Mono path[0] = 'D:/SteamLibrary/steamapps/common/Survival Fountain of Youth/Survival Fountain of Youth_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/Survival Fountain of Youth/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.16f1 (049d6eca3c44)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Survival Fountain of Youth/Survival Fountain of Youth_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1660 (ID=0x2184)
    Vendor:   
    VRAM:     5991 MB
    Driver:   31.0.15.1694
Begin MonoManager ReloadAssembly
- Completed reload, in  0.144 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

New input system (experimental) initialized
<RI> Initialized touch support.

UnloadTime: 0.485500 ms
Instance == null

Instance == null

Instance == null

Instance == null

Instance == null

Setting up 3 worker threads for Enlighten.
  Thread -> id: 46c -> priority: 1 
  Thread -> id: 470 -> priority: 1 
  Thread -> id: 474 -> priority: 1 
Couldn't create a Convex Mesh from source mesh "Sandstone_02_Lod_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Mountains_Mount_6_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Mountains_Mount_3_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.626700 ms

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 33704.
Total: 59.554700 ms (FindLiveObjects: 1.221800 ms CreateObjectMapping: 2.918800 ms MarkObjects: 45.014700 ms  DeleteObjects: 10.399000 ms)

Couldn't create a Convex Mesh from source mesh "Obsidian_blade" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Bone_Knife" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Hammer" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Stone hammer" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

The referenced script on this Behaviour (Game Object 'GlobalMapHelper') is missing!

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Shader 'WFX/Transparent Diffuse': fallback shader 'Particles/Alpha Blended' not found
UnloadTime: 22.459200 ms

Unloading 623 unused Assets to reduce memory usage. Loaded Objects now: 35047.
Total: 107.369000 ms (FindLiveObjects: 1.135200 ms CreateObjectMapping: 2.129200 ms MarkObjects: 95.919300 ms  DeleteObjects: 8.184700 ms)

Can't find position for player placement

Couldn't create a Convex Mesh from source mesh "Bottle" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "RES_ANIMAL_REMAINS_BIG_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "RES_COPPER_INGOT" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_Small_03_LOD_00" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_Small_04_LOD_00" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Pillow_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Stones_Wall" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "HEAL_BUFF_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Damaged_Barrel" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Leather_Rope" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Barrel_dmg" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skuns_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_4" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Bag_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "mayan_trim_skulls.part1_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_5" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "mayan_trim_waves_ruined_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "ObsidianBig" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "OlmecHeadNotReady_2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "OlmecHeadNotReady_3" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Mountains_Mount_6_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Mountains_Mount_3_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Col_circ_a_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_6" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_6" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Stump_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Ribs" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skull" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Spanish_Abandoned_Smelter" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_pose_11" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (9)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (11)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (30)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (9)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (4)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (18)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (3)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (8)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (7)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (1)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (15)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (2)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (7)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (6)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'Center') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (26)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (10)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (3)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (3)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'Decals_Splash (2)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (16)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (4)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (16)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (4)') is missing!

The referenced script on this Behaviour (Game Object '{INTERACTABLE_CAMPFIRE_2} (1)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (29)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (17)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (9)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (25)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (14)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (5)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (1)') is missing!

The referenced script on this Behaviour (Game Object 'Decals_Splash (3)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (12)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (14)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (31)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (7)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint') is missing!

The referenced script on this Behaviour (Game Object 'Decals_Packman') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (28)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (23)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (2)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (1)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (13)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'Decals_Splash') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (12)') is missing!

The referenced script on this Behaviour (Game Object 'Decals_Splash (5)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (24)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (8)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (22)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (5)') is missing!

The referenced script on this Behaviour (Game Object 'BloodDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (6)') is missing!

The referenced script on this Behaviour (Game Object 'Decals_Splash (4)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'Decals_Splash (1)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

Couldn't create a Convex Mesh from source mesh "Col_circ_a_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Col_circ_a_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Renderer 'Chair2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Chair' and '{GARBAGE_WITH_AXE}_Chair (1)').

Renderer 'Chair2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Chair' and '{GARBAGE_WITH_AXE}_Chair (1)').

Renderer 'Chair2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Chair' and '{GARBAGE_WITH_AXE}_Chair (1)').

Renderer 'Chair2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Chair' and '{GARBAGE_WITH_AXE}_Chair (1)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (9)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (9)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (8)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (8)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (19)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (19)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (5)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (5)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (14)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (14)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (1)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (1)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (20)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (20)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (4)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (4)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (18)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (18)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_4' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_4' and '{GARBAGE_WITH_AXE}_Tree').

Renderer 'Wood_Board_Old_4' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_4' and '{GARBAGE_WITH_AXE}_Tree').

Renderer 'Wood_Board_Old_4' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Tree').

Renderer 'Wood_Board_Old_4' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Tree').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Wood_Board_Old_2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE} (1)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE} (1)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (18)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (18)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (2)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (2)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (4)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (4)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (5)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (5)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench (1)' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench (1)' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench2' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench2' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (13)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (13)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Tree' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Tree' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (5)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (5)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (1)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (1)' and '{GARBAGE_WITH_AXE}').

Can't add 'EntityStateSerializer' to {STORY_SHIP_PLANKS} because a 'GenericStateSerializer' is already added to the game object!
A GameObject can only contain one 'IStateSerializer' component.

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (1)), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (2)), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (1)), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (2)), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (3)), ViewRoot in ViewComponent not specified

terrainData.detailPrototypes.Length 0

Entity({GARBAGE_WITH_AXE}), ViewRoot in ViewComponent not specified

Access to game level instance before invoke Init!

No rigidbody {RES_STONE_COPPER_ORE}_1 (14)

No rigidbody {HEAL_BUFF_LIFE} (1)

Bottom neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Bottom right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_FOOD_DISH_FRESH_SOUP} (1)/View/Plane (1)", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_TOOL_FLASK_TEGU_LEATHER} (1)/View/Plane (1)", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_FOOD_DISH_ANTEATER_STEW} (1)/View/Plane (1)", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_FOOD_DISH_FRESH_SOUP} (1)/View/Plane", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_FOOD_DISH_ANTEATER_STEW} (1)/View/Plane", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_TOOL_FLASK_TEGU_LEATHER} (1)/View/Plane", Mesh asset path "" Mesh name "Plane"

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Entity({STORY_INDIAN_DOOR_BUTTON}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_6}), ViewRoot in ViewComponent not specified

Entity({STORY_COPPERISL_MAP_EMPTY}), ViewRoot in ViewComponent not specified

Entity({WEAPON_STONE_SPEAR}), ViewRoot in ViewComponent not specified

Entity({INF_JORNAL_HOPEISL_LOOM_PIC}), ViewRoot in ViewComponent not specified

Entity({FISHING_TRIPOD}), ViewRoot in ViewComponent not specified

Entity({STORY_CARAVELL_LATTICE}_new), ViewRoot in ViewComponent not specified

Entity({RES_LIQUID_SALT_WATER}), ViewRoot in ViewComponent not specified

Entity({SPECIAL_DEAD_TREE} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_9} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_13} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_3} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_24} (1)), ViewRoot in ViewComponent not specified

Entity({STORY_BLOCKAGE} (2)), ViewRoot in ViewComponent not specified

Entity({STORY_CARAVELL_DOOR}_new), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK} (4)), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK} (3)), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK} (2)), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK} (1)), ViewRoot in ViewComponent not specified

Entity({GARBAGE_WITH_SHOVEL_BONES}), ViewRoot in ViewComponent not specified

Entity({STORY_BLOCKAGE}_2), ViewRoot in ViewComponent not specified

Entity({STORY_INTERACTABLE_CANNON}), ViewRoot in ViewComponent not specified

The AnimationClip 'STORY_CANNONBALL_Move' used by the Animation component 'STORY_CANNONBALL' must be marked as Legacy.

Default clip could not be found in attached animations list.

