Log: Log file open, 10/15/25 09:38:15
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2226
Init: Compiled: Dec 13 2004 13:54:50
Init: Command line: 
Init: Base directory: G:\Program Files\Activision\Shrek 2\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: VISTA
Init: User: SuN1Sh1nE
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3195.163800 MHz
Init: Memory total: Phys=2087980K Pagef=4029704K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Save Slot Path: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save
Init: D3D Device: Video memory on board: 497
Init: Check for disk space: Game requires MinFreeDiskSpace 60
Init: Check for disk space: GetDiskFreeSpaceEx returns 285209 MB on (null)
Init: Check for disk space: More than 60 Mb available.
Warning: ImportText: Bad termination in: (X=0.000000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: 	nv4_disp.dll/NVIDIA GeForce GTS 250
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTS 250
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=12
Init: D3D Device: wBuild=7061
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1557
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Finished Creating MeAssetDB (0 Assets).
Log: Adding MD5 Entry for 098358E14C811E46C3E73E8072396AF6 [fe950119d40608b7588d965be6b30d93]
Log: Adding MD5 Entry for DCDA3CFD4C1209724ACF24AB79526F74 [e2763cf74da2dd8813a9413453ce37dc]
Log: Adding MD5 Entry for 1DD97E284152285E77BE1D9C61754CEA [cd9b555792219a83c7c9eee731cd8b67]
Log: Adding MD5 Entry for D9FF71294CE4CF6E04D91C97A982669A [22df52179127c12f167c699cbe709c15]
Log: Adding MD5 Entry for 4AC2F2FF492EA6159F8FAEA314E15B7F [513c2056351207cbc88e1b6fd0d318a6]
Log: Adding MD5 Entry for 6E7CA5C64B73FDB9A7505897FE174D5F [db5281328678f7e318db54bf59bd9d17]
Warning:   ERROR: Could not open UnrealEd.u for reading!
Warning:  
Log: Adding MD5 Entry for 75CC0E66458C2840C02C94B150FA4D15 [68d898317065cb7530fc04c423e70ac1]
Log: Adding MD5 Entry for D797A9F3445CF7DB7BBD4C88199C7CE1 [28f7a0f12417c37f7d069ba38352511c]
Log: Adding MD5 Entry for 72E3E275424C253D4DF5EE9F2BAC1B5C [8e09e73268dcbb978e17cd1d1fbd737b]
Log: Adding MD5 Entry for 48B29098425809DA9E1FC993E91FBA5C [a9c2de6dee514a903d46975e32eaac08]
Log: Adding MD5 Entry for 40EE33E740E1082C4EB199ADDAD92D00 [21e25e6acbbe9f9ea7aa0893502eb178]
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Entry
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Bound to KWGame.dll
Log: Bound to GUI.dll
Log: GameState - no default game state specified
Log: Browse: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 24216->24215; refs: 257298
Log: Game class is 'ShGame'
Log: Level is Level SH2_Preamble.myLevel
Log: Bringing Level SH2_Preamble.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: Base Mutator is SH2_Preamble.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: DummyPlayer0 adding shadow:None
ScriptLog: Log open
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:SH2_Preamble.CutFactory1
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_RestoreBool:0007) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.PostLoadGame:02AC) Accessed None
Log: PC GUI System Initialized
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.rCameraRot:0015) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.vCameraStart:0010) Accessed None
ScriptLog: ShGame0 playerHeroActor: SH2_Preamble.DummyPlayer0's Controller is not a KWHeroController
ScriptLog: BaseCam0 InitTarget() Actor=DummyPlayer0 TimeToTrans=0.00
Log: KWHeroController0 got player WindowsViewport0
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:003F) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0047) Attempt to assign variable through None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0074) Accessed None
ScriptLog: ***Failed to find SmartStart from:
Init: Input system initialized for WindowsViewport0
ScriptLog: OnGameMaximize. ActivePage None
Log: WM_SETFOCUS
Log: WM_KILLFOCUS
Log: WM_SETFOCUS
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Log: OS doesn't support IME.
Init: Game engine initialized
Log: Startup time: 1.104250 seconds
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
Log: Precaching: SH2_Preamble.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.009 seconds
Log: Finished precaching textures in 0.004 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: MovieManager
ScriptWarning: BaseCamTarget SH2_Preamble.BaseCamTarget0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_SaveBool:0006) Accessed None
ScriptLog: KWGame.ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:SH2_Preamble
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00AD) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00B5) Attempt to assign variable through None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00EC) Accessed None
ScriptLog: PreClientTravel: PreviousLevelName:
Log: Server switch level: Book_FrontEnd.unr?GameState=GSTATE000
Log: Browse: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level SH2_Preamble.myLevel
Log: 19085273056.2ms Unloading: Package SH2_Preamble
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: Transient.Sound0
DevSound: Unregister sound: Transient.Sound1
DevSound: Unregister sound: Transient.Sound2
Log: Garbage: objects: 28523->28424; refs: 307786
Log: Game class is 'ShGame'
Log: Level is Level Book_FrontEnd.myLevel
Log: Bringing Level Book_FrontEnd.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_FrontEnd.Mutator2
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_FrontEnd.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame1 playerHeroActor: Book_FrontEnd.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam0 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController0 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore0 Book_FrontEnd.PersistentStore0
ScriptLog: ShCam0 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_FrontEnd.CutFactory0 Creating dynamic cutscene named:CUT_GAMEMENU->GAMEMENU
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Book_FrontEnd.LevelInfo0
Log: Static mesh batches: 144 vertex bytes, 12 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.010 seconds
Log: Finished precaching textures in 0.010 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_GameMenu
CutLog: [GAMEMENU.CutScene]:Triggered Book_FrontEnd.PlayerStart0 None
CutLog: [GAMEMENU.CutScene]:##############################################
CutLog: [GAMEMENU.CutScene]:SceneStarted
Localization: No localization: Cutscenes\GAMEMENU.CutScene.line_1 (int)
CutLog: [GAMEMENU.CutScene]:PlayerController is controlling:Book_FrontEnd.Shrek0
CutLog: [GAMEMENU.CutScene]:Starting Scripts
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_3
Localization: No localization: Cutscenes\GAMEMENU.Sequence_4.line_0 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\GAMEMENU.Sequence_0.line_8 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\GAMEMENU.Sequence_1.line_12 (int)
CutLog: [GAMEMENU.CAMERA]:Possessing pawn:Book_FrontEnd.ShCam0. Existing controller:None  New:KWCutControllerII1
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.SHMENUBOOK]:PawnTag: SHMENUBOOK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_2.line_14 (int)
CutLog: [GAMEMENU.SHMENUBOOK]:Possessing pawn:Book_FrontEnd.SHMenuBook0. Existing controller:None  New:KWCutControllerII2
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_3
CutLog: [GAMEMENU.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [GAMEMENU.SHREK]:Possessing pawn:Book_FrontEnd.Shrek0. Existing controller:Book_FrontEnd.ShrekController0  New:KWCutControllerII3
ScriptLog: KWCutScene0 setting bInCutscene to true
CutLog: [GAMEMENU.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [GAMEMENU.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [GAMEMENU.MAIN]:[2]Trigger LightMover1
CutLog: [GAMEMENU.MAIN]:[3]fadeIn 5.00
CutLog: [fadeIn 5.00]:Action Fade:  0 0 0 0 time:5.00 bFlash:False MoveType:3
CutLog: [GAMEMENU.MAIN]:[4]Cue  _CAMERA_0
CutLog: [GAMEMENU.MAIN]:[5]Cue  _SHMENUBOOK_1
CutLog: [GAMEMENU.MAIN]:[6]Cue  _SHREK_2
CutLog: [GAMEMENU.MAIN]:[7]Cue  _SHMENUBOOK_3
CutLog: [GAMEMENU.MAIN]:Ending Script.
CutLog: [GAMEMENU.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII0
ScriptWarning: KWCutControllerII Book_FrontEnd.KWCutControllerII0 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [GAMEMENU.MAIN]:Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII0 Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII1 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII2 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII3 Scripting
CutLog: [GAMEMENU.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [GAMEMENU.CAMERA]:[1]TargetFlyTo Menu_Target1
CutLog: [GAMEMENU.CAMERA]:[2]FlyTo Menu_Cam1
CutLog: [GAMEMENU.CAMERA]:[3]Sleep  2.00
CutLog: [GAMEMENU.SHMENUBOOK]:[0]WaitforCue  _SHMENUBOOK_1
CutLog: [GAMEMENU.SHMENUBOOK]:[1]WaitforCue  ReadyToOpenBook
CutLog: [GAMEMENU.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [GAMEMENU.SHREK]:[1]WaitforCue  CutEnd
CutLog: [GAMEMENU.CAMERA]:[4]TargetFlyTo Menu_Target2
CutLog: [GAMEMENU.CAMERA]:[5]FlyTo Menu_Cam2
CutLog: [GAMEMENU.CAMERA]:[6]Sleep  7.00
CutLog: [GAMEMENU.CAMERA]:[7]Cue  ReadyToOpenBook
CutLog: [GAMEMENU.CAMERA]:[8]TargetFlyTo Menu_Target3
CutLog: [GAMEMENU.CAMERA]:[9]FlyTo Menu_Cam3
CutLog: [GAMEMENU.SHMENUBOOK]:[2]PlaySound  soundeffects.page_turn
CutLog: [GAMEMENU.SHMENUBOOK]:[3]PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bookopen
CutLog: [GAMEMENU.SHMENUBOOK]:[4]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[5]PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim openedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[6]WaitforCue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[10]Cue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [GAMEMENU.SHMENUBOOK]:[7]PlaySound  soundeffects.page_turn2
CutLog: [GAMEMENU.SHMENUBOOK]:[8]PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turn
CutLog: [GAMEMENU.SHMENUBOOK]:[9]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[10]PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turnedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[11]unspecified action
CutLog: [unspecified action]:GotoMenu opening: SHGame.ShFEGUIPage
CutLog: [GAMEMENU.SHMENUBOOK]:[12]WaitforCue  _SHMENUBOOK_3
CutLog: [GAMEMENU.SHMENUBOOK]:[13]WaitforCue  CutEnd
Localization: No localization: SAPFont.All.SHMedInkFont (int)
Localization: No localization: SAPFont.All.SHMedInkFontSize (int)
Localization: No localization: SAPFont.All.FontNeuzeit14 (int)
Localization: No localization: SAPFont.All.FontNeuzeit14Size (int)
Localization: No localization: SAPFont.All.SHBigInkFont (int)
Localization: No localization: SAPFont.All.SHBigInkFontSize (int)
DevSound: Unregister sound: Transient.Sound3
ScriptLog: GUIController::CloseMenu -  Transient.ShFEGUIPage0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Book_FrontEnd.myLevel
Log: 19085290256.1ms Unloading: Package Book_FrontEnd
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font31
Warning: Missing Font Font Engine.Font.Font32
Warning: Missing Font Font Engine.Font.Font33
Warning: Missing Font Font Engine.Font.Font34
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 35235->35141; refs: 531014
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame4 Login found existing player/controller Save0.Steed2 Save0.ShrekController3
Log: ShrekController3 got player WindowsViewport0
ScriptLog: Shrek2 PrePersistentDataRestored(): PersistentStore4 Save0.PersistentStore4
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:EscapeCS GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:QuickCut1CS GameState:GSTATE000
ScriptLog: CutSceneTrigger8 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:Platforms_out GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:Platforms_switch_out GameState:GSTATE000
ScriptLog: CutSceneTrigger7 PostPersistentDataRestored(), tag:Platforms_2_out GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:QuickCut6CS GameState:GSTATE000
ScriptLog: CutSceneTrigger10 PostPersistentDataRestored(), tag:teleportShrek01 GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:teleportShrek01 GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger11 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam3 PostPersistentDataRestored():True False
ScriptLog: Shrek2 adding shadow:None
ScriptLog: Steed2 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\DonkeyPrison_FALOutlawTheme
ScriptLog: bonuslevelcoins == 0
ScriptLog: PIB0 adding shadow:None
ScriptLog: ShrekHuman0 adding shadow:None
ScriptLog: Bat0 adding shadow:None
ScriptLog: Bat11 adding shadow:None
ScriptLog: Bat2 adding shadow:None
ScriptLog: Bat12 adding shadow:None
ScriptLog: Bat13 adding shadow:None
ScriptLog: Bat6 adding shadow:None
ScriptLog: Bat4 adding shadow:None
ScriptLog: Bat9 adding shadow:None
ScriptLog: Bat10 adding shadow:None
ScriptLog: Bat8 adding shadow:None
ScriptLog: Bat5 adding shadow:None
ScriptLog: Rat2 adding shadow:None
ScriptLog: Rat3 adding shadow:None
ScriptLog: Rat1 adding shadow:None
ScriptLog: Rat0 adding shadow:None
ScriptLog: Bat3 adding shadow:None
ScriptLog: Bat7 adding shadow:None
ScriptLog: Bat14 adding shadow:None
ScriptLog: Bat15 adding shadow:None
ScriptLog: Bat1 adding shadow:None
ScriptLog: FatKnight0 adding shadow:None
ScriptLog: HalberdKnight0 adding shadow:None
ScriptLog: HalberdKnight1 adding shadow:None
ScriptLog: HalberdKnight2 adding shadow:None
ScriptLog: KnightMelee6 adding shadow:None
ScriptLog: KnightMelee7 adding shadow:None
ScriptLog: KnightMelee8 adding shadow:None
ScriptLog: KnightMelee9 adding shadow:None
ScriptLog: HalberdKnight3 adding shadow:None
ScriptLog: HalberdKnight4 adding shadow:None
ScriptLog: KnightMelee10 adding shadow:None
ScriptLog: KnightMelee11 adding shadow:None
ScriptLog: KnightMelee12 adding shadow:None
ScriptLog: KnightMelee16 adding shadow:None
ScriptLog: KnightMelee17 adding shadow:None
ScriptLog: KnightMelee18 adding shadow:None
ScriptLog: KnightMelee13 adding shadow:None
ScriptLog: KnightMelee14 adding shadow:None
ScriptLog: KnightMelee15 adding shadow:None
ScriptLog: HalberdKnight5 adding shadow:None
ScriptLog: HalberdKnight6 adding shadow:None
ScriptLog: SavePointFairy4 adding shadow:None
ScriptLog: SavePointFairy5 adding shadow:None
ScriptLog: SavePointFairy6 adding shadow:None
ScriptLog: SavePointFairy7 adding shadow:None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1032156 vertex bytes, 154458 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 20592 byte dynamic index buffer.
Log: Finished precaching geometry in 0.491 seconds
Log: Finished precaching textures in 0.174 seconds
ScriptLog: Save0.Steed2 TakeFallingDamage = 7.62
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.FontEurostile14 (int)
Localization: No localization: SAPFont.All.FontEurostile14Size (int)
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: Time to enter a bonus level
ScriptWarning: SHInGameWantedPoster Transient.SHInGameWantedPoster0 (Function ShGame.SHInGameWantedPoster.SetBonusVars:01BF) Accessed None
ScriptWarning: SHInGameWantedPoster Transient.SHInGameWantedPoster0 (Function ShGame.SHInGameWantedPoster.SetBonusVars:01C7) Attempt to assign variable through None
Localization: No localization: BumpSet.NAR_GoingToBonusLev.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.NAR_GoingToBonusLev.line3?> (int)
Log: narrator0 playanim with no mesh!
ScriptLog: GUIController::CloseMenu -  Transient.SHInGameWantedPoster0
ScriptLog: bonusLevelTransferTimer in IdleTimer
ScriptLog: SetSaveGameImage level is:7_Prison_Donkey.unr :: image is storybookanimTX.7_Prison_Donkey
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\DonkeyPrison_FALOutlawTheme.ogg
ScriptLog: truemusic ..\Music\..\Music\DonkeyPrison_FALOutlawTheme
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\DonkeyPrison_FALOutlawTheme
Log: 19085310953.4ms Unloading: Package Save0
Log: Save=287.896786
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.446 seconds
Log: Finished precaching textures in 0.134 seconds
ScriptLog: KWGame.ProcessServerTravel: Beanstalk_bonus_dawn.unr
ScriptLog: ProcessServerTravel: Beanstalk_bonus_dawn.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:7_Prison_Donkey
ScriptLog: PreClientTravel: PreviousLevelName:7_Prison_Donkey
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection5sh
Log: Exporting travelling actor of class ShGame.EnergyKegCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.Potion1Collection
Log: Exporting travelling actor of class ShGame.Potion6Collection
Log: Exporting travelling actor of class ShGame.Potion3Collection
Log: Exporting travelling actor of class ShGame.Potion4Collection
Log: Exporting travelling actor of class ShGame.Potion5Collection
Log: Exporting travelling actor of class ShGame.Potion7Collection
Log: Exporting travelling actor of class ShGame.Potion8Collection
Log: Exporting travelling actor of class ShGame.Potion9Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection3sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection4sh
Log: Exporting travelling actor of class ShGame.PotionHEACollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection10sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection6sh
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection7sh
Log: Server switch level: Beanstalk_bonus_dawn.unr?GameState=GSTATE000
Log: Browse: Beanstalk_bonus_dawn.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Save0.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Beanstalk_bonus_dawn.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
DevSound: Unregister sound: UI.Button
Log: 19085312406.7ms Unloading: Package PrisonDonkey
Log: 19085312406.8ms Unloading: Package PoisnAp_SM
Log: 19085312406.8ms Unloading: Package PoisnAp_Tex
Log: 19085312406.8ms Unloading: Package 8_Prison_PIB_SM
Log: 19085312406.8ms Unloading: Package swamp
Log: 19085312406.8ms Unloading: Package Prison_Movers_AR
DevSound: Unregister sound: Items.boing_web
DevSound: Unregister sound: Enviroment.bat_flap01
DevSound: Unregister sound: Enviroment.bat_flap02
DevSound: Unregister sound: Enviroment.bat_squeek01
DevSound: Unregister sound: Enviroment.bat_squeek02
DevSound: Unregister sound: Enviroment.bat_squeek03
DevSound: Unregister sound: PrisonDonkey.drips_in_tank_1
DevSound: Unregister sound: PrisonDonkey.drips_in_tank_2
DevSound: Unregister sound: PrisonDonkey.prisoner_cup
DevSound: Unregister sound: PrisonDonkey.prison_wind
DevSound: Unregister sound: AllDialog.pc_nar_bumpline_1729
Log: Garbage: objects: 36928->29925; refs: 337232
Log: Game class is 'ShGame'
Log: Level is Level Beanstalk_bonus_dawn.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Beanstalk_bonus_dawn.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Beanstalk_bonus_dawn.Mutator3
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Failed to load 'PlayerSounds': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'Sound PlayerSounds.FootstepWater1': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'GeneralImpacts': Can't find file for package 'GeneralImpacts'
Warning: Failed to load 'Sound GeneralImpacts.ImpactSplash2': Can't find file for package 'GeneralImpacts'
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Beanstalk_bonus_dawn.CutFactory0
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Donkey0 adding shadow:None
ScriptLog: PIB0 adding shadow:None
ScriptLog: ShrekHuman0 adding shadow:None
ScriptLog: Steed0 adding shadow:None
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame2 playerHeroActor: Beanstalk_bonus_dawn.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController1 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound4
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection5sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyKegCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion1Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion6Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion3Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion4Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion5Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion7Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion8Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion9Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection3sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection4sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.PotionHEACollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection10sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection6sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection7sh
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore1 Beanstalk_bonus_dawn.PersistentStore1
ScriptLog: ShCam1 PostPersistentDataRestored():True False
ScriptLog: ShCam1 InitTarget() Actor=Steed0 TimeToTrans=0.00
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Beanstalk_bonus_dawn.CutFactory0 Creating dynamic cutscene named:CUT_BEANSTALKBONUS_INTRO->BEANSTALKBONUS_INTRO
ScriptWarning: CoinBonusGame Beanstalk_bonus_dawn.CoinBonusGame0 (Function ShGame.CoinBonusGame.Timer:002D) Accessed None
ScriptLog: whichbonugame =0
ScriptWarning: CoinBonusGame Beanstalk_bonus_dawn.CoinBonusGame0 (Function ShGame.CoinBonusGame.Timer:004D) Accessed None
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Beanstalk_bonus_dawn.LevelInfo0
Log: Static mesh batches: 246852 vertex bytes, 42198 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 19392 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 92672 byte dynamic vertex buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 113092 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.047 seconds
Log: Finished precaching textures in 0.062 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_BeanStalkBonus_Intro
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Triggered Beanstalk_bonus_dawn.PlayerStart0 None
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:##############################################
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.CutScene.line_1 (int)
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:PlayerController is controlling:Beanstalk_bonus_dawn.Steed0
ScriptLog: LastPotionSelected set
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Starting Scripts
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Loading Sequence:BEANSTALKBONUS_INTRO.Sequence_0
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Loading Sequence:BEANSTALKBONUS_INTRO.Sequence_1
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Loading Sequence:BEANSTALKBONUS_INTRO.Sequence_2
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_3.line_0 (int)
CutLog: [BEANSTALKBONUS_INTRO.]:Loading ScriptedSequence:BEANSTALKBONUS_INTRO.Sequence_0
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_0.line_13 (int)
CutLog: [BEANSTALKBONUS_INTRO.]:Loading ScriptedSequence:BEANSTALKBONUS_INTRO.Sequence_1
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_1.line_13 (int)
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Possessing pawn:Beanstalk_bonus_dawn.ShCam1. Existing controller:None  New:KWCutControllerII5
CutLog: [BEANSTALKBONUS_INTRO.]:Loading ScriptedSequence:BEANSTALKBONUS_INTRO.Sequence_2
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:PawnTag: MAINPLAYER
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_2.line_12 (int)
ScriptLog: KWCutControllerII6 Start() Steed0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII6 Start() Steed0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Possessing pawn:Beanstalk_bonus_dawn.Steed0. Existing controller:Beanstalk_bonus_dawn.ShrekController1  New:KWCutControllerII6
ScriptLog: KWCutScene1 setting bInCutscene to true
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[0]Cue  _CAMERA_0
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[1]Cue  _MAINPLAYER_1
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[2]WaitforCue  CameraPanNow
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[1]TargetFlyTo Intro_Target1
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[2]FlyTo Intro_Cam1
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[3]WaitforCue  _CAMERA_2
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[0]WaitforCue  _MAINPLAYER_1
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[1]Teleport  Intro_PlayerLoc1
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[2]Face Intro_PlayerLoc2 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Intro_PlayerLoc2 rate=1.00 time=0.00 usingTime=True follow=False]:Beanstalk_bonus_dawn.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[3]Trigger OpenGate
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[4]Sleep  1.50
Log: Allocating 153984 byte dynamic vertex buffer.
