Log: Log file open, 10/15/25 09:19:51
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2226
Init: Compiled: Dec 13 2004 13:54:50
Init: Command line: 
Init: Base directory: G:\Program Files\Activision\Shrek 2\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: VISTA
Init: User: SuN1Sh1nE
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3195.148545 MHz
Init: Memory total: Phys=2087980K Pagef=4029704K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Save Slot Path: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save
Init: D3D Device: Video memory on board: 497
Init: Check for disk space: Game requires MinFreeDiskSpace 60
Init: Check for disk space: GetDiskFreeSpaceEx returns 285250 MB on (null)
Init: Check for disk space: More than 60 Mb available.
Warning: ImportText: Bad termination in: (X=0.000000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: 	nv4_disp.dll/NVIDIA GeForce GTS 250
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTS 250
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=12
Init: D3D Device: wBuild=7061
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1557
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Finished Creating MeAssetDB (0 Assets).
Log: Adding MD5 Entry for 098358E14C811E46C3E73E8072396AF6 [fe950119d40608b7588d965be6b30d93]
Log: Adding MD5 Entry for DCDA3CFD4C1209724ACF24AB79526F74 [e2763cf74da2dd8813a9413453ce37dc]
Log: Adding MD5 Entry for 1DD97E284152285E77BE1D9C61754CEA [cd9b555792219a83c7c9eee731cd8b67]
Log: Adding MD5 Entry for D9FF71294CE4CF6E04D91C97A982669A [22df52179127c12f167c699cbe709c15]
Log: Adding MD5 Entry for 4AC2F2FF492EA6159F8FAEA314E15B7F [513c2056351207cbc88e1b6fd0d318a6]
Log: Adding MD5 Entry for 6E7CA5C64B73FDB9A7505897FE174D5F [db5281328678f7e318db54bf59bd9d17]
Warning:   ERROR: Could not open UnrealEd.u for reading!
Warning:  
Log: Adding MD5 Entry for 75CC0E66458C2840C02C94B150FA4D15 [68d898317065cb7530fc04c423e70ac1]
Log: Adding MD5 Entry for D797A9F3445CF7DB7BBD4C88199C7CE1 [28f7a0f12417c37f7d069ba38352511c]
Log: Adding MD5 Entry for 72E3E275424C253D4DF5EE9F2BAC1B5C [8e09e73268dcbb978e17cd1d1fbd737b]
Log: Adding MD5 Entry for 48B29098425809DA9E1FC993E91FBA5C [a9c2de6dee514a903d46975e32eaac08]
Log: Adding MD5 Entry for 40EE33E740E1082C4EB199ADDAD92D00 [21e25e6acbbe9f9ea7aa0893502eb178]
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Entry
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Bound to KWGame.dll
Log: Bound to GUI.dll
Log: GameState - no default game state specified
Log: Browse: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 24216->24215; refs: 257298
Log: Game class is 'ShGame'
Log: Level is Level SH2_Preamble.myLevel
Log: Bringing Level SH2_Preamble.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: Base Mutator is SH2_Preamble.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: DummyPlayer0 adding shadow:None
ScriptLog: Log open
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:SH2_Preamble.CutFactory1
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_RestoreBool:0007) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.PostLoadGame:02AC) Accessed None
Log: PC GUI System Initialized
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.rCameraRot:0015) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.vCameraStart:0010) Accessed None
ScriptLog: ShGame0 playerHeroActor: SH2_Preamble.DummyPlayer0's Controller is not a KWHeroController
ScriptLog: BaseCam0 InitTarget() Actor=DummyPlayer0 TimeToTrans=0.00
Log: KWHeroController0 got player WindowsViewport0
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:003F) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0047) Attempt to assign variable through None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0074) Accessed None
ScriptLog: ***Failed to find SmartStart from:
Init: Input system initialized for WindowsViewport0
ScriptLog: OnGameMaximize. ActivePage None
Log: WM_SETFOCUS
Log: WM_KILLFOCUS
Log: WM_SETFOCUS
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Log: OS doesn't support IME.
Init: Game engine initialized
Log: Startup time: 1.108912 seconds
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
Log: Precaching: SH2_Preamble.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.009 seconds
Log: Finished precaching textures in 0.004 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: MovieManager
ScriptWarning: BaseCamTarget SH2_Preamble.BaseCamTarget0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_SaveBool:0006) Accessed None
ScriptLog: KWGame.ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:SH2_Preamble
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00AD) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00B5) Attempt to assign variable through None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00EC) Accessed None
ScriptLog: PreClientTravel: PreviousLevelName:
Log: Server switch level: Book_FrontEnd.unr?GameState=GSTATE000
Log: Browse: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level SH2_Preamble.myLevel
Log: 19084177078.3ms Unloading: Package SH2_Preamble
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: Transient.Sound0
DevSound: Unregister sound: Transient.Sound1
DevSound: Unregister sound: Transient.Sound2
Log: Garbage: objects: 28523->28424; refs: 307786
Log: Game class is 'ShGame'
Log: Level is Level Book_FrontEnd.myLevel
Log: Bringing Level Book_FrontEnd.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_FrontEnd.Mutator2
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_FrontEnd.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame1 playerHeroActor: Book_FrontEnd.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam0 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController0 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore0 Book_FrontEnd.PersistentStore0
ScriptLog: ShCam0 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_FrontEnd.CutFactory0 Creating dynamic cutscene named:CUT_GAMEMENU->GAMEMENU
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Book_FrontEnd.LevelInfo0
Log: Static mesh batches: 144 vertex bytes, 12 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.010 seconds
Log: Finished precaching textures in 0.010 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_GameMenu
CutLog: [GAMEMENU.CutScene]:Triggered Book_FrontEnd.PlayerStart0 None
CutLog: [GAMEMENU.CutScene]:##############################################
CutLog: [GAMEMENU.CutScene]:SceneStarted
Localization: No localization: Cutscenes\GAMEMENU.CutScene.line_1 (int)
CutLog: [GAMEMENU.CutScene]:PlayerController is controlling:Book_FrontEnd.Shrek0
CutLog: [GAMEMENU.CutScene]:Starting Scripts
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_3
Localization: No localization: Cutscenes\GAMEMENU.Sequence_4.line_0 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\GAMEMENU.Sequence_0.line_8 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\GAMEMENU.Sequence_1.line_12 (int)
CutLog: [GAMEMENU.CAMERA]:Possessing pawn:Book_FrontEnd.ShCam0. Existing controller:None  New:KWCutControllerII1
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.SHMENUBOOK]:PawnTag: SHMENUBOOK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_2.line_14 (int)
CutLog: [GAMEMENU.SHMENUBOOK]:Possessing pawn:Book_FrontEnd.SHMenuBook0. Existing controller:None  New:KWCutControllerII2
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_3
CutLog: [GAMEMENU.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [GAMEMENU.SHREK]:Possessing pawn:Book_FrontEnd.Shrek0. Existing controller:Book_FrontEnd.ShrekController0  New:KWCutControllerII3
ScriptLog: KWCutScene0 setting bInCutscene to true
CutLog: [GAMEMENU.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [GAMEMENU.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [GAMEMENU.MAIN]:[2]Trigger LightMover1
CutLog: [GAMEMENU.MAIN]:[3]fadeIn 5.00
CutLog: [fadeIn 5.00]:Action Fade:  0 0 0 0 time:5.00 bFlash:False MoveType:3
CutLog: [GAMEMENU.MAIN]:[4]Cue  _CAMERA_0
CutLog: [GAMEMENU.MAIN]:[5]Cue  _SHMENUBOOK_1
CutLog: [GAMEMENU.MAIN]:[6]Cue  _SHREK_2
CutLog: [GAMEMENU.MAIN]:[7]Cue  _SHMENUBOOK_3
CutLog: [GAMEMENU.MAIN]:Ending Script.
CutLog: [GAMEMENU.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII0
ScriptWarning: KWCutControllerII Book_FrontEnd.KWCutControllerII0 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [GAMEMENU.MAIN]:Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII0 Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII1 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII2 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII3 Scripting
CutLog: [GAMEMENU.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [GAMEMENU.CAMERA]:[1]TargetFlyTo Menu_Target1
CutLog: [GAMEMENU.CAMERA]:[2]FlyTo Menu_Cam1
CutLog: [GAMEMENU.CAMERA]:[3]Sleep  2.00
CutLog: [GAMEMENU.SHMENUBOOK]:[0]WaitforCue  _SHMENUBOOK_1
CutLog: [GAMEMENU.SHMENUBOOK]:[1]WaitforCue  ReadyToOpenBook
CutLog: [GAMEMENU.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [GAMEMENU.SHREK]:[1]WaitforCue  CutEnd
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
CutLog: [GAMEMENU.CAMERA]:[4]TargetFlyTo Menu_Target2
CutLog: [GAMEMENU.CAMERA]:[5]FlyTo Menu_Cam2
CutLog: [GAMEMENU.CAMERA]:[6]Sleep  7.00
CutLog: [GAMEMENU.CAMERA]:[7]Cue  ReadyToOpenBook
CutLog: [GAMEMENU.CAMERA]:[8]TargetFlyTo Menu_Target3
CutLog: [GAMEMENU.CAMERA]:[9]FlyTo Menu_Cam3
CutLog: [GAMEMENU.SHMENUBOOK]:[2]PlaySound  soundeffects.page_turn
CutLog: [GAMEMENU.SHMENUBOOK]:[3]PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bookopen
CutLog: [GAMEMENU.SHMENUBOOK]:[4]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[5]PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim openedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[6]WaitforCue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[10]Cue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [GAMEMENU.SHMENUBOOK]:[7]PlaySound  soundeffects.page_turn2
CutLog: [GAMEMENU.SHMENUBOOK]:[8]PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turn
CutLog: [GAMEMENU.SHMENUBOOK]:[9]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[10]PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turnedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[11]unspecified action
CutLog: [unspecified action]:GotoMenu opening: SHGame.ShFEGUIPage
CutLog: [GAMEMENU.SHMENUBOOK]:[12]WaitforCue  _SHMENUBOOK_3
CutLog: [GAMEMENU.SHMENUBOOK]:[13]WaitforCue  CutEnd
Localization: No localization: SAPFont.All.SHMedInkFont (int)
Localization: No localization: SAPFont.All.SHMedInkFontSize (int)
Localization: No localization: SAPFont.All.FontNeuzeit14 (int)
Localization: No localization: SAPFont.All.FontNeuzeit14Size (int)
Localization: No localization: SAPFont.All.SHBigInkFont (int)
Localization: No localization: SAPFont.All.SHBigInkFontSize (int)
DevSound: Unregister sound: Transient.Sound3
ScriptLog: GUIController::CloseMenu -  Transient.ShFEGUIPage0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Book_FrontEnd.myLevel
Log: 19084194194.8ms Unloading: Package Book_FrontEnd
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font18
Warning: Missing Font Font Engine.Font.Font19
Warning: Missing Font Font Engine.Font.Font20
Warning: Missing Font Font Engine.Font.Font21
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: DomMaterialBitmap not empty.
Log: DomMaterialBitmap not empty.
Log: DomMaterialBitmap not empty.
Log: DomMaterialBitmap not empty.
Log: DomMaterialBitmap not empty.
Log: DomMaterialBitmap not empty.
Log: DomMaterialBitmap not empty.
Log: DomMaterialBitmap not empty.
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 31724->31630; refs: 400213
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame2 Login found existing player/controller Save0.Shrek0 Save0.ShrekController1
Log: ShrekController1 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore1 Save0.PersistentStore1
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:QuickCut1CS GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:QuickCut2CS GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:QuickCut3CS GameState:GSTATE000
ScriptLog: ShCam1 PostPersistentDataRestored():True False
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\6_Hamlet_Mine
ScriptLog: bonuslevelcoins == 0
ScriptLog: Bat0 adding shadow:None
ScriptLog: Bat4 adding shadow:None
ScriptLog: Bat6 adding shadow:None
ScriptLog: Bat1 adding shadow:None
ScriptLog: Bat5 adding shadow:None
ScriptLog: Bat8 adding shadow:None
ScriptLog: Bat9 adding shadow:None
ScriptLog: Bat10 adding shadow:None
ScriptLog: Bat11 adding shadow:None
ScriptLog: Bat12 adding shadow:None
ScriptLog: Bat2 adding shadow:None
ScriptLog: Spider3 adding shadow:None
ScriptLog: Spider4 adding shadow:None
ScriptLog: Spider6 adding shadow:None
ScriptLog: Spider5 adding shadow:None
ScriptLog: Spider7 adding shadow:None
ScriptLog: Spider8 adding shadow:None
ScriptLog: Spider12 adding shadow:None
ScriptLog: Spider11 adding shadow:None
ScriptLog: Spider10 adding shadow:None
ScriptLog: Spider9 adding shadow:None
ScriptLog: Spider0 adding shadow:None
ScriptLog: SavePointFairy0 adding shadow:None
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog: ***Found new SmartStart from:6_Hamlet
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 710532 vertex bytes, 85428 index bytes
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.012 seconds
Log: Finished precaching textures in 0.006 seconds
Log: Allocating 16384 byte dynamic index buffer.
ScriptLog: Hit enemy using 1 bone.................Save0.Spider3
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableDoorBlock9
ScriptLog: Hit enemy using 2 bones.................Save0.Spider3
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger3 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Triggered Save0.CutSceneTrigger3 None
CutLog: [HAMMINE_QUICKCUT1.CutScene]:##############################################
CutLog: [HAMMINE_QUICKCUT1.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT1.CutScene.line_0 (int)
CutLog: [HAMMINE_QUICKCUT1.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Starting Scripts
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Loading Sequence:HAMMINE_QUICKCUT1.Sequence_0
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Loading Sequence:HAMMINE_QUICKCUT1.Sequence_1
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Loading Sequence:HAMMINE_QUICKCUT1.Sequence_2
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Loading Sequence:HAMMINE_QUICKCUT1.Sequence_3
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT1.Sequence_4.line_0 (int)
CutLog: [HAMMINE_QUICKCUT1.]:Loading ScriptedSequence:HAMMINE_QUICKCUT1.Sequence_0
CutLog: [HAMMINE_QUICKCUT1.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT1.Sequence_0.line_4 (int)
CutLog: [HAMMINE_QUICKCUT1.]:Loading ScriptedSequence:HAMMINE_QUICKCUT1.Sequence_1
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT1.Sequence_1.line_11 (int)
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII5
CutLog: [HAMMINE_QUICKCUT1.]:Loading ScriptedSequence:HAMMINE_QUICKCUT1.Sequence_2
CutLog: [HAMMINE_QUICKCUT1.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT1.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII6 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII6 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HAMMINE_QUICKCUT1.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController1  New:KWCutControllerII6
CutLog: [HAMMINE_QUICKCUT1.]:Loading ScriptedSequence:HAMMINE_QUICKCUT1.Sequence_3
CutLog: [HAMMINE_QUICKCUT1.SPIDER]:PawnTag: SPIDER
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT1.Sequence_3.line_2 (int)
CutLog: [HAMMINE_QUICKCUT1.SPIDER]:Possessing pawn:Save0.Spider4. Existing controller:Save0.Spidercontroller4  New:KWCutControllerII7
ScriptLog: KWCutScene1 setting bInCutscene to true
CutLog: [HAMMINE_QUICKCUT1.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HAMMINE_QUICKCUT1.MAIN]:[1]Cue  _SHREK_1
CutLog: [HAMMINE_QUICKCUT1.MAIN]:[2]Cue  _CAMERA_2
CutLog: [HAMMINE_QUICKCUT1.MAIN]:[3]Cue  _SPIDER_3
CutLog: [HAMMINE_QUICKCUT1.MAIN]:Ending Script.
CutLog: [HAMMINE_QUICKCUT1.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII4
ScriptWarning: KWCutControllerII Save0.KWCutControllerII4 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HAMMINE_QUICKCUT1.MAIN]:Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII5 Scripting
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII7 Scripting
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:[1]TargetFlyTo QuickCut1_Target1
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:[2]FlyTo QuickCut1_Cam1
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:[3]Sleep  0.50
CutLog: [HAMMINE_QUICKCUT1.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [HAMMINE_QUICKCUT1.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HAMMINE_QUICKCUT1.SPIDER]:[0]WaitforCue  _SPIDER_3
CutLog: [HAMMINE_QUICKCUT1.SPIDER]:[1]WaitforCue  CutEnd
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:[4]TargetFlyTo QuickCut1_Target2
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:[5]FlyTo QuickCut1_Cam2
CutLog: [HAMMINE_QUICKCUT1.CutScene]:ForcingFinish on: Save0.KWCutControllerII4
CutLog: [HAMMINE_QUICKCUT1.CutScene]:ForcingFinish on: Save0.KWCutControllerII5
CutLog: [HAMMINE_QUICKCUT1.CutScene]:ForcingFinish on: Save0.KWCutControllerII6
CutLog: [HAMMINE_QUICKCUT1.CutScene]:ForcingFinish on: Save0.KWCutControllerII7
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:[6]Trigger HazardGate
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:[7]Sleep  1.50
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:[8]Cue  CutEnd
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:[9]WaitforCue  _CAMERA_2
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:[10]WaitforCue  CutEnd
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:Ending Script.
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII5
CutLog: [HAMMINE_QUICKCUT1.CAMERA]:Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII7 Scripting
CutLog: [HAMMINE_QUICKCUT1.SHREK]:Ending Script.
CutLog: [HAMMINE_QUICKCUT1.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII6
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [HAMMINE_QUICKCUT1.SHREK]:Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII6 Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII7 Scripting
CutLog: [HAMMINE_QUICKCUT1.SPIDER]:Ending Script.
CutLog: [HAMMINE_QUICKCUT1.SPIDER]:Unpossessing pawn:Save0.Spider4. Pending controller:Save0.Spidercontroller4  CutController:KWCutControllerII7
CutLog: [HAMMINE_QUICKCUT1.SPIDER]:Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII6 Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [HAMMINE_QUICKCUT1.CutScene]:SceneEnded
CutLog: [HAMMINE_QUICKCUT1.CutScene]:##############################################
ScriptLog: KWCutScene1 setting bInCutscen to false
CutLog: [HAMMINE_QUICKCUT1.CutScene]:Sending 0 OnExit commands.
