Mono path[0] = 'D:/SteamLibrary/steamapps/common/Survival Fountain of Youth/Survival Fountain of Youth_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/Survival Fountain of Youth/MonoBleedingEdge/etc'
Initialize engine version: 2022.3.7f1 (b16b3b16c7a0)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Survival Fountain of Youth/Survival Fountain of Youth_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1660 (ID=0x2184)
    Vendor:   NVIDIA
    VRAM:     5991 MB
    Driver:   31.0.15.1694
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  0.174 seconds
- Finished resetting the current domain, in  0.001 seconds
<RI> Initializing input.

New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Initialized touch support.

UnloadTime: 0.524800 ms
Can't parse  to Dictionary<string, int> in ARTIFACT_BUBBLE_2 Disassembly field of ItemsInfo
Setting up 3 worker threads for Enlighten.
Couldn't create a Convex Mesh from source mesh "Sandstone_02_Lod_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Mountains_Mount_6_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Mountains_Mount_3_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.559900 ms
Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 34396.
Total: 49.835900 ms (FindLiveObjects: 2.652700 ms CreateObjectMapping: 2.550800 ms MarkObjects: 44.458400 ms  DeleteObjects: 0.173700 ms)

Couldn't create a Convex Mesh from source mesh "Hammer" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Stone hammer" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Obsidian_blade" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Bone_Knife" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
The referenced script on this Behaviour (Game Object 'GlobalMapHelper') is missing!
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Shader 'WFX/Transparent Diffuse': fallback shader 'Particles/Alpha Blended' not found
UnloadTime: 17.502400 ms
Unloading 611 unused Assets to reduce memory usage. Loaded Objects now: 35835.
Total: 61.142600 ms (FindLiveObjects: 1.581100 ms CreateObjectMapping: 2.221700 ms MarkObjects: 43.234700 ms  DeleteObjects: 14.104600 ms)