Kinematic body only supports Speculative Continuous collision detection

Entity({ANIMAL_JACKAL}), ViewRoot in ViewComponent not specified

Entity({ANIMAL_JACKAL}), ViewRoot in ViewComponent not specified

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Entity({ANIMAL_JACKAL}), ViewRoot in ViewComponent not specified

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Entity({ANIMAL_TEGU}), ViewRoot in ViewComponent not specified

Unloading 18 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2433 unused Assets to reduce memory usage. Loaded Objects now: 495754.
Total: 300.771600 ms (FindLiveObjects: 22.753500 ms CreateObjectMapping: 8.809400 ms MarkObjects: 265.725900 ms  DeleteObjects: 3.482300 ms)

Can jumpFalse

Couldn't create a Convex Mesh from source mesh "INTERACTABLE_SLEEPINGBAG" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

DAY PASSED: 233+1 = 234

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 499846.
Total: 282.331300 ms (FindLiveObjects: 22.940200 ms CreateObjectMapping: 8.693500 ms MarkObjects: 250.312100 ms  DeleteObjects: 0.385000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 500618.
Total: 291.693400 ms (FindLiveObjects: 21.892400 ms CreateObjectMapping: 9.358000 ms MarkObjects: 260.090400 ms  DeleteObjects: 0.352000 ms)

Removing not registered serializer

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Rope' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Entity({ANIMAL_TEGU}), ViewRoot in ViewComponent not specified

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 500922.
Total: 285.877000 ms (FindLiveObjects: 22.290600 ms CreateObjectMapping: 9.554600 ms MarkObjects: 253.618900 ms  DeleteObjects: 0.412100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 500959.
Total: 283.066700 ms (FindLiveObjects: 20.880800 ms CreateObjectMapping: 9.539300 ms MarkObjects: 252.266300 ms  DeleteObjects: 0.379900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501060.
Total: 280.582500 ms (FindLiveObjects: 20.851200 ms CreateObjectMapping: 8.311900 ms MarkObjects: 251.050600 ms  DeleteObjects: 0.368400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501096.
Total: 278.878200 ms (FindLiveObjects: 20.425300 ms CreateObjectMapping: 8.060500 ms MarkObjects: 250.032800 ms  DeleteObjects: 0.359100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501102.
Total: 278.156900 ms (FindLiveObjects: 20.789500 ms CreateObjectMapping: 8.121100 ms MarkObjects: 248.866200 ms  DeleteObjects: 0.379500 ms)

Entity({ANIMAL_TEGU}), ViewRoot in ViewComponent not specified

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 501461.
Total: 282.520200 ms (FindLiveObjects: 21.760000 ms CreateObjectMapping: 8.344300 ms MarkObjects: 251.861100 ms  DeleteObjects: 0.554300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 501700.
Total: 282.129500 ms (FindLiveObjects: 21.338200 ms CreateObjectMapping: 8.996800 ms MarkObjects: 251.390500 ms  DeleteObjects: 0.403500 ms)

Entity({ANIMAL_TEGU}), ViewRoot in ViewComponent not specified

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 502777.
Total: 286.057000 ms (FindLiveObjects: 21.589400 ms CreateObjectMapping: 8.431000 ms MarkObjects: 255.482600 ms  DeleteObjects: 0.553700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 502512.
Total: 284.641100 ms (FindLiveObjects: 21.545800 ms CreateObjectMapping: 8.837000 ms MarkObjects: 253.876600 ms  DeleteObjects: 0.381200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 502751.
Total: 283.759400 ms (FindLiveObjects: 20.773100 ms CreateObjectMapping: 8.259500 ms MarkObjects: 254.275400 ms  DeleteObjects: 0.450500 ms)

Can jumpFalse

Can jumpFalse

Can jumpFalse

Can jumpFalse

Can jumpFalse

Can jumpFalse

Can jumpFalse

Can jumpFalse

Can jumpFalse

Can jumpFalse

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 503665.
Total: 289.969600 ms (FindLiveObjects: 23.910600 ms CreateObjectMapping: 9.233500 ms MarkObjects: 256.466100 ms  DeleteObjects: 0.358900 ms)

Couldn't create a Convex Mesh from source mesh "INTERACTABLE_SLEEPINGBAG" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 503997.
Total: 287.132800 ms (FindLiveObjects: 21.405300 ms CreateObjectMapping: 8.389400 ms MarkObjects: 256.906600 ms  DeleteObjects: 0.431100 ms)

Removing not registered serializer

Removing not registered serializer

Can jumpFalse

DAY PASSED: 234+1 = 235

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 503561.
Total: 291.143600 ms (FindLiveObjects: 22.041900 ms CreateObjectMapping: 9.405700 ms MarkObjects: 259.225400 ms  DeleteObjects: 0.470200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 503564.
Total: 292.721500 ms (FindLiveObjects: 21.766200 ms CreateObjectMapping: 9.408100 ms MarkObjects: 261.138000 ms  DeleteObjects: 0.408800 ms)

Removing not registered serializer

Entity({ANIMAL_TEGU}), ViewRoot in ViewComponent not specified

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 503541.
Total: 290.494500 ms (FindLiveObjects: 21.644000 ms CreateObjectMapping: 9.038300 ms MarkObjects: 259.399000 ms  DeleteObjects: 0.412800 ms)

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 510871.
Total: 302.700800 ms (FindLiveObjects: 21.792400 ms CreateObjectMapping: 9.133900 ms MarkObjects: 271.270000 ms  DeleteObjects: 0.504100 ms)

Couldn't create a Convex Mesh from source mesh "Stone_Saw001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 510962.
Total: 301.295800 ms (FindLiveObjects: 22.373600 ms CreateObjectMapping: 8.893000 ms MarkObjects: 269.596300 ms  DeleteObjects: 0.432600 ms)

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Removing not registered serializer

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 551 unused Assets to reduce memory usage. Loaded Objects now: 511076.
Total: 304.050800 ms (FindLiveObjects: 21.572600 ms CreateObjectMapping: 9.473300 ms MarkObjects: 272.273000 ms  DeleteObjects: 0.731500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 511311.
Total: 301.270600 ms (FindLiveObjects: 22.155800 ms CreateObjectMapping: 8.859400 ms MarkObjects: 269.852400 ms  DeleteObjects: 0.402600 ms)

Entity({ANIMAL_TEGU}), ViewRoot in ViewComponent not specified

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 511340.
Total: 307.587700 ms (FindLiveObjects: 22.374800 ms CreateObjectMapping: 9.168300 ms MarkObjects: 275.656200 ms  DeleteObjects: 0.387800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 510886.
Total: 302.614900 ms (FindLiveObjects: 22.547600 ms CreateObjectMapping: 9.291900 ms MarkObjects: 270.398700 ms  DeleteObjects: 0.376300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 510864.
Total: 301.707100 ms (FindLiveObjects: 22.609700 ms CreateObjectMapping: 8.699500 ms MarkObjects: 269.888900 ms  DeleteObjects: 0.508400 ms)

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 199 unused Assets to reduce memory usage. Loaded Objects now: 511393.
Total: 306.824500 ms (FindLiveObjects: 22.465200 ms CreateObjectMapping: 9.343700 ms MarkObjects: 274.486500 ms  DeleteObjects: 0.528600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 512461.
Total: 310.862200 ms (FindLiveObjects: 22.750500 ms CreateObjectMapping: 11.789900 ms MarkObjects: 275.883600 ms  DeleteObjects: 0.437700 ms)

Removing not registered serializer

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-170.1, 44.0, -1028.6)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-162.7, 44.0, -1031.7)

No zone in cell {HOUSE_T1_PIER}(Clone) (-173.8, 44.0, -1027.1)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-155.3, 44.0, -1034.7)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-152.7, 44.0, -1038.6)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-159.0, 44.0, -1033.2)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-166.4, 44.0, -1030.2)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform.set_localRotation_Injected(UnityEngine.Transform,UnityEngine.Quaternion&)
  at UnityEngine.Transform.set_localRotation (UnityEngine.Quaternion value) [0x00000] in <74c01c9643ef464b96364e174c987e13>:0 
  at Model.Entities.RaftMotorBehaviour.Update () [0x00121] in <79610c4d8aa6416a843b20ea30720b56>:0 

Kinematic body only supports Speculative Continuous collision detection

Can't find position for player placement

Couldn't create a Convex Mesh from source mesh "Craft_Table_LOD001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Helmet_LowPoly" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_02_Lod_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object004" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_1_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object011" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object012" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "OLD_BASKET" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "OlmecHeadNotReady_1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "MAYA_CALENDAR_" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_3_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object010" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_2_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object008" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object003" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object006" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object009" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (33)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (24)') is missing!

The referenced script on this Behaviour (Game Object 'ArchDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (7)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_5') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (3)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (7)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (8)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_1') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (17)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryPrint') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (20)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (14)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (3)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_4') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (22)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (28)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (1)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (30)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (25)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (36)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_3') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_7') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (11)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (8)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (16)') is missing!

The referenced script on this Behaviour (Game Object 'GameObject (1)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (5)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_6') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (18)') is missing!

The referenced script on this Behaviour (Game Object 'GameObject') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint') is missing!

The referenced script on this Behaviour (Game Object 'AshDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (2)') is missing!

The referenced script on this Behaviour (Game Object 'PlayWay Water Spectrum Sampler') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (9)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (6)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (10)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (12)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (4)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (6)') is missing!

The referenced script on this Behaviour (Game Object 'Center') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (9)') is missing!

The referenced script on this Behaviour (Game Object 'ArchDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ArchDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (4)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (26)') is missing!

