Mono path[0] = 'D:/SteamLibrary/steamapps/common/Survival Fountain of Youth/Survival Fountain of Youth_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/Survival Fountain of Youth/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.16f1 (049d6eca3c44)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Survival Fountain of Youth/Survival Fountain of Youth_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1660 (ID=0x2184)
    Vendor:   
    VRAM:     5991 MB
    Driver:   31.0.15.1694
Begin MonoManager ReloadAssembly
- Completed reload, in  0.143 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

New input system (experimental) initialized
<RI> Initialized touch support.

UnloadTime: 0.531600 ms
Instance == null

Instance == null

Instance == null

Instance == null

Instance == null

Setting up 3 worker threads for Enlighten.
  Thread -> id: 27f4 -> priority: 1 
  Thread -> id: 1bf4 -> priority: 1 
  Thread -> id: 1ee4 -> priority: 1 
Couldn't create a Convex Mesh from source mesh "Sandstone_02_Lod_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Mountains_Mount_6_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Mountains_Mount_3_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.555100 ms

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 33704.
Total: 62.865800 ms (FindLiveObjects: 1.677800 ms CreateObjectMapping: 2.898700 ms MarkObjects: 47.336300 ms  DeleteObjects: 10.952700 ms)

Couldn't create a Convex Mesh from source mesh "Obsidian_blade" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Bone_Knife" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Hammer" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Stone hammer" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

The referenced script on this Behaviour (Game Object 'GlobalMapHelper') is missing!

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Shader 'WFX/Transparent Diffuse': fallback shader 'Particles/Alpha Blended' not found
UnloadTime: 11.728900 ms

Unloading 617 unused Assets to reduce memory usage. Loaded Objects now: 35041.
Total: 108.295100 ms (FindLiveObjects: 1.162100 ms CreateObjectMapping: 2.215500 ms MarkObjects: 97.360000 ms  DeleteObjects: 7.557100 ms)

Can't find position for player placement

Couldn't create a Convex Mesh from source mesh "Bottle" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "RES_ANIMAL_REMAINS_BIG_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "RES_COPPER_INGOT" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_Small_03_LOD_00" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_Small_04_LOD_00" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Pillow_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Stones_Wall" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_4" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "HEAL_BUFF_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Damaged_Barrel" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Leather_Rope" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Barrel_dmg" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skuns_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Bag_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "mayan_trim_skulls.part1_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_5" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "mayan_trim_waves_ruined_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "ObsidianBig" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "OlmecHeadNotReady_2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "OlmecHeadNotReady_3" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Mountains_Mount_6_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Mountains_Mount_3_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Col_circ_a_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_6" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_6" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Stump_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Ribs" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skull" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Spanish_Abandoned_Smelter" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_pose_11" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (9)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (11)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (30)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (9)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (4)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (18)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (3)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (8)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (7)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (1)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (15)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (2)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (7)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (6)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'Center') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (26)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (10)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (3)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (3)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'Decals_Splash (2)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (16)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (4)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (16)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (4)') is missing!

The referenced script on this Behaviour (Game Object '{INTERACTABLE_CAMPFIRE_2} (1)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (29)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (17)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (9)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (25)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (14)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (5)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (1)') is missing!

The referenced script on this Behaviour (Game Object 'Decals_Splash (3)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (12)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (14)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (31)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (7)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint') is missing!

The referenced script on this Behaviour (Game Object 'Decals_Packman') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (28)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (23)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (2)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (1)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (13)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'Decals_Splash') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (12)') is missing!

The referenced script on this Behaviour (Game Object 'Decals_Splash (5)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (24)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (8)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (22)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (5)') is missing!

The referenced script on this Behaviour (Game Object 'BloodDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (6)') is missing!

The referenced script on this Behaviour (Game Object 'Decals_Splash (4)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'Decals_Splash (1)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

Couldn't create a Convex Mesh from source mesh "Col_circ_a_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Col_circ_a_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Renderer 'Chair2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Chair' and '{GARBAGE_WITH_AXE}_Chair (1)').

Renderer 'Chair2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Chair' and '{GARBAGE_WITH_AXE}_Chair (1)').

Renderer 'Chair2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Chair' and '{GARBAGE_WITH_AXE}_Chair (1)').

Renderer 'Chair2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Chair' and '{GARBAGE_WITH_AXE}_Chair (1)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (9)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (9)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (8)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (8)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (19)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (19)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (5)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (5)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (14)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (14)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (1)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (1)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (20)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (20)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (4)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (4)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (18)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (18)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_4' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_4' and '{GARBAGE_WITH_AXE}_Tree').

Renderer 'Wood_Board_Old_4' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_4' and '{GARBAGE_WITH_AXE}_Tree').

Renderer 'Wood_Board_Old_4' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Tree').

Renderer 'Wood_Board_Old_4' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Tree').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Wood_Board_Old_2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE} (1)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE} (1)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (18)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (18)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (2)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (2)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (4)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (4)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (5)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (5)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench (1)' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench (1)' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench2' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench2' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (13)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (13)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Tree' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Tree' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (5)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (5)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (1)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (1)' and '{GARBAGE_WITH_AXE}').