CutLog: [HAMMINE_QUICKCUT1.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptWarning: KWMover Save0.KWMover14 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: Hit enemy using 1 bone.................Save0.Spider4
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: Hit enemy using 1 bone.................Save0.Spider6
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: Hit enemy using 1 bone.................Save0.Spider5
Localization: No localization: BumpSet.SHK_BreakCrateGood.line13 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_BreakCrateGood.line13?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: BreakableCrate Save0.BreakableCrate12 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: Batcontroller Save0.Batcontroller5 (Function ShGame.Batcontroller.PursueHero.EndState:0014) Accessed None
ScriptLog: Save0.Shrek0 TakeFallingDamage = 50.82
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 76.51
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 79.66
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: Hit enemy using 1 bone.................Save0.Spider7
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 74.71
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 78.76
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 74.90
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 79.28
ScriptLog: Hit enemy using 1 bone.................Save0.Spider8
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableCrateExplode2
ScriptWarning: Shrek Save0.Shrek0 (Function Engine.Pawn.TakeDamage:0062) No damagetype for damage by Save0.BreakableCrateExplode2 with weapon None
Localization: No localization: BumpSet.SHK_BreakCrateBadS.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_BreakCrateBadS.line6?> (int)
ScriptWarning: BreakableCrateExplode Save0.BreakableCrateExplode2 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptWarning: KWMover Save0.KWMover3 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: Save0.Shrek0 TakeFallingDamage = 39.06
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 323.24
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger5 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Triggered Save0.CutSceneTrigger5 None
CutLog: [HAMMINE_QUICKCUT2.CutScene]:##############################################
CutLog: [HAMMINE_QUICKCUT2.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT2.CutScene.line_0 (int)
CutLog: [HAMMINE_QUICKCUT2.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Starting Scripts
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Loading Sequence:HAMMINE_QUICKCUT2.Sequence_0
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Loading Sequence:HAMMINE_QUICKCUT2.Sequence_1
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Loading Sequence:HAMMINE_QUICKCUT2.Sequence_2
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Loading Sequence:HAMMINE_QUICKCUT2.Sequence_3
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT2.Sequence_4.line_0 (int)
CutLog: [HAMMINE_QUICKCUT2.]:Loading ScriptedSequence:HAMMINE_QUICKCUT2.Sequence_0
CutLog: [HAMMINE_QUICKCUT2.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT2.Sequence_0.line_4 (int)
CutLog: [HAMMINE_QUICKCUT2.]:Loading ScriptedSequence:HAMMINE_QUICKCUT2.Sequence_1
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT2.Sequence_1.line_11 (int)
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII9
CutLog: [HAMMINE_QUICKCUT2.]:Loading ScriptedSequence:HAMMINE_QUICKCUT2.Sequence_2
CutLog: [HAMMINE_QUICKCUT2.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT2.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII10 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII10 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HAMMINE_QUICKCUT2.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController1  New:KWCutControllerII10
CutLog: [HAMMINE_QUICKCUT2.]:Loading ScriptedSequence:HAMMINE_QUICKCUT2.Sequence_3
CutLog: [HAMMINE_QUICKCUT2.SPIDER]:PawnTag: SPIDER
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT2.Sequence_3.line_2 (int)
CutLog: [HAMMINE_QUICKCUT2.SPIDER]:Possessing pawn:Save0.Spider12. Existing controller:Save0.Spidercontroller9  New:KWCutControllerII11
ScriptLog: KWCutScene2 setting bInCutscene to true
CutLog: [HAMMINE_QUICKCUT2.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HAMMINE_QUICKCUT2.MAIN]:[1]Cue  _SHREK_1
CutLog: [HAMMINE_QUICKCUT2.MAIN]:[2]Cue  _CAMERA_2
CutLog: [HAMMINE_QUICKCUT2.MAIN]:[3]Cue  _SPIDER_3
CutLog: [HAMMINE_QUICKCUT2.MAIN]:Ending Script.
CutLog: [HAMMINE_QUICKCUT2.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII8
ScriptWarning: KWCutControllerII Save0.KWCutControllerII8 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HAMMINE_QUICKCUT2.MAIN]:Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII9 Scripting
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII11 Scripting
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:[1]TargetFlyTo QuickCut2_Target1
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:[2]FlyTo QuickCut2_Cam1
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:[3]Sleep  0.50
CutLog: [HAMMINE_QUICKCUT2.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [HAMMINE_QUICKCUT2.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HAMMINE_QUICKCUT2.SPIDER]:[0]WaitforCue  _SPIDER_3
CutLog: [HAMMINE_QUICKCUT2.SPIDER]:[1]WaitforCue  CutEnd
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:[4]TargetFlyTo QuickCut2_Target2
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:[5]FlyTo QuickCut2_Cam2
ScriptWarning: KWMover Save0.KWMover3 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (0/0)
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:[6]Trigger 3Gates
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:[7]Sleep  1.50
CutLog: [HAMMINE_QUICKCUT2.CutScene]:ForcingFinish on: Save0.KWCutControllerII8
CutLog: [HAMMINE_QUICKCUT2.CutScene]:ForcingFinish on: Save0.KWCutControllerII9
CutLog: [HAMMINE_QUICKCUT2.CutScene]:ForcingFinish on: Save0.KWCutControllerII10
CutLog: [HAMMINE_QUICKCUT2.CutScene]:ForcingFinish on: Save0.KWCutControllerII11
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:[8]Cue  CutEnd
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:[9]WaitforCue  _CAMERA_2
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:[10]WaitforCue  CutEnd
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:Ending Script.
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII9
CutLog: [HAMMINE_QUICKCUT2.CAMERA]:Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII11 Scripting
CutLog: [HAMMINE_QUICKCUT2.SHREK]:Ending Script.
CutLog: [HAMMINE_QUICKCUT2.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII10
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [HAMMINE_QUICKCUT2.SHREK]:Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII11 Scripting
CutLog: [HAMMINE_QUICKCUT2.SPIDER]:Ending Script.
CutLog: [HAMMINE_QUICKCUT2.SPIDER]:Unpossessing pawn:Save0.Spider12. Pending controller:Save0.Spidercontroller9  CutController:KWCutControllerII11
CutLog: [HAMMINE_QUICKCUT2.SPIDER]:Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [HAMMINE_QUICKCUT2.CutScene]:SceneEnded
CutLog: [HAMMINE_QUICKCUT2.CutScene]:##############################################
ScriptLog: KWCutScene2 setting bInCutscen to false
CutLog: [HAMMINE_QUICKCUT2.CutScene]:Sending 0 OnExit commands.
CutLog: [HAMMINE_QUICKCUT2.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptWarning: KWMover Save0.KWMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: Hit enemy using 1 bone.................Save0.Spider0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger4 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Triggered Save0.CutSceneTrigger4 None
CutLog: [HAMMINE_QUICKCUT3.CutScene]:##############################################
CutLog: [HAMMINE_QUICKCUT3.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT3.CutScene.line_0 (int)
CutLog: [HAMMINE_QUICKCUT3.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Starting Scripts
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Loading Sequence:HAMMINE_QUICKCUT3.Sequence_0
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Loading Sequence:HAMMINE_QUICKCUT3.Sequence_1
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Loading Sequence:HAMMINE_QUICKCUT3.Sequence_2
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Loading Sequence:HAMMINE_QUICKCUT3.Sequence_3
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT3.Sequence_4.line_0 (int)
CutLog: [HAMMINE_QUICKCUT3.]:Loading ScriptedSequence:HAMMINE_QUICKCUT3.Sequence_0
CutLog: [HAMMINE_QUICKCUT3.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT3.Sequence_0.line_4 (int)
CutLog: [HAMMINE_QUICKCUT3.]:Loading ScriptedSequence:HAMMINE_QUICKCUT3.Sequence_1
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT3.Sequence_1.line_15 (int)
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII13
CutLog: [HAMMINE_QUICKCUT3.]:Loading ScriptedSequence:HAMMINE_QUICKCUT3.Sequence_2
CutLog: [HAMMINE_QUICKCUT3.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT3.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII14 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII14 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HAMMINE_QUICKCUT3.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController1  New:KWCutControllerII14
CutLog: [HAMMINE_QUICKCUT3.]:Loading ScriptedSequence:HAMMINE_QUICKCUT3.Sequence_3
CutLog: [HAMMINE_QUICKCUT3.SPIDER]:PawnTag: SPIDER
Localization: No localization: Cutscenes\HAMMINE_QUICKCUT3.Sequence_3.line_2 (int)
CutLog: [HAMMINE_QUICKCUT3.SPIDER]:Possessing pawn:Save0.Spider12. Existing controller:Save0.Spidercontroller9  New:KWCutControllerII15
ScriptLog: KWCutScene3 setting bInCutscene to true
CutLog: [HAMMINE_QUICKCUT3.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HAMMINE_QUICKCUT3.MAIN]:[1]Cue  _SHREK_1
CutLog: [HAMMINE_QUICKCUT3.MAIN]:[2]Cue  _CAMERA_2
CutLog: [HAMMINE_QUICKCUT3.MAIN]:[3]Cue  _SPIDER_3
CutLog: [HAMMINE_QUICKCUT3.MAIN]:Ending Script.
CutLog: [HAMMINE_QUICKCUT3.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII12
ScriptWarning: KWCutControllerII Save0.KWCutControllerII12 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HAMMINE_QUICKCUT3.MAIN]:Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII13 Scripting
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII14 Scripting
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII15 Scripting
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[1]TargetFlyTo QuickCut3_Target1
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[2]FlyTo QuickCut3_Cam1
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[3]Trigger 1stGate
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[4]Sleep  1.50
CutLog: [HAMMINE_QUICKCUT3.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [HAMMINE_QUICKCUT3.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HAMMINE_QUICKCUT3.SPIDER]:[0]WaitforCue  _SPIDER_3
CutLog: [HAMMINE_QUICKCUT3.SPIDER]:[1]WaitforCue  CutEnd
CutLog: [HAMMINE_QUICKCUT3.CutScene]:ForcingFinish on: Save0.KWCutControllerII12
CutLog: [HAMMINE_QUICKCUT3.CutScene]:ForcingFinish on: Save0.KWCutControllerII13
CutLog: [HAMMINE_QUICKCUT3.CutScene]:ForcingFinish on: Save0.KWCutControllerII14
CutLog: [HAMMINE_QUICKCUT3.CutScene]:ForcingFinish on: Save0.KWCutControllerII15
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[5]TargetFlyTo QuickCut3_Target2
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[6]FlyTo QuickCut3_Cam2
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[7]Sleep  0.30
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[8]TargetFlyTo QuickCut3_Target3
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[9]FlyTo QuickCut3_Cam3
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[10]Trigger 1stGate_Part2
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[11]Sleep  1.50
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[12]Cue  CutEnd
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[13]WaitforCue  _CAMERA_2
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:[14]WaitforCue  CutEnd
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:Ending Script.
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII13
CutLog: [HAMMINE_QUICKCUT3.CAMERA]:Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII14 Scripting
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII15 Scripting
CutLog: [HAMMINE_QUICKCUT3.SHREK]:Ending Script.
CutLog: [HAMMINE_QUICKCUT3.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII14
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [HAMMINE_QUICKCUT3.SHREK]:Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII14 Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII15 Scripting
CutLog: [HAMMINE_QUICKCUT3.SPIDER]:Ending Script.
CutLog: [HAMMINE_QUICKCUT3.SPIDER]:Unpossessing pawn:Save0.Spider12. Pending controller:Save0.Spidercontroller9  CutController:KWCutControllerII15
CutLog: [HAMMINE_QUICKCUT3.SPIDER]:Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII14 Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [HAMMINE_QUICKCUT3.CutScene]:SceneEnded
CutLog: [HAMMINE_QUICKCUT3.CutScene]:##############################################
ScriptLog: KWCutScene3 setting bInCutscen to false
CutLog: [HAMMINE_QUICKCUT3.CutScene]:Sending 0 OnExit commands.
CutLog: [HAMMINE_QUICKCUT3.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptWarning: KWMover Save0.KWMover2 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover5 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.SHHugeInkFont (int)
Localization: No localization: SAPFont.All.SHHugeInkFontSize (int)
Localization: No localization: SAPFont.All.SHPigaeHugeFont (int)
Localization: No localization: SAPFont.All.SHPigaeHugeFontSize (int)
ScriptLog: DelayedDialogTimer in IdleTimer
Localization: No localization: BumpSet.BGY_DriveThruIntro2.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruIntro2.line7?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.BGY_DriveThruStrng2.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruStrng2.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.BGY_DriveThruFrog2.line2 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruFrog2.line2?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.BGY_DriveThruInvis2.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruInvis2.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.BGY_DriveThruSleep2.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruSleep2.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.BGY_DriveThruStink2.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruStink2.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.BGY_DriveThruShrnk2.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruShrnk2.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.BGY_DriveThruFreez2.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruFreez2.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.BGY_DriveThruLove2.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruLove2.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.BGY_DriveThruWeeMe2.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruWeeMe2.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: ********* PlayerController SetPause: False
Localization: No localization: BumpSet.BGY_DriveThruBye2.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruBye2.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: GUIController::CloseMenu -  Transient.DriveThroughMenu0
ScriptWarning: KWMover Save0.KWMover6 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover7 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: Save0.Shrek0 TakeFallingDamage = 130.40
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 52.95
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 54.14
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: KWMover Save0.KWMover3 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Localization: No localization: BumpSet.SHK_ShrekHurt.line22 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekHurt.line22?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: Hit enemy using 1 bone.................Save0.Spider12
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 1 bone.................Save0.Spider11
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: Batcontroller Save0.Batcontroller8 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Batcontroller Save0.Batcontroller7 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: KWMover Save0.KWMover3 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (0/0)
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: Hit enemy using 1 bone.................Save0.Spider10
ScriptLog: Hit enemy using 2 bones.................Save0.Spider10
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 2 bones.................Save0.Bat12
ScriptWarning: Batcontroller Save0.Batcontroller9 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Batcontroller Save0.Batcontroller10 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
Localization: No localization: BumpSet.SHK_ShrekClover.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekClover.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 133.91
ScriptLog: Save0.Shrek0 TakeFallingDamage = 131.07
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 6_Hamlet_Mine.unr
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
ScriptLog: SetGameState() - Attempt to set invalid game state: 
ScriptLog: KWGame.ProcessServerTravel: 6_Hamlet_End.unr
ScriptLog: ProcessServerTravel: 6_Hamlet_End.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:6_Hamlet_Mine
ScriptLog: PreClientTravel: PreviousLevelName:6_Hamlet_Mine
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection10sh
Log: Exporting travelling actor of class ShGame.PotionHEACollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection4sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection3sh
Log: Exporting travelling actor of class ShGame.Potion9Collection
Log: Exporting travelling actor of class ShGame.Potion8Collection
Log: Exporting travelling actor of class ShGame.Potion7Collection
Log: Exporting travelling actor of class ShGame.Potion5Collection
Log: Exporting travelling actor of class ShGame.Potion4Collection
Log: Exporting travelling actor of class ShGame.Potion3Collection
Log: Exporting travelling actor of class ShGame.Potion6Collection
Log: Exporting travelling actor of class ShGame.Potion1Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Exporting travelling actor of class ShGame.EnergyKegCollection
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection5sh
Log: Server switch level: 6_Hamlet_End.unr?GameState=GSTATE000
Log: Browse: 6_Hamlet_End.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Save0.myLevel
Log: 19084442992.6ms Unloading: Package Save0
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: 6_Hamlet_End.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1889
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1076
DevSound: Unregister sound: UI.Button
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1902
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1329
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_868
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1940
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_536
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1908
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1839
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1453
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1878
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1942
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1073
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2686
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_63
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_66
DevSound: Unregister sound: UI.PotionUI_checkout
DevSound: Unregister sound: UI.PotionUI_get_item
DevSound: Unregister sound: UI.PotionUI_coin_countdown
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3230
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3277
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3334
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3266
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3273
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3257
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3264
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3270
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3253
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3259
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3248
Log: Garbage: objects: 37415->36579; refs: 491977
Log: Game class is 'ShGame'
Log: Level is Level 6_Hamlet_End.myLevel
Log: Bringing Level 6_Hamlet_End.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is 6_Hamlet_End.Mutator3
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:001F) Accessed None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:0030) Accessed None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:0038) Attempt to assign variable through None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:0052) Accessed None
ScriptLog: Major error, no controller for fairy created
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:0097) Accessed None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:009F) Accessed None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:00B3) Accessed None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:00C4) Accessed None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:00D4) Accessed None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:00DC) Attempt to assign variable through None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:00E8) Accessed None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:00F0) Attempt to assign variable through None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:00FC) Accessed None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:0104) Attempt to assign variable through None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:0112) Accessed None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:011A) Accessed None
ScriptWarning: SHSavePoint 6_Hamlet_End.SHSavePoint2 (Function ShGame.SHSavePoint.PostBeginPlay:0122) Attempt to assign variable through None
ScriptLog: savepoint touched 6_Hamlet_End.SavePointFairy0   True  6_Hamlet_End.Shrek0
ScriptLog: SavePointFairy0 adding shadow:None
ScriptLog: savepoint touched 6_Hamlet_End.SavePointFairy1   True  6_Hamlet_End.Shrek0
ScriptLog: SavePointFairy1 adding shadow:None
ScriptLog: savepoint touched 6_Hamlet_End.SavePointFairy2   True  6_Hamlet_End.Shrek0
ScriptLog: SavePointFairy2 adding shadow:None
Warning: Failed to load 'PlayerSounds': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'Sound PlayerSounds.FootstepWater1': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'GeneralImpacts': Can't find file for package 'GeneralImpacts'
Warning: Failed to load 'Sound GeneralImpacts.ImpactSplash2': Can't find file for package 'GeneralImpacts'
ScriptLog: BanditBoss1 adding shadow:None
ScriptLog: Rat1 adding shadow:None
ScriptLog: Rat2 adding shadow:None
ScriptLog: Rat5 adding shadow:None
ScriptLog: Rat6 adding shadow:None
ScriptLog: Rat7 adding shadow:None
ScriptLog: Rat8 adding shadow:None
ScriptLog: Rat9 adding shadow:None
ScriptLog: Rat10 adding shadow:None
ScriptLog: Rat11 adding shadow:None
ScriptLog: Rat12 adding shadow:None
ScriptLog: Rat0 adding shadow:None
ScriptLog: Donkey0 adding shadow:None
ScriptLog: PIB0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:6_Hamlet_End.CutFactory1
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame2 playerHeroActor: 6_Hamlet_End.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController1 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound4
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection10sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.PotionHEACollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection4sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection3sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion9Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion8Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion7Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion5Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion4Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion3Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion6Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion1Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyKegCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection5sh
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore1 6_Hamlet_End.PersistentStore1
ScriptWarning: BreakableCrate 6_Hamlet_End.BreakableCrate14 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate 6_Hamlet_End.BreakableCrate21 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger14 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptWarning: BreakableDoorBlock 6_Hamlet_End.BreakableDoorBlock11 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock 6_Hamlet_End.BreakableDoorBlock7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate 6_Hamlet_End.BreakableCrate7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: ShCam1 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:6_Hamlet_End.CutFactory1 Creating dynamic cutscene named:CUT_HAMLET_BELOW2->HAMLET_BELOW2
CutLog: [CUTFACTORY]:6_Hamlet_End.CutFactory1 Creating dynamic cutscene named:CUT_HAMLET_BELOW3->HAMLET_BELOW3
CutLog: [CUTFACTORY]:6_Hamlet_End.CutFactory1 Creating dynamic cutscene named:HAMLETENDFARMHOUSE->HAMLETENDFARMHOUSE
CutLog: [CUTFACTORY]:6_Hamlet_End.CutFactory1 Creating dynamic cutscene named:CUT_HAMLET_BELOW1->HAMLET_BELOW1
CutLog: [CUTFACTORY]:6_Hamlet_End.CutFactory1 Creating dynamic cutscene named:CUT_HAMLETCHIMNEYSHOT->HAMLETCHIMNEYSHOT
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (State ShGame.SavePointFairycontroller.waitForHero:000B) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog:  -- PlayerStart:SHSmartStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Found new SmartStart from:6_Hamlet_Mine
Log: Precaching: 6_Hamlet_End.LevelInfo0
Log: Static mesh batches: 2425140 vertex bytes, 261132 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 44628 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 102400 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.212 seconds
Log: Finished precaching textures in 0.094 seconds
ScriptWarning: ShrekRatsSpeaker 6_Hamlet_End.ShrekRatsSpeaker0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: BaseCamTarget 6_Hamlet_End.BaseCamTarget2 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: SetSaveGameImage level is:6_Hamlet_End.unr :: image is storybookanimTX.6_Hamlet
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic 
ScriptLog: truemusic 
ScriptLog: 2 PreSaveGame LastLoopedMusic 
Log: 19084444712.5ms Unloading: Package 6_Hamlet_End
Log: Save=161.797256
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: 6_Hamlet_End.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 44628 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 256000 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.191 seconds
Log: Finished precaching textures in 0.092 seconds
ScriptWarning: BreakableDoorBlock 6_Hamlet_End.BreakableDoorBlock1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 6_Hamlet_End.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: 6_Hamlet_End.LevelInfo0
Log: Allocating 44628 byte dynamic index buffer.
