Log: Log file open, 10/14/25 21:11:32
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2226
Init: Compiled: Dec 13 2004 13:54:50
Init: Command line: 
Init: Base directory: G:\Program Files\Activision\Shrek 2\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: VISTA
Init: User: SuN1Sh1nE
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3195.171270 MHz
Init: Memory total: Phys=2087980K Pagef=4029704K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Save Slot Path: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save
Init: D3D Device: Video memory on board: 496
Init: Check for disk space: Game requires MinFreeDiskSpace 60
Init: Check for disk space: GetDiskFreeSpaceEx returns 285248 MB on (null)
Init: Check for disk space: More than 60 Mb available.
Warning: ImportText: Bad termination in: (X=0.000000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: 	nv4_disp.dll/NVIDIA GeForce GTS 250
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTS 250
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=12
Init: D3D Device: wBuild=7061
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1557
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Finished Creating MeAssetDB (0 Assets).
Log: Adding MD5 Entry for 098358E14C811E46C3E73E8072396AF6 [fe950119d40608b7588d965be6b30d93]
Log: Adding MD5 Entry for DCDA3CFD4C1209724ACF24AB79526F74 [e2763cf74da2dd8813a9413453ce37dc]
Log: Adding MD5 Entry for 1DD97E284152285E77BE1D9C61754CEA [cd9b555792219a83c7c9eee731cd8b67]
Log: Adding MD5 Entry for D9FF71294CE4CF6E04D91C97A982669A [22df52179127c12f167c699cbe709c15]
Log: Adding MD5 Entry for 4AC2F2FF492EA6159F8FAEA314E15B7F [513c2056351207cbc88e1b6fd0d318a6]
Log: Adding MD5 Entry for 6E7CA5C64B73FDB9A7505897FE174D5F [db5281328678f7e318db54bf59bd9d17]
Warning:   ERROR: Could not open UnrealEd.u for reading!
Warning:  
Log: Adding MD5 Entry for 75CC0E66458C2840C02C94B150FA4D15 [68d898317065cb7530fc04c423e70ac1]
Log: Adding MD5 Entry for D797A9F3445CF7DB7BBD4C88199C7CE1 [28f7a0f12417c37f7d069ba38352511c]
Log: Adding MD5 Entry for 72E3E275424C253D4DF5EE9F2BAC1B5C [8e09e73268dcbb978e17cd1d1fbd737b]
Log: Adding MD5 Entry for 48B29098425809DA9E1FC993E91FBA5C [a9c2de6dee514a903d46975e32eaac08]
Log: Adding MD5 Entry for 40EE33E740E1082C4EB199ADDAD92D00 [21e25e6acbbe9f9ea7aa0893502eb178]
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Entry
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Bound to KWGame.dll
Log: Bound to GUI.dll
Log: GameState - no default game state specified
Log: Browse: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 24216->24215; refs: 257298
Log: Game class is 'ShGame'
Log: Level is Level SH2_Preamble.myLevel
Log: Bringing Level SH2_Preamble.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: Base Mutator is SH2_Preamble.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: DummyPlayer0 adding shadow:None
ScriptLog: Log open
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:SH2_Preamble.CutFactory1
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_RestoreBool:0007) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.PostLoadGame:02AC) Accessed None
Log: PC GUI System Initialized
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.rCameraRot:0015) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.vCameraStart:0010) Accessed None
ScriptLog: ShGame0 playerHeroActor: SH2_Preamble.DummyPlayer0's Controller is not a KWHeroController
ScriptLog: BaseCam0 InitTarget() Actor=DummyPlayer0 TimeToTrans=0.00
Log: KWHeroController0 got player WindowsViewport0
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:003F) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0047) Attempt to assign variable through None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0074) Accessed None
ScriptLog: ***Failed to find SmartStart from:
Init: Input system initialized for WindowsViewport0
ScriptLog: OnGameMaximize. ActivePage None
Log: WM_SETFOCUS
Log: WM_KILLFOCUS
Log: WM_SETFOCUS
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Log: OS doesn't support IME.