Can't add 'EntityStateSerializer' to {STORY_SHIP_PLANKS} because a 'GenericStateSerializer' is already added to the game object!
A GameObject can only contain one 'IStateSerializer' component.

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (1)), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (2)), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (1)), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (2)), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (3)), ViewRoot in ViewComponent not specified

terrainData.detailPrototypes.Length 0

Entity({GARBAGE_WITH_AXE}), ViewRoot in ViewComponent not specified

Access to game level instance before invoke Init!

No rigidbody {RES_STONE_COPPER_ORE}_1 (14)

No rigidbody {HEAL_BUFF_LIFE} (1)

Bottom neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Bottom right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_FOOD_DISH_FRESH_SOUP} (1)/View/Plane (1)", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_TOOL_FLASK_TEGU_LEATHER} (1)/View/Plane (1)", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_FOOD_DISH_ANTEATER_STEW} (1)/View/Plane (1)", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_FOOD_DISH_FRESH_SOUP} (1)/View/Plane", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_FOOD_DISH_ANTEATER_STEW} (1)/View/Plane", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_TOOL_FLASK_TEGU_LEATHER} (1)/View/Plane", Mesh asset path "" Mesh name "Plane"

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Entity({STORY_INDIAN_DOOR_BUTTON}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_6}), ViewRoot in ViewComponent not specified

Entity({STORY_COPPERISL_MAP_EMPTY}), ViewRoot in ViewComponent not specified

Entity({WEAPON_STONE_SPEAR}), ViewRoot in ViewComponent not specified

Entity({INF_JORNAL_HOPEISL_LOOM_PIC}), ViewRoot in ViewComponent not specified

Entity({FISHING_TRIPOD}), ViewRoot in ViewComponent not specified

Entity({STORY_CARAVELL_LATTICE}_new), ViewRoot in ViewComponent not specified

Entity({RES_LIQUID_SALT_WATER}), ViewRoot in ViewComponent not specified

Entity({SPECIAL_DEAD_TREE} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_9} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_13} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_3} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_24} (1)), ViewRoot in ViewComponent not specified

Entity({STORY_CARAVELL_DOOR}_new), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK} (4)), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK} (3)), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK} (2)), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK} (1)), ViewRoot in ViewComponent not specified

Entity({GARBAGE_WITH_SHOVEL_BONES}), ViewRoot in ViewComponent not specified

Entity({STORY_BLOCKAGE}_2), ViewRoot in ViewComponent not specified

Entity({STORY_INTERACTABLE_CANNON}), ViewRoot in ViewComponent not specified

The AnimationClip 'STORY_CANNONBALL_Move' used by the Animation component 'STORY_CANNONBALL' must be marked as Legacy.

Default clip could not be found in attached animations list.

Couldn't create a Convex Mesh from source mesh "INTERACTABLE_SLEEPINGBAG" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Kinematic body only supports Speculative Continuous collision detection

Entity({ANIMAL_JACKAL}), ViewRoot in ViewComponent not specified

Entity({ANIMAL_TEGU}), ViewRoot in ViewComponent not specified

Entity({ANIMAL_TEGU}), ViewRoot in ViewComponent not specified

Entity({ANIMAL_JACKAL}), ViewRoot in ViewComponent not specified

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Entity({ANIMAL_JACKAL}), ViewRoot in ViewComponent not specified

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "{INTERACTABLE_CANOE_3}(Clone)/View/INTERACTABLE_CANOE_REMASTER_mesh/Canoe_Body/Quad", Mesh asset path "" Mesh name "Quad"

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Unloading 18 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2976 unused Assets to reduce memory usage. Loaded Objects now: 497322.
Total: 283.391600 ms (FindLiveObjects: 22.752100 ms CreateObjectMapping: 13.264300 ms MarkObjects: 245.149600 ms  DeleteObjects: 2.225300 ms)

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 497893.
Total: 273.749300 ms (FindLiveObjects: 22.073300 ms CreateObjectMapping: 9.052200 ms MarkObjects: 242.217900 ms  DeleteObjects: 0.405400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 503565.
Total: 283.929100 ms (FindLiveObjects: 21.867000 ms CreateObjectMapping: 8.686800 ms MarkObjects: 252.943200 ms  DeleteObjects: 0.431500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 503624.
Total: 279.125000 ms (FindLiveObjects: 21.126900 ms CreateObjectMapping: 8.135400 ms MarkObjects: 249.480200 ms  DeleteObjects: 0.382000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 504181.
Total: 283.386200 ms (FindLiveObjects: 22.473600 ms CreateObjectMapping: 8.798700 ms MarkObjects: 251.710900 ms  DeleteObjects: 0.402700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 504160.
Total: 282.294800 ms (FindLiveObjects: 21.720900 ms CreateObjectMapping: 8.644200 ms MarkObjects: 251.507300 ms  DeleteObjects: 0.422100 ms)

