Log: Log file open, 10/14/25 19:32:11
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2226
Init: Compiled: Dec 13 2004 13:54:50
Init: Command line: 
Init: Base directory: G:\Program Files\Activision\Shrek 2\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: VISTA
Init: User: SuN1Sh1nE
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3195.149070 MHz
Init: Memory total: Phys=2087980K Pagef=4029704K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Save Slot Path: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save
Init: D3D Device: Video memory on board: 496
Init: Check for disk space: Game requires MinFreeDiskSpace 60
Init: Check for disk space: GetDiskFreeSpaceEx returns 285329 MB on (null)
Init: Check for disk space: More than 60 Mb available.
Warning: ImportText: Bad termination in: (X=0.000000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: 	nv4_disp.dll/NVIDIA GeForce GTS 250
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTS 250
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=12
Init: D3D Device: wBuild=7061
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1557
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Finished Creating MeAssetDB (0 Assets).
Log: Adding MD5 Entry for 098358E14C811E46C3E73E8072396AF6 [fe950119d40608b7588d965be6b30d93]
Log: Adding MD5 Entry for DCDA3CFD4C1209724ACF24AB79526F74 [e2763cf74da2dd8813a9413453ce37dc]
Log: Adding MD5 Entry for 1DD97E284152285E77BE1D9C61754CEA [cd9b555792219a83c7c9eee731cd8b67]
Log: Adding MD5 Entry for D9FF71294CE4CF6E04D91C97A982669A [22df52179127c12f167c699cbe709c15]
Log: Adding MD5 Entry for 4AC2F2FF492EA6159F8FAEA314E15B7F [513c2056351207cbc88e1b6fd0d318a6]
Log: Adding MD5 Entry for 6E7CA5C64B73FDB9A7505897FE174D5F [db5281328678f7e318db54bf59bd9d17]
Warning:   ERROR: Could not open UnrealEd.u for reading!
Warning:  
Log: Adding MD5 Entry for 75CC0E66458C2840C02C94B150FA4D15 [68d898317065cb7530fc04c423e70ac1]
Log: Adding MD5 Entry for D797A9F3445CF7DB7BBD4C88199C7CE1 [28f7a0f12417c37f7d069ba38352511c]
Log: Adding MD5 Entry for 72E3E275424C253D4DF5EE9F2BAC1B5C [8e09e73268dcbb978e17cd1d1fbd737b]
Log: Adding MD5 Entry for 48B29098425809DA9E1FC993E91FBA5C [a9c2de6dee514a903d46975e32eaac08]
Log: Adding MD5 Entry for 40EE33E740E1082C4EB199ADDAD92D00 [21e25e6acbbe9f9ea7aa0893502eb178]
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Entry
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Bound to KWGame.dll
Log: Bound to GUI.dll
Log: GameState - no default game state specified
Log: Browse: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 24216->24215; refs: 257298
Log: Game class is 'ShGame'
Log: Level is Level SH2_Preamble.myLevel
Log: Bringing Level SH2_Preamble.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: Base Mutator is SH2_Preamble.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: DummyPlayer0 adding shadow:None
ScriptLog: Log open
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:SH2_Preamble.CutFactory1
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_RestoreBool:0007) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.PostLoadGame:02AC) Accessed None
Log: PC GUI System Initialized
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.rCameraRot:0015) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.vCameraStart:0010) Accessed None
ScriptLog: ShGame0 playerHeroActor: SH2_Preamble.DummyPlayer0's Controller is not a KWHeroController
ScriptLog: BaseCam0 InitTarget() Actor=DummyPlayer0 TimeToTrans=0.00
Log: KWHeroController0 got player WindowsViewport0
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:003F) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0047) Attempt to assign variable through None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0074) Accessed None
ScriptLog: ***Failed to find SmartStart from:
Init: Input system initialized for WindowsViewport0
ScriptLog: OnGameMaximize. ActivePage None
Log: WM_SETFOCUS
Log: WM_KILLFOCUS
Log: WM_SETFOCUS
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Log: OS doesn't support IME.
Init: Game engine initialized
Log: Startup time: 1.205652 seconds
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
Log: Precaching: SH2_Preamble.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.009 seconds
Log: Finished precaching textures in 0.004 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: MovieManager
ScriptWarning: BaseCamTarget SH2_Preamble.BaseCamTarget0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_SaveBool:0006) Accessed None
ScriptLog: KWGame.ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:SH2_Preamble
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00AD) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00B5) Attempt to assign variable through None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00EC) Accessed None
ScriptLog: PreClientTravel: PreviousLevelName:
Log: Server switch level: Book_FrontEnd.unr?GameState=GSTATE000
Log: Browse: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level SH2_Preamble.myLevel
Log: 19034565474.8ms Unloading: Package SH2_Preamble
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: Transient.Sound0
DevSound: Unregister sound: Transient.Sound1
DevSound: Unregister sound: Transient.Sound2
Log: Garbage: objects: 28523->28424; refs: 307786
Log: Game class is 'ShGame'
Log: Level is Level Book_FrontEnd.myLevel
Log: Bringing Level Book_FrontEnd.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_FrontEnd.Mutator2
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_FrontEnd.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame1 playerHeroActor: Book_FrontEnd.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam0 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController0 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore0 Book_FrontEnd.PersistentStore0
ScriptLog: ShCam0 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_FrontEnd.CutFactory0 Creating dynamic cutscene named:CUT_GAMEMENU->GAMEMENU
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Book_FrontEnd.LevelInfo0
Log: Static mesh batches: 144 vertex bytes, 12 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.010 seconds
Log: Finished precaching textures in 0.011 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_GameMenu
CutLog: [GAMEMENU.CutScene]:Triggered Book_FrontEnd.PlayerStart0 None
CutLog: [GAMEMENU.CutScene]:##############################################
CutLog: [GAMEMENU.CutScene]:SceneStarted
Localization: No localization: Cutscenes\GAMEMENU.CutScene.line_1 (int)
CutLog: [GAMEMENU.CutScene]:PlayerController is controlling:Book_FrontEnd.Shrek0
CutLog: [GAMEMENU.CutScene]:Starting Scripts
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_3
Localization: No localization: Cutscenes\GAMEMENU.Sequence_4.line_0 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\GAMEMENU.Sequence_0.line_8 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\GAMEMENU.Sequence_1.line_12 (int)
CutLog: [GAMEMENU.CAMERA]:Possessing pawn:Book_FrontEnd.ShCam0. Existing controller:None  New:KWCutControllerII1
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.SHMENUBOOK]:PawnTag: SHMENUBOOK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_2.line_14 (int)
CutLog: [GAMEMENU.SHMENUBOOK]:Possessing pawn:Book_FrontEnd.SHMenuBook0. Existing controller:None  New:KWCutControllerII2
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_3
CutLog: [GAMEMENU.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [GAMEMENU.SHREK]:Possessing pawn:Book_FrontEnd.Shrek0. Existing controller:Book_FrontEnd.ShrekController0  New:KWCutControllerII3
ScriptLog: KWCutScene0 setting bInCutscene to true
CutLog: [GAMEMENU.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [GAMEMENU.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [GAMEMENU.MAIN]:[2]Trigger LightMover1
CutLog: [GAMEMENU.MAIN]:[3]fadeIn 5.00
CutLog: [fadeIn 5.00]:Action Fade:  0 0 0 0 time:5.00 bFlash:False MoveType:3
CutLog: [GAMEMENU.MAIN]:[4]Cue  _CAMERA_0
CutLog: [GAMEMENU.MAIN]:[5]Cue  _SHMENUBOOK_1
CutLog: [GAMEMENU.MAIN]:[6]Cue  _SHREK_2
CutLog: [GAMEMENU.MAIN]:[7]Cue  _SHMENUBOOK_3
CutLog: [GAMEMENU.MAIN]:Ending Script.
CutLog: [GAMEMENU.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII0
ScriptWarning: KWCutControllerII Book_FrontEnd.KWCutControllerII0 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [GAMEMENU.MAIN]:Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII0 Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII1 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII2 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII3 Scripting
CutLog: [GAMEMENU.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [GAMEMENU.CAMERA]:[1]TargetFlyTo Menu_Target1
CutLog: [GAMEMENU.CAMERA]:[2]FlyTo Menu_Cam1
CutLog: [GAMEMENU.CAMERA]:[3]Sleep  2.00
CutLog: [GAMEMENU.SHMENUBOOK]:[0]WaitforCue  _SHMENUBOOK_1
CutLog: [GAMEMENU.SHMENUBOOK]:[1]WaitforCue  ReadyToOpenBook
CutLog: [GAMEMENU.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [GAMEMENU.SHREK]:[1]WaitforCue  CutEnd
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
CutLog: [GAMEMENU.CAMERA]:[4]TargetFlyTo Menu_Target2
CutLog: [GAMEMENU.CAMERA]:[5]FlyTo Menu_Cam2
CutLog: [GAMEMENU.CAMERA]:[6]Sleep  7.00
CutLog: [GAMEMENU.CAMERA]:[7]Cue  ReadyToOpenBook
CutLog: [GAMEMENU.CAMERA]:[8]TargetFlyTo Menu_Target3
CutLog: [GAMEMENU.CAMERA]:[9]FlyTo Menu_Cam3
CutLog: [GAMEMENU.SHMENUBOOK]:[2]PlaySound  soundeffects.page_turn
CutLog: [GAMEMENU.SHMENUBOOK]:[3]PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bookopen
CutLog: [GAMEMENU.SHMENUBOOK]:[4]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[5]PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim openedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[6]WaitforCue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[10]Cue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [GAMEMENU.SHMENUBOOK]:[7]PlaySound  soundeffects.page_turn2
CutLog: [GAMEMENU.SHMENUBOOK]:[8]PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turn
CutLog: [GAMEMENU.SHMENUBOOK]:[9]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[10]PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turnedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[11]unspecified action
CutLog: [unspecified action]:GotoMenu opening: SHGame.ShFEGUIPage
CutLog: [GAMEMENU.SHMENUBOOK]:[12]WaitforCue  _SHMENUBOOK_3
CutLog: [GAMEMENU.SHMENUBOOK]:[13]WaitforCue  CutEnd
Localization: No localization: SAPFont.All.SHMedInkFont (int)
Localization: No localization: SAPFont.All.SHMedInkFontSize (int)
Localization: No localization: SAPFont.All.FontNeuzeit14 (int)
Localization: No localization: SAPFont.All.FontNeuzeit14Size (int)
Localization: No localization: SAPFont.All.SHBigInkFont (int)
Localization: No localization: SAPFont.All.SHBigInkFontSize (int)
DevSound: Unregister sound: Transient.Sound3
ScriptLog: GUIController::CloseMenu -  Transient.ShFEGUIPage0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Book_FrontEnd.myLevel
Log: 19034582841.3ms Unloading: Package Book_FrontEnd
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font22
Warning: Missing Font Font Engine.Font.Font21
Warning: Missing Font Font Engine.Font.Font20
Warning: Missing Font Font Engine.Font.Font19
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: DomMaterialBitmap not empty.
Log: DomMaterialBitmap not empty.
Log: (Karma:) Could not create Convex geometry for Actor: StaticMeshActor948
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 33747->33653; refs: 415521
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame3 Login found existing player/controller Save0.Shrek0 Save0.ShrekController2
Log: ShrekController2 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore2 Save0.PersistentStore2
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:StartCoinCutScene GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:StartPosterCutScene GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger7 PostPersistentDataRestored(), tag:CloseToBriarPatch GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:EndingCS GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:SwampMove_4 GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:SwampBouncy_2 GameState:GSTATE000
ScriptLog: CutSceneTrigger11 PostPersistentDataRestored(), tag:CS_Trig_TransDonkey01 GameState:GSTATE000
ScriptLog: CutSceneTrigger12 PostPersistentDataRestored(), tag:CS_Trig_DNK_TransToPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger14 PostPersistentDataRestored(), tag:CS_Trig_DNK_HeroBar GameState:GSTATE000
ScriptLog: CutSceneTrigger16 PostPersistentDataRestored(), tag:CS_Trig_DoubleJump GameState:GSTATE000
ScriptLog: CutSceneTrigger17 PostPersistentDataRestored(), tag:ShimmyDownArrow GameState:GSTATE000
ScriptLog: CutSceneTrigger10 PostPersistentDataRestored(), tag:shimmy GameState:GSTATE000
ScriptLog: CutSceneTrigger20 PostPersistentDataRestored(), tag:BoxPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger21 PostPersistentDataRestored(), tag:BoxPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger19 PostPersistentDataRestored(), tag:Swamp_Boards GameState:GSTATE000
ScriptLog: CutSceneTrigger23 PostPersistentDataRestored(), tag:SwampClover2 GameState:GSTATE000
ScriptLog: CutSceneTrigger24 PostPersistentDataRestored(), tag:SwampClover1 GameState:GSTATE000
ScriptLog: CutSceneTrigger26 PostPersistentDataRestored(), tag:SwampSave2 GameState:GSTATE000
ScriptLog: CutSceneTrigger27 PostPersistentDataRestored(), tag:SwampLever GameState:GSTATE000
ScriptLog: CutSceneTrigger28 PostPersistentDataRestored(), tag:SwampBriar1 GameState:GSTATE000
ScriptLog: CutSceneTrigger29 PostPersistentDataRestored(), tag:SwampBriar2 GameState:GSTATE000
ScriptLog: CutSceneTrigger22 PostPersistentDataRestored(), tag:SwampPoster GameState:GSTATE000
ScriptLog: CutSceneTrigger18 PostPersistentDataRestored(), tag:DNKteleportToBridge GameState:GSTATE000
ScriptLog: CutSceneTrigger13 PostPersistentDataRestored(), tag:CS_Trig_DNK_TransToPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger25 PostPersistentDataRestored(), tag:SwampTransToCarCS GameState:GSTATE000
ScriptLog: CutSceneTrigger30 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger15 PostPersistentDataRestored(), tag:CS_climb GameState:GSTATE000
ScriptLog: CutSceneTrigger8 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
ScriptLog: Donkey0 adding shadow:None
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\1_Swamp
ScriptLog: bonuslevelcoins == 0
ScriptLog: SavePointFairy3 adding shadow:None
ScriptLog: FionaOgre0 adding shadow:None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'run' not found for mesh 'slug'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'slug'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'run' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
ScriptLog: ***Failed to find SmartStart from:Book_Story_1
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1858248 vertex bytes, 214638 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 42324 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.190 seconds
Log: Finished precaching textures in 0.143 seconds
Log: PlayAnim: Sequence 'bored2' not found for mesh 'fiona_o'
CutLog: [SWAMPBOUNCY.CutScene]:Triggered Save0.CutSceneTrigger3 None
CutLog: [SWAMPBOUNCY.CutScene]:##############################################
CutLog: [SWAMPBOUNCY.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPBOUNCY.CutScene.line_0 (int)
CutLog: [SWAMPBOUNCY.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPBOUNCY.CutScene]:Starting Scripts
CutLog: [SWAMPBOUNCY.CutScene]:Loading Sequence:SWAMPBOUNCY.Sequence_0
Localization: No localization: Cutscenes\SWAMPBOUNCY.Sequence_1.line_0 (int)
CutLog: [SWAMPBOUNCY.]:Loading ScriptedSequence:SWAMPBOUNCY.Sequence_0
CutLog: [SWAMPBOUNCY.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPBOUNCY.Sequence_0.line_2 (int)
ScriptLog: KWCutScene11 setting bInCutscene to true
CutLog: [SWAMPBOUNCY.MAIN]:[0]Say  PC_DNK_SWAMPBOUNCY_2A
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPBOUNCY.MAIN]:[1]WaitForSay 
CutLog: [SWAMPMOVE.CutScene]:Triggered Save0.CutSceneTrigger9 None
CutLog: [SWAMPMOVE.CutScene]:##############################################
CutLog: [SWAMPMOVE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPMOVE.CutScene.line_0 (int)
CutLog: [SWAMPMOVE.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: * Shrek0 Mount deltaZ:22.74 phys:2 Save0.Shrek0 StateIdle Yaw:-16009 DeltaSize2d:48.00
CutLog: [SWAMPMOVE.CutScene]:Starting Scripts
CutLog: [SWAMPMOVE.CutScene]:Loading Sequence:SWAMPMOVE.Sequence_0
Localization: No localization: Cutscenes\SWAMPMOVE.Sequence_1.line_0 (int)
CutLog: [SWAMPMOVE.]:Loading ScriptedSequence:SWAMPMOVE.Sequence_0
CutLog: [SWAMPMOVE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPMOVE.Sequence_0.line_2 (int)
ScriptLog: KWCutScene10 setting bInCutscene to true
CutLog: [SWAMPMOVE.MAIN]:[0]Say  PC_DNK_SWAMPMOVE_4A
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPMOVE.MAIN]:[1]WaitForSay 
ScriptLog: * Shrek0 Mount deltaZ:39.46 phys:1 Save0.Shrek0 StateIdle Yaw:-16031 DeltaSize2d:48.00
CutLog: [SWAMPBOUNCY.MAIN]:Ending Script.
