Log: Log file open, 10/14/25 21:15:26
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2226
Init: Compiled: Dec 13 2004 13:54:50
Init: Command line: 
Init: Base directory: G:\Program Files\Activision\Shrek 2\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: VISTA
Init: User: SuN1Sh1nE
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3195.158910 MHz
Init: Memory total: Phys=2087980K Pagef=4029704K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Save Slot Path: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save
Init: D3D Device: Video memory on board: 496
Init: Check for disk space: Game requires MinFreeDiskSpace 60
Init: Check for disk space: GetDiskFreeSpaceEx returns 285247 MB on (null)
Init: Check for disk space: More than 60 Mb available.
Warning: ImportText: Bad termination in: (X=0.000000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: 	nv4_disp.dll/NVIDIA GeForce GTS 250
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTS 250
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=12
Init: D3D Device: wBuild=7061
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1557
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Finished Creating MeAssetDB (0 Assets).
Log: Adding MD5 Entry for 098358E14C811E46C3E73E8072396AF6 [fe950119d40608b7588d965be6b30d93]
Log: Adding MD5 Entry for DCDA3CFD4C1209724ACF24AB79526F74 [e2763cf74da2dd8813a9413453ce37dc]
Log: Adding MD5 Entry for 1DD97E284152285E77BE1D9C61754CEA [cd9b555792219a83c7c9eee731cd8b67]
Log: Adding MD5 Entry for D9FF71294CE4CF6E04D91C97A982669A [22df52179127c12f167c699cbe709c15]
Log: Adding MD5 Entry for 4AC2F2FF492EA6159F8FAEA314E15B7F [513c2056351207cbc88e1b6fd0d318a6]
Log: Adding MD5 Entry for 6E7CA5C64B73FDB9A7505897FE174D5F [db5281328678f7e318db54bf59bd9d17]
Warning:   ERROR: Could not open UnrealEd.u for reading!
Warning:  
Log: Adding MD5 Entry for 75CC0E66458C2840C02C94B150FA4D15 [68d898317065cb7530fc04c423e70ac1]
Log: Adding MD5 Entry for D797A9F3445CF7DB7BBD4C88199C7CE1 [28f7a0f12417c37f7d069ba38352511c]
Log: Adding MD5 Entry for 72E3E275424C253D4DF5EE9F2BAC1B5C [8e09e73268dcbb978e17cd1d1fbd737b]
Log: Adding MD5 Entry for 48B29098425809DA9E1FC993E91FBA5C [a9c2de6dee514a903d46975e32eaac08]
Log: Adding MD5 Entry for 40EE33E740E1082C4EB199ADDAD92D00 [21e25e6acbbe9f9ea7aa0893502eb178]
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Entry
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Bound to KWGame.dll
Log: Bound to GUI.dll
Log: GameState - no default game state specified
Log: Browse: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 24216->24215; refs: 257298
Log: Game class is 'ShGame'
Log: Level is Level SH2_Preamble.myLevel
Log: Bringing Level SH2_Preamble.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: Base Mutator is SH2_Preamble.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: DummyPlayer0 adding shadow:None
ScriptLog: Log open
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:SH2_Preamble.CutFactory1
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_RestoreBool:0007) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.PostLoadGame:02AC) Accessed None
Log: PC GUI System Initialized
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.rCameraRot:0015) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.vCameraStart:0010) Accessed None
ScriptLog: ShGame0 playerHeroActor: SH2_Preamble.DummyPlayer0's Controller is not a KWHeroController
ScriptLog: BaseCam0 InitTarget() Actor=DummyPlayer0 TimeToTrans=0.00
Log: KWHeroController0 got player WindowsViewport0
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:003F) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0047) Attempt to assign variable through None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0074) Accessed None
ScriptLog: ***Failed to find SmartStart from:
Init: Input system initialized for WindowsViewport0
ScriptLog: OnGameMaximize. ActivePage None
Log: WM_SETFOCUS
Log: WM_KILLFOCUS
Log: WM_SETFOCUS
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Log: OS doesn't support IME.
Init: Game engine initialized
Log: Startup time: 1.097384 seconds
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
Log: Precaching: SH2_Preamble.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.008 seconds
Log: Finished precaching textures in 0.004 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: MovieManager
ScriptWarning: BaseCamTarget SH2_Preamble.BaseCamTarget0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_SaveBool:0006) Accessed None
ScriptLog: KWGame.ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:SH2_Preamble
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00AD) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00B5) Attempt to assign variable through None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00EC) Accessed None
ScriptLog: PreClientTravel: PreviousLevelName:
Log: Server switch level: Book_FrontEnd.unr?GameState=GSTATE000
Log: Browse: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level SH2_Preamble.myLevel
Log: 19040747609.2ms Unloading: Package SH2_Preamble
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: Transient.Sound0
DevSound: Unregister sound: Transient.Sound1
DevSound: Unregister sound: Transient.Sound2
Log: Garbage: objects: 28523->28424; refs: 307786
Log: Game class is 'ShGame'
Log: Level is Level Book_FrontEnd.myLevel
Log: Bringing Level Book_FrontEnd.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_FrontEnd.Mutator2
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_FrontEnd.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame1 playerHeroActor: Book_FrontEnd.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam0 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController0 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore0 Book_FrontEnd.PersistentStore0
ScriptLog: ShCam0 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_FrontEnd.CutFactory0 Creating dynamic cutscene named:CUT_GAMEMENU->GAMEMENU
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Book_FrontEnd.LevelInfo0
Log: Static mesh batches: 144 vertex bytes, 12 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.010 seconds
Log: Finished precaching textures in 0.010 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_GameMenu
CutLog: [GAMEMENU.CutScene]:Triggered Book_FrontEnd.PlayerStart0 None
CutLog: [GAMEMENU.CutScene]:##############################################
CutLog: [GAMEMENU.CutScene]:SceneStarted
Localization: No localization: Cutscenes\GAMEMENU.CutScene.line_1 (int)
CutLog: [GAMEMENU.CutScene]:PlayerController is controlling:Book_FrontEnd.Shrek0
CutLog: [GAMEMENU.CutScene]:Starting Scripts
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_3
Localization: No localization: Cutscenes\GAMEMENU.Sequence_4.line_0 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\GAMEMENU.Sequence_0.line_8 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\GAMEMENU.Sequence_1.line_12 (int)
CutLog: [GAMEMENU.CAMERA]:Possessing pawn:Book_FrontEnd.ShCam0. Existing controller:None  New:KWCutControllerII1
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.SHMENUBOOK]:PawnTag: SHMENUBOOK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_2.line_14 (int)
CutLog: [GAMEMENU.SHMENUBOOK]:Possessing pawn:Book_FrontEnd.SHMenuBook0. Existing controller:None  New:KWCutControllerII2
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_3
CutLog: [GAMEMENU.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [GAMEMENU.SHREK]:Possessing pawn:Book_FrontEnd.Shrek0. Existing controller:Book_FrontEnd.ShrekController0  New:KWCutControllerII3
ScriptLog: KWCutScene0 setting bInCutscene to true
CutLog: [GAMEMENU.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [GAMEMENU.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [GAMEMENU.MAIN]:[2]Trigger LightMover1
CutLog: [GAMEMENU.MAIN]:[3]fadeIn 5.00
CutLog: [fadeIn 5.00]:Action Fade:  0 0 0 0 time:5.00 bFlash:False MoveType:3
CutLog: [GAMEMENU.MAIN]:[4]Cue  _CAMERA_0
CutLog: [GAMEMENU.MAIN]:[5]Cue  _SHMENUBOOK_1
CutLog: [GAMEMENU.MAIN]:[6]Cue  _SHREK_2
CutLog: [GAMEMENU.MAIN]:[7]Cue  _SHMENUBOOK_3
CutLog: [GAMEMENU.MAIN]:Ending Script.
CutLog: [GAMEMENU.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII0
ScriptWarning: KWCutControllerII Book_FrontEnd.KWCutControllerII0 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [GAMEMENU.MAIN]:Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII0 Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII1 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII2 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII3 Scripting
CutLog: [GAMEMENU.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [GAMEMENU.CAMERA]:[1]TargetFlyTo Menu_Target1
CutLog: [GAMEMENU.CAMERA]:[2]FlyTo Menu_Cam1
CutLog: [GAMEMENU.CAMERA]:[3]Sleep  2.00
CutLog: [GAMEMENU.SHMENUBOOK]:[0]WaitforCue  _SHMENUBOOK_1
CutLog: [GAMEMENU.SHMENUBOOK]:[1]WaitforCue  ReadyToOpenBook
CutLog: [GAMEMENU.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [GAMEMENU.SHREK]:[1]WaitforCue  CutEnd
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
CutLog: [GAMEMENU.CAMERA]:[4]TargetFlyTo Menu_Target2
CutLog: [GAMEMENU.CAMERA]:[5]FlyTo Menu_Cam2
CutLog: [GAMEMENU.CAMERA]:[6]Sleep  7.00
CutLog: [GAMEMENU.CAMERA]:[7]Cue  ReadyToOpenBook
CutLog: [GAMEMENU.CAMERA]:[8]TargetFlyTo Menu_Target3
CutLog: [GAMEMENU.CAMERA]:[9]FlyTo Menu_Cam3
CutLog: [GAMEMENU.SHMENUBOOK]:[2]PlaySound  soundeffects.page_turn
CutLog: [GAMEMENU.SHMENUBOOK]:[3]PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bookopen
CutLog: [GAMEMENU.SHMENUBOOK]:[4]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[5]PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim openedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[6]WaitforCue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[10]Cue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [GAMEMENU.SHMENUBOOK]:[7]PlaySound  soundeffects.page_turn2
CutLog: [GAMEMENU.SHMENUBOOK]:[8]PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turn
CutLog: [GAMEMENU.SHMENUBOOK]:[9]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[10]PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turnedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[11]unspecified action
CutLog: [unspecified action]:GotoMenu opening: SHGame.ShFEGUIPage
CutLog: [GAMEMENU.SHMENUBOOK]:[12]WaitforCue  _SHMENUBOOK_3
CutLog: [GAMEMENU.SHMENUBOOK]:[13]WaitforCue  CutEnd
Localization: No localization: SAPFont.All.SHMedInkFont (int)
Localization: No localization: SAPFont.All.SHMedInkFontSize (int)
Localization: No localization: SAPFont.All.FontNeuzeit14 (int)
Localization: No localization: SAPFont.All.FontNeuzeit14Size (int)
Localization: No localization: SAPFont.All.SHBigInkFont (int)
Localization: No localization: SAPFont.All.SHBigInkFontSize (int)
DevSound: Unregister sound: Transient.Sound3
ScriptLog: GUIController::CloseMenu -  Transient.ShFEGUIPage0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Book_FrontEnd.myLevel
Log: 19040764675.9ms Unloading: Package Book_FrontEnd
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font13
Warning: Missing Font Font Engine.Font.Font14
Warning: Missing Font Font Engine.Font.Font15
Warning: Missing Font Font Engine.Font.Font16
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: (Karma): StaticMesh (Poster_VertShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 33741->33647; refs: 398456
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame2 Login found existing player/controller Save0.Donkey0 Save0.DonkeyController0
Log: DonkeyController0 got player WindowsViewport0
ScriptLog: Shrek4 PrePersistentDataRestored(): PersistentStore2 Save0.PersistentStore2
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:GotPotion GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam1 PostPersistentDataRestored():True False
ScriptLog: Shrek4 adding shadow:None
ScriptLog: Donkey0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\..\Music\5_FGM_Donkey
ScriptLog: bonuslevelcoins == 0
ScriptLog: ElfHazMatRamp0 adding shadow:None
ScriptLog: ElfHazMatRamp3 adding shadow:None
ScriptLog: SavePointFairy1 adding shadow:None
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: ***Found new SmartStart from:4_FGM_PIB
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1514520 vertex bytes, 192606 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.157 seconds
Log: Finished precaching textures in 0.130 seconds
ScriptLog: LaserBeamUpDown2 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown2 is playing animation Moving
ScriptLog: LaserBeamSideToSide1 enter auto state BeginLaser
ScriptLog: LaserBeamSideToSide1 is playing animation Moving
ScriptLog: LaserBeamSideToSide3 enter auto state BeginLaser
ScriptLog: LaserBeamSideToSide3 is playing animation Moving
ScriptLog: LaserBeamSideToSide6 enter auto state BeginLaser
ScriptLog: LaserBeamSideToSide6 is playing animation Moving
ScriptLog: LaserBeamUpDown0 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown0 is playing animation Moving
ScriptLog: LaserBeamUpDown6 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown6 is playing animation Moving
ScriptLog: LaserBeamUpDown7 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown7 is playing animation Moving
ScriptLog: LaserBeamUpDown8 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown8 is playing animation Moving
ScriptLog: LaserBeamSideToSide7 enter auto state BeginLaser
ScriptLog: LaserBeamSideToSide7 is playing animation Moving
ScriptWarning: PotionDestroyer Save0.PotionDestroyer0 (Function ShGame.PotionDestroyer.Touch:0045) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion1 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion3 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion4 playanim with no mesh!
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.FontEurostile14 (int)
Localization: No localization: SAPFont.All.FontEurostile14Size (int)
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: Time to enter a bonus level
ScriptWarning: SHInGameWantedPoster Transient.SHInGameWantedPoster0 (Function ShGame.SHInGameWantedPoster.SetBonusVars:0160) Accessed None
ScriptWarning: SHInGameWantedPoster Transient.SHInGameWantedPoster0 (Function ShGame.SHInGameWantedPoster.SetBonusVars:0168) Attempt to assign variable through None
Localization: No localization: BumpSet.NAR_GoingToBonusLev.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.NAR_GoingToBonusLev.line3?> (int)
Log: narrator0 playanim with no mesh!
ScriptLog: GUIController::CloseMenu -  Transient.SHInGameWantedPoster0
ScriptLog: bonusLevelTransferTimer in IdleTimer
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion5 playanim with no mesh!
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion6 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion6 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion6 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion6 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion6 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion6 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion7 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion7 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion7 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion7 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion7 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: SetSaveGameImage level is:5_FGM_Donkey.unr :: image is storybookanimTX.5_FGM_Donkey
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\..\Music\5_FGM_Donkey.ogg
ScriptLog: truemusic ..\Music\..\Music\..\Music\5_FGM_Donkey
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\..\Music\5_FGM_Donkey
Log: 19040778010.9ms Unloading: Package Save0
Log: Save=100.425267
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.141 seconds
Log: Finished precaching textures in 0.111 seconds
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion8 playanim with no mesh!
ScriptLog: KWGame.ProcessServerTravel: Beanstalk_bonus_knight.unr
ScriptLog: ProcessServerTravel: Beanstalk_bonus_knight.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:5_FGM_Donkey
ScriptLog: PreClientTravel: PreviousLevelName:5_FGM_Donkey
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.PotionHEACollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection4sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection3sh
Log: Exporting travelling actor of class ShGame.Potion9Collection
Log: Exporting travelling actor of class ShGame.Potion8Collection
Log: Exporting travelling actor of class ShGame.Potion7Collection
Log: Exporting travelling actor of class ShGame.Potion5Collection
Log: Exporting travelling actor of class ShGame.Potion4Collection
Log: Exporting travelling actor of class ShGame.Potion3Collection
Log: Exporting travelling actor of class ShGame.Potion6Collection
Log: Exporting travelling actor of class ShGame.Potion1Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Exporting travelling actor of class ShGame.EnergyKegCollection
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection5sh
Log: Server switch level: Beanstalk_bonus_knight.unr?GameState=GSTATE000
Log: Browse: Beanstalk_bonus_knight.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Save0.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Beanstalk_bonus_knight.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
DevSound: Unregister sound: UI.Button
Log: 19040779329.9ms Unloading: Package PoisnAp_SM
Log: 19040779329.9ms Unloading: Package PoisnAp_Tex
Log: 19040779330.0ms Unloading: Package Prison_Movers_AR
DevSound: Unregister sound: FGM_laboratory.steam_vent_open_and_start
DevSound: Unregister sound: FGM_laboratory.steam_vent_close
DevSound: Unregister sound: FGM_laboratory.steam_loop
DevSound: Unregister sound: FGM_laboratory.alarm_loop1
DevSound: Unregister sound: Items.chicken_cluck1
DevSound: Unregister sound: Items.chicken_cluck2
DevSound: Unregister sound: Items.chicken_cluck3
DevSound: Unregister sound: Items.chicken_cluck4
DevSound: Unregister sound: FGM_laboratory.FGM_pink_plasma_loop
DevSound: Unregister sound: FGM_laboratory.FGM_green_bubbletube_loop
DevSound: Unregister sound: FGM_laboratory.conveyor_belt_loop1
DevSound: Unregister sound: FGM_laboratory.conveyor_belt_loop2
DevSound: Unregister sound: FGM_laboratory.conveyor_belt_loop6
DevSound: Unregister sound: FGM_laboratory.conveyor_belt_loop4
DevSound: Unregister sound: FGM_laboratory.FGM_furnace_loop
DevSound: Unregister sound: FGM_laboratory.alarm_voice1
DevSound: Unregister sound: FGM_laboratory.alarm_voice2
DevSound: Unregister sound: FGM_laboratory.alarm_voice3
DevSound: Unregister sound: Items.DT_FGMJingleSong
DevSound: Unregister sound: AllDialog.pc_nar_bumpline_1721
Log: Garbage: objects: 35180->30433; refs: 345785
Log: Game class is 'ShGame'
Log: Level is Level Beanstalk_bonus_knight.myLevel
Log: Bringing Level Beanstalk_bonus_knight.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Beanstalk_bonus_knight.Mutator3
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Failed to load 'PlayerSounds': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'Sound PlayerSounds.FootstepWater1': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'GeneralImpacts': Can't find file for package 'GeneralImpacts'
Warning: Failed to load 'Sound GeneralImpacts.ImpactSplash2': Can't find file for package 'GeneralImpacts'
ScriptLog: Beanstalk_bonus_knight.ShrekAmbientCreatures0 starting up!!!