Removing not registered serializer

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 504093.
Total: 286.586900 ms (FindLiveObjects: 21.183700 ms CreateObjectMapping: 9.846100 ms MarkObjects: 255.163900 ms  DeleteObjects: 0.392600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 504113.
Total: 287.196000 ms (FindLiveObjects: 21.484600 ms CreateObjectMapping: 10.264800 ms MarkObjects: 255.119300 ms  DeleteObjects: 0.326700 ms)

DAY PASSED: 228+1 = 229

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 504284.
Total: 289.575500 ms (FindLiveObjects: 21.996600 ms CreateObjectMapping: 8.955400 ms MarkObjects: 258.278500 ms  DeleteObjects: 0.344400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 504413.
Total: 289.487700 ms (FindLiveObjects: 21.450100 ms CreateObjectMapping: 11.082900 ms MarkObjects: 256.613900 ms  DeleteObjects: 0.340100 ms)

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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 504554.
Total: 285.773200 ms (FindLiveObjects: 22.406400 ms CreateObjectMapping: 8.643100 ms MarkObjects: 254.304000 ms  DeleteObjects: 0.419300 ms)

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Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 504207.
Total: 287.688300 ms (FindLiveObjects: 23.305900 ms CreateObjectMapping: 9.059400 ms MarkObjects: 254.886300 ms  DeleteObjects: 0.436400 ms)

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Removing not registered serializer

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no place for snake

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 504222.
Total: 284.626600 ms (FindLiveObjects: 21.185100 ms CreateObjectMapping: 8.527800 ms MarkObjects: 254.507900 ms  DeleteObjects: 0.405300 ms)

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 504408.
Total: 286.237300 ms (FindLiveObjects: 21.951300 ms CreateObjectMapping: 9.456000 ms MarkObjects: 254.384400 ms  DeleteObjects: 0.445100 ms)

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

Entity({RES_SPIDER}), ViewRoot in ViewComponent not specified

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 504772.
Total: 291.163100 ms (FindLiveObjects: 21.414900 ms CreateObjectMapping: 9.031600 ms MarkObjects: 260.267400 ms  DeleteObjects: 0.448900 ms)

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

no place for snake

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

no place for snake

no place for snake

no place for snake

Removing not registered serializer

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-166.4, 44.0, -1030.2)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-159.0, 44.0, -1033.2)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-152.7, 44.0, -1038.6)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-155.3, 44.0, -1034.7)

No zone in cell {HOUSE_T1_PIER}(Clone) (-173.8, 44.0, -1027.1)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-162.7, 44.0, -1031.7)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-170.1, 44.0, -1028.6)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform.set_localRotation_Injected(UnityEngine.Transform,UnityEngine.Quaternion&)
  at UnityEngine.Transform.set_localRotation (UnityEngine.Quaternion value) [0x00000] in <74c01c9643ef464b96364e174c987e13>:0 
  at Model.Entities.RaftMotorBehaviour.Update () [0x00121] in <79610c4d8aa6416a843b20ea30720b56>:0 

Kinematic body only supports Speculative Continuous collision detection

Can't find position for player placement

Couldn't create a Convex Mesh from source mesh "Craft_Table_LOD001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Helmet_LowPoly" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_02_Lod_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object004" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_1_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object011" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object012" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "OLD_BASKET" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "OlmecHeadNotReady_1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "MAYA_CALENDAR_" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_3_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object010" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_2_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object008" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object003" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object006" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object009" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (33)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (24)') is missing!

The referenced script on this Behaviour (Game Object 'ArchDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (7)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_5') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (3)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (7)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (8)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_1') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (17)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryPrint') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (20)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (14)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (3)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_4') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (22)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (28)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (1)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (30)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (25)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (36)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_3') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_7') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (11)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (8)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (16)') is missing!

The referenced script on this Behaviour (Game Object 'GameObject (1)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (5)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_6') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (18)') is missing!

The referenced script on this Behaviour (Game Object 'GameObject') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint') is missing!

The referenced script on this Behaviour (Game Object 'AshDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (2)') is missing!

The referenced script on this Behaviour (Game Object 'PlayWay Water Spectrum Sampler') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (9)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (6)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (10)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (12)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (4)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (6)') is missing!

The referenced script on this Behaviour (Game Object 'Center') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (9)') is missing!

The referenced script on this Behaviour (Game Object 'ArchDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ArchDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (4)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (26)') is missing!

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

Renderer 'Coconut_Shell_01 (1)' is registered with more than one LODGroup ('Campfire_Stones' and 'Coconut_Shell_01 (1)').

Renderer 'Coconut_Shell_01 (1)' is registered with more than one LODGroup ('Campfire_Stones' and 'Coconut_Shell_01 (1)').

Renderer 'Coal_Stack' is registered with more than one LODGroup ('Coal_Stack' and 'Campfire_Stones').

