Log: Log file open, 10/15/25 10:40:08
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2226
Init: Compiled: Dec 13 2004 13:54:50
Init: Command line: 
Init: Base directory: G:\Program Files\Activision\Shrek 2\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: VISTA
Init: User: SuN1Sh1nE
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3195.145095 MHz
Init: Memory total: Phys=2087980K Pagef=4029704K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Save Slot Path: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save
Init: D3D Device: Video memory on board: 496
Init: Check for disk space: Game requires MinFreeDiskSpace 60
Init: Check for disk space: GetDiskFreeSpaceEx returns 285103 MB on (null)
Init: Check for disk space: More than 60 Mb available.
Warning: ImportText: Bad termination in: (X=0.000000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: 	nv4_disp.dll/NVIDIA GeForce GTS 250
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTS 250
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=12
Init: D3D Device: wBuild=7061
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1557
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Finished Creating MeAssetDB (0 Assets).
Log: Adding MD5 Entry for 098358E14C811E46C3E73E8072396AF6 [fe950119d40608b7588d965be6b30d93]
Log: Adding MD5 Entry for DCDA3CFD4C1209724ACF24AB79526F74 [e2763cf74da2dd8813a9413453ce37dc]
Log: Adding MD5 Entry for 1DD97E284152285E77BE1D9C61754CEA [cd9b555792219a83c7c9eee731cd8b67]
Log: Adding MD5 Entry for D9FF71294CE4CF6E04D91C97A982669A [22df52179127c12f167c699cbe709c15]
Log: Adding MD5 Entry for 4AC2F2FF492EA6159F8FAEA314E15B7F [513c2056351207cbc88e1b6fd0d318a6]
Log: Adding MD5 Entry for 6E7CA5C64B73FDB9A7505897FE174D5F [db5281328678f7e318db54bf59bd9d17]
Warning:   ERROR: Could not open UnrealEd.u for reading!
Warning:  
Log: Adding MD5 Entry for 75CC0E66458C2840C02C94B150FA4D15 [68d898317065cb7530fc04c423e70ac1]
Log: Adding MD5 Entry for D797A9F3445CF7DB7BBD4C88199C7CE1 [28f7a0f12417c37f7d069ba38352511c]
Log: Adding MD5 Entry for 72E3E275424C253D4DF5EE9F2BAC1B5C [8e09e73268dcbb978e17cd1d1fbd737b]
Log: Adding MD5 Entry for 48B29098425809DA9E1FC993E91FBA5C [a9c2de6dee514a903d46975e32eaac08]
Log: Adding MD5 Entry for 40EE33E740E1082C4EB199ADDAD92D00 [21e25e6acbbe9f9ea7aa0893502eb178]
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Entry
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Bound to KWGame.dll
Log: Bound to GUI.dll
Log: GameState - no default game state specified
Log: Browse: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 24216->24215; refs: 257298
Log: Game class is 'ShGame'
Log: Level is Level SH2_Preamble.myLevel
Log: Bringing Level SH2_Preamble.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: Base Mutator is SH2_Preamble.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: DummyPlayer0 adding shadow:None
ScriptLog: Log open
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:SH2_Preamble.CutFactory1
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_RestoreBool:0007) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.PostLoadGame:02AC) Accessed None
Log: PC GUI System Initialized
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.rCameraRot:0015) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.vCameraStart:0010) Accessed None
ScriptLog: ShGame0 playerHeroActor: SH2_Preamble.DummyPlayer0's Controller is not a KWHeroController
ScriptLog: BaseCam0 InitTarget() Actor=DummyPlayer0 TimeToTrans=0.00
Log: KWHeroController0 got player WindowsViewport0
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:003F) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0047) Attempt to assign variable through None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0074) Accessed None
ScriptLog: ***Failed to find SmartStart from:
Init: Input system initialized for WindowsViewport0
ScriptLog: OnGameMaximize. ActivePage None
Log: WM_SETFOCUS
Log: WM_KILLFOCUS
Log: WM_SETFOCUS
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Log: OS doesn't support IME.
Init: Game engine initialized
Log: Startup time: 1.217990 seconds
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
Log: Precaching: SH2_Preamble.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.009 seconds
Log: Finished precaching textures in 0.004 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: MovieManager
ScriptWarning: BaseCamTarget SH2_Preamble.BaseCamTarget0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_SaveBool:0006) Accessed None
ScriptLog: KWGame.ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:SH2_Preamble
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00AD) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00B5) Attempt to assign variable through None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00EC) Accessed None
ScriptLog: PreClientTravel: PreviousLevelName:
Log: Server switch level: Book_FrontEnd.unr?GameState=GSTATE000
Log: Browse: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level SH2_Preamble.myLevel
Log: 19088991875.8ms Unloading: Package SH2_Preamble
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: Transient.Sound0
DevSound: Unregister sound: Transient.Sound1
DevSound: Unregister sound: Transient.Sound2
Log: Garbage: objects: 28523->28424; refs: 307786
Log: Game class is 'ShGame'
Log: Level is Level Book_FrontEnd.myLevel
Log: Bringing Level Book_FrontEnd.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_FrontEnd.Mutator2
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_FrontEnd.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame1 playerHeroActor: Book_FrontEnd.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam0 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController0 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore0 Book_FrontEnd.PersistentStore0
ScriptLog: ShCam0 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_FrontEnd.CutFactory0 Creating dynamic cutscene named:CUT_GAMEMENU->GAMEMENU
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Book_FrontEnd.LevelInfo0
Log: Static mesh batches: 144 vertex bytes, 12 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.010 seconds
Log: Finished precaching textures in 0.010 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_GameMenu
CutLog: [GAMEMENU.CutScene]:Triggered Book_FrontEnd.PlayerStart0 None
CutLog: [GAMEMENU.CutScene]:##############################################
CutLog: [GAMEMENU.CutScene]:SceneStarted
Localization: No localization: Cutscenes\GAMEMENU.CutScene.line_1 (int)
CutLog: [GAMEMENU.CutScene]:PlayerController is controlling:Book_FrontEnd.Shrek0
CutLog: [GAMEMENU.CutScene]:Starting Scripts
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_3
Localization: No localization: Cutscenes\GAMEMENU.Sequence_4.line_0 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\GAMEMENU.Sequence_0.line_8 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\GAMEMENU.Sequence_1.line_12 (int)
CutLog: [GAMEMENU.CAMERA]:Possessing pawn:Book_FrontEnd.ShCam0. Existing controller:None  New:KWCutControllerII1
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.SHMENUBOOK]:PawnTag: SHMENUBOOK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_2.line_14 (int)
CutLog: [GAMEMENU.SHMENUBOOK]:Possessing pawn:Book_FrontEnd.SHMenuBook0. Existing controller:None  New:KWCutControllerII2
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_3
CutLog: [GAMEMENU.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [GAMEMENU.SHREK]:Possessing pawn:Book_FrontEnd.Shrek0. Existing controller:Book_FrontEnd.ShrekController0  New:KWCutControllerII3
ScriptLog: KWCutScene0 setting bInCutscene to true
CutLog: [GAMEMENU.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [GAMEMENU.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [GAMEMENU.MAIN]:[2]Trigger LightMover1
CutLog: [GAMEMENU.MAIN]:[3]fadeIn 5.00
CutLog: [fadeIn 5.00]:Action Fade:  0 0 0 0 time:5.00 bFlash:False MoveType:3
CutLog: [GAMEMENU.MAIN]:[4]Cue  _CAMERA_0
CutLog: [GAMEMENU.MAIN]:[5]Cue  _SHMENUBOOK_1
CutLog: [GAMEMENU.MAIN]:[6]Cue  _SHREK_2
CutLog: [GAMEMENU.MAIN]:[7]Cue  _SHMENUBOOK_3
CutLog: [GAMEMENU.MAIN]:Ending Script.
CutLog: [GAMEMENU.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII0
ScriptWarning: KWCutControllerII Book_FrontEnd.KWCutControllerII0 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [GAMEMENU.MAIN]:Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII0 Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII1 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII2 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII3 Scripting
CutLog: [GAMEMENU.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [GAMEMENU.CAMERA]:[1]TargetFlyTo Menu_Target1
CutLog: [GAMEMENU.CAMERA]:[2]FlyTo Menu_Cam1
CutLog: [GAMEMENU.CAMERA]:[3]Sleep  2.00
CutLog: [GAMEMENU.SHMENUBOOK]:[0]WaitforCue  _SHMENUBOOK_1
CutLog: [GAMEMENU.SHMENUBOOK]:[1]WaitforCue  ReadyToOpenBook
CutLog: [GAMEMENU.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [GAMEMENU.SHREK]:[1]WaitforCue  CutEnd
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
CutLog: [GAMEMENU.CAMERA]:[4]TargetFlyTo Menu_Target2
CutLog: [GAMEMENU.CAMERA]:[5]FlyTo Menu_Cam2
CutLog: [GAMEMENU.CAMERA]:[6]Sleep  7.00
CutLog: [GAMEMENU.CAMERA]:[7]Cue  ReadyToOpenBook
CutLog: [GAMEMENU.CAMERA]:[8]TargetFlyTo Menu_Target3
CutLog: [GAMEMENU.CAMERA]:[9]FlyTo Menu_Cam3
CutLog: [GAMEMENU.SHMENUBOOK]:[2]PlaySound  soundeffects.page_turn
CutLog: [GAMEMENU.SHMENUBOOK]:[3]PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bookopen
CutLog: [GAMEMENU.SHMENUBOOK]:[4]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[5]PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim openedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[6]WaitforCue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[10]Cue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [GAMEMENU.SHMENUBOOK]:[7]PlaySound  soundeffects.page_turn2
CutLog: [GAMEMENU.SHMENUBOOK]:[8]PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turn
CutLog: [GAMEMENU.SHMENUBOOK]:[9]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[10]PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turnedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[11]unspecified action
CutLog: [unspecified action]:GotoMenu opening: SHGame.ShFEGUIPage
CutLog: [GAMEMENU.SHMENUBOOK]:[12]WaitforCue  _SHMENUBOOK_3
CutLog: [GAMEMENU.SHMENUBOOK]:[13]WaitforCue  CutEnd
Localization: No localization: SAPFont.All.SHMedInkFont (int)
Localization: No localization: SAPFont.All.SHMedInkFontSize (int)
Localization: No localization: SAPFont.All.FontNeuzeit14 (int)
Localization: No localization: SAPFont.All.FontNeuzeit14Size (int)
Localization: No localization: SAPFont.All.SHBigInkFont (int)
Localization: No localization: SAPFont.All.SHBigInkFontSize (int)
DevSound: Unregister sound: Transient.Sound3
ScriptLog: GUIController::CloseMenu -  Transient.ShFEGUIPage0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Book_FrontEnd.myLevel
Log: 19089009358.7ms Unloading: Package Book_FrontEnd
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font27
Warning: Missing Font Font Engine.Font.Font26
Warning: Missing Font Font Engine.Font.Font25
Warning: Missing Font Font Engine.Font.Font24
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: DomMaterialBitmap not empty.
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 32739->32645; refs: 405312
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame2 Login found existing player/controller Save0.Mongo0 Save0.ShrekController1
Log: ShrekController1 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore2 Save0.PersistentStore2
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:CastleS_WinCS GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger8 PostPersistentDataRestored(), tag:TentsCS GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:CowapultsCS GameState:GSTATE000
ScriptLog: CutSceneTrigger7 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam1 PostPersistentDataRestored():True False
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Mongo0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\10_Castle_Siege
ScriptLog: bonuslevelcoins == 0
Log: Unscript.cpp AddNotifyObj Error, input parameter NotifyObj = NULL
ScriptLog: ShrekHuman0 adding shadow:None
ScriptLog: Steed0 adding shadow:None
ScriptLog: PIB0 adding shadow:None
ScriptLog: ManHatOne1 adding shadow:None
ScriptLog: ManHatTwo1 adding shadow:None
ScriptLog: WomanHatOne1 adding shadow:None
ScriptLog: ManHatTwo0 adding shadow:None
ScriptLog: WomanHatOne0 adding shadow:None
ScriptLog: WomanNoHat0 adding shadow:None
ScriptLog: MongoWithoutShrek0 adding shadow:None
ScriptLog: MongoKnight0 adding shadow:None
ScriptLog: SavePointFairy0 adding shadow:None
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog: ***Failed to find SmartStart from:9_Prison_Shrek
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1408248 vertex bytes, 127608 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 29712 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Finished precaching geometry in 0.133 seconds
Log: Finished precaching textures in 0.088 seconds
ScriptWarning: KWMover Save0.KWMover3 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
CutLog: [CASTLES_TREES.CutScene]:Triggered Save0.CutSceneTrigger4 None
CutLog: [CASTLES_TREES.CutScene]:##############################################
CutLog: [CASTLES_TREES.CutScene]:SceneStarted
Localization: No localization: Cutscenes\CASTLES_TREES.CutScene.line_0 (int)
CutLog: [CASTLES_TREES.CutScene]:PlayerController is controlling:Save0.Mongo0
CutLog: [CASTLES_TREES.CutScene]:Starting Scripts
CutLog: [CASTLES_TREES.CutScene]:Loading Sequence:CASTLES_TREES.Sequence_0
CutLog: [CASTLES_TREES.CutScene]:Loading Sequence:CASTLES_TREES.Sequence_1
CutLog: [CASTLES_TREES.CutScene]:Loading Sequence:CASTLES_TREES.Sequence_2
Localization: No localization: Cutscenes\CASTLES_TREES.Sequence_3.line_0 (int)
CutLog: [CASTLES_TREES.]:Loading ScriptedSequence:CASTLES_TREES.Sequence_0
CutLog: [CASTLES_TREES.MAIN]:PawnTag: MAIN
CutLog: [LockCamTo True None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_LockCamTo0:CamLockTo option 'CastleS_TreesTarget1' not recognised.  Ignoring.
CutLog: [UnLockCamTo False None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_UnLockCamTo0:CamLockTo option 'CastleS_TreesTarget1' not recognised.  Ignoring.
Localization: No localization: Cutscenes\CASTLES_TREES.Sequence_0.line_8 (int)
CutLog: [CASTLES_TREES.]:Loading ScriptedSequence:CASTLES_TREES.Sequence_1
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERONE]:PawnTag: MONGOPANICSPEAKERONE
Localization: No localization: Cutscenes\CASTLES_TREES.Sequence_1.line_2 (int)
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERONE]:Possessing pawn:Save0.MongoPanicSpeakerOne0. Existing controller:None  New:KWCutControllerII5
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
CutLog: [CASTLES_TREES.]:Loading ScriptedSequence:CASTLES_TREES.Sequence_2
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERTWO]:PawnTag: MONGOPANICSPEAKERTWO
Localization: No localization: Cutscenes\CASTLES_TREES.Sequence_2.line_2 (int)
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERTWO]:Possessing pawn:Save0.MongoPanicSpeakerTwo0. Existing controller:None  New:KWCutControllerII6
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptLog: KWCutScene3 setting bInCutscene to true
CutLog: [CASTLES_TREES.MAIN]:[0]Say  PC_SHK_MONGOTUTORAL_8
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [CASTLES_TREES.MAIN]:[1]LockCamTo True None 2000,2000,0
CutLog: [LockCamTo True Save0.LookTarget8 2000,2000,0]:KWACTION_LockCamTo0 proceeding to lock (True) on: Save0.LookTarget8
CutLog: [CASTLES_TREES.MAIN]:[2]Sleep  2.00
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERONE]:[0]WaitforCue  _MONGOPANICSPEAKERONE_0
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERTWO]:[0]WaitforCue  _MONGOPANICSPEAKERTWO_1
ScriptWarning: TramController Save0.TramController0 (Function KWGame.KWAIController.StateRouting.EndState:000D) Accessed None
ScriptWarning: TramController Save0.TramController0 (Function KWGame.KWAIController.StateRouting.EndState:0015) Attempt to assign variable through None
ScriptWarning: TramController Save0.TramController0 (Function KWGame.KWAIController.StateRouting.EndState:001B) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
CutLog: [CASTLES_TREES.MAIN]:[3]UnLockCamTo False None 2000,2000,0
CutLog: [UnLockCamTo False None 2000,2000,0]:KWACTION_UnLockCamTo0 proceeding to lock (False) on: None
CutLog: [CASTLES_TREES.MAIN]:[4]WaitForSay 
CutLog: [CASTLES_TREES.MAIN]:[5]Cue  CutEnd
CutLog: [CASTLES_TREES.MAIN]:[6]Cue  _MONGOPANICSPEAKERONE_0
CutLog: [CASTLES_TREES.MAIN]:[7]Cue  _MONGOPANICSPEAKERTWO_1
CutLog: [CASTLES_TREES.MAIN]:Ending Script.
CutLog: [CASTLES_TREES.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII4
ScriptWarning: KWCutControllerII Save0.KWCutControllerII4 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [CASTLES_TREES.MAIN]:Finished
CutLog: [CASTLES_TREES.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [CASTLES_TREES.CutScene]:Save0.KWCutControllerII5 Scripting
CutLog: [CASTLES_TREES.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERONE]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERONE]:Ending Script.
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERONE]:Unpossessing pawn:Save0.MongoPanicSpeakerOne0. Pending controller:None  CutController:KWCutControllerII5
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERONE]:Finished
CutLog: [CASTLES_TREES.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [CASTLES_TREES.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [CASTLES_TREES.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERTWO]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERTWO]:Ending Script.
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERTWO]:Unpossessing pawn:Save0.MongoPanicSpeakerTwo0. Pending controller:None  CutController:KWCutControllerII6
CutLog: [CASTLES_TREES.MONGOPANICSPEAKERTWO]:Finished
CutLog: [CASTLES_TREES.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [CASTLES_TREES.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [CASTLES_TREES.CutScene]:Save0.KWCutControllerII6 Finished
CutLog: [CASTLES_TREES.CutScene]:SceneEnded
CutLog: [CASTLES_TREES.CutScene]:##############################################
ScriptLog: KWCutScene3 setting bInCutscen to false
CutLog: [CASTLES_TREES.CutScene]:Sending 0 OnExit commands.