Log: Allocating 158720 byte dynamic vertex buffer.
Log: Allocating 163072 byte dynamic vertex buffer.
Log: Allocating 167296 byte dynamic vertex buffer.
Log: Allocating 171648 byte dynamic vertex buffer.
Log: Allocating 175872 byte dynamic vertex buffer.
Log: Allocating 180096 byte dynamic vertex buffer.
Log: Allocating 184448 byte dynamic vertex buffer.
Log: Allocating 188672 byte dynamic vertex buffer.
Log: Allocating 192896 byte dynamic vertex buffer.
Log: Allocating 197248 byte dynamic vertex buffer.
Log: Allocating 201472 byte dynamic vertex buffer.
Log: Allocating 205696 byte dynamic vertex buffer.
Log: Allocating 210048 byte dynamic vertex buffer.
Log: Allocating 19692 byte dynamic index buffer.
Log: Allocating 214272 byte dynamic vertex buffer.
Log: Allocating 20088 byte dynamic index buffer.
Log: Allocating 218624 byte dynamic vertex buffer.
Log: Allocating 20496 byte dynamic index buffer.
Log: Allocating 222848 byte dynamic vertex buffer.
Log: Allocating 20892 byte dynamic index buffer.
Log: Allocating 227072 byte dynamic vertex buffer.
Log: Allocating 21288 byte dynamic index buffer.
Log: Allocating 231296 byte dynamic vertex buffer.
Log: Allocating 21684 byte dynamic index buffer.
Log: Allocating 235648 byte dynamic vertex buffer.
Log: Allocating 22092 byte dynamic index buffer.
Log: Allocating 239872 byte dynamic vertex buffer.
Log: Allocating 22488 byte dynamic index buffer.
Log: Allocating 244096 byte dynamic vertex buffer.
Log: Allocating 22884 byte dynamic index buffer.
Log: Allocating 248448 byte dynamic vertex buffer.
Log: Allocating 23292 byte dynamic index buffer.
Log: Allocating 252672 byte dynamic vertex buffer.
Log: Allocating 23688 byte dynamic index buffer.
Log: Allocating 256000 byte dynamic vertex buffer.
Log: Allocating 24000 byte dynamic index buffer.
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[5]Cue  CameraPanNow
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[6]WalkTo Intro_PlayerLoc2  MoveTarget=Intro_PlayerLoc2
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[3]Cue  _CAMERA_2
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[4]Say  PC_NAR_BUMPLINE_2464
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[5]WaitForSay 
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[4]Sleep  1.00
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[5]TargetFlyTo Intro_Target2
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[6]FlyTo Intro_Cam2
ScriptLog: KWCutControllerII6 Moving in State:CutKeyPointMark2 Beanstalk_bonus_dawn.CutKeyPointMark2
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[7]WalkTo Intro_PlayerLoc3  MoveTarget=Intro_PlayerLoc3
ScriptLog: KWCutControllerII6 Moving in State:CutKeyPointMark1 Beanstalk_bonus_dawn.CutKeyPointMark1
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[8]TurnTo  Intro_Target2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Intro_Target2 rate=1.00 time=0.00 usingTime=False follow=False]:Beanstalk_bonus_dawn.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[9]Trigger OpenGate
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[10]WaitforCue  _MAINPLAYER_5
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[7]WaitforCue  _CAMERA_3
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[6]Cue  _CAMERA_3
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[7]WaitforCue  GoHomeDone
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[8]GoHome: ActorTag=MainPlayer time=1.00 bNoBlock=False
CutLog: [GoHome: ActorTag=MainPlayer time=1.00 bNoBlock=False]:GoHome is going to Actor: Beanstalk_bonus_dawn.Steed0 with tag: MainPlayer myController: Beanstalk_bonus_dawn.KWCutControllerII5
ScriptLog: ShCam1 InitTarget() Actor=Steed0 TimeToTrans=1.00
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[9]Sleep  1.00
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[10]Cue  GoHomeDone
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[11]WaitforCue  _CAMERA_4
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[8]Cue  CutEnd
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[9]Trigger DoorBlocker
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[10]PlayMusic Beanstalk_Coin
CutLog: [PlayMusic Beanstalk_Coin]:PlayMusic: Beanstalk_Coin 0.00
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[11]Cue  _CAMERA_4
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[12]Cue  _MAINPLAYER_5
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:Ending Script.
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII4
ScriptWarning: KWCutControllerII Beanstalk_bonus_dawn.KWCutControllerII4 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII4 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII5 Scripting
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII6 Scripting
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[12]WaitforCue  CutEnd
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Ending Script.
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Unpossessing pawn:Beanstalk_bonus_dawn.ShCam1. Pending controller:None  CutController:KWCutControllerII5
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII4 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII5 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII6 Scripting
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[11]WaitforCue  CutEnd
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Ending Script.
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Unpossessing pawn:Beanstalk_bonus_dawn.Steed0. Pending controller:Beanstalk_bonus_dawn.ShrekController1  CutController:KWCutControllerII6
ScriptLog: Beanstalk_bonus_dawn.SHCutTextController3 EndCutScene Hold
ScriptLog: ShCam1 InitTarget() Actor=Steed0 TimeToTrans=0.00
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII4 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII5 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII6 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:SceneEnded
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:##############################################
ScriptLog: KWCutScene1 setting bInCutscen to false
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Sending 0 OnExit commands.
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:PlayerController is controlling:Beanstalk_bonus_dawn.Steed0
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 51.34
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 50.76
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 53.60
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 55.34
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 77.88
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 109.82
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Localization: No localization: BumpSet.DNK_DonkeyCoin.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyCoin.line6?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 37.89
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 58.66
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: ShCommentaryManager Beanstalk_bonus_dawn.ShCommentaryManager2 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 57.70
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 30.63
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 102.15
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 89.52
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 0.55
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 0.70
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 118.97
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 119.82
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 1.30
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 85.76
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 122.37
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 25.02
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 7.59
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 69.35
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 54.30
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 13.89
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 0.00
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 40.38
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 34.60
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 0.00
ScriptLog: Beanstalk_bonus_dawn.Steed0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: LevelBonusEnteredFrom = 7_Prison_Donkey.unr
ScriptLog:  slot ID =0ini entry = 0
DevSound: Unregister sound: Transient.Sound5
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Beanstalk_bonus_dawn.myLevel
Log: 19085400194.5ms Unloading: Package Beanstalk_bonus_dawn
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font13
Warning: Missing Font Font Engine.Font.Font14
Warning: Missing Font Font Engine.Font.Font15
Warning: Missing Font Font Engine.Font.Font16
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_nar_bumpline_2464
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2140
Log: Garbage: objects: 36731->36543; refs: 564519
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame4 Login found existing player/controller Save0.Steed2 Save0.ShrekController3
Log: ShrekController3 got player WindowsViewport0
ScriptLog: Shrek2 PrePersistentDataRestored(): PersistentStore4 Save0.PersistentStore4
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:EscapeCS GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:QuickCut1CS GameState:GSTATE000
ScriptLog: CutSceneTrigger8 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:Platforms_out GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:Platforms_switch_out GameState:GSTATE000
ScriptLog: CutSceneTrigger7 PostPersistentDataRestored(), tag:Platforms_2_out GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:QuickCut6CS GameState:GSTATE000
ScriptLog: CutSceneTrigger10 PostPersistentDataRestored(), tag:teleportShrek01 GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:teleportShrek01 GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger11 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam3 PostPersistentDataRestored():True False
ScriptLog: Shrek2 adding shadow:None
ScriptLog: Steed2 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\..\Music\DonkeyPrison_FALOutlawTheme
ScriptLog: bonuslevelcoins == 429
ScriptLog: PIB0 adding shadow:None
ScriptLog: ShrekHuman0 adding shadow:None
ScriptLog: Bat0 adding shadow:None
ScriptLog: Bat11 adding shadow:None
ScriptLog: Bat2 adding shadow:None
ScriptLog: Bat12 adding shadow:None
ScriptLog: Bat13 adding shadow:None
ScriptLog: Bat6 adding shadow:None
ScriptLog: Bat4 adding shadow:None
ScriptLog: Bat9 adding shadow:None
ScriptLog: Bat10 adding shadow:None
ScriptLog: Bat8 adding shadow:None
ScriptLog: Bat5 adding shadow:None
ScriptLog: Rat2 adding shadow:None
ScriptLog: Rat3 adding shadow:None
ScriptLog: Rat1 adding shadow:None
ScriptLog: Rat0 adding shadow:None
ScriptLog: Bat3 adding shadow:None
ScriptLog: Bat7 adding shadow:None
ScriptLog: Bat14 adding shadow:None
ScriptLog: Bat15 adding shadow:None
ScriptLog: Bat1 adding shadow:None
ScriptLog: FatKnight0 adding shadow:None
ScriptLog: HalberdKnight0 adding shadow:None
ScriptLog: HalberdKnight1 adding shadow:None
ScriptLog: HalberdKnight2 adding shadow:None
ScriptLog: KnightMelee6 adding shadow:None
ScriptLog: KnightMelee7 adding shadow:None
ScriptLog: KnightMelee8 adding shadow:None
ScriptLog: KnightMelee9 adding shadow:None
ScriptLog: HalberdKnight3 adding shadow:None
ScriptLog: HalberdKnight4 adding shadow:None
ScriptLog: KnightMelee10 adding shadow:None
ScriptLog: KnightMelee11 adding shadow:None
ScriptLog: KnightMelee12 adding shadow:None
ScriptLog: KnightMelee16 adding shadow:None
ScriptLog: KnightMelee17 adding shadow:None
ScriptLog: KnightMelee18 adding shadow:None
ScriptLog: KnightMelee13 adding shadow:None
ScriptLog: KnightMelee14 adding shadow:None
ScriptLog: KnightMelee15 adding shadow:None
ScriptLog: HalberdKnight5 adding shadow:None
ScriptLog: HalberdKnight6 adding shadow:None
ScriptLog: SavePointFairy5 adding shadow:None
ScriptLog: SavePointFairy6 adding shadow:None
ScriptLog: SavePointFairy7 adding shadow:None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptWarning: FacialAnimManager Save0.FacialAnimManager0 (Function KWGame.FacialAnimManager.WaitingToDie.Timer:0006) Accessed None
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1032156 vertex bytes, 154458 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 20592 byte dynamic index buffer.
Log: Finished precaching geometry in 0.472 seconds
Log: Finished precaching textures in 0.151 seconds
ScriptLog: SetSaveGameImage level is:7_Prison_Donkey.unr :: image is storybookanimTX.7_Prison_Donkey
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\..\Music\DonkeyPrison_FALOutlawTheme.ogg
ScriptLog: truemusic ..\Music\..\Music\..\Music\DonkeyPrison_FALOutlawTheme
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\..\Music\DonkeyPrison_FALOutlawTheme
Log: 19085402410.3ms Unloading: Package Save0
Log: Save=290.101302
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.444 seconds
Log: Finished precaching textures in 0.132 seconds
ScriptLog: Save0.Steed2 TakeFallingDamage = 184.51
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 539.01
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 1.96
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for HalberdKnight0
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Triggered Save0.CutSceneTrigger8 None
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:##############################################
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT2.CutScene.line_0 (int)
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:PlayerController is controlling:Save0.Steed2
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Starting Scripts
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT2.Sequence_0
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT2.Sequence_1
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT2.Sequence_2
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT2.Sequence_3.line_0 (int)
CutLog: [PRISDONKEY_QUICKCUT2.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT2.Sequence_0
CutLog: [PRISDONKEY_QUICKCUT2.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT2.Sequence_0.line_8 (int)
CutLog: [PRISDONKEY_QUICKCUT2.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT2.Sequence_1
CutLog: [PRISDONKEY_QUICKCUT2.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT2.Sequence_1.line_6 (int)
CutLog: [PRISDONKEY_QUICKCUT2.CAMERA]:Possessing pawn:Save0.ShCam3. Existing controller:None  New:KWCutControllerII8
CutLog: [PRISDONKEY_QUICKCUT2.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT2.Sequence_2
CutLog: [PRISDONKEY_QUICKCUT2.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT2.Sequence_2.line_4 (int)
ScriptLog: KWCutControllerII9 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII9 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PRISDONKEY_QUICKCUT2.DONKEY]:Possessing pawn:Save0.Steed2. Existing controller:Save0.ShrekController3  New:KWCutControllerII9
ScriptLog: KWCutScene10 setting bInCutscene to true
CutLog: [PRISDONKEY_QUICKCUT2.MAIN]:[0]Cue  _CAMERA_0
CutLog: [PRISDONKEY_QUICKCUT2.MAIN]:[1]Cue  _DONKEY_1
CutLog: [PRISDONKEY_QUICKCUT2.MAIN]:[2]Say  PC_DNK_SNAPDRAGINTRO_4
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
CutLog: [PRISDONKEY_QUICKCUT2.MAIN]:[3]WaitForSay 
CutLog: [PRISDONKEY_QUICKCUT2.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [PRISDONKEY_QUICKCUT2.CAMERA]:[1]TargetFlyTo QuickCut2_Target1
CutLog: [PRISDONKEY_QUICKCUT2.CAMERA]:[2]FlyTo QuickCut2_Cam1
CutLog: [PRISDONKEY_QUICKCUT2.CAMERA]:[3]FlyTo QuickCut2_Cam2
CutLog: [PRISDONKEY_QUICKCUT2.CAMERA]:[4]WaitforCue  _CAMERA_3
CutLog: [PRISDONKEY_QUICKCUT2.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [PRISDONKEY_QUICKCUT2.DONKEY]:[1]TurnTo  QuickCut2_Target1 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  QuickCut2_Target1 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [PRISDONKEY_QUICKCUT2.DONKEY]:[2]WaitforCue  _DONKEY_2
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:ForcingFinish on: Save0.KWCutControllerII7
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:ForcingFinish on: Save0.KWCutControllerII8
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:ForcingFinish on: Save0.KWCutControllerII9
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [PRISDONKEY_QUICKCUT2.MAIN]:[4]Sleep  0.50
CutLog: [PRISDONKEY_QUICKCUT2.MAIN]:[5]Cue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT2.MAIN]:[6]Cue  _DONKEY_2
CutLog: [PRISDONKEY_QUICKCUT2.MAIN]:[7]Cue  _CAMERA_3
CutLog: [PRISDONKEY_QUICKCUT2.MAIN]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT2.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII7
ScriptWarning: KWCutControllerII Save0.KWCutControllerII7 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISDONKEY_QUICKCUT2.MAIN]:Finished
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Save0.KWCutControllerII8 Scripting
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Save0.KWCutControllerII9 Scripting
CutLog: [PRISDONKEY_QUICKCUT2.CAMERA]:[5]WaitforCue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT2.CAMERA]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT2.CAMERA]:Unpossessing pawn:Save0.ShCam3. Pending controller:None  CutController:KWCutControllerII8
CutLog: [PRISDONKEY_QUICKCUT2.CAMERA]:Finished
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Save0.KWCutControllerII9 Scripting
CutLog: [PRISDONKEY_QUICKCUT2.DONKEY]:[3]WaitforCue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT2.DONKEY]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT2.DONKEY]:Unpossessing pawn:Save0.Steed2. Pending controller:Save0.ShrekController3  CutController:KWCutControllerII9
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam3 InitTarget() Actor=Steed2 TimeToTrans=0.00
CutLog: [PRISDONKEY_QUICKCUT2.DONKEY]:Finished
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:SceneEnded
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:##############################################
ScriptLog: KWCutScene10 setting bInCutscen to false
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:Sending 0 OnExit commands.
CutLog: [PRISDONKEY_QUICKCUT2.CutScene]:PlayerController is controlling:Save0.Steed2
Log: Can't find mouth bone for HalberdKnight2
Log: Can't find mouth bone for HalberdKnight0
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: BreakableCrate Save0.BreakableCrate15 (Function Engine.Pawn.BaseChange:0033) Accessed None
Localization: No localization: BumpSet.DNK_DonkeyCoin.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyCoin.line6?> (int)
ScriptWarning: BreakableCrate Save0.BreakableCrate13 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate14 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: Can't find mouth bone for HalberdKnight2
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate42 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: BreakableCrate Save0.BreakableCrate43 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: Can't find mouth bone for HalberdKnight0
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: Can't find mouth bone for HalberdKnight2
Log: Can't find mouth bone for HalberdKnight1
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Knight'
ScriptLog: Hit enemy using 1 bone.................Save0.HalberdKnight0
Log: Can't find mouth bone for HalberdKnight0
ScriptLog: Hit enemy using 1 bone.................Save0.HalberdKnight0
Localization: No localization: BumpSet.DNK_SteedHit.line14 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_SteedHit.line14?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for HalberdKnight1
ScriptLog: Hit enemy using 1 bone.................Save0.HalberdKnight0
ScriptWarning: HalberdKnightCombatController Save0.HalberdKnightCombatController0 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: Can't find mouth bone for HalberdKnight2
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptWarning: HalberdKnight Save0.HalberdKnight0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: HalberdKnightCombatController Save0.HalberdKnightCombatController0 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: Save0.Steed2 TakeFallingDamage = 2.16
Log: Can't find mouth bone for HalberdKnight2
Log: Can't find mouth bone for HalberdKnight2
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for HalberdKnight2
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for HalberdKnight1
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 127.03
Log: Can't find mouth bone for HalberdKnight1
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.34
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for HalberdKnight1
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptLog: Hit enemy using 2 bones.................Save0.Steed2
Localization: No localization: BumpSet.DNK_SteedHurt.line15 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_SteedHurt.line15?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: Can't find mouth bone for HalberdKnight2
Log: Can't find mouth bone for HalberdKnight1
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Hit enemy using 1 bone.................Save0.HalberdKnight1
ScriptLog: Hit enemy using 1 bone.................Save0.HalberdKnight1
Log: Can't find mouth bone for HalberdKnight1
Log: Can't find mouth bone for HalberdKnight2
ScriptLog: Hit enemy using 1 bone.................Save0.HalberdKnight1
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: HalberdKnightCombatController Save0.HalberdKnightCombatController5 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableBarrel6
ScriptWarning: BreakableBarrel Save0.BreakableBarrel6 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableCrate10
ScriptWarning: HalberdKnight Save0.HalberdKnight1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: HalberdKnightCombatController Save0.HalberdKnightCombatController5 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: BreakableCrate Save0.BreakableCrate10 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableBarrel2
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: BreakableBarrel Save0.BreakableBarrel2 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger4 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Triggered Save0.CutSceneTrigger4 None
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:##############################################
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT3.CutScene.line_0 (int)
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:PlayerController is controlling:Save0.Steed2
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Starting Scripts
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT3.Sequence_0
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT3.Sequence_1
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT3.Sequence_2
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT3.Sequence_3.line_0 (int)
CutLog: [PRISDONKEY_QUICKCUT3.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT3.Sequence_0
CutLog: [PRISDONKEY_QUICKCUT3.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT3.Sequence_0.line_4 (int)
CutLog: [PRISDONKEY_QUICKCUT3.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT3.Sequence_1
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT3.Sequence_1.line_10 (int)
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:Possessing pawn:Save0.ShCam3. Existing controller:None  New:KWCutControllerII11
CutLog: [PRISDONKEY_QUICKCUT3.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT3.Sequence_2
CutLog: [PRISDONKEY_QUICKCUT3.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT3.Sequence_2.line_4 (int)
ScriptLog: KWCutControllerII12 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII12 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PRISDONKEY_QUICKCUT3.DONKEY]:Possessing pawn:Save0.Steed2. Existing controller:Save0.ShrekController3  New:KWCutControllerII12
ScriptLog: KWCutScene11 setting bInCutscene to true
CutLog: [PRISDONKEY_QUICKCUT3.MAIN]:[0]Cue  _CAMERA_0
CutLog: [PRISDONKEY_QUICKCUT3.MAIN]:[1]Cue  _DONKEY_1
CutLog: [PRISDONKEY_QUICKCUT3.MAIN]:[2]Cue  _DONKEY_2
CutLog: [PRISDONKEY_QUICKCUT3.MAIN]:[3]Cue  _CAMERA_3
CutLog: [PRISDONKEY_QUICKCUT3.MAIN]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT3.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII10
ScriptWarning: KWCutControllerII Save0.KWCutControllerII10 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISDONKEY_QUICKCUT3.MAIN]:Finished
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Save0.KWCutControllerII11 Scripting
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Save0.KWCutControllerII12 Scripting
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:[1]TargetFlyTo QuickCut3_Target1
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:[2]FlyTo QuickCut3_Cam1
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:[3]Sleep  0.50
CutLog: [PRISDONKEY_QUICKCUT3.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [PRISDONKEY_QUICKCUT3.DONKEY]:[1]TurnTo  QuickCut3_Target2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  QuickCut3_Target2 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [PRISDONKEY_QUICKCUT3.DONKEY]:[2]WaitforCue  _DONKEY_2
CutLog: [PRISDONKEY_QUICKCUT3.DONKEY]:[3]WaitforCue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:[4]TargetFlyTo QuickCut3_Target2
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:[5]FlyTo QuickCut3_Cam2
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:ForcingFinish on: Save0.KWCutControllerII10
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:ForcingFinish on: Save0.KWCutControllerII11
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:ForcingFinish on: Save0.KWCutControllerII12
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:[6]Sleep  1.50
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:[7]Cue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:[8]WaitforCue  _CAMERA_3
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:[9]WaitforCue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:Unpossessing pawn:Save0.ShCam3. Pending controller:None  CutController:KWCutControllerII11
CutLog: [PRISDONKEY_QUICKCUT3.CAMERA]:Finished
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Save0.KWCutControllerII12 Scripting
CutLog: [PRISDONKEY_QUICKCUT3.DONKEY]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT3.DONKEY]:Unpossessing pawn:Save0.Steed2. Pending controller:Save0.ShrekController3  CutController:KWCutControllerII12
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam3 InitTarget() Actor=Steed2 TimeToTrans=0.00
CutLog: [PRISDONKEY_QUICKCUT3.DONKEY]:Finished
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:SceneEnded
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:##############################################
ScriptLog: KWCutScene11 setting bInCutscen to false
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:Sending 0 OnExit commands.
CutLog: [PRISDONKEY_QUICKCUT3.CutScene]:PlayerController is controlling:Save0.Steed2
ScriptWarning: KWMover Save0.KWMover2 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover3 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover4 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for HalberdKnight2
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Knight'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for HalberdKnight2
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for HalberdKnight2
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for HalberdKnight2
ScriptLog: Hit enemy using 1 bone.................Save0.HalberdKnight2
Log: Can't find mouth bone for HalberdKnight2
ScriptLog: Hit enemy using 1 bone.................Save0.HalberdKnight2
Log: Can't find mouth bone for HalberdKnight2
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Hit enemy using 1 bone.................Save0.HalberdKnight2
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: HalberdKnightCombatController Save0.HalberdKnightCombatController7 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptWarning: HalberdKnight Save0.HalberdKnight2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: HalberdKnightCombatController Save0.HalberdKnightCombatController7 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 289.20
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 119.76
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger5 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Triggered Save0.CutSceneTrigger5 None
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:##############################################
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT4.CutScene.line_0 (int)
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:PlayerController is controlling:Save0.Steed2
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Starting Scripts
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT4.Sequence_0
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT4.Sequence_1
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT4.Sequence_2
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT4.Sequence_3.line_0 (int)
CutLog: [PRISDONKEY_QUICKCUT4.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT4.Sequence_0
CutLog: [PRISDONKEY_QUICKCUT4.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT4.Sequence_0.line_4 (int)
CutLog: [PRISDONKEY_QUICKCUT4.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT4.Sequence_1
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT4.Sequence_1.line_10 (int)
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:Possessing pawn:Save0.ShCam3. Existing controller:None  New:KWCutControllerII14
CutLog: [PRISDONKEY_QUICKCUT4.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT4.Sequence_2
CutLog: [PRISDONKEY_QUICKCUT4.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT4.Sequence_2.line_4 (int)
ScriptLog: KWCutControllerII15 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII15 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PRISDONKEY_QUICKCUT4.DONKEY]:Possessing pawn:Save0.Steed2. Existing controller:Save0.ShrekController3  New:KWCutControllerII15
ScriptLog: KWCutScene12 setting bInCutscene to true
CutLog: [PRISDONKEY_QUICKCUT4.MAIN]:[0]Cue  _CAMERA_0
CutLog: [PRISDONKEY_QUICKCUT4.MAIN]:[1]Cue  _DONKEY_1
CutLog: [PRISDONKEY_QUICKCUT4.MAIN]:[2]Cue  _DONKEY_2
CutLog: [PRISDONKEY_QUICKCUT4.MAIN]:[3]Cue  _CAMERA_3
CutLog: [PRISDONKEY_QUICKCUT4.MAIN]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT4.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII13
ScriptWarning: KWCutControllerII Save0.KWCutControllerII13 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISDONKEY_QUICKCUT4.MAIN]:Finished
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Save0.KWCutControllerII14 Scripting
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Save0.KWCutControllerII15 Scripting
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:[1]TargetFlyTo QuickCut4_Target1
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:[2]FlyTo QuickCut4_Cam1
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:[3]Sleep  0.50
CutLog: [PRISDONKEY_QUICKCUT4.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [PRISDONKEY_QUICKCUT4.DONKEY]:[1]TurnTo  QuickCut4_Target2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  QuickCut4_Target2 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo2 rotationrate = 4096,40000,3072
CutLog: [PRISDONKEY_QUICKCUT4.DONKEY]:[2]WaitforCue  _DONKEY_2
CutLog: [PRISDONKEY_QUICKCUT4.DONKEY]:[3]WaitforCue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:[4]TargetFlyTo QuickCut4_Target2
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:[5]FlyTo QuickCut4_Cam2
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:[6]Sleep  1.50
ScriptWarning: KWMover Save0.KWMover21 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover12 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:ForcingFinish on: Save0.KWCutControllerII13
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:ForcingFinish on: Save0.KWCutControllerII14
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:ForcingFinish on: Save0.KWCutControllerII15
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:[7]Cue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:[8]WaitforCue  _CAMERA_3
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:[9]WaitforCue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:Unpossessing pawn:Save0.ShCam3. Pending controller:None  CutController:KWCutControllerII14
CutLog: [PRISDONKEY_QUICKCUT4.CAMERA]:Finished
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Save0.KWCutControllerII14 Finished
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Save0.KWCutControllerII15 Scripting
CutLog: [PRISDONKEY_QUICKCUT4.DONKEY]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT4.DONKEY]:Unpossessing pawn:Save0.Steed2. Pending controller:Save0.ShrekController3  CutController:KWCutControllerII15
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam3 InitTarget() Actor=Steed2 TimeToTrans=0.00
CutLog: [PRISDONKEY_QUICKCUT4.DONKEY]:Finished
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Save0.KWCutControllerII14 Finished
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:SceneEnded
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:##############################################
ScriptLog: KWCutScene12 setting bInCutscen to false
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:Sending 0 OnExit commands.
CutLog: [PRISDONKEY_QUICKCUT4.CutScene]:PlayerController is controlling:Save0.Steed2
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger7 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Triggered Save0.CutSceneTrigger7 None
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:##############################################
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT5.CutScene.line_0 (int)
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:PlayerController is controlling:Save0.Steed2
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Starting Scripts
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT5.Sequence_0
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT5.Sequence_1
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT5.Sequence_2
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT5.Sequence_3.line_0 (int)
CutLog: [PRISDONKEY_QUICKCUT5.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT5.Sequence_0
CutLog: [PRISDONKEY_QUICKCUT5.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT5.Sequence_0.line_4 (int)
CutLog: [PRISDONKEY_QUICKCUT5.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT5.Sequence_1
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT5.Sequence_1.line_10 (int)
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:Possessing pawn:Save0.ShCam3. Existing controller:None  New:KWCutControllerII17
CutLog: [PRISDONKEY_QUICKCUT5.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT5.Sequence_2
CutLog: [PRISDONKEY_QUICKCUT5.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT5.Sequence_2.line_4 (int)
ScriptLog: KWCutControllerII18 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII18 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PRISDONKEY_QUICKCUT5.DONKEY]:Possessing pawn:Save0.Steed2. Existing controller:Save0.ShrekController3  New:KWCutControllerII18
ScriptLog: KWCutScene13 setting bInCutscene to true
CutLog: [PRISDONKEY_QUICKCUT5.MAIN]:[0]Cue  _CAMERA_0
CutLog: [PRISDONKEY_QUICKCUT5.MAIN]:[1]Cue  _DONKEY_1
CutLog: [PRISDONKEY_QUICKCUT5.MAIN]:[2]Cue  _DONKEY_2
CutLog: [PRISDONKEY_QUICKCUT5.MAIN]:[3]Cue  _CAMERA_3
CutLog: [PRISDONKEY_QUICKCUT5.MAIN]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT5.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII16
ScriptWarning: KWCutControllerII Save0.KWCutControllerII16 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISDONKEY_QUICKCUT5.MAIN]:Finished
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Save0.KWCutControllerII17 Scripting
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Save0.KWCutControllerII18 Scripting
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:[1]TargetFlyTo QuickCut5_Target1
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:[2]FlyTo QuickCut5_Cam1
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:[3]Sleep  0.50
CutLog: [PRISDONKEY_QUICKCUT5.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [PRISDONKEY_QUICKCUT5.DONKEY]:[1]TurnTo  QuickCut5_Target2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  QuickCut5_Target2 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo3 rotationrate = 4096,40000,3072
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
CutLog: [PRISDONKEY_QUICKCUT5.DONKEY]:[2]WaitforCue  _DONKEY_2
CutLog: [PRISDONKEY_QUICKCUT5.DONKEY]:[3]WaitforCue  CutEnd
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:[4]TargetFlyTo QuickCut5_Target2
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:[5]FlyTo QuickCut5_Cam2
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:ForcingFinish on: Save0.KWCutControllerII16
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:ForcingFinish on: Save0.KWCutControllerII17
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:ForcingFinish on: Save0.KWCutControllerII18
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:[6]Sleep  1.50
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:[7]Cue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:[8]WaitforCue  _CAMERA_3
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:[9]WaitforCue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:Unpossessing pawn:Save0.ShCam3. Pending controller:None  CutController:KWCutControllerII17
CutLog: [PRISDONKEY_QUICKCUT5.CAMERA]:Finished
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Save0.KWCutControllerII17 Finished
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Save0.KWCutControllerII18 Scripting
CutLog: [PRISDONKEY_QUICKCUT5.DONKEY]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT5.DONKEY]:Unpossessing pawn:Save0.Steed2. Pending controller:Save0.ShrekController3  CutController:KWCutControllerII18
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam3 InitTarget() Actor=Steed2 TimeToTrans=0.00
CutLog: [PRISDONKEY_QUICKCUT5.DONKEY]:Finished
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Save0.KWCutControllerII17 Finished
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:SceneEnded
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:##############################################
ScriptLog: KWCutScene13 setting bInCutscen to false
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:Sending 0 OnExit commands.
CutLog: [PRISDONKEY_QUICKCUT5.CutScene]:PlayerController is controlling:Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: savepoint touched Save0.KWMover1   True  Save0.Steed2
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
ScriptWarning: KWMover Save0.KWMover16 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover17 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover25 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover8 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: Save0.Steed2 TakeFallingDamage = 15.72
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 30.15
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: BreakableLock Save0.BreakableLock2 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptLog: savepoint touched Save0.Steed2   True  Save0.Steed2
ScriptLog: savepoint HeroTouched
ScriptLog: Save0.Steed2 TakeFallingDamage = 2.32
ScriptLog: SetSaveGameImage level is:7_Prison_Donkey.unr :: image is storybookanimTX.7_Prison_Donkey
ScriptLog: iSaveSlotID  = 0
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager4 (Function KWGame.CommentaryManager.SayComment:04E8) Accessed None
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager4 (Function KWGame.CommentaryManager.SayComment:0587) Accessed None
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\..\Music\DonkeyPrison_FALOutlawTheme.ogg
ScriptLog: truemusic ..\Music\..\Music\..\Music\DonkeyPrison_FALOutlawTheme
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\..\Music\DonkeyPrison_FALOutlawTheme
Log: Save=281.939770
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.451 seconds
Log: Finished precaching textures in 0.139 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 7_Prison_Donkey.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Finished precaching geometry in 0.180 seconds
Log: Finished precaching textures in 0.141 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: Can't find mouth bone for KnightMelee6
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Knight'
ScriptWarning: Ratcontroller Save0.Ratcontroller3 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat0 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: Can't find mouth bone for KnightMelee6
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: Can't find mouth bone for KnightMelee7
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: Can't find mouth bone for KnightMelee6
ScriptWarning: Ratcontroller Save0.Ratcontroller0 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: BreakableLock Save0.BreakableLock3 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: BreakableCrate Save0.BreakableCrate25 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate24 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger2 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Triggered Save0.CutSceneTrigger2 None
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:##############################################
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT6.CutScene.line_0 (int)
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:PlayerController is controlling:Save0.Steed2
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Starting Scripts
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT6.Sequence_0
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT6.Sequence_1
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Loading Sequence:PRISDONKEY_QUICKCUT6.Sequence_2
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT6.Sequence_3.line_0 (int)
CutLog: [PRISDONKEY_QUICKCUT6.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT6.Sequence_0
CutLog: [PRISDONKEY_QUICKCUT6.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT6.Sequence_0.line_4 (int)
CutLog: [PRISDONKEY_QUICKCUT6.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT6.Sequence_1
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT6.Sequence_1.line_13 (int)
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:Possessing pawn:Save0.ShCam3. Existing controller:None  New:KWCutControllerII20
CutLog: [PRISDONKEY_QUICKCUT6.]:Loading ScriptedSequence:PRISDONKEY_QUICKCUT6.Sequence_2
CutLog: [PRISDONKEY_QUICKCUT6.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\PRISDONKEY_QUICKCUT6.Sequence_2.line_4 (int)
ScriptLog: KWCutControllerII21 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII21 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PRISDONKEY_QUICKCUT6.DONKEY]:Possessing pawn:Save0.Steed2. Existing controller:Save0.ShrekController3  New:KWCutControllerII21
ScriptLog: KWCutScene14 setting bInCutscene to true
CutLog: [PRISDONKEY_QUICKCUT6.MAIN]:[0]Cue  _CAMERA_0
CutLog: [PRISDONKEY_QUICKCUT6.MAIN]:[1]Cue  _DONKEY_1
CutLog: [PRISDONKEY_QUICKCUT6.MAIN]:[2]Cue  _DONKEY_2
CutLog: [PRISDONKEY_QUICKCUT6.MAIN]:[3]Cue  _CAMERA_3
CutLog: [PRISDONKEY_QUICKCUT6.MAIN]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT6.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII19
ScriptWarning: KWCutControllerII Save0.KWCutControllerII19 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISDONKEY_QUICKCUT6.MAIN]:Finished
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Save0.KWCutControllerII20 Scripting
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Save0.KWCutControllerII21 Scripting
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:[1]TargetFlyTo QuickCut6_Target1
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:[2]FlyTo QuickCut6_Cam1
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:[3]Sleep  0.50
CutLog: [PRISDONKEY_QUICKCUT6.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [PRISDONKEY_QUICKCUT6.DONKEY]:[1]TurnTo  QuickCut6_Target2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  QuickCut6_Target2 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo4 rotationrate = 4096,40000,3072
CutLog: [PRISDONKEY_QUICKCUT6.DONKEY]:[2]WaitforCue  _DONKEY_2
CutLog: [PRISDONKEY_QUICKCUT6.DONKEY]:[3]WaitforCue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:[4]TargetFlyTo QuickCut6_Target2
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:[5]FlyTo QuickCut6_Cam2
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:[6]Trigger SteedGrateDoor
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:[7]Sleep  1.00
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:ForcingFinish on: Save0.KWCutControllerII19
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:ForcingFinish on: Save0.KWCutControllerII20
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:ForcingFinish on: Save0.KWCutControllerII21
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:[8]TargetFlyTo QuickCut6_Target3
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:[9]FlyTo QuickCut6_Cam3
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:[10]Cue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:[11]WaitforCue  _CAMERA_3
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:[12]WaitforCue  CutEnd
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:Unpossessing pawn:Save0.ShCam3. Pending controller:None  CutController:KWCutControllerII20
CutLog: [PRISDONKEY_QUICKCUT6.CAMERA]:Finished
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Save0.KWCutControllerII21 Scripting
CutLog: [PRISDONKEY_QUICKCUT6.DONKEY]:Ending Script.
CutLog: [PRISDONKEY_QUICKCUT6.DONKEY]:Unpossessing pawn:Save0.Steed2. Pending controller:Save0.ShrekController3  CutController:KWCutControllerII21
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam3 InitTarget() Actor=Steed2 TimeToTrans=0.00
CutLog: [PRISDONKEY_QUICKCUT6.DONKEY]:Finished
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Save0.KWCutControllerII21 Finished
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:SceneEnded
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:##############################################
ScriptLog: KWCutScene14 setting bInCutscen to false
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:Sending 0 OnExit commands.
CutLog: [PRISDONKEY_QUICKCUT6.CutScene]:PlayerController is controlling:Save0.Steed2
ScriptLog: Save0.Steed2 TakeFallingDamage = 2.37
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: KWMover Save0.KWMover11 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: Save0.Steed2 TakeFallingDamage = 546.23
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'AI' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'E' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'O' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'U' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'L' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'FV' not found for mesh 'Prisoner'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
ScriptWarning: Batcontroller Save0.Batcontroller15 (Function ShGame.Batcontroller.PursueHero.EndState:0014) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 2.16
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableCrate3
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableCrate12
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: BreakableCrate Save0.BreakableCrate3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate12 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableCrate11
ScriptWarning: BreakableCrate Save0.BreakableCrate11 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Save0.Steed2 TakeFallingDamage = 1.97
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 269.45
ScriptLog: Save0.Steed2 TakeFallingDamage = 164.07
ScriptLog: Save0.Steed2 TakeFallingDamage = 43.09
ScriptLog: Save0.Steed2 TakeFallingDamage = 303.57
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: BreakableLock Save0.BreakableLock0 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: BreakableCrate Save0.BreakableCrate32 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate34 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate33 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 2.26
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 2.19
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:Triggered Save0.CutSceneTrigger10 None
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:##############################################
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISDONKEY_TELEPORTSHREK01.CutScene.line_0 (int)
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:PlayerController is controlling:Save0.Steed2
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:Starting Scripts
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:Loading Sequence:PRISDONKEY_TELEPORTSHREK01.Sequence_0
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:Loading Sequence:PRISDONKEY_TELEPORTSHREK01.Sequence_1
Localization: No localization: Cutscenes\PRISDONKEY_TELEPORTSHREK01.Sequence_2.line_0 (int)
CutLog: [PRISDONKEY_TELEPORTSHREK01.]:Loading ScriptedSequence:PRISDONKEY_TELEPORTSHREK01.Sequence_0
CutLog: [PRISDONKEY_TELEPORTSHREK01.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISDONKEY_TELEPORTSHREK01.Sequence_0.line_2 (int)
CutLog: [PRISDONKEY_TELEPORTSHREK01.]:Loading ScriptedSequence:PRISDONKEY_TELEPORTSHREK01.Sequence_1
CutLog: [PRISDONKEY_TELEPORTSHREK01.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\PRISDONKEY_TELEPORTSHREK01.Sequence_1.line_5 (int)
CutLog: [PRISDONKEY_TELEPORTSHREK01.SHREK]:Possessing pawn:Save0.ShrekHuman0. Existing controller:Save0.SHCompanionController4  New:KWCutControllerII23
ScriptLog: KWCutScene16 setting bInCutscene to true
CutLog: [PRISDONKEY_TELEPORTSHREK01.MAIN]:[0]Cue  _SHREK_0
CutLog: [PRISDONKEY_TELEPORTSHREK01.MAIN]:[1]Cue  _SHREK_1
CutLog: [PRISDONKEY_TELEPORTSHREK01.MAIN]:Ending Script.
CutLog: [PRISDONKEY_TELEPORTSHREK01.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII22
ScriptWarning: KWCutControllerII Save0.KWCutControllerII22 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISDONKEY_TELEPORTSHREK01.MAIN]:Finished
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:Save0.KWCutControllerII22 Finished
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:Save0.KWCutControllerII23 Scripting
CutLog: [PRISDONKEY_TELEPORTSHREK01.SHREK]:[0]WaitforCue  _SHREK_0
CutLog: [PRISDONKEY_TELEPORTSHREK01.SHREK]:[1]Teleport  PrisDonkey_teleptShrekLoc01
CutLog: [PRISDONKEY_TELEPORTSHREK01.SHREK]:[2]Cue  CutEnd
CutLog: [PRISDONKEY_TELEPORTSHREK01.SHREK]:[3]WaitforCue  _SHREK_1
CutLog: [PRISDONKEY_TELEPORTSHREK01.SHREK]:[4]WaitforCue  CutEnd
CutLog: [PRISDONKEY_TELEPORTSHREK01.SHREK]:Ending Script.
CutLog: [PRISDONKEY_TELEPORTSHREK01.SHREK]:Unpossessing pawn:Save0.ShrekHuman0. Pending controller:Save0.SHCompanionController4  CutController:KWCutControllerII23
CutLog: [PRISDONKEY_TELEPORTSHREK01.SHREK]:Finished
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:Save0.KWCutControllerII22 Finished
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:SceneEnded
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:##############################################
ScriptLog: KWCutScene16 setting bInCutscen to false
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:Sending 0 OnExit commands.
CutLog: [PRISDONKEY_TELEPORTSHREK01.CutScene]:PlayerController is controlling:Save0.Steed2
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Triggered Save0.CutSceneTrigger9 None
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:##############################################
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISDONKEY_DNKCSHREK.CutScene.line_0 (int)
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:PlayerController is controlling:Save0.Steed2
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Starting Scripts
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Loading Sequence:PRISDONKEY_DNKCSHREK.Sequence_0
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Loading Sequence:PRISDONKEY_DNKCSHREK.Sequence_1
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Loading Sequence:PRISDONKEY_DNKCSHREK.Sequence_2
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Loading Sequence:PRISDONKEY_DNKCSHREK.Sequence_3
Localization: No localization: Cutscenes\PRISDONKEY_DNKCSHREK.Sequence_4.line_0 (int)
CutLog: [PRISDONKEY_DNKCSHREK.]:Loading ScriptedSequence:PRISDONKEY_DNKCSHREK.Sequence_0
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISDONKEY_DNKCSHREK.Sequence_0.line_11 (int)
CutLog: [PRISDONKEY_DNKCSHREK.]:Loading ScriptedSequence:PRISDONKEY_DNKCSHREK.Sequence_1
CutLog: [PRISDONKEY_DNKCSHREK.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\PRISDONKEY_DNKCSHREK.Sequence_1.line_5 (int)
CutLog: [PRISDONKEY_DNKCSHREK.CAMERA]:Possessing pawn:Save0.ShCam3. Existing controller:None  New:KWCutControllerII25
CutLog: [PRISDONKEY_DNKCSHREK.]:Loading ScriptedSequence:PRISDONKEY_DNKCSHREK.Sequence_2
CutLog: [PRISDONKEY_DNKCSHREK.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\PRISDONKEY_DNKCSHREK.Sequence_2.line_6 (int)
CutLog: [PRISDONKEY_DNKCSHREK.SHREK]:Possessing pawn:Save0.ShrekHuman0. Existing controller:Save0.SHCompanionController4  New:KWCutControllerII26
CutLog: [PRISDONKEY_DNKCSHREK.]:Loading ScriptedSequence:PRISDONKEY_DNKCSHREK.Sequence_3
CutLog: [PRISDONKEY_DNKCSHREK.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\PRISDONKEY_DNKCSHREK.Sequence_3.line_3 (int)
ScriptLog: KWCutControllerII27 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII27 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PRISDONKEY_DNKCSHREK.DONKEY]:Possessing pawn:Save0.Steed2. Existing controller:Save0.ShrekController3  New:KWCutControllerII27
ScriptLog: KWCutScene17 setting bInCutscene to true
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:[0]Cue  _CAMERA_0
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:[1]Say  PC_DNK_PRISONDKYCSHK_2
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:[2]Cue  _SHREK_1
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:[3]WaitForSay 
CutLog: [PRISDONKEY_DNKCSHREK.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [PRISDONKEY_DNKCSHREK.CAMERA]:[1]TargetFlyTo PrisDonkey_DNKcShrekTarget01
CutLog: [PRISDONKEY_DNKCSHREK.CAMERA]:[2]FlyTo PrisDonkey_DNKcShrekCAM02
CutLog: [PRISDONKEY_DNKCSHREK.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [PRISDONKEY_DNKCSHREK.SHREK]:[1]LookAt ShrekcDonkeyTarget
CutLog: [PRISDONKEY_DNKCSHREK.SHREK]:[2]WaitforCue  _SHREK_2
CutLog: [PRISDONKEY_DNKCSHREK.DONKEY]:[0]WaitforCue  _DONKEY_4
ScriptLog: Save0.Steed2 TakeFallingDamage = 1.68
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:[4]Say  PC_SHK_PRISONDKYCSHK_4
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:[5]WaitForSay 
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:ForcingFinish on: Save0.KWCutControllerII24
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:ForcingFinish on: Save0.KWCutControllerII25
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:ForcingFinish on: Save0.KWCutControllerII26
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:ForcingFinish on: Save0.KWCutControllerII27
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:[6]Cue  _SHREK_2
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:[7]Cue  AllDone
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:[8]Cue  _SHREK_3
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:[9]Cue  _DONKEY_4
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:[10]Cue  _CAMERA_5
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:Ending Script.