Renderer 'Coal_Stack' is registered with more than one LODGroup ('Coal_Stack' and 'Campfire_Stones').

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

terrainData.detailPrototypes.Length 8

Access to game level instance before invoke Init!

Bottom right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Bottom left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Bottom neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Bottom right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MainObjects/{RECIPE_HEAL_PESTS} (1)/View/Plane", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MainObjects/{RECIPE_HEAL_PESTS} (1)/View/Plane (1)", Mesh asset path "" Mesh name "Plane"

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Kinematic body only supports Speculative Continuous collision detection

Entity({RES_LIQUID_SALT_WATER}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_1}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_12} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_22}), ViewRoot in ViewComponent not specified

Entity({INF_JORNAL_HOPEISL_OBSERAVTORY_ARCHS_MAP}), ViewRoot in ViewComponent not specified

Entity({STORY_BARELIEF}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_15}), ViewRoot in ViewComponent not specified

Entity({GARBAGE_WITH_AXE}), ViewRoot in ViewComponent not specified

Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({FISHING_TRIPOD}), ViewRoot in ViewComponent not specified

Entity({FISHING_TRIPOD}), ViewRoot in ViewComponent not specified

Entity({INF_ITEM_HOPEISL_SPRINGS_MAP}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_23}), ViewRoot in ViewComponent not specified

Couldn't create a Convex Mesh from source mesh "Box014" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Copper_vat_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Object "{INTERACTABLE_SMOKING_BONFIRE}(Clone)": no lights.

Object "{INTERACTABLE_CHARCOAL_PILE}(Clone)": no lights.

Couldn't create a Convex Mesh from source mesh "Jaguar_Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "{INTERACTABLE_CANOE_3}(Clone)/View/INTERACTABLE_CANOE_REMASTER_mesh/Canoe_Body/Quad", Mesh asset path "" Mesh name "Quad"

_resetCount > 10; disable! {RES_SEA_HYDRILLA}

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)

Unloading 7942 unused Assets to reduce memory usage. Loaded Objects now: 658073.
Total: 388.744300 ms (FindLiveObjects: 33.250800 ms CreateObjectMapping: 14.917900 ms MarkObjects: 314.720900 ms  DeleteObjects: 25.854300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 665618.
Total: 358.796400 ms (FindLiveObjects: 31.298500 ms CreateObjectMapping: 12.458200 ms MarkObjects: 314.457700 ms  DeleteObjects: 0.581500 ms)

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 666752.
Total: 362.576700 ms (FindLiveObjects: 31.275500 ms CreateObjectMapping: 12.750100 ms MarkObjects: 317.928100 ms  DeleteObjects: 0.622400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 203 unused Assets to reduce memory usage. Loaded Objects now: 667580.
Total: 366.121300 ms (FindLiveObjects: 31.707300 ms CreateObjectMapping: 12.964600 ms MarkObjects: 320.775100 ms  DeleteObjects: 0.673900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 219 unused Assets to reduce memory usage. Loaded Objects now: 669819.
Total: 384.107600 ms (FindLiveObjects: 37.132300 ms CreateObjectMapping: 12.261400 ms MarkObjects: 333.850800 ms  DeleteObjects: 0.862800 ms)

Couldn't create a Convex Mesh from source mesh "RES_COPPER_INGOT" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Copper_vat_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

DAY PASSED: 229+1 = 230

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 533 unused Assets to reduce memory usage. Loaded Objects now: 673641.
Total: 383.046400 ms (FindLiveObjects: 33.167500 ms CreateObjectMapping: 13.445700 ms MarkObjects: 335.523600 ms  DeleteObjects: 0.909300 ms)

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 673802.
Total: 390.346900 ms (FindLiveObjects: 36.278000 ms CreateObjectMapping: 14.991900 ms MarkObjects: 338.552200 ms  DeleteObjects: 0.524200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 673863.
Total: 380.587900 ms (FindLiveObjects: 31.226000 ms CreateObjectMapping: 13.606900 ms MarkObjects: 335.180200 ms  DeleteObjects: 0.574600 ms)

Taken less, than required

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 675506.
Total: 397.965100 ms (FindLiveObjects: 34.826400 ms CreateObjectMapping: 14.008000 ms MarkObjects: 348.451300 ms  DeleteObjects: 0.678900 ms)

Taken less, than required

Taken less, than required

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 675516.
Total: 392.027600 ms (FindLiveObjects: 31.728900 ms CreateObjectMapping: 12.896500 ms MarkObjects: 346.705700 ms  DeleteObjects: 0.695900 ms)

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "EQIP_BODY_COPPER_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Kinematic body only supports Speculative Continuous collision detection

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2673 unused Assets to reduce memory usage. Loaded Objects now: 678707.
Total: 426.954800 ms (FindLiveObjects: 34.198400 ms CreateObjectMapping: 14.070200 ms MarkObjects: 376.972800 ms  DeleteObjects: 1.712800 ms)

Taken less, than required

Couldn't create a Convex Mesh from source mesh "Box014" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

