[DefaultPlayer]
Name=Player
Class=ShGame.Shrek
team=255
LocalMap=SH2_Preamble.unr

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="Axis aBaseY  Speed=+1200.0",Alias=MoveForward)
Aliases[3]=(Command="Axis aBaseY  Speed=-1200.0",Alias=MoveBackward)
Aliases[4]=(Command="Axis aArrowRight SpeedBase=0.9 Invert=-1",Alias=TurnLeft)
Aliases[5]=(Command="Axis aArrowRight SpeedBase=0.9 Invert=1",Alias=TurnRight)
Aliases[6]=(Command="Axis aStrafe Speed=-1200.0",Alias=StrafeLeft)
Aliases[7]=(Command="Axis aStrafe Speed=+1200.0",Alias=StrafeRight)
Aliases[8]=(Command="Jump | Axis aUp Speed=+1200.0",Alias=Jump)
Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-1200.0",Alias=Duck)
Aliases[10]=(Command="Button bLook",Alias=Look)
Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
Aliases[13]=(Command="NextItem",Alias=InventoryNext)
Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
Aliases[15]=(Command="Axis aLookUp Speed=+25.0",Alias=LookUp)
Aliases[16]=(Command="Axis aLookUp Speed=-25.0",Alias=LookDown)
Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
Aliases[18]=(Command="Button bRun",Alias=Walking)
Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
Aliases[20]=(Command="NextWeapon",Alias=NextWeapon)
Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator)
Aliases[22]=(Command="ActivateHint",Alias=ActivateHint)
Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook)
Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam)
Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest)
Aliases[26]=(Command="Button bTurn180",Alias=Turn180)
Aliases[27]=(Command="StopMoviePlayback",Alias=StopMoviePlayback)
Aliases[28]=(Command="BypassCutscene",Alias=BypassCutscene)
Aliases[29]=(Command="Fire",Alias=Fire)
Aliases[30]=(Command="",Alias=None)
Aliases[31]=(Command="",Alias=None)
Aliases[32]=(Command="",Alias=None)
Aliases[33]=(Command="",Alias=None)
Aliases[34]=(Command="",Alias=None)
Aliases[35]=(Command="",Alias=None)
Aliases[36]=(Command="",Alias=None)
Aliases[37]=(Command="",Alias=None)
Aliases[38]=(Command="",Alias=None)
Aliases[39]=(Command="",Alias=None)
LeftMouse=Fire
RightMouse=Jump
MiddleMouse=Zoom
Tab=  
Enter=Use | Fire
Shift=
Ctrl=Jump
Alt=
Pause=Pause
CapsLock=LookToggle
Escape=EscHandler
Space=BypassCutscene | StopMoviePlayback
PageDown=GameSpeedDown
End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1 | | FreeCam
Left=Axis aArrowRight SpeedBase=0.9 Invert=-1
Up=Axis aArrowUp SpeedBase=0.7  
Right=Axis aArrowRight SpeedBase=0.9 Invert=1
Down=Axis aArrowUp SpeedBase=0.7 Invert=-1 
Insert=
Delete= 
0=
1=SelectPotion 0
2=SelectPotion 1
3=SelectPotion 2
4=SelectPotion 3
5=SelectPotion 4
6=SelectPotion 5
7=SelectPotion 6
8=SelectPotion 7
9=SelectPotion 8
C=Duck
G=Grab
L=Taunt wave
M=Look | ACTOR SELECT MATCHINGSTATICMESH
N= 
O=TurnToNearest
P=
S=MoveBackward
T=Talk
Z=Strafe
F1= 
F2= 
F3= 
F4= 
F5= 
F6= 
F7= 
F8= 
F9= 
F10= 
F11= 
F12= 
Equals=GrowHUD
Comma=
Minus=ShrinkHUD
Period=
Slash=NextWeapon
LeftBracket=InventoryPrevious
Backslash=ChangeHud
RightBracket=InventoryNext
MouseX=Count bXAxis | Axis aMouseX Speed=6.0 
MouseY=Count bYAxis | Axis aMouseY Speed=6.0
MouseW=
None=
Cancel=
Backspace=
PageUp=GameSpeedUp
home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0
Select=
Print=
Execute=
PrintScrn=
Help=
A=StrafeLeft
B=ToggleAutoLeveling
D=StrafeRight
E= 
F=Use
H=Taunt Thrust
i=set d3drenderdevice reducemouselag false | onrelease set d3drenderdevice reducemouselag true
j=Taunt Taunt1
K=Taunt Taunt2
l=Taunt Taunt3
Q=WeaponZoom
R=ForceReload
;U=actor update
u=UseCarriedInventoryItem
V=CallForHelp
W=MoveForward
X=ShowBeacons
Y=TeamTalk
NumPad0=
NumPad1=SelectPotion 0
NumPad2=SelectPotion 1
NumPad3=SelectPotion 2
NumPad4=SelectPotion 3
NumPad5=SelectPotion 4
NumPad6=SelectPotion 5
NumPad7=SelectPotion 6
NumPad8=SelectPotion 7
NumPad9=SelectPotion 8
GreyStar=
Separator=
NumPadPeriod=Duck
GreySlash=
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=ThrowWeapon
Tilde=
SingleQuote=
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=PrevSkill | CameraSpeedDown
MouseWheelUp=NextSkill | CameraSpeedUp
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=
JoyZ=
JoyR=
JoyU=
JoyV=
JoySlider1=
JoySlider2=