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII24
ScriptWarning: KWCutControllerII Save0.KWCutControllerII24 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISDONKEY_DNKCSHREK.MAIN]:Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII24 Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII25 Scripting
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII26 Scripting
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII27 Scripting
CutLog: [PRISDONKEY_DNKCSHREK.CAMERA]:[3]WaitforCue  _CAMERA_5
CutLog: [PRISDONKEY_DNKCSHREK.CAMERA]:[4]WaitforCue  AllDone
CutLog: [PRISDONKEY_DNKCSHREK.CAMERA]:Ending Script.
CutLog: [PRISDONKEY_DNKCSHREK.CAMERA]:Unpossessing pawn:Save0.ShCam3. Pending controller:None  CutController:KWCutControllerII25
CutLog: [PRISDONKEY_DNKCSHREK.CAMERA]:Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII24 Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII25 Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII26 Scripting
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII27 Scripting
CutLog: [PRISDONKEY_DNKCSHREK.SHREK]:[3]FadeActor 0.00
CutLog: [FadeActor 0.00]:Action FadeActor starting: Actor =  Save0.ShrekHuman0 alpha = 0 R = 128 G = 128 B = 128 bDestroy = True fadetype:4
CutLog: [PRISDONKEY_DNKCSHREK.SHREK]:[4]WaitforCue  _SHREK_3
CutLog: [PRISDONKEY_DNKCSHREK.SHREK]:[5]WaitforCue  AllDone
CutLog: [PRISDONKEY_DNKCSHREK.SHREK]:Ending Script.
CutLog: [PRISDONKEY_DNKCSHREK.SHREK]:Unpossessing pawn:Save0.ShrekHuman0. Pending controller:Save0.SHCompanionController4  CutController:KWCutControllerII26
CutLog: [PRISDONKEY_DNKCSHREK.SHREK]:Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII24 Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII25 Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII27 Scripting
CutLog: [PRISDONKEY_DNKCSHREK.DONKEY]:[1]WaitforCue  AllDone
CutLog: [PRISDONKEY_DNKCSHREK.DONKEY]:[2]LookAt None
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.StoppingLooking.EndState:0006) Accessed None
CutLog: [PRISDONKEY_DNKCSHREK.DONKEY]:Ending Script.
CutLog: [PRISDONKEY_DNKCSHREK.DONKEY]:Unpossessing pawn:Save0.Steed2. Pending controller:Save0.ShrekController3  CutController:KWCutControllerII27
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam3 InitTarget() Actor=Steed2 TimeToTrans=0.00
CutLog: [PRISDONKEY_DNKCSHREK.DONKEY]:Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII24 Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII25 Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Save0.KWCutControllerII27 Finished
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:SceneEnded
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:##############################################
ScriptLog: KWCutScene17 setting bInCutscen to false
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:Sending 0 OnExit commands.
CutLog: [PRISDONKEY_DNKCSHREK.CutScene]:PlayerController is controlling:Save0.Steed2
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: Can't find mouth bone for KnightMelee8
ScriptLog: Save0.Steed2 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptWarning: KWMover Save0.KWMover24 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: Can't find mouth bone for KnightMelee8
Log: Can't find mouth bone for HalberdKnight3
ScriptLog: Hit enemy using 2 bones.................Save0.Steed2
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for HalberdKnight3
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 2.68
Log: Can't find mouth bone for HalberdKnight4
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Knight'
Log: Can't find mouth bone for KnightMelee9
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: BreakableCrate Save0.BreakableCrate40 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate38 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableCrate17
Log: Can't find mouth bone for KnightMelee9
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Knight'
ScriptWarning: BreakableCrate Save0.BreakableCrate39 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate17 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: TripleBars Save0.TripleBars1 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: BreakableCrate Save0.BreakableCrate18 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptWarning: BreakableCrate Save0.BreakableCrate16 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for KnightMelee9
ScriptLog: Save0.Steed2 TakeFallingDamage = 2.13
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for KnightMelee9
ScriptLog: Save0.Steed2 TakeFallingDamage = 2.06
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for KnightMelee9
ScriptLog: Save0.Steed2 TakeFallingDamage = 2.21
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for KnightMelee9
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Knight'
Log: Can't find mouth bone for HalberdKnight4
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for HalberdKnight4
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Hit enemy using 1 bone.................Save0.HalberdKnight4
ScriptLog: Hit enemy using 1 bone.................Save0.HalberdKnight4
Log: Can't find mouth bone for HalberdKnight4
ScriptLog: Hit enemy using 1 bone.................Save0.HalberdKnight4
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptWarning: HalberdKnight Save0.HalberdKnight4 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: HalberdKnightCombatController Save0.HalberdKnightCombatController10 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: savepoint touched Save0.Steed2   True  Save0.Steed2
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:7_Prison_Donkey.unr :: image is storybookanimTX.7_Prison_Donkey
ScriptLog: iSaveSlotID  = 0
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager4 (Function KWGame.CommentaryManager.SayComment:04E8) Accessed None
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager4 (Function KWGame.CommentaryManager.SayComment:0587) Accessed None
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\..\Music\DonkeyPrison_FALOutlawTheme.ogg
ScriptLog: truemusic ..\Music\..\Music\..\Music\DonkeyPrison_FALOutlawTheme
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\..\Music\DonkeyPrison_FALOutlawTheme
Log: Save=273.660486
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 19170 byte dynamic index buffer.
Log: Finished precaching geometry in 0.446 seconds
Log: Finished precaching textures in 0.135 seconds
Log: Can't find mouth bone for KnightMelee12
Log: Can't find mouth bone for KnightMelee11
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 7_Prison_Donkey.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls1
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls1
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls1
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Allocating 20208 byte dynamic index buffer.
Log: Finished precaching geometry in 0.146 seconds
Log: Finished precaching textures in 0.132 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls1
Log: Can't find mouth bone for KnightMelee12
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Localization: No localization: BumpSet.KNT_KnightFaint.line14 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.KNT_KnightFaint.line14?> (int)
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock3 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: Can't find mouth bone for KnightMelee18
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'punchtoidle' not found for mesh 'Steed'
ScriptWarning: KWMover Save0.KWMover15 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: Save0.Steed2 TakeFallingDamage = 225.45
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 63.38
ScriptLog: Save0.Steed2 TakeFallingDamage = 22.98
Localization: No localization: BumpSet.KNT_KnightTauntDon1.line12 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.KNT_KnightTauntDon1.line12?> (int)
Log: Can't find mouth bone for KnightMelee16
ScriptLog: Save0.Steed2 TakeFallingDamage = 27.64
ScriptLog: Save0.Steed2 TakeFallingDamage = 27.62
ScriptLog: Save0.Steed2 TakeFallingDamage = 27.89
ScriptLog: Save0.Steed2 TakeFallingDamage = 97.23
Log: Can't find mouth bone for KnightMelee16
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Knight'
Log: Can't find mouth bone for KnightMelee17
Log: Can't find mouth bone for KnightMelee17
Log: Can't find mouth bone for KnightMelee17
ScriptWarning: KnightCombatController Save0.KnightCombatController14 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: Can't find mouth bone for HalberdKnight5
ScriptWarning: KnightMelee Save0.KnightMelee17 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: KnightCombatController Save0.KnightCombatController14 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: Can't find mouth bone for HalberdKnight6
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 477.46
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Localization: No localization: BumpSet.DNK_DonkeyLowHealth.line10 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyLowHealth.line10?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
DevSound: Unregister sound: Transient.Sound6
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Save0.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font23
Warning: Missing Font Font Engine.Font.Font24
Warning: Missing Font Font Engine.Font.Font25
Warning: Missing Font Font Engine.Font.Font26
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: PrisonDonkey.cell_door
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1652
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_931
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2087
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_955
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_1119
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_493
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_653
Log: 19085847598.5ms Unloading: Package SH_Menu
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_933
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_392
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2793
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_929
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_958
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2075
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_945
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_952
DevSound: Unregister sound: AllDialog.pc_dnk_SnapDragIntro_4
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_957
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2113
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2099
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_501
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2795
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_502
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2789
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2137
DevSound: Unregister sound: AllDialog.pc_dnk_PrisonDKYcSHK_2
DevSound: Unregister sound: AllDialog.pc_shk_PrisonDKYcSHK_4
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_500
DevSound: Unregister sound: AllDialog.pc_psp_bumpline_2510
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2435
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2791
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1760
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1507
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2693
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_1122
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_920
Log: Garbage: objects: 37738->36272; refs: 554122
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame4 Login found existing player/controller Save0.Steed2 Save0.ShrekController3
Log: ShrekController3 got player WindowsViewport0
ScriptLog: Shrek2 PrePersistentDataRestored(): PersistentStore4 Save0.PersistentStore4
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:EscapeCS GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:QuickCut1CS GameState:GSTATE000
ScriptLog: CutSceneTrigger8 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:Platforms_out GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:Platforms_switch_out GameState:GSTATE000
ScriptLog: CutSceneTrigger7 PostPersistentDataRestored(), tag:Platforms_2_out GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:QuickCut6CS GameState:GSTATE000
ScriptLog: CutSceneTrigger10 PostPersistentDataRestored(), tag:teleportShrek01 GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:teleportShrek01 GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger11 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam3 PostPersistentDataRestored():True False
ScriptLog: Shrek2 adding shadow:None
ScriptLog: Steed2 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\..\Music\..\Music\DonkeyPrison_FALOutlawTheme
ScriptLog: bonuslevelcoins == 0
ScriptLog: PIB0 adding shadow:None
ScriptLog: Bat0 adding shadow:None
ScriptLog: Bat11 adding shadow:None
ScriptLog: Bat2 adding shadow:None
ScriptLog: Bat12 adding shadow:None
ScriptLog: Bat13 adding shadow:None
ScriptLog: Bat6 adding shadow:None
ScriptLog: Bat4 adding shadow:None
ScriptLog: Bat9 adding shadow:None
ScriptLog: Bat10 adding shadow:None
ScriptLog: Bat8 adding shadow:None
ScriptLog: Bat5 adding shadow:None
ScriptLog: Rat3 adding shadow:None
ScriptLog: Rat1 adding shadow:None
ScriptLog: Bat3 adding shadow:None
ScriptLog: Bat7 adding shadow:None
ScriptLog: Bat14 adding shadow:None
ScriptLog: Bat15 adding shadow:None
ScriptLog: Bat1 adding shadow:None
ScriptLog: FatKnight0 adding shadow:None
ScriptLog: KnightMelee6 adding shadow:None
ScriptLog: KnightMelee7 adding shadow:None
ScriptLog: KnightMelee8 adding shadow:None
ScriptLog: KnightMelee9 adding shadow:None
ScriptLog: HalberdKnight3 adding shadow:None
ScriptLog: KnightMelee10 adding shadow:None
ScriptLog: KnightMelee11 adding shadow:None
ScriptLog: KnightMelee12 adding shadow:None
ScriptLog: KnightMelee16 adding shadow:None
ScriptLog: KnightMelee17 adding shadow:None
ScriptLog: KnightMelee18 adding shadow:None
ScriptLog: KnightMelee13 adding shadow:None
ScriptLog: KnightMelee14 adding shadow:None
ScriptLog: KnightMelee15 adding shadow:None
ScriptLog: HalberdKnight5 adding shadow:None
ScriptLog: HalberdKnight6 adding shadow:None
ScriptLog: SavePointFairy6 adding shadow:None
ScriptLog: SavePointFairy7 adding shadow:None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1032156 vertex bytes, 154458 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 20592 byte dynamic index buffer.
Log: Finished precaching geometry in 0.456 seconds
Log: Finished precaching textures in 0.142 seconds
Log: Can't find mouth bone for KnightMelee12
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock3 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: Can't find mouth bone for KnightMelee12
ScriptWarning: KWMover Save0.KWMover15 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: Can't find mouth bone for KnightMelee15
ScriptLog: Save0.Steed2 TakeFallingDamage = 241.41
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: Can't find mouth bone for KnightMelee17
Localization: No localization: BumpSet.KNT_KnightTauntDon1.line12 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.KNT_KnightTauntDon1.line12?> (int)
Log: Can't find mouth bone for KnightMelee13
Log: Can't find mouth bone for HalberdKnight5
Log: Can't find mouth bone for HalberdKnight6
ScriptLog: Save0.Steed2 TakeFallingDamage = 65.93
Log: Can't find mouth bone for HalberdKnight5
ScriptLog: Save0.Steed2 TakeFallingDamage = 461.62
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Save0.Steed2 TakeFallingDamage = 261.15
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:Triggered Save0.CutSceneTrigger11 None
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:##############################################
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene.line_0 (int)
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:PlayerController is controlling:Save0.Steed2
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:Starting Scripts
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:Loading Sequence:PRISDONKEY_PREBATTLEKNIGHTPATROL.Sequence_0
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:Loading Sequence:PRISDONKEY_PREBATTLEKNIGHTPATROL.Sequence_1
Localization: No localization: Cutscenes\PRISDONKEY_PREBATTLEKNIGHTPATROL.Sequence_2.line_0 (int)
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.]:Loading ScriptedSequence:PRISDONKEY_PREBATTLEKNIGHTPATROL.Sequence_0
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISDONKEY_PREBATTLEKNIGHTPATROL.Sequence_0.line_1 (int)
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.]:Loading ScriptedSequence:PRISDONKEY_PREBATTLEKNIGHTPATROL.Sequence_1
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.FATKNIGHT1]:PawnTag: FATKNIGHT1
Localization: No localization: Cutscenes\PRISDONKEY_PREBATTLEKNIGHTPATROL.Sequence_1.line_2 (int)
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.FATKNIGHT1]:Possessing pawn:Save0.FatKnight0. Existing controller:Save0.FatKnightPreCombatController0  New:KWCutControllerII29
ScriptLog: KWCutScene19 setting bInCutscene to true
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.MAIN]:[0]Cue  _FATKNIGHT1_0
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.MAIN]:Ending Script.
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII28
ScriptWarning: KWCutControllerII Save0.KWCutControllerII28 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.MAIN]:Finished
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:Save0.KWCutControllerII28 Finished
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:Save0.KWCutControllerII29 Scripting
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.FATKNIGHT1]:[0]WaitforCue  _FATKNIGHT1_0
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.FATKNIGHT1]:[1]PlayAnim  patrol loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  patrol loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim patrol
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.FATKNIGHT1]:Ending Script.
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.FATKNIGHT1]:Unpossessing pawn:Save0.FatKnight0. Pending controller:Save0.FatKnightPreCombatController0  CutController:KWCutControllerII29
ScriptWarning: FatKnight Save0.FatKnight0 (Function ShGame.ShEnemy.PreCutUnPossess:001C) Accessed None
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.FATKNIGHT1]:Finished
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:Save0.KWCutControllerII28 Finished
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:SceneEnded
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:##############################################
ScriptLog: KWCutScene19 setting bInCutscen to false
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:Sending 0 OnExit commands.
CutLog: [PRISDONKEY_PREBATTLEKNIGHTPATROL.CutScene]:PlayerController is controlling:Save0.Steed2
ScriptLog: savepoint touched Save0.Steed2   True  Save0.Steed2
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:7_Prison_Donkey.unr :: image is storybookanimTX.7_Prison_Donkey
ScriptLog: iSaveSlotID  = 0
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager4 (Function KWGame.CommentaryManager.SayComment:04E8) Accessed None
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager4 (Function KWGame.CommentaryManager.SayComment:0587) Accessed None
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\..\Music\..\Music\DonkeyPrison_FALOutlawTheme.ogg
ScriptLog: truemusic ..\Music\..\Music\..\Music\..\Music\DonkeyPrison_FALOutlawTheme
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\..\Music\..\Music\DonkeyPrison_FALOutlawTheme
Log: 19085879259.1ms Unloading: Package Save0
Log: Save=272.065035
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 20574 byte dynamic index buffer.
Log: Finished precaching geometry in 0.447 seconds
Log: Finished precaching textures in 0.137 seconds
ScriptLog: Save0.Steed2 TakeFallingDamage = 383.02
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 7_Prison_Donkey.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Allocating 20586 byte dynamic index buffer.
Log: Finished precaching geometry in 0.184 seconds
Log: Finished precaching textures in 0.136 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Triggered Save0.CutSceneTrigger6 None
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:##############################################
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISDONKEY_FATKNIGHTINTRO.CutScene.line_1 (int)
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:PlayerController is controlling:Save0.Steed2
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Starting Scripts
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Loading Sequence:PRISDONKEY_FATKNIGHTINTRO.Sequence_0
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Loading Sequence:PRISDONKEY_FATKNIGHTINTRO.Sequence_1
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Loading Sequence:PRISDONKEY_FATKNIGHTINTRO.Sequence_2
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Loading Sequence:PRISDONKEY_FATKNIGHTINTRO.Sequence_3
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\PRISDONKEY_FATKNIGHTINTRO.Sequence_4.line_1 (int)
Localization: No localization: Cutscenes\PRISDONKEY_FATKNIGHTINTRO.Sequence_5.line_0 (int)
CutLog: [PRISDONKEY_FATKNIGHTINTRO.]:Loading ScriptedSequence:PRISDONKEY_FATKNIGHTINTRO.Sequence_0
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISDONKEY_FATKNIGHTINTRO.Sequence_0.line_19 (int)
CutLog: [PRISDONKEY_FATKNIGHTINTRO.]:Loading ScriptedSequence:PRISDONKEY_FATKNIGHTINTRO.Sequence_1
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\PRISDONKEY_FATKNIGHTINTRO.Sequence_1.line_11 (int)
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:Possessing pawn:Save0.ShCam3. Existing controller:None  New:KWCutControllerII31
CutLog: [PRISDONKEY_FATKNIGHTINTRO.]:Loading ScriptedSequence:PRISDONKEY_FATKNIGHTINTRO.Sequence_2
CutLog: [PRISDONKEY_FATKNIGHTINTRO.FATKNIGHT1]:PawnTag: FATKNIGHT1
Localization: No localization: Cutscenes\PRISDONKEY_FATKNIGHTINTRO.Sequence_2.line_5 (int)
CutLog: [PRISDONKEY_FATKNIGHTINTRO.FATKNIGHT1]:Possessing pawn:Save0.FatKnight0. Existing controller:Save0.FatKnightPreCombatController0  New:KWCutControllerII32
CutLog: [PRISDONKEY_FATKNIGHTINTRO.]:Loading ScriptedSequence:PRISDONKEY_FATKNIGHTINTRO.Sequence_3
CutLog: [PRISDONKEY_FATKNIGHTINTRO.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\PRISDONKEY_FATKNIGHTINTRO.Sequence_3.line_5 (int)
ScriptLog: KWCutControllerII33 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII33 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PRISDONKEY_FATKNIGHTINTRO.DONKEY]:Possessing pawn:Save0.Steed2. Existing controller:Save0.ShrekController3  New:KWCutControllerII33
ScriptLog: KWCutScene18 setting bInCutscene to true
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[0]StopMusic
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[1]Cue  _CAMERA_0
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[2]Cue  _FATKNIGHT1_1
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[3]Cue  _DONKEY_2
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[4]PlayMusic CS_PrisDonkey_MeetFatKnight
CutLog: [PlayMusic CS_PrisDonkey_MeetFatKnight]:PlayMusic: CS_PrisDonkey_MeetFatKnight 0.50
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[5]Say  PC_KNT_DONKEYMEETKNIGH_2
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[6]Trigger FatKnightStepGate
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[7]PlaySound  soundeffects.CS_FatKnight_gaterise
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[8]WaitForSay 
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:[1]TargetFlyTo FatKnight1
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:[2]FlyTo FatKnight1
CutLog: [PRISDONKEY_FATKNIGHTINTRO.FATKNIGHT1]:[0]WaitforCue  _FATKNIGHT1_1
CutLog: [PRISDONKEY_FATKNIGHTINTRO.FATKNIGHT1]:[1]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [PRISDONKEY_FATKNIGHTINTRO.DONKEY]:[0]WaitforCue  _DONKEY_2
CutLog: [PRISDONKEY_FATKNIGHTINTRO.DONKEY]:[1]WalkTo DNK_preBattleTarget  MoveTarget=DNK_preBattleTarget
CutLog: [PRISDONKEY_FATKNIGHTINTRO.FATKNIGHT1]:[2]PlayAnim  alert loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  alert loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim alert
CutLog: [PRISDONKEY_FATKNIGHTINTRO.FATKNIGHT1]:[3]WaitforCue  _FATKNIGHT1_4
DevSound: Unregister sound: Transient.Sound7
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:[3]FlyTo FatKnight1
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[9]Sleep  0.50
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: KWMover Save0.KWMover10 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover19 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover20 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover18 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[10]Cue  _CAMERA_3
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[11]StopMusic
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[12]Say  PC_DNK_DONKEYMEETKNIGH_4
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[13]WaitForSay 
ScriptLog: KWCutControllerII33 Moving in State:CutKeyPointMark24 Save0.CutKeyPointMark24
CutLog: [PRISDONKEY_FATKNIGHTINTRO.DONKEY]:[2]Face FatKnight rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face FatKnight rate=1.00 time=0.00 usingTime=True follow=False]:****** ERROR TurnTo: couldn't find actor with tag:FatKnight
ScriptWarning: KWACTION_Face Save0.LevelInfo0.KWACTION_Face0 (Function KWGame.KWAction_TurnTo.InitActionFor:019C) Accessed None
CutLog: [Face FatKnight rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [Face FatKnight rate=1.00 time=0.00 usingTime=True follow=False]:****** ERROR TurnTo: couldn't find actor with tag:FatKnight
CutLog: [Face FatKnight rate=1.00 time=0.00 usingTime=True follow=False]:****** ERROR TurnTo: couldn't find actor with tag:FatKnight
CutLog: [PRISDONKEY_FATKNIGHTINTRO.DONKEY]:[3]WaitforCue  _DONKEY_5
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptLog: Save0.Steed2 TakeFallingDamage = 2.49
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[14]PlayMusic PrisDonkey_FatKnightBattle
CutLog: [PlayMusic PrisDonkey_FatKnightBattle]:PlayMusic: PrisDonkey_FatKnightBattle 1.00
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[15]Cue  CutEnd
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[16]Cue  _FATKNIGHT1_4
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[17]Cue  _DONKEY_5
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:[18]Cue  _CAMERA_6
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:Ending Script.
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII30
ScriptWarning: KWCutControllerII Save0.KWCutControllerII30 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISDONKEY_FATKNIGHTINTRO.MAIN]:Finished
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII32 Scripting
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII33 Scripting
CutLog: [PRISDONKEY_FATKNIGHTINTRO.FATKNIGHT1]:[4]WaitforCue  CutEnd
CutLog: [PRISDONKEY_FATKNIGHTINTRO.FATKNIGHT1]:Ending Script.
CutLog: [PRISDONKEY_FATKNIGHTINTRO.FATKNIGHT1]:Unpossessing pawn:Save0.FatKnight0. Pending controller:Save0.FatKnightPreCombatController0  CutController:KWCutControllerII32
ScriptWarning: FatKnight Save0.FatKnight0 (Function ShGame.ShEnemy.PreCutUnPossess:001C) Accessed None
CutLog: [PRISDONKEY_FATKNIGHTINTRO.FATKNIGHT1]:Finished
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII32 Finished
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII33 Scripting
CutLog: [PRISDONKEY_FATKNIGHTINTRO.DONKEY]:[4]WaitforCue  CutEnd
CutLog: [PRISDONKEY_FATKNIGHTINTRO.DONKEY]:Ending Script.
CutLog: [PRISDONKEY_FATKNIGHTINTRO.DONKEY]:Unpossessing pawn:Save0.Steed2. Pending controller:Save0.ShrekController3  CutController:KWCutControllerII33
ScriptLog: Save0.SHCutTextController6 EndCutScene Hold
ScriptLog: ShCam3 InitTarget() Actor=Steed2 TimeToTrans=0.00
CutLog: [PRISDONKEY_FATKNIGHTINTRO.DONKEY]:Finished
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII32 Finished
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII33 Finished
DevSound: Unregister sound: Transient.Sound8
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.SHHugeInkFont (int)
Localization: No localization: SAPFont.All.SHHugeInkFontSize (int)
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHPotionSelectMenu0
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:[4]WaitforCue  _CAMERA_3
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:[5]TargetFlyTo Donkey
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:[6]FlyTo FatKnightCam03
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:[7]FlyTo FatKnightCam04
ScriptWarning: Steed Save0.Steed2 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:[8]Sleep  1.00
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:[9]WaitforCue  _CAMERA_6
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:[10]WaitforCue  CutEnd
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:Ending Script.
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:Unpossessing pawn:Save0.ShCam3. Pending controller:None  CutController:KWCutControllerII31
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CAMERA]:Finished
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII31 Finished
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII32 Finished
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Save0.KWCutControllerII33 Finished
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:SceneEnded
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:##############################################
ScriptLog: KWCutScene18 setting bInCutscen to false
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:Sending 1 OnExit commands.
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:ExitCommand: DONKEY - TRIGGER STARTBOSSENCOUNTERTRIGGER
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:ExitCommand sending: TRIGGER STARTBOSSENCOUNTERTRIGGER to Save0.Steed2
ScriptLog: Found Boss:FatKnight0
CutLog: [PRISDONKEY_FATKNIGHTINTRO.CutScene]:PlayerController is controlling:Save0.Steed2
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'FatKnight'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'FatKnight'
ScriptLog: Hit enemy using 1 bone.................Save0.FatKnight0
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'BlockLeftBump' not found for mesh 'FatKnight'
Log: PlayAnim: Sequence 'L' not found for mesh 'FatKnight'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'FatKnight'
ScriptLog: Hit enemy using 1 bone.................Save0.FatKnight0
Log: PlayAnim: Sequence 'L' not found for mesh 'FatKnight'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'FatKnight'
ScriptLog: Hit enemy using 1 bone.................Save0.FatKnight0
Log: PlayAnim: Sequence 'BlockLeftBump' not found for mesh 'FatKnight'
Log: PlayAnim: Sequence 'L' not found for mesh 'FatKnight'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'FatKnight'
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Hit enemy using 1 bone.................Save0.FatKnight0
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: Hit enemy using 1 bone.................Save0.FatKnight0
Log: PlayAnim: Sequence 'BlockLeftBump' not found for mesh 'FatKnight'
ScriptLog: Hit enemy using 1 bone.................Save0.FatKnight0
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'L' not found for mesh 'FatKnight'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'FatKnight'
ScriptLog: Hit enemy using 1 bone.................Save0.FatKnight0
Log: PlayAnim: Sequence 'BlockLeftBump' not found for mesh 'FatKnight'
Log: PlayAnim: Sequence 'L' not found for mesh 'FatKnight'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'FatKnight'
ScriptLog: Hit enemy using 1 bone.................Save0.FatKnight0
Log: PlayAnim: Sequence 'BlockCenterBump' not found for mesh 'FatKnight'
Log: PlayAnim: Sequence 'L' not found for mesh 'FatKnight'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'FatKnight'
ScriptLog: Hit enemy using 1 bone.................Save0.FatKnight0
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib Save0.HudItemHealthBossPib6 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Triggered Save0.FatKnight0 None
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:##############################################
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISDONKEY_FATNIGHTENDLEVEL.CutScene.line_1 (int)
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:PlayerController is controlling:Save0.Steed2
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Starting Scripts
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Loading Sequence:PRISDONKEY_FATNIGHTENDLEVEL.Sequence_0
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Loading Sequence:PRISDONKEY_FATNIGHTENDLEVEL.Sequence_1
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Loading Sequence:PRISDONKEY_FATNIGHTENDLEVEL.Sequence_2
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\PRISDONKEY_FATNIGHTENDLEVEL.Sequence_3.line_1 (int)
Localization: No localization: Cutscenes\PRISDONKEY_FATNIGHTENDLEVEL.Sequence_4.line_0 (int)
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.]:Loading ScriptedSequence:PRISDONKEY_FATNIGHTENDLEVEL.Sequence_0
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISDONKEY_FATNIGHTENDLEVEL.Sequence_0.line_15 (int)
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.]:Loading ScriptedSequence:PRISDONKEY_FATNIGHTENDLEVEL.Sequence_1
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\PRISDONKEY_FATNIGHTENDLEVEL.Sequence_1.line_6 (int)
ScriptLog: KWCutControllerII35 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII35 Start() Steed2 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.DONKEY]:Possessing pawn:Save0.Steed2. Existing controller:Save0.ShrekController3  New:KWCutControllerII35
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.]:Loading ScriptedSequence:PRISDONKEY_FATNIGHTENDLEVEL.Sequence_2
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\PRISDONKEY_FATNIGHTENDLEVEL.Sequence_2.line_6 (int)
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CAMERA]:Possessing pawn:Save0.ShCam3. Existing controller:None  New:KWCutControllerII36
ScriptLog: KWCutScene15 setting bInCutscene to true
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[0]StopMusic
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[1]PlayMusic DonkeyPrison_FALOutlawTheme
DevSound: Unregister sound: Transient.Sound9
CutLog: [PlayMusic DonkeyPrison_FALOutlawTheme]:PlayMusic: DonkeyPrison_FALOutlawTheme 0.00
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[2]Say  PC_DNK_DONKEYBEATKNIG_2
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[3]Trigger FatKnightStepGate
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[4]PlaySound  soundeffects.CS_FatKnight_gatelower
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[5]WaitForSay 
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CAMERA]:[0]WaitforCue  _CAMERA_1
ScriptWarning: FatKnight Save0.FatKnight0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: FatKnightCombatController Save0.FatKnightCombatController0 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: KWMover Save0.KWMover10 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (0/0)
ScriptWarning: KWMover Save0.KWMover19 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (0/0)
ScriptWarning: KWMover Save0.KWMover20 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (0/0)
ScriptWarning: KWMover Save0.KWMover18 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (0/0)
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[6]Say  PC_DNK_DONKEYBEATKNIG_4
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[7]StopMusic
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[8]Cue  _DONKEY_0
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[9]Cue  _CAMERA_1
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[10]WaitForSay 
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.DONKEY]:[1]Teleport  PrisDonkey_endRun01
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.DONKEY]:[2]Sleep  1.00
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CAMERA]:[1]TargetFlyTo DonkeyPrisonEndTarget
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CAMERA]:[2]FlyTo DNKPrisonEndCam
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CAMERA]:[3]fadeTo 4.00
CutLog: [fadeTo 4.00]:Action Fade:  255 0 0 0 time:4.00 bFlash:False MoveType:2
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CAMERA]:[4]WaitforCue  _CAMERA_3
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.DONKEY]:[3]MoveTo  PrisDonkey_endRun02  MoveTarget=PrisDonkey_endRun02
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[11]Sleep  0.50
ScriptLog: KWCutControllerII35 Moving in State:CutKeyPointMark23 Save0.CutKeyPointMark23
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.DONKEY]:[4]WaitforCue  _DONKEY_2
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[12]Cue  CutEnd
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[13]Cue  _DONKEY_2
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:[14]Cue  _CAMERA_3
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:Ending Script.
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII34
ScriptWarning: KWCutControllerII Save0.KWCutControllerII34 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.MAIN]:Finished
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Save0.KWCutControllerII34 Finished
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Save0.KWCutControllerII35 Scripting
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Save0.KWCutControllerII36 Scripting
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.DONKEY]:[5]WaitforCue  CutEnd
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.DONKEY]:Ending Script.
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.DONKEY]:Unpossessing pawn:Save0.Steed2. Pending controller:Save0.ShrekController3  CutController:KWCutControllerII35
ScriptLog: Save0.SHCutTextController6 EndCutScene Hold
ScriptLog: ShCam3 InitTarget() Actor=Steed2 TimeToTrans=0.00
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.DONKEY]:Finished
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Save0.KWCutControllerII34 Finished
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Save0.KWCutControllerII35 Finished
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Save0.KWCutControllerII36 Scripting
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CAMERA]:[5]WaitforCue  CutEnd
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CAMERA]:Ending Script.
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CAMERA]:Unpossessing pawn:Save0.ShCam3. Pending controller:None  CutController:KWCutControllerII36
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CAMERA]:Finished
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Save0.KWCutControllerII34 Finished
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Save0.KWCutControllerII35 Finished
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Save0.KWCutControllerII36 Finished
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:SceneEnded
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:##############################################
ScriptLog: KWCutScene15 setting bInCutscen to false
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:Sending 1 OnExit commands.
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:ExitCommand: DONKEY - TRIGGER ENDLEVEL
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:ExitCommand sending: TRIGGER ENDLEVEL to Save0.Steed2
ScriptLog: SetGameState() - Attempt to set invalid game state: 
ScriptLog: KWGame.ProcessServerTravel: 8_Prison_PIB.unr
ScriptLog: ProcessServerTravel: 8_Prison_PIB.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:7_Prison_Donkey
ScriptLog: PreClientTravel: PreviousLevelName:7_Prison_Donkey
CutLog: [PRISDONKEY_FATNIGHTENDLEVEL.CutScene]:PlayerController is controlling:Save0.Shrek2
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection5sh
Log: Exporting travelling actor of class ShGame.EnergyKegCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.Potion1Collection
Log: Exporting travelling actor of class ShGame.Potion6Collection
Log: Exporting travelling actor of class ShGame.Potion3Collection
Log: Exporting travelling actor of class ShGame.Potion4Collection
Log: Exporting travelling actor of class ShGame.Potion5Collection
Log: Exporting travelling actor of class ShGame.Potion7Collection
Log: Exporting travelling actor of class ShGame.Potion8Collection
Log: Exporting travelling actor of class ShGame.Potion9Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection3sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection4sh
Log: Exporting travelling actor of class ShGame.PotionHEACollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection10sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection6sh
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection7sh
Log: Server switch level: 8_Prison_PIB.unr?GameState=GSTATE000
Log: Browse: 8_Prison_PIB.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Save0.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: 8_Prison_PIB.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_dnk_DonkeyBeatKnig_4
DevSound: Unregister sound: AllDialog.pc_dnk_DonkeyBeatKnig_2
DevSound: Unregister sound: soundeffects.CS_FatKnight_gatelower
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_474
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2102
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_473
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2138
DevSound: Unregister sound: AllDialog.pc_dnk_DonkeyMeetKnigh_4
DevSound: Unregister sound: AllDialog.pc_knt_DonkeyMeetKnigh_2
DevSound: Unregister sound: soundeffects.CS_FatKnight_gaterise
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_1119
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_915
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2795
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_955
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2789
Log: Garbage: objects: 41066->40331; refs: 687186
Log: Game class is 'ShGame'
Log: Level is Level 8_Prison_PIB.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level 8_Prison_PIB.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is 8_Prison_PIB.Mutator4
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek2 adding shadow:None
ScriptLog: PIB0 adding shadow:None
ScriptLog: Rat0 adding shadow:None
ScriptLog: Rat1 adding shadow:None
ScriptLog: Rat14 adding shadow:None
ScriptLog: Rat3 adding shadow:None
ScriptLog: Rat4 adding shadow:None
ScriptLog: Rat5 adding shadow:None
ScriptLog: Rat9 adding shadow:None
ScriptLog: Rat10 adding shadow:None
ScriptLog: Rat11 adding shadow:None
ScriptLog: Bat0 adding shadow:None
ScriptLog: Bat1 adding shadow:None
ScriptLog: Bat2 adding shadow:None
ScriptLog: Bat3 adding shadow:None
ScriptLog: Bat4 adding shadow:None
ScriptLog: Bat5 adding shadow:None
ScriptLog: Bat7 adding shadow:None
ScriptLog: Rat12 adding shadow:None
ScriptLog: Rat15 adding shadow:None
ScriptLog: Spider0 adding shadow:None
ScriptLog: savepoint touched 8_Prison_PIB.SavePointFairy0   True  8_Prison_PIB.PIB0
ScriptLog: SavePointFairy0 adding shadow:None
ScriptLog: savepoint touched 8_Prison_PIB.SavePointFairy1   True  8_Prison_PIB.PIB0
ScriptLog: SavePointFairy1 adding shadow:None
ScriptLog: Rat2 adding shadow:None
ScriptLog: Rat13 adding shadow:None
ScriptLog: Bat6 adding shadow:None
ScriptLog: ShrekHuman0 adding shadow:None
ScriptLog: Steed0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:8_Prison_PIB.CutFactory0
ScriptLog: savepoint touched 8_Prison_PIB.SavePointFairy2   True  8_Prison_PIB.PIB0
ScriptLog: SavePointFairy2 adding shadow:None
ScriptLog: FatKnight0 adding shadow:None
ScriptLog: savepoint touched 8_Prison_PIB.SavePointFairy3   True  8_Prison_PIB.PIB0
ScriptLog: SavePointFairy3 adding shadow:None
ScriptLog: savepoint touched 8_Prison_PIB.SavePointFairy4   True  8_Prison_PIB.PIB0
ScriptLog: SavePointFairy4 adding shadow:None
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame3 playerHeroActor: 8_Prison_PIB.PIB0's Controller is not a KWHeroController
ScriptLog: ShCam2 InitTarget() Actor=PIB0 TimeToTrans=0.00
Log: ShrekController2 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound10
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection5sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyKegCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion1Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion6Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion3Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion4Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion5Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion7Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion8Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion9Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection3sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection4sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.PotionHEACollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection10sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection6sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection7sh
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek2 PrePersistentDataRestored(): PersistentStore3 8_Prison_PIB.PersistentStore3
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:PIBBossTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger15 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:WaterSinkCS GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:8_Prison_PIB.CutFactory0 Creating dynamic cutscene named:CUT_PRISPIB_ESCAPEPART2->PRISPIB_ESCAPEPART2
CutLog: [CUTFACTORY]:8_Prison_PIB.CutFactory0 Creating dynamic cutscene named:CUT_PRISPIB_WATERRISE->PRISPIB_WATERRISE
CutLog: [CUTFACTORY]:8_Prison_PIB.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_ESCAPE->PRISDONKEY_ESCAPE
CutLog: [CUTFACTORY]:8_Prison_PIB.CutFactory0 Creating dynamic cutscene named:CUT_PRISPIB_FATKNIGHTENDLEVEL->PRISPIB_FATKNIGHTENDLEVEL
CutLog: [CUTFACTORY]:8_Prison_PIB.CutFactory0 Creating dynamic cutscene named:CUT_PIBPRISON_PIBCSHREK->PIBPRISON_PIBCSHREK
CutLog: [CUTFACTORY]:8_Prison_PIB.CutFactory0 Creating dynamic cutscene named:CUT_PIBPRISON_TELEPORTSHREK01->PIBPRISON_TELEPORTSHREK01
CutLog: [CUTFACTORY]:8_Prison_PIB.CutFactory0 Creating dynamic cutscene named:CUT_PRISPIB_FATKNIGHTINTRO->PRISPIB_FATKNIGHTINTRO
CutLog: [CUTFACTORY]:8_Prison_PIB.CutFactory0 Creating dynamic cutscene named:NONE->NONE
CutLog: [CUTFACTORY]:8_Prison_PIB.CutFactory0 Creating dynamic cutscene named:CUT_PRISPIB_WATERSINK->PRISPIB_WATERSINK
ScriptWarning: FatKnightPreCombatController 8_Prison_PIB.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:7_Prison_Donkey
Log: Precaching: 8_Prison_PIB.LevelInfo0
Log: Static mesh batches: 1162980 vertex bytes, 177390 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.343 seconds
Log: Finished precaching textures in 0.106 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_PrisPIB_EscapePart2
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:Triggered 8_Prison_PIB.PlayerStart0 None
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:##############################################
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISPIB_ESCAPEPART2.CutScene.line_0 (int)
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:PlayerController is controlling:8_Prison_PIB.PIB0
ScriptWarning: PibRatsSpeaker 8_Prison_PIB.PibRatsSpeaker0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibRatsSpeaker 8_Prison_PIB.PibRatsSpeaker3 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibRatsSpeaker 8_Prison_PIB.PibRatsSpeaker4 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibBatsSpeaker 8_Prison_PIB.PibBatsSpeaker0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibBatsSpeaker 8_Prison_PIB.PibBatsSpeaker1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibSpidersSpeaker 8_Prison_PIB.PibSpidersSpeaker0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibSewerWaterSpeaker 8_Prison_PIB.PibSewerWaterSpeaker2 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibSewerWaterSpeaker 8_Prison_PIB.PibSewerWaterSpeaker3 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibSewerWaterSpeaker 8_Prison_PIB.PibSewerWaterSpeaker4 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibSewerWaterSpeaker 8_Prison_PIB.PibSewerWaterSpeaker5 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibSewerWaterSpeaker 8_Prison_PIB.PibSewerWaterSpeaker6 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibSewerWaterSpeaker 8_Prison_PIB.PibSewerWaterSpeaker7 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:Starting Scripts
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:Loading Sequence:PRISPIB_ESCAPEPART2.Sequence_0
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:Loading Sequence:PRISPIB_ESCAPEPART2.Sequence_1
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:Loading Sequence:PRISPIB_ESCAPEPART2.Sequence_2
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:Loading Sequence:PRISPIB_ESCAPEPART2.Sequence_3
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:Loading Sequence:PRISPIB_ESCAPEPART2.Sequence_4
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\PRISPIB_ESCAPEPART2.Sequence_5.line_1 (int)
Localization: No localization: Cutscenes\PRISPIB_ESCAPEPART2.Sequence_6.line_0 (int)
CutLog: [PRISPIB_ESCAPEPART2.]:Loading ScriptedSequence:PRISPIB_ESCAPEPART2.Sequence_0
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISPIB_ESCAPEPART2.Sequence_0.line_39 (int)
CutLog: [PRISPIB_ESCAPEPART2.]:Loading ScriptedSequence:PRISPIB_ESCAPEPART2.Sequence_1
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\PRISPIB_ESCAPEPART2.Sequence_1.line_21 (int)
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:Possessing pawn:8_Prison_PIB.ShCam2. Existing controller:None  New:KWCutControllerII38
CutLog: [PRISPIB_ESCAPEPART2.]:Loading ScriptedSequence:PRISPIB_ESCAPEPART2.Sequence_2
CutLog: [PRISPIB_ESCAPEPART2.PIB]:PawnTag: PIB
Localization: No localization: Cutscenes\PRISPIB_ESCAPEPART2.Sequence_2.line_21 (int)
ScriptLog: KWCutControllerII39 Start() PIB0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII39 Start() PIB0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PRISPIB_ESCAPEPART2.PIB]:Possessing pawn:8_Prison_PIB.PIB0. Existing controller:8_Prison_PIB.ShrekController2  New:KWCutControllerII39
CutLog: [PRISPIB_ESCAPEPART2.]:Loading ScriptedSequence:PRISPIB_ESCAPEPART2.Sequence_3
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\PRISPIB_ESCAPEPART2.Sequence_3.line_13 (int)
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:Possessing pawn:8_Prison_PIB.ShrekHuman0. Existing controller:8_Prison_PIB.SHCompanionController5  New:KWCutControllerII40
CutLog: [PRISPIB_ESCAPEPART2.]:Loading ScriptedSequence:PRISPIB_ESCAPEPART2.Sequence_4
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:PawnTag: DONKEY
CutLog: [MoveTo  Escape_DonkeyLoc1  MoveTarget=Escape_DonkeyLoc1]:***** ERROR:8_Prison_PIB.LevelInfo0.KWACTION_RunTo8:MoveTo option 'y=25' not recognised.  Ignoring.