DAY PASSED: 230+1 = 231

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 953 unused Assets to reduce memory usage. Loaded Objects now: 678734.
Total: 419.377800 ms (FindLiveObjects: 33.971200 ms CreateObjectMapping: 13.004300 ms MarkObjects: 371.433100 ms  DeleteObjects: 0.968800 ms)

Taken less, than required

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 811 unused Assets to reduce memory usage. Loaded Objects now: 679298.
Total: 427.754600 ms (FindLiveObjects: 31.612900 ms CreateObjectMapping: 13.933600 ms MarkObjects: 381.342300 ms  DeleteObjects: 0.865600 ms)

Couldn't create a Convex Mesh from source mesh "Copper_Ingot" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 92 unused Assets to reduce memory usage. Loaded Objects now: 680390.
Total: 420.116900 ms (FindLiveObjects: 31.993700 ms CreateObjectMapping: 16.525100 ms MarkObjects: 371.033700 ms  DeleteObjects: 0.564000 ms)

Couldn't create a Convex Mesh from source mesh "Copper_Ingot" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "RES_COPPER_INGOT" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Craft_Table_LOD001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Removing not registered serializer

Kinematic body only supports Speculative Continuous collision detection

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1706 unused Assets to reduce memory usage. Loaded Objects now: 680602.
Total: 428.128200 ms (FindLiveObjects: 34.207700 ms CreateObjectMapping: 12.959800 ms MarkObjects: 379.629400 ms  DeleteObjects: 1.330900 ms)

Taken less, than required

Couldn't create a Convex Mesh from source mesh "COCONUT_GREEN" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Craft_Table_LOD001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Box014" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Kinematic body only supports Speculative Continuous collision detection

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Kinematic body only supports Speculative Continuous collision detection

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 680661.
Total: 424.660300 ms (FindLiveObjects: 33.427300 ms CreateObjectMapping: 12.810200 ms MarkObjects: 377.566600 ms  DeleteObjects: 0.855500 ms)

Taken less, than required

Couldn't create a Convex Mesh from source mesh "Box014" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Material 'Tile_Old_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Material 'Tile_Old_Liana_Braid' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'

Couldn't create a Convex Mesh from source mesh "Craft_Table_LOD001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 680681.
Total: 422.092500 ms (FindLiveObjects: 32.024400 ms CreateObjectMapping: 13.011300 ms MarkObjects: 376.434200 ms  DeleteObjects: 0.621900 ms)

Taken less, than required

Taken less, than required

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (732.8, 44.0, -515.0)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (736.5, 44.0, -513.5)

No zone in cell {HOUSE_T1_PIER}(Clone) (740.1, 44.0, -512.0)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (729.1, 44.0, -516.6)

Kinematic body only supports Speculative Continuous collision detection

Unloading the last loaded scene Assets/_Project/Scenes/Common/ModelCore.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.364300 ms

Unloading 12999 unused Assets to reduce memory usage. Loaded Objects now: 48135.
Total: 338.107800 ms (FindLiveObjects: 5.531200 ms CreateObjectMapping: 11.656900 ms MarkObjects: 225.317400 ms  DeleteObjects: 95.601900 ms)

Couldn't create a Convex Mesh from source mesh "Obsidian_blade" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Hammer" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Stone hammer" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

The referenced script on this Behaviour (Game Object 'GlobalMapHelper') is missing!

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.060100 ms

Unloading 580 unused Assets to reduce memory usage. Loaded Objects now: 47250.
Total: 216.431500 ms (FindLiveObjects: 2.209300 ms CreateObjectMapping: 3.364500 ms MarkObjects: 200.061900 ms  DeleteObjects: 10.795400 ms)

Can't find position for player placement

Couldn't create a Convex Mesh from source mesh "Craft_Table_LOD001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Bottle" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "RES_ANIMAL_REMAINS_BIG_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Helmet_LowPoly" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_Small_03_LOD_00" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_Small_04_LOD_00" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_02_Lod_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Mountains_Mount_6_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Mountains_Mount_3_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "HEAL_BUFF_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Leather_Rope" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Damaged_Barrel" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object004" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_1_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object011" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object012" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "OLD_BASKET" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Stones_Wall" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_4" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Bag_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "mayan_trim_skulls.part1_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_5" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "mayan_trim_waves_ruined_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "ObsidianBig" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object008" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object003" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object006" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "OlmecHeadNotReady_1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "OlmecHeadNotReady_2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "OlmecHeadNotReady_3" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "MAYA_CALENDAR_" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object009" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_3_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Object010" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Sandstone_2_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (33)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (24)') is missing!

The referenced script on this Behaviour (Game Object 'ArchDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (7)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_5') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (3)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (7)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (8)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_1') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (17)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryPrint') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (20)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (14)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (3)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_4') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (22)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (28)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (1)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (30)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (25)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (36)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_3') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_7') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (11)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (8)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (16)') is missing!

The referenced script on this Behaviour (Game Object 'GameObject (1)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (5)') is missing!

