Log: Log file open, 10/14/25 19:39:52
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2226
Init: Compiled: Dec 13 2004 13:54:50
Init: Command line: 
Init: Base directory: G:\Program Files\Activision\Shrek 2\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: VISTA
Init: User: SuN1Sh1nE
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3195.161925 MHz
Init: Memory total: Phys=2087980K Pagef=4029704K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Save Slot Path: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save
Init: D3D Device: Video memory on board: 496
Init: Check for disk space: Game requires MinFreeDiskSpace 60
Init: Check for disk space: GetDiskFreeSpaceEx returns 285326 MB on (null)
Init: Check for disk space: More than 60 Mb available.
Warning: ImportText: Bad termination in: (X=0.000000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: 	nv4_disp.dll/NVIDIA GeForce GTS 250
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTS 250
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=12
Init: D3D Device: wBuild=7061
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1557
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Finished Creating MeAssetDB (0 Assets).
Log: Adding MD5 Entry for 098358E14C811E46C3E73E8072396AF6 [fe950119d40608b7588d965be6b30d93]
Log: Adding MD5 Entry for DCDA3CFD4C1209724ACF24AB79526F74 [e2763cf74da2dd8813a9413453ce37dc]
Log: Adding MD5 Entry for 1DD97E284152285E77BE1D9C61754CEA [cd9b555792219a83c7c9eee731cd8b67]
Log: Adding MD5 Entry for D9FF71294CE4CF6E04D91C97A982669A [22df52179127c12f167c699cbe709c15]
Log: Adding MD5 Entry for 4AC2F2FF492EA6159F8FAEA314E15B7F [513c2056351207cbc88e1b6fd0d318a6]
Log: Adding MD5 Entry for 6E7CA5C64B73FDB9A7505897FE174D5F [db5281328678f7e318db54bf59bd9d17]
Warning:   ERROR: Could not open UnrealEd.u for reading!
Warning:  
Log: Adding MD5 Entry for 75CC0E66458C2840C02C94B150FA4D15 [68d898317065cb7530fc04c423e70ac1]
Log: Adding MD5 Entry for D797A9F3445CF7DB7BBD4C88199C7CE1 [28f7a0f12417c37f7d069ba38352511c]
Log: Adding MD5 Entry for 72E3E275424C253D4DF5EE9F2BAC1B5C [8e09e73268dcbb978e17cd1d1fbd737b]
Log: Adding MD5 Entry for 48B29098425809DA9E1FC993E91FBA5C [a9c2de6dee514a903d46975e32eaac08]
Log: Adding MD5 Entry for 40EE33E740E1082C4EB199ADDAD92D00 [21e25e6acbbe9f9ea7aa0893502eb178]
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Entry
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Bound to KWGame.dll
Log: Bound to GUI.dll
Log: GameState - no default game state specified
Log: Browse: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 24216->24215; refs: 257298
Log: Game class is 'ShGame'
Log: Level is Level SH2_Preamble.myLevel
Log: Bringing Level SH2_Preamble.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: Base Mutator is SH2_Preamble.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: DummyPlayer0 adding shadow:None
ScriptLog: Log open
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:SH2_Preamble.CutFactory1
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_RestoreBool:0007) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.PostLoadGame:02AC) Accessed None
Log: PC GUI System Initialized
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.rCameraRot:0015) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.vCameraStart:0010) Accessed None
ScriptLog: ShGame0 playerHeroActor: SH2_Preamble.DummyPlayer0's Controller is not a KWHeroController
ScriptLog: BaseCam0 InitTarget() Actor=DummyPlayer0 TimeToTrans=0.00
Log: KWHeroController0 got player WindowsViewport0
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:003F) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0047) Attempt to assign variable through None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0074) Accessed None
ScriptLog: ***Failed to find SmartStart from:
Init: Input system initialized for WindowsViewport0
ScriptLog: OnGameMaximize. ActivePage None
Log: WM_SETFOCUS
Log: WM_KILLFOCUS
Log: WM_SETFOCUS
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Log: OS doesn't support IME.
Init: Game engine initialized
Log: Startup time: 1.098751 seconds
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
Log: Precaching: SH2_Preamble.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.008 seconds
Log: Finished precaching textures in 0.004 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: MovieManager
ScriptWarning: BaseCamTarget SH2_Preamble.BaseCamTarget0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_SaveBool:0006) Accessed None
ScriptLog: KWGame.ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:SH2_Preamble
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00AD) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00B5) Attempt to assign variable through None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00EC) Accessed None
ScriptLog: PreClientTravel: PreviousLevelName:
Log: Server switch level: Book_FrontEnd.unr?GameState=GSTATE000
Log: Browse: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level SH2_Preamble.myLevel
Log: 19035016825.5ms Unloading: Package SH2_Preamble
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: Transient.Sound0
DevSound: Unregister sound: Transient.Sound1
DevSound: Unregister sound: Transient.Sound2
Log: Garbage: objects: 28523->28424; refs: 307786
Log: Game class is 'ShGame'
Log: Level is Level Book_FrontEnd.myLevel
Log: Bringing Level Book_FrontEnd.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_FrontEnd.Mutator2
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_FrontEnd.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame1 playerHeroActor: Book_FrontEnd.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam0 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController0 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore0 Book_FrontEnd.PersistentStore0
ScriptLog: ShCam0 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_FrontEnd.CutFactory0 Creating dynamic cutscene named:CUT_GAMEMENU->GAMEMENU
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Book_FrontEnd.LevelInfo0
Log: Static mesh batches: 144 vertex bytes, 12 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.010 seconds
Log: Finished precaching textures in 0.009 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_GameMenu
CutLog: [GAMEMENU.CutScene]:Triggered Book_FrontEnd.PlayerStart0 None
CutLog: [GAMEMENU.CutScene]:##############################################
CutLog: [GAMEMENU.CutScene]:SceneStarted
Localization: No localization: Cutscenes\GAMEMENU.CutScene.line_1 (int)
CutLog: [GAMEMENU.CutScene]:PlayerController is controlling:Book_FrontEnd.Shrek0
CutLog: [GAMEMENU.CutScene]:Starting Scripts
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_3
Localization: No localization: Cutscenes\GAMEMENU.Sequence_4.line_0 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\GAMEMENU.Sequence_0.line_8 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\GAMEMENU.Sequence_1.line_12 (int)
CutLog: [GAMEMENU.CAMERA]:Possessing pawn:Book_FrontEnd.ShCam0. Existing controller:None  New:KWCutControllerII1
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.SHMENUBOOK]:PawnTag: SHMENUBOOK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_2.line_14 (int)
CutLog: [GAMEMENU.SHMENUBOOK]:Possessing pawn:Book_FrontEnd.SHMenuBook0. Existing controller:None  New:KWCutControllerII2
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_3
CutLog: [GAMEMENU.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [GAMEMENU.SHREK]:Possessing pawn:Book_FrontEnd.Shrek0. Existing controller:Book_FrontEnd.ShrekController0  New:KWCutControllerII3
ScriptLog: KWCutScene0 setting bInCutscene to true
CutLog: [GAMEMENU.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [GAMEMENU.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [GAMEMENU.MAIN]:[2]Trigger LightMover1
CutLog: [GAMEMENU.MAIN]:[3]fadeIn 5.00
CutLog: [fadeIn 5.00]:Action Fade:  0 0 0 0 time:5.00 bFlash:False MoveType:3
CutLog: [GAMEMENU.MAIN]:[4]Cue  _CAMERA_0
CutLog: [GAMEMENU.MAIN]:[5]Cue  _SHMENUBOOK_1
CutLog: [GAMEMENU.MAIN]:[6]Cue  _SHREK_2
CutLog: [GAMEMENU.MAIN]:[7]Cue  _SHMENUBOOK_3
CutLog: [GAMEMENU.MAIN]:Ending Script.
CutLog: [GAMEMENU.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII0
ScriptWarning: KWCutControllerII Book_FrontEnd.KWCutControllerII0 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [GAMEMENU.MAIN]:Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII0 Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII1 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII2 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII3 Scripting
CutLog: [GAMEMENU.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [GAMEMENU.CAMERA]:[1]TargetFlyTo Menu_Target1
CutLog: [GAMEMENU.CAMERA]:[2]FlyTo Menu_Cam1
CutLog: [GAMEMENU.CAMERA]:[3]Sleep  2.00
CutLog: [GAMEMENU.SHMENUBOOK]:[0]WaitforCue  _SHMENUBOOK_1
CutLog: [GAMEMENU.SHMENUBOOK]:[1]WaitforCue  ReadyToOpenBook
CutLog: [GAMEMENU.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [GAMEMENU.SHREK]:[1]WaitforCue  CutEnd
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
CutLog: [GAMEMENU.CAMERA]:[4]TargetFlyTo Menu_Target2
CutLog: [GAMEMENU.CAMERA]:[5]FlyTo Menu_Cam2
CutLog: [GAMEMENU.CAMERA]:[6]Sleep  7.00
CutLog: [GAMEMENU.CAMERA]:[7]Cue  ReadyToOpenBook
CutLog: [GAMEMENU.CAMERA]:[8]TargetFlyTo Menu_Target3
CutLog: [GAMEMENU.CAMERA]:[9]FlyTo Menu_Cam3
CutLog: [GAMEMENU.SHMENUBOOK]:[2]PlaySound  soundeffects.page_turn
CutLog: [GAMEMENU.SHMENUBOOK]:[3]PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bookopen
CutLog: [GAMEMENU.SHMENUBOOK]:[4]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[5]PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim openedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[6]WaitforCue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[10]Cue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [GAMEMENU.SHMENUBOOK]:[7]PlaySound  soundeffects.page_turn2
CutLog: [GAMEMENU.SHMENUBOOK]:[8]PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turn
CutLog: [GAMEMENU.SHMENUBOOK]:[9]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[10]PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turnedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[11]unspecified action
CutLog: [unspecified action]:GotoMenu opening: SHGame.ShFEGUIPage
CutLog: [GAMEMENU.SHMENUBOOK]:[12]WaitforCue  _SHMENUBOOK_3
CutLog: [GAMEMENU.SHMENUBOOK]:[13]WaitforCue  CutEnd
Localization: No localization: SAPFont.All.SHMedInkFont (int)
Localization: No localization: SAPFont.All.SHMedInkFontSize (int)
Localization: No localization: SAPFont.All.FontNeuzeit14 (int)
Localization: No localization: SAPFont.All.FontNeuzeit14Size (int)
Localization: No localization: SAPFont.All.SHBigInkFont (int)
Localization: No localization: SAPFont.All.SHBigInkFontSize (int)
DevSound: Unregister sound: Transient.Sound3
ScriptLog: GUIController::CloseMenu -  Transient.ShFEGUIPage0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Book_FrontEnd.myLevel
Log: 19035091183.9ms Unloading: Package Book_FrontEnd
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font30
Warning: Missing Font Font Engine.Font.Font29
Warning: Missing Font Font Engine.Font.Font28
Warning: Missing Font Font Engine.Font.Font27
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: DomMaterialBitmap not empty.
Log: DomMaterialBitmap not empty.
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 31502->31408; refs: 364812
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame2 Login found existing player/controller Save0.Shrek0 Save0.ShrekController1
Log: ShrekController1 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore1 Save0.PersistentStore1
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:TreeFall2 GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:Wbandits_director GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:Carriage_AfterLogs GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:BoxOfEnergyBarsPickup GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:AllDead GameState:GSTATE000
ScriptLog: ShCam1 PostPersistentDataRestored():True False
ScriptLog: WheelStealer0 adding shadow:None
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\cutscene_CarriageTheyTookOurWheel
ScriptLog: bonuslevelcoins == 0
ScriptLog: Donkey0 adding shadow:None
ScriptLog: FionaOgre0 adding shadow:None
ScriptLog: BanditSpecial0 adding shadow:None
ScriptWarning: BanditSpecial Save0.BanditSpecial0 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'run' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'run' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: ***Failed to find SmartStart from:1_Shreks_Swamp
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 784548 vertex bytes, 103080 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 27456 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.088 seconds
Log: Finished precaching textures in 0.054 seconds
ScriptWarning: KWMover Save0.KWMover3 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'bored1' not found for mesh 'fiona_o'
ScriptWarning: KWMover Save0.KWMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.SHHugeInkFont (int)
Localization: No localization: SAPFont.All.SHHugeInkFontSize (int)
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHPotionSelectMenu0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'bored2' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.77
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................Save0.BanditSpecial0
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................Save0.BanditSpecial0
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: BanditSpecial1 adding shadow:None
ScriptWarning: BanditSpecial Save0.BanditSpecial1 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 1.31
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: BanditSpecial Save0.BanditSpecial0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditSpecialCombatController Save0.BanditSpecialCombatController0 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 120.45
ScriptLog: Save0.Shrek0 TakeFallingDamage = 14.48
ScriptLog: Save0.Shrek0 TakeFallingDamage = 116.72
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................Save0.BanditSpecial1
Localization: No localization: BumpSet.SHK_ShrekHit.line8 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekHit.line8?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager2 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................Save0.Shrek0
Localization: No localization: BumpSet.BND_BanditSteals.line17 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BND_BanditSteals.line17?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.SHK_ShrekHurt.line22 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekHurt.line22?> (int)
Localization: No localization: BumpSet.BND_BanditShrTaunt.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BND_BanditShrTaunt.line6?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................Save0.BanditSpecial1
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.75
ScriptLog: Save0.Shrek0 TakeFallingDamage = 2.65
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.41
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
ScriptLog: BanditSpecial2 adding shadow:None
ScriptWarning: BanditSpecial Save0.BanditSpecial2 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditSpecial Save0.BanditSpecial1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditSpecialCombatController Save0.BanditSpecialCombatController1 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 39.26
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.BND_BanditHit.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BND_BanditHit.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................Save0.BanditSpecial2
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: CommentaryManagerCheer Save0.CommentaryManagerCheer2 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................Save0.BanditSpecial2
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: BanditSpecialCombatController Save0.BanditSpecialCombatController2 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger0 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Triggered Save0.CutSceneTrigger0 None
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:##############################################
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:SceneStarted
Localization: No localization: Cutscenes\CARRIAGE_ESTABLISHWHEEL.CutScene.line_0 (int)
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: WheelStealer1 adding shadow:None
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Starting Scripts
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Loading Sequence:CARRIAGE_ESTABLISHWHEEL.Sequence_0
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Loading Sequence:CARRIAGE_ESTABLISHWHEEL.Sequence_1
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Loading Sequence:CARRIAGE_ESTABLISHWHEEL.Sequence_2
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Loading Sequence:CARRIAGE_ESTABLISHWHEEL.Sequence_3
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\CARRIAGE_ESTABLISHWHEEL.Sequence_4.line_1 (int)
Localization: No localization: Cutscenes\CARRIAGE_ESTABLISHWHEEL.Sequence_5.line_0 (int)
CutLog: [CARRIAGE_ESTABLISHWHEEL.]:Loading ScriptedSequence:CARRIAGE_ESTABLISHWHEEL.Sequence_0
CutLog: [CARRIAGE_ESTABLISHWHEEL.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\CARRIAGE_ESTABLISHWHEEL.Sequence_0.line_8 (int)
CutLog: [CARRIAGE_ESTABLISHWHEEL.]:Loading ScriptedSequence:CARRIAGE_ESTABLISHWHEEL.Sequence_1
CutLog: [CARRIAGE_ESTABLISHWHEEL.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\CARRIAGE_ESTABLISHWHEEL.Sequence_1.line_8 (int)
CutLog: [CARRIAGE_ESTABLISHWHEEL.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII5
CutLog: [CARRIAGE_ESTABLISHWHEEL.]:Loading ScriptedSequence:CARRIAGE_ESTABLISHWHEEL.Sequence_2
CutLog: [CARRIAGE_ESTABLISHWHEEL.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\CARRIAGE_ESTABLISHWHEEL.Sequence_2.line_7 (int)
ScriptLog: KWCutControllerII6 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII6 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [CARRIAGE_ESTABLISHWHEEL.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController1  New:KWCutControllerII6
CutLog: [CARRIAGE_ESTABLISHWHEEL.]:Loading ScriptedSequence:CARRIAGE_ESTABLISHWHEEL.Sequence_3
CutLog: [CARRIAGE_ESTABLISHWHEEL.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\CARRIAGE_ESTABLISHWHEEL.Sequence_3.line_2 (int)
CutLog: [CARRIAGE_ESTABLISHWHEEL.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController0  New:KWCutControllerII7
ScriptLog: KWCutScene3 setting bInCutscene to true
CutLog: [CARRIAGE_ESTABLISHWHEEL.MAIN]:[0]StopMusic
CutLog: [CARRIAGE_ESTABLISHWHEEL.MAIN]:[1]Cue  _CAMERA_0
CutLog: [CARRIAGE_ESTABLISHWHEEL.MAIN]:[2]Cue  _SHREK_1
CutLog: [CARRIAGE_ESTABLISHWHEEL.MAIN]:[3]WaitforCue  CameraDone
CutLog: [CARRIAGE_ESTABLISHWHEEL.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [CARRIAGE_ESTABLISHWHEEL.CAMERA]:[1]TargetFlyTo EstablishWheel_Target1
CutLog: [CARRIAGE_ESTABLISHWHEEL.CAMERA]:[2]FlyTo EstablishWheel_Cam1
CutLog: [CARRIAGE_ESTABLISHWHEEL.CAMERA]:[3]TargetFlyTo EstablishWheel_Target2
CutLog: [CARRIAGE_ESTABLISHWHEEL.CAMERA]:[4]FlyTo EstablishWheel_Cam2
CutLog: [CARRIAGE_ESTABLISHWHEEL.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [CARRIAGE_ESTABLISHWHEEL.SHREK]:[1]MoveTo  EstablishWheel_ShrekLoc1  MoveTarget=EstablishWheel_ShrekLoc1
CutLog: [CARRIAGE_ESTABLISHWHEEL.DONKEY]:[0]WaitforCue  _DONKEY_4
Log: PlayAnim: Sequence 'L' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
ScriptLog: WheelStealer2 adding shadow:None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:ForcingFinish on: Save0.KWCutControllerII4
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:ForcingFinish on: Save0.KWCutControllerII5
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:ForcingFinish on: Save0.KWCutControllerII6
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:ForcingFinish on: Save0.KWCutControllerII7
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [CARRIAGE_ESTABLISHWHEEL.CAMERA]:[5]Cue  CameraDone
CutLog: [CARRIAGE_ESTABLISHWHEEL.CAMERA]:[6]WaitforCue  _CAMERA_2
CutLog: [CARRIAGE_ESTABLISHWHEEL.MAIN]:[4]Cue  CutEnd
CutLog: [CARRIAGE_ESTABLISHWHEEL.MAIN]:[5]Cue  _CAMERA_2
CutLog: [CARRIAGE_ESTABLISHWHEEL.MAIN]:[6]Cue  _SHREK_3
CutLog: [CARRIAGE_ESTABLISHWHEEL.MAIN]:[7]Cue  _DONKEY_4
CutLog: [CARRIAGE_ESTABLISHWHEEL.MAIN]:Ending Script.