CutLog: [CASTLES_TREES.CutScene]:PlayerController is controlling:Save0.Mongo0
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Triggered Save0.CutSceneTrigger5 None
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:##############################################
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:SceneStarted
Localization: No localization: Cutscenes\CASTLES_KNIGHTDOORS.CutScene.line_0 (int)
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:PlayerController is controlling:Save0.Mongo0
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Starting Scripts
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Loading Sequence:CASTLES_KNIGHTDOORS.Sequence_0
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Loading Sequence:CASTLES_KNIGHTDOORS.Sequence_1
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Loading Sequence:CASTLES_KNIGHTDOORS.Sequence_2
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Loading Sequence:CASTLES_KNIGHTDOORS.Sequence_3
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Loading Sequence:CASTLES_KNIGHTDOORS.Sequence_4
Localization: No localization: Cutscenes\CASTLES_KNIGHTDOORS.Sequence_5.line_0 (int)
CutLog: [CASTLES_KNIGHTDOORS.]:Loading ScriptedSequence:CASTLES_KNIGHTDOORS.Sequence_0
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\CASTLES_KNIGHTDOORS.Sequence_0.line_11 (int)
CutLog: [CASTLES_KNIGHTDOORS.]:Loading ScriptedSequence:CASTLES_KNIGHTDOORS.Sequence_1
CutLog: [CASTLES_KNIGHTDOORS.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\CASTLES_KNIGHTDOORS.Sequence_1.line_7 (int)
CutLog: [CASTLES_KNIGHTDOORS.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII8
CutLog: [CASTLES_KNIGHTDOORS.]:Loading ScriptedSequence:CASTLES_KNIGHTDOORS.Sequence_2
CutLog: [CASTLES_KNIGHTDOORS.MONGO]:PawnTag: MONGO
Localization: No localization: Cutscenes\CASTLES_KNIGHTDOORS.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII9 Start() Mongo0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII9 Start() Mongo0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [CASTLES_KNIGHTDOORS.MONGO]:Possessing pawn:Save0.Mongo0. Existing controller:Save0.ShrekController1  New:KWCutControllerII9
CutLog: [CASTLES_KNIGHTDOORS.]:Loading ScriptedSequence:CASTLES_KNIGHTDOORS.Sequence_3
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERONE]:PawnTag: MONGOPANICSPEAKERONE
Localization: No localization: Cutscenes\CASTLES_KNIGHTDOORS.Sequence_3.line_2 (int)
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERONE]:Possessing pawn:Save0.MongoPanicSpeakerOne0. Existing controller:None  New:KWCutControllerII10
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
CutLog: [CASTLES_KNIGHTDOORS.]:Loading ScriptedSequence:CASTLES_KNIGHTDOORS.Sequence_4
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERTWO]:PawnTag: MONGOPANICSPEAKERTWO
Localization: No localization: Cutscenes\CASTLES_KNIGHTDOORS.Sequence_4.line_2 (int)
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERTWO]:Possessing pawn:Save0.MongoPanicSpeakerTwo0. Existing controller:None  New:KWCutControllerII11
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptLog: KWCutScene5 setting bInCutscene to true
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:[0]Cue  _CAMERA_0
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:[1]Say  PC_SHK_MONGOTUTORAL_12
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:[2]WaitForSay 
CutLog: [CASTLES_KNIGHTDOORS.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [CASTLES_KNIGHTDOORS.CAMERA]:[1]TargetFlyTo KnightDoors_Target1
CutLog: [CASTLES_KNIGHTDOORS.CAMERA]:[2]FlyTo KnightDoors_Cam1
CutLog: [CASTLES_KNIGHTDOORS.MONGO]:[0]WaitforCue  _MONGO_2
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERONE]:[0]WaitforCue  _MONGOPANICSPEAKERONE_3
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERTWO]:[0]WaitforCue  _MONGOPANICSPEAKERTWO_4
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.ShakeTheGround:000B) Accessed None
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:ForcingFinish on: Save0.KWCutControllerII7
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:ForcingFinish on: Save0.KWCutControllerII8
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:ForcingFinish on: Save0.KWCutControllerII9
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:ForcingFinish on: Save0.KWCutControllerII10
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:ForcingFinish on: Save0.KWCutControllerII11
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:[3]Trigger knights01_director
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:[4]Trigger knights02_director
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:[5]WaitforCue  CamDone
CutLog: [CASTLES_KNIGHTDOORS.CAMERA]:[3]Sleep  2.00
CutLog: [CASTLES_KNIGHTDOORS.CAMERA]:[4]Cue  CamDone
CutLog: [CASTLES_KNIGHTDOORS.CAMERA]:[5]WaitforCue  _CAMERA_1
ScriptLog: MongoKnight1 adding shadow:None
ScriptLog: MongoKnight2 adding shadow:None
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:[6]Cue  CutEnd
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:[7]Cue  _CAMERA_1
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:[8]Cue  _MONGO_2
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:[9]Cue  _MONGOPANICSPEAKERONE_3
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:[10]Cue  _MONGOPANICSPEAKERTWO_4
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:Ending Script.
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII7
ScriptWarning: KWCutControllerII Save0.KWCutControllerII7 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [CASTLES_KNIGHTDOORS.MAIN]:Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII8 Scripting
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII9 Scripting
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII11 Scripting
CutLog: [CASTLES_KNIGHTDOORS.CAMERA]:[6]WaitforCue  CutEnd
CutLog: [CASTLES_KNIGHTDOORS.CAMERA]:Ending Script.
CutLog: [CASTLES_KNIGHTDOORS.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII8
CutLog: [CASTLES_KNIGHTDOORS.CAMERA]:Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII9 Scripting
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII11 Scripting
CutLog: [CASTLES_KNIGHTDOORS.MONGO]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_KNIGHTDOORS.MONGO]:Ending Script.
CutLog: [CASTLES_KNIGHTDOORS.MONGO]:Unpossessing pawn:Save0.Mongo0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII9
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Mongo0 TimeToTrans=0.00
CutLog: [CASTLES_KNIGHTDOORS.MONGO]:Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII11 Scripting
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERONE]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERONE]:Ending Script.
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERONE]:Unpossessing pawn:Save0.MongoPanicSpeakerOne0. Pending controller:None  CutController:KWCutControllerII10
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERONE]:Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII11 Scripting
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERTWO]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERTWO]:Ending Script.
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERTWO]:Unpossessing pawn:Save0.MongoPanicSpeakerTwo0. Pending controller:None  CutController:KWCutControllerII11
CutLog: [CASTLES_KNIGHTDOORS.MONGOPANICSPEAKERTWO]:Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:SceneEnded
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:##############################################
ScriptLog: KWCutScene5 setting bInCutscen to false
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:Sending 0 OnExit commands.
CutLog: [CASTLES_KNIGHTDOORS.CutScene]:PlayerController is controlling:Save0.Mongo0
ScriptLog: MongoKnight3 adding shadow:None
ScriptLog: MongoKnight4 adding shadow:None
ScriptLog: MongoKnight5 adding shadow:None
ScriptLog: MongoKnight6 adding shadow:None
Localization: No localization: BumpSet.DNK_MongoPanic1.line1 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_MongoPanic1.line1?> (int)
Localization: No localization: BumpSet.KNT_KnightFaint.line14 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.KNT_KnightFaint.line14?> (int)
Log: Can't find mouth bone for MongoKnight2
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager2 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
Localization: No localization: BumpSet.GBM_MongoPanic1.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GBM_MongoPanic1.line6?> (int)
ScriptWarning: CommentaryManagerCheer Save0.CommentaryManagerCheer2 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
ScriptLog: MongoKnight7 adding shadow:None
ScriptLog: MongoKnight8 adding shadow:None
ScriptWarning: MongoKnight Save0.MongoKnight2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: MongoKnightController Save0.MongoKnightController2 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: MongoKnight Save0.MongoKnight4 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: MongoKnightController Save0.MongoKnightController4 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Localization: No localization: BumpSet.GGM_MongoHurt.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GGM_MongoHurt.line5?> (int)
ScriptLog: MongoKnight9 adding shadow:None
ScriptWarning: MongoKnight Save0.MongoKnight6 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: MongoKnightController Save0.MongoKnightController6 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Localization: No localization: BumpSet.KNT_MongoPanic1.line18 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.KNT_MongoPanic1.line18?> (int)
Log: BreakableBarrackRubble0 playanim with no mesh!
Log: Can't find mouth bone for MongoKnight5
ScriptWarning: BreakableBarrackRubble Save0.BreakableBarrackRubble0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: MongoKnight10 adding shadow:None
ScriptLog: MongoKnight11 adding shadow:None
ScriptWarning: MongoKnight Save0.MongoKnight5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: MongoKnightController Save0.MongoKnightController5 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: MongoKnight Save0.MongoKnight3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: MongoKnightController Save0.MongoKnightController3 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: MongoKnight Save0.MongoKnight1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: MongoKnightController Save0.MongoKnightController1 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: MongoKnight12 adding shadow:None
ScriptWarning: BreakableBarrackRubble Save0.BreakableBarrackRubble1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
Log: BreakableBarrackRubble1 playanim with no mesh!
ScriptWarning: MongoKnight Save0.MongoKnight7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: MongoKnightController Save0.MongoKnightController7 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: MongoKnight Save0.MongoKnight8 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: MongoKnightController Save0.MongoKnightController8 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Triggered Save0.CutSceneTrigger6 None
CutLog: [CASTLES_TROLLEYCAR.CutScene]:##############################################
CutLog: [CASTLES_TROLLEYCAR.CutScene]:SceneStarted
Localization: No localization: Cutscenes\CASTLES_TROLLEYCAR.CutScene.line_0 (int)
CutLog: [CASTLES_TROLLEYCAR.CutScene]:PlayerController is controlling:Save0.Mongo0
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Starting Scripts
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Loading Sequence:CASTLES_TROLLEYCAR.Sequence_0
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Loading Sequence:CASTLES_TROLLEYCAR.Sequence_1
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Loading Sequence:CASTLES_TROLLEYCAR.Sequence_2
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Loading Sequence:CASTLES_TROLLEYCAR.Sequence_3
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Loading Sequence:CASTLES_TROLLEYCAR.Sequence_4
Localization: No localization: Cutscenes\CASTLES_TROLLEYCAR.Sequence_5.line_0 (int)
CutLog: [CASTLES_TROLLEYCAR.]:Loading ScriptedSequence:CASTLES_TROLLEYCAR.Sequence_0
CutLog: [CASTLES_TROLLEYCAR.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\CASTLES_TROLLEYCAR.Sequence_0.line_10 (int)
CutLog: [CASTLES_TROLLEYCAR.]:Loading ScriptedSequence:CASTLES_TROLLEYCAR.Sequence_1
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\CASTLES_TROLLEYCAR.Sequence_1.line_12 (int)
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII13
CutLog: [CASTLES_TROLLEYCAR.]:Loading ScriptedSequence:CASTLES_TROLLEYCAR.Sequence_2
CutLog: [CASTLES_TROLLEYCAR.MONGO]:PawnTag: MONGO
Localization: No localization: Cutscenes\CASTLES_TROLLEYCAR.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII14 Start() Mongo0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII14 Start() Mongo0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [CASTLES_TROLLEYCAR.MONGO]:Possessing pawn:Save0.Mongo0. Existing controller:Save0.ShrekController1  New:KWCutControllerII14
CutLog: [CASTLES_TROLLEYCAR.]:Loading ScriptedSequence:CASTLES_TROLLEYCAR.Sequence_3
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERONE]:PawnTag: MONGOPANICSPEAKERONE
Localization: No localization: Cutscenes\CASTLES_TROLLEYCAR.Sequence_3.line_2 (int)
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERONE]:Possessing pawn:Save0.MongoPanicSpeakerOne0. Existing controller:None  New:KWCutControllerII15
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
CutLog: [CASTLES_TROLLEYCAR.]:Loading ScriptedSequence:CASTLES_TROLLEYCAR.Sequence_4
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERTWO]:PawnTag: MONGOPANICSPEAKERTWO
Localization: No localization: Cutscenes\CASTLES_TROLLEYCAR.Sequence_4.line_2 (int)
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERTWO]:Possessing pawn:Save0.MongoPanicSpeakerTwo0. Existing controller:None  New:KWCutControllerII16
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptLog: KWCutScene6 setting bInCutscene to true
CutLog: [CASTLES_TROLLEYCAR.MAIN]:[0]Cue  _CAMERA_0
CutLog: [CASTLES_TROLLEYCAR.MAIN]:[1]Sleep  0.50
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:[1]TargetFlyTo Tram
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:[2]FlyTo TrolleyCar_Cam1
CutLog: [CASTLES_TROLLEYCAR.MONGO]:[0]WaitforCue  _MONGO_2
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERONE]:[0]WaitforCue  _MONGOPANICSPEAKERONE_3
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERTWO]:[0]WaitforCue  _MONGOPANICSPEAKERTWO_4
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.ShakeTheGround:000B) Accessed None
CutLog: [CASTLES_TROLLEYCAR.MAIN]:[2]Say  PC_SHK_MONGOTUTORAL_6
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [CASTLES_TROLLEYCAR.MAIN]:[3]WaitForSay 
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:[3]Sleep  1.20
CutLog: [CASTLES_TROLLEYCAR.CutScene]:ForcingFinish on: Save0.KWCutControllerII12
CutLog: [CASTLES_TROLLEYCAR.CutScene]:ForcingFinish on: Save0.KWCutControllerII13
CutLog: [CASTLES_TROLLEYCAR.CutScene]:ForcingFinish on: Save0.KWCutControllerII14
CutLog: [CASTLES_TROLLEYCAR.CutScene]:ForcingFinish on: Save0.KWCutControllerII15
CutLog: [CASTLES_TROLLEYCAR.CutScene]:ForcingFinish on: Save0.KWCutControllerII16
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [CASTLES_TROLLEYCAR.MAIN]:[4]WaitforCue  CamDone
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:[4]TargetFlyTo TrolleyCar_Target1
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:[5]FlyTo TrolleyCar_Cam2
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:[6]TargetFlyTo TrolleyCar_Target2
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:[7]FlyTo TrolleyCar_Cam3
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:[8]Sleep  1.50
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:[9]Cue  CamDone
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:[10]WaitforCue  _CAMERA_1
CutLog: [CASTLES_TROLLEYCAR.MAIN]:[5]Cue  CutEnd
CutLog: [CASTLES_TROLLEYCAR.MAIN]:[6]Cue  _CAMERA_1
CutLog: [CASTLES_TROLLEYCAR.MAIN]:[7]Cue  _MONGO_2
CutLog: [CASTLES_TROLLEYCAR.MAIN]:[8]Cue  _MONGOPANICSPEAKERONE_3
CutLog: [CASTLES_TROLLEYCAR.MAIN]:[9]Cue  _MONGOPANICSPEAKERTWO_4
CutLog: [CASTLES_TROLLEYCAR.MAIN]:Ending Script.
CutLog: [CASTLES_TROLLEYCAR.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII12
ScriptWarning: KWCutControllerII Save0.KWCutControllerII12 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [CASTLES_TROLLEYCAR.MAIN]:Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII13 Scripting
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII14 Scripting
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII15 Scripting
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII16 Scripting
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:Ending Script.
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII13
CutLog: [CASTLES_TROLLEYCAR.CAMERA]:Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII14 Scripting
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII15 Scripting
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII16 Scripting
CutLog: [CASTLES_TROLLEYCAR.MONGO]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_TROLLEYCAR.MONGO]:Ending Script.
CutLog: [CASTLES_TROLLEYCAR.MONGO]:Unpossessing pawn:Save0.Mongo0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII14
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Mongo0 TimeToTrans=0.00
CutLog: [CASTLES_TROLLEYCAR.MONGO]:Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII14 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII15 Scripting
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII16 Scripting
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERONE]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERONE]:Ending Script.
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERONE]:Unpossessing pawn:Save0.MongoPanicSpeakerOne0. Pending controller:None  CutController:KWCutControllerII15
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERONE]:Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII14 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII16 Scripting
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERTWO]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERTWO]:Ending Script.
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERTWO]:Unpossessing pawn:Save0.MongoPanicSpeakerTwo0. Pending controller:None  CutController:KWCutControllerII16
CutLog: [CASTLES_TROLLEYCAR.MONGOPANICSPEAKERTWO]:Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII14 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [CASTLES_TROLLEYCAR.CutScene]:SceneEnded
CutLog: [CASTLES_TROLLEYCAR.CutScene]:##############################################
ScriptLog: KWCutScene6 setting bInCutscen to false
CutLog: [CASTLES_TROLLEYCAR.CutScene]:Sending 0 OnExit commands.
CutLog: [CASTLES_TROLLEYCAR.CutScene]:PlayerController is controlling:Save0.Mongo0
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
Localization: No localization: BumpSet.TRA_TramConductor.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TRA_TramConductor.line3?> (int)
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
Localization: No localization: BumpSet.TRA_TramPickup.line1 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TRA_TramPickup.line1?> (int)
Log: Can't find mouth bone for Tram0
ScriptWarning: MongoKnight Save0.MongoKnight11 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: MongoKnightController Save0.MongoKnightController11 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: MongoKnight Save0.MongoKnight10 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: MongoKnightController Save0.MongoKnightController10 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: MongoKnight Save0.MongoKnight9 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: MongoKnightController Save0.MongoKnightController9 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
ScriptWarning: MongoKnight Save0.MongoKnight12 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: MongoKnightController Save0.MongoKnightController12 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Triggered Save0.CutSceneTrigger9 None
CutLog: [CASTLES_KNOCKWALLS.CutScene]:##############################################
CutLog: [CASTLES_KNOCKWALLS.CutScene]:SceneStarted
Localization: No localization: Cutscenes\CASTLES_KNOCKWALLS.CutScene.line_0 (int)
CutLog: [CASTLES_KNOCKWALLS.CutScene]:PlayerController is controlling:Save0.Mongo0
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Starting Scripts
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Loading Sequence:CASTLES_KNOCKWALLS.Sequence_0
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Loading Sequence:CASTLES_KNOCKWALLS.Sequence_1
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Loading Sequence:CASTLES_KNOCKWALLS.Sequence_2
Localization: No localization: Cutscenes\CASTLES_KNOCKWALLS.Sequence_3.line_0 (int)
CutLog: [CASTLES_KNOCKWALLS.]:Loading ScriptedSequence:CASTLES_KNOCKWALLS.Sequence_0
CutLog: [CASTLES_KNOCKWALLS.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\CASTLES_KNOCKWALLS.Sequence_0.line_7 (int)
CutLog: [CASTLES_KNOCKWALLS.]:Loading ScriptedSequence:CASTLES_KNOCKWALLS.Sequence_1
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERONE]:PawnTag: MONGOPANICSPEAKERONE
Localization: No localization: Cutscenes\CASTLES_KNOCKWALLS.Sequence_1.line_2 (int)
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERONE]:Possessing pawn:Save0.MongoPanicSpeakerOne0. Existing controller:None  New:KWCutControllerII18
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
CutLog: [CASTLES_KNOCKWALLS.]:Loading ScriptedSequence:CASTLES_KNOCKWALLS.Sequence_2
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERTWO]:PawnTag: MONGOPANICSPEAKERTWO
Localization: No localization: Cutscenes\CASTLES_KNOCKWALLS.Sequence_2.line_2 (int)
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERTWO]:Possessing pawn:Save0.MongoPanicSpeakerTwo0. Existing controller:None  New:KWCutControllerII19
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptLog: KWCutScene7 setting bInCutscene to true
CutLog: [CASTLES_KNOCKWALLS.MAIN]:[0]Say  PC_SHK_MONGOTUTORAL_14
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [CASTLES_KNOCKWALLS.MAIN]:[1]WaitForSay 
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERONE]:[0]WaitforCue  _MONGOPANICSPEAKERONE_0
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERTWO]:[0]WaitforCue  _MONGOPANICSPEAKERTWO_1
Localization: No localization: BumpSet.TRA_TramThrow.line1 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TRA_TramThrow.line1?> (int)
Log: Can't find mouth bone for Tram0
CutLog: [CASTLES_KNOCKWALLS.MAIN]:[2]Say  PC_SHK_MONGOTUTORAL_16
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [CASTLES_KNOCKWALLS.MAIN]:[3]WaitForSay 
Log: PlayAnim: Sequence 'None' not found for mesh 'tour_cart'
Localization: No localization: BumpSet.GBM_MongoCheer.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GBM_MongoCheer.line3?> (int)
ScriptWarning: BreakableArch Save0.BreakableArch1 (Function Engine.Pawn.BaseChange:0033) Accessed None
CutLog: [CASTLES_KNOCKWALLS.MAIN]:[4]Cue  CutEnd
CutLog: [CASTLES_KNOCKWALLS.MAIN]:[5]Cue  _MONGOPANICSPEAKERONE_0
CutLog: [CASTLES_KNOCKWALLS.MAIN]:[6]Cue  _MONGOPANICSPEAKERTWO_1
CutLog: [CASTLES_KNOCKWALLS.MAIN]:Ending Script.
CutLog: [CASTLES_KNOCKWALLS.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII17
ScriptWarning: KWCutControllerII Save0.KWCutControllerII17 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [CASTLES_KNOCKWALLS.MAIN]:Finished
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Save0.KWCutControllerII17 Finished
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Save0.KWCutControllerII18 Scripting
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Save0.KWCutControllerII19 Scripting
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERONE]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERONE]:Ending Script.
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERONE]:Unpossessing pawn:Save0.MongoPanicSpeakerOne0. Pending controller:None  CutController:KWCutControllerII18
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERONE]:Finished
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Save0.KWCutControllerII17 Finished
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Save0.KWCutControllerII19 Scripting
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERTWO]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERTWO]:Ending Script.
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERTWO]:Unpossessing pawn:Save0.MongoPanicSpeakerTwo0. Pending controller:None  CutController:KWCutControllerII19
CutLog: [CASTLES_KNOCKWALLS.MONGOPANICSPEAKERTWO]:Finished
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Save0.KWCutControllerII17 Finished
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [CASTLES_KNOCKWALLS.CutScene]:SceneEnded
CutLog: [CASTLES_KNOCKWALLS.CutScene]:##############################################
ScriptLog: KWCutScene7 setting bInCutscen to false
CutLog: [CASTLES_KNOCKWALLS.CutScene]:Sending 0 OnExit commands.