The referenced script on this Behaviour (Game Object 'ObservatoryDecal_6') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (18)') is missing!

The referenced script on this Behaviour (Game Object 'GameObject') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint') is missing!

The referenced script on this Behaviour (Game Object 'AshDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (2)') is missing!

The referenced script on this Behaviour (Game Object 'PlayWay Water Spectrum Sampler') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (9)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (6)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (10)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (12)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (4)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (6)') is missing!

The referenced script on this Behaviour (Game Object 'Center') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (9)') is missing!

The referenced script on this Behaviour (Game Object 'ArchDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ArchDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (4)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (26)') is missing!

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

Renderer 'Coconut_Shell_01 (1)' is registered with more than one LODGroup ('Campfire_Stones' and 'Coconut_Shell_01 (1)').

Renderer 'Coconut_Shell_01 (1)' is registered with more than one LODGroup ('Campfire_Stones' and 'Coconut_Shell_01 (1)').

Renderer 'Coal_Stack' is registered with more than one LODGroup ('Coal_Stack' and 'Campfire_Stones').

Renderer 'Coal_Stack' is registered with more than one LODGroup ('Coal_Stack' and 'Campfire_Stones').

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

terrainData.detailPrototypes.Length 8

Access to game level instance before invoke Init!

Bottom right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Bottom left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Bottom neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Bottom right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Failed to retreive ocean collison data

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MainObjects/{RECIPE_HEAL_PESTS} (1)/View/Plane", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "MainObjects/{RECIPE_HEAL_PESTS} (1)/View/Plane (1)", Mesh asset path "" Mesh name "Plane"

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Entity({RES_LIQUID_SALT_WATER}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_1}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_12} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_22}), ViewRoot in ViewComponent not specified

Entity({INF_JORNAL_HOPEISL_OBSERAVTORY_ARCHS_MAP}), ViewRoot in ViewComponent not specified

Entity({STORY_BARELIEF}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_15}), ViewRoot in ViewComponent not specified

Entity({GARBAGE_WITH_AXE}), ViewRoot in ViewComponent not specified

Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({FISHING_TRIPOD}), ViewRoot in ViewComponent not specified

Entity({FISHING_TRIPOD}), ViewRoot in ViewComponent not specified

Entity({INF_ITEM_HOPEISL_SPRINGS_MAP}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_23}), ViewRoot in ViewComponent not specified

Couldn't create a Convex Mesh from source mesh "Jaguar_Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Object "{INTERACTABLE_CHARCOAL_PILE}(Clone)": no lights.

Couldn't create a Convex Mesh from source mesh "RES_COPPER_INGOT" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Object "{INTERACTABLE_SMOKING_BONFIRE}(Clone)": no lights.

Couldn't create a Convex Mesh from source mesh "Copper_vat_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Kinematic body only supports Speculative Continuous collision detection

Couldn't create a Convex Mesh from source mesh "Box014" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "{INTERACTABLE_CANOE_3}(Clone)/View/INTERACTABLE_CANOE_REMASTER_mesh/Canoe_Body/Quad", Mesh asset path "" Mesh name "Quad"

no position for fish

no position for fish

Couldn't create a Convex Mesh from source mesh "ARTIFACT_FLASK_CLAY" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "ARTIFACT_FLASK_CLAY_2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Kinematic body only supports Speculative Continuous collision detection

Kinematic body only supports Speculative Continuous collision detection

_resetCount > 10; disable! {RES_SEA_HYDRILLA}

Kinematic body only supports Speculative Continuous collision detection

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)

Unloading 7604 unused Assets to reduce memory usage. Loaded Objects now: 660165.
Total: 431.099500 ms (FindLiveObjects: 30.595400 ms CreateObjectMapping: 12.366200 ms MarkObjects: 383.402400 ms  DeleteObjects: 4.735200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 664129.
Total: 422.732600 ms (FindLiveObjects: 28.587100 ms CreateObjectMapping: 12.410900 ms MarkObjects: 381.178200 ms  DeleteObjects: 0.556000 ms)

DAY PASSED: 231+1 = 232

Removing not registered serializer

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 664070.
Total: 435.036800 ms (FindLiveObjects: 30.971200 ms CreateObjectMapping: 13.843100 ms MarkObjects: 389.706600 ms  DeleteObjects: 0.515600 ms)

Can jumpFalse

Removing not registered serializer

Kinematic body only supports Speculative Continuous collision detection

Removing not registered serializer

Removing not registered serializer

Kinematic body only supports Speculative Continuous collision detection

Removing not registered serializer

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (729.1, 44.0, -516.6)

No zone in cell {HOUSE_T1_PIER}(Clone) (740.1, 44.0, -512.0)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (736.5, 44.0, -513.5)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (732.8, 44.0, -515.0)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Transform.set_localRotation_Injected(UnityEngine.Transform,UnityEngine.Quaternion&)
  at UnityEngine.Transform.set_localRotation (UnityEngine.Quaternion value) [0x00000] in <74c01c9643ef464b96364e174c987e13>:0 
  at Model.Entities.RaftMotorBehaviour.Update () [0x00121] in <79610c4d8aa6416a843b20ea30720b56>:0 

Kinematic body only supports Speculative Continuous collision detection

Can't find position for player placement

Couldn't create a Convex Mesh from source mesh "Pillow_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Col_circ_a_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Barrel_dmg" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skuns_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_6" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_6" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Stump_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Ribs" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Skull" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

Couldn't create a Convex Mesh from source mesh "Spanish_Abandoned_Smelter" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

Couldn't create a Convex Mesh from source mesh "Skeleton_pose_11" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

The referenced script (DecalSystem.Decal) on this Behaviour is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (9)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (11)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (30)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (9)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (4)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (18)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (3)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (8)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (7)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (1)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (15)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (2)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (7)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (6)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'Center') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (26)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (10)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (3)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (3)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'Decals_Splash (2)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (16)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (4)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (16)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (4)') is missing!

The referenced script on this Behaviour (Game Object '{INTERACTABLE_CAMPFIRE_2} (1)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (29)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (17)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (9)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (25)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (14)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (5)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint (1)') is missing!

The referenced script on this Behaviour (Game Object 'Decals_Splash (3)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (12)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (14)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (31)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (7)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint') is missing!

The referenced script on this Behaviour (Game Object 'Decals_Packman') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (28)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (23)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (2)') is missing!

The referenced script on this Behaviour (Game Object 'ShotDecal (1)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal (13)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'Decals_Splash') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (12)') is missing!

The referenced script on this Behaviour (Game Object 'Decals_Splash (5)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'PierPoint (24)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (8)') is missing!

The referenced script on this Behaviour (Game Object 'PierPoint (22)') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (5)') is missing!

The referenced script on this Behaviour (Game Object 'BloodDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'WreckPoint') is missing!

The referenced script on this Behaviour (Game Object 'WreckPoint (6)') is missing!

The referenced script on this Behaviour (Game Object 'Decals_Splash (4)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'ShotDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'Decals_Splash (1)') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

The referenced script on this Behaviour (Game Object 'FishDecal') is missing!

A scripted object (probably DecalSystem.Decal?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

Couldn't create a Convex Mesh from source mesh "Col_circ_a_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Couldn't create a Convex Mesh from source mesh "Col_circ_a_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

Renderer 'Chair2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Chair' and '{GARBAGE_WITH_AXE}_Chair (1)').

Renderer 'Chair2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Chair' and '{GARBAGE_WITH_AXE}_Chair (1)').

Renderer 'Chair2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Chair' and '{GARBAGE_WITH_AXE}_Chair (1)').

Renderer 'Chair2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Chair' and '{GARBAGE_WITH_AXE}_Chair (1)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (9)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (9)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (8)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (8)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (19)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (19)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (5)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (5)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (14)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (14)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (1)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (1)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (20)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (20)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (4)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (4)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (18)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_1' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_1 (18)' and '{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)').

Renderer 'Wood_Board_Old_4' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_4' and '{GARBAGE_WITH_AXE}_Tree').

Renderer 'Wood_Board_Old_4' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_4' and '{GARBAGE_WITH_AXE}_Tree').

Renderer 'Wood_Board_Old_4' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Tree').

Renderer 'Wood_Board_Old_4' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Tree').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Skull_full (2)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (2)').

Renderer 'Skull_full (3)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (3)').

Renderer 'Skull_full (4)' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Dead_Tree_14' and 'Skull_full (4)').

Renderer 'Wood_Board_Old_2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE} (1)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE} (1)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (18)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (18)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (2)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (2)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (4)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (4)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (5)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_3 (5)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_3' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench (1)' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench (1)' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench2' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Bench2' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Bench2' and '{GARBAGE_WITH_AXE}_Bench').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (13)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (13)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Tree' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Tree' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (5)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (5)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (7)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (1)' and '{GARBAGE_WITH_AXE}').

Renderer 'Wood_Board_Old_5' is registered with more than one LODGroup ('{GARBAGE_WITH_AXE}_Wood_Board_Old_5 (1)' and '{GARBAGE_WITH_AXE}').

Can't add 'EntityStateSerializer' to {STORY_SHIP_PLANKS} because a 'GenericStateSerializer' is already added to the game object!
A GameObject can only contain one 'IStateSerializer' component.

Entity({INTERACTABLE_CONTAINER_BOX}), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (1)), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (2)), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (1)), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (2)), ViewRoot in ViewComponent not specified

Entity({INTERACTABLE_CONTAINER_BOX} (3)), ViewRoot in ViewComponent not specified

terrainData.detailPrototypes.Length 0

Entity({GARBAGE_WITH_AXE}), ViewRoot in ViewComponent not specified

Access to game level instance before invoke Init!

No rigidbody {RES_STONE_COPPER_ORE}_1 (14)

No rigidbody {HEAL_BUFF_LIFE} (1)

Bottom neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Bottom right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Right neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Top left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Left neighbor of the terrain has a different heightmap resolution. Stop neighboring.