Log: Allocating 256000 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.134 seconds
Log: Finished precaching textures in 0.100 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 6_Hamlet_End.unr
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls1
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: BanditMelee0 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee0 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Localization: No localization: BumpSet.BND_BanditJumpOut.line8 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BND_BanditJumpOut.line8?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee1 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee1 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Localization: No localization: BumpSet.SHK_BreakCrateGood.line13 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_BreakCrateGood.line13?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: CommentaryManagerCheer 6_Hamlet_End.CommentaryManagerCheer2 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
ScriptWarning: ShCommentaryManager 6_Hamlet_End.ShCommentaryManager2 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Localization: No localization: BumpSet.SHK_ShrekHit.line8 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekHit.line8?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.BND_BanditHit.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BND_BanditHit.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_End.BanditMelee1
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee0
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee1
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController0 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController1 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: BanditMelee2 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee2 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee3 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee3 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee4 (Function ShGame.ShEnemy.Destroyed:000B) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee4 (Function ShGame.ShEnemy.Destroyed:001F) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee4 (Function ShGame.ShEnemy.Destroyed:0033) Accessed None
ScriptLog: BanditMelee5 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee5 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_End.BanditMelee3
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: BanditMelee6 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee6 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee5
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee5
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController4 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee6
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee3
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController5 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController2 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController4 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController3 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee6 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController5 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: BanditMelee7 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee7 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee8 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee8 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: * Shrek0 Mount deltaZ:32.98 phys:1 6_Hamlet_End.Shrek0 StateIdle Yaw:-21063 DeltaSize2d:48.00
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Localization: No localization: BumpSet.SHK_ShrekCoin.line14 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekCoin.line14?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: Ratcontroller 6_Hamlet_End.Ratcontroller1 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat 6_Hamlet_End.Rat2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: Ratcontroller 6_Hamlet_End.Ratcontroller0 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat 6_Hamlet_End.Rat1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.SHK_BreakCrateGoodS.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_BreakCrateGoodS.line5?> (int)
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: Ratcontroller 6_Hamlet_End.Ratcontroller10 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat 6_Hamlet_End.Rat0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: Ratcontroller 6_Hamlet_End.Ratcontroller2 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat 6_Hamlet_End.Rat5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: KWMover 6_Hamlet_End.KWMover6 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover 6_Hamlet_End.KWMover5 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: Ratcontroller 6_Hamlet_End.Ratcontroller6 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat 6_Hamlet_End.Rat9 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Localization: No localization: BumpSet.SHK_ShrekRats.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekRats.line4?> (int)
ScriptWarning: Ratcontroller 6_Hamlet_End.Ratcontroller3 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat 6_Hamlet_End.Rat6 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: Ratcontroller 6_Hamlet_End.Ratcontroller7 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat 6_Hamlet_End.Rat10 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: Ratcontroller 6_Hamlet_End.Ratcontroller4 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat 6_Hamlet_End.Rat7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: Ratcontroller 6_Hamlet_End.Ratcontroller5 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat 6_Hamlet_End.Rat8 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: KWMover 6_Hamlet_End.KWMover7 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover 6_Hamlet_End.KWMover8 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.42
ScriptWarning: Ratcontroller 6_Hamlet_End.Ratcontroller9 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat 6_Hamlet_End.Rat12 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.56
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptLog: BanditMelee9 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee9 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee10 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee10 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: Ratcontroller 6_Hamlet_End.Ratcontroller8 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat 6_Hamlet_End.Rat11 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee11 (Function ShGame.ShEnemy.Destroyed:000B) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee11 (Function ShGame.ShEnemy.Destroyed:001F) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee11 (Function ShGame.ShEnemy.Destroyed:0033) Accessed None
ScriptLog: BanditMelee12 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee12 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: BanditMelee13 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee13 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 81.45
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 49.80
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 95.36
CutLog: [HAMLET_BELOW1.CutScene]:Triggered 6_Hamlet_End.PigBelow1 None
CutLog: [HAMLET_BELOW1.CutScene]:##############################################
CutLog: [HAMLET_BELOW1.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HAMLET_BELOW1.CutScene.line_0 (int)
CutLog: [HAMLET_BELOW1.CutScene]:PlayerController is controlling:6_Hamlet_End.Shrek0
CutLog: [HAMLET_BELOW1.CutScene]:Starting Scripts
CutLog: [HAMLET_BELOW1.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\HAMLET_BELOW1.Sequence_0.line_2 (int)
CutLog: [HAMLET_BELOW1.CutScene]:Loading Sequence:HAMLET_BELOW1.Sequence_1
CutLog: [HAMLET_BELOW1.CutScene]:Loading Sequence:HAMLET_BELOW1.Sequence_2
CutLog: [HAMLET_BELOW1.CutScene]:Loading Sequence:HAMLET_BELOW1.Sequence_3
Localization: No localization: Cutscenes\HAMLET_BELOW1.Sequence_4.line_0 (int)
CutLog: [HAMLET_BELOW1.]:Loading ScriptedSequence:HAMLET_BELOW1.Sequence_1
CutLog: [HAMLET_BELOW1.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HAMLET_BELOW1.Sequence_1.line_4 (int)
CutLog: [HAMLET_BELOW1.]:Loading ScriptedSequence:HAMLET_BELOW1.Sequence_2
CutLog: [HAMLET_BELOW1.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HAMLET_BELOW1.Sequence_2.line_8 (int)
CutLog: [HAMLET_BELOW1.CAMERA]:Possessing pawn:6_Hamlet_End.ShCam1. Existing controller:None  New:KWCutControllerII17
CutLog: [HAMLET_BELOW1.]:Loading ScriptedSequence:HAMLET_BELOW1.Sequence_3
CutLog: [HAMLET_BELOW1.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HAMLET_BELOW1.Sequence_3.line_4 (int)
ScriptLog: KWCutControllerII18 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII18 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HAMLET_BELOW1.SHREK]:Possessing pawn:6_Hamlet_End.Shrek0. Existing controller:6_Hamlet_End.ShrekController1  New:KWCutControllerII18
ScriptLog: KWCutScene4 setting bInCutscene to true
CutLog: [HAMLET_BELOW1.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HAMLET_BELOW1.MAIN]:[1]Cue  _SHREK_1
CutLog: [HAMLET_BELOW1.MAIN]:[2]Cue  _SHREK_2
CutLog: [HAMLET_BELOW1.MAIN]:[3]Cue  _CAMERA_3
CutLog: [HAMLET_BELOW1.MAIN]:Ending Script.
CutLog: [HAMLET_BELOW1.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII16
ScriptWarning: KWCutControllerII 6_Hamlet_End.KWCutControllerII16 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HAMLET_BELOW1.MAIN]:Finished
CutLog: [HAMLET_BELOW1.CutScene]:6_Hamlet_End.KWCutControllerII16 Finished
CutLog: [HAMLET_BELOW1.CutScene]:6_Hamlet_End.KWCutControllerII17 Scripting
CutLog: [HAMLET_BELOW1.CutScene]:6_Hamlet_End.KWCutControllerII18 Scripting
CutLog: [HAMLET_BELOW1.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HAMLET_BELOW1.CAMERA]:[1]TargetFlyTo Below1_Target1
CutLog: [HAMLET_BELOW1.CAMERA]:[2]FlyTo BelowCut1_Cam1
CutLog: [HAMLET_BELOW1.CAMERA]:[3]Sleep  0.20
CutLog: [HAMLET_BELOW1.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [HAMLET_BELOW1.SHREK]:[1]Face BelowCut1_Cam2 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face BelowCut1_Cam2 rate=1.00 time=0.00 usingTime=True follow=False]:6_Hamlet_End.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [HAMLET_BELOW1.SHREK]:[2]WaitforCue  _SHREK_2
CutLog: [HAMLET_BELOW1.SHREK]:[3]WaitforCue  CutEnd
CutLog: [HAMLET_BELOW1.CAMERA]:[4]FlyTo BelowCut1_Cam2
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
CutLog: [HAMLET_BELOW1.CAMERA]:[5]Cue  CutEnd
CutLog: [HAMLET_BELOW1.CAMERA]:[6]WaitforCue  _CAMERA_3
CutLog: [HAMLET_BELOW1.CAMERA]:[7]WaitforCue  CutEnd
CutLog: [HAMLET_BELOW1.CAMERA]:Ending Script.
CutLog: [HAMLET_BELOW1.CAMERA]:Unpossessing pawn:6_Hamlet_End.ShCam1. Pending controller:None  CutController:KWCutControllerII17
CutLog: [HAMLET_BELOW1.CAMERA]:Finished
CutLog: [HAMLET_BELOW1.CutScene]:6_Hamlet_End.KWCutControllerII16 Finished
CutLog: [HAMLET_BELOW1.CutScene]:6_Hamlet_End.KWCutControllerII17 Finished
CutLog: [HAMLET_BELOW1.CutScene]:6_Hamlet_End.KWCutControllerII18 Scripting
CutLog: [HAMLET_BELOW1.SHREK]:Ending Script.
CutLog: [HAMLET_BELOW1.SHREK]:Unpossessing pawn:6_Hamlet_End.Shrek0. Pending controller:6_Hamlet_End.ShrekController1  CutController:KWCutControllerII18
ScriptLog: 6_Hamlet_End.SHCutTextController3 EndCutScene Hold
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [HAMLET_BELOW1.SHREK]:Finished
CutLog: [HAMLET_BELOW1.CutScene]:6_Hamlet_End.KWCutControllerII16 Finished
CutLog: [HAMLET_BELOW1.CutScene]:6_Hamlet_End.KWCutControllerII17 Finished
CutLog: [HAMLET_BELOW1.CutScene]:6_Hamlet_End.KWCutControllerII18 Finished
CutLog: [HAMLET_BELOW1.CutScene]:SceneEnded
CutLog: [HAMLET_BELOW1.CutScene]:##############################################
ScriptLog: KWCutScene4 setting bInCutscen to false
CutLog: [HAMLET_BELOW1.CutScene]:Sending 2 OnExit commands.
CutLog: [HAMLET_BELOW1.CutScene]:ExitCommand: SHREK - GOHOME
CutLog: [HAMLET_BELOW1.CutScene]:ExitCommand sending: GOHOME to 6_Hamlet_End.Shrek0
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=1.00
ScriptLog: OnCutExitCommand:GoHome: Proceeding with gohome to: Shrek0
CutLog: [HAMLET_BELOW1.CutScene]:ExitCommand: SHREK - TRIGGER HOUSESTRAW
CutLog: [HAMLET_BELOW1.CutScene]:ExitCommand sending: TRIGGER HOUSESTRAW to 6_Hamlet_End.Shrek0
CutLog: [HAMLET_BELOW1.CutScene]:PlayerController is controlling:6_Hamlet_End.Shrek0
ScriptWarning: HouseStraw 6_Hamlet_End.HouseStraw0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 74.25
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 15.01
ScriptWarning: PigBelow 6_Hamlet_End.PigBelow1 (Class ShGame.PigBelow:0000) GotoState (State None): State not found
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 92.09
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 10.39
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: PigBelow 6_Hamlet_End.PigBelow3 (Class ShGame.PigBelow:0000) GotoState (State None): State not found
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 8.07
CutLog: [HAMLET_BELOW2.CutScene]:Triggered 6_Hamlet_End.PigBelow3 None
CutLog: [HAMLET_BELOW2.CutScene]:##############################################
CutLog: [HAMLET_BELOW2.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HAMLET_BELOW2.CutScene.line_0 (int)
CutLog: [HAMLET_BELOW2.CutScene]:PlayerController is controlling:6_Hamlet_End.Shrek0
CutLog: [HAMLET_BELOW2.CutScene]:Starting Scripts
CutLog: [HAMLET_BELOW2.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\HAMLET_BELOW2.Sequence_0.line_2 (int)
CutLog: [HAMLET_BELOW2.CutScene]:Loading Sequence:HAMLET_BELOW2.Sequence_1
CutLog: [HAMLET_BELOW2.CutScene]:Loading Sequence:HAMLET_BELOW2.Sequence_2
CutLog: [HAMLET_BELOW2.CutScene]:Loading Sequence:HAMLET_BELOW2.Sequence_3
Localization: No localization: Cutscenes\HAMLET_BELOW2.Sequence_4.line_0 (int)
CutLog: [HAMLET_BELOW2.]:Loading ScriptedSequence:HAMLET_BELOW2.Sequence_1
CutLog: [HAMLET_BELOW2.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HAMLET_BELOW2.Sequence_1.line_4 (int)
CutLog: [HAMLET_BELOW2.]:Loading ScriptedSequence:HAMLET_BELOW2.Sequence_2
CutLog: [HAMLET_BELOW2.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HAMLET_BELOW2.Sequence_2.line_8 (int)
CutLog: [HAMLET_BELOW2.CAMERA]:Possessing pawn:6_Hamlet_End.ShCam1. Existing controller:None  New:KWCutControllerII20
CutLog: [HAMLET_BELOW2.]:Loading ScriptedSequence:HAMLET_BELOW2.Sequence_3
CutLog: [HAMLET_BELOW2.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HAMLET_BELOW2.Sequence_3.line_4 (int)
ScriptLog: KWCutControllerII21 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII21 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HAMLET_BELOW2.SHREK]:Possessing pawn:6_Hamlet_End.Shrek0. Existing controller:6_Hamlet_End.ShrekController1  New:KWCutControllerII21
ScriptLog: KWCutScene1 setting bInCutscene to true
CutLog: [HAMLET_BELOW2.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HAMLET_BELOW2.MAIN]:[1]Cue  _SHREK_1
CutLog: [HAMLET_BELOW2.MAIN]:[2]Cue  _SHREK_2
CutLog: [HAMLET_BELOW2.MAIN]:[3]Cue  _CAMERA_3
CutLog: [HAMLET_BELOW2.MAIN]:Ending Script.
CutLog: [HAMLET_BELOW2.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII19
ScriptWarning: KWCutControllerII 6_Hamlet_End.KWCutControllerII19 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HAMLET_BELOW2.MAIN]:Finished
CutLog: [HAMLET_BELOW2.CutScene]:6_Hamlet_End.KWCutControllerII19 Finished
CutLog: [HAMLET_BELOW2.CutScene]:6_Hamlet_End.KWCutControllerII20 Scripting
CutLog: [HAMLET_BELOW2.CutScene]:6_Hamlet_End.KWCutControllerII21 Scripting
CutLog: [HAMLET_BELOW2.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HAMLET_BELOW2.CAMERA]:[1]TargetFlyTo Below2_Target1
CutLog: [HAMLET_BELOW2.CAMERA]:[2]FlyTo BelowCut2_Cam1
CutLog: [HAMLET_BELOW2.CAMERA]:[3]Sleep  0.20
CutLog: [HAMLET_BELOW2.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [HAMLET_BELOW2.SHREK]:[1]Face Below2_Target2 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Below2_Target2 rate=1.00 time=0.00 usingTime=True follow=False]:6_Hamlet_End.LevelInfo0.KWACTION_Face1 rotationrate = 4096,40000,3072
CutLog: [HAMLET_BELOW2.SHREK]:[2]WaitforCue  _SHREK_2
CutLog: [HAMLET_BELOW2.SHREK]:[3]WaitforCue  CutEnd
CutLog: [HAMLET_BELOW2.CAMERA]:[4]FlyTo BelowCut2_Cam2
CutLog: [HAMLET_BELOW2.CAMERA]:[5]Cue  CutEnd
CutLog: [HAMLET_BELOW2.CAMERA]:[6]WaitforCue  _CAMERA_3
CutLog: [HAMLET_BELOW2.CAMERA]:[7]WaitforCue  CutEnd
CutLog: [HAMLET_BELOW2.CAMERA]:Ending Script.
CutLog: [HAMLET_BELOW2.CAMERA]:Unpossessing pawn:6_Hamlet_End.ShCam1. Pending controller:None  CutController:KWCutControllerII20
CutLog: [HAMLET_BELOW2.CAMERA]:Finished
CutLog: [HAMLET_BELOW2.CutScene]:6_Hamlet_End.KWCutControllerII19 Finished
CutLog: [HAMLET_BELOW2.CutScene]:6_Hamlet_End.KWCutControllerII20 Finished
CutLog: [HAMLET_BELOW2.CutScene]:6_Hamlet_End.KWCutControllerII21 Scripting
CutLog: [HAMLET_BELOW2.SHREK]:Ending Script.