Init: Game engine initialized
Log: Startup time: 1.103643 seconds
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
Log: Precaching: SH2_Preamble.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.008 seconds
Log: Finished precaching textures in 0.004 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: MovieManager
ScriptWarning: BaseCamTarget SH2_Preamble.BaseCamTarget0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_SaveBool:0006) Accessed None
ScriptLog: KWGame.ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:SH2_Preamble
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00AD) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00B5) Attempt to assign variable through None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00EC) Accessed None
ScriptLog: PreClientTravel: PreviousLevelName:
Log: Server switch level: Book_FrontEnd.unr?GameState=GSTATE000
Log: Browse: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level SH2_Preamble.myLevel
Log: 19040505657.4ms Unloading: Package SH2_Preamble
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: Transient.Sound0
DevSound: Unregister sound: Transient.Sound1
DevSound: Unregister sound: Transient.Sound2
Log: Garbage: objects: 28523->28424; refs: 307786
Log: Game class is 'ShGame'
Log: Level is Level Book_FrontEnd.myLevel
Log: Bringing Level Book_FrontEnd.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_FrontEnd.Mutator2
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_FrontEnd.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame1 playerHeroActor: Book_FrontEnd.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam0 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController0 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore0 Book_FrontEnd.PersistentStore0
ScriptLog: ShCam0 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_FrontEnd.CutFactory0 Creating dynamic cutscene named:CUT_GAMEMENU->GAMEMENU
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Book_FrontEnd.LevelInfo0
Log: Static mesh batches: 144 vertex bytes, 12 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.010 seconds
Log: Finished precaching textures in 0.010 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_GameMenu
CutLog: [GAMEMENU.CutScene]:Triggered Book_FrontEnd.PlayerStart0 None
CutLog: [GAMEMENU.CutScene]:##############################################
CutLog: [GAMEMENU.CutScene]:SceneStarted
Localization: No localization: Cutscenes\GAMEMENU.CutScene.line_1 (int)
CutLog: [GAMEMENU.CutScene]:PlayerController is controlling:Book_FrontEnd.Shrek0
CutLog: [GAMEMENU.CutScene]:Starting Scripts
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_3
Localization: No localization: Cutscenes\GAMEMENU.Sequence_4.line_0 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\GAMEMENU.Sequence_0.line_8 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\GAMEMENU.Sequence_1.line_12 (int)
CutLog: [GAMEMENU.CAMERA]:Possessing pawn:Book_FrontEnd.ShCam0. Existing controller:None  New:KWCutControllerII1
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.SHMENUBOOK]:PawnTag: SHMENUBOOK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_2.line_14 (int)
CutLog: [GAMEMENU.SHMENUBOOK]:Possessing pawn:Book_FrontEnd.SHMenuBook0. Existing controller:None  New:KWCutControllerII2
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_3
CutLog: [GAMEMENU.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [GAMEMENU.SHREK]:Possessing pawn:Book_FrontEnd.Shrek0. Existing controller:Book_FrontEnd.ShrekController0  New:KWCutControllerII3
ScriptLog: KWCutScene0 setting bInCutscene to true
CutLog: [GAMEMENU.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [GAMEMENU.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [GAMEMENU.MAIN]:[2]Trigger LightMover1
CutLog: [GAMEMENU.MAIN]:[3]fadeIn 5.00
CutLog: [fadeIn 5.00]:Action Fade:  0 0 0 0 time:5.00 bFlash:False MoveType:3
CutLog: [GAMEMENU.MAIN]:[4]Cue  _CAMERA_0
CutLog: [GAMEMENU.MAIN]:[5]Cue  _SHMENUBOOK_1
CutLog: [GAMEMENU.MAIN]:[6]Cue  _SHREK_2
CutLog: [GAMEMENU.MAIN]:[7]Cue  _SHMENUBOOK_3
CutLog: [GAMEMENU.MAIN]:Ending Script.