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

Renderer 'Coconut_Shell_01 (1)' is registered with more than one LODGroup ('Campfire_Stones' and 'Coconut_Shell_01 (1)').

Renderer 'Coconut_Shell_01 (1)' is registered with more than one LODGroup ('Campfire_Stones' and 'Coconut_Shell_01 (1)').

Renderer 'Coal_Stack' is registered with more than one LODGroup ('Coal_Stack' and 'Campfire_Stones').

Renderer 'Coal_Stack' is registered with more than one LODGroup ('Coal_Stack' and 'Campfire_Stones').

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

terrainData.detailPrototypes.Length 8

Access to game level instance before invoke Init!

Bottom right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Bottom left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Bottom neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Bottom right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MainObjects/{RECIPE_HEAL_PESTS} (1)/View/Plane", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MainObjects/{RECIPE_HEAL_PESTS} (1)/View/Plane (1)", Mesh asset path "" Mesh name "Plane"

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Kinematic body only supports Speculative Continuous collision detection

Entity({RES_LIQUID_SALT_WATER}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_1}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_12} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_22}), ViewRoot in ViewComponent not specified

Entity({INF_JORNAL_HOPEISL_OBSERAVTORY_ARCHS_MAP}), ViewRoot in ViewComponent not specified

Entity({STORY_BARELIEF}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_15}), ViewRoot in ViewComponent not specified

Entity({GARBAGE_WITH_AXE}), ViewRoot in ViewComponent not specified

Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({FISHING_TRIPOD}), ViewRoot in ViewComponent not specified

Entity({FISHING_TRIPOD}), ViewRoot in ViewComponent not specified

Entity({INF_ITEM_HOPEISL_SPRINGS_MAP}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_23}), ViewRoot in ViewComponent not specified

Couldn't create a Convex Mesh from source mesh "Jaguar_Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Object "{INTERACTABLE_CHARCOAL_PILE}(Clone)": no lights.

Object "{INTERACTABLE_SMOKING_BONFIRE}(Clone)": no lights.

Couldn't create a Convex Mesh from source mesh "Copper_vat_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "INTERACTABLE_SLEEPINGBAG" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Kinematic body only supports Speculative Continuous collision detection

Couldn't create a Convex Mesh from source mesh "Box014" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "{INTERACTABLE_CANOE_3}(Clone)/View/INTERACTABLE_CANOE_REMASTER_mesh/Canoe_Body/Quad", Mesh asset path "" Mesh name "Quad"

_resetCount > 10; disable! {RES_SEA_HYDRILLA}

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)

Unloading 8530 unused Assets to reduce memory usage. Loaded Objects now: 663062.
Total: 412.067500 ms (FindLiveObjects: 34.208200 ms CreateObjectMapping: 14.263600 ms MarkObjects: 327.217200 ms  DeleteObjects: 36.377900 ms)

Taken less, than required

DAY PASSED: 235+1 = 236

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 663069.
Total: 363.584700 ms (FindLiveObjects: 30.788500 ms CreateObjectMapping: 11.928500 ms MarkObjects: 320.158500 ms  DeleteObjects: 0.708800 ms)

Taken less, than required

Taken less, than required

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 663267.
Total: 363.235300 ms (FindLiveObjects: 30.768700 ms CreateObjectMapping: 12.123000 ms MarkObjects: 319.723300 ms  DeleteObjects: 0.619900 ms)

Couldn't create a Convex Mesh from source mesh "Copper_vat_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 664495.
Total: 366.039900 ms (FindLiveObjects: 31.504100 ms CreateObjectMapping: 12.858400 ms MarkObjects: 321.014000 ms  DeleteObjects: 0.663000 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 664518.
Total: 364.644400 ms (FindLiveObjects: 31.218700 ms CreateObjectMapping: 12.893600 ms MarkObjects: 319.943700 ms  DeleteObjects: 0.588000 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 393 unused Assets to reduce memory usage. Loaded Objects now: 666074.
Total: 373.464800 ms (FindLiveObjects: 31.230300 ms CreateObjectMapping: 12.435500 ms MarkObjects: 328.954100 ms  DeleteObjects: 0.844400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 666056.
Total: 376.911900 ms (FindLiveObjects: 31.631900 ms CreateObjectMapping: 12.350100 ms MarkObjects: 332.221300 ms  DeleteObjects: 0.707900 ms)

Kinematic body only supports Speculative Continuous collision detection

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Can jumpFalse

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 668390.
Total: 382.177000 ms (FindLiveObjects: 31.669500 ms CreateObjectMapping: 12.526000 ms MarkObjects: 337.257400 ms  DeleteObjects: 0.723500 ms)

DAY PASSED: 236+1 = 237

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 668390.
Total: 376.877100 ms (FindLiveObjects: 31.733900 ms CreateObjectMapping: 12.793600 ms MarkObjects: 331.807000 ms  DeleteObjects: 0.542000 ms)

Couldn't create a Convex Mesh from source mesh "Copper_Ingot" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1223 unused Assets to reduce memory usage. Loaded Objects now: 673372.
Total: 384.822000 ms (FindLiveObjects: 32.820700 ms CreateObjectMapping: 13.109100 ms MarkObjects: 337.639500 ms  DeleteObjects: 1.252400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 673372.
Total: 381.882900 ms (FindLiveObjects: 30.805600 ms CreateObjectMapping: 13.000200 ms MarkObjects: 337.486900 ms  DeleteObjects: 0.589600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 673427.
Total: 386.508400 ms (FindLiveObjects: 31.032500 ms CreateObjectMapping: 13.203100 ms MarkObjects: 341.694500 ms  DeleteObjects: 0.578000 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 673425.
Total: 382.425100 ms (FindLiveObjects: 31.445300 ms CreateObjectMapping: 13.658500 ms MarkObjects: 336.771400 ms  DeleteObjects: 0.549300 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 157 unused Assets to reduce memory usage. Loaded Objects now: 673391.
Total: 384.002000 ms (FindLiveObjects: 33.287200 ms CreateObjectMapping: 12.914500 ms MarkObjects: 337.082000 ms  DeleteObjects: 0.717700 ms)

Taken less, than required

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 117 unused Assets to reduce memory usage. Loaded Objects now: 673308.
Total: 380.334900 ms (FindLiveObjects: 30.593000 ms CreateObjectMapping: 12.505200 ms MarkObjects: 336.647200 ms  DeleteObjects: 0.588900 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 673308.
Total: 382.606700 ms (FindLiveObjects: 32.121900 ms CreateObjectMapping: 12.730200 ms MarkObjects: 337.176300 ms  DeleteObjects: 0.577700 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 673309.
Total: 383.767000 ms (FindLiveObjects: 31.651300 ms CreateObjectMapping: 13.395900 ms MarkObjects: 338.134200 ms  DeleteObjects: 0.585200 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 673309.
Total: 380.793500 ms (FindLiveObjects: 30.815100 ms CreateObjectMapping: 12.683100 ms MarkObjects: 336.720100 ms  DeleteObjects: 0.574700 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 673311.
Total: 382.798100 ms (FindLiveObjects: 30.741500 ms CreateObjectMapping: 12.544100 ms MarkObjects: 338.918800 ms  DeleteObjects: 0.593300 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 673313.
Total: 381.755400 ms (FindLiveObjects: 30.147400 ms CreateObjectMapping: 12.471300 ms MarkObjects: 338.494100 ms  DeleteObjects: 0.642000 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 673297.
Total: 382.712500 ms (FindLiveObjects: 32.317700 ms CreateObjectMapping: 12.717500 ms MarkObjects: 337.091000 ms  DeleteObjects: 0.585700 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 673299.
Total: 384.613900 ms (FindLiveObjects: 32.598500 ms CreateObjectMapping: 13.231100 ms MarkObjects: 338.201200 ms  DeleteObjects: 0.582700 ms)

Taken less, than required

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 673216.
Total: 381.746800 ms (FindLiveObjects: 30.939400 ms CreateObjectMapping: 12.890700 ms MarkObjects: 337.325100 ms  DeleteObjects: 0.590900 ms)

Taken less, than required

Couldn't create a Convex Mesh from source mesh "ARTIFACT_FLASK_CLAY" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "ARTIFACT_FLASK_CLAY_2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Removing not registered serializer

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1165 unused Assets to reduce memory usage. Loaded Objects now: 673794.
Total: 394.987100 ms (FindLiveObjects: 33.827500 ms CreateObjectMapping: 12.641100 ms MarkObjects: 346.937600 ms  DeleteObjects: 1.580400 ms)

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

DAY PASSED: 237+1 = 238

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 675949.
Total: 393.781700 ms (FindLiveObjects: 31.644500 ms CreateObjectMapping: 13.045400 ms MarkObjects: 348.208700 ms  DeleteObjects: 0.882300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 676398.
Total: 395.038600 ms (FindLiveObjects: 33.390200 ms CreateObjectMapping: 13.575000 ms MarkObjects: 347.393800 ms  DeleteObjects: 0.679100 ms)