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Beanstalk_bonus_knight.CutFactory0
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Donkey0 adding shadow:None
ScriptLog: PIB0 adding shadow:None
ScriptLog: ShrekHuman0 adding shadow:None
ScriptLog: Steed0 adding shadow:None
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame2 playerHeroActor: Beanstalk_bonus_knight.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController1 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound4
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.PotionHEACollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection4sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection3sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion9Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion8Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion7Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion5Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion4Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion3Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion6Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion1Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyKegCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection5sh
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore1 Beanstalk_bonus_knight.PersistentStore1
ScriptLog: ShCam1 PostPersistentDataRestored():True False
ScriptLog: ShCam1 InitTarget() Actor=Donkey0 TimeToTrans=0.00
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Beanstalk_bonus_knight.CutFactory0 Creating dynamic cutscene named:CUT_BEANSTALKBONUS_INTRO->BEANSTALKBONUS_INTRO
ScriptWarning: CoinBonusGame Beanstalk_bonus_knight.CoinBonusGame0 (Function ShGame.CoinBonusGame.Timer:002D) Accessed None
ScriptLog: whichbonugame =0
ScriptWarning: CoinBonusGame Beanstalk_bonus_knight.CoinBonusGame0 (Function ShGame.CoinBonusGame.Timer:004D) Accessed None
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Beanstalk_bonus_knight.LevelInfo0
Log: Static mesh batches: 266904 vertex bytes, 44382 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 21348 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 113092 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.053 seconds
Log: Finished precaching textures in 0.060 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_BeanStalkBonus_Intro
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Triggered Beanstalk_bonus_knight.PlayerStart0 None
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:##############################################
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.CutScene.line_1 (int)
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:PlayerController is controlling:Beanstalk_bonus_knight.Donkey0
ScriptLog: LastPotionSelected set
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Starting Scripts
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Loading Sequence:BEANSTALKBONUS_INTRO.Sequence_0
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Loading Sequence:BEANSTALKBONUS_INTRO.Sequence_1
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Loading Sequence:BEANSTALKBONUS_INTRO.Sequence_2
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_3.line_0 (int)
CutLog: [BEANSTALKBONUS_INTRO.]:Loading ScriptedSequence:BEANSTALKBONUS_INTRO.Sequence_0
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_0.line_13 (int)
CutLog: [BEANSTALKBONUS_INTRO.]:Loading ScriptedSequence:BEANSTALKBONUS_INTRO.Sequence_1
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_1.line_13 (int)
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Possessing pawn:Beanstalk_bonus_knight.ShCam1. Existing controller:None  New:KWCutControllerII5
CutLog: [BEANSTALKBONUS_INTRO.]:Loading ScriptedSequence:BEANSTALKBONUS_INTRO.Sequence_2
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:PawnTag: MAINPLAYER
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_2.line_12 (int)
ScriptLog: KWCutControllerII6 Start() Donkey0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII6 Start() Donkey0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Possessing pawn:Beanstalk_bonus_knight.Donkey0. Existing controller:Beanstalk_bonus_knight.ShrekController1  New:KWCutControllerII6
ScriptLog: KWCutScene1 setting bInCutscene to true
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[0]Cue  _CAMERA_0
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[1]Cue  _MAINPLAYER_1
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[2]WaitforCue  CameraPanNow
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[1]TargetFlyTo Intro_Target1
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[2]FlyTo Intro_Cam1
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[3]WaitforCue  _CAMERA_2
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[0]WaitforCue  _MAINPLAYER_1
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[1]Teleport  Intro_PlayerLoc1
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[2]Face Intro_PlayerLoc2 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Intro_PlayerLoc2 rate=1.00 time=0.00 usingTime=True follow=False]:Beanstalk_bonus_knight.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[3]Trigger OpenGate
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[4]Sleep  1.50
ScriptWarning: ShrekController Beanstalk_bonus_knight.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus_knight.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus_knight.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus_knight.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[5]Cue  CameraPanNow
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[6]WalkTo Intro_PlayerLoc2  MoveTarget=Intro_PlayerLoc2
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[3]Cue  _CAMERA_2
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[4]Say  PC_NAR_BUMPLINE_2464
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[5]WaitForSay 
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[4]Sleep  1.00
ScriptLog: KWCutControllerII6 Moving in State:CutKeyPointMark2 Beanstalk_bonus_knight.CutKeyPointMark2
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[7]WalkTo Intro_PlayerLoc3  MoveTarget=Intro_PlayerLoc3
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[5]TargetFlyTo Intro_Target2
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[6]FlyTo Intro_Cam2
ScriptWarning: ShrekController Beanstalk_bonus_knight.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus_knight.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus_knight.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus_knight.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus_knight.ShrekController1 (Function ShGame.ShHeroController.Fire:0016) Accessed None
ScriptLog: KWCutControllerII6 Moving in State:CutKeyPointMark1 Beanstalk_bonus_knight.CutKeyPointMark1
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[8]TurnTo  Intro_Target2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Intro_Target2 rate=1.00 time=0.00 usingTime=False follow=False]:Beanstalk_bonus_knight.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[9]Trigger OpenGate
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[10]WaitforCue  _MAINPLAYER_5
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[7]WaitforCue  _CAMERA_3
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[6]Cue  _CAMERA_3
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[7]WaitforCue  GoHomeDone
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[8]GoHome: ActorTag=MainPlayer time=1.00 bNoBlock=False
CutLog: [GoHome: ActorTag=MainPlayer time=1.00 bNoBlock=False]:GoHome is going to Actor: Beanstalk_bonus_knight.Donkey0 with tag: MainPlayer myController: Beanstalk_bonus_knight.KWCutControllerII5
ScriptLog: ShCam1 InitTarget() Actor=Donkey0 TimeToTrans=1.00
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[9]Sleep  1.00
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[10]Cue  GoHomeDone
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[11]WaitforCue  _CAMERA_4
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[8]Cue  CutEnd
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[9]Trigger DoorBlocker
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[10]PlayMusic Beanstalk_Coin
CutLog: [PlayMusic Beanstalk_Coin]:PlayMusic: Beanstalk_Coin 0.00
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[11]Cue  _CAMERA_4
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[12]Cue  _MAINPLAYER_5
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:Ending Script.
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII4
ScriptWarning: KWCutControllerII Beanstalk_bonus_knight.KWCutControllerII4 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_knight.KWCutControllerII4 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_knight.KWCutControllerII5 Scripting
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_knight.KWCutControllerII6 Scripting
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[12]WaitforCue  CutEnd
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Ending Script.
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Unpossessing pawn:Beanstalk_bonus_knight.ShCam1. Pending controller:None  CutController:KWCutControllerII5
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_knight.KWCutControllerII4 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_knight.KWCutControllerII5 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_knight.KWCutControllerII6 Scripting
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[11]WaitforCue  CutEnd
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Ending Script.
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Unpossessing pawn:Beanstalk_bonus_knight.Donkey0. Pending controller:Beanstalk_bonus_knight.ShrekController1  CutController:KWCutControllerII6
ScriptLog: Beanstalk_bonus_knight.SHCutTextController5 EndCutScene Hold
ScriptLog: ShCam1 InitTarget() Actor=Donkey0 TimeToTrans=0.00
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_knight.KWCutControllerII4 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_knight.KWCutControllerII5 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus_knight.KWCutControllerII6 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:SceneEnded
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:##############################################
ScriptLog: KWCutScene1 setting bInCutscen to false
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Sending 0 OnExit commands.
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:PlayerController is controlling:Beanstalk_bonus_knight.Donkey0
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 51.09
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 50.61
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 53.34
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 56.47
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 69.74
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 107.28
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 105.38
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 86.86
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 58.63
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 57.56
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 30.53
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 0.00
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 101.77
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 89.34
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 0.43
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 0.85
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 118.44
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 0.23
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 105.85
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 65.26
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 101.13
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 24.30
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 0.00
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 5.30
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 69.13
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 54.26
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 13.90
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 40.43
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 32.10
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 0.00
ScriptLog: Beanstalk_bonus_knight.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: LevelBonusEnteredFrom = 5_FGM_Donkey.unr
ScriptLog:  slot ID =0ini entry = 0
DevSound: Unregister sound: Transient.Sound5
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Beanstalk_bonus_knight.myLevel
Log: 19040877194.4ms Unloading: Package Beanstalk_bonus_knight
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font13
Warning: Missing Font Font Engine.Font.Font14
Warning: Missing Font Font Engine.Font.Font15
Warning: Missing Font Font Engine.Font.Font16
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: (Karma): StaticMesh (Poster_VertShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (FGM_Banner) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: (Karma): StaticMesh (Poster_HorizShape) with empty Karma KAggregateGeometry.
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_nar_bumpline_2464
Log: Garbage: objects: 35626->35441; refs: 438989
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame2 Login found existing player/controller Save0.Donkey0 Save0.DonkeyController0
Log: DonkeyController0 got player WindowsViewport0
ScriptLog: Shrek4 PrePersistentDataRestored(): PersistentStore2 Save0.PersistentStore2
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:GotPotion GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam1 PostPersistentDataRestored():True False
ScriptLog: Shrek4 adding shadow:None
ScriptLog: Donkey0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\..\Music\..\Music\5_FGM_Donkey
ScriptLog: bonuslevelcoins == 440
ScriptLog: ElfHazMatRamp0 adding shadow:None
ScriptLog: ElfHazMatRamp3 adding shadow:None
ScriptLog: ***Found new SmartStart from:4_FGM_PIB
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1514520 vertex bytes, 192606 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.142 seconds
Log: Finished precaching textures in 0.111 seconds
ScriptLog: LaserBeamUpDown2 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown2 is playing animation Moving
ScriptLog: LaserBeamSideToSide1 enter auto state BeginLaser
ScriptLog: LaserBeamSideToSide1 is playing animation Moving
ScriptLog: LaserBeamSideToSide3 enter auto state BeginLaser
ScriptLog: LaserBeamSideToSide3 is playing animation Moving
ScriptLog: LaserBeamSideToSide6 enter auto state BeginLaser
ScriptLog: LaserBeamSideToSide6 is playing animation Moving
ScriptLog: LaserBeamUpDown0 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown0 is playing animation Moving
ScriptLog: LaserBeamUpDown6 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown6 is playing animation Moving
ScriptLog: LaserBeamUpDown7 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown7 is playing animation Moving
ScriptLog: LaserBeamUpDown8 enter auto state BeginLaser
ScriptLog: LaserBeamUpDown8 is playing animation Moving
ScriptLog: LaserBeamSideToSide7 enter auto state BeginLaser
ScriptLog: LaserBeamSideToSide7 is playing animation Moving
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion0 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion2 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion3 playanim with no mesh!
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion3 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion4 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion4 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion5 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: Save0.Donkey0 TakeFallingDamage = 2.51
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion8 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion8 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 5_FGM_Donkey.unr
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptWarning: ConveyorPotion Save0.ConveyorPotion9 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion9 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion9 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion9 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion9 playanim with no mesh!
ScriptWarning: ConveyorPotion Save0.ConveyorPotion9 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion10 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion10 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion10 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion10 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion10 playanim with no mesh!
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion10 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Triggered Save0.CutSceneTrigger3 None
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:##############################################
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:SceneStarted
Localization: No localization: Cutscenes\FGM_DONKEY_DEADLYGAS.CutScene.line_1 (int)
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:PlayerController is controlling:Save0.Donkey0
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Starting Scripts
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Loading Sequence:FGM_DONKEY_DEADLYGAS.Sequence_0
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Loading Sequence:FGM_DONKEY_DEADLYGAS.Sequence_1
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Loading Sequence:FGM_DONKEY_DEADLYGAS.Sequence_2
Localization: No localization: Cutscenes\FGM_DONKEY_DEADLYGAS.Sequence_3.line_0 (int)
CutLog: [FGM_DONKEY_DEADLYGAS.]:Loading ScriptedSequence:FGM_DONKEY_DEADLYGAS.Sequence_0
CutLog: [FGM_DONKEY_DEADLYGAS.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\FGM_DONKEY_DEADLYGAS.Sequence_0.line_9 (int)
CutLog: [FGM_DONKEY_DEADLYGAS.]:Loading ScriptedSequence:FGM_DONKEY_DEADLYGAS.Sequence_1
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\FGM_DONKEY_DEADLYGAS.Sequence_1.line_11 (int)
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII8
CutLog: [FGM_DONKEY_DEADLYGAS.]:Loading ScriptedSequence:FGM_DONKEY_DEADLYGAS.Sequence_2
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\FGM_DONKEY_DEADLYGAS.Sequence_2.line_13 (int)
ScriptLog: KWCutControllerII9 Start() Donkey0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII9 Start() Donkey0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.DonkeyController0  New:KWCutControllerII9
ScriptLog: KWCutScene3 setting bInCutscene to true
CutLog: [FGM_DONKEY_DEADLYGAS.MAIN]:[0]Cue  _CAMERA_0
CutLog: [FGM_DONKEY_DEADLYGAS.MAIN]:[1]Cue  _DONKEY_1
CutLog: [FGM_DONKEY_DEADLYGAS.MAIN]:[2]WaitforCue  DonkeyRunOut
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:[1]TargetFlyTo DeadlyGas_Target1
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:[2]FlyTo DeadlyGas_Cam1
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:[3]WaitforCue  _CAMERA_2
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:[1]MoveTo  DeadlyGas_DonkeyLoc1  MoveTarget=DeadlyGas_DonkeyLoc1
ScriptLog: KWCutControllerII9 Moving in State:CutKeyPointMark19 Save0.CutKeyPointMark19
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:[2]Trigger GasDoor
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:[3]TurnTo  GasSpray rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  GasSpray rate=1.00 time=0.00 usingTime=False follow=False]:****** ERROR TurnTo: couldn't find actor with tag:GasSpray
ScriptWarning: KWAction_TurnTo Save0.LevelInfo0.KWAction_TurnTo0 (Function KWGame.KWAction_TurnTo.InitActionFor:019C) Accessed None
CutLog: [TurnTo  GasSpray rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [TurnTo  GasSpray rate=1.00 time=0.00 usingTime=False follow=False]:****** ERROR TurnTo: couldn't find actor with tag:GasSpray
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:[4]Trigger GasSpray
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:[5]Sleep  2.00
ScriptWarning: KWMover Save0.KWMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (0/0)
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:[6]Cue  DonkeyRunOut
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:[7]WaitforCue  _DONKEY_3
CutLog: [FGM_DONKEY_DEADLYGAS.MAIN]:[3]Cue  _CAMERA_2
CutLog: [FGM_DONKEY_DEADLYGAS.MAIN]:[4]Cue  _DONKEY_3
CutLog: [FGM_DONKEY_DEADLYGAS.MAIN]:[5]Say  PC_FGM_BUMPLINE_2589
CutLog: [FGM_DONKEY_DEADLYGAS.MAIN]:[6]WaitForSay 
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:[4]TargetFlyTo DeadlyGas_Target2
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:[5]FlyTo DeadlyGas_Cam2
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:[8]MoveTo  DeadlyGas_DonkeyLoc2  MoveTarget=DeadlyGas_DonkeyLoc2
ScriptWarning: ConveyorPotion Save0.ConveyorPotion11 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion11 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion11 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion11 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: ConveyorPotion11 playanim with no mesh!
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptLog: KWCutControllerII9 Moving in State:CutKeyPointMark21 Save0.CutKeyPointMark21
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:[9]MoveTo  DeadlyGas_DonkeyLoc3  MoveTarget=DeadlyGas_DonkeyLoc3
ScriptLog: KWCutControllerII9 Moving in State:CutKeyPointMark22 Save0.CutKeyPointMark22
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:[10]TurnTo  DeadlyGas_DonkeyLoc4 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  DeadlyGas_DonkeyLoc4 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
ScriptWarning: ConveyorPotion Save0.ConveyorPotion11 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:[11]WaitforCue  _DONKEY_5
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:[6]Trigger DeadlyRasingGas
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:[7]Sleep  1.00
CutLog: [FGM_DONKEY_DEADLYGAS.MAIN]:[7]Cue  _CAMERA_4
CutLog: [FGM_DONKEY_DEADLYGAS.MAIN]:[8]Cue  _DONKEY_5
CutLog: [FGM_DONKEY_DEADLYGAS.MAIN]:Ending Script.
CutLog: [FGM_DONKEY_DEADLYGAS.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII7
ScriptWarning: KWCutControllerII Save0.KWCutControllerII7 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [FGM_DONKEY_DEADLYGAS.MAIN]:Finished
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Save0.KWCutControllerII8 Scripting
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Save0.KWCutControllerII9 Scripting
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:[12]WaitforCue  CutEnd
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:[8]Cue  CutEnd
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:[9]WaitforCue  _CAMERA_4
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:[10]WaitforCue  CutEnd
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:Ending Script.
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII8
CutLog: [FGM_DONKEY_DEADLYGAS.CAMERA]:Finished
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Save0.KWCutControllerII9 Scripting
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:Ending Script.
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.DonkeyController0  CutController:KWCutControllerII9
ScriptLog: Save0.SHCutTextController6 EndCutScene Hold
ScriptLog: ShCam1 InitTarget() Actor=Donkey0 TimeToTrans=0.00
CutLog: [FGM_DONKEY_DEADLYGAS.DONKEY]:Finished
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:SceneEnded
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:##############################################
ScriptLog: KWCutScene3 setting bInCutscen to false
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:Sending 0 OnExit commands.
