Log: Log file open, 10/14/25 18:55:17
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2226
Init: Compiled: Dec 13 2004 13:54:50
Init: Command line: 
Init: Base directory: G:\Program Files\Activision\Shrek 2\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: VISTA
Init: User: SuN1Sh1nE
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3195.146670 MHz
Init: Memory total: Phys=2087980K Pagef=4029704K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Save Slot Path: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save
Init: D3D Device: Video memory on board: 496
Init: Check for disk space: Game requires MinFreeDiskSpace 60
Init: Check for disk space: GetDiskFreeSpaceEx returns 285333 MB on (null)
Init: Check for disk space: More than 60 Mb available.
Warning: ImportText: Bad termination in: (X=0.000000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: 	nv4_disp.dll/NVIDIA GeForce GTS 250
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTS 250
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=12
Init: D3D Device: wBuild=7061
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1557
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Finished Creating MeAssetDB (0 Assets).
Log: Adding MD5 Entry for 098358E14C811E46C3E73E8072396AF6 [fe950119d40608b7588d965be6b30d93]
Log: Adding MD5 Entry for DCDA3CFD4C1209724ACF24AB79526F74 [e2763cf74da2dd8813a9413453ce37dc]
Log: Adding MD5 Entry for 1DD97E284152285E77BE1D9C61754CEA [cd9b555792219a83c7c9eee731cd8b67]
Log: Adding MD5 Entry for D9FF71294CE4CF6E04D91C97A982669A [22df52179127c12f167c699cbe709c15]
Log: Adding MD5 Entry for 4AC2F2FF492EA6159F8FAEA314E15B7F [513c2056351207cbc88e1b6fd0d318a6]
Log: Adding MD5 Entry for 6E7CA5C64B73FDB9A7505897FE174D5F [db5281328678f7e318db54bf59bd9d17]
Warning:   ERROR: Could not open UnrealEd.u for reading!
Warning:  
Log: Adding MD5 Entry for 75CC0E66458C2840C02C94B150FA4D15 [68d898317065cb7530fc04c423e70ac1]
Log: Adding MD5 Entry for D797A9F3445CF7DB7BBD4C88199C7CE1 [28f7a0f12417c37f7d069ba38352511c]
Log: Adding MD5 Entry for 72E3E275424C253D4DF5EE9F2BAC1B5C [8e09e73268dcbb978e17cd1d1fbd737b]
Log: Adding MD5 Entry for 48B29098425809DA9E1FC993E91FBA5C [a9c2de6dee514a903d46975e32eaac08]
Log: Adding MD5 Entry for 40EE33E740E1082C4EB199ADDAD92D00 [21e25e6acbbe9f9ea7aa0893502eb178]
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Entry
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Bound to KWGame.dll
Log: Bound to GUI.dll
Log: GameState - no default game state specified
Log: Browse: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 24216->24215; refs: 257298
Log: Game class is 'ShGame'
Log: Level is Level SH2_Preamble.myLevel
Log: Bringing Level SH2_Preamble.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: Base Mutator is SH2_Preamble.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: DummyPlayer0 adding shadow:None
ScriptLog: Log open
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:SH2_Preamble.CutFactory1
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_RestoreBool:0007) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.PostLoadGame:02AC) Accessed None
Log: PC GUI System Initialized
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.rCameraRot:0015) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.vCameraStart:0010) Accessed None
ScriptLog: ShGame0 playerHeroActor: SH2_Preamble.DummyPlayer0's Controller is not a KWHeroController
ScriptLog: BaseCam0 InitTarget() Actor=DummyPlayer0 TimeToTrans=0.00
Log: KWHeroController0 got player WindowsViewport0
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:003F) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0047) Attempt to assign variable through None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0074) Accessed None
ScriptLog: ***Failed to find SmartStart from:
Init: Input system initialized for WindowsViewport0
ScriptLog: OnGameMaximize. ActivePage None
Log: WM_SETFOCUS
Log: WM_KILLFOCUS
Log: WM_SETFOCUS
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Log: OS doesn't support IME.
Init: Game engine initialized
Log: Startup time: 1.122617 seconds
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
Log: Precaching: SH2_Preamble.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.009 seconds
Log: Finished precaching textures in 0.003 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: MovieManager
ScriptWarning: BaseCamTarget SH2_Preamble.BaseCamTarget0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_SaveBool:0006) Accessed None
ScriptLog: KWGame.ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:SH2_Preamble
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00AD) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00B5) Attempt to assign variable through None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00EC) Accessed None
ScriptLog: PreClientTravel: PreviousLevelName:
Log: Server switch level: Book_FrontEnd.unr?GameState=GSTATE000
Log: Browse: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level SH2_Preamble.myLevel
Log: 19032355219.5ms Unloading: Package SH2_Preamble
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: Transient.Sound0
DevSound: Unregister sound: Transient.Sound1
DevSound: Unregister sound: Transient.Sound2
Log: Garbage: objects: 28523->28424; refs: 307786
Log: Game class is 'ShGame'
Log: Level is Level Book_FrontEnd.myLevel
Log: Bringing Level Book_FrontEnd.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_FrontEnd.Mutator2
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_FrontEnd.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame1 playerHeroActor: Book_FrontEnd.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam0 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController0 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore0 Book_FrontEnd.PersistentStore0
ScriptLog: ShCam0 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_FrontEnd.CutFactory0 Creating dynamic cutscene named:CUT_GAMEMENU->GAMEMENU
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Book_FrontEnd.LevelInfo0
Log: Static mesh batches: 144 vertex bytes, 12 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.010 seconds
Log: Finished precaching textures in 0.010 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_GameMenu
CutLog: [GAMEMENU.CutScene]:Triggered Book_FrontEnd.PlayerStart0 None
CutLog: [GAMEMENU.CutScene]:##############################################
CutLog: [GAMEMENU.CutScene]:SceneStarted
Localization: No localization: Cutscenes\GAMEMENU.CutScene.line_1 (int)
CutLog: [GAMEMENU.CutScene]:PlayerController is controlling:Book_FrontEnd.Shrek0
CutLog: [GAMEMENU.CutScene]:Starting Scripts
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_3
Localization: No localization: Cutscenes\GAMEMENU.Sequence_4.line_0 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\GAMEMENU.Sequence_0.line_8 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\GAMEMENU.Sequence_1.line_12 (int)
CutLog: [GAMEMENU.CAMERA]:Possessing pawn:Book_FrontEnd.ShCam0. Existing controller:None  New:KWCutControllerII1
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.SHMENUBOOK]:PawnTag: SHMENUBOOK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_2.line_14 (int)
CutLog: [GAMEMENU.SHMENUBOOK]:Possessing pawn:Book_FrontEnd.SHMenuBook0. Existing controller:None  New:KWCutControllerII2
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_3
CutLog: [GAMEMENU.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [GAMEMENU.SHREK]:Possessing pawn:Book_FrontEnd.Shrek0. Existing controller:Book_FrontEnd.ShrekController0  New:KWCutControllerII3
ScriptLog: KWCutScene0 setting bInCutscene to true
CutLog: [GAMEMENU.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [GAMEMENU.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [GAMEMENU.MAIN]:[2]Trigger LightMover1
CutLog: [GAMEMENU.MAIN]:[3]fadeIn 5.00
CutLog: [fadeIn 5.00]:Action Fade:  0 0 0 0 time:5.00 bFlash:False MoveType:3
CutLog: [GAMEMENU.MAIN]:[4]Cue  _CAMERA_0
CutLog: [GAMEMENU.MAIN]:[5]Cue  _SHMENUBOOK_1
CutLog: [GAMEMENU.MAIN]:[6]Cue  _SHREK_2
CutLog: [GAMEMENU.MAIN]:[7]Cue  _SHMENUBOOK_3
CutLog: [GAMEMENU.MAIN]:Ending Script.
CutLog: [GAMEMENU.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII0
ScriptWarning: KWCutControllerII Book_FrontEnd.KWCutControllerII0 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [GAMEMENU.MAIN]:Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII0 Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII1 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII2 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII3 Scripting
CutLog: [GAMEMENU.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [GAMEMENU.CAMERA]:[1]TargetFlyTo Menu_Target1
CutLog: [GAMEMENU.CAMERA]:[2]FlyTo Menu_Cam1
CutLog: [GAMEMENU.CAMERA]:[3]Sleep  2.00
CutLog: [GAMEMENU.SHMENUBOOK]:[0]WaitforCue  _SHMENUBOOK_1
CutLog: [GAMEMENU.SHMENUBOOK]:[1]WaitforCue  ReadyToOpenBook
CutLog: [GAMEMENU.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [GAMEMENU.SHREK]:[1]WaitforCue  CutEnd
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
CutLog: [GAMEMENU.CAMERA]:[4]TargetFlyTo Menu_Target2
CutLog: [GAMEMENU.CAMERA]:[5]FlyTo Menu_Cam2
CutLog: [GAMEMENU.CAMERA]:[6]Sleep  7.00
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function ShGame.ShHeroController.Fire:0016) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function ShGame.ShHeroController.Fire:0016) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [GAMEMENU.CAMERA]:[7]Cue  ReadyToOpenBook
CutLog: [GAMEMENU.CAMERA]:[8]TargetFlyTo Menu_Target3
CutLog: [GAMEMENU.CAMERA]:[9]FlyTo Menu_Cam3
CutLog: [GAMEMENU.SHMENUBOOK]:[2]PlaySound  soundeffects.page_turn
CutLog: [GAMEMENU.SHMENUBOOK]:[3]PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bookopen
CutLog: [GAMEMENU.SHMENUBOOK]:[4]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[5]PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim openedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[6]WaitforCue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[10]Cue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [GAMEMENU.SHMENUBOOK]:[7]PlaySound  soundeffects.page_turn2
CutLog: [GAMEMENU.SHMENUBOOK]:[8]PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turn
CutLog: [GAMEMENU.SHMENUBOOK]:[9]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[10]PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turnedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[11]unspecified action
CutLog: [unspecified action]:GotoMenu opening: SHGame.ShFEGUIPage
CutLog: [GAMEMENU.SHMENUBOOK]:[12]WaitforCue  _SHMENUBOOK_3
CutLog: [GAMEMENU.SHMENUBOOK]:[13]WaitforCue  CutEnd
Localization: No localization: SAPFont.All.SHMedInkFont (int)
Localization: No localization: SAPFont.All.SHMedInkFontSize (int)
Localization: No localization: SAPFont.All.FontNeuzeit14 (int)
Localization: No localization: SAPFont.All.FontNeuzeit14Size (int)
Localization: No localization: SAPFont.All.SHBigInkFont (int)
Localization: No localization: SAPFont.All.SHBigInkFontSize (int)
DevSound: Unregister sound: Transient.Sound3
ScriptLog: KWGame.ProcessServerTravel: Book_Story_1.unr
ScriptLog: ProcessServerTravel: Book_Story_1.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:Book_FrontEnd
ScriptLog: PreClientTravel: PreviousLevelName:Book_FrontEnd
ScriptLog: GUIController::CloseMenu -  Transient.ShFEGUIPage0
ScriptWarning: ShFEGUIPage Transient.ShFEGUIPage0 (Function GUI.GUIComponent.PlayerOwner:0008) Accessed None
ScriptWarning: ShFEGUIPage Transient.ShFEGUIPage0 (Function GUI.GUIComponent.PlayerOwner:0010) Accessed None
ScriptWarning: ShFEGUIPage Transient.ShFEGUIPage0 (Function ShGame.SHGUIPage.InternalOnClick:0007) Accessed None
Log: Server switch level: Book_Story_1.unr?GameState=GSTATE000
Log: Browse: Book_Story_1.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Book_FrontEnd.myLevel
Log: 19032372627.9ms Unloading: Package Book_FrontEnd
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_Story_1.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 29192->29097; refs: 319223
Log: Game class is 'ShGame'
Log: Level is Level Book_Story_1.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level Book_Story_1.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_Story_1.Mutator3
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_Story_1.CutFactory1