Taken less, than required

Taken less, than required

Taken less, than required

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 179 unused Assets to reduce memory usage. Loaded Objects now: 676380.
Total: 390.648600 ms (FindLiveObjects: 31.569500 ms CreateObjectMapping: 12.675300 ms MarkObjects: 345.698100 ms  DeleteObjects: 0.705100 ms)

Taken less, than required

Taken less, than required

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 676381.
Total: 394.557400 ms (FindLiveObjects: 31.505700 ms CreateObjectMapping: 13.453500 ms MarkObjects: 348.954900 ms  DeleteObjects: 0.642900 ms)

Taken less, than required

Taken less, than required

Taken less, than required

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 676380.
Total: 392.845500 ms (FindLiveObjects: 31.282100 ms CreateObjectMapping: 13.213300 ms MarkObjects: 347.698600 ms  DeleteObjects: 0.651000 ms)

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 676654.
Total: 405.302600 ms (FindLiveObjects: 33.258200 ms CreateObjectMapping: 13.717200 ms MarkObjects: 357.420400 ms  DeleteObjects: 0.906300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 676654.
Total: 395.668400 ms (FindLiveObjects: 31.017700 ms CreateObjectMapping: 12.953600 ms MarkObjects: 351.221200 ms  DeleteObjects: 0.475500 ms)

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 676676.
Total: 399.103400 ms (FindLiveObjects: 31.470600 ms CreateObjectMapping: 13.049600 ms MarkObjects: 354.063900 ms  DeleteObjects: 0.518700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 676686.
Total: 395.584600 ms (FindLiveObjects: 32.507800 ms CreateObjectMapping: 13.091000 ms MarkObjects: 349.345900 ms  DeleteObjects: 0.639400 ms)

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Kinematic body only supports Speculative Continuous collision detection

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 677880.
Total: 401.076100 ms (FindLiveObjects: 32.530000 ms CreateObjectMapping: 12.923200 ms MarkObjects: 355.113800 ms  DeleteObjects: 0.508600 ms)

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Kinematic body only supports Speculative Continuous collision detection

DAY PASSED: 238+1 = 239

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1356 unused Assets to reduce memory usage. Loaded Objects now: 678090.
Total: 406.285500 ms (FindLiveObjects: 31.933100 ms CreateObjectMapping: 13.268500 ms MarkObjects: 359.732400 ms  DeleteObjects: 1.351000 ms)

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 680863.
Total: 431.318600 ms (FindLiveObjects: 36.389000 ms CreateObjectMapping: 13.006900 ms MarkObjects: 380.967000 ms  DeleteObjects: 0.955200 ms)

Taken less, than required

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 680875.
Total: 420.172200 ms (FindLiveObjects: 32.169200 ms CreateObjectMapping: 13.227800 ms MarkObjects: 374.199900 ms  DeleteObjects: 0.574800 ms)

Taken less, than required

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 680881.
Total: 416.981700 ms (FindLiveObjects: 31.523300 ms CreateObjectMapping: 12.690200 ms MarkObjects: 372.010600 ms  DeleteObjects: 0.757300 ms)

Taken less, than required

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 680879.
Total: 418.459900 ms (FindLiveObjects: 31.811000 ms CreateObjectMapping: 13.336700 ms MarkObjects: 372.640700 ms  DeleteObjects: 0.670900 ms)

Taken less, than required

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 680914.
Total: 423.248900 ms (FindLiveObjects: 31.467800 ms CreateObjectMapping: 12.882400 ms MarkObjects: 378.350300 ms  DeleteObjects: 0.547900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 680914.
Total: 418.975900 ms (FindLiveObjects: 32.592500 ms CreateObjectMapping: 12.617900 ms MarkObjects: 373.204800 ms  DeleteObjects: 0.560200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 680915.
Total: 419.717500 ms (FindLiveObjects: 32.030000 ms CreateObjectMapping: 13.273500 ms MarkObjects: 373.882400 ms  DeleteObjects: 0.531200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 680915.
Total: 419.735700 ms (FindLiveObjects: 31.913900 ms CreateObjectMapping: 13.282800 ms MarkObjects: 374.001800 ms  DeleteObjects: 0.536700 ms)

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Removing not registered serializer

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 680867.
Total: 421.220400 ms (FindLiveObjects: 32.063000 ms CreateObjectMapping: 13.234400 ms MarkObjects: 375.282800 ms  DeleteObjects: 0.640000 ms)

Taken less, than required

Taken less, than required

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Copper' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 192 unused Assets to reduce memory usage. Loaded Objects now: 680963.
Total: 420.394100 ms (FindLiveObjects: 32.979900 ms CreateObjectMapping: 13.322100 ms MarkObjects: 373.489800 ms  DeleteObjects: 0.601900 ms)

Taken less, than required

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 208 unused Assets to reduce memory usage. Loaded Objects now: 680981.
Total: 421.202200 ms (FindLiveObjects: 32.590200 ms CreateObjectMapping: 12.946900 ms MarkObjects: 374.915500 ms  DeleteObjects: 0.749100 ms)

Taken less, than required

Taken less, than required

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 681016.
Total: 419.618900 ms (FindLiveObjects: 32.283500 ms CreateObjectMapping: 12.903500 ms MarkObjects: 373.778900 ms  DeleteObjects: 0.652500 ms)

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 173 unused Assets to reduce memory usage. Loaded Objects now: 681480.
Total: 421.164100 ms (FindLiveObjects: 32.410300 ms CreateObjectMapping: 12.795400 ms MarkObjects: 375.254400 ms  DeleteObjects: 0.703500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 681480.
Total: 419.476700 ms (FindLiveObjects: 31.813300 ms CreateObjectMapping: 12.598800 ms MarkObjects: 374.520700 ms  DeleteObjects: 0.543300 ms)

Taken less, than required

Taken less, than required

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 681480.
Total: 421.715800 ms (FindLiveObjects: 31.636900 ms CreateObjectMapping: 13.530600 ms MarkObjects: 375.879200 ms  DeleteObjects: 0.668600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 681481.
Total: 423.848700 ms (FindLiveObjects: 32.046800 ms CreateObjectMapping: 12.897000 ms MarkObjects: 378.114700 ms  DeleteObjects: 0.789800 ms)

DAY PASSED: 239+1 = 240

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 681481.
Total: 424.822600 ms (FindLiveObjects: 31.743400 ms CreateObjectMapping: 13.031100 ms MarkObjects: 379.361100 ms  DeleteObjects: 0.686400 ms)

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 681310.
Total: 443.006800 ms (FindLiveObjects: 31.610100 ms CreateObjectMapping: 13.126200 ms MarkObjects: 397.620900 ms  DeleteObjects: 0.649300 ms)

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 681324.
Total: 422.345900 ms (FindLiveObjects: 31.480600 ms CreateObjectMapping: 13.277400 ms MarkObjects: 376.982300 ms  DeleteObjects: 0.605200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 681337.
Total: 422.329800 ms (FindLiveObjects: 31.926900 ms CreateObjectMapping: 12.989700 ms MarkObjects: 376.828600 ms  DeleteObjects: 0.583800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 681320.
Total: 423.011000 ms (FindLiveObjects: 31.927700 ms CreateObjectMapping: 13.155800 ms MarkObjects: 377.437100 ms  DeleteObjects: 0.489800 ms)

Taken less, than required

Taken less, than required

Removing not registered serializer

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 681409.
Total: 430.414100 ms (FindLiveObjects: 35.572000 ms CreateObjectMapping: 14.526300 ms MarkObjects: 379.618400 ms  DeleteObjects: 0.697000 ms)

Couldn't create a Convex Mesh from source mesh "RES_TURTLE_SHELL_POUNDER_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 681419.
Total: 421.937300 ms (FindLiveObjects: 31.968700 ms CreateObjectMapping: 13.363100 ms MarkObjects: 376.054400 ms  DeleteObjects: 0.550600 ms)

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Stone_Saw001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 211 unused Assets to reduce memory usage. Loaded Objects now: 681521.
Total: 431.042600 ms (FindLiveObjects: 31.581700 ms CreateObjectMapping: 13.398300 ms MarkObjects: 385.409700 ms  DeleteObjects: 0.652500 ms)

Taken less, than required

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 681519.
Total: 425.916700 ms (FindLiveObjects: 33.289600 ms CreateObjectMapping: 14.033900 ms MarkObjects: 378.020600 ms  DeleteObjects: 0.572000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 681536.
Total: 423.116800 ms (FindLiveObjects: 31.556400 ms CreateObjectMapping: 12.907400 ms MarkObjects: 378.153900 ms  DeleteObjects: 0.498900 ms)