CutLog: [GAMEMENU.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII0
ScriptWarning: KWCutControllerII Book_FrontEnd.KWCutControllerII0 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [GAMEMENU.MAIN]:Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII0 Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII1 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII2 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII3 Scripting
CutLog: [GAMEMENU.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [GAMEMENU.CAMERA]:[1]TargetFlyTo Menu_Target1
CutLog: [GAMEMENU.CAMERA]:[2]FlyTo Menu_Cam1
CutLog: [GAMEMENU.CAMERA]:[3]Sleep  2.00
CutLog: [GAMEMENU.SHMENUBOOK]:[0]WaitforCue  _SHMENUBOOK_1
CutLog: [GAMEMENU.SHMENUBOOK]:[1]WaitforCue  ReadyToOpenBook
CutLog: [GAMEMENU.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [GAMEMENU.SHREK]:[1]WaitforCue  CutEnd
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
CutLog: [GAMEMENU.CAMERA]:[4]TargetFlyTo Menu_Target2
CutLog: [GAMEMENU.CAMERA]:[5]FlyTo Menu_Cam2
CutLog: [GAMEMENU.CAMERA]:[6]Sleep  7.00
CutLog: [GAMEMENU.CAMERA]:[7]Cue  ReadyToOpenBook
CutLog: [GAMEMENU.CAMERA]:[8]TargetFlyTo Menu_Target3
CutLog: [GAMEMENU.CAMERA]:[9]FlyTo Menu_Cam3
CutLog: [GAMEMENU.SHMENUBOOK]:[2]PlaySound  soundeffects.page_turn
CutLog: [GAMEMENU.SHMENUBOOK]:[3]PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bookopen
CutLog: [GAMEMENU.SHMENUBOOK]:[4]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[5]PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim openedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[6]WaitforCue  1ndPageTurn
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
CutLog: [GAMEMENU.CAMERA]:[10]Cue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [GAMEMENU.SHMENUBOOK]:[7]PlaySound  soundeffects.page_turn2
CutLog: [GAMEMENU.SHMENUBOOK]:[8]PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turn
CutLog: [GAMEMENU.SHMENUBOOK]:[9]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[10]PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turnedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[11]unspecified action
CutLog: [unspecified action]:GotoMenu opening: SHGame.ShFEGUIPage
CutLog: [GAMEMENU.SHMENUBOOK]:[12]WaitforCue  _SHMENUBOOK_3
CutLog: [GAMEMENU.SHMENUBOOK]:[13]WaitforCue  CutEnd
Localization: No localization: SAPFont.All.SHMedInkFont (int)
Localization: No localization: SAPFont.All.SHMedInkFontSize (int)
Localization: No localization: SAPFont.All.FontNeuzeit14 (int)
Localization: No localization: SAPFont.All.FontNeuzeit14Size (int)
Localization: No localization: SAPFont.All.SHBigInkFont (int)
Localization: No localization: SAPFont.All.SHBigInkFontSize (int)
DevSound: Unregister sound: Transient.Sound3
ScriptLog: GUIController::CloseMenu -  Transient.ShFEGUIPage0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Book_FrontEnd.myLevel
Log: 19040524056.0ms Unloading: Package Book_FrontEnd
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font21
Warning: Missing Font Font Engine.Font.Font20
Warning: Missing Font Font Engine.Font.Font19
Warning: Missing Font Font Engine.Font.Font18
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: (Karma): StaticMesh (Poster_VertShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 34382->34288; refs: 413177
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame2 Login found existing player/controller Save0.Donkey0 Save0.DonkeyController0
Log: DonkeyController0 got player WindowsViewport0
ScriptLog: Shrek4 PrePersistentDataRestored(): PersistentStore2 Save0.PersistentStore2
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:GotPotion GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam1 PostPersistentDataRestored():True False
ScriptLog: Shrek4 adding shadow:None
ScriptLog: Donkey0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\5_FGM_Donkey
ScriptLog: bonuslevelcoins == 0
ScriptLog: ElfHazMat2 adding shadow:None
ScriptLog: ElfHazMat9 adding shadow:None
ScriptLog: ElfHazMatRamp0 adding shadow:None
ScriptLog: ElfHazMatRamp3 adding shadow:None
ScriptLog: ElfProjectile2 adding shadow:None
ScriptLog: ElfHazMat12 adding shadow:None
ScriptLog: ElfHazMat13 adding shadow:None
ScriptLog: ElfHazMat6 adding shadow:None
ScriptLog: ElfHazMat8 adding shadow:None
ScriptLog: ElfSlider7 adding shadow:None
ScriptLog: ElfSlider8 adding shadow:None
ScriptLog: ElfSlider6 adding shadow:None
ScriptLog: ElfSlider0 adding shadow:None
ScriptLog: SavePointFairy0 adding shadow:None
ScriptLog: SavePointFairy1 adding shadow:None
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Can't find mouth bone for ElfSlider8
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: ***Found new SmartStart from:4_FGM_PIB
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1514520 vertex bytes, 192606 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.159 seconds
Log: Finished precaching textures in 0.132 seconds
ScriptLog: LaserBeamUpDown2 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown2 is playing animation Moving
ScriptLog: LaserBeamSideToSide1 enter auto state BeginLaser
ScriptLog: LaserBeamSideToSide1 is playing animation Moving
ScriptLog: LaserBeamSideToSide3 enter auto state BeginLaser
ScriptLog: LaserBeamSideToSide3 is playing animation Moving
ScriptLog: LaserBeamSideToSide6 enter auto state BeginLaser
ScriptLog: LaserBeamSideToSide6 is playing animation Moving
ScriptLog: LaserBeamUpDown0 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown0 is playing animation Moving
ScriptLog: LaserBeamUpDown6 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown6 is playing animation Moving
ScriptLog: LaserBeamUpDown7 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown7 is playing animation Moving
ScriptLog: LaserBeamUpDown8 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown8 is playing animation Moving
ScriptLog: LaserBeamSideToSide7 enter auto state BeginLaser
ScriptLog: LaserBeamSideToSide7 is playing animation Moving
Log: Can't find mouth bone for ElfSlider8
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: Can't find mouth bone for ElfSlider7
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: Donkey Save0.Donkey0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.ElfSlider6
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.ElfSlider6
ScriptWarning: ElfSliderController Save0.ElfSliderController2 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: Can't find mouth bone for ElfSlider6
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: Can't find mouth bone for ElfSlider8
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 5_FGM_Donkey.unr