CutLog: [CARRIAGE_ESTABLISHWHEEL.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII4
ScriptWarning: KWCutControllerII Save0.KWCutControllerII4 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [CARRIAGE_ESTABLISHWHEEL.MAIN]:Finished
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII5 Scripting
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII7 Scripting
CutLog: [CARRIAGE_ESTABLISHWHEEL.CAMERA]:[7]WaitforCue  CutEnd
CutLog: [CARRIAGE_ESTABLISHWHEEL.CAMERA]:Ending Script.
CutLog: [CARRIAGE_ESTABLISHWHEEL.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII5
CutLog: [CARRIAGE_ESTABLISHWHEEL.CAMERA]:Finished
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII7 Scripting
CutLog: [CARRIAGE_ESTABLISHWHEEL.DONKEY]:[1]WaitforCue  CutEnd
CutLog: [CARRIAGE_ESTABLISHWHEEL.DONKEY]:Ending Script.
CutLog: [CARRIAGE_ESTABLISHWHEEL.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController0  CutController:KWCutControllerII7
CutLog: [CARRIAGE_ESTABLISHWHEEL.DONKEY]:Finished
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII7 Finished
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: KWCutControllerII6 Moving in State:PathNode43 Save0.PathNode43
CutLog: [CARRIAGE_ESTABLISHWHEEL.SHREK]:[2]Sleep  3.00
CutLog: [CARRIAGE_ESTABLISHWHEEL.SHREK]:[3]TurnTo  GamePlayWheel rate=1.00 time=0.00 usingTime=False follow=True
CutLog: [TurnTo  GamePlayWheel rate=1.00 time=0.00 usingTime=False follow=True]:****** ERROR TurnTo: couldn't find actor with tag:GamePlayWheel
CutLog: [TurnTo  GamePlayWheel rate=1.00 time=0.00 usingTime=False follow=True]:Save0.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [TurnTo  GamePlayWheel rate=1.00 time=0.00 usingTime=False follow=True]:****** ERROR TurnTo: couldn't find actor with tag:GamePlayWheel
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditSpecial Save0.BanditSpecial2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditSpecialCombatController Save0.BanditSpecialCombatController2 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: WheelStealer3 adding shadow:None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
CutLog: [CARRIAGE_ESTABLISHWHEEL.SHREK]:[4]PlayMusic 2_Carriage_Hijack
DevSound: Unregister sound: Transient.Sound4
CutLog: [PlayMusic 2_Carriage_Hijack]:PlayMusic: 2_Carriage_Hijack 0.00
CutLog: [CARRIAGE_ESTABLISHWHEEL.SHREK]:[5]WaitforCue  _SHREK_3
CutLog: [CARRIAGE_ESTABLISHWHEEL.SHREK]:[6]WaitforCue  CutEnd
CutLog: [CARRIAGE_ESTABLISHWHEEL.SHREK]:Ending Script.
CutLog: [CARRIAGE_ESTABLISHWHEEL.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII6
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [CARRIAGE_ESTABLISHWHEEL.SHREK]:Finished
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII6 Finished
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:SceneEnded
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:##############################################
ScriptLog: KWCutScene3 setting bInCutscen to false
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:Sending 1 OnExit commands.
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:ExitCommand: SHREK - GOHOME
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:ExitCommand sending: GOHOME to Save0.Shrek0
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=1.00
ScriptLog: OnCutExitCommand:GoHome: Proceeding with gohome to: Shrek0
CutLog: [CARRIAGE_ESTABLISHWHEEL.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: WheelStealer4 adding shadow:None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'wheelbandit'
ScriptLog: WheelStealer5 adding shadow:None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
ScriptLog: WheelStealer6 adding shadow:None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
ScriptLog: WheelStealer7 adding shadow:None
ScriptLog: WheelStealer7 is the last wheel stealer. Number 7
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
ScriptWarning: WheelStealerSpawnPoint Save0.WheelStealerSpawnPoint1 (Class ShGame.WheelStealerSpawnPoint:0000) GotoState (waitToSpawn None): State not found
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.FIN_BanditFinwheel.line21 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.FIN_BanditFinwheel.line21?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.BND_wbandittaunt.line15 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BND_wbandittaunt.line15?> (int)
Log: PlayAnim: Sequence 'Jump' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'wheelbandit'
Localization: No localization: BumpSet.DNK_BanditDonWheel.line9 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_BanditDonWheel.line9?> (int)
ScriptLog: Thrower = Save0.WheelStealer7.  Catcher = WheelStealer3
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Jump' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Localization: No localization: BumpSet.BND_wbanditwheel.line13 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BND_wbanditwheel.line13?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'wheelbandit'
ScriptLog: WheelStealer3 is being removed from the list
Log: PlayAnim: Sequence 'Jump' not found for mesh 'wheelbandit'
ScriptWarning: WheelStealerController Save0.WheelStealerController3 (Function ShGame.WheelStealerController.SpawnPrize:00FC) Accessed None
ScriptLog: Thrower = Save0.WheelStealer3.  Catcher = WheelStealer5
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Jump' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: WheelStealer5 is being removed from the list
Log: PlayAnim: Sequence 'Jump' not found for mesh 'wheelbandit'
ScriptWarning: WheelStealerController Save0.WheelStealerController5 (Function ShGame.WheelStealerController.SpawnPrize:00FC) Accessed None
ScriptLog: Thrower = Save0.WheelStealer5.  Catcher = WheelStealer1
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'wheelbandit'
ScriptWarning: WheelStealer Save0.WheelStealer3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: WheelStealerController Save0.WheelStealerController3 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'Jump' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'wheelbandit'
ScriptLog: WheelStealer1 is being removed from the list
Log: PlayAnim: Sequence 'Jump' not found for mesh 'wheelbandit'
ScriptWarning: WheelStealerController Save0.WheelStealerController1 (Function ShGame.WheelStealerController.SpawnPrize:00FC) Accessed None
ScriptLog: Thrower = Save0.WheelStealer1.  Catcher = WheelStealer6
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Jump' not found for mesh 'wheelbandit'
ScriptWarning: WheelStealer Save0.WheelStealer5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: WheelStealerController Save0.WheelStealerController5 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: WheelStealer6 is being removed from the list
Log: PlayAnim: Sequence 'Jump' not found for mesh 'wheelbandit'
ScriptWarning: WheelStealerController Save0.WheelStealerController6 (Function ShGame.WheelStealerController.SpawnPrize:00FC) Accessed None
ScriptLog: Thrower = Save0.WheelStealer6.  Catcher = WheelStealer2
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'wheelbandit'
ScriptWarning: WheelStealer Save0.WheelStealer1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: WheelStealerController Save0.WheelStealerController1 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: Thrower = Save0.WheelStealer2.  Catcher = WheelStealer7
ScriptWarning: WheelStealer Save0.WheelStealer6 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: WheelStealerController Save0.WheelStealerController6 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.WheelStealer2
Log: PlayAnim: Sequence 'Jump' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: WheelStealer7 is being removed from the list
ScriptLog: Thrower = Save0.WheelStealer7.  Catcher = WheelStealer4
Log: PlayAnim: Sequence 'Jump' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'wheelbandit'
ScriptWarning: WheelStealer Save0.WheelStealer7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: WheelStealerController Save0.WheelStealerController7 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: WheelStealer4 is being removed from the list
ScriptLog: Thrower = Save0.WheelStealer4.  Catcher = WheelStealer2
Log: PlayAnim: Sequence 'Jump' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'wheelbandit'
ScriptLog: WheelStealer2 is being removed from the list
Log: PlayAnim: Sequence 'Jump' not found for mesh 'wheelbandit'
ScriptWarning: WheelStealerController Save0.WheelStealerController2 (Function ShGame.WheelStealerController.SpawnPrize:00FC) Accessed None
ScriptLog: WheelStealer2 List length = 0
Localization: No localization: BumpSet.BanditWheelPick.line0 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BanditWheelPick.line0?> (int)
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger1 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Triggered Save0.CutSceneTrigger1 None
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:##############################################
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:SceneStarted
Localization: No localization: Cutscenes\CARRIAGE_SHOWWHEELLOC.CutScene.line_0 (int)
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Starting Scripts
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Loading Sequence:CARRIAGE_SHOWWHEELLOC.Sequence_0
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Loading Sequence:CARRIAGE_SHOWWHEELLOC.Sequence_1
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Loading Sequence:CARRIAGE_SHOWWHEELLOC.Sequence_2
Localization: No localization: Cutscenes\CARRIAGE_SHOWWHEELLOC.Sequence_3.line_0 (int)
CutLog: [CARRIAGE_SHOWWHEELLOC.]:Loading ScriptedSequence:CARRIAGE_SHOWWHEELLOC.Sequence_0
CutLog: [CARRIAGE_SHOWWHEELLOC.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\CARRIAGE_SHOWWHEELLOC.Sequence_0.line_7 (int)
CutLog: [CARRIAGE_SHOWWHEELLOC.]:Loading ScriptedSequence:CARRIAGE_SHOWWHEELLOC.Sequence_1
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\CARRIAGE_SHOWWHEELLOC.Sequence_1.line_9 (int)
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII9
CutLog: [CARRIAGE_SHOWWHEELLOC.]:Loading ScriptedSequence:CARRIAGE_SHOWWHEELLOC.Sequence_2
CutLog: [CARRIAGE_SHOWWHEELLOC.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\CARRIAGE_SHOWWHEELLOC.Sequence_2.line_4 (int)
ScriptLog: KWCutControllerII10 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII10 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [CARRIAGE_SHOWWHEELLOC.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController1  New:KWCutControllerII10
ScriptLog: KWCutScene6 setting bInCutscene to true
CutLog: [CARRIAGE_SHOWWHEELLOC.MAIN]:[0]Cue  _CAMERA_0
CutLog: [CARRIAGE_SHOWWHEELLOC.MAIN]:[1]Sleep  1.00
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:[1]TargetFlyTo PickupWheel
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:[2]FlyTo EstablishWheel_Cam2
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:[3]Sleep  1.50
CutLog: [CARRIAGE_SHOWWHEELLOC.SHREK]:[0]WaitforCue  _SHREK_1
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'wheelbandit'
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:ForcingFinish on: Save0.KWCutControllerII8
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:ForcingFinish on: Save0.KWCutControllerII9
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:ForcingFinish on: Save0.KWCutControllerII10
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [CARRIAGE_SHOWWHEELLOC.MAIN]:[2]Say  PC_DNK_CARHIJACK_72
CutLog: [CARRIAGE_SHOWWHEELLOC.MAIN]:[3]WaitForSay 
CutLog: [CARRIAGE_SHOWWHEELLOC.MAIN]:[4]Cue  _SHREK_1
CutLog: [CARRIAGE_SHOWWHEELLOC.MAIN]:[5]Cue  _SHREK_2
CutLog: [CARRIAGE_SHOWWHEELLOC.MAIN]:[6]Cue  _CAMERA_3
CutLog: [CARRIAGE_SHOWWHEELLOC.MAIN]:Ending Script.
CutLog: [CARRIAGE_SHOWWHEELLOC.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII8
ScriptWarning: KWCutControllerII Save0.KWCutControllerII8 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [CARRIAGE_SHOWWHEELLOC.MAIN]:Finished
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Save0.KWCutControllerII9 Scripting
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:[4]FlyTo PickupWheel
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:[5]Sleep  1.00
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:[6]Cue  CutEnd
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:[7]WaitforCue  _CAMERA_3
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:[8]WaitforCue  CutEnd
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:Ending Script.
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII9
CutLog: [CARRIAGE_SHOWWHEELLOC.CAMERA]:Finished
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [CARRIAGE_SHOWWHEELLOC.SHREK]:[1]TurnTo  PickupWheel rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PickupWheel rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [CARRIAGE_SHOWWHEELLOC.SHREK]:[2]WaitforCue  _SHREK_2
CutLog: [CARRIAGE_SHOWWHEELLOC.SHREK]:[3]WaitforCue  CutEnd
CutLog: [CARRIAGE_SHOWWHEELLOC.SHREK]:Ending Script.
CutLog: [CARRIAGE_SHOWWHEELLOC.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII10
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [CARRIAGE_SHOWWHEELLOC.SHREK]:Finished
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:SceneEnded
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:##############################################
ScriptLog: KWCutScene6 setting bInCutscen to false
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:Sending 0 OnExit commands.