Taken less, than required

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 681534.
Total: 424.195500 ms (FindLiveObjects: 32.899900 ms CreateObjectMapping: 12.901900 ms MarkObjects: 377.856900 ms  DeleteObjects: 0.536300 ms)

Taken less, than required

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 681616.
Total: 426.918700 ms (FindLiveObjects: 33.571700 ms CreateObjectMapping: 12.565600 ms MarkObjects: 379.796000 ms  DeleteObjects: 0.984800 ms)

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Kinematic body only supports Speculative Continuous collision detection

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 715 unused Assets to reduce memory usage. Loaded Objects now: 681588.
Total: 431.029900 ms (FindLiveObjects: 31.463000 ms CreateObjectMapping: 14.707400 ms MarkObjects: 384.017400 ms  DeleteObjects: 0.841700 ms)

Taken less, than required

Material 'Tile_Copper' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 409 unused Assets to reduce memory usage. Loaded Objects now: 681779.
Total: 427.531800 ms (FindLiveObjects: 35.204600 ms CreateObjectMapping: 13.252500 ms MarkObjects: 377.916300 ms  DeleteObjects: 1.157800 ms)

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Removing not registered serializer

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682025.
Total: 426.358400 ms (FindLiveObjects: 31.517600 ms CreateObjectMapping: 12.637600 ms MarkObjects: 381.735400 ms  DeleteObjects: 0.467200 ms)

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Kinematic body only supports Speculative Continuous collision detection

DAY PASSED: 240+1 = 241

Removing not registered serializer

Entity({ANIMAL_SKUNK}), ViewRoot in ViewComponent not specified

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 682421.
Total: 461.075400 ms (FindLiveObjects: 32.974900 ms CreateObjectMapping: 12.444100 ms MarkObjects: 414.965800 ms  DeleteObjects: 0.689900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682446.
Total: 427.951800 ms (FindLiveObjects: 32.520200 ms CreateObjectMapping: 12.488600 ms MarkObjects: 382.159000 ms  DeleteObjects: 0.782900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682475.
Total: 430.989900 ms (FindLiveObjects: 35.634200 ms CreateObjectMapping: 12.874100 ms MarkObjects: 381.985400 ms  DeleteObjects: 0.495100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682475.
Total: 483.946100 ms (FindLiveObjects: 31.777900 ms CreateObjectMapping: 12.543100 ms MarkObjects: 439.074000 ms  DeleteObjects: 0.550500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682512.
Total: 425.911500 ms (FindLiveObjects: 31.453700 ms CreateObjectMapping: 12.718400 ms MarkObjects: 381.235800 ms  DeleteObjects: 0.503100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682542.
Total: 431.539200 ms (FindLiveObjects: 32.782300 ms CreateObjectMapping: 12.990500 ms MarkObjects: 385.267800 ms  DeleteObjects: 0.497900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682560.
Total: 427.918800 ms (FindLiveObjects: 32.509700 ms CreateObjectMapping: 12.698800 ms MarkObjects: 382.152400 ms  DeleteObjects: 0.557500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682568.
Total: 436.263000 ms (FindLiveObjects: 31.507200 ms CreateObjectMapping: 12.608000 ms MarkObjects: 391.641400 ms  DeleteObjects: 0.505900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682568.
Total: 435.342500 ms (FindLiveObjects: 31.893400 ms CreateObjectMapping: 12.911000 ms MarkObjects: 390.026200 ms  DeleteObjects: 0.511500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682568.
Total: 427.312700 ms (FindLiveObjects: 31.983200 ms CreateObjectMapping: 12.879800 ms MarkObjects: 381.953700 ms  DeleteObjects: 0.495400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682553.
Total: 432.298500 ms (FindLiveObjects: 31.485900 ms CreateObjectMapping: 12.612800 ms MarkObjects: 387.706100 ms  DeleteObjects: 0.493200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682553.
Total: 427.630300 ms (FindLiveObjects: 32.472600 ms CreateObjectMapping: 12.953700 ms MarkObjects: 381.718300 ms  DeleteObjects: 0.485300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682553.
Total: 428.717800 ms (FindLiveObjects: 31.438400 ms CreateObjectMapping: 12.888600 ms MarkObjects: 383.901500 ms  DeleteObjects: 0.488600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682553.
Total: 426.220900 ms (FindLiveObjects: 31.051300 ms CreateObjectMapping: 12.801100 ms MarkObjects: 381.869200 ms  DeleteObjects: 0.498700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682558.
Total: 425.512400 ms (FindLiveObjects: 31.291500 ms CreateObjectMapping: 12.607400 ms MarkObjects: 381.101700 ms  DeleteObjects: 0.511000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682568.
Total: 426.244200 ms (FindLiveObjects: 31.744700 ms CreateObjectMapping: 12.761100 ms MarkObjects: 381.228500 ms  DeleteObjects: 0.509000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 682568.
Total: 429.198100 ms (FindLiveObjects: 34.347000 ms CreateObjectMapping: 12.592200 ms MarkObjects: 381.754000 ms  DeleteObjects: 0.504200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 682544.
Total: 429.344700 ms (FindLiveObjects: 31.952600 ms CreateObjectMapping: 13.283100 ms MarkObjects: 383.243700 ms  DeleteObjects: 0.864800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682544.
Total: 428.901900 ms (FindLiveObjects: 32.037500 ms CreateObjectMapping: 13.063800 ms MarkObjects: 383.304100 ms  DeleteObjects: 0.496000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682544.
Total: 430.326800 ms (FindLiveObjects: 32.128000 ms CreateObjectMapping: 13.095600 ms MarkObjects: 384.581100 ms  DeleteObjects: 0.521700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682544.
Total: 433.343400 ms (FindLiveObjects: 31.495000 ms CreateObjectMapping: 12.830600 ms MarkObjects: 388.541800 ms  DeleteObjects: 0.475500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682544.
Total: 427.660900 ms (FindLiveObjects: 31.555500 ms CreateObjectMapping: 12.520300 ms MarkObjects: 383.075000 ms  DeleteObjects: 0.509700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682544.
Total: 435.193400 ms (FindLiveObjects: 31.600900 ms CreateObjectMapping: 12.527200 ms MarkObjects: 390.500300 ms  DeleteObjects: 0.564500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682543.
Total: 428.520900 ms (FindLiveObjects: 31.638700 ms CreateObjectMapping: 12.712700 ms MarkObjects: 383.583600 ms  DeleteObjects: 0.585300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682543.
Total: 426.467500 ms (FindLiveObjects: 31.879700 ms CreateObjectMapping: 12.520400 ms MarkObjects: 381.524600 ms  DeleteObjects: 0.542400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682543.
Total: 427.732200 ms (FindLiveObjects: 31.860000 ms CreateObjectMapping: 13.307800 ms MarkObjects: 382.028200 ms  DeleteObjects: 0.535600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682560.
Total: 429.258000 ms (FindLiveObjects: 31.889700 ms CreateObjectMapping: 13.580500 ms MarkObjects: 383.130500 ms  DeleteObjects: 0.657100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682560.
Total: 427.158300 ms (FindLiveObjects: 32.678900 ms CreateObjectMapping: 12.961000 ms MarkObjects: 381.062800 ms  DeleteObjects: 0.455300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682560.
Total: 435.625800 ms (FindLiveObjects: 33.308900 ms CreateObjectMapping: 12.441400 ms MarkObjects: 389.384300 ms  DeleteObjects: 0.490800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682560.
Total: 443.365400 ms (FindLiveObjects: 32.560400 ms CreateObjectMapping: 12.809700 ms MarkObjects: 397.395200 ms  DeleteObjects: 0.599800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682560.
Total: 427.928100 ms (FindLiveObjects: 32.193600 ms CreateObjectMapping: 12.920700 ms MarkObjects: 382.274900 ms  DeleteObjects: 0.538500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682560.
Total: 430.035400 ms (FindLiveObjects: 31.531200 ms CreateObjectMapping: 12.550300 ms MarkObjects: 385.481000 ms  DeleteObjects: 0.472200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682560.
Total: 427.159500 ms (FindLiveObjects: 33.249700 ms CreateObjectMapping: 12.878800 ms MarkObjects: 380.526700 ms  DeleteObjects: 0.503700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682560.
Total: 426.053600 ms (FindLiveObjects: 31.720300 ms CreateObjectMapping: 12.690800 ms MarkObjects: 381.097000 ms  DeleteObjects: 0.545200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682560.
Total: 428.227100 ms (FindLiveObjects: 31.740600 ms CreateObjectMapping: 13.361100 ms MarkObjects: 382.453300 ms  DeleteObjects: 0.671500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682560.
Total: 430.269300 ms (FindLiveObjects: 33.164400 ms CreateObjectMapping: 12.730200 ms MarkObjects: 383.862500 ms  DeleteObjects: 0.511600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682561.
Total: 465.394000 ms (FindLiveObjects: 34.539400 ms CreateObjectMapping: 29.411800 ms MarkObjects: 400.981200 ms  DeleteObjects: 0.461000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682560.
Total: 437.057100 ms (FindLiveObjects: 31.828000 ms CreateObjectMapping: 14.110000 ms MarkObjects: 390.660300 ms  DeleteObjects: 0.458400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682561.
Total: 433.109600 ms (FindLiveObjects: 31.182700 ms CreateObjectMapping: 13.888600 ms MarkObjects: 387.576100 ms  DeleteObjects: 0.461700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682561.
Total: 431.859300 ms (FindLiveObjects: 31.774400 ms CreateObjectMapping: 13.777800 ms MarkObjects: 385.832200 ms  DeleteObjects: 0.474200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682560.
Total: 434.230300 ms (FindLiveObjects: 32.760700 ms CreateObjectMapping: 13.488800 ms MarkObjects: 387.495800 ms  DeleteObjects: 0.484400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682544.
Total: 431.638800 ms (FindLiveObjects: 32.494700 ms CreateObjectMapping: 13.096900 ms MarkObjects: 385.297600 ms  DeleteObjects: 0.748900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682546.
Total: 432.317300 ms (FindLiveObjects: 32.478700 ms CreateObjectMapping: 13.587400 ms MarkObjects: 385.754900 ms  DeleteObjects: 0.495700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682546.
Total: 429.178900 ms (FindLiveObjects: 32.032500 ms CreateObjectMapping: 13.442800 ms MarkObjects: 383.123000 ms  DeleteObjects: 0.580300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 682546.
Total: 442.237400 ms (FindLiveObjects: 42.892500 ms CreateObjectMapping: 12.887400 ms MarkObjects: 385.901000 ms  DeleteObjects: 0.555800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 682623.
Total: 451.226700 ms (FindLiveObjects: 37.209100 ms CreateObjectMapping: 26.188600 ms MarkObjects: 387.264200 ms  DeleteObjects: 0.564300 ms)