[Engine.HUD]
HudMode=0	
Crosshair=0

[ShGame.SHHeroPawn]
SaveCameraNoSnapRotation=true
LevelBonusEnteredFrom=3_The_Hunt_Part1.unr

[KWGame.KWPawn]
RunningGameSlot=9998

[ShGame.ShHeroController]
ShrekFirstStrengthPotion=0
DonkeyFirstStrengthPotion=0
SteedFirstStrengthPotion=0
PibFirstStrengthPotion=0
HumanFirstStrengthPotion=0
bonuscoins=0
bonusHealth=300
Save0Image=storybookanimTX.4_FGM_PIB
Save1Image=storybookanimTX.box_button
Save2Image=storybookanimTX.box_button
Save3Image=storybookanimTX.box_button
Save4Image=storybookanimTX.box_button
Save5Image=storybookanimTX.box_button

[ShGame.ShrekController]
bUseCameraAxesForPawnMove=True
bArrowKeysYaw=True
bArrowKeysPitch=False
EnemyTurnSpeed=45000
InputClass=Class'ShGame.ShPlayerInput'

[Engine.PlayerController]
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bNeverSwitchOnPickup=False
bAlwaysLevel=False
bNoVoiceMessages=False
bNoVoiceTaunts=False
bNoAutoTaunts=False
bAutoTaunt=False
bNoMatureLanguage=False
bDynamicNetSpeed=True
AnnouncerLevel=0
AnnouncerVolume=4
AimingHelp=0.000000
MaxResponseTime=0.700000
DesiredFOV=85.000000
DefaultFOV=85.000000
MaxTimeMargin=0.350000
StatsUsername=
StatsPassword=
DynamicPingThreshold=400.000000
bEnablePickupForceFeedback=True
bEnableWeaponForceFeedback=True
bEnableDamageForceFeedback=True
bEnableGUIForceFeedback=True

[Engine.Controller]
Handedness=1.000000

[ShGame.savegameinfo]
Save0Date=21:04   10/14/2025
Save1Date=
Save2Date=
Save3Date=
Save4Date=
Save5Date=
Save0Name=Кража зелья
Save1Name=
Save2Name=
Save3Name=
Save4Name=
Save5Name=

[ShGame.DonkeyController]
bUseCameraAxesForPawnMove=True
bArrowKeysYaw=True
bArrowKeysPitch=False
EnemyTurnSpeed=45000
InputClass=Class'ShGame.ShPlayerInput'

[ShGame.Donkey]

[Engine.Pawn]
bWeaponBob=True
Bob=0.008000

