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Starfield

6 downloadable save files for Starfield, plus 41 mods available. Bethesda Game Studios' 2023 adventure game. Drop in a save, layer in a mod, or both.

6saves 2023released 2026-May-20
SAVE LIBRARY · 6 AVAILABLE

All saves for Starfield

100%
complete

NG+, The game done 100%

1.38 Mb 2026-May-20
Save after beating the game 10 times. Not marked as modified. all perks; all abilities level 10; level 1088.
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#2

Claire, level 418

21.12 Mb 2026-May-14
Third universe, all main quests completed, all temples opened, full leveling up. Outposts have been built on three planets. All star systems have been scanned. Andrey's companion. Everything is ready to jump into the 4th universe, where you can start all over again.
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#3

Improved Class A Ship

2.06 Mb 2026-May-11
You start with the best class A ship and 350,000 credits. No missions completed. personality traits: extrovert, hero worship, Terra Firma; biography: diplomat; preset #1 for face; man; name: Robert.
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#4

Female character, has parents, mortgage, enlightened, 500k credits

7.17 Mb 2026-May-04
The game's story is only 10% complete and some side quests are completed. Your female character Lora has parents, a mortgage, a net worth of 500,000 credits, is level 23, has all perks and skills, and has 2 ships at her disposal. A pirated version of the game was used.
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#5

Production of Rothicite Magnets

7.61 Mb 2026-Apr-27
Complete industrial chain for the production of roticite magnets. I was looking for more beautiful places for bases. "Russian Forest", for example, is located on the border of coniferous and deciduous biomes. There are even birch trees in the coniferous forest. Long-range space reconnaissance starship Wanderer. All equipment is class "C". 100% maneuverability with 5k load capacity. Scanning protection is installed. Special attention was paid to the interior - it really is a flying house with billiards and a rocking chair. :) In the external design, I had to dance around the connection diagram between the habitable modules and the cabin. It's gorgeous - the best view and two-story (I don't like vertical stairs). The main weapon (disruptors) is not the most powerful, but shoots continuously without restrictions. The beginning of the story with Sarah. You just woke up inside the almost empty (I was looking for a smarter way to dock the modules) Amos Barton's base, which he recently built on Jamison...
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#6

Start of the game, five built ships and your own warehouse on the launch pad

3.35 Mb 2026-Apr-20
First of all, I made a save for myself and for those who want to play the game again, who are playing for the first time, I strongly recommend going through the prologue yourself to be aware of what is happening, and only then put my save. You can start the game both in the old universe and in the new (NG+), it all depends on your answer in the Lodge. The beginning of the game on the launch pad before visiting the Lodge, level 62, I did not conjure over the character's appearance, because in the Lodge you will be asked to create a new character, completed a lot of research in the laboratory to open more items in the interior editor, pumped up the skills mainly needed to build a ship and a little for weapons and health. In order not to fly to different planets for spare parts for ships, now the ship technician has absolutely all spare parts, and in order not to run around the shops in search of this or that item, I decided to build my own warehouse, found a place under the roof and with light next to the launch pad, cleared it of junk, and built a warehouse in which there are all the workbenches and boxes with all the resources, clothes, weapons, ammunition, etc., fenced it with a fence and put two "talkative" guards. Since I do not like any of the ships in the game, I built four of my own for all occasions and deeply modernized the Frontier by increasing it by three meters, replaced the reactor with a B class for installing more powerful weapons, now it has workbenches, an armory, a sleeping place for the captain, a cabin for three guests and a medical unit. The requirements for other ships were as follows: a mandatory armory, a separate sleeping place (not a cabin) for the captain, a medical unit, an engineering compartment if possible, if the size of the ship allows. From the equipment: a refrigerator, workbenches, a cooking station, sleeping places for the number of crew plus 2-4 places for guests. Ships must have good carrying capacity, protection and maneuverability of at least 90 units, a minimum of stairs and no labyrinths. All the characteristics are visible in the screenshots. I made the "Hunter" exclusively as a boarding ship, so I did not put turrets and heavy missile weapons on it, I had to sacrifice carrying capacity in favor of speed and maneuverability. Since I do not like ships with a lot of rooms, I play on the "Sapsan", by the way, it is the fastest (speed - 180). When building ships, I did not use any mods, took empty modules and filled them with the help of the interior editor. You can safely repaint ships, change weapons, engines without consequences, but do not change residential modules, otherwise the game may crash. In the weapons rooms, I filled all the stands for weapons, and also added a box with a large number of cartridges, workbenches are not in one room, but in different ones, I think it is a big waste of space, to put a large module (workshop) on small ships, next to the industrial workbench there is a box with all the resources. You will not find a workbench for weapons on ships, because it is not installed (falls through textures) in the interior editor on the ship. I used the console when clearing space for the warehouse, so I advise you to put the achievement activator in the root of the game (folder in the archive), to avoid problems.
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