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 194 unused Assets to reduce memory usage. Loaded Objects now: 687909.
Total: 446.557200 ms (FindLiveObjects: 37.410200 ms CreateObjectMapping: 15.219000 ms MarkObjects: 393.164000 ms  DeleteObjects: 0.763700 ms)

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 688035.
Total: 431.954400 ms (FindLiveObjects: 31.840900 ms CreateObjectMapping: 13.564000 ms MarkObjects: 386.092400 ms  DeleteObjects: 0.456000 ms)

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 688161.
Total: 431.570900 ms (FindLiveObjects: 32.497500 ms CreateObjectMapping: 14.155200 ms MarkObjects: 384.420700 ms  DeleteObjects: 0.497200 ms)

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 688239.
Total: 438.335200 ms (FindLiveObjects: 32.914700 ms CreateObjectMapping: 13.350400 ms MarkObjects: 391.565500 ms  DeleteObjects: 0.504200 ms)

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 688329.
Total: 432.131800 ms (FindLiveObjects: 32.239700 ms CreateObjectMapping: 13.387900 ms MarkObjects: 385.875800 ms  DeleteObjects: 0.628000 ms)

no place for snake

no place for snake

DAY PASSED: 241+1 = 242

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

Entity({ANIMAL_SKUNK}), ViewRoot in ViewComponent not specified

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 689663.
Total: 435.722100 ms (FindLiveObjects: 33.611100 ms CreateObjectMapping: 13.588300 ms MarkObjects: 388.029100 ms  DeleteObjects: 0.493000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 690144.
Total: 434.403700 ms (FindLiveObjects: 33.025200 ms CreateObjectMapping: 13.473600 ms MarkObjects: 387.432700 ms  DeleteObjects: 0.471600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 690660.
Total: 435.486400 ms (FindLiveObjects: 35.777000 ms CreateObjectMapping: 14.570800 ms MarkObjects: 384.642300 ms  DeleteObjects: 0.495700 ms)

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Entity({RES_SKORPIO}), ViewRoot in ViewComponent not specified

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 690649.
Total: 438.245000 ms (FindLiveObjects: 32.294900 ms CreateObjectMapping: 13.228800 ms MarkObjects: 392.208000 ms  DeleteObjects: 0.512700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 690649.
Total: 429.063000 ms (FindLiveObjects: 32.838300 ms CreateObjectMapping: 13.054800 ms MarkObjects: 382.675000 ms  DeleteObjects: 0.494500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 690824.
Total: 430.801100 ms (FindLiveObjects: 34.259000 ms CreateObjectMapping: 12.914800 ms MarkObjects: 383.163200 ms  DeleteObjects: 0.463700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 690824.
Total: 430.573600 ms (FindLiveObjects: 31.967800 ms CreateObjectMapping: 13.053200 ms MarkObjects: 385.093600 ms  DeleteObjects: 0.458700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691007.
Total: 429.379200 ms (FindLiveObjects: 31.799400 ms CreateObjectMapping: 12.618000 ms MarkObjects: 384.494500 ms  DeleteObjects: 0.466800 ms)

Entity({ANIMAL_SNAKE_COBRA_1}), ViewRoot in ViewComponent not specified

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 690722.
Total: 433.151000 ms (FindLiveObjects: 33.895300 ms CreateObjectMapping: 14.655300 ms MarkObjects: 384.068500 ms  DeleteObjects: 0.531500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691160.
Total: 431.915600 ms (FindLiveObjects: 31.773400 ms CreateObjectMapping: 13.091300 ms MarkObjects: 386.378800 ms  DeleteObjects: 0.671300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691043.
Total: 435.551500 ms (FindLiveObjects: 31.683700 ms CreateObjectMapping: 12.680300 ms MarkObjects: 390.647300 ms  DeleteObjects: 0.539700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691049.
Total: 430.710200 ms (FindLiveObjects: 31.793400 ms CreateObjectMapping: 12.907400 ms MarkObjects: 385.441000 ms  DeleteObjects: 0.567800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691048.
Total: 428.374900 ms (FindLiveObjects: 31.871000 ms CreateObjectMapping: 12.548500 ms MarkObjects: 383.394700 ms  DeleteObjects: 0.559900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691048.
Total: 429.143500 ms (FindLiveObjects: 32.504800 ms CreateObjectMapping: 12.525600 ms MarkObjects: 383.526600 ms  DeleteObjects: 0.586100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691048.
Total: 443.997500 ms (FindLiveObjects: 34.868200 ms CreateObjectMapping: 22.974800 ms MarkObjects: 385.671900 ms  DeleteObjects: 0.482200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691048.
Total: 430.551300 ms (FindLiveObjects: 32.169300 ms CreateObjectMapping: 12.894300 ms MarkObjects: 385.010400 ms  DeleteObjects: 0.476600 ms)

Entity({ANIMAL_BOAR}), ViewRoot in ViewComponent not specified

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691372.
Total: 431.301600 ms (FindLiveObjects: 31.705500 ms CreateObjectMapping: 12.665000 ms MarkObjects: 386.383000 ms  DeleteObjects: 0.547600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 691267.
Total: 430.032200 ms (FindLiveObjects: 32.688800 ms CreateObjectMapping: 12.550700 ms MarkObjects: 384.251000 ms  DeleteObjects: 0.541200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691267.
Total: 435.096700 ms (FindLiveObjects: 32.439800 ms CreateObjectMapping: 13.234900 ms MarkObjects: 388.896800 ms  DeleteObjects: 0.524700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691269.
Total: 431.539900 ms (FindLiveObjects: 33.707000 ms CreateObjectMapping: 12.654300 ms MarkObjects: 384.674900 ms  DeleteObjects: 0.503200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 691133.
Total: 431.065400 ms (FindLiveObjects: 33.181600 ms CreateObjectMapping: 13.164500 ms MarkObjects: 384.180200 ms  DeleteObjects: 0.538600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691133.
Total: 429.314200 ms (FindLiveObjects: 32.160800 ms CreateObjectMapping: 12.613100 ms MarkObjects: 384.058400 ms  DeleteObjects: 0.481300 ms)

Entity({ANIMAL_SKUNK}), ViewRoot in ViewComponent not specified

Entity({ANIMAL_SKUNK}), ViewRoot in ViewComponent not specified

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 690659.
Total: 437.560200 ms (FindLiveObjects: 35.529800 ms CreateObjectMapping: 13.472000 ms MarkObjects: 388.087600 ms  DeleteObjects: 0.470400 ms)

no place for snake

no place for snake

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Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

no place for snake

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no place for snake

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no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 691511.
Total: 434.720000 ms (FindLiveObjects: 35.611000 ms CreateObjectMapping: 14.866500 ms MarkObjects: 383.740300 ms  DeleteObjects: 0.501800 ms)