CutLog: [FGM_DONKEY_DEADLYGAS.CutScene]:PlayerController is controlling:Save0.Donkey0
ScriptWarning: ConveyorPotion Save0.ConveyorPotion12 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion12 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion12 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: ConveyorPotion Save0.ConveyorPotion12 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: ConveyorPotion Save0.ConveyorPotion12 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
Log: Can't find mouth bone for ElfHazMatRamp0
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: Donkey Save0.Donkey0 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: Can't find mouth bone for ElfHazMatRamp0
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
CutLog: [LABWINDOW.CutScene]:Triggered Save0.CutSceneTrigger0 None
CutLog: [LABWINDOW.CutScene]:##############################################
CutLog: [LABWINDOW.CutScene]:SceneStarted
Localization: No localization: Cutscenes\LABWINDOW.CutScene.line_0 (int)
CutLog: [LABWINDOW.CutScene]:PlayerController is controlling:Save0.Donkey0
CutLog: [LABWINDOW.CutScene]:Starting Scripts
CutLog: [LABWINDOW.CutScene]:Loading Sequence:LABWINDOW.Sequence_0
CutLog: [LABWINDOW.CutScene]:Loading Sequence:LABWINDOW.Sequence_1
CutLog: [LABWINDOW.CutScene]:Loading Sequence:LABWINDOW.Sequence_2
CutLog: [LABWINDOW.CutScene]:Loading Sequence:LABWINDOW.Sequence_3
CutLog: [LABWINDOW.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\LABWINDOW.Sequence_4.line_1 (int)
Localization: No localization: Cutscenes\LABWINDOW.Sequence_5.line_0 (int)
CutLog: [LABWINDOW.]:Loading ScriptedSequence:LABWINDOW.Sequence_0
CutLog: [LABWINDOW.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\LABWINDOW.Sequence_0.line_14 (int)
CutLog: [LABWINDOW.]:Loading ScriptedSequence:LABWINDOW.Sequence_1
CutLog: [LABWINDOW.CAMERA]:PawnTag: CAMERA
Warning: Failed to load 'Class KWGame.KWACTION_ElvesRunHome': Failed to find object 'Class KWGame.KWACTION_ElvesRunHome'
Localization: No localization: Cutscenes\LABWINDOW.Sequence_1.line_15 (int)
CutLog: [LABWINDOW.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII11
CutLog: [LABWINDOW.]:Loading ScriptedSequence:LABWINDOW.Sequence_2
CutLog: [LABWINDOW.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\LABWINDOW.Sequence_2.line_10 (int)
ScriptLog: KWCutControllerII12 Start() Donkey0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII12 Start() Donkey0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [LABWINDOW.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.DonkeyController0  New:KWCutControllerII12
CutLog: [LABWINDOW.]:Loading ScriptedSequence:LABWINDOW.Sequence_3
CutLog: [LABWINDOW.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\LABWINDOW.Sequence_3.line_2 (int)
CutLog: [LABWINDOW.SHREK]:Possessing pawn:Save0.Shrek4. Existing controller:Save0.SHCompanionController0  New:KWCutControllerII13
ScriptLog: KWCutScene2 setting bInCutscene to true
Log: Can't find mouth bone for ElfHazMatRamp3
Log: PlayAnim: Sequence 'surprised' not found for mesh 'hazmatelf'
CutLog: [LABWINDOW.MAIN]:[0]Cue  _CAMERA_0
CutLog: [LABWINDOW.MAIN]:[1]Cue  _DONKEY_1
CutLog: [LABWINDOW.MAIN]:[2]Say  PC_SHK_LABWINDOW_4
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [LABWINDOW.MAIN]:[3]WaitForSay 
CutLog: [LABWINDOW.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [LABWINDOW.CAMERA]:[1]DropCarryingActor
CutLog: [LABWINDOW.CAMERA]:[2]TargetFlyTo LabWindow_Target1
CutLog: [LABWINDOW.CAMERA]:[3]FlyTo LabWindow_Cam1
CutLog: [LABWINDOW.CAMERA]:[4]WaitforCue  _CAMERA_2
CutLog: [LABWINDOW.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [LABWINDOW.DONKEY]:[1]MoveTo  LabWindow_DonkeyLoc1  MoveTarget=LabWindow_DonkeyLoc1
CutLog: [LABWINDOW.SHREK]:[0]WaitforCue  _SHREK_6
ScriptLog: KWCutControllerII12 Moving in State:CutKeyPointMark0 Save0.CutKeyPointMark0
CutLog: [LABWINDOW.DONKEY]:[2]PlayAnim  bored1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bored1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bored1
CutLog: [LABWINDOW.DONKEY]:[3]Wait for animend
CutLog: [LABWINDOW.MAIN]:[4]Say  PC_SHK_LABWINDOW_5
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [LABWINDOW.MAIN]:[5]WaitforCue  CamChange1
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
CutLog: [LABWINDOW.DONKEY]:[4]Sleep  0.40
CutLog: [LABWINDOW.DONKEY]:[5]Cue  CamChange1
CutLog: [LABWINDOW.DONKEY]:[6]WaitforCue  _DONKEY_3
CutLog: [LABWINDOW.MAIN]:[6]Cue  _CAMERA_2
CutLog: [LABWINDOW.MAIN]:[7]Cue  _DONKEY_3
CutLog: [LABWINDOW.MAIN]:[8]WaitForSay 
CutLog: [LABWINDOW.MAIN]:[9]WaitforCue  CamFade
CutLog: [LABWINDOW.CAMERA]:[5]TargetFlyTo LabWindow_Target2
CutLog: [LABWINDOW.CAMERA]:[6]FlyTo LabWindow_Cam2
CutLog: [LABWINDOW.DONKEY]:[7]WalkTo LabWindow_DonkeyLoc2  MoveTarget=LabWindow_DonkeyLoc2
CutLog: [LABWINDOW.CutScene]:ForcingFinish on: Save0.KWCutControllerII10
CutLog: [LABWINDOW.CutScene]:ForcingFinish on: Save0.KWCutControllerII11
CutLog: [LABWINDOW.CutScene]:ForcingFinish on: Save0.KWCutControllerII12
CutLog: [LABWINDOW.CutScene]:ForcingFinish on: Save0.KWCutControllerII13
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [LABWINDOW.CAMERA]:[7]Trigger window2
CutLog: [LABWINDOW.CAMERA]:[8]Cue  CamFade
CutLog: [LABWINDOW.CAMERA]:[9]WaitforCue  _CAMERA_4
CutLog: [LABWINDOW.MAIN]:[10]Cue  _CAMERA_4
CutLog: [LABWINDOW.MAIN]:[11]Cue  _CAMERA_5
CutLog: [LABWINDOW.MAIN]:[12]Cue  _SHREK_6
CutLog: [LABWINDOW.MAIN]:[13]Cue  _DONKEY_7
CutLog: [LABWINDOW.MAIN]:Ending Script.
CutLog: [LABWINDOW.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII10
ScriptWarning: KWCutControllerII Save0.KWCutControllerII10 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [LABWINDOW.MAIN]:Finished
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII11 Scripting
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII12 Scripting
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII13 Scripting
CutLog: [LABWINDOW.CAMERA]:[10]fadeTo 1.00
CutLog: [fadeTo 1.00]:Action Fade:  255 0 0 0 time:1.00 bFlash:False MoveType:2
CutLog: [LABWINDOW.CAMERA]:[11]Sleep  1.50
CutLog: [LABWINDOW.CAMERA]:[12]Cue  CutEnd
CutLog: [LABWINDOW.CAMERA]:[13]WaitforCue  _CAMERA_5
CutLog: [LABWINDOW.CAMERA]:[14]WaitforCue  CutEnd
CutLog: [LABWINDOW.CAMERA]:Ending Script.
CutLog: [LABWINDOW.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII11
CutLog: [LABWINDOW.CAMERA]:Finished
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII12 Scripting
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII13 Scripting
CutLog: [LABWINDOW.SHREK]:[1]WaitforCue  CutEnd
CutLog: [LABWINDOW.SHREK]:Ending Script.
CutLog: [LABWINDOW.SHREK]:Unpossessing pawn:Save0.Shrek4. Pending controller:Save0.SHCompanionController0  CutController:KWCutControllerII13
CutLog: [LABWINDOW.SHREK]:Finished
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII12 Scripting
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII13 Finished
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller0 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptWarning: KWMover Save0.KWMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:000F) Accessed None
ScriptWarning: SavePointFairycontroller Save0.SavePointFairycontroller3 (Function ShGame.SavePointFairycontroller.waitForHero.DecideToChangeState:0047) Accessed None
ScriptLog: KWCutControllerII12 Moving in State:CutKeyPointMark1 Save0.CutKeyPointMark1
CutLog: [LABWINDOW.DONKEY]:[8]WaitforCue  _DONKEY_7
CutLog: [LABWINDOW.DONKEY]:[9]WaitforCue  CutEnd
CutLog: [LABWINDOW.DONKEY]:Ending Script.
CutLog: [LABWINDOW.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.DonkeyController0  CutController:KWCutControllerII12
ScriptLog: Save0.SHCutTextController6 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Donkey0 TimeToTrans=0.00
CutLog: [LABWINDOW.DONKEY]:Finished
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [LABWINDOW.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [LABWINDOW.CutScene]:SceneEnded
CutLog: [LABWINDOW.CutScene]:##############################################
ScriptLog: KWCutScene2 setting bInCutscen to false
CutLog: [LABWINDOW.CutScene]:Sending 1 OnExit commands.
CutLog: [LABWINDOW.CutScene]:ExitCommand: DONKEY - TRIGGER LOADNEXTLEVEL
CutLog: [LABWINDOW.CutScene]:ExitCommand sending: TRIGGER LOADNEXTLEVEL to Save0.Donkey0
ScriptLog: SetGameState() - Attempt to set invalid game state: 
ScriptLog: KWGame.ProcessServerTravel: 6_Hamlet.unr
ScriptLog: ProcessServerTravel: 6_Hamlet.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:5_FGM_Donkey
ScriptLog: PreClientTravel: PreviousLevelName:5_FGM_Donkey
CutLog: [LABWINDOW.CutScene]:PlayerController is controlling:Save0.Shrek4
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.PotionHEACollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection4sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection3sh
Log: Exporting travelling actor of class ShGame.Potion9Collection
Log: Exporting travelling actor of class ShGame.Potion8Collection
Log: Exporting travelling actor of class ShGame.Potion7Collection
Log: Exporting travelling actor of class ShGame.Potion5Collection
Log: Exporting travelling actor of class ShGame.Potion4Collection
Log: Exporting travelling actor of class ShGame.Potion3Collection
Log: Exporting travelling actor of class ShGame.Potion6Collection
Log: Exporting travelling actor of class ShGame.Potion1Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Exporting travelling actor of class ShGame.EnergyKegCollection
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection5sh
Log: Server switch level: 6_Hamlet.unr?GameState=GSTATE000
Log: Browse: 6_Hamlet.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Save0.myLevel
Log: 19040946594.2ms Unloading: Package Save0
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: 6_Hamlet.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: 19040947193.0ms Unloading: Package SH_Menu
DevSound: Unregister sound: AllDialog.pc_fgm_bumpline_2589
DevSound: Unregister sound: AllDialog.pc_elf_bumpline_1782
DevSound: Unregister sound: AllDialog.pc_elf_bumpline_750
DevSound: Unregister sound: AllDialog.pc_shk_LabWindow_4
DevSound: Unregister sound: AllDialog.pc_shk_LabWindow_5
Log: Garbage: objects: 40513->40172; refs: 539469
Log: Game class is 'ShGame'
Log: Level is Level 6_Hamlet.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level 6_Hamlet.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is 6_Hamlet.Mutator4
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon1]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon1]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon2]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon2]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon4]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon4]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon7]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon7]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon5]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon5]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon6]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon6]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon3]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon3]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon0]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon0]'s skeleton.
ScriptLog: PeasantBoy2 adding shadow:None
ScriptLog: PeasantGirl0 adding shadow:None
ScriptLog: PeasantBoy0 adding shadow:None
ScriptLog: savepoint touched 6_Hamlet.SavePointFairy0   True  6_Hamlet.Shrek0
ScriptLog: SavePointFairy0 adding shadow:None
ScriptLog: savepoint touched 6_Hamlet.SavePointFairy1   True  6_Hamlet.Shrek0
ScriptLog: SavePointFairy1 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:6_Hamlet.CutFactory0
ScriptLog: PIB1 adding shadow:None
ScriptLog: Donkey1 adding shadow:None
ScriptLog: PeasantBoy1 adding shadow:None
ScriptLog: PeasantMelee0 adding shadow:None
ScriptLog: PeasantMeleeCoward0 adding shadow:None
ScriptLog: PeasantMeleeCoward1 adding shadow:None
ScriptLog: PeasantLungerCoward0 adding shadow:None
ScriptLog: PeasantLunger0 adding shadow:None
ScriptLog: PeasantLunger1 adding shadow:None
ScriptLog: PeasantLunger2 adding shadow:None
ScriptLog: PeasantMelee4 adding shadow:None
ScriptLog: PeasantMelee5 adding shadow:None
ScriptLog: PeasantMeleeWimp0 adding shadow:None
ScriptLog: PeasantMelee2 adding shadow:None
ScriptLog: SHrekWithBottleHEA0 adding shadow:None
ScriptWarning: PotionBottleHEA 6_Hamlet.PotionBottleHEA0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: PotionBottleHEA 6_Hamlet.PotionBottleHEA0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: PotionBottleHEA 6_Hamlet.PotionBottleHEA0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: PotionBottleHEA 6_Hamlet.PotionBottleHEA0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptLog: DonkeyWithBottleHEA0 adding shadow:None
ScriptWarning: PotionBottleHEA 6_Hamlet.PotionBottleHEA1 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: PotionBottleHEA 6_Hamlet.PotionBottleHEA1 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: PotionBottleHEA 6_Hamlet.PotionBottleHEA1 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: PotionBottleHEA 6_Hamlet.PotionBottleHEA1 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptLog: PeasantMelee6 adding shadow:None
ScriptLog: PeasantMelee3 adding shadow:None
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame3 playerHeroActor: 6_Hamlet.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController2 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound6
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.PotionHEACollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection4sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection3sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion9Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion8Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion7Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion5Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion4Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion3Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion6Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion1Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyKegCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection5sh
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore2 6_Hamlet.PersistentStore2
ScriptWarning: BreakableCrate 6_Hamlet.BreakableCrate9 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate 6_Hamlet.BreakableCrate7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate 6_Hamlet.BreakableCrate3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:QuickCut1CS GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:QuickCut2CS GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:QuickCut3CS GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:hamletGate01 GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:6_Hamlet.CutFactory0 Creating dynamic cutscene named:CUT_HAMLETINTRO->HAMLETINTRO
CutLog: [CUTFACTORY]:6_Hamlet.CutFactory0 Creating dynamic cutscene named:CUT_HAMLET_QUICKCUT1->HAMLET_QUICKCUT1
CutLog: [CUTFACTORY]:6_Hamlet.CutFactory0 Creating dynamic cutscene named:CUT_HAMLET_QUICKCUT2->HAMLET_QUICKCUT2
CutLog: [CUTFACTORY]:6_Hamlet.CutFactory0 Creating dynamic cutscene named:CUT_HAMLET_QUICKCUT3->HAMLET_QUICKCUT3
CutLog: [CUTFACTORY]:6_Hamlet.CutFactory0 Creating dynamic cutscene named:CUT_HAMLET_LEVELGATE01->HAMLET_LEVELGATE01
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog:  -- PlayerStart:PlayerStart1   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:5_FGM_Donkey
Log: Precaching: 6_Hamlet.LevelInfo0
Log: Static mesh batches: 3124620 vertex bytes, 327372 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 29700 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.235 seconds
Log: Finished precaching textures in 0.100 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_HamletIntro
CutLog: [HAMLETINTRO.CutScene]:Triggered 6_Hamlet.PlayerStart1 None
CutLog: [HAMLETINTRO.CutScene]:##############################################
CutLog: [HAMLETINTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HAMLETINTRO.CutScene.line_0 (int)
CutLog: [HAMLETINTRO.CutScene]:PlayerController is controlling:6_Hamlet.Shrek0
CutLog: [HAMLETINTRO.CutScene]:Starting Scripts
CutLog: [HAMLETINTRO.CutScene]:Loading Sequence:HAMLETINTRO.Sequence_0
CutLog: [HAMLETINTRO.CutScene]:Loading Sequence:HAMLETINTRO.Sequence_1
CutLog: [HAMLETINTRO.CutScene]:Loading Sequence:HAMLETINTRO.Sequence_2
CutLog: [HAMLETINTRO.CutScene]:Loading Sequence:HAMLETINTRO.Sequence_3
CutLog: [HAMLETINTRO.CutScene]:Loading Sequence:HAMLETINTRO.Sequence_4