CutLog: [HAMLET_BELOW2.SHREK]:Unpossessing pawn:6_Hamlet_End.Shrek0. Pending controller:6_Hamlet_End.ShrekController1  CutController:KWCutControllerII21
ScriptLog: 6_Hamlet_End.SHCutTextController3 EndCutScene Hold
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [HAMLET_BELOW2.SHREK]:Finished
CutLog: [HAMLET_BELOW2.CutScene]:6_Hamlet_End.KWCutControllerII19 Finished
CutLog: [HAMLET_BELOW2.CutScene]:6_Hamlet_End.KWCutControllerII20 Finished
CutLog: [HAMLET_BELOW2.CutScene]:6_Hamlet_End.KWCutControllerII21 Finished
CutLog: [HAMLET_BELOW2.CutScene]:SceneEnded
CutLog: [HAMLET_BELOW2.CutScene]:##############################################
ScriptLog: KWCutScene1 setting bInCutscen to false
CutLog: [HAMLET_BELOW2.CutScene]:Sending 2 OnExit commands.
CutLog: [HAMLET_BELOW2.CutScene]:ExitCommand: SHREK - GOHOME
CutLog: [HAMLET_BELOW2.CutScene]:ExitCommand sending: GOHOME to 6_Hamlet_End.Shrek0
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=1.00
ScriptLog: OnCutExitCommand:GoHome: Proceeding with gohome to: Shrek0
CutLog: [HAMLET_BELOW2.CutScene]:ExitCommand: SHREK - TRIGGER WOODHOUSE
CutLog: [HAMLET_BELOW2.CutScene]:ExitCommand sending: TRIGGER WOODHOUSE to 6_Hamlet_End.Shrek0
CutLog: [HAMLET_BELOW2.CutScene]:PlayerController is controlling:6_Hamlet_End.Shrek0
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 72.08
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: PigBelow 6_Hamlet_End.PigBelow3 (Class ShGame.PigBelow:0000) GotoState (State None): State not found
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.69
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:Triggered 6_Hamlet_End.CutSceneTrigger14 None
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:##############################################
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HAMLETCHIMNEYSHOT.CutScene.line_0 (int)
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:PlayerController is controlling:6_Hamlet_End.Shrek0
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:Starting Scripts
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:Loading Sequence:HAMLETCHIMNEYSHOT.Sequence_0
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:Loading Sequence:HAMLETCHIMNEYSHOT.Sequence_1
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:Loading Sequence:HAMLETCHIMNEYSHOT.Sequence_2
Localization: No localization: Cutscenes\HAMLETCHIMNEYSHOT.Sequence_3.line_0 (int)
CutLog: [HAMLETCHIMNEYSHOT.]:Loading ScriptedSequence:HAMLETCHIMNEYSHOT.Sequence_0
CutLog: [HAMLETCHIMNEYSHOT.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HAMLETCHIMNEYSHOT.Sequence_0.line_5 (int)
CutLog: [HAMLETCHIMNEYSHOT.]:Loading ScriptedSequence:HAMLETCHIMNEYSHOT.Sequence_1
CutLog: [HAMLETCHIMNEYSHOT.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HAMLETCHIMNEYSHOT.Sequence_1.line_8 (int)
ScriptLog: KWCutControllerII23 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII23 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HAMLETCHIMNEYSHOT.SHREK]:Possessing pawn:6_Hamlet_End.Shrek0. Existing controller:6_Hamlet_End.ShrekController1  New:KWCutControllerII23
CutLog: [HAMLETCHIMNEYSHOT.]:Loading ScriptedSequence:HAMLETCHIMNEYSHOT.Sequence_2
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HAMLETCHIMNEYSHOT.Sequence_2.line_10 (int)
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:Possessing pawn:6_Hamlet_End.ShCam1. Existing controller:None  New:KWCutControllerII24
ScriptLog: KWCutScene5 setting bInCutscene to true
CutLog: [HAMLETCHIMNEYSHOT.MAIN]:[0]Cue  _SHREK_0
CutLog: [HAMLETCHIMNEYSHOT.MAIN]:[1]Cue  _CAMERA_1
CutLog: [HAMLETCHIMNEYSHOT.MAIN]:[2]Cue  _SHREK_2
CutLog: [HAMLETCHIMNEYSHOT.MAIN]:[3]Cue  _CAMERA_3
CutLog: [HAMLETCHIMNEYSHOT.MAIN]:[4]Cue  _SHREK_4
CutLog: [HAMLETCHIMNEYSHOT.MAIN]:Ending Script.
CutLog: [HAMLETCHIMNEYSHOT.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII22
ScriptWarning: KWCutControllerII 6_Hamlet_End.KWCutControllerII22 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HAMLETCHIMNEYSHOT.MAIN]:Finished
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:6_Hamlet_End.KWCutControllerII22 Finished
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:6_Hamlet_End.KWCutControllerII23 Scripting
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:6_Hamlet_End.KWCutControllerII24 Scripting
CutLog: [HAMLETCHIMNEYSHOT.SHREK]:[0]WaitforCue  _SHREK_0
CutLog: [HAMLETCHIMNEYSHOT.SHREK]:[1]LookAt ChimneyCam03
CutLog: [HAMLETCHIMNEYSHOT.SHREK]:[2]WaitforCue  _SHREK_2
CutLog: [HAMLETCHIMNEYSHOT.SHREK]:[3]WaitforCue  StopLooking
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:[0]WaitforCue  _CAMERA_1
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:[1]TargetFlyTo ChimneyTarget01
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:[2]FlyTo ChimneyCam01
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:[3]TargetFlyTo ChimneyTarget02
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:[4]FlyTo ChimneyCam02
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:[5]Cue  StopLooking
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:[6]Sleep  1.00
CutLog: [HAMLETCHIMNEYSHOT.SHREK]:[4]Sleep  0.40
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:ForcingFinish on: 6_Hamlet_End.KWCutControllerII22
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:ForcingFinish on: 6_Hamlet_End.KWCutControllerII23
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:ForcingFinish on: 6_Hamlet_End.KWCutControllerII24
ScriptWarning: ShrekController 6_Hamlet_End.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController 6_Hamlet_End.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController 6_Hamlet_End.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController 6_Hamlet_End.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HAMLETCHIMNEYSHOT.SHREK]:[5]LookAt None
CutLog: [HAMLETCHIMNEYSHOT.SHREK]:[6]WaitforCue  _SHREK_4
CutLog: [HAMLETCHIMNEYSHOT.SHREK]:[7]WaitforCue  CutEnd
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:[7]Cue  CutEnd
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:[8]WaitforCue  _CAMERA_3
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:[9]WaitforCue  CutEnd
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:Ending Script.
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:Unpossessing pawn:6_Hamlet_End.ShCam1. Pending controller:None  CutController:KWCutControllerII24
CutLog: [HAMLETCHIMNEYSHOT.CAMERA]:Finished
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:6_Hamlet_End.KWCutControllerII22 Finished
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:6_Hamlet_End.KWCutControllerII23 Scripting
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:6_Hamlet_End.KWCutControllerII24 Finished
CutLog: [HAMLETCHIMNEYSHOT.SHREK]:Ending Script.
CutLog: [HAMLETCHIMNEYSHOT.SHREK]:Unpossessing pawn:6_Hamlet_End.Shrek0. Pending controller:6_Hamlet_End.ShrekController1  CutController:KWCutControllerII23
ScriptLog: 6_Hamlet_End.SHCutTextController3 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [HAMLETCHIMNEYSHOT.SHREK]:Finished
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:6_Hamlet_End.KWCutControllerII22 Finished
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:6_Hamlet_End.KWCutControllerII23 Finished
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:6_Hamlet_End.KWCutControllerII24 Finished
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:SceneEnded
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:##############################################
ScriptLog: KWCutScene5 setting bInCutscen to false
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:Sending 0 OnExit commands.
CutLog: [HAMLETCHIMNEYSHOT.CutScene]:PlayerController is controlling:6_Hamlet_End.Shrek0
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.81
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 108.55
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 365.28
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.17
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.05
CutLog: [HAMLET_BELOW3.CutScene]:Triggered 6_Hamlet_End.PigBelow6 None
CutLog: [HAMLET_BELOW3.CutScene]:##############################################
CutLog: [HAMLET_BELOW3.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HAMLET_BELOW3.CutScene.line_0 (int)
CutLog: [HAMLET_BELOW3.CutScene]:PlayerController is controlling:6_Hamlet_End.Shrek0
CutLog: [HAMLET_BELOW3.CutScene]:Starting Scripts
CutLog: [HAMLET_BELOW3.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\HAMLET_BELOW3.Sequence_0.line_1 (int)
CutLog: [HAMLET_BELOW3.CutScene]:Loading Sequence:HAMLET_BELOW3.Sequence_1
CutLog: [HAMLET_BELOW3.CutScene]:Loading Sequence:HAMLET_BELOW3.Sequence_2
CutLog: [HAMLET_BELOW3.CutScene]:Loading Sequence:HAMLET_BELOW3.Sequence_3
Localization: No localization: Cutscenes\HAMLET_BELOW3.Sequence_4.line_0 (int)
CutLog: [HAMLET_BELOW3.]:Loading ScriptedSequence:HAMLET_BELOW3.Sequence_1
CutLog: [HAMLET_BELOW3.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HAMLET_BELOW3.Sequence_1.line_4 (int)
CutLog: [HAMLET_BELOW3.]:Loading ScriptedSequence:HAMLET_BELOW3.Sequence_2
CutLog: [HAMLET_BELOW3.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HAMLET_BELOW3.Sequence_2.line_5 (int)
ScriptLog: KWCutControllerII26 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII26 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HAMLET_BELOW3.SHREK]:Possessing pawn:6_Hamlet_End.Shrek0. Existing controller:6_Hamlet_End.ShrekController1  New:KWCutControllerII26
CutLog: [HAMLET_BELOW3.]:Loading ScriptedSequence:HAMLET_BELOW3.Sequence_3
CutLog: [HAMLET_BELOW3.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HAMLET_BELOW3.Sequence_3.line_17 (int)
CutLog: [HAMLET_BELOW3.CAMERA]:Possessing pawn:6_Hamlet_End.ShCam1. Existing controller:None  New:KWCutControllerII27
ScriptLog: KWCutScene2 setting bInCutscene to true
CutLog: [HAMLET_BELOW3.MAIN]:[0]Cue  _SHREK_0
CutLog: [HAMLET_BELOW3.MAIN]:[1]Cue  _CAMERA_1
CutLog: [HAMLET_BELOW3.MAIN]:[2]Cue  _SHREK_2
CutLog: [HAMLET_BELOW3.MAIN]:[3]Cue  _CAMERA_3
CutLog: [HAMLET_BELOW3.MAIN]:Ending Script.
CutLog: [HAMLET_BELOW3.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII25
ScriptWarning: KWCutControllerII 6_Hamlet_End.KWCutControllerII25 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HAMLET_BELOW3.MAIN]:Finished
CutLog: [HAMLET_BELOW3.CutScene]:6_Hamlet_End.KWCutControllerII25 Finished
CutLog: [HAMLET_BELOW3.CutScene]:6_Hamlet_End.KWCutControllerII26 Scripting
CutLog: [HAMLET_BELOW3.CutScene]:6_Hamlet_End.KWCutControllerII27 Scripting
CutLog: [HAMLET_BELOW3.SHREK]:[0]WaitforCue  _SHREK_0
CutLog: [HAMLET_BELOW3.SHREK]:[1]Face Below3_Target2 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Below3_Target2 rate=1.00 time=0.00 usingTime=True follow=False]:6_Hamlet_End.LevelInfo0.KWACTION_Face2 rotationrate = 4096,40000,3072
CutLog: [HAMLET_BELOW3.CAMERA]:[0]WaitforCue  _CAMERA_1
CutLog: [HAMLET_BELOW3.CAMERA]:[1]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [HAMLET_BELOW3.CAMERA]:[2]TargetFlyTo Below3_Target1
CutLog: [HAMLET_BELOW3.CAMERA]:[3]FlyTo BelowCut3_Cam1
CutLog: [HAMLET_BELOW3.CAMERA]:[4]Sleep  2.00
CutLog: [HAMLET_BELOW3.SHREK]:[2]Sleep  0.50
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
CutLog: [HAMLET_BELOW3.SHREK]:[3]WaitforCue  _SHREK_2
CutLog: [HAMLET_BELOW3.SHREK]:[4]WaitforCue  CutEnd
CutLog: [HAMLET_BELOW3.CutScene]:ForcingFinish on: 6_Hamlet_End.KWCutControllerII25
CutLog: [HAMLET_BELOW3.CutScene]:ForcingFinish on: 6_Hamlet_End.KWCutControllerII26
CutLog: [HAMLET_BELOW3.CutScene]:ForcingFinish on: 6_Hamlet_End.KWCutControllerII27
ScriptWarning: ShrekController 6_Hamlet_End.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController 6_Hamlet_End.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController 6_Hamlet_End.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController 6_Hamlet_End.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HAMLET_BELOW3.CAMERA]:[5]TargetFlyTo Below3Target05
CutLog: [HAMLET_BELOW3.CAMERA]:[6]FlyTo BelowCut3_Cam4
CutLog: [HAMLET_BELOW3.CAMERA]:[7]Sleep  1.00
CutLog: [HAMLET_BELOW3.CAMERA]:[8]Trigger TreeFall
CutLog: [HAMLET_BELOW3.CAMERA]:[9]Cue  cam3
CutLog: [HAMLET_BELOW3.CAMERA]:[10]WaitforCue  cam3
CutLog: [HAMLET_BELOW3.CAMERA]:[11]Sleep  1.25
CutLog: [HAMLET_BELOW3.CAMERA]:[12]Shake 150.00 1.50
CutLog: [Shake 150.00 0.00]:Shake 6_Hamlet_End.ShrekController1
CutLog: [HAMLET_BELOW3.CAMERA]:[13]Sleep  3.00
CutLog: [HAMLET_BELOW3.CAMERA]:[14]Cue  CutEnd
CutLog: [HAMLET_BELOW3.CAMERA]:[15]WaitforCue  _CAMERA_3
CutLog: [HAMLET_BELOW3.CAMERA]:[16]WaitforCue  CutEnd
CutLog: [HAMLET_BELOW3.CAMERA]:Ending Script.
CutLog: [HAMLET_BELOW3.CAMERA]:Unpossessing pawn:6_Hamlet_End.ShCam1. Pending controller:None  CutController:KWCutControllerII27
CutLog: [HAMLET_BELOW3.CAMERA]:Finished
CutLog: [HAMLET_BELOW3.CutScene]:6_Hamlet_End.KWCutControllerII25 Finished
CutLog: [HAMLET_BELOW3.CutScene]:6_Hamlet_End.KWCutControllerII26 Scripting
CutLog: [HAMLET_BELOW3.CutScene]:6_Hamlet_End.KWCutControllerII27 Finished
CutLog: [HAMLET_BELOW3.SHREK]:Ending Script.
CutLog: [HAMLET_BELOW3.SHREK]:Unpossessing pawn:6_Hamlet_End.Shrek0. Pending controller:6_Hamlet_End.ShrekController1  CutController:KWCutControllerII26
ScriptLog: 6_Hamlet_End.SHCutTextController3 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [HAMLET_BELOW3.SHREK]:Finished
CutLog: [HAMLET_BELOW3.CutScene]:6_Hamlet_End.KWCutControllerII25 Finished
CutLog: [HAMLET_BELOW3.CutScene]:6_Hamlet_End.KWCutControllerII26 Finished
CutLog: [HAMLET_BELOW3.CutScene]:6_Hamlet_End.KWCutControllerII27 Finished
CutLog: [HAMLET_BELOW3.CutScene]:SceneEnded
CutLog: [HAMLET_BELOW3.CutScene]:##############################################
ScriptLog: KWCutScene2 setting bInCutscen to false
CutLog: [HAMLET_BELOW3.CutScene]:Sending 1 OnExit commands.
CutLog: [HAMLET_BELOW3.CutScene]:ExitCommand: SHREK - GOHOME
CutLog: [HAMLET_BELOW3.CutScene]:ExitCommand sending: GOHOME to 6_Hamlet_End.Shrek0
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=1.00
ScriptLog: OnCutExitCommand:GoHome: Proceeding with gohome to: Shrek0
CutLog: [HAMLET_BELOW3.CutScene]:PlayerController is controlling:6_Hamlet_End.Shrek0
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 117.68
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 2.05
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 80.63
ScriptWarning: PigBelow 6_Hamlet_End.PigBelow6 (Class ShGame.PigBelow:0000) GotoState (State None): State not found
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 126.90
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 47.73
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 78.94
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 468.33
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: savepoint touched 6_Hamlet_End.Shrek0   True  6_Hamlet_End.Shrek0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:6_Hamlet_End.unr :: image is storybookanimTX.6_Hamlet
ScriptLog: iSaveSlotID  = 0
Localization: No localization: BumpSet.ROY_RoySave.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.ROY_RoySave.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\6_Hamlet.ogg
ScriptLog: truemusic ..\Music\6_Hamlet
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\6_Hamlet
Log: Save=138.676887
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 41.50
Log: Precaching: 6_Hamlet_End.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 44628 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 256000 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.193 seconds
Log: Finished precaching textures in 0.090 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 6_Hamlet_End.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls2
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls2
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls2
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: 6_Hamlet_End.LevelInfo0
Log: Allocating 44628 byte dynamic index buffer.