CutLog: [SWAMPBOUNCY.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII4
ScriptWarning: KWCutControllerII Save0.KWCutControllerII4 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPBOUNCY.MAIN]:Finished
CutLog: [SWAMPBOUNCY.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [SWAMPBOUNCY.CutScene]:SceneEnded
CutLog: [SWAMPBOUNCY.CutScene]:##############################################
ScriptLog: KWCutScene11 setting bInCutscen to false
CutLog: [SWAMPBOUNCY.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPBOUNCY.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.99
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.98
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMPMOVE.MAIN]:Ending Script.
CutLog: [SWAMPMOVE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII5
ScriptWarning: KWCutControllerII Save0.KWCutControllerII5 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPMOVE.MAIN]:Finished
CutLog: [SWAMPMOVE.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [SWAMPMOVE.CutScene]:SceneEnded
CutLog: [SWAMPMOVE.CutScene]:##############################################
ScriptLog: KWCutScene10 setting bInCutscen to false
CutLog: [SWAMPMOVE.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPMOVE.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.82
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.97
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.SHK_ShrekCoinLow.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekCoinLow.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 6.29
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Triggered Save0.CutSceneTrigger11 None
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:##############################################
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.CutScene.line_0 (int)
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Starting Scripts
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Loading Sequence:SWAMP_TRANSDONKEY01.Sequence_0
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Loading Sequence:SWAMP_TRANSDONKEY01.Sequence_1
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.Sequence_2.line_0 (int)
CutLog: [SWAMP_TRANSDONKEY01.]:Loading ScriptedSequence:SWAMP_TRANSDONKEY01.Sequence_0
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.Sequence_0.line_1 (int)
CutLog: [SWAMP_TRANSDONKEY01.]:Loading ScriptedSequence:SWAMP_TRANSDONKEY01.Sequence_1
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.Sequence_1.line_2 (int)
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII7
ScriptLog: KWCutScene12 setting bInCutscene to true
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:[0]Cue  _DONKEY_0
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:Ending Script.
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII6
ScriptWarning: KWCutControllerII Save0.KWCutControllerII6 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII6 Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII7 Scripting
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:[1]Teleport  SwampDonkeyTrans01
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Ending Script.
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII7
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII6 Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:SceneEnded
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:##############################################
ScriptLog: KWCutScene12 setting bInCutscen to false
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
CutLog: [SWAMP_NEWPUNCH.CutScene]:Triggered Save0.CutSceneTrigger12 None
CutLog: [SWAMP_NEWPUNCH.CutScene]:##############################################
CutLog: [SWAMP_NEWPUNCH.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.CutScene.line_0 (int)
CutLog: [SWAMP_NEWPUNCH.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_NEWPUNCH.CutScene]:Starting Scripts
CutLog: [SWAMP_NEWPUNCH.CutScene]:Loading Sequence:SWAMP_NEWPUNCH.Sequence_0
CutLog: [SWAMP_NEWPUNCH.CutScene]:Loading Sequence:SWAMP_NEWPUNCH.Sequence_1
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.Sequence_2.line_0 (int)
CutLog: [SWAMP_NEWPUNCH.]:Loading ScriptedSequence:SWAMP_NEWPUNCH.Sequence_0
CutLog: [SWAMP_NEWPUNCH.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.Sequence_0.line_7 (int)
CutLog: [SWAMP_NEWPUNCH.]:Loading ScriptedSequence:SWAMP_NEWPUNCH.Sequence_1
CutLog: [SWAMP_NEWPUNCH.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.Sequence_1.line_2 (int)
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII9
ScriptLog: KWCutScene13 setting bInCutscene to true
CutLog: [SWAMP_NEWPUNCH.MAIN]:[0]Cue  _DONKEY_0
CutLog: [SWAMP_NEWPUNCH.MAIN]:[1]Say  PC_DNK_SWAMPPUNCH_10
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'Question' not found for mesh 'Donkey'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[2]WaitForSay 
CutLog: [SWAMP_NEWPUNCH.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [SWAMP_NEWPUNCH.DONKEY]:[1]WalkTo SwampDonkeyTrans02  MoveTarget=SwampDonkeyTrans02
CutLog: [SWAMP_NEWPUNCH.MAIN]:[3]Say  PC_DNK_SWAMPPUNCH_4
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[4]WaitForSay 
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Triggered Save0.CutSceneTrigger13 None
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:##############################################
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_NEWPUNCHLOOKAT.CutScene.line_0 (int)
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Starting Scripts
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Loading Sequence:SWAMP_NEWPUNCHLOOKAT.Sequence_0
Localization: No localization: Cutscenes\SWAMP_NEWPUNCHLOOKAT.Sequence_1.line_0 (int)
CutLog: [SWAMP_NEWPUNCHLOOKAT.]:Loading ScriptedSequence:SWAMP_NEWPUNCHLOOKAT.Sequence_0
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:PawnTag: MAIN
CutLog: [LockCamTo True None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_LockCamTo0:CamLockTo option 'punchLookAtTarget' not recognised.  Ignoring.
CutLog: [UnLockCamTo False None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_UnLockCamTo0:CamLockTo option 'punchLookAtTarget' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMP_NEWPUNCHLOOKAT.Sequence_0.line_3 (int)
ScriptLog: KWCutScene29 setting bInCutscene to true
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:[0]LockCamTo True None 2000,2000,0
CutLog: [LockCamTo True Save0.LookTarget6 2000,2000,0]:KWACTION_LockCamTo0 proceeding to lock (True) on: Save0.LookTarget6
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:[1]Sleep  1.20
ScriptLog: KWCutControllerII9 Moving in State:CutKeyPointMark17 Save0.CutKeyPointMark17
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Ending Script.
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII9
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII8 Scripting
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:[2]UnLockCamTo False None 2000,2000,0
CutLog: [UnLockCamTo False None 2000,2000,0]:KWACTION_UnLockCamTo0 proceeding to lock (False) on: None
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:Ending Script.
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII10
ScriptWarning: KWCutControllerII Save0.KWCutControllerII10 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:Finished
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:SceneEnded
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:##############################################
ScriptLog: KWCutScene29 setting bInCutscen to false
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[5]Say  PC_DNK_SWAMPPUNCH_6
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[6]WaitForSay 
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 23.59
ScriptLog: Save0.Shrek0 TakeFallingDamage = 47.17
ScriptLog: Save0.Shrek0 TakeFallingDamage = 49.46
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMP_NEWPUNCH.MAIN]:Ending Script.
CutLog: [SWAMP_NEWPUNCH.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII8
ScriptWarning: KWCutControllerII Save0.KWCutControllerII8 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_NEWPUNCH.MAIN]:Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:SceneEnded
CutLog: [SWAMP_NEWPUNCH.CutScene]:##############################################
ScriptLog: KWCutScene13 setting bInCutscen to false
CutLog: [SWAMP_NEWPUNCH.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_NEWPUNCH.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 47.82
CutLog: [SWAMPCLIMB.CutScene]:Triggered Save0.CutSceneTrigger15 None
CutLog: [SWAMPCLIMB.CutScene]:##############################################
CutLog: [SWAMPCLIMB.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPCLIMB.CutScene.line_0 (int)
CutLog: [SWAMPCLIMB.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPCLIMB.CutScene]:Starting Scripts
CutLog: [SWAMPCLIMB.CutScene]:Loading Sequence:SWAMPCLIMB.Sequence_0
Localization: No localization: Cutscenes\SWAMPCLIMB.Sequence_1.line_0 (int)
CutLog: [SWAMPCLIMB.]:Loading ScriptedSequence:SWAMPCLIMB.Sequence_0
CutLog: [SWAMPCLIMB.MAIN]:PawnTag: MAIN
CutLog: [LockCamTo True None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_LockCamTo1:CamLockTo option 'SP_ClimbTarget' not recognised.  Ignoring.
CutLog: [UnLockCamTo False None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_UnLockCamTo1:CamLockTo option 'SP_ClimbTarget' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMPCLIMB.Sequence_0.line_4 (int)
ScriptLog: KWCutScene32 setting bInCutscene to true
CutLog: [SWAMPCLIMB.MAIN]:[0]Say  PC_DNK_SWAMPMOVE_8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPCLIMB.MAIN]:[1]LockCamTo True None 2000,2000,0
CutLog: [LockCamTo True Save0.LookTarget17 2000,2000,0]:KWACTION_LockCamTo1 proceeding to lock (True) on: Save0.LookTarget17
CutLog: [SWAMPCLIMB.MAIN]:[2]WaitForSay 
ScriptLog: Save0.Shrek0 TakeFallingDamage = 23.26
ScriptLog: Save0.Shrek0 TakeFallingDamage = 54.11
ScriptLog: * Shrek0 Mount deltaZ:169.88 phys:2 Save0.Shrek0 StateIdle Yaw:28773 DeltaSize2d:45.12
CutLog: [SWAMPCLIMB.MAIN]:[3]UnLockCamTo False None 2000,2000,0
CutLog: [UnLockCamTo False None 2000,2000,0]:KWACTION_UnLockCamTo1 proceeding to lock (False) on: None
CutLog: [SWAMPCLIMB.MAIN]:Ending Script.
CutLog: [SWAMPCLIMB.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII11
ScriptWarning: KWCutControllerII Save0.KWCutControllerII11 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPCLIMB.MAIN]:Finished
CutLog: [SWAMPCLIMB.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [SWAMPCLIMB.CutScene]:SceneEnded
CutLog: [SWAMPCLIMB.CutScene]:##############################################
ScriptLog: KWCutScene32 setting bInCutscen to false
CutLog: [SWAMPCLIMB.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPCLIMB.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPSHIMMY.CutScene]:Triggered Save0.CutSceneTrigger10 None
CutLog: [SWAMPSHIMMY.CutScene]:##############################################
CutLog: [SWAMPSHIMMY.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPSHIMMY.CutScene.line_0 (int)
CutLog: [SWAMPSHIMMY.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPSHIMMY.CutScene]:Starting Scripts
CutLog: [SWAMPSHIMMY.CutScene]:Loading Sequence:SWAMPSHIMMY.Sequence_0
CutLog: [SWAMPSHIMMY.CutScene]:Loading Sequence:SWAMPSHIMMY.Sequence_1
CutLog: [SWAMPSHIMMY.CutScene]:Loading Sequence:SWAMPSHIMMY.Sequence_2
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_3.line_0 (int)
CutLog: [SWAMPSHIMMY.]:Loading ScriptedSequence:SWAMPSHIMMY.Sequence_0
CutLog: [SWAMPSHIMMY.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_0.line_9 (int)
CutLog: [SWAMPSHIMMY.]:Loading ScriptedSequence:SWAMPSHIMMY.Sequence_1
CutLog: [SWAMPSHIMMY.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_1.line_6 (int)
CutLog: [SWAMPSHIMMY.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII13
CutLog: [SWAMPSHIMMY.]:Loading ScriptedSequence:SWAMPSHIMMY.Sequence_2
CutLog: [SWAMPSHIMMY.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_2.line_4 (int)
ScriptLog: KWCutControllerII14 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII14 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMPSHIMMY.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII14
ScriptLog: KWCutScene17 setting bInCutscene to true
CutLog: [SWAMPSHIMMY.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SWAMPSHIMMY.MAIN]:[1]Cue  _SHREK_1
CutLog: [SWAMPSHIMMY.MAIN]:[2]Say  PC_DNK_SWAMPJSHIMMY_18
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPSHIMMY.MAIN]:[3]WaitForSay 
CutLog: [SWAMPSHIMMY.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SWAMPSHIMMY.CAMERA]:[1]TargetFlyTo SP_ShimmyTarget
CutLog: [SWAMPSHIMMY.CAMERA]:[2]FlyTo SP_ShimmyCam
CutLog: [SWAMPSHIMMY.CAMERA]:[3]TargetFlyTo SP_ShimmyTarget02
CutLog: [SWAMPSHIMMY.CAMERA]:[4]FlyTo SP_ShimmyCam02
CutLog: [SWAMPSHIMMY.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [SWAMPSHIMMY.SHREK]:[1]WalkTo SP_Shrek_Shimmy_Target  MoveTarget=SP_Shrek_Shimmy_Target
ScriptLog: KWCutControllerII14 Moving in State:CutKeyPointMark18 Save0.CutKeyPointMark18
CutLog: [SWAMPSHIMMY.SHREK]:[2]Face SP_ShimmyTarget rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face SP_ShimmyTarget rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [SWAMPSHIMMY.SHREK]:[3]WaitforCue  _SHREK_3
CutLog: [SWAMPSHIMMY.CutScene]:ForcingFinish on: Save0.KWCutControllerII12
CutLog: [SWAMPSHIMMY.CutScene]:ForcingFinish on: Save0.KWCutControllerII13
CutLog: [SWAMPSHIMMY.CutScene]:ForcingFinish on: Save0.KWCutControllerII14
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMPSHIMMY.MAIN]:[4]Cue  CutEnd
CutLog: [SWAMPSHIMMY.MAIN]:[5]Cue  _CAMERA_2
CutLog: [SWAMPSHIMMY.MAIN]:[6]WaitforCue  CutEnd
CutLog: [SWAMPSHIMMY.MAIN]:[7]Cue  _SHREK_3
CutLog: [SWAMPSHIMMY.MAIN]:[8]WaitforCue  CutEnd
CutLog: [SWAMPSHIMMY.MAIN]:Ending Script.