CutLog: [HAMLETINTRO.CutScene]:Loading Sequence:HAMLETINTRO.Sequence_5
CutLog: [HAMLETINTRO.CutScene]:Loading Sequence:HAMLETINTRO.Sequence_6
CutLog: [HAMLETINTRO.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\HAMLETINTRO.Sequence_7.line_1 (int)
Localization: No localization: Cutscenes\HAMLETINTRO.Sequence_8.line_0 (int)
CutLog: [HAMLETINTRO.]:Loading ScriptedSequence:HAMLETINTRO.Sequence_0
CutLog: [HAMLETINTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HAMLETINTRO.Sequence_0.line_141 (int)
CutLog: [HAMLETINTRO.]:Loading ScriptedSequence:HAMLETINTRO.Sequence_1
CutLog: [HAMLETINTRO.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HAMLETINTRO.Sequence_1.line_81 (int)
CutLog: [HAMLETINTRO.CAMERA]:Possessing pawn:6_Hamlet.ShCam2. Existing controller:None  New:KWCutControllerII15
CutLog: [HAMLETINTRO.]:Loading ScriptedSequence:HAMLETINTRO.Sequence_2
CutLog: [HAMLETINTRO.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HAMLETINTRO.Sequence_2.line_33 (int)
ScriptLog: KWCutControllerII16 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII16 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HAMLETINTRO.SHREK]:Possessing pawn:6_Hamlet.Shrek0. Existing controller:6_Hamlet.ShrekController2  New:KWCutControllerII16
CutLog: [HAMLETINTRO.]:Loading ScriptedSequence:HAMLETINTRO.Sequence_3
CutLog: [HAMLETINTRO.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HAMLETINTRO.Sequence_3.line_59 (int)
CutLog: [HAMLETINTRO.DONKEY]:Possessing pawn:6_Hamlet.Donkey1. Existing controller:6_Hamlet.SHCompanionController5  New:KWCutControllerII17
CutLog: [HAMLETINTRO.]:Loading ScriptedSequence:HAMLETINTRO.Sequence_4
CutLog: [HAMLETINTRO.PIB]:PawnTag: PIB
Localization: No localization: Cutscenes\HAMLETINTRO.Sequence_4.line_56 (int)
CutLog: [HAMLETINTRO.PIB]:Possessing pawn:6_Hamlet.PIB1. Existing controller:6_Hamlet.SHCompanionController4  New:KWCutControllerII18
CutLog: [HAMLETINTRO.]:Loading ScriptedSequence:HAMLETINTRO.Sequence_5
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:PawnTag: SHREKWITHBOTTLEHEA
Localization: No localization: Cutscenes\HAMLETINTRO.Sequence_5.line_19 (int)
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:Possessing pawn:6_Hamlet.SHrekWithBottleHEA0. Existing controller:6_Hamlet.SHCompanionController6  New:KWCutControllerII19
CutLog: [HAMLETINTRO.]:Loading ScriptedSequence:HAMLETINTRO.Sequence_6
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:PawnTag: DONKEYWITHBOTTLEHEA
Localization: No localization: Cutscenes\HAMLETINTRO.Sequence_6.line_16 (int)
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:Possessing pawn:6_Hamlet.DonkeyWithBottleHEA0. Existing controller:6_Hamlet.SHCompanionController7  New:KWCutControllerII20
ScriptLog: KWCutScene2 setting bInCutscene to true
CutLog: [HAMLETINTRO.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HAMLETINTRO.MAIN]:[1]Cue  StartDialog
CutLog: [HAMLETINTRO.MAIN]:[2]Cue  _SHREK_1
CutLog: [HAMLETINTRO.MAIN]:[3]Cue  _DONKEY_2
CutLog: [HAMLETINTRO.MAIN]:[4]Cue  _PIB_3
CutLog: [HAMLETINTRO.MAIN]:[5]WaitforCue  StartDialog
CutLog: [HAMLETINTRO.MAIN]:[6]Sleep  1.00
CutLog: [HAMLETINTRO.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HAMLETINTRO.CAMERA]:[1]FOV 20.00 0.00
CutLog: [FOV 20.00 0.00]:Action FOV changing to:  20.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 20.00 FOVTime: 0.00
CutLog: [HAMLETINTRO.CAMERA]:[2]TargetFlyTo HamIntro_Target1
CutLog: [HAMLETINTRO.CAMERA]:[3]FlyTo HamIntro_Cam1
CutLog: [HAMLETINTRO.CAMERA]:[4]FOV 87.00 13.00
CutLog: [FOV 87.00 13.00]:Action FOV changing to:  87.00 over: 13.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 20.00 FOVEnd: 87.00 FOVTime: 13.00
CutLog: [HAMLETINTRO.CAMERA]:[5]FlyTo HamIntro_DriftCam1
CutLog: [HAMLETINTRO.CAMERA]:[6]WaitforCue  _CAMERA_7
CutLog: [HAMLETINTRO.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [HAMLETINTRO.SHREK]:[1]MoveTo  HamIntro_ShrekLoc1  MoveTarget=HamIntro_ShrekLoc1
CutLog: [HAMLETINTRO.DONKEY]:[0]WaitforCue  _DONKEY_2
CutLog: [HAMLETINTRO.DONKEY]:[1]MoveTo  HamIntro_DonkeyLoc1  MoveTarget=HamIntro_DonkeyLoc1
CutLog: [HAMLETINTRO.PIB]:[0]WaitforCue  _PIB_3
CutLog: [HAMLETINTRO.PIB]:[1]MoveTo  HamIntro_PIBLoc1  MoveTarget=HamIntro_PIBLoc1
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[0]WaitforCue  _SHREKWITHBOTTLEHEA_16
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[0]WaitforCue  _DONKEYWITHBOTTLEHEA_32
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 2.27
ScriptWarning: PotionBottleHEA 6_Hamlet.PotionBottleHEA0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PotionBottleHEA 6_Hamlet.PotionBottleHEA1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
ScriptWarning: RunAwayMarker 6_Hamlet.RunAwayMarker1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
CutLog: [HAMLETINTRO.MAIN]:[7]Say  PC_PIB_POTIONFAIL_35
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
CutLog: [HAMLETINTRO.MAIN]:[8]WaitForSay 
ScriptLog: KWCutControllerII16 Moving in State:CutMark25 6_Hamlet.CutMark25
CutLog: [HAMLETINTRO.SHREK]:[2]WalkTo HamIntro_ShrekLoc2  MoveTarget=HamIntro_ShrekLoc2
ScriptLog: KWCutControllerII17 Moving in State:CutMark26 6_Hamlet.CutMark26
CutLog: [HAMLETINTRO.DONKEY]:[2]WalkTo HamIntro_DonkeyLoc2  MoveTarget=HamIntro_DonkeyLoc2
CutLog: [HAMLETINTRO.CutScene]:ForcingFinish on: 6_Hamlet.KWCutControllerII14
CutLog: [HAMLETINTRO.CutScene]:ForcingFinish on: 6_Hamlet.KWCutControllerII15
CutLog: [HAMLETINTRO.CutScene]:ForcingFinish on: 6_Hamlet.KWCutControllerII16
CutLog: [HAMLETINTRO.CutScene]:ForcingFinish on: 6_Hamlet.KWCutControllerII17
CutLog: [HAMLETINTRO.CutScene]:ForcingFinish on: 6_Hamlet.KWCutControllerII18
CutLog: [HAMLETINTRO.CutScene]:ForcingFinish on: 6_Hamlet.KWCutControllerII19
CutLog: [HAMLETINTRO.CutScene]:ForcingFinish on: 6_Hamlet.KWCutControllerII20
ScriptWarning: ShrekController 6_Hamlet.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController 6_Hamlet.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController 6_Hamlet.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController 6_Hamlet.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HAMLETINTRO.MAIN]:[9]Sleep  0.10
CutLog: [HAMLETINTRO.MAIN]:[10]Say  PC_DNK_POTIONFAIL_37
CutLog: [HAMLETINTRO.MAIN]:[11]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[12]Say  PC_SHK_POTIONFAIL_87
CutLog: [HAMLETINTRO.MAIN]:[13]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[14]Cue  TelePtGroup
CutLog: [HAMLETINTRO.MAIN]:[15]Cue  _SHREK_4
CutLog: [HAMLETINTRO.MAIN]:[16]Cue  _DONKEY_5
CutLog: [HAMLETINTRO.MAIN]:[17]Cue  _PIB_6
CutLog: [HAMLETINTRO.MAIN]:[18]WaitforCue  ShrekOut
ScriptLog: KWCutControllerII18 Moving in State:CutMark21 6_Hamlet.CutMark21
CutLog: [HAMLETINTRO.PIB]:[2]WalkTo HamIntro_PIBLoc2  MoveTarget=HamIntro_PIBLoc2
ScriptLog: KWCutControllerII18 Moving in State:CutMark17 6_Hamlet.CutMark17
CutLog: [HAMLETINTRO.PIB]:[3]WaitforCue  _PIB_6
CutLog: [HAMLETINTRO.PIB]:[4]WaitforCue  TelePtGroup
CutLog: [HAMLETINTRO.PIB]:[5]Teleport  HamIntro_PIBOUT
CutLog: [HAMLETINTRO.PIB]:[6]Cue  PIBOut
CutLog: [HAMLETINTRO.PIB]:[7]WaitforCue  _PIB_10
ScriptLog: KWCutControllerII16 Moving in State:CutMark15 6_Hamlet.CutMark15
CutLog: [HAMLETINTRO.SHREK]:[3]WaitforCue  _SHREK_4
CutLog: [HAMLETINTRO.SHREK]:[4]WaitforCue  TelePtGroup
CutLog: [HAMLETINTRO.SHREK]:[5]Teleport  HamIntro_ShrekOUT
CutLog: [HAMLETINTRO.SHREK]:[6]Cue  ShrekOut
CutLog: [HAMLETINTRO.SHREK]:[7]WaitforCue  _SHREK_8
CutLog: [HAMLETINTRO.MAIN]:[19]WaitforCue  DonkeyOut
ScriptLog: KWCutControllerII17 Moving in State:CutMark16 6_Hamlet.CutMark16
CutLog: [HAMLETINTRO.DONKEY]:[3]WaitforCue  _DONKEY_5
CutLog: [HAMLETINTRO.DONKEY]:[4]WaitforCue  TelePtGroup
CutLog: [HAMLETINTRO.DONKEY]:[5]Teleport  HamIntro_DonkeyOUT
CutLog: [HAMLETINTRO.DONKEY]:[6]Cue  DonkeyOut
CutLog: [HAMLETINTRO.DONKEY]:[7]WaitforCue  _DONKEY_9
CutLog: [HAMLETINTRO.MAIN]:[20]WaitforCue  PIBOut
CutLog: [HAMLETINTRO.MAIN]:[21]Cue  _CAMERA_7
CutLog: [HAMLETINTRO.MAIN]:[22]Cue  _SHREK_8
CutLog: [HAMLETINTRO.MAIN]:[23]Cue  _DONKEY_9
CutLog: [HAMLETINTRO.MAIN]:[24]Cue  _PIB_10
CutLog: [HAMLETINTRO.MAIN]:[25]WaitforCue  PerhapsNow
CutLog: [HAMLETINTRO.CAMERA]:[7]Sleep  0.10
CutLog: [HAMLETINTRO.CAMERA]:[8]FOV 100.00 0.00
CutLog: [FOV 100.00 0.00]:Action FOV changing to:  100.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 87.00 FOVEnd: 100.00 FOVTime: 0.00
CutLog: [HAMLETINTRO.CAMERA]:[9]TargetFlyTo HamIntro_Target2
CutLog: [HAMLETINTRO.CAMERA]:[10]FlyTo HamIntro_PotionCam01_DollyFrom
CutLog: [HAMLETINTRO.CAMERA]:[11]Cue  Camreset
CutLog: [HAMLETINTRO.CAMERA]:[12]FlyTo HamIntro_PotionCam01
CutLog: [HAMLETINTRO.CAMERA]:[13]FOV 70.00 7.00
CutLog: [FOV 70.00 7.00]:Action FOV changing to:  70.00 over: 7.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 100.00 FOVEnd: 70.00 FOVTime: 7.00
CutLog: [HAMLETINTRO.CAMERA]:[14]WaitforCue  _CAMERA_13
CutLog: [HAMLETINTRO.SHREK]:[8]WaitforCue  Camreset
CutLog: [HAMLETINTRO.SHREK]:[9]Teleport  HamIntro_ShrekLoc1_2
CutLog: [HAMLETINTRO.SHREK]:[10]WalkTo HamIntro_ShrekPotionLoc1  MoveTarget=HamIntro_ShrekPotionLoc1
CutLog: [HAMLETINTRO.DONKEY]:[8]WaitforCue  Camreset
CutLog: [HAMLETINTRO.DONKEY]:[9]Teleport  HamIntro_DonkeyLoc1_2
CutLog: [HAMLETINTRO.DONKEY]:[10]WalkTo HamIntro_DonkeyPotionLoc1  MoveTarget=HamIntro_DonkeyPotionLoc1
CutLog: [HAMLETINTRO.PIB]:[8]WaitforCue  Camreset
CutLog: [HAMLETINTRO.PIB]:[9]Teleport  HamIntro_PIBLoc1_2
CutLog: [HAMLETINTRO.PIB]:[10]WalkTo HamIntro_PIBPotionLoc1  MoveTarget=HamIntro_PIBPotionLoc1
ScriptLog: KWCutControllerII16 Moving in State:CutMark9 6_Hamlet.CutMark9
CutLog: [HAMLETINTRO.SHREK]:[11]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII18 Moving in State:CutMark27 6_Hamlet.CutMark27
CutLog: [HAMLETINTRO.PIB]:[11]PlayAnim  CS_CasualIdle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_CasualIdle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_CasualIdle
CutLog: [HAMLETINTRO.PIB]:[12]Cue  PerhapsNow
CutLog: [HAMLETINTRO.PIB]:[13]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo10 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.MAIN]:[26]Say  PC_PIB_POTIONFAIL_88
CutLog: [HAMLETINTRO.MAIN]:[27]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[28]Say  PC_DNK_POTIONFAIL_89
CutLog: [HAMLETINTRO.MAIN]:[29]Cue  _DONKEY_11
CutLog: [HAMLETINTRO.MAIN]:[30]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[31]Cue  _PIB_12
CutLog: [HAMLETINTRO.MAIN]:[32]Say  PC_PIB_POTIONFAIL_50
CutLog: [HAMLETINTRO.MAIN]:[33]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[34]Say  PC_DNK_POTIONFAIL_52
CutLog: [HAMLETINTRO.MAIN]:[35]Cue  DonkeyScales
CutLog: [HAMLETINTRO.MAIN]:[36]Cue  _CAMERA_13
CutLog: [HAMLETINTRO.MAIN]:[37]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[38]Say  PC_PIB_POTIONFAIL_58
CutLog: [HAMLETINTRO.MAIN]:[39]Cue  _PIB_14
CutLog: [HAMLETINTRO.MAIN]:[40]Cue  _SHREK_15
CutLog: [HAMLETINTRO.MAIN]:[41]Cue  _SHREKWITHBOTTLEHEA_16
CutLog: [HAMLETINTRO.MAIN]:[42]Cue  InYourCase
CutLog: [HAMLETINTRO.MAIN]:[43]Cue  _CAMERA_17
CutLog: [HAMLETINTRO.MAIN]:[44]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[45]Sleep  0.50
CutLog: [HAMLETINTRO.MAIN]:[46]Say  PC_SHK_POTIONFAIL_90
CutLog: [HAMLETINTRO.MAIN]:[47]Cue  ShrekDrink
CutLog: [HAMLETINTRO.MAIN]:[48]Cue  _CAMERA_18
CutLog: [HAMLETINTRO.MAIN]:[49]Cue  _SHREKWITHBOTTLEHEA_19
CutLog: [HAMLETINTRO.MAIN]:[50]Cue  _PIB_20
CutLog: [HAMLETINTRO.MAIN]:[51]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[52]WaitforCue  ShrekDoneDrinking
CutLog: [HAMLETINTRO.CAMERA]:[15]WaitforCue  DonkeyScales
CutLog: [HAMLETINTRO.CAMERA]:[16]Sleep  0.60
CutLog: [HAMLETINTRO.CAMERA]:[17]FOV 70.00 0.00
CutLog: [FOV 70.00 0.00]:Action FOV changing to:  70.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 70.00 FOVEnd: 70.00 FOVTime: 0.00
CutLog: [HAMLETINTRO.CAMERA]:[18]TargetFlyTo HamIntro_PotionDNKTarget01
CutLog: [HAMLETINTRO.CAMERA]:[19]FlyTo HamIntro_PotionDNKCam01
CutLog: [HAMLETINTRO.CAMERA]:[20]FlyTo HamIntro_PotionDNKCam02
CutLog: [HAMLETINTRO.CAMERA]:[21]WaitforCue  _CAMERA_17
CutLog: [HAMLETINTRO.CAMERA]:[22]WaitforCue  InYourCase
CutLog: [HAMLETINTRO.CAMERA]:[23]Sleep  1.20
CutLog: [HAMLETINTRO.CAMERA]:[24]TargetFlyTo HamIntro_Target2_PIB
CutLog: [HAMLETINTRO.CAMERA]:[25]FOV 70.00 0.00
CutLog: [FOV 70.00 0.00]:Action FOV changing to:  70.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 70.00 FOVEnd: 70.00 FOVTime: 0.00
CutLog: [HAMLETINTRO.CAMERA]:[26]FlyTo HamIntro_PotionPIBCam02
CutLog: [HAMLETINTRO.CAMERA]:[27]FOV 65.00 6.00
CutLog: [FOV 65.00 6.00]:Action FOV changing to:  65.00 over: 6.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 70.00 FOVEnd: 65.00 FOVTime: 6.00
CutLog: [HAMLETINTRO.CAMERA]:[28]WaitforCue  _CAMERA_18
CutLog: [HAMLETINTRO.CAMERA]:[29]WaitforCue  ShrekDrink
CutLog: [HAMLETINTRO.CAMERA]:[30]Sleep  1.00
CutLog: [HAMLETINTRO.CAMERA]:[31]Cue  PIBlook01
CutLog: [HAMLETINTRO.CAMERA]:[32]FOV 85.00 3.00
CutLog: [FOV 85.00 3.00]:Action FOV changing to:  85.00 over: 3.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 85.00 FOVTime: 3.00
CutLog: [HAMLETINTRO.CAMERA]:[33]TargetFlyTo HamIntro_PotionShrekTarget01
CutLog: [HAMLETINTRO.CAMERA]:[34]FlyTo HamIntro_PotionPIBCam02_2
CutLog: [HAMLETINTRO.CAMERA]:[35]WaitforCue  _CAMERA_22
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[1]Teleport  HamIntro_ShrekPotionLoc1
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[2]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo18 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII17 Moving in State:CutMark10 6_Hamlet.CutMark10
CutLog: [HAMLETINTRO.DONKEY]:[11]LookAt PIB
CutLog: [HAMLETINTRO.DONKEY]:[12]WaitforCue  _DONKEY_11
CutLog: [HAMLETINTRO.DONKEY]:[13]TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo4 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[3]WaitforCue  _SHREKWITHBOTTLEHEA_19
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[4]WaitforCue  ShrekDrink
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[5]Sleep  2.00
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[6]PlayAnim  DrinkPotion loop=False rate=0.40 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  DrinkPotion loop=False rate=0.40 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim DrinkPotion
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[7]Wait for animend
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[8]Cue  ShrekDoneDrinking
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[9]WaitforCue  _SHREKWITHBOTTLEHEA_21
CutLog: [HAMLETINTRO.MAIN]:[53]Sleep  0.50
CutLog: [HAMLETINTRO.MAIN]:[54]Say  PC_SHK_POTIONFAIL_70
CutLog: [HAMLETINTRO.MAIN]:[55]Cue  _SHREKWITHBOTTLEHEA_21
CutLog: [HAMLETINTRO.MAIN]:[56]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[57]Say  PC_PIB_POTIONFAIL_72
CutLog: [HAMLETINTRO.MAIN]:[58]Cue  _CAMERA_22
CutLog: [HAMLETINTRO.MAIN]:[59]Cue  _SHREKWITHBOTTLEHEA_23
CutLog: [HAMLETINTRO.MAIN]:[60]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[61]Say  PC_PIB_POTIONFAIL_91
CutLog: [HAMLETINTRO.MAIN]:[62]Sleep  2.00
CutLog: [HAMLETINTRO.MAIN]:[63]Cue  _PIB_24
CutLog: [HAMLETINTRO.MAIN]:[64]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[65]Say  PC_DNK_POTIONFAIL_92
CutLog: [HAMLETINTRO.MAIN]:[66]Cue  _CAMERA_25
CutLog: [HAMLETINTRO.MAIN]:[67]Cue  _PIB_26
CutLog: [HAMLETINTRO.MAIN]:[68]Cue  _DONKEY_27
CutLog: [HAMLETINTRO.MAIN]:[69]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[70]Cue  _SHREKWITHBOTTLEHEA_28
CutLog: [HAMLETINTRO.MAIN]:[71]Cue  _SHREK_29
CutLog: [HAMLETINTRO.MAIN]:[72]Say  PC_PIB_POTIONFAIL_93
CutLog: [HAMLETINTRO.MAIN]:[73]Cue  PIBScared
CutLog: [HAMLETINTRO.MAIN]:[74]Cue  _CAMERA_30
CutLog: [HAMLETINTRO.MAIN]:[75]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[76]Cue  _DONKEY_31
CutLog: [HAMLETINTRO.MAIN]:[77]Cue  _DONKEYWITHBOTTLEHEA_32
CutLog: [HAMLETINTRO.MAIN]:[78]Say  PC_DNK_POTIONFAIL_94
CutLog: [HAMLETINTRO.MAIN]:[79]Cue  _CAMERA_33
CutLog: [HAMLETINTRO.MAIN]:[80]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[81]Cue  _DONKEYWITHBOTTLEHEA_34
CutLog: [HAMLETINTRO.MAIN]:[82]Cue  _PIB_35
CutLog: [HAMLETINTRO.MAIN]:[83]WaitforCue  DNKDoneDrinking
CutLog: [HAMLETINTRO.CAMERA]:[36]TargetFlyTo HamIntro_Target2
CutLog: [HAMLETINTRO.CAMERA]:[37]FOV 70.00 0.00
CutLog: [FOV 70.00 0.00]:Action FOV changing to:  70.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 70.00 FOVTime: 0.00
CutLog: [HAMLETINTRO.CAMERA]:[38]FlyTo HamIntro_PotionCam01
CutLog: [HAMLETINTRO.CAMERA]:[39]WaitforCue  _CAMERA_25
CutLog: [HAMLETINTRO.CAMERA]:[40]Sleep  0.60
CutLog: [HAMLETINTRO.CAMERA]:[41]FOV 70.00 0.00
CutLog: [FOV 70.00 0.00]:Action FOV changing to:  70.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 70.00 FOVEnd: 70.00 FOVTime: 0.00
CutLog: [HAMLETINTRO.CAMERA]:[42]TargetFlyTo HamIntro_PotionDNKTarget01
CutLog: [HAMLETINTRO.CAMERA]:[43]FlyTo HamIntro_PotionDNKCam01