Log: Allocating 256000 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.119 seconds
Log: Finished precaching textures in 0.080 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls2
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: BanditMelee14 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee14 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee15 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee15 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee16 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee16 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee17 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee17 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee18 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee18 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Localization: No localization: BumpSet.BND_BanditShrTaunt.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BND_BanditShrTaunt.line6?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
ScriptLog: BanditMelee19 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee19 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
ScriptLog: BanditMelee20 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee20 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_End.BreakableCrate26
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 1.77
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_End.BanditMelee19
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee19
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController18 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 1.64
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee20 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController18 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee19 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController17 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: BanditMelee21 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee21 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee22 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee22 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_End.BanditMelee21
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee21
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee22
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee21 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController19 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: BanditMelee23 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee23 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee24 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee24 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee22 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController20 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee23
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee23
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: BanditMelee25 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee25 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee26 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee26 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee24 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController22 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_End.BanditMelee25
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee23 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController21 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee25
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController24 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController23 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee26 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController24 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee25 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController23 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: KWMover 6_Hamlet_End.KWMover2 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.FontEurostile14 (int)
Localization: No localization: SAPFont.All.FontEurostile14Size (int)
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHInGameWantedPoster0
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 6_Hamlet_End.unr
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls3
ScriptLog: GUIController::CloseMenu -  Transient.ShWantedPosterMenuGUIPage0
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls4
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: savepoint touched 6_Hamlet_End.Shrek0   True  6_Hamlet_End.Shrek0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:6_Hamlet_End.unr :: image is storybookanimTX.6_Hamlet
ScriptLog: iSaveSlotID  = 0
ScriptWarning: ShCommentaryManager 6_Hamlet_End.ShCommentaryManager2 (Function KWGame.CommentaryManager.SayComment:04E8) Accessed None
ScriptWarning: ShCommentaryManager 6_Hamlet_End.ShCommentaryManager2 (Function KWGame.CommentaryManager.SayComment:0587) Accessed None
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\6_Hamlet.ogg
ScriptLog: truemusic ..\Music\6_Hamlet
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\6_Hamlet
Log: Save=136.478163
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: 6_Hamlet_End.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 44628 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 256000 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.192 seconds
Log: Finished precaching textures in 0.087 seconds
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 4.11
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 172.57
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: BanditMelee27 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee27 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: BanditMelee28 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee28 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_End.BanditMelee27
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController26 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee28 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController26 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee27 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController25 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: KWMover 6_Hamlet_End.KWMover11 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: KWMover 6_Hamlet_End.KWMover9 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 1.53
ScriptLog: Found Boss:BanditBoss1
ScriptLog: BanditMelee29 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee29 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee30 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee30 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee31 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee31 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee32 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee32 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee33 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee33 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee34 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee34 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee35 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee35 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee36 (Function ShGame.ShEnemy.Destroyed:000B) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee36 (Function ShGame.ShEnemy.Destroyed:001F) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee36 (Function ShGame.ShEnemy.Destroyed:0033) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: BanditMelee37 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee37 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: Can't find mouth bone for BanditBoss1
ScriptWarning: BanditBossCombatController 6_Hamlet_End.BanditBossCombatController0 (State ShGame.EnemyBossCombatController.AttackHero:01C1) Accessed None
Log: Can't find mouth bone for BanditBoss1
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditBoss1
Log: Can't find mouth bone for BanditBoss1
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditBoss1
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_End.BanditBoss1
Log: Can't find mouth bone for BanditBoss1
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController28 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditBoss1
Log: Can't find mouth bone for BanditBoss1
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_End.BanditBoss1
Log: Can't find mouth bone for BanditBoss1
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee30 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController28 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditBoss1
Log: Can't find mouth bone for BanditBoss1
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee29 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController27 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_End.BanditBoss1
Log: Can't find mouth bone for BanditBoss1
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditBoss1
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_End.BanditBoss1
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController32 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:0020) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderGenericHud:00C8) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:002B) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:0064) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:009D) Accessed None
ScriptWarning: HudItemHealthBossPib 6_Hamlet_End.HudItemHealthBossPib3 (Function ShGame.HudItemHealthBossPib.RenderHud:00D6) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee31 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController29 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: BanditBoss 6_Hamlet_End.BanditBoss1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditBossCombatController 6_Hamlet_End.BanditBossCombatController0 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: KWMover 6_Hamlet_End.KWMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee34 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController32 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee37 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController34 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: KWMover 6_Hamlet_End.KWMover18 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: BanditMelee38 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee38 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee39 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee39 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee40 (Function ShGame.ShEnemy.Destroyed:000B) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee40 (Function ShGame.ShEnemy.Destroyed:001F) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee40 (Function ShGame.ShEnemy.Destroyed:0033) Accessed None
ScriptLog: BanditMelee41 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee41 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee42 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee42 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee38
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet_End.BanditMelee41
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController37 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController36 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController38 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 1.79
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee41 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController37 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee39 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController36 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee42 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet_End.BanditCombatController38 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: EnemySpawnDirector 6_Hamlet_End.EnemySpawnDirector18 (State ShGame.EnemySpawnDirector.BeginSpawning:0047) Accessed array 'SpawnPoint' out of bounds (0/0)
ScriptWarning: EnemySpawnDirector 6_Hamlet_End.EnemySpawnDirector18 (State ShGame.EnemySpawnDirector.BeginSpawning:0047) Accessed None
ScriptLog: BanditMelee43 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee43 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee44 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee44 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: BanditMelee45 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee45 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee46 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet_End.BanditMelee46 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: BreakableCrate 6_Hamlet_End.BreakableCrate23 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
ScriptLog: 6_Hamlet_End.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
CutLog: [HAMLETENDFARMHOUSE.CutScene]:Triggered 6_Hamlet_End.CutSceneTrigger2 None
CutLog: [HAMLETENDFARMHOUSE.CutScene]:##############################################
CutLog: [HAMLETENDFARMHOUSE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HAMLETENDFARMHOUSE.CutScene.line_0 (int)
CutLog: [HAMLETENDFARMHOUSE.CutScene]:PlayerController is controlling:6_Hamlet_End.Shrek0
CutLog: [HAMLETENDFARMHOUSE.CutScene]:Starting Scripts
CutLog: [HAMLETENDFARMHOUSE.CutScene]:Loading Sequence:HAMLETENDFARMHOUSE.Sequence_0
CutLog: [HAMLETENDFARMHOUSE.CutScene]:Loading Sequence:HAMLETENDFARMHOUSE.Sequence_1
CutLog: [HAMLETENDFARMHOUSE.CutScene]:Loading Sequence:HAMLETENDFARMHOUSE.Sequence_2
CutLog: [HAMLETENDFARMHOUSE.CutScene]:Loading Sequence:HAMLETENDFARMHOUSE.Sequence_3
CutLog: [HAMLETENDFARMHOUSE.CutScene]:Loading Sequence:HAMLETENDFARMHOUSE.Sequence_4
CutLog: [HAMLETENDFARMHOUSE.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\HAMLETENDFARMHOUSE.Sequence_5.line_1 (int)
Localization: No localization: Cutscenes\HAMLETENDFARMHOUSE.Sequence_6.line_0 (int)
CutLog: [HAMLETENDFARMHOUSE.]:Loading ScriptedSequence:HAMLETENDFARMHOUSE.Sequence_0
CutLog: [HAMLETENDFARMHOUSE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HAMLETENDFARMHOUSE.Sequence_0.line_53 (int)
CutLog: [HAMLETENDFARMHOUSE.]:Loading ScriptedSequence:HAMLETENDFARMHOUSE.Sequence_1
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HAMLETENDFARMHOUSE.Sequence_1.line_40 (int)
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:Possessing pawn:6_Hamlet_End.ShCam1. Existing controller:None  New:KWCutControllerII29
CutLog: [HAMLETENDFARMHOUSE.]:Loading ScriptedSequence:HAMLETENDFARMHOUSE.Sequence_2
CutLog: [HAMLETENDFARMHOUSE.SHREK]:PawnTag: SHREK
Warning: Failed to load 'Class KWGame.KWACTION_BanditsRunHome': Failed to find object 'Class KWGame.KWACTION_BanditsRunHome'
Localization: No localization: Cutscenes\HAMLETENDFARMHOUSE.Sequence_2.line_24 (int)
ScriptLog: KWCutControllerII30 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII30 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HAMLETENDFARMHOUSE.SHREK]:Possessing pawn:6_Hamlet_End.Shrek0. Existing controller:6_Hamlet_End.ShrekController1  New:KWCutControllerII30
CutLog: [HAMLETENDFARMHOUSE.]:Loading ScriptedSequence:HAMLETENDFARMHOUSE.Sequence_3
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HAMLETENDFARMHOUSE.Sequence_3.line_16 (int)
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:Possessing pawn:6_Hamlet_End.Donkey0. Existing controller:6_Hamlet_End.SHCompanionController0  New:KWCutControllerII31
CutLog: [HAMLETENDFARMHOUSE.]:Loading ScriptedSequence:HAMLETENDFARMHOUSE.Sequence_4
CutLog: [HAMLETENDFARMHOUSE.PIB]:PawnTag: PIB
Localization: No localization: Cutscenes\HAMLETENDFARMHOUSE.Sequence_4.line_10 (int)
CutLog: [HAMLETENDFARMHOUSE.PIB]:Possessing pawn:6_Hamlet_End.PIB0. Existing controller:6_Hamlet_End.SHCompanionController1  New:KWCutControllerII32
ScriptLog: KWCutScene3 setting bInCutscene to true
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[0]StopMusic
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[1]Cue  _CAMERA_0
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[2]Cue  _SHREK_1
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[3]Cue  _DONKEY_2
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[4]Cue  _PIB_3
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[5]Cue  _CAMERA_4
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[6]Say  PC_DNK_GOINGTOBED_42
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'Question' not found for mesh 'Donkey'
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[7]WaitForSay 
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[1]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[2]TargetFlyTo FarmHouse_Target2
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[3]FlyTo FarmHouse_Cam2
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[4]WaitforCue  _CAMERA_4
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[5]Sleep  1.00
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[1]DropCarryingActor
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[2]Teleport  FarmHouse_ShrekTelLoc1
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[3]WalkTo FarmHouse_ShrekLoc1  MoveTarget=FarmHouse_ShrekLoc1
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[0]WaitforCue  _DONKEY_2
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[1]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet_End.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [HAMLETENDFARMHOUSE.PIB]:[0]WaitforCue  _PIB_3
CutLog: [HAMLETENDFARMHOUSE.PIB]:[1]PlayAnim  CS_CasualIdle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_CasualIdle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_CasualIdle
CutLog: [HAMLETENDFARMHOUSE.PIB]:[2]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet_End.LevelInfo0.KWAction_TurnTo2 rotationrate = 4096,40000,3072
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[2]WaitforCue  _DONKEY_5
CutLog: [HAMLETENDFARMHOUSE.PIB]:[3]WaitforCue  _PIB_15
CutLog: [HAMLETENDFARMHOUSE.CutScene]:ForcingFinish on: 6_Hamlet_End.KWCutControllerII28
CutLog: [HAMLETENDFARMHOUSE.CutScene]:ForcingFinish on: 6_Hamlet_End.KWCutControllerII29
CutLog: [HAMLETENDFARMHOUSE.CutScene]:ForcingFinish on: 6_Hamlet_End.KWCutControllerII30
CutLog: [HAMLETENDFARMHOUSE.CutScene]:ForcingFinish on: 6_Hamlet_End.KWCutControllerII31
CutLog: [HAMLETENDFARMHOUSE.CutScene]:ForcingFinish on: 6_Hamlet_End.KWCutControllerII32
ScriptWarning: ShrekController 6_Hamlet_End.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController 6_Hamlet_End.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController 6_Hamlet_End.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController 6_Hamlet_End.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[8]Sleep  0.50
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[9]Say  PC_SHK_GOINGTOBED_43
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[10]WaitForSay 
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[11]Say  PC_DNK_GOINGTOBED_36
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[12]Cue  _DONKEY_5
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[13]WaitForSay 
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[14]PlayMusic CS_HamletEnd_ILoveFiona
DevSound: Unregister sound: Transient.Sound5
CutLog: [PlayMusic CS_HamletEnd_ILoveFiona]:PlayMusic: CS_HamletEnd_ILoveFiona 0.00
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[15]Say  PC_SHK_GOINGTOBED_22
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[16]Cue  _CAMERA_6
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[17]WaitForSay 
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[18]Cue  _CAMERA_7
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[19]Say  PC_PIB_GOINGTOBED_44
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[20]WaitForSay 
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[21]Cue  _CAMERA_8
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[22]Cue  _SHREK_9
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[23]Say  PC_SHK_GOINGTOBED_45
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[24]Cue  _SHREK_10
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[25]WaitForSay 
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[26]Say  PC_PIB_GOINGTOBED_46
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[27]Cue  _CAMERA_11
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[28]WaitForSay 
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[29]Cue  _CAMERA_12
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[30]Cue  _SHREK_13
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[31]Cue  _DONKEY_14
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[32]Cue  _PIB_15
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[33]Cue  _SHREK_16
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[34]Say  PC_DNK_GOINGTOBED_28
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[35]WaitForSay 
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[36]WaitforCue  2ndFart
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[6]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 73.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[7]TargetFlyTo FarmHouse_Target3
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[8]FlyTo FarmHouse_Cam4
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[9]WaitforCue  _CAMERA_6
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[10]Sleep  0.50
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[11]FOV 65.00 0.00
CutLog: [FOV 65.00 0.00]:Action FOV changing to:  65.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 73.00 FOVEnd: 65.00 FOVTime: 0.00
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[12]TargetFlyTo rgpBed_CamTarget04
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[13]FlyTo rgpBed_Cam04
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[14]WaitforCue  _CAMERA_7
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[15]Sleep  0.25
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[16]FOV 54.00 0.00
CutLog: [FOV 54.00 0.00]:Action FOV changing to:  54.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 54.00 FOVTime: 0.00
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[17]TargetFlyTo PIB
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[18]FlyTo rgpBed_Cam03
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[19]WaitforCue  _CAMERA_8
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[20]Sleep  0.50
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[21]FOV 75.00 0.00
CutLog: [FOV 75.00 0.00]:Action FOV changing to:  75.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 54.00 FOVEnd: 75.00 FOVTime: 0.00
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[22]TargetFlyTo rgpBed_CamTarget04
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[23]FlyTo rgpBed_Cam04
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[24]WaitforCue  _CAMERA_11
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[25]Sleep  0.25
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[26]FOV 54.00 0.00
CutLog: [FOV 54.00 0.00]:Action FOV changing to:  54.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 75.00 FOVEnd: 54.00 FOVTime: 0.00
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[27]TargetFlyTo PIB
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[28]FlyTo rgpBed_Cam03
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[29]WaitforCue  _CAMERA_12
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[30]FOV 90.00 0.00
CutLog: [FOV 90.00 0.00]:Action FOV changing to:  90.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 54.00 FOVEnd: 90.00 FOVTime: 0.00
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[31]TargetFlyTo FarmHouse_Target4
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[32]FlyTo FarmHouse_Cam6
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[33]FlyTo FarmHouse_Cam5
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[34]WaitforCue  _CAMERA_17
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[3]PlayAnim  lookright loop=False rate=1.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookright loop=False rate=1.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookright
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[4]Wait for animend
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[5]PlayAnim  ponder loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  ponder loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim ponder
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[6]Wait for animend
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[7]WaitforCue  _DONKEY_14
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[8]Sleep  0.60
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[9]WaitforCue  OkayForDonkeyToEnter
CutLog: [HAMLETENDFARMHOUSE.PIB]:[4]WalkTo FarmHouse_PreEnter  MoveTarget=FarmHouse_PreEnter
ScriptLog: KWCutControllerII32 Moving in State:CutMark7 6_Hamlet_End.CutMark7
CutLog: [HAMLETENDFARMHOUSE.PIB]:[5]Cue  OkayForDonkeyToEnter
CutLog: [HAMLETENDFARMHOUSE.PIB]:[6]WalkTo FarmHouse_Inside1  MoveTarget=FarmHouse_Inside1
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[10]WalkTo FarmHouse_PreEnter  MoveTarget=FarmHouse_PreEnter
ScriptLog: KWCutControllerII32 Moving in State:CutMark1 6_Hamlet_End.CutMark1
CutLog: [HAMLETENDFARMHOUSE.PIB]:[7]Teleport  FarmHouse_PIBOUT
CutLog: [Teleport  FarmHouse_PIBOUT]:ERROR: Teleport failed, No Destination with tag:FarmHouse_PIBOUT
ScriptWarning: KWACTION_Teleport 6_Hamlet_End.LevelInfo0.KWACTION_Teleport3 (Function KWGame.KWACTION_Teleport.InitActionFor:00BF) Accessed None
ScriptWarning: KWACTION_Teleport 6_Hamlet_End.LevelInfo0.KWACTION_Teleport3 (Function KWGame.KWACTION_Teleport.InitActionFor:011F) Accessed None
CutLog: [HAMLETENDFARMHOUSE.PIB]:[8]WaitforCue  _PIB_21
ScriptLog: KWCutControllerII31 Moving in State:CutMark7 6_Hamlet_End.CutMark7
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[11]Cue  OkayForShrekToEnter
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[12]WalkTo FarmHouse_Inside2  MoveTarget=FarmHouse_Inside2
ScriptLog: KWCutControllerII31 Moving in State:CutMark0 6_Hamlet_End.CutMark0
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[13]Teleport  FarmHouse_DonkeyOUT
CutLog: [Teleport  FarmHouse_DonkeyOUT]:ERROR: Teleport failed, No Destination with tag:FarmHouse_DonkeyOUT
ScriptWarning: KWACTION_Teleport 6_Hamlet_End.LevelInfo0.KWACTION_Teleport2 (Function KWGame.KWACTION_Teleport.InitActionFor:00BF) Accessed None
ScriptWarning: KWACTION_Teleport 6_Hamlet_End.LevelInfo0.KWACTION_Teleport2 (Function KWGame.KWACTION_Teleport.InitActionFor:011F) Accessed None
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[14]WaitforCue  _DONKEY_20
ScriptWarning: FacialAnimManager 6_Hamlet_End.FacialAnimManager48 (Function KWGame.FacialAnimManager.WaitingToDie.Timer:0006) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller 6_Hamlet_End.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: KWCutControllerII30 Moving in State:CutMark21 6_Hamlet_End.CutMark21
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[4]TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet_End.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[5]WaitforCue  _SHREK_9
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[6]LookAt PIB
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[7]WaitforCue  _SHREK_10
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[8]LookAt None
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[9]PlayAnim  CS_MostBeautiful loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_MostBeautiful loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_MostBeautiful
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[10]Wait for animend
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[11]WaitforCue  _SHREK_13
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[12]Sleep  1.10
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[13]LookAt None
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[14]WaitforCue  OkayForShrekToEnter
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[15]WalkTo FarmHouse_PreEnter  MoveTarget=FarmHouse_PreEnter
ScriptLog: KWCutControllerII30 Moving in State:CutMark7 6_Hamlet_End.CutMark7
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[16]WalkTo FarmHouse_Inside3  MoveTarget=FarmHouse_Inside3
ScriptLog: KWCutControllerII30 Moving in State:CutMark22 6_Hamlet_End.CutMark22
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[17]Teleport  FarmHouse_ShrekOUT
CutLog: [Teleport  FarmHouse_ShrekOUT]:ERROR: Teleport failed, No Destination with tag:FarmHouse_ShrekOUT
ScriptWarning: KWACTION_Teleport 6_Hamlet_End.LevelInfo0.KWACTION_Teleport1 (Function KWGame.KWACTION_Teleport.InitActionFor:00BF) Accessed None
ScriptWarning: KWACTION_Teleport 6_Hamlet_End.LevelInfo0.KWACTION_Teleport1 (Function KWGame.KWACTION_Teleport.InitActionFor:011F) Accessed None
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[18]WaitforCue  _SHREK_16
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[19]PlayAnim  bored3 loop=False rate=1.00 tween=0.20 frame=30.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bored3 loop=False rate=1.00 tween=0.20 frame=30.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bored3
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[20]Cue  2ndFart
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[21]Wait for animend
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[22]WaitforCue  _SHREK_19
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[37]Sleep  2.00
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[38]StopMusic
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[39]Say  PC_DNK_GOINGTOBED_47
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[40]WaitForSay 
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[41]Say  PC_SHK_GOINGTOBED_32
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[42]WaitForSay 
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[43]Say  PC_PIB_GOINGTOBED_48
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[44]WaitForSay 
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[45]Say  PC_SHK_GOINGTOBED_49
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[46]Sleep  1.50
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[47]WaitForSay 
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[48]Cue  _CAMERA_17
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[49]Cue  _CAMERA_18
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[50]Cue  _SHREK_19
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[51]Cue  _DONKEY_20
CutLog: [HAMLETENDFARMHOUSE.MAIN]:[52]Cue  _PIB_21
CutLog: [HAMLETENDFARMHOUSE.MAIN]:Ending Script.
CutLog: [HAMLETENDFARMHOUSE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII28
ScriptWarning: KWCutControllerII 6_Hamlet_End.KWCutControllerII28 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HAMLETENDFARMHOUSE.MAIN]:Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII28 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII29 Scripting
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII30 Scripting
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII31 Scripting
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII32 Scripting
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[35]fadeTo 5.00
CutLog: [fadeTo 5.00]:Action Fade:  255 0 0 0 time:5.00 bFlash:False MoveType:2
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[36]Sleep  6.00
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[37]Cue  CutEnd
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[38]WaitforCue  _CAMERA_18
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:[39]WaitforCue  CutEnd
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:Ending Script.
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:Unpossessing pawn:6_Hamlet_End.ShCam1. Pending controller:None  CutController:KWCutControllerII29
CutLog: [HAMLETENDFARMHOUSE.CAMERA]:Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII28 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII29 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII30 Scripting
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII31 Scripting
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII32 Scripting
CutLog: [HAMLETENDFARMHOUSE.SHREK]:[23]WaitforCue  CutEnd
CutLog: [HAMLETENDFARMHOUSE.SHREK]:Ending Script.
CutLog: [HAMLETENDFARMHOUSE.SHREK]:Unpossessing pawn:6_Hamlet_End.Shrek0. Pending controller:6_Hamlet_End.ShrekController1  CutController:KWCutControllerII30
ScriptLog: 6_Hamlet_End.SHCutTextController3 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [HAMLETENDFARMHOUSE.SHREK]:Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII28 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII29 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII30 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII31 Scripting
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII32 Scripting
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:[15]WaitforCue  CutEnd
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:Ending Script.
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:Unpossessing pawn:6_Hamlet_End.Donkey0. Pending controller:6_Hamlet_End.SHCompanionController0  CutController:KWCutControllerII31
CutLog: [HAMLETENDFARMHOUSE.DONKEY]:Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII28 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII29 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII30 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII31 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII32 Scripting
CutLog: [HAMLETENDFARMHOUSE.PIB]:[9]WaitforCue  CutEnd
CutLog: [HAMLETENDFARMHOUSE.PIB]:Ending Script.
CutLog: [HAMLETENDFARMHOUSE.PIB]:Unpossessing pawn:6_Hamlet_End.PIB0. Pending controller:6_Hamlet_End.SHCompanionController1  CutController:KWCutControllerII32
CutLog: [HAMLETENDFARMHOUSE.PIB]:Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII28 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII29 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII30 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII31 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:6_Hamlet_End.KWCutControllerII32 Finished
CutLog: [HAMLETENDFARMHOUSE.CutScene]:SceneEnded
CutLog: [HAMLETENDFARMHOUSE.CutScene]:##############################################
ScriptLog: KWCutScene3 setting bInCutscen to false
CutLog: [HAMLETENDFARMHOUSE.CutScene]:Sending 1 OnExit commands.
CutLog: [HAMLETENDFARMHOUSE.CutScene]:ExitCommand: SHREK - TRIGGER LOADNEXTLEVEL
CutLog: [HAMLETENDFARMHOUSE.CutScene]:ExitCommand sending: TRIGGER LOADNEXTLEVEL to 6_Hamlet_End.Shrek0
ScriptLog: SetGameState() - Attempt to set invalid game state: 
ScriptLog: KWGame.ProcessServerTravel: Book_Story_3.unr
ScriptLog: ProcessServerTravel: Book_Story_3.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:6_Hamlet_End
ScriptLog: PreClientTravel: PreviousLevelName:6_Hamlet_End
CutLog: [HAMLETENDFARMHOUSE.CutScene]:PlayerController is controlling:6_Hamlet_End.Shrek0
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection5sh
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.EnergyKegCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.Potion1Collection
Log: Exporting travelling actor of class ShGame.Potion6Collection
Log: Exporting travelling actor of class ShGame.Potion3Collection
Log: Exporting travelling actor of class ShGame.Potion4Collection
Log: Exporting travelling actor of class ShGame.Potion5Collection
Log: Exporting travelling actor of class ShGame.Potion7Collection
Log: Exporting travelling actor of class ShGame.Potion8Collection
Log: Exporting travelling actor of class ShGame.Potion9Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection3sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection4sh
Log: Exporting travelling actor of class ShGame.PotionHEACollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection10sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection6sh
Log: Server switch level: Book_Story_3.unr?GameState=GSTATE000
Log: Browse: Book_Story_3.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level 6_Hamlet_End.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_Story_3.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_174
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_254
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_219
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_181
DevSound: Unregister sound: AllDialog.pc_roy_bumpline_3052
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2784
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1839
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2783
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1329
Log: 19084839264.5ms Unloading: Package SH_Menu
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_486
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_63
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_217
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_109
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_492
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_220
DevSound: Unregister sound: Hamlet.strawhut_blow_down
DevSound: Unregister sound: Hamlet.house_blow_down
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2852
DevSound: Unregister sound: Rats.squeek_01
DevSound: Unregister sound: Rats.squeek_02
DevSound: Unregister sound: Rats.squeek_03
DevSound: Unregister sound: Rats.rat_fall
DevSound: Unregister sound: Rats.attack_01
DevSound: Unregister sound: Rats.attack_02
DevSound: Unregister sound: UI.Button
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_106
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1878
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1841
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_120
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_104
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_337
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_66
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_1397
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1073
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_94
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_258
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_513
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2685
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_223
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_1400
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2686
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_488
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_1398
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_93
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1076
DevSound: Unregister sound: AllDialog.pc_dnk_GoingToBed_42
Log: Garbage: objects: 37884->36886; refs: 495235
Log: Game class is 'ShGame'
Log: Level is Level Book_Story_3.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Book_Story_3.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_Story_3.Mutator4
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_Story_3.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame3 playerHeroActor: Book_Story_3.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController2 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound6
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection5sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyKegCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion1Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion6Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion3Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion4Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion5Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion7Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion8Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion9Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection3sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection4sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.PotionHEACollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection10sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection6sh
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore2 Book_Story_3.PersistentStore2
ScriptLog: ShCam2 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_Story_3.CutFactory0 Creating dynamic cutscene named:CUT_BOOK_STORY_3->BOOK_STORY_3
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:6_Hamlet_End
Log: Precaching: Book_Story_3.LevelInfo0
Log: Static mesh batches: 576 vertex bytes, 48 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.011 seconds
Log: Finished precaching textures in 0.030 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_Book_Story_3
CutLog: [BOOK_STORY_3.CutScene]:Triggered Book_Story_3.PlayerStart0 None
CutLog: [BOOK_STORY_3.CutScene]:##############################################
CutLog: [BOOK_STORY_3.CutScene]:SceneStarted
Localization: No localization: Cutscenes\BOOK_STORY_3.CutScene.line_0 (int)
CutLog: [BOOK_STORY_3.CutScene]:PlayerController is controlling:Book_Story_3.Shrek0
CutLog: [BOOK_STORY_3.CutScene]:Starting Scripts
CutLog: [BOOK_STORY_3.CutScene]:Loading Sequence:BOOK_STORY_3.Sequence_0
CutLog: [BOOK_STORY_3.CutScene]:Loading Sequence:BOOK_STORY_3.Sequence_1
CutLog: [BOOK_STORY_3.CutScene]:Loading Sequence:BOOK_STORY_3.Sequence_2
CutLog: [BOOK_STORY_3.CutScene]:Loading Sequence:BOOK_STORY_3.Sequence_3
CutLog: [BOOK_STORY_3.CutScene]:Loading Sequence:BOOK_STORY_3.Sequence_4
CutLog: [BOOK_STORY_3.CutScene]:Loading Sequence:BOOK_STORY_3.Sequence_5
CutLog: [BOOK_STORY_3.CutScene]:Loading Sequence:BOOK_STORY_3.Sequence_6
CutLog: [BOOK_STORY_3.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\BOOK_STORY_3.Sequence_7.line_1 (int)
Localization: No localization: Cutscenes\BOOK_STORY_3.Sequence_8.line_0 (int)
CutLog: [BOOK_STORY_3.]:Loading ScriptedSequence:BOOK_STORY_3.Sequence_0
CutLog: [BOOK_STORY_3.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\BOOK_STORY_3.Sequence_0.line_51 (int)
CutLog: [BOOK_STORY_3.]:Loading ScriptedSequence:BOOK_STORY_3.Sequence_1
CutLog: [BOOK_STORY_3.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\BOOK_STORY_3.Sequence_1.line_33 (int)
CutLog: [BOOK_STORY_3.CAMERA]:Possessing pawn:Book_Story_3.ShCam2. Existing controller:None  New:KWCutControllerII34
CutLog: [BOOK_STORY_3.]:Loading ScriptedSequence:BOOK_STORY_3.Sequence_2
CutLog: [BOOK_STORY_3.SHSTORYBOOK]:PawnTag: SHSTORYBOOK
Localization: No localization: Cutscenes\BOOK_STORY_3.Sequence_2.line_7 (int)
CutLog: [BOOK_STORY_3.SHSTORYBOOK]:Possessing pawn:Book_Story_3.SHStoryBook4. Existing controller:None  New:KWCutControllerII35
CutLog: [BOOK_STORY_3.]:Loading ScriptedSequence:BOOK_STORY_3.Sequence_3
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:PawnTag: SHSTORYBOOK2
Localization: No localization: Cutscenes\BOOK_STORY_3.Sequence_3.line_9 (int)
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:Possessing pawn:Book_Story_3.SHStoryBook1. Existing controller:None  New:KWCutControllerII36
CutLog: [BOOK_STORY_3.]:Loading ScriptedSequence:BOOK_STORY_3.Sequence_4
CutLog: [BOOK_STORY_3.SHSTORYBOOK3]:PawnTag: SHSTORYBOOK3
Localization: No localization: Cutscenes\BOOK_STORY_3.Sequence_4.line_8 (int)
CutLog: [BOOK_STORY_3.SHSTORYBOOK3]:Possessing pawn:Book_Story_3.SHStoryBook6. Existing controller:None  New:KWCutControllerII37
CutLog: [BOOK_STORY_3.]:Loading ScriptedSequence:BOOK_STORY_3.Sequence_5
CutLog: [BOOK_STORY_3.SHSTORYBOOK4]:PawnTag: SHSTORYBOOK4
Localization: No localization: Cutscenes\BOOK_STORY_3.Sequence_5.line_8 (int)
CutLog: [BOOK_STORY_3.SHSTORYBOOK4]:Possessing pawn:Book_Story_3.SHStoryBook3. Existing controller:None  New:KWCutControllerII38
CutLog: [BOOK_STORY_3.]:Loading ScriptedSequence:BOOK_STORY_3.Sequence_6
CutLog: [BOOK_STORY_3.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\BOOK_STORY_3.Sequence_6.line_2 (int)
ScriptLog: KWCutControllerII39 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII39 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [BOOK_STORY_3.SHREK]:Possessing pawn:Book_Story_3.Shrek0. Existing controller:Book_Story_3.ShrekController2  New:KWCutControllerII39
ScriptLog: KWCutScene6 setting bInCutscene to true
CutLog: [BOOK_STORY_3.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [BOOK_STORY_3.MAIN]:[1]PlayMusic CS_Storybook3
CutLog: [PlayMusic CS_Storybook3]:PlayMusic: CS_Storybook3 0.50
CutLog: [BOOK_STORY_3.MAIN]:[2]Trigger LightMover1
CutLog: [BOOK_STORY_3.MAIN]:[3]Sleep  1.00
CutLog: [BOOK_STORY_3.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [BOOK_STORY_3.SHSTORYBOOK]:[0]WaitforCue  _SHSTORYBOOK_1
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:[0]WaitforCue  _SHSTORYBOOK2_3
CutLog: [BOOK_STORY_3.SHSTORYBOOK3]:[0]WaitforCue  _SHSTORYBOOK3_6
CutLog: [BOOK_STORY_3.SHSTORYBOOK4]:[0]WaitforCue  _SHSTORYBOOK4_9
CutLog: [BOOK_STORY_3.SHREK]:[0]WaitforCue  _SHREK_16
CutLog: [BOOK_STORY_3.MAIN]:[4]Cue  _CAMERA_0
CutLog: [BOOK_STORY_3.MAIN]:[5]WaitforCue  DialogStart
CutLog: [BOOK_STORY_3.CAMERA]:[1]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_3.CAMERA]:[2]TargetFlyTo Menu_Target2
CutLog: [BOOK_STORY_3.CAMERA]:[3]FlyTo Menu_Cam2
CutLog: [BOOK_STORY_3.CAMERA]:[4]fadeIn 3.00
CutLog: [fadeIn 3.00]:Action Fade:  0 0 0 0 time:3.00 bFlash:False MoveType:3
CutLog: [BOOK_STORY_3.CAMERA]:[5]Sleep  3.00
CutLog: [BOOK_STORY_3.CutScene]:ForcingFinish on: Book_Story_3.KWCutControllerII33
CutLog: [BOOK_STORY_3.CutScene]:ForcingFinish on: Book_Story_3.KWCutControllerII34
CutLog: [BOOK_STORY_3.CutScene]:ForcingFinish on: Book_Story_3.KWCutControllerII35
CutLog: [BOOK_STORY_3.CutScene]:ForcingFinish on: Book_Story_3.KWCutControllerII36
CutLog: [BOOK_STORY_3.CutScene]:ForcingFinish on: Book_Story_3.KWCutControllerII37
CutLog: [BOOK_STORY_3.CutScene]:ForcingFinish on: Book_Story_3.KWCutControllerII38
CutLog: [BOOK_STORY_3.CutScene]:ForcingFinish on: Book_Story_3.KWCutControllerII39
ScriptWarning: ShrekController Book_Story_3.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Book_Story_3.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Book_Story_3.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Book_Story_3.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [BOOK_STORY_3.CAMERA]:[6]Cue  DialogStart
CutLog: [BOOK_STORY_3.CAMERA]:[7]WaitforCue  _CAMERA_2
CutLog: [BOOK_STORY_3.MAIN]:[6]Say  PC_NAR_STORYBOOK3_30
CutLog: [BOOK_STORY_3.MAIN]:[7]WaitForSay 
CutLog: [BOOK_STORY_3.MAIN]:[8]Cue  _SHSTORYBOOK_1
CutLog: [BOOK_STORY_3.MAIN]:[9]Sleep  1.50
CutLog: [BOOK_STORY_3.MAIN]:[10]Say  PC_NAR_STORYBOOK3_32
CutLog: [BOOK_STORY_3.MAIN]:[11]WaitForSay 
CutLog: [BOOK_STORY_3.MAIN]:[12]Trigger Book1_MaterialTrigger
CutLog: [BOOK_STORY_3.MAIN]:[13]Sleep  0.50
CutLog: [BOOK_STORY_3.MAIN]:[14]Say  PC_NAR_STORYBOOK3_34
CutLog: [BOOK_STORY_3.MAIN]:[15]WaitForSay 
CutLog: [BOOK_STORY_3.MAIN]:[16]Say  PC_DNK_STORYBOOK3_36
CutLog: [BOOK_STORY_3.MAIN]:[17]WaitForSay 
CutLog: [BOOK_STORY_3.MAIN]:[18]Cue  _CAMERA_2
CutLog: [BOOK_STORY_3.MAIN]:[19]Cue  _SHSTORYBOOK2_3
CutLog: [BOOK_STORY_3.MAIN]:[20]WaitforCue  PageDoneTurningRoom2
CutLog: [BOOK_STORY_3.CAMERA]:[8]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_3.CAMERA]:[9]TargetFlyTo StoryB2_Target2
CutLog: [BOOK_STORY_3.CAMERA]:[10]FlyTo StoryB2_Cam2
CutLog: [BOOK_STORY_3.CAMERA]:[11]WaitforCue  _CAMERA_4
CutLog: [BOOK_STORY_3.SHSTORYBOOK]:[1]PlaySound  soundeffects.page_turn
CutLog: [BOOK_STORY_3.SHSTORYBOOK]:[2]PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_3.SHSTORYBOOK]:[3]Wait for animend
CutLog: [BOOK_STORY_3.SHSTORYBOOK]:[4]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_3.SHSTORYBOOK]:[5]WaitforCue  _SHSTORYBOOK_11
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:[1]PlaySound  soundeffects.page_turn2
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:[2]PlayAnim  pageturn loop=False rate=0.90 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=0.90 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:[3]Wait for animend
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:[4]Cue  PageDoneTurningRoom2
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:[5]SetIdle pageturnedstatic
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:[6]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:[7]WaitforCue  _SHSTORYBOOK2_12
CutLog: [BOOK_STORY_3.MAIN]:[21]Say  PC_DNK_STORYBOOK3_38
CutLog: [BOOK_STORY_3.MAIN]:[22]Trigger Book2_MaterialTrigger
CutLog: [BOOK_STORY_3.MAIN]:[23]Sleep  1.50
CutLog: [BOOK_STORY_3.MAIN]:[24]Trigger Book2_MaterialTrigger
CutLog: [BOOK_STORY_3.MAIN]:[25]Sleep  1.50
CutLog: [BOOK_STORY_3.MAIN]:[26]Trigger Book2_MaterialTrigger
CutLog: [BOOK_STORY_3.MAIN]:[27]Sleep  3.00
CutLog: [BOOK_STORY_3.MAIN]:[28]Cue  _CAMERA_4
CutLog: [BOOK_STORY_3.MAIN]:[29]Cue  _CAMERA_5
CutLog: [BOOK_STORY_3.MAIN]:[30]WaitForSay 
CutLog: [BOOK_STORY_3.MAIN]:[31]Say  PC_NAR_STORYBOOK3_40
CutLog: [BOOK_STORY_3.MAIN]:[32]Sleep  3.00
CutLog: [BOOK_STORY_3.MAIN]:[33]Cue  _SHSTORYBOOK3_6
CutLog: [BOOK_STORY_3.MAIN]:[34]WaitForSay 
CutLog: [BOOK_STORY_3.MAIN]:[35]Cue  _CAMERA_7
CutLog: [BOOK_STORY_3.MAIN]:[36]Say  PC_DNK_STORYBOOK3_42
CutLog: [BOOK_STORY_3.MAIN]:[37]Cue  _CAMERA_8
CutLog: [BOOK_STORY_3.MAIN]:[38]Sleep  5.00
CutLog: [BOOK_STORY_3.MAIN]:[39]Cue  _SHSTORYBOOK4_9
CutLog: [BOOK_STORY_3.MAIN]:[40]Sleep  4.00
CutLog: [BOOK_STORY_3.MAIN]:[41]Trigger Book4_MaterialTrigger2
CutLog: [BOOK_STORY_3.MAIN]:[42]StopMusic
CutLog: [BOOK_STORY_3.MAIN]:[43]Cue  _CAMERA_10
CutLog: [BOOK_STORY_3.MAIN]:[44]WaitForSay 
CutLog: [BOOK_STORY_3.MAIN]:[45]Cue  _SHSTORYBOOK_11
CutLog: [BOOK_STORY_3.MAIN]:[46]Cue  _SHSTORYBOOK2_12
CutLog: [BOOK_STORY_3.MAIN]:[47]Cue  _SHSTORYBOOK3_13
CutLog: [BOOK_STORY_3.MAIN]:[48]Cue  _SHSTORYBOOK4_14
CutLog: [BOOK_STORY_3.MAIN]:[49]Cue  _CAMERA_15
CutLog: [BOOK_STORY_3.MAIN]:[50]Cue  _SHREK_16
CutLog: [BOOK_STORY_3.MAIN]:Ending Script.
CutLog: [BOOK_STORY_3.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII33
ScriptWarning: KWCutControllerII Book_Story_3.KWCutControllerII33 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [BOOK_STORY_3.MAIN]:Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII33 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII34 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII35 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII36 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII37 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII38 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII39 Scripting
CutLog: [BOOK_STORY_3.CAMERA]:[12]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_3.CAMERA]:[13]TargetFlyTo StoryB3_Target2
CutLog: [BOOK_STORY_3.CAMERA]:[14]FlyTo StoryB3_Cam2
CutLog: [BOOK_STORY_3.CAMERA]:[15]WaitforCue  _CAMERA_5
CutLog: [BOOK_STORY_3.CAMERA]:[16]Trigger Book3_DonkeyApear
CutLog: [BOOK_STORY_3.CAMERA]:[17]PlaySound  soundeffects.fanfare
CutLog: [BOOK_STORY_3.CAMERA]:[18]WaitforCue  _CAMERA_7
CutLog: [BOOK_STORY_3.CAMERA]:[19]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_3.CAMERA]:[20]TargetFlyTo StoryB4_Target2
CutLog: [BOOK_STORY_3.CAMERA]:[21]FlyTo StoryB4_Cam2
CutLog: [BOOK_STORY_3.CAMERA]:[22]WaitforCue  _CAMERA_8
CutLog: [BOOK_STORY_3.CAMERA]:[23]PlaySound  soundeffects.transform_poof
CutLog: [BOOK_STORY_3.CAMERA]:[24]Trigger Room4_FairyG_poof
CutLog: [BOOK_STORY_3.CAMERA]:[25]Trigger Book4_MaterialTrigger
CutLog: [BOOK_STORY_3.CAMERA]:[26]WaitforCue  _CAMERA_10
CutLog: [BOOK_STORY_3.CAMERA]:[27]fadeTo 10.00
CutLog: [fadeTo 10.00]:Action Fade:  255 0 0 0 time:10.00 bFlash:False MoveType:2
CutLog: [BOOK_STORY_3.CAMERA]:[28]TargetFlyTo StoryB4_Target1
CutLog: [BOOK_STORY_3.CAMERA]:[29]Sleep  10.00
CutLog: [BOOK_STORY_3.CAMERA]:[30]Cue  CutEnd
CutLog: [BOOK_STORY_3.CAMERA]:[31]WaitforCue  _CAMERA_15
CutLog: [BOOK_STORY_3.CAMERA]:[32]WaitforCue  CutEnd
CutLog: [BOOK_STORY_3.CAMERA]:Ending Script.
CutLog: [BOOK_STORY_3.CAMERA]:Unpossessing pawn:Book_Story_3.ShCam2. Pending controller:None  CutController:KWCutControllerII34
CutLog: [BOOK_STORY_3.CAMERA]:Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII33 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII34 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII35 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII36 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII37 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII38 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII39 Scripting
CutLog: [BOOK_STORY_3.SHSTORYBOOK]:[6]WaitforCue  CutEnd
CutLog: [BOOK_STORY_3.SHSTORYBOOK]:Ending Script.
CutLog: [BOOK_STORY_3.SHSTORYBOOK]:Unpossessing pawn:Book_Story_3.SHStoryBook4. Pending controller:None  CutController:KWCutControllerII35
CutLog: [BOOK_STORY_3.SHSTORYBOOK]:Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII33 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII34 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII35 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII36 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII37 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII38 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII39 Scripting
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:[8]WaitforCue  CutEnd
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:Ending Script.
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:Unpossessing pawn:Book_Story_3.SHStoryBook1. Pending controller:None  CutController:KWCutControllerII36
CutLog: [BOOK_STORY_3.SHSTORYBOOK2]:Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII33 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII34 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII35 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII36 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII37 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII38 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII39 Scripting
CutLog: [BOOK_STORY_3.SHSTORYBOOK3]:[1]PlaySound  soundeffects.page_turn
CutLog: [BOOK_STORY_3.SHSTORYBOOK3]:[2]PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_3.SHSTORYBOOK3]:[3]Wait for animend
CutLog: [BOOK_STORY_3.SHSTORYBOOK3]:[4]SetIdle pageturnedstatic
CutLog: [BOOK_STORY_3.SHSTORYBOOK3]:[5]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_3.SHSTORYBOOK3]:[6]WaitforCue  _SHSTORYBOOK3_13
CutLog: [BOOK_STORY_3.SHSTORYBOOK3]:[7]WaitforCue  CutEnd
CutLog: [BOOK_STORY_3.SHSTORYBOOK3]:Ending Script.
CutLog: [BOOK_STORY_3.SHSTORYBOOK3]:Unpossessing pawn:Book_Story_3.SHStoryBook6. Pending controller:None  CutController:KWCutControllerII37
CutLog: [BOOK_STORY_3.SHSTORYBOOK3]:Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII33 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII34 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII35 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII36 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII37 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII38 Scripting
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII39 Scripting
CutLog: [BOOK_STORY_3.SHSTORYBOOK4]:[1]PlaySound  soundeffects.page_turn2
CutLog: [BOOK_STORY_3.SHSTORYBOOK4]:[2]PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_3.SHSTORYBOOK4]:[3]Wait for animend
CutLog: [BOOK_STORY_3.SHSTORYBOOK4]:[4]SetIdle pageturnedstatic
CutLog: [BOOK_STORY_3.SHSTORYBOOK4]:[5]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_3.SHSTORYBOOK4]:[6]WaitforCue  _SHSTORYBOOK4_14
CutLog: [BOOK_STORY_3.SHSTORYBOOK4]:[7]WaitforCue  CutEnd
CutLog: [BOOK_STORY_3.SHSTORYBOOK4]:Ending Script.
CutLog: [BOOK_STORY_3.SHSTORYBOOK4]:Unpossessing pawn:Book_Story_3.SHStoryBook3. Pending controller:None  CutController:KWCutControllerII38
CutLog: [BOOK_STORY_3.SHSTORYBOOK4]:Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII33 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII34 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII35 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII36 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII37 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII38 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII39 Scripting
CutLog: [BOOK_STORY_3.SHREK]:[1]WaitforCue  CutEnd
CutLog: [BOOK_STORY_3.SHREK]:Ending Script.
CutLog: [BOOK_STORY_3.SHREK]:Unpossessing pawn:Book_Story_3.Shrek0. Pending controller:Book_Story_3.ShrekController2  CutController:KWCutControllerII39
ScriptLog: Book_Story_3.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [BOOK_STORY_3.SHREK]:Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII33 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII34 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII35 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII36 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII37 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII38 Finished
CutLog: [BOOK_STORY_3.CutScene]:Book_Story_3.KWCutControllerII39 Finished
CutLog: [BOOK_STORY_3.CutScene]:SceneEnded
CutLog: [BOOK_STORY_3.CutScene]:##############################################
ScriptLog: KWCutScene6 setting bInCutscen to false
CutLog: [BOOK_STORY_3.CutScene]:Sending 1 OnExit commands.
CutLog: [BOOK_STORY_3.CutScene]:ExitCommand: SHREK - TRIGGER LOADLEVEL
CutLog: [BOOK_STORY_3.CutScene]:ExitCommand sending: TRIGGER LOADLEVEL to Book_Story_3.Shrek0
ScriptLog: SetGameState() - Attempt to set invalid game state: 
ScriptLog: MaterialTrigger1 saving:storybookanimTX.page3b_ms 1
ScriptLog: MaterialTrigger2 saving:storybookanimTX.page3c1_ms 3
ScriptLog: MaterialTrigger3 saving:storybookanimTX.page3d_ms 1
ScriptLog: MaterialTrigger0 saving:storybookanimTX.page3e_ms 1
ScriptLog: KWGame.ProcessServerTravel: 7_Prison_Donkey.unr
ScriptLog: ProcessServerTravel: 7_Prison_Donkey.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:Book_Story_3
ScriptLog: PreClientTravel: PreviousLevelName:Book_Story_3
CutLog: [BOOK_STORY_3.CutScene]:PlayerController is controlling:Book_Story_3.Shrek0
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection6sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection10sh
Log: Exporting travelling actor of class ShGame.PotionHEACollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection4sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection3sh
Log: Exporting travelling actor of class ShGame.Potion9Collection
Log: Exporting travelling actor of class ShGame.Potion8Collection
Log: Exporting travelling actor of class ShGame.Potion7Collection
Log: Exporting travelling actor of class ShGame.Potion5Collection
Log: Exporting travelling actor of class ShGame.Potion4Collection
Log: Exporting travelling actor of class ShGame.Potion3Collection
Log: Exporting travelling actor of class ShGame.Potion6Collection
Log: Exporting travelling actor of class ShGame.Potion1Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Exporting travelling actor of class ShGame.EnergyKegCollection
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection5sh
Log: Server switch level: 7_Prison_Donkey.unr?GameState=GSTATE000
Log: Browse: 7_Prison_Donkey.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Book_Story_3.myLevel
Log: 19084841509.1ms Unloading: Package Book_Story_3
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: 7_Prison_Donkey.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 42209->41434; refs: 673394
Log: Game class is 'ShGame'
Log: Level is Level 7_Prison_Donkey.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level 7_Prison_Donkey.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is 7_Prison_Donkey.Mutator5
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek2 adding shadow:None
ScriptLog: Steed2 adding shadow:None
ScriptLog: PIB0 adding shadow:None
ScriptLog: savepoint touched 7_Prison_Donkey.SavePointFairy3   True  7_Prison_Donkey.PIB0
ScriptLog: SavePointFairy3 adding shadow:None
ScriptLog: Spider1 adding shadow:None
ScriptLog: Spider0 adding shadow:None
ScriptWarning: GrateSewer 7_Prison_Donkey.GrateSewer0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: GrateSewer 7_Prison_Donkey.GrateSewer0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: GrateSewer 7_Prison_Donkey.GrateSewer0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: GrateSewer 7_Prison_Donkey.GrateSewer0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptLog: savepoint touched 7_Prison_Donkey.SavePointFairy4   True  7_Prison_Donkey.PIB0
ScriptLog: SavePointFairy4 adding shadow:None
ScriptLog: savepoint touched 7_Prison_Donkey.SavePointFairy5   True  7_Prison_Donkey.PIB0
ScriptLog: SavePointFairy5 adding shadow:None
ScriptLog: savepoint touched 7_Prison_Donkey.SavePointFairy6   True  7_Prison_Donkey.PIB0
ScriptLog: SavePointFairy6 adding shadow:None
ScriptLog: savepoint touched 7_Prison_Donkey.SavePointFairy7   True  7_Prison_Donkey.PIB0
ScriptLog: SavePointFairy7 adding shadow:None
ScriptLog: ShrekHuman0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:7_Prison_Donkey.CutFactory0
ScriptLog: KnightMelee1 adding shadow:None
ScriptLog: KnightMelee2 adding shadow:None
ScriptLog: KnightMelee3 adding shadow:None
ScriptLog: KnightMelee4 adding shadow:None
ScriptLog: KnightMelee5 adding shadow:None
ScriptLog: KnightMelee0 adding shadow:None
ScriptLog: Bat0 adding shadow:None
ScriptLog: Bat11 adding shadow:None
ScriptLog: Bat2 adding shadow:None
ScriptLog: Bat12 adding shadow:None
ScriptLog: Bat13 adding shadow:None
ScriptLog: Bat6 adding shadow:None
ScriptLog: Bat4 adding shadow:None
ScriptLog: Bat9 adding shadow:None
ScriptLog: Bat10 adding shadow:None
ScriptLog: Bat8 adding shadow:None
ScriptLog: Bat5 adding shadow:None
ScriptLog: Rat2 adding shadow:None
ScriptLog: Rat3 adding shadow:None
ScriptLog: Rat1 adding shadow:None
ScriptLog: Rat0 adding shadow:None
ScriptLog: Bat3 adding shadow:None
ScriptLog: Bat7 adding shadow:None
ScriptLog: Bat14 adding shadow:None
ScriptLog: Bat15 adding shadow:None
ScriptLog: Bat1 adding shadow:None
ScriptLog: FatKnight0 adding shadow:None
ScriptLog: HalberdKnight0 adding shadow:None
ScriptLog: HalberdKnight1 adding shadow:None
ScriptLog: HalberdKnight2 adding shadow:None
ScriptLog: KnightMelee6 adding shadow:None
ScriptLog: KnightMelee7 adding shadow:None
ScriptLog: KnightMelee8 adding shadow:None
ScriptLog: KnightMelee9 adding shadow:None
ScriptLog: HalberdKnight3 adding shadow:None
ScriptLog: HalberdKnight4 adding shadow:None
ScriptLog: KnightMelee10 adding shadow:None
ScriptLog: KnightMelee11 adding shadow:None
ScriptLog: KnightMelee12 adding shadow:None
ScriptLog: KnightMelee16 adding shadow:None
ScriptLog: KnightMelee17 adding shadow:None
ScriptLog: KnightMelee18 adding shadow:None
ScriptLog: KnightMelee13 adding shadow:None
ScriptLog: KnightMelee14 adding shadow:None
ScriptLog: KnightMelee15 adding shadow:None
ScriptLog: HalberdKnight5 adding shadow:None
ScriptLog: HalberdKnight6 adding shadow:None
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock3 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock3 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock3 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock3 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock4 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock4 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock4 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock4 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock5 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock5 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock5 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock5 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock1 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock1 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock1 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock1 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock2 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock2 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock2 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ExplodingRock 7_Prison_Donkey.ExplodingRock2 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: PlayAnim: Sequence 'AI' not found for mesh 'Prisoner'
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame4 playerHeroActor: 7_Prison_Donkey.PIB0's Controller is not a KWHeroController
ScriptLog: ShCam3 InitTarget() Actor=PIB0 TimeToTrans=0.00
Log: ShrekController3 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound7
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection6sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection10sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.PotionHEACollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection4sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection3sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion9Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion8Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion7Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion5Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion4Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion3Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion6Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion1Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyKegCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection5sh
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek2 PrePersistentDataRestored(): PersistentStore4 7_Prison_Donkey.PersistentStore4
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:EscapeCS GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:QuickCut1CS GameState:GSTATE000
ScriptLog: CutSceneTrigger8 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:Platforms_out GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:Platforms_switch_out GameState:GSTATE000
ScriptLog: CutSceneTrigger7 PostPersistentDataRestored(), tag:Platforms_2_out GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:QuickCut6CS GameState:GSTATE000
ScriptLog: CutSceneTrigger10 PostPersistentDataRestored(), tag:teleportShrek01 GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:teleportShrek01 GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger11 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam3 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:7_Prison_Donkey.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_INTRO->PRISDONKEY_INTRO
CutLog: [CUTFACTORY]:7_Prison_Donkey.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_ESCAPE->PRISDONKEY_ESCAPE
CutLog: [CUTFACTORY]:7_Prison_Donkey.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_QUICKCUT1->PRISDONKEY_QUICKCUT1
CutLog: [CUTFACTORY]:7_Prison_Donkey.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_QUICKCUT2->PRISDONKEY_QUICKCUT2
CutLog: [CUTFACTORY]:7_Prison_Donkey.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_QUICKCUT3->PRISDONKEY_QUICKCUT3
CutLog: [CUTFACTORY]:7_Prison_Donkey.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_QUICKCUT4->PRISDONKEY_QUICKCUT4
CutLog: [CUTFACTORY]:7_Prison_Donkey.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_QUICKCUT5->PRISDONKEY_QUICKCUT5
CutLog: [CUTFACTORY]:7_Prison_Donkey.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_QUICKCUT6->PRISDONKEY_QUICKCUT6
CutLog: [CUTFACTORY]:7_Prison_Donkey.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_FATNIGHTENDLEVEL->PRISDONKEY_FATNIGHTENDLEVEL
CutLog: [CUTFACTORY]:7_Prison_Donkey.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_TELEPORTSHREK01->PRISDONKEY_TELEPORTSHREK01
CutLog: [CUTFACTORY]:7_Prison_Donkey.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_DNKCSHREK->PRISDONKEY_DNKCSHREK
CutLog: [CUTFACTORY]:7_Prison_Donkey.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_FATKNIGHTINTRO->PRISDONKEY_FATKNIGHTINTRO
CutLog: [CUTFACTORY]:7_Prison_Donkey.CutFactory0 Creating dynamic cutscene named:CUT_PRISDONKEY_PREBATTLEKNIGHTPATROL->PRISDONKEY_PREBATTLEKNIGHTPATROL
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:Book_Story_3
Log: Precaching: 7_Prison_Donkey.LevelInfo0
Log: Static mesh batches: 1032156 vertex bytes, 154458 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 20592 byte dynamic index buffer.
Log: Finished precaching geometry in 0.497 seconds
Log: Finished precaching textures in 0.192 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_PrisDonkey_Intro
CutLog: [PRISDONKEY_INTRO.CutScene]:Triggered 7_Prison_Donkey.PlayerStart0 None
CutLog: [PRISDONKEY_INTRO.CutScene]:##############################################
CutLog: [PRISDONKEY_INTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\PRISDONKEY_INTRO.CutScene.line_0 (int)
CutLog: [PRISDONKEY_INTRO.CutScene]:PlayerController is controlling:7_Prison_Donkey.PIB0
ScriptWarning: DonkeyBatsSpeaker 7_Prison_Donkey.DonkeyBatsSpeaker1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: DonkeyBatsSpeaker 7_Prison_Donkey.DonkeyBatsSpeaker2 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: DonkeyBatsSpeaker 7_Prison_Donkey.DonkeyBatsSpeaker3 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: DonkeyBatsSpeaker 7_Prison_Donkey.DonkeyBatsSpeaker4 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: DonkeyBatsSpeaker 7_Prison_Donkey.DonkeyBatsSpeaker7 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: DonkeyBatsSpeaker 7_Prison_Donkey.DonkeyBatsSpeaker8 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: DonkeySpidersSpeaker 7_Prison_Donkey.DonkeySpidersSpeaker0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: DonkeySpidersSpeaker 7_Prison_Donkey.DonkeySpidersSpeaker1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: DonkeyRatsSpeaker 7_Prison_Donkey.DonkeyRatsSpeaker1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
CutLog: [PRISDONKEY_INTRO.CutScene]:Starting Scripts
CutLog: [PRISDONKEY_INTRO.CutScene]:Loading Sequence:PRISDONKEY_INTRO.Sequence_0
CutLog: [PRISDONKEY_INTRO.CutScene]:Loading Sequence:PRISDONKEY_INTRO.Sequence_1
CutLog: [PRISDONKEY_INTRO.CutScene]:Loading Sequence:PRISDONKEY_INTRO.Sequence_2
CutLog: [PRISDONKEY_INTRO.CutScene]:Loading Sequence:PRISDONKEY_INTRO.Sequence_3
CutLog: [PRISDONKEY_INTRO.CutScene]:Loading Sequence:PRISDONKEY_INTRO.Sequence_4
CutLog: [PRISDONKEY_INTRO.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\PRISDONKEY_INTRO.Sequence_5.line_1 (int)
Localization: No localization: Cutscenes\PRISDONKEY_INTRO.Sequence_6.line_0 (int)
CutLog: [PRISDONKEY_INTRO.]:Loading ScriptedSequence:PRISDONKEY_INTRO.Sequence_0
CutLog: [PRISDONKEY_INTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\PRISDONKEY_INTRO.Sequence_0.line_43 (int)
CutLog: [PRISDONKEY_INTRO.]:Loading ScriptedSequence:PRISDONKEY_INTRO.Sequence_1
CutLog: [PRISDONKEY_INTRO.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\PRISDONKEY_INTRO.Sequence_1.line_11 (int)
CutLog: [PRISDONKEY_INTRO.CAMERA]:Possessing pawn:7_Prison_Donkey.ShCam3. Existing controller:None  New:KWCutControllerII41
CutLog: [PRISDONKEY_INTRO.]:Loading ScriptedSequence:PRISDONKEY_INTRO.Sequence_2
CutLog: [PRISDONKEY_INTRO.PIB]:PawnTag: PIB
Localization: No localization: Cutscenes\PRISDONKEY_INTRO.Sequence_2.line_14 (int)
ScriptLog: KWCutControllerII42 Start() PIB0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII42 Start() PIB0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [PRISDONKEY_INTRO.PIB]:Possessing pawn:7_Prison_Donkey.PIB0. Existing controller:7_Prison_Donkey.ShrekController3  New:KWCutControllerII42
CutLog: [PRISDONKEY_INTRO.]:Loading ScriptedSequence:PRISDONKEY_INTRO.Sequence_3
CutLog: [PRISDONKEY_INTRO.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\PRISDONKEY_INTRO.Sequence_3.line_4 (int)
CutLog: [PRISDONKEY_INTRO.DONKEY]:Possessing pawn:7_Prison_Donkey.Steed2. Existing controller:7_Prison_Donkey.SHCompanionController3  New:KWCutControllerII43
CutLog: [PRISDONKEY_INTRO.]:Loading ScriptedSequence:PRISDONKEY_INTRO.Sequence_4
CutLog: [PRISDONKEY_INTRO.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\PRISDONKEY_INTRO.Sequence_4.line_4 (int)
CutLog: [PRISDONKEY_INTRO.SHREK]:Possessing pawn:7_Prison_Donkey.ShrekHuman0. Existing controller:7_Prison_Donkey.SHCompanionController4  New:KWCutControllerII44
ScriptLog: KWCutScene7 setting bInCutscene to true
CutLog: [PRISDONKEY_INTRO.MAIN]:[0]StopMusic
CutLog: [PRISDONKEY_INTRO.MAIN]:[1]PlayMusic CS_PrisonDonkeyIntro
CutLog: [PlayMusic CS_PrisonDonkeyIntro]:PlayMusic: CS_PrisonDonkeyIntro 1.00
CutLog: [PRISDONKEY_INTRO.MAIN]:[2]Cue  _CAMERA_0
CutLog: [PRISDONKEY_INTRO.MAIN]:[3]Cue  _PIB_1
CutLog: [PRISDONKEY_INTRO.MAIN]:[4]Sleep  0.50
CutLog: [PRISDONKEY_INTRO.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [PRISDONKEY_INTRO.CAMERA]:[1]TargetFlyTo Intro_Target1
CutLog: [PRISDONKEY_INTRO.CAMERA]:[2]FlyTo Intro_Cam1
CutLog: [PRISDONKEY_INTRO.CAMERA]:[3]FlyTo Intro_Cam2
CutLog: [PRISDONKEY_INTRO.CAMERA]:[4]WaitforCue  _CAMERA_3
CutLog: [PRISDONKEY_INTRO.PIB]:[0]WaitforCue  _PIB_1
CutLog: [PRISDONKEY_INTRO.PIB]:[1]WalkTo Intro_PIBLoc1  MoveTarget=Intro_PIBLoc1
CutLog: [PRISDONKEY_INTRO.DONKEY]:[0]WaitforCue  _DONKEY_4
CutLog: [PRISDONKEY_INTRO.SHREK]:[0]WaitforCue  _SHREK_5
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
CutLog: [PRISDONKEY_INTRO.MAIN]:[5]Say  PC_SHK_PRISONBREAK_31
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [PRISDONKEY_INTRO.MAIN]:[6]WaitForSay 
ScriptWarning: DonkeyBatsSpeaker 7_Prison_Donkey.DonkeyBatsSpeaker0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: KWCutControllerII42 Moving in State:CutKeyPointMark21 7_Prison_Donkey.CutKeyPointMark21
CutLog: [PRISDONKEY_INTRO.PIB]:[2]TurnTo  Intro_Target3 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Intro_Target3 rate=1.00 time=0.00 usingTime=False follow=False]:7_Prison_Donkey.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
ScriptWarning: DonkeyBatsSpeaker 7_Prison_Donkey.DonkeyBatsSpeaker5 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: GrateSewer 7_Prison_Donkey.GrateSewer0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: DonkeyBatsSpeaker 7_Prison_Donkey.DonkeyBatsSpeaker6 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
CutLog: [PRISDONKEY_INTRO.PIB]:[3]Sleep  3.00
CutLog: [PRISDONKEY_INTRO.CutScene]:ForcingFinish on: 7_Prison_Donkey.KWCutControllerII40
CutLog: [PRISDONKEY_INTRO.CutScene]:ForcingFinish on: 7_Prison_Donkey.KWCutControllerII41
CutLog: [PRISDONKEY_INTRO.CutScene]:ForcingFinish on: 7_Prison_Donkey.KWCutControllerII42
CutLog: [PRISDONKEY_INTRO.CutScene]:ForcingFinish on: 7_Prison_Donkey.KWCutControllerII43
CutLog: [PRISDONKEY_INTRO.CutScene]:ForcingFinish on: 7_Prison_Donkey.KWCutControllerII44
ScriptWarning: ShrekController 7_Prison_Donkey.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController 7_Prison_Donkey.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController 7_Prison_Donkey.ShrekController3 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController 7_Prison_Donkey.ShrekController3 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [PRISDONKEY_INTRO.MAIN]:[7]Sleep  1.00
CutLog: [PRISDONKEY_INTRO.MAIN]:[8]Say  PC_DNK_PRISONBREAK_33
CutLog: [PRISDONKEY_INTRO.MAIN]:[9]WaitForSay 
CutLog: [PRISDONKEY_INTRO.MAIN]:[10]Say  PC_DNK_PRISONBREAK_35
CutLog: [PRISDONKEY_INTRO.MAIN]:[11]WaitForSay 
CutLog: [PRISDONKEY_INTRO.MAIN]:[12]Say  PC_DNK_PRISONBREAK_39
CutLog: [PRISDONKEY_INTRO.MAIN]:[13]WaitForSay 
CutLog: [PRISDONKEY_INTRO.MAIN]:[14]Sleep  0.80
CutLog: [PRISDONKEY_INTRO.MAIN]:[15]Say  PC_DNK_PRISONBREAK_40
CutLog: [PRISDONKEY_INTRO.MAIN]:[16]WaitForSay 
CutLog: [PRISDONKEY_INTRO.MAIN]:[17]Say  PC_DNK_PRISONBREAK_42
CutLog: [PRISDONKEY_INTRO.MAIN]:[18]WaitForSay 
CutLog: [PRISDONKEY_INTRO.MAIN]:[19]Say  PC_DNK_PRISONBREAK_44
CutLog: [PRISDONKEY_INTRO.MAIN]:[20]WaitForSay 
CutLog: [PRISDONKEY_INTRO.MAIN]:[21]Sleep  0.80
CutLog: [PRISDONKEY_INTRO.MAIN]:[22]Say  PC_DNK_PRISONBREAK_46
CutLog: [PRISDONKEY_INTRO.MAIN]:[23]WaitForSay 
CutLog: [PRISDONKEY_INTRO.MAIN]:[24]Sleep  1.00
CutLog: [PRISDONKEY_INTRO.MAIN]:[25]Say  PC_SHK_PRISONBREAK_48
CutLog: [PRISDONKEY_INTRO.MAIN]:[26]WaitForSay 
CutLog: [PRISDONKEY_INTRO.MAIN]:[27]WaitforCue  EscapeRout
CutLog: [PRISDONKEY_INTRO.PIB]:[4]WalkTo Intro_PIBLoc2  MoveTarget=Intro_PIBLoc2
ScriptLog: KWCutControllerII42 Moving in State:CutKeyPointMark1 7_Prison_Donkey.CutKeyPointMark1
CutLog: [PRISDONKEY_INTRO.PIB]:[5]TurnTo  Intro_Target2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Intro_Target2 rate=1.00 time=0.00 usingTime=False follow=False]:7_Prison_Donkey.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [PRISDONKEY_INTRO.PIB]:[6]Sleep  1.00
CutLog: [PRISDONKEY_INTRO.PIB]:[7]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:7_Prison_Donkey.LevelInfo0.KWAction_TurnTo2 rotationrate = 4096,40000,3072
ScriptLog: 7_Prison_Donkey.PIB0 TakeFallingDamage = 42.33
CutLog: [PRISDONKEY_INTRO.PIB]:[8]Sleep  2.00
CutLog: [PRISDONKEY_INTRO.PIB]:[9]Cue  EscapeRout
CutLog: [PRISDONKEY_INTRO.PIB]:[10]WaitforCue  _PIB_2
CutLog: [PRISDONKEY_INTRO.MAIN]:[28]Say  PC_PIB_PRISONBREAK_50
CutLog: [PRISDONKEY_INTRO.MAIN]:[29]Cue  _PIB_2
CutLog: [PRISDONKEY_INTRO.MAIN]:[30]Cue  _CAMERA_3
CutLog: [PRISDONKEY_INTRO.MAIN]:[31]Cue  _DONKEY_4
CutLog: [PRISDONKEY_INTRO.MAIN]:[32]Cue  _SHREK_5
CutLog: [PRISDONKEY_INTRO.MAIN]:[33]WaitForSay 
CutLog: [PRISDONKEY_INTRO.MAIN]:[34]Say  PC_PIB_PRISONBREAK_52
CutLog: [PRISDONKEY_INTRO.MAIN]:[35]WaitForSay 
CutLog: [PRISDONKEY_INTRO.MAIN]:[36]Sleep  0.50
CutLog: [PRISDONKEY_INTRO.MAIN]:[37]Say  PC_DNK_PRISONBREAK_56
CutLog: [PRISDONKEY_INTRO.MAIN]:[38]WaitForSay 
CutLog: [PRISDONKEY_INTRO.MAIN]:[39]Cue  _CAMERA_6
CutLog: [PRISDONKEY_INTRO.MAIN]:[40]Cue  _SHREK_7
CutLog: [PRISDONKEY_INTRO.MAIN]:[41]Cue  _DONKEY_8
CutLog: [PRISDONKEY_INTRO.MAIN]:[42]Cue  _PIB_9
CutLog: [PRISDONKEY_INTRO.MAIN]:Ending Script.
CutLog: [PRISDONKEY_INTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII40
ScriptWarning: KWCutControllerII 7_Prison_Donkey.KWCutControllerII40 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [PRISDONKEY_INTRO.MAIN]:Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII40 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII41 Scripting
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII42 Scripting
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII43 Scripting
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII44 Scripting
CutLog: [PRISDONKEY_INTRO.CAMERA]:[5]TargetFlyTo Intro_Target2
CutLog: [PRISDONKEY_INTRO.CAMERA]:[6]FlyTo Intro_Cam3
CutLog: [PRISDONKEY_INTRO.CAMERA]:[7]Sleep  2.00
CutLog: [PRISDONKEY_INTRO.CAMERA]:[8]Cue  CutEnd
CutLog: [PRISDONKEY_INTRO.CAMERA]:[9]WaitforCue  _CAMERA_6
CutLog: [PRISDONKEY_INTRO.CAMERA]:[10]WaitforCue  CutEnd
CutLog: [PRISDONKEY_INTRO.CAMERA]:Ending Script.
CutLog: [PRISDONKEY_INTRO.CAMERA]:Unpossessing pawn:7_Prison_Donkey.ShCam3. Pending controller:None  CutController:KWCutControllerII41
CutLog: [PRISDONKEY_INTRO.CAMERA]:Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII40 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII41 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII42 Scripting
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII43 Scripting
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII44 Scripting
CutLog: [PRISDONKEY_INTRO.PIB]:[11]TurnTo  Intro_Target2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Intro_Target2 rate=1.00 time=0.00 usingTime=False follow=False]:7_Prison_Donkey.LevelInfo0.KWAction_TurnTo3 rotationrate = 4096,40000,3072
CutLog: [PRISDONKEY_INTRO.DONKEY]:[1]TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False]:7_Prison_Donkey.LevelInfo0.KWAction_TurnTo4 rotationrate = 4096,40000,3072
CutLog: [PRISDONKEY_INTRO.SHREK]:[1]TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False]:7_Prison_Donkey.LevelInfo0.KWAction_TurnTo5 rotationrate = 4096,40000,3072
CutLog: [PRISDONKEY_INTRO.DONKEY]:[2]WaitforCue  _DONKEY_8
CutLog: [PRISDONKEY_INTRO.DONKEY]:[3]WaitforCue  CutEnd
CutLog: [PRISDONKEY_INTRO.DONKEY]:Ending Script.
CutLog: [PRISDONKEY_INTRO.DONKEY]:Unpossessing pawn:7_Prison_Donkey.Steed2. Pending controller:7_Prison_Donkey.SHCompanionController3  CutController:KWCutControllerII43
CutLog: [PRISDONKEY_INTRO.DONKEY]:Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII40 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII41 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII42 Scripting
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII43 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII44 Scripting
CutLog: [PRISDONKEY_INTRO.SHREK]:[2]WaitforCue  _SHREK_7
CutLog: [PRISDONKEY_INTRO.SHREK]:[3]WaitforCue  CutEnd
CutLog: [PRISDONKEY_INTRO.SHREK]:Ending Script.
CutLog: [PRISDONKEY_INTRO.SHREK]:Unpossessing pawn:7_Prison_Donkey.ShrekHuman0. Pending controller:7_Prison_Donkey.SHCompanionController4  CutController:KWCutControllerII44
CutLog: [PRISDONKEY_INTRO.SHREK]:Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII40 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII41 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII42 Scripting
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII43 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII44 Finished
CutLog: [PRISDONKEY_INTRO.PIB]:[12]WaitforCue  _PIB_9
CutLog: [PRISDONKEY_INTRO.PIB]:[13]WaitforCue  CutEnd
CutLog: [PRISDONKEY_INTRO.PIB]:Ending Script.
CutLog: [PRISDONKEY_INTRO.PIB]:Unpossessing pawn:7_Prison_Donkey.PIB0. Pending controller:7_Prison_Donkey.ShrekController3  CutController:KWCutControllerII42
ScriptLog: 7_Prison_Donkey.SHCutTextController5 EndCutScene Hourglass
ScriptLog: ShCam3 InitTarget() Actor=PIB0 TimeToTrans=0.00
CutLog: [PRISDONKEY_INTRO.PIB]:Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII40 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII41 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII42 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII43 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:7_Prison_Donkey.KWCutControllerII44 Finished
CutLog: [PRISDONKEY_INTRO.CutScene]:SceneEnded
CutLog: [PRISDONKEY_INTRO.CutScene]:##############################################
ScriptLog: KWCutScene7 setting bInCutscen to false
CutLog: [PRISDONKEY_INTRO.CutScene]:Sending 1 OnExit commands.
CutLog: [PRISDONKEY_INTRO.CutScene]:ExitCommand: SAVEGAME - 1
CutLog: [PRISDONKEY_INTRO.CutScene]:Doing SaveGame 1
ScriptLog: SetSaveGameImage level is:7_Prison_Donkey.unr :: image is storybookanimTX.7_Prison_Donkey
ScriptLog: iSaveSlotID  = 0
CutLog: [PRISDONKEY_INTRO.CutScene]:PlayerController is controlling:7_Prison_Donkey.PIB0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\CS_PrisonDonkeyIntro.ogg
ScriptLog: truemusic ..\Music\CS_PrisonDonkeyIntro
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\CS_PrisonDonkeyIntro
Log: 19084846105.0ms Unloading: Package 7_Prison_Donkey
Log: Save=304.968620
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'run' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Prisoner'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 