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame2 playerHeroActor: Book_Story_1.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController1 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore1 Book_Story_1.PersistentStore1
ScriptLog: ShCam1 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_Story_1.CutFactory1 Creating dynamic cutscene named:CUT_BOOK_STORY_1->BOOK_STORY_1
ScriptLog:  -- PlayerStart:PlayerStart1   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Book_Story_1.LevelInfo0
Log: Static mesh batches: 720 vertex bytes, 60 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.013 seconds
Log: Finished precaching textures in 0.028 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_Book_Story_1
CutLog: [BOOK_STORY_1.CutScene]:Triggered Book_Story_1.PlayerStart1 None
CutLog: [BOOK_STORY_1.CutScene]:##############################################
CutLog: [BOOK_STORY_1.CutScene]:SceneStarted
Localization: No localization: Cutscenes\BOOK_STORY_1.CutScene.line_0 (int)
CutLog: [BOOK_STORY_1.CutScene]:PlayerController is controlling:Book_Story_1.Shrek0
CutLog: [BOOK_STORY_1.CutScene]:Starting Scripts
CutLog: [BOOK_STORY_1.CutScene]:Loading Sequence:BOOK_STORY_1.Sequence_0
CutLog: [BOOK_STORY_1.CutScene]:Loading Sequence:BOOK_STORY_1.Sequence_1
CutLog: [BOOK_STORY_1.CutScene]:Loading Sequence:BOOK_STORY_1.Sequence_2
CutLog: [BOOK_STORY_1.CutScene]:Loading Sequence:BOOK_STORY_1.Sequence_3
CutLog: [BOOK_STORY_1.CutScene]:Loading Sequence:BOOK_STORY_1.Sequence_4
CutLog: [BOOK_STORY_1.CutScene]:Loading Sequence:BOOK_STORY_1.Sequence_5
CutLog: [BOOK_STORY_1.CutScene]:Loading Sequence:BOOK_STORY_1.Sequence_6
CutLog: [BOOK_STORY_1.CutScene]:Loading Sequence:BOOK_STORY_1.Sequence_7
CutLog: [BOOK_STORY_1.CutScene]:Loading Sequence:BOOK_STORY_1.Sequence_8
CutLog: [BOOK_STORY_1.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\BOOK_STORY_1.Sequence_9.line_1 (int)
Localization: No localization: Cutscenes\BOOK_STORY_1.Sequence_10.line_0 (int)
CutLog: [BOOK_STORY_1.]:Loading ScriptedSequence:BOOK_STORY_1.Sequence_0
CutLog: [BOOK_STORY_1.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\BOOK_STORY_1.Sequence_0.line_77 (int)
CutLog: [BOOK_STORY_1.]:Loading ScriptedSequence:BOOK_STORY_1.Sequence_1
CutLog: [BOOK_STORY_1.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\BOOK_STORY_1.Sequence_1.line_63 (int)
CutLog: [BOOK_STORY_1.CAMERA]:Possessing pawn:Book_Story_1.ShCam1. Existing controller:None  New:KWCutControllerII5
CutLog: [BOOK_STORY_1.]:Loading ScriptedSequence:BOOK_STORY_1.Sequence_2
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:PawnTag: SHSTORYBOOK
Localization: No localization: Cutscenes\BOOK_STORY_1.Sequence_2.line_9 (int)
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:Possessing pawn:Book_Story_1.SHStoryBook0. Existing controller:None  New:KWCutControllerII6
CutLog: [BOOK_STORY_1.]:Loading ScriptedSequence:BOOK_STORY_1.Sequence_3
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:PawnTag: SHSTORYBOOK2
Localization: No localization: Cutscenes\BOOK_STORY_1.Sequence_3.line_22 (int)
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:Possessing pawn:Book_Story_1.SHStoryBook2. Existing controller:None  New:KWCutControllerII7
CutLog: [BOOK_STORY_1.]:Loading ScriptedSequence:BOOK_STORY_1.Sequence_4
CutLog: [BOOK_STORY_1.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\BOOK_STORY_1.Sequence_4.line_5 (int)
CutLog: [BOOK_STORY_1.DONKEY]:Possessing pawn:Book_Story_1.Donkey0. Existing controller:Book_Story_1.SHCompanionController0  New:KWCutControllerII8
CutLog: [BOOK_STORY_1.]:Loading ScriptedSequence:BOOK_STORY_1.Sequence_5
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:PawnTag: SHSTORYBOOK3
Localization: No localization: Cutscenes\BOOK_STORY_1.Sequence_5.line_11 (int)
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:Possessing pawn:Book_Story_1.SHStoryBook1. Existing controller:None  New:KWCutControllerII9
CutLog: [BOOK_STORY_1.]:Loading ScriptedSequence:BOOK_STORY_1.Sequence_6
CutLog: [BOOK_STORY_1.SHSTORYBOOK4]:PawnTag: SHSTORYBOOK4
Localization: No localization: Cutscenes\BOOK_STORY_1.Sequence_6.line_8 (int)
CutLog: [BOOK_STORY_1.SHSTORYBOOK4]:Possessing pawn:Book_Story_1.SHStoryBook4. Existing controller:None  New:KWCutControllerII10
CutLog: [BOOK_STORY_1.]:Loading ScriptedSequence:BOOK_STORY_1.Sequence_7
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:PawnTag: SHSTORYBOOK5
Localization: No localization: Cutscenes\BOOK_STORY_1.Sequence_7.line_9 (int)
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:Possessing pawn:Book_Story_1.SHStoryBook3. Existing controller:None  New:KWCutControllerII11
CutLog: [BOOK_STORY_1.]:Loading ScriptedSequence:BOOK_STORY_1.Sequence_8
CutLog: [BOOK_STORY_1.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\BOOK_STORY_1.Sequence_8.line_2 (int)
ScriptLog: KWCutControllerII12 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII12 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [BOOK_STORY_1.SHREK]:Possessing pawn:Book_Story_1.Shrek0. Existing controller:Book_Story_1.ShrekController1  New:KWCutControllerII12
ScriptLog: KWCutScene1 setting bInCutscene to true
CutLog: [BOOK_STORY_1.MAIN]:[0]Cue  _CAMERA_0
CutLog: [BOOK_STORY_1.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [BOOK_STORY_1.MAIN]:[2]Trigger LightMover1
CutLog: [BOOK_STORY_1.MAIN]:[3]Sleep  1.00
CutLog: [BOOK_STORY_1.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [BOOK_STORY_1.CAMERA]:[1]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [BOOK_STORY_1.CAMERA]:[2]WaitforCue  _CAMERA_1
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:[0]WaitforCue  _SHSTORYBOOK_2
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[0]WaitforCue  _SHSTORYBOOK2_4
CutLog: [BOOK_STORY_1.DONKEY]:[0]WaitforCue  _DONKEY_7
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:[0]WaitforCue  _SHSTORYBOOK3_8
CutLog: [BOOK_STORY_1.SHSTORYBOOK4]:[0]WaitforCue  _SHSTORYBOOK4_13
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:[0]WaitforCue  _SHSTORYBOOK5_18
CutLog: [BOOK_STORY_1.SHREK]:[0]WaitforCue  _SHREK_27
CutLog: [BOOK_STORY_1.CutScene]:ForcingFinish on: Book_Story_1.KWCutControllerII4
CutLog: [BOOK_STORY_1.CutScene]:ForcingFinish on: Book_Story_1.KWCutControllerII5
CutLog: [BOOK_STORY_1.CutScene]:ForcingFinish on: Book_Story_1.KWCutControllerII6
CutLog: [BOOK_STORY_1.CutScene]:ForcingFinish on: Book_Story_1.KWCutControllerII7
CutLog: [BOOK_STORY_1.CutScene]:ForcingFinish on: Book_Story_1.KWCutControllerII8
CutLog: [BOOK_STORY_1.CutScene]:ForcingFinish on: Book_Story_1.KWCutControllerII9
CutLog: [BOOK_STORY_1.CutScene]:ForcingFinish on: Book_Story_1.KWCutControllerII10
CutLog: [BOOK_STORY_1.CutScene]:ForcingFinish on: Book_Story_1.KWCutControllerII11
CutLog: [BOOK_STORY_1.CutScene]:ForcingFinish on: Book_Story_1.KWCutControllerII12
ScriptWarning: ShrekController Book_Story_1.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Book_Story_1.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Book_Story_1.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Book_Story_1.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [BOOK_STORY_1.MAIN]:[4]Cue  _CAMERA_1
CutLog: [BOOK_STORY_1.MAIN]:[5]WaitforCue  DialogStart
CutLog: [BOOK_STORY_1.CAMERA]:[3]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_1.CAMERA]:[4]TargetFlyTo Menu_Target2
CutLog: [BOOK_STORY_1.CAMERA]:[5]FlyTo Menu_Cam2
CutLog: [BOOK_STORY_1.CAMERA]:[6]fadeIn 3.00
CutLog: [fadeIn 3.00]:Action Fade:  0 0 0 0 time:3.00 bFlash:False MoveType:3
CutLog: [BOOK_STORY_1.CAMERA]:[7]Cue  DialogStart
CutLog: [BOOK_STORY_1.CAMERA]:[8]WaitforCue  _CAMERA_3
CutLog: [BOOK_STORY_1.MAIN]:[6]Say  PC_NAR_STORYBOOK1_16
CutLog: [BOOK_STORY_1.MAIN]:[7]Sleep  4.00
CutLog: [BOOK_STORY_1.MAIN]:[8]Cue  _SHSTORYBOOK_2
CutLog: [BOOK_STORY_1.MAIN]:[9]Sleep  3.50
CutLog: [BOOK_STORY_1.MAIN]:[10]Cue  _CAMERA_3
CutLog: [BOOK_STORY_1.MAIN]:[11]Cue  _SHSTORYBOOK2_4
CutLog: [BOOK_STORY_1.MAIN]:[12]WaitForSay 
CutLog: [BOOK_STORY_1.MAIN]:[13]WaitforCue  HeartsDone
CutLog: [BOOK_STORY_1.CAMERA]:[9]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_1.CAMERA]:[10]TargetFlyTo Book2_Target2
CutLog: [BOOK_STORY_1.CAMERA]:[11]FlyTo Book2_Cam2
CutLog: [BOOK_STORY_1.CAMERA]:[12]WaitforCue  _CAMERA_5
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:[1]Trigger PAGE1
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:[2]PlaySound  soundeffects.page_turn
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:[3]PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:[4]Wait for animend
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:[5]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:[6]Trigger PAGE2
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:[7]WaitforCue  _SHSTORYBOOK_21
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[1]Trigger Book2_PAGE1
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[2]PlaySound  soundeffects.page_turn
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[3]PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[4]Wait for animend
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[5]SetIdle pageturnedstatic
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[6]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[7]Trigger Book2_HeartC
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[8]PlaySound  soundeffects.heart_pop01
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[9]Sleep  0.25
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[10]Trigger Book2_HeartA
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[11]PlaySound  soundeffects.heart_pop02
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[12]Sleep  0.35
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[13]Trigger Book2_HeartB
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[14]PlaySound  soundeffects.heart_pop03
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[15]Sleep  0.25
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[16]Trigger Book2_HeartD
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[17]PlaySound  soundeffects.heart_pop01
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[18]Sleep  0.60
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[19]Cue  HeartsDone
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[20]WaitforCue  _SHSTORYBOOK2_22
CutLog: [BOOK_STORY_1.MAIN]:[14]StopMusic
DevSound: Unregister sound: Transient.Sound4
CutLog: [BOOK_STORY_1.MAIN]:[15]Cue  _CAMERA_5
CutLog: [BOOK_STORY_1.MAIN]:[16]Say  PC_DNK_STORYBOOK1_49
CutLog: [BOOK_STORY_1.MAIN]:[17]Sleep  0.50
CutLog: [BOOK_STORY_1.MAIN]:[18]Cue  _CAMERA_6
CutLog: [BOOK_STORY_1.MAIN]:[19]WaitForSay 
CutLog: [BOOK_STORY_1.MAIN]:[20]Say  PC_NAR_STORYBOOK1_43
CutLog: [BOOK_STORY_1.MAIN]:[21]WaitForSay 
CutLog: [BOOK_STORY_1.MAIN]:[22]Cue  _DONKEY_7
CutLog: [BOOK_STORY_1.MAIN]:[23]Cue  _SHSTORYBOOK3_8
CutLog: [BOOK_STORY_1.MAIN]:[24]Say  PC_DNK_STORYBOOK1_45
CutLog: [BOOK_STORY_1.MAIN]:[25]WaitForSay 
CutLog: [BOOK_STORY_1.MAIN]:[26]Say  PC_NAR_STORYBOOK1_47
CutLog: [BOOK_STORY_1.MAIN]:[27]Cue  _CAMERA_9
CutLog: [BOOK_STORY_1.MAIN]:[28]WaitforCue  CamBackToBook
CutLog: [BOOK_STORY_1.CAMERA]:[13]PlaySound  soundeffects.RecordNeedleScratch
CutLog: [BOOK_STORY_1.CAMERA]:[14]WaitforCue  _CAMERA_6
CutLog: [BOOK_STORY_1.CAMERA]:[15]FOV 75.00 1.00
CutLog: [FOV 75.00 1.00]:Action FOV changing to:  75.00 over: 1.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 75.00 FOVTime: 1.00
CutLog: [BOOK_STORY_1.CAMERA]:[16]TargetFlyTo Book2_Target4
CutLog: [BOOK_STORY_1.CAMERA]:[17]FlyTo Book2_Cam3
CutLog: [BOOK_STORY_1.CAMERA]:[18]TargetFlyTo Book2_Target3
CutLog: [BOOK_STORY_1.CAMERA]:[19]WaitforCue  _CAMERA_9
CutLog: [BOOK_STORY_1.CAMERA]:[20]FOV 85.00 1.50
CutLog: [FOV 85.00 1.50]:Action FOV changing to:  85.00 over: 1.50 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 75.00 FOVEnd: 85.00 FOVTime: 1.50
CutLog: [BOOK_STORY_1.CAMERA]:[21]TargetFlyTo Book2_Target2
CutLog: [BOOK_STORY_1.CAMERA]:[22]FlyTo Book2_Cam2
CutLog: [BOOK_STORY_1.CAMERA]:[23]Cue  CamBackToBook
CutLog: [BOOK_STORY_1.CAMERA]:[24]WaitforCue  _CAMERA_10
CutLog: [BOOK_STORY_1.DONKEY]:[1]PlayAnim  idletalkpos loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  idletalkpos loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim idletalkpos
CutLog: [BOOK_STORY_1.DONKEY]:[2]Sleep  4.00
CutLog: [BOOK_STORY_1.DONKEY]:[3]PlayAnim  pointhoof loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pointhoof loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pointhoof
CutLog: [BOOK_STORY_1.DONKEY]:[4]Wait for animend
CutLog: [BOOK_STORY_1.DONKEY]:Ending Script.