CutLog: [HAMLETINTRO.CAMERA]:[44]FlyTo HamIntro_PotionDNKCam02
CutLog: [HAMLETINTRO.CAMERA]:[45]WaitforCue  _CAMERA_30
CutLog: [HAMLETINTRO.CAMERA]:[46]WaitforCue  PIBScared
CutLog: [HAMLETINTRO.CAMERA]:[47]Sleep  0.30
CutLog: [HAMLETINTRO.CAMERA]:[48]FOV 50.00 0.00
CutLog: [FOV 50.00 0.00]:Action FOV changing to:  50.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 70.00 FOVEnd: 50.00 FOVTime: 0.00
CutLog: [HAMLETINTRO.CAMERA]:[49]TargetFlyTo HamIntro_Target2_PIB
CutLog: [HAMLETINTRO.CAMERA]:[50]FlyTo HamIntro_PotionPIBCam02
CutLog: [HAMLETINTRO.CAMERA]:[51]FOV 60.00 6.00
CutLog: [FOV 60.00 6.00]:Action FOV changing to:  60.00 over: 6.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 50.00 FOVEnd: 60.00 FOVTime: 6.00
CutLog: [HAMLETINTRO.CAMERA]:[52]WaitforCue  _CAMERA_33
CutLog: [HAMLETINTRO.CAMERA]:[53]Sleep  2.00
CutLog: [HAMLETINTRO.CAMERA]:[54]FOV 70.00 0.00
CutLog: [FOV 70.00 0.00]:Action FOV changing to:  70.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 60.00 FOVEnd: 70.00 FOVTime: 0.00
CutLog: [HAMLETINTRO.CAMERA]:[55]TargetFlyTo HamIntro_PotionDNKTarget01
CutLog: [HAMLETINTRO.CAMERA]:[56]FlyTo HamIntro_PotionDNKCam01
CutLog: [HAMLETINTRO.CAMERA]:[57]FlyTo HamIntro_PotionDNKCam02
CutLog: [HAMLETINTRO.CAMERA]:[58]WaitforCue  _CAMERA_36
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[10]PlayAnim  unhappyreaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  unhappyreaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim unhappyreaction
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[11]WaitforCue  _SHREKWITHBOTTLEHEA_23
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[12]Sleep  1.00
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[13]PlayAnim  CS_OurWhatReaction loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_OurWhatReaction loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_OurWhatReaction
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[14]WaitforCue  _SHREKWITHBOTTLEHEA_28
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[15]Teleport  SHKbottleOff
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[16]Cue  returnShrek
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[17]WaitforCue  _SHREKWITHBOTTLEHEA_57
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[1]WaitforCue  DNKOut
CutLog: [HAMLETINTRO.DONKEY]:[14]WaitforCue  _DONKEY_27
CutLog: [HAMLETINTRO.DONKEY]:[15]PlayAnim  Scaredsurprise loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Scaredsurprise loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Scaredsurprise
CutLog: [HAMLETINTRO.DONKEY]:[16]WaitforCue  _DONKEY_31
CutLog: [HAMLETINTRO.DONKEY]:[17]Teleport  HamIntro_DonkeyOUT
CutLog: [HAMLETINTRO.DONKEY]:[18]Cue  DNKOut
CutLog: [HAMLETINTRO.DONKEY]:[19]WaitforCue  _DONKEY_38
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[2]Sleep  0.50
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[3]Teleport  HamIntro_DonkeyPotionLoc1
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[4]Face PIB rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face PIB rate=1.00 time=0.00 usingTime=True follow=False]:6_Hamlet.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[5]WaitforCue  _DONKEYWITHBOTTLEHEA_34
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[6]PlayAnim  drinkpotion_nosound loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  drinkpotion_nosound loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim drinkpotion_nosound
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[7]PlaySound  soundeffects.donkey_drink_potion2
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[8]Sleep  1.50
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[9]Cue  DNKDoneDrinking
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[10]WaitforCue  _DONKEYWITHBOTTLEHEA_37
CutLog: [HAMLETINTRO.MAIN]:[84]Say  PC_PIB_POTIONFAIL_83
CutLog: [HAMLETINTRO.MAIN]:[85]Cue  _CAMERA_36
CutLog: [HAMLETINTRO.MAIN]:[86]Cue  _DONKEYWITHBOTTLEHEA_37
CutLog: [HAMLETINTRO.MAIN]:[87]Cue  _DONKEY_38
CutLog: [HAMLETINTRO.MAIN]:[88]Cue  _PIB_39
CutLog: [HAMLETINTRO.MAIN]:[89]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[90]Say  PC_SHK_POTIONFAIL_95
CutLog: [HAMLETINTRO.MAIN]:[91]Cue  didntWork
CutLog: [HAMLETINTRO.MAIN]:[92]Cue  _SHREK_40
CutLog: [HAMLETINTRO.MAIN]:[93]Cue  _DONKEY_41
CutLog: [HAMLETINTRO.MAIN]:[94]Cue  _PIB_42
CutLog: [HAMLETINTRO.MAIN]:[95]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[96]Cue  _CAMERA_43
CutLog: [HAMLETINTRO.MAIN]:[97]Sleep  0.30
CutLog: [HAMLETINTRO.MAIN]:[98]Say  PC_PIB_POTIONFAIL_96
CutLog: [HAMLETINTRO.MAIN]:[99]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[100]Cue  DnkLookAtPIB
CutLog: [HAMLETINTRO.MAIN]:[101]Cue  _DONKEY_44
CutLog: [HAMLETINTRO.MAIN]:[102]Say  PC_DNK_POTIONFAIL_98
CutLog: [HAMLETINTRO.MAIN]:[103]Cue  _PIB_45
CutLog: [HAMLETINTRO.MAIN]:[104]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[105]Say  PC_PIB_POTIONFAIL_100
CutLog: [HAMLETINTRO.MAIN]:[106]Cue  _CAMERA_46
CutLog: [HAMLETINTRO.MAIN]:[107]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[108]Say  PC_DNK_POTIONFAIL_102
CutLog: [HAMLETINTRO.MAIN]:[109]Cue  _DONKEY_47
CutLog: [HAMLETINTRO.MAIN]:[110]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[111]Say  PC_PIB_POTIONFAIL_104
CutLog: [HAMLETINTRO.MAIN]:[112]Cue  _PIB_48
CutLog: [HAMLETINTRO.MAIN]:[113]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[114]Say  PC_PIB_POTIONFAIL_106
CutLog: [HAMLETINTRO.MAIN]:[115]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[116]Say  PC_DNK_POTIONFAIL_108
CutLog: [HAMLETINTRO.MAIN]:[117]Cue  DonkeyRun
CutLog: [HAMLETINTRO.MAIN]:[118]Cue  _DONKEY_49
CutLog: [HAMLETINTRO.MAIN]:[119]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[120]Say  PC_DNK_POTIONFAIL_118
CutLog: [HAMLETINTRO.MAIN]:[121]Cue  EatMyDust
CutLog: [HAMLETINTRO.MAIN]:[122]Cue  _CAMERA_50
CutLog: [HAMLETINTRO.MAIN]:[123]Cue  _DONKEY_51
CutLog: [HAMLETINTRO.MAIN]:[124]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[125]Cue  _PIB_52
CutLog: [HAMLETINTRO.MAIN]:[126]WaitforCue  DonkeyFacePIB
CutLog: [HAMLETINTRO.CAMERA]:[59]Sleep  0.50
CutLog: [HAMLETINTRO.CAMERA]:[60]FOV 20.00 0.00
CutLog: [FOV 20.00 0.00]:Action FOV changing to:  20.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 70.00 FOVEnd: 20.00 FOVTime: 0.00
CutLog: [HAMLETINTRO.CAMERA]:[61]TargetFlyTo HamIntro_Target2
CutLog: [HAMLETINTRO.CAMERA]:[62]FlyTo HamIntro_PotionCam01
CutLog: [HAMLETINTRO.CAMERA]:[63]Sleep  1.00
CutLog: [HAMLETINTRO.CAMERA]:[64]TargetFlyTo HamIntro_Target2
CutLog: [HAMLETINTRO.CAMERA]:[65]FOV 70.00 5.00
CutLog: [FOV 70.00 5.00]:Action FOV changing to:  70.00 over: 5.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 20.00 FOVEnd: 70.00 FOVTime: 5.00
CutLog: [HAMLETINTRO.CAMERA]:[66]WaitforCue  _CAMERA_43
CutLog: [HAMLETINTRO.CAMERA]:[67]Sleep  2.00
CutLog: [HAMLETINTRO.CAMERA]:[68]FOV 80.00 0.00
CutLog: [FOV 80.00 0.00]:Action FOV changing to:  80.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 70.00 FOVEnd: 80.00 FOVTime: 0.00
CutLog: [HAMLETINTRO.CAMERA]:[69]TargetFlyTo HamIntro_Target3_2
CutLog: [HAMLETINTRO.CAMERA]:[70]FlyTo HamIntro_SleepDNKCam01_3
CutLog: [HAMLETINTRO.CAMERA]:[71]WaitforCue  _CAMERA_46
CutLog: [HAMLETINTRO.CAMERA]:[72]FOV 75.00 0.00
CutLog: [FOV 75.00 0.00]:Action FOV changing to:  75.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 80.00 FOVEnd: 75.00 FOVTime: 0.00
CutLog: [HAMLETINTRO.CAMERA]:[73]TargetFlyTo PIBmineTarget01
CutLog: [HAMLETINTRO.CAMERA]:[74]FlyTo HamIntro_SleepDNKCam01_2
CutLog: [HAMLETINTRO.CAMERA]:[75]WaitforCue  _CAMERA_50
CutLog: [HAMLETINTRO.CAMERA]:[76]WaitforCue  EatMyDust
CutLog: [HAMLETINTRO.CAMERA]:[77]FOV 80.00 17.00
CutLog: [FOV 80.00 17.00]:Action FOV changing to:  80.00 over: 17.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 75.00 FOVEnd: 80.00 FOVTime: 17.00
CutLog: [HAMLETINTRO.CAMERA]:[78]FlyTo HamIntro_Cam3
CutLog: [HAMLETINTRO.CAMERA]:[79]WaitforCue  _CAMERA_61
CutLog: [HAMLETINTRO.DONKEY]:[20]WaitforCue  DNKoff2
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[11]Sleep  1.00
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[12]Teleport  DNKbottleOff
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[13]Cue  DNKoff2
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[14]WaitforCue  _DONKEYWITHBOTTLEHEA_56
CutLog: [HAMLETINTRO.DONKEY]:[21]Sleep  0.20
CutLog: [HAMLETINTRO.DONKEY]:[22]Teleport  HamIntro_DonkeyPotionLoc1
CutLog: [HAMLETINTRO.DONKEY]:[23]Sleep  1.00
CutLog: [HAMLETINTRO.DONKEY]:[24]TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo5 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.PIB]:[14]WaitforCue  _PIB_12
CutLog: [HAMLETINTRO.PIB]:[15]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo11 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.SHREK]:[12]Sleep  1.50
CutLog: [HAMLETINTRO.SHREK]:[13]PlayAnim  lookaround1 loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround1 loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround1
CutLog: [HAMLETINTRO.SHREK]:[14]WaitforCue  _SHREK_15
CutLog: [HAMLETINTRO.SHREK]:[15]Teleport  HamIntro_ShrekOUT
CutLog: [HAMLETINTRO.SHREK]:[16]WaitforCue  _SHREK_29
CutLog: [HAMLETINTRO.SHREK]:[17]WaitforCue  returnShrek
CutLog: [HAMLETINTRO.SHREK]:[18]Sleep  0.50
CutLog: [HAMLETINTRO.SHREK]:[19]Teleport  HamIntro_ShrekPotionLoc1
CutLog: [HAMLETINTRO.SHREK]:[20]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.DONKEY]:[25]WaitforCue  _DONKEY_41
CutLog: [HAMLETINTRO.DONKEY]:[26]WaitforCue  didntWork
CutLog: [HAMLETINTRO.DONKEY]:[27]Sleep  4.00
CutLog: [HAMLETINTRO.DONKEY]:[28]WalkTo HamIntro_DonkeyLoc4  MoveTarget=HamIntro_DonkeyLoc4
ScriptLog: KWCutControllerII17 Moving in State:CutMark24 6_Hamlet.CutMark24
CutLog: [HAMLETINTRO.DONKEY]:[29]TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo6 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.SHREK]:[21]WaitforCue  _SHREK_40
CutLog: [HAMLETINTRO.SHREK]:[22]WaitforCue  didntWork
CutLog: [HAMLETINTRO.SHREK]:[23]Sleep  4.20
CutLog: [HAMLETINTRO.SHREK]:[24]WalkTo HamIntro_ShrekLoc4  MoveTarget=HamIntro_ShrekLoc4
ScriptLog: KWCutControllerII16 Moving in State:CutMark22 6_Hamlet.CutMark22
CutLog: [HAMLETINTRO.SHREK]:[25]WaitforCue  _SHREK_53
CutLog: [HAMLETINTRO.DONKEY]:[30]WaitforCue  _DONKEY_44
CutLog: [HAMLETINTRO.DONKEY]:[31]WaitforCue  DnkLookAtPIB
CutLog: [HAMLETINTRO.DONKEY]:[32]Sleep  0.30
CutLog: [HAMLETINTRO.DONKEY]:[33]LookAt PIB
CutLog: [HAMLETINTRO.DONKEY]:[34]WaitforCue  _DONKEY_47
CutLog: [HAMLETINTRO.DONKEY]:[35]LookAt None
CutLog: [HAMLETINTRO.DONKEY]:[36]PlayAnim  ShakeHeadNo loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  ShakeHeadNo loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim ShakeHeadNo
CutLog: [HAMLETINTRO.DONKEY]:[37]Wait for animend
CutLog: [HAMLETINTRO.DONKEY]:[38]PlayAnim  sitdown loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  sitdown loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim sitdown
CutLog: [HAMLETINTRO.DONKEY]:[39]Wait for animend
CutLog: [HAMLETINTRO.DONKEY]:[40]PlayAnim  idle_sit loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  idle_sit loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim idle_sit
CutLog: [HAMLETINTRO.DONKEY]:[41]WaitforCue  _DONKEY_49
CutLog: [HAMLETINTRO.DONKEY]:[42]WaitforCue  DonkeyRun
CutLog: [HAMLETINTRO.DONKEY]:[43]Sleep  1.00
CutLog: [HAMLETINTRO.DONKEY]:[44]PlayAnim  standup loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  standup loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim standup
CutLog: [HAMLETINTRO.DONKEY]:[45]Wait for animend
CutLog: [HAMLETINTRO.DONKEY]:[46]PlayAnim  Idle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Idle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Idle
CutLog: [HAMLETINTRO.DONKEY]:[47]TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo7 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.DONKEY]:[48]WaitforCue  _DONKEY_51
CutLog: [HAMLETINTRO.DONKEY]:[49]MoveTo  HamIntro_DonkeyLoc5  MoveTarget=HamIntro_DonkeyLoc5
CutLog: [HAMLETINTRO.PIB]:[16]WaitforCue  _PIB_14
CutLog: [HAMLETINTRO.PIB]:[17]PlayAnim  CS_UnfortunateForm loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_UnfortunateForm loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_UnfortunateForm
CutLog: [HAMLETINTRO.PIB]:[18]Wait for animend
CutLog: [HAMLETINTRO.PIB]:[19]PlayAnim  CS_CasualIdle loop=True rate=1.00 tween=0.40 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_CasualIdle loop=True rate=1.00 tween=0.40 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_CasualIdle
CutLog: [HAMLETINTRO.PIB]:[20]WaitforCue  _PIB_20
CutLog: [HAMLETINTRO.PIB]:[21]WaitforCue  PIBlook01
CutLog: [HAMLETINTRO.PIB]:[22]Sleep  0.60
CutLog: [HAMLETINTRO.PIB]:[23]TurnTo  HamIntro_PotionShrekTarget01 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  HamIntro_PotionShrekTarget01 rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo12 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII17 Moving in State:CutMark7 6_Hamlet.CutMark7
CutLog: [HAMLETINTRO.DONKEY]:[50]TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo8 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.PIB]:[24]WaitforCue  _PIB_24
CutLog: [HAMLETINTRO.PIB]:[25]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo13 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.DONKEY]:[51]WaitforCue  _DONKEY_54
CutLog: [HAMLETINTRO.PIB]:[26]WaitforCue  _PIB_26
CutLog: [HAMLETINTRO.PIB]:[27]Sleep  0.50
CutLog: [HAMLETINTRO.PIB]:[28]PlayAnim  Idle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Idle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Idle
CutLog: [HAMLETINTRO.PIB]:[29]WaitforCue  _PIB_35
CutLog: [HAMLETINTRO.PIB]:[30]PlayAnim  CS_CasualIdle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_CasualIdle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_CasualIdle
CutLog: [HAMLETINTRO.PIB]:[31]WaitforCue  _PIB_39
CutLog: [HAMLETINTRO.PIB]:[32]Sleep  1.00
CutLog: [HAMLETINTRO.PIB]:[33]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo14 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.PIB]:[34]WaitforCue  _PIB_42
CutLog: [HAMLETINTRO.PIB]:[35]WaitforCue  didntWork
CutLog: [HAMLETINTRO.PIB]:[36]Sleep  3.80
CutLog: [HAMLETINTRO.PIB]:[37]LookAt None
CutLog: [HAMLETINTRO.PIB]:[38]WalkTo HamIntro_PIBLoc5_1  MoveTarget=HamIntro_PIBLoc5_1
ScriptLog: KWCutControllerII18 Moving in State:CutMark23 6_Hamlet.CutMark23
CutLog: [HAMLETINTRO.PIB]:[39]WaitforCue  _PIB_45
CutLog: [HAMLETINTRO.PIB]:[40]Sleep  1.50
CutLog: [HAMLETINTRO.PIB]:[41]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo15 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.PIB]:[42]WaitforCue  _PIB_48
CutLog: [HAMLETINTRO.PIB]:[43]WalkTo HamIntro_PIBLoc4  MoveTarget=HamIntro_PIBLoc4
ScriptLog: KWCutControllerII18 Moving in State:CutMark28 6_Hamlet.CutMark28
CutLog: [HAMLETINTRO.PIB]:[44]PlayAnim  CS_CasualIdle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_CasualIdle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_CasualIdle
CutLog: [HAMLETINTRO.PIB]:[45]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo16 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.PIB]:[46]WaitforCue  _PIB_52
CutLog: [HAMLETINTRO.PIB]:[47]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo17 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.PIB]:[48]Cue  DonkeyFacePIB
CutLog: [HAMLETINTRO.PIB]:[49]Cue  FollowPIB
CutLog: [HAMLETINTRO.PIB]:[50]MoveTo  HamIntro_PIBLoc5  MoveTarget=HamIntro_PIBLoc5
CutLog: [HAMLETINTRO.MAIN]:[127]Cue  _SHREK_53
CutLog: [HAMLETINTRO.MAIN]:[128]Cue  _DONKEY_54
CutLog: [HAMLETINTRO.MAIN]:[129]WaitforCue  ThanksGuys
CutLog: [HAMLETINTRO.SHREK]:[26]TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo2 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.DONKEY]:[52]TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo9 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.DONKEY]:[53]WaitforCue  FollowPIB
CutLog: [HAMLETINTRO.DONKEY]:[54]MoveTo  HamIntro_DonkeyLoc6  MoveTarget=HamIntro_DonkeyLoc6
ScriptLog: KWCutControllerII18 Moving in State:CutMark18 6_Hamlet.CutMark18
CutLog: [HAMLETINTRO.PIB]:[51]Cue  ThanksGuys
CutLog: [HAMLETINTRO.PIB]:[52]MoveTo  HamIntro_PIBLoc6  MoveTarget=HamIntro_PIBLoc6
CutLog: [HAMLETINTRO.MAIN]:[130]Say  PC_SHK_POTIONFAIL_110
CutLog: [HAMLETINTRO.MAIN]:[131]Cue  _SHREK_55
CutLog: [HAMLETINTRO.MAIN]:[132]WaitForSay 
CutLog: [HAMLETINTRO.MAIN]:[133]Sleep  2.00
CutLog: [HAMLETINTRO.MAIN]:[134]Cue  CutEnd
CutLog: [HAMLETINTRO.MAIN]:[135]Cue  _DONKEYWITHBOTTLEHEA_56
CutLog: [HAMLETINTRO.MAIN]:[136]Cue  _SHREKWITHBOTTLEHEA_57
CutLog: [HAMLETINTRO.MAIN]:[137]Cue  _SHREK_58
CutLog: [HAMLETINTRO.MAIN]:[138]Cue  _DONKEY_59
CutLog: [HAMLETINTRO.MAIN]:[139]Cue  _PIB_60
CutLog: [HAMLETINTRO.MAIN]:[140]Cue  _CAMERA_61
CutLog: [HAMLETINTRO.MAIN]:Ending Script.