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691386.
Total: 431.731900 ms (FindLiveObjects: 32.064600 ms CreateObjectMapping: 13.222800 ms MarkObjects: 385.980500 ms  DeleteObjects: 0.463500 ms)

no place for snake

no place for snake

no place for snake

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no place for snake

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no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691766.
Total: 438.873500 ms (FindLiveObjects: 32.318100 ms CreateObjectMapping: 14.104400 ms MarkObjects: 391.951200 ms  DeleteObjects: 0.499300 ms)

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691766.
Total: 435.919300 ms (FindLiveObjects: 32.641300 ms CreateObjectMapping: 12.902600 ms MarkObjects: 389.901500 ms  DeleteObjects: 0.473600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691767.
Total: 430.968200 ms (FindLiveObjects: 32.358100 ms CreateObjectMapping: 12.613400 ms MarkObjects: 385.350200 ms  DeleteObjects: 0.646000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691766.
Total: 430.799700 ms (FindLiveObjects: 32.013700 ms CreateObjectMapping: 12.427500 ms MarkObjects: 385.882100 ms  DeleteObjects: 0.475900 ms)

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691766.
Total: 432.618300 ms (FindLiveObjects: 31.998000 ms CreateObjectMapping: 13.427200 ms MarkObjects: 386.694500 ms  DeleteObjects: 0.498100 ms)

no place for snake

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691766.
Total: 432.306700 ms (FindLiveObjects: 33.091500 ms CreateObjectMapping: 13.635800 ms MarkObjects: 384.973000 ms  DeleteObjects: 0.605900 ms)

no place for snake

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691767.
Total: 429.674600 ms (FindLiveObjects: 32.214100 ms CreateObjectMapping: 12.497100 ms MarkObjects: 384.420500 ms  DeleteObjects: 0.542700 ms)

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691766.
Total: 431.493200 ms (FindLiveObjects: 31.564000 ms CreateObjectMapping: 12.869800 ms MarkObjects: 386.491000 ms  DeleteObjects: 0.567700 ms)

no place for snake

no place for snake

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691766.
Total: 432.061600 ms (FindLiveObjects: 31.414100 ms CreateObjectMapping: 12.663400 ms MarkObjects: 387.363300 ms  DeleteObjects: 0.620400 ms)

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691766.
Total: 430.463700 ms (FindLiveObjects: 31.751900 ms CreateObjectMapping: 12.697900 ms MarkObjects: 385.469600 ms  DeleteObjects: 0.544000 ms)

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691766.
Total: 429.592400 ms (FindLiveObjects: 31.862200 ms CreateObjectMapping: 12.814900 ms MarkObjects: 384.342700 ms  DeleteObjects: 0.572300 ms)

no place for snake

no place for snake

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no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691747.
Total: 440.159700 ms (FindLiveObjects: 35.789500 ms CreateObjectMapping: 13.690800 ms MarkObjects: 390.189900 ms  DeleteObjects: 0.489100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691747.
Total: 433.908200 ms (FindLiveObjects: 32.343300 ms CreateObjectMapping: 13.317800 ms MarkObjects: 387.781400 ms  DeleteObjects: 0.465100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691748.
Total: 437.858800 ms (FindLiveObjects: 33.700500 ms CreateObjectMapping: 14.058400 ms MarkObjects: 389.635400 ms  DeleteObjects: 0.464000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 691848.
Total: 444.674800 ms (FindLiveObjects: 34.163600 ms CreateObjectMapping: 13.100100 ms MarkObjects: 396.828100 ms  DeleteObjects: 0.582500 ms)

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 692060.
Total: 432.013700 ms (FindLiveObjects: 31.980100 ms CreateObjectMapping: 13.236900 ms MarkObjects: 386.273800 ms  DeleteObjects: 0.522500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 691801.
Total: 439.303200 ms (FindLiveObjects: 34.788300 ms CreateObjectMapping: 14.278200 ms MarkObjects: 389.625600 ms  DeleteObjects: 0.610500 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 116 unused Assets to reduce memory usage. Loaded Objects now: 691809.
Total: 430.574200 ms (FindLiveObjects: 32.340100 ms CreateObjectMapping: 12.818100 ms MarkObjects: 384.630800 ms  DeleteObjects: 0.784700 ms)

Taken less, than required

Removing not registered serializer

Removing not registered serializer

DAY PASSED: 242+1 = 243

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 161 unused Assets to reduce memory usage. Loaded Objects now: 691537.
Total: 447.355700 ms (FindLiveObjects: 33.024200 ms CreateObjectMapping: 22.151400 ms MarkObjects: 391.554100 ms  DeleteObjects: 0.625600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691654.
Total: 434.268500 ms (FindLiveObjects: 32.381600 ms CreateObjectMapping: 13.580800 ms MarkObjects: 387.845200 ms  DeleteObjects: 0.460300 ms)

Kinematic body only supports Speculative Continuous collision detection

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 691653.
Total: 439.722200 ms (FindLiveObjects: 32.521200 ms CreateObjectMapping: 13.343100 ms MarkObjects: 393.346500 ms  DeleteObjects: 0.510900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 691634.
Total: 442.654900 ms (FindLiveObjects: 32.656000 ms CreateObjectMapping: 15.771500 ms MarkObjects: 393.663200 ms  DeleteObjects: 0.563700 ms)

Kinematic body only supports Speculative Continuous collision detection

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 691908.
Total: 440.285200 ms (FindLiveObjects: 32.954600 ms CreateObjectMapping: 13.002500 ms MarkObjects: 393.677900 ms  DeleteObjects: 0.649600 ms)

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Rope' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 691928.
Total: 470.311800 ms (FindLiveObjects: 32.805400 ms CreateObjectMapping: 12.861400 ms MarkObjects: 424.087000 ms  DeleteObjects: 0.557200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691908.
Total: 433.617400 ms (FindLiveObjects: 33.392800 ms CreateObjectMapping: 13.300900 ms MarkObjects: 386.374300 ms  DeleteObjects: 0.548900 ms)

Kinematic body only supports Speculative Continuous collision detection

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 691909.
Total: 433.080100 ms (FindLiveObjects: 33.015900 ms CreateObjectMapping: 13.124000 ms MarkObjects: 386.350700 ms  DeleteObjects: 0.589100 ms)

no place for snake

no place for snake

no place for snake

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no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691912.
Total: 441.383900 ms (FindLiveObjects: 34.046800 ms CreateObjectMapping: 15.254800 ms MarkObjects: 391.606900 ms  DeleteObjects: 0.474900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691916.
Total: 439.559400 ms (FindLiveObjects: 34.180800 ms CreateObjectMapping: 13.555400 ms MarkObjects: 391.254500 ms  DeleteObjects: 0.568300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 691918.
Total: 433.874000 ms (FindLiveObjects: 32.564100 ms CreateObjectMapping: 13.351400 ms MarkObjects: 387.451200 ms  DeleteObjects: 0.506600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 691918.
Total: 436.091700 ms (FindLiveObjects: 33.007700 ms CreateObjectMapping: 13.144600 ms MarkObjects: 389.474100 ms  DeleteObjects: 0.465100 ms)

Kinematic body only supports Speculative Continuous collision detection

Kinematic body only supports Speculative Continuous collision detection

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 692371.
Total: 435.074400 ms (FindLiveObjects: 32.070500 ms CreateObjectMapping: 12.526700 ms MarkObjects: 389.900000 ms  DeleteObjects: 0.576800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 692388.
Total: 431.251900 ms (FindLiveObjects: 31.908300 ms CreateObjectMapping: 12.677000 ms MarkObjects: 386.115200 ms  DeleteObjects: 0.550700 ms)

Kinematic body only supports Speculative Continuous collision detection

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 693263.
Total: 440.230100 ms (FindLiveObjects: 31.958000 ms CreateObjectMapping: 17.288700 ms MarkObjects: 390.491800 ms  DeleteObjects: 0.491200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 693006.
Total: 447.200700 ms (FindLiveObjects: 34.726800 ms CreateObjectMapping: 13.686300 ms MarkObjects: 398.295900 ms  DeleteObjects: 0.491100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 693006.
Total: 436.111200 ms (FindLiveObjects: 33.241000 ms CreateObjectMapping: 13.442600 ms MarkObjects: 388.865700 ms  DeleteObjects: 0.561300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 693006.
Total: 461.107700 ms (FindLiveObjects: 44.130400 ms CreateObjectMapping: 25.453400 ms MarkObjects: 391.060200 ms  DeleteObjects: 0.463300 ms)