CutLog: [BOOK_STORY_1.DONKEY]:Unpossessing pawn:Book_Story_1.Donkey0. Pending controller:Book_Story_1.SHCompanionController0  CutController:KWCutControllerII8
CutLog: [BOOK_STORY_1.DONKEY]:Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII4 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII5 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII6 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII7 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII8 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII9 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII10 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII11 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII12 Scripting
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:[1]SetIdle pageturnedstatic
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:[2]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:[3]WaitforCue  _SHSTORYBOOK3_11
CutLog: [BOOK_STORY_1.MAIN]:[29]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 1.00
CutLog: [BOOK_STORY_1.MAIN]:[30]WaitForSay 
CutLog: [BOOK_STORY_1.MAIN]:[31]Say  PC_DNK_STORYBOOK1_31
CutLog: [BOOK_STORY_1.MAIN]:[32]Cue  _CAMERA_10
CutLog: [BOOK_STORY_1.MAIN]:[33]Cue  _SHSTORYBOOK3_11
CutLog: [BOOK_STORY_1.MAIN]:[34]WaitForSay 
CutLog: [BOOK_STORY_1.MAIN]:[35]WaitforCue  PageDoneTurning3
CutLog: [BOOK_STORY_1.CAMERA]:[25]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_1.CAMERA]:[26]TargetFlyTo Book3_Target2
CutLog: [BOOK_STORY_1.CAMERA]:[27]FlyTo Book3_Cam2
CutLog: [BOOK_STORY_1.CAMERA]:[28]WaitforCue  _CAMERA_12
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:[4]PlaySound  soundeffects.page_turn2
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:[5]PlayAnim  pageturnback loop=False rate=1.10 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnback loop=False rate=1.10 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnback
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:[6]Wait for animend
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:[7]Cue  PageDoneTurning3
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:[8]PlayAnim  Open loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Open loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Open
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:[9]WaitforCue  _SHSTORYBOOK3_23
CutLog: [BOOK_STORY_1.MAIN]:[36]Say  PC_DNK_STORYBOOK1_55
CutLog: [BOOK_STORY_1.MAIN]:[37]Cue  _CAMERA_12
CutLog: [BOOK_STORY_1.MAIN]:[38]Cue  _SHSTORYBOOK4_13
CutLog: [BOOK_STORY_1.MAIN]:[39]Cue  _CAMERA_14
CutLog: [BOOK_STORY_1.MAIN]:[40]WaitforCue  CamOnDonkeyPicDone
CutLog: [BOOK_STORY_1.CAMERA]:[29]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_1.CAMERA]:[30]TargetFlyTo Book4_Target2
CutLog: [BOOK_STORY_1.CAMERA]:[31]FlyTo Book4_Cam2
CutLog: [BOOK_STORY_1.CAMERA]:[32]WaitforCue  _CAMERA_14
CutLog: [BOOK_STORY_1.CAMERA]:[33]FOV 40.00 2.00
CutLog: [FOV 40.00 2.00]:Action FOV changing to:  40.00 over: 2.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 40.00 FOVTime: 2.00
CutLog: [BOOK_STORY_1.CAMERA]:[34]TargetFlyTo Book4_Target2
CutLog: [BOOK_STORY_1.CAMERA]:[35]FlyTo Book4_Cam2
CutLog: [BOOK_STORY_1.CAMERA]:[36]Cue  CamOnDonkeyPicDone
CutLog: [BOOK_STORY_1.CAMERA]:[37]PlaySound  soundeffects.FGM_ping
CutLog: [BOOK_STORY_1.CAMERA]:[38]WaitforCue  _CAMERA_15
CutLog: [BOOK_STORY_1.SHSTORYBOOK4]:[1]PlaySound  soundeffects.page_turn
CutLog: [BOOK_STORY_1.SHSTORYBOOK4]:[2]PlayAnim  pageturn loop=False rate=1.30 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=1.30 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_1.SHSTORYBOOK4]:[3]Wait for animend
CutLog: [BOOK_STORY_1.SHSTORYBOOK4]:[4]SetIdle pageturnedstatic
CutLog: [BOOK_STORY_1.SHSTORYBOOK4]:[5]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_1.SHSTORYBOOK4]:[6]WaitforCue  _SHSTORYBOOK4_24
CutLog: [BOOK_STORY_1.MAIN]:[41]Trigger Donkey_Gleem1
CutLog: [BOOK_STORY_1.MAIN]:[42]Sleep  0.25
CutLog: [BOOK_STORY_1.MAIN]:[43]Trigger Donkey_Gleem2
CutLog: [BOOK_STORY_1.MAIN]:[44]Sleep  1.00
CutLog: [BOOK_STORY_1.MAIN]:[45]WaitForSay 
CutLog: [BOOK_STORY_1.MAIN]:[46]Cue  _CAMERA_15
CutLog: [BOOK_STORY_1.MAIN]:[47]Say  PC_NAR_STORYBOOK1_15
CutLog: [BOOK_STORY_1.MAIN]:[48]WaitForSay 
CutLog: [BOOK_STORY_1.MAIN]:[49]Cue  ReadyForDonkeyApear
CutLog: [BOOK_STORY_1.MAIN]:[50]Cue  _CAMERA_16
CutLog: [BOOK_STORY_1.MAIN]:[51]Say  PC_DNK_STORYBOOK1_32
CutLog: [BOOK_STORY_1.MAIN]:[52]WaitForSay 
CutLog: [BOOK_STORY_1.MAIN]:[53]Sleep  1.00
CutLog: [BOOK_STORY_1.MAIN]:[54]Say  PC_NAR_STORYBOOK1_30
CutLog: [BOOK_STORY_1.MAIN]:[55]WaitForSay 
CutLog: [BOOK_STORY_1.MAIN]:[56]Cue  _CAMERA_17
CutLog: [BOOK_STORY_1.MAIN]:[57]Say  PC_DNK_STORYBOOK1_33
CutLog: [BOOK_STORY_1.MAIN]:[58]Cue  _SHSTORYBOOK5_18
CutLog: [BOOK_STORY_1.MAIN]:[59]WaitforCue  PageAnimDone5
CutLog: [BOOK_STORY_1.CAMERA]:[39]FOV 85.00 2.00
CutLog: [FOV 85.00 2.00]:Action FOV changing to:  85.00 over: 2.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 40.00 FOVEnd: 85.00 FOVTime: 2.00
CutLog: [BOOK_STORY_1.CAMERA]:[40]TargetFlyTo Book4_Target2
CutLog: [BOOK_STORY_1.CAMERA]:[41]FlyTo Book4_Cam2
CutLog: [BOOK_STORY_1.CAMERA]:[42]WaitforCue  _CAMERA_16
CutLog: [BOOK_STORY_1.CAMERA]:[43]WaitforCue  ReadyForDonkeyApear
CutLog: [BOOK_STORY_1.CAMERA]:[44]Trigger Room4_SmokeCloud
CutLog: [BOOK_STORY_1.CAMERA]:[45]PlaySound  soundeffects.transform_poof
CutLog: [BOOK_STORY_1.CAMERA]:[46]Trigger PutDonkeyInBetween_MaterialSwitch
CutLog: [BOOK_STORY_1.CAMERA]:[47]WaitforCue  _CAMERA_17
CutLog: [BOOK_STORY_1.CAMERA]:[48]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [BOOK_STORY_1.CAMERA]:[49]TargetFlyTo Book5_Target2
CutLog: [BOOK_STORY_1.CAMERA]:[50]FlyTo Book5_Cam2
CutLog: [BOOK_STORY_1.CAMERA]:[51]WaitforCue  _CAMERA_19
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:[1]PlaySound  soundeffects.page_turn
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:[2]PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturn
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:[3]Wait for animend
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:[4]SetIdle pageturnedstatic
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:[5]PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pageturnedstatic loop=True rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pageturnedstatic
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:[6]Cue  PageAnimDone5
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:[7]WaitforCue  _SHSTORYBOOK5_25
CutLog: [BOOK_STORY_1.MAIN]:[60]Sleep  0.50
CutLog: [BOOK_STORY_1.MAIN]:[61]Cue  _CAMERA_19
CutLog: [BOOK_STORY_1.MAIN]:[62]WaitForSay 
CutLog: [BOOK_STORY_1.MAIN]:[63]StopMusic
CutLog: [BOOK_STORY_1.MAIN]:[64]Cue  _CAMERA_20
CutLog: [BOOK_STORY_1.MAIN]:[65]Say  PC_NAR_STORYBOOK1_51
CutLog: [BOOK_STORY_1.MAIN]:[66]WaitForSay 
CutLog: [BOOK_STORY_1.MAIN]:[67]Say  PC_DNK_STORYBOOK1_37
CutLog: [BOOK_STORY_1.MAIN]:[68]WaitForSay 
CutLog: [BOOK_STORY_1.MAIN]:[69]Sleep  0.50
CutLog: [BOOK_STORY_1.MAIN]:[70]Cue  _SHSTORYBOOK_21
CutLog: [BOOK_STORY_1.MAIN]:[71]Cue  _SHSTORYBOOK2_22
CutLog: [BOOK_STORY_1.MAIN]:[72]Cue  _SHSTORYBOOK3_23
CutLog: [BOOK_STORY_1.MAIN]:[73]Cue  _SHSTORYBOOK4_24
CutLog: [BOOK_STORY_1.MAIN]:[74]Cue  _SHSTORYBOOK5_25
CutLog: [BOOK_STORY_1.MAIN]:[75]Cue  _CAMERA_26
CutLog: [BOOK_STORY_1.MAIN]:[76]Cue  _SHREK_27
CutLog: [BOOK_STORY_1.MAIN]:Ending Script.
CutLog: [BOOK_STORY_1.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII4
ScriptWarning: KWCutControllerII Book_Story_1.KWCutControllerII4 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [BOOK_STORY_1.MAIN]:Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII4 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII5 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII6 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII7 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII8 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII9 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII10 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII11 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII12 Scripting
CutLog: [BOOK_STORY_1.CAMERA]:[52]Shake 110.00 1.00
CutLog: [Shake 110.00 0.00]:Shake Book_Story_1.ShrekController1
CutLog: [BOOK_STORY_1.CAMERA]:[53]Trigger FlowerBite
CutLog: [BOOK_STORY_1.CAMERA]:[54]PlaySound  soundeffects.donkey_flower
CutLog: [BOOK_STORY_1.CAMERA]:[55]Trigger Book5_petal_chomp
CutLog: [BOOK_STORY_1.CAMERA]:[56]WaitforCue  _CAMERA_20
CutLog: [BOOK_STORY_1.CAMERA]:[57]fadeTo 13.00
CutLog: [fadeTo 13.00]:Action Fade:  255 0 0 0 time:13.00 bFlash:False MoveType:2
CutLog: [BOOK_STORY_1.CAMERA]:[58]TargetFlyTo StoryBook5_Target1
CutLog: [BOOK_STORY_1.CAMERA]:[59]Sleep  13.00
CutLog: [BOOK_STORY_1.CAMERA]:[60]Cue  CutEnd
CutLog: [BOOK_STORY_1.CAMERA]:[61]WaitforCue  _CAMERA_26
CutLog: [BOOK_STORY_1.CAMERA]:[62]WaitforCue  CutEnd
CutLog: [BOOK_STORY_1.CAMERA]:Ending Script.
CutLog: [BOOK_STORY_1.CAMERA]:Unpossessing pawn:Book_Story_1.ShCam1. Pending controller:None  CutController:KWCutControllerII5
CutLog: [BOOK_STORY_1.CAMERA]:Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII4 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII5 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII6 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII7 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII8 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII9 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII10 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII11 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII12 Scripting
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:[8]WaitforCue  CutEnd
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:Ending Script.
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:Unpossessing pawn:Book_Story_1.SHStoryBook0. Pending controller:None  CutController:KWCutControllerII6
CutLog: [BOOK_STORY_1.SHSTORYBOOK]:Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII4 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII5 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII6 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII7 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII8 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII9 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII10 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII11 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII12 Scripting
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:[21]WaitforCue  CutEnd
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:Ending Script.
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:Unpossessing pawn:Book_Story_1.SHStoryBook2. Pending controller:None  CutController:KWCutControllerII7
CutLog: [BOOK_STORY_1.SHSTORYBOOK2]:Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII4 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII5 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII6 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII7 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII8 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII9 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII10 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII11 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII12 Scripting
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:[10]WaitforCue  CutEnd
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:Ending Script.
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:Unpossessing pawn:Book_Story_1.SHStoryBook1. Pending controller:None  CutController:KWCutControllerII9
CutLog: [BOOK_STORY_1.SHSTORYBOOK3]:Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII4 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII5 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII6 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII7 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII8 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII9 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII10 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII11 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII12 Scripting
CutLog: [BOOK_STORY_1.SHSTORYBOOK4]:[7]WaitforCue  CutEnd
CutLog: [BOOK_STORY_1.SHSTORYBOOK4]:Ending Script.
CutLog: [BOOK_STORY_1.SHSTORYBOOK4]:Unpossessing pawn:Book_Story_1.SHStoryBook4. Pending controller:None  CutController:KWCutControllerII10
CutLog: [BOOK_STORY_1.SHSTORYBOOK4]:Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII4 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII5 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII6 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII7 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII8 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII9 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII10 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII11 Scripting
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII12 Scripting
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:[8]WaitforCue  CutEnd
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:Ending Script.
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:Unpossessing pawn:Book_Story_1.SHStoryBook3. Pending controller:None  CutController:KWCutControllerII11
CutLog: [BOOK_STORY_1.SHSTORYBOOK5]:Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII4 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII5 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII6 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII7 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII8 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII9 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII10 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII11 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII12 Scripting
CutLog: [BOOK_STORY_1.SHREK]:[1]WaitforCue  CutEnd
CutLog: [BOOK_STORY_1.SHREK]:Ending Script.
CutLog: [BOOK_STORY_1.SHREK]:Unpossessing pawn:Book_Story_1.Shrek0. Pending controller:Book_Story_1.ShrekController1  CutController:KWCutControllerII12
ScriptLog: Book_Story_1.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [BOOK_STORY_1.SHREK]:Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII4 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII5 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII6 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII7 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII8 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII9 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII10 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII11 Finished
CutLog: [BOOK_STORY_1.CutScene]:Book_Story_1.KWCutControllerII12 Finished
CutLog: [BOOK_STORY_1.CutScene]:SceneEnded
CutLog: [BOOK_STORY_1.CutScene]:##############################################
ScriptLog: KWCutScene1 setting bInCutscen to false
CutLog: [BOOK_STORY_1.CutScene]:Sending 1 OnExit commands.