CutLog: [HAMLETINTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII14
ScriptWarning: KWCutControllerII 6_Hamlet.KWCutControllerII14 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HAMLETINTRO.MAIN]:Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII14 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII15 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII16 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII17 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII18 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII19 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII20 Scripting
CutLog: [HAMLETINTRO.CAMERA]:[80]WaitforCue  CutEnd
CutLog: [HAMLETINTRO.CAMERA]:Ending Script.
CutLog: [HAMLETINTRO.CAMERA]:Unpossessing pawn:6_Hamlet.ShCam2. Pending controller:None  CutController:KWCutControllerII15
CutLog: [HAMLETINTRO.CAMERA]:Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII14 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII15 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII16 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII17 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII18 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII19 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII20 Scripting
CutLog: [HAMLETINTRO.SHREK]:[27]WaitforCue  _SHREK_55
CutLog: [HAMLETINTRO.SHREK]:[28]TurnTo  HamIntro_ShrekLoc2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  HamIntro_ShrekLoc2 rate=1.00 time=0.00 usingTime=False follow=False]:6_Hamlet.LevelInfo0.KWAction_TurnTo3 rotationrate = 4096,40000,3072
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:[18]WaitforCue  CutEnd
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:Ending Script.
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:Unpossessing pawn:6_Hamlet.SHrekWithBottleHEA0. Pending controller:6_Hamlet.SHCompanionController6  CutController:KWCutControllerII19
CutLog: [HAMLETINTRO.SHREKWITHBOTTLEHEA]:Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII14 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII15 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII16 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII17 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII18 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII19 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII20 Scripting
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:[15]WaitforCue  CutEnd
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:Ending Script.
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:Unpossessing pawn:6_Hamlet.DonkeyWithBottleHEA0. Pending controller:6_Hamlet.SHCompanionController7  CutController:KWCutControllerII20
CutLog: [HAMLETINTRO.DONKEYWITHBOTTLEHEA]:Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII14 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII15 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII16 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII17 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII18 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII19 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII20 Finished
CutLog: [HAMLETINTRO.SHREK]:[29]Sleep  0.50
CutLog: [HAMLETINTRO.SHREK]:[30]PlayAnim  wave loop=False rate=0.80 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  wave loop=False rate=0.80 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim wave
CutLog: [HAMLETINTRO.SHREK]:[31]WaitforCue  _SHREK_58
CutLog: [HAMLETINTRO.SHREK]:[32]WaitforCue  CutEnd
CutLog: [HAMLETINTRO.SHREK]:Ending Script.
CutLog: [HAMLETINTRO.SHREK]:Unpossessing pawn:6_Hamlet.Shrek0. Pending controller:6_Hamlet.ShrekController2  CutController:KWCutControllerII16
ScriptLog: 6_Hamlet.SHCutTextController7 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [HAMLETINTRO.SHREK]:Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII14 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII15 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII16 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII17 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII18 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII19 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII20 Finished
ScriptLog: KWCutControllerII17 Moving in State:CutMark14 6_Hamlet.CutMark14
CutLog: [HAMLETINTRO.DONKEY]:[55]Teleport  HamIntro_DonkeyOUT
CutLog: [HAMLETINTRO.DONKEY]:[56]Sleep  0.80
CutLog: [HAMLETINTRO.DONKEY]:[57]WaitforCue  _DONKEY_59
CutLog: [HAMLETINTRO.DONKEY]:[58]WaitforCue  CutEnd
CutLog: [HAMLETINTRO.DONKEY]:Ending Script.
CutLog: [HAMLETINTRO.DONKEY]:Unpossessing pawn:6_Hamlet.Donkey1. Pending controller:6_Hamlet.SHCompanionController5  CutController:KWCutControllerII17
CutLog: [HAMLETINTRO.DONKEY]:Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII14 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII15 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII16 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII17 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII18 Scripting
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII19 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII20 Finished
ScriptLog: KWCutControllerII18 Moving in State:CutMark13 6_Hamlet.CutMark13
CutLog: [HAMLETINTRO.PIB]:[53]Teleport  HamIntro_PIBOUT
CutLog: [HAMLETINTRO.PIB]:[54]WaitforCue  _PIB_60
CutLog: [HAMLETINTRO.PIB]:[55]WaitforCue  CutEnd
CutLog: [HAMLETINTRO.PIB]:Ending Script.
CutLog: [HAMLETINTRO.PIB]:Unpossessing pawn:6_Hamlet.PIB1. Pending controller:6_Hamlet.SHCompanionController4  CutController:KWCutControllerII18
CutLog: [HAMLETINTRO.PIB]:Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII14 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII15 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII16 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII17 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII18 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII19 Finished
CutLog: [HAMLETINTRO.CutScene]:6_Hamlet.KWCutControllerII20 Finished
CutLog: [HAMLETINTRO.CutScene]:SceneEnded
CutLog: [HAMLETINTRO.CutScene]:##############################################
ScriptLog: KWCutScene2 setting bInCutscen to false
CutLog: [HAMLETINTRO.CutScene]:Sending 1 OnExit commands.
CutLog: [HAMLETINTRO.CutScene]:ExitCommand: SAVEGAME - 1
CutLog: [HAMLETINTRO.CutScene]:Doing SaveGame 1
ScriptLog: SetSaveGameImage level is:6_Hamlet.unr :: image is storybookanimTX.6_Hamlet
ScriptLog: iSaveSlotID  = 0
CutLog: [HAMLETINTRO.CutScene]:PlayerController is controlling:6_Hamlet.Shrek0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic 
ScriptLog: truemusic 
ScriptLog: 2 PreSaveGame LastLoopedMusic 
Log: 19040962545.7ms Unloading: Package 6_Hamlet
Log: Save=160.051096
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: 6_Hamlet.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 29700 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.218 seconds
Log: Finished precaching textures in 0.101 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 6_Hamlet.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: 6_Hamlet.LevelInfo0
Log: Allocating 29700 byte dynamic index buffer.
Log: Finished precaching geometry in 0.181 seconds
Log: Finished precaching textures in 0.093 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 10.43
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 2.80
ScriptLog: BanditMelee0 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee0 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Localization: No localization: BumpSet.BND_BanditJumpOut.line8 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BND_BanditJumpOut.line8?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee1 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee1 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: KWMover 6_Hamlet.KWMover2 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: CommentaryManagerCheer 6_Hamlet.CommentaryManagerCheer3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
Localization: No localization: BumpSet.SHK_ShrekHit.line8 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekHit.line8?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.BND_BanditHit.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BND_BanditHit.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BanditMelee0
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee1
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: ShCommentaryManager 6_Hamlet.ShCommentaryManager3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee1
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 6.35
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController1 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee0
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee2 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee2 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee3 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee3 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController0 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Localization: No localization: BumpSet.SHK_BreakCrateGood.line13 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_BreakCrateGood.line13?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 0.39
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BanditMelee2
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BanditMelee3
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee3
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController3 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController2 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: CutSceneTrigger 6_Hamlet.CutSceneTrigger0 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [HAMLET_LEVELGATE01.CutScene]:Triggered 6_Hamlet.CutSceneTrigger0 None
CutLog: [HAMLET_LEVELGATE01.CutScene]:##############################################
CutLog: [HAMLET_LEVELGATE01.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HAMLET_LEVELGATE01.CutScene.line_0 (int)
CutLog: [HAMLET_LEVELGATE01.CutScene]:PlayerController is controlling:6_Hamlet.Shrek0
CutLog: [HAMLET_LEVELGATE01.CutScene]:Starting Scripts
CutLog: [HAMLET_LEVELGATE01.CutScene]:Loading Sequence:HAMLET_LEVELGATE01.Sequence_0
CutLog: [HAMLET_LEVELGATE01.CutScene]:Loading Sequence:HAMLET_LEVELGATE01.Sequence_1
CutLog: [HAMLET_LEVELGATE01.CutScene]:Loading Sequence:HAMLET_LEVELGATE01.Sequence_2
Localization: No localization: Cutscenes\HAMLET_LEVELGATE01.Sequence_3.line_0 (int)
CutLog: [HAMLET_LEVELGATE01.]:Loading ScriptedSequence:HAMLET_LEVELGATE01.Sequence_0
CutLog: [HAMLET_LEVELGATE01.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HAMLET_LEVELGATE01.Sequence_0.line_3 (int)
CutLog: [HAMLET_LEVELGATE01.]:Loading ScriptedSequence:HAMLET_LEVELGATE01.Sequence_1
CutLog: [HAMLET_LEVELGATE01.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HAMLET_LEVELGATE01.Sequence_1.line_7 (int)
CutLog: [HAMLET_LEVELGATE01.CAMERA]:Possessing pawn:6_Hamlet.ShCam2. Existing controller:None  New:KWCutControllerII22
CutLog: [HAMLET_LEVELGATE01.]:Loading ScriptedSequence:HAMLET_LEVELGATE01.Sequence_2
CutLog: [HAMLET_LEVELGATE01.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HAMLET_LEVELGATE01.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII23 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII23 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HAMLET_LEVELGATE01.SHREK]:Possessing pawn:6_Hamlet.Shrek0. Existing controller:6_Hamlet.ShrekController2  New:KWCutControllerII23
ScriptLog: KWCutScene6 setting bInCutscene to true
CutLog: [HAMLET_LEVELGATE01.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HAMLET_LEVELGATE01.MAIN]:[1]Cue  _SHREK_1
CutLog: [HAMLET_LEVELGATE01.MAIN]:[2]Cue  _CAMERA_2
CutLog: [HAMLET_LEVELGATE01.MAIN]:Ending Script.
CutLog: [HAMLET_LEVELGATE01.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII21
ScriptWarning: KWCutControllerII 6_Hamlet.KWCutControllerII21 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HAMLET_LEVELGATE01.MAIN]:Finished
CutLog: [HAMLET_LEVELGATE01.CutScene]:6_Hamlet.KWCutControllerII21 Finished
CutLog: [HAMLET_LEVELGATE01.CutScene]:6_Hamlet.KWCutControllerII22 Scripting
CutLog: [HAMLET_LEVELGATE01.CutScene]:6_Hamlet.KWCutControllerII23 Scripting
CutLog: [HAMLET_LEVELGATE01.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HAMLET_LEVELGATE01.CAMERA]:[1]TargetFlyTo HamGate01_cameraTarget01
CutLog: [HAMLET_LEVELGATE01.CAMERA]:[2]FlyTo HamGate01_cameraPosition01
CutLog: [HAMLET_LEVELGATE01.CAMERA]:[3]Sleep  3.00
CutLog: [HAMLET_LEVELGATE01.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [HAMLET_LEVELGATE01.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HAMLET_LEVELGATE01.CutScene]:ForcingFinish on: 6_Hamlet.KWCutControllerII21
CutLog: [HAMLET_LEVELGATE01.CutScene]:ForcingFinish on: 6_Hamlet.KWCutControllerII22
CutLog: [HAMLET_LEVELGATE01.CutScene]:ForcingFinish on: 6_Hamlet.KWCutControllerII23
ScriptWarning: ShrekController 6_Hamlet.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController 6_Hamlet.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController 6_Hamlet.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController 6_Hamlet.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HAMLET_LEVELGATE01.CAMERA]:[4]Cue  CutEnd
CutLog: [HAMLET_LEVELGATE01.CAMERA]:[5]WaitforCue  _CAMERA_2
CutLog: [HAMLET_LEVELGATE01.CAMERA]:[6]WaitforCue  CutEnd
CutLog: [HAMLET_LEVELGATE01.CAMERA]:Ending Script.
CutLog: [HAMLET_LEVELGATE01.CAMERA]:Unpossessing pawn:6_Hamlet.ShCam2. Pending controller:None  CutController:KWCutControllerII22
CutLog: [HAMLET_LEVELGATE01.CAMERA]:Finished
CutLog: [HAMLET_LEVELGATE01.CutScene]:6_Hamlet.KWCutControllerII21 Finished
CutLog: [HAMLET_LEVELGATE01.CutScene]:6_Hamlet.KWCutControllerII22 Finished
CutLog: [HAMLET_LEVELGATE01.CutScene]:6_Hamlet.KWCutControllerII23 Scripting
CutLog: [HAMLET_LEVELGATE01.SHREK]:Ending Script.
CutLog: [HAMLET_LEVELGATE01.SHREK]:Unpossessing pawn:6_Hamlet.Shrek0. Pending controller:6_Hamlet.ShrekController2  CutController:KWCutControllerII23
ScriptLog: 6_Hamlet.SHCutTextController7 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [HAMLET_LEVELGATE01.SHREK]:Finished
CutLog: [HAMLET_LEVELGATE01.CutScene]:6_Hamlet.KWCutControllerII21 Finished
CutLog: [HAMLET_LEVELGATE01.CutScene]:6_Hamlet.KWCutControllerII22 Finished
CutLog: [HAMLET_LEVELGATE01.CutScene]:6_Hamlet.KWCutControllerII23 Finished
CutLog: [HAMLET_LEVELGATE01.CutScene]:SceneEnded
CutLog: [HAMLET_LEVELGATE01.CutScene]:##############################################
ScriptLog: KWCutScene6 setting bInCutscen to false
CutLog: [HAMLET_LEVELGATE01.CutScene]:Sending 0 OnExit commands.
CutLog: [HAMLET_LEVELGATE01.CutScene]:PlayerController is controlling:6_Hamlet.Shrek0
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController2 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController3 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: KWMover 6_Hamlet.KWMover3 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Localization: No localization: BumpSet.PST_NoticePeaTS.line16 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_NoticePeaTS.line16?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.PeasantMelee2
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.PeasantMelee2
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.PST_HurtPeaS.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_HurtPeaS.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: PeasantMelee 6_Hamlet.PeasantMelee2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 6_Hamlet.PeasantCombatController1 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.PeasantMelee4
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.PeasantMelee4
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BreakableDoorBlock11
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BreakableDoorBlock6
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BreakableDoorBlock10
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BreakableDoorBlock11
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BreakableDoorBlock10
ScriptWarning: PeasantMelee 6_Hamlet.PeasantMelee4 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 6_Hamlet.PeasantCombatController0 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BreakableDoorBlock11
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BreakableDoorBlock10
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BreakableDoorBlock10
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 0.00
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee4 (Function ShGame.ShEnemy.Destroyed:000B) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee4 (Function ShGame.ShEnemy.Destroyed:001F) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee4 (Function ShGame.ShEnemy.Destroyed:0033) Accessed None
ScriptLog: BanditMelee5 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee5 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 82.20
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee6 (Function ShGame.ShEnemy.Destroyed:000B) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee6 (Function ShGame.ShEnemy.Destroyed:001F) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee6 (Function ShGame.ShEnemy.Destroyed:0033) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee7 (Function ShGame.ShEnemy.Destroyed:000B) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee7 (Function ShGame.ShEnemy.Destroyed:001F) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee7 (Function ShGame.ShEnemy.Destroyed:0033) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee8 (Function ShGame.ShEnemy.Destroyed:000B) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee8 (Function ShGame.ShEnemy.Destroyed:001F) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee8 (Function ShGame.ShEnemy.Destroyed:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptLog: BanditMelee9 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee9 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Localization: No localization: BumpSet.PST_TauntPeaTS.line21 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_TauntPeaTS.line21?> (int)
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BanditMelee9
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee5
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee9
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController5 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee5
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: BanditMelee10 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee10 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee9 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController5 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: BanditMelee11 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee11 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController4 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Localization: No localization: BumpSet.PST_NoticePeaCS.line17 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_NoticePeaCS.line17?> (int)
ScriptLog: BanditMelee12 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee12 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee13 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee13 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
ScriptLog: BanditMelee14 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee14 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee15 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee15 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee16 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee16 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: KWMover 6_Hamlet.KWMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Localization: No localization: BumpSet.BND_BanditShrTaunt.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BND_BanditShrTaunt.line6?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 0.35
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 0.28
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.BND_BanditShrTaunt.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BND_BanditShrTaunt.line6?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 0.69
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 81.84
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'pound' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 112.08
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController7 (State ShGame.BanditCombatController.stateAirAttack:0205) Accessed None
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1loop' not found for mesh 'Bandit'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 82.01
Log: PlayAnim: Sequence 'pound' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController10 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 112.70
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController10 (State ShGame.BanditCombatController.stateAirAttack:0205) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 81.99
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'pound' not found for mesh 'Bandit'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 112.14
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: BanditMelee17 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee17 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController8 (State ShGame.BanditCombatController.stateAirAttack:0205) Accessed None
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer1end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 0.16
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.Shrek0
Localization: No localization: BumpSet.SHK_ShrekHurt.line22 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekHurt.line22?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2start' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2loop' not found for mesh 'Bandit'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 0.01
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BanditMelee17
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'cheer2end' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 81.97
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'pound' not found for mesh 'Bandit'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 112.11
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController13 (State ShGame.BanditCombatController.stateAirAttack:0205) Accessed None
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 24.66
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BanditMelee16
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee13
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee16
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee13
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
ScriptLog: BanditMelee18 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee18 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee16 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController12 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee13 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController9 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee15
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee15
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee19 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee19 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee15 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController11 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee19
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee19
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee19 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController15 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: KWMover 6_Hamlet.KWMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptLog: savepoint touched 6_Hamlet.Shrek0   True  6_Hamlet.Shrek0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:6_Hamlet.unr :: image is storybookanimTX.6_Hamlet
ScriptLog: iSaveSlotID  = 0
Localization: No localization: BumpSet.ROY_RoySave.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.ROY_RoySave.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\6_Hamlet.ogg
ScriptLog: truemusic ..\Music\6_Hamlet
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\6_Hamlet
Log: Save=153.575654
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: 6_Hamlet.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 29700 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.216 seconds
Log: Finished precaching textures in 0.095 seconds
ScriptWarning: KWMover 6_Hamlet.KWMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 6_Hamlet.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls1
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls1
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls1
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: 6_Hamlet.LevelInfo0
Log: Allocating 29700 byte dynamic index buffer.
Log: Finished precaching geometry in 0.159 seconds
Log: Finished precaching textures in 0.088 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls1
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.PeasantLunger0
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.PeasantLunger0
ScriptWarning: PeasantCombatController 6_Hamlet.PeasantCombatController4 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 0.77
ScriptWarning: PeasantLunger 6_Hamlet.PeasantLunger0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 6_Hamlet.PeasantCombatController4 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 33.80
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 28.82
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 128.78
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 239.86
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHInGameWantedPoster0
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 6_Hamlet.unr
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls2
Localization: No localization: BumpSet.PSB_PeasKidsHam.line8 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PSB_PeasKidsHam.line8?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'girl'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'girl'
Log: PlayAnim: Sequence 'Question' not found for mesh 'girl'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'boy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'boy'
Log: PlayAnim: Sequence 'Question' not found for mesh 'boy'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 27.62
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 29.27
Log: PlayAnim: Sequence 'L' not found for mesh 'girl'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'girl'
Log: PlayAnim: Sequence 'sneer' not found for mesh 'girl'
Log: PlayAnim: Sequence 'L' not found for mesh 'boy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'boy'
Log: PlayAnim: Sequence 'sneer' not found for mesh 'boy'
ScriptWarning: BreakableDoorBlock 6_Hamlet.BreakableDoorBlock13 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock 6_Hamlet.BreakableDoorBlock12 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: BanditMelee20 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee20 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee21 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee21 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee22 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee22 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.SHK_SnapDragHamlt.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_SnapDragHamlt.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 13.03
ScriptLog: BanditMelee21 received damage from a Trap. Going to stateFaint
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController17 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee23 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee23 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BearTrap 6_Hamlet.BearTrap10 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee21 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController17 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 145.79
ScriptLog: PeasantMelee6 received damage from a Trap. Going to stateFaint
ScriptLog: PeasantCombatController: Entering state stateFaint
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: BearTrap 6_Hamlet.BearTrap0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.PeasantMelee5
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptWarning: PeasantMelee 6_Hamlet.PeasantMelee6 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 6_Hamlet.PeasantCombatController5 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.PeasantMelee3
ScriptLog: PeasantCombatController: Entering state stateFaint
ScriptWarning: PeasantMelee 6_Hamlet.PeasantMelee3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 6_Hamlet.PeasantCombatController7 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: PeasantMelee 6_Hamlet.PeasantMelee5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 6_Hamlet.PeasantCombatController6 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: KWMover 6_Hamlet.KWMover33 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.PST_NoticePeaWS.line21 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_NoticePeaWS.line21?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
Warning: Failed to load 'Sound AllDialog.pc_pst_bumpline_264': Failed to find object 'Sound AllDialog.pc_pst_bumpline_264'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptWarning: KWMover 6_Hamlet.KWMover33 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.PeasantMeleeWimp0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: PeasantCombatController: Entering state stateFaint
ScriptWarning: PeasantCombatController 6_Hamlet.PeasantCombatController9 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 32.61
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: PeasantMeleeWimp 6_Hamlet.PeasantMeleeWimp0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 6_Hamlet.PeasantCombatController8 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: PeasantMelee 6_Hamlet.PeasantMelee0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 6_Hamlet.PeasantCombatController9 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Localization: No localization: BumpSet.SHK_BreakCrateGoodS.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_BreakCrateGoodS.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.PeasantLunger2
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: PeasantCombatController: Entering state stateFaint
ScriptWarning: PeasantCombatController 6_Hamlet.PeasantCombatController11 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.PeasantLunger2
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptWarning: PeasantLunger 6_Hamlet.PeasantLunger1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 6_Hamlet.PeasantCombatController11 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptWarning: PeasantLunger 6_Hamlet.PeasantLunger2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 6_Hamlet.PeasantCombatController10 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: CutSceneTrigger 6_Hamlet.CutSceneTrigger1 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [HAMLET_QUICKCUT1.CutScene]:Triggered 6_Hamlet.CutSceneTrigger1 None
CutLog: [HAMLET_QUICKCUT1.CutScene]:##############################################
CutLog: [HAMLET_QUICKCUT1.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HAMLET_QUICKCUT1.CutScene.line_0 (int)
CutLog: [HAMLET_QUICKCUT1.CutScene]:PlayerController is controlling:6_Hamlet.Shrek0
CutLog: [HAMLET_QUICKCUT1.CutScene]:Starting Scripts
CutLog: [HAMLET_QUICKCUT1.CutScene]:Loading Sequence:HAMLET_QUICKCUT1.Sequence_0
CutLog: [HAMLET_QUICKCUT1.CutScene]:Loading Sequence:HAMLET_QUICKCUT1.Sequence_1
CutLog: [HAMLET_QUICKCUT1.CutScene]:Loading Sequence:HAMLET_QUICKCUT1.Sequence_2
Localization: No localization: Cutscenes\HAMLET_QUICKCUT1.Sequence_3.line_0 (int)
CutLog: [HAMLET_QUICKCUT1.]:Loading ScriptedSequence:HAMLET_QUICKCUT1.Sequence_0
CutLog: [HAMLET_QUICKCUT1.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HAMLET_QUICKCUT1.Sequence_0.line_3 (int)
CutLog: [HAMLET_QUICKCUT1.]:Loading ScriptedSequence:HAMLET_QUICKCUT1.Sequence_1
CutLog: [HAMLET_QUICKCUT1.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HAMLET_QUICKCUT1.Sequence_1.line_11 (int)
CutLog: [HAMLET_QUICKCUT1.CAMERA]:Possessing pawn:6_Hamlet.ShCam2. Existing controller:None  New:KWCutControllerII25
CutLog: [HAMLET_QUICKCUT1.]:Loading ScriptedSequence:HAMLET_QUICKCUT1.Sequence_2
CutLog: [HAMLET_QUICKCUT1.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HAMLET_QUICKCUT1.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII26 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII26 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HAMLET_QUICKCUT1.SHREK]:Possessing pawn:6_Hamlet.Shrek0. Existing controller:6_Hamlet.ShrekController2  New:KWCutControllerII26
ScriptLog: KWCutScene3 setting bInCutscene to true
CutLog: [HAMLET_QUICKCUT1.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HAMLET_QUICKCUT1.MAIN]:[1]Cue  _SHREK_1
CutLog: [HAMLET_QUICKCUT1.MAIN]:[2]Cue  _CAMERA_2
CutLog: [HAMLET_QUICKCUT1.MAIN]:Ending Script.
CutLog: [HAMLET_QUICKCUT1.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII24
ScriptWarning: KWCutControllerII 6_Hamlet.KWCutControllerII24 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HAMLET_QUICKCUT1.MAIN]:Finished
CutLog: [HAMLET_QUICKCUT1.CutScene]:6_Hamlet.KWCutControllerII24 Finished
CutLog: [HAMLET_QUICKCUT1.CutScene]:6_Hamlet.KWCutControllerII25 Scripting
CutLog: [HAMLET_QUICKCUT1.CutScene]:6_Hamlet.KWCutControllerII26 Scripting
CutLog: [HAMLET_QUICKCUT1.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HAMLET_QUICKCUT1.CAMERA]:[1]TargetFlyTo QuickCut1_Target1
CutLog: [HAMLET_QUICKCUT1.CAMERA]:[2]FlyTo QuickCut1_Cam1
CutLog: [HAMLET_QUICKCUT1.CAMERA]:[3]Sleep  0.50
CutLog: [HAMLET_QUICKCUT1.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [HAMLET_QUICKCUT1.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HAMLET_QUICKCUT1.CAMERA]:[4]TargetFlyTo QuickCut1_Target2
CutLog: [HAMLET_QUICKCUT1.CAMERA]:[5]FlyTo QuickCut1_Cam2
CutLog: [HAMLET_QUICKCUT1.CAMERA]:[6]Trigger MineSwitch
CutLog: [HAMLET_QUICKCUT1.CAMERA]:[7]Sleep  1.50
CutLog: [HAMLET_QUICKCUT1.CutScene]:ForcingFinish on: 6_Hamlet.KWCutControllerII24
CutLog: [HAMLET_QUICKCUT1.CutScene]:ForcingFinish on: 6_Hamlet.KWCutControllerII25
CutLog: [HAMLET_QUICKCUT1.CutScene]:ForcingFinish on: 6_Hamlet.KWCutControllerII26
ScriptWarning: ShrekController 6_Hamlet.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController 6_Hamlet.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController 6_Hamlet.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController 6_Hamlet.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HAMLET_QUICKCUT1.CAMERA]:[8]Cue  CutEnd
CutLog: [HAMLET_QUICKCUT1.CAMERA]:[9]WaitforCue  _CAMERA_2
CutLog: [HAMLET_QUICKCUT1.CAMERA]:[10]WaitforCue  CutEnd
CutLog: [HAMLET_QUICKCUT1.CAMERA]:Ending Script.
CutLog: [HAMLET_QUICKCUT1.CAMERA]:Unpossessing pawn:6_Hamlet.ShCam2. Pending controller:None  CutController:KWCutControllerII25
CutLog: [HAMLET_QUICKCUT1.CAMERA]:Finished
CutLog: [HAMLET_QUICKCUT1.CutScene]:6_Hamlet.KWCutControllerII24 Finished
CutLog: [HAMLET_QUICKCUT1.CutScene]:6_Hamlet.KWCutControllerII25 Finished
CutLog: [HAMLET_QUICKCUT1.CutScene]:6_Hamlet.KWCutControllerII26 Scripting
CutLog: [HAMLET_QUICKCUT1.SHREK]:Ending Script.
CutLog: [HAMLET_QUICKCUT1.SHREK]:Unpossessing pawn:6_Hamlet.Shrek0. Pending controller:6_Hamlet.ShrekController2  CutController:KWCutControllerII26
ScriptLog: 6_Hamlet.SHCutTextController7 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [HAMLET_QUICKCUT1.SHREK]:Finished
CutLog: [HAMLET_QUICKCUT1.CutScene]:6_Hamlet.KWCutControllerII24 Finished
CutLog: [HAMLET_QUICKCUT1.CutScene]:6_Hamlet.KWCutControllerII25 Finished
CutLog: [HAMLET_QUICKCUT1.CutScene]:6_Hamlet.KWCutControllerII26 Finished
CutLog: [HAMLET_QUICKCUT1.CutScene]:SceneEnded
CutLog: [HAMLET_QUICKCUT1.CutScene]:##############################################
ScriptLog: KWCutScene3 setting bInCutscen to false
CutLog: [HAMLET_QUICKCUT1.CutScene]:Sending 0 OnExit commands.