Can't find position for player placement
Couldn't create a Convex Mesh from source mesh "Craft_Table_LOD001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "RES_ANIMAL_REMAINS_BIG_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Sandstone_Small_03_LOD_00" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Sandstone_Small_04_LOD_00" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Sandstone_02_Lod_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Mountains_Mount_6_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Mountains_Mount_3_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Object004" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Sandstone_1_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Object002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Object011" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Object012" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "OLD_BASKET" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Stones_Wall" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_4" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "HEAL_BUFF_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Damaged_Barrel" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "GeoSphere01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Leather_Rope" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Barrel" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Bag_02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Skeleton_Pose_5" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "ObsidianBig" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "OlmecHeadNotReady_1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "OlmecHeadNotReady_2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "OlmecHeadNotReady_3" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "MAYA_CALENDAR_" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Sandstone_3_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Object010" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Sandstone_2_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Object008" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Object001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Object003" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Object006" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Object009" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
The referenced script on this Behaviour (Game Object 'PierPoint (33)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (24)') is missing!
The referenced script on this Behaviour (Game Object 'WreckPoint (7)') is missing!
The referenced script on this Behaviour (Game Object 'WreckPoint (3)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (7)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (8)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (17)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (20)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (14)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (3)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (22)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (28)') is missing!
The referenced script on this Behaviour (Game Object 'WreckPoint (1)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (30)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (25)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (36)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (11)') is missing!
The referenced script on this Behaviour (Game Object 'WreckPoint (8)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (16)') is missing!
The referenced script on this Behaviour (Game Object 'WreckPoint (5)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (18)') is missing!
The referenced script on this Behaviour (Game Object 'WreckPoint') is missing!
The referenced script on this Behaviour (Game Object 'WreckPoint (2)') is missing!
The referenced script on this Behaviour (Game Object 'PlayWay Water Spectrum Sampler') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (9)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (6)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (10)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (12)') is missing!
The referenced script on this Behaviour (Game Object 'WreckPoint (4)') is missing!
The referenced script on this Behaviour (Game Object 'WreckPoint (6)') is missing!
The referenced script on this Behaviour (Game Object 'Center') is missing!
The referenced script on this Behaviour (Game Object 'WreckPoint (9)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (4)') is missing!
The referenced script on this Behaviour (Game Object 'PierPoint (26)') is missing!
Renderer 'Coconut_Shell_01 (1)' is registered with more than one LODGroup ('Campfire_Stones' and 'Coconut_Shell_01 (1)').
Renderer 'Coconut_Shell_01 (1)' is registered with more than one LODGroup ('Campfire_Stones' and 'Coconut_Shell_01 (1)').
Entity({GARBAGE_WITH_AXE}_Wood_Boards), ViewRoot in ViewComponent not specified
terrainData.detailPrototypes.Length 8
Access to game level instance before invoke Init!
Bottom right neighbor of the terrain has a different heightmap resolution. Stop neighboring.
Top left neighbor of the terrain has a different heightmap resolution. Stop neighboring.
Top right neighbor of the terrain has a different heightmap resolution. Stop neighboring.
Top neighbor of the terrain has a different heightmap resolution. Stop neighboring.
Right neighbor of the terrain has a different heightmap resolution. Stop neighboring.
Bottom left neighbor of the terrain has a different heightmap resolution. Stop neighboring.
Bottom neighbor of the terrain has a different heightmap resolution. Stop neighboring.
Bottom right neighbor of the terrain has a different heightmap resolution. Stop neighboring.
Left neighbor of the terrain has a different heightmap resolution. Stop neighboring.
Top left neighbor of the terrain has a different heightmap resolution. Stop neighboring.