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_FOOD_DISH_FRESH_SOUP} (1)/View/Plane (1)", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_TOOL_FLASK_TEGU_LEATHER} (1)/View/Plane (1)", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_FOOD_DISH_ANTEATER_STEW} (1)/View/Plane (1)", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_FOOD_DISH_FRESH_SOUP} (1)/View/Plane", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_FOOD_DISH_ANTEATER_STEW} (1)/View/Plane", Mesh asset path "" Mesh name "Plane"

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "LevelObjects/CONTENT/{RECIPE_TOOL_FLASK_TEGU_LEATHER} (1)/View/Plane", Mesh asset path "" Mesh name "Plane"

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Failed to retreive ocean collison data

Kinematic body only supports Speculative Continuous collision detection

Entity({STORY_INDIAN_DOOR_BUTTON}), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_6}), ViewRoot in ViewComponent not specified

Entity({STORY_COPPERISL_MAP_EMPTY}), ViewRoot in ViewComponent not specified

Entity({WEAPON_STONE_SPEAR}), ViewRoot in ViewComponent not specified

Entity({INF_JORNAL_HOPEISL_LOOM_PIC}), ViewRoot in ViewComponent not specified

Entity({FISHING_TRIPOD}), ViewRoot in ViewComponent not specified

Entity({STORY_CARAVELL_LATTICE}_new), ViewRoot in ViewComponent not specified

Entity({RES_LIQUID_SALT_WATER}), ViewRoot in ViewComponent not specified

Entity({SPECIAL_DEAD_TREE} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_9} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_13} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_3} (1)), ViewRoot in ViewComponent not specified

Entity({CHRONICLE_24} (1)), ViewRoot in ViewComponent not specified

Entity({STORY_CARAVELL_DOOR}_new), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK} (4)), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK} (3)), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK} (2)), ViewRoot in ViewComponent not specified

Entity({FLORA_TREE_KAPOK} (1)), ViewRoot in ViewComponent not specified

Entity({GARBAGE_WITH_SHOVEL_BONES}), ViewRoot in ViewComponent not specified

Entity({STORY_BLOCKAGE}_2), ViewRoot in ViewComponent not specified

Entity({STORY_INTERACTABLE_CANNON}), ViewRoot in ViewComponent not specified

The AnimationClip 'STORY_CANNONBALL_Move' used by the Animation component 'STORY_CANNONBALL' must be marked as Legacy.

Default clip could not be found in attached animations list.

Entity({ANIMAL_JACKAL}), ViewRoot in ViewComponent not specified

Entity({ANIMAL_JACKAL}), ViewRoot in ViewComponent not specified

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Entity({ANIMAL_JACKAL}), ViewRoot in ViewComponent not specified

Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified

Entity({ANIMAL_SNAKE_COBRA_1}), ViewRoot in ViewComponent not specified

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4630 unused Assets to reduce memory usage. Loaded Objects now: 498044.
Total: 436.659000 ms (FindLiveObjects: 26.336000 ms CreateObjectMapping: 9.773500 ms MarkObjects: 378.135800 ms  DeleteObjects: 22.413300 ms)

Entity({STORY_BLOCKAGE} (2)), ViewRoot in ViewComponent not specified

Kinematic body only supports Speculative Continuous collision detection

no position for fish

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 503387.
Total: 424.620000 ms (FindLiveObjects: 22.365100 ms CreateObjectMapping: 9.811600 ms MarkObjects: 391.857500 ms  DeleteObjects: 0.585300 ms)

DAY PASSED: 232+1 = 233

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 503528.
Total: 426.069600 ms (FindLiveObjects: 22.358100 ms CreateObjectMapping: 9.753800 ms MarkObjects: 393.334400 ms  DeleteObjects: 0.622800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 503544.
Total: 423.840300 ms (FindLiveObjects: 22.284100 ms CreateObjectMapping: 10.516300 ms MarkObjects: 390.550800 ms  DeleteObjects: 0.488500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 503524.
Total: 422.960000 ms (FindLiveObjects: 22.298900 ms CreateObjectMapping: 8.998800 ms MarkObjects: 391.116500 ms  DeleteObjects: 0.545500 ms)

JournalController Instance is null

JournalController Instance is null

JournalController Instance is null

JournalController Instance is null

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-166.4, 44.0, -1030.2)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-159.0, 44.0, -1033.2)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-152.7, 44.0, -1038.6)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-155.3, 44.0, -1034.7)

No zone in cell {HOUSE_T1_PIER}(Clone) (-173.8, 44.0, -1027.1)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-162.7, 44.0, -1031.7)

No zone in cell {HOUSE_T1_FOUNDATION_LONG}(Clone) (-170.1, 44.0, -1028.6)

Kinematic body only supports Speculative Continuous collision detection

Unloading the last loaded scene Assets/_Project/Scenes/Common/ModelCore.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.