Kinematic body only supports Speculative Continuous collision detection

Entity({ANIMAL_BOAR}), ViewRoot in ViewComponent not specified

Entity({ANIMAL_SNAKE_COBRA_1}), ViewRoot in ViewComponent not specified

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 693358.
Total: 451.403100 ms (FindLiveObjects: 33.743500 ms CreateObjectMapping: 22.591600 ms MarkObjects: 394.493000 ms  DeleteObjects: 0.574700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 693712.
Total: 436.102100 ms (FindLiveObjects: 33.204700 ms CreateObjectMapping: 13.010400 ms MarkObjects: 389.341700 ms  DeleteObjects: 0.544800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 693825.
Total: 434.613400 ms (FindLiveObjects: 33.069500 ms CreateObjectMapping: 12.714800 ms MarkObjects: 388.305100 ms  DeleteObjects: 0.523500 ms)

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Material 'ANIMAL_SNAKE_Mat' with Shader 'New Amplify Shader' doesn't have a texture property '_MainTex'

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 165 unused Assets to reduce memory usage. Loaded Objects now: 694193.
Total: 439.812900 ms (FindLiveObjects: 33.021900 ms CreateObjectMapping: 13.161000 ms MarkObjects: 392.818000 ms  DeleteObjects: 0.811300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 392 unused Assets to reduce memory usage. Loaded Objects now: 694252.
Total: 442.956500 ms (FindLiveObjects: 34.414700 ms CreateObjectMapping: 13.109500 ms MarkObjects: 394.593400 ms  DeleteObjects: 0.838400 ms)

Taken less, than required

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 694378.
Total: 440.957400 ms (FindLiveObjects: 34.863600 ms CreateObjectMapping: 12.522900 ms MarkObjects: 392.873900 ms  DeleteObjects: 0.696300 ms)

Removing not registered serializer

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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 694124.
Total: 435.792300 ms (FindLiveObjects: 32.742400 ms CreateObjectMapping: 13.237900 ms MarkObjects: 389.210900 ms  DeleteObjects: 0.600700 ms)

Removing not registered serializer

DAY PASSED: 243+1 = 244

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Kinematic body only supports Speculative Continuous collision detection

Kinematic body only supports Speculative Continuous collision detection

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 362 unused Assets to reduce memory usage. Loaded Objects now: 693689.
Total: 450.524800 ms (FindLiveObjects: 33.434500 ms CreateObjectMapping: 17.617300 ms MarkObjects: 398.578000 ms  DeleteObjects: 0.894500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 125 unused Assets to reduce memory usage. Loaded Objects now: 693678.
Total: 437.900600 ms (FindLiveObjects: 33.231700 ms CreateObjectMapping: 13.447800 ms MarkObjects: 390.471100 ms  DeleteObjects: 0.749400 ms)

Taken less, than required

Removing not registered serializer

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Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Copper' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 263 unused Assets to reduce memory usage. Loaded Objects now: 693669.
Total: 440.211300 ms (FindLiveObjects: 34.027300 ms CreateObjectMapping: 15.031500 ms MarkObjects: 390.472900 ms  DeleteObjects: 0.679200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 693758.
Total: 439.736700 ms (FindLiveObjects: 33.542200 ms CreateObjectMapping: 12.971000 ms MarkObjects: 392.561300 ms  DeleteObjects: 0.661700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 693591.
Total: 448.905000 ms (FindLiveObjects: 33.549300 ms CreateObjectMapping: 13.537000 ms MarkObjects: 401.237200 ms  DeleteObjects: 0.580900 ms)

DAY PASSED: 244+1 = 245

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 693512.
Total: 440.147700 ms (FindLiveObjects: 33.247500 ms CreateObjectMapping: 12.888600 ms MarkObjects: 393.415700 ms  DeleteObjects: 0.595600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 693493.
Total: 458.939000 ms (FindLiveObjects: 37.053100 ms CreateObjectMapping: 20.733900 ms MarkObjects: 400.435400 ms  DeleteObjects: 0.716200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 150 unused Assets to reduce memory usage. Loaded Objects now: 693487.
Total: 438.834500 ms (FindLiveObjects: 32.495100 ms CreateObjectMapping: 13.047800 ms MarkObjects: 392.669700 ms  DeleteObjects: 0.621300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 693489.
Total: 440.679100 ms (FindLiveObjects: 32.298900 ms CreateObjectMapping: 12.877000 ms MarkObjects: 394.854300 ms  DeleteObjects: 0.648400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 693485.
Total: 445.075500 ms (FindLiveObjects: 32.035600 ms CreateObjectMapping: 12.878600 ms MarkObjects: 399.517600 ms  DeleteObjects: 0.643200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 693500.
Total: 448.103300 ms (FindLiveObjects: 33.840700 ms CreateObjectMapping: 14.214400 ms MarkObjects: 399.385500 ms  DeleteObjects: 0.662100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 693510.
Total: 455.560500 ms (FindLiveObjects: 33.468400 ms CreateObjectMapping: 15.269800 ms MarkObjects: 406.154300 ms  DeleteObjects: 0.667400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 693459.
Total: 462.731500 ms (FindLiveObjects: 35.950000 ms CreateObjectMapping: 17.042500 ms MarkObjects: 409.134600 ms  DeleteObjects: 0.604200 ms)

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 339 unused Assets to reduce memory usage. Loaded Objects now: 693585.
Total: 456.600300 ms (FindLiveObjects: 33.944900 ms CreateObjectMapping: 25.709300 ms MarkObjects: 396.128100 ms  DeleteObjects: 0.817400 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 209 unused Assets to reduce memory usage. Loaded Objects now: 693616.
Total: 452.867900 ms (FindLiveObjects: 34.615500 ms CreateObjectMapping: 15.738900 ms MarkObjects: 401.797100 ms  DeleteObjects: 0.716100 ms)

Removing not registered serializer

Removing not registered serializer

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

DAY PASSED: 245+1 = 246

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 247 unused Assets to reduce memory usage. Loaded Objects now: 694039.
Total: 445.152100 ms (FindLiveObjects: 34.123000 ms CreateObjectMapping: 13.548300 ms MarkObjects: 396.705800 ms  DeleteObjects: 0.774600 ms)

Removing not registered serializer

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Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Removing not registered serializer

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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 694679.
Total: 451.038300 ms (FindLiveObjects: 33.018300 ms CreateObjectMapping: 13.078200 ms MarkObjects: 403.843500 ms  DeleteObjects: 1.098000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 695362.
Total: 450.230700 ms (FindLiveObjects: 33.352400 ms CreateObjectMapping: 12.635800 ms MarkObjects: 403.460300 ms  DeleteObjects: 0.781700 ms)

DAY PASSED: 246+1 = 247

Removing not registered serializer

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Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Bone' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

NullReferenceException: Object reference not set to an instance of an object
  at Model.MetaDataStorage.OnUniqueLocationVisited (RegionSettings region, Model.UniqueLocation location) [0x00000] in <79610c4d8aa6416a843b20ea30720b56>:0 
  at Model.UniqueLocation.Update () [0x0004c] in <79610c4d8aa6416a843b20ea30720b56>:0 

NullReferenceException: Object reference not set to an instance of an object
  at Model.MetaDataStorage.OnUniqueLocationVisited (RegionSettings region, Model.UniqueLocation location) [0x00000] in <79610c4d8aa6416a843b20ea30720b56>:0 
  at Model.UniqueLocation.Update () [0x0004c] in <79610c4d8aa6416a843b20ea30720b56>:0 

NullReferenceException: Object reference not set to an instance of an object
  at Model.MetaDataStorage.OnUniqueLocationVisited (RegionSettings region, Model.UniqueLocation location) [0x00000] in <79610c4d8aa6416a843b20ea30720b56>:0 
  at Model.UniqueLocation.Update () [0x0004c] in <79610c4d8aa6416a843b20ea30720b56>:0 

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (729.1, 44.0, -516.6)

No zone in cell {HOUSE_T1_PIER}(Clone) (740.1, 44.0, -512.0)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (736.5, 44.0, -513.5)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (732.8, 44.0, -515.0)

Kinematic body only supports Speculative Continuous collision detection

Unloading the last loaded scene Assets/_Project/Scenes/Common/ModelCore.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.503200 ms

Unloading 13795 unused Assets to reduce memory usage. Loaded Objects now: 48422.
Total: 364.908700 ms (FindLiveObjects: 3.950000 ms CreateObjectMapping: 9.418100 ms MarkObjects: 232.318000 ms  DeleteObjects: 119.222200 ms)

Instance not specified! #UIRoot#

NullReferenceException: Object reference not set to an instance of an object
  at UI.GameMenuV2.BaseMenuWindow.OnDisable () [0x00036] in <79610c4d8aa6416a843b20ea30720b56>:0 
  at UI.GameMenuV2.MainMenuWindow.OnDisable () [0x00000] in <79610c4d8aa6416a843b20ea30720b56>:0 