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ElfSlider Save0.ElfSlider6 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ElfSliderController Save0.ElfSliderController2 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: Can't find mouth bone for ElfSlider0
Log: Can't find mouth bone for ElfSlider8
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: Can't find mouth bone for ElfSlider0
Log: PlayAnim: Sequence 'surprised' not found for mesh 'hazmatelf'
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 5_FGM_Donkey.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls1
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls1
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls1
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Finished precaching geometry in 0.134 seconds
Log: Finished precaching textures in 0.123 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls1
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: Can't find mouth bone for ElfSlider8
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
Log: Can't find mouth bone for ElfSlider0
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion5 playanim with no mesh!
ScriptWarning: Donkey Save0.Donkey0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: Can't find mouth bone for ElfSlider8
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion6 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion6 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion6 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion6 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion6 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion7 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion7 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion7 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion7 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion7 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion7 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion6 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: Can't find mouth bone for ElfSlider0
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: Can't find mouth bone for ElfSlider8
Log: Can't find mouth bone for ElfSlider0
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion8 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: Donkey Save0.Donkey0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: Can't find mouth bone for ElfSlider7
ScriptWarning: ConveyorPotion Save0.ConveyorPotion9 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion9 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion9 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion9 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion10 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion10 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion10 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion10 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion10 playanim with no mesh!
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion10 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion9 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: Can't find mouth bone for ElfSlider8
ScriptLog: Hit enemy using 1 bone.................Save0.ElfSlider7
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................Save0.ElfSlider7
ScriptWarning: ElfSliderController Save0.ElfSliderController1 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: Can't find mouth bone for ElfSlider7
Log: PlayAnim: Sequence 'surprised' not found for mesh 'hazmatelf'
ScriptWarning: ConveyorPotion Save0.ConveyorPotion11 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion11 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion11 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion11 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion11 playanim with no mesh!
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion11 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: Can't find mouth bone for ElfSlider8
ScriptLog: Hit enemy using 1 bone.................Save0.locker0
ScriptWarning: ElfSlider Save0.ElfSlider7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ElfSliderController Save0.ElfSliderController1 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: Save0.Donkey0 TakeFallingDamage = 2.19
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: Donkey Save0.Donkey0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: Can't find mouth bone for ElfSlider8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Hit enemy using 1 bone.................Save0.ElfSlider8
ScriptLog: Hit enemy using 1 bone.................Save0.ElfSlider8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: ElfSliderController Save0.ElfSliderController0 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: Can't find mouth bone for ElfSlider8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ElfSlider Save0.ElfSlider8 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ElfSliderController Save0.ElfSliderController0 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: Donkey Save0.Donkey0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: Can't find mouth bone for ElfProjectile2
Log: PlayAnim: Sequence 'surprised' not found for mesh 'hazmatelf'
Log: Can't find mouth bone for ElfSlider0
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Hit enemy using 1 bone.................Save0.ElfSlider0
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion12 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion12 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion12 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion12 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptLog: Hit enemy using 1 bone.................Save0.ElfSlider0
ScriptWarning: ElfSliderController Save0.ElfSliderController5 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: Can't find mouth bone for ElfSlider0
ScriptWarning: ConveyorPotion Save0.ConveyorPotion12 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptWarning: ConveyorPotion Save0.ConveyorPotion13 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion13 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion13 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion13 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion13 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion14 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion14 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion14 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion14 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion14 playanim with no mesh!