CutLog: [BOOK_STORY_1.CutScene]:ExitCommand: SHREK - TRIGGER LOADLEVEL
CutLog: [BOOK_STORY_1.CutScene]:ExitCommand sending: TRIGGER LOADLEVEL to Book_Story_1.Shrek0
ScriptLog: SetGameState() - Attempt to set invalid game state: 
ScriptLog: MaterialTrigger1 saving:storybookanimTX.page1cswitch_ms 1
ScriptLog: MaterialTrigger0 saving:storybookanimTX.page1dmarry_ms 1
ScriptLog: KWGame.ProcessServerTravel: 1_Shreks_Swamp.unr
ScriptLog: ProcessServerTravel: 1_Shreks_Swamp.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:Book_Story_1
ScriptLog: PreClientTravel: PreviousLevelName:Book_Story_1
CutLog: [BOOK_STORY_1.CutScene]:PlayerController is controlling:Book_Story_1.Shrek0
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Server switch level: 1_Shreks_Swamp.unr?GameState=GSTATE000
Log: Browse: 1_Shreks_Swamp.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Book_Story_1.myLevel
Log: 19032373621.3ms Unloading: Package Book_Story_1
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: 1_Shreks_Swamp.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: (Karma:) Could not create Convex geometry for Actor: StaticMeshActor948
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 34213->33764; refs: 413790
Log: Game class is 'ShGame'
Log: Level is Level 1_Shreks_Swamp.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level 1_Shreks_Swamp.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is 1_Shreks_Swamp.Mutator4
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Donkey0 adding shadow:None
ScriptLog: 1_Shreks_Swamp.ShrekAmbientCreatures2 starting up!!!
ScriptLog: 1_Shreks_Swamp.ShrekAmbientCreatures1 starting up!!!
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:1_Shreks_Swamp.CutFactory1
ScriptLog: Shrek0 adding shadow:None
ScriptLog: SavePointFairy3 adding shadow:None
ScriptLog: FionaOgre0 adding shadow:None
ScriptLog: 1_Shreks_Swamp.ShrekAmbientCreatures3 starting up!!!
ScriptLog: 1_Shreks_Swamp.ShrekAmbientCreatures0 starting up!!!
ScriptWarning: PotionBottleSix 1_Shreks_Swamp.PotionBottleSix0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: PotionBottleSix 1_Shreks_Swamp.PotionBottleSix0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: PotionBottleSix 1_Shreks_Swamp.PotionBottleSix0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: PotionBottleSix 1_Shreks_Swamp.PotionBottleSix0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: PotionBottleSeven 1_Shreks_Swamp.PotionBottleSeven0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: PotionBottleSeven 1_Shreks_Swamp.PotionBottleSeven0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: PotionBottleSeven 1_Shreks_Swamp.PotionBottleSeven0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: PotionBottleSeven 1_Shreks_Swamp.PotionBottleSeven0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: PotionBottleTwo 1_Shreks_Swamp.PotionBottleTwo2 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: PotionBottleTwo 1_Shreks_Swamp.PotionBottleTwo2 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: PotionBottleTwo 1_Shreks_Swamp.PotionBottleTwo2 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: PotionBottleTwo 1_Shreks_Swamp.PotionBottleTwo2 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: PotionBottleFour 1_Shreks_Swamp.PotionBottleFour3 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: PotionBottleFour 1_Shreks_Swamp.PotionBottleFour3 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: PotionBottleFour 1_Shreks_Swamp.PotionBottleFour3 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: PotionBottleFour 1_Shreks_Swamp.PotionBottleFour3 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
ScriptWarning: PotionBottleFive 1_Shreks_Swamp.PotionBottleFive1 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: PotionBottleFive 1_Shreks_Swamp.PotionBottleFive1 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: PotionBottleFive 1_Shreks_Swamp.PotionBottleFive1 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: PotionBottleFive 1_Shreks_Swamp.PotionBottleFive1 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame3 playerHeroActor: 1_Shreks_Swamp.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController2 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound5
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore2 1_Shreks_Swamp.PersistentStore2
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:StartCoinCutScene GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:StartPosterCutScene GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger7 PostPersistentDataRestored(), tag:CloseToBriarPatch GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:EndingCS GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:SwampMove_4 GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:SwampBouncy_2 GameState:GSTATE000
ScriptLog: CutSceneTrigger11 PostPersistentDataRestored(), tag:CS_Trig_TransDonkey01 GameState:GSTATE000
ScriptLog: CutSceneTrigger12 PostPersistentDataRestored(), tag:CS_Trig_DNK_TransToPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger14 PostPersistentDataRestored(), tag:CS_Trig_DNK_HeroBar GameState:GSTATE000
ScriptLog: CutSceneTrigger16 PostPersistentDataRestored(), tag:CS_Trig_DoubleJump GameState:GSTATE000
ScriptLog: CutSceneTrigger17 PostPersistentDataRestored(), tag:ShimmyDownArrow GameState:GSTATE000
ScriptLog: CutSceneTrigger10 PostPersistentDataRestored(), tag:shimmy GameState:GSTATE000
ScriptLog: CutSceneTrigger20 PostPersistentDataRestored(), tag:BoxPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger21 PostPersistentDataRestored(), tag:BoxPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger19 PostPersistentDataRestored(), tag:Swamp_Boards GameState:GSTATE000
ScriptLog: CutSceneTrigger23 PostPersistentDataRestored(), tag:SwampClover2 GameState:GSTATE000
ScriptLog: CutSceneTrigger24 PostPersistentDataRestored(), tag:SwampClover1 GameState:GSTATE000
ScriptLog: CutSceneTrigger26 PostPersistentDataRestored(), tag:SwampSave2 GameState:GSTATE000
ScriptLog: CutSceneTrigger27 PostPersistentDataRestored(), tag:SwampLever GameState:GSTATE000
ScriptLog: CutSceneTrigger28 PostPersistentDataRestored(), tag:SwampBriar1 GameState:GSTATE000
ScriptLog: CutSceneTrigger29 PostPersistentDataRestored(), tag:SwampBriar2 GameState:GSTATE000
ScriptLog: CutSceneTrigger22 PostPersistentDataRestored(), tag:SwampPoster GameState:GSTATE000
ScriptLog: CutSceneTrigger18 PostPersistentDataRestored(), tag:DNKteleportToBridge GameState:GSTATE000
ScriptLog: CutSceneTrigger13 PostPersistentDataRestored(), tag:CS_Trig_DNK_TransToPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger25 PostPersistentDataRestored(), tag:SwampTransToCarCS GameState:GSTATE000
ScriptLog: CutSceneTrigger30 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger15 PostPersistentDataRestored(), tag:CS_climb GameState:GSTATE000
ScriptLog: CutSceneTrigger8 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_NEWSWAMPINTRO->NEWSWAMPINTRO
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:NONE->NONE
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:SWAMPPOSTER_OFF->SWAMPPOSTER_OFF
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:SWAMPBOUNCY_OFF->SWAMPBOUNCY_OFF
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:SWAMPJSHIMMY_OFF->SWAMPJSHIMMY_OFF
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:SWAMPBRIAR_OFF->SWAMPBRIAR_OFF
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:SWAMPHEALTH_OFF->SWAMPHEALTH_OFF
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:SWAMPTRANSTOCAR->SWAMPTRANSTOCAR
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMPMOVE->SWAMPMOVE
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMPBOUNCY->SWAMPBOUNCY
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMP_TRANSDONKEY01->SWAMP_TRANSDONKEY01
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMP_NEWPUNCH->SWAMP_NEWPUNCH
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMPHEALTH->SWAMPHEALTH
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMPDELAPBRIDGE->SWAMPDELAPBRIDGE
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SHIMMYDOWNARROW->SHIMMYDOWNARROW
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMPSHIMMY->SWAMPSHIMMY
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_BOXPUNCH->BOXPUNCH
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMP_1STBOUNCEPAD->SWAMP_1STBOUNCEPAD
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMP_BOARDS->SWAMP_BOARDS
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMP_CLOVER2->SWAMP_CLOVER2
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMP_CLOVER1->SWAMP_CLOVER1
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMP_SAVE2->SWAMP_SAVE2
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMP_LEVER->SWAMP_LEVER
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMP_BRIAR1->SWAMP_BRIAR1
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMP_BRIAR2->SWAMP_BRIAR2
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMPPOSTER->SWAMPPOSTER
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_DNKTELEPORTTOBRIDGE->DNKTELEPORTTOBRIDGE
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMP_NEWPUNCHLOOKAT->SWAMP_NEWPUNCHLOOKAT
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMPTRANSTOCAR->SWAMPTRANSTOCAR
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMPPOTIONCOMMERCIAL->SWAMPPOTIONCOMMERCIAL
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMPCLIMB->SWAMPCLIMB
CutLog: [CUTFACTORY]:1_Shreks_Swamp.CutFactory1 Creating dynamic cutscene named:CUT_SWAMPPOTIONCOMMERCIALEND->SWAMPPOTIONCOMMERCIALEND
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'run' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:Book_Story_1
Log: Precaching: 1_Shreks_Swamp.LevelInfo0
Log: Static mesh batches: 1858248 vertex bytes, 214638 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 42324 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.189 seconds
Log: Finished precaching textures in 0.170 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_NEWSwampIntro
CutLog: [NEWSWAMPINTRO.CutScene]:Triggered 1_Shreks_Swamp.PlayerStart0 None
CutLog: [NEWSWAMPINTRO.CutScene]:##############################################
CutLog: [NEWSWAMPINTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\NEWSWAMPINTRO.CutScene.line_0 (int)
CutLog: [NEWSWAMPINTRO.CutScene]:PlayerController is controlling:1_Shreks_Swamp.Shrek0
ScriptWarning: OpenCarraige 1_Shreks_Swamp.OpenCarraige0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
CutLog: [NEWSWAMPINTRO.CutScene]:Starting Scripts
CutLog: [NEWSWAMPINTRO.CutScene]:Loading Sequence:NEWSWAMPINTRO.Sequence_0
CutLog: [NEWSWAMPINTRO.CutScene]:Loading Sequence:NEWSWAMPINTRO.Sequence_1
CutLog: [NEWSWAMPINTRO.CutScene]:Loading Sequence:NEWSWAMPINTRO.Sequence_2
CutLog: [NEWSWAMPINTRO.CutScene]:Loading Sequence:NEWSWAMPINTRO.Sequence_3
CutLog: [NEWSWAMPINTRO.CutScene]:Loading Sequence:NEWSWAMPINTRO.Sequence_4
CutLog: [NEWSWAMPINTRO.CutScene]:Loading Sequence:NEWSWAMPINTRO.Sequence_5
CutLog: [NEWSWAMPINTRO.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\NEWSWAMPINTRO.Sequence_6.line_1 (int)
Localization: No localization: Cutscenes\NEWSWAMPINTRO.Sequence_7.line_0 (int)
CutLog: [NEWSWAMPINTRO.]:Loading ScriptedSequence:NEWSWAMPINTRO.Sequence_0
CutLog: [NEWSWAMPINTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\NEWSWAMPINTRO.Sequence_0.line_161 (int)
CutLog: [NEWSWAMPINTRO.]:Loading ScriptedSequence:NEWSWAMPINTRO.Sequence_1
CutLog: [NEWSWAMPINTRO.CAMERA]:PawnTag: CAMERA
CutLog: [FOV 75.00 3.00]:***** ERROR:1_Shreks_Swamp.LevelInfo0.KWACTION_FOV1:FOV option '*' not recognised.  Ignoring.
CutLog: [FOV 80.00 2.00]:***** ERROR:1_Shreks_Swamp.LevelInfo0.KWACTION_FOV6:FOV option '*' not recognised.  Ignoring.
CutLog: [TargetFlyTo Donkey]:***** ERROR:1_Shreks_Swamp.LevelInfo0.KWACTION_TargetFlyTo30:FlyTo option 'Follow' not recognised.  Ignoring.
CutLog: [FOV 55.00 20.00]:***** ERROR:1_Shreks_Swamp.LevelInfo0.KWACTION_FOV22:FOV option '*' not recognised.  Ignoring.