CutLog: [SWAMPSHIMMY.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII12
ScriptWarning: KWCutControllerII Save0.KWCutControllerII12 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPSHIMMY.MAIN]:Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII13 Scripting
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII14 Scripting
CutLog: [SWAMPSHIMMY.CAMERA]:[5]WaitforCue  _CAMERA_2
CutLog: [SWAMPSHIMMY.CAMERA]:Ending Script.
CutLog: [SWAMPSHIMMY.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII13
CutLog: [SWAMPSHIMMY.CAMERA]:Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII14 Scripting
CutLog: [SWAMPSHIMMY.SHREK]:Ending Script.
CutLog: [SWAMPSHIMMY.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII14
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMPSHIMMY.SHREK]:Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII14 Finished
CutLog: [SWAMPSHIMMY.CutScene]:SceneEnded
CutLog: [SWAMPSHIMMY.CutScene]:##############################################
ScriptLog: KWCutScene17 setting bInCutscen to false
CutLog: [SWAMPSHIMMY.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPSHIMMY.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.37
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.44
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 205.32
ScriptLog: * Shrek0 Mount deltaZ:143.30 phys:2 Save0.Shrek0 StateIdle Yaw:20581 DeltaSize2d:46.98
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: * Shrek0 Mount deltaZ:90.93 phys:2 Save0.Shrek0 StateIdle Yaw:-24575 DeltaSize2d:48.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Triggered Save0.CutSceneTrigger18 None
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:##############################################
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.CutScene.line_0 (int)
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Starting Scripts
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Loading Sequence:DNKTELEPORTTOBRIDGE.Sequence_0
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Loading Sequence:DNKTELEPORTTOBRIDGE.Sequence_1
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.Sequence_2.line_0 (int)
CutLog: [DNKTELEPORTTOBRIDGE.]:Loading ScriptedSequence:DNKTELEPORTTOBRIDGE.Sequence_0
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.Sequence_0.line_1 (int)
CutLog: [DNKTELEPORTTOBRIDGE.]:Loading ScriptedSequence:DNKTELEPORTTOBRIDGE.Sequence_1
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.Sequence_1.line_3 (int)
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII16
ScriptLog: KWCutScene28 setting bInCutscene to true
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:[0]Cue  _DONKEY_0
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:Ending Script.
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII15
ScriptWarning: KWCutControllerII Save0.KWCutControllerII15 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII16 Scripting
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:[1]Teleport  SP_DNK_bridgeTarget
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:[2]LookAt Camera
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0006) Accessed None
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0034) Accessed None
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Ending Script.
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII16
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:SceneEnded
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:##############################################
ScriptLog: KWCutScene28 setting bInCutscen to false
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Sending 0 OnExit commands.
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SHIMMYDOWNARROW.CutScene]:Triggered Save0.CutSceneTrigger17 None
CutLog: [SHIMMYDOWNARROW.CutScene]:##############################################
CutLog: [SHIMMYDOWNARROW.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SHIMMYDOWNARROW.CutScene.line_0 (int)
CutLog: [SHIMMYDOWNARROW.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SHIMMYDOWNARROW.CutScene]:Starting Scripts
CutLog: [SHIMMYDOWNARROW.CutScene]:Loading Sequence:SHIMMYDOWNARROW.Sequence_0
Localization: No localization: Cutscenes\SHIMMYDOWNARROW.Sequence_1.line_0 (int)
CutLog: [SHIMMYDOWNARROW.]:Loading ScriptedSequence:SHIMMYDOWNARROW.Sequence_0
CutLog: [SHIMMYDOWNARROW.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SHIMMYDOWNARROW.Sequence_0.line_2 (int)
ScriptLog: KWCutScene16 setting bInCutscene to true
CutLog: [SHIMMYDOWNARROW.MAIN]:[0]Say  PC_DNK_SWAMPJSHIMMY_8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SHIMMYDOWNARROW.MAIN]:[1]WaitForSay 
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SHIMMYDOWNARROW.MAIN]:Ending Script.
CutLog: [SHIMMYDOWNARROW.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII17
ScriptWarning: KWCutControllerII Save0.KWCutControllerII17 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SHIMMYDOWNARROW.MAIN]:Finished
CutLog: [SHIMMYDOWNARROW.CutScene]:Save0.KWCutControllerII17 Finished
CutLog: [SHIMMYDOWNARROW.CutScene]:SceneEnded
CutLog: [SHIMMYDOWNARROW.CutScene]:##############################################
ScriptLog: KWCutScene16 setting bInCutscen to false
CutLog: [SHIMMYDOWNARROW.CutScene]:Sending 0 OnExit commands.
CutLog: [SHIMMYDOWNARROW.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Triggered Save0.CutSceneTrigger16 None
CutLog: [SWAMPDELAPBRIDGE.CutScene]:##############################################
CutLog: [SWAMPDELAPBRIDGE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.CutScene.line_0 (int)
CutLog: [SWAMPDELAPBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Starting Scripts
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_0
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_1
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_2
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_3
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_4.line_0 (int)
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_0
CutLog: [SWAMPDELAPBRIDGE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_0.line_12 (int)
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_1
CutLog: [SWAMPDELAPBRIDGE.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_1.line_6 (int)
ScriptLog: KWCutControllerII19 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII19 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII19
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_2
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_2.line_8 (int)
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII20
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_3
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_3.line_3 (int)
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII21
ScriptLog: KWCutScene15 setting bInCutscene to true
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[0]Cue  _SHREK_0
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[1]Say  PC_DNK_SWAMPMOVE_10
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[2]Cue  _CAMERA_1
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[3]WaitForSay 
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[0]WaitforCue  _SHREK_0
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[1]WalkTo SP_ShrekAtBridgeLoc  MoveTarget=SP_ShrekAtBridgeLoc
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[0]WaitforCue  _CAMERA_1
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[1]TargetFlyTo SP_DnkAtBridgeTarget01
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[2]FlyTo SP_DnkAtBridgeCam01
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:[0]WaitforCue  _DONKEY_2
ScriptLog: Save0.Shrek0 TakeFallingDamage = 37.93
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: KWCutControllerII19 Moving in State:CutKeyPointMark9 Save0.CutKeyPointMark9
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[2]Sleep  0.50
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[3]Face SP_DNK_bridgeTarget rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face SP_DNK_bridgeTarget rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face1 rotationrate = 4096,40000,3072
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[4]WaitforCue  _SHREK_3
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII18
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII19
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII20
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII21
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[4]Say  PC_DNK_SWAMPMOVE_14
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[5]WaitForSay 
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[6]Say  PC_DNK_SWAMPMOVE_12
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[7]WaitForSay 
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[8]Cue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[9]Cue  _DONKEY_2
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[10]Cue  _SHREK_3
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[11]Cue  _CAMERA_4
CutLog: [SWAMPDELAPBRIDGE.MAIN]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII18
ScriptWarning: KWCutControllerII Save0.KWCutControllerII18 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPDELAPBRIDGE.MAIN]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII19 Scripting
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII20 Scripting
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII21 Scripting
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[5]WaitforCue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII19
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII20 Scripting
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII21 Scripting
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[3]Sleep  1.00
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[4]TargetFlyTo SP_DnkAtBridgeTarget02
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[5]FlyTo SP_DnkAtBridgeCam02
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[6]WaitforCue  _CAMERA_4
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[7]WaitforCue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII20
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII21 Scripting
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:[1]LookAt None
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.StoppingLooking.EndState:0006) Accessed None
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:[2]WaitforCue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII21
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII21 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:SceneEnded
CutLog: [SWAMPDELAPBRIDGE.CutScene]:##############################################
ScriptLog: KWCutScene15 setting bInCutscen to false
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPDELAPBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 80.67
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 220.19
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: * Shrek0 Mount deltaZ:120.30 phys:1 Save0.Shrek0 StateIdle Yaw:1788 DeltaSize2d:48.00
ScriptLog: * Shrek0 Mount deltaZ:85.77 phys:2 Save0.Shrek0 StateIdle Yaw:-2435 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 80.69
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 220.17
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: * Shrek0 Mount deltaZ:121.91 phys:1 Save0.Shrek0 StateIdle Yaw:2072 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.61
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: * Shrek0 Mount deltaZ:79.07 phys:2 Save0.Shrek0 StateIdle Yaw:-1461 DeltaSize2d:48.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 80.68
ScriptLog: Save0.Shrek0 TakeFallingDamage = 180.15
ScriptLog: * Shrek0 Mount deltaZ:112.82 phys:1 Save0.Shrek0 StateIdle Yaw:1189 DeltaSize2d:48.00
ScriptLog: * Shrek0 Mount deltaZ:79.57 phys:2 Save0.Shrek0 StateIdle Yaw:-1059 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 298.39
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
ScriptLog: * Shrek0 Mount deltaZ:108.17 phys:1 Save0.Shrek0 StateIdle Yaw:1127 DeltaSize2d:48.00
ScriptLog: * Shrek0 Mount deltaZ:72.14 phys:2 Save0.Shrek0 StateIdle Yaw:-1522 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 80.29
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.46
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 199.97
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.SHHugeInkFont (int)
Localization: No localization: SAPFont.All.SHHugeInkFontSize (int)
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHPotionSelectMenu0
ScriptLog: * Shrek0 Mount deltaZ:125.76 phys:1 Save0.Shrek0 StateIdle Yaw:3028 DeltaSize2d:48.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: * Shrek0 Mount deltaZ:80.44 phys:2 Save0.Shrek0 StateIdle Yaw:-1800 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 80.69
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 13.21
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 214.92
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 2 1_Shreks_Swamp.unr
ScriptWarning: ShInGameMenuControls Transient.ShInGameMenuControls0 (Function GUI.GUIComponent.PlayerOwner:0008) Accessed None
ScriptWarning: ShInGameMenuControls Transient.ShInGameMenuControls0 (Function GUI.GUIComponent.PlayerOwner:0010) Accessed None
ScriptWarning: ShInGameMenuControls Transient.ShInGameMenuControls0 (Function ShGame.SHGUIPage.InternalOnClick:0007) Accessed None
ScriptLog: GUIController::CloseMenu -  Transient.SHLoadSavedYesNo0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Save0.myLevel
Log: 19034760739.3ms Unloading: Package Save0
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font22
Warning: Missing Font Font Engine.Font.Font21
Warning: Missing Font Font Engine.Font.Font20
Warning: Missing Font Font Engine.Font.Font19
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: DomMaterialBitmap not empty.
Log: DomMaterialBitmap not empty.
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: UI.Button
DevSound: Unregister sound: AllDialog.pc_dnk_SwampBouncy_2a
DevSound: Unregister sound: AllDialog.pc_dnk_SwampMove_4a
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1886
DevSound: Unregister sound: AllDialog.pc_dnk_SwampPunch_10
DevSound: Unregister sound: AllDialog.pc_dnk_SwampPunch_4
DevSound: Unregister sound: AllDialog.pc_dnk_SwampPunch_6
DevSound: Unregister sound: AllDialog.pc_dnk_SwampMove_8
DevSound: Unregister sound: AllDialog.pc_dnk_SwampJShimmy_18
DevSound: Unregister sound: AllDialog.pc_dnk_SwampJShimmy_6
DevSound: Unregister sound: AllDialog.pc_dnk_SwampJShimmy_8
DevSound: Unregister sound: AllDialog.pc_dnk_SwampMove_10
DevSound: Unregister sound: UI.PotionUI_cancel
Log: Garbage: objects: 34503->33613; refs: 412453
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame3 Login found existing player/controller Save0.Shrek0 Save0.ShrekController2
Log: ShrekController2 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound4
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore2 Save0.PersistentStore2
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:StartCoinCutScene GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:StartPosterCutScene GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger7 PostPersistentDataRestored(), tag:CloseToBriarPatch GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:EndingCS GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:SwampMove_4 GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:SwampBouncy_2 GameState:GSTATE000
ScriptLog: CutSceneTrigger11 PostPersistentDataRestored(), tag:CS_Trig_TransDonkey01 GameState:GSTATE000
ScriptLog: CutSceneTrigger12 PostPersistentDataRestored(), tag:CS_Trig_DNK_TransToPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger14 PostPersistentDataRestored(), tag:CS_Trig_DNK_HeroBar GameState:GSTATE000
ScriptLog: CutSceneTrigger16 PostPersistentDataRestored(), tag:CS_Trig_DoubleJump GameState:GSTATE000
ScriptLog: CutSceneTrigger17 PostPersistentDataRestored(), tag:ShimmyDownArrow GameState:GSTATE000
ScriptLog: CutSceneTrigger10 PostPersistentDataRestored(), tag:shimmy GameState:GSTATE000
ScriptLog: CutSceneTrigger20 PostPersistentDataRestored(), tag:BoxPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger21 PostPersistentDataRestored(), tag:BoxPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger19 PostPersistentDataRestored(), tag:Swamp_Boards GameState:GSTATE000
ScriptLog: CutSceneTrigger23 PostPersistentDataRestored(), tag:SwampClover2 GameState:GSTATE000
ScriptLog: CutSceneTrigger24 PostPersistentDataRestored(), tag:SwampClover1 GameState:GSTATE000
ScriptLog: CutSceneTrigger26 PostPersistentDataRestored(), tag:SwampSave2 GameState:GSTATE000
ScriptLog: CutSceneTrigger27 PostPersistentDataRestored(), tag:SwampLever GameState:GSTATE000
ScriptLog: CutSceneTrigger28 PostPersistentDataRestored(), tag:SwampBriar1 GameState:GSTATE000
ScriptLog: CutSceneTrigger29 PostPersistentDataRestored(), tag:SwampBriar2 GameState:GSTATE000
ScriptLog: CutSceneTrigger22 PostPersistentDataRestored(), tag:SwampPoster GameState:GSTATE000
ScriptLog: CutSceneTrigger18 PostPersistentDataRestored(), tag:DNKteleportToBridge GameState:GSTATE000
ScriptLog: CutSceneTrigger13 PostPersistentDataRestored(), tag:CS_Trig_DNK_TransToPunch GameState:GSTATE000
ScriptLog: CutSceneTrigger25 PostPersistentDataRestored(), tag:SwampTransToCarCS GameState:GSTATE000
ScriptLog: CutSceneTrigger30 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger15 PostPersistentDataRestored(), tag:CS_climb GameState:GSTATE000
ScriptLog: CutSceneTrigger8 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
ScriptLog: Donkey0 adding shadow:None
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\1_Swamp
ScriptLog: bonuslevelcoins == 0
ScriptLog: SavePointFairy3 adding shadow:None
ScriptLog: FionaOgre0 adding shadow:None
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'run' not found for mesh 'slug'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'slug'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'run' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
ScriptLog: ***Failed to find SmartStart from:Book_Story_1
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1858248 vertex bytes, 214638 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 42324 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.179 seconds
Log: Finished precaching textures in 0.128 seconds
CutLog: [SWAMPBOUNCY.CutScene]:Triggered Save0.CutSceneTrigger3 None
CutLog: [SWAMPBOUNCY.CutScene]:##############################################
CutLog: [SWAMPBOUNCY.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPBOUNCY.CutScene.line_0 (int)
CutLog: [SWAMPBOUNCY.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPBOUNCY.CutScene]:Starting Scripts
CutLog: [SWAMPBOUNCY.CutScene]:Loading Sequence:SWAMPBOUNCY.Sequence_0
Localization: No localization: Cutscenes\SWAMPBOUNCY.Sequence_1.line_0 (int)
CutLog: [SWAMPBOUNCY.]:Loading ScriptedSequence:SWAMPBOUNCY.Sequence_0
CutLog: [SWAMPBOUNCY.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPBOUNCY.Sequence_0.line_2 (int)
ScriptLog: KWCutScene11 setting bInCutscene to true
CutLog: [SWAMPBOUNCY.MAIN]:[0]Say  PC_DNK_SWAMPBOUNCY_2A
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPBOUNCY.MAIN]:[1]WaitForSay 
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 2.75
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.68
ScriptLog: Save0.Shrek0 TakeFallingDamage = 1.03
Log: PlayAnim: Sequence 'bored1' not found for mesh 'fiona_o'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.81
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMPBOUNCY.MAIN]:Ending Script.
CutLog: [SWAMPBOUNCY.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII22
ScriptWarning: KWCutControllerII Save0.KWCutControllerII22 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPBOUNCY.MAIN]:Finished
CutLog: [SWAMPBOUNCY.CutScene]:Save0.KWCutControllerII22 Finished
CutLog: [SWAMPBOUNCY.CutScene]:SceneEnded
CutLog: [SWAMPBOUNCY.CutScene]:##############################################
ScriptLog: KWCutScene11 setting bInCutscen to false
CutLog: [SWAMPBOUNCY.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPBOUNCY.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.93
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.SHK_ShrekCoinLow.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekCoinLow.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 6.28
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Triggered Save0.CutSceneTrigger11 None
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:##############################################
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.CutScene.line_0 (int)
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Starting Scripts
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Loading Sequence:SWAMP_TRANSDONKEY01.Sequence_0
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Loading Sequence:SWAMP_TRANSDONKEY01.Sequence_1
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.Sequence_2.line_0 (int)
CutLog: [SWAMP_TRANSDONKEY01.]:Loading ScriptedSequence:SWAMP_TRANSDONKEY01.Sequence_0
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.Sequence_0.line_1 (int)
CutLog: [SWAMP_TRANSDONKEY01.]:Loading ScriptedSequence:SWAMP_TRANSDONKEY01.Sequence_1
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMP_TRANSDONKEY01.Sequence_1.line_2 (int)
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII24
ScriptLog: KWCutScene12 setting bInCutscene to true
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:[0]Cue  _DONKEY_0
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:Ending Script.
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII23
ScriptWarning: KWCutControllerII Save0.KWCutControllerII23 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_TRANSDONKEY01.MAIN]:Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII24 Scripting
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:[1]Teleport  SwampDonkeyTrans01
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Ending Script.
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII24
CutLog: [SWAMP_TRANSDONKEY01.DONKEY]:Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Save0.KWCutControllerII24 Finished
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:SceneEnded
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:##############################################
ScriptLog: KWCutScene12 setting bInCutscen to false
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_TRANSDONKEY01.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
CutLog: [SWAMP_NEWPUNCH.CutScene]:Triggered Save0.CutSceneTrigger12 None
CutLog: [SWAMP_NEWPUNCH.CutScene]:##############################################
CutLog: [SWAMP_NEWPUNCH.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.CutScene.line_0 (int)
CutLog: [SWAMP_NEWPUNCH.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_NEWPUNCH.CutScene]:Starting Scripts
CutLog: [SWAMP_NEWPUNCH.CutScene]:Loading Sequence:SWAMP_NEWPUNCH.Sequence_0
CutLog: [SWAMP_NEWPUNCH.CutScene]:Loading Sequence:SWAMP_NEWPUNCH.Sequence_1
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.Sequence_2.line_0 (int)
CutLog: [SWAMP_NEWPUNCH.]:Loading ScriptedSequence:SWAMP_NEWPUNCH.Sequence_0
CutLog: [SWAMP_NEWPUNCH.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.Sequence_0.line_7 (int)
CutLog: [SWAMP_NEWPUNCH.]:Loading ScriptedSequence:SWAMP_NEWPUNCH.Sequence_1
CutLog: [SWAMP_NEWPUNCH.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMP_NEWPUNCH.Sequence_1.line_2 (int)
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII26
ScriptLog: KWCutScene13 setting bInCutscene to true
CutLog: [SWAMP_NEWPUNCH.MAIN]:[0]Cue  _DONKEY_0
CutLog: [SWAMP_NEWPUNCH.MAIN]:[1]Say  PC_DNK_SWAMPPUNCH_10
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'Question' not found for mesh 'Donkey'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[2]WaitForSay 
CutLog: [SWAMP_NEWPUNCH.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [SWAMP_NEWPUNCH.DONKEY]:[1]WalkTo SwampDonkeyTrans02  MoveTarget=SwampDonkeyTrans02
CutLog: [SWAMP_NEWPUNCH.MAIN]:[3]Say  PC_DNK_SWAMPPUNCH_4
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[4]WaitForSay 
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Triggered Save0.CutSceneTrigger13 None
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:##############################################
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_NEWPUNCHLOOKAT.CutScene.line_0 (int)
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Starting Scripts
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Loading Sequence:SWAMP_NEWPUNCHLOOKAT.Sequence_0
Localization: No localization: Cutscenes\SWAMP_NEWPUNCHLOOKAT.Sequence_1.line_0 (int)
CutLog: [SWAMP_NEWPUNCHLOOKAT.]:Loading ScriptedSequence:SWAMP_NEWPUNCHLOOKAT.Sequence_0
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:PawnTag: MAIN
CutLog: [LockCamTo True None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_LockCamTo0:CamLockTo option 'punchLookAtTarget' not recognised.  Ignoring.
CutLog: [UnLockCamTo False None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_UnLockCamTo0:CamLockTo option 'punchLookAtTarget' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMP_NEWPUNCHLOOKAT.Sequence_0.line_3 (int)
ScriptLog: KWCutScene29 setting bInCutscene to true
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:[0]LockCamTo True None 2000,2000,0
CutLog: [LockCamTo True Save0.LookTarget6 2000,2000,0]:KWACTION_LockCamTo0 proceeding to lock (True) on: Save0.LookTarget6
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:[1]Sleep  1.20
ScriptLog: KWCutControllerII26 Moving in State:CutKeyPointMark17 Save0.CutKeyPointMark17
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Ending Script.
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII26
CutLog: [SWAMP_NEWPUNCH.DONKEY]:Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII25 Scripting
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:[2]UnLockCamTo False None 2000,2000,0
CutLog: [UnLockCamTo False None 2000,2000,0]:KWACTION_UnLockCamTo0 proceeding to lock (False) on: None
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:Ending Script.
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII27
ScriptWarning: KWCutControllerII Save0.KWCutControllerII27 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_NEWPUNCHLOOKAT.MAIN]:Finished
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Save0.KWCutControllerII27 Finished
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:SceneEnded
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:##############################################
ScriptLog: KWCutScene29 setting bInCutscen to false
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_NEWPUNCHLOOKAT.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Hit enemy using 1 bone.................Save0.PunchingBag3
CutLog: [SWAMP_NEWPUNCH.MAIN]:[5]Say  PC_DNK_SWAMPPUNCH_6
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_NEWPUNCH.MAIN]:[6]WaitForSay 
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 21.92
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 40.98
CutLog: [SWAMPCLIMB.CutScene]:Triggered Save0.CutSceneTrigger15 None
CutLog: [SWAMPCLIMB.CutScene]:##############################################
CutLog: [SWAMPCLIMB.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPCLIMB.CutScene.line_0 (int)
CutLog: [SWAMPCLIMB.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPCLIMB.CutScene]:Starting Scripts
CutLog: [SWAMPCLIMB.CutScene]:Loading Sequence:SWAMPCLIMB.Sequence_0
Localization: No localization: Cutscenes\SWAMPCLIMB.Sequence_1.line_0 (int)
CutLog: [SWAMPCLIMB.]:Loading ScriptedSequence:SWAMPCLIMB.Sequence_0
CutLog: [SWAMPCLIMB.MAIN]:PawnTag: MAIN
CutLog: [LockCamTo True None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_LockCamTo1:CamLockTo option 'SP_ClimbTarget' not recognised.  Ignoring.
CutLog: [UnLockCamTo False None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_UnLockCamTo1:CamLockTo option 'SP_ClimbTarget' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMPCLIMB.Sequence_0.line_4 (int)
ScriptLog: KWCutScene32 setting bInCutscene to true
CutLog: [SWAMPCLIMB.MAIN]:[0]Say  PC_DNK_SWAMPMOVE_8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPCLIMB.MAIN]:[1]LockCamTo True None 2000,2000,0
CutLog: [LockCamTo True Save0.LookTarget17 2000,2000,0]:KWACTION_LockCamTo1 proceeding to lock (True) on: Save0.LookTarget17
CutLog: [SWAMPCLIMB.MAIN]:[2]WaitForSay 
CutLog: [SWAMP_NEWPUNCH.MAIN]:Ending Script.
CutLog: [SWAMP_NEWPUNCH.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII25
ScriptWarning: KWCutControllerII Save0.KWCutControllerII25 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_NEWPUNCH.MAIN]:Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII25 Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [SWAMP_NEWPUNCH.CutScene]:SceneEnded
CutLog: [SWAMP_NEWPUNCH.CutScene]:##############################################
ScriptLog: KWCutScene13 setting bInCutscen to false
CutLog: [SWAMP_NEWPUNCH.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_NEWPUNCH.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: * Shrek0 Mount deltaZ:251.77 phys:2 Save0.Shrek0 StateIdle Yaw:-28841 DeltaSize2d:81.40
ScriptLog: Save0.Shrek0 TakeFallingDamage = 261.88
CutLog: [SWAMPCLIMB.MAIN]:[3]UnLockCamTo False None 2000,2000,0
CutLog: [UnLockCamTo False None 2000,2000,0]:KWACTION_UnLockCamTo1 proceeding to lock (False) on: None
CutLog: [SWAMPCLIMB.MAIN]:Ending Script.
CutLog: [SWAMPCLIMB.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII28
ScriptWarning: KWCutControllerII Save0.KWCutControllerII28 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPCLIMB.MAIN]:Finished
CutLog: [SWAMPCLIMB.CutScene]:Save0.KWCutControllerII28 Finished
CutLog: [SWAMPCLIMB.CutScene]:SceneEnded
CutLog: [SWAMPCLIMB.CutScene]:##############################################
ScriptLog: KWCutScene32 setting bInCutscen to false
CutLog: [SWAMPCLIMB.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPCLIMB.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 1.06
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 1.78
ScriptLog: Save0.Shrek0 TakeFallingDamage = 65.75
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.27
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.48
ScriptLog: * Shrek0 Mount deltaZ:204.63 phys:1 Save0.Shrek0 StateIdle Yaw:20648 DeltaSize2d:48.00
CutLog: [SWAMPSHIMMY.CutScene]:Triggered Save0.CutSceneTrigger10 None
CutLog: [SWAMPSHIMMY.CutScene]:##############################################
CutLog: [SWAMPSHIMMY.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPSHIMMY.CutScene.line_0 (int)
CutLog: [SWAMPSHIMMY.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPSHIMMY.CutScene]:Starting Scripts
CutLog: [SWAMPSHIMMY.CutScene]:Loading Sequence:SWAMPSHIMMY.Sequence_0
CutLog: [SWAMPSHIMMY.CutScene]:Loading Sequence:SWAMPSHIMMY.Sequence_1
CutLog: [SWAMPSHIMMY.CutScene]:Loading Sequence:SWAMPSHIMMY.Sequence_2
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_3.line_0 (int)
CutLog: [SWAMPSHIMMY.]:Loading ScriptedSequence:SWAMPSHIMMY.Sequence_0
CutLog: [SWAMPSHIMMY.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_0.line_9 (int)
CutLog: [SWAMPSHIMMY.]:Loading ScriptedSequence:SWAMPSHIMMY.Sequence_1
CutLog: [SWAMPSHIMMY.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_1.line_6 (int)
CutLog: [SWAMPSHIMMY.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII30
CutLog: [SWAMPSHIMMY.]:Loading ScriptedSequence:SWAMPSHIMMY.Sequence_2
CutLog: [SWAMPSHIMMY.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMPSHIMMY.Sequence_2.line_4 (int)
ScriptLog: KWCutControllerII31 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII31 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMPSHIMMY.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII31
ScriptLog: KWCutScene17 setting bInCutscene to true
CutLog: [SWAMPSHIMMY.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SWAMPSHIMMY.MAIN]:[1]Cue  _SHREK_1
CutLog: [SWAMPSHIMMY.MAIN]:[2]Say  PC_DNK_SWAMPJSHIMMY_18
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPSHIMMY.MAIN]:[3]WaitForSay 
CutLog: [SWAMPSHIMMY.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SWAMPSHIMMY.CAMERA]:[1]TargetFlyTo SP_ShimmyTarget
CutLog: [SWAMPSHIMMY.CAMERA]:[2]FlyTo SP_ShimmyCam
CutLog: [SWAMPSHIMMY.CAMERA]:[3]TargetFlyTo SP_ShimmyTarget02
CutLog: [SWAMPSHIMMY.CAMERA]:[4]FlyTo SP_ShimmyCam02
CutLog: [SWAMPSHIMMY.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [SWAMPSHIMMY.SHREK]:[1]WalkTo SP_Shrek_Shimmy_Target  MoveTarget=SP_Shrek_Shimmy_Target
ScriptLog: KWCutControllerII31 Moving in State:CutKeyPointMark18 Save0.CutKeyPointMark18
CutLog: [SWAMPSHIMMY.SHREK]:[2]Face SP_ShimmyTarget rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face SP_ShimmyTarget rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [SWAMPSHIMMY.SHREK]:[3]WaitforCue  _SHREK_3
CutLog: [SWAMPSHIMMY.CutScene]:ForcingFinish on: Save0.KWCutControllerII29
CutLog: [SWAMPSHIMMY.CutScene]:ForcingFinish on: Save0.KWCutControllerII30
CutLog: [SWAMPSHIMMY.CutScene]:ForcingFinish on: Save0.KWCutControllerII31
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMPSHIMMY.MAIN]:[4]Cue  CutEnd
CutLog: [SWAMPSHIMMY.MAIN]:[5]Cue  _CAMERA_2
CutLog: [SWAMPSHIMMY.MAIN]:[6]WaitforCue  CutEnd
CutLog: [SWAMPSHIMMY.MAIN]:[7]Cue  _SHREK_3
CutLog: [SWAMPSHIMMY.MAIN]:[8]WaitforCue  CutEnd
CutLog: [SWAMPSHIMMY.MAIN]:Ending Script.
CutLog: [SWAMPSHIMMY.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII29
ScriptWarning: KWCutControllerII Save0.KWCutControllerII29 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPSHIMMY.MAIN]:Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII30 Scripting
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [SWAMPSHIMMY.CAMERA]:[5]WaitforCue  _CAMERA_2
CutLog: [SWAMPSHIMMY.CAMERA]:Ending Script.
CutLog: [SWAMPSHIMMY.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII30
CutLog: [SWAMPSHIMMY.CAMERA]:Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [SWAMPSHIMMY.SHREK]:Ending Script.
CutLog: [SWAMPSHIMMY.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII31
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMPSHIMMY.SHREK]:Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [SWAMPSHIMMY.CutScene]:Save0.KWCutControllerII31 Finished
CutLog: [SWAMPSHIMMY.CutScene]:SceneEnded
CutLog: [SWAMPSHIMMY.CutScene]:##############################################
ScriptLog: KWCutScene17 setting bInCutscen to false
CutLog: [SWAMPSHIMMY.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPSHIMMY.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: * Shrek0 Mount deltaZ:83.43 phys:2 Save0.Shrek0 StateIdle Yaw:-24575 DeltaSize2d:48.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Triggered Save0.CutSceneTrigger18 None
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:##############################################
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.CutScene.line_0 (int)
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Starting Scripts
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Loading Sequence:DNKTELEPORTTOBRIDGE.Sequence_0
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Loading Sequence:DNKTELEPORTTOBRIDGE.Sequence_1
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.Sequence_2.line_0 (int)
CutLog: [DNKTELEPORTTOBRIDGE.]:Loading ScriptedSequence:DNKTELEPORTTOBRIDGE.Sequence_0
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.Sequence_0.line_1 (int)
CutLog: [DNKTELEPORTTOBRIDGE.]:Loading ScriptedSequence:DNKTELEPORTTOBRIDGE.Sequence_1
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\DNKTELEPORTTOBRIDGE.Sequence_1.line_3 (int)
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII33
ScriptLog: KWCutScene28 setting bInCutscene to true
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:[0]Cue  _DONKEY_0
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:Ending Script.
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII32
ScriptWarning: KWCutControllerII Save0.KWCutControllerII32 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [DNKTELEPORTTOBRIDGE.MAIN]:Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII32 Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII33 Scripting
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:[1]Teleport  SP_DNK_bridgeTarget
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:[2]LookAt Camera
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0006) Accessed None
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0034) Accessed None
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Ending Script.
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII33
CutLog: [DNKTELEPORTTOBRIDGE.DONKEY]:Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII32 Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Save0.KWCutControllerII33 Finished
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:SceneEnded
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:##############################################
ScriptLog: KWCutScene28 setting bInCutscen to false
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:Sending 0 OnExit commands.
CutLog: [DNKTELEPORTTOBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SHIMMYDOWNARROW.CutScene]:Triggered Save0.CutSceneTrigger17 None
CutLog: [SHIMMYDOWNARROW.CutScene]:##############################################
CutLog: [SHIMMYDOWNARROW.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SHIMMYDOWNARROW.CutScene.line_0 (int)
CutLog: [SHIMMYDOWNARROW.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SHIMMYDOWNARROW.CutScene]:Starting Scripts
CutLog: [SHIMMYDOWNARROW.CutScene]:Loading Sequence:SHIMMYDOWNARROW.Sequence_0
Localization: No localization: Cutscenes\SHIMMYDOWNARROW.Sequence_1.line_0 (int)
CutLog: [SHIMMYDOWNARROW.]:Loading ScriptedSequence:SHIMMYDOWNARROW.Sequence_0
CutLog: [SHIMMYDOWNARROW.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SHIMMYDOWNARROW.Sequence_0.line_2 (int)
ScriptLog: KWCutScene16 setting bInCutscene to true
CutLog: [SHIMMYDOWNARROW.MAIN]:[0]Say  PC_DNK_SWAMPJSHIMMY_8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SHIMMYDOWNARROW.MAIN]:[1]WaitForSay 
CutLog: [SHIMMYDOWNARROW.MAIN]:Ending Script.
CutLog: [SHIMMYDOWNARROW.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII34
ScriptWarning: KWCutControllerII Save0.KWCutControllerII34 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SHIMMYDOWNARROW.MAIN]:Finished
CutLog: [SHIMMYDOWNARROW.CutScene]:Save0.KWCutControllerII34 Finished
CutLog: [SHIMMYDOWNARROW.CutScene]:SceneEnded
CutLog: [SHIMMYDOWNARROW.CutScene]:##############################################
ScriptLog: KWCutScene16 setting bInCutscen to false
CutLog: [SHIMMYDOWNARROW.CutScene]:Sending 0 OnExit commands.
CutLog: [SHIMMYDOWNARROW.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Triggered Save0.CutSceneTrigger16 None
CutLog: [SWAMPDELAPBRIDGE.CutScene]:##############################################
CutLog: [SWAMPDELAPBRIDGE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.CutScene.line_0 (int)
CutLog: [SWAMPDELAPBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Starting Scripts
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_0
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_1
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_2
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Loading Sequence:SWAMPDELAPBRIDGE.Sequence_3
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_4.line_0 (int)
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_0
CutLog: [SWAMPDELAPBRIDGE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_0.line_12 (int)
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_1
CutLog: [SWAMPDELAPBRIDGE.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_1.line_6 (int)
ScriptLog: KWCutControllerII36 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII36 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII36
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_2
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_2.line_8 (int)
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII37
CutLog: [SWAMPDELAPBRIDGE.]:Loading ScriptedSequence:SWAMPDELAPBRIDGE.Sequence_3
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMPDELAPBRIDGE.Sequence_3.line_3 (int)
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII38
ScriptLog: KWCutScene15 setting bInCutscene to true
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[0]Cue  _SHREK_0
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[1]Say  PC_DNK_SWAMPMOVE_10
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[2]Cue  _CAMERA_1
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[3]WaitForSay 
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[0]WaitforCue  _SHREK_0
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[1]WalkTo SP_ShrekAtBridgeLoc  MoveTarget=SP_ShrekAtBridgeLoc
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[0]WaitforCue  _CAMERA_1
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[1]TargetFlyTo SP_DnkAtBridgeTarget01
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[2]FlyTo SP_DnkAtBridgeCam01
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:[0]WaitforCue  _DONKEY_2
ScriptLog: Save0.Shrek0 TakeFallingDamage = 37.92
ScriptLog: KWCutControllerII36 Moving in State:CutKeyPointMark9 Save0.CutKeyPointMark9
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[2]Sleep  0.50
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[3]Face SP_DNK_bridgeTarget rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face SP_DNK_bridgeTarget rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face1 rotationrate = 4096,40000,3072
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[4]WaitforCue  _SHREK_3
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[3]Sleep  1.00
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[4]TargetFlyTo SP_DnkAtBridgeTarget02
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[5]FlyTo SP_DnkAtBridgeCam02
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII35
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII36
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII37
CutLog: [SWAMPDELAPBRIDGE.CutScene]:ForcingFinish on: Save0.KWCutControllerII38
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[4]Say  PC_DNK_SWAMPMOVE_14
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[5]WaitForSay 
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[6]Say  PC_DNK_SWAMPMOVE_12
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[7]WaitForSay 
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[8]Cue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[9]Cue  _DONKEY_2
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[10]Cue  _SHREK_3
CutLog: [SWAMPDELAPBRIDGE.MAIN]:[11]Cue  _CAMERA_4
CutLog: [SWAMPDELAPBRIDGE.MAIN]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII35
ScriptWarning: KWCutControllerII Save0.KWCutControllerII35 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPDELAPBRIDGE.MAIN]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII35 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII36 Scripting
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII37 Scripting
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII38 Scripting
CutLog: [SWAMPDELAPBRIDGE.SHREK]:[5]WaitforCue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII36
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMPDELAPBRIDGE.SHREK]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII35 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII36 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII37 Scripting
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII38 Scripting
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[6]WaitforCue  _CAMERA_4
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:[7]WaitforCue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII37
CutLog: [SWAMPDELAPBRIDGE.CAMERA]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII35 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII36 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII37 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII38 Scripting
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:[1]LookAt None
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.StoppingLooking.EndState:0006) Accessed None
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:[2]WaitforCue  CutEnd
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Ending Script.
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII38
CutLog: [SWAMPDELAPBRIDGE.DONKEY]:Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII35 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII36 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII37 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Save0.KWCutControllerII38 Finished
CutLog: [SWAMPDELAPBRIDGE.CutScene]:SceneEnded
CutLog: [SWAMPDELAPBRIDGE.CutScene]:##############################################
ScriptLog: KWCutScene15 setting bInCutscen to false
CutLog: [SWAMPDELAPBRIDGE.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPDELAPBRIDGE.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.16
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 79.89
ScriptLog: Save0.Shrek0 TakeFallingDamage = 220.35
ScriptLog: * Shrek0 Mount deltaZ:121.00 phys:1 Save0.Shrek0 StateIdle Yaw:1875 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 134.50
ScriptLog: Save0.Shrek0 TakeFallingDamage = 9.86
ScriptLog: Save0.Shrek0 TakeFallingDamage = 72.98
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 2.14
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 6.99
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [BOXPUNCH.CutScene]:Triggered Save0.CutSceneTrigger20 None
CutLog: [BOXPUNCH.CutScene]:##############################################
CutLog: [BOXPUNCH.CutScene]:SceneStarted
Localization: No localization: Cutscenes\BOXPUNCH.CutScene.line_0 (int)
CutLog: [BOXPUNCH.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [BOXPUNCH.CutScene]:Starting Scripts
CutLog: [BOXPUNCH.CutScene]:Loading Sequence:BOXPUNCH.Sequence_0
Localization: No localization: Cutscenes\BOXPUNCH.Sequence_1.line_0 (int)
CutLog: [BOXPUNCH.]:Loading ScriptedSequence:BOXPUNCH.Sequence_0
CutLog: [BOXPUNCH.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\BOXPUNCH.Sequence_0.line_2 (int)
ScriptLog: KWCutScene18 setting bInCutscene to true
CutLog: [BOXPUNCH.MAIN]:[0]Say  PC_DNK_SWAMPPUNCH_2
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [BOXPUNCH.MAIN]:[1]WaitForSay 
Localization: No localization: BumpSet.SHK_BreakCrateGoodS.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_BreakCrateGoodS.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.SHK_BreakCrateGood.line13 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_BreakCrateGood.line13?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.61
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [BOXPUNCH.MAIN]:Ending Script.
CutLog: [BOXPUNCH.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII39
ScriptWarning: KWCutControllerII Save0.KWCutControllerII39 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [BOXPUNCH.MAIN]:Finished
CutLog: [BOXPUNCH.CutScene]:Save0.KWCutControllerII39 Finished
CutLog: [BOXPUNCH.CutScene]:SceneEnded
CutLog: [BOXPUNCH.CutScene]:##############################################
ScriptLog: KWCutScene18 setting bInCutscen to false
CutLog: [BOXPUNCH.CutScene]:Sending 0 OnExit commands.
CutLog: [BOXPUNCH.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_CLOVER1.CutScene]:Triggered Save0.CutSceneTrigger24 None
CutLog: [SWAMP_CLOVER1.CutScene]:##############################################
CutLog: [SWAMP_CLOVER1.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_CLOVER1.CutScene.line_0 (int)
CutLog: [SWAMP_CLOVER1.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_CLOVER1.CutScene]:Starting Scripts
CutLog: [SWAMP_CLOVER1.CutScene]:Loading Sequence:SWAMP_CLOVER1.Sequence_0
CutLog: [SWAMP_CLOVER1.CutScene]:Loading Sequence:SWAMP_CLOVER1.Sequence_1
CutLog: [SWAMP_CLOVER1.CutScene]:Loading Sequence:SWAMP_CLOVER1.Sequence_2
Localization: No localization: Cutscenes\SWAMP_CLOVER1.Sequence_3.line_0 (int)
CutLog: [SWAMP_CLOVER1.]:Loading ScriptedSequence:SWAMP_CLOVER1.Sequence_0
CutLog: [SWAMP_CLOVER1.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_CLOVER1.Sequence_0.line_6 (int)
CutLog: [SWAMP_CLOVER1.]:Loading ScriptedSequence:SWAMP_CLOVER1.Sequence_1
CutLog: [SWAMP_CLOVER1.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SWAMP_CLOVER1.Sequence_1.line_5 (int)
CutLog: [SWAMP_CLOVER1.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII41
CutLog: [SWAMP_CLOVER1.]:Loading ScriptedSequence:SWAMP_CLOVER1.Sequence_2
CutLog: [SWAMP_CLOVER1.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMP_CLOVER1.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII42 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII42 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMP_CLOVER1.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII42
ScriptLog: KWCutScene22 setting bInCutscene to true
CutLog: [SWAMP_CLOVER1.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SWAMP_CLOVER1.MAIN]:[1]Say  PC_DNK_SWAMPMOVE_20
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_CLOVER1.MAIN]:[2]WaitForSay 
CutLog: [SWAMP_CLOVER1.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SWAMP_CLOVER1.CAMERA]:[1]TargetFlyTo SP_cloverTarget02
CutLog: [SWAMP_CLOVER1.CAMERA]:[2]FlyTo SP_cloverCam01
CutLog: [SWAMP_CLOVER1.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [SWAMP_CLOVER1.CAMERA]:[3]WaitforCue  _CAMERA_2
CutLog: [SWAMP_CLOVER1.CutScene]:ForcingFinish on: Save0.KWCutControllerII40
CutLog: [SWAMP_CLOVER1.CutScene]:ForcingFinish on: Save0.KWCutControllerII41
CutLog: [SWAMP_CLOVER1.CutScene]:ForcingFinish on: Save0.KWCutControllerII42
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMP_CLOVER1.MAIN]:[3]Cue  CutEnd
CutLog: [SWAMP_CLOVER1.MAIN]:[4]Cue  _SHREK_1
CutLog: [SWAMP_CLOVER1.MAIN]:[5]Cue  _CAMERA_2
CutLog: [SWAMP_CLOVER1.MAIN]:Ending Script.
CutLog: [SWAMP_CLOVER1.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII40
ScriptWarning: KWCutControllerII Save0.KWCutControllerII40 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_CLOVER1.MAIN]:Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII40 Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII41 Scripting
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII42 Scripting
CutLog: [SWAMP_CLOVER1.CAMERA]:[4]WaitforCue  CutEnd
CutLog: [SWAMP_CLOVER1.CAMERA]:Ending Script.
CutLog: [SWAMP_CLOVER1.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII41
CutLog: [SWAMP_CLOVER1.CAMERA]:Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII40 Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII41 Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII42 Scripting
CutLog: [SWAMP_CLOVER1.SHREK]:[1]WaitforCue  CutEnd
CutLog: [SWAMP_CLOVER1.SHREK]:Ending Script.
CutLog: [SWAMP_CLOVER1.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII42
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMP_CLOVER1.SHREK]:Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII40 Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII41 Finished
CutLog: [SWAMP_CLOVER1.CutScene]:Save0.KWCutControllerII42 Finished
CutLog: [SWAMP_CLOVER1.CutScene]:SceneEnded
CutLog: [SWAMP_CLOVER1.CutScene]:##############################################
ScriptLog: KWCutScene22 setting bInCutscen to false
CutLog: [SWAMP_CLOVER1.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_CLOVER1.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 47.55
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:Triggered Save0.CutSceneTrigger21 None
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:##############################################
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_1STBOUNCEPAD.CutScene.line_0 (int)
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:Starting Scripts
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:Loading Sequence:SWAMP_1STBOUNCEPAD.Sequence_0
Localization: No localization: Cutscenes\SWAMP_1STBOUNCEPAD.Sequence_1.line_0 (int)
CutLog: [SWAMP_1STBOUNCEPAD.]:Loading ScriptedSequence:SWAMP_1STBOUNCEPAD.Sequence_0
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:PawnTag: MAIN
CutLog: [LockCamTo True None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_LockCamTo2:CamLockTo option 'SP_LilyTarget' not recognised.  Ignoring.
CutLog: [UnLockCamTo False None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_UnLockCamTo2:CamLockTo option 'SP_LilyTarget' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMP_1STBOUNCEPAD.Sequence_0.line_4 (int)
ScriptLog: KWCutScene19 setting bInCutscene to true
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:[0]LockCamTo True None 2000,2000,0
CutLog: [LockCamTo True Save0.KWLookTarget19 2000,2000,0]:KWACTION_LockCamTo2 proceeding to lock (True) on: Save0.KWLookTarget19
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:[1]Say  PC_DNK_SWAMPMOVE_16
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:[2]WaitForSay 
ScriptLog: Save0.Shrek0 TakeFallingDamage = 3.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 6.67
ScriptLog: Save0.Shrek0 TakeFallingDamage = 14.40
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:[3]UnLockCamTo False None 2000,2000,0
CutLog: [UnLockCamTo False None 2000,2000,0]:KWACTION_UnLockCamTo2 proceeding to lock (False) on: None
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:Ending Script.
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII43
ScriptWarning: KWCutControllerII Save0.KWCutControllerII43 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_1STBOUNCEPAD.MAIN]:Finished
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:Save0.KWCutControllerII43 Finished
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:SceneEnded
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:##############################################
ScriptLog: KWCutScene19 setting bInCutscen to false
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_1STBOUNCEPAD.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
CutLog: [SWAMP_BOARDS.CutScene]:Triggered Save0.CutSceneTrigger19 None
CutLog: [SWAMP_BOARDS.CutScene]:##############################################
CutLog: [SWAMP_BOARDS.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_BOARDS.CutScene.line_0 (int)
CutLog: [SWAMP_BOARDS.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_BOARDS.CutScene]:Starting Scripts
CutLog: [SWAMP_BOARDS.CutScene]:Loading Sequence:SWAMP_BOARDS.Sequence_0
Localization: No localization: Cutscenes\SWAMP_BOARDS.Sequence_1.line_0 (int)
CutLog: [SWAMP_BOARDS.]:Loading ScriptedSequence:SWAMP_BOARDS.Sequence_0
CutLog: [SWAMP_BOARDS.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_BOARDS.Sequence_0.line_2 (int)
ScriptLog: KWCutScene20 setting bInCutscene to true
CutLog: [SWAMP_BOARDS.MAIN]:[0]Say  PC_DNK_SWAMPMOVE_18
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_BOARDS.MAIN]:[1]WaitForSay 
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock2 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMP_BOARDS.MAIN]:Ending Script.
CutLog: [SWAMP_BOARDS.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII44
ScriptWarning: KWCutControllerII Save0.KWCutControllerII44 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_BOARDS.MAIN]:Finished
CutLog: [SWAMP_BOARDS.CutScene]:Save0.KWCutControllerII44 Finished
CutLog: [SWAMP_BOARDS.CutScene]:SceneEnded
CutLog: [SWAMP_BOARDS.CutScene]:##############################################
ScriptLog: KWCutScene20 setting bInCutscen to false
CutLog: [SWAMP_BOARDS.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_BOARDS.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPHEALTH.CutScene]:Triggered Save0.CutSceneTrigger14 None
CutLog: [SWAMPHEALTH.CutScene]:##############################################
CutLog: [SWAMPHEALTH.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPHEALTH.CutScene.line_0 (int)
CutLog: [SWAMPHEALTH.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPHEALTH.CutScene]:Starting Scripts
CutLog: [SWAMPHEALTH.CutScene]:Loading Sequence:SWAMPHEALTH.Sequence_0
CutLog: [SWAMPHEALTH.CutScene]:Loading Sequence:SWAMPHEALTH.Sequence_1
Localization: No localization: Cutscenes\SWAMPHEALTH.Sequence_2.line_0 (int)
CutLog: [SWAMPHEALTH.]:Loading ScriptedSequence:SWAMPHEALTH.Sequence_0
CutLog: [SWAMPHEALTH.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPHEALTH.Sequence_0.line_3 (int)
CutLog: [SWAMPHEALTH.]:Loading ScriptedSequence:SWAMPHEALTH.Sequence_1
CutLog: [SWAMPHEALTH.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMPHEALTH.Sequence_1.line_4 (int)
CutLog: [SWAMPHEALTH.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII46
ScriptLog: KWCutScene14 setting bInCutscene to true
CutLog: [SWAMPHEALTH.MAIN]:[0]Cue  _DONKEY_0
CutLog: [SWAMPHEALTH.MAIN]:[1]Say  PC_DNK_SWAMPHEALTH_4
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPHEALTH.MAIN]:[2]WaitForSay 
CutLog: [SWAMPHEALTH.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [SWAMPHEALTH.DONKEY]:[1]Teleport  DNK_to_HealthBar1
CutLog: [SWAMPHEALTH.DONKEY]:[2]Sleep  0.50
CutLog: [SWAMPHEALTH.DONKEY]:[3]WalkTo DNK_to_HealthBar2  MoveTarget=DNK_to_HealthBar2
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 31.91
ScriptLog: KWCutControllerII46 Moving in State:CutKeyPointMark15 Save0.CutKeyPointMark15
CutLog: [SWAMPHEALTH.DONKEY]:Ending Script.
CutLog: [SWAMPHEALTH.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII46
CutLog: [SWAMPHEALTH.DONKEY]:Finished
CutLog: [SWAMPHEALTH.CutScene]:Save0.KWCutControllerII45 Scripting
CutLog: [SWAMPHEALTH.CutScene]:Save0.KWCutControllerII46 Finished
CutLog: [SWAMPHEALTH.MAIN]:Ending Script.
CutLog: [SWAMPHEALTH.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII45
ScriptWarning: KWCutControllerII Save0.KWCutControllerII45 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPHEALTH.MAIN]:Finished
CutLog: [SWAMPHEALTH.CutScene]:Save0.KWCutControllerII45 Finished
CutLog: [SWAMPHEALTH.CutScene]:Save0.KWCutControllerII46 Finished
CutLog: [SWAMPHEALTH.CutScene]:SceneEnded
CutLog: [SWAMPHEALTH.CutScene]:##############################################
ScriptLog: KWCutScene14 setting bInCutscen to false
CutLog: [SWAMPHEALTH.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPHEALTH.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: * Shrek0 Mount deltaZ:12.15 phys:2 Save0.Shrek0 StateIdle Yaw:26929 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 8.43
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMP_SAVE2.CutScene]:Triggered Save0.CutSceneTrigger26 None
CutLog: [SWAMP_SAVE2.CutScene]:##############################################
CutLog: [SWAMP_SAVE2.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_SAVE2.CutScene.line_0 (int)
CutLog: [SWAMP_SAVE2.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_SAVE2.CutScene]:Starting Scripts
CutLog: [SWAMP_SAVE2.CutScene]:Loading Sequence:SWAMP_SAVE2.Sequence_0
CutLog: [SWAMP_SAVE2.CutScene]:Loading Sequence:SWAMP_SAVE2.Sequence_1
CutLog: [SWAMP_SAVE2.CutScene]:Loading Sequence:SWAMP_SAVE2.Sequence_2
CutLog: [SWAMP_SAVE2.CutScene]:Loading Sequence:SWAMP_SAVE2.Sequence_3
Localization: No localization: Cutscenes\SWAMP_SAVE2.Sequence_4.line_0 (int)
CutLog: [SWAMP_SAVE2.]:Loading ScriptedSequence:SWAMP_SAVE2.Sequence_0
CutLog: [SWAMP_SAVE2.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_SAVE2.Sequence_0.line_8 (int)
CutLog: [SWAMP_SAVE2.]:Loading ScriptedSequence:SWAMP_SAVE2.Sequence_1
CutLog: [SWAMP_SAVE2.CAMERA]:PawnTag: CAMERA
CutLog: [FOV 30.00 10.00]:***** ERROR:Save0.LevelInfo0.KWACTION_FOV1:FOV option '*' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMP_SAVE2.Sequence_1.line_8 (int)
CutLog: [SWAMP_SAVE2.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII48
CutLog: [SWAMP_SAVE2.]:Loading ScriptedSequence:SWAMP_SAVE2.Sequence_2
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:PawnTag: SAVEPOINTFAIRY
Localization: No localization: Cutscenes\SWAMP_SAVE2.Sequence_2.line_4 (int)
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:ERROR: Cant find pawn with tag:SAVEPOINTFAIRY
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.SAVEPOINTFAIRY]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [SWAMP_SAVE2.]:Loading ScriptedSequence:SWAMP_SAVE2.Sequence_3
CutLog: [SWAMP_SAVE2.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMP_SAVE2.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII50 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII50 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMP_SAVE2.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII50
ScriptLog: KWCutScene23 setting bInCutscene to true
CutLog: [SWAMP_SAVE2.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SWAMP_SAVE2.MAIN]:[1]Say  PC_ROY_SWAMPSAVE_8
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
CutLog: [SWAMP_SAVE2.MAIN]:[2]Cue  _SAVEPOINTFAIRY_1
CutLog: [SWAMP_SAVE2.MAIN]:[3]WaitForSay 
CutLog: [SWAMP_SAVE2.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SWAMP_SAVE2.CAMERA]:[1]FOV 80.00 0.00
CutLog: [FOV 80.00 0.00]:Action FOV changing to:  80.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 80.00 FOVTime: 0.00
CutLog: [SWAMP_SAVE2.CAMERA]:[2]FOV 30.00 10.00
CutLog: [FOV 30.00 10.00]:Action FOV changing to:  30.00 over: 10.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 80.00 FOVEnd: 30.00 FOVTime: 10.00
CutLog: [SWAMP_SAVE2.CAMERA]:[3]TargetFlyTo SavePointFairyTarget
CutLog: [SWAMP_SAVE2.CAMERA]:[4]FlyTo FairyCam
CutLog: [SWAMP_SAVE2.SHREK]:[0]WaitforCue  _SHREK_3
ScriptWarning: KWCutControllerII Save0.KWCutControllerII49 (State KWGame.KWAIController.StateIdle:0019) Accessed None
ScriptLog: Save0.Shrek0 TakeFallingDamage = 50.61
CutLog: [SWAMP_SAVE2.CutScene]:ForcingFinish on: Save0.KWCutControllerII47
CutLog: [SWAMP_SAVE2.CutScene]:ForcingFinish on: Save0.KWCutControllerII48
CutLog: [SWAMP_SAVE2.CutScene]:ForcingFinish on: Save0.KWCutControllerII49
CutLog: [SWAMP_SAVE2.CutScene]:ForcingFinish on: Save0.KWCutControllerII50
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMP_SAVE2.MAIN]:[4]Cue  CutEnd
CutLog: [SWAMP_SAVE2.MAIN]:[5]Cue  _SAVEPOINTFAIRY_2
CutLog: [SWAMP_SAVE2.MAIN]:[6]Cue  _SHREK_3
CutLog: [SWAMP_SAVE2.MAIN]:[7]Cue  _CAMERA_4
CutLog: [SWAMP_SAVE2.MAIN]:Ending Script.
CutLog: [SWAMP_SAVE2.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII47
ScriptWarning: KWCutControllerII Save0.KWCutControllerII47 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_SAVE2.MAIN]:Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII47 Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII48 Scripting
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII49 StateIdle
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII50 Scripting
CutLog: [SWAMP_SAVE2.CAMERA]:[5]WaitforCue  _CAMERA_4
CutLog: [SWAMP_SAVE2.CAMERA]:[6]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 30.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [SWAMP_SAVE2.CAMERA]:[7]WaitforCue  CutEnd
CutLog: [SWAMP_SAVE2.CAMERA]:Ending Script.
CutLog: [SWAMP_SAVE2.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII48
CutLog: [SWAMP_SAVE2.CAMERA]:Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII47 Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII48 Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII49 StateIdle
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII50 Scripting
CutLog: [SWAMP_SAVE2.SHREK]:[1]WaitforCue  CutEnd
CutLog: [SWAMP_SAVE2.SHREK]:Ending Script.
CutLog: [SWAMP_SAVE2.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII50
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMP_SAVE2.SHREK]:Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII47 Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII48 Finished
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII49 StateIdle
CutLog: [SWAMP_SAVE2.CutScene]:Save0.KWCutControllerII50 Finished
CutLog: [SWAMP_SAVE2.CutScene]:SceneEnded
CutLog: [SWAMP_SAVE2.CutScene]:##############################################
ScriptLog: KWCutScene23 setting bInCutscen to false
CutLog: [SWAMP_SAVE2.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_SAVE2.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: * Shrek0 Mount deltaZ:39.46 phys:1 Save0.Shrek0 StateIdle Yaw:-3670 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 3.60
ScriptLog: * Shrek0 Mount deltaZ:38.34 phys:2 Save0.Shrek0 StateIdle Yaw:-32682 DeltaSize2d:48.00
ScriptLog: * Shrek0 Mount deltaZ:38.82 phys:1 Save0.Shrek0 StateIdle Yaw:32645 DeltaSize2d:48.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 41.98
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 39.70
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 39.71
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.74
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: SetSaveGameImage level is:1_Shreks_Swamp.unr :: image is storybookanimTX.1_Shreks_Swamp
ScriptLog: iSaveSlotID  = 0
ScriptWarning: SavePointFairy Save0.SavePointFairy3 (Function ShGame.SavePointFairy.Touch:00CA) Accessed None
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\1_Swamp.ogg
ScriptLog: truemusic ..\Music\..\Music\1_Swamp
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\1_Swamp
Log: 19034905000.9ms Unloading: Package Save0
Log: Save=116.125310
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fgm'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'run' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'peasantwoman'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Localization: No localization: BumpSet.ROY_RoySave.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.ROY_RoySave.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'slug'
Log: PlayAnim: Sequence 'run' not found for mesh 'slug'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'slug'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'slug'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 42324 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.164 seconds
Log: Finished precaching textures in 0.127 seconds
ScriptLog: Save0.Shrek0 TakeFallingDamage = 72.59
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 2 1_Shreks_Swamp.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Allocating 42324 byte dynamic index buffer.
Log: Finished precaching geometry in 0.144 seconds
Log: Finished precaching textures in 0.128 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptLog: * Shrek0 Mount deltaZ:36.56 phys:2 Save0.Shrek0 StateIdle Yaw:-26522 DeltaSize2d:48.00
CutLog: [SWAMP_LEVER.CutScene]:Triggered Save0.CutSceneTrigger27 None
CutLog: [SWAMP_LEVER.CutScene]:##############################################
CutLog: [SWAMP_LEVER.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_LEVER.CutScene.line_0 (int)
CutLog: [SWAMP_LEVER.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_LEVER.CutScene]:Starting Scripts
CutLog: [SWAMP_LEVER.CutScene]:Loading Sequence:SWAMP_LEVER.Sequence_0
Localization: No localization: Cutscenes\SWAMP_LEVER.Sequence_1.line_0 (int)
CutLog: [SWAMP_LEVER.]:Loading ScriptedSequence:SWAMP_LEVER.Sequence_0
CutLog: [SWAMP_LEVER.MAIN]:PawnTag: MAIN
CutLog: [LockCamTo True None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_LockCamTo3:CamLockTo option 'SP_leverTarget' not recognised.  Ignoring.
CutLog: [UnLockCamTo False None 2000,2000,0]:***** ERROR:Save0.LevelInfo0.KWACTION_UnLockCamTo3:CamLockTo option 'SP_leverTarget' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMP_LEVER.Sequence_0.line_5 (int)
ScriptLog: KWCutScene24 setting bInCutscene to true
CutLog: [SWAMP_LEVER.MAIN]:[0]Say  PC_DNK_SWAMPMOVE_22
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_LEVER.MAIN]:[1]Sleep  0.50
CutLog: [SWAMP_LEVER.MAIN]:[2]LockCamTo True None 2000,2000,0
CutLog: [LockCamTo True Save0.LookTarget14 2000,2000,0]:KWACTION_LockCamTo3 proceeding to lock (True) on: Save0.LookTarget14
CutLog: [SWAMP_LEVER.MAIN]:[3]WaitForSay 
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.33
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMP_LEVER.MAIN]:[4]UnLockCamTo False None 2000,2000,0
CutLog: [UnLockCamTo False None 2000,2000,0]:KWACTION_UnLockCamTo3 proceeding to lock (False) on: None
CutLog: [SWAMP_LEVER.MAIN]:Ending Script.
CutLog: [SWAMP_LEVER.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII51
ScriptWarning: KWCutControllerII Save0.KWCutControllerII51 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_LEVER.MAIN]:Finished
CutLog: [SWAMP_LEVER.CutScene]:Save0.KWCutControllerII51 Finished
CutLog: [SWAMP_LEVER.CutScene]:SceneEnded
CutLog: [SWAMP_LEVER.CutScene]:##############################################
ScriptLog: KWCutScene24 setting bInCutscen to false
CutLog: [SWAMP_LEVER.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_LEVER.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 26.68
ScriptWarning: KWMover Save0.KWMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
CutLog: [SWAMP_CLOVER2.CutScene]:Triggered Save0.CutSceneTrigger23 None
CutLog: [SWAMP_CLOVER2.CutScene]:##############################################
CutLog: [SWAMP_CLOVER2.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMP_CLOVER2.CutScene.line_0 (int)
CutLog: [SWAMP_CLOVER2.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMP_CLOVER2.CutScene]:Starting Scripts
CutLog: [SWAMP_CLOVER2.CutScene]:Loading Sequence:SWAMP_CLOVER2.Sequence_0
CutLog: [SWAMP_CLOVER2.CutScene]:Loading Sequence:SWAMP_CLOVER2.Sequence_1
CutLog: [SWAMP_CLOVER2.CutScene]:Loading Sequence:SWAMP_CLOVER2.Sequence_2
Localization: No localization: Cutscenes\SWAMP_CLOVER2.Sequence_3.line_0 (int)
CutLog: [SWAMP_CLOVER2.]:Loading ScriptedSequence:SWAMP_CLOVER2.Sequence_0
CutLog: [SWAMP_CLOVER2.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMP_CLOVER2.Sequence_0.line_6 (int)
CutLog: [SWAMP_CLOVER2.]:Loading ScriptedSequence:SWAMP_CLOVER2.Sequence_1
CutLog: [SWAMP_CLOVER2.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SWAMP_CLOVER2.Sequence_1.line_7 (int)
CutLog: [SWAMP_CLOVER2.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII53
CutLog: [SWAMP_CLOVER2.]:Loading ScriptedSequence:SWAMP_CLOVER2.Sequence_2
CutLog: [SWAMP_CLOVER2.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMP_CLOVER2.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII54 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII54 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMP_CLOVER2.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII54
ScriptLog: KWCutScene21 setting bInCutscene to true
CutLog: [SWAMP_CLOVER2.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SWAMP_CLOVER2.MAIN]:[1]Say  PC_DNK_SWAMPMOVE_24
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMP_CLOVER2.MAIN]:[2]WaitForSay 
CutLog: [SWAMP_CLOVER2.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SWAMP_CLOVER2.CAMERA]:[1]TargetFlyTo SP_cloverTarget01
CutLog: [SWAMP_CLOVER2.CAMERA]:[2]FlyTo SP_brdgeCloverCam01
CutLog: [SWAMP_CLOVER2.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [SWAMP_CLOVER2.CAMERA]:[3]TargetFlyTo SP_cloverTarget02
CutLog: [SWAMP_CLOVER2.CAMERA]:[4]FlyTo SP_brdgeCloverCam04
CutLog: [SWAMP_CLOVER2.CAMERA]:[5]WaitforCue  _CAMERA_2
CutLog: [SWAMP_CLOVER2.CutScene]:ForcingFinish on: Save0.KWCutControllerII52
CutLog: [SWAMP_CLOVER2.CutScene]:ForcingFinish on: Save0.KWCutControllerII53
CutLog: [SWAMP_CLOVER2.CutScene]:ForcingFinish on: Save0.KWCutControllerII54
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMP_CLOVER2.MAIN]:[3]Cue  CutEnd
CutLog: [SWAMP_CLOVER2.MAIN]:[4]Cue  _SHREK_1
CutLog: [SWAMP_CLOVER2.MAIN]:[5]Cue  _CAMERA_2
CutLog: [SWAMP_CLOVER2.MAIN]:Ending Script.
CutLog: [SWAMP_CLOVER2.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII52
ScriptWarning: KWCutControllerII Save0.KWCutControllerII52 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMP_CLOVER2.MAIN]:Finished
CutLog: [SWAMP_CLOVER2.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [SWAMP_CLOVER2.CutScene]:Save0.KWCutControllerII53 Scripting
CutLog: [SWAMP_CLOVER2.CutScene]:Save0.KWCutControllerII54 Scripting
CutLog: [SWAMP_CLOVER2.CAMERA]:[6]WaitforCue  CutEnd
CutLog: [SWAMP_CLOVER2.CAMERA]:Ending Script.
CutLog: [SWAMP_CLOVER2.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII53
CutLog: [SWAMP_CLOVER2.CAMERA]:Finished
CutLog: [SWAMP_CLOVER2.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [SWAMP_CLOVER2.CutScene]:Save0.KWCutControllerII53 Finished
CutLog: [SWAMP_CLOVER2.CutScene]:Save0.KWCutControllerII54 Scripting
CutLog: [SWAMP_CLOVER2.SHREK]:[1]WaitforCue  CutEnd
CutLog: [SWAMP_CLOVER2.SHREK]:Ending Script.
CutLog: [SWAMP_CLOVER2.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII54
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMP_CLOVER2.SHREK]:Finished
CutLog: [SWAMP_CLOVER2.CutScene]:Save0.KWCutControllerII52 Finished
CutLog: [SWAMP_CLOVER2.CutScene]:Save0.KWCutControllerII53 Finished
CutLog: [SWAMP_CLOVER2.CutScene]:Save0.KWCutControllerII54 Finished
CutLog: [SWAMP_CLOVER2.CutScene]:SceneEnded
CutLog: [SWAMP_CLOVER2.CutScene]:##############################################
ScriptLog: KWCutScene21 setting bInCutscen to false
CutLog: [SWAMP_CLOVER2.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMP_CLOVER2.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 70.86
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock4 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.SHK_ShrekClover.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekClover.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 286.08
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Triggered Save0.CutSceneTrigger30 None
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:##############################################
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPPOTIONCOMMERCIAL.CutScene.line_0 (int)
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Starting Scripts
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Loading Sequence:SWAMPPOTIONCOMMERCIAL.Sequence_0
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Loading Sequence:SWAMPPOTIONCOMMERCIAL.Sequence_1
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Loading Sequence:SWAMPPOTIONCOMMERCIAL.Sequence_2
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\SWAMPPOTIONCOMMERCIAL.Sequence_3.line_1 (int)
Localization: No localization: Cutscenes\SWAMPPOTIONCOMMERCIAL.Sequence_4.line_0 (int)
CutLog: [SWAMPPOTIONCOMMERCIAL.]:Loading ScriptedSequence:SWAMPPOTIONCOMMERCIAL.Sequence_0
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:PawnTag: Camera
CutLog: [FOV 45.00 9.00]:***** ERROR:Save0.LevelInfo0.KWACTION_FOV4:FOV option '*' not recognised.  Ignoring.
Localization: No localization: Cutscenes\SWAMPPOTIONCOMMERCIAL.Sequence_0.line_16 (int)
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII55
CutLog: [SWAMPPOTIONCOMMERCIAL.]:Loading ScriptedSequence:SWAMPPOTIONCOMMERCIAL.Sequence_1
CutLog: [SWAMPPOTIONCOMMERCIAL.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMPPOTIONCOMMERCIAL.Sequence_1.line_5 (int)
CutLog: [SWAMPPOTIONCOMMERCIAL.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII56
CutLog: [SWAMPPOTIONCOMMERCIAL.]:Loading ScriptedSequence:SWAMPPOTIONCOMMERCIAL.Sequence_2
CutLog: [SWAMPPOTIONCOMMERCIAL.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMPPOTIONCOMMERCIAL.Sequence_2.line_6 (int)
ScriptLog: KWCutControllerII57 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII57 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMPPOTIONCOMMERCIAL.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII57
ScriptLog: KWCutScene31 setting bInCutscene to true
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[0]StopMusic
DevSound: Unregister sound: Transient.Sound5
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[1]TargetFlyTo PreCommercial_Target1
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[2]FlyTo PreCommercial_Cam1
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[3]FOV 54.00 0.00
CutLog: [FOV 54.00 0.00]:Action FOV changing to:  54.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 54.00 FOVTime: 0.00
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[4]TargetFlyTo PreCommercial_Target1
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[5]FlyTo PreCommercial_Cam2
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[6]FOV 45.00 9.00
CutLog: [FOV 45.00 9.00]:Action FOV changing to:  45.00 over: 9.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 54.00 FOVEnd: 45.00 FOVTime: 9.00
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[7]Cue  _DONKEY_0
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[8]Cue  _SHREK_1
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[9]Say  PC_DNK_FGMNTRO_4
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[10]WaitForSay 
CutLog: [SWAMPPOTIONCOMMERCIAL.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [SWAMPPOTIONCOMMERCIAL.DONKEY]:[1]Teleport  PreCommercial_DonkeyTel1
CutLog: [SWAMPPOTIONCOMMERCIAL.DONKEY]:[2]WalkTo PreCommercial_DonkeyLoc1  MoveTarget=PreCommercial_DonkeyLoc1
CutLog: [SWAMPPOTIONCOMMERCIAL.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [SWAMPPOTIONCOMMERCIAL.SHREK]:[1]Sleep  0.50
CutLog: [SWAMPPOTIONCOMMERCIAL.SHREK]:[2]Teleport  PreCommercial_ShrekTel1
CutLog: [SWAMPPOTIONCOMMERCIAL.SHREK]:[3]WalkTo PreCommercial_ShrekLoc1  MoveTarget=PreCommercial_ShrekLoc1
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:ForcingFinish on: Save0.KWCutControllerII55
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:ForcingFinish on: Save0.KWCutControllerII56
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:ForcingFinish on: Save0.KWCutControllerII57
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[11]Sleep  1.00
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[12]Cue  CutEnd
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[13]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 45.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[14]Cue  _DONKEY_2
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:[15]Cue  _SHREK_3
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:Ending Script.
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII55
CutLog: [SWAMPPOTIONCOMMERCIAL.Camera]:Finished
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Save0.KWCutControllerII55 Finished
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Save0.KWCutControllerII56 Scripting
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Save0.KWCutControllerII57 Scripting
ScriptLog: KWCutControllerII56 Moving in State:CutKeyPointMark27 Save0.CutKeyPointMark27
CutLog: [SWAMPPOTIONCOMMERCIAL.DONKEY]:[3]WaitforCue  _DONKEY_2
CutLog: [SWAMPPOTIONCOMMERCIAL.DONKEY]:[4]WaitforCue  CutEnd
CutLog: [SWAMPPOTIONCOMMERCIAL.DONKEY]:Ending Script.
CutLog: [SWAMPPOTIONCOMMERCIAL.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII56
CutLog: [SWAMPPOTIONCOMMERCIAL.DONKEY]:Finished
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Save0.KWCutControllerII55 Finished
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Save0.KWCutControllerII56 Finished
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Save0.KWCutControllerII57 Scripting
ScriptLog: KWCutControllerII57 Moving in State:CutKeyPointMark28 Save0.CutKeyPointMark28
CutLog: [SWAMPPOTIONCOMMERCIAL.SHREK]:[4]WaitforCue  _SHREK_3
CutLog: [SWAMPPOTIONCOMMERCIAL.SHREK]:[5]WaitforCue  CutEnd
CutLog: [SWAMPPOTIONCOMMERCIAL.SHREK]:Ending Script.
CutLog: [SWAMPPOTIONCOMMERCIAL.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII57
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMPPOTIONCOMMERCIAL.SHREK]:Finished
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Save0.KWCutControllerII55 Finished
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Save0.KWCutControllerII56 Finished
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Save0.KWCutControllerII57 Finished
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:SceneEnded
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:##############################################
ScriptLog: KWCutScene31 setting bInCutscen to false
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:Sending 1 OnExit commands.
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:ExitCommand: SHREK - TRIGGER FGMCOMMERCIALMOVIE
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:ExitCommand sending: TRIGGER FGMCOMMERCIALMOVIE to Save0.Shrek0
CutLog: [SWAMPPOTIONCOMMERCIAL.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: Dragonfly9 fell out of the world!
CutLog: [SWAMPPOTIONCOMMERCIALEND.CutScene]:Triggered Save0.CutSceneTrigger8 None
CutLog: [SWAMPPOTIONCOMMERCIALEND.CutScene]:##############################################
CutLog: [SWAMPPOTIONCOMMERCIALEND.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPPOTIONCOMMERCIALEND.CutScene.line_0 (int)
CutLog: [SWAMPPOTIONCOMMERCIALEND.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPPOTIONCOMMERCIALEND.CutScene]:Starting Scripts
CutLog: [SWAMPPOTIONCOMMERCIALEND.CutScene]:Loading Sequence:SWAMPPOTIONCOMMERCIALEND.Sequence_0
Localization: No localization: Cutscenes\SWAMPPOTIONCOMMERCIALEND.Sequence_1.line_0 (int)
CutLog: [SWAMPPOTIONCOMMERCIALEND.]:Loading ScriptedSequence:SWAMPPOTIONCOMMERCIALEND.Sequence_0
CutLog: [SWAMPPOTIONCOMMERCIALEND.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPPOTIONCOMMERCIALEND.Sequence_0.line_3 (int)
ScriptLog: KWCutScene33 setting bInCutscene to true
CutLog: [SWAMPPOTIONCOMMERCIALEND.MAIN]:[0]Say  PC_SHK_FGMDRIVETHR1_8
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMPPOTIONCOMMERCIALEND.MAIN]:[1]WaitForSay 
CutLog: [SWAMPPOTIONCOMMERCIALEND.MAIN]:[2]PlayMusic 1_Swamp
CutLog: [PlayMusic 1_Swamp]:PlayMusic: 1_Swamp 0.00
CutLog: [SWAMPPOTIONCOMMERCIALEND.MAIN]:Ending Script.
CutLog: [SWAMPPOTIONCOMMERCIALEND.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII58
ScriptWarning: KWCutControllerII Save0.KWCutControllerII58 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPPOTIONCOMMERCIALEND.MAIN]:Finished
CutLog: [SWAMPPOTIONCOMMERCIALEND.CutScene]:Save0.KWCutControllerII58 Finished
CutLog: [SWAMPPOTIONCOMMERCIALEND.CutScene]:SceneEnded
CutLog: [SWAMPPOTIONCOMMERCIALEND.CutScene]:##############################################
ScriptLog: KWCutScene33 setting bInCutscen to false
CutLog: [SWAMPPOTIONCOMMERCIALEND.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPPOTIONCOMMERCIALEND.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.SHPigaeHugeFont (int)
Localization: No localization: SAPFont.All.SHPigaeHugeFontSize (int)
ScriptLog: DelayedDialogTimer in IdleTimer
Localization: No localization: BumpSet.TGY_DriveThruIntro4.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TGY_DriveThruIntro4.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.DriveThroughMenu0
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.60
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 51.64
ScriptLog: Save0.Shrek0 TakeFallingDamage = 39.73
ScriptLog: Save0.Shrek0 TakeFallingDamage = 2.42
ScriptLog: Save0.Shrek0 TakeFallingDamage = 7.31
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 26.29
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 50.03
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 39.66
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMPPOSTER.CutScene]:Triggered Save0.CutSceneTrigger22 None
CutLog: [SWAMPPOSTER.CutScene]:##############################################
CutLog: [SWAMPPOSTER.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPPOSTER.CutScene.line_0 (int)
CutLog: [SWAMPPOSTER.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPPOSTER.CutScene]:Starting Scripts
CutLog: [SWAMPPOSTER.CutScene]:Loading Sequence:SWAMPPOSTER.Sequence_0
CutLog: [SWAMPPOSTER.CutScene]:Loading Sequence:SWAMPPOSTER.Sequence_1
CutLog: [SWAMPPOSTER.CutScene]:Loading Sequence:SWAMPPOSTER.Sequence_2
CutLog: [SWAMPPOSTER.CutScene]:Loading Sequence:SWAMPPOSTER.Sequence_3
Localization: No localization: Cutscenes\SWAMPPOSTER.Sequence_4.line_0 (int)
CutLog: [SWAMPPOSTER.]:Loading ScriptedSequence:SWAMPPOSTER.Sequence_0
CutLog: [SWAMPPOSTER.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPPOSTER.Sequence_0.line_21 (int)
CutLog: [SWAMPPOSTER.]:Loading ScriptedSequence:SWAMPPOSTER.Sequence_1
CutLog: [SWAMPPOSTER.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SWAMPPOSTER.Sequence_1.line_15 (int)
CutLog: [SWAMPPOSTER.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII60
CutLog: [SWAMPPOSTER.]:Loading ScriptedSequence:SWAMPPOSTER.Sequence_2
CutLog: [SWAMPPOSTER.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMPPOSTER.Sequence_2.line_5 (int)
ScriptLog: KWCutControllerII61 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII61 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMPPOSTER.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII61
CutLog: [SWAMPPOSTER.]:Loading ScriptedSequence:SWAMPPOSTER.Sequence_3
CutLog: [SWAMPPOSTER.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMPPOSTER.Sequence_3.line_13 (int)
CutLog: [SWAMPPOSTER.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII62
ScriptLog: KWCutScene27 setting bInCutscene to true
CutLog: [SWAMPPOSTER.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SWAMPPOSTER.MAIN]:[1]Cue  _SHREK_1
CutLog: [SWAMPPOSTER.MAIN]:[2]Cue  _DONKEY_2
CutLog: [SWAMPPOSTER.MAIN]:[3]Say  PC_DNK_SWAMPPOSTER2_8
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPPOSTER.MAIN]:[4]Cue  _DONKEY_3
CutLog: [SWAMPPOSTER.MAIN]:[5]WaitForSay 
CutLog: [SWAMPPOSTER.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SWAMPPOSTER.CAMERA]:[1]TargetFlyTo SwampPoster_Target1
CutLog: [SWAMPPOSTER.CAMERA]:[2]FlyTo SwampPoster_Cam1
CutLog: [SWAMPPOSTER.CAMERA]:[3]FlyTo SwampPoster_Cam2
CutLog: [SWAMPPOSTER.CAMERA]:[4]WaitforCue  _CAMERA_5
CutLog: [SWAMPPOSTER.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [SWAMPPOSTER.SHREK]:[1]WalkTo SwampPoster_ShrekLoc1  MoveTarget=SwampPoster_ShrekLoc1
CutLog: [SWAMPPOSTER.DONKEY]:[0]WaitforCue  _DONKEY_2
CutLog: [SWAMPPOSTER.DONKEY]:[1]Teleport  DNKposter01
CutLog: [SWAMPPOSTER.DONKEY]:[2]WaitforCue  _DONKEY_3
CutLog: [SWAMPPOSTER.DONKEY]:[3]WalkTo DNKposter02  MoveTarget=DNKposter02
ScriptLog: Save0.Shrek0 TakeFallingDamage = 79.10
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [SWAMPPOSTER.CutScene]:ForcingFinish on: Save0.KWCutControllerII59
CutLog: [SWAMPPOSTER.CutScene]:ForcingFinish on: Save0.KWCutControllerII60
CutLog: [SWAMPPOSTER.CutScene]:ForcingFinish on: Save0.KWCutControllerII61
CutLog: [SWAMPPOSTER.CutScene]:ForcingFinish on: Save0.KWCutControllerII62
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMPPOSTER.MAIN]:[6]Sleep  0.50
CutLog: [SWAMPPOSTER.MAIN]:[7]Say  PC_DNK_SWAMPPOSTER2_10
CutLog: [SWAMPPOSTER.MAIN]:[8]WaitForSay 
CutLog: [SWAMPPOSTER.MAIN]:[9]Say  PC_DNK_SWAMPPOSTER2_16
CutLog: [SWAMPPOSTER.MAIN]:[10]Cue  _DONKEY_4
CutLog: [SWAMPPOSTER.MAIN]:[11]Cue  _CAMERA_5
CutLog: [SWAMPPOSTER.MAIN]:[12]WaitForSay 
CutLog: [SWAMPPOSTER.MAIN]:[13]Say  PC_DNK_SWAMPPOSTER2_18
CutLog: [SWAMPPOSTER.MAIN]:[14]Cue  _DONKEY_6
CutLog: [SWAMPPOSTER.MAIN]:[15]Cue  _CAMERA_7
CutLog: [SWAMPPOSTER.MAIN]:[16]WaitForSay 
CutLog: [SWAMPPOSTER.MAIN]:[17]Cue  CutEnd
CutLog: [SWAMPPOSTER.MAIN]:[18]Cue  _DONKEY_8
CutLog: [SWAMPPOSTER.MAIN]:[19]Cue  _SHREK_9
CutLog: [SWAMPPOSTER.MAIN]:[20]Cue  _CAMERA_10
CutLog: [SWAMPPOSTER.MAIN]:Ending Script.
CutLog: [SWAMPPOSTER.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII59
ScriptWarning: KWCutControllerII Save0.KWCutControllerII59 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPPOSTER.MAIN]:Finished
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII59 Finished
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII60 Scripting
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII61 Scripting
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII62 Scripting
CutLog: [SWAMPPOSTER.CAMERA]:[5]FOV 74.00 0.00
CutLog: [FOV 74.00 0.00]:Action FOV changing to:  74.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 74.00 FOVTime: 0.00
CutLog: [SWAMPPOSTER.CAMERA]:[6]TargetFlyTo PosterViewTarget
CutLog: [SWAMPPOSTER.CAMERA]:[7]FlyTo PosterViewCam
CutLog: [SWAMPPOSTER.CAMERA]:[8]WaitforCue  _CAMERA_7
CutLog: [SWAMPPOSTER.CAMERA]:[9]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 74.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [SWAMPPOSTER.CAMERA]:[10]TargetFlyTo SwampPoster_Target1
CutLog: [SWAMPPOSTER.CAMERA]:[11]FlyTo SwampPoster_Cam1
CutLog: [SWAMPPOSTER.CAMERA]:[12]FlyTo SwampPoster_Cam2
CutLog: [SWAMPPOSTER.CAMERA]:[13]WaitforCue  _CAMERA_10
CutLog: [SWAMPPOSTER.CAMERA]:[14]WaitforCue  CutEnd
CutLog: [SWAMPPOSTER.CAMERA]:Ending Script.
CutLog: [SWAMPPOSTER.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII60
CutLog: [SWAMPPOSTER.CAMERA]:Finished
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII59 Finished
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII60 Finished
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII61 Scripting
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII62 Scripting
ScriptLog: KWCutControllerII61 Moving in State:CutKeyPointMark24 Save0.CutKeyPointMark24
CutLog: [SWAMPPOSTER.SHREK]:[2]Face SwampPoster_Target1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face SwampPoster_Target1 rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face2 rotationrate = 4096,40000,3072
CutLog: [SWAMPPOSTER.SHREK]:[3]WaitforCue  _SHREK_9
CutLog: [SWAMPPOSTER.SHREK]:[4]WaitforCue  CutEnd
CutLog: [SWAMPPOSTER.SHREK]:Ending Script.
CutLog: [SWAMPPOSTER.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII61
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMPPOSTER.SHREK]:Finished
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII59 Finished
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII60 Finished
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII61 Finished
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII62 Scripting
ScriptLog: KWCutControllerII62 Moving in State:CutKeyPointMark31 Save0.CutKeyPointMark31
CutLog: [SWAMPPOSTER.DONKEY]:[4]LookAt Shrek
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0006) Accessed None
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0034) Accessed None
CutLog: [SWAMPPOSTER.DONKEY]:[5]WaitforCue  _DONKEY_4
CutLog: [SWAMPPOSTER.DONKEY]:[6]LookAt PosterViewTarget
CutLog: [SWAMPPOSTER.DONKEY]:[7]WaitforCue  _DONKEY_6
CutLog: [SWAMPPOSTER.DONKEY]:[8]Sleep  1.00
CutLog: [SWAMPPOSTER.DONKEY]:[9]LookAt Shrek
CutLog: [SWAMPPOSTER.DONKEY]:[10]WaitforCue  _DONKEY_8
CutLog: [SWAMPPOSTER.DONKEY]:[11]LookAt None
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.StoppingLooking.EndState:0006) Accessed None
CutLog: [SWAMPPOSTER.DONKEY]:[12]WaitforCue  CutEnd
CutLog: [SWAMPPOSTER.DONKEY]:Ending Script.
CutLog: [SWAMPPOSTER.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII62
CutLog: [SWAMPPOSTER.DONKEY]:Finished
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII59 Finished
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII60 Finished
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII61 Finished
CutLog: [SWAMPPOSTER.CutScene]:Save0.KWCutControllerII62 Finished
CutLog: [SWAMPPOSTER.CutScene]:SceneEnded
CutLog: [SWAMPPOSTER.CutScene]:##############################################
ScriptLog: KWCutScene27 setting bInCutscen to false
CutLog: [SWAMPPOSTER.CutScene]:Sending 0 OnExit commands.
CutLog: [SWAMPPOSTER.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [SWAMPTRANSTOCAR.CutScene]:Triggered Save0.CutSceneTrigger25 None
CutLog: [SWAMPTRANSTOCAR.CutScene]:##############################################
CutLog: [SWAMPTRANSTOCAR.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SWAMPTRANSTOCAR.CutScene.line_0 (int)
CutLog: [SWAMPTRANSTOCAR.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.FontEurostile14 (int)
Localization: No localization: SAPFont.All.FontEurostile14Size (int)
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHInGameWantedPoster0
CutLog: [SWAMPTRANSTOCAR.CutScene]:Starting Scripts
CutLog: [SWAMPTRANSTOCAR.CutScene]:Loading Sequence:SWAMPTRANSTOCAR.Sequence_0
CutLog: [SWAMPTRANSTOCAR.CutScene]:Loading Sequence:SWAMPTRANSTOCAR.Sequence_1
CutLog: [SWAMPTRANSTOCAR.CutScene]:Loading Sequence:SWAMPTRANSTOCAR.Sequence_2
CutLog: [SWAMPTRANSTOCAR.CutScene]:Loading Sequence:SWAMPTRANSTOCAR.Sequence_3
CutLog: [SWAMPTRANSTOCAR.CutScene]:Loading Sequence:SWAMPTRANSTOCAR.Sequence_4
CutLog: [SWAMPTRANSTOCAR.CutScene]:Loading Sequence:SWAMPTRANSTOCAR.Sequence_5
CutLog: [SWAMPTRANSTOCAR.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\SWAMPTRANSTOCAR.Sequence_6.line_1 (int)
Localization: No localization: Cutscenes\SWAMPTRANSTOCAR.Sequence_7.line_0 (int)
CutLog: [SWAMPTRANSTOCAR.]:Loading ScriptedSequence:SWAMPTRANSTOCAR.Sequence_0
CutLog: [SWAMPTRANSTOCAR.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SWAMPTRANSTOCAR.Sequence_0.line_70 (int)
CutLog: [SWAMPTRANSTOCAR.]:Loading ScriptedSequence:SWAMPTRANSTOCAR.Sequence_1
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:PawnTag: OPENCARRAIGE
Localization: No localization: Cutscenes\SWAMPTRANSTOCAR.Sequence_1.line_12 (int)
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:Possessing pawn:Save0.OpenCarraige0. Existing controller:None  New:KWCutControllerII64
ScriptWarning: OpenCarraige Save0.OpenCarraige0 (Function KWGame.KWPawn.ChangeAnimation:007A) HasAnim: No mesh
ScriptWarning: OpenCarraige Save0.OpenCarraige0 (Function KWGame.KWPawn.ChangeAnimation:00A8) HasAnim: No mesh
ScriptWarning: OpenCarraige Save0.OpenCarraige0 (Function KWGame.KWPawn.ChangeAnimation:00D7) HasAnim: No mesh
ScriptWarning: OpenCarraige Save0.OpenCarraige0 (Function KWGame.KWPawn.ChangeAnimation:010A) HasAnim: No mesh
CutLog: [SWAMPTRANSTOCAR.]:Loading ScriptedSequence:SWAMPTRANSTOCAR.Sequence_2
CutLog: [SWAMPTRANSTOCAR.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SWAMPTRANSTOCAR.Sequence_2.line_57 (int)
CutLog: [SWAMPTRANSTOCAR.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII65
CutLog: [SWAMPTRANSTOCAR.]:Loading ScriptedSequence:SWAMPTRANSTOCAR.Sequence_3
CