Log: Log file open, 10/14/25 19:32:11
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2226
Init: Compiled: Dec 13 2004 13:54:50
Init: Command line: 
Init: Base directory: G:\Program Files\Activision\Shrek 2\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: VISTA
Init: User: SuN1Sh1nE
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3195.149070 MHz
Init: Memory total: Phys=2087980K Pagef=4029704K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Save Slot Path: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save
Init: D3D Device: Video memory on board: 496
Init: Check for disk space: Game requires MinFreeDiskSpace 60
Init: Check for disk space: GetDiskFreeSpaceEx returns 285329 MB on (null)
Init: Check for disk space: More than 60 Mb available.
Warning: ImportText: Bad termination in: (X=0.000000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: 	nv4_disp.dll/NVIDIA GeForce GTS 250
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTS 250
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=12
Init: D3D Device: wBuild=7061
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1557
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Finished Creating MeAssetDB (0 Assets).
Log: Adding MD5 Entry for 098358E14C811E46C3E73E8072396AF6 [fe950119d40608b7588d965be6b30d93]
Log: Adding MD5 Entry for DCDA3CFD4C1209724ACF24AB79526F74 [e2763cf74da2dd8813a9413453ce37dc]
Log: Adding MD5 Entry for 1DD97E284152285E77BE1D9C61754CEA [cd9b555792219a83c7c9eee731cd8b67]
Log: Adding MD5 Entry for D9FF71294CE4CF6E04D91C97A982669A [22df52179127c12f167c699cbe709c15]
Log: Adding MD5 Entry for 4AC2F2FF492EA6159F8FAEA314E15B7F [513c2056351207cbc88e1b6fd0d318a6]
Log: Adding MD5 Entry for 6E7CA5C64B73FDB9A7505897FE174D5F [db5281328678f7e318db54bf59bd9d17]
Warning:   ERROR: Could not open UnrealEd.u for reading!
Warning:  
Log: Adding MD5 Entry for 75CC0E66458C2840C02C94B150FA4D15 [68d898317065cb7530fc04c423e70ac1]
Log: Adding MD5 Entry for D797A9F3445CF7DB7BBD4C88199C7CE1 [28f7a0f12417c37f7d069ba38352511c]
Log: Adding MD5 Entry for 72E3E275424C253D4DF5EE9F2BAC1B5C [8e09e73268dcbb978e17cd1d1fbd737b]
Log: Adding MD5 Entry for 48B29098425809DA9E1FC993E91FBA5C [a9c2de6dee514a903d46975e32eaac08]
Log: Adding MD5 Entry for 40EE33E740E1082C4EB199ADDAD92D00 [21e25e6acbbe9f9ea7aa0893502eb178]
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Entry
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Bound to KWGame.dll
Log: Bound to GUI.dll
Log: GameState - no default game state specified
Log: Browse: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 24216->24215; refs: 257298
Log: Game class is 'ShGame'
Log: Level is Level SH2_Preamble.myLevel
Log: Bringing Level SH2_Preamble.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: Base Mutator is SH2_Preamble.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: DummyPlayer0 adding shadow:None
ScriptLog: Log open
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:SH2_Preamble.CutFactory1
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_RestoreBool:0007) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.PostLoadGame:02AC) Accessed None
Log: PC GUI System Initialized
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.rCameraRot:0015) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.vCameraStart:0010) Accessed None
ScriptLog: ShGame0 playerHeroActor: SH2_Preamble.DummyPlayer0's Controller is not a KWHeroController
ScriptLog: BaseCam0 InitTarget() Actor=DummyPlayer0 TimeToTrans=0.00
Log: KWHeroController0 got player WindowsViewport0
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:003F) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0047) Attempt to assign variable through None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0074) Accessed None
ScriptLog: ***Failed to find SmartStart from:
Init: Input system initialized for WindowsViewport0
ScriptLog: OnGameMaximize. ActivePage None
Log: WM_SETFOCUS
Log: WM_KILLFOCUS
Log: WM_SETFOCUS
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Log: OS doesn't support IME.
Init: Game engine initialized
Log: Startup time: 1.205652 seconds
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
Log: Precaching: SH2_Preamble.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.009 seconds
Log: Finished precaching textures in 0.004 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: MovieManager
ScriptWarning: BaseCamTarget SH2_Preamble.BaseCamTarget0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_SaveBool:0006) Accessed None
ScriptLog: KWGame.ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:SH2_Preamble
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00AD) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00B5) Attempt to assign variable through None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00EC) Accessed None
ScriptLog: PreClientTravel: PreviousLevelName:
Log: Server switch level: Book_FrontEnd.unr?GameState=GSTATE000
Log: Browse: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level SH2_Preamble.myLevel
Log: 19034565474.8ms Unloading: Package SH2_Preamble
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: Transient.Sound0
DevSound: Unregister sound: Transient.Sound1
DevSound: Unregister sound: Transient.Sound2
Log: Garbage: objects: 28523->28424; refs: 307786
Log: Game class is 'ShGame'
Log: Level is Level Book_FrontEnd.myLevel
Log: Bringing Level Book_FrontEnd.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_FrontEnd.Mutator2
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_FrontEnd.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame1 playerHeroActor: Book_FrontEnd.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam0 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController0 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore0 Book_FrontEnd.PersistentStore0
ScriptLog: ShCam0 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_FrontEnd.CutFactory0 Creating dynamic cutscene named:CUT_GAMEMENU->GAMEMENU
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Book_FrontEnd.LevelInfo0
Log: Static mesh batches: 144 vertex bytes, 12 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.010 seconds
Log: Finished precaching textures in 0.011 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_GameMenu
CutLog: [GAMEMENU.CutScene]:Triggered Book_FrontEnd.PlayerStart0 None
CutLog: [GAMEMENU.CutScene]:##############################################
CutLog: [GAMEMENU.CutScene]:SceneStarted
Localization: No localization: Cutscenes\GAMEMENU.CutScene.line_1 (int)
CutLog: [GAMEMENU.CutScene]:PlayerController is controlling:Book_FrontEnd.Shrek0
CutLog: [GAMEMENU.CutScene]:Starting Scripts
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_3
Localization: No localization: Cutscenes\GAMEMENU.Sequence_4.line_0 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\GAMEMENU.Sequence_0.line_8 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\GAMEMENU.Sequence_1.line_12 (int)
CutLog: [GAMEMENU.CAMERA]:Possessing pawn:Book_FrontEnd.ShCam0. Existing controller:None  New:KWCutControllerII1
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.SHMENUBOOK]:PawnTag: SHMENUBOOK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_2.line_14 (int)
CutLog: [GAMEMENU.SHMENUBOOK]:Possessing pawn:Book_FrontEnd.SHMenuBook0. Existing controller:None  New:KWCutControllerII2
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_3
CutLog: [GAMEMENU.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [GAMEMENU.SHREK]:Possessing pawn:Book_FrontEnd.Shrek0. Existing controller:Book_FrontEnd.ShrekController0  New:KWCutControllerII3
ScriptLog: KWCutScene0 setting bInCutscene to true
CutLog: [GAMEMENU.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [GAMEMENU.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [GAMEMENU.MAIN]:[2]Trigger LightMover1
CutLog: [GAMEMENU.MAIN]:[3]fadeIn 5.00
CutLog: [fadeIn 5.00]:Action Fade:  0 0 0 0 time:5.00 bFlash:False MoveType:3
CutLog: [GAMEMENU.MAIN]:[4]Cue  _CAMERA_0
CutLog: [GAMEMENU.MAIN]:[5]Cue  _SHMENUBOOK_1
CutLog: [GAMEMENU.MAIN]:[6]Cue  _SHREK_2
CutLog: [GAMEMENU.MAIN]:[7]Cue  _SHMENUBOOK_3
CutLog: [GAMEMENU.MAIN]:Ending Script.
CutLog: [GAMEMENU.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII0
ScriptWarning: KWCutControllerII Book_FrontEnd.KWCutControllerII0 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [GAMEMENU.MAIN]:Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII0 Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII1 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII2 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII3 Scripting
CutLog: [GAMEMENU.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [GAMEMENU.CAMERA]:[1]TargetFlyTo Menu_Target1
CutLog: [GAMEMENU.CAMERA]:[2]FlyTo Menu_Cam1
CutLog: [GAMEMENU.CAMERA]:[3]Sleep  2.00
CutLog: [GAMEMENU.SHMENUBOOK]:[0]WaitforCue  _SHMENUBOOK_1
CutLog: [GAMEMENU.SHMENUBOOK]:[1]WaitforCue  ReadyToOpenBook
CutLog: [GAMEMENU.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [GAMEMENU.SHREK]:[1]WaitforCue  CutEnd
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
CutLog: [GAMEMENU.CAMERA]:[4]TargetFlyTo Menu_Target2
CutLog: [GAMEMENU.CAMERA]:[5]FlyTo Menu_Cam2
CutLog: [GAMEMENU.CAMERA]:[6]Sleep  7.00
CutLog: [GAMEMENU.CAMERA]:[7]Cue  ReadyToOpenBook
CutLog: [GAMEMENU.CAMERA]:[8]TargetFlyTo Menu_Target3
CutLog: [GAMEMENU.CAMERA]:[9]FlyTo Menu_Cam3
CutLog: [GAMEMENU.SHMENUBOOK]:[2]PlaySound  soundeffects.page_turn
CutLog: [GAMEMENU.SHMENUBOOK]:[3]PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bookopen
CutLog: [GAMEMENU.SHMENUBOOK]:[4]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[5]PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim openedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[6]WaitforCue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[10]Cue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [GAMEMENU.SHMENUBOOK]:[7]PlaySound  soundeffects.page_turn2
CutLog: [GAMEMENU.SHMENUBOOK]:[8]PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turn
CutLog: [GAMEMENU.SHMENUBOOK]:[9]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[10]PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turnedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[11]unspecified action
CutLog: [unspecified action]:GotoMenu opening: SHGame.ShFEGUIPage
CutLog: [GAMEMENU.SHMENUBOOK]:[12]WaitforCue  _SHMENUBOOK_3
CutLog: [GAMEMENU.SHMENUBOOK]:[13]WaitforCue  CutEnd
Localization: No localization: SAPFont.All.SHMedInkFont (int)
Localization: No localization: SAPFont.All.SHMedInkFontSize (int)
Localization: No localization: SAPFont.All.FontNeuzeit14 (int)
Localization: No localization: SAPFont.All.FontNeuzeit14Size (int)
Localization: No localization: SAPFont.All.SHBigInkFont (int)
Localization: No localization: SAPFont.All.SHBigInkFontSize (int)
DevSound: Unregister sound: Transient.Sound3
ScriptLog: GUIController::CloseMenu -  Transient.ShFEGUIPage0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Book_FrontEnd.myLevel
Log: 19034582841.3ms Unloading: Package Book_FrontEnd
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font22
Warning: Missing Font Font Engine.Font.Font21
Warning: Missing Font Font Engine.Font.Font20
Warning: Missing Font Font Engine.Font.Font19
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: DomMaterialBitmap not empty.