CutLog: [CASTLES_KNOCKWALLS.CutScene]:PlayerController is controlling:Save0.Mongo0
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
Localization: No localization: BumpSet.PSW_MongoPanic1.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PSW_MongoPanic1.line5?> (int)
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
Log: PlayAnim: Sequence 'None' not found for mesh 'tour_cart'
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
Log: PlayAnim: Sequence 'None' not found for mesh 'tour_cart'
Log: PlayAnim: Sequence 'None' not found for mesh 'tour_cart'
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
Log: PlayAnim: Sequence 'None' not found for mesh 'tour_cart'
ScriptLog: *** Trigger MessageTrigger3 got turned on by ElevatorMover2
ScriptLog: *** Trigger MessageTrigger0 got turned on by ElevatorMover2
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Mongo'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Mongo'
ScriptWarning: BreakableArch Save0.BreakableArch0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: savepoint touched Save0.Mongo0   True  Save0.Mongo0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:10_Castle_Siege.unr :: image is storybookanimTX.10_Castle_Seige
ScriptLog: iSaveSlotID  = 0
Localization: No localization: BumpSet.ROY_RoySave.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.ROY_RoySave.line4?> (int)
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\10_Castle_Siege.ogg
ScriptLog: truemusic ..\Music\..\Music\10_Castle_Siege
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\10_Castle_Siege
Log: 19089130206.0ms Unloading: Package Save0
Log: Save=94.753522
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Triggered Save0.CutSceneTrigger7 None
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:##############################################
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:SceneStarted
Localization: No localization: Cutscenes\CASTLES_WATCHOUTMILK.CutScene.line_0 (int)
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:PlayerController is controlling:Save0.Mongo0
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 29712 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.113 seconds
Log: Finished precaching textures in 0.083 seconds
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Starting Scripts
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Loading Sequence:CASTLES_WATCHOUTMILK.Sequence_0
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Loading Sequence:CASTLES_WATCHOUTMILK.Sequence_1
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Loading Sequence:CASTLES_WATCHOUTMILK.Sequence_2
Localization: No localization: Cutscenes\CASTLES_WATCHOUTMILK.Sequence_3.line_0 (int)
CutLog: [CASTLES_WATCHOUTMILK.]:Loading ScriptedSequence:CASTLES_WATCHOUTMILK.Sequence_0
CutLog: [CASTLES_WATCHOUTMILK.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\CASTLES_WATCHOUTMILK.Sequence_0.line_5 (int)
CutLog: [CASTLES_WATCHOUTMILK.]:Loading ScriptedSequence:CASTLES_WATCHOUTMILK.Sequence_1
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERONE]:PawnTag: MONGOPANICSPEAKERONE
Localization: No localization: Cutscenes\CASTLES_WATCHOUTMILK.Sequence_1.line_2 (int)
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERONE]:Possessing pawn:Save0.MongoPanicSpeakerOne0. Existing controller:None  New:KWCutControllerII21
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
CutLog: [CASTLES_WATCHOUTMILK.]:Loading ScriptedSequence:CASTLES_WATCHOUTMILK.Sequence_2
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERTWO]:PawnTag: MONGOPANICSPEAKERTWO
Localization: No localization: Cutscenes\CASTLES_WATCHOUTMILK.Sequence_2.line_2 (int)
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERTWO]:Possessing pawn:Save0.MongoPanicSpeakerTwo0. Existing controller:None  New:KWCutControllerII22
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptLog: KWCutScene9 setting bInCutscene to true
CutLog: [CASTLES_WATCHOUTMILK.MAIN]:[0]Say  PC_SHK_MONGOTUTORAL_2
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [CASTLES_WATCHOUTMILK.MAIN]:[1]WaitForSay 
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERONE]:[0]WaitforCue  _MONGOPANICSPEAKERONE_0
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERTWO]:[0]WaitforCue  _MONGOPANICSPEAKERTWO_1
Log: CatapultAmmo0 playanim with no mesh!
Log: CatapultAmmo1 playanim with no mesh!
Log: CatapultAmmo2 playanim with no mesh!
Log: CatapultAmmo3 playanim with no mesh!
CutLog: [CASTLES_WATCHOUTMILK.MAIN]:[2]Cue  CutEnd
CutLog: [CASTLES_WATCHOUTMILK.MAIN]:[3]Cue  _MONGOPANICSPEAKERONE_0
CutLog: [CASTLES_WATCHOUTMILK.MAIN]:[4]Cue  _MONGOPANICSPEAKERTWO_1
CutLog: [CASTLES_WATCHOUTMILK.MAIN]:Ending Script.
CutLog: [CASTLES_WATCHOUTMILK.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII20
ScriptWarning: KWCutControllerII Save0.KWCutControllerII20 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [CASTLES_WATCHOUTMILK.MAIN]:Finished
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Save0.KWCutControllerII21 Scripting
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Save0.KWCutControllerII22 Scripting
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERONE]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERONE]:Ending Script.
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERONE]:Unpossessing pawn:Save0.MongoPanicSpeakerOne0. Pending controller:None  CutController:KWCutControllerII21
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERONE]:Finished
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Save0.KWCutControllerII21 Finished
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Save0.KWCutControllerII22 Scripting
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERTWO]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERTWO]:Ending Script.
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERTWO]:Unpossessing pawn:Save0.MongoPanicSpeakerTwo0. Pending controller:None  CutController:KWCutControllerII22
CutLog: [CASTLES_WATCHOUTMILK.MONGOPANICSPEAKERTWO]:Finished
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Save0.KWCutControllerII21 Finished
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Save0.KWCutControllerII22 Finished
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:SceneEnded
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:##############################################
ScriptLog: KWCutScene9 setting bInCutscen to false
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:Sending 0 OnExit commands.
CutLog: [CASTLES_WATCHOUTMILK.CutScene]:PlayerController is controlling:Save0.Mongo0
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 10_Castle_Siege.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Allocating 29712 byte dynamic index buffer.
Log: Finished precaching geometry in 0.056 seconds
Log: Finished precaching textures in 0.056 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
Localization: No localization: BumpSet.GBM_MongoPanic2.line17 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GBM_MongoPanic2.line17?> (int)
Log: CatapultAmmo3 playanim with no mesh!
Log: CatapultAmmo2 playanim with no mesh!
ScriptLog: MilkKnight0 adding shadow:None
ScriptLog: MilkKnight1 adding shadow:None
ScriptLog: MilkKnight2 adding shadow:None
ScriptLog: MilkKnight3 adding shadow:None
Localization: No localization: BumpSet.FEM_MongoPanic2.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.FEM_MongoPanic2.line5?> (int)
ScriptLog: MilkKnight4 adding shadow:None
ScriptLog: MilkKnight5 adding shadow:None
CutLog: [CASTLES_COWAPULTS.CutScene]:Triggered Save0.CutSceneTrigger3 None
CutLog: [CASTLES_COWAPULTS.CutScene]:##############################################
CutLog: [CASTLES_COWAPULTS.CutScene]:SceneStarted
Localization: No localization: Cutscenes\CASTLES_COWAPULTS.CutScene.line_0 (int)
CutLog: [CASTLES_COWAPULTS.CutScene]:PlayerController is controlling:Save0.Mongo0
CutLog: [CASTLES_COWAPULTS.CutScene]:Starting Scripts
CutLog: [CASTLES_COWAPULTS.CutScene]:Loading Sequence:CASTLES_COWAPULTS.Sequence_0
CutLog: [CASTLES_COWAPULTS.CutScene]:Loading Sequence:CASTLES_COWAPULTS.Sequence_1
CutLog: [CASTLES_COWAPULTS.CutScene]:Loading Sequence:CASTLES_COWAPULTS.Sequence_2
Localization: No localization: Cutscenes\CASTLES_COWAPULTS.Sequence_3.line_0 (int)
CutLog: [CASTLES_COWAPULTS.]:Loading ScriptedSequence:CASTLES_COWAPULTS.Sequence_0
CutLog: [CASTLES_COWAPULTS.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\CASTLES_COWAPULTS.Sequence_0.line_5 (int)
CutLog: [CASTLES_COWAPULTS.]:Loading ScriptedSequence:CASTLES_COWAPULTS.Sequence_1
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERONE]:PawnTag: MONGOPANICSPEAKERONE
Localization: No localization: Cutscenes\CASTLES_COWAPULTS.Sequence_1.line_2 (int)
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERONE]:Possessing pawn:Save0.MongoPanicSpeakerOne0. Existing controller:None  New:KWCutControllerII24
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
CutLog: [CASTLES_COWAPULTS.]:Loading ScriptedSequence:CASTLES_COWAPULTS.Sequence_2
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERTWO]:PawnTag: MONGOPANICSPEAKERTWO
Localization: No localization: Cutscenes\CASTLES_COWAPULTS.Sequence_2.line_2 (int)
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERTWO]:Possessing pawn:Save0.MongoPanicSpeakerTwo0. Existing controller:None  New:KWCutControllerII25
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptLog: KWCutScene8 setting bInCutscene to true
CutLog: [CASTLES_COWAPULTS.MAIN]:[0]Say  PC_SHK_MONGOTUTORAL_22
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [CASTLES_COWAPULTS.MAIN]:[1]WaitForSay 
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERONE]:[0]WaitforCue  _MONGOPANICSPEAKERONE_0
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERTWO]:[0]WaitforCue  _MONGOPANICSPEAKERTWO_1
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
Log: CatapultAmmo4 playanim with no mesh!
ScriptLog: MilkKnight2 cannot spawn milk
ScriptLog: MilkKnight4 cannot spawn milk
Log: CatapultAmmo5 playanim with no mesh!
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'Mongo'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'Mongo'
CutLog: [CASTLES_COWAPULTS.MAIN]:[2]Cue  CutEnd
CutLog: [CASTLES_COWAPULTS.MAIN]:[3]Cue  _MONGOPANICSPEAKERONE_0
CutLog: [CASTLES_COWAPULTS.MAIN]:[4]Cue  _MONGOPANICSPEAKERTWO_1
CutLog: [CASTLES_COWAPULTS.MAIN]:Ending Script.
CutLog: [CASTLES_COWAPULTS.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII23
ScriptWarning: KWCutControllerII Save0.KWCutControllerII23 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [CASTLES_COWAPULTS.MAIN]:Finished
CutLog: [CASTLES_COWAPULTS.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [CASTLES_COWAPULTS.CutScene]:Save0.KWCutControllerII24 Scripting
CutLog: [CASTLES_COWAPULTS.CutScene]:Save0.KWCutControllerII25 Scripting
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERONE]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERONE]:Ending Script.
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERONE]:Unpossessing pawn:Save0.MongoPanicSpeakerOne0. Pending controller:None  CutController:KWCutControllerII24
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERONE]:Finished
CutLog: [CASTLES_COWAPULTS.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [CASTLES_COWAPULTS.CutScene]:Save0.KWCutControllerII24 Finished
CutLog: [CASTLES_COWAPULTS.CutScene]:Save0.KWCutControllerII25 Scripting
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERTWO]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERTWO]:Ending Script.
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERTWO]:Unpossessing pawn:Save0.MongoPanicSpeakerTwo0. Pending controller:None  CutController:KWCutControllerII25
CutLog: [CASTLES_COWAPULTS.MONGOPANICSPEAKERTWO]:Finished
CutLog: [CASTLES_COWAPULTS.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [CASTLES_COWAPULTS.CutScene]:Save0.KWCutControllerII24 Finished
CutLog: [CASTLES_COWAPULTS.CutScene]:Save0.KWCutControllerII25 Finished
CutLog: [CASTLES_COWAPULTS.CutScene]:SceneEnded
CutLog: [CASTLES_COWAPULTS.CutScene]:##############################################
ScriptLog: KWCutScene8 setting bInCutscen to false
CutLog: [CASTLES_COWAPULTS.CutScene]:Sending 0 OnExit commands.
CutLog: [CASTLES_COWAPULTS.CutScene]:PlayerController is controlling:Save0.Mongo0
ScriptLog: Save0.Mongo0 TakeFallingDamage = 24.75
Log: PlayAnim: Sequence 'jumplandtorun' not found for mesh 'Mongo'
Log: CatapultAmmo6 playanim with no mesh!
Log: CatapultAmmo7 playanim with no mesh!
Log: CatapultAmmo8 playanim with no mesh!
Log: CatapultAmmo9 playanim with no mesh!
ScriptLog: MilkKnight0 cannot spawn milk
Log: CatapultAmmo5 playanim with no mesh!
Log: CatapultAmmo8 playanim with no mesh!
ScriptLog: MilkKnight2 cannot spawn milk
Log: CatapultAmmo9 playanim with no mesh!
ScriptLog: MilkKnight4 cannot spawn milk
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Mongo'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Mongo'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'Mongo'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'Mongo'
Localization: No localization: BumpSet.KNT_MongoPanic2.line14 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.KNT_MongoPanic2.line14?> (int)
ScriptLog: MilkKnight0 cannot spawn milk
ScriptLog: Save0.Mongo0 TakeFallingDamage = 24.21
Log: PlayAnim: Sequence 'jumplandtorun' not found for mesh 'Mongo'
ScriptLog: MilkKnight1 cannot spawn milk
Log: CatapultAmmo10 playanim with no mesh!
Log: CatapultAmmo11 playanim with no mesh!
Log: CatapultAmmo12 playanim with no mesh!
Log: CatapultAmmo13 playanim with no mesh!
ScriptLog: MilkKnight2 cannot spawn milk
Log: CatapultAmmo12 playanim with no mesh!
Log: CatapultAmmo13 playanim with no mesh!
ScriptLog: MilkKnight0 cannot spawn milk
ScriptLog: MilkKnight6 adding shadow:None
ScriptLog: MilkKnight7 adding shadow:None
Log: CatapultAmmo14 playanim with no mesh!
ScriptLog: MilkKnight8 adding shadow:None
ScriptLog: MilkKnight9 adding shadow:None
ScriptLog: MilkKnight4 cannot spawn milk
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
ScriptLog: MilkKnight10 adding shadow:None
ScriptLog: MilkKnight11 adding shadow:None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:0087) Accessed None
ScriptWarning: Mongo Save0.Mongo0 (Function ShGame.Mongo.DropACrump:00A4) Accessed None
Log: CatapultAmmo14 playanim with no mesh!
ScriptLog: MilkKnight1 cannot spawn milk
Log: CatapultAmmo15 playanim with no mesh!
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: MilkKnight10 cannot spawn milk
ScriptLog: MilkKnight7 cannot spawn milk
ScriptLog: MilkKnight6 cannot spawn milk
ScriptLog: MilkKnight11 cannot spawn milk
ScriptLog: MilkKnight8 cannot spawn milk
ScriptWarning: TramController Save0.TramController6 (Function KWGame.KWAIController.StateRouting.EndState:000D) Accessed None
ScriptWarning: TramController Save0.TramController6 (Function KWGame.KWAIController.StateRouting.EndState:0015) Attempt to assign variable through None
ScriptWarning: TramController Save0.TramController6 (Function KWGame.KWAIController.StateRouting.EndState:001B) Accessed None
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger1 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [CASTLES_WIN.CutScene]:Triggered Save0.CutSceneTrigger1 None
CutLog: [CASTLES_WIN.CutScene]:##############################################
CutLog: [CASTLES_WIN.CutScene]:SceneStarted
Localization: No localization: Cutscenes\CASTLES_WIN.CutScene.line_0 (int)
CutLog: [CASTLES_WIN.CutScene]:PlayerController is controlling:Save0.Mongo0
CutLog: [CASTLES_WIN.CutScene]:Starting Scripts
CutLog: [CASTLES_WIN.CutScene]:Loading Sequence:CASTLES_WIN.Sequence_0
CutLog: [CASTLES_WIN.CutScene]:Loading Sequence:CASTLES_WIN.Sequence_1
CutLog: [CASTLES_WIN.CutScene]:Loading Sequence:CASTLES_WIN.Sequence_2
CutLog: [CASTLES_WIN.CutScene]:Loading Sequence:CASTLES_WIN.Sequence_3
CutLog: [CASTLES_WIN.CutScene]:Loading Sequence:CASTLES_WIN.Sequence_4
CutLog: [CASTLES_WIN.CutScene]:Loading Sequence:CASTLES_WIN.Sequence_5
CutLog: [CASTLES_WIN.CutScene]:Loading Sequence:CASTLES_WIN.Sequence_6
CutLog: [CASTLES_WIN.CutScene]:Loading Sequence:CASTLES_WIN.Sequence_7
CutLog: [CASTLES_WIN.CutScene]:Loading Sequence:CASTLES_WIN.Sequence_8
CutLog: [CASTLES_WIN.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\CASTLES_WIN.Sequence_9.line_1 (int)
Localization: No localization: Cutscenes\CASTLES_WIN.Sequence_10.line_0 (int)
CutLog: [CASTLES_WIN.]:Loading ScriptedSequence:CASTLES_WIN.Sequence_0
CutLog: [CASTLES_WIN.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\CASTLES_WIN.Sequence_0.line_26 (int)
CutLog: [CASTLES_WIN.]:Loading ScriptedSequence:CASTLES_WIN.Sequence_1
CutLog: [CASTLES_WIN.MONGO]:PawnTag: MONGO
Warning: Failed to load 'Class KWGame.KWACTION_MMKnightsRunHome': Failed to find object 'Class KWGame.KWACTION_MMKnightsRunHome'
Localization: No localization: Cutscenes\CASTLES_WIN.Sequence_1.line_5 (int)
ScriptLog: KWCutControllerII27 Start() Mongo0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII27 Start() Mongo0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [CASTLES_WIN.MONGO]:Possessing pawn:Save0.Mongo0. Existing controller:Save0.ShrekController1  New:KWCutControllerII27
CutLog: [CASTLES_WIN.]:Loading ScriptedSequence:CASTLES_WIN.Sequence_2
CutLog: [CASTLES_WIN.MONGOWITHOUTSHREK]:PawnTag: MONGOWITHOUTSHREK
Localization: No localization: Cutscenes\CASTLES_WIN.Sequence_2.line_5 (int)
CutLog: [CASTLES_WIN.MONGOWITHOUTSHREK]:Possessing pawn:Save0.MongoWithoutShrek0. Existing controller:Save0.SHCompanionController4  New:KWCutControllerII28
CutLog: [CASTLES_WIN.]:Loading ScriptedSequence:CASTLES_WIN.Sequence_3
CutLog: [CASTLES_WIN.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\CASTLES_WIN.Sequence_3.line_23 (int)
CutLog: [CASTLES_WIN.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII29
CutLog: [CASTLES_WIN.]:Loading ScriptedSequence:CASTLES_WIN.Sequence_4
CutLog: [CASTLES_WIN.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\CASTLES_WIN.Sequence_4.line_12 (int)
CutLog: [CASTLES_WIN.SHREK]:Possessing pawn:Save0.ShrekHuman0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII30
CutLog: [CASTLES_WIN.]:Loading ScriptedSequence:CASTLES_WIN.Sequence_5
CutLog: [CASTLES_WIN.PIB]:PawnTag: PIB
Localization: No localization: Cutscenes\CASTLES_WIN.Sequence_5.line_10 (int)
CutLog: [CASTLES_WIN.PIB]:Possessing pawn:Save0.PIB0. Existing controller:Save0.SHCompanionController3  New:KWCutControllerII31
CutLog: [CASTLES_WIN.]:Loading ScriptedSequence:CASTLES_WIN.Sequence_6
CutLog: [CASTLES_WIN.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\CASTLES_WIN.Sequence_6.line_9 (int)
CutLog: [CASTLES_WIN.DONKEY]:Possessing pawn:Save0.Steed0. Existing controller:Save0.SHCompanionController2  New:KWCutControllerII32
CutLog: [CASTLES_WIN.]:Loading ScriptedSequence:CASTLES_WIN.Sequence_7
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERONE]:PawnTag: MONGOPANICSPEAKERONE
Localization: No localization: Cutscenes\CASTLES_WIN.Sequence_7.line_2 (int)
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERONE]:Possessing pawn:Save0.MongoPanicSpeakerOne0. Existing controller:None  New:KWCutControllerII33
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerOne Save0.MongoPanicSpeakerOne0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
CutLog: [CASTLES_WIN.]:Loading ScriptedSequence:CASTLES_WIN.Sequence_8
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERTWO]:PawnTag: MONGOPANICSPEAKERTWO
Localization: No localization: Cutscenes\CASTLES_WIN.Sequence_8.line_2 (int)
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERTWO]:Possessing pawn:Save0.MongoPanicSpeakerTwo0. Existing controller:None  New:KWCutControllerII34
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: MongoPanicSpeakerTwo Save0.MongoPanicSpeakerTwo0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptLog: KWCutScene2 setting bInCutscene to true
CutLog: [CASTLES_WIN.MAIN]:[0]Cue  _MONGO_0
CutLog: [CASTLES_WIN.MAIN]:[1]Cue  _MONGOWITHOUTSHREK_1
CutLog: [CASTLES_WIN.MAIN]:[2]Cue  _CAMERA_2
CutLog: [CASTLES_WIN.MAIN]:[3]Cue  _SHREK_3
CutLog: [CASTLES_WIN.MAIN]:[4]Cue  _PIB_4
CutLog: [CASTLES_WIN.MAIN]:[5]Cue  _DONKEY_5
CutLog: [CASTLES_WIN.MAIN]:[6]WaitforCue  ShrekSay01
CutLog: [CASTLES_WIN.MONGO]:[0]WaitforCue  _MONGO_0
CutLog: [CASTLES_WIN.MONGO]:[1]DropCarryingActor
CutLog: [CASTLES_WIN.MONGO]:[2]Teleport  MongoOut
CutLog: [CASTLES_WIN.MONGO]:[3]WaitforCue  _MONGO_15
CutLog: [CASTLES_WIN.MONGOWITHOUTSHREK]:[0]WaitforCue  _MONGOWITHOUTSHREK_1
CutLog: [CASTLES_WIN.MONGOWITHOUTSHREK]:[1]Teleport  Win_MongoLoc1
CutLog: [CASTLES_WIN.MONGOWITHOUTSHREK]:[2]Face CastleS_DNKrunTo01 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face CastleS_DNKrunTo01 rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [CASTLES_WIN.CAMERA]:[0]WaitforCue  _CAMERA_2
CutLog: [CASTLES_WIN.CAMERA]:[1]FOV 64.00 0.00
CutLog: [FOV 64.00 0.00]:Action FOV changing to:  64.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 64.00 FOVTime: 0.00
CutLog: [CASTLES_WIN.CAMERA]:[2]FOV 20.00 3.00
CutLog: [FOV 20.00 3.00]:Action FOV changing to:  20.00 over: 3.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 64.00 FOVEnd: 20.00 FOVTime: 3.00
CutLog: [CASTLES_WIN.CAMERA]:[3]TargetFlyTo CastleS_ShrekDropTarget
CutLog: [CASTLES_WIN.CAMERA]:[4]TargetFlyTo CastleS_ShrekDropTarget
CutLog: [CASTLES_WIN.CAMERA]:[5]FlyTo CastleS_ShrekDropCAM
CutLog: [CASTLES_WIN.CAMERA]:[6]WaitforCue  _CAMERA_8
CutLog: [CASTLES_WIN.SHREK]:[0]WaitforCue  _SHREK_3
CutLog: [CASTLES_WIN.SHREK]:[1]Teleport  CastleS_DropShrecLoc
CutLog: [CASTLES_WIN.SHREK]:[2]Sleep  1.00
CutLog: [CASTLES_WIN.PIB]:[0]WaitforCue  _PIB_4
CutLog: [CASTLES_WIN.PIB]:[1]WaitforCue  TeleportDNKnPIB
CutLog: [CASTLES_WIN.DONKEY]:[0]WaitforCue  _DONKEY_5
CutLog: [CASTLES_WIN.DONKEY]:[1]WaitforCue  TeleportDNKnPIB
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERONE]:[0]WaitforCue  _MONGOPANICSPEAKERONE_19
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERTWO]:[0]WaitforCue  _MONGOPANICSPEAKERTWO_20
Log: CatapultAmmo15 playanim with no mesh!
CutLog: [CASTLES_WIN.MONGOWITHOUTSHREK]:[3]WaitforCue  _MONGOWITHOUTSHREK_21
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShHeroController.Fire:0016) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShHeroController.Fire:0016) Accessed None
Log: CatapultAmmo16 playanim with no mesh!
ScriptWarning: MilkOnGround Save0.MilkOnGround4 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [CASTLES_WIN.SHREK]:[3]Cue  TeleportDNKnPIB
CutLog: [CASTLES_WIN.SHREK]:[4]TurnTo  DonkeyLoc01 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  DonkeyLoc01 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [CASTLES_WIN.PIB]:[2]Teleport  PIBLoc01
CutLog: [CASTLES_WIN.PIB]:[3]WaitforCue  _PIB_6
CutLog: [CASTLES_WIN.DONKEY]:[2]Teleport  DonkeyLoc01
CutLog: [CASTLES_WIN.DONKEY]:[3]WaitforCue  _DONKEY_7
CutLog: [CASTLES_WIN.CutScene]:ForcingFinish on: Save0.KWCutControllerII26
CutLog: [CASTLES_WIN.CutScene]:ForcingFinish on: Save0.KWCutControllerII27
CutLog: [CASTLES_WIN.CutScene]:ForcingFinish on: Save0.KWCutControllerII28
CutLog: [CASTLES_WIN.CutScene]:ForcingFinish on: Save0.KWCutControllerII29
CutLog: [CASTLES_WIN.CutScene]:ForcingFinish on: Save0.KWCutControllerII30
CutLog: [CASTLES_WIN.CutScene]:ForcingFinish on: Save0.KWCutControllerII31
CutLog: [CASTLES_WIN.CutScene]:ForcingFinish on: Save0.KWCutControllerII32
CutLog: [CASTLES_WIN.CutScene]:ForcingFinish on: Save0.KWCutControllerII33
CutLog: [CASTLES_WIN.CutScene]:ForcingFinish on: Save0.KWCutControllerII34
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [CASTLES_WIN.SHREK]:[5]Sleep  0.50
CutLog: [CASTLES_WIN.SHREK]:[6]Cue  ShrekSay01
CutLog: [CASTLES_WIN.SHREK]:[7]WaitforCue  _SHREK_12
CutLog: [CASTLES_WIN.MAIN]:[7]Say  PC_SHK_OPENCASTLE_2
CutLog: [CASTLES_WIN.MAIN]:[8]Cue  _PIB_6
CutLog: [CASTLES_WIN.MAIN]:[9]Cue  _DONKEY_7
CutLog: [CASTLES_WIN.MAIN]:[10]Cue  _CAMERA_8
CutLog: [CASTLES_WIN.MAIN]:[11]WaitForSay 
CutLog: [CASTLES_WIN.MAIN]:[12]WaitforCue  BackToShrek
CutLog: [CASTLES_WIN.CAMERA]:[7]FOV 74.00 0.00
CutLog: [FOV 74.00 0.00]:Action FOV changing to:  74.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 20.00 FOVEnd: 74.00 FOVTime: 0.00
CutLog: [CASTLES_WIN.CAMERA]:[8]TargetFlyTo CastleS_PIBnDBKtarget02
CutLog: [CASTLES_WIN.CAMERA]:[9]FlyTo CasleS_PIBnDNKCAM01
CutLog: [CASTLES_WIN.CAMERA]:[10]Cue  BackToShrek
CutLog: [CASTLES_WIN.CAMERA]:[11]WaitforCue  _CAMERA_11
CutLog: [CASTLES_WIN.PIB]:[4]Sleep  0.50
CutLog: [CASTLES_WIN.PIB]:[5]MoveTo  PIBLoc02  MoveTarget=PIBLoc02
CutLog: [CASTLES_WIN.DONKEY]:[4]MoveTo  DonkeyLoc02  MoveTarget=DonkeyLoc02
CutLog: [CASTLES_WIN.MAIN]:[13]Cue  _PIB_9
CutLog: [CASTLES_WIN.MAIN]:[14]Cue  _DONKEY_10
CutLog: [CASTLES_WIN.MAIN]:[15]Cue  _CAMERA_11
CutLog: [CASTLES_WIN.MAIN]:[16]Cue  _SHREK_12
CutLog: [CASTLES_WIN.MAIN]:[17]Cue  _CAMERA_13
CutLog: [CASTLES_WIN.MAIN]:[18]Cue  _CAMERA_14
CutLog: [CASTLES_WIN.MAIN]:[19]Cue  _MONGO_15
CutLog: [CASTLES_WIN.MAIN]:[20]Cue  _SHREK_16
CutLog: [CASTLES_WIN.MAIN]:[21]Cue  _PIB_17
CutLog: [CASTLES_WIN.MAIN]:[22]Cue  _DONKEY_18
CutLog: [CASTLES_WIN.MAIN]:[23]Cue  _MONGOPANICSPEAKERONE_19
CutLog: [CASTLES_WIN.MAIN]:[24]Cue  _MONGOPANICSPEAKERTWO_20
CutLog: [CASTLES_WIN.MAIN]:[25]Cue  _MONGOWITHOUTSHREK_21
CutLog: [CASTLES_WIN.MAIN]:Ending Script.
CutLog: [CASTLES_WIN.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII26
ScriptWarning: KWCutControllerII Save0.KWCutControllerII26 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [CASTLES_WIN.MAIN]:Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII27 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII28 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII29 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII30 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII32 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII33 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII34 Scripting
CutLog: [CASTLES_WIN.MONGO]:[4]WaitforCue  CutEnd
CutLog: [CASTLES_WIN.MONGOWITHOUTSHREK]:[4]WaitforCue  CutEnd
CutLog: [CASTLES_WIN.CAMERA]:[12]Sleep  0.50
CutLog: [CASTLES_WIN.CAMERA]:[13]FOV 80.00 0.00
CutLog: [FOV 80.00 0.00]:Action FOV changing to:  80.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 74.00 FOVEnd: 80.00 FOVTime: 0.00
CutLog: [CASTLES_WIN.CAMERA]:[14]TargetFlyTo CastleS_RunThroughTarget
CutLog: [CASTLES_WIN.CAMERA]:[15]FlyTo CastleS_RunThroughCAM
CutLog: [CASTLES_WIN.CAMERA]:[16]FlyTo CastleS_RunThroughCAM
CutLog: [CASTLES_WIN.CAMERA]:[17]WaitforCue  _CAMERA_13
CutLog: [CASTLES_WIN.CAMERA]:[18]fadeTo 5.00
CutLog: [fadeTo 5.00]:Action Fade:  255 0 0 0 time:5.00 bFlash:False MoveType:2
CutLog: [CASTLES_WIN.CAMERA]:[19]Sleep  5.00
CutLog: [CASTLES_WIN.CAMERA]:[20]Cue  CutEnd
CutLog: [CASTLES_WIN.CAMERA]:[21]WaitforCue  _CAMERA_14
CutLog: [CASTLES_WIN.CAMERA]:[22]WaitforCue  CutEnd
CutLog: [CASTLES_WIN.CAMERA]:Ending Script.
CutLog: [CASTLES_WIN.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII29
CutLog: [CASTLES_WIN.CAMERA]:Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII27 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII28 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII30 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII32 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII33 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII34 Scripting
CutLog: [CASTLES_WIN.SHREK]:[8]Sleep  1.00
CutLog: [CASTLES_WIN.SHREK]:[9]MoveTo  Win_MiniLoc2  MoveTarget=Win_MiniLoc2
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERONE]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERONE]:Ending Script.
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERONE]:Unpossessing pawn:Save0.MongoPanicSpeakerOne0. Pending controller:None  CutController:KWCutControllerII33
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERONE]:Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII27 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII28 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII30 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII32 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII33 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII34 Scripting
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERTWO]:[1]WaitforCue  CutEnd
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERTWO]:Ending Script.
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERTWO]:Unpossessing pawn:Save0.MongoPanicSpeakerTwo0. Pending controller:None  CutController:KWCutControllerII34
CutLog: [CASTLES_WIN.MONGOPANICSPEAKERTWO]:Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII27 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII28 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII30 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII32 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII33 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII34 Finished
CutLog: [CASTLES_WIN.MONGO]:Ending Script.
CutLog: [CASTLES_WIN.MONGO]:Unpossessing pawn:Save0.Mongo0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII27
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Mongo0 TimeToTrans=0.00
CutLog: [CASTLES_WIN.MONGO]:Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII27 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII28 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII30 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII32 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII33 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII34 Finished
CutLog: [CASTLES_WIN.MONGOWITHOUTSHREK]:Ending Script.
CutLog: [CASTLES_WIN.MONGOWITHOUTSHREK]:Unpossessing pawn:Save0.MongoWithoutShrek0. Pending controller:Save0.SHCompanionController4  CutController:KWCutControllerII28
CutLog: [CASTLES_WIN.MONGOWITHOUTSHREK]:Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII27 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII28 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII30 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII32 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII33 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII34 Finished
ScriptLog: ******* ERROR: FancySetLocation couldn't set location for 'ShrekHuman0'
ScriptLog: KWCutControllerII32 Moving in State:CutKeyPointMark11 Save0.CutKeyPointMark11
CutLog: [CASTLES_WIN.DONKEY]:[5]WaitforCue  _DONKEY_10
CutLog: [CASTLES_WIN.DONKEY]:[6]MoveTo  CastleS_DNKrunTo01  MoveTarget=CastleS_DNKrunTo01
ScriptLog: KWCutControllerII30 Moving in State:CutKeyPointMark25 Save0.CutKeyPointMark25
CutLog: [CASTLES_WIN.SHREK]:[10]WaitforCue  _SHREK_16
CutLog: [CASTLES_WIN.SHREK]:[11]WaitforCue  CutEnd
CutLog: [CASTLES_WIN.SHREK]:Ending Script.
CutLog: [CASTLES_WIN.SHREK]:Unpossessing pawn:Save0.ShrekHuman0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII30
CutLog: [CASTLES_WIN.SHREK]:Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII27 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII28 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII32 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII33 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII34 Finished
ScriptLog: KWCutControllerII31 Moving in State:CutKeyPointMark12 Save0.CutKeyPointMark12
CutLog: [CASTLES_WIN.PIB]:[6]WaitforCue  _PIB_9
CutLog: [CASTLES_WIN.PIB]:[7]MoveTo  CastleS_PIBrunTo01  MoveTarget=CastleS_PIBrunTo01
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
ScriptLog: ******* ERROR: FancySetLocation couldn't set location for 'Steed0'
ScriptLog: KWCutControllerII32 Moving in State:CutKeyPointMark23 Save0.CutKeyPointMark23
CutLog: [CASTLES_WIN.DONKEY]:[7]WaitforCue  _DONKEY_18
CutLog: [CASTLES_WIN.DONKEY]:[8]WaitforCue  CutEnd
CutLog: [CASTLES_WIN.DONKEY]:Ending Script.
CutLog: [CASTLES_WIN.DONKEY]:Unpossessing pawn:Save0.Steed0. Pending controller:Save0.SHCompanionController2  CutController:KWCutControllerII32
CutLog: [CASTLES_WIN.DONKEY]:Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII27 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII28 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII32 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII33 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII34 Finished
ScriptLog: KWCutControllerII31 Moving in State:CutKeyPointMark8 Save0.CutKeyPointMark8
CutLog: [CASTLES_WIN.PIB]:[8]WaitforCue  _PIB_17
CutLog: [CASTLES_WIN.PIB]:[9]WaitforCue  CutEnd
CutLog: [CASTLES_WIN.PIB]:Ending Script.
CutLog: [CASTLES_WIN.PIB]:Unpossessing pawn:Save0.PIB0. Pending controller:Save0.SHCompanionController3  CutController:KWCutControllerII31
CutLog: [CASTLES_WIN.PIB]:Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII27 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII28 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII31 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII32 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII33 Finished
CutLog: [CASTLES_WIN.CutScene]:Save0.KWCutControllerII34 Finished
CutLog: [CASTLES_WIN.CutScene]:SceneEnded
CutLog: [CASTLES_WIN.CutScene]:##############################################
ScriptLog: KWCutScene2 setting bInCutscen to false
CutLog: [CASTLES_WIN.CutScene]:Sending 1 OnExit commands.
CutLog: [CASTLES_WIN.CutScene]:ExitCommand: MONGO - TRIGGER ENDLEVEL
CutLog: [CASTLES_WIN.CutScene]:ExitCommand sending: TRIGGER ENDLEVEL to Save0.Mongo0
ScriptLog: KWGame.ProcessServerTravel: 11_FGM_Battle.unr
ScriptLog: ProcessServerTravel: 11_FGM_Battle.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:10_Castle_Siege
ScriptLog: PreClientTravel: PreviousLevelName:10_Castle_Siege
CutLog: [CASTLES_WIN.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection9sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection7sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection6sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection10sh
Log: Exporting travelling actor of class ShGame.PotionHEACollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection4sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection3sh
Log: Exporting travelling actor of class ShGame.Potion9Collection
Log: Exporting travelling actor of class ShGame.Potion8Collection
Log: Exporting travelling actor of class ShGame.Potion7Collection
Log: Exporting travelling actor of class ShGame.Potion5Collection
Log: Exporting travelling actor of class ShGame.Potion4Collection
Log: Exporting travelling actor of class ShGame.Potion3Collection
Log: Exporting travelling actor of class ShGame.Potion6Collection
Log: Exporting travelling actor of class ShGame.Potion1Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Exporting travelling actor of class ShGame.EnergyKegCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection5sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection8sh
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Server switch level: 11_FGM_Battle.unr?GameState=GSTATE000
Log: Browse: 11_FGM_Battle.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Save0.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: 11_FGM_Battle.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_psw_bumpline_1433
DevSound: Unregister sound: UI.Button
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_954
DevSound: Unregister sound: AllDialog.pc_fem_bumpline_1153
DevSound: Unregister sound: AllDialog.pc_shk_MongoTutoral_8
DevSound: Unregister sound: AllDialog.pc_gbm_bumpline_2402
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2428
DevSound: Unregister sound: AllDialog.pc_shk_MongoTutoral_2
DevSound: Unregister sound: AllDialog.pc_shk_MongoTutoral_12
DevSound: Unregister sound: AllDialog.pc_psw_bumpline_1435
DevSound: Unregister sound: AllDialog.pc_gbm_bumpline_1614
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1372
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_945
DevSound: Unregister sound: AllDialog.pc_gbm_bumpline_1003
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_947
DevSound: Unregister sound: AllDialog.pc_fem_bumpline_1155
DevSound: Unregister sound: AllDialog.pc_gbm_bumpline_2395
DevSound: Unregister sound: AllDialog.pc_gbm_bumpline_1139
DevSound: Unregister sound: AllDialog.pc_fem_bumpline_2492
DevSound: Unregister sound: AllDialog.pc_shk_MongoTutoral_6
DevSound: Unregister sound: AllDialog.pc_tra_bumpline_2526
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2438
DevSound: Unregister sound: AllDialog.pc_tra_bumpline_2537
DevSound: Unregister sound: AllDialog.pc_shk_MongoTutoral_16
DevSound: Unregister sound: AllDialog.pc_shk_MongoTutoral_14
DevSound: Unregister sound: AllDialog.pc_psw_bumpline_1431
DevSound: Unregister sound: AllDialog.pc_fem_bumpline_991
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2442
DevSound: Unregister sound: AllDialog.pc_fem_bumpline_986
DevSound: Unregister sound: AllDialog.pc_fem_bumpline_1159
DevSound: Unregister sound: AllDialog.pc_fem_bumpline_994
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2444
DevSound: Unregister sound: AllDialog.pc_gbm_bumpline_2401
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2429
DevSound: Unregister sound: AllDialog.pc_fem_bumpline_1156
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2730
DevSound: Unregister sound: AllDialog.pc_psw_bumpline_2516
DevSound: Unregister sound: AllDialog.pc_gbm_bumpline_1001
DevSound: Unregister sound: AllDialog.pc_gbm_bumpline_1004
DevSound: Unregister sound: AllDialog.pc_fem_bumpline_2709
DevSound: Unregister sound: AllDialog.pc_shk_MongoTutoral_22
DevSound: Unregister sound: AllDialog.pc_ggm_bumpline_1629
DevSound: Unregister sound: AllDialog.pc_fem_bumpline_1632
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2439
DevSound: Unregister sound: AllDialog.pc_gbm_bumpline_1002
Log: Garbage: objects: 37117->36356; refs: 482973
Log: Game class is 'ShGame'
Log: Level is Level 11_FGM_Battle.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level 11_FGM_Battle.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is 11_FGM_Battle.Mutator3
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: ShrekHuman1 adding shadow:None
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Spider2 adding shadow:None
ScriptLog: Spider3 adding shadow:None
ScriptLog: Spider0 adding shadow:None
ScriptLog: Spider5 adding shadow:None
ScriptLog: Spider1 adding shadow:None
ScriptLog: ShrekChicken0 adding shadow:None
ScriptLog: ShrekMouse0 adding shadow:None
ScriptLog: ShrekFrog0 adding shadow:None
ScriptLog: savepoint touched 11_FGM_Battle.SavePointFairy0   True  11_FGM_Battle.ShrekHuman1
ScriptLog: SavePointFairy0 adding shadow:None
ScriptLog: Spider4 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:11_FGM_Battle.CutFactory1
ScriptLog: PIB0 adding shadow:None
ScriptLog: Steed0 adding shadow:None
ScriptLog: HalberdKnight6 adding shadow:None
ScriptLog: HalberdKnight3 adding shadow:None
ScriptLog: HalberdKnight0 adding shadow:None
ScriptLog: HalberdKnight8 adding shadow:None
ScriptLog: HalberdKnight2 adding shadow:None
ScriptLog: HalberdKnight7 adding shadow:None
ScriptLog: HalberdKnight1 adding shadow:None
ScriptLog: PrinceCharming0 adding shadow:None
ScriptLog: FionaHuman0 adding shadow:None
ScriptLog: King0 adding shadow:None
ScriptLog: HalberdKnight5 adding shadow:None
ScriptLog: Donkey0 adding shadow:None
ScriptLog: FionaOgre0 adding shadow:None
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame2 playerHeroActor: 11_FGM_Battle.ShrekHuman1's Controller is not a KWHeroController
ScriptLog: ShCam1 InitTarget() Actor=ShrekHuman1 TimeToTrans=0.00
Log: ShrekController1 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound4
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection9sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection7sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection6sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection10sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.PotionHEACollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection4sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection3sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion9Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion8Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion7Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion5Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion4Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion3Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion6Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion1Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyKegCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection5sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection8sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore2 11_FGM_Battle.PersistentStore2
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:trigger_FGM_Battle_doorLatchLeft GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:trigger_FGM_Battle_doorLatchRight GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:FinalBattle_YouWinCS GameState:GSTATE000
ScriptLog: ShCam1 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:11_FGM_Battle.CutFactory1 Creating dynamic cutscene named:CUT_FINALBATTLE_INTRO->FINALBATTLE_INTRO
CutLog: [CUTFACTORY]:11_FGM_Battle.CutFactory1 Creating dynamic cutscene named:CUT_FGM_BATTLE_DOORLATCHLEFT->FGM_BATTLE_DOORLATCHLEFT
CutLog: [CUTFACTORY]:11_FGM_Battle.CutFactory1 Creating dynamic cutscene named:CUT_FGM_BATTLE_DOORLATCHRIGHT->FGM_BATTLE_DOORLATCHRIGHT
CutLog: [CUTFACTORY]:11_FGM_Battle.CutFactory1 Creating dynamic cutscene named:CUT_FINALBATTLE_FGMPREBATTLE->FINALBATTLE_FGMPREBATTLE
CutLog: [CUTFACTORY]:11_FGM_Battle.CutFactory1 Creating dynamic cutscene named:CUT_FINALBATTLE_YOUWIN->FINALBATTLE_YOUWIN
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:10_Castle_Siege
Log: Precaching: 11_FGM_Battle.LevelInfo0
Log: Static mesh batches: 1740024 vertex bytes, 199410 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Finished precaching geometry in 0.194 seconds
Log: Finished precaching textures in 0.097 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_FinalBattle_Intro
CutLog: [FINALBATTLE_INTRO.CutScene]:Triggered 11_FGM_Battle.PlayerStart0 None
CutLog: [FINALBATTLE_INTRO.CutScene]:##############################################
CutLog: [FINALBATTLE_INTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\FINALBATTLE_INTRO.CutScene.line_0 (int)
CutLog: [FINALBATTLE_INTRO.CutScene]:PlayerController is controlling:11_FGM_Battle.ShrekHuman1
CutLog: [FINALBATTLE_INTRO.CutScene]:Starting Scripts
CutLog: [FINALBATTLE_INTRO.CutScene]:Loading Sequence:FINALBATTLE_INTRO.Sequence_0
CutLog: [FINALBATTLE_INTRO.CutScene]:Loading Sequence:FINALBATTLE_INTRO.Sequence_1
CutLog: [FINALBATTLE_INTRO.CutScene]:Loading Sequence:FINALBATTLE_INTRO.Sequence_2
CutLog: [FINALBATTLE_INTRO.CutScene]:Loading Sequence:FINALBATTLE_INTRO.Sequence_3
CutLog: [FINALBATTLE_INTRO.CutScene]:Loading Sequence:FINALBATTLE_INTRO.Sequence_4
CutLog: [FINALBATTLE_INTRO.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\FINALBATTLE_INTRO.Sequence_5.line_1 (int)
Localization: No localization: Cutscenes\FINALBATTLE_INTRO.Sequence_6.line_0 (int)
CutLog: [FINALBATTLE_INTRO.]:Loading ScriptedSequence:FINALBATTLE_INTRO.Sequence_0
CutLog: [FINALBATTLE_INTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\FINALBATTLE_INTRO.Sequence_0.line_25 (int)
CutLog: [FINALBATTLE_INTRO.]:Loading ScriptedSequence:FINALBATTLE_INTRO.Sequence_1
CutLog: [FINALBATTLE_INTRO.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\FINALBATTLE_INTRO.Sequence_1.line_18 (int)
CutLog: [FINALBATTLE_INTRO.CAMERA]:Possessing pawn:11_FGM_Battle.ShCam1. Existing controller:None  New:KWCutControllerII36
CutLog: [FINALBATTLE_INTRO.]:Loading ScriptedSequence:FINALBATTLE_INTRO.Sequence_2
CutLog: [FINALBATTLE_INTRO.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\FINALBATTLE_INTRO.Sequence_2.line_4 (int)
CutLog: [FINALBATTLE_INTRO.DONKEY]:Possessing pawn:11_FGM_Battle.Steed0. Existing controller:11_FGM_Battle.SHCompanionController2  New:KWCutControllerII37
CutLog: [FINALBATTLE_INTRO.]:Loading ScriptedSequence:FINALBATTLE_INTRO.Sequence_3
CutLog: [FINALBATTLE_INTRO.PIB]:PawnTag: PIB
Localization: No localization: Cutscenes\FINALBATTLE_INTRO.Sequence_3.line_7 (int)
CutLog: [FINALBATTLE_INTRO.PIB]:Possessing pawn:11_FGM_Battle.PIB0. Existing controller:11_FGM_Battle.SHCompanionController1  New:KWCutControllerII38
CutLog: [FINALBATTLE_INTRO.]:Loading ScriptedSequence:FINALBATTLE_INTRO.Sequence_4
CutLog: [FINALBATTLE_INTRO.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\FINALBATTLE_INTRO.Sequence_4.line_8 (int)
ScriptLog: KWCutControllerII39 Start() ShrekHuman1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII39 Start() ShrekHuman1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [FINALBATTLE_INTRO.SHREK]:Possessing pawn:11_FGM_Battle.ShrekHuman1. Existing controller:11_FGM_Battle.ShrekController1  New:KWCutControllerII39
ScriptLog: KWCutScene1 setting bInCutscene to true
CutLog: [FINALBATTLE_INTRO.MAIN]:[0]StopMusic
CutLog: [FINALBATTLE_INTRO.MAIN]:[1]Cue  _CAMERA_0
CutLog: [FINALBATTLE_INTRO.MAIN]:[2]Sleep  0.50
CutLog: [FINALBATTLE_INTRO.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [FINALBATTLE_INTRO.CAMERA]:[1]TargetFlyTo FBIntro_Target3
CutLog: [FINALBATTLE_INTRO.CAMERA]:[2]FlyTo FBIntro_Cam4
CutLog: [FINALBATTLE_INTRO.CAMERA]:[3]FlyTo FBIntro_Cam5
CutLog: [FINALBATTLE_INTRO.CAMERA]:[4]WaitforCue  _CAMERA_1
CutLog: [FINALBATTLE_INTRO.DONKEY]:[0]WaitforCue  _DONKEY_2
CutLog: [FINALBATTLE_INTRO.PIB]:[0]WaitforCue  _PIB_4
CutLog: [FINALBATTLE_INTRO.SHREK]:[0]WaitforCue  _SHREK_7
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'turn_right' not found for mesh 'King'
Log: PlayAnim: Sequence 'turn_left' not found for mesh 'King'
Log: PlayAnim: Sequence 'run' not found for mesh 'King'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'King'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'King'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'King'
Log: PlayAnim: Sequence 'turn_right' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'turn_left' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'run' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'turn_right' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'turn_left' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'run' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
CutLog: [FINALBATTLE_INTRO.MAIN]:[3]Say  PC_SHK_FIGHTKNIGHTS_36
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [FINALBATTLE_INTRO.MAIN]:[4]WaitForSay 
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [FINALBATTLE_INTRO.CutScene]:ForcingFinish on: 11_FGM_Battle.KWCutControllerII35
CutLog: [FINALBATTLE_INTRO.CutScene]:ForcingFinish on: 11_FGM_Battle.KWCutControllerII36
CutLog: [FINALBATTLE_INTRO.CutScene]:ForcingFinish on: 11_FGM_Battle.KWCutControllerII37
CutLog: [FINALBATTLE_INTRO.CutScene]:ForcingFinish on: 11_FGM_Battle.KWCutControllerII38
CutLog: [FINALBATTLE_INTRO.CutScene]:ForcingFinish on: 11_FGM_Battle.KWCutControllerII39
ScriptWarning: ShrekController 11_FGM_Battle.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController 11_FGM_Battle.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController 11_FGM_Battle.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController 11_FGM_Battle.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [FINALBATTLE_INTRO.MAIN]:[5]Cue  _CAMERA_1
CutLog: [FINALBATTLE_INTRO.MAIN]:[6]Cue  _DONKEY_2
CutLog: [FINALBATTLE_INTRO.MAIN]:[7]Say  PC_DNK_FIGHTKNIGHTS_43
CutLog: [FINALBATTLE_INTRO.MAIN]:[8]WaitForSay 
CutLog: [FINALBATTLE_INTRO.MAIN]:[9]Cue  _CAMERA_3
CutLog: [FINALBATTLE_INTRO.MAIN]:[10]Cue  _PIB_4
CutLog: [FINALBATTLE_INTRO.MAIN]:[11]PlayMusic PNB_stinger2
CutLog: [PlayMusic PNB_stinger2]:PlayMusic: PNB_stinger2 0.00
CutLog: [FINALBATTLE_INTRO.MAIN]:[12]Say  PC_PIB_FIGHTKNIGHTS_45
CutLog: [FINALBATTLE_INTRO.MAIN]:[13]WaitForSay 
CutLog: [FINALBATTLE_INTRO.MAIN]:[14]Cue  _CAMERA_5
CutLog: [FINALBATTLE_INTRO.MAIN]:[15]Cue  _PIB_6
CutLog: [FINALBATTLE_INTRO.MAIN]:[16]Cue  _SHREK_7
CutLog: [FINALBATTLE_INTRO.MAIN]:[17]PlayMusic 11_FGM_KnightsHall
CutLog: [PlayMusic 11_FGM_KnightsHall]:PlayMusic: 11_FGM_KnightsHall 5.00
CutLog: [FINALBATTLE_INTRO.MAIN]:[18]Say  PC_SHK_FIGHTKNIGHTS_47
CutLog: [FINALBATTLE_INTRO.MAIN]:[19]WaitForSay 
CutLog: [FINALBATTLE_INTRO.MAIN]:[20]Cue  _SHREK_8
CutLog: [FINALBATTLE_INTRO.MAIN]:[21]Cue  _CAMERA_9
CutLog: [FINALBATTLE_INTRO.MAIN]:[22]Cue  _SHREK_10
CutLog: [FINALBATTLE_INTRO.MAIN]:[23]Cue  _DONKEY_11
CutLog: [FINALBATTLE_INTRO.MAIN]:[24]Cue  _PIB_12
CutLog: [FINALBATTLE_INTRO.MAIN]:Ending Script.
CutLog: [FINALBATTLE_INTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII35
ScriptWarning: KWCutControllerII 11_FGM_Battle.KWCutControllerII35 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [FINALBATTLE_INTRO.MAIN]:Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII35 Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII36 Scripting
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII37 Scripting
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII38 Scripting
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII39 Scripting
CutLog: [FINALBATTLE_INTRO.CAMERA]:[5]TargetFlyTo FBIntro_Target1
CutLog: [FINALBATTLE_INTRO.CAMERA]:[6]FlyTo FBIntro_Cam2
CutLog: [FINALBATTLE_INTRO.CAMERA]:[7]FlyTo FBIntro_Cam1
CutLog: [FINALBATTLE_INTRO.CAMERA]:[8]WaitforCue  _CAMERA_3
CutLog: [FINALBATTLE_INTRO.CAMERA]:[9]FOV 35.00 0.00
CutLog: [FOV 35.00 0.00]:Action FOV changing to:  35.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 35.00 FOVTime: 0.00
CutLog: [FINALBATTLE_INTRO.CAMERA]:[10]TargetFlyTo FBIntro_Target2
CutLog: [FINALBATTLE_INTRO.CAMERA]:[11]FlyTo FBIntro_Cam3
CutLog: [FINALBATTLE_INTRO.CAMERA]:[12]WaitforCue  _CAMERA_5
CutLog: [FINALBATTLE_INTRO.CAMERA]:[13]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 35.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [FINALBATTLE_INTRO.CAMERA]:[14]TargetFlyTo FBIntro_Target1
CutLog: [FINALBATTLE_INTRO.CAMERA]:[15]FlyTo FBIntro_Cam2
CutLog: [FINALBATTLE_INTRO.CAMERA]:[16]WaitforCue  _CAMERA_9
CutLog: [FINALBATTLE_INTRO.CAMERA]:[17]WaitforCue  CutEnd
CutLog: [FINALBATTLE_INTRO.DONKEY]:[1]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:11_FGM_Battle.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_INTRO.PIB]:[1]TurnTo  FBIntro_PIBLOOKHERE rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  FBIntro_PIBLOOKHERE rate=1.00 time=0.00 usingTime=False follow=False]:11_FGM_Battle.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_INTRO.SHREK]:[1]TurnTo  FBIntro_Target1 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  FBIntro_Target1 rate=1.00 time=0.00 usingTime=False follow=False]:11_FGM_Battle.LevelInfo0.KWAction_TurnTo3 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_INTRO.PIB]:[2]WaitforCue  _PIB_6
CutLog: [FINALBATTLE_INTRO.PIB]:[3]Face Shrek rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Shrek rate=1.00 time=0.00 usingTime=True follow=False]:11_FGM_Battle.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_INTRO.PIB]:[4]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:11_FGM_Battle.LevelInfo0.KWAction_TurnTo2 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_INTRO.PIB]:[5]WaitforCue  _PIB_12
CutLog: [FINALBATTLE_INTRO.PIB]:[6]WaitforCue  CutEnd
CutLog: [FINALBATTLE_INTRO.DONKEY]:[2]WaitforCue  _DONKEY_11
CutLog: [FINALBATTLE_INTRO.DONKEY]:[3]WaitforCue  CutEnd
CutLog: [FINALBATTLE_INTRO.SHREK]:[2]WaitforCue  _SHREK_8
CutLog: [FINALBATTLE_INTRO.SHREK]:[3]WalkTo FBIntro_ShrekDoneFaceHere  MoveTarget=FBIntro_ShrekDoneFaceHere
ScriptLog: KWCutControllerII39 Moving in State:CutKeyPointMark29 11_FGM_Battle.CutKeyPointMark29
CutLog: [FINALBATTLE_INTRO.SHREK]:[4]Sleep  0.50
CutLog: [FINALBATTLE_INTRO.SHREK]:[5]Cue  CutEnd
CutLog: [FINALBATTLE_INTRO.SHREK]:[6]WaitforCue  _SHREK_10
CutLog: [FINALBATTLE_INTRO.SHREK]:[7]WaitforCue  CutEnd
CutLog: [FINALBATTLE_INTRO.SHREK]:Ending Script.
CutLog: [FINALBATTLE_INTRO.SHREK]:Unpossessing pawn:11_FGM_Battle.ShrekHuman1. Pending controller:11_FGM_Battle.ShrekController1  CutController:KWCutControllerII39
ScriptLog: 11_FGM_Battle.SHCutTextController3 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=ShrekHuman1 TimeToTrans=0.00
CutLog: [FINALBATTLE_INTRO.SHREK]:Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII35 Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII36 Scripting
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII37 Scripting
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII38 Scripting
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII39 Finished
CutLog: [FINALBATTLE_INTRO.CAMERA]:Ending Script.
CutLog: [FINALBATTLE_INTRO.CAMERA]:Unpossessing pawn:11_FGM_Battle.ShCam1. Pending controller:None  CutController:KWCutControllerII36
CutLog: [FINALBATTLE_INTRO.CAMERA]:Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII35 Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII36 Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII37 Scripting
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII38 Scripting
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII39 Finished
CutLog: [FINALBATTLE_INTRO.DONKEY]:Ending Script.
CutLog: [FINALBATTLE_INTRO.DONKEY]:Unpossessing pawn:11_FGM_Battle.Steed0. Pending controller:11_FGM_Battle.SHCompanionController2  CutController:KWCutControllerII37
CutLog: [FINALBATTLE_INTRO.DONKEY]:Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII35 Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII36 Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII37 Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII38 Scripting
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII39 Finished
CutLog: [FINALBATTLE_INTRO.PIB]:Ending Script.
CutLog: [FINALBATTLE_INTRO.PIB]:Unpossessing pawn:11_FGM_Battle.PIB0. Pending controller:11_FGM_Battle.SHCompanionController1  CutController:KWCutControllerII38
CutLog: [FINALBATTLE_INTRO.PIB]:Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII35 Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII36 Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII37 Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII38 Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:11_FGM_Battle.KWCutControllerII39 Finished
CutLog: [FINALBATTLE_INTRO.CutScene]:SceneEnded
CutLog: [FINALBATTLE_INTRO.CutScene]:##############################################
ScriptLog: KWCutScene1 setting bInCutscen to false
CutLog: [FINALBATTLE_INTRO.CutScene]:Sending 1 OnExit commands.
CutLog: [FINALBATTLE_INTRO.CutScene]:ExitCommand: SAVEGAME - 1
CutLog: [FINALBATTLE_INTRO.CutScene]:Doing SaveGame 1
ScriptLog: SetSaveGameImage level is:11_FGM_Battle.unr :: image is storybookanimTX.11_FGM_Battle
ScriptLog: iSaveSlotID  = 0
CutLog: [FINALBATTLE_INTRO.CutScene]:PlayerController is controlling:11_FGM_Battle.ShrekHuman1
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\11_FGM_KnightsHall.ogg
ScriptLog: truemusic ..\Music\11_FGM_KnightsHall
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\11_FGM_KnightsHall
Log: 19089175391.4ms Unloading: Package 11_FGM_Battle
Log: Save=134.926827
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'bored1' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: Precaching: 11_FGM_Battle.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.183 seconds
Log: Finished precaching textures in 0.083 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 11_FGM_Battle.unr
DevSound: Unregister sound: Transient.Sound5
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: 11_FGM_Battle.LevelInfo0
Log: Finished precaching geometry in 0.156 seconds
Log: Finished precaching textures in 0.079 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
Localization: No localization: BumpSet.KNT_KnightShrAware.line16 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.KNT_KnightShrAware.line16?> (int)
Log: Can't find mouth bone for HalberdKnight1
Localization: No localization: BumpSet.SHK_HandsomeHit.line13 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_HandsomeHit.line13?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: Can't find mouth bone for HalberdKnight1
Log: Can't find mouth bone for HalberdKnight7
Localization: No localization: BumpSet.SHK_BreakCrateGood.line13 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_BreakCrateGood.line13?> (int)
ScriptWarning: BreakableBarrel 11_FGM_Battle.BreakableBarrel1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: ShCommentaryManager 11_FGM_Battle.ShCommentaryManager2 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
Log: Can't find mouth bone for HalberdKnight6
Log: Can't find mouth bone for HalberdKnight0
ScriptWarning: HalberdKnightPreCombatController 11_FGM_Battle.HalberdKnightPreCombatController6 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CommentaryManagerCheer 11_FGM_Battle.CommentaryManagerCheer2 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
Log: Can't find mouth bone for HalberdKnight7
Log: Can't find mouth bone for HalberdKnight6
Log: Can't find mouth bone for HalberdKnight0
Log: Can't find mouth bone for HalberdKnight3
ScriptLog: Hit enemy using 2 bones.................11_FGM_Battle.ShrekHuman1
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.SHK_HandsomeHurt.line24 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_HandsomeHurt.line24?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: Can't find mouth bone for HalberdKnight3
Log: Can't find mouth bone for HalberdKnight0
Localization: No localization: BumpSet.SHK_BreakCrateGoodS.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_BreakCrateGoodS.line5?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableBarrel 11_FGM_Battle.BreakableBarrel50 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel 11_FGM_Battle.BreakableBarrel51 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel 11_FGM_Battle.BreakableBarrel21 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel 11_FGM_Battle.BreakableBarrel48 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel 11_FGM_Battle.BreakableBarrel19 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel 11_FGM_Battle.BreakableBarrel46 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel 11_FGM_Battle.BreakableBarrel49 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: Can't find mouth bone for HalberdKnight3
ScriptWarning: BreakableBarrel 11_FGM_Battle.BreakableBarrel76 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableBarrel 11_FGM_Battle.BreakableBarrel47 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'bored2' not found for mesh 'fiona_o'
Log: Can't find mouth bone for HalberdKnight0
ScriptLog: savepoint touched 11_FGM_Battle.ShrekHuman1   True  11_FGM_Battle.ShrekHuman1
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:11_FGM_Battle.unr :: image is storybookanimTX.11_FGM_Battle
ScriptLog: iSaveSlotID  = 0
Localization: No localization: BumpSet.ROY_RoySave.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.ROY_RoySave.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\11_FGM_KnightsHall.ogg
ScriptLog: truemusic ..\Music\11_FGM_KnightsHall
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\11_FGM_KnightsHall
Log: Save=138.816801
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: Precaching: 11_FGM_Battle.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.186 seconds
Log: Finished precaching textures in 0.093 seconds
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: CutSceneTrigger 11_FGM_Battle.CutSceneTrigger5 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:Triggered 11_FGM_Battle.CutSceneTrigger5 None
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:##############################################
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:SceneStarted
Localization: No localization: Cutscenes\FGM_BATTLE_DOORLATCHLEFT.CutScene.line_0 (int)
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:PlayerController is controlling:11_FGM_Battle.ShrekHuman1
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:Starting Scripts
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:Loading Sequence:FGM_BATTLE_DOORLATCHLEFT.Sequence_0
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:Loading Sequence:FGM_BATTLE_DOORLATCHLEFT.Sequence_1
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:Loading Sequence:FGM_BATTLE_DOORLATCHLEFT.Sequence_2
Localization: No localization: Cutscenes\FGM_BATTLE_DOORLATCHLEFT.Sequence_3.line_0 (int)
CutLog: [FGM_BATTLE_DOORLATCHLEFT.]:Loading ScriptedSequence:FGM_BATTLE_DOORLATCHLEFT.Sequence_0
CutLog: [FGM_BATTLE_DOORLATCHLEFT.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\FGM_BATTLE_DOORLATCHLEFT.Sequence_0.line_3 (int)
CutLog: [FGM_BATTLE_DOORLATCHLEFT.]:Loading ScriptedSequence:FGM_BATTLE_DOORLATCHLEFT.Sequence_1
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\FGM_BATTLE_DOORLATCHLEFT.Sequence_1.line_22 (int)
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:Possessing pawn:11_FGM_Battle.ShCam1. Existing controller:None  New:KWCutControllerII41
CutLog: [FGM_BATTLE_DOORLATCHLEFT.]:Loading ScriptedSequence:FGM_BATTLE_DOORLATCHLEFT.Sequence_2
CutLog: [FGM_BATTLE_DOORLATCHLEFT.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\FGM_BATTLE_DOORLATCHLEFT.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII42 Start() ShrekHuman1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII42 Start() ShrekHuman1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [FGM_BATTLE_DOORLATCHLEFT.SHREK]:Possessing pawn:11_FGM_Battle.ShrekHuman1. Existing controller:11_FGM_Battle.ShrekController1  New:KWCutControllerII42
ScriptLog: KWCutScene2 setting bInCutscene to true
CutLog: [FGM_BATTLE_DOORLATCHLEFT.MAIN]:[0]Cue  _CAMERA_0
CutLog: [FGM_BATTLE_DOORLATCHLEFT.MAIN]:[1]Cue  _SHREK_1
CutLog: [FGM_BATTLE_DOORLATCHLEFT.MAIN]:[2]Cue  _CAMERA_2
CutLog: [FGM_BATTLE_DOORLATCHLEFT.MAIN]:Ending Script.
CutLog: [FGM_BATTLE_DOORLATCHLEFT.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII40
ScriptWarning: KWCutControllerII 11_FGM_Battle.KWCutControllerII40 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [FGM_BATTLE_DOORLATCHLEFT.MAIN]:Finished
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:11_FGM_Battle.KWCutControllerII40 Finished
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:11_FGM_Battle.KWCutControllerII41 Scripting
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:11_FGM_Battle.KWCutControllerII42 Scripting
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[1]TargetFlyTo cameraTarget_HallDoorway
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[2]FlyTo cameraPosition_HallCenter
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[3]Sleep  0.50
CutLog: [FGM_BATTLE_DOORLATCHLEFT.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [FGM_BATTLE_DOORLATCHLEFT.SHREK]:[1]WaitforCue  CutEnd
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[4]Trigger switchedDoorBoardL
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[5]Sleep  0.75
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:ForcingFinish on: 11_FGM_Battle.KWCutControllerII40
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:ForcingFinish on: 11_FGM_Battle.KWCutControllerII41
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:ForcingFinish on: 11_FGM_Battle.KWCutControllerII42
ScriptWarning: ShrekController 11_FGM_Battle.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController 11_FGM_Battle.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController 11_FGM_Battle.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController 11_FGM_Battle.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[6]Trigger doorSwitch
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[7]Sleep  1.00
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[8]TargetFlyTo cameraTarget_HallLeftBarracks
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[9]FlyTo cameraPosition_HallLeft
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[10]Sleep  0.40
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[11]Trigger KnightsSnoringSoundL
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[12]Trigger knights09_director
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[13]Trigger knights09_director_door
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[14]Sleep  0.50
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[15]TargetFlyTo cameraTarget_HallLeftSwitch
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[16]FlyTo cameraPosition_HallLeftSwitch
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[17]Sleep  2.00
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[18]Trigger knights09_director_doorBlock
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[19]Cue  CutEnd
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[20]WaitforCue  _CAMERA_2
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:[21]WaitforCue  CutEnd
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:Ending Script.
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:Unpossessing pawn:11_FGM_Battle.ShCam1. Pending controller:None  CutController:KWCutControllerII41
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CAMERA]:Finished
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:11_FGM_Battle.KWCutControllerII40 Finished
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:11_FGM_Battle.KWCutControllerII41 Finished
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:11_FGM_Battle.KWCutControllerII42 Scripting
CutLog: [FGM_BATTLE_DOORLATCHLEFT.SHREK]:Ending Script.
CutLog: [FGM_BATTLE_DOORLATCHLEFT.SHREK]:Unpossessing pawn:11_FGM_Battle.ShrekHuman1. Pending controller:11_FGM_Battle.ShrekController1  CutController:KWCutControllerII42
ScriptLog: 11_FGM_Battle.SHCutTextController3 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=ShrekHuman1 TimeToTrans=0.00
CutLog: [FGM_BATTLE_DOORLATCHLEFT.SHREK]:Finished
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:11_FGM_Battle.KWCutControllerII40 Finished
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:11_FGM_Battle.KWCutControllerII41 Finished
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:11_FGM_Battle.KWCutControllerII42 Finished
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:SceneEnded
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:##############################################
ScriptLog: KWCutScene2 setting bInCutscen to false
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:Sending 0 OnExit commands.
CutLog: [FGM_BATTLE_DOORLATCHLEFT.CutScene]:PlayerController is controlling:11_FGM_Battle.ShrekHuman1
ScriptWarning: KWMover 11_FGM_Battle.KWMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover 11_FGM_Battle.KWMover3 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover 11_FGM_Battle.KWMover15 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: CastleHallKnightController 11_FGM_Battle.CastleHallKnightController4 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: CastleHallKnight 11_FGM_Battle.CastleHallKnight3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController 11_FGM_Battle.CastleHallKnightController3 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CastleHallKnight 11_FGM_Battle.CastleHallKnight4 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController 11_FGM_Battle.CastleHallKnightController4 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.FontEurostile14 (int)
Localization: No localization: SAPFont.All.FontEurostile14Size (int)
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: Time to enter a bonus level
ScriptWarning: SHInGameWantedPoster Transient.SHInGameWantedPoster0 (Function ShGame.SHInGameWantedPoster.SetBonusVars:0212) Accessed None
ScriptWarning: SHInGameWantedPoster Transient.SHInGameWantedPoster0 (Function ShGame.SHInGameWantedPoster.SetBonusVars:021A) Attempt to assign variable through None
Localization: No localization: BumpSet.NAR_GoingToBonusLev.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.NAR_GoingToBonusLev.line3?> (int)
ScriptLog: GUIController::CloseMenu -  Transient.SHInGameWantedPoster0
ScriptLog: bonusLevelTransferTimer in IdleTimer
ScriptLog: SetSaveGameImage level is:11_FGM_Battle.unr :: image is storybookanimTX.11_FGM_Battle
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\11_FGM_KnightsHall.ogg
ScriptLog: truemusic ..\Music\11_FGM_KnightsHall
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\11_FGM_KnightsHall
Log: Save=145.161573
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: Precaching: 11_FGM_Battle.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.179 seconds
Log: Finished precaching textures in 0.079 seconds
ScriptLog: KWGame.ProcessServerTravel: Beanstalk_bonus_dawn.unr
ScriptLog: ProcessServerTravel: Beanstalk_bonus_dawn.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:11_FGM_Battle
ScriptLog: PreClientTravel: PreviousLevelName:11_FGM_Battle
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection8sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection5sh
Log: Exporting travelling actor of class ShGame.EnergyKegCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.Potion1Collection
Log: Exporting travelling actor of class ShGame.Potion6Collection
Log: Exporting travelling actor of class ShGame.Potion3Collection
Log: Exporting travelling actor of class ShGame.Potion4Collection
Log: Exporting travelling actor of class ShGame.Potion5Collection
Log: Exporting travelling actor of class ShGame.Potion7Collection
Log: Exporting travelling actor of class ShGame.Potion8Collection
Log: Exporting travelling actor of class ShGame.Potion9Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection3sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection4sh
Log: Exporting travelling actor of class ShGame.PotionHEACollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection10sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection6sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection7sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection9sh
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection11sh
Log: Server switch level: Beanstalk_bonus_dawn.unr?GameState=GSTATE000
Log: Browse: Beanstalk_bonus_dawn.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level 11_FGM_Battle.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Beanstalk_bonus_dawn.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: UI.SaveGame
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2793
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1601
DevSound: Unregister sound: AllDialog.pc_shk_FightKnights_36
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2434
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1329
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_486
DevSound: Unregister sound: AllDialog.pc_roy_bumpline_3051
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_488
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2686
DevSound: Unregister sound: AllDialog.pc_nar_bumpline_1720
Log: Garbage: objects: 38831->38344; refs: 533213
Log: Game class is 'ShGame'
Log: Level is Level Beanstalk_bonus_dawn.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Beanstalk_bonus_dawn.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Beanstalk_bonus_dawn.Mutator4
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Failed to load 'PlayerSounds': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'Sound PlayerSounds.FootstepWater1': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'GeneralImpacts': Can't find file for package 'GeneralImpacts'
Warning: Failed to load 'Sound GeneralImpacts.ImpactSplash2': Can't find file for package 'GeneralImpacts'
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Beanstalk_bonus_dawn.CutFactory0
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Donkey0 adding shadow:None
ScriptLog: PIB0 adding shadow:None
ScriptLog: ShrekHuman0 adding shadow:None
ScriptLog: Steed0 adding shadow:None
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame3 playerHeroActor: Beanstalk_bonus_dawn.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController2 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound6
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection8sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection5sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyKegCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion1Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion6Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion3Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion4Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion5Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion7Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion8Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion9Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection3sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection4sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.PotionHEACollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection10sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection6sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection7sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection9sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection11sh
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore3 Beanstalk_bonus_dawn.PersistentStore3
ScriptLog: ShCam2 PostPersistentDataRestored():True False
ScriptLog: ShCam2 InitTarget() Actor=ShrekHuman0 TimeToTrans=0.00
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Beanstalk_bonus_dawn.CutFactory0 Creating dynamic cutscene named:CUT_BEANSTALKBONUS_INTRO->BEANSTALKBONUS_INTRO
ScriptWarning: CoinBonusGame Beanstalk_bonus_dawn.CoinBonusGame0 (Function ShGame.CoinBonusGame.Timer:002D) Accessed None
ScriptLog: whichbonugame =0
ScriptWarning: CoinBonusGame Beanstalk_bonus_dawn.CoinBonusGame0 (Function ShGame.CoinBonusGame.Timer:004D) Accessed None
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Beanstalk_bonus_dawn.LevelInfo0
Log: Static mesh batches: 246852 vertex bytes, 42198 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 19392 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 102400 byte dynamic vertex buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 113092 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.050 seconds
Log: Finished precaching textures in 0.062 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_BeanStalkBonus_Intro
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Triggered Beanstalk_bonus_dawn.PlayerStart0 None
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:##############################################
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.CutScene.line_1 (int)
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:PlayerController is controlling:Beanstalk_bonus_dawn.ShrekHuman0
ScriptLog: LastPotionSelected set
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Starting Scripts
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Loading Sequence:BEANSTALKBONUS_INTRO.Sequence_0
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Loading Sequence:BEANSTALKBONUS_INTRO.Sequence_1
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Loading Sequence:BEANSTALKBONUS_INTRO.Sequence_2
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_3.line_0 (int)
CutLog: [BEANSTALKBONUS_INTRO.]:Loading ScriptedSequence:BEANSTALKBONUS_INTRO.Sequence_0
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_0.line_13 (int)
CutLog: [BEANSTALKBONUS_INTRO.]:Loading ScriptedSequence:BEANSTALKBONUS_INTRO.Sequence_1
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_1.line_13 (int)
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Possessing pawn:Beanstalk_bonus_dawn.ShCam2. Existing controller:None  New:KWCutControllerII44
CutLog: [BEANSTALKBONUS_INTRO.]:Loading ScriptedSequence:BEANSTALKBONUS_INTRO.Sequence_2
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:PawnTag: MAINPLAYER
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_2.line_12 (int)
ScriptLog: KWCutControllerII45 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII45 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Possessing pawn:Beanstalk_bonus_dawn.ShrekHuman0. Existing controller:Beanstalk_bonus_dawn.ShrekController2  New:KWCutControllerII45
ScriptLog: KWCutScene6 setting bInCutscene to true
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[0]Cue  _CAMERA_0
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[1]Cue  _MAINPLAYER_1
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[2]WaitforCue  CameraPanNow
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[1]TargetFlyTo Intro_Target1
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[2]FlyTo Intro_Cam1
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[3]WaitforCue  _CAMERA_2
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[0]WaitforCue  _MAINPLAYER_1
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[1]Teleport  Intro_PlayerLoc1
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[2]Face Intro_PlayerLoc2 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Intro_PlayerLoc2 rate=1.00 time=0.00 usingTime=True follow=False]:Beanstalk_bonus_dawn.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[3]Trigger OpenGate
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[4]Sleep  1.50
Log: Allocating 152448 byte dynamic vertex buffer.
Log: Allocating 157184 byte dynamic vertex buffer.
Log: Allocating 161536 byte dynamic vertex buffer.
Log: Allocating 165760 byte dynamic vertex buffer.
Log: Allocating 169984 byte dynamic vertex buffer.
Log: Allocating 174336 byte dynamic vertex buffer.
Log: Allocating 178560 byte dynamic vertex buffer.
Log: Allocating 182784 byte dynamic vertex buffer.
Log: Allocating 187136 byte dynamic vertex buffer.
Log: Allocating 191360 byte dynamic vertex buffer.
Log: Allocating 195584 byte dynamic vertex buffer.
Log: Allocating 199936 byte dynamic vertex buffer.
Log: Allocating 204160 byte dynamic vertex buffer.
Log: Allocating 208384 byte dynamic vertex buffer.
Log: Allocating 19536 byte dynamic index buffer.
Log: Allocating 212736 byte dynamic vertex buffer.
Log: Allocating 19944 byte dynamic index buffer.
Log: Allocating 216960 byte dynamic vertex buffer.
Log: Allocating 20340 byte dynamic index buffer.
Log: Allocating 221184 byte dynamic vertex buffer.
Log: Allocating 20736 byte dynamic index buffer.
Log: Allocating 225536 byte dynamic vertex buffer.
Log: Allocating 21144 byte dynamic index buffer.
Log: Allocating 229760 byte dynamic vertex buffer.
Log: Allocating 21540 byte dynamic index buffer.
Log: Allocating 233984 byte dynamic vertex buffer.
Log: Allocating 21936 byte dynamic index buffer.
Log: Allocating 238208 byte dynamic vertex buffer.
Log: Allocating 22332 byte dynamic index buffer.
Log: Allocating 242560 byte dynamic vertex buffer.
Log: Allocating 22740 byte dynamic index buffer.
Log: Allocating 246784 byte dynamic vertex buffer.
Log: Allocating 23136 byte dynamic index buffer.
Log: Allocating 251008 byte dynamic vertex buffer.
Log: Allocating 23532 byte dynamic index buffer.
Log: Allocating 255360 byte dynamic vertex buffer.
Log: Allocating 23940 byte dynamic index buffer.
Log: Allocating 256000 byte dynamic vertex buffer.
Log: Allocating 24000 byte dynamic index buffer.
ScriptWarning: ShrekController Beanstalk_bonus_dawn.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus_dawn.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus_dawn.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus_dawn.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[5]Cue  CameraPanNow
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[6]WalkTo Intro_PlayerLoc2  MoveTarget=Intro_PlayerLoc2
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[3]Cue  _CAMERA_2
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[4]Say  PC_NAR_BUMPLINE_2464
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[5]WaitForSay 
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[4]Sleep  1.00
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[5]TargetFlyTo Intro_Target2
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[6]FlyTo Intro_Cam2
ScriptLog: KWCutControllerII45 Moving in State:CutKeyPointMark2 Beanstalk_bonus_dawn.CutKeyPointMark2
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[7]WalkTo Intro_PlayerLoc3  MoveTarget=Intro_PlayerLoc3
ScriptLog: KWCutControllerII45 Moving in State:CutKeyPointMark1 Beanstalk_bonus_dawn.CutKeyPointMark1
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[8]TurnTo  Intro_Target2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Intro_Target2 rate=1.00 time=0.00 usingTime=False follow=False]:Beanstalk_bonus_dawn.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[9]Trigger OpenGate
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[10]WaitforCue  _MAINPLAYER_5
ScriptWarning: ShrekController Beanstalk_bonus_dawn.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus_dawn.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus_dawn.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus_dawn.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[7]WaitforCue  _CAMERA_3
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[6]Cue  _CAMERA_3
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[7]WaitforCue  GoHomeDone
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[8]GoHome: ActorTag=MainPlayer time=1.00 bNoBlock=False
CutLog: [GoHome: ActorTag=MainPlayer time=1.00 bNoBlock=False]:GoHome is going to Actor: Beanstalk_bonus_dawn.ShrekHuman0 with tag: MainPlayer myController: Beanstalk_bonus_dawn.KWCutControllerII44
ScriptLog: ShCam2 InitTarget() Actor=ShrekHuman0 TimeToTrans=1.00
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[9]Sleep  1.00
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[10]Cue  GoHomeDone
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[11]WaitforCue  _CAMERA_4
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[8]Cue  CutEnd
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[9]Trigger DoorBlocker
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[10]PlayMusic Beanstalk_Coin
CutLog: [PlayMusic Beanstalk_Coin]:PlayMusic: Beanstalk_Coin 0.00
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[11]Cue  _CAMERA_4
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[12]Cue  _MAINPLAYER_5
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:Ending Script.
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII43
ScriptWarning: KWCutControllerII Beanstalk_bonus_dawn.KWCutControllerII43 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII43 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII44 Scripting
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII45 Scripting
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[12]WaitforCue  CutEnd
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Ending Script.
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Unpossessing pawn:Beanstalk_bonus_dawn.ShCam2. Pending controller:None  CutController:KWCutControllerII44
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII43 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII44 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII45 Scripting
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[11]WaitforCue  CutEnd
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Ending Script.
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Unpossessing pawn:Beanstalk_bonus_dawn.ShrekHuman0. Pending controller:Beanstalk_bonus_dawn.ShrekController2  CutController:KWCutControllerII45
ScriptLog: Beanstalk_bonus_dawn.SHCutTextController4 EndCutScene Hold
ScriptLog: ShCam2 InitTarget() Actor=ShrekHuman0 TimeToTrans=0.00
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII43 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII44 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_dawn.KWCutControllerII45 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:SceneEnded
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:##############################################
ScriptLog: KWCutScene6 setting bInCutscen to false
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Sending 0 OnExit commands.
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:PlayerController is controlling:Beanstalk_bonus_dawn.ShrekHuman0
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 51.33
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 50.21
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 53.93
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.SHK_ShrekCoin.line14 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekCoin.line14?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 109.52
ScriptWarning: ShCommentaryManager Beanstalk_bonus_dawn.ShCommentaryManager3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 111.65
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 102.54
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 1.81
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 79.97
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 53.26
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 57.77
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 30.59
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 102.21
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 89.42
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 0.77
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 0.73
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 118.95
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 130.22
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 77.02
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 116.78
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 11.70
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 3.73
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 69.35
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 54.21
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 13.77
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 0.00
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 40.44
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 30.48
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Beanstalk_bonus_dawn.ShrekHuman0 TakeFallingDamage = 0.00
ScriptLog: LevelBonusEnteredFrom = 11_FGM_Battle.unr
ScriptLog:  slot ID =0ini entry = 0
DevSound: Unregister sound: Transient.Sound7
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Beanstalk_bonus_dawn.myLevel
Log: 19089314401.4ms Unloading: Package Beanstalk_bonus_dawn
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font18
Warning: Missing Font Font Engine.Font.Font19
Warning: Missing Font Font Engine.Font.Font20
Warning: Missing Font Font Engine.Font.Font21
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (banner_king) with empty Karma KAggregateGeometry.
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: 19089314972.6ms Unloading: Package Storybook_SM
DevSound: Unregister sound: soundeffects.page_turn
DevSound: Unregister sound: soundeffects.page_turn2
Log: 19089314973.1ms Unloading: Package swamp
Log: 19089314973.1ms Unloading: Package Swamp_Tex
DevSound: Unregister sound: Mongo.throw_01
DevSound: Unregister sound: Mongo.throw_02
DevSound: Unregister sound: Mongo.kick_01
DevSound: Unregister sound: Mongo.kick_02
DevSound: Unregister sound: Mongo.attack_01
DevSound: Unregister sound: Mongo.attack_02
DevSound: Unregister sound: The_Seige.building_smash01
DevSound: Unregister sound: Footsteps.F_GGM_default01
DevSound: Unregister sound: Footsteps.F_GGM_default02
DevSound: Unregister sound: Footsteps.F_GGM_default03
DevSound: Unregister sound: Footsteps.F_GGM_default04
DevSound: Unregister sound: Footsteps.F_GGM_default05
DevSound: Unregister sound: Footsteps.F_GGM_default06
DevSound: Unregister sound: The_Seige.catapult_launch1
DevSound: Unregister sound: The_Seige.cow_moo1
DevSound: Unregister sound: The_Seige.cow_moo2
DevSound: Unregister sound: The_Seige.cow_moo3
DevSound: Unregister sound: The_Seige.cow_moo5
DevSound: Unregister sound: The_Seige.cow_impact01
DevSound: Unregister sound: The_Seige.cow_impact02
DevSound: Unregister sound: The_Seige.cow_impact06
DevSound: Unregister sound: The_Seige.trolley_throw
DevSound: Unregister sound: The_Seige.trolley_hit_bridge
DevSound: Unregister sound: Knights.armor05
DevSound: Unregister sound: Knights.armor06
DevSound: Unregister sound: Knights.armor07
DevSound: Unregister sound: Knights.armor08
DevSound: Unregister sound: Knights.armor09
DevSound: Unregister sound: Knights.armor10
DevSound: Unregister sound: swamp.bridge_roll
DevSound: Unregister sound: The_Hunt.log_stop
DevSound: Unregister sound: The_Seige.seige_outside
DevSound: Unregister sound: The_Seige.milk_spash02
DevSound: Unregister sound: The_Seige.milk_spash03
DevSound: Unregister sound: The_Seige.milk_spash04
DevSound: Unregister sound: The_Seige.milkknight_shot_01
DevSound: Unregister sound: The_Seige.milkknight_shot_02
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1803
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_488
DevSound: Unregister sound: AllDialog.pc_nar_bumpline_2464
Log: Garbage: objects: 41050->37920; refs: 535306
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame2 Login found existing player/controller Save0.ShrekHuman1 Save0.ShrekController1
Log: ShrekController1 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore2 Save0.PersistentStore2
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:trigger_FGM_Battle_doorLatchLeft GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:trigger_FGM_Battle_doorLatchRight GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:FinalBattle_YouWinCS GameState:GSTATE000
ScriptLog: ShCam1 PostPersistentDataRestored():True False
ScriptLog: ShrekHuman1 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\11_FGM_KnightsHall
ScriptLog: bonuslevelcoins == 712
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Spider2 adding shadow:None
ScriptLog: Spider3 adding shadow:None
ScriptLog: Spider0 adding shadow:None
ScriptLog: Spider5 adding shadow:None
ScriptLog: Spider1 adding shadow:None
ScriptLog: Spider4 adding shadow:None
ScriptLog: PIB0 adding shadow:None
ScriptLog: Steed0 adding shadow:None
ScriptLog: HalberdKnight6 adding shadow:None
ScriptLog: HalberdKnight3 adding shadow:None
ScriptLog: HalberdKnight0 adding shadow:None
ScriptLog: HalberdKnight8 adding shadow:None
ScriptLog: HalberdKnight2 adding shadow:None
ScriptLog: HalberdKnight7 adding shadow:None
ScriptLog: PrinceCharming0 adding shadow:None
ScriptLog: FionaHuman0 adding shadow:None
ScriptLog: King0 adding shadow:None
ScriptLog: HalberdKnight5 adding shadow:None
ScriptLog: Donkey0 adding shadow:None
ScriptLog: FionaOgre0 adding shadow:None
ScriptLog: ShrekChicken0 adding shadow:None
ScriptLog: ShrekMouse0 adding shadow:None
ScriptLog: ShrekFrog0 adding shadow:None
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'turn_right' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'turn_left' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'run' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'turn_right' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'turn_left' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'run' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'turn_right' not found for mesh 'King'
Log: PlayAnim: Sequence 'turn_left' not found for mesh 'King'
Log: PlayAnim: Sequence 'run' not found for mesh 'King'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'King'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'King'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'King'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_o'
ScriptLog: ***Failed to find SmartStart from:10_Castle_Siege
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1740024 vertex bytes, 199410 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Finished precaching geometry in 0.185 seconds
Log: Finished precaching textures in 0.089 seconds
ScriptLog: SetSaveGameImage level is:11_FGM_Battle.unr :: image is storybookanimTX.11_FGM_Battle
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\11_FGM_KnightsHall.ogg
ScriptLog: truemusic ..\Music\..\Music\11_FGM_KnightsHall
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\11_FGM_KnightsHall
Log: 19089316049.2ms Unloading: Package Save0
Log: Save=146.746654
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.180 seconds
Log: Finished precaching textures in 0.079 seconds
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Hit enemy using 2 bones.................Save0.CastleHallKnight1
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController1 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: CastleHallKnight Save0.CastleHallKnight2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController2 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: CastleHallKnight Save0.CastleHallKnight1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController1 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: Hit enemy using 2 bones.................Save0.CastleHallKnight0
ScriptWarning: CastleHallKnight Save0.CastleHallKnight0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController0 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'bored1' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableCrate Save0.BreakableCrate3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate12 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel34 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel33 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel44 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel59 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel57 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableBarrel Save0.BreakableBarrel32 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel31 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel58 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableCrate Save0.BreakableCrate4 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel38 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel35 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel39 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel37 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel40 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel36 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: CastleHallKnight Save0.CastleHallKnight5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController5 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableBarrel Save0.BreakableBarrel18 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableBarrel Save0.BreakableBarrel45 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableCrate8
ScriptWarning: BreakableCrate Save0.BreakableCrate8 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel56 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger0 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Triggered Save0.CutSceneTrigger0 None
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:##############################################
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:SceneStarted
Localization: No localization: Cutscenes\FGM_BATTLE_DOORLATCHRIGHT.CutScene.line_0 (int)
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:PlayerController is controlling:Save0.ShrekHuman1
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Starting Scripts
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Loading Sequence:FGM_BATTLE_DOORLATCHRIGHT.Sequence_0
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Loading Sequence:FGM_BATTLE_DOORLATCHRIGHT.Sequence_1
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Loading Sequence:FGM_BATTLE_DOORLATCHRIGHT.Sequence_2
Localization: No localization: Cutscenes\FGM_BATTLE_DOORLATCHRIGHT.Sequence_3.line_0 (int)
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.]:Loading ScriptedSequence:FGM_BATTLE_DOORLATCHRIGHT.Sequence_0
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\FGM_BATTLE_DOORLATCHRIGHT.Sequence_0.line_3 (int)
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.]:Loading ScriptedSequence:FGM_BATTLE_DOORLATCHRIGHT.Sequence_1
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\FGM_BATTLE_DOORLATCHRIGHT.Sequence_1.line_22 (int)
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII47
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.]:Loading ScriptedSequence:FGM_BATTLE_DOORLATCHRIGHT.Sequence_2
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\FGM_BATTLE_DOORLATCHRIGHT.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII48 Start() ShrekHuman1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII48 Start() ShrekHuman1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.SHREK]:Possessing pawn:Save0.ShrekHuman1. Existing controller:Save0.ShrekController1  New:KWCutControllerII48
ScriptLog: KWCutScene3 setting bInCutscene to true
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.MAIN]:[0]Cue  _CAMERA_0
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.MAIN]:[1]Cue  _SHREK_1
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.MAIN]:[2]Cue  _CAMERA_2
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.MAIN]:Ending Script.
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII46
ScriptWarning: KWCutControllerII Save0.KWCutControllerII46 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.MAIN]:Finished
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Save0.KWCutControllerII46 Finished
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Save0.KWCutControllerII47 Scripting
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Save0.KWCutControllerII48 Scripting
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[1]TargetFlyTo cameraTarget_HallDoorway
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[2]FlyTo cameraPosition_HallCenter
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[3]Sleep  0.50
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.SHREK]:[1]WaitforCue  CutEnd
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[4]Trigger switchedDoorBoardR
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[5]Sleep  0.75
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:ForcingFinish on: Save0.KWCutControllerII46
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:ForcingFinish on: Save0.KWCutControllerII47
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:ForcingFinish on: Save0.KWCutControllerII48
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[6]Trigger doorSwitch
ScriptLog: *** Trigger Trigger5 got turned on by KWCutControllerII47
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[7]Sleep  1.00
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[8]TargetFlyTo cameraTarget_HallRightBarracks
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[9]FlyTo cameraPosition_HallRight
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[10]Sleep  0.40
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[11]Trigger KnightsSnoringSoundR
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[12]Trigger knights10_director
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[13]Trigger knights10_director_door
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[14]Sleep  0.50
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[15]TargetFlyTo cameraTarget_HallRightSwitch
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[16]FlyTo cameraPosition_HallRightSwitch
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[17]Sleep  2.00
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[18]Trigger knights10_director_doorBlock
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[19]Cue  CutEnd
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[20]WaitforCue  _CAMERA_2
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:[21]WaitforCue  CutEnd
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:Ending Script.
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII47
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CAMERA]:Finished
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Save0.KWCutControllerII46 Finished
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Save0.KWCutControllerII47 Finished
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Save0.KWCutControllerII48 Scripting
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.SHREK]:Ending Script.
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.SHREK]:Unpossessing pawn:Save0.ShrekHuman1. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII48
ScriptLog: Save0.SHCutTextController5 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=ShrekHuman1 TimeToTrans=0.00
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.SHREK]:Finished
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Save0.KWCutControllerII46 Finished
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Save0.KWCutControllerII47 Finished
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Save0.KWCutControllerII48 Finished
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:SceneEnded
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:##############################################
ScriptLog: KWCutScene3 setting bInCutscen to false
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:Sending 0 OnExit commands.
CutLog: [FGM_BATTLE_DOORLATCHRIGHT.CutScene]:PlayerController is controlling:Save0.ShrekHuman1
ScriptWarning: KWMover Save0.KWMover2 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover14 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover4 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover5 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController7 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController10 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: CastleHallKnight Save0.CastleHallKnight7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController7 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CastleHallKnight Save0.CastleHallKnight6 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController6 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CastleHallKnight Save0.CastleHallKnight8 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController8 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CastleHallKnight Save0.CastleHallKnight9 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController9 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CastleHallKnight Save0.CastleHallKnight10 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController10 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: *** Trigger Trigger4 got turned on by ShrekHuman1
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: BreakableCrate Save0.BreakableCrate14 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: KWMover Save0.KWMover10 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: BreakableBarrel Save0.BreakableBarrel61 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableBarrel0
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableBarrel Save0.BreakableBarrel0 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Localization: No localization: BumpSet.SHK_ShrekCoin.line14 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekCoin.line14?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: Save0.ShrekHuman1 TakeFallingDamage = 13.02
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.SHHugeInkFont (int)
Localization: No localization: SAPFont.All.SHHugeInkFontSize (int)
Localization: No localization: SAPFont.All.SHPigaeHugeFont (int)
Localization: No localization: SAPFont.All.SHPigaeHugeFontSize (int)
ScriptLog: DelayedDialogTimer in IdleTimer
Localization: No localization: BumpSet.TGY_DriveThruIntro4.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TGY_DriveThruIntro4.line4?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.TGY_DriveThruStrng4.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TGY_DriveThruStrng4.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.TGY_DriveThruFrog4.line2 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TGY_DriveThruFrog4.line2?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.TGY_DriveThruInvis4.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TGY_DriveThruInvis4.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.TGY_DriveThruSleep4.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TGY_DriveThruSleep4.line4?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.TGY_DriveThruStink4.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TGY_DriveThruStink4.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.TGY_DriveThruWeeMe4.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TGY_DriveThruWeeMe4.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.TGY_DriveThruShrnk4.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TGY_DriveThruShrnk4.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.TGY_DriveThruFreez4.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TGY_DriveThruFreez4.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.TGY_DriveThruLove4.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TGY_DriveThruLove4.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: ********* PlayerController SetPause: False
Localization: No localization: BumpSet.TGY_DriveThruBye4.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TGY_DriveThruBye4.line6?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: GUIController::CloseMenu -  Transient.DriveThroughMenu0
ScriptWarning: KWMover Save0.KWMover10 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController12 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController11 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController14 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController13 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 11_FGM_Battle.unr
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptLog: GUIController::CloseMenu -  Transient.ShWantedPosterMenuGUIPage0
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls1
ScriptWarning: CastleHallKnight Save0.CastleHallKnight12 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController12 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CastleHallKnight Save0.CastleHallKnight11 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController11 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CastleHallKnight Save0.CastleHallKnight16 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController16 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CastleHallKnight Save0.CastleHallKnight18 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController18 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CastleHallKnight Save0.CastleHallKnight17 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController17 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CastleHallKnight Save0.CastleHallKnight14 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController14 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CastleHallKnight Save0.CastleHallKnight13 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController13 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CastleHallKnight Save0.CastleHallKnight15 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: CastleHallKnightController Save0.CastleHallKnightController15 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Triggered Save0.CutSceneTrigger3 None
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:##############################################
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\FINALBATTLE_FGMPREBATTLE.CutScene.line_0 (int)
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:PlayerController is controlling:Save0.ShrekHuman1
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Starting Scripts
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Loading Sequence:FINALBATTLE_FGMPREBATTLE.Sequence_0
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Loading Sequence:FINALBATTLE_FGMPREBATTLE.Sequence_1
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Loading Sequence:FINALBATTLE_FGMPREBATTLE.Sequence_2
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Loading Sequence:FINALBATTLE_FGMPREBATTLE.Sequence_3
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Loading Sequence:FINALBATTLE_FGMPREBATTLE.Sequence_4
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Loading Sequence:FINALBATTLE_FGMPREBATTLE.Sequence_5
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Loading Sequence:FINALBATTLE_FGMPREBATTLE.Sequence_6
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Loading Sequence:FINALBATTLE_FGMPREBATTLE.Sequence_7
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Loading Sequence:FINALBATTLE_FGMPREBATTLE.Sequence_8
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Loading Sequence:FINALBATTLE_FGMPREBATTLE.Sequence_9
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\FINALBATTLE_FGMPREBATTLE.Sequence_10.line_2 (int)
Localization: No localization: Cutscenes\FINALBATTLE_FGMPREBATTLE.Sequence_11.line_0 (int)
CutLog: [FINALBATTLE_FGMPREBATTLE.]:Loading ScriptedSequence:FINALBATTLE_FGMPREBATTLE.Sequence_0
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\FINALBATTLE_FGMPREBATTLE.Sequence_0.line_59 (int)
CutLog: [FINALBATTLE_FGMPREBATTLE.]:Loading ScriptedSequence:FINALBATTLE_FGMPREBATTLE.Sequence_1
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\FINALBATTLE_FGMPREBATTLE.Sequence_1.line_38 (int)
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII50
CutLog: [FINALBATTLE_FGMPREBATTLE.]:Loading ScriptedSequence:FINALBATTLE_FGMPREBATTLE.Sequence_2
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\FINALBATTLE_FGMPREBATTLE.Sequence_2.line_15 (int)
ScriptLog: KWCutControllerII51 Start() ShrekHuman1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII51 Start() ShrekHuman1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:Possessing pawn:Save0.ShrekHuman1. Existing controller:Save0.ShrekController1  New:KWCutControllerII51
CutLog: [FINALBATTLE_FGMPREBATTLE.]:Loading ScriptedSequence:FINALBATTLE_FGMPREBATTLE.Sequence_3
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:PawnTag: CSFGM
Localization: No localization: Cutscenes\FINALBATTLE_FGMPREBATTLE.Sequence_3.line_14 (int)
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:Possessing pawn:Save0.CSFGM0. Existing controller:None  New:KWCutControllerII52
CutLog: [FINALBATTLE_FGMPREBATTLE.]:Loading ScriptedSequence:FINALBATTLE_FGMPREBATTLE.Sequence_4
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:PawnTag: FIONA
Localization: No localization: Cutscenes\FINALBATTLE_FGMPREBATTLE.Sequence_4.line_22 (int)
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:Possessing pawn:Save0.FionaHuman0. Existing controller:Save0.Sh_NPCController2  New:KWCutControllerII53
CutLog: [FINALBATTLE_FGMPREBATTLE.]:Loading ScriptedSequence:FINALBATTLE_FGMPREBATTLE.Sequence_5
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:PawnTag: KING
Localization: No localization: Cutscenes\FINALBATTLE_FGMPREBATTLE.Sequence_5.line_9 (int)
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:Possessing pawn:Save0.King0. Existing controller:Save0.Sh_NPCController3  New:KWCutControllerII54
CutLog: [FINALBATTLE_FGMPREBATTLE.]:Loading ScriptedSequence:FINALBATTLE_FGMPREBATTLE.Sequence_6
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:PawnTag: PRINCECHARMING
CutLog: [PlayAnim  CS_GettingKnockedOut loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:***** ERROR:Save0.LevelInfo0.KWACTION_PlayAnim9:PlayAnim option 'HoldOnLastFrame=true' not recognised.  Ignoring.
Localization: No localization: Cutscenes\FINALBATTLE_FGMPREBATTLE.Sequence_6.line_16 (int)
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:Possessing pawn:Save0.PrinceCharming0. Existing controller:Save0.Sh_NPCController1  New:KWCutControllerII55
CutLog: [FINALBATTLE_FGMPREBATTLE.]:Loading ScriptedSequence:FINALBATTLE_FGMPREBATTLE.Sequence_7
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\FINALBATTLE_FGMPREBATTLE.Sequence_7.line_10 (int)
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:Possessing pawn:Save0.Steed0. Existing controller:Save0.SHCompanionController2  New:KWCutControllerII56
CutLog: [FINALBATTLE_FGMPREBATTLE.]:Loading ScriptedSequence:FINALBATTLE_FGMPREBATTLE.Sequence_8
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:PawnTag: PIB
Localization: No localization: Cutscenes\FINALBATTLE_FGMPREBATTLE.Sequence_8.line_12 (int)
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:Possessing pawn:Save0.PIB0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII57
CutLog: [FINALBATTLE_FGMPREBATTLE.]:Loading ScriptedSequence:FINALBATTLE_FGMPREBATTLE.Sequence_9
CutLog: [FINALBATTLE_FGMPREBATTLE.BOSSFGM]:PawnTag: BOSSFGM
Localization: No localization: Cutscenes\FINALBATTLE_FGMPREBATTLE.Sequence_9.line_6 (int)
CutLog: [FINALBATTLE_FGMPREBATTLE.BOSSFGM]:Possessing pawn:Save0.BossFGM0. Existing controller:Save0.Sh_NPCController0  New:KWCutControllerII58
ScriptLog: KWCutScene4 setting bInCutscene to true
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[0]StopMusic
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[1]Cue  _CAMERA_0
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[2]Cue  _SHREK_1
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[3]Cue  _CSFGM_2
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[4]Cue  _FIONA_3
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[5]Cue  _KING_4
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[6]Cue  _PRINCECHARMING_5
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[7]WaitforCue  Scene2
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[1]FOV 65.00 0.00
CutLog: [FOV 65.00 0.00]:Action FOV changing to:  65.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 65.00 FOVTime: 0.00
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[2]TargetFlyTo FGMPreBattle_Target1
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[3]FlyTo FGMPreBattle_Cam1
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[4]WaitforCue  _CAMERA_6
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[1]Teleport  FGMPreBattle_ShrekLoc1
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[2]WalkTo FGMPreBattle_ShrekLoc2  MoveTarget=FGMPreBattle_ShrekLoc2
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[0]WaitforCue  _CSFGM_2
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[1]Face Fiona rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Fiona rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face3 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[0]WaitforCue  _FIONA_3
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[1]Face PrinceCharming rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face PrinceCharming rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face4 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:[0]WaitforCue  _KING_4
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:[1]Face FGMPreBattle_FionaLoc1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face FGMPreBattle_FionaLoc1 rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face6 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[0]WaitforCue  _PRINCECHARMING_5
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[1]Face Fiona rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Fiona rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face7 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:[0]WaitforCue  _DONKEY_16
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:[0]WaitforCue  _PIB_17
CutLog: [FINALBATTLE_FGMPREBATTLE.BOSSFGM]:[0]WaitforCue  _BOSSFGM_28
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[2]WaitforCue  _CSFGM_18
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[2]WaitforCue  _FIONA_7
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:[2]WaitforCue  _KING_26
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[2]WaitforCue  _PRINCECHARMING_8
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'fgm'
ScriptLog: KWCutControllerII51 Moving in State:CutKeyPointMark3 Save0.CutKeyPointMark3
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[3]Face FGMPreBattle_Target1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face FGMPreBattle_Target1 rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[4]Sleep  1.00
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[5]Cue  Scene2
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[6]MoveTo  FGMPreBattle_ShrekLoc3  MoveTarget=FGMPreBattle_ShrekLoc3
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[8]Cue  _CAMERA_6
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[9]Cue  _FIONA_7
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[10]Cue  _PRINCECHARMING_8
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[11]Say  PC_FIN_BURSTBALL_7
Log: PlayAnim: Sequence 'L' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fiona_h'
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[12]Sleep  2.00
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[5]Sleep  0.80
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[3]PlayAnim  CS_AvoidingCharmingKiss loop=False rate=0.90 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_AvoidingCharmingKiss loop=False rate=0.90 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_AvoidingCharmingKiss
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[4]Wait for animend
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[3]PlayAnim  CS_LeanInToKissFiona loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_LeanInToKissFiona loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_LeanInToKissFiona
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[4]Wait for animend
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[6]FOV 36.00 0.00
CutLog: [FOV 36.00 0.00]:Action FOV changing to:  36.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 36.00 FOVTime: 0.00
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[7]TargetFlyTo FGMPreBattle_Target7
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[8]FlyTo FGMPreBattle_Cam6
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[9]WaitforCue  _CAMERA_9
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:ForcingFinish on: Save0.KWCutControllerII49
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:ForcingFinish on: Save0.KWCutControllerII50
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:ForcingFinish on: Save0.KWCutControllerII51
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:ForcingFinish on: Save0.KWCutControllerII52
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:ForcingFinish on: Save0.KWCutControllerII53
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:ForcingFinish on: Save0.KWCutControllerII54
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:ForcingFinish on: Save0.KWCutControllerII55
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:ForcingFinish on: Save0.KWCutControllerII56
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:ForcingFinish on: Save0.KWCutControllerII57
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:ForcingFinish on: Save0.KWCutControllerII58
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[13]Cue  _CAMERA_9
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[14]Cue  _FIONA_10
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[15]Cue  _PRINCECHARMING_11
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[16]WaitforCue  CharmingFallDown
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[10]FOV 36.00 0.00
CutLog: [FOV 36.00 0.00]:Action FOV changing to:  36.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 36.00 FOVEnd: 36.00 FOVTime: 0.00
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[11]TargetFlyTo FGMPreBattle_Target8
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[12]FlyTo FGMPreBattle_Cam8
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[13]WaitforCue  _CAMERA_12
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[5]WaitforCue  _FIONA_10
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[6]PlayAnim  CS_PunchCharming loop=False rate=0.90 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_PunchCharming loop=False rate=0.90 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_PunchCharming
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[7]Sleep  0.60
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[8]PlaySound  soundeffects.PreFGMBattleIntro_punch
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[9]Wait for animend
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[10]WaitforCue  _FIONA_14
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[5]WaitforCue  _PRINCECHARMING_11
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[6]PlayAnim  CS_GettingKnockedOut loop=False rate=1.10 tween=2.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_GettingKnockedOut loop=False rate=1.10 tween=2.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_GettingKnockedOut
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[7]Wait for animend
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[8]SetIdle Walk
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[9]Cue  CharmingFallDown
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[10]WaitforCue  _PRINCECHARMING_13
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[17]Cue  _CAMERA_12
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[18]Cue  _PRINCECHARMING_13
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[19]WaitForSay 
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[20]Cue  _FIONA_14
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[21]Say  PC_FIN_BURSTBALL_9
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[22]WaitforCue  Scene3
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[14]FOV 54.00 0.00
CutLog: [FOV 54.00 0.00]:Action FOV changing to:  54.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 36.00 FOVEnd: 54.00 FOVTime: 0.00
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[15]TargetFlyTo FGMPreBattle_Target2
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[16]FlyTo FGMPreBattle_Cam2
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[17]WaitforCue  _CAMERA_15
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[11]WalkTo FGMPreBattle_FionaLoc1  MoveTarget=FGMPreBattle_FionaLoc1
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[11]PlayAnim  Walk loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Walk loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Walk
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[12]WalkTo FGMPreBattle_CharmingLoc2  MoveTarget=FGMPreBattle_CharmingLoc2
Log: PlayAnim: Sequence 'turn_right' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'turn_left' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'walkbackward' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'walkleft' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'walkright' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'turn_right' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'turn_left' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'walkbackward' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'walkleft' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'walkright' not found for mesh 'PrinceCharming'
ScriptLog: KWCutControllerII53 Moving in State:CutKeyPointMark12 Save0.CutKeyPointMark12
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[12]Face Shrek rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Shrek rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face5 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII55 Moving in State:CutKeyPointMark8 Save0.CutKeyPointMark8
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[13]Teleport  FGMPreBattle_CharmingLoc3
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[14]WaitforCue  _PRINCECHARMING_31
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[13]PlayAnim  CS_YellingShrek loop=False rate=0.90 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_YellingShrek loop=False rate=0.90 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_YellingShrek
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[14]Wait for animend
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[15]Cue  Scene3
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[16]WaitforCue  _FIONA_25
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[23]Cue  _CAMERA_15
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[24]Cue  _DONKEY_16
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[25]Cue  _PIB_17
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[26]WaitforCue  FriendsHere
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[18]FOV 73.00 1.50
CutLog: [FOV 73.00 1.50]:Action FOV changing to:  73.00 over: 1.50 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 54.00 FOVEnd: 73.00 FOVTime: 1.50
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[19]TargetFlyTo FGMPreBattle_Target3
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[20]FlyTo FGMPreBattle_Cam3
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[21]TargetFlyTo FGMPreBattle_Target6
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[22]FlyTo FGMPreBattle_Cam4
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[23]WaitforCue  _CAMERA_19
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:[1]Sleep  0.30
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:[2]Teleport  FGMPreBattle_DonkeyLoc1
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:[3]Sleep  0.30
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:[4]WalkTo FGMPreBattle_DonkeyLoc2  MoveTarget=FGMPreBattle_DonkeyLoc2
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:[1]Sleep  0.40
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:[2]Teleport  FGMPreBattle_PIBLoc1
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:[3]Sleep  0.30
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:[4]WalkTo FGMPreBattle_PIBLoc2  MoveTarget=FGMPreBattle_PIBLoc2
ScriptLog: KWCutControllerII57 Moving in State:CutKeyPointMark41 Save0.CutKeyPointMark41
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:[5]TurnTo  Fiona rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Fiona rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo6 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII56 Moving in State:CutKeyPointMark7 Save0.CutKeyPointMark7
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:[5]TurnTo  Fiona rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Fiona rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo4 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:[6]Sleep  0.80
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:[7]Cue  FriendsHere
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:[8]WaitforCue  _PIB_21
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[27]Cue  _CSFGM_18
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[28]WaitForSay 
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[29]Cue  _CAMERA_19
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[30]Say  PC_FGM_BURSTBALL_2
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[31]StopMusic
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[32]PlayMusic 11_FGM_Battle
CutLog: [PlayMusic 11_FGM_Battle]:PlayMusic: 11_FGM_Battle 3.00
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[33]Cue  _DONKEY_20
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[34]Cue  _PIB_21
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[35]Cue  _CSFGM_22
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[36]Sleep  1.00
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[37]WaitforCue  Scene4
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[24]FOV 54.00 0.00
CutLog: [FOV 54.00 0.00]:Action FOV changing to:  54.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 73.00 FOVEnd: 54.00 FOVTime: 0.00
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[25]TargetFlyTo CSFGM
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[26]FlyTo FGMPreBattle_Cam5
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[27]WaitforCue  _CAMERA_23
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[3]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:[9]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo7 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII51 Moving in State:CutKeyPointMark9 Save0.CutKeyPointMark9
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[7]Face Fiona rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Fiona rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face1 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[8]WaitforCue  _SHREK_24
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[4]WaitforCue  _CSFGM_22
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[5]PlayAnim  spell1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  spell1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim spell1
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[6]Wait for animend
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[7]Sleep  0.70
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[8]Cue  Scene4
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[9]WaitforCue  _CSFGM_27
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[38]Cue  _CAMERA_23
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[39]WaitForSay 
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[40]Say  PC_SHK_BURSTBALL_4
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[41]Cue  _SHREK_24
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[42]Cue  _FIONA_25
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[43]Cue  _KING_26
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[44]WaitForSay 
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[45]WaitforCue  CameraMoveDone
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[28]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 54.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[29]TargetFlyTo Shrek
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[30]FlyTo FGMPreBattle_Cam11
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[31]Sleep  1.00
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[32]FOV 65.00 5.00
CutLog: [FOV 65.00 5.00]:Action FOV changing to:  65.00 over: 5.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 73.00 FOVEnd: 65.00 FOVTime: 5.00
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[33]TargetFlyTo Shrek
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[34]FlyTo FGMPreBattle_Cam12
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[35]Cue  CameraMoveDone
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[36]WaitforCue  _CAMERA_37
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[9]MoveTo  FGMPreBattle_ShrekLoc4  MoveTarget=FGMPreBattle_ShrekLoc4
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[17]Sleep  1.50
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[18]MoveTo  FGMPreBattle_FionaLoc2  MoveTarget=FGMPreBattle_FionaLoc2
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:[3]Sleep  0.50
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:[4]MoveTo  FGMPreBattle_KingLoc2  MoveTarget=FGMPreBattle_KingLoc2
Log: PlayAnim: Sequence 'turn_right' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'turn_left' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'run' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_h'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_h'
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[46]Cue  _CSFGM_27
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[47]Cue  _BOSSFGM_28
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[48]Sleep  1.00
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[49]Cue  CutEnd
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[50]Cue  _BOSSFGM_29
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[51]Cue  _KING_30
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[52]Cue  _PRINCECHARMING_31
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[53]Cue  _FIONA_32
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[54]Cue  _PIB_33
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[55]Cue  _SHREK_34
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[56]Cue  _DONKEY_35
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[57]Cue  _CSFGM_36
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:[58]Cue  _CAMERA_37
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:Ending Script.
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII49
ScriptWarning: KWCutControllerII Save0.KWCutControllerII49 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [FINALBATTLE_FGMPREBATTLE.MAIN]:Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII49 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII50 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII51 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII52 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII53 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII54 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII55 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII56 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII57 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII58 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:[37]WaitforCue  CutEnd
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:Ending Script.
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII50
CutLog: [FINALBATTLE_FGMPREBATTLE.CAMERA]:Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII49 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII51 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII52 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII53 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII54 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII55 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII56 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII57 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII58 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[10]Teleport  FGMPreBattle_FGMOutOfWay1
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[11]Cue  OutOfWay
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[12]WaitforCue  _CSFGM_36
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:[13]WaitforCue  CutEnd
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:Ending Script.
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:Unpossessing pawn:Save0.CSFGM0. Pending controller:None  CutController:KWCutControllerII52
CutLog: [FINALBATTLE_FGMPREBATTLE.CSFGM]:Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII49 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII51 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII53 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII54 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII55 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII56 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII57 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII58 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:[15]WaitforCue  CutEnd
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:Ending Script.
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:Unpossessing pawn:Save0.PrinceCharming0. Pending controller:Save0.Sh_NPCController1  CutController:KWCutControllerII55
CutLog: [FINALBATTLE_FGMPREBATTLE.PRINCECHARMING]:Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII49 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII51 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII53 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII54 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII55 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII56 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII57 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII58 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.BOSSFGM]:[1]WaitforCue  OutOfWay
CutLog: [FINALBATTLE_FGMPREBATTLE.BOSSFGM]:[2]Teleport  FGMPreBattle_FGMLoc1
CutLog: [FINALBATTLE_FGMPREBATTLE.BOSSFGM]:[3]Face Shrek rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Shrek rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face8 rotationrate = 4096,40000,3072
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'King'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'King'
Log: PlayAnim: Sequence 'turn_right' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'turn_left' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'run' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'PrinceCharming'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'PrinceCharming'
ScriptLog: KWCutControllerII53 Moving in State:CutKeyPointMark2 Save0.CutKeyPointMark2
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[19]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo2 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII54 Moving in State:CutKeyPointMark18 Save0.CutKeyPointMark18
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:[5]MoveTo  FGMPreBattle_KingLoc3  MoveTarget=FGMPreBattle_KingLoc3
CutLog: [FINALBATTLE_FGMPREBATTLE.BOSSFGM]:[4]WaitforCue  _BOSSFGM_29
CutLog: [FINALBATTLE_FGMPREBATTLE.BOSSFGM]:[5]WaitforCue  CutEnd
CutLog: [FINALBATTLE_FGMPREBATTLE.BOSSFGM]:Ending Script.
CutLog: [FINALBATTLE_FGMPREBATTLE.BOSSFGM]:Unpossessing pawn:Save0.BossFGM0. Pending controller:Save0.Sh_NPCController0  CutController:KWCutControllerII58
CutLog: [FINALBATTLE_FGMPREBATTLE.BOSSFGM]:Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII49 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII51 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII53 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII54 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII55 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII56 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII57 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII58 Finished
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:[10]WaitforCue  _PIB_33
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:[11]WaitforCue  CutEnd
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:Ending Script.
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:Unpossessing pawn:Save0.PIB0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII57
CutLog: [FINALBATTLE_FGMPREBATTLE.PIB]:Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII49 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII51 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII53 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII54 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII55 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII56 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII57 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII58 Finished
ScriptLog: Save0.ShrekHuman1 TakeFallingDamage = 30.80
ScriptLog: KWCutControllerII51 Moving in State:CutKeyPointMark17 Save0.CutKeyPointMark17
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[10]TurnTo  FGMPreBattle_FGMLoc1 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  FGMPreBattle_FGMLoc1 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:[6]WaitforCue  _DONKEY_20
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:[7]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo5 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[11]WalkTo FGMPreBattle_ShrekLoc5  MoveTarget=FGMPreBattle_ShrekLoc5
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'King'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'King'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'King'
ScriptLog: KWCutControllerII54 Moving in State:CutKeyPointMark16 Save0.CutKeyPointMark16
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:[6]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo3 rotationrate = 4096,40000,3072
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'King'
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:[8]WaitforCue  _DONKEY_35
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:[9]WaitforCue  CutEnd
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:Ending Script.
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:Unpossessing pawn:Save0.Steed0. Pending controller:Save0.SHCompanionController2  CutController:KWCutControllerII56
CutLog: [FINALBATTLE_FGMPREBATTLE.DONKEY]:Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII49 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII51 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII53 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII54 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII55 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII56 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII57 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII58 Finished
ScriptLog: Save0.ShrekHuman1 TakeFallingDamage = 30.80
ScriptLog: KWCutControllerII51 Moving in State:CutKeyPointMark10 Save0.CutKeyPointMark10
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[12]Face FGMPreBattle_FGMLoc1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face FGMPreBattle_FGMLoc1 rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face2 rotationrate = 4096,40000,3072
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[13]WaitforCue  _SHREK_34
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:[14]WaitforCue  CutEnd
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:Ending Script.
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:Unpossessing pawn:Save0.ShrekHuman1. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII51
ScriptLog: Save0.SHCutTextController5 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=ShrekHuman1 TimeToTrans=0.00
CutLog: [FINALBATTLE_FGMPREBATTLE.SHREK]:Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII49 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII51 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII53 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII54 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII55 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII56 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII57 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII58 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[20]WaitforCue  _FIONA_32
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:[21]WaitforCue  CutEnd
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:Ending Script.
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:Unpossessing pawn:Save0.FionaHuman0. Pending controller:Save0.Sh_NPCController2  CutController:KWCutControllerII53
CutLog: [FINALBATTLE_FGMPREBATTLE.FIONA]:Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII49 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII51 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII53 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII54 Scripting
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII55 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII56 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII57 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII58 Finished
ScriptLog: Save0.ShrekHuman1 TakeFallingDamage = 30.66
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:[7]WaitforCue  _KING_30
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:[8]WaitforCue  CutEnd
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:Ending Script.
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:Unpossessing pawn:Save0.King0. Pending controller:Save0.Sh_NPCController3  CutController:KWCutControllerII54
CutLog: [FINALBATTLE_FGMPREBATTLE.KING]:Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII49 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII51 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII53 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII54 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII55 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII56 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII57 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Save0.KWCutControllerII58 Finished
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:SceneEnded
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:##############################################
ScriptLog: KWCutScene4 setting bInCutscen to false
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Sending 2 OnExit commands.
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:ExitCommand: PIB - TRIGGERACTOR SHREKBOSSENCOUNTERTRIGGER
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:ExitCommand sending: TRIGGERACTOR SHREKBOSSENCOUNTERTRIGGER to Save0.PIB0
ScriptLog: Found Boss:BossFGM0
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:ExitCommand: SAVEGAME - 1
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:Doing SaveGame 1
ScriptLog: SetSaveGameImage level is:11_FGM_Battle.unr :: image is storybookanimTX.11_FGM_Battle
ScriptLog: iSaveSlotID  = 0
CutLog: [FINALBATTLE_FGMPREBATTLE.CutScene]:PlayerController is controlling:Save0.ShrekHuman1
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: Fi