Localization: No localization: Cutscenes\PRISPIB_ESCAPEPART2.Sequence_4.line_14 (int)
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:Possessing pawn:8_Prison_PIB.Steed0. Existing controller:8_Prison_PIB.SHCompanionController6  New:KWCutControllerII41
ScriptLog: KWCutScene2 setting bInCutscene to true
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[0]Cue  _CAMERA_0
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[1]WaitforCue  LetsGetOutOfHere
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[1]FOV 65.00 6.00
CutLog: [FOV 65.00 6.00]:Action FOV changing to:  65.00 over: 6.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 65.00 FOVTime: 6.00
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[2]TargetFlyTo Escape_Target2
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[3]FlyTo LeverCAM
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[4]Sleep  0.50
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[0]WaitforCue  _PIB_1
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[0]WaitforCue  _DONKEY_3
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[5]Trigger GrateCellDoor
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[6]Cue  LetsGetOutOfHere
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[7]WaitforCue  _CAMERA_7
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[2]Cue  _PIB_1
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[3]Cue  _SHREK_2
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[4]Cue  _DONKEY_3
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[5]WaitforCue  DonkeyTalk1
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[1]WalkTo Escape_PIBLoc1  MoveTarget=Escape_PIBLoc1
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:[1]MoveTo  Escape_ShrekLoc1  MoveTarget=Escape_ShrekLoc1
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[1]MoveTo  Escape_DonkeyLoc1  MoveTarget=Escape_DonkeyLoc1
ScriptWarning: PibRatsSpeaker 8_Prison_PIB.PibRatsSpeaker2 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibRatsSpeaker 8_Prison_PIB.PibRatsSpeaker5 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibSewerWaterSpeaker 8_Prison_PIB.PibSewerWaterSpeaker8 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibRatsSpeaker 8_Prison_PIB.PibRatsSpeaker1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibSewerWaterSpeaker 8_Prison_PIB.PibSewerWaterSpeaker1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PibSewerWaterSpeaker 8_Prison_PIB.PibSewerWaterSpeaker0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: KWCutControllerII39 Moving in State:CutKeyPointMark9 8_Prison_PIB.CutKeyPointMark9
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[2]PlayAnim  CS_CasualIdle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_CasualIdle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_CasualIdle
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[3]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:8_Prison_PIB.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[4]WaitforCue  _PIB_8
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:ForcingFinish on: 8_Prison_PIB.KWCutControllerII37
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:ForcingFinish on: 8_Prison_PIB.KWCutControllerII38
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:ForcingFinish on: 8_Prison_PIB.KWCutControllerII39
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:ForcingFinish on: 8_Prison_PIB.KWCutControllerII40
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:ForcingFinish on: 8_Prison_PIB.KWCutControllerII41
ScriptWarning: ShrekController 8_Prison_PIB.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController 8_Prison_PIB.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController 8_Prison_PIB.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController 8_Prison_PIB.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptLog: KWCutControllerII40 Moving in State:CutKeyPointMark4 8_Prison_PIB.CutKeyPointMark4
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:[2]MoveTo  Escape_ShrekLoc2  MoveTarget=Escape_ShrekLoc2
ScriptLog: KWCutControllerII41 Moving in State:CutKeyPointMark8 8_Prison_PIB.CutKeyPointMark8
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[2]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:8_Prison_PIB.LevelInfo0.KWAction_TurnTo5 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII40 Moving in State:CutKeyPointMark5 8_Prison_PIB.CutKeyPointMark5
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:[3]TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False]:8_Prison_PIB.LevelInfo0.KWAction_TurnTo3 rotationrate = 4096,40000,3072
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[3]Cue  DonkeyTalk1
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[4]WaitforCue  _DONKEY_5
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[6]Say  PC_DNK_PIBESCAPEPRISON_18
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[7]Sleep  2.50
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[8]Trigger ShrekMainDoors1
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[9]Cue  _SHREK_4
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[10]Cue  _DONKEY_5
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[11]PlayMusic CS_PrisonDonkeyIntroKnights
CutLog: [PlayMusic CS_PrisonDonkeyIntroKnights]:PlayMusic: CS_PrisonDonkeyIntroKnights 0.00
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[12]WaitForSay 
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[13]Sleep  0.50
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[14]Say  PC_SHK_PIBESCAPEPRISON_2
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[15]Cue  _SHREK_6
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[16]WaitForSay 
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[17]Say  PC_PIB_PIBESCAPEPRISON_12
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[18]Cue  _CAMERA_7
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[19]Cue  _PIB_8
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[20]Cue  _DONKEY_9
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[21]WaitForSay 
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[22]Sleep  0.50
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[23]Say  PC_DNK_PIBESCAPEPRISON_14
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[24]Cue  _CAMERA_10
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[25]Cue  _PIB_11
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[26]WaitforCue  LastPIBLineNow
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[8]Sleep  1.00
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[9]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[10]TargetFlyTo Escape_Target3
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[11]FlyTo Escape_Cam1
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[12]Cue  ShrekStartRunning
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[13]WaitforCue  _CAMERA_10
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[14]TargetFlyTo Escape_Target6
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[15]FlyTo Escape_Cam1
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[16]WaitforCue  _CAMERA_13
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[5]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:8_Prison_PIB.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[5]Sleep  0.50
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[6]LookAt Escape_Target5
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[7]Cue  KnightsPresent
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[8]WaitforCue  _DONKEY_9
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[9]LookAt None
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[10]Sleep  0.20
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[11]TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False]:8_Prison_PIB.LevelInfo0.KWAction_TurnTo6 rotationrate = 4096,40000,3072
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:[4]WaitforCue  _SHREK_4
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:[5]Sleep  0.50
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:[6]TurnTo  Escape_Target5 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Escape_Target5 rate=1.00 time=0.00 usingTime=False follow=False]:8_Prison_PIB.LevelInfo0.KWAction_TurnTo4 rotationrate = 4096,40000,3072
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[12]WaitforCue  _DONKEY_16
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[6]WaitforCue  _PIB_11
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[7]MoveTo  Escape_PIBLoc2  MoveTarget=Escape_PIBLoc2
ScriptLog: KWCutControllerII39 Moving in State:CutKeyPointMark10 8_Prison_PIB.CutKeyPointMark10
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[8]TurnTo  Donkey rate=1.70 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.70 time=0.00 usingTime=False follow=False]:8_Prison_PIB.LevelInfo0.KWAction_TurnTo2 rotationrate = 6963,2464,5222
ScriptWarning: FatKnightPreCombatController 8_Prison_PIB.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:[7]WaitforCue  _SHREK_6
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:[8]Sleep  0.50
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:[9]MoveTo  Escape_ShrekLoc4  MoveTarget=Escape_ShrekLoc4
ScriptLog: KWCutControllerII40 Moving in State:CutKeyPointMark7 8_Prison_PIB.CutKeyPointMark7
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:[10]MoveTo  Escape_ShrekLoc5  MoveTarget=Escape_ShrekLoc5
ScriptWarning: KWMover 8_Prison_PIB.KWMover9 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: KWCutControllerII40 Moving in State:CutKeyPointMark12 8_Prison_PIB.CutKeyPointMark12
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:[11]WaitforCue  _SHREK_17
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[9]Cue  LastPIBLineNow
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[10]WaitforCue  _PIB_12
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[27]WaitForSay 
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[28]StopMusic
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[29]Say  PC_PIB_PIBESCAPEPRISON_16
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[30]WaitForSay 
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[31]Cue  _PIB_12
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[32]WaitforCue  CameraChange5
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[11]MoveTo  Escape_PIBLoc3  MoveTarget=Escape_PIBLoc3
ScriptLog: KWCutControllerII39 Moving in State:CutKeyPointMark0 8_Prison_PIB.CutKeyPointMark0
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[12]MoveTo  Escape_PIBLoc4  MoveTarget=Escape_PIBLoc4
ScriptLog: KWCutControllerII39 Moving in State:CutKeyPointMark1 8_Prison_PIB.CutKeyPointMark1
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[13]Cue  CameraChange5
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[14]WaitforCue  _PIB_14
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[33]Cue  _CAMERA_13
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[34]Cue  _PIB_14
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[35]Cue  _PIB_15
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[36]Cue  _DONKEY_16
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[37]Cue  _SHREK_17
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:[38]Cue  _CAMERA_18
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:Ending Script.
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII37
ScriptWarning: KWCutControllerII 8_Prison_PIB.KWCutControllerII37 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISPIB_ESCAPEPART2.MAIN]:Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII37 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII38 Scripting
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII39 Scripting
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII40 Scripting
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII41 Scripting
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[17]TargetFlyTo Escape_Target7
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[18]FlyTo Escape_Cam5
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[19]WaitforCue  _CAMERA_18
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:[20]WaitforCue  CutEnd
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[15]MoveTo  Escape_PIBLoc5  MoveTarget=Escape_PIBLoc5
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:[12]WaitforCue  CutEnd
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:[13]WaitforCue  CutEnd
ScriptWarning: KWMover 8_Prison_PIB.KWMover15 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover 8_Prison_PIB.KWMover16 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: KWCutControllerII39 Moving in State:CutKeyPointMark2 8_Prison_PIB.CutKeyPointMark2
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[16]Face Escape_PIBFaceMe rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Escape_PIBFaceMe rate=1.00 time=0.00 usingTime=True follow=False]:8_Prison_PIB.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[17]Sleep  1.00
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[18]Cue  CutEnd
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[19]WaitforCue  _PIB_15
CutLog: [PRISPIB_ESCAPEPART2.PIB]:[20]WaitforCue  CutEnd
CutLog: [PRISPIB_ESCAPEPART2.PIB]:Ending Script.
CutLog: [PRISPIB_ESCAPEPART2.PIB]:Unpossessing pawn:8_Prison_PIB.PIB0. Pending controller:8_Prison_PIB.ShrekController2  CutController:KWCutControllerII39
ScriptLog: 8_Prison_PIB.SHCutTextController7 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=PIB0 TimeToTrans=0.00
CutLog: [PRISPIB_ESCAPEPART2.PIB]:Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII37 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII38 Scripting
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII39 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII40 Scripting
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII41 Scripting
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:Ending Script.
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:Unpossessing pawn:8_Prison_PIB.ShrekHuman0. Pending controller:8_Prison_PIB.SHCompanionController5  CutController:KWCutControllerII40
CutLog: [PRISPIB_ESCAPEPART2.SHREK]:Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII37 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII38 Scripting
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII39 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII40 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII41 Scripting
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:Ending Script.
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:Unpossessing pawn:8_Prison_PIB.Steed0. Pending controller:8_Prison_PIB.SHCompanionController6  CutController:KWCutControllerII41
CutLog: [PRISPIB_ESCAPEPART2.DONKEY]:Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII37 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII38 Scripting
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII39 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII40 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII41 Finished
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:Ending Script.
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:Unpossessing pawn:8_Prison_PIB.ShCam2. Pending controller:None  CutController:KWCutControllerII38
CutLog: [PRISPIB_ESCAPEPART2.CAMERA]:Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII37 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII38 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII39 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII40 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:8_Prison_PIB.KWCutControllerII41 Finished
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:SceneEnded
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:##############################################
ScriptLog: KWCutScene2 setting bInCutscen to false
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:Sending 1 OnExit commands.
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:ExitCommand: SAVEGAME - 1
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:Doing SaveGame 1
ScriptLog: SetSaveGameImage level is:8_Prison_PIB.unr :: image is storybookanimTX.8_Prison_PIB
ScriptLog: iSaveSlotID  = 0
CutLog: [PRISPIB_ESCAPEPART2.CutScene]:PlayerController is controlling:8_Prison_PIB.PIB0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\CS_PrisonDonkeyIntroKnights.ogg
ScriptLog: truemusic ..\Music\CS_PrisonDonkeyIntroKnights
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\CS_PrisonDonkeyIntroKnights
Log: 19085945091.6ms Unloading: Package 8_Prison_PIB
Log: Save=238.852090
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: Precaching: 8_Prison_PIB.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.273 seconds
Log: Finished precaching textures in 0.038 seconds
ScriptWarning: PIB 8_Prison_PIB.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Localization: No localization: BumpSet.PIB_PibHit.line19 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_PibHit.line19?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Hit enemy using 2 bones.................8_Prison_PIB.Rat1
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
DevSound: Unregister sound: Transient.Sound11
Localization: No localization: BumpSet.PIB_PibHurt.line20 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_PibHurt.line20?> (int)
ScriptLog: Hit enemy using 2 bones.................8_Prison_PIB.Rat1
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: FatKnightPreCombatController 8_Prison_PIB.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Localization: No localization: BumpSet.PIB_PibRat.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_PibRat.line6?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: Ratcontroller 8_Prison_PIB.Ratcontroller1 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat 8_Prison_PIB.Rat1 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: Ratcontroller 8_Prison_PIB.Ratcontroller0 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat 8_Prison_PIB.Rat0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: FatKnightPreCombatController 8_Prison_PIB.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 8_Prison_PIB.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: 8_Prison_PIB.LevelInfo0
Log: Finished precaching geometry in 0.053 seconds
Log: Finished precaching textures in 0.031 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
Localization: No localization: BumpSet.PIB_PibCoin.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_PibCoin.line7?> (int)
ScriptWarning: PIB 8_Prison_PIB.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Localization: No localization: BumpSet.PIB_BreakCrateGood.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_BreakCrateGood.line6?> (int)
ScriptWarning: BreakableBarrel 8_Prison_PIB.BreakableBarrel3 (Function Engine.Pawn.BaseChange:0033) Accessed None
Localization: No localization: BumpSet.PIB_BreakCrateGoodP.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_BreakCrateGoodP.line6?> (int)
ScriptWarning: BreakableBarrel 8_Prison_PIB.BreakableBarrel4 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Hit enemy using 2 bones.................8_Prison_PIB.BreakableBarrel5
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: BreakableBarrel 8_Prison_PIB.BreakableBarrel5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: FatKnightPreCombatController 8_Prison_PIB.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: KWMover 8_Prison_PIB.KWMover5 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: FatKnightPreCombatController 8_Prison_PIB.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: PIB 8_Prison_PIB.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: BreakableCrate 8_Prison_PIB.BreakableCrate1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: FatKnightPreCombatController 8_Prison_PIB.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: 8_Prison_PIB.PIB0 TakeFallingDamage = 97.37
ScriptWarning: FatKnightPreCombatController 8_Prison_PIB.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: 8_Prison_PIB.PIB0 TakeFallingDamage = 800.47
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHPotionSelectMenu1
ScriptWarning: FatKnightPreCombatController 8_Prison_PIB.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
DevSound: Unregister sound: Transient.Sound12
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level 8_Prison_PIB.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font33
Warning: Missing Font Font Engine.Font.Font34
Warning: Missing Font Font Engine.Font.Font35
Warning: Missing Font Font Engine.Font.Font36
ScriptWarning: PIB 8_Prison_PIB.PIB0 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: 19085992276.8ms Unloading: Package Storybook_SM
DevSound: Unregister sound: soundeffects.page_turn
DevSound: Unregister sound: soundeffects.page_turn2
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
DevSound: Unregister sound: PrisonDonkey.prison_wind
DevSound: Unregister sound: PrisonDonkey.drips_in_tank_5
DevSound: Unregister sound: PrisonDonkey.prisoner_cup
DevSound: Unregister sound: PrisonDonkey.drips_in_tank_4
DevSound: Unregister sound: PrisonDonkey.drips_in_tank_2
DevSound: Unregister sound: PrisonDonkey.drips_in_tank_1
DevSound: Unregister sound: The_Hunt.log_stop2
DevSound: Unregister sound: PrisonDonkey.stone_ledges
DevSound: Unregister sound: PrisonDonkey.big_ball
Log: 19085992279.0ms Unloading: Package execdemo
Log: 19085992279.1ms Unloading: Package Beanstalk_sfx
Log: 19085992279.8ms Unloading: Package Shrek2_TechDemo
DevSound: Unregister sound: The_Hunt.log_swing
DevSound: Unregister sound: Knights.move08
DevSound: Unregister sound: Knights.move07
DevSound: Unregister sound: Knights.move06
DevSound: Unregister sound: Knights.move05
DevSound: Unregister sound: Knights.move04
DevSound: Unregister sound: Knights.move03
DevSound: Unregister sound: Knights.move02
DevSound: Unregister sound: Knights.move01
Log: 19085992281.2ms Unloading: Package PoisnAp_Tex
Log: 19085992281.6ms Unloading: Package PoisnAp_SM
DevSound: Unregister sound: Items.boing_leaf
Log: 19085992282.4ms Unloading: Package swamp
DevSound: Unregister sound: execdemo.ambience.AMBoutsideday1
DevSound: Unregister sound: Beanstalk_sfx.wind01
DevSound: Unregister sound: Beanstalk_sfx.wind02
DevSound: Unregister sound: Beanstalk_sfx.gate_open
DevSound: Unregister sound: Beanstalk_sfx.gate_close
DevSound: Unregister sound: soundeffects.fanfare
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_1343
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_1325
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_1356
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_507
Log: Garbage: objects: 43422->38321; refs: 619235
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame3 Login found existing player/controller Save0.PIB0 Save0.ShrekController2
Log: ShrekController2 got player WindowsViewport0
ScriptLog: Shrek2 PrePersistentDataRestored(): PersistentStore3 Save0.PersistentStore3
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:PIBBossTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger15 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:WaterSinkCS GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
ScriptLog: Shrek2 adding shadow:None
ScriptLog: PIB0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\CS_PrisonDonkeyIntroKnights
ScriptLog: bonuslevelcoins == 0
ScriptLog: Rat0 adding shadow:None
ScriptLog: Rat1 adding shadow:None
ScriptLog: Rat14 adding shadow:None
ScriptLog: Rat3 adding shadow:None
ScriptLog: Rat4 adding shadow:None
ScriptLog: Rat5 adding shadow:None
ScriptLog: Rat9 adding shadow:None
ScriptLog: Rat10 adding shadow:None
ScriptLog: Rat11 adding shadow:None
ScriptLog: Bat0 adding shadow:None
ScriptLog: Bat1 adding shadow:None
ScriptLog: Bat2 adding shadow:None
ScriptLog: Bat3 adding shadow:None
ScriptLog: Bat4 adding shadow:None
ScriptLog: Bat5 adding shadow:None
ScriptLog: Bat7 adding shadow:None
ScriptLog: Rat12 adding shadow:None
ScriptLog: Rat15 adding shadow:None
ScriptLog: Spider0 adding shadow:None
ScriptLog: Rat2 adding shadow:None
ScriptLog: Rat13 adding shadow:None
ScriptLog: Bat6 adding shadow:None
ScriptLog: ShrekHuman0 adding shadow:None
ScriptLog: Steed0 adding shadow:None
ScriptLog: FatKnight0 adding shadow:None
ScriptLog: SavePointFairy0 adding shadow:None
ScriptLog: SavePointFairy1 adding shadow:None
ScriptLog: SavePointFairy2 adding shadow:None
ScriptLog: SavePointFairy3 adding shadow:None
ScriptLog: SavePointFairy4 adding shadow:None
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog: ***Failed to find SmartStart from:7_Prison_Donkey
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1162980 vertex bytes, 177390 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.348 seconds
Log: Finished precaching textures in 0.120 seconds
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Localization: No localization: BumpSet.PIB_PibHit.line19 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_PibHit.line19?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Hit enemy using 2 bones.................Save0.Rat1
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
DevSound: Unregister sound: Transient.Sound13
Localization: No localization: BumpSet.PIB_PibHurt.line20 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_PibHurt.line20?> (int)
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Localization: No localization: BumpSet.PIB_PibRat.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_PibRat.line6?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
ScriptWarning: Ratcontroller Save0.Ratcontroller1 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat1 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Hit enemy using 2 bones.................Save0.Rat0
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: Ratcontroller Save0.Ratcontroller0 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Localization: No localization: BumpSet.PIB_PibCoin.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_PibCoin.line7?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Localization: No localization: BumpSet.PIB_BreakCrateGoodP.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_BreakCrateGoodP.line6?> (int)
ScriptWarning: BreakableBarrel Save0.BreakableBarrel5 (Function Engine.Pawn.BaseChange:0033) Accessed None
Localization: No localization: BumpSet.PIB_BreakCrateGood.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_BreakCrateGood.line6?> (int)
ScriptWarning: BreakableBarrel Save0.BreakableBarrel3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableBarrel4
ScriptWarning: BreakableBarrel Save0.BreakableBarrel4 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: BreakableCrate Save0.BreakableCrate1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 97.51
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 129.74
ScriptLog: Save0.PIB0 TakeFallingDamage = 672.61
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 32.14
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 24.10
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptLog: Save0.PIB0 TakeFallingDamage = 95.69
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: Ratcontroller Save0.Ratcontroller2 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat14 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: Ratcontroller Save0.Ratcontroller11 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHInGameWantedPoster0
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 8_Prison_PIB.unr
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptLog: GUIController::CloseMenu -  Transient.ShWantedPosterMenuGUIPage0
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls1
ScriptWarning: ShWantedPosterMenuGUIPage Transient.ShWantedPosterMenuGUIPage1 (Function GUI.GUIComponent.PlayerOwner:0008) Accessed None
ScriptWarning: ShWantedPosterMenuGUIPage Transient.ShWantedPosterMenuGUIPage1 (Function GUI.GUIComponent.PlayerOwner:0010) Accessed None
ScriptWarning: ShWantedPosterMenuGUIPage Transient.ShWantedPosterMenuGUIPage1 (Function ShGame.SHGUIPage.InternalOnClick:0007) Accessed None
Localization: No localization: SAPFont.All.SHHugeInkFont (int)
Localization: No localization: SAPFont.All.SHHugeInkFontSize (int)
ScriptLog: GUIController::CloseMenu -  Transient.ShWantedPosterMenuGUIPage2
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls2
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 14.73
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 3.54
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: Shamrock Save0.Shamrock0 (Function ShGame.Shamrock.AnnouncePickup:009E) Accessed None
Localization: No localization: BumpSet.PIB_PibClover.line2 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_PibClover.line2?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 30.97
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 28.64
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 3.63
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 7.56
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: KWMover Save0.KWMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: KWMover Save0.KWMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: savepoint touched Save0.PIB0   True  Save0.PIB0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:8_Prison_PIB.unr :: image is storybookanimTX.8_Prison_PIB
ScriptLog: iSaveSlotID  = 0
Localization: No localization: BumpSet.ROY_RoySave.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.ROY_RoySave.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\PIBPrison_FALCinderella.ogg
ScriptLog: truemusic ..\Music\PIBPrison_FALCinderella
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\PIBPrison_FALCinderella
Log: 19086075094.3ms Unloading: Package Save0
Log: Save=233.038563
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.339 seconds
Log: Finished precaching textures in 0.100 seconds
ScriptLog: Save0.PIB0 TakeFallingDamage = 58.73
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Localization: No localization: BumpSet.PIB_Pibsewerwater.line2 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_Pibsewerwater.line2?> (int)
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 8_Prison_PIB.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls3
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls3
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls3
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Finished precaching geometry in 0.149 seconds
Log: Finished precaching textures in 0.114 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls3
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 69.89
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 62.30
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 66.62
ScriptLog: Save0.PIB0 TakeFallingDamage = 7.38
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 80.21
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 0.00
ScriptLog: Save0.PIB0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 0.00
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 32.80
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.77
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.67
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.64
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 1.94
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 57.75
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 65.21
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 61.27
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 61.21
ScriptLog: * PIB0 Mount deltaZ:51.16 phys:2 Save0.PIB0 StateIdle Yaw:32767 DeltaSize2d:20.00
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: * PIB0 Mount deltaZ:21.42 phys:2 Save0.PIB0 StateIdle Yaw:32767 DeltaSize2d:20.00
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: * PIB0 Mount deltaZ:56.75 phys:2 Save0.PIB0 StateIdle Yaw:16383 DeltaSize2d:20.00
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 93.25
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 97.77
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: * PIB0 Mount deltaZ:71.50 phys:2 Save0.PIB0 StateIdle Yaw:-16383 DeltaSize2d:20.00
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: BreakableCrate Save0.BreakableCrate11 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel27 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 0.00
ScriptLog: Save0.PIB0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 0.00
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.91
ScriptLog: * PIB0 Mount deltaZ:79.04 phys:2 Save0.PIB0 StateIdle Yaw:16383 DeltaSize2d:20.00
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.27
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: BreakableBarrel Save0.BreakableBarrel26 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate10 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: ShGame3 playerHeroActor: 8_Prison_PIB.PIB0's Controller is not a KWHeroController
ScriptWarning: KWCutScene 8_Prison_PIB.KWCutScene2 (Function KWGame.KWCutScene.ForceFinish:003F) Accessed None
ScriptWarning: KWCutScene 8_Prison_PIB.KWCutScene2 (Function KWGame.KWCutScene.ForceFinish:0047) Accessed None
ScriptWarning: KWCutScene 8_Prison_PIB.KWCutScene2 (Function KWGame.KWCutScene.ForceFinish:004F) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: ********* PlayerController SetPause: False
ScriptWarning: PotionBottleSix Save0.PotionBottleSix0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: PotionBottleSix Save0.PotionBottleSix0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: PotionBottleSix Save0.PotionBottleSix0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: PotionBottleSix Save0.PotionBottleSix0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptLog: PrePotionMusic ..\Music\PIBPrison_FALCinderella
ScriptLog: GUIController::CloseMenu -  Transient.SHPotionSelectMenu2
ScriptWarning: PotionBottleSix Save0.PotionBottleSix0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PotionBottleSix0 playanim with no mesh!