CutLog: [CARRIAGE_SHOWWHEELLOC.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptWarning: WheelStealer Save0.WheelStealer4 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: WheelStealerController Save0.WheelStealerController4 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'None' not found for mesh 'carraigewheel'
Log: PlayAnim: Sequence 'None' not found for mesh 'carraigewheel'
ScriptWarning: WheelStealer Save0.WheelStealer2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: WheelStealerController Save0.WheelStealerController2 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'None' not found for mesh 'carraigewheel'
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger3 (Function KWGame.CutSceneTrigger.Activate:0042) Accessed None
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger3 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Triggered Save0.CutSceneTrigger3 None
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:##############################################
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:SceneStarted
Localization: No localization: Cutscenes\CARRIAGEGOTWHEELBACK.CutScene.line_0 (int)
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Starting Scripts
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Loading Sequence:CARRIAGEGOTWHEELBACK.Sequence_0
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Loading Sequence:CARRIAGEGOTWHEELBACK.Sequence_1
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Loading Sequence:CARRIAGEGOTWHEELBACK.Sequence_2
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Loading Sequence:CARRIAGEGOTWHEELBACK.Sequence_3
Localization: No localization: Cutscenes\CARRIAGEGOTWHEELBACK.Sequence_4.line_0 (int)
CutLog: [CARRIAGEGOTWHEELBACK.]:Loading ScriptedSequence:CARRIAGEGOTWHEELBACK.Sequence_0
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\CARRIAGEGOTWHEELBACK.Sequence_0.line_30 (int)
CutLog: [CARRIAGEGOTWHEELBACK.]:Loading ScriptedSequence:CARRIAGEGOTWHEELBACK.Sequence_1
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\CARRIAGEGOTWHEELBACK.Sequence_1.line_16 (int)
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII12
CutLog: [CARRIAGEGOTWHEELBACK.]:Loading ScriptedSequence:CARRIAGEGOTWHEELBACK.Sequence_2
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:PawnTag: SHREK
Warning: Failed to load 'Class KWGame.KWACTION_DropCarryingActor': Failed to find object 'Class KWGame.KWACTION_DropCarryingActor'
Localization: No localization: Cutscenes\CARRIAGEGOTWHEELBACK.Sequence_2.line_17 (int)
ScriptLog: KWCutControllerII13 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII13 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController1  New:KWCutControllerII13
CutLog: [CARRIAGEGOTWHEELBACK.]:Loading ScriptedSequence:CARRIAGEGOTWHEELBACK.Sequence_3
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\CARRIAGEGOTWHEELBACK.Sequence_3.line_28 (int)
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController0  New:KWCutControllerII14
ScriptLog: KWCutScene2 setting bInCutscene to true
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[0]StopMusic
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[1]PlayMusic cutscene_CarriageRide1
CutLog: [PlayMusic cutscene_CarriageRide1]:PlayMusic: cutscene_CarriageRide1 0.50
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[2]Cue  _CAMERA_0
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[3]Cue  _SHREK_1
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[4]Cue  _DONKEY_2
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[5]Say  PC_DNK_WHEELBACK_73
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[6]WaitForSay 
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[1]FOV 54.00 0.00
CutLog: [FOV 54.00 0.00]:Action FOV changing to:  54.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 54.00 FOVTime: 0.00
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[2]TargetFlyTo WheelBack_Target66
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[3]FlyTo WheelBack_Cam4
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[4]TargetFlyTo WheelBack_Target66
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[5]FlyTo WheelBack_Cam66
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[6]WaitforCue  _CAMERA_4
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[1]DropCarryingActor
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[2]Teleport  Carriage_WheelTheifLoc1
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[3]Sleep  0.50
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[0]WaitforCue  _DONKEY_2
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[1]Teleport  Carriage_DonkeyLoc1
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[2]TurnTo  Carriage_DonkeyLookhere rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Carriage_DonkeyLookhere rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo4 rotationrate = 4096,40000,3072
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[3]PlayAnim  idletalkpos loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  idletalkpos loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim idletalkpos
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[4]WaitforCue  _DONKEY_3
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[4]FadeActor 0.00
CutLog: [FadeActor 0.00]:Action FadeActor starting: Actor =  Save0.CutSceneWheel0 alpha = 255 R = 128 G = 128 B = 128 bDestroy = False fadetype:4
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[5]Trigger UnHideTrigger_Wheel
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[6]TurnTo  WheelBack_ShrekLookHere rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  WheelBack_ShrekLookHere rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo2 rotationrate = 4096,40000,3072
DevSound: Unregister sound: Transient.Sound5
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:ForcingFinish on: Save0.KWCutControllerII11
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:ForcingFinish on: Save0.KWCutControllerII12
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:ForcingFinish on: Save0.KWCutControllerII13
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:ForcingFinish on: Save0.KWCutControllerII14
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[7]Cue  _DONKEY_3
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[8]Say  PC_DNK_WHEELBACK_87
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[9]WaitForSay 
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[10]Sleep  0.50
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[11]Cue  _CAMERA_4
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[12]Cue  _SHREK_5
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[13]Say  PC_SHK_WHEELBACK_75
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[14]WaitForSay 
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[15]Cue  _DONKEY_6
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[16]Cue  _SHREK_7
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[17]StopMusic
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[18]Cue  _CAMERA_8
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[19]Say  PC_DNK_WHEELBACK_77
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[20]WaitForSay 
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[21]Cue  _DONKEY_9
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[22]Sleep  0.50
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[23]Say  PC_DNK_WHEELBACK_79
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[24]WaitForSay 
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[25]Sleep  1.00
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[26]Cue  CutEnd
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[27]Cue  _CAMERA_10
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[28]Cue  _SHREK_11
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:[29]Cue  _DONKEY_12
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:Ending Script.
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII11
ScriptWarning: KWCutControllerII Save0.KWCutControllerII11 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [CARRIAGEGOTWHEELBACK.MAIN]:Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII12 Scripting
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII13 Scripting
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII14 Scripting
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[7]FOV 70.00 0.00
CutLog: [FOV 70.00 0.00]:Action FOV changing to:  70.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 54.00 FOVEnd: 70.00 FOVTime: 0.00
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[8]TargetFlyTo WheelBack_Target1
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[9]FlyTo WheelBack_Cam2
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[10]WaitforCue  _CAMERA_8
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[11]FOV 70.00 0.00
CutLog: [FOV 70.00 0.00]:Action FOV changing to:  70.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 70.00 FOVEnd: 70.00 FOVTime: 0.00
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[12]TargetFlyTo WheelBack_Target77
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[13]FlyTo WheelBack_Cam77
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[14]WaitforCue  _CAMERA_10
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:[15]WaitforCue  CutEnd
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:Ending Script.
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII12
CutLog: [CARRIAGEGOTWHEELBACK.CAMERA]:Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII13 Scripting
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII14 Scripting
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[7]WaitforCue  _SHREK_5
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[8]WalkTo Carriage_ShrekLoc66  MoveTarget=Carriage_ShrekLoc66
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[5]PlayAnim  punch2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  punch2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim punch2
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[6]Wait for animend
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[7]PlayAnim  punch2end loop=False rate=1.00 tween=0.50 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  punch2end loop=False rate=1.00 tween=0.50 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim punch2end
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[8]Wait for animend
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[9]PlayAnim  punch2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  punch2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim punch2
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[10]Wait for animend
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[11]PlayAnim  punch2end loop=False rate=1.00 tween=1.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  punch2end loop=False rate=1.00 tween=1.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim punch2end
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[12]Wait for animend
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[13]Sleep  0.25
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[14]PlayAnim  faint loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  faint loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim faint
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[15]Wait for animend
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[16]WaitforCue  _DONKEY_6
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[17]Teleport  WheelBack_DonkeyLoc0
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[18]Sleep  0.50
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[19]Cue  DonkeyComingThisWay
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[20]WalkTo WheelBack_DonkeyLoc1  MoveTarget=WheelBack_DonkeyLoc1
ScriptLog: KWCutControllerII13 Moving in State:CutKeyPointMark4 Save0.CutKeyPointMark4
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[9]Face WheelBack_DonkeyLoc1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face WheelBack_DonkeyLoc1 rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII14 Moving in State:CutKeyPointMark2 Save0.CutKeyPointMark2
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[21]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo5 rotationrate = 4096,40000,3072
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[10]PlayAnim  dustoff loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  dustoff loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim dustoff
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[11]Wait for animend
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[12]WaitforCue  _SHREK_7
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[13]WaitforCue  DonkeyComingThisWay
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[14]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo3 rotationrate = 4096,40000,3072
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[22]WaitforCue  _DONKEY_9
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[23]TurnTo  SpawnThingy1 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  SpawnThingy1 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo6 rotationrate = 4096,40000,3072
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[15]WaitforCue  _SHREK_11
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:[16]WaitforCue  CutEnd
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:Ending Script.
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII13
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [CARRIAGEGOTWHEELBACK.SHREK]:Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII14 Scripting
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[24]PlaySound  soundeffects.hero_box_appear
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[25]Trigger SpawnThingy1
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[26]WaitforCue  _DONKEY_12
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:[27]WaitforCue  CutEnd
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:Ending Script.
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController0  CutController:KWCutControllerII14
CutLog: [CARRIAGEGOTWHEELBACK.DONKEY]:Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Save0.KWCutControllerII14 Finished
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:SceneEnded
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:##############################################
ScriptLog: KWCutScene2 setting bInCutscen to false
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:Sending 0 OnExit commands.
CutLog: [CARRIAGEGOTWHEELBACK.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Triggered Save0.CutSceneTrigger4 None
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:##############################################
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:SceneStarted
Localization: No localization: Cutscenes\CARRIAGEAFTERHEROBARS.CutScene.line_0 (int)
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Starting Scripts
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Loading Sequence:CARRIAGEAFTERHEROBARS.Sequence_0
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Loading Sequence:CARRIAGEAFTERHEROBARS.Sequence_1
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Loading Sequence:CARRIAGEAFTERHEROBARS.Sequence_2
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Loading Sequence:CARRIAGEAFTERHEROBARS.Sequence_3
Localization: No localization: Cutscenes\CARRIAGEAFTERHEROBARS.Sequence_4.line_0 (int)
CutLog: [CARRIAGEAFTERHEROBARS.]:Loading ScriptedSequence:CARRIAGEAFTERHEROBARS.Sequence_0
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\CARRIAGEAFTERHEROBARS.Sequence_0.line_24 (int)
CutLog: [CARRIAGEAFTERHEROBARS.]:Loading ScriptedSequence:CARRIAGEAFTERHEROBARS.Sequence_1
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\CARRIAGEAFTERHEROBARS.Sequence_1.line_22 (int)
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII16
CutLog: [CARRIAGEAFTERHEROBARS.]:Loading ScriptedSequence:CARRIAGEAFTERHEROBARS.Sequence_2
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\CARRIAGEAFTERHEROBARS.Sequence_2.line_11 (int)
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController0  New:KWCutControllerII17
CutLog: [CARRIAGEAFTERHEROBARS.]:Loading ScriptedSequence:CARRIAGEAFTERHEROBARS.Sequence_3
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\CARRIAGEAFTERHEROBARS.Sequence_3.line_11 (int)
ScriptLog: KWCutControllerII18 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII18 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController1  New:KWCutControllerII18
ScriptLog: KWCutScene5 setting bInCutscene to true
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[0]Trigger TurnBreakableLogOn
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[1]Cue  _CAMERA_0
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[2]WaitforCue  StartDialog
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[1]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[2]TargetFlyTo WheelBack_Target88
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[3]FlyTo WheelBack_Cam88
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[4]Sleep  1.00
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:[0]WaitforCue  _SHREK_2
DevSound: Unregister sound: Transient.Sound6
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[5]Cue  StartDialog
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[6]WaitforCue  _CAMERA_4
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[3]Cue  _DONKEY_1
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[4]Cue  _SHREK_2
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[5]Say  PC_DNK_WHEELBACK_91
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[6]WaitForSay 
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:[1]WalkTo WheelBack_DonkeyLoc33  MoveTarget=WheelBack_DonkeyLoc33
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:[1]Sleep  0.50
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:[2]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo9 rotationrate = 4096,40000,3072
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:[3]WaitforCue  _SHREK_3
ScriptLog: KWCutControllerII17 Moving in State:CutKeyPointMark26 Save0.CutKeyPointMark26
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:[2]WalkTo WheelBack_DonkeyLoc34  MoveTarget=WheelBack_DonkeyLoc34
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:ForcingFinish on: Save0.KWCutControllerII15
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:ForcingFinish on: Save0.KWCutControllerII16
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:ForcingFinish on: Save0.KWCutControllerII17
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:ForcingFinish on: Save0.KWCutControllerII18
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[7]PlayMusic cutscene_CarriageRide1
CutLog: [PlayMusic cutscene_CarriageRide1]:PlayMusic: cutscene_CarriageRide1 0.50
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[8]Cue  _SHREK_3
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[9]Say  PC_SHK_WHEELBACK_81
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[10]WaitForSay 
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[11]Cue  _CAMERA_4
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[12]WaitforCue  NextPart
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[7]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 73.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[8]TargetFlyTo AfterHero_Target1
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[9]FlyTo AfterHero_Cam1
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[10]Sleep  1.50
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[11]Cue  NextPart
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[12]WaitforCue  _CAMERA_5
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:[4]WalkTo WheelBack_ShrekLoc33  MoveTarget=WheelBack_ShrekLoc33
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[13]Cue  _CAMERA_5
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[14]Cue  _SHREK_6
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[15]Cue  _DONKEY_7
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[16]Say  PC_DNK_WHEELBACK_83
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[17]WaitForSay 
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[18]Say  PC_DNK_WHEELBACK_85
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[19]WaitForSay 
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[20]Cue  _CAMERA_8
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[21]Cue  _CAMERA_9
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[22]Cue  _SHREK_10
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:[23]Cue  _DONKEY_11
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:Ending Script.
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII15
ScriptWarning: KWCutControllerII Save0.KWCutControllerII15 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [CARRIAGEAFTERHEROBARS.MAIN]:Finished
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII16 Scripting
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII17 Scripting
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII18 Scripting
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[13]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 73.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[14]TargetFlyTo AfterHero_Target1
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[15]FlyTo AfterHero_Cam1
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[16]WaitforCue  _CAMERA_8
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[17]GoHome: ActorTag=Time time=1.00 bNoBlock=False
CutLog: [GoHome: ActorTag=Time time=1.00 bNoBlock=False]:ERROR: None is none
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[18]Sleep  2.00
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[19]Cue  CutEnd
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[20]WaitforCue  _CAMERA_9
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:[21]WaitforCue  CutEnd
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:Ending Script.
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII16
CutLog: [CARRIAGEAFTERHEROBARS.CAMERA]:Finished
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII17 Scripting
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII18 Scripting
ScriptLog: KWCutControllerII18 Moving in State:CutKeyPointMark5 Save0.CutKeyPointMark5
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:[5]WaitforCue  _SHREK_6
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:[6]Teleport  WheelBack_ShrekLoc1
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:[7]WalkTo WheelBack_ShrekLoc2  MoveTarget=WheelBack_ShrekLoc2
ScriptLog: KWCutControllerII18 Moving in State:CutKeyPointMark9 Save0.CutKeyPointMark9
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:[8]TurnTo  WheelBack_Target2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  WheelBack_Target2 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo10 rotationrate = 4096,40000,3072
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:[9]WaitforCue  _SHREK_10
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:[10]WaitforCue  CutEnd
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:Ending Script.
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII18
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [CARRIAGEAFTERHEROBARS.SHREK]:Finished
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII17 Scripting
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII18 Finished
ScriptLog: KWCutControllerII17 Moving in State:CutKeyPointMark18 Save0.CutKeyPointMark18
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:[3]TurnTo  AfterHero_Target1 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  AfterHero_Target1 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo7 rotationrate = 4096,40000,3072
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:[4]WaitforCue  _DONKEY_7
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:[5]Teleport  WheelBack_DonkeyLoc2
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:[6]Sleep  1.50
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:[7]WalkTo WheelBack_DonkeyLoc3  MoveTarget=WheelBack_DonkeyLoc3
ScriptLog: KWCutControllerII17 Moving in State:CutKeyPointMark11 Save0.CutKeyPointMark11
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:[8]TurnTo  WheelBack_Target2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  WheelBack_Target2 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo8 rotationrate = 4096,40000,3072
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:[9]WaitforCue  _DONKEY_11
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:[10]WaitforCue  CutEnd
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:Ending Script.
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController0  CutController:KWCutControllerII17
CutLog: [CARRIAGEAFTERHEROBARS.DONKEY]:Finished
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII17 Finished
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:SceneEnded
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:##############################################
ScriptLog: KWCutScene5 setting bInCutscen to false
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:Sending 0 OnExit commands.
CutLog: [CARRIAGEAFTERHEROBARS.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.FontEurostile14 (int)
Localization: No localization: SAPFont.All.FontEurostile14Size (int)
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHInGameWantedPoster0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 34.22
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableLog2
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableLog2
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableLog2
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableLog1
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableLog1
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableLog1
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableLog0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableLog0
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableLog0
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger2 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Triggered Save0.CutSceneTrigger2 None
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:##############################################
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:SceneStarted
Localization: No localization: Cutscenes\CARRIAGE_AFTERLOGS.CutScene.line_0 (int)
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Starting Scripts
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Loading Sequence:CARRIAGE_AFTERLOGS.Sequence_0
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Loading Sequence:CARRIAGE_AFTERLOGS.Sequence_1
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Loading Sequence:CARRIAGE_AFTERLOGS.Sequence_2
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Loading Sequence:CARRIAGE_AFTERLOGS.Sequence_3
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\CARRIAGE_AFTERLOGS.Sequence_4.line_1 (int)
Localization: No localization: Cutscenes\CARRIAGE_AFTERLOGS.Sequence_5.line_0 (int)
CutLog: [CARRIAGE_AFTERLOGS.]:Loading ScriptedSequence:CARRIAGE_AFTERLOGS.Sequence_0
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\CARRIAGE_AFTERLOGS.Sequence_0.line_21 (int)
CutLog: [CARRIAGE_AFTERLOGS.]:Loading ScriptedSequence:CARRIAGE_AFTERLOGS.Sequence_1
CutLog: [CARRIAGE_AFTERLOGS.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\CARRIAGE_AFTERLOGS.Sequence_1.line_5 (int)
CutLog: [CARRIAGE_AFTERLOGS.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII20
CutLog: [CARRIAGE_AFTERLOGS.]:Loading ScriptedSequence:CARRIAGE_AFTERLOGS.Sequence_2
CutLog: [CARRIAGE_AFTERLOGS.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\CARRIAGE_AFTERLOGS.Sequence_2.line_6 (int)
ScriptLog: KWCutControllerII21 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII21 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [CARRIAGE_AFTERLOGS.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController1  New:KWCutControllerII21
CutLog: [CARRIAGE_AFTERLOGS.]:Loading ScriptedSequence:CARRIAGE_AFTERLOGS.Sequence_3
CutLog: [CARRIAGE_AFTERLOGS.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\CARRIAGE_AFTERLOGS.Sequence_3.line_7 (int)
CutLog: [CARRIAGE_AFTERLOGS.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController0  New:KWCutControllerII22
ScriptLog: KWCutScene4 setting bInCutscene to true
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[0]Cue  _CAMERA_0
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[1]Cue  _SHREK_1
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[2]Cue  _DONKEY_2
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[3]Say  PC_DNK_CARRAFTERLOG_8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[4]WaitForSay 
CutLog: [CARRIAGE_AFTERLOGS.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [CARRIAGE_AFTERLOGS.CAMERA]:[1]TargetFlyTo AfterLogs_Target1
CutLog: [CARRIAGE_AFTERLOGS.CAMERA]:[2]FlyTo AfterLog_Cam1
CutLog: [CARRIAGE_AFTERLOGS.CAMERA]:[3]WaitforCue  _CAMERA_5
CutLog: [CARRIAGE_AFTERLOGS.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [CARRIAGE_AFTERLOGS.SHREK]:[1]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo11 rotationrate = 4096,40000,3072
CutLog: [CARRIAGE_AFTERLOGS.DONKEY]:[0]WaitforCue  _DONKEY_2
CutLog: [CARRIAGE_AFTERLOGS.DONKEY]:[1]MoveTo  AfterLog_DonkeyLoc1  MoveTarget=AfterLog_DonkeyLoc1
CutLog: [CARRIAGE_AFTERLOGS.SHREK]:[2]WaitforCue  _SHREK_4
ScriptLog: KWCutControllerII22 Moving in State:CutKeyPointMark14 Save0.CutKeyPointMark14
CutLog: [CARRIAGE_AFTERLOGS.DONKEY]:[2]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo12 rotationrate = 4096,40000,3072
CutLog: [CARRIAGE_AFTERLOGS.DONKEY]:[3]WaitforCue  _DONKEY_3
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[5]StopMusic
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[6]Sleep  1.00
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[7]Say  PC_DNK_CARRAFTERLOG_10
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[8]WaitForSay 
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:ForcingFinish on: Save0.KWCutControllerII19
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:ForcingFinish on: Save0.KWCutControllerII20
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:ForcingFinish on: Save0.KWCutControllerII21
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:ForcingFinish on: Save0.KWCutControllerII22
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[9]Sleep  0.50
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[10]Say  PC_SHK_CARRAFTERLOG_12
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[11]Cue  _DONKEY_3
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[12]Sleep  1.00
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[13]Cue  _SHREK_4
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[14]fadeTo 2.00
CutLog: [fadeTo 2.00]:Action Fade:  255 0 0 0 time:2.00 bFlash:False MoveType:2
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[15]Sleep  2.00
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[16]WaitForSay 
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[17]Cue  CutEnd
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[18]Cue  _CAMERA_5
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[19]Cue  _SHREK_6
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:[20]Cue  _DONKEY_7
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:Ending Script.
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII19
ScriptWarning: KWCutControllerII Save0.KWCutControllerII19 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [CARRIAGE_AFTERLOGS.MAIN]:Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII20 Scripting
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII21 Scripting
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII22 Scripting
CutLog: [CARRIAGE_AFTERLOGS.CAMERA]:[4]WaitforCue  CutEnd
CutLog: [CARRIAGE_AFTERLOGS.CAMERA]:Ending Script.
CutLog: [CARRIAGE_AFTERLOGS.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII20
CutLog: [CARRIAGE_AFTERLOGS.CAMERA]:Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII21 Scripting
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII22 Scripting
CutLog: [CARRIAGE_AFTERLOGS.SHREK]:[3]MoveTo  WheelBack_ShrekLoc2  MoveTarget=WheelBack_ShrekLoc2
CutLog: [CARRIAGE_AFTERLOGS.DONKEY]:[4]MoveTo  WheelBack_DonkeyLoc3  MoveTarget=WheelBack_DonkeyLoc3
ScriptLog: KWCutControllerII21 Moving in State:CutKeyPointMark9 Save0.CutKeyPointMark9
CutLog: [CARRIAGE_AFTERLOGS.SHREK]:[4]WaitforCue  _SHREK_6
CutLog: [CARRIAGE_AFTERLOGS.SHREK]:[5]WaitforCue  CutEnd
CutLog: [CARRIAGE_AFTERLOGS.SHREK]:Ending Script.
CutLog: [CARRIAGE_AFTERLOGS.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII21
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [CARRIAGE_AFTERLOGS.SHREK]:Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII21 Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII22 Scripting
ScriptLog: KWCutControllerII22 Moving in State:CutKeyPointMark11 Save0.CutKeyPointMark11
CutLog: [CARRIAGE_AFTERLOGS.DONKEY]:[5]WaitforCue  _DONKEY_7
CutLog: [CARRIAGE_AFTERLOGS.DONKEY]:[6]WaitforCue  CutEnd
CutLog: [CARRIAGE_AFTERLOGS.DONKEY]:Ending Script.
CutLog: [CARRIAGE_AFTERLOGS.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController0  CutController:KWCutControllerII22
CutLog: [CARRIAGE_AFTERLOGS.DONKEY]:Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII21 Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Save0.KWCutControllerII22 Finished
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:SceneEnded
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:##############################################
ScriptLog: KWCutScene4 setting bInCutscen to false
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:Sending 1 OnExit commands.
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:ExitCommand: SHREK - TRIGGER LOADNEXTLEVEL
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:ExitCommand sending: TRIGGER LOADNEXTLEVEL to Save0.Shrek0
ScriptLog: SetGameState() - Attempt to set invalid game state: 
ScriptLog: KWGame.ProcessServerTravel: Book_Story_2.unr
ScriptLog: ProcessServerTravel: Book_Story_2.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:2_Carriage_Hijack
ScriptLog: PreClientTravel: PreviousLevelName:2_Carriage_Hijack
CutLog: [CARRIAGE_AFTERLOGS.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Server switch level: Book_Story_2.unr?GameState=GSTATE000
Log: Browse: Book_Story_2.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Save0.myLevel
Log: 19035219905.1ms Unloading: Package Save0
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_Story_2.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: UI.Button
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1073
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_233
DevSound: Unregister sound: AllDialog.pc_dnk_CarHijack_61
DevSound: Unregister sound: AllDialog.pc_fin_CarHijack_59
DevSound: Unregister sound: AllDialog.pc_dnk_CarHijack_63
DevSound: Unregister sound: UI.PotionUI_cancel
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2181
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2282
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1404
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1405
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2686
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1076
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2685
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_117
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_641
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_327
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_181
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1878
DevSound: Unregister sound: AllDialog.pc_bnd_CarHijack_65
DevSound: Unregister sound: AllDialog.pc_bnd_CarHijack_67
DevSound: Unregister sound: AllDialog.pc_dnk_CarHijack_70
DevSound: Unregister sound: AllDialog.pc_fin_bumpline_205
DevSound: Unregister sound: AllDialog.pc_fin_CarHijack_74
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1839
DevSound: Unregister sound: AllDialog.pc_dnk_WheelBack_73
DevSound: Unregister sound: AllDialog.pc_dnk_WheelBack_91
DevSound: Unregister sound: AllDialog.pc_dnk_CarrAfterLog_8
DevSound: Unregister sound: AllDialog.pc_dnk_CarrAfterLog_10
Log: Garbage: objects: 32602->31852; refs: 373711
Log: Game class is 'ShGame'
Log: Level is Level Book_Story_2.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Book_Story_2.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_Story_2.Mutator3
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_Story_2.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame2 playerHeroActor: Book_Story_2.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController1 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound7
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore1 Book_Story_2.PersistentStore1
ScriptLog: ShCam1 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_Story_2.CutFactory0 Creating dynamic cutscene named:CUT_BOOK_STORY_2->BOOK_STORY_2
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:2_Carriage_Hijack
Log: Precaching: Book_Story_2.LevelInfo0
Log: Static mesh batches: 864 vertex bytes, 72 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.012 seconds
Log: Finished precaching textures in 0.033 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_Book_Story_2
CutLog: [BOOK_STORY_2.CutScene]:Triggered Book_Story_2.PlayerStart0 None
CutLog: [BOOK_STORY_2.CutScene]:##############################################
CutLog: [BOOK_STORY_2.CutScene]:SceneStarted
Localization: No localization: Cutscenes\BOOK_STORY_2.CutScene.line_0 (int)
CutLog: [BOOK_STORY_2.CutScene]:PlayerController is controlling:Book_Story_2.Shrek0
CutLog: [BOOK_STORY_2.CutScene]:Starting Scripts
CutLog: [BOOK_STORY_2.CutScene]:Loading Sequence:BOOK_STORY_2.Sequence_0
CutLog: [BOOK_STORY_2.CutScene]:Loading Sequence:BOOK_STORY_2.Sequence_1
CutLog: [BOOK_STORY_2.CutScene]:Loading Sequence:BOOK_STORY_2.Sequence_2
CutLog: [BOOK_STORY_2.CutScene]:Loading Sequence:BOOK_STORY_2.Sequence_3
CutLog: [BOOK_STORY_2.CutScene]:Loading Sequence:BOOK_STORY_2.Sequence_4
CutLog: [BOOK_STORY_2.CutScene]:Loading Sequence:BOOK_STORY_2.Sequence_5
CutLog: [BOOK_STORY_2.CutScene]:Loading Sequence:BOOK_STORY_2.Sequence_6
CutLog: [BOOK_STORY_2.CutScene]:Loading Sequence:BOOK_STORY_2.Sequence_7
CutLog: [BOOK_STORY_2.CutScene]:Loading Sequence:BOOK_STORY_2.Sequence_8
CutLog: [BOOK_STORY_2.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\BOOK_STORY_2.Sequence_9.line_1 (int)
Localization: No localization: Cutscenes\BOOK_STORY_2.Sequence_10.line_0 (int)
CutLog: [BOOK_STORY_2.]:Loading ScriptedSequence:BOOK_STORY_2.Sequence_0
CutLog: [BOOK_STORY_2.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\BOOK_STORY_2.Sequence_0.line_70 (int)
CutLog: [BOOK_STORY_2.]:Loading ScriptedSequence:BOOK_STORY_2.Sequence_1
CutLog: [BOOK_STORY_2.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\BOOK_STORY_2.Sequence_1.line_47 (int)
CutLog: [BOOK_STORY_2.CAMERA]:Possessing pawn:Book_Story_2.ShCam1. Existing controller:None  New:KWCutControllerII24
CutLog: [BOOK_STORY_2.]:Loading ScriptedSequence:BOOK_STORY_2.Sequence_2
CutLog: [BOOK_STORY_2.SHSTORYBOOK]:PawnTag: SHSTORYBOOK
Localization: No localization: Cutscenes\BOOK_STORY_2.Sequence_2.line_7 (int)
CutLog: [BOOK_STORY_2.SHSTORYBOOK]:Possessing pawn:Book_Story_2.SHStoryBook4. Existing controller:None  New:KWCutControllerII25
CutLog: [BOOK_STORY_2.]:Loading ScriptedSequence:BOOK_STORY_2.Sequence_3
CutLog: [BOOK_STORY_2.SHSTORYBOOK2]:PawnTag: SHSTORYBOOK2
Localization: No localization: Cutscenes\BOOK_STORY_2.Sequence_3.line_8 (int)
CutLog: [BOOK_STORY_2.SHSTORYBOOK2]:Possessing pawn:Book_Story_2.SHStoryBook1. Existing controller:None  New:KWCutControllerII26
CutLog: [BOOK_STORY_2.]:Loading ScriptedSequence:BOOK_STORY_2.Sequence_4
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:PawnTag: SHSTORYBOOK3
Localization: No localization: Cutscenes\BOOK_STORY_2.Sequence_4.line_9 (int)
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:Possessing pawn:Book_Story_2.SHStoryBook0. Existing controller:None  New:KWCutControllerII27
CutLog: [BOOK_STORY_2.]:Loading ScriptedSequence:BOOK_STORY_2.Sequence_5
CutLog: [BOOK_STORY_2.SHSTORYBOOK4]:PawnTag: SHSTORYBOOK4
Localization: No localization: Cutscenes\BOOK_STORY_2.Sequence_5.line_8 (int)
CutLog: [BOOK_STORY_2.SHSTORYBOOK4]:Possessing pawn:Book_Story_2.SHStoryBook2. Existing controller:None  New:KWCutControllerII28
CutLog: [BOOK_STORY_2.]:Loading ScriptedSequence:BOOK_STORY_2.Sequence_6
CutLog: [BOOK_STORY_2.SHSTORYBOOK5]:PawnTag: SHSTORYBOOK5
Localization: No localization: Cutscenes\BOOK_STORY_2.Sequence_6.line_8 (int)
CutLog: [BOOK_STORY_2.SHSTORYBOOK5]:Possessing pawn:Book_Story_2.SHStoryBook5. Existing controller:None  New:KWCutControllerII29
CutLog: [BOOK_STORY_2.]:Loading ScriptedSequence:BOOK_STORY_2.Sequence_7
CutLog: [BOOK_STORY_2.SHSTORYBOOK6]:PawnTag: SHSTORYBOOK6
Localization: No localization: Cutscenes\BOOK_STORY_2.Sequence_7.line_8 (int)
CutLog: [BOOK_STORY_2.SHSTORYBOOK6]:Possessing pawn:Book_Story_2.SHStoryBook3. Existing controller:None  New:KWCutControllerII30
CutLog: [BOOK_STORY_2.]:Loading ScriptedSequence:BOOK_STORY_2.Sequence_8
CutLog: [BOOK_STORY_2.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\BOOK_STORY_2.Sequence_8.line_2 (int)
ScriptLog: KWCutControllerII31 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII31 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [BOOK_STORY_2.SHREK]:Possessing pawn:Book_Story_2.Shrek0. Existing controller:Book_Story_2.ShrekController1  New:KWCutControllerII31
ScriptLog: KWCutScene1 setting bInCutscene to true
CutLog: [BOOK_STORY_2.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [BOOK_STORY_2.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [BOOK_STORY_2.MAIN]:[2]Trigger LightMover1
CutLog: [BOOK_STORY_2.MAIN]:[3]Sleep  1.00
CutLog: [BOOK_STORY_2.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [BOOK_STORY_2.SHSTORYBOOK]:[0]WaitforCue  _SHSTORYBOOK_1
CutLog: [BOOK_STORY_2.SHSTORYBOOK2]:[0]WaitforCue  _SHSTORYBOOK2_4
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:[0]WaitforCue  _SHSTORYBOOK3_6
CutLog: [BOOK_STORY_2.SHSTORYBOOK4]:[0]WaitforCue  _SHSTORYBOOK4_8
CutLog: [BOOK_STORY_2.SHSTORYBOOK5]:[0]WaitforCue  _SHSTORYBOOK5_12
CutLog: [BOOK_STORY_2.SHSTORYBOOK6]:[0]WaitforCue  _SHSTORYBOOK6_14
CutLog: [BOOK_STORY_2.SHREK]:[0]WaitforCue  _SHREK_23
CutLog: [BOOK_STORY_2.MAIN]:[4]Cue  _CAMERA_0
CutLog: [BOOK_STORY_2.MAIN]:[5]WaitforCue  DialogStart
CutLog: [BOOK_STORY_2.CAMERA]:[1]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_2.CAMERA]:[2]TargetFlyTo Menu_Target2
CutLog: [BOOK_STORY_2.CAMERA]:[3]FlyTo Menu_Cam2
CutLog: [BOOK_STORY_2.CAMERA]:[4]fadeIn 3.00
CutLog: [fadeIn 3.00]:Action Fade:  0 0 0 0 time:3.00 bFlash:False MoveType:3
CutLog: [BOOK_STORY_2.CAMERA]:[5]Cue  DialogStart
CutLog: [BOOK_STORY_2.CAMERA]:[6]WaitforCue  _CAMERA_2
CutLog: [BOOK_STORY_2.MAIN]:[6]Say  PC_NAR_STORYBOOK2_42
CutLog: [BOOK_STORY_2.MAIN]:[7]WaitForSay 
CutLog: [BOOK_STORY_2.CutScene]:ForcingFinish on: Book_Story_2.KWCutControllerII23
CutLog: [BOOK_STORY_2.CutScene]:ForcingFinish on: Book_Story_2.KWCutControllerII24
CutLog: [BOOK_STORY_2.CutScene]:ForcingFinish on: Book_Story_2.KWCutControllerII25
CutLog: [BOOK_STORY_2.CutScene]:ForcingFinish on: Book_Story_2.KWCutControllerII26
CutLog: [BOOK_STORY_2.CutScene]:ForcingFinish on: Book_Story_2.KWCutControllerII27
CutLog: [BOOK_STORY_2.CutScene]:ForcingFinish on: Book_Story_2.KWCutControllerII28
CutLog: [BOOK_STORY_2.CutScene]:ForcingFinish on: Book_Story_2.KWCutControllerII29
CutLog: [BOOK_STORY_2.CutScene]:ForcingFinish on: Book_Story_2.KWCutControllerII30
CutLog: [BOOK_STORY_2.CutScene]:ForcingFinish on: Book_Story_2.KWCutControllerII31
ScriptWarning: ShrekController Book_Story_2.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Book_Story_2.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Book_Story_2.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Book_Story_2.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [BOOK_STORY_2.MAIN]:[8]Sleep  1.00
CutLog: [BOOK_STORY_2.MAIN]:[9]Cue  _SHSTORYBOOK_1
CutLog: [BOOK_STORY_2.MAIN]:[10]Say  PC_NAR_STORYBOOK2_46
CutLog: [BOOK_STORY_2.MAIN]:[11]WaitForSay 
CutLog: [BOOK_STORY_2.MAIN]:[12]Sleep  1.50
CutLog: [BOOK_STORY_2.MAIN]:[13]Cue  _CAMERA_2
CutLog: [BOOK_STORY_2.MAIN]:[14]Sleep  0.50
CutLog: [BOOK_STORY_2.MAIN]:[15]Say  PC_NAR_STORYBOOK2_48
CutLog: [BOOK_STORY_2.MAIN]:[16]Sleep  1.00
CutLog: [BOOK_STORY_2.MAIN]:[17]Cue  _CAMERA_3
CutLog: [BOOK_STORY_2.MAIN]:[18]WaitForSay 
CutLog: [BOOK_STORY_2.MAIN]:[19]Sleep  1.00
CutLog: [BOOK_STORY_2.MAIN]:[20]Cue  _SHSTORYBOOK2_4
CutLog: [BOOK_STORY_2.MAIN]:[21]Sleep  0.50
CutLog: [BOOK_STORY_2.MAIN]:[22]Say  PC_DNK_STORYBOOK2_50
CutLog: [BOOK_STORY_2.MAIN]:[23]WaitForSay 
CutLog: [BOOK_STORY_2.MAIN]:[24]WaitforCue  OkayToChangeRooms2
CutLog: [BOOK_STORY_2.CAMERA]:[7]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_2.CAMERA]:[8]TargetFlyTo StoryB2_Target2
CutLog: [BOOK_STORY_2.CAMERA]:[9]FlyTo StoryB2_Cam2
CutLog: [BOOK_STORY_2.CAMERA]:[10]WaitforCue  _CAMERA_3
CutLog: [BOOK_STORY_2.CAMERA]:[11]PlaySound  soundeffects.wheel_drop
CutLog: [BOOK_STORY_2.CAMERA]:[12]Trigger Book2_RevealShrek
CutLog: [BOOK_STORY_2.CAMERA]:[13]Trigger Book2_MaterialTrigger
CutLog: [BOOK_STORY_2.CAMERA]:[14]WaitforCue  _CAMERA_5
CutLog: [BOOK_STORY_2.SHSTORYBOOK]:[1]PlaySound  soundeffects.page_turn
CutLog: [BOOK_STORY_2.SHSTORYBOOK]:[2]PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_2.SHSTORYBOOK]:[3]Wait for animend
CutLog: [BOOK_STORY_2.SHSTORYBOOK]:[4]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_2.SHSTORYBOOK]:[5]WaitforCue  _SHSTORYBOOK_16
CutLog: [BOOK_STORY_2.SHSTORYBOOK2]:[1]PlaySound  soundeffects.page_turn2
CutLog: [BOOK_STORY_2.SHSTORYBOOK2]:[2]PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_2.SHSTORYBOOK2]:[3]Wait for animend
CutLog: [BOOK_STORY_2.SHSTORYBOOK2]:[4]Cue  OkayToChangeRooms2
CutLog: [BOOK_STORY_2.SHSTORYBOOK2]:[5]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_2.SHSTORYBOOK2]:[6]WaitforCue  _SHSTORYBOOK2_17
CutLog: [BOOK_STORY_2.MAIN]:[25]Sleep  0.50
CutLog: [BOOK_STORY_2.MAIN]:[26]Cue  _CAMERA_5
CutLog: [BOOK_STORY_2.MAIN]:[27]Say  PC_DNK_STORYBOOK2_52
CutLog: [BOOK_STORY_2.MAIN]:[28]WaitForSay 
CutLog: [BOOK_STORY_2.MAIN]:[29]Sleep  1.00
CutLog: [BOOK_STORY_2.MAIN]:[30]Say  PC_NAR_STORYBOOK2_68
CutLog: [BOOK_STORY_2.MAIN]:[31]Cue  _SHSTORYBOOK3_6
CutLog: [BOOK_STORY_2.MAIN]:[32]WaitForSay 
CutLog: [BOOK_STORY_2.MAIN]:[33]WaitforCue  OkayToChangeRooms1
CutLog: [BOOK_STORY_2.CAMERA]:[15]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_2.CAMERA]:[16]TargetFlyTo StoryB3_Target2
CutLog: [BOOK_STORY_2.CAMERA]:[17]FlyTo StoryB3_Cam2
CutLog: [BOOK_STORY_2.CAMERA]:[18]WaitforCue  _CAMERA_7
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:[1]PlaySound  soundeffects.page_turn
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:[2]PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:[3]Wait for animend
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:[4]Cue  OkayToChangeRooms1
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:[5]SetIdle pageturnedstatic
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:[6]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:[7]WaitforCue  _SHSTORYBOOK3_18
CutLog: [BOOK_STORY_2.MAIN]:[34]Sleep  0.50
CutLog: [BOOK_STORY_2.MAIN]:[35]Cue  _CAMERA_7
CutLog: [BOOK_STORY_2.MAIN]:[36]Say  PC_DNK_STORYBOOK2_56
CutLog: [BOOK_STORY_2.MAIN]:[37]WaitForSay 
CutLog: [BOOK_STORY_2.MAIN]:[38]Sleep  1.00
CutLog: [BOOK_STORY_2.MAIN]:[39]Say  PC_NAR_STORYBOOK2_69
CutLog: [BOOK_STORY_2.MAIN]:[40]Cue  _SHSTORYBOOK4_8
CutLog: [BOOK_STORY_2.MAIN]:[41]WaitForSay 
CutLog: [BOOK_STORY_2.MAIN]:[42]Cue  _CAMERA_9
CutLog: [BOOK_STORY_2.MAIN]:[43]Sleep  3.00
CutLog: [BOOK_STORY_2.MAIN]:[44]Cue  _CAMERA_10
CutLog: [BOOK_STORY_2.MAIN]:[45]Say  PC_DNK_STORYBOOK2_67
CutLog: [BOOK_STORY_2.MAIN]:[46]Sleep  6.00
CutLog: [BOOK_STORY_2.MAIN]:[47]Cue  _CAMERA_11
CutLog: [BOOK_STORY_2.MAIN]:[48]WaitForSay 
CutLog: [BOOK_STORY_2.MAIN]:[49]Sleep  0.50
CutLog: [BOOK_STORY_2.MAIN]:[50]Say  PC_DNK_STORYBOOK2_61
CutLog: [BOOK_STORY_2.MAIN]:[51]Cue  _SHSTORYBOOK5_12
CutLog: [BOOK_STORY_2.MAIN]:[52]WaitForSay 
CutLog: [BOOK_STORY_2.MAIN]:[53]Cue  _CAMERA_13
CutLog: [BOOK_STORY_2.MAIN]:[54]Say  PC_NAR_STORYBOOK2_70
CutLog: [BOOK_STORY_2.MAIN]:[55]Cue  _SHSTORYBOOK6_14
CutLog: [BOOK_STORY_2.MAIN]:[56]WaitForSay 
CutLog: [BOOK_STORY_2.MAIN]:[57]StopMusic
CutLog: [BOOK_STORY_2.MAIN]:[58]Cue  _CAMERA_15
CutLog: [BOOK_STORY_2.MAIN]:[59]Say  PC_DNK_STORYBOOK2_65
CutLog: [BOOK_STORY_2.MAIN]:[60]WaitForSay 
CutLog: [BOOK_STORY_2.MAIN]:[61]Sleep  0.50
CutLog: [BOOK_STORY_2.MAIN]:[62]Cue  _SHSTORYBOOK_16
CutLog: [BOOK_STORY_2.MAIN]:[63]Cue  _SHSTORYBOOK2_17
CutLog: [BOOK_STORY_2.MAIN]:[64]Cue  _SHSTORYBOOK3_18
CutLog: [BOOK_STORY_2.MAIN]:[65]Cue  _SHSTORYBOOK4_19
CutLog: [BOOK_STORY_2.MAIN]:[66]Cue  _SHSTORYBOOK5_20
CutLog: [BOOK_STORY_2.MAIN]:[67]Cue  _SHSTORYBOOK6_21
CutLog: [BOOK_STORY_2.MAIN]:[68]Cue  _CAMERA_22
CutLog: [BOOK_STORY_2.MAIN]:[69]Cue  _SHREK_23
CutLog: [BOOK_STORY_2.MAIN]:Ending Script.
CutLog: [BOOK_STORY_2.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII23
ScriptWarning: KWCutControllerII Book_Story_2.KWCutControllerII23 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [BOOK_STORY_2.MAIN]:Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII23 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII24 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII25 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII26 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII27 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII28 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII29 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII30 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII31 Scripting
CutLog: [BOOK_STORY_2.CAMERA]:[19]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_2.CAMERA]:[20]TargetFlyTo StoryB4_Target2
CutLog: [BOOK_STORY_2.CAMERA]:[21]FlyTo StoryB4_Cam2
CutLog: [BOOK_STORY_2.CAMERA]:[22]WaitforCue  _CAMERA_9
CutLog: [BOOK_STORY_2.CAMERA]:[23]PlaySound  soundeffects.transform_poof
CutLog: [BOOK_STORY_2.CAMERA]:[24]Trigger Book4_FairyG_poof
CutLog: [BOOK_STORY_2.CAMERA]:[25]Sleep  0.25
CutLog: [BOOK_STORY_2.CAMERA]:[26]Trigger Book4_MaterialTrigger
CutLog: [BOOK_STORY_2.CAMERA]:[27]WaitforCue  _CAMERA_10
CutLog: [BOOK_STORY_2.CAMERA]:[28]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_2.CAMERA]:[29]TargetFlyTo StoryB5_Target2
CutLog: [BOOK_STORY_2.CAMERA]:[30]FlyTo StoryB5_Cam2
CutLog: [BOOK_STORY_2.CAMERA]:[31]WaitforCue  _CAMERA_11
CutLog: [BOOK_STORY_2.CAMERA]:[32]PlaySound  soundeffects.transform_poof
CutLog: [BOOK_STORY_2.CAMERA]:[33]Trigger Book5_FairyG_poof
CutLog: [BOOK_STORY_2.CAMERA]:[34]Sleep  0.25
CutLog: [BOOK_STORY_2.CAMERA]:[35]Trigger Book5_MaterialTrigger
CutLog: [BOOK_STORY_2.CAMERA]:[36]WaitforCue  _CAMERA_13
CutLog: [BOOK_STORY_2.CAMERA]:[37]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_2.CAMERA]:[38]TargetFlyTo StoryB6_Target2
CutLog: [BOOK_STORY_2.CAMERA]:[39]FlyTo StoryB6_Cam2
CutLog: [BOOK_STORY_2.CAMERA]:[40]WaitforCue  _CAMERA_15
CutLog: [BOOK_STORY_2.CAMERA]:[41]fadeTo 8.00
CutLog: [fadeTo 8.00]:Action Fade:  255 0 0 0 time:8.00 bFlash:False MoveType:2
CutLog: [BOOK_STORY_2.CAMERA]:[42]TargetFlyTo StoryB6_Target1
CutLog: [BOOK_STORY_2.CAMERA]:[43]Sleep  8.00
CutLog: [BOOK_STORY_2.CAMERA]:[44]Cue  CutEnd
CutLog: [BOOK_STORY_2.CAMERA]:[45]WaitforCue  _CAMERA_22
CutLog: [BOOK_STORY_2.CAMERA]:[46]WaitforCue  CutEnd
CutLog: [BOOK_STORY_2.CAMERA]:Ending Script.
CutLog: [BOOK_STORY_2.CAMERA]:Unpossessing pawn:Book_Story_2.ShCam1. Pending controller:None  CutController:KWCutControllerII24
CutLog: [BOOK_STORY_2.CAMERA]:Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII23 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII24 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII25 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII26 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII27 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII28 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII29 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII30 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII31 Scripting
CutLog: [BOOK_STORY_2.SHSTORYBOOK]:[6]WaitforCue  CutEnd
CutLog: [BOOK_STORY_2.SHSTORYBOOK]:Ending Script.
CutLog: [BOOK_STORY_2.SHSTORYBOOK]:Unpossessing pawn:Book_Story_2.SHStoryBook4. Pending controller:None  CutController:KWCutControllerII25
CutLog: [BOOK_STORY_2.SHSTORYBOOK]:Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII23 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII24 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII25 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII26 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII27 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII28 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII29 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII30 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII31 Scripting
CutLog: [BOOK_STORY_2.SHSTORYBOOK2]:[7]WaitforCue  CutEnd
CutLog: [BOOK_STORY_2.SHSTORYBOOK2]:Ending Script.
CutLog: [BOOK_STORY_2.SHSTORYBOOK2]:Unpossessing pawn:Book_Story_2.SHStoryBook1. Pending controller:None  CutController:KWCutControllerII26
CutLog: [BOOK_STORY_2.SHSTORYBOOK2]:Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII23 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII24 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII25 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII26 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII27 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII28 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII29 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII30 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII31 Scripting
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:[8]WaitforCue  CutEnd
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:Ending Script.
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:Unpossessing pawn:Book_Story_2.SHStoryBook0. Pending controller:None  CutController:KWCutControllerII27
CutLog: [BOOK_STORY_2.SHSTORYBOOK3]:Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII23 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII24 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII25 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII26 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII27 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII28 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII29 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII30 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII31 Scripting
CutLog: [BOOK_STORY_2.SHSTORYBOOK4]:[1]PlaySound  soundeffects.page_turn
CutLog: [BOOK_STORY_2.SHSTORYBOOK4]:[2]PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_2.SHSTORYBOOK4]:[3]Wait for animend
CutLog: [BOOK_STORY_2.SHSTORYBOOK4]:[4]SetIdle pageturnedstatic
CutLog: [BOOK_STORY_2.SHSTORYBOOK4]:[5]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_2.SHSTORYBOOK4]:[6]WaitforCue  _SHSTORYBOOK4_19
CutLog: [BOOK_STORY_2.SHSTORYBOOK4]:[7]WaitforCue  CutEnd
CutLog: [BOOK_STORY_2.SHSTORYBOOK4]:Ending Script.
CutLog: [BOOK_STORY_2.SHSTORYBOOK4]:Unpossessing pawn:Book_Story_2.SHStoryBook2. Pending controller:None  CutController:KWCutControllerII28
CutLog: [BOOK_STORY_2.SHSTORYBOOK4]:Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII23 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII24 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII25 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII26 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII27 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII28 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII29 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII30 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII31 Scripting
CutLog: [BOOK_STORY_2.SHSTORYBOOK5]:[1]PlaySound  soundeffects.page_turn
CutLog: [BOOK_STORY_2.SHSTORYBOOK5]:[2]PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_2.SHSTORYBOOK5]:[3]Wait for animend
CutLog: [BOOK_STORY_2.SHSTORYBOOK5]:[4]SetIdle pageturnedstatic
CutLog: [BOOK_STORY_2.SHSTORYBOOK5]:[5]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_2.SHSTORYBOOK5]:[6]WaitforCue  _SHSTORYBOOK5_20
CutLog: [BOOK_STORY_2.SHSTORYBOOK5]:[7]WaitforCue  CutEnd
CutLog: [BOOK_STORY_2.SHSTORYBOOK5]:Ending Script.
CutLog: [BOOK_STORY_2.SHSTORYBOOK5]:Unpossessing pawn:Book_Story_2.SHStoryBook5. Pending controller:None  CutController:KWCutControllerII29
CutLog: [BOOK_STORY_2.SHSTORYBOOK5]:Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII23 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII24 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII25 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII26 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII27 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII28 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII29 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII30 Scripting
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII31 Scripting
CutLog: [BOOK_STORY_2.SHSTORYBOOK6]:[1]PlaySound  soundeffects.page_turn
CutLog: [BOOK_STORY_2.SHSTORYBOOK6]:[2]PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_2.SHSTORYBOOK6]:[3]Wait for animend
CutLog: [BOOK_STORY_2.SHSTORYBOOK6]:[4]SetIdle pageturnedstatic
CutLog: [BOOK_STORY_2.SHSTORYBOOK6]:[5]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_2.SHSTORYBOOK6]:[6]WaitforCue  _SHSTORYBOOK6_21
CutLog: [BOOK_STORY_2.SHSTORYBOOK6]:[7]WaitforCue  CutEnd
CutLog: [BOOK_STORY_2.SHSTORYBOOK6]:Ending Script.
CutLog: [BOOK_STORY_2.SHSTORYBOOK6]:Unpossessing pawn:Book_Story_2.SHStoryBook3. Pending controller:None  CutController:KWCutControllerII30
CutLog: [BOOK_STORY_2.SHSTORYBOOK6]:Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII23 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII24 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII25 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII26 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII27 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII28 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII29 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII30 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII31 Scripting
CutLog: [BOOK_STORY_2.SHREK]:[1]WaitforCue  CutEnd
CutLog: [BOOK_STORY_2.SHREK]:Ending Script.
CutLog: [BOOK_STORY_2.SHREK]:Unpossessing pawn:Book_Story_2.Shrek0. Pending controller:Book_Story_2.ShrekController1  CutController:KWCutControllerII31
ScriptLog: Book_Story_2.SHCutTextController3 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [BOOK_STORY_2.SHREK]:Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII23 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII24 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII25 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII26 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII27 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII28 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII29 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII30 Finished
CutLog: [BOOK_STORY_2.CutScene]:Book_Story_2.KWCutControllerII31 Finished
CutLog: [BOOK_STORY_2.CutScene]:SceneEnded
CutLog: [BOOK_STORY_2.CutScene]:##############################################
ScriptLog: KWCutScene1 setting bInCutscen to false
CutLog: [BOOK_STORY_2.CutScene]:Sending 1 OnExit commands.
CutLog: [BOOK_STORY_2.CutScene]:ExitCommand: SHREK - TRIGGER LOADLEVEL
CutLog: [BOOK_STORY_2.CutScene]:ExitCommand sending: TRIGGER LOADLEVEL to Book_Story_2.Shrek0
ScriptLog: SetGameState() - Attempt to set invalid game state: 
ScriptLog: MaterialTrigger0 saving:storybookanimTX.page2b_ms 1
ScriptLog: MaterialTrigger1 saving:storybookanimTX.page2e_ms 1
ScriptLog: MaterialTrigger2 saving:storybookanimTX.page2e2_ms 1
ScriptLog: KWGame.ProcessServerTravel: 3_The_Hunt_Part1.unr
ScriptLog: ProcessServerTravel: 3_The_Hunt_Part1.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:Book_Story_2
ScriptLog: PreClientTravel: PreviousLevelName:Book_Story_2
CutLog: [BOOK_STORY_2.CutScene]:PlayerController is controlling:Book_Story_2.Shrek0
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Server switch level: 3_The_Hunt_Part1.unr?GameState=GSTATE000
Log: Browse: 3_The_Hunt_Part1.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Book_Story_2.myLevel
Log: 19035221936.2ms Unloading: Package Book_Story_2
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: 3_The_Hunt_Part1.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_nar_StoryBook2_42
Log: Garbage: objects: 35337->35084; refs: 497053
Log: Game class is 'ShGame'
Log: Level is Level 3_The_Hunt_Part1.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level 3_The_Hunt_Part1.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is 3_The_Hunt_Part1.Mutator4
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Donkey1 adding shadow:None
ScriptLog: Shrek1 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:3_The_Hunt_Part1.CutFactory0
ScriptLog: savepoint touched 3_The_Hunt_Part1.SavePointFairy0   True  3_The_Hunt_Part1.Donkey1
ScriptLog: SavePointFairy0 adding shadow:None
ScriptLog: savepoint touched 3_The_Hunt_Part1.SavePointFairy1   True  3_The_Hunt_Part1.Donkey1
ScriptLog: SavePointFairy1 adding shadow:None
ScriptLog: PIB1 adding shadow:None
ScriptLog: PeasantMelee0 adding shadow:None
ScriptLog: PeasantUpEnder5 adding shadow:None
ScriptLog: PeasantUpEnder6 adding shadow:None
ScriptLog: PeasantUpEnder4 adding shadow:None
ScriptLog: PeasantUpEnder3 adding shadow:None
ScriptLog: PeasantMeleeBridge0 adding shadow:None
ScriptLog: PeasantLunger0 adding shadow:None
ScriptLog: PeasantLunger1 adding shadow:None
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame3 playerHeroActor: 3_The_Hunt_Part1.Donkey1's Controller is not a KWHeroController
ScriptLog: ShCam2 InitTarget() Actor=Donkey1 TimeToTrans=0.00
Log: DonkeyController0 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound8
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek1 PrePersistentDataRestored(): PersistentStore3 3_The_Hunt_Part1.PersistentStore3
ScriptLog: CutSceneTrigger8 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:ShowTreeGateCS GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:RemoveFakeBackDropCS GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:bridgeMover GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:3_The_Hunt_Part1.CutFactory0 Creating dynamic cutscene named:CUT_THEHUNTINTRO->THEHUNTINTRO
CutLog: [CUTFACTORY]:3_The_Hunt_Part1.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_EXPLOSIVEMUSH_OFF->HUNT_EXPLOSIVEMUSH_OFF
CutLog: [CUTFACTORY]:3_The_Hunt_Part1.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_PEASANT_INTRO->HUNT_PEASANT_INTRO
CutLog: [CUTFACTORY]:3_The_Hunt_Part1.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_SHOWTREEGATE->HUNT_SHOWTREEGATE
CutLog: [CUTFACTORY]:3_The_Hunt_Part1.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_REMOVEFAKEBACKDROP->HUNT_REMOVEFAKEBACKDROP
CutLog: [CUTFACTORY]:3_The_Hunt_Part1.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_HAYBAIL_INTRO->HUNT_HAYBAIL_INTRO
CutLog: [CUTFACTORY]:3_The_Hunt_Part1.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_PUMPKINS->HUNT_PUMPKINS
CutLog: [CUTFACTORY]:3_The_Hunt_Part1.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_SWITCHINTRO->HUNT_SWITCHINTRO
CutLog: [CUTFACTORY]:3_The_Hunt_Part1.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_MUSHSPONG->HUNT_MUSHSPONG
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog:  -- PlayerStart:PlayerStart1   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:Book_Story_2
Log: Precaching: 3_The_Hunt_Part1.LevelInfo0
Log: Static mesh batches: 1092960 vertex bytes, 156264 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 44700 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.195 seconds
Log: Finished precaching textures in 0.054 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_TheHuntIntro
CutLog: [THEHUNTINTRO.CutScene]:Triggered 3_The_Hunt_Part1.PlayerStart1 None
CutLog: [THEHUNTINTRO.CutScene]:##############################################
CutLog: [THEHUNTINTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\THEHUNTINTRO.CutScene.line_0 (int)
CutLog: [THEHUNTINTRO.CutScene]:PlayerController is controlling:3_The_Hunt_Part1.Donkey1
ScriptWarning: DonkeyHuntSpeakerOne 3_The_Hunt_Part1.DonkeyHuntSpeakerOne0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
CutLog: [THEHUNTINTRO.CutScene]:Starting Scripts
CutLog: [THEHUNTINTRO.CutScene]:Loading Sequence:THEHUNTINTRO.Sequence_0
CutLog: [THEHUNTINTRO.CutScene]:Loading Sequence:THEHUNTINTRO.Sequence_1
CutLog: [THEHUNTINTRO.CutScene]:Loading Sequence:THEHUNTINTRO.Sequence_2
CutLog: [THEHUNTINTRO.CutScene]:Loading Sequence:THEHUNTINTRO.Sequence_3
CutLog: [THEHUNTINTRO.CutScene]:Loading Sequence:THEHUNTINTRO.Sequence_4
CutLog: [THEHUNTINTRO.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\THEHUNTINTRO.Sequence_5.line_1 (int)
Localization: No localization: Cutscenes\THEHUNTINTRO.Sequence_6.line_0 (int)
CutLog: [THEHUNTINTRO.]:Loading ScriptedSequence:THEHUNTINTRO.Sequence_0
CutLog: [THEHUNTINTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\THEHUNTINTRO.Sequence_0.line_89 (int)
CutLog: [THEHUNTINTRO.]:Loading ScriptedSequence:THEHUNTINTRO.Sequence_1
CutLog: [THEHUNTINTRO.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\THEHUNTINTRO.Sequence_1.line_54 (int)
CutLog: [THEHUNTINTRO.CAMERA]:Possessing pawn:3_The_Hunt_Part1.ShCam2. Existing controller:None  New:KWCutControllerII33
CutLog: [THEHUNTINTRO.]:Loading ScriptedSequence:THEHUNTINTRO.Sequence_2
CutLog: [THEHUNTINTRO.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\THEHUNTINTRO.Sequence_2.line_53 (int)
CutLog: [THEHUNTINTRO.SHREK]:Possessing pawn:3_The_Hunt_Part1.Shrek1. Existing controller:3_The_Hunt_Part1.SHCompanionController0  New:KWCutControllerII34
CutLog: [THEHUNTINTRO.]:Loading ScriptedSequence:THEHUNTINTRO.Sequence_3
CutLog: [THEHUNTINTRO.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\THEHUNTINTRO.Sequence_3.line_50 (int)
ScriptLog: KWCutControllerII35 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII35 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [THEHUNTINTRO.DONKEY]:Possessing pawn:3_The_Hunt_Part1.Donkey1. Existing controller:3_The_Hunt_Part1.DonkeyController0  New:KWCutControllerII35
CutLog: [THEHUNTINTRO.]:Loading ScriptedSequence:THEHUNTINTRO.Sequence_4
CutLog: [THEHUNTINTRO.PIB]:PawnTag: PIB
Localization: No localization: Cutscenes\THEHUNTINTRO.Sequence_4.line_7 (int)
CutLog: [THEHUNTINTRO.PIB]:Possessing pawn:3_The_Hunt_Part1.PIB1. Existing controller:3_The_Hunt_Part1.SHCompanionController1  New:KWCutControllerII36
ScriptLog: KWCutScene2 setting bInCutscene to true
CutLog: [THEHUNTINTRO.MAIN]:[0]StopMusic
CutLog: [THEHUNTINTRO.MAIN]:[1]Cue  _CAMERA_0
CutLog: [THEHUNTINTRO.MAIN]:[2]Cue  _SHREK_1
CutLog: [THEHUNTINTRO.MAIN]:[3]Cue  _DONKEY_2
CutLog: [THEHUNTINTRO.MAIN]:[4]Sleep  0.50
CutLog: [THEHUNTINTRO.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [THEHUNTINTRO.CAMERA]:[1]TargetFlyTo HuntIntro_Target1
CutLog: [THEHUNTINTRO.CAMERA]:[2]FlyTo HuntIntro_Cam1
CutLog: [THEHUNTINTRO.CAMERA]:[3]Sleep  0.50
CutLog: [THEHUNTINTRO.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [THEHUNTINTRO.SHREK]:[1]WalkTo HuntIntro_ShrekLoc1  MoveTarget=HuntIntro_ShrekLoc1
CutLog: [THEHUNTINTRO.DONKEY]:[0]WaitforCue  _DONKEY_2
CutLog: [THEHUNTINTRO.DONKEY]:[1]WalkTo HuntIntro_DonkeyLoc1  MoveTarget=HuntIntro_DonkeyLoc1
CutLog: [THEHUNTINTRO.PIB]:[0]WaitforCue  _PIB_17
CutLog: [THEHUNTINTRO.MAIN]:[5]Say  PC_DNK_STARTHUNT_39
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'Question' not found for mesh 'Donkey'
CutLog: [THEHUNTINTRO.MAIN]:[6]WaitForSay 
CutLog: [THEHUNTINTRO.CAMERA]:[4]TargetFlyTo HuntIntro_Target2
CutLog: [THEHUNTINTRO.CAMERA]:[5]Sleep  2.50
CutLog: [THEHUNTINTRO.CutScene]:ForcingFinish on: 3_The_Hunt_Part1.KWCutControllerII32
CutLog: [THEHUNTINTRO.CutScene]:ForcingFinish on: 3_The_Hunt_Part1.KWCutControllerII33
CutLog: [THEHUNTINTRO.CutScene]:ForcingFinish on: 3_The_Hunt_Part1.KWCutControllerII34
CutLog: [THEHUNTINTRO.CutScene]:ForcingFinish on: 3_The_Hunt_Part1.KWCutControllerII35
CutLog: [THEHUNTINTRO.CutScene]:ForcingFinish on: 3_The_Hunt_Part1.KWCutControllerII36
ScriptWarning: DonkeyController 3_The_Hunt_Part1.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part1.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part1.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part1.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [THEHUNTINTRO.MAIN]:[7]PlayMusic 3_TheHunt_Part1
CutLog: [PlayMusic 3_TheHunt_Part1]:PlayMusic: 3_TheHunt_Part1 1.00
CutLog: [THEHUNTINTRO.MAIN]:[8]Cue  _DONKEY_3
CutLog: [THEHUNTINTRO.MAIN]:[9]Cue  _SHREK_4
CutLog: [THEHUNTINTRO.MAIN]:[10]Sleep  0.50
CutLog: [THEHUNTINTRO.MAIN]:[11]Say  PC_DNK_STARTHUNT_18
CutLog: [THEHUNTINTRO.MAIN]:[12]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[13]Cue  _SHREK_5
CutLog: [THEHUNTINTRO.MAIN]:[14]WaitforCue  CameraOnShrek
CutLog: [THEHUNTINTRO.CAMERA]:[6]TargetFlyTo HuntIntro_Target3
CutLog: [THEHUNTINTRO.CAMERA]:[7]FlyTo HuntIntro_Cam2
CutLog: [THEHUNTINTRO.CAMERA]:[8]FlyTo HuntIntro_Cam3
CutLog: [THEHUNTINTRO.CAMERA]:[9]WaitforCue  _CAMERA_6
ScriptLog: KWCutControllerII35 Moving in State:CutKeyPointMark5 3_The_Hunt_Part1.CutKeyPointMark5
CutLog: [THEHUNTINTRO.DONKEY]:[2]WalkTo HuntIntro_DonkeyLoc2  MoveTarget=HuntIntro_DonkeyLoc2
ScriptLog: KWCutControllerII35 Moving in State:CutKeyPointMark6 3_The_Hunt_Part1.CutKeyPointMark6
CutLog: [THEHUNTINTRO.DONKEY]:[3]Sleep  0.25
CutLog: [THEHUNTINTRO.DONKEY]:[4]Cue  DonkeyDoneWalking1
CutLog: [THEHUNTINTRO.DONKEY]:[5]WaitforCue  _DONKEY_3
CutLog: [THEHUNTINTRO.DONKEY]:[6]WaitforCue  DonkeyDoneWalking1
CutLog: [THEHUNTINTRO.DONKEY]:[7]PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround2
CutLog: [THEHUNTINTRO.DONKEY]:[8]Wait for animend
CutLog: [THEHUNTINTRO.DONKEY]:[9]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part1.LevelInfo0.KWAction_TurnTo3 rotationrate = 4096,40000,3072
ScriptLog: 3_The_Hunt_Part1.Donkey1 TakeFallingDamage = 0.42
ScriptLog: KWCutControllerII34 Moving in State:CutKeyPointMark4 3_The_Hunt_Part1.CutKeyPointMark4
CutLog: [THEHUNTINTRO.SHREK]:[2]WalkTo HuntIntro_ShrekLoc2  MoveTarget=HuntIntro_ShrekLoc2
ScriptLog: KWCutControllerII34 Moving in State:CutKeyPointMark7 3_The_Hunt_Part1.CutKeyPointMark7
CutLog: [THEHUNTINTRO.SHREK]:[3]Cue  ShrekDoneWalking1
CutLog: [THEHUNTINTRO.SHREK]:[4]WaitforCue  _SHREK_4
CutLog: [THEHUNTINTRO.SHREK]:[5]WaitforCue  ShrekDoneWalking1
CutLog: [THEHUNTINTRO.SHREK]:[6]PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround2
CutLog: [THEHUNTINTRO.SHREK]:[7]Wait for animend
CutLog: [THEHUNTINTRO.SHREK]:[8]WaitforCue  _SHREK_5
CutLog: [THEHUNTINTRO.SHREK]:[9]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part1.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [THEHUNTINTRO.DONKEY]:[10]WaitforCue  _DONKEY_8
CutLog: [THEHUNTINTRO.SHREK]:[10]Cue  CameraOnShrek
CutLog: [THEHUNTINTRO.SHREK]:[11]LookAt Donkey
CutLog: [THEHUNTINTRO.SHREK]:[12]WaitforCue  _SHREK_11
CutLog: [THEHUNTINTRO.MAIN]:[15]Cue  _CAMERA_6
CutLog: [THEHUNTINTRO.MAIN]:[16]Sleep  1.00
CutLog: [THEHUNTINTRO.MAIN]:[17]Say  PC_SHK_STARTHUNT_21
CutLog: [THEHUNTINTRO.MAIN]:[18]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[19]Cue  _CAMERA_7
CutLog: [THEHUNTINTRO.MAIN]:[20]Cue  _DONKEY_8
CutLog: [THEHUNTINTRO.MAIN]:[21]Say  PC_DNK_STARTHUNT_23
CutLog: [THEHUNTINTRO.MAIN]:[22]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[23]Cue  _CAMERA_9
CutLog: [THEHUNTINTRO.MAIN]:[24]Cue  _DONKEY_10
CutLog: [THEHUNTINTRO.MAIN]:[25]Say  PC_DNK_STARTHUNT_25
CutLog: [THEHUNTINTRO.MAIN]:[26]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[27]Cue  _SHREK_11
CutLog: [THEHUNTINTRO.MAIN]:[28]Say  PC_SHK_STARTHUNT_29
CutLog: [THEHUNTINTRO.MAIN]:[29]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[30]Cue  _SHREK_12
CutLog: [THEHUNTINTRO.MAIN]:[31]Cue  _DONKEY_13
CutLog: [THEHUNTINTRO.MAIN]:[32]Say  PC_DNK_SHREKMISSING_10
CutLog: [THEHUNTINTRO.MAIN]:[33]Sleep  1.00
CutLog: [THEHUNTINTRO.MAIN]:[34]Cue  _CAMERA_14
CutLog: [THEHUNTINTRO.MAIN]:[35]Cue  _DONKEY_15
CutLog: [THEHUNTINTRO.MAIN]:[36]Cue  _SHREK_16
CutLog: [THEHUNTINTRO.MAIN]:[37]Cue  _PIB_17
CutLog: [THEHUNTINTRO.MAIN]:[38]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[39]Sleep  1.00
CutLog: [THEHUNTINTRO.MAIN]:[40]Say  PC_DNK_SHREKMISSING_4
CutLog: [THEHUNTINTRO.MAIN]:[41]Sleep  1.00
CutLog: [THEHUNTINTRO.MAIN]:[42]Cue  _CAMERA_18
CutLog: [THEHUNTINTRO.MAIN]:[43]Cue  _PIB_19
CutLog: [THEHUNTINTRO.MAIN]:[44]Cue  _SHREK_20
CutLog: [THEHUNTINTRO.MAIN]:[45]Cue  _DONKEY_21
CutLog: [THEHUNTINTRO.MAIN]:[46]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[47]PlayMusic 3_TheHunt_Part3
CutLog: [PlayMusic 3_TheHunt_Part3]:PlayMusic: 3_TheHunt_Part3 3.00
CutLog: [THEHUNTINTRO.MAIN]:[48]Say  PC_SHK_SHREKMISSING_14
CutLog: [THEHUNTINTRO.MAIN]:[49]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[50]Cue  _DONKEY_22
CutLog: [THEHUNTINTRO.MAIN]:[51]Say  PC_DNK_SHREKMISSING_8
CutLog: [THEHUNTINTRO.MAIN]:[52]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[53]Cue  _SHREK_23
CutLog: [THEHUNTINTRO.MAIN]:[54]Say  PC_SHK_SHREKMISSING_15
CutLog: [THEHUNTINTRO.MAIN]:[55]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[56]StopMusic
CutLog: [THEHUNTINTRO.MAIN]:[57]Sleep  1.00
CutLog: [THEHUNTINTRO.MAIN]:[58]Cue  _CAMERA_24
CutLog: [THEHUNTINTRO.MAIN]:[59]Cue  _SHREK_25
CutLog: [THEHUNTINTRO.MAIN]:[60]PlayMusic PNB_stinger2
DevSound: Unregister sound: Transient.Sound9
DevSound: Unregister sound: Transient.Sound10
CutLog: [PlayMusic PNB_stinger2]:PlayMusic: PNB_stinger2 0.00
CutLog: [THEHUNTINTRO.MAIN]:[61]Say  PC_SHK_SHREKMISSING_17
CutLog: [THEHUNTINTRO.MAIN]:[62]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[63]Cue  _SHREK_26
CutLog: [THEHUNTINTRO.MAIN]:[64]Say  PC_SHK_SHREKMISSING_19
CutLog: [THEHUNTINTRO.MAIN]:[65]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[66]Cue  _CAMERA_27
CutLog: [THEHUNTINTRO.MAIN]:[67]Say  PC_DNK_SHREKMISSING_25
CutLog: [THEHUNTINTRO.MAIN]:[68]PlayMusic 3_TheHunt_Part2
CutLog: [PlayMusic 3_TheHunt_Part2]:PlayMusic: 3_TheHunt_Part2 2.00
CutLog: [THEHUNTINTRO.MAIN]:[69]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[70]Cue  _SHREK_28
CutLog: [THEHUNTINTRO.MAIN]:[71]Say  PC_SHK_SHREKMISSING_28
CutLog: [THEHUNTINTRO.MAIN]:[72]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[73]Cue  _SHREK_29
CutLog: [THEHUNTINTRO.MAIN]:[74]Cue  _DONKEY_30
CutLog: [THEHUNTINTRO.MAIN]:[75]Say  PC_DNK_SHREKMISSING_30
CutLog: [THEHUNTINTRO.MAIN]:[76]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[77]Cue  _DONKEY_31
CutLog: [THEHUNTINTRO.MAIN]:[78]Say  PC_DNK_SHREKMISSING_32
CutLog: [THEHUNTINTRO.MAIN]:[79]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[80]StopMusic
CutLog: [THEHUNTINTRO.MAIN]:[81]Cue  _DONKEY_32
CutLog: [THEHUNTINTRO.MAIN]:[82]Say  PC_DNK_SHREKMISSING_34
CutLog: [THEHUNTINTRO.MAIN]:[83]WaitForSay 
CutLog: [THEHUNTINTRO.MAIN]:[84]Cue  _CAMERA_33
CutLog: [THEHUNTINTRO.MAIN]:[85]Cue  _CAMERA_34
CutLog: [THEHUNTINTRO.MAIN]:[86]Cue  _DONKEY_35
CutLog: [THEHUNTINTRO.MAIN]:[87]Cue  _SHREK_36
CutLog: [THEHUNTINTRO.MAIN]:[88]Cue  _PIB_37
CutLog: [THEHUNTINTRO.MAIN]:Ending Script.
CutLog: [THEHUNTINTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII32
ScriptWarning: KWCutControllerII 3_The_Hunt_Part1.KWCutControllerII32 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [THEHUNTINTRO.MAIN]:Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII32 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII33 Scripting
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII34 Scripting
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII35 Scripting
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII36 Scripting
CutLog: [THEHUNTINTRO.CAMERA]:[10]TargetFlyTo HuntIntro_Target4
CutLog: [THEHUNTINTRO.CAMERA]:[11]FlyTo HuntIntro_Cam4
CutLog: [THEHUNTINTRO.CAMERA]:[12]FOV 60.00 0.00
CutLog: [FOV 60.00 0.00]:Action FOV changing to:  60.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 60.00 FOVTime: 0.00
CutLog: [THEHUNTINTRO.CAMERA]:[13]WaitforCue  _CAMERA_7
CutLog: [THEHUNTINTRO.CAMERA]:[14]TargetFlyTo HuntIntro_Target5
CutLog: [THEHUNTINTRO.CAMERA]:[15]FlyTo HuntIntro_Cam5
CutLog: [THEHUNTINTRO.CAMERA]:[16]FOV 100.00 0.00
CutLog: [FOV 100.00 0.00]:Action FOV changing to:  100.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 60.00 FOVEnd: 100.00 FOVTime: 0.00
CutLog: [THEHUNTINTRO.CAMERA]:[17]Sleep  0.70
CutLog: [THEHUNTINTRO.CAMERA]:[18]TargetFlyTo HuntIntro_Target6
CutLog: [THEHUNTINTRO.CAMERA]:[19]FlyTo HuntIntro_Cam6
CutLog: [THEHUNTINTRO.CAMERA]:[20]WaitforCue  _CAMERA_9
CutLog: [THEHUNTINTRO.CAMERA]:[21]FOV 90.00 0.00
CutLog: [FOV 90.00 0.00]:Action FOV changing to:  90.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 100.00 FOVEnd: 90.00 FOVTime: 0.00
CutLog: [THEHUNTINTRO.CAMERA]:[22]TargetFlyTo HuntIntro_Target3
CutLog: [THEHUNTINTRO.CAMERA]:[23]FlyTo HuntIntro_Cam2
CutLog: [THEHUNTINTRO.CAMERA]:[24]FlyTo HuntIntro_Cam3
CutLog: [THEHUNTINTRO.CAMERA]:[25]WaitforCue  _CAMERA_14
CutLog: [THEHUNTINTRO.CAMERA]:[26]FOV 65.00 0.00
CutLog: [FOV 65.00 0.00]:Action FOV changing to:  65.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 90.00 FOVEnd: 65.00 FOVTime: 0.00
CutLog: [THEHUNTINTRO.CAMERA]:[27]PlayMusic PNB_stinger1
DevSound: Unregister sound: Transient.Sound11
DevSound: Unregister sound: Transient.Sound12
CutLog: [PlayMusic PNB_stinger1]:PlayMusic: PNB_stinger1 0.00
CutLog: [THEHUNTINTRO.CAMERA]:[28]TargetFlyTo SneakCam_Target1
CutLog: [THEHUNTINTRO.CAMERA]:[29]FlyTo HuntIntro_Cam8
CutLog: [THEHUNTINTRO.CAMERA]:[30]Sleep  0.50
CutLog: [THEHUNTINTRO.CAMERA]:[31]Cue  PIBCamAlmostDone
CutLog: [THEHUNTINTRO.CAMERA]:[32]TargetFlyTo SneakCam_Target2
CutLog: [THEHUNTINTRO.CAMERA]:[33]FlyTo HuntIntro_Cam9
CutLog: [THEHUNTINTRO.CAMERA]:[34]Cue  PIBCamDone
CutLog: [THEHUNTINTRO.CAMERA]:[35]WaitforCue  _CAMERA_18
CutLog: [THEHUNTINTRO.CAMERA]:[36]FOV 90.00 0.00
CutLog: [FOV 90.00 0.00]:Action FOV changing to:  90.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 90.00 FOVTime: 0.00
CutLog: [THEHUNTINTRO.CAMERA]:[37]TargetFlyTo HuntIntro2_Target1
CutLog: [THEHUNTINTRO.CAMERA]:[38]FlyTo HuntIntro_Cam10
CutLog: [THEHUNTINTRO.CAMERA]:[39]FlyTo HuntIntro_Cam11
CutLog: [THEHUNTINTRO.CAMERA]:[40]WaitforCue  _CAMERA_24
CutLog: [THEHUNTINTRO.CAMERA]:[41]TargetFlyTo HuntIntro2_Target2
CutLog: [THEHUNTINTRO.CAMERA]:[42]FlyTo HuntIntro_Cam12
CutLog: [THEHUNTINTRO.CAMERA]:[43]TargetFlyTo HuntIntro2_Target3
CutLog: [THEHUNTINTRO.CAMERA]:[44]WaitforCue  _CAMERA_27
CutLog: [THEHUNTINTRO.CAMERA]:[45]TargetFlyTo HuntIntro2_Target4
CutLog: [THEHUNTINTRO.CAMERA]:[46]FlyTo HuntIntro_Cam13
CutLog: [THEHUNTINTRO.CAMERA]:[47]FlyTo HuntIntro_Cam14
CutLog: [THEHUNTINTRO.CAMERA]:[48]WaitforCue  _CAMERA_33
CutLog: [THEHUNTINTRO.CAMERA]:[49]GoHome: ActorTag=Donkey time=1.50 bNoBlock=False
CutLog: [GoHome: ActorTag=Donkey time=1.50 bNoBlock=False]:GoHome is going to Actor: 3_The_Hunt_Part1.Donkey1 with tag: Donkey myController: 3_The_Hunt_Part1.KWCutControllerII33
ScriptLog: ShCam2 InitTarget() Actor=Donkey1 TimeToTrans=1.50
CutLog: [THEHUNTINTRO.SHREK]:[13]LookAt None
CutLog: [THEHUNTINTRO.SHREK]:[14]TurnTo  HuntIntro_ShrekLookAt1 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  HuntIntro_ShrekLookAt1 rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part1.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [THEHUNTINTRO.DONKEY]:[11]TurnTo  HuntIntro_Target5 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  HuntIntro_Target5 rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part1.LevelInfo0.KWAction_TurnTo4 rotationrate = 4096,40000,3072
CutLog: [THEHUNTINTRO.PIB]:[1]Teleport  HuntIntro_PIBLoc1
CutLog: [THEHUNTINTRO.PIB]:[2]Face SneakCam_Target2 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face SneakCam_Target2 rate=1.00 time=0.00 usingTime=True follow=False]:3_The_Hunt_Part1.LevelInfo0.KWACTION_Face1 rotationrate = 4096,40000,3072
CutLog: [THEHUNTINTRO.PIB]:[3]WaitforCue  _PIB_19
CutLog: [THEHUNTINTRO.PIB]:[4]Teleport  HuntIntro_PIBOUT
CutLog: [THEHUNTINTRO.PIB]:[5]WaitforCue  _PIB_37
CutLog: [THEHUNTINTRO.PIB]:[6]WaitforCue  CutEnd
CutLog: [THEHUNTINTRO.SHREK]:[15]Sleep  0.50
CutLog: [THEHUNTINTRO.SHREK]:[16]PlayAnim  lookaround1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround1
CutLog: [THEHUNTINTRO.SHREK]:[17]Wait for animend
CutLog: [THEHUNTINTRO.SHREK]:[18]WaitforCue  _SHREK_12
CutLog: [THEHUNTINTRO.SHREK]:[19]LookAt None
CutLog: [THEHUNTINTRO.SHREK]:[20]WalkTo HuntIntro_ShrekLoc4  MoveTarget=HuntIntro_ShrekLoc4
ScriptLog: KWCutControllerII34 Moving in State:CutKeyPointMark12 3_The_Hunt_Part1.CutKeyPointMark12
CutLog: [THEHUNTINTRO.SHREK]:[21]WaitforCue  _SHREK_16
CutLog: [THEHUNTINTRO.SHREK]:[22]WaitforCue  PIBCamAlmostDone
CutLog: [THEHUNTINTRO.SHREK]:[23]Sleep  1.00
CutLog: [THEHUNTINTRO.SHREK]:[24]PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround2
CutLog: [THEHUNTINTRO.SHREK]:[25]Wait for animend
CutLog: [THEHUNTINTRO.SHREK]:[26]WaitforCue  _SHREK_20
CutLog: [THEHUNTINTRO.SHREK]:[27]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part1.LevelInfo0.KWAction_TurnTo2 rotationrate = 4096,40000,3072
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
CutLog: [THEHUNTINTRO.DONKEY]:[12]Sleep  0.40
CutLog: [THEHUNTINTRO.DONKEY]:[13]TurnTo  HuntIntro_Target6 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  HuntIntro_Target6 rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part1.LevelInfo0.KWAction_TurnTo5 rotationrate = 4096,40000,3072
CutLog: [THEHUNTINTRO.SHREK]:[28]Sleep  0.50
CutLog: [THEHUNTINTRO.SHREK]:[29]PlayAnim  unhappyreaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  unhappyreaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim unhappyreaction
CutLog: [THEHUNTINTRO.SHREK]:[30]Wait for animend
CutLog: [THEHUNTINTRO.SHREK]:[31]LookAt Donkey
CutLog: [THEHUNTINTRO.SHREK]:[32]WaitforCue  _SHREK_23
CutLog: [THEHUNTINTRO.SHREK]:[33]LookAt None
CutLog: [THEHUNTINTRO.SHREK]:[34]PlayAnim  disgusted loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  disgusted loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim disgusted
CutLog: [THEHUNTINTRO.SHREK]:[35]Wait for animend
CutLog: [THEHUNTINTRO.SHREK]:[36]WaitforCue  _SHREK_25
CutLog: [THEHUNTINTRO.SHREK]:[37]WalkTo HuntIntro_ShrekLoc5  MoveTarget=HuntIntro_ShrekLoc5
ScriptLog: KWCutControllerII34 Moving in State:CutKeyPointMark13 3_The_Hunt_Part1.CutKeyPointMark13
CutLog: [THEHUNTINTRO.SHREK]:[38]Face HuntIntro2_Target3 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face HuntIntro2_Target3 rate=1.00 time=0.00 usingTime=True follow=False]:3_The_Hunt_Part1.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [THEHUNTINTRO.DONKEY]:[14]Sleep  0.50
CutLog: [THEHUNTINTRO.DONKEY]:[15]PlayAnim  lookaround3 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround3 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround3
CutLog: [THEHUNTINTRO.DONKEY]:[16]Wait for animend
CutLog: [THEHUNTINTRO.DONKEY]:[17]WaitforCue  _DONKEY_10
CutLog: [THEHUNTINTRO.DONKEY]:[18]LookAt None
CutLog: [THEHUNTINTRO.DONKEY]:[19]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part1.LevelInfo0.KWAction_TurnTo6 rotationrate = 4096,40000,3072
CutLog: [THEHUNTINTRO.SHREK]:[39]Sleep  0.50
CutLog: [THEHUNTINTRO.SHREK]:[40]PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround2
CutLog: [THEHUNTINTRO.SHREK]:[41]Wait for animend
CutLog: [THEHUNTINTRO.SHREK]:[42]WaitforCue  _SHREK_26
CutLog: [THEHUNTINTRO.SHREK]:[43]PlayAnim  lookaround3 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround3 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround3
CutLog: [THEHUNTINTRO.SHREK]:[44]Wait for animend
CutLog: [THEHUNTINTRO.SHREK]:[45]WaitforCue  _SHREK_28
CutLog: [THEHUNTINTRO.SHREK]:[46]WalkTo HuntIntro_ShrekLoc4  MoveTarget=HuntIntro_ShrekLoc4
CutLog: [THEHUNTINTRO.DONKEY]:[20]Sleep  0.50
CutLog: [THEHUNTINTRO.DONKEY]:[21]PlayAnim  lookaround1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround1
CutLog: [THEHUNTINTRO.DONKEY]:[22]Wait for animend
CutLog: [THEHUNTINTRO.DONKEY]:[23]WaitforCue  _DONKEY_13
CutLog: [THEHUNTINTRO.DONKEY]:[24]Sleep  0.50
CutLog: [THEHUNTINTRO.DONKEY]:[25]WalkTo HuntIntro_DonkeyLoc4  MoveTarget=HuntIntro_DonkeyLoc4
ScriptLog: KWCutControllerII34 Moving in State:CutKeyPointMark12 3_The_Hunt_Part1.CutKeyPointMark12
CutLog: [THEHUNTINTRO.SHREK]:[47]LookAt Donkey
CutLog: [THEHUNTINTRO.SHREK]:[48]WaitforCue  _SHREK_29
CutLog: [THEHUNTINTRO.SHREK]:[49]MoveTo  HuntIntro_ShrekLoc6  MoveTarget=HuntIntro_ShrekLoc6
ScriptLog: KWCutControllerII35 Moving in State:CutKeyPointMark3 3_The_Hunt_Part1.CutKeyPointMark3
CutLog: [THEHUNTINTRO.DONKEY]:[26]WaitforCue  _DONKEY_15
CutLog: [THEHUNTINTRO.DONKEY]:[27]WaitforCue  PIBCamAlmostDone
CutLog: [THEHUNTINTRO.DONKEY]:[28]Sleep  0.50
CutLog: [THEHUNTINTRO.DONKEY]:[29]PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround2
CutLog: [THEHUNTINTRO.DONKEY]:[30]Wait for animend
CutLog: [THEHUNTINTRO.DONKEY]:[31]WaitforCue  _DONKEY_21
CutLog: [THEHUNTINTRO.DONKEY]:[32]Sleep  0.25
CutLog: [THEHUNTINTRO.DONKEY]:[33]TurnTo  HuntIntro_ShrekLoc4 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  HuntIntro_ShrekLoc4 rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part1.LevelInfo0.KWAction_TurnTo7 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII34 Moving in State:CutKeyPointMark10 3_The_Hunt_Part1.CutKeyPointMark10
CutLog: [THEHUNTINTRO.SHREK]:[50]Teleport  ShrekGone_ShrekLoc1
CutLog: [THEHUNTINTRO.SHREK]:[51]WaitforCue  _SHREK_36
CutLog: [THEHUNTINTRO.SHREK]:[52]WaitforCue  CutEnd
CutLog: [THEHUNTINTRO.DONKEY]:[34]WaitforCue  _DONKEY_22
CutLog: [THEHUNTINTRO.DONKEY]:[35]PlayAnim  walkcircle loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  walkcircle loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim walkcircle
CutLog: [THEHUNTINTRO.DONKEY]:[36]Wait for animend
CutLog: [THEHUNTINTRO.DONKEY]:[37]WaitforCue  _DONKEY_30
CutLog: [THEHUNTINTRO.DONKEY]:[38]PlayAnim  Scaredidle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Scaredidle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Scaredidle
CutLog: [THEHUNTINTRO.DONKEY]:[39]WaitforCue  _DONKEY_31
CutLog: [THEHUNTINTRO.DONKEY]:[40]TurnTo  HuntIntro2_DonkeyLookHere2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  HuntIntro2_DonkeyLookHere2 rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part1.LevelInfo0.KWAction_TurnTo8 rotationrate = 4096,40000,3072
CutLog: [THEHUNTINTRO.DONKEY]:[41]Sleep  0.50
CutLog: [THEHUNTINTRO.DONKEY]:[42]PlayAnim  pointhead loop=False rate=1.00 tween=1.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pointhead loop=False rate=1.00 tween=1.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pointhead
CutLog: [THEHUNTINTRO.DONKEY]:[43]Wait for animend
CutLog: [THEHUNTINTRO.DONKEY]:[44]PlayAnim  Scaredidle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Scaredidle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Scaredidle
CutLog: [THEHUNTINTRO.DONKEY]:[45]WaitforCue  _DONKEY_32
CutLog: [THEHUNTINTRO.DONKEY]:[46]PlayAnim  Scaredsurprise loop=False rate=1.10 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Scaredsurprise loop=False rate=1.10 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Scaredsurprise
CutLog: [THEHUNTINTRO.DONKEY]:[47]Wait for animend
CutLog: [THEHUNTINTRO.DONKEY]:[48]WaitforCue  _DONKEY_35
CutLog: [THEHUNTINTRO.DONKEY]:[49]WaitforCue  CutEnd
CutLog: [THEHUNTINTRO.CAMERA]:[50]Sleep  1.50
CutLog: [THEHUNTINTRO.CAMERA]:[51]Cue  CutEnd
CutLog: [THEHUNTINTRO.CAMERA]:[52]WaitforCue  _CAMERA_34
CutLog: [THEHUNTINTRO.CAMERA]:[53]WaitforCue  CutEnd
CutLog: [THEHUNTINTRO.CAMERA]:Ending Script.
CutLog: [THEHUNTINTRO.CAMERA]:Unpossessing pawn:3_The_Hunt_Part1.ShCam2. Pending controller:None  CutController:KWCutControllerII33
CutLog: [THEHUNTINTRO.CAMERA]:Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII32 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII33 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII34 Scripting
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII35 Scripting
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII36 Scripting
CutLog: [THEHUNTINTRO.SHREK]:Ending Script.
CutLog: [THEHUNTINTRO.SHREK]:Unpossessing pawn:3_The_Hunt_Part1.Shrek1. Pending controller:3_The_Hunt_Part1.SHCompanionController0  CutController:KWCutControllerII34
CutLog: [THEHUNTINTRO.SHREK]:Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII32 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII33 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII34 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII35 Scripting
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII36 Scripting
CutLog: [THEHUNTINTRO.DONKEY]:Ending Script.
CutLog: [THEHUNTINTRO.DONKEY]:Unpossessing pawn:3_The_Hunt_Part1.Donkey1. Pending controller:3_The_Hunt_Part1.DonkeyController0  CutController:KWCutControllerII35
ScriptLog: 3_The_Hunt_Part1.SHCutTextController4 EndCutScene Hourglass
ScriptLog: BaseCam Warning: Not doing InitTarget to Donkey1 because we're already set to follow a target:Donkey1
CutLog: [THEHUNTINTRO.DONKEY]:Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII32 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII33 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII34 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII35 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII36 Scripting
CutLog: [THEHUNTINTRO.PIB]:Ending Script.
CutLog: [THEHUNTINTRO.PIB]:Unpossessing pawn:3_The_Hunt_Part1.PIB1. Pending controller:3_The_Hunt_Part1.SHCompanionController1  CutController:KWCutControllerII36
CutLog: [THEHUNTINTRO.PIB]:Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII32 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII33 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII34 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII35 Finished
CutLog: [THEHUNTINTRO.CutScene]:3_The_Hunt_Part1.KWCutControllerII36 Finished
CutLog: [THEHUNTINTRO.CutScene]:SceneEnded
CutLog: [THEHUNTINTRO.CutScene]:##############################################
ScriptLog: KWCutScene2 setting bInCutscen to false
CutLog: [THEHUNTINTRO.CutScene]:Sending 1 OnExit commands.
CutLog: [THEHUNTINTRO.CutScene]:ExitCommand: SAVEGAME - 1
CutLog: [THEHUNTINTRO.CutScene]:Doing SaveGame 1
ScriptLog: SetSaveGameImage level is:3_The_Hunt_Part1.unr :: image is storybookanimTX.3_The_Hunt
ScriptLog: iSaveSlotID  = 0
CutLog: [THEHUNTINTRO.CutScene]:PlayerController is controlling:3_The_Hunt_Part1.Donkey1
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\3_TheHunt_Part1.ogg
ScriptLog: truemusic ..\Music\3_TheHunt_Part1
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\3_TheHunt_Part1
Log: 19035226467.9ms Unloading: Package 3_The_Hunt_Part1
Log: Save=129.173738
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: 3_The_Hunt_Part1.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 44700 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.099 seconds
Log: Finished precaching textures in 0.064 seconds
DevSound: Unregister sound: Transient.Sound13
Scri