Log: DomMaterialBitmap not empty.
Log: (Karma:) Could not create Convex geometry for Actor: StaticMeshActor948
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 33747->33653; refs: 415521
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame3 Login found existing player/controller Save0.Shrek0 Save0.ShrekController2
Log: ShrekController2 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore2 Save0.PersistentStore2
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:StartCoinCutScene GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:StartPosterCutScene GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger7 PostPersistentDataRestored(), tag:CloseToBriarPatch GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:EndingCS GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:SwampMove_4 GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:SwampBouncy_2 GameState:GSTATE000
ScriptLog: CutSceneTrigger11 PostPersistentDataRestored(), tag:CS_Trig_TransDonkey01 GameState:GSTATE000
ScriptLog: CutSceneTrigger12 PostPersistentDataRestored(), tag:CS_Trig_DNK_TransToPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger14 PostPersistentDataRestored(), tag:CS_Trig_DNK_HeroBar GameState:GSTATE000
ScriptLog: CutSceneTrigger16 PostPersistentDataRestored(), tag:CS_Trig_DoubleJump GameState:GSTATE000
ScriptLog: CutSceneTrigger17 PostPersistentDataRestored(), tag:ShimmyDownArrow GameState:GSTATE000
ScriptLog: CutSceneTrigger10 PostPersistentDataRestored(), tag:shimmy GameState:GSTATE000
ScriptLog: CutSceneTrigger20 PostPersistentDataRestored(), tag:BoxPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger21 PostPersistentDataRestored(), tag:BoxPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger19 PostPersistentDataRestored(), tag:Swamp_Boards GameState:GSTATE000
ScriptLog: CutSceneTrigger23 PostPersistentDataRestored(), tag:SwampClover2 GameState:GSTATE000
ScriptLog: CutSceneTrigger24 PostPersistentDataRestored(), tag:SwampClover1 GameState:GSTATE000
ScriptLog: CutSceneTrigger26 PostPersistentDataRestored(), tag:SwampSave2 GameState:GSTATE000
ScriptLog: CutSceneTrigger27 PostPersistentDataRestored(), tag:SwampLever GameState:GSTATE000
ScriptLog: CutSceneTrigger28 PostPersistentDataRestored(), tag:SwampBriar1 GameState:GSTATE000
ScriptLog: CutSceneTrigger29 PostPersistentDataRestored(), tag:SwampBriar2 GameState:GSTATE000
ScriptLog: CutSceneTrigger22 PostPersistentDataRestored(), tag:SwampPoster GameState:GSTATE000
ScriptLog: CutSceneTrigger18 PostPersistentDataRestored(), tag:DNKteleportToBridge GameState:GSTATE000
ScriptLog: CutSceneTrigger13 PostPersistentDataRestored(), tag:CS_Trig_DNK_TransToPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger25 PostPersistentDataRestored(), tag:SwampTransToCarCS GameState:GSTATE000
ScriptLog: CutSceneTrigger30 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger15 PostPersistentDataRestored(), tag:CS_climb GameState:GSTATE000
ScriptLog: CutSceneTrigger8 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
ScriptLog: Donkey0 adding shadow:None
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\1_Swamp
ScriptLog: bonuslevelcoins == 0
ScriptLog: SavePointFairy3 adding shadow:None
ScriptLog: FionaOgre0 adding shadow:None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'run' not found for mesh 'slug'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'slug'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'run' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
ScriptLog: ***Failed to find SmartStart from:Book_Story_1
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1858248 vertex bytes, 214638 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 42324 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.190 seconds
Log: Finished precaching textures in 0.143 seconds
Log: PlayAnim: Sequence 'bored2' not found for mesh 'fiona_o'
CutLog: [SWAMPBOUNCY.CutScene]:Triggered Save0.CutSceneTrigger3 None
CutLog: [SWAMPBOUNCY.CutScene]:##############################################
CutLog: [SWAMPBOUNCY.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPBOUNCY.CutScene.line_0 (int)
CutLog: [SWAMPBOUNCY.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPBOUNCY.CutScene]:Starting Scripts
CutLog: [SWAMPBOUNCY.CutScene]:Loading Sequence:SWAMPBOUNCY.Sequence_0
Localization: No localization: Cutscenes\SWAMPBOUNCY.Sequence_1.line_0 (int)
CutLog: [SWAMPBOUNCY.]:Loading ScriptedSequence:SWAMPBOUNCY.Sequence_0
CutLog: [SWAMPBOUNCY.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPBOUNCY.Sequence_0.line_2 (int)
ScriptLog: KWCutScene11 setting bInCutscene to true
CutLog: [SWAMPBOUNCY.MAIN]:[0]Say  PC_DNK_SWAMPBOUNCY_2A
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPBOUNCY.MAIN]:[1]WaitForSay 
CutLog: [SWAMPMOVE.CutScene]:Triggered Save0.CutSceneTrigger9 None
CutLog: [SWAMPMOVE.CutScene]:##############################################
CutLog: [SWAMPMOVE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPMOVE.CutScene.line_0 (int)
CutLog: [SWAMPMOVE.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: * Shrek0 Mount deltaZ:22.74 phys:2 Save0.Shrek0 StateIdle Yaw:-16009 DeltaSize2d:48.00
CutLog: [SWAMPMOVE.CutScene]:Starting Scripts
CutLog: [SWAMPMOVE.CutScene]:Loading Sequence:SWAMPMOVE.Sequence_0
Localization: No localization: Cutscenes\SWAMPMOVE.Sequence_1.line_0 (int)
CutLog: [SWAMPMOVE.]:Loading ScriptedSequence:SWAMPMOVE.Sequence_0
CutLog: [SWAMPMOVE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPMOVE.Sequence_0.line_2 (int)
ScriptLog: KWCutScene10 setting bInCutscene to true
CutLog: [SWAMPMOVE.MAIN]:[0]Say  PC_DNK_SWAMPMOVE_4A
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPMOVE.MAIN]:[1]WaitForSay 
ScriptLog: * Shrek0 Mount deltaZ:39.46 phys:1 Save0.Shrek0 StateIdle Yaw:-16031 DeltaSize2d:48.00
CutLog: [SWAMPBOUNCY.MAIN]:Ending Script.
CutLog: [SWAMPBOUNCY.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII4
ScriptWarning: KWCutControllerII Save0.KWCutControllerII4 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPBOUNCY.MAIN]:Finished
CutLog: [SWAMPBOUNCY.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [SWAMPBOUNCY.CutScene]:SceneEnded
CutLog: [SWAMPBOUNCY.CutScene]:##############################################
ScriptLog: KWCutScene11 setting bInCutscen to false
CutLog: [SWAMPBOUNCY.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPBOUNCY.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.99
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.98
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMPMOVE.MAIN]:Ending Script.
CutLog: [SWAMPMOVE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII5
ScriptWarning: KWCutControllerII Save0.KWCutControllerII5 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPMOVE.MAIN]:Finished
CutLog: [SWAMPMOVE.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [SWAMPMOVE.CutScene]:SceneEnded
CutLog: [SWAMPMOVE.CutScene]:##############################################
ScriptLog: KWCutScene10 setting bInCutscen to false
CutLog: [SWAMPMOVE.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPMOVE.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.82
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.97
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.SHK_ShrekCoinLow.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekCoinLow.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 6.29
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Triggered Save0.CutSceneTrigger11 None
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:##############################################
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.CutScene.line_0 (int)
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Starting Scripts
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Loading Sequence:SWAMP_TRANSDONKEY01.Sequence_0
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Loading Sequence:SWAMP_TRANSDONKEY01.Sequence_1
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.Sequence_2.line_0 (int)
CutLog: [SWAMP_TRANSDONKEY01.]:Loading ScriptedSequence:SWAMP_TRANSDONKEY01.Sequence_0
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.Sequence_0.line_1 (int)
CutLog: [SWAMP_TRANSDONKEY01.]:Loading ScriptedSequence:SWAMP_TRANSDONKEY01.Sequence_1
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.Sequence_1.line_2 (int)
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII7
ScriptLog: KWCutScene12 setting bInCutscene to true
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:[0]Cue  _DONKEY_0
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:Ending Script.
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII6
ScriptWarning: KWCutControllerII Save0.KWCutControllerII6 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII6 Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII7 Scripting
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:[1]Teleport  SwampDonkeyTrans01
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Ending Script.
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII7
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII6 Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:SceneEnded
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:##############################################
ScriptLog: KWCutScene12 setting bInCutscen to false
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
CutLog: [SWAMP_NEWPUNCH.CutScene]:Triggered Save0.CutSceneTrigger12 None
CutLog: [SWAMP_NEWPUNCH.CutScene]:##############################################
CutLog: [SWAMP_NEWPUNCH.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.CutScene.line_0 (int)
CutLog: [SWAMP_NEWPUNCH.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_NEWPUNCH.CutScene]:Starting Scripts
CutLog: [SWAMP_NEWPUNCH.CutScene]:Loading Sequence:SWAMP_NEWPUNCH.Sequence_0
CutLog: [SWAMP_NEWPUNCH.CutScene]:Loading Sequence:SWAMP_NEWPUNCH.Sequence_1
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.Sequence_2.line_0 (int)
CutLog: [SWAMP_NEWPUNCH.]:Loading ScriptedSequence:SWAMP_NEWPUNCH.Sequence_0
CutLog: [SWAMP_NEWPUNCH.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.Sequence_0.line_7 (int)
CutLog: [SWAMP_NEWPUNCH.]:Loading ScriptedSequence:SWAMP_NEWPUNCH.Sequence_1
CutLog: [SWAMP_NEWPUNCH.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.Sequence_1.line_2 (int)
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII9
ScriptLog: KWCutScene13 setting bInCutscene to true
CutLog: [SWAMP_NEWPUNCH.MAIN]:[0]Cue  _DONKEY_0
CutLog: [SWAMP_NEWPUNCH.MAIN]:[1]Say  PC_DNK_SWAMPPUNCH_10
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'Question' not found for mesh 'Donkey'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[2]WaitForSay 
CutLog: [SWAMP_NEWPUNCH.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [SWAMP_NEWPUNCH.DONKEY]:[1]WalkTo SwampDonkeyTrans02  MoveTarget=SwampDonkeyTrans02
CutLog: [SWAMP_NEWPUNCH.MAIN]:[3]Say  PC_DNK_SWAMPPUNCH_4
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[4]WaitForSay 
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Triggered Save0.CutSceneTrigger13 None
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:##############################################
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_NEWPUNCHLOOKAT.CutScene.line_0 (int)
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Starting Scripts
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Loading Sequence:SWAMP_NEWPUNCHLOOKAT.Sequence_0
Localization: No localization: Cutscenes\SWAMP_NEWPUNCHLOOKAT.Sequence_1.line_0 (int)
CutLog: [SWAMP_NEWPUNCHLOOKAT.]:Loading ScriptedSequence:SWAMP_NEWPUNCHLOOKAT.Sequence_0
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:PawnTag: MAIN
CutLog: [LockCamTo True None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_LockCamTo0:CamLockTo option 'punchLookAtTarget' not recognised.  Ignoring.
CutLog: [UnLockCamTo False None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_UnLockCamTo0:CamLockTo option 'punchLookAtTarget' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMP_NEWPUNCHLOOKAT.Sequence_0.line_3 (int)
ScriptLog: KWCutScene29 setting bInCutscene to true
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:[0]LockCamTo True None 2000,2000,0
CutLog: [LockCamTo True Save0.LookTarget6 2000,2000,0]:KWACTION_LockCamTo0 proceeding to lock (True) on: Save0.LookTarget6
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:[1]Sleep  1.20
ScriptLog: KWCutControllerII9 Moving in State:CutKeyPointMark17 Save0.CutKeyPointMark17
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Ending Script.
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII9
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII8 Scripting
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:[2]UnLockCamTo False None 2000,2000,0
CutLog: [UnLockCamTo False None 2000,2000,0]:KWACTION_UnLockCamTo0 proceeding to lock (False) on: None
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:Ending Script.
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII10
ScriptWarning: KWCutControllerII Save0.KWCutControllerII10 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:Finished
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:SceneEnded
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:##############################################
ScriptLog: KWCutScene29 setting bInCutscen to false
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[5]Say  PC_DNK_SWAMPPUNCH_6
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[6]WaitForSay 
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 23.59
ScriptLog: Save0.Shrek0 TakeFallingDamage = 47.17
ScriptLog: Save0.Shrek0 TakeFallingDamage = 49.46
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMP_NEWPUNCH.MAIN]:Ending Script.
CutLog: [SWAMP_NEWPUNCH.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII8
ScriptWarning: KWCutControllerII Save0.KWCutControllerII8 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_NEWPUNCH.MAIN]:Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:SceneEnded
CutLog: [SWAMP_NEWPUNCH.CutScene]:##############################################
ScriptLog: KWCutScene13 setting bInCutscen to false
CutLog: [SWAMP_NEWPUNCH.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_NEWPUNCH.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 47.82
CutLog: [SWAMPCLIMB.CutScene]:Triggered Save0.CutSceneTrigger15 None
CutLog: [SWAMPCLIMB.CutScene]:##############################################
CutLog: [SWAMPCLIMB.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPCLIMB.CutScene.line_0 (int)
CutLog: [SWAMPCLIMB.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPCLIMB.CutScene]:Starting Scripts
CutLog: [SWAMPCLIMB.CutScene]:Loading Sequence:SWAMPCLIMB.Sequence_0
Localization: No localization: Cutscenes\SWAMPCLIMB.Sequence_1.line_0 (int)
CutLog: [SWAMPCLIMB.]:Loading ScriptedSequence:SWAMPCLIMB.Sequence_0
CutLog: [SWAMPCLIMB.MAIN]:PawnTag: MAIN
CutLog: [LockCamTo True None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_LockCamTo1:CamLockTo option 'SP_ClimbTarget' not recognised.  Ignoring.
CutLog: [UnLockCamTo False None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_UnLockCamTo1:CamLockTo option 'SP_ClimbTarget' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMPCLIMB.Sequence_0.line_4 (int)
ScriptLog: KWCutScene32 setting bInCutscene to true
CutLog: [SWAMPCLIMB.MAIN]:[0]Say  PC_DNK_SWAMPMOVE_8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPCLIMB.MAIN]:[1]LockCamTo True None 2000,2000,0
CutLog: [LockCamTo True Save0.LookTarget17 2000,2000,0]:KWACTION_LockCamTo1 proceeding to lock (True) on: Save0.LookTarget17
CutLog: [SWAMPCLIMB.MAIN]:[2]WaitForSay 
ScriptLog: Save0.Shrek0 TakeFallingDamage = 23.26
ScriptLog: Save0.Shrek0 TakeFallingDamage = 54.11
ScriptLog: * Shrek0 Mount deltaZ:169.88 phys:2 Save0.Shrek0 StateIdle Yaw:28773 DeltaSize2d:45.12
CutLog: [SWAMPCLIMB.MAIN]:[3]UnLockCamTo False None 2000,2000,0
CutLog: [UnLockCamTo False None 2000,2000,0]:KWACTION_UnLockCamTo1 proceeding to lock (False) on: None
CutLog: [SWAMPCLIMB.MAIN]:Ending Script.
CutLog: [SWAMPCLIMB.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII11
ScriptWarning: KWCutControllerII Save0.KWCutControllerII11 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPCLIMB.MAIN]:Finished
CutLog: [SWAMPCLIMB.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [SWAMPCLIMB.CutScene]:SceneEnded
CutLog: [SWAMPCLIMB.CutScene]:##############################################
ScriptLog: KWCutScene32 setting bInCutscen to false
CutLog: [SWAMPCLIMB.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPCLIMB.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPSHIMMY.CutScene]:Triggered Save0.CutSceneTrigger10 None
CutLog: [SWAMPSHIMMY.CutScene]:##############################################
CutLog: [SWAMPSHIMMY.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPSHIMMY.CutScene.line_0 (int)
CutLog: [SWAMPSHIMMY.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPSHIMMY.CutScene]:Starting Scripts
CutLog: [SWAMPSHIMMY.CutScene]:Loading Sequence:SWAMPSHIMMY.Sequence_0
CutLog: [SWAMPSHIMMY.CutScene]:Loading Sequence:SWAMPSHIMMY.Sequence_1
CutLog: [SWAMPSHIMMY.CutScene]:Loading Sequence:SWAMPSHIMMY.Sequence_2
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_3.line_0 (int)
CutLog: [SWAMPSHIMMY.]:Loading ScriptedSequence:SWAMPSHIMMY.Sequence_0
CutLog: [SWAMPSHIMMY.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_0.line_9 (int)
CutLog: [SWAMPSHIMMY.]:Loading ScriptedSequence:SWAMPSHIMMY.Sequence_1
CutLog: [SWAMPSHIMMY.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_1.line_6 (int)
CutLog: [SWAMPSHIMMY.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII13
CutLog: [SWAMPSHIMMY.]:Loading ScriptedSequence:SWAMPSHIMMY.Sequence_2
CutLog: [SWAMPSHIMMY.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_2.line_4 (int)
ScriptLog: KWCutControllerII14 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII14 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMPSHIMMY.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII14
ScriptLog: KWCutScene17 setting bInCutscene to true
CutLog: [SWAMPSHIMMY.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SWAMPSHIMMY.MAIN]:[1]Cue  _SHREK_1
CutLog: [SWAMPSHIMMY.MAIN]:[2]Say  PC_DNK_SWAMPJSHIMMY_18
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPSHIMMY.MAIN]:[3]WaitForSay 
CutLog: [SWAMPSHIMMY.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SWAMPSHIMMY.CAMERA]:[1]TargetFlyTo SP_ShimmyTarget
CutLog: [SWAMPSHIMMY.CAMERA]:[2]FlyTo SP_ShimmyCam
CutLog: [SWAMPSHIMMY.CAMERA]:[3]TargetFlyTo SP_ShimmyTarget02
CutLog: [SWAMPSHIMMY.CAMERA]:[4]FlyTo SP_ShimmyCam02
CutLog: [SWAMPSHIMMY.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [SWAMPSHIMMY.SHREK]:[1]WalkTo SP_Shrek_Shimmy_Target  MoveTarget=SP_Shrek_Shimmy_Target
ScriptLog: KWCutControllerII14 Moving in State:CutKeyPointMark18 Save0.CutKeyPointMark18
CutLog: [SWAMPSHIMMY.SHREK]:[2]Face SP_ShimmyTarget rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face SP_ShimmyTarget rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [SWAMPSHIMMY.SHREK]:[3]WaitforCue  _SHREK_3
CutLog: [SWAMPSHIMMY.CutScene]:ForcingFinish on: Save0.KWCutControllerII12
CutLog: [SWAMPSHIMMY.CutScene]:ForcingFinish on: Save0.KWCutControllerII13
CutLog: [SWAMPSHIMMY.CutScene]:ForcingFinish on: Save0.KWCutControllerII14
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMPSHIMMY.MAIN]:[4]Cue  CutEnd
CutLog: [SWAMPSHIMMY.MAIN]:[5]Cue  _CAMERA_2
CutLog: [SWAMPSHIMMY.MAIN]:[6]WaitforCue  CutEnd
CutLog: [SWAMPSHIMMY.MAIN]:[7]Cue  _SHREK_3
CutLog: [SWAMPSHIMMY.MAIN]:[8]WaitforCue  CutEnd
CutLog: [SWAMPSHIMMY.MAIN]:Ending Script.
CutLog: [SWAMPSHIMMY.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII12
ScriptWarning: KWCutControllerII Save0.KWCutControllerII12 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPSHIMMY.MAIN]:Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII13 Scripting
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII14 Scripting
CutLog: [SWAMPSHIMMY.CAMERA]:[5]WaitforCue  _CAMERA_2
CutLog: [SWAMPSHIMMY.CAMERA]:Ending Script.
CutLog: [SWAMPSHIMMY.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII13
CutLog: [SWAMPSHIMMY.CAMERA]:Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII14 Scripting
CutLog: [SWAMPSHIMMY.SHREK]:Ending Script.
CutLog: [SWAMPSHIMMY.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII14
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMPSHIMMY.SHREK]:Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII14 Finished
CutLog: [SWAMPSHIMMY.CutScene]:SceneEnded
CutLog: [SWAMPSHIMMY.CutScene]:##############################################
ScriptLog: KWCutScene17 setting bInCutscen to false
CutLog: [SWAMPSHIMMY.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPSHIMMY.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.37
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.44
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 205.32
ScriptLog: * Shrek0 Mount deltaZ:143.30 phys:2 Save0.Shrek0 StateIdle Yaw:20581 DeltaSize2d:46.98
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: * Shrek0 Mount deltaZ:90.93 phys:2 Save0.Shrek0 StateIdle Yaw:-24575 DeltaSize2d:48.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Triggered Save0.CutSceneTrigger18 None
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:##############################################
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.CutScene.line_0 (int)
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Starting Scripts
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Loading Sequence:DNKTELEPORTTOBRIDGE.Sequence_0
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Loading Sequence:DNKTELEPORTTOBRIDGE.Sequence_1
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.Sequence_2.line_0 (int)
CutLog: [DNKTELEPORTTOBRIDGE.]:Loading ScriptedSequence:DNKTELEPORTTOBRIDGE.Sequence_0
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.Sequence_0.line_1 (int)
CutLog: [DNKTELEPORTTOBRIDGE.]:Loading ScriptedSequence:DNKTELEPORTTOBRIDGE.Sequence_1
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.Sequence_1.line_3 (int)
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII16
ScriptLog: KWCutScene28 setting bInCutscene to true
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:[0]Cue  _DONKEY_0
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:Ending Script.
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII15
ScriptWarning: KWCutControllerII Save0.KWCutControllerII15 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII16 Scripting
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:[1]Teleport  SP_DNK_bridgeTarget
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:[2]LookAt Camera
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0006) Accessed None
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0034) Accessed None
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Ending Script.
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII16
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:SceneEnded
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:##############################################
ScriptLog: KWCutScene28 setting bInCutscen to false
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Sending 0 OnExit commands.
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SHIMMYDOWNARROW.CutScene]:Triggered Save0.CutSceneTrigger17 None
CutLog: [SHIMMYDOWNARROW.CutScene]:##############################################
CutLog: [SHIMMYDOWNARROW.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SHIMMYDOWNARROW.CutScene.line_0 (int)
CutLog: [SHIMMYDOWNARROW.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SHIMMYDOWNARROW.CutScene]:Starting Scripts
CutLog: [SHIMMYDOWNARROW.CutScene]:Loading Sequence:SHIMMYDOWNARROW.Sequence_0
Localization: No localization: Cutscenes\SHIMMYDOWNARROW.Sequence_1.line_0 (int)
CutLog: [SHIMMYDOWNARROW.]:Loading ScriptedSequence:SHIMMYDOWNARROW.Sequence_0
CutLog: [SHIMMYDOWNARROW.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SHIMMYDOWNARROW.Sequence_0.line_2 (int)
ScriptLog: KWCutScene16 setting bInCutscene to true
CutLog: [SHIMMYDOWNARROW.MAIN]:[0]Say  PC_DNK_SWAMPJSHIMMY_8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SHIMMYDOWNARROW.MAIN]:[1]WaitForSay 
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SHIMMYDOWNARROW.MAIN]:Ending Script.
CutLog: [SHIMMYDOWNARROW.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII17
ScriptWarning: KWCutControllerII Save0.KWCutControllerII17 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SHIMMYDOWNARROW.MAIN]:Finished
CutLog: [SHIMMYDOWNARROW.CutScene]:Save0.KWCutControllerII17 Finished
CutLog: [SHIMMYDOWNARROW.CutScene]:SceneEnded
CutLog: [SHIMMYDOWNARROW.CutScene]:##############################################
ScriptLog: KWCutScene16 setting bInCutscen to false
CutLog: [SHIMMYDOWNARROW.CutScene]:Sending 0 OnExit commands.
CutLog: [SHIMMYDOWNARROW.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Triggered Save0.CutSceneTrigger16 None
CutLog: [SWAMPDELAPBRIDGE.CutScene]:##############################################
CutLog: [SWAMPDELAPBRIDGE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.CutScene.line_0 (int)
CutLog: [SWAMPDELAPBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Starting Scripts
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_0
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_1
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_2
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_3
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_4.line_0 (int)
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_0
CutLog: [SWAMPDELAPBRIDGE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_0.line_12 (int)
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_1
CutLog: [SWAMPDELAPBRIDGE.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_1.line_6 (int)
ScriptLog: KWCutControllerII19 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII19 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII19
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_2
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_2.line_8 (int)
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII20
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_3
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_3.line_3 (int)
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII21
ScriptLog: KWCutScene15 setting bInCutscene to true
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[0]Cue  _SHREK_0
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[1]Say  PC_DNK_SWAMPMOVE_10
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[2]Cue  _CAMERA_1
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[3]WaitForSay 
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[0]WaitforCue  _SHREK_0
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[1]WalkTo SP_ShrekAtBridgeLoc  MoveTarget=SP_ShrekAtBridgeLoc
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[0]WaitforCue  _CAMERA_1
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[1]TargetFlyTo SP_DnkAtBridgeTarget01
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[2]FlyTo SP_DnkAtBridgeCam01
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:[0]WaitforCue  _DONKEY_2
ScriptLog: Save0.Shrek0 TakeFallingDamage = 37.93
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: KWCutControllerII19 Moving in State:CutKeyPointMark9 Save0.CutKeyPointMark9
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[2]Sleep  0.50
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[3]Face SP_DNK_bridgeTarget rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face SP_DNK_bridgeTarget rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face1 rotationrate = 4096,40000,3072
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[4]WaitforCue  _SHREK_3
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII18
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII19
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII20
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII21
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[4]Say  PC_DNK_SWAMPMOVE_14
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[5]WaitForSay 
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[6]Say  PC_DNK_SWAMPMOVE_12
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[7]WaitForSay 
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[8]Cue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[9]Cue  _DONKEY_2
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[10]Cue  _SHREK_3
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[11]Cue  _CAMERA_4
CutLog: [SWAMPDELAPBRIDGE.MAIN]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII18
ScriptWarning: KWCutControllerII Save0.KWCutControllerII18 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPDELAPBRIDGE.MAIN]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII19 Scripting
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII20 Scripting
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII21 Scripting
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[5]WaitforCue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII19
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII20 Scripting
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII21 Scripting
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[3]Sleep  1.00
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[4]TargetFlyTo SP_DnkAtBridgeTarget02
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[5]FlyTo SP_DnkAtBridgeCam02
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[6]WaitforCue  _CAMERA_4
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[7]WaitforCue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII20
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII21 Scripting
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:[1]LookAt None
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.StoppingLooking.EndState:0006) Accessed None
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:[2]WaitforCue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII21
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII21 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:SceneEnded
CutLog: [SWAMPDELAPBRIDGE.CutScene]:##############################################
ScriptLog: KWCutScene15 setting bInCutscen to false
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPDELAPBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 80.67
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 220.19
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: * Shrek0 Mount deltaZ:120.30 phys:1 Save0.Shrek0 StateIdle Yaw:1788 DeltaSize2d:48.00
ScriptLog: * Shrek0 Mount deltaZ:85.77 phys:2 Save0.Shrek0 StateIdle Yaw:-2435 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 80.69
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 220.17
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: * Shrek0 Mount deltaZ:121.91 phys:1 Save0.Shrek0 StateIdle Yaw:2072 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.61
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: * Shrek0 Mount deltaZ:79.07 phys:2 Save0.Shrek0 StateIdle Yaw:-1461 DeltaSize2d:48.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 80.68
ScriptLog: Save0.Shrek0 TakeFallingDamage = 180.15
ScriptLog: * Shrek0 Mount deltaZ:112.82 phys:1 Save0.Shrek0 StateIdle Yaw:1189 DeltaSize2d:48.00
ScriptLog: * Shrek0 Mount deltaZ:79.57 phys:2 Save0.Shrek0 StateIdle Yaw:-1059 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 298.39
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
ScriptLog: * Shrek0 Mount deltaZ:108.17 phys:1 Save0.Shrek0 StateIdle Yaw:1127 DeltaSize2d:48.00
ScriptLog: * Shrek0 Mount deltaZ:72.14 phys:2 Save0.Shrek0 StateIdle Yaw:-1522 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 80.29
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.46
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 199.97
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.SHHugeInkFont (int)
Localization: No localization: SAPFont.All.SHHugeInkFontSize (int)
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHPotionSelectMenu0
ScriptLog: * Shrek0 Mount deltaZ:125.76 phys:1 Save0.Shrek0 StateIdle Yaw:3028 DeltaSize2d:48.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: * Shrek0 Mount deltaZ:80.44 phys:2 Save0.Shrek0 StateIdle Yaw:-1800 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 80.69
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 13.21
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 214.92
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 2 1_Shreks_Swamp.unr
ScriptWarning: ShInGameMenuControls Transient.ShInGameMenuControls0 (Function GUI.GUIComponent.PlayerOwner:0008) Accessed None
ScriptWarning: ShInGameMenuControls Transient.ShInGameMenuControls0 (Function GUI.GUIComponent.PlayerOwner:0010) Accessed None
ScriptWarning: ShInGameMenuControls Transient.ShInGameMenuControls0 (Function ShGame.SHGUIPage.InternalOnClick:0007) Accessed None
ScriptLog: GUIController::CloseMenu -  Transient.SHLoadSavedYesNo0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Save0.myLevel
Log: 19034760739.3ms Unloading: Package Save0
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font22
Warning: Missing Font Font Engine.Font.Font21
Warning: Missing Font Font Engine.Font.Font20
Warning: Missing Font Font Engine.Font.Font19
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: DomMaterialBitmap not empty.
Log: DomMaterialBitmap not empty.
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: UI.Button
DevSound: Unregister sound: AllDialog.pc_dnk_SwampBouncy_2a
DevSound: Unregister sound: AllDialog.pc_dnk_SwampMove_4a
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1886
DevSound: Unregister sound: AllDialog.pc_dnk_SwampPunch_10
DevSound: Unregister sound: AllDialog.pc_dnk_SwampPunch_4
DevSound: Unregister sound: AllDialog.pc_dnk_SwampPunch_6
DevSound: Unregister sound: AllDialog.pc_dnk_SwampMove_8
DevSound: Unregister sound: AllDialog.pc_dnk_SwampJShimmy_18
DevSound: Unregister sound: AllDialog.pc_dnk_SwampJShimmy_6
DevSound: Unregister sound: AllDialog.pc_dnk_SwampJShimmy_8
DevSound: Unregister sound: AllDialog.pc_dnk_SwampMove_10
DevSound: Unregister sound: UI.PotionUI_cancel
Log: Garbage: objects: 34503->33613; refs: 412453
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame3 Login found existing player/controller Save0.Shrek0 Save0.ShrekController2
Log: ShrekController2 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound4
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore2 Save0.PersistentStore2
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:StartCoinCutScene GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:StartPosterCutScene GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger7 PostPersistentDataRestored(), tag:CloseToBriarPatch GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:EndingCS GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:SwampMove_4 GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:SwampBouncy_2 GameState:GSTATE000
ScriptLog: CutSceneTrigger11 PostPersistentDataRestored(), tag:CS_Trig_TransDonkey01 GameState:GSTATE000
ScriptLog: CutSceneTrigger12 PostPersistentDataRestored(), tag:CS_Trig_DNK_TransToPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger14 PostPersistentDataRestored(), tag:CS_Trig_DNK_HeroBar GameState:GSTATE000
ScriptLog: CutSceneTrigger16 PostPersistentDataRestored(), tag:CS_Trig_DoubleJump GameState:GSTATE000
ScriptLog: CutSceneTrigger17 PostPersistentDataRestored(), tag:ShimmyDownArrow GameState:GSTATE000
ScriptLog: CutSceneTrigger10 PostPersistentDataRestored(), tag:shimmy GameState:GSTATE000
ScriptLog: CutSceneTrigger20 PostPersistentDataRestored(), tag:BoxPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger21 PostPersistentDataRestored(), tag:BoxPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger19 PostPersistentDataRestored(), tag:Swamp_Boards GameState:GSTATE000
ScriptLog: CutSceneTrigger23 PostPersistentDataRestored(), tag:SwampClover2 GameState:GSTATE000
ScriptLog: CutSceneTrigger24 PostPersistentDataRestored(), tag:SwampClover1 GameState:GSTATE000
ScriptLog: CutSceneTrigger26 PostPersistentDataRestored(), tag:SwampSave2 GameState:GSTATE000
ScriptLog: CutSceneTrigger27 PostPersistentDataRestored(), tag:SwampLever GameState:GSTATE000
ScriptLog: CutSceneTrigger28 PostPersistentDataRestored(), tag:SwampBriar1 GameState:GSTATE000
ScriptLog: CutSceneTrigger29 PostPersistentDataRestored(), tag:SwampBriar2 GameState:GSTATE000
ScriptLog: CutSceneTrigger22 PostPersistentDataRestored(), tag:SwampPoster GameState:GSTATE000
ScriptLog: CutSceneTrigger18 PostPersistentDataRestored(), tag:DNKteleportToBridge GameState:GSTATE000
ScriptLog: CutSceneTrigger13 PostPersistentDataRestored(), tag:CS_Trig_DNK_TransToPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger25 PostPersistentDataRestored(), tag:SwampTransToCarCS GameState:GSTATE000
ScriptLog: CutSceneTrigger30 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger15 PostPersistentDataRestored(), tag:CS_climb GameState:GSTATE000
ScriptLog: CutSceneTrigger8 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
ScriptLog: Donkey0 adding shadow:None
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\1_Swamp
ScriptLog: bonuslevelcoins == 0
ScriptLog: SavePointFairy3 adding shadow:None
ScriptLog: FionaOgre0 adding shadow:None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'run' not found for mesh 'slug'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'slug'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'run' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
ScriptLog: ***Failed to find SmartStart from:Book_Story_1
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1858248 vertex bytes, 214638 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 42324 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.179 seconds
Log: Finished precaching textures in 0.128 seconds
CutLog: [SWAMPBOUNCY.CutScene]:Triggered Save0.CutSceneTrigger3 None
CutLog: [SWAMPBOUNCY.CutScene]:##############################################
CutLog: [SWAMPBOUNCY.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPBOUNCY.CutScene.line_0 (int)
CutLog: [SWAMPBOUNCY.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPBOUNCY.CutScene]:Starting Scripts
CutLog: [SWAMPBOUNCY.CutScene]:Loading Sequence:SWAMPBOUNCY.Sequence_0
Localization: No localization: Cutscenes\SWAMPBOUNCY.Sequence_1.line_0 (int)
CutLog: [SWAMPBOUNCY.]:Loading ScriptedSequence:SWAMPBOUNCY.Sequence_0
CutLog: [SWAMPBOUNCY.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPBOUNCY.Sequence_0.line_2 (int)
ScriptLog: KWCutScene11 setting bInCutscene to true
CutLog: [SWAMPBOUNCY.MAIN]:[0]Say  PC_DNK_SWAMPBOUNCY_2A
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPBOUNCY.MAIN]:[1]WaitForSay 
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 2.75
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.68
ScriptLog: Save0.Shrek0 TakeFallingDamage = 1.03
Log: PlayAnim: Sequence 'bored1' not found for mesh 'fiona_o'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.81
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMPBOUNCY.MAIN]:Ending Script.
CutLog: [SWAMPBOUNCY.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII22
ScriptWarning: KWCutControllerII Save0.KWCutControllerII22 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPBOUNCY.MAIN]:Finished
CutLog: [SWAMPBOUNCY.CutScene]:Save0.KWCutControllerII22 Finished
CutLog: [SWAMPBOUNCY.CutScene]:SceneEnded
CutLog: [SWAMPBOUNCY.CutScene]:##############################################
ScriptLog: KWCutScene11 setting bInCutscen to false
CutLog: [SWAMPBOUNCY.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPBOUNCY.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.93
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.SHK_ShrekCoinLow.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekCoinLow.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 6.28
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Triggered Save0.CutSceneTrigger11 None
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:##############################################
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.CutScene.line_0 (int)
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Starting Scripts
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Loading Sequence:SWAMP_TRANSDONKEY01.Sequence_0
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Loading Sequence:SWAMP_TRANSDONKEY01.Sequence_1
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.Sequence_2.line_0 (int)
CutLog: [SWAMP_TRANSDONKEY01.]:Loading ScriptedSequence:SWAMP_TRANSDONKEY01.Sequence_0
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.Sequence_0.line_1 (int)
CutLog: [SWAMP_TRANSDONKEY01.]:Loading ScriptedSequence:SWAMP_TRANSDONKEY01.Sequence_1
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.Sequence_1.line_2 (int)
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII24
ScriptLog: KWCutScene12 setting bInCutscene to true
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:[0]Cue  _DONKEY_0
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:Ending Script.
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII23
ScriptWarning: KWCutControllerII Save0.KWCutControllerII23 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII24 Scripting
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:[1]Teleport  SwampDonkeyTrans01
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Ending Script.
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII24
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII24 Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:SceneEnded
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:##############################################
ScriptLog: KWCutScene12 setting bInCutscen to false
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
CutLog: [SWAMP_NEWPUNCH.CutScene]:Triggered Save0.CutSceneTrigger12 None
CutLog: [SWAMP_NEWPUNCH.CutScene]:##############################################
CutLog: [SWAMP_NEWPUNCH.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.CutScene.line_0 (int)
CutLog: [SWAMP_NEWPUNCH.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_NEWPUNCH.CutScene]:Starting Scripts
CutLog: [SWAMP_NEWPUNCH.CutScene]:Loading Sequence:SWAMP_NEWPUNCH.Sequence_0
CutLog: [SWAMP_NEWPUNCH.CutScene]:Loading Sequence:SWAMP_NEWPUNCH.Sequence_1
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.Sequence_2.line_0 (int)
CutLog: [SWAMP_NEWPUNCH.]:Loading ScriptedSequence:SWAMP_NEWPUNCH.Sequence_0
CutLog: [SWAMP_NEWPUNCH.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.Sequence_0.line_7 (int)
CutLog: [SWAMP_NEWPUNCH.]:Loading ScriptedSequence:SWAMP_NEWPUNCH.Sequence_1
CutLog: [SWAMP_NEWPUNCH.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.Sequence_1.line_2 (int)
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII26
ScriptLog: KWCutScene13 setting bInCutscene to true
CutLog: [SWAMP_NEWPUNCH.MAIN]:[0]Cue  _DONKEY_0
CutLog: [SWAMP_NEWPUNCH.MAIN]:[1]Say  PC_DNK_SWAMPPUNCH_10
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'Question' not found for mesh 'Donkey'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[2]WaitForSay 
CutLog: [SWAMP_NEWPUNCH.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [SWAMP_NEWPUNCH.DONKEY]:[1]WalkTo SwampDonkeyTrans02  MoveTarget=SwampDonkeyTrans02
CutLog: [SWAMP_NEWPUNCH.MAIN]:[3]Say  PC_DNK_SWAMPPUNCH_4
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[4]WaitForSay 
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Triggered Save0.CutSceneTrigger13 None
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:##############################################
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_NEWPUNCHLOOKAT.CutScene.line_0 (int)
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Starting Scripts
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Loading Sequence:SWAMP_NEWPUNCHLOOKAT.Sequence_0
Localization: No localization: Cutscenes\SWAMP_NEWPUNCHLOOKAT.Sequence_1.line_0 (int)
CutLog: [SWAMP_NEWPUNCHLOOKAT.]:Loading ScriptedSequence:SWAMP_NEWPUNCHLOOKAT.Sequence_0
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:PawnTag: MAIN
CutLog: [LockCamTo True None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_LockCamTo0:CamLockTo option 'punchLookAtTarget' not recognised.  Ignoring.
CutLog: [UnLockCamTo False None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_UnLockCamTo0:CamLockTo option 'punchLookAtTarget' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMP_NEWPUNCHLOOKAT.Sequence_0.line_3 (int)
ScriptLog: KWCutScene29 setting bInCutscene to true
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:[0]LockCamTo True None 2000,2000,0
CutLog: [LockCamTo True Save0.LookTarget6 2000,2000,0]:KWACTION_LockCamTo0 proceeding to lock (True) on: Save0.LookTarget6
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:[1]Sleep  1.20
ScriptLog: KWCutControllerII26 Moving in State:CutKeyPointMark17 Save0.CutKeyPointMark17
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Ending Script.
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII26
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII25 Scripting
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:[2]UnLockCamTo False None 2000,2000,0
CutLog: [UnLockCamTo False None 2000,2000,0]:KWACTION_UnLockCamTo0 proceeding to lock (False) on: None
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:Ending Script.
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII27
ScriptWarning: KWCutControllerII Save0.KWCutControllerII27 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:Finished
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Save0.KWCutControllerII27 Finished
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:SceneEnded
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:##############################################
ScriptLog: KWCutScene29 setting bInCutscen to false
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Hit enemy using 1 bone.................Save0.PunchingBag3
CutLog: [SWAMP_NEWPUNCH.MAIN]:[5]Say  PC_DNK_SWAMPPUNCH_6
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[6]WaitForSay 
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 21.92
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 40.98
CutLog: [SWAMPCLIMB.CutScene]:Triggered Save0.CutSceneTrigger15 None
CutLog: [SWAMPCLIMB.CutScene]:##############################################
CutLog: [SWAMPCLIMB.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPCLIMB.CutScene.line_0 (int)
CutLog: [SWAMPCLIMB.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPCLIMB.CutScene]:Starting Scripts
CutLog: [SWAMPCLIMB.CutScene]:Loading Sequence:SWAMPCLIMB.Sequence_0
Localization: No localization: Cutscenes\SWAMPCLIMB.Sequence_1.line_0 (int)
CutLog: [SWAMPCLIMB.]:Loading ScriptedSequence:SWAMPCLIMB.Sequence_0
CutLog: [SWAMPCLIMB.MAIN]:PawnTag: MAIN
CutLog: [LockCamTo True None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_LockCamTo1:CamLockTo option 'SP_ClimbTarget' not recognised.  Ignoring.
CutLog: [UnLockCamTo False None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_UnLockCamTo1:CamLockTo option 'SP_ClimbTarget' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMPCLIMB.Sequence_0.line_4 (int)
ScriptLog: KWCutScene32 setting bInCutscene to true
CutLog: [SWAMPCLIMB.MAIN]:[0]Say  PC_DNK_SWAMPMOVE_8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPCLIMB.MAIN]:[1]LockCamTo True None 2000,2000,0
CutLog: [LockCamTo True Save0.LookTarget17 2000,2000,0]:KWACTION_LockCamTo1 proceeding to lock (True) on: Save0.LookTarget17
CutLog: [SWAMPCLIMB.MAIN]:[2]WaitForSay 
CutLog: [SWAMP_NEWPUNCH.MAIN]:Ending Script.
CutLog: [SWAMP_NEWPUNCH.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII25
ScriptWarning: KWCutControllerII Save0.KWCutControllerII25 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_NEWPUNCH.MAIN]:Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII25 Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:SceneEnded
CutLog: [SWAMP_NEWPUNCH.CutScene]:##############################################
ScriptLog: KWCutScene13 setting bInCutscen to false
CutLog: [SWAMP_NEWPUNCH.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_NEWPUNCH.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: * Shrek0 Mount deltaZ:251.77 phys:2 Save0.Shrek0 StateIdle Yaw:-28841 DeltaSize2d:81.40
ScriptLog: Save0.Shrek0 TakeFallingDamage = 261.88
CutLog: [SWAMPCLIMB.MAIN]:[3]UnLockCamTo False None 2000,2000,0
CutLog: [UnLockCamTo False None 2000,2000,0]:KWACTION_UnLockCamTo1 proceeding to lock (False) on: None
CutLog: [SWAMPCLIMB.MAIN]:Ending Script.
CutLog: [SWAMPCLIMB.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII28
ScriptWarning: KWCutControllerII Save0.KWCutControllerII28 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPCLIMB.MAIN]:Finished
CutLog: [SWAMPCLIMB.CutScene]:Save0.KWCutControllerII28 Finished
CutLog: [SWAMPCLIMB.CutScene]:SceneEnded
CutLog: [SWAMPCLIMB.CutScene]:##############################################
ScriptLog: KWCutScene32 setting bInCutscen to false
CutLog: [SWAMPCLIMB.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPCLIMB.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 1.06
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 1.78
ScriptLog: Save0.Shrek0 TakeFallingDamage = 65.75
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.27
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.48
ScriptLog: * Shrek0 Mount deltaZ:204.63 phys:1 Save0.Shrek0 StateIdle Yaw:20648 DeltaSize2d:48.00
CutLog: [SWAMPSHIMMY.CutScene]:Triggered Save0.CutSceneTrigger10 None
CutLog: [SWAMPSHIMMY.CutScene]:##############################################
CutLog: [SWAMPSHIMMY.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPSHIMMY.CutScene.line_0 (int)
CutLog: [SWAMPSHIMMY.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPSHIMMY.CutScene]:Starting Scripts
CutLog: [SWAMPSHIMMY.CutScene]:Loading Sequence:SWAMPSHIMMY.Sequence_0
CutLog: [SWAMPSHIMMY.CutScene]:Loading Sequence:SWAMPSHIMMY.Sequence_1
CutLog: [SWAMPSHIMMY.CutScene]:Loading Sequence:SWAMPSHIMMY.Sequence_2
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_3.line_0 (int)
CutLog: [SWAMPSHIMMY.]:Loading ScriptedSequence:SWAMPSHIMMY.Sequence_0
CutLog: [SWAMPSHIMMY.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_0.line_9 (int)
CutLog: [SWAMPSHIMMY.]:Loading ScriptedSequence:SWAMPSHIMMY.Sequence_1
CutLog: [SWAMPSHIMMY.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_1.line_6 (int)
CutLog: [SWAMPSHIMMY.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII30
CutLog: [SWAMPSHIMMY.]:Loading ScriptedSequence:SWAMPSHIMMY.Sequence_2
CutLog: [SWAMPSHIMMY.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_2.line_4 (int)
ScriptLog: KWCutControllerII31 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII31 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMPSHIMMY.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII31
ScriptLog: KWCutScene17 setting bInCutscene to true
CutLog: [SWAMPSHIMMY.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SWAMPSHIMMY.MAIN]:[1]Cue  _SHREK_1
CutLog: [SWAMPSHIMMY.MAIN]:[2]Say  PC_DNK_SWAMPJSHIMMY_18
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPSHIMMY.MAIN]:[3]WaitForSay 
CutLog: [SWAMPSHIMMY.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SWAMPSHIMMY.CAMERA]:[1]TargetFlyTo SP_ShimmyTarget
CutLog: [SWAMPSHIMMY.CAMERA]:[2]FlyTo SP_ShimmyCam
CutLog: [SWAMPSHIMMY.CAMERA]:[3]TargetFlyTo SP_ShimmyTarget02
CutLog: [SWAMPSHIMMY.CAMERA]:[4]FlyTo SP_ShimmyCam02
CutLog: [SWAMPSHIMMY.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [SWAMPSHIMMY.SHREK]:[1]WalkTo SP_Shrek_Shimmy_Target  MoveTarget=SP_Shrek_Shimmy_Target
ScriptLog: KWCutControllerII31 Moving in State:CutKeyPointMark18 Save0.CutKeyPointMark18
CutLog: [SWAMPSHIMMY.SHREK]:[2]Face SP_ShimmyTarget rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face SP_ShimmyTarget rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [SWAMPSHIMMY.SHREK]:[3]WaitforCue  _SHREK_3
CutLog: [SWAMPSHIMMY.CutScene]:ForcingFinish on: Save0.KWCutControllerII29
CutLog: [SWAMPSHIMMY.CutScene]:ForcingFinish on: Save0.KWCutControllerII30
CutLog: [SWAMPSHIMMY.CutScene]:ForcingFinish on: Save0.KWCutControllerII31
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMPSHIMMY.MAIN]:[4]Cue  CutEnd
CutLog: [SWAMPSHIMMY.MAIN]:[5]Cue  _CAMERA_2
CutLog: [SWAMPSHIMMY.MAIN]:[6]WaitforCue  CutEnd
CutLog: [SWAMPSHIMMY.MAIN]:[7]Cue  _SHREK_3
CutLog: [SWAMPSHIMMY.MAIN]:[8]WaitforCue  CutEnd
CutLog: [SWAMPSHIMMY.MAIN]:Ending Script.
CutLog: [SWAMPSHIMMY.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII29
ScriptWarning: KWCutControllerII Save0.KWCutControllerII29 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPSHIMMY.MAIN]:Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII30 Scripting
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [SWAMPSHIMMY.CAMERA]:[5]WaitforCue  _CAMERA_2
CutLog: [SWAMPSHIMMY.CAMERA]:Ending Script.
CutLog: [SWAMPSHIMMY.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII30
CutLog: [SWAMPSHIMMY.CAMERA]:Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [SWAMPSHIMMY.SHREK]:Ending Script.
CutLog: [SWAMPSHIMMY.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII31
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMPSHIMMY.SHREK]:Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII31 Finished
CutLog: [SWAMPSHIMMY.CutScene]:SceneEnded
CutLog: [SWAMPSHIMMY.CutScene]:##############################################
ScriptLog: KWCutScene17 setting bInCutscen to false
CutLog: [SWAMPSHIMMY.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPSHIMMY.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: * Shrek0 Mount deltaZ:83.43 phys:2 Save0.Shrek0 StateIdle Yaw:-24575 DeltaSize2d:48.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Triggered Save0.CutSceneTrigger18 None
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:##############################################
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.CutScene.line_0 (int)
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Starting Scripts
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Loading Sequence:DNKTELEPORTTOBRIDGE.Sequence_0
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Loading Sequence:DNKTELEPORTTOBRIDGE.Sequence_1
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.Sequence_2.line_0 (int)
CutLog: [DNKTELEPORTTOBRIDGE.]:Loading ScriptedSequence:DNKTELEPORTTOBRIDGE.Sequence_0
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.Sequence_0.line_1 (int)
CutLog: [DNKTELEPORTTOBRIDGE.]:Loading ScriptedSequence:DNKTELEPORTTOBRIDGE.Sequence_1
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.Sequence_1.line_3 (int)
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII33
ScriptLog: KWCutScene28 setting bInCutscene to true
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:[0]Cue  _DONKEY_0
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:Ending Script.
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII32
ScriptWarning: KWCutControllerII Save0.KWCutControllerII32 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII32 Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII33 Scripting
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:[1]Teleport  SP_DNK_bridgeTarget
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:[2]LookAt Camera
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0006) Accessed None
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0034) Accessed None
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Ending Script.
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII33
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII32 Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII33 Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:SceneEnded
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:##############################################
ScriptLog: KWCutScene28 setting bInCutscen to false
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Sending 0 OnExit commands.
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SHIMMYDOWNARROW.CutScene]:Triggered Save0.CutSceneTrigger17 None
CutLog: [SHIMMYDOWNARROW.CutScene]:##############################################
CutLog: [SHIMMYDOWNARROW.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SHIMMYDOWNARROW.CutScene.line_0 (int)
CutLog: [SHIMMYDOWNARROW.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SHIMMYDOWNARROW.CutScene]:Starting Scripts
CutLog: [SHIMMYDOWNARROW.CutScene]:Loading Sequence:SHIMMYDOWNARROW.Sequence_0
Localization: No localization: Cutscenes\SHIMMYDOWNARROW.Sequence_1.line_0 (int)
CutLog: [SHIMMYDOWNARROW.]:Loading ScriptedSequence:SHIMMYDOWNARROW.Sequence_0
CutLog: [SHIMMYDOWNARROW.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SHIMMYDOWNARROW.Sequence_0.line_2 (int)
ScriptLog: KWCutScene16 setting bInCutscene to true
CutLog: [SHIMMYDOWNARROW.MAIN]:[0]Say  PC_DNK_SWAMPJSHIMMY_8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SHIMMYDOWNARROW.MAIN]:[1]WaitForSay 
CutLog: [SHIMMYDOWNARROW.MAIN]:Ending Script.
CutLog: [SHIMMYDOWNARROW.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII34
ScriptWarning: KWCutControllerII Save0.KWCutControllerII34 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SHIMMYDOWNARROW.MAIN]:Finished
CutLog: [SHIMMYDOWNARROW.CutScene]:Save0.KWCutControllerII34 Finished
CutLog: [SHIMMYDOWNARROW.CutScene]:SceneEnded
CutLog: [SHIMMYDOWNARROW.CutScene]:##############################################
ScriptLog: KWCutScene16 setting bInCutscen to false
CutLog: [SHIMMYDOWNARROW.CutScene]:Sending 0 OnExit commands.
CutLog: [SHIMMYDOWNARROW.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Triggered Save0.CutSceneTrigger16 None
CutLog: [SWAMPDELAPBRIDGE.CutScene]:##############################################
CutLog: [SWAMPDELAPBRIDGE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.CutScene.line_0 (int)
CutLog: [SWAMPDELAPBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Starting Scripts
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_0
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_1
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_2
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_3
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_4.line_0 (int)
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_0
CutLog: [SWAMPDELAPBRIDGE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_0.line_12 (int)
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_1
CutLog: [SWAMPDELAPBRIDGE.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_1.line_6 (int)
ScriptLog: KWCutControllerII36 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII36 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII36
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_2
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_2.line_8 (int)
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII37
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_3
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_3.line_3 (int)
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII38
ScriptLog: KWCutScene15 setting bInCutscene to true
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[0]Cue  _SHREK_0
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[1]Say  PC_DNK_SWAMPMOVE_10
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[2]Cue  _CAMERA_1
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[3]WaitForSay 
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[0]WaitforCue  _SHREK_0
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[1]WalkTo SP_ShrekAtBridgeLoc  MoveTarget=SP_ShrekAtBridgeLoc
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[0]WaitforCue  _CAMERA_1
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[1]TargetFlyTo SP_DnkAtBridgeTarget01
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[2]FlyTo SP_DnkAtBridgeCam01
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:[0]WaitforCue  _DONKEY_2
ScriptLog: Save0.Shrek0 TakeFallingDamage = 37.92
ScriptLog: KWCutControllerII36 Moving in State:CutKeyPointMark9 Save0.CutKeyPointMark9
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[2]Sleep  0.50
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[3]Face SP_DNK_bridgeTarget rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face SP_DNK_bridgeTarget rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face1 rotationrate = 4096,40000,3072
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[4]WaitforCue  _SHREK_3
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[3]Sleep  1.00
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[4]TargetFlyTo SP_DnkAtBridgeTarget02
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[5]FlyTo SP_DnkAtBridgeCam02
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII35
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII36
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII37
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII38
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[4]Say  PC_DNK_SWAMPMOVE_14
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[5]WaitForSay 
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[6]Say  PC_DNK_SWAMPMOVE_12
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[7]WaitForSay 
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[8]Cue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[9]Cue  _DONKEY_2
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[10]Cue  _SHREK_3
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[11]Cue  _CAMERA_4
CutLog: [SWAMPDELAPBRIDGE.MAIN]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII35
ScriptWarning: KWCutControllerII Save0.KWCutControllerII35 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPDELAPBRIDGE.MAIN]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII35 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII36 Scripting
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII37 Scripting
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII38 Scripting
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[5]WaitforCue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII36
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII35 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII36 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII37 Scripting
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII38 Scripting
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[6]WaitforCue  _CAMERA_4
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[7]WaitforCue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII37
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII35 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII36 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII37 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII38 Scripting
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:[1]LookAt None
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.StoppingLooking.EndState:0006) Accessed None
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:[2]WaitforCue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII38
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII35 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII36 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII37 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII38 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:SceneEnded
CutLog: [SWAMPDELAPBRIDGE.CutScene]:##############################################
ScriptLog: KWCutScene15 setting bInCutscen to false
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPDELAPBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.16
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 79.89
ScriptLog: Save0.Shrek0 TakeFallingDamage = 220.35
ScriptLog: * Shrek0 Mount deltaZ:121.00 phys:1 Save0.Shrek0 StateIdle Yaw:1875 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 134.50
ScriptLog: Save0.Shrek0 TakeFallingDamage = 9.86
ScriptLog: Save0.Shrek0 TakeFallingDamage = 72.98
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 2.14
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 6.99
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [BOXPUNCH.CutScene]:Triggered Save0.CutSceneTrigger20 None
CutLog: [BOXPUNCH.CutScene]:##############################################
CutLog: [BOXPUNCH.CutScene]:SceneStarted
Localization: No localization: Cutscenes\BOXPUNCH.CutScene.line_0 (int)
CutLog: [BOXPUNCH.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [BOXPUNCH.CutScene]:Starting Scripts
CutLog: [BOXPUNCH.CutScene]:Loading Sequence:BOXPUNCH.Sequence_0
Localization: No localization: Cutscenes\BOXPUNCH.Sequence_1.line_0 (int)
CutLog: [BOXPUNCH.]:Loading ScriptedSequence:BOXPUNCH.Sequence_0
CutLog: [BOXPUNCH.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\BOXPUNCH.Sequence_0.line_2 (int)
ScriptLog: KWCutScene18 setting bInCutscene to true
CutLog: [BOXPUNCH.MAIN]:[0]Say  PC_DNK_SWAMPPUNCH_2
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [BOXPUNCH.MAIN]:[1]WaitForSay 
Localization: No localization: BumpSet.SHK_BreakCrateGoodS.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_BreakCrateGoodS.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.SHK_BreakCrateGood.line13 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_BreakCrateGood.line13?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.61
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [BOXPUNCH.MAIN]:Ending Script.
CutLog: [BOXPUNCH.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII39
ScriptWarning: KWCutControllerII Save0.KWCutControllerII39 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [BOXPUNCH.MAIN]:Finished
CutLog: [BOXPUNCH.CutScene]:Save0.KWCutControllerII39 Finished
CutLog: [BOXPUNCH.CutScene]:SceneEnded
CutLog: [BOXPUNCH.CutScene]:##############################################
ScriptLog: KWCutScene18 setting bInCutscen to false
CutLog: [BOXPUNCH.CutScene]:Sending 0 OnExit commands.
CutLog: [BOXPUNCH.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_CLOVER1.CutScene]:Triggered Save0.CutSceneTrigger24 None
CutLog: [SWAMP_CLOVER1.CutScene]:##############################################
CutLog: [SWAMP_CLOVER1.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_CLOVER1.CutScene.line_0 (int)
CutLog: [SWAMP_CLOVER1.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_CLOVER1.CutScene]:Starting Scripts
CutLog: [SWAMP_CLOVER1.CutScene]:Loading Sequence:SWAMP_CLOVER1.Sequence_0
CutLog: [SWAMP_CLOVER1.CutScene]:Loading Sequence:SWAMP_CLOVER1.Sequence_1
CutLog: [SWAMP_CLOVER1.CutScene]:Loading Sequence:SWAMP_CLOVER1.Sequence_2
Localization: No localization: Cutscenes\SWAMP_CLOVER1.Sequence_3.line_0 (int)
CutLog: [SWAMP_CLOVER1.]:Loading ScriptedSequence:SWAMP_CLOVER1.Sequence_0
CutLog: [SWAMP_CLOVER1.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_CLOVER1.Sequence_0.line_6 (int)
CutLog: [SWAMP_CLOVER1.]:Loading ScriptedSequence:SWAMP_CLOVER1.Sequence_1
CutLog: [SWAMP_CLOVER1.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SWAMP_CLOVER1.Sequence_1.line_5 (int)
CutLog: [SWAMP_CLOVER1.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII41
CutLog: [SWAMP_CLOVER1.]:Loading ScriptedSequence:SWAMP_CLOVER1.Sequence_2
CutLog: [SWAMP_CLOVER1.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMP_CLOVER1.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII42 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII42 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMP_CLOVER1.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII42
ScriptLog: KWCutScene22 setting bInCutscene to true
CutLog: [SWAMP_CLOVER1.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SWAMP_CLOVER1.MAIN]:[1]Say  PC_DNK_SWAMPMOVE_20
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_CLOVER1.MAIN]:[2]WaitForSay 
CutLog: [SWAMP_CLOVER1.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SWAMP_CLOVER1.CAMERA]:[1]TargetFlyTo SP_cloverTarget02
CutLog: [SWAMP_CLOVER1.CAMERA]:[2]FlyTo SP_cloverCam01
CutLog: [SWAMP_CLOVER1.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [SWAMP_CLOVER1.CAMERA]:[3]WaitforCue  _CAMERA_2
CutLog: [SWAMP_CLOVER1.CutScene]:ForcingFinish on: Save0.KWCutControllerII40
CutLog: [SWAMP_CLOVER1.CutScene]:ForcingFinish on: Save0.KWCutControllerII41
CutLog: [SWAMP_CLOVER1.CutScene]:ForcingFinish on: Save0.KWCutControllerII42
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMP_CLOVER1.MAIN]:[3]Cue  CutEnd
CutLog: [SWAMP_CLOVER1.MAIN]:[4]Cue  _SHREK_1
CutLog: [SWAMP_CLOVER1.MAIN]:[5]Cue  _CAMERA_2
CutLog: [SWAMP_CLOVER1.MAIN]:Ending Script.
CutLog: [SWAMP_CLOVER1.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII40
ScriptWarning: KWCutControllerII Save0.KWCutControllerII40 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_CLOVER1.MAIN]:Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII40 Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII41 Scripting
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII42 Scripting
CutLog: [SWAMP_CLOVER1.CAMERA]:[4]WaitforCue  CutEnd
CutLog: [SWAMP_CLOVER1.CAMERA]:Ending Script.
CutLog: [SWAMP_CLOVER1.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII41
CutLog: [SWAMP_CLOVER1.CAMERA]:Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII40 Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII41 Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII42 Scripting
CutLog: [SWAMP_CLOVER1.SHREK]:[1]WaitforCue  CutEnd
CutLog: [SWAMP_CLOVER1.SHREK]:Ending Script.
CutLog: [SWAMP_CLOVER1.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII42
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMP_CLOVER1.SHREK]:Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII40 Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII41 Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII42 Finished
CutLog: [SWAMP_CLOVER1.CutScene]:SceneEnded
CutLog: [SWAMP_CLOVER1.CutScene]:##############################################
ScriptLog: KWCutScene22 setting bInCutscen to false
CutLog: [SWAMP_CLOVER1.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_CLOVER1.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 47.55
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:Triggered Save0.CutSceneTrigger21 None
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:##############################################
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_1STBOUNCEPAD.CutScene.line_0 (int)
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:Starting Scripts
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:Loading Sequence:SWAMP_1STBOUNCEPAD.Sequence_0
Localization: No localization: Cutscenes\SWAMP_1STBOUNCEPAD.Sequence_1.line_0 (int)
CutLog: [SWAMP_1STBOUNCEPAD.]:Loading ScriptedSequence:SWAMP_1STBOUNCEPAD.Sequence_0
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:PawnTag: MAIN
CutLog: [LockCamTo True None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_LockCamTo2:CamLockTo option 'SP_LilyTarget' not recognised.  Ignoring.
CutLog: [UnLockCamTo False None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_UnLockCamTo2:CamLockTo option 'SP_LilyTarget' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMP_1STBOUNCEPAD.Sequence_0.line_4 (int)
ScriptLog: KWCutScene19 setting bInCutscene to true
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:[0]LockCamTo True None 2000,2000,0
CutLog: [LockCamTo True Save0.KWLookTarget19 2000,2000,0]:KWACTION_LockCamTo2 proceeding to lock (True) on: Save0.KWLookTarget19
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:[1]Say  PC_DNK_SWAMPMOVE_16
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:[2]WaitForSay 
ScriptLog: Save0.Shrek0 TakeFallingDamage = 3.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 6.67
ScriptLog: Save0.Shrek0 TakeFallingDamage = 14.40
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:[3]UnLockCamTo False None 2000,2000,0
CutLog: [UnLockCamTo False None 2000,2000,0]:KWACTION_UnLockCamTo2 proceeding to lock (False) on: None
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:Ending Script.
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII43
ScriptWarning: KWCutControllerII Save0.KWCutControllerII43 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:Finished
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:Save0.KWCutControllerII43 Finished
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:SceneEnded
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:##############################################
ScriptLog: KWCutScene19 setting bInCutscen to false
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
CutLog: [SWAMP_BOARDS.CutScene]:Triggered Save0.CutSceneTrigger19 None
CutLog: [SWAMP_BOARDS.CutScene]:##############################################
CutLog: [SWAMP_BOARDS.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_BOARDS.CutScene.line_0 (int)
CutLog: [SWAMP_BOARDS.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_BOARDS.CutScene]:Starting Scripts
CutLog: [SWAMP_BOARDS.CutScene]:Loading Sequence:SWAMP_BOARDS.Sequence_0
Localization: No localization: Cutscenes\SWAMP_BOARDS.Sequence_1.line_0 (int)
CutLog: [SWAMP_BOARDS.]:Loading ScriptedSequence:SWAMP_BOARDS.Sequence_0
CutLog: [SWAMP_BOARDS.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_BOARDS.Sequence_0.line_2 (int)
ScriptLog: KWCutScene20 setting bInCutscene to true
CutLog: [SWAMP_BOARDS.MAIN]:[0]Say  PC_DNK_SWAMPMOVE_18
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_BOARDS.MAIN]:[1]WaitForSay 
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock2 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMP_BOARDS.MAIN]:Ending Script.
CutLog: [SWAMP_BOARDS.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII44
ScriptWarning: KWCutControllerII Save0.KWCutControllerII44 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_BOARDS.MAIN]:Finished
CutLog: [SWAMP_BOARDS.CutScene]:Save0.KWCutControllerII44 Finished
CutLog: [SWAMP_BOARDS.CutScene]:SceneEnded
CutLog: [SWAMP_BOARDS.CutScene]:##############################################
ScriptLog: KWCutScene20 setting bInCutscen to false
CutLog: [SWAMP_BOARDS.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_BOARDS.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPHEALTH.CutScene]:Triggered Save0.CutSceneTrigger14 None
CutLog: [SWAMPHEALTH.CutScene]:##############################################
CutLog: [SWAMPHEALTH.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPHEALTH.CutScene.line_0 (int)
CutLog: [SWAMPHEALTH.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPHEALTH.CutScene]:Starting Scripts
CutLog: [SWAMPHEALTH.CutScene]:Loading Sequence:SWAMPHEALTH.Sequence_0
CutLog: [SWAMPHEALTH.CutScene]:Loading Sequence:SWAMPHEALTH.Sequence_1
Localization: No localization: Cutscenes\SWAMPHEALTH.Sequence_2.line_0 (int)
CutLog: [SWAMPHEALTH.]:Loading ScriptedSequence:SWAMPHEALTH.Sequence_0
CutLog: [SWAMPHEALTH.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPHEALTH.Sequence_0.line_3 (int)
CutLog: [SWAMPHEALTH.]:Loading ScriptedSequence:SWAMPHEALTH.Sequence_1
CutLog: [SWAMPHEALTH.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMPHEALTH.Sequence_1.line_4 (int)
CutLog: [SWAMPHEALTH.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII46
ScriptLog: KWCutScene14 setting bInCutscene to true
CutLog: [SWAMPHEALTH.MAIN]:[0]Cue  _DONKEY_0
CutLog: [SWAMPHEALTH.MAIN]:[1]Say  PC_DNK_SWAMPHEALTH_4
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPHEALTH.MAIN]:[2]WaitForSay 
CutLog: [SWAMPHEALTH.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [SWAMPHEALTH.DONKEY]:[1]Teleport  DNK_to_HealthBar1
CutLog: [SWAMPHEALTH.DONKEY]:[2]Sleep  0.50
CutLog: [SWAMPHEALTH.DONKEY]:[3]WalkTo DNK_to_HealthBar2  MoveTarget=DNK_to_HealthBar2
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 31.91
ScriptLog: KWCutControllerII46 Moving in State:CutKeyPointMark15 Save0.CutKeyPointMark15
CutLog: [SWAMPHEALTH.DONKEY]:Ending Script.
CutLog: [SWAMPHEALTH.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII46
CutLog: [SWAMPHEALTH.DONKEY]:Finished
CutLog: [SWAMPHEALTH.CutScene]:Save0.KWCutControllerII45 Scripting
CutLog: [SWAMPHEALTH.CutScene]:Save0.KWCutControllerII46 Finished
CutLog: [SWAMPHEALTH.MAIN]:Ending Script.
CutLog: [SWAMPHEALTH.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII45
ScriptWarning: KWCutControllerII Save0.KWCutControllerII45 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPHEALTH.MAIN]:Finished
CutLog: [SWAMPHEALTH.CutScene]:Save0.KWCutControllerII45 Finished
CutLog: [SWAMPHEALTH.CutScene]:Save0.KWCutControllerII46 Finished
CutLog: [SWAMPHEALTH.CutScene]:SceneEnded
CutLog: [SWAMPHEALTH.CutScene]:##############################################
ScriptLog: KWCutScene14 setting bInCutscen to false
CutLog: [SWAMPHEALTH.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPHEALTH.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: * Shrek0 Mount deltaZ:12.15 phys:2 Save0.Shrek0 StateIdle Yaw:26929 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 8.43
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMP_SAVE2.CutScene]:Triggered Save0.CutSceneTrigger26 None
CutLog: [SWAMP_SAVE2.CutScene]:##############################################
CutLog: [SWAMP_SAVE2.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_SAVE2.CutScene.line_0 (int)
CutLog: [SWAMP_SAVE2.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_SAVE2.CutScene]:Starting Scripts
CutLog: [SWAMP_SAVE2.CutScene]:Loading Sequence:SWAMP_SAVE2.Sequence_0
CutLog: [SWAMP_SAVE2.CutScene]:Loading Sequence:SWAMP_SAVE2.Sequence_1
CutLog: [SWAMP_SAVE2.CutScene]:Loading Sequence:SWAMP_SAVE2.Sequence_2
CutLog: [SWAMP_SAVE2.CutScene]:Loading Sequence:SWAMP_SAVE2.Sequence_3
Localization: No localization: Cutscenes\SWAMP_SAVE2.Sequence_4.line_0 (int)
CutLog: [SWAMP_SAVE2.]:Loading ScriptedSequence:SWAMP_SAVE2.Sequence_0
CutLog: [SWAMP_SAVE2.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_SAVE2.Sequence_0.line_8 (int)
CutLog: [SWAMP_SAVE2.]:Loading ScriptedSequence:SWAMP_SAVE2.Sequence_1
CutLog: [SWAMP_SAVE2.CAMERA]:PawnTag: CAMERA
CutLog: [FOV 30.00 10.00]:***** ERROR:Save0.LevelInfo0.KWACTION_FOV1:FOV option '*' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMP_SAVE2.Sequence_1.line_8 (int)
CutLog: [SWAMP_SAVE2.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII48
CutLog: [SWAMP_SAVE2.]:Loading ScriptedSequence:SWAMP_SAVE2.Sequence_2
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:PawnTag: SAVEPOINTFAIRY
Localization: No localization: Cutscenes\SWAMP_SAVE2.Sequence_2.line_4 (int)
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:ERROR: Cant find pawn with tag:SAVEPOINTFAIRY
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.]:Loading ScriptedSequence:SWAMP_SAVE2.Sequence_3
CutLog: [SWAMP_SAVE2.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMP_SAVE2.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII50 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII50 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMP_SAVE2.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII50
ScriptLog: KWCutScene23 setting bInCutscene to true
CutLog: [SWAMP_SAVE2.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SWAMP_SAVE2.MAIN]:[1]Say  PC_ROY_SWAMPSAVE_8
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
CutLog: [SWAMP_SAVE2.MAIN]:[2]Cue  _SAVEPOINTFAIRY_1
CutLog: [SWAMP_SAVE2.MAIN]:[3]WaitForSay 
CutLog: [SWAMP_SAVE2.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SWAMP_SAVE2.CAMERA]:[1]FOV 80.00 0.00
CutLog: [FOV 80.00 0.00]:Action FOV changing to:  80.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 80.00 FOVTime: 0.00
CutLog: [SWAMP_SAVE2.CAMERA]:[2]FOV 30.00 10.00
CutLog: [FOV 30.00 10.00]:Action FOV changing to:  30.00 over: 10.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 80.00 FOVEnd: 30.00 FOVTime: 10.00
CutLog: [SWAMP_SAVE2.CAMERA]:[3]TargetFlyTo SavePointFairyTarget
CutLog: [SWAMP_SAVE2.CAMERA]:[4]FlyTo FairyCam
CutLog: [SWAMP_SAVE2.SHREK]:[0]WaitforCue  _SHREK_3
ScriptWarning: KWCutControllerII Save0.KWCutControllerII49 (State KWGame.KWAIController.StateIdle:0019) Accessed None
ScriptLog: Save0.Shrek0 TakeFallingDamage = 50.61
CutLog: [SWAMP_SAVE2.CutScene]:ForcingFinish on: Save0.KWCutControllerII47
CutLog: [SWAMP_SAVE2.CutScene]:ForcingFinish on: Save0.KWCutControllerII48
CutLog: [SWAMP_SAVE2.CutScene]:ForcingFinish on: Save0.KWCutControllerII49
CutLog: [SWAMP_SAVE2.CutScene]:ForcingFinish on: Save0.KWCutControllerII50
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMP_SAVE2.MAIN]:[4]Cue  CutEnd
CutLog: [SWAMP_SAVE2.MAIN]:[5]Cue  _SAVEPOINTFAIRY_2
CutLog: [SWAMP_SAVE2.MAIN]:[6]Cue  _SHREK_3
CutLog: [SWAMP_SAVE2.MAIN]:[7]Cue  _CAMERA_4
CutLog: [SWAMP_SAVE2.MAIN]:Ending Script.
CutLog: [SWAMP_SAVE2.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII47
ScriptWarning: KWCutControllerII Save0.KWCutControllerII47 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_SAVE2.MAIN]:Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII47 Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII48 Scripting
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII49 StateIdle
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII50 Scripting
CutLog: [SWAMP_SAVE2.CAMERA]:[5]WaitforCue  _CAMERA_4
CutLog: [SWAMP_SAVE2.CAMERA]:[6]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 30.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [SWAMP_SAVE2.CAMERA]:[7]WaitforCue  CutEnd
CutLog: [SWAMP_SAVE2.CAMERA]:Ending Script.
CutLog: [SWAMP_SAVE2.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII48
CutLog: [SWAMP_SAVE2.CAMERA]:Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII47 Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII48 Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII49 StateIdle
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII50 Scripting
CutLog: [SWAMP_SAVE2.SHREK]:[1]WaitforCue  CutEnd
CutLog: [SWAMP_SAVE2.SHREK]:Ending Script.
CutLog: [SWAMP_SAVE2.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII50
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMP_SAVE2.SHREK]:Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII47 Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII48 Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII49 StateIdle
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [SWAMP_SAVE2.CutScene]:SceneEnded
CutLog: [SWAMP_SAVE2.CutScene]:##############################################
ScriptLog: KWCutScene23 setting bInCutscen to false
CutLog: [SWAMP_SAVE2.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_SAVE2.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: * Shrek0 Mount deltaZ:39.46 phys:1 Save0.Shrek0 StateIdle Yaw:-3670 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 3.60
ScriptLog: * Shrek0 Mount deltaZ:38.34 phys:2 Save0.Shrek0 StateIdle Yaw:-32682 DeltaSize2d:48.00
ScriptLog: * Shrek0 Mount deltaZ:38.82 phys:1 Save0.Shrek0 StateIdle Yaw:32645 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 41.98
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 39.70
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 39.71
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.74
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: SetSaveGameImage level is:1_Shreks_Swamp.unr :: image is storybookanimTX.1_Shreks_Swamp
ScriptLog: iSaveSlotID  = 0
ScriptWarning: SavePointFairy Save0.SavePointFairy3 (Function ShGame.SavePointFairy.Touch:00CA) Accessed None
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\1_Swamp.ogg
ScriptLog: truemusic ..\Music\..\Music\1_Swamp
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\1_Swamp
Log: 19034905000.9ms Unloading: Package Save0
Log: Save=116.125310
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'run' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Localization: No localization: BumpSet.ROY_RoySave.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.ROY_RoySave.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'run' not found for mesh 'slug'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'slug'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 42324 byte dynamic index buffer.
Lo