CutLog: [HAMLET_QUICKCUT1.CutScene]:PlayerController is controlling:6_Hamlet.Shrek0
ScriptWarning: KWMover 6_Hamlet.KWMover14 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BreakableCrate16
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: BreakableCrate 6_Hamlet.BreakableCrate16 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 41.36
Localization: No localization: BumpSet.SHK_ShrekCoin.line14 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekCoin.line14?> (int)
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 2.99
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 0.75
ScriptLog: BanditMelee24 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee24 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee25 (Function ShGame.ShEnemy.Destroyed:000B) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee25 (Function ShGame.ShEnemy.Destroyed:001F) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee25 (Function ShGame.ShEnemy.Destroyed:0033) Accessed None
ScriptLog: BanditMelee26 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee26 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BanditMelee24
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee24
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BanditMelee26
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: BanditMelee27 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee27 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee26
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee24 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController20 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController22 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee26 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController21 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee28 (Function ShGame.ShEnemy.Destroyed:000B) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee28 (Function ShGame.ShEnemy.Destroyed:001F) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee28 (Function ShGame.ShEnemy.Destroyed:0033) Accessed None
ScriptLog: BanditMelee29 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee29 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee30 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee30 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee27 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController22 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee30
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee29
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: BanditMelee31 adding shadow:None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee31 (Function ShGame.ShEnemy.PostBeginPlay:001C) Accessed array 'Skins' out of bounds (0/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee30 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController24 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee29 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController23 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BanditMelee31
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
ScriptLog: Hit enemy using 2 bones.................6_Hamlet.BanditMelee31
Log: PlayAnim: Sequence 'L' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Bandit'
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController25 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: BanditMelee 6_Hamlet.BanditMelee31 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BanditCombatController 6_Hamlet.BanditCombatController25 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet.BreakableCrate13
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 1.20
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 52.19
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 0.00
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 18.83
ScriptLog: savepoint touched 6_Hamlet.Shrek0   True  6_Hamlet.Shrek0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:6_Hamlet.unr :: image is storybookanimTX.6_Hamlet
ScriptLog: iSaveSlotID  = 0
ScriptWarning: ShCommentaryManager 6_Hamlet.ShCommentaryManager3 (Function KWGame.CommentaryManager.SayComment:04E8) Accessed None
ScriptWarning: ShCommentaryManager 6_Hamlet.ShCommentaryManager3 (Function KWGame.CommentaryManager.SayComment:0587) Accessed None
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\6_Hamlet.ogg
ScriptLog: truemusic ..\Music\6_Hamlet
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\6_Hamlet
Log: Save=134.808111
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: 6_Hamlet.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 29700 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.207 seconds
Log: Finished precaching textures in 0.090 seconds
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 8.64
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 12.10
ScriptLog: 6_Hamlet.Shrek0 TakeFallingDamage = 15.22
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 6_Hamlet.unr
ScriptWarning: ShInGameMenuControls Transient.ShInGameMenuControls3 (Function GUI.GUIComponent.PlayerOwner:0008) Accessed None
ScriptWarning: ShInGameMenuControls Transient.ShInGameMenuControls3 (Function GUI.GUIComponent.PlayerOwner:0010) Accessed None
ScriptWarning: ShInGameMenuControls Transient.ShInGameMenuControls3 (Function ShGame.SHGUIPage.InternalOnClick:0007) Accessed None
Log: appRequestExit(0)
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Window.dll
Log: Unbound to Core.dll
Log: Unbound to Engine.dll
Log: 19041419446.2ms Unloading: Package Engine
Log: 19041419447.1ms Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Exit: Windows client shut down
Log: Unbound to D3DDrv.dll
Log: 19041419560.6ms Unloading: Package Packages
Log: 19041419560.6ms Unloading: Package Entry
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: 19041419560.8ms Unloading: Package ShGame
Log: Unbound to KWGame.dll
Log: 19041419561.8ms Unloading: Package KWGame
Log: Unbound to GUI.dll
Log: 19041419562.7ms Unloading: Package GUI
Log: 19041419562.9ms Unloading: Package GUIContent
Log: 19041419562.9ms Unloading: Package UI
Log: 19041419562.9ms Unloading: Package storybook_anims
Log: 19041419562.9ms Unloading: Package storybookanimTX
Log: 19041419562.9ms Unloading: Package UWindow
Log: 19041419563.3ms Unloading: Package Gameplay
Log: 19041419563.3ms Unloading: Package UDebugMenu
Log: 19041419563.5ms Unloading: Package KWMenu
Log: 19041419563.5ms Unloading: Package AllDialog
Log: 19041419563.5ms Unloading: Package Footsteps
Log: 19041419563.6ms Unloading: Package Shrek2_EFX
Log: 19041419563.6ms Unloading: Package Items
Log: 19041419563.6ms Unloading: Package Peasants
Log: 19041419563.6ms Unloading: Package Knights
Log: 19041419563.6ms Unloading: Package ShCharacters
Log: 19041419563.7ms Unloading: Package 4_FGM_PIB_Tex
Log: 19041419563.7ms Unloading: Package 3_The_Hunt_Tex
Log: 19041419563.7ms Unloading: Package 1_Shreks_Swamp_Tex
Log: 19041419563.7ms Unloading: Package PussInBoots
Log: 19041419563.7ms Unloading: Package FGM_Potion_Menu
Log: 19041419563.8ms Unloading: Package EnvAnims
Log: 19041419563.8ms Unloading: Package EnvAnimsTx
Log: 19041419563.8ms Unloading: Package 2_Carriage_Hijack_Tex
Log: 19041419563.8ms Unloading: Package ShrekCharacters
Log: 19041419563.8ms Unloading: Package Shrek2_Univ_SM
Log: 19041419563.8ms Unloading: Package Shrek2_Univ_Tex
Log: 19041419563.9ms Unloading: Package 10_Castle_Siege_Tex
Log: 19041419563.9ms Unloading: Package The_Seige
Log: 19041419563.9ms Unloading: Package Shrek
Log: 19041419563.9ms Unloading: Package Donkey
Log: 19041419563.9ms Unloading: Package Shrek2_EFX_SM
Log: 19041419563.9ms Unloading: Package Character_Props_tx
Log: 19041419563.9ms Unloading: Package Elves
Log: 19041419564.0ms Unloading: Package Character_Props
Log: 19041419564.0ms Unloading: Package 10_Castle_Siege_SM
Log: 19041419564.0ms Unloading: Package 7_Prison_Donkey_Tex
Log: 19041419564.0ms Unloading: Package Shrek2_Karma_TX
Log: 19041419564.0ms Unloading: Package Steed
Log: 19041419564.0ms Unloading: Package FGM_laboratory
Log: 19041419564.0ms Unloading: Package SH_Hud
Log: 19041419564.0ms Unloading: Package 3_The_Hunt_SM
Log: 19041419564.1ms Unloading: Package 6_Hamlet_Tex
Log: 19041419564.1ms Unloading: Package Ambush_TX
Log: 19041419564.1ms Unloading: Package Shrek2_Karma_SM
Log: 19041419564.1ms Unloading: Package 11_FGM_Battle_Tex
Log: 19041419564.1ms Unloading: Package Enviroment
Log: 19041419564.1ms Unloading: Package 11_FGM_Battle_SM
Log: 19041419564.1ms Unloading: Package 4_FGM_PIB_SM
Log: 19041419564.2ms Unloading: Package Beanstalk_SM
Log: 19041419564.2ms Unloading: Package Beanstalk
Log: 19041419564.2ms Unloading: Package Rats
Log: 19041419564.2ms Unloading: Package FGM_Battle
Log: 19041419564.2ms Unloading: Package Mongo
Log: 19041419564.2ms Unloading: Package 6_Hamlet_SM
Log: 19041419564.3ms Unloading: Package Potions
Log: 19041419564.3ms Unloading: Package PIB_2DAnims
Log: 19041419564.3ms Unloading: Package Hamlet
Log: 19041419564.3ms Unloading: Package 7_Prison_Donkey_SM
Log: 19041419564.3ms Unloading: Package 8_Prison_PIB_Tex
Log: 19041419564.3ms Unloading: Package Storybook_TX
Log: 19041419564.4ms Unloading: Package The_Hunt
Log: 19041419564.4ms Unloading: Package 2_Carriage_Hijack_SM
Log: 19041419564.4ms Unloading: Package soundeffects
Log: 19041419564.4ms Unloading: Package 1_Shreks_Swamp_SM
Log: 19041419564.4ms Unloading: Package AmbCreatureAnims
Log: 19041419564.4ms Unloading: Package AmbCreaturesTX
DevSound: Unregister sound: Shrek.punch_GROUND_SHAKE
DevSound: Unregister sound: Shrek.bellyflop_02
DevSound: Unregister sound: Shrek.punch01
DevSound: Unregister sound: Shrek.punch02
DevSound: Unregister sound: Shrek.punch03
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_21
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_23
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_27
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_31
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_17
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_33
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_89
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_117
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_65
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_42
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_44
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_99
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_74
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_92
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_93
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_5
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_29
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_59
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_55
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_49
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_47
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_25
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_15
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_113
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_111
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_109
DevSound: Unregister sound: AllDialog.pc_shk_ShrekEmote_107
DevSound: Unregister sound: Shrek.jump_double
DevSound: Unregister sound: Shrek.Jump
DevSound: Unregister sound: Shrek.land
DevSound: Unregister sound: Footsteps.F_shrek_stone01
DevSound: Unregister sound: Footsteps.F_shrek_stone02
DevSound: Unregister sound: Footsteps.F_shrek_stone03
DevSound: Unregister sound: Footsteps.F_shrek_stone04
DevSound: Unregister sound: Footsteps.F_shrek_stone05
DevSound: Unregister sound: Footsteps.F_shrek_stone06
DevSound: Unregister sound: Footsteps.F_shrek_dirt01
DevSound: Unregister sound: Footsteps.F_shrek_dirt02
DevSound: Unregister sound: Footsteps.F_shrek_dirt03
DevSound: Unregister sound: Footsteps.F_shrek_dirt04
DevSound: Unregister sound: Footsteps.F_shrek_dirt05
DevSound: Unregister sound: Footsteps.F_shrek_dirt06
DevSound: Unregister sound: Footsteps.F_shrek_leaf01
DevSound: Unregister sound: Donkey.land
DevSound: Unregister sound: Donkey.donkey_emote02
DevSound: Unregister sound: Donkey.punch01
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_30
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_20
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_22
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_10
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_102
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_104
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_92
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_80
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_50
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_28
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_24
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_8
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_106
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_88
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_84
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_66
DevSound: Unregister sound: AllDialog.pc_dnk_DONKEYMOTE_91
DevSound: Unregister sound: Donkey.jump_double
DevSound: Unregister sound: Donkey.Jump
DevSound: Unregister sound: Footsteps.F_donkey_stone01
DevSound: Unregister sound: Footsteps.F_donkey_stone02
DevSound: Unregister sound: Footsteps.F_donkey_stone03
DevSound: Unregister sound: Footsteps.F_donkey_stone04
DevSound: Unregister sound: Footsteps.F_donkey_stone05
DevSound: Unregister sound: Footsteps.F_donkey_stone06
DevSound: Unregister sound: Footsteps.F_donkey_wood02
DevSound: Unregister sound: Footsteps.F_donkey_wood03
DevSound: Unregister sound: Footsteps.F_donkey_wood04
DevSound: Unregister sound: Footsteps.F_donkey_wood05
DevSound: Unregister sound: Footsteps.F_donkey_wood06
DevSound: Unregister sound: Footsteps.F_donkey_grass01
DevSound: Unregister sound: Footsteps.F_donkey_grass02
DevSound: Unregister sound: Footsteps.F_donkey_grass03
DevSound: Unregister sound: Footsteps.F_donkey_grass04
DevSound: Unregister sound: Footsteps.F_donkey_grass05
DevSound: Unregister sound: Footsteps.F_donkey_grass06
DevSound: Unregister sound: Footsteps.F_donkey_dirt01
DevSound: Unregister sound: Footsteps.F_donkey_dirt02
DevSound: Unregister sound: Footsteps.F_donkey_dirt03
DevSound: Unregister sound: Footsteps.F_donkey_dirt04
DevSound: Unregister sound: Footsteps.F_donkey_dirt05
DevSound: Unregister sound: Footsteps.F_donkey_dirt06
DevSound: Unregister sound: Footsteps.F_donkey_dirt07
DevSound: Unregister sound: Footsteps.F_PIB_dirt1
DevSound: Unregister sound: Footsteps.F_PIB_wood6
DevSound: Unregister sound: Footsteps.F_PIB_dirt2
DevSound: Unregister sound: Footsteps.F_PIB_dirt3
DevSound: Unregister sound: Footsteps.F_PIB_dirt4
DevSound: Unregister sound: Footsteps.F_PIB_dirt5
DevSound: Unregister sound: AllDialog.pc_pst_Peasants_28
DevSound: Unregister sound: AllDialog.pc_pst_Peasants_40
DevSound: Unregister sound: Peasants.Peasant_punch01
DevSound: Unregister sound: AllDialog.pc_pst_Peasants_2
DevSound: Unregister sound: AllDialog.pc_pst_Peasants_4
DevSound: Unregister sound: AllDialog.pc_pst_Peasants_6
DevSound: Unregister sound: AllDialog.pc_pst_Peasants_8
DevSound: Unregister sound: AllDialog.pc_pst_Peasants_10
DevSound: Unregister sound: AllDialog.pc_pst_Peasants_12
DevSound: Unregister sound: AllDialog.pc_pst_Peasants_14
DevSound: Unregister sound: Items.pickup_coin03
DevSound: Unregister sound: Items.pickup_coin01
DevSound: Unregister sound: Items.pickup_coin02
DevSound: Unregister sound: Items.pickup_coin04
DevSound: Unregister sound: Items.pickup_HeroBar
DevSound: Unregister sound: Peasants.peasant_splat
Log: 19041419582.7ms Unloading: Package WarfareFonts
Log: 19041419584.6ms Unloading: Package UWindowFonts
Log: Unbound to ALAudio.dll
DevSound: Unregister sound: soundeffects.page_turn
DevSound: Unregister sound: soundeffects.page_turn2
DevSound: Unregister sound: UI.SaveGame
DevSound: Unregister sound: FGM_laboratory.big_door_slide_closed
DevSound: Unregister sound: FGM_laboratory.big_door_slide_open
DevSound: Unregister sound: FGM_laboratory.alarm_voice3
DevSound: Unregister sound: FGM_laboratory.alarm_voice2
DevSound: Unregister sound: FGM_laboratory.alarm_voice1
DevSound: Unregister sound: FGM_laboratory.FGM_furnace_loop
DevSound: Unregister sound: FGM_laboratory.conveyor_belt_loop4
DevSound: Unregister sound: FGM_laboratory.conveyor_belt_loop6
DevSound: Unregister sound: FGM_laboratory.conveyor_belt_loop2
DevSound: Unregister sound: FGM_laboratory.conveyor_belt_loop1
DevSound: Unregister sound: FGM_laboratory.FGM_green_bubbletube_loop
DevSound: Unregister sound: FGM_laboratory.FGM_pink_plasma_loop
DevSound: Unregister sound: Items.chicken_cluck4
DevSound: Unregister sound: Items.chicken_cluck3
DevSound: Unregister sound: Items.chicken_cluck2
DevSound: Unregister sound: Items.chicken_cluck1
DevSound: Unregister sound: Footsteps.F_hazmat_default6
DevSound: Unregister sound: Footsteps.F_hazmat_default4
DevSound: Unregister sound: Footsteps.F_hazmat_default3
DevSound: Unregister sound: Footsteps.F_hazmat_default2
DevSound: Unregister sound: Footsteps.F_hazmat_stone6
DevSound: Unregister sound: Footsteps.F_hazmat_stone1
DevSound: Unregister sound: AllDialog.pc_elf_ElfOuch_12
DevSound: Unregister sound: Elves.HazMat_bodyfall03
DevSound: Unregister sound: Elves.HazMat_rubber01
DevSound: Unregister sound: FGM_laboratory.alarm_loop1
DevSound: Unregister sound: FGM_laboratory.steam_loop
DevSound: Unregister sound: FGM_laboratory.steam_vent_close
DevSound: Unregister sound: FGM_laboratory.steam_vent_open_and_start
DevSound: Unregister sound: Items.Butterfly
DevSound: Unregister sound: Items.boing_leaf
DevSound: Unregister sound: execdemo.ambience.AMBoutsideday1
DevSound: Unregister sound: Beanstalk_sfx.wind01
DevSound: Unregister sound: Beanstalk_sfx.wind02
DevSound: Unregister sound: Beanstalk_sfx.gate_open
DevSound: Unregister sound: Beanstalk_sfx.gate_close
DevSound: Unregister sound: soundeffects.fanfare
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_306
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1474
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_1398
DevSound: Unregister sound: Items.crate_break
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_290
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_299
DevSound: Unregister sound: Items.Shrek_switch
DevSound: Unregister sound: Enviroment.hay_land
DevSound: Unregister sound: Items.snapdragon_hiss_start
DevSound: Unregister sound: Items.snapdragon_hiss_loop
DevSound: Unregister sound: Items.snapdragon_hiss_end
DevSound: Unregister sound: Items.snpdrgn_ShortSnap1
DevSound: Unregister sound: Items.snpdrgn_ShortSnap2
DevSound: Unregister sound: Items.snpdrgn_ShortSnap3
DevSound: Unregister sound: Items.snpdrgn_SleepTalk1
DevSound: Unregister sound: Items.snpdrgn_SleepTalk2
DevSound: Unregister sound: Items.snpdrgn_SleepTalk3
DevSound: Unregister sound: Items.snpdrgn_SleepTalk4
DevSound: Unregister sound: Items.snpdrgn_SleepTalk5
DevSound: Unregister sound: Enviroment.sign_squeek
DevSound: Unregister sound: Hamlet.canyon_wind
DevSound: Unregister sound: The_Hunt.gate_door
DevSound: Unregister sound: The_Hunt.river01
DevSound: Unregister sound: Hamlet.amb_bird1shot_06
DevSound: Unregister sound: Hamlet.amb_bird1shot_02
DevSound: Unregister sound: Hamlet.amb_bird1shot_03
DevSound: Unregister sound: Hamlet.amb_bird1shot_04
DevSound: Unregister sound: Hamlet.amb_bird1shot_05
DevSound: Unregister sound: Hamlet.amb_bird1shot_07
DevSound: Unregister sound: Hamlet.amb_bird1shot_08
DevSound: Unregister sound: Hamlet.amb_bird1shot_09
DevSound: Unregister sound: Hamlet.amb_bird1shot_10
DevSound: Unregister sound: Hamlet.amb_bird1shot_11
DevSound: Unregister sound: Hamlet.amb_bird1shot_01
DevSound: Unregister sound: Hamlet.amb_barnyard2
DevSound: Unregister sound: FGM_laboratory.big_door_slide_opened
DevSound: Unregister sound: AllDialog.pc_pst_Peasants_16
DevSound: Unregister sound: AllDialog.pc_pst_Peasants_18
DevSound: Unregister sound: AllDialog.pc_pst_Peasants_20
DevSound: Unregister sound: Footsteps.f_bandit_dirt01
DevSound: Unregister sound: Footsteps.f_bandit_dirt02
DevSound: Unregister sound: Footsteps.f_bandit_dirt03
DevSound: Unregister sound: Footsteps.f_bandit_dirt04
DevSound: Unregister sound: AllDialog.pc_psb_bumpline_2667
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_317
DevSound: Unregister sound: AllDialog.pc_psb_bumpline_2666
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_1400
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_964
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_648
DevSound: Unregister sound: AllDialog.pc_psb_bumpline_2680
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_488
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_460
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_94
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1878
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_492
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_486
DevSound: Unregister sound: AllDialog.pc_psb_bumpline_2671
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_513
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_219
DevSound: Unregister sound: AllDialog.pc_roy_bumpline_3051
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_296
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1098
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_262
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_972
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_280
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_984
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_295
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_489
DevSound: Unregister sound: AllDialog.pc_pib_PotionFail_35
DevSound: Unregister sound: UI.Button
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1436
DevSound: Unregister sound: Transient.Sound7
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_106
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2685
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_174
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_104
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1076
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_258
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_261
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_220
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_63
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2686
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_223
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_109
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1073
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_217
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_1397
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_120
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_93
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1839
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1329
DevSound: Unregister sound: AllDialog.pc_bnd_bumpline_181
Exit: OpenAL Audio subsystem shut down.
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: 19041419696.0ms Unloading: Package Storybook_SM
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: 19041419697.2ms Unloading: Package AmbientCreatures
Log: 19041419699.6ms Unloading: Package Shrek2_TechDemo
Log: 19041419699.6ms Unloading: Package Beanstalk_sfx
Log: 19041419699.6ms Unloading: Package Shrek_skydomes
Log: 19041419702.5ms Unloading: Package PoisnAp_Tex
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: 19041419712.8ms Unloading: Package execdemo
Log: 19041419713.6ms Unloading: Package Prison_Movers_AR
Log: 19041419713.8ms Unloading: Package PoisnAp_SM
Log: 19041419715.7ms Unloading: Package Shrek2_Signs_SM
Log: 19041419715.7ms Unloading: Package Shrek2_Signs_TX
Log: (Karma): Ending Karma for game.
Log: (Karma): Destroying Geometry Manager.
Log: (Karma): Destroying Asset Database.
Log: (Karma): Destroying Framework.
Log: 19041419722.4ms Unloading: Package SH_Menu
Log: Garbage: objects: 41716->0; refs: 539469
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: Waiting for file streaming thread to finish...
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory  5.336M /  9.633M
Uninitialized: Peak Memory  138.719M /  140.070M
Uninitialized: Allocs        2345 Current /  9071039 Total
Uninitialized: Log file closed, 10/14/25 21:26:43