Localization: No localization: Cutscenes\NEWSWAMPINTRO.Sequence_1.line_134 (int)
CutLog: [NEWSWAMPINTRO.CAMERA]:Possessing pawn:1_Shreks_Swamp.ShCam2. Existing controller:None  New:KWCutControllerII14
CutLog: [NEWSWAMPINTRO.]:Loading ScriptedSequence:NEWSWAMPINTRO.Sequence_2
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:PawnTag: DONKEYCHAIR
Localization: No localization: Cutscenes\NEWSWAMPINTRO.Sequence_2.line_18 (int)
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:Possessing pawn:1_Shreks_Swamp.DonkeyChair0. Existing controller:None  New:KWCutControllerII15
CutLog: [NEWSWAMPINTRO.]:Loading ScriptedSequence:NEWSWAMPINTRO.Sequence_3
CutLog: [NEWSWAMPINTRO.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\NEWSWAMPINTRO.Sequence_3.line_32 (int)
ScriptLog: KWCutControllerII16 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII16 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [NEWSWAMPINTRO.SHREK]:Possessing pawn:1_Shreks_Swamp.Shrek0. Existing controller:1_Shreks_Swamp.ShrekController2  New:KWCutControllerII16
CutLog: [NEWSWAMPINTRO.]:Loading ScriptedSequence:NEWSWAMPINTRO.Sequence_4
CutLog: [NEWSWAMPINTRO.FIONA]:PawnTag: FIONA
Localization: No localization: Cutscenes\NEWSWAMPINTRO.Sequence_4.line_27 (int)
CutLog: [NEWSWAMPINTRO.FIONA]:Possessing pawn:1_Shreks_Swamp.FionaOgre0. Existing controller:1_Shreks_Swamp.Sh_NPCController2  New:KWCutControllerII17
CutLog: [NEWSWAMPINTRO.]:Loading ScriptedSequence:NEWSWAMPINTRO.Sequence_5
CutLog: [NEWSWAMPINTRO.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\NEWSWAMPINTRO.Sequence_5.line_84 (int)
CutLog: [NEWSWAMPINTRO.DONKEY]:Possessing pawn:1_Shreks_Swamp.Donkey0. Existing controller:1_Shreks_Swamp.SHCompanionController1  New:KWCutControllerII18
ScriptLog: KWCutScene2 setting bInCutscene to true
CutLog: [NEWSWAMPINTRO.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [NEWSWAMPINTRO.MAIN]:[1]PlayMusic cutscene_IntroP1_start
CutLog: [PlayMusic cutscene_IntroP1_start]:PlayMusic: cutscene_IntroP1_start 0.00
CutLog: [NEWSWAMPINTRO.MAIN]:[2]Cue  _CAMERA_0
CutLog: [NEWSWAMPINTRO.MAIN]:[3]Cue  _DONKEYCHAIR_1
CutLog: [NEWSWAMPINTRO.MAIN]:[4]Cue  _SHREK_2
CutLog: [NEWSWAMPINTRO.MAIN]:[5]Cue  _FIONA_3
CutLog: [NEWSWAMPINTRO.MAIN]:[6]WaitforCue  WakeUp
CutLog: [NEWSWAMPINTRO.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [NEWSWAMPINTRO.CAMERA]:[1]FOV 65.00 0.00
CutLog: [FOV 65.00 0.00]:Action FOV changing to:  65.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 65.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[2]TargetFlyTo NewSPIntro_Target1
CutLog: [NEWSWAMPINTRO.CAMERA]:[3]FlyTo NewSPIntro_Cam1
CutLog: [NEWSWAMPINTRO.CAMERA]:[4]fadeIn 1.00
CutLog: [fadeIn 1.00]:Action Fade:  0 0 0 0 time:1.00 bFlash:False MoveType:3
CutLog: [NEWSWAMPINTRO.CAMERA]:[5]FOV 75.00 3.00
CutLog: [FOV 75.00 3.00]:Action FOV changing to:  75.00 over: 3.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 75.00 FOVTime: 3.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[6]Sleep  1.50
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[0]WaitforCue  _DONKEYCHAIR_1
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[1]PlayAnim  idlestart loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  idlestart loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim idlestart
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[2]WaitforCue  StartDonkey
CutLog: [NEWSWAMPINTRO.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [NEWSWAMPINTRO.SHREK]:[1]Teleport  SPIntro_ShrekLoc6
CutLog: [NEWSWAMPINTRO.SHREK]:[2]Face SPIntro_DonkeyLoc1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face SPIntro_DonkeyLoc1 rate=1.00 time=0.00 usingTime=True follow=False]:1_Shreks_Swamp.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.FIONA]:[0]WaitforCue  _FIONA_3
CutLog: [NEWSWAMPINTRO.FIONA]:[1]Teleport  SPIntro_FionaLoc3
CutLog: [NEWSWAMPINTRO.FIONA]:[2]Face SPIntro_DonkeyLoc1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face SPIntro_DonkeyLoc1 rate=1.00 time=0.00 usingTime=True follow=False]:1_Shreks_Swamp.LevelInfo0.KWACTION_Face3 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.DONKEY]:[0]WaitforCue  _DONKEY_11
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'run' not found for mesh 'slug'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'slug'
CutLog: [NEWSWAMPINTRO.SHREK]:[3]WaitforCue  _SHREK_8
CutLog: [NEWSWAMPINTRO.FIONA]:[3]WaitforCue  _FIONA_9
ScriptWarning: PotionBottleFour 1_Shreks_Swamp.PotionBottleFour3 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PotionBottleSix 1_Shreks_Swamp.PotionBottleSix0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PotionBottleSeven 1_Shreks_Swamp.PotionBottleSeven0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: PotionBottleFive 1_Shreks_Swamp.PotionBottleFive1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
CutLog: [NEWSWAMPINTRO.CutScene]:ForcingFinish on: 1_Shreks_Swamp.KWCutControllerII13
CutLog: [NEWSWAMPINTRO.CutScene]:ForcingFinish on: 1_Shreks_Swamp.KWCutControllerII14
CutLog: [NEWSWAMPINTRO.CutScene]:ForcingFinish on: 1_Shreks_Swamp.KWCutControllerII15
CutLog: [NEWSWAMPINTRO.CutScene]:ForcingFinish on: 1_Shreks_Swamp.KWCutControllerII16
CutLog: [NEWSWAMPINTRO.CutScene]:ForcingFinish on: 1_Shreks_Swamp.KWCutControllerII17
CutLog: [NEWSWAMPINTRO.CutScene]:ForcingFinish on: 1_Shreks_Swamp.KWCutControllerII18
ScriptWarning: ShrekController 1_Shreks_Swamp.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController 1_Shreks_Swamp.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController 1_Shreks_Swamp.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController 1_Shreks_Swamp.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [NEWSWAMPINTRO.CAMERA]:[7]Cue  StartDonkey
CutLog: [NEWSWAMPINTRO.CAMERA]:[8]TargetFlyTo NewSPIntro_Target2
CutLog: [NEWSWAMPINTRO.CAMERA]:[9]FlyTo NewSPIntro_Cam2
CutLog: [NEWSWAMPINTRO.CAMERA]:[10]Sleep  2.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[11]fadeTo 2.00
CutLog: [fadeTo 2.00]:Action Fade:  255 0 0 0 time:2.00 bFlash:False MoveType:2
CutLog: [NEWSWAMPINTRO.CAMERA]:[12]Sleep  2.50
CutLog: [NEWSWAMPINTRO.CAMERA]:[13]Cue  WakeUp
CutLog: [NEWSWAMPINTRO.CAMERA]:[14]WaitforCue  _CAMERA_4
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[3]PlayAnim  sipdrink loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  sipdrink loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim sipdrink
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[4]PlaySound  soundeffects.SwampIntro_margarita_slurp
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[5]WaitForSound 
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[6]Sleep  0.80
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[7]PlaySound  soundeffects.donkey_lipsmack
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[8]Wait for animend
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[9]WaitforCue  _DONKEYCHAIR_5
CutLog: [NEWSWAMPINTRO.MAIN]:[7]Cue  _CAMERA_4
CutLog: [NEWSWAMPINTRO.MAIN]:[8]WaitforCue  StartPart2
CutLog: [NEWSWAMPINTRO.CAMERA]:[15]fadeIn 4.00
CutLog: [fadeIn 4.00]:Action Fade:  0 0 0 0 time:4.00 bFlash:False MoveType:3
CutLog: [NEWSWAMPINTRO.CAMERA]:[16]Cue  StartPart2
CutLog: [NEWSWAMPINTRO.CAMERA]:[17]FlyTo NewSPIntro_Cam3
CutLog: [NEWSWAMPINTRO.CAMERA]:[18]WaitforCue  _CAMERA_6
CutLog: [NEWSWAMPINTRO.MAIN]:[9]Cue  _DONKEYCHAIR_5
CutLog: [NEWSWAMPINTRO.MAIN]:[10]Say  PC_SHK_SWAMPINTRO3_9
CutLog: [NEWSWAMPINTRO.MAIN]:[11]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[12]PlayMusic cutscene_SwampIntro_loop
DevSound: Unregister sound: Transient.Sound6
CutLog: [PlayMusic cutscene_SwampIntro_loop]:PlayMusic: cutscene_SwampIntro_loop 0.00
CutLog: [NEWSWAMPINTRO.MAIN]:[13]Sleep  1.50
CutLog: [NEWSWAMPINTRO.MAIN]:[14]Cue  _CAMERA_6
CutLog: [NEWSWAMPINTRO.MAIN]:[15]Say  PC_DNK_SWAMPINTRO3_4
CutLog: [NEWSWAMPINTRO.MAIN]:[16]WaitforCue  DonkeyOutOfChair
CutLog: [NEWSWAMPINTRO.CAMERA]:[19]FOV 75.00 0.00
CutLog: [FOV 75.00 0.00]:Action FOV changing to:  75.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 75.00 FOVEnd: 75.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[20]TargetFlyTo SPIntro_TrashTarget2
CutLog: [NEWSWAMPINTRO.CAMERA]:[21]FlyTo NewSPIntro_Cam68
CutLog: [NEWSWAMPINTRO.CAMERA]:[22]WaitforCue  _CAMERA_7
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[10]PlayAnim  getup loop=False rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  getup loop=False rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim getup
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[11]Wait for animend
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[12]Cue  DonkeyOutOfChair
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[13]WaitforCue  _DONKEYCHAIR_10
CutLog: [NEWSWAMPINTRO.MAIN]:[17]Cue  _CAMERA_7
CutLog: [NEWSWAMPINTRO.MAIN]:[18]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[19]Cue  _SHREK_8
CutLog: [NEWSWAMPINTRO.MAIN]:[20]Cue  _FIONA_9
CutLog: [NEWSWAMPINTRO.MAIN]:[21]Cue  _DONKEYCHAIR_10
CutLog: [NEWSWAMPINTRO.MAIN]:[22]Cue  _DONKEY_11
CutLog: [NEWSWAMPINTRO.MAIN]:[23]Say  PC_SHK_SWAMPINTRO3_10
CutLog: [NEWSWAMPINTRO.MAIN]:[24]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[25]Cue  _CAMERA_12
CutLog: [NEWSWAMPINTRO.MAIN]:[26]Cue  _DONKEY_13
CutLog: [NEWSWAMPINTRO.MAIN]:[27]Say  PC_DNK_SWAMPINTRO3_11
CutLog: [NEWSWAMPINTRO.MAIN]:[28]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[29]Cue  _SHREK_14
CutLog: [NEWSWAMPINTRO.MAIN]:[30]Cue  _FIONA_15
CutLog: [NEWSWAMPINTRO.MAIN]:[31]Cue  _DONKEY_16
CutLog: [NEWSWAMPINTRO.MAIN]:[32]WaitforCue  ChangeCamera
CutLog: [NEWSWAMPINTRO.CAMERA]:[23]FOV 75.00 0.00
CutLog: [FOV 75.00 0.00]:Action FOV changing to:  75.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 75.00 FOVEnd: 75.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[24]TargetFlyTo SPIntro_Target4
CutLog: [NEWSWAMPINTRO.CAMERA]:[25]FlyTo SPIntro_DonkeyCam
CutLog: [NEWSWAMPINTRO.CAMERA]:[26]WaitforCue  _CAMERA_12
CutLog: [NEWSWAMPINTRO.CAMERA]:[27]FOV 75.00 0.00
CutLog: [FOV 75.00 0.00]:Action FOV changing to:  75.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 75.00 FOVEnd: 75.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[28]TargetFlyTo SPIntro_Target3
CutLog: [NEWSWAMPINTRO.CAMERA]:[29]FlyTo SPIntro_DonkeyCam2
CutLog: [NEWSWAMPINTRO.CAMERA]:[30]FlyTo SPIntro_DonkeyCam3
CutLog: [NEWSWAMPINTRO.CAMERA]:[31]WaitforCue  _CAMERA_17
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[14]Teleport  NewSPIntro_RemoveDonkeyChair
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[15]Cue  PutRealDonkeyIn
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[16]WaitforCue  _DONKEYCHAIR_63
CutLog: [NEWSWAMPINTRO.SHREK]:[4]PlayAnim  unhappyreaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  unhappyreaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim unhappyreaction
CutLog: [NEWSWAMPINTRO.SHREK]:[5]Wait for animend
CutLog: [NEWSWAMPINTRO.SHREK]:[6]WaitforCue  _SHREK_14
CutLog: [NEWSWAMPINTRO.SHREK]:[7]LookAt Donkey
CutLog: [NEWSWAMPINTRO.SHREK]:[8]WaitforCue  _SHREK_19
CutLog: [NEWSWAMPINTRO.FIONA]:[4]Sleep  1.00
CutLog: [NEWSWAMPINTRO.FIONA]:[5]PlayAnim  unhappyreaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  unhappyreaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim unhappyreaction
CutLog: [NEWSWAMPINTRO.FIONA]:[6]Wait for animend
CutLog: [NEWSWAMPINTRO.FIONA]:[7]WaitforCue  _FIONA_15