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/House/mayan_wall_2m_ruined_part2 (11)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/House/mayan_wall_2m_ruined_part2 (10)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/House/mayan_wall_2m_ruined_part2 (16)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/House/mayan_wall_2m_ruined_part2 (14)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/mayan_wall_2m/mayan_wall_2m_LOD0"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/mayan_wall_2m (5)/mayan_wall_2m_LOD0"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/mayan_wall_2m (9)/mayan_wall_2m_LOD0"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/mayan_wall_2m (2)/mayan_wall_2m_LOD0"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/mayan_wall_2m (10)/mayan_wall_2m_LOD0"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/mayan_wall_2m (7)/mayan_wall_2m_LOD0"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh (3)/mayan_trim_waves (5)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/MountainsRitual/Indian_Bench_Mesh (2)/mayan_trim_waves (5)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/MountainsRitual/Indian_Bench_Mesh/mayan_trim_waves (5)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/MountainsRitual/Indian_Bench_Mesh (1)/mayan_trim_waves (5)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh (5)/mayan_trim_waves (5)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh (1)/mayan_trim_waves (5)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh (2)/mayan_trim_waves (5)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/MountainsRitual/Indian_Bench_Mesh (3)/mayan_trim_waves (5)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh (4)/mayan_trim_waves (5)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/MountainsRitual/Indian_Bench_Mesh (4)/mayan_trim_waves (5)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh/mayan_trim_waves (5)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh (6)/mayan_trim_waves (5)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/mayan_wall_2m (10)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/mayan_wall_2m (2)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/mayan_wall_2m (7)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/mayan_wall_2m/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/mayan_wall_2m (5)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/mayan_wall_2m (9)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/House/mayan_wall_2m_ruined_part1 (62)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/House/mayan_wall_2m_ruined_part1 (65)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/House/mayan_wall_2m_ruined_part1 (74)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/House/mayan_wall_2m_ruined_part1 (64)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/House/mayan_wall_2m_ruined_part1 (71)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/House/mayan_wall_2m_ruined_part1 (63)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/MountainsRitual/Indian_Bench_Mesh (4)/mayan_trim_waves (6)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh/mayan_trim_waves (6)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/MountainsRitual/Indian_Bench_Mesh (3)/mayan_trim_waves (6)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh (4)/mayan_trim_waves (6)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh (6)/mayan_trim_waves (6)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh (1)/mayan_trim_waves (6)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh (5)/mayan_trim_waves (6)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh (2)/mayan_trim_waves (6)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/MountainsRitual/Indian_Bench_Mesh/mayan_trim_waves (6)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/MountainsRitual/Indian_Bench_Mesh (1)/mayan_trim_waves (6)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/MountainsRitual/Indian_Bench_Mesh (2)/mayan_trim_waves (6)/DissalowBuilding"
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Narrative/IndianHouse/Indian_Bench_Mesh (3)/mayan_trim_waves (6)/DissalowBuilding"
Failed to retreive ocean collison data
Failed to retreive ocean collison data
Failed to retreive ocean collison data
Entity({RES_LIQUID_SALT_WATER}), ViewRoot in ViewComponent not specified
Entity({CHRONICLE_1}), ViewRoot in ViewComponent not specified
Entity({CHRONICLE_12} (1)), ViewRoot in ViewComponent not specified
Entity({CHRONICLE_22}), ViewRoot in ViewComponent not specified
Entity({INF_JORNAL_HOPEISL_OBSERAVTORY_ARCHS_MAP}), ViewRoot in ViewComponent not specified
Entity({STORY_UNDERWATER_DOOR_1}), ViewRoot in ViewComponent not specified
Entity({STORY_BARELIEF}), ViewRoot in ViewComponent not specified
Entity({CHRONICLE_15}), ViewRoot in ViewComponent not specified
Entity({GARBAGE_WITH_AXE}), ViewRoot in ViewComponent not specified
Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified
Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified
Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified
Entity({STORY_FLORA_TREE_KAPOK}), ViewRoot in ViewComponent not specified
Entity({FISHING_TRIPOD}), ViewRoot in ViewComponent not specified
Entity({FISHING_TRIPOD}), ViewRoot in ViewComponent not specified
Entity({INF_ITEM_HOPEISL_SPRINGS_MAP}), ViewRoot in ViewComponent not specified
Entity({CHRONICLE_23}), ViewRoot in ViewComponent not specified
Couldn't create a Convex Mesh from source mesh "Stone_Saw001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "RES_COPPER_INGOT" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Iron_Oxide_03_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Copper_Ingot" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "RES_TURTLE_SHELL_POUNDER_Mesh" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "INTERACTABLE_SLEEPINGBAG" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "Copper_vat_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Object "{INTERACTABLE_SMOKING_BONFIRE}(Clone)": no lights.
Couldn't create a Convex Mesh from source mesh "Wheel" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
[Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes
[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
Object "{INTERACTABLE_CHARCOAL_PILE}(Clone)": no lights.
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "{INTERACTABLE_CANOE_3}(Clone)/View/INTERACTABLE_CANOE_REMASTER_mesh/Canoe_Body/Quad", Mesh asset path "" Mesh name "Quad"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "{INTERACTABLE_SCHOONER_3}(Clone)/View/INTERACTABLE_SCHOONER_2_3_Remastered_Mesh/Schooner/Plane", Mesh asset path "" Mesh name "Plane"
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "{INTERACTABLE_SCHOONER_3}(Clone)/View/INTERACTABLE_SCHOONER_2_3_Remastered_Mesh/Schooner/Plane (1)", Mesh asset path "" Mesh name "Plane"
DAY PASSED: 373+1 = 374
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
Unloading 9572 unused Assets to reduce memory usage. Loaded Objects now: 569985.
Total: 136.336400 ms (FindLiveObjects: 45.576400 ms CreateObjectMapping: 10.052200 ms MarkObjects: 76.120900 ms  DeleteObjects: 4.586500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 195 unused Assets to reduce memory usage. Loaded Objects now: 579100.
Total: 129.164900 ms (FindLiveObjects: 43.631700 ms CreateObjectMapping: 9.297400 ms MarkObjects: 75.575400 ms  DeleteObjects: 0.660100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 579114.
Total: 127.776300 ms (FindLiveObjects: 44.782000 ms CreateObjectMapping: 7.108900 ms MarkObjects: 75.327300 ms  DeleteObjects: 0.557400 ms)

Removing not registered serializer
Entity({BIRD_HARPY_EAGLE}), ViewRoot in ViewComponent not specified
Couldn't create a Convex Mesh from source mesh "Copper_vat_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 580912.
Total: 125.285100 ms (FindLiveObjects: 42.328200 ms CreateObjectMapping: 7.132500 ms MarkObjects: 75.165900 ms  DeleteObjects: 0.658200 ms)

Material 'Tile_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'
Material 'Tile_Copper' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'
Material 'Tile_Old_Liana_Rope' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'
Removing not registered serializer
Can jumpFalse
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 585414.
Total: 134.021600 ms (FindLiveObjects: 46.419400 ms CreateObjectMapping: 7.304200 ms MarkObjects: 79.403300 ms  DeleteObjects: 0.894300 ms)

Removing not registered serializer
Removing not registered serializer
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 343 unused Assets to reduce memory usage. Loaded Objects now: 585426.
Total: 127.813300 ms (FindLiveObjects: 42.107800 ms CreateObjectMapping: 7.123600 ms MarkObjects: 77.765700 ms  DeleteObjects: 0.815900 ms)

Material 'Tile_Weapon_Wood' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'
Material 'Tile_Copper' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'
Material 'Tile_Old_Liana_Rope' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'
Material 'Tile_Stone2' with Shader 'Islander/Opaque' doesn't have a texture property '_MainTex'
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
DAY PASSED: 374+1 = 375
Removing not registered serializer
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 279 unused Assets to reduce memory usage. Loaded Objects now: 586632.
Total: 138.998400 ms (FindLiveObjects: 45.710000 ms CreateObjectMapping: 7.149900 ms MarkObjects: 85.384600 ms  DeleteObjects: 0.753400 ms)

Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Removing not registered serializer
Couldn't create a Convex Mesh from source mesh "ARTIFACT_TIPI_ROOF" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Removing not registered serializer
Removing not registered serializer
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 632 unused Assets to reduce memory usage. Loaded Objects now: 589343.
Total: 132.266100 ms (FindLiveObjects: 45.495300 ms CreateObjectMapping: 7.407600 ms MarkObjects: 78.281600 ms  DeleteObjects: 1.081400 ms)

Rotation quaternions must be unit length.
Rotation quaternions must be unit length.
Rotation quaternions must be unit length.
Rotation quaternions must be unit length.
Rotation quaternions must be unit length.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets to reduce memory usage. Loaded Objects now: 591903.
Total: 137.732100 ms (FindLiveObjects: 43.718200 ms CreateObjectMapping: 7.249400 ms MarkObjects: 86.076900 ms  DeleteObjects: 0.687300 ms)

DAY PASSED: 375+1 = 376
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 592408.
Total: 128.682900 ms (FindLiveObjects: 44.093900 ms CreateObjectMapping: 7.380800 ms MarkObjects: 76.455900 ms  DeleteObjects: 0.751900 ms)

JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
JournalController Instance is null
Unloading the last loaded scene Assets/_Project/Scenes/Common/ModelCore.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 98 frames, [1.0 KB-2.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 1 frames, [4.0 KB-8.0 KB]: 47 frames, [8.0 KB-16.0 KB]: 466 frames, [16.0 KB-32.0 KB]: 8 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 102089 frames, [128.0 KB-256.0 KB]: 79047 frames, [256.0 KB-0.5 MB]: 5410 frames, [0.5 MB-1.0 MB]: 2 frames, [1.0 MB-2.0 MB]: 35 frames, [2.0 MB-4.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 13 frames
      Initial Block Size 4.0 MB
      Current Block Size 8.0 MB
      Peak Allocated Bytes 7.5 MB
      Overflow Count 85345
    [ALLOC_TEMP_Background Job.worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 511.0 KB
      Overflow Count 270
    [ALLOC_TEMP_Background Job.worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 259.0 KB
      Overflow Count 43942
    [ALLOC_TEMP_Job.worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 317.4 KB
      Overflow Count 564796
    [ALLOC_TEMP_Job.worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 295.5 KB
      Overflow Count 115745
    [ALLOC_TEMP_Background Job.worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 1.7 KB
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 3
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 241.7 KB
      Overflow Count 1233310
    [ALLOC_TEMP_Background Job.worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 235.5 KB
      Overflow Count 494897
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 192.0 KB
      Overflow Count 3
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 138 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 456.7 KB
      Overflow Count 527555
    [ALLOC_TEMP_Job.worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 254.9 KB
      Overflow Count 18910
    [ALLOC_TEMP_Job.worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 275.4 KB
      Overflow Count 17801
    [ALLOC_TEMP_Job.worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 226.1 KB
      Overflow Count 24339
    [ALLOC_TEMP_Background Job.worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 251.2 KB
      Overflow Count 38615
    [ALLOC_TEMP_Job.worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 241.7 KB
      Overflow Count 80258
    [ALLOC_TEMP_HIDInput]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 10.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 369 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 17361
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 87 Subsections = 89088 buckets. Failed count: 10475862
        32B: 29 Subsections = 14848 buckets. Failed count: 7377988
        48B: 22 Subsections = 7509 buckets. Failed count: 7078599
        64B: 35 Subsections = 8960 buckets. Failed count: 1940074
        80B: 65 Subsections = 13312 buckets. Failed count: 3229599
        96B: 4 Subsections = 682 buckets. Failed count: 2897651
        112B: 4 Subsections = 585 buckets. Failed count: 1415898
        128B: 10 Subsections = 1280 buckets. Failed count: 1110223
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 93 frames, [32.0 MB-64.0 MB]: 536 frames, [64.0 MB-128.0 MB]: 732 frames, [128.0 MB-256.0 MB]: 2 frames, [1.00 GB-2.00 GB]: 2 frames, [2.00 GB-4.00 GB]: 25 frames, [4.00 GB-8.00 GB]: 185830 frames
      Requested Block Size 16.0 MB
      Peak Block count 200
      Peak Allocated memory 5.73 GB
      Peak Large allocation bytes 3.10 GB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [0.50 GB-1.00 GB]: 187220 frames
      Requested Block Size 16.0 MB
      Peak Block count 29
      Peak Allocated memory 0.96 GB
      Peak Large allocation bytes 0.61 GB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 2
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 1
  Overflow Count (too large) 6
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 10
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 87 Subsections = 89088 buckets. Failed count: 10475862
        32B: 29 Subsections = 14848 buckets. Failed count: 7377988
        48B: 22 Subsections = 7509 buckets. Failed count: 7078599
        64B: 35 Subsections = 8960 buckets. Failed count: 1940074
        80B: 65 Subsections = 13312 buckets. Failed count: 3229599
        96B: 4 Subsections = 682 buckets. Failed count: 2897651
        112B: 4 Subsections = 585 buckets. Failed count: 1415898
        128B: 10 Subsections = 1280 buckets. Failed count: 1110223
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [64.0 KB-128.0 KB]: 8 frames, [128.0 KB-256.0 KB]: 88 frames, [256.0 KB-0.5 MB]: 347 frames, [2.0 MB-4.0 MB]: 379 frames, [4.0 MB-8.0 MB]: 527 frames, [8.0 MB-16.0 MB]: 13 frames, [32.0 MB-64.0 MB]: 5 frames, [64.0 MB-128.0 MB]: 185853 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 107.9 MB
      Peak Large allocation bytes 51.5 MB
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [64.0 MB-128.0 MB]: 25 frames, [128.0 MB-256.0 MB]: 925 frames, [256.0 MB-0.50 GB]: 240 frames, [0.50 GB-1.00 GB]: 186030 frames
      Requested Block Size 16.0 MB
      Peak Block count 32
      Peak Allocated memory 0.54 GB
      Peak Large allocation bytes 42.7 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 17964
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 87 Subsections = 89088 buckets. Failed count: 10475862
        32B: 29 Subsections = 14848 buckets. Failed count: 7377988
        48B: 22 Subsections = 7509 buckets. Failed count: 7078599
        64B: 35 Subsections = 8960 buckets. Failed count: 1940074
        80B: 65 Subsections = 13312 buckets. Failed count: 3229599
        96B: 4 Subsections = 682 buckets. Failed count: 2897651
        112B: 4 Subsections = 585 buckets. Failed count: 1415898
        128B: 10 Subsections = 1280 buckets. Failed count: 1110223
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [0.50 GB-1.00 GB]: 187220 frames
      Requested Block Size 4.0 MB
      Peak Block count 197
      Peak Allocated memory 0.92 GB
      Peak Large allocation bytes 456.3 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [32.0 MB-64.0 MB]: 22 frames, [64.0 MB-128.0 MB]: 646 frames, [128.0 MB-256.0 MB]: 196 frames, [256.0 MB-0.50 GB]: 186306 frames, [0.50 GB-1.00 GB]: 50 frames
      Requested Block Size 4.0 MB
      Peak Block count 127
      Peak Allocated memory 0.79 GB
      Peak Large allocation bytes 343.8 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 2
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 87 Subsections = 89088 buckets. Failed count: 10475862
        32B: 29 Subsections = 14848 buckets. Failed count: 7377988
        48B: 22 Subsections = 7509 buckets. Failed count: 7078599
        64B: 35 Subsections = 8960 buckets. Failed count: 1940074
        80B: 65 Subsections = 13312 buckets. Failed count: 3229599
        96B: 4 Subsections = 682 buckets. Failed count: 2897651
        112B: 4 Subsections = 585 buckets. Failed count: 1415898
        128B: 10 Subsections = 1280 buckets. Failed count: 1110223
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [16.0 KB-32.0 KB]: 1367 frames, [32.0 KB-64.0 KB]: 185853 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 37.9 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [16.0 KB-32.0 KB]: 42 frames, [64.0 KB-128.0 KB]: 830 frames, [128.0 KB-256.0 KB]: 186348 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 170.3 KB
      Peak Large allocation bytes 0 B