DevSound: Unregister sound: Transient.Sound14
Localization: No localization: BumpSet.PIB_PibShrinkMe.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PIB_PibShrinkMe.line4?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: About to play PrePotionMusic ..\Music\PIBPrison_FALCinderella
DevSound: Unregister sound: Transient.Sound15
ScriptLog: call to potion ended
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: * PIB0 Mount deltaZ:88.41 phys:2 Save0.PIB0 StateIdle Yaw:16383 DeltaSize2d:20.00
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: BreakableBarrel Save0.BreakableBarrel29 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel28 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 61.12
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 61.58
ScriptLog: Save0.PIB0 TakeFallingDamage = 66.62
ScriptLog: * PIB0 Mount deltaZ:45.35 phys:2 Save0.PIB0 StateIdle Yaw:16383 DeltaSize2d:20.00
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 79.03
ScriptLog: savepoint touched Save0.PIB0   True  Save0.PIB0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:8_Prison_PIB.unr :: image is storybookanimTX.8_Prison_PIB
ScriptLog: iSaveSlotID  = 0
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\PIBPrison_FALCinderella.ogg
ScriptLog: truemusic ..\Music\..\Music\PIBPrison_FALCinderella
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\PIBPrison_FALCinderella
Log: Save=225.622219
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.334 seconds
Log: Finished precaching textures in 0.102 seconds
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 33.40
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 8_Prison_PIB.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls4
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls4
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls4
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Finished precaching geometry in 0.151 seconds
Log: Finished precaching textures in 0.117 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls4
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 161.53
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: BreakableCrate Save0.BreakableCrate18 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableCrate19
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: BreakableCrate Save0.BreakableCrate19 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.31
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.15
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.16
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.19
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
CutLog: [PRISPIB_WATERRISE.CutScene]:Triggered Save0.PibSwitchPrison0 None
CutLog: [PRISPIB_WATERRISE.CutScene]:##############################################
CutLog: [PRISPIB_WATERRISE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISPIB_WATERRISE.CutScene.line_1 (int)
CutLog: [PRISPIB_WATERRISE.CutScene]:PlayerController is controlling:Save0.PIB0
CutLog: [PRISPIB_WATERRISE.CutScene]:Starting Scripts
CutLog: [PRISPIB_WATERRISE.CutScene]:Loading Sequence:PRISPIB_WATERRISE.Sequence_0
CutLog: [PRISPIB_WATERRISE.CutScene]:Loading Sequence:PRISPIB_WATERRISE.Sequence_1
CutLog: [PRISPIB_WATERRISE.CutScene]:Loading Sequence:PRISPIB_WATERRISE.Sequence_2
Localization: No localization: Cutscenes\PRISPIB_WATERRISE.Sequence_3.line_0 (int)
CutLog: [PRISPIB_WATERRISE.]:Loading ScriptedSequence:PRISPIB_WATERRISE.Sequence_0
CutLog: [PRISPIB_WATERRISE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISPIB_WATERRISE.Sequence_0.line_4 (int)
CutLog: [PRISPIB_WATERRISE.]:Loading ScriptedSequence:PRISPIB_WATERRISE.Sequence_1
CutLog: [PRISPIB_WATERRISE.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\PRISPIB_WATERRISE.Sequence_1.line_10 (int)
CutLog: [PRISPIB_WATERRISE.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII43
CutLog: [PRISPIB_WATERRISE.]:Loading ScriptedSequence:PRISPIB_WATERRISE.Sequence_2
CutLog: [PRISPIB_WATERRISE.PIB]:PawnTag: PIB
Localization: No localization: Cutscenes\PRISPIB_WATERRISE.Sequence_2.line_5 (int)
ScriptLog: KWCutControllerII44 Start() PIB0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII44 Start() PIB0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PRISPIB_WATERRISE.PIB]:Possessing pawn:Save0.PIB0. Existing controller:Save0.ShrekController2  New:KWCutControllerII44
ScriptLog: KWCutScene3 setting bInCutscene to true
CutLog: [PRISPIB_WATERRISE.MAIN]:[0]Cue  _CAMERA_0
CutLog: [PRISPIB_WATERRISE.MAIN]:[1]Cue  _PIB_1
CutLog: [PRISPIB_WATERRISE.MAIN]:[2]Cue  _CAMERA_2
CutLog: [PRISPIB_WATERRISE.MAIN]:[3]Cue  _PIB_3
CutLog: [PRISPIB_WATERRISE.MAIN]:Ending Script.
CutLog: [PRISPIB_WATERRISE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII42
ScriptWarning: KWCutControllerII Save0.KWCutControllerII42 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISPIB_WATERRISE.MAIN]:Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII42 Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII43 Scripting
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII44 Scripting
CutLog: [PRISPIB_WATERRISE.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [PRISPIB_WATERRISE.CAMERA]:[1]TargetFlyTo WaterRise_Target1
CutLog: [PRISPIB_WATERRISE.CAMERA]:[2]FlyTo WaterRise_Cam1
CutLog: [PRISPIB_WATERRISE.CAMERA]:[3]TargetFlyTo WaterRise_Target2
CutLog: [PRISPIB_WATERRISE.CAMERA]:[4]FlyTo WaterRise_Cam2
CutLog: [PRISPIB_WATERRISE.PIB]:[0]WaitforCue  _PIB_1
CutLog: [PRISPIB_WATERRISE.PIB]:[1]WalkTo WaterRise_PIBLoc1  MoveTarget=WaterRise_PIBLoc1
ScriptLog: KWCutControllerII44 Moving in State:CutKeyPointMark17 Save0.CutKeyPointMark17
CutLog: [PRISPIB_WATERRISE.PIB]:[2]Face WaterRise_PIBFaceHere rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face WaterRise_PIBFaceHere rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [PRISPIB_WATERRISE.PIB]:[3]WaitforCue  _PIB_3
CutLog: [PRISPIB_WATERRISE.PIB]:[4]WaitforCue  CutEnd
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [PRISPIB_WATERRISE.CAMERA]:[5]Trigger Barrel_Up
CutLog: [PRISPIB_WATERRISE.CAMERA]:[6]Sleep  2.00
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
CutLog: [PRISPIB_WATERRISE.CAMERA]:[7]Cue  CutEnd
CutLog: [PRISPIB_WATERRISE.CAMERA]:[8]WaitforCue  _CAMERA_2
CutLog: [PRISPIB_WATERRISE.CAMERA]:[9]WaitforCue  CutEnd
CutLog: [PRISPIB_WATERRISE.CAMERA]:Ending Script.
CutLog: [PRISPIB_WATERRISE.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII43
CutLog: [PRISPIB_WATERRISE.CAMERA]:Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII42 Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII43 Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII44 Scripting
CutLog: [PRISPIB_WATERRISE.PIB]:Ending Script.
CutLog: [PRISPIB_WATERRISE.PIB]:Unpossessing pawn:Save0.PIB0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII44
ScriptLog: Save0.SHCutTextController8 EndCutScene Hold
ScriptLog: ShCam2 InitTarget() Actor=PIB0 TimeToTrans=0.00
CutLog: [PRISPIB_WATERRISE.PIB]:Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII42 Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII43 Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII44 Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:SceneEnded
CutLog: [PRISPIB_WATERRISE.CutScene]:##############################################
ScriptLog: KWCutScene3 setting bInCutscen to false
CutLog: [PRISPIB_WATERRISE.CutScene]:Sending 0 OnExit commands.
CutLog: [PRISPIB_WATERRISE.CutScene]:PlayerController is controlling:Save0.PIB0
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 75.42
ScriptLog: Save0.PIB0 TakeFallingDamage = 0.79
ScriptLog: Save0.PIB0 TakeFallingDamage = 0.41
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: KWMover Save0.KWMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWKillerMover Save0.KWKillerMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: KWMover Save0.KWMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (3/0)
ScriptWarning: KWKillerMover Save0.KWKillerMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 513.92
ScriptWarning: KWMover Save0.KWMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (3/0)
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
DevSound: Unregister sound: Transient.Sound16
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Save0.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font38
Warning: Missing Font Font Engine.Font.Font39
Warning: Missing Font Font Engine.Font.Font40
Warning: Missing Font Font Engine.Font.Font41
ScriptWarning: PIB Save0.PIB0 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_507
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_2798
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_1356
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_2800
DevSound: Unregister sound: UI.PotionUI_cancel
DevSound: Unregister sound: UI.PotionUI_checkout
DevSound: Unregister sound: AllDialog.pc_roy_bumpline_3050
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_2350
Log: 19086367681.3ms Unloading: Package SH_Menu
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_1028
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_2372
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_679
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_2321
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_1025
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_2323
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_2311
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_2932
DevSound: Unregister sound: AllDialog.pc_pib_bumpline_2320
Log: Garbage: objects: 39323->38143; refs: 613234
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame3 Login found existing player/controller Save0.PIB0 Save0.ShrekController2
Log: ShrekController2 got player WindowsViewport0
ScriptLog: Shrek2 PrePersistentDataRestored(): PersistentStore3 Save0.PersistentStore3
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:PIBBossTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger15 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:WaterSinkCS GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
ScriptLog: Shrek2 adding shadow:None
ScriptLog: PIB0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\..\Music\PIBPrison_FALCinderella
ScriptLog: bonuslevelcoins == 0
ScriptLog: Rat3 adding shadow:None
ScriptLog: Rat4 adding shadow:None
ScriptLog: Rat5 adding shadow:None
ScriptLog: Rat9 adding shadow:None
ScriptLog: Rat10 adding shadow:None
ScriptLog: Rat11 adding shadow:None
ScriptLog: Bat0 adding shadow:None
ScriptLog: Bat1 adding shadow:None
ScriptLog: Bat2 adding shadow:None
ScriptLog: Bat3 adding shadow:None
ScriptLog: Bat4 adding shadow:None
ScriptLog: Bat5 adding shadow:None
ScriptLog: Bat7 adding shadow:None
ScriptLog: Rat12 adding shadow:None
ScriptLog: Rat15 adding shadow:None
ScriptLog: Spider0 adding shadow:None
ScriptLog: Rat13 adding shadow:None
ScriptLog: Bat6 adding shadow:None
ScriptLog: ShrekHuman0 adding shadow:None
ScriptLog: Steed0 adding shadow:None
ScriptLog: FatKnight0 adding shadow:None
ScriptLog: SavePointFairy0 adding shadow:None
ScriptLog: SavePointFairy1 adding shadow:None
ScriptLog: SavePointFairy2 adding shadow:None
ScriptLog: SavePointFairy4 adding shadow:None
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog: ***Failed to find SmartStart from:7_Prison_Donkey
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1162980 vertex bytes, 177390 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Finished precaching geometry in 0.334 seconds
Log: Finished precaching textures in 0.100 seconds
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 1.90
ScriptLog: Save0.PIB0 TakeFallingDamage = 117.61
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 82.65
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: BreakableCrate Save0.BreakableCrate18 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableCrate19
ScriptWarning: BreakableCrate Save0.BreakableCrate19 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.16
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.28
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.06
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.13
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
CutLog: [PRISPIB_WATERRISE.CutScene]:Triggered Save0.PibSwitchPrison0 None
CutLog: [PRISPIB_WATERRISE.CutScene]:##############################################
CutLog: [PRISPIB_WATERRISE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISPIB_WATERRISE.CutScene.line_1 (int)
CutLog: [PRISPIB_WATERRISE.CutScene]:PlayerController is controlling:Save0.PIB0
CutLog: [PRISPIB_WATERRISE.CutScene]:Starting Scripts
CutLog: [PRISPIB_WATERRISE.CutScene]:Loading Sequence:PRISPIB_WATERRISE.Sequence_0
CutLog: [PRISPIB_WATERRISE.CutScene]:Loading Sequence:PRISPIB_WATERRISE.Sequence_1
CutLog: [PRISPIB_WATERRISE.CutScene]:Loading Sequence:PRISPIB_WATERRISE.Sequence_2
Localization: No localization: Cutscenes\PRISPIB_WATERRISE.Sequence_3.line_0 (int)
CutLog: [PRISPIB_WATERRISE.]:Loading ScriptedSequence:PRISPIB_WATERRISE.Sequence_0
CutLog: [PRISPIB_WATERRISE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISPIB_WATERRISE.Sequence_0.line_4 (int)
CutLog: [PRISPIB_WATERRISE.]:Loading ScriptedSequence:PRISPIB_WATERRISE.Sequence_1
CutLog: [PRISPIB_WATERRISE.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\PRISPIB_WATERRISE.Sequence_1.line_10 (int)
CutLog: [PRISPIB_WATERRISE.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII46
CutLog: [PRISPIB_WATERRISE.]:Loading ScriptedSequence:PRISPIB_WATERRISE.Sequence_2
CutLog: [PRISPIB_WATERRISE.PIB]:PawnTag: PIB
Localization: No localization: Cutscenes\PRISPIB_WATERRISE.Sequence_2.line_5 (int)
ScriptLog: KWCutControllerII47 Start() PIB0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII47 Start() PIB0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PRISPIB_WATERRISE.PIB]:Possessing pawn:Save0.PIB0. Existing controller:Save0.ShrekController2  New:KWCutControllerII47
ScriptLog: KWCutScene3 setting bInCutscene to true
CutLog: [PRISPIB_WATERRISE.MAIN]:[0]Cue  _CAMERA_0
CutLog: [PRISPIB_WATERRISE.MAIN]:[1]Cue  _PIB_1
CutLog: [PRISPIB_WATERRISE.MAIN]:[2]Cue  _CAMERA_2
CutLog: [PRISPIB_WATERRISE.MAIN]:[3]Cue  _PIB_3
CutLog: [PRISPIB_WATERRISE.MAIN]:Ending Script.
CutLog: [PRISPIB_WATERRISE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII45
ScriptWarning: KWCutControllerII Save0.KWCutControllerII45 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISPIB_WATERRISE.MAIN]:Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII45 Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII46 Scripting
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII47 Scripting
CutLog: [PRISPIB_WATERRISE.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [PRISPIB_WATERRISE.CAMERA]:[1]TargetFlyTo WaterRise_Target1
CutLog: [PRISPIB_WATERRISE.CAMERA]:[2]FlyTo WaterRise_Cam1
CutLog: [PRISPIB_WATERRISE.CAMERA]:[3]TargetFlyTo WaterRise_Target2
CutLog: [PRISPIB_WATERRISE.CAMERA]:[4]FlyTo WaterRise_Cam2
CutLog: [PRISPIB_WATERRISE.PIB]:[0]WaitforCue  _PIB_1
CutLog: [PRISPIB_WATERRISE.PIB]:[1]WalkTo WaterRise_PIBLoc1  MoveTarget=WaterRise_PIBLoc1
ScriptLog: KWCutControllerII47 Moving in State:CutKeyPointMark17 Save0.CutKeyPointMark17
CutLog: [PRISPIB_WATERRISE.PIB]:[2]Face WaterRise_PIBFaceHere rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face WaterRise_PIBFaceHere rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [PRISPIB_WATERRISE.PIB]:[3]WaitforCue  _PIB_3
CutLog: [PRISPIB_WATERRISE.PIB]:[4]WaitforCue  CutEnd
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [PRISPIB_WATERRISE.CAMERA]:[5]Trigger Barrel_Up
CutLog: [PRISPIB_WATERRISE.CAMERA]:[6]Sleep  2.00
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [PRISPIB_WATERRISE.CAMERA]:[7]Cue  CutEnd
CutLog: [PRISPIB_WATERRISE.CAMERA]:[8]WaitforCue  _CAMERA_2
CutLog: [PRISPIB_WATERRISE.CAMERA]:[9]WaitforCue  CutEnd
CutLog: [PRISPIB_WATERRISE.CAMERA]:Ending Script.
CutLog: [PRISPIB_WATERRISE.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII46
CutLog: [PRISPIB_WATERRISE.CAMERA]:Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII45 Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII46 Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII47 Scripting
CutLog: [PRISPIB_WATERRISE.PIB]:Ending Script.
CutLog: [PRISPIB_WATERRISE.PIB]:Unpossessing pawn:Save0.PIB0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII47
ScriptLog: Save0.SHCutTextController9 EndCutScene Hold
ScriptLog: ShCam2 InitTarget() Actor=PIB0 TimeToTrans=0.00
CutLog: [PRISPIB_WATERRISE.PIB]:Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII45 Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII46 Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:Save0.KWCutControllerII47 Finished
CutLog: [PRISPIB_WATERRISE.CutScene]:SceneEnded
CutLog: [PRISPIB_WATERRISE.CutScene]:##############################################
ScriptLog: KWCutScene3 setting bInCutscen to false
CutLog: [PRISPIB_WATERRISE.CutScene]:Sending 0 OnExit commands.
CutLog: [PRISPIB_WATERRISE.CutScene]:PlayerController is controlling:Save0.PIB0
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 68.94
ScriptLog: Save0.PIB0 TakeFallingDamage = 0.41
ScriptWarning: KWMover Save0.KWMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWKillerMover Save0.KWKillerMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: KWMover Save0.KWMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (3/0)
ScriptWarning: KWKillerMover Save0.KWKillerMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: KWMover Save0.KWMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (3/0)
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptLog: Hit enemy using 2 bones.................Save0.Rat5
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptLog: Hit enemy using 2 bones.................Save0.Rat4
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 1.95
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Hit enemy using 2 bones.................Save0.Rat4
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: Ratcontroller Save0.Ratcontroller5 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat5 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: Ratcontroller Save0.Ratcontroller4 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat4 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Hit enemy using 2 bones.................Save0.Rat3
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptLog: Hit enemy using 2 bones.................Save0.Rat3
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptLog: Hit enemy using 2 bones.................Save0.Rat3
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: Ratcontroller Save0.Ratcontroller3 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: BreakableCrate Save0.BreakableCrate6 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel17 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: BreakableBarrel Save0.BreakableBarrel18 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel9 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: savepoint touched Save0.PIB0   True  Save0.PIB0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:8_Prison_PIB.unr :: image is storybookanimTX.8_Prison_PIB
ScriptLog: iSaveSlotID  = 0
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager3 (Function KWGame.CommentaryManager.SayComment:04E8) Accessed None
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager3 (Function KWGame.CommentaryManager.SayComment:0587) Accessed None
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\..\Music\PIBPrison_FALCinderella.ogg
ScriptLog: truemusic ..\Music\..\Music\..\Music\PIBPrison_FALCinderella
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\..\Music\PIBPrison_FALCinderella
Log: 19086441255.1ms Unloading: Package Save0
Log: Save=219.120179
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.328 seconds
Log: Finished precaching textures in 0.093 seconds
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 8_Prison_PIB.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Finished precaching geometry in 0.095 seconds
Log: Finished precaching textures in 0.095 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Hit enemy using 2 bones.................Save0.Rat10
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: PIB Save0.PIB0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptLog: Hit enemy using 2 bones.................Save0.Rat10
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Hit enemy using 2 bones.................Save0.Rat10
ScriptWarning: Ratcontroller Save0.Ratcontroller7 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat10 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: Ratcontroller Save0.Ratcontroller6 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat9 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: Ratcontroller Save0.Ratcontroller8 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat11 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:Triggered Save0.CutSceneTrigger2 None
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:##############################################
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PIBPRISON_TELEPORTSHREK01.CutScene.line_0 (int)
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:PlayerController is controlling:Save0.PIB0
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:Starting Scripts
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:Loading Sequence:PIBPRISON_TELEPORTSHREK01.Sequence_0
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:Loading Sequence:PIBPRISON_TELEPORTSHREK01.Sequence_1
Localization: No localization: Cutscenes\PIBPRISON_TELEPORTSHREK01.Sequence_2.line_0 (int)
CutLog: [PIBPRISON_TELEPORTSHREK01.]:Loading ScriptedSequence:PIBPRISON_TELEPORTSHREK01.Sequence_0
CutLog: [PIBPRISON_TELEPORTSHREK01.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PIBPRISON_TELEPORTSHREK01.Sequence_0.line_2 (int)
CutLog: [PIBPRISON_TELEPORTSHREK01.]:Loading ScriptedSequence:PIBPRISON_TELEPORTSHREK01.Sequence_1
CutLog: [PIBPRISON_TELEPORTSHREK01.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\PIBPRISON_TELEPORTSHREK01.Sequence_1.line_5 (int)
CutLog: [PIBPRISON_TELEPORTSHREK01.SHREK]:Possessing pawn:Save0.ShrekHuman0. Existing controller:Save0.SHCompanionController5  New:KWCutControllerII49
ScriptLog: KWCutScene7 setting bInCutscene to true
CutLog: [PIBPRISON_TELEPORTSHREK01.MAIN]:[0]Cue  _SHREK_0
CutLog: [PIBPRISON_TELEPORTSHREK01.MAIN]:[1]Cue  _SHREK_1
CutLog: [PIBPRISON_TELEPORTSHREK01.MAIN]:Ending Script.
CutLog: [PIBPRISON_TELEPORTSHREK01.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII48
ScriptWarning: KWCutControllerII Save0.KWCutControllerII48 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PIBPRISON_TELEPORTSHREK01.MAIN]:Finished
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:Save0.KWCutControllerII48 Finished
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:Save0.KWCutControllerII49 Scripting
CutLog: [PIBPRISON_TELEPORTSHREK01.SHREK]:[0]WaitforCue  _SHREK_0
CutLog: [PIBPRISON_TELEPORTSHREK01.SHREK]:[1]Teleport  PIBprison_teleptShrekLoc01
CutLog: [PIBPRISON_TELEPORTSHREK01.SHREK]:[2]Cue  CutEnd
CutLog: [PIBPRISON_TELEPORTSHREK01.SHREK]:[3]WaitforCue  _SHREK_1
CutLog: [PIBPRISON_TELEPORTSHREK01.SHREK]:[4]WaitforCue  CutEnd
CutLog: [PIBPRISON_TELEPORTSHREK01.SHREK]:Ending Script.
CutLog: [PIBPRISON_TELEPORTSHREK01.SHREK]:Unpossessing pawn:Save0.ShrekHuman0. Pending controller:Save0.SHCompanionController5  CutController:KWCutControllerII49
CutLog: [PIBPRISON_TELEPORTSHREK01.SHREK]:Finished
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:Save0.KWCutControllerII48 Finished
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:Save0.KWCutControllerII49 Finished
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:SceneEnded
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:##############################################
ScriptLog: KWCutScene7 setting bInCutscen to false
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:Sending 0 OnExit commands.
CutLog: [PIBPRISON_TELEPORTSHREK01.CutScene]:PlayerController is controlling:Save0.PIB0
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Triggered Save0.CutSceneTrigger1 None
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:##############################################
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PIBPRISON_PIBCSHREK.CutScene.line_0 (int)
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:PlayerController is controlling:Save0.PIB0
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Starting Scripts
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Loading Sequence:PIBPRISON_PIBCSHREK.Sequence_0
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Loading Sequence:PIBPRISON_PIBCSHREK.Sequence_1
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Loading Sequence:PIBPRISON_PIBCSHREK.Sequence_2
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Loading Sequence:PIBPRISON_PIBCSHREK.Sequence_3
Localization: No localization: Cutscenes\PIBPRISON_PIBCSHREK.Sequence_4.line_0 (int)
CutLog: [PIBPRISON_PIBCSHREK.]:Loading ScriptedSequence:PIBPRISON_PIBCSHREK.Sequence_0
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PIBPRISON_PIBCSHREK.Sequence_0.line_18 (int)
CutLog: [PIBPRISON_PIBCSHREK.]:Loading ScriptedSequence:PIBPRISON_PIBCSHREK.Sequence_1
CutLog: [PIBPRISON_PIBCSHREK.PIB]:PawnTag: PIB
Localization: No localization: Cutscenes\PIBPRISON_PIBCSHREK.Sequence_1.line_8 (int)
ScriptLog: KWCutControllerII51 Start() PIB0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII51 Start() PIB0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PIBPRISON_PIBCSHREK.PIB]:Possessing pawn:Save0.PIB0. Existing controller:Save0.ShrekController2  New:KWCutControllerII51
CutLog: [PIBPRISON_PIBCSHREK.]:Loading ScriptedSequence:PIBPRISON_PIBCSHREK.Sequence_2
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:PawnTag: CAMERA
CutLog: [FOV 36.00 6.00]:***** ERROR:Save0.LevelInfo0.KWACTION_FOV1:FOV option '*' not recognised.  Ignoring.
CutLog: [FOV 36.00 6.00]:***** ERROR:Save0.LevelInfo0.KWACTION_FOV3:FOV option '*' not recognised.  Ignoring.
Localization: No localization: Cutscenes\PIBPRISON_PIBCSHREK.Sequence_2.line_15 (int)
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII52
CutLog: [PIBPRISON_PIBCSHREK.]:Loading ScriptedSequence:PIBPRISON_PIBCSHREK.Sequence_3
CutLog: [PIBPRISON_PIBCSHREK.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\PIBPRISON_PIBCSHREK.Sequence_3.line_6 (int)
CutLog: [PIBPRISON_PIBCSHREK.SHREK]:Possessing pawn:Save0.ShrekHuman0. Existing controller:Save0.SHCompanionController5  New:KWCutControllerII53
ScriptLog: KWCutScene6 setting bInCutscene to true
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[0]Cue  _PIB_0
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[1]Cue  _CAMERA_1
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[2]Say  PC_PIB_PRISONPIBCSHRK_2
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[3]WaitForSay 
CutLog: [PIBPRISON_PIBCSHREK.PIB]:[0]WaitforCue  _PIB_0
CutLog: [PIBPRISON_PIBCSHREK.PIB]:[1]MoveTo  PrisPIB_PIBcShrekLoc  MoveTarget=PrisPIB_PIBcShrekLoc
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[0]WaitforCue  _CAMERA_1
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[1]FOV 65.00 0.00
CutLog: [FOV 65.00 0.00]:Action FOV changing to:  65.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 65.00 FOVTime: 0.00
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[2]TargetFlyTo PrisPIB_PIBcShrekTarget01
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[3]FlyTo PrisPIB_PIBcShrekCAM01
CutLog: [PIBPRISON_PIBCSHREK.SHREK]:[0]WaitforCue  _SHREK_3
ScriptLog: KWCutControllerII51 Moving in State:CutKeyPointMark20 Save0.CutKeyPointMark20
CutLog: [PIBPRISON_PIBCSHREK.PIB]:[2]Face Shrek rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Shrek rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face1 rotationrate = 4096,40000,3072
CutLog: [PIBPRISON_PIBCSHREK.PIB]:[3]WaitforCue  _PIB_4
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[4]Sleep  0.50
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:ForcingFinish on: Save0.KWCutControllerII50
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:ForcingFinish on: Save0.KWCutControllerII51
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:ForcingFinish on: Save0.KWCutControllerII52
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:ForcingFinish on: Save0.KWCutControllerII53
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[5]Say  PC_SHK_PRISONPIBCSHRK_4
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[6]WaitForSay 
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[7]Say  PC_PIB_PRISONPIBCSHRK_6
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[8]Cue  _CAMERA_2
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[9]WaitForSay 
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[10]Say  PC_SHK_PRISONPIBCSHRK_8
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[11]WaitForSay 
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[12]Cue  _SHREK_3
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[13]Cue  _PIB_4
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[14]Cue  CutEnd
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[15]Cue  _SHREK_5
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[16]Cue  _PIB_6
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:[17]Cue  _CAMERA_7
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:Ending Script.
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII50
ScriptWarning: KWCutControllerII Save0.KWCutControllerII50 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PIBPRISON_PIBCSHREK.MAIN]:Finished
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII51 Scripting
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII52 Scripting
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII53 Scripting
CutLog: [PIBPRISON_PIBCSHREK.PIB]:[4]Face PrisPIB_PIBFace rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face PrisPIB_PIBFace rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face2 rotationrate = 4096,40000,3072
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[4]FlyTo PrisPIB_PIBcShrekCAM02
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[5]FOV 36.00 6.00
CutLog: [FOV 36.00 6.00]:Action FOV changing to:  36.00 over: 6.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 36.00 FOVTime: 6.00
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[6]WaitforCue  _CAMERA_2
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[7]FOV 54.00 0.00
CutLog: [FOV 54.00 0.00]:Action FOV changing to:  54.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 36.00 FOVEnd: 54.00 FOVTime: 0.00
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[8]TargetFlyTo PIB
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[9]FlyTo PrisPIB_PIBcShrekCAM04
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[10]FlyTo PrisPIB_PIBcShrekCAM05
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[11]FOV 36.00 6.00
CutLog: [FOV 36.00 6.00]:Action FOV changing to:  36.00 over: 6.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 54.00 FOVEnd: 36.00 FOVTime: 6.00
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[12]WaitforCue  _CAMERA_7
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[13]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:FOV angle unspecified or invalid, resetting to player default
ScriptLog: FOVController -> FOVStart: 36.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:[14]WaitforCue  CutEnd
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:Ending Script.
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII52
CutLog: [PIBPRISON_PIBCSHREK.CAMERA]:Finished
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII51 Scripting
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII53 Scripting
CutLog: [PIBPRISON_PIBCSHREK.SHREK]:[1]MoveTo  PIBprison_teleptShrekLoc02  MoveTarget=PIBprison_teleptShrekLoc02
CutLog: [MoveTo  PIBprison_teleptShrekLoc02  MoveTarget=PIBprison_teleptShrekLoc02]:KWACTION_RunTo1 coult not find destination actor with tag:PIBprison_teleptShrekLoc02
CutLog: [PIBPRISON_PIBCSHREK.SHREK]:[2]FadeActor 0.00
CutLog: [FadeActor 0.00]:Action FadeActor starting: Actor =  Save0.ShrekHuman0 alpha = 0 R = 128 G = 128 B = 128 bDestroy = True fadetype:4
CutLog: [PIBPRISON_PIBCSHREK.SHREK]:[3]WaitforCue  _SHREK_5
CutLog: [PIBPRISON_PIBCSHREK.SHREK]:[4]WaitforCue  CutEnd
CutLog: [PIBPRISON_PIBCSHREK.SHREK]:[5]LookAt None
CutLog: [PIBPRISON_PIBCSHREK.SHREK]:Ending Script.
CutLog: [PIBPRISON_PIBCSHREK.SHREK]:Unpossessing pawn:Save0.ShrekHuman0. Pending controller:Save0.SHCompanionController5  CutController:KWCutControllerII53
CutLog: [PIBPRISON_PIBCSHREK.SHREK]:Finished
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII51 Scripting
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII53 Finished
CutLog: [PIBPRISON_PIBCSHREK.PIB]:[5]WaitforCue  _PIB_6
CutLog: [PIBPRISON_PIBCSHREK.PIB]:[6]WaitforCue  CutEnd
CutLog: [PIBPRISON_PIBCSHREK.PIB]:[7]LookAt None
CutLog: [PIBPRISON_PIBCSHREK.PIB]:Ending Script.
CutLog: [PIBPRISON_PIBCSHREK.PIB]:Unpossessing pawn:Save0.PIB0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII51
ScriptLog: Save0.SHCutTextController9 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=PIB0 TimeToTrans=0.00
CutLog: [PIBPRISON_PIBCSHREK.PIB]:Finished
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII51 Finished
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Save0.KWCutControllerII53 Finished
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:SceneEnded
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:##############################################
ScriptLog: KWCutScene6 setting bInCutscen to false
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:Sending 0 OnExit commands.
CutLog: [PIBPRISON_PIBCSHREK.CutScene]:PlayerController is controlling:Save0.PIB0
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 185.32
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: KWMover Save0.KWMover4 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger3 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [PRISPIB_WATERSINK.CutScene]:Triggered Save0.CutSceneTrigger3 None
CutLog: [PRISPIB_WATERSINK.CutScene]:##############################################
CutLog: [PRISPIB_WATERSINK.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISPIB_WATERSINK.CutScene.line_0 (int)
CutLog: [PRISPIB_WATERSINK.CutScene]:PlayerController is controlling:Save0.PIB0
CutLog: [PRISPIB_WATERSINK.CutScene]:Starting Scripts
CutLog: [PRISPIB_WATERSINK.CutScene]:Loading Sequence:PRISPIB_WATERSINK.Sequence_0
CutLog: [PRISPIB_WATERSINK.CutScene]:Loading Sequence:PRISPIB_WATERSINK.Sequence_1
CutLog: [PRISPIB_WATERSINK.CutScene]:Loading Sequence:PRISPIB_WATERSINK.Sequence_2
Localization: No localization: Cutscenes\PRISPIB_WATERSINK.Sequence_3.line_0 (int)
CutLog: [PRISPIB_WATERSINK.]:Loading ScriptedSequence:PRISPIB_WATERSINK.Sequence_0
CutLog: [PRISPIB_WATERSINK.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISPIB_WATERSINK.Sequence_0.line_4 (int)
CutLog: [PRISPIB_WATERSINK.]:Loading ScriptedSequence:PRISPIB_WATERSINK.Sequence_1
CutLog: [PRISPIB_WATERSINK.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\PRISPIB_WATERSINK.Sequence_1.line_10 (int)
CutLog: [PRISPIB_WATERSINK.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII55
CutLog: [PRISPIB_WATERSINK.]:Loading ScriptedSequence:PRISPIB_WATERSINK.Sequence_2
CutLog: [PRISPIB_WATERSINK.PIB]:PawnTag: PIB
Localization: No localization: Cutscenes\PRISPIB_WATERSINK.Sequence_2.line_4 (int)
ScriptLog: KWCutControllerII56 Start() PIB0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII56 Start() PIB0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PRISPIB_WATERSINK.PIB]:Possessing pawn:Save0.PIB0. Existing controller:Save0.ShrekController2  New:KWCutControllerII56
ScriptLog: KWCutScene10 setting bInCutscene to true
CutLog: [PRISPIB_WATERSINK.MAIN]:[0]Cue  _CAMERA_0
CutLog: [PRISPIB_WATERSINK.MAIN]:[1]Cue  _PIB_1
CutLog: [PRISPIB_WATERSINK.MAIN]:[2]Cue  _CAMERA_2
CutLog: [PRISPIB_WATERSINK.MAIN]:[3]Cue  _PIB_3
CutLog: [PRISPIB_WATERSINK.MAIN]:Ending Script.
CutLog: [PRISPIB_WATERSINK.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII54
ScriptWarning: KWCutControllerII Save0.KWCutControllerII54 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISPIB_WATERSINK.MAIN]:Finished
CutLog: [PRISPIB_WATERSINK.CutScene]:Save0.KWCutControllerII54 Finished
CutLog: [PRISPIB_WATERSINK.CutScene]:Save0.KWCutControllerII55 Scripting
CutLog: [PRISPIB_WATERSINK.CutScene]:Save0.KWCutControllerII56 Scripting
CutLog: [PRISPIB_WATERSINK.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [PRISPIB_WATERSINK.CAMERA]:[1]TargetFlyTo WaterSink_Target1
CutLog: [PRISPIB_WATERSINK.CAMERA]:[2]FlyTo WaterSink_Cam1
CutLog: [PRISPIB_WATERSINK.CAMERA]:[3]TargetFlyTo WaterSink_Target2
CutLog: [PRISPIB_WATERSINK.CAMERA]:[4]FlyTo WaterSink_Cam2
CutLog: [PRISPIB_WATERSINK.PIB]:[0]WaitforCue  _PIB_1
CutLog: [PRISPIB_WATERSINK.PIB]:[1]Face WaterSink_Target2 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face WaterSink_Target2 rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face3 rotationrate = 4096,40000,3072
CutLog: [PRISPIB_WATERSINK.PIB]:[2]WaitforCue  _PIB_3
CutLog: [PRISPIB_WATERSINK.PIB]:[3]WaitforCue  CutEnd
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: PibSewerWaterSpeaker Save0.PibSewerWaterSpeaker6 (Function ShGame.BumpLineSpeaker.Tick:0075) Accessed None
CutLog: [PRISPIB_WATERSINK.CutScene]:ForcingFinish on: Save0.KWCutControllerII54
CutLog: [PRISPIB_WATERSINK.CutScene]:ForcingFinish on: Save0.KWCutControllerII55
CutLog: [PRISPIB_WATERSINK.CutScene]:ForcingFinish on: Save0.KWCutControllerII56
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [PRISPIB_WATERSINK.CAMERA]:[5]Trigger Barrel_Down
CutLog: [PRISPIB_WATERSINK.CAMERA]:[6]Sleep  1.30
CutLog: [PRISPIB_WATERSINK.CAMERA]:[7]Cue  CutEnd
CutLog: [PRISPIB_WATERSINK.CAMERA]:[8]WaitforCue  _CAMERA_2
CutLog: [PRISPIB_WATERSINK.CAMERA]:[9]WaitforCue  CutEnd
CutLog: [PRISPIB_WATERSINK.CAMERA]:Ending Script.
CutLog: [PRISPIB_WATERSINK.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII55
CutLog: [PRISPIB_WATERSINK.CAMERA]:Finished
CutLog: [PRISPIB_WATERSINK.CutScene]:Save0.KWCutControllerII54 Finished
CutLog: [PRISPIB_WATERSINK.CutScene]:Save0.KWCutControllerII55 Finished
CutLog: [PRISPIB_WATERSINK.CutScene]:Save0.KWCutControllerII56 Scripting
CutLog: [PRISPIB_WATERSINK.PIB]:Ending Script.
CutLog: [PRISPIB_WATERSINK.PIB]:Unpossessing pawn:Save0.PIB0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII56
ScriptLog: Save0.SHCutTextController9 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=PIB0 TimeToTrans=0.00
CutLog: [PRISPIB_WATERSINK.PIB]:Finished
CutLog: [PRISPIB_WATERSINK.CutScene]:Save0.KWCutControllerII54 Finished
CutLog: [PRISPIB_WATERSINK.CutScene]:Save0.KWCutControllerII55 Finished
CutLog: [PRISPIB_WATERSINK.CutScene]:Save0.KWCutControllerII56 Finished
CutLog: [PRISPIB_WATERSINK.CutScene]:SceneEnded
CutLog: [PRISPIB_WATERSINK.CutScene]:##############################################
ScriptLog: KWCutScene10 setting bInCutscen to false
CutLog: [PRISPIB_WATERSINK.CutScene]:Sending 0 OnExit commands.
CutLog: [PRISPIB_WATERSINK.CutScene]:PlayerController is controlling:Save0.PIB0
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.25
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 3.31
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 6.41
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 22.61
ScriptWarning: KWMover Save0.KWMover3 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWKillerMover Save0.KWKillerMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: KWMover Save0.KWMover3 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (3/0)
ScriptWarning: KWKillerMover Save0.KWKillerMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (3/0)
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptWarning: KWMover Save0.KWMover3 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (3/0)
ScriptWarning: KWKillerMover Save0.KWKillerMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (3/0)
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.73
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 4.25
ScriptLog: Save0.PIB0 TakeFallingDamage = 0.97
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
Localization: No localization: BumpSet.PSP_Prisoner.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PSP_Prisoner.line4?> (int)
Log: PlayAnim: Sequence 'AI' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'E' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'O' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'U' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'L' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'FV' not found for mesh 'Prisoner'
ScriptLog: Save0.PIB0 TakeFallingDamage = 353.21
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 18.17
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 2.77
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 1.64
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: FatKnightPreCombatController Save0.FatKnightPreCombatController0 (State ShGame.FatKnightPreCombatController.stateHangAround:005C) Accessed None
ScriptLog: Save0.PIB0 TakeFallingDamage = 29.63
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: Save0.PIB0 TakeFallingDamage = 30.26
ScriptLog: savepoint touched Save0.PIB0   True  Save0.PIB0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:8_Prison_PIB.unr :: image is storybookanimTX.8_Prison_PIB
ScriptLog: iSaveSlotID  = 0
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager3 (Function KWGame.CommentaryManager.SayComment:04E8) Accessed None
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager3 (Function KWGame.CommentaryManager.SayComment:0587) Accessed None
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\..\Music\PIBPrison_FALCinderella.ogg
ScriptLog: truemusic ..\Music\..\Music\..\Music\PIBPrison_FALCinderella
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\..\Music\PIBPrison_FALCinderella
Log: Save=210.518228
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.332 seconds
Log: Finished precaching textures in 0.099 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 8_Prison_PIB.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls1
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls1
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls1
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Finished precaching geometry in 0.129 seconds
Log: Finished precaching textures in 0.106 seconds
Critical: UD3DRenderDevice::Present
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UALAudioSubsystem::ShutdownAfterError
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 10/15/25 09:59:54