CutLog: [NEWSWAMPINTRO.FIONA]:[8]LookAt Donkey
CutLog: [NEWSWAMPINTRO.FIONA]:[9]WaitforCue  _FIONA_20
CutLog: [NEWSWAMPINTRO.DONKEY]:[1]WaitforCue  PutRealDonkeyIn
CutLog: [NEWSWAMPINTRO.DONKEY]:[2]Teleport  NewSPIntro_RealDonkeyLoc1
CutLog: [NEWSWAMPINTRO.DONKEY]:[3]Face Shrek rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Shrek rate=1.00 time=0.00 usingTime=True follow=False]:1_Shreks_Swamp.LevelInfo0.KWACTION_Face4 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.DONKEY]:[4]WaitforCue  _DONKEY_13
CutLog: [NEWSWAMPINTRO.DONKEY]:[5]WalkTo SPIntro_DonkeyLoc1  MoveTarget=SPIntro_DonkeyLoc1
ScriptWarning: PotionBottleTwo 1_Shreks_Swamp.PotionBottleTwo2 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: KWCutControllerII18 Moving in State:CutKeyPointMark7 1_Shreks_Swamp.CutKeyPointMark7
CutLog: [NEWSWAMPINTRO.DONKEY]:[6]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:1_Shreks_Swamp.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.DONKEY]:[7]Sleep  0.50
CutLog: [NEWSWAMPINTRO.DONKEY]:[8]PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround2
CutLog: [NEWSWAMPINTRO.DONKEY]:[9]WaitforCue  _DONKEY_16
CutLog: [NEWSWAMPINTRO.DONKEY]:[10]MoveTo  NewSPIntro_DonkeyLoc2  MoveTarget=NewSPIntro_DonkeyLoc2
Log: PlayAnim: Sequence 'None' not found for mesh 'DonkeyChair'
ScriptLog: KWCutControllerII18 Moving in State:CutMark25 1_Shreks_Swamp.CutMark25
CutLog: [NEWSWAMPINTRO.DONKEY]:[11]Cue  ChangeCamera
CutLog: [NEWSWAMPINTRO.DONKEY]:[12]WaitforCue  _DONKEY_18
CutLog: [NEWSWAMPINTRO.MAIN]:[33]Cue  _CAMERA_17
CutLog: [NEWSWAMPINTRO.MAIN]:[34]Cue  _DONKEY_18
CutLog: [NEWSWAMPINTRO.MAIN]:[35]Cue  _SHREK_19
CutLog: [NEWSWAMPINTRO.MAIN]:[36]Cue  _FIONA_20
CutLog: [NEWSWAMPINTRO.MAIN]:[37]Say  PC_DNK_SWAMPINTRO3_13
CutLog: [NEWSWAMPINTRO.MAIN]:[38]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[39]Cue  _DONKEY_21
CutLog: [NEWSWAMPINTRO.MAIN]:[40]Cue  _CAMERA_22
CutLog: [NEWSWAMPINTRO.MAIN]:[41]Say  PC_DNK_SWAMPINTRO3_15
CutLog: [NEWSWAMPINTRO.MAIN]:[42]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[43]Say  PC_DNK_SWAMPINTRO3_17
CutLog: [NEWSWAMPINTRO.MAIN]:[44]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[45]Say  PC_DNK_SWAMPINTRO3_19
CutLog: [NEWSWAMPINTRO.MAIN]:[46]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[47]Cue  _CAMERA_23
CutLog: [NEWSWAMPINTRO.MAIN]:[48]Cue  _DONKEY_24
CutLog: [NEWSWAMPINTRO.MAIN]:[49]Say  PC_DNK_SWAMPINTRO3_21
CutLog: [NEWSWAMPINTRO.MAIN]:[50]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[51]Cue  _CAMERA_25
CutLog: [NEWSWAMPINTRO.MAIN]:[52]Cue  _DONKEY_26
CutLog: [NEWSWAMPINTRO.MAIN]:[53]Say  PC_DNK_SWAMPINTRO3_23
CutLog: [NEWSWAMPINTRO.MAIN]:[54]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[55]Say  PC_DNK_SWAMPINTRO3_25
CutLog: [NEWSWAMPINTRO.MAIN]:[56]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[57]Cue  _CAMERA_27
CutLog: [NEWSWAMPINTRO.MAIN]:[58]Sleep  0.50
CutLog: [NEWSWAMPINTRO.MAIN]:[59]Say  PC_DNK_SWAMPINTRO3_27
CutLog: [NEWSWAMPINTRO.MAIN]:[60]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[61]WaitforCue  CrateCamDone
CutLog: [NEWSWAMPINTRO.CAMERA]:[32]FOV 55.00 0.00
CutLog: [FOV 55.00 0.00]:Action FOV changing to:  55.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 75.00 FOVEnd: 55.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[33]TargetFlyTo NewSPIntro_Target3
CutLog: [NEWSWAMPINTRO.CAMERA]:[34]FlyTo NewSPIntro_Cam4
CutLog: [NEWSWAMPINTRO.CAMERA]:[35]Sleep  0.50
CutLog: [NEWSWAMPINTRO.CAMERA]:[36]Cue  DonkeyHopp
CutLog: [NEWSWAMPINTRO.CAMERA]:[37]FOV 80.00 2.00
CutLog: [FOV 80.00 2.00]:Action FOV changing to:  80.00 over: 2.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 55.00 FOVEnd: 80.00 FOVTime: 2.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[38]TargetFlyTo NewSPIntro_Target4
CutLog: [NEWSWAMPINTRO.CAMERA]:[39]FlyTo NewSPIntro_Cam5
CutLog: [NEWSWAMPINTRO.CAMERA]:[40]FlyTo NewSPIntro_Cam6
CutLog: [NEWSWAMPINTRO.CAMERA]:[41]WaitforCue  _CAMERA_22
CutLog: [NEWSWAMPINTRO.CAMERA]:[42]FOV 65.00 0.00
CutLog: [FOV 65.00 0.00]:Action FOV changing to:  65.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 80.00 FOVEnd: 65.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[43]TargetFlyTo Donkey
CutLog: [NEWSWAMPINTRO.CAMERA]:[44]FlyTo Donkey
CutLog: [NEWSWAMPINTRO.CAMERA]:[45]FlyTo Donkey
CutLog: [NEWSWAMPINTRO.CAMERA]:[46]WaitforCue  _CAMERA_23
CutLog: [NEWSWAMPINTRO.CAMERA]:[47]FOV 65.00 0.00
CutLog: [FOV 65.00 0.00]:Action FOV changing to:  65.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 65.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[48]TargetFlyTo Donkey
CutLog: [NEWSWAMPINTRO.CAMERA]:[49]FlyTo Donkey
CutLog: [NEWSWAMPINTRO.CAMERA]:[50]WaitforCue  _CAMERA_25
CutLog: [NEWSWAMPINTRO.CAMERA]:[51]TargetFlyTo NewSPIntro_Target6
CutLog: [NEWSWAMPINTRO.CAMERA]:[52]FlyTo NewSPIntro_Cam10
CutLog: [NEWSWAMPINTRO.CAMERA]:[53]TargetFlyTo NewSPIntro_Target7
CutLog: [NEWSWAMPINTRO.CAMERA]:[54]FlyTo NewSPIntro_Cam11
CutLog: [NEWSWAMPINTRO.CAMERA]:[55]WaitforCue  _CAMERA_27
CutLog: [NEWSWAMPINTRO.CAMERA]:[56]FOV 90.00 0.00
CutLog: [FOV 90.00 0.00]:Action FOV changing to:  90.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 90.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[57]TargetFlyTo NewSPIntro_Target8
CutLog: [NEWSWAMPINTRO.CAMERA]:[58]FlyTo NewSPIntro_Cam12
CutLog: [NEWSWAMPINTRO.CAMERA]:[59]Sleep  0.60
CutLog: [NEWSWAMPINTRO.CAMERA]:[60]TargetFlyTo NewSPIntro_Target10
CutLog: [NEWSWAMPINTRO.CAMERA]:[61]FlyTo NewSPIntro_Cam14
CutLog: [NEWSWAMPINTRO.CAMERA]:[62]Sleep  0.60
CutLog: [NEWSWAMPINTRO.CAMERA]:[63]TargetFlyTo NewSPIntro_Target9
CutLog: [NEWSWAMPINTRO.CAMERA]:[64]FlyTo NewSPIntro_Cam13
CutLog: [NEWSWAMPINTRO.CAMERA]:[65]Sleep  0.60
CutLog: [NEWSWAMPINTRO.CAMERA]:[66]FOV 75.00 0.00
CutLog: [FOV 75.00 0.00]:Action FOV changing to:  75.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 90.00 FOVEnd: 75.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[67]TargetFlyTo NewSPIntro_Target11
CutLog: [NEWSWAMPINTRO.CAMERA]:[68]FlyTo NewSPIntro_Cam15
CutLog: [NEWSWAMPINTRO.CAMERA]:[69]FlyTo NewSPIntro_Cam16
CutLog: [NEWSWAMPINTRO.CAMERA]:[70]Sleep  1.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[71]Cue  CrateCamDone
CutLog: [NEWSWAMPINTRO.CAMERA]:[72]WaitforCue  _CAMERA_28
CutLog: [NEWSWAMPINTRO.SHREK]:[9]LookAt None
CutLog: [NEWSWAMPINTRO.SHREK]:[10]WaitforCue  _SHREK_40
CutLog: [NEWSWAMPINTRO.FIONA]:[10]LookAt None
CutLog: [NEWSWAMPINTRO.FIONA]:[11]WaitforCue  _FIONA_41
CutLog: [NEWSWAMPINTRO.DONKEY]:[13]Teleport  NewSPIntro_DonkeyLoc3
CutLog: [NEWSWAMPINTRO.DONKEY]:[14]Face NewSPIntro_DonkeyLookHere1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face NewSPIntro_DonkeyLookHere1 rate=1.00 time=0.00 usingTime=True follow=False]:1_Shreks_Swamp.LevelInfo0.KWACTION_Face5 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.MAIN]:[62]Say  PC_DNK_SWAMPINTRO3_29
CutLog: [NEWSWAMPINTRO.MAIN]:[63]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[64]Cue  _CAMERA_28
CutLog: [NEWSWAMPINTRO.MAIN]:[65]Say  PC_DNK_SWAMPINTRO3_32
CutLog: [NEWSWAMPINTRO.MAIN]:[66]Cue  _DONKEY_29
CutLog: [NEWSWAMPINTRO.MAIN]:[67]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[68]Cue  _CAMERA_30
CutLog: [NEWSWAMPINTRO.MAIN]:[69]WaitforCue  MoreDonkeyOkay
CutLog: [NEWSWAMPINTRO.CAMERA]:[73]FOV 75.00 0.00
CutLog: [FOV 75.00 0.00]:Action FOV changing to:  75.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 75.00 FOVEnd: 75.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[74]TargetFlyTo NewSPIntro_Target12
CutLog: [NEWSWAMPINTRO.CAMERA]:[75]FlyTo NewSPIntro_Cam17
CutLog: [NEWSWAMPINTRO.CAMERA]:[76]FlyTo NewSPIntro_Cam18
CutLog: [NEWSWAMPINTRO.CAMERA]:[77]WaitforCue  _CAMERA_30
CutLog: [NEWSWAMPINTRO.CAMERA]:[78]FOV 65.00 0.00
CutLog: [FOV 65.00 0.00]:Action FOV changing to:  65.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 75.00 FOVEnd: 65.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[79]TargetFlyTo Donkey
CutLog: [NEWSWAMPINTRO.CAMERA]:[80]FlyTo NewSPIntro_Cam19
CutLog: [NEWSWAMPINTRO.CAMERA]:[81]FlyTo NewSPIntro_Cam20
CutLog: [NEWSWAMPINTRO.CAMERA]:[82]WaitforCue  _CAMERA_32
CutLog: [NEWSWAMPINTRO.DONKEY]:[15]WaitforCue  DonkeyHopp
CutLog: [NEWSWAMPINTRO.DONKEY]:[16]PlayAnim  hoploop loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  hoploop loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim hoploop
CutLog: [NEWSWAMPINTRO.DONKEY]:[17]WaitforCue  _DONKEY_21
CutLog: [NEWSWAMPINTRO.DONKEY]:[18]PlayAnim  JumpLandToStand loop=False rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  JumpLandToStand loop=False rate=1.00 tween=0.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim JumpLandToStand
CutLog: [NEWSWAMPINTRO.DONKEY]:[19]Wait for animend
CutLog: [NEWSWAMPINTRO.DONKEY]:[20]PlayAnim  Idle loop=True rate=1.00 tween=2.00 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Idle loop=True rate=1.00 tween=2.00 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Idle
CutLog: [NEWSWAMPINTRO.DONKEY]:[21]WaitforCue  _DONKEY_24
CutLog: [NEWSWAMPINTRO.DONKEY]:[22]PlayAnim  lookright loop=False rate=0.60 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookright loop=False rate=0.60 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookright
CutLog: [NEWSWAMPINTRO.DONKEY]:[23]WaitforCue  _DONKEY_26
CutLog: [NEWSWAMPINTRO.DONKEY]:[24]Teleport  NewSPIntro_DonkeyLoc4
CutLog: [NEWSWAMPINTRO.DONKEY]:[25]WalkTo NewSPIntro_DonkeyLoc5  MoveTarget=NewSPIntro_DonkeyLoc5
ScriptLog: KWCutControllerII18 Moving in State:CutKeyPointMark4 1_Shreks_Swamp.CutKeyPointMark4
CutLog: [NEWSWAMPINTRO.DONKEY]:[26]Face NewSPIntro_DonkeyLookHere2 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face NewSPIntro_DonkeyLookHere2 rate=1.00 time=0.00 usingTime=True follow=False]:1_Shreks_Swamp.LevelInfo0.KWACTION_Face6 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.DONKEY]:[27]Sleep  0.50
CutLog: [NEWSWAMPINTRO.DONKEY]:[28]PlayAnim  bored1 loop=False rate=0.80 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bored1 loop=False rate=0.80 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bored1
CutLog: [NEWSWAMPINTRO.DONKEY]:[29]Wait for animend
CutLog: [NEWSWAMPINTRO.DONKEY]:[30]WaitforCue  _DONKEY_29
CutLog: [NEWSWAMPINTRO.DONKEY]:[31]Teleport  NewSPIntro_DonkeyPreBounce3
CutLog: [NEWSWAMPINTRO.DONKEY]:[32]Face NewSPIntro_DonkeyBounceFaceHere rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face NewSPIntro_DonkeyBounceFaceHere rate=1.00 time=0.00 usingTime=True follow=False]:1_Shreks_Swamp.LevelInfo0.KWACTION_Face7 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.DONKEY]:[33]Sleep  0.50
CutLog: [NEWSWAMPINTRO.DONKEY]:[34]Teleport  NewSPIntro_DonkeyPreBounce1
CutLog: [NEWSWAMPINTRO.DONKEY]:[35]Face NewSPIntro_DonkeyLoc7 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face NewSPIntro_DonkeyLoc7 rate=1.00 time=0.00 usingTime=True follow=False]:1_Shreks_Swamp.LevelInfo0.KWACTION_Face8 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.DONKEY]:[36]Sleep  4.50
CutLog: [NEWSWAMPINTRO.DONKEY]:[37]Face NewSPIntro_DonkeyLoc7 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face NewSPIntro_DonkeyLoc7 rate=1.00 time=0.00 usingTime=True follow=False]:1_Shreks_Swamp.LevelInfo0.KWACTION_Face9 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.DONKEY]:[38]Cue  MoreDonkeyOkay
CutLog: [NEWSWAMPINTRO.DONKEY]:[39]WaitforCue  _DONKEY_31
CutLog: [NEWSWAMPINTRO.MAIN]:[70]Cue  _DONKEY_31
CutLog: [NEWSWAMPINTRO.MAIN]:[71]Cue  _CAMERA_32
CutLog: [NEWSWAMPINTRO.MAIN]:[72]Say  PC_DNK_SWAMPINTRO3_33
CutLog: [NEWSWAMPINTRO.MAIN]:[73]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[74]Cue  _DONKEY_33
CutLog: [NEWSWAMPINTRO.MAIN]:[75]Say  PC_DNK_SWAMPINTRO3_35
CutLog: [NEWSWAMPINTRO.MAIN]:[76]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[77]Say  PC_DNK_SWAMPINTRO3_37
CutLog: [NEWSWAMPINTRO.MAIN]:[78]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[79]Sleep  0.50
CutLog: [NEWSWAMPINTRO.MAIN]:[80]Cue  _CAMERA_34
CutLog: [NEWSWAMPINTRO.MAIN]:[81]Cue  _DONKEY_35
CutLog: [NEWSWAMPINTRO.MAIN]:[82]Say  PC_DNK_SWAMPINTRO3_39
CutLog: [NEWSWAMPINTRO.MAIN]:[83]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[84]Sleep  1.00
CutLog: [NEWSWAMPINTRO.MAIN]:[85]Cue  _CAMERA_36
CutLog: [NEWSWAMPINTRO.MAIN]:[86]Cue  _DONKEY_37
CutLog: [NEWSWAMPINTRO.MAIN]:[87]Say  PC_DNK_SWAMPINTRO3_41
CutLog: [NEWSWAMPINTRO.MAIN]:[88]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[89]Cue  _CAMERA_38
CutLog: [NEWSWAMPINTRO.MAIN]:[90]Cue  _DONKEY_39
CutLog: [NEWSWAMPINTRO.MAIN]:[91]Cue  _SHREK_40
CutLog: [NEWSWAMPINTRO.MAIN]:[92]Cue  _FIONA_41
CutLog: [NEWSWAMPINTRO.MAIN]:[93]WaitforCue  DonkeyStartTalking
CutLog: [NEWSWAMPINTRO.CAMERA]:[83]WaitforCue  DonkeyOnMarkForEnergyBar
CutLog: [NEWSWAMPINTRO.SHREK]:[11]LookAt Donkey
CutLog: [NEWSWAMPINTRO.SHREK]:[12]WaitforCue  _SHREK_44
CutLog: [NEWSWAMPINTRO.FIONA]:[12]LookAt Donkey
CutLog: [NEWSWAMPINTRO.FIONA]:[13]WaitforCue  _FIONA_43
CutLog: [NEWSWAMPINTRO.DONKEY]:[40]Face NewSPIntro_DonkeyLoc7 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face NewSPIntro_DonkeyLoc7 rate=1.00 time=0.00 usingTime=True follow=False]:1_Shreks_Swamp.LevelInfo0.KWACTION_Face10 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.DONKEY]:[41]Sleep  1.00
CutLog: [NEWSWAMPINTRO.DONKEY]:[42]WalkTo NewSPIntro_DonkeyLoc7  MoveTarget=NewSPIntro_DonkeyLoc7
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: KWCutControllerII18 Moving in State:CutKeyPointMark5 1_Shreks_Swamp.CutKeyPointMark5
CutLog: [NEWSWAMPINTRO.DONKEY]:[43]Cue  DonkeyOnMarkForEnergyBar
CutLog: [NEWSWAMPINTRO.DONKEY]:[44]TurnTo  NewSPIntro_DonkeyLookAt4 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  NewSPIntro_DonkeyLookAt4 rate=1.00 time=0.00 usingTime=False follow=False]:1_Shreks_Swamp.LevelInfo0.KWAction_TurnTo2 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.CAMERA]:[84]TargetFlyTo NewSPIntro_Target13
CutLog: [NEWSWAMPINTRO.CAMERA]:[85]WaitforCue  _CAMERA_34
CutLog: [NEWSWAMPINTRO.CAMERA]:[86]TargetFlyTo NewSPIntro_Target14
CutLog: [NEWSWAMPINTRO.CAMERA]:[87]FlyTo NewSPIntro_Cam22
CutLog: [NEWSWAMPINTRO.CAMERA]:[88]WaitforCue  _CAMERA_36
CutLog: [NEWSWAMPINTRO.CAMERA]:[89]FOV 65.00 0.00
CutLog: [FOV 65.00 0.00]:Action FOV changing to:  65.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 65.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[90]TargetFlyTo NewSPIntro_Target13
CutLog: [NEWSWAMPINTRO.CAMERA]:[91]FlyTo NewSPIntro_Cam20
CutLog: [NEWSWAMPINTRO.CAMERA]:[92]WaitforCue  _CAMERA_38
CutLog: [NEWSWAMPINTRO.CAMERA]:[93]FOV 65.00 0.00
CutLog: [FOV 65.00 0.00]:Action FOV changing to:  65.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 65.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[94]TargetFlyTo NewSPIntro_Target15
CutLog: [NEWSWAMPINTRO.CAMERA]:[95]FlyTo NewSPIntro_Cam23
CutLog: [NEWSWAMPINTRO.CAMERA]:[96]WaitforCue  _CAMERA_42
CutLog: [NEWSWAMPINTRO.DONKEY]:[45]Cue  DoneWalking1
CutLog: [NEWSWAMPINTRO.DONKEY]:[46]WaitforCue  _DONKEY_33
CutLog: [NEWSWAMPINTRO.DONKEY]:[47]WaitforCue  DoneWalking1
CutLog: [NEWSWAMPINTRO.DONKEY]:[48]PlayAnim  walkcircle loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  walkcircle loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim walkcircle
CutLog: [NEWSWAMPINTRO.DONKEY]:[49]Wait for animend
CutLog: [NEWSWAMPINTRO.DONKEY]:[50]WaitforCue  _DONKEY_35
CutLog: [NEWSWAMPINTRO.DONKEY]:[51]PlayAnim  herobarsmile loop=False rate=1.10 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  herobarsmile loop=False rate=1.10 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim herobarsmile
CutLog: [NEWSWAMPINTRO.DONKEY]:[52]Wait for animend
CutLog: [NEWSWAMPINTRO.DONKEY]:[53]WaitforCue  _DONKEY_37
CutLog: [NEWSWAMPINTRO.DONKEY]:[54]LookAt NewSPIntro_DonkeyLookAt6
CutLog: [NEWSWAMPINTRO.DONKEY]:[55]WaitforCue  _DONKEY_39
CutLog: [NEWSWAMPINTRO.DONKEY]:[56]LookAt None
CutLog: [NEWSWAMPINTRO.DONKEY]:[57]Teleport  SPIntro_DonkeyLoc1
CutLog: [NEWSWAMPINTRO.DONKEY]:[58]Face Shrek rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Shrek rate=1.00 time=0.00 usingTime=True follow=False]:1_Shreks_Swamp.LevelInfo0.KWACTION_Face11 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.DONKEY]:[59]Cue  DonkeyStartTalking
CutLog: [NEWSWAMPINTRO.DONKEY]:[60]WaitforCue  _DONKEY_46
CutLog: [NEWSWAMPINTRO.MAIN]:[94]StopMusic
CutLog: [NEWSWAMPINTRO.MAIN]:[95]Say  PC_DNK_SWAMPINTRO3_45
CutLog: [NEWSWAMPINTRO.MAIN]:[96]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[97]Cue  _CAMERA_42
CutLog: [NEWSWAMPINTRO.MAIN]:[98]Cue  _FIONA_43
CutLog: [NEWSWAMPINTRO.MAIN]:[99]Cue  _SHREK_44
CutLog: [NEWSWAMPINTRO.MAIN]:[100]Say  PC_FIN_SWAMPINTRO3_72
CutLog: [NEWSWAMPINTRO.MAIN]:[101]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[102]Sleep  2.00
CutLog: [NEWSWAMPINTRO.MAIN]:[103]Cue  _CAMERA_45
CutLog: [NEWSWAMPINTRO.MAIN]:[104]Cue  _DONKEY_46
CutLog: [NEWSWAMPINTRO.MAIN]:[105]Say  PC_DNK_SWAMPINTRO3_49
CutLog: [NEWSWAMPINTRO.MAIN]:[106]Sleep  3.30
CutLog: [NEWSWAMPINTRO.MAIN]:[107]PlayMusic cutscene_SwampIntro_loop
DevSound: Unregister sound: Transient.Sound7
CutLog: [PlayMusic cutscene_SwampIntro_loop]:PlayMusic: cutscene_SwampIntro_loop 0.00
CutLog: [NEWSWAMPINTRO.MAIN]:[108]Cue  _CAMERA_47
CutLog: [NEWSWAMPINTRO.MAIN]:[109]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[110]Cue  _DONKEY_48
CutLog: [NEWSWAMPINTRO.MAIN]:[111]Say  PC_DNK_SWAMPINTRO3_51
CutLog: [NEWSWAMPINTRO.MAIN]:[112]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[113]Say  PC_DNK_SWAMPINTRO3_53
CutLog: [NEWSWAMPINTRO.MAIN]:[114]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[115]Cue  _CAMERA_49
CutLog: [NEWSWAMPINTRO.MAIN]:[116]Say  PC_FIN_SWAMPINTRO3_55
CutLog: [NEWSWAMPINTRO.MAIN]:[117]Cue  _FIONA_50
CutLog: [NEWSWAMPINTRO.MAIN]:[118]Cue  _SHREK_51
CutLog: [NEWSWAMPINTRO.MAIN]:[119]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[120]Cue  _FIONA_52
CutLog: [NEWSWAMPINTRO.MAIN]:[121]WaitforCue  FionaGone
CutLog: [NEWSWAMPINTRO.CAMERA]:[97]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[98]TargetFlyTo SPIntro_Target4
CutLog: [NEWSWAMPINTRO.CAMERA]:[99]FlyTo NewSPIntro_Cam67
CutLog: [NEWSWAMPINTRO.CAMERA]:[100]WaitforCue  _CAMERA_45
CutLog: [NEWSWAMPINTRO.CAMERA]:[101]FOV 75.00 0.00
CutLog: [FOV 75.00 0.00]:Action FOV changing to:  75.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 73.00 FOVEnd: 75.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[102]TargetFlyTo SPIntro_Target3
CutLog: [NEWSWAMPINTRO.CAMERA]:[103]FlyTo SPIntro_DonkeyCam2
CutLog: [NEWSWAMPINTRO.CAMERA]:[104]FlyTo SPIntro_DonkeyCam3
CutLog: [NEWSWAMPINTRO.CAMERA]:[105]WaitforCue  _CAMERA_47
CutLog: [NEWSWAMPINTRO.CAMERA]:[106]FOV 65.00 0.00
CutLog: [FOV 65.00 0.00]:Action FOV changing to:  65.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 75.00 FOVEnd: 65.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[107]TargetFlyTo NewSPIntro_Target15
CutLog: [NEWSWAMPINTRO.CAMERA]:[108]FlyTo NewSPIntro_Cam66
CutLog: [NEWSWAMPINTRO.CAMERA]:[109]FlyTo NewSPIntro_Cam23
CutLog: [NEWSWAMPINTRO.CAMERA]:[110]WaitforCue  _CAMERA_49
CutLog: [NEWSWAMPINTRO.CAMERA]:[111]FOV 80.00 0.00
CutLog: [FOV 80.00 0.00]:Action FOV changing to:  80.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 80.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[112]TargetFlyTo SPIntro_Target4
CutLog: [NEWSWAMPINTRO.CAMERA]:[113]FlyTo NewSPIntro_Cam24
CutLog: [NEWSWAMPINTRO.CAMERA]:[114]WaitforCue  _CAMERA_53
CutLog: [NEWSWAMPINTRO.SHREK]:[13]Sleep  0.50
CutLog: [NEWSWAMPINTRO.SHREK]:[14]LookAt None
CutLog: [NEWSWAMPINTRO.SHREK]:[15]PlayAnim  CS_OurWhatReaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_OurWhatReaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_OurWhatReaction
CutLog: [NEWSWAMPINTRO.SHREK]:[16]Wait for animend
CutLog: [NEWSWAMPINTRO.SHREK]:[17]WaitforCue  _SHREK_51
CutLog: [NEWSWAMPINTRO.SHREK]:[18]Sleep  0.50
CutLog: [NEWSWAMPINTRO.SHREK]:[19]PlayAnim  CS_SighAsFionaPacks loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_SighAsFionaPacks loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_SighAsFionaPacks
CutLog: [NEWSWAMPINTRO.SHREK]:[20]Wait for animend
CutLog: [NEWSWAMPINTRO.SHREK]:[21]WaitforCue  _SHREK_58
CutLog: [NEWSWAMPINTRO.FIONA]:[14]LookAt None
CutLog: [NEWSWAMPINTRO.FIONA]:[15]PlayAnim  CS_OurWhat loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_OurWhat loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_OurWhat
CutLog: [NEWSWAMPINTRO.FIONA]:[16]Wait for animend
CutLog: [NEWSWAMPINTRO.FIONA]:[17]WaitforCue  _FIONA_50
CutLog: [NEWSWAMPINTRO.FIONA]:[18]LookAt None
CutLog: [NEWSWAMPINTRO.FIONA]:[19]PlayAnim  CS_NeedToGoPack loop=False rate=1.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_NeedToGoPack loop=False rate=1.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_NeedToGoPack
CutLog: [NEWSWAMPINTRO.FIONA]:[20]Wait for animend
CutLog: [NEWSWAMPINTRO.FIONA]:[21]WaitforCue  _FIONA_52
CutLog: [NEWSWAMPINTRO.FIONA]:[22]WalkTo SPIntro_FionaInHouse  MoveTarget=SPIntro_FionaInHouse
CutLog: [NEWSWAMPINTRO.DONKEY]:[61]PlayAnim  CS_DidIForgetMyBad loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_DidIForgetMyBad loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_DidIForgetMyBad
CutLog: [NEWSWAMPINTRO.DONKEY]:[62]Wait for animend
CutLog: [NEWSWAMPINTRO.DONKEY]:[63]WaitforCue  _DONKEY_48
CutLog: [NEWSWAMPINTRO.DONKEY]:[64]PlayAnim  talktoShrekFiona loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  talktoShrekFiona loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim talktoShrekFiona
CutLog: [NEWSWAMPINTRO.DONKEY]:[65]Wait for animend
CutLog: [NEWSWAMPINTRO.DONKEY]:[66]WaitforCue  _DONKEY_54
Log: PlayAnim: Sequence 'walkbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'walkleft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'walkright' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'fiona_o'
ScriptLog: KWCutControllerII17 Moving in State:CutMark5 1_Shreks_Swamp.CutMark5
CutLog: [NEWSWAMPINTRO.FIONA]:[23]Teleport  NewSPIntro_FionaOutOfWay
CutLog: [NEWSWAMPINTRO.FIONA]:[24]Cue  FionaGone
CutLog: [NEWSWAMPINTRO.FIONA]:[25]WaitforCue  _FIONA_65
CutLog: [NEWSWAMPINTRO.MAIN]:[122]Say  PC_DNK_SWAMPINTRO3_57
CutLog: [NEWSWAMPINTRO.MAIN]:[123]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[124]Cue  _CAMERA_53
CutLog: [NEWSWAMPINTRO.MAIN]:[125]Sleep  0.50
CutLog: [NEWSWAMPINTRO.MAIN]:[126]Cue  _DONKEY_54
CutLog: [NEWSWAMPINTRO.MAIN]:[127]Say  PC_FIN_SWAMPINTRO3_59
CutLog: [NEWSWAMPINTRO.MAIN]:[128]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[129]WaitforCue  DonkeyStartTalking2
CutLog: [NEWSWAMPINTRO.CAMERA]:[115]FOV 65.00 0.00
CutLog: [FOV 65.00 0.00]:Action FOV changing to:  65.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 80.00 FOVEnd: 65.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[116]TargetFlyTo NewSPIntro_Target15
CutLog: [NEWSWAMPINTRO.CAMERA]:[117]FlyTo NewSPIntro_Cam23
CutLog: [NEWSWAMPINTRO.CAMERA]:[118]WaitforCue  _CAMERA_56
CutLog: [NEWSWAMPINTRO.DONKEY]:[67]PlayAnim  sheepishreaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  sheepishreaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim sheepishreaction
CutLog: [NEWSWAMPINTRO.DONKEY]:[68]Wait for animend
CutLog: [NEWSWAMPINTRO.DONKEY]:[69]Cue  DonkeyStartTalking2
CutLog: [NEWSWAMPINTRO.DONKEY]:[70]WaitforCue  _DONKEY_55
CutLog: [NEWSWAMPINTRO.MAIN]:[130]Cue  _DONKEY_55
CutLog: [NEWSWAMPINTRO.MAIN]:[131]Say  PC_DNK_SWAMPINTRO3_61
CutLog: [NEWSWAMPINTRO.MAIN]:[132]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[133]Cue  _CAMERA_56
CutLog: [NEWSWAMPINTRO.MAIN]:[134]Say  PC_SHK_SWAMPINTRO3_63
CutLog: [NEWSWAMPINTRO.MAIN]:[135]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[136]Sleep  1.00
CutLog: [NEWSWAMPINTRO.MAIN]:[137]Cue  _CAMERA_57
CutLog: [NEWSWAMPINTRO.MAIN]:[138]StopMusic
CutLog: [NEWSWAMPINTRO.MAIN]:[139]Say  PC_DNK_SWAMPINTRO3_65
CutLog: [NEWSWAMPINTRO.MAIN]:[140]Sleep  5.00
CutLog: [NEWSWAMPINTRO.MAIN]:[141]Cue  _SHREK_58
CutLog: [NEWSWAMPINTRO.MAIN]:[142]Cue  _DONKEY_59
CutLog: [NEWSWAMPINTRO.MAIN]:[143]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[144]WaitforCue  ChangeCameraAgain
CutLog: [NEWSWAMPINTRO.CAMERA]:[119]FOV 80.00 0.00
CutLog: [FOV 80.00 0.00]:Action FOV changing to:  80.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 80.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[120]TargetFlyTo SPIntro_Target4
CutLog: [NEWSWAMPINTRO.CAMERA]:[121]FlyTo NewSPIntro_Cam24
CutLog: [NEWSWAMPINTRO.CAMERA]:[122]WaitforCue  _CAMERA_57
CutLog: [NEWSWAMPINTRO.CAMERA]:[123]FOV 75.00 0.00
CutLog: [FOV 75.00 0.00]:Action FOV changing to:  75.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 80.00 FOVEnd: 75.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[124]TargetFlyTo NewSPIntro_Target15
CutLog: [NEWSWAMPINTRO.CAMERA]:[125]FlyTo NewSPIntro_Cam25
CutLog: [NEWSWAMPINTRO.CAMERA]:[126]FOV 55.00 20.00
CutLog: [FOV 55.00 20.00]:Action FOV changing to:  55.00 over: 20.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 75.00 FOVEnd: 55.00 FOVTime: 20.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[127]WaitforCue  _CAMERA_60
CutLog: [NEWSWAMPINTRO.SHREK]:[22]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=True
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=True]:1_Shreks_Swamp.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.DONKEY]:[71]PlayAnim  CS_TinklyDistractions loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_TinklyDistractions loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_TinklyDistractions
CutLog: [NEWSWAMPINTRO.DONKEY]:[72]Wait for animend
CutLog: [NEWSWAMPINTRO.DONKEY]:[73]WaitforCue  _DONKEY_59
CutLog: [NEWSWAMPINTRO.DONKEY]:[74]WalkTo NewSPIntro_DonkeyLoc2  MoveTarget=NewSPIntro_DonkeyLoc2
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'fiona_o'
CutLog: [NEWSWAMPINTRO.SHREK]:[23]WaitforCue  _SHREK_62
ScriptLog: KWCutControllerII18 Moving in State:CutMark25 1_Shreks_Swamp.CutMark25
CutLog: [NEWSWAMPINTRO.DONKEY]:[75]Cue  ChangeCameraAgain
CutLog: [NEWSWAMPINTRO.DONKEY]:[76]WaitforCue  _DONKEY_61
CutLog: [NEWSWAMPINTRO.MAIN]:[145]Cue  _CAMERA_60
CutLog: [NEWSWAMPINTRO.MAIN]:[146]Cue  _DONKEY_61
CutLog: [NEWSWAMPINTRO.MAIN]:[147]Cue  _SHREK_62
CutLog: [NEWSWAMPINTRO.MAIN]:[148]Say  PC_DNK_SWAMPINTRO3_74
CutLog: [NEWSWAMPINTRO.MAIN]:[149]WaitForSay 
CutLog: [NEWSWAMPINTRO.MAIN]:[150]Cue  CutEnd
CutLog: [NEWSWAMPINTRO.MAIN]:[151]StopMusic
CutLog: [NEWSWAMPINTRO.MAIN]:[152]PlayMusic 1_Swamp
DevSound: Unregister sound: Transient.Sound8
CutLog: [PlayMusic 1_Swamp]:PlayMusic: 1_Swamp 0.00
CutLog: [NEWSWAMPINTRO.MAIN]:[153]Trigger InGameBounce
CutLog: [NEWSWAMPINTRO.MAIN]:[154]Trigger CutSceneBounce
CutLog: [NEWSWAMPINTRO.MAIN]:[155]Trigger CutSceneBounce2
CutLog: [NEWSWAMPINTRO.MAIN]:[156]Cue  _DONKEYCHAIR_63
CutLog: [NEWSWAMPINTRO.MAIN]:[157]Cue  _DONKEY_64
CutLog: [NEWSWAMPINTRO.MAIN]:[158]Cue  _FIONA_65
CutLog: [NEWSWAMPINTRO.MAIN]:[159]Cue  _SHREK_66
CutLog: [NEWSWAMPINTRO.MAIN]:[160]Cue  _CAMERA_67
CutLog: [NEWSWAMPINTRO.MAIN]:Ending Script.
CutLog: [NEWSWAMPINTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII13
ScriptWarning: KWCutControllerII 1_Shreks_Swamp.KWCutControllerII13 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [NEWSWAMPINTRO.MAIN]:Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII13 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII14 Scripting
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII15 Scripting
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII16 Scripting
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII17 Scripting
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII18 Scripting
CutLog: [NEWSWAMPINTRO.CAMERA]:[128]FOV 90.00 0.00
CutLog: [FOV 90.00 0.00]:Action FOV changing to:  90.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 55.00 FOVEnd: 90.00 FOVTime: 0.00
CutLog: [NEWSWAMPINTRO.CAMERA]:[129]TargetFlyTo NewSPIntro_Target16
CutLog: [NEWSWAMPINTRO.CAMERA]:[130]FlyTo NewSPIntro_Cam26
CutLog: [NEWSWAMPINTRO.CAMERA]:[131]FlyTo NewSPIntro_Cam26
CutLog: [NEWSWAMPINTRO.CAMERA]:[132]WaitforCue  _CAMERA_67
CutLog: [NEWSWAMPINTRO.CAMERA]:[133]WaitforCue  CutEnd
CutLog: [NEWSWAMPINTRO.CAMERA]:Ending Script.
CutLog: [NEWSWAMPINTRO.CAMERA]:Unpossessing pawn:1_Shreks_Swamp.ShCam2. Pending controller:None  CutController:KWCutControllerII14
CutLog: [NEWSWAMPINTRO.CAMERA]:Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII13 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII14 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII15 Scripting
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII16 Scripting
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII17 Scripting
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII18 Scripting
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:[17]WaitforCue  CutEnd
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:Ending Script.
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:Unpossessing pawn:1_Shreks_Swamp.DonkeyChair0. Pending controller:None  CutController:KWCutControllerII15
CutLog: [NEWSWAMPINTRO.DONKEYCHAIR]:Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII13 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII14 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII15 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII16 Scripting
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII17 Scripting
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII18 Scripting
CutLog: [NEWSWAMPINTRO.SHREK]:[24]LookAt None
CutLog: [NEWSWAMPINTRO.SHREK]:[25]Teleport  NewSPIntro_ShrekLoc2
CutLog: [NEWSWAMPINTRO.SHREK]:[26]Face NewSPIntro_Target16 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face NewSPIntro_Target16 rate=1.00 time=0.00 usingTime=True follow=False]:1_Shreks_Swamp.LevelInfo0.KWACTION_Face1 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.FIONA]:[26]WaitforCue  CutEnd
CutLog: [NEWSWAMPINTRO.FIONA]:Ending Script.
CutLog: [NEWSWAMPINTRO.FIONA]:Unpossessing pawn:1_Shreks_Swamp.FionaOgre0. Pending controller:1_Shreks_Swamp.Sh_NPCController2  CutController:KWCutControllerII17
CutLog: [NEWSWAMPINTRO.FIONA]:Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII13 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII14 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII15 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII16 Scripting
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII17 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII18 Scripting
CutLog: [NEWSWAMPINTRO.DONKEY]:[77]Teleport  NewSPIntro_DonkeyLoc9
CutLog: [NEWSWAMPINTRO.DONKEY]:[78]Sleep  0.50
CutLog: [NEWSWAMPINTRO.DONKEY]:[79]WalkTo NewSPIntro_DonkeyLoc10  MoveTarget=NewSPIntro_DonkeyLoc10
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_o'
CutLog: [NEWSWAMPINTRO.SHREK]:[27]Sleep  0.50
CutLog: [NEWSWAMPINTRO.SHREK]:[28]WalkTo NewSPIntro_ShrekLoc3  MoveTarget=NewSPIntro_ShrekLoc3
ScriptLog: KWCutControllerII16 Moving in State:CutKeyPointMark10 1_Shreks_Swamp.CutKeyPointMark10
CutLog: [NEWSWAMPINTRO.SHREK]:[29]Face NewSPIntro_Target16 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face NewSPIntro_Target16 rate=1.00 time=0.00 usingTime=True follow=False]:1_Shreks_Swamp.LevelInfo0.KWACTION_Face2 rotationrate = 4096,40000,3072
CutLog: [NEWSWAMPINTRO.SHREK]:[30]WaitforCue  _SHREK_66
CutLog: [NEWSWAMPINTRO.SHREK]:[31]WaitforCue  CutEnd
CutLog: [NEWSWAMPINTRO.SHREK]:Ending Script.
CutLog: [NEWSWAMPINTRO.SHREK]:Unpossessing pawn:1_Shreks_Swamp.Shrek0. Pending controller:1_Shreks_Swamp.ShrekController2  CutController:KWCutControllerII16
ScriptLog: 1_Shreks_Swamp.SHCutTextController3 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [NEWSWAMPINTRO.SHREK]:Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII13 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII14 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII15 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII16 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII17 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII18 Scripting
ScriptLog: KWCutControllerII18 Moving in State:CutKeyPointMark11 1_Shreks_Swamp.CutKeyPointMark11
CutLog: [NEWSWAMPINTRO.DONKEY]:[80]Sleep  1.00
CutLog: [NEWSWAMPINTRO.DONKEY]:[81]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=True
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=True]:1_Shreks_Swamp.LevelInfo0.KWAction_TurnTo3 rotationrate = 4096,40000,3072
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [NEWSWAMPINTRO.DONKEY]:[82]WaitforCue  _DONKEY_64
CutLog: [NEWSWAMPINTRO.DONKEY]:[83]WaitforCue  CutEnd
CutLog: [NEWSWAMPINTRO.DONKEY]:Ending Script.
CutLog: [NEWSWAMPINTRO.DONKEY]:Unpossessing pawn:1_Shreks_Swamp.Donkey0. Pending controller:1_Shreks_Swamp.SHCompanionController1  CutController:KWCutControllerII18
CutLog: [NEWSWAMPINTRO.DONKEY]:Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII13 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII14 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII15 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII16 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII17 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:1_Shreks_Swamp.KWCutControllerII18 Finished
CutLog: [NEWSWAMPINTRO.CutScene]:SceneEnded
CutLog: [NEWSWAMPINTRO.CutScene]:##############################################
ScriptLog: KWCutScene2 setting bInCutscen to false
CutLog: [NEWSWAMPINTRO.CutScene]:Sending 1 OnExit commands.
CutLog: [NEWSWAMPINTRO.CutScene]:ExitCommand: SAVEGAME - 1
CutLog: [NEWSWAMPINTRO.CutScene]:Doing SaveGame 1
ScriptLog: SetSaveGameImage level is:1_Shreks_Swamp.unr :: image is storybookanimTX.1_Shreks_Swamp
ScriptLog: iSaveSlotID  = 0
CutLog: [NEWSWAMPINTRO.CutScene]:PlayerController is controlling:1_Shreks_Swamp.Shrek0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\1_Swamp.ogg
ScriptLog: truemusic ..\Music\1_Swamp
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\1_Swamp
Log: 19032377470.4ms Unloading: Package 1_Shreks_Swamp
Log: Save=123.092430
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'run' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackwa