CInput : init DirectInput
CInput : Create Mouse device
CInput : Create Keyboard device
# XRender::Init : initialize XTend3D rendering system
# XRender::Init : Direct3D9 enabled
# XRender::Init : total video modes : 90
 Enumerate rendering video modes :
  mode 0: 640 x 480 x 32
  mode 1: 640 x 480 x 32
  mode 2: 640 x 480 x 32
  mode 3: 640 x 480 x 32
  mode 4: 720 x 480 x 32
  mode 5: 720 x 576 x 32
  mode 6: 800 x 600 x 32
  mode 7: 800 x 600 x 32
  mode 8: 800 x 600 x 32
  mode 9: 800 x 600 x 32
  mode 10: 1024 x 768 x 32
  mode 11: 1024 x 768 x 32
  mode 12: 1024 x 768 x 32
  mode 13: 1024 x 768 x 32
  mode 14: 1152 x 864 x 32
  mode 15: 1152 x 864 x 32
  mode 16: 1152 x 864 x 32
  mode 17: 1152 x 864 x 32
  mode 18: 1280 x 720 x 32
  mode 19: 1280 x 768 x 32
  mode 20: 1280 x 768 x 32
  mode 21: 1280 x 768 x 32
  mode 22: 1280 x 768 x 32
  mode 23: 1280 x 800 x 32
  mode 24: 1280 x 800 x 32
  mode 25: 1280 x 800 x 32
  mode 26: 1280 x 800 x 32
  mode 27: 1280 x 960 x 32
  mode 28: 1280 x 960 x 32
  mode 29: 1280 x 960 x 32
  mode 30: 1280 x 960 x 32
  mode 31: 1280 x 1024 x 32
  mode 32: 1280 x 1024 x 32
  mode 33: 1280 x 1024 x 32
  mode 34: 1280 x 1024 x 32
  mode 35: 1360 x 768 x 32
  mode 36: 1360 x 768 x 32
  mode 37: 1360 x 768 x 32
  mode 38: 1360 x 768 x 32
  mode 39: 1600 x 900 x 32
  mode 40: 1600 x 1024 x 32
  mode 41: 1680 x 1050 x 32
  mode 42: 1920 x 1080 x 32
  mode 43: 800 x 600 x 32
  mode 44: 1440 x 900 x 32
  mode 45: 640 x 480 x 16
  mode 46: 640 x 480 x 16
  mode 47: 640 x 480 x 16
  mode 48: 640 x 480 x 16
  mode 49: 720 x 480 x 16
  mode 50: 720 x 576 x 16
  mode 51: 800 x 600 x 16
  mode 52: 800 x 600 x 16
  mode 53: 800 x 600 x 16
  mode 54: 800 x 600 x 16
  mode 55: 1024 x 768 x 16
  mode 56: 1024 x 768 x 16
  mode 57: 1024 x 768 x 16
  mode 58: 1024 x 768 x 16
  mode 59: 1152 x 864 x 16
  mode 60: 1152 x 864 x 16
  mode 61: 1152 x 864 x 16
  mode 62: 1152 x 864 x 16
  mode 63: 1280 x 720 x 16
  mode 64: 1280 x 768 x 16
  mode 65: 1280 x 768 x 16
  mode 66: 1280 x 768 x 16
  mode 67: 1280 x 768 x 16
  mode 68: 1280 x 800 x 16
  mode 69: 1280 x 800 x 16
  mode 70: 1280 x 800 x 16
  mode 71: 1280 x 800 x 16
  mode 72: 1280 x 960 x 16
  mode 73: 1280 x 960 x 16
  mode 74: 1280 x 960 x 16
  mode 75: 1280 x 960 x 16
  mode 76: 1280 x 1024 x 16
  mode 77: 1280 x 1024 x 16
  mode 78: 1280 x 1024 x 16
  mode 79: 1280 x 1024 x 16
  mode 80: 1360 x 768 x 16
  mode 81: 1360 x 768 x 16
  mode 82: 1360 x 768 x 16
  mode 83: 1360 x 768 x 16
  mode 84: 1600 x 900 x 16
  mode 85: 1600 x 1024 x 16
  mode 86: 1680 x 1050 x 16
  mode 87: 1920 x 1080 x 16
  mode 88: 800 x 600 x 16
  mode 89: 1440 x 900 x 16
.set video mode : 1280x720x32
.Create 3D device:
 Hardware TnL detected...
 Hardware CubeMap detected...
.driver "nv4_disp.dll" ( 6.14.12.7061 )
.desctiption "NVIDIA GeForce GTS 250"
.vendorid 0x10de
.deviceid 0x615
.subsysid 0x0
.revision 0xa2
.pixel shader 2.0 or better and vertex shaders 1.1 or better found
.nvidia like hardware detected
   Try to create device with D3DFMT_D24S8 depth-buffer
   HAL device has been created
.Find texture formats...
# texture format for alpha textures is D3DFMT_DXT5
# texture format for textures is D3DFMT_DXT5
   Texture formats has been found
XRender::ResetDevice
   Get render target...
   Get ZBuffer...
- XTend3D extention module: "xtend3d_ext.dll"
- About module : XTend3D_Ext.dll - XTend3D Extentions for East Front usage
- 10 extentions has been found
- ext : "$skn" ( class CActorSkin : public XModel - dynamic skined meshes and dynamic meshes. Files has SKN and SAN extentions ) size = 23904
- ext : "$pts" ( class XParticleSystem : public XModel - XTend particle system ) size = 496
- ext : "#water" ( class CPwsWater : public CPwsObject - dynamic water surface ) size = 1904
- ext : "#glass" ( class CPwsGlass : public CPwsObject - destroyed glass surface ) size = 19216
- ext : "#map" ( class CMapObject : public CPwsObject - map object ) size = 592
- ext : "$sgo" ( class CSimpleGeometryObject : public XModel - dynamic meshes. Files has SGO extention ) size = 464
- ext : "$fire" ( class CFire : public XModel - fire ) size = 288
- ext : "#wave" ( class CPwsWaterWaveCreator : public CPwsObject - water wave ) size = 672
- ext : "$thermo_pts" ( class ThermoParticleSystem : public XModel - XTend thermo particle system ) size = 512
- ext : "#conveyor" ( class CPwsConveyor : public CPwsObject - animation controller ) size = 656
- XTend3D extentions registration complete
- Ext element sizeof = 1000
XCLFXManager : Noice table has been successfully loaded
Loading hud script

xGUI System Initialized in 0.142191 seconds
Status
270 Objects Created
194 Types Registred


Modules:
X-Tend 3.0.128 SSE2_DC (Aug 30 2007 19:14:17) [Intel Compiler #700] 
XTend3D extention module 'xtend3d_ext.dll' version 3.0.128 timestamp (Aug 30 2007 19:41:48) [Intel Compiler #700]
3D engine module 'xtend3d.dll' version 3.0.128 timestamp (Aug 30 2007 19:12:59) [Intel Compiler #700]
client module 'cl.dll' version 3.0.128 timestamp (Aug 30 2007 19:36:22) [Intel Compiler #700]
game module 'sv.dll' version 3.0.128 timestamp (Aug 30 2007 19:33:44) [Intel Compiler #700]



nd_popupdoorlinkerror               0
Sending connect packet
Server accepted connection
=== server is in idle loop
Mode changed to single
Loading hud script
***** Clearing server data *****
***** Finished clearing server data *****
Server is changing maps
Server disconnected, reconnecting
***** Clearing client data *****
***** Finished clearing client data *****
Sending connect packet
Loading itemstable areas/zastavka/itemstable...
Loading itemstable models/itemstable_rebel...
Loading itemstable models/itemstable_sherman...
# CPws::Load : Start loading map "areas\zastavka\zastavka.pws"
Tesselate in 93 mc
42 brushes from 856 was converted to boxes
Average PWS Object:
...faces: 154.94
...tverts: 206.00
...lverts: 249.09
...tstreams: 0.96
...lstreams: 1.37
# CPws::Load
  numMaterials : 51
  numTVerts    : 35226
  numLVerts    : 42594
  numFaces     : 26494
  numRooms     : 3
  numPortals   : 30
  numObjects   : 176
  numLights    : 22
Reserved 62 MB video memory for swap
Estimate memory size used for textures: 39 MB
XBatchSystem: 258 batches was sorted in 0 ms
.pws loading time is 3.09 sec
Attempt to alloc 94080 and 105976 bytes for AC trace table
LUA: file 'areas/zastavka/lua/init.lua' was successfully loaded
LUA: file 'areas/zastavka/lua/zastavka_obj.lua' was successfully loaded
LUA: file 'scripts/emotion_system.lua' was successfully loaded
LUA: file 'scripts/rpg_system.lua' was successfully loaded
LUA Error: can't load file 'areas/zastavka/lua/zastavka_snd.lua'
LUA: file 'areas/zastavka/lua/main.lua' was successfully loaded
Start thread. ID = 7b4
Creating baselines
Server accepted connection
--------------------------------------------------

Loading map areas/zastavka/zastavka
[Warning]: level map file not found
LUA: file 'areas/zastavka/lua/1' was successfully loaded
Loading hud script
В игре
Mode changed to single
Mode changed to single
Mode changed to single
autosave_Berlin-Assault
Not in recording mode.
***** Clearing server data *****
***** Finished clearing server data *****
Server is loading save file
Server disconnected, reconnecting
***** Clearing client data *****
***** Finished clearing client data *****
Sending connect packet
nd_maxnoderadius 2000
nd_minnoderadius 580
nd_maxnodeheight 4000
nd_pathheightmin 1500
nd_pathwidthnormal 1000
nd_pathheightnormal 2100
nd_linkwidthmin 800
nd_linklengthmax 5000
Loading itemstable areas/anenerbe2/itemstable...
Loading itemstable models/itemstable_deu_blackguard...
Loading itemstable models/itemstable_deu_sturm_1_2...
Loading itemstable models/itemstable_elite_anenerbe...
Loading itemstable models/itemstable_flame_anenerbe...
Loading itemstable models/itemstable_rebel...
Loading itemstable models/itemstable_telekinetic...
Loading itemstable models/itemstable_deu_flame...
# CPws::Load : Start loading map "areas\anenerbe2\anenerbe2.pws"
Tesselate in 584 mc
1049 brushes from 4921 was converted to boxes
Average PWS Object:
...faces: 158.97
...tverts: 199.54
...lverts: 232.15
...tstreams: 1.19
...lstreams: 1.33
# CPws::Load
  numMaterials : 93
  numTVerts    : 224284
  numLVerts    : 260931
  numFaces     : 178682
  numRooms     : 18
  numPortals   : 70
  numObjects   : 1235
  numLights    : 220
Reserved 52 MB video memory for swap
Estimate memory size used for textures: 71 MB
XBatchSystem: 1839 batches was sorted in 55 ms
.pws loading time is 2.23 sec
Attempt to alloc 2240056 and 714728 bytes for AC trace table
LUA: file 'G:/Documents and Settings/SuN1Sh1nE/My Documents/US2/saves/autosave_Berlin-Assault.kls' was successfully loaded
Start thread. ID = 690
Sequenced packets from not connected loopback
Server accepted connection
--------------------------------------------------
Berlin-Assault
Loading map areas/anenerbe2/anenerbe2
[Warning]: level map file not found
Loading hud script
В игре
sv_cheats changed to "1"
game_godmode changed to "1"
Saving 'quicksave'...
Successfully saved
Saving 'quicksave'...
Successfully saved
***** Clearing server data *****
***** Finished clearing server data *****
Server is changing maps
Server disconnected, reconnecting
***** Clearing client data *****
***** Finished clearing client data *****
Sending connect packet
nd_maxnoderadius 2000
nd_minnoderadius 580
nd_maxnodeheight 4000
nd_pathheightmin 1500
nd_pathwidthnormal 1000
nd_pathheightnormal 2100
nd_linkwidthmin 800
nd_linklengthmax 5000
Loading itemstable areas/lhasa01/itemstable...
Loading itemstable models/itemstable_deu_blackguard...
Loading itemstable models/itemstable_deu_sturm_1_2...
Loading itemstable models/itemstable_elite_anenerbe...
# CPws::Load : Start loading map "areas\lhasa01\lhasa01.pws"
Tesselate in 787 mc
1375 brushes from 9326 was converted to boxes
Average PWS Object:
...faces: 148.08
...tverts: 148.69
...lverts: 215.58
...tstreams: 1.13
...lstreams: 1.59
# CPws::Load
  numMaterials : 85
  numTVerts    : 74347
  numLVerts    : 107789
  numFaces     : 74040
  numRooms     : 7
  numPortals   : 14
  numObjects   : 533
  numLights    : 84
Reserved 58 MB video memory for swap
Estimate memory size used for textures: 64 MB
XBatchSystem: 839 batches was sorted in 9 ms
.pws loading time is 4.66 sec
Attempt to alloc 34947936 and 296160 bytes for AC trace table
LUA: file 'areas/lhasa01/lua/init.lua' was successfully loaded
LUA: file 'areas/lhasa01/lua/lhasa01_obj.lua' was successfully loaded
LUA: file 'scripts/emotion_system.lua' was successfully loaded
LUA: file 'scripts/rpg_system.lua' was successfully loaded
LUA: file 'areas/lhasa01/lua/lhasa01_snd.lua' was successfully loaded
LUA: file 'areas/lhasa01/lua/main.lua' was successfully loaded
Start thread. ID = 6b8
Creating baselines
Sequenced packets from not connected loopback
Server accepted connection
--------------------------------------------------
Agartha-Mountains
Loading map areas/lhasa01/lhasa01
[Warning]: level map file not found
Loading hud script
В игре
Saving 'autosave_Agartha-Mountains'...
Successfully saved
Saving 'quicksave'...
Successfully saved
***** Clearing server data *****
***** Finished clearing server data *****
Server is changing maps
Server disconnected, reconnecting
***** Clearing client data *****
***** Finished clearing client data *****
Sending connect packet
nd_maxnoderadius 2000
nd_minnoderadius 580
nd_maxnodeheight 4000
nd_pathheightmin 1500
nd_pathwidthnormal 1000
nd_pathheightnormal 2100
nd_linkwidthmin 800
nd_linklengthmax 5000
Loading itemstable areas/lhasa02/itemstable...
Loading itemstable models/itemstable_deu_blackguard...
Loading itemstable models/itemstable_deu_sturm_1_2...
Loading itemstable models/itemstable_elite_anenerbe...
Loading itemstable models/itemstable_sniper_anenerbe...
Loading itemstable models/itemstable_deu_flame...
# CPws::Load : Start loading map "areas\lhasa02\lhasa02.pws"
Tesselate in 1131 mc
6380 brushes from 15378 was converted to boxes
Average PWS Object:
...faces: 145.30
...tverts: 158.27
...lverts: 210.09
...tstreams: 1.37
...lstreams: 1.90
# CPws::Load
  numMaterials : 81
  numTVerts    : 196099
  numLVerts    : 260305
  numFaces     : 180028
  numRooms     : 18
  numPortals   : 44
  numObjects   : 1626
  numLights    : 262
Reserved 51 MB video memory for swap
Estimate memory size used for textures: 61 MB
XBatchSystem: 3026 batches was sorted in 150 ms
.pws loading time is 5.83 sec
Attempt to alloc 1145088 and 720112 bytes for AC trace table
LUA: file 'areas/lhasa02/lua/init.lua' was successfully loaded
LUA: file 'areas/lhasa02/lua/lhasa02_obj.lua' was successfully loaded
LUA: file 'scripts/emotion_system.lua' was successfully loaded
LUA: file 'scripts/rpg_system.lua' was successfully loaded
LUA: file 'areas/lhasa02/lua/lhasa02_snd.lua' was successfully loaded
LUA: file 'areas/lhasa02/lua/main.lua' was successfully loaded
Start thread. ID = 6e8
Creating baselines
Sequenced packets from not connected loopback
Server accepted connection
--------------------------------------------------
Agartha-City
Loading map areas/lhasa02/lhasa02
[Warning]: level map file not found
Loading hud script
В игре
Saving 'autosave_Agartha-City'...
Successfully saved
Saving 'quicksave'...
Successfully saved
Saving 'quicksave'...
Successfully saved
Saving 'quicksave'...
Successfully saved
Saving 'quicksave'...
Successfully saved
Saving 'quicksave'...
Successfully saved
Saving 'quicksave'...
Successfully saved
Saving 'quicksave'...
Successfully saved
Not in recording mode.
***** Clearing server data *****
***** Finished clearing server data *****
Server is loading save file
Server disconnected, reconnecting
***** Clearing client data *****
***** Finished clearing client data *****
Sending connect packet
nd_maxnoderadius 2000
nd_minnoderadius 580
nd_maxnodeheight 4000
nd_pathheightmin 1500
nd_pathwidthnormal 1000
nd_pathheightnormal 2100
nd_linkwidthmin 800
nd_linklengthmax 5000
Loading itemstable areas/lhasa02/itemstable...
Loading itemstable models/itemstable_deu_blackguard...
Loading itemstable models/itemstable_deu_sturm_1_2...
Loading itemstable models/itemstable_elite_anenerbe...
Loading itemstable models/itemstable_sniper_anenerbe...
Loading itemstable models/itemstable_deu_flame...
.pws loading time is 0.00 sec
LUA: file 'G:/Documents and Settings/SuN1Sh1nE/My Documents/US2/saves/quicksave.kls' was successfully loaded
Start thread. ID = 7f4
Sequenced packets from not connected loopback
Server accepted connection
--------------------------------------------------
Agartha-City
Loading map areas/lhasa02/lhasa02
[Warning]: level map file not found
Loading hud script
В игре
***** Clearing server data *****
***** Finished clearing server data *****
Server is changing maps
Server disconnected, reconnecting
***** Clearing client data *****
***** Finished clearing client data *****
Sending connect packet
nd_maxnoderadius 2000
nd_minnoderadius 580
nd_maxnodeheight 4000
nd_pathheightmin 1500
nd_pathwidthnormal 1000
nd_pathheightnormal 2100
nd_linkwidthmin 800
nd_linklengthmax 5000
ai_maxlinklockernodes 1024
ai_maxlinklockerlinks 8192
Can't open areas/lhasa03/itemstable, in map directory
Loading itemstable models/itemstable...
Loading itemstable models/itemstable_allies...
Loading itemstable models/itemstable_bolek...
Loading itemstable models/itemstable_deu_blackguard...
Loading itemstable models/itemstable_deu_flame...
Loading itemstable models/itemstable_deu_gen_ss...
Loading itemstable models/itemstable_deu_sold_1_1...
Loading itemstable models/itemstable_deu_sold_1_2...
Loading itemstable models/itemstable_deu_sold_1_3...
Loading itemstable models/itemstable_deu_sold_2_1...
Loading itemstable models/itemstable_deu_sold_2_3...
Loading itemstable models/itemstable_deu_sturm_1_1...
Loading itemstable models/itemstable_deu_sturm_1_2...
Loading itemstable models/itemstable_elite_anenerbe...
Loading itemstable models/itemstable_flame_anenerbe...
Loading itemstable models/itemstable_lelek...
Loading itemstable models/itemstable_marine...
Loading itemstable models/itemstable_rebel...
Loading itemstable models/itemstable_sherman...
Loading itemstable models/itemstable_sniper_anenerbe...
Loading itemstable models/itemstable_telekinetic...
# CPws::Load : Start loading map "areas\lhasa03\lhasa03.pws"
Tesselate in 91 mc
579 brushes from 1082 was converted to boxes
Average PWS Object:
...faces: 368.54
...tverts: 392.24
...lverts: 473.68
...tstreams: 1.42
...lstreams: 1.82
# CPws::Load
  numMaterials : 50
  numTVerts    : 187885
  numLVerts    : 226891
  numFaces     : 176532
  numRooms     : 13
  numPortals   : 0
  numObjects   : 506
  numLights    : 31
Reserved 51 MB video memory for swap
Estimate memory size used for textures: 53 MB
XBatchSystem: 1152 batches was sorted in 23 ms
.pws loading time is 3.80 sec
Attempt to alloc 37728 and 706128 bytes for AC trace table
LUA: file 'areas/lhasa03/lua/init.lua' was successfully loaded
LUA: file 'areas/lhasa03/lua/lhasa03_obj.lua' was successfully loaded
LUA: file 'scripts/emotion_system.lua' was successfully loaded
LUA: file 'scripts/rpg_system.lua' was successfully loaded
LUA: file 'areas/lhasa03/lua/lhasa03_snd.lua' was successfully loaded
LUA: file 'areas/lhasa03/lua/main.lua' was successfully loaded
Start thread. ID = 408
Creating baselines
Sequenced packets from not connected loopback
Server accepted connection
--------------------------------------------------
Final
Loading map areas/lhasa03/lhasa03
[Warning]: level map file not found
Loading hud script
В игре
Saving 'autosave_Final'...
Successfully saved
Saving 'quicksave'...
Successfully saved
***** Clearing server data *****
***** Finished clearing server data *****
Mode changed to single
Sequenced packets from not connected loopback
Server forcedly shutdown
Disconnecting from localhost
***** Clearing client data *****
***** Finished clearing client data *****
***** Clearing server data *****
***** Finished clearing server data *****
Sending connect packet
Sequenced packets from not connected loopback
Sequenced packets from not connected loopback
Sequenced packets from not connected loopback
Server accepted connection
=== server is in idle loop
***** Clearing server data *****
***** Finished clearing server data *****
Server is changing maps
Server disconnected, reconnecting
***** Clearing client data *****
***** Finished clearing client data *****
Can't "fetchdata", not connected
Sending connect packet
Loading itemstable areas/zastavka/itemstable...
Loading itemstable models/itemstable_rebel...
Loading itemstable models/itemstable_sherman...
# CPws::Load : Start loading map "areas\zastavka\zastavka.pws"
Tesselate in 94 mc
42 brushes from 856 was converted to boxes
Average PWS Object:
...faces: 154.94
...tverts: 206.00
...lverts: 249.09
...tstreams: 0.96
...lstreams: 1.37
# CPws::Load
  numMaterials : 51
  numTVerts    : 35226
  numLVerts    : 42594
  numFaces     : 26494
  numRooms     : 3
  numPortals   : 30
  numObjects   : 176
  numLights    : 22
Reserved 62 MB video memory for swap
Estimate memory size used for textures: 39 MB
XBatchSystem: 258 batches was sorted in 2 ms
.pws loading time is 1.97 sec
Attempt to alloc 94080 and 105976 bytes for AC trace table
LUA: file 'areas/zastavka/lua/init.lua' was successfully loaded
LUA: file 'areas/zastavka/lua/zastavka_obj.lua' was successfully loaded
LUA: file 'scripts/emotion_system.lua' was successfully loaded
LUA: file 'scripts/rpg_system.lua' was successfully loaded
LUA Error: can't load file 'areas/zastavka/lua/zastavka_snd.lua'
LUA: file 'areas/zastavka/lua/main.lua' was successfully loaded
Start thread. ID = 22c
Creating baselines
Server accepted connection
--------------------------------------------------

Loading map areas/zastavka/zastavka
[Warning]: level map file not found
LUA: file 'areas/zastavka/lua/1' was successfully loaded
Loading hud script
В игре
Mode changed to single
Mode changed to single
Disconnecting from localhost
***** Clearing client data *****
***** Finished clearing client data *****
***** Clearing server data *****
***** Finished clearing server data *****
Mode changed to single
126 vars dumped to file G:/Documents and Settings/SuN1Sh1nE/My Documents/US2/config.ini
45 commands dumped to file G:/Documents and Settings/SuN1Sh1nE/My Documents/US2/config.ini
***** Clearing server data *****
***** Finished clearing server data *****
***** Clearing server data *****
***** Finished clearing server data *****
Mode changed to single
# release XTend3D rendering system
 Release render class:
   3D device has been released
   Direct3D9 interface has been released