ScriptWarning: ElfSlider Save0.ElfSlider0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ElfSliderController Save0.ElfSliderController5 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion14 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion15 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion15 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion15 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion15 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: ConveyorPotion Save0.ConveyorPotion15 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: Save0.Donkey0 TakeFallingDamage = 1.77
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion16 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion16 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion16 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion16 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: Can't find mouth bone for ElfProjectile2
ScriptWarning: ConveyorPotion Save0.ConveyorPotion16 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion17 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion17 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion17 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion17 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion17 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion17 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: Save0.Donkey0 TakeFallingDamage = 1.93
Log: Can't find mouth bone for ElfHazMat9
Log: PlayAnim: Sequence 'surprised' not found for mesh 'hazmatelf'
ScriptWarning: ConveyorPotion Save0.ConveyorPotion18 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion18 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion18 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion18 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion18 playanim with no mesh!
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion18 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: Save0.Donkey0 TakeFallingDamage = 1.76
ScriptWarning: ConveyorPotion Save0.ConveyorPotion19 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion19 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion19 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion19 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: Donkey Save0.Donkey0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion19 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: ElfProjectile2 is turning into a bellybouncer. State is MoveTowardPile.  State is interuptible ? True
ScriptWarning: PickupPilePotion Save0.PickupPilePotion2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.ElfProjectile2
Log: Can't find mouth bone for ElfProjectile2
ScriptWarning: ConveyorPotion Save0.ConveyorPotion20 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion20 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion20 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion20 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion20 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.ElfProjectile2
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: Can't find mouth bone for ElfProjectile2
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion21 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion21 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion21 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion21 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion21 playanim with no mesh!
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptWarning: ConveyorPotion Save0.ConveyorPotion21 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: Hit enemy using 1 bone.................Save0.ElfProjectile2
Log: Can't find mouth bone for ElfProjectile2
ScriptWarning: ElfCombatController Save0.ElfCombatController4 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: PotionCloudFive Save0.PotionCloudFive0 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: ConveyorPotion Save0.ConveyorPotion22 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion22 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion22 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion22 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion22 playanim with no mesh!
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion22 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion23 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion23 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion23 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion23 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: PotionCloudFour Save0.PotionCloudFour0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion23 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Triggered Save0.CutSceneTrigger2 None
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:##############################################
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:SceneStarted
Localization: No localization: Cutscenes\FGM_DONKEY_ESCAPEHINT1.CutScene.line_0 (int)
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:PlayerController is controlling:Save0.Donkey0
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Starting Scripts
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Loading Sequence:FGM_DONKEY_ESCAPEHINT1.Sequence_0
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Loading Sequence:FGM_DONKEY_ESCAPEHINT1.Sequence_1
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Loading Sequence:FGM_DONKEY_ESCAPEHINT1.Sequence_2
Localization: No localization: Cutscenes\FGM_DONKEY_ESCAPEHINT1.Sequence_3.line_0 (int)
CutLog: [FGM_DONKEY_ESCAPEHINT1.]:Loading ScriptedSequence:FGM_DONKEY_ESCAPEHINT1.Sequence_0
CutLog: [FGM_DONKEY_ESCAPEHINT1.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\FGM_DONKEY_ESCAPEHINT1.Sequence_0.line_3 (int)
CutLog: [FGM_DONKEY_ESCAPEHINT1.]:Loading ScriptedSequence:FGM_DONKEY_ESCAPEHINT1.Sequence_1
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\FGM_DONKEY_ESCAPEHINT1.Sequence_1.line_9 (int)
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII5
CutLog: [FGM_DONKEY_ESCAPEHINT1.]:Loading ScriptedSequence:FGM_DONKEY_ESCAPEHINT1.Sequence_2
CutLog: [FGM_DONKEY_ESCAPEHINT1.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\FGM_DONKEY_ESCAPEHINT1.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII6 Start() Donkey0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII6 Start() Donkey0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [FGM_DONKEY_ESCAPEHINT1.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.DonkeyController0  New:KWCutControllerII6
ScriptLog: KWCutScene4 setting bInCutscene to true
CutLog: [FGM_DONKEY_ESCAPEHINT1.MAIN]:[0]Cue  _CAMERA_0
CutLog: [FGM_DONKEY_ESCAPEHINT1.MAIN]:[1]Cue  _DONKEY_1
CutLog: [FGM_DONKEY_ESCAPEHINT1.MAIN]:[2]Cue  _CAMERA_2
CutLog: [FGM_DONKEY_ESCAPEHINT1.MAIN]:Ending Script.
CutLog: [FGM_DONKEY_ESCAPEHINT1.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII4
ScriptWarning: KWCutControllerII Save0.KWCutControllerII4 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [FGM_DONKEY_ESCAPEHINT1.MAIN]:Finished
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Save0.KWCutControllerII5 Scripting
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:[1]TargetFlyTo EscapeHint1_Target1
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:[2]FlyTo EscapeHint1_Cam1
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:[3]FlyTo EscapeHint1_Cam2
CutLog: [FGM_DONKEY_ESCAPEHINT1.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [FGM_DONKEY_ESCAPEHINT1.DONKEY]:[1]WaitforCue  CutEnd
ScriptWarning: ConveyorPotion Save0.ConveyorPotion24 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion24 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion24 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion24 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion24 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion24 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:ForcingFinish on: Save0.KWCutControllerII4
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:ForcingFinish on: Save0.KWCutControllerII5
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:ForcingFinish on: Save0.KWCutControllerII6
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:[4]Trigger GasDoor
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:[5]Sleep  2.00
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:[6]Cue  CutEnd
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:[7]WaitforCue  _CAMERA_2
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:[8]WaitforCue  CutEnd
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:Ending Script.
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII5
CutLog: [FGM_DONKEY_ESCAPEHINT1.CAMERA]:Finished
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [FGM_DONKEY_ESCAPEHINT1.DONKEY]:Ending Script.
CutLog: [FGM_DONKEY_ESCAPEHINT1.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.DonkeyController0  CutController:KWCutControllerII6
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Donkey0 TimeToTrans=0.00
CutLog: [FGM_DONKEY_ESCAPEHINT1.DONKEY]:Finished
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Save0.KWCutControllerII6 Finished
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:SceneEnded
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:##############################################
ScriptLog: KWCutScene4 setting bInCutscen to false
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:Sending 0 OnExit commands.
CutLog: [FGM_DONKEY_ESCAPEHINT1.CutScene]:PlayerController is controlling:Save0.Donkey0
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Donkey0
ScriptWarning: ElfProjectile Save0.ElfProjectile2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ElfCombatController Save0.ElfCombatController4 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: Can't find mouth bone for ElfHazMat13
ScriptWarning: KWMover Save0.KWMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: Donkey Save0.Donkey0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: Can't find mouth bone for ElfHazMat6
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: Can't find mouth bone for ElfHazMat6
ScriptWarning: ConveyorPotion Save0.ConveyorPotion25 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion25 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion25 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion25 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: Can't find mouth bone for ElfHazMat13
ScriptWarning: ConveyorPotion Save0.ConveyorPotion25 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
Log: Can't find mouth bone for ElfHazMat2
Log: PlayAnim: Sequence 'surprised' not found for mesh 'hazmatelf'
ScriptWarning: ConveyorPotion Save0.ConveyorPotion26 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion26 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion26 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion26 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion26 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion26 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
Log: Can't find mouth bone for ElfHazMat8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: ConveyorPotion Save0.ConveyorPotion27 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion27 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion27 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion27 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion27 playanim with no mesh!
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: ConveyorPotion Save0.ConveyorPotion27 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
Log: Can't find mouth bone for ElfHazMat12
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: Can't find mouth bone for ElfHazMat9
Log: PlayAnim: Sequence 'surprised' not found for mesh 'hazmatelf'
Log: Can't find mouth bone for ElfHazMat9
Localization: No localization: BumpSet.DNK_HurtElfDonkey.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_HurtElfDonkey.line7?> (int)
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: Can't find mouth bone for ElfHazMat8
Log: PlayAnim: Sequence 'surprised' not found for mesh 'hazmatelf'
ScriptWarning: Donkey Save0.Donkey0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: ElfCombatController Save0.ElfCombatController3 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion28 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion28 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion28 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion28 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion28 playanim with no mesh!
Log: Can't find mouth bone for ElfHazMat12
ScriptLog: Hit enemy using 1 bone.................Save0.ElfHazMat12
ScriptWarning: ConveyorPotion Save0.ConveyorPotion28 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion29 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion29 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion29 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion29 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptLog: Hit enemy using 1 bone.................Save0.ElfHazMat12
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ElfCombatController Save0.ElfCombatController8 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: Can't find mouth bone for ElfHazMat12
Log: Can't find mouth bone for ElfHazMat6
ScriptWarning: ConveyorPotion Save0.ConveyorPotion29 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptWarning: ConveyorPotion Save0.ConveyorPotion30 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion30 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion30 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion30 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Localization: No localization: BumpSet.ELF_ElfHurt.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.ELF_ElfHurt.line6?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: Can't find mouth bone for ElfHazMat2
ScriptWarning: ElfCombatController Save0.ElfCombatController5 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: Can't find mouth bone for ElfHazMat6
ScriptWarning: ConveyorPotion Save0.ConveyorPotion30 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ElfHazMat Save0.ElfHazMat8 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ElfCombatController Save0.ElfCombatController6 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Localization: No localization: BumpSet.DNK_DonkeyCoin.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyCoin.line6?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: ElfHazMat Save0.ElfHazMat9 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ElfCombatController Save0.ElfCombatController3 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: Donkey Save0.Donkey0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: ElfHazMat Save0.ElfHazMat12 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ElfCombatController Save0.ElfCombatController8 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion31 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion31 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion31 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion31 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: ConveyorPotion31 playanim with no mesh!
ScriptWarning: ElfHazMat Save0.ElfHazMat2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ElfCombatController Save0.ElfCombatController9 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: ElfHazMat Save0.ElfHazMat6 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ElfCombatController Save0.ElfCombatController5 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion31 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptWarning: ConveyorPotion Save0.ConveyorPotion32 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion32 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion32 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion32 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion32 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion33 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion33 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion33 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion33 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: Donkey Save0.Donkey0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: Can't find mouth bone for ElfHazMat13
ScriptLog: Hit enemy using 1 bone.................Save0.ElfHazMat13
ScriptWarning: ElfCombatController Save0.ElfCombatController7 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: Can't find mouth bone for ElfHazMat13
ScriptWarning: ConveyorPotion Save0.ConveyorPotion33 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion34 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion34 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion34 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion34 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion34 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion34 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion35 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion35 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion35 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion35 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion35 playanim with no mesh!
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion35 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ElfHazMat Save0.ElfHazMat13 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ElfCombatController Save0.ElfCombatController7 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion36 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion36 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion36 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion36 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion36 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion36 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion37 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion37 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion37 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion37 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion37 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion38 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion38 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion38 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion38 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion38 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion38 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion39 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion39 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion39 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion39 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion39 playanim with no mesh!
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion39 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion40 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion40 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion40 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion40 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: ConveyorPotion40 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion40 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion41 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion41 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion41 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion41 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion41 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion41 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion42 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion42 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion42 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion42 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion42 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion42 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion43 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion43 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion43 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion43 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: ConveyorPotion43 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion44 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion44 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion44 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion44 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion44 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion44 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion43 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion45 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion45 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion45 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion45 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion45 playanim with no mesh!
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion45 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion46 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion46 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion46 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion46 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion46 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SHPickup Save0.SHPickup0 (Function Engine.Pickup.SpawnCopy:0048) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion47 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion47 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion47 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion47 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion47 playanim with no mesh!
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion47 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion48 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion48 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion48 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion48 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion48 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion48 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: Save0.Donkey0 TakeFallingDamage = 38.37
ScriptLog: Save0.Donkey0 TakeFallingDamage = 38.45
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion49 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion49 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion49 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion49 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion49 playanim with no mesh!
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion49 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion50 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion50 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion50 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion50 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion50 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion51 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion51 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion51 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion51 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion51 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion51 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: savepoint touched Save0.Donkey0   True  Save0.Donkey0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:5_FGM_Donkey.unr :: image is storybookanimTX.5_FGM_Donkey
ScriptLog: iSaveSlotID  = 0
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager2 (Function KWGame.CommentaryManager.SayComment:04E8) Accessed None
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager2 (Function KWGame.CommentaryManager.SayComment:0587) Accessed None
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\5_FGM_Donkey.ogg
ScriptLog: truemusic ..\Music\..\Music\5_FGM_Donkey
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\5_FGM_Donkey
Log: 19040629898.1ms Unloading: Package Save0
Log: Save=101.480860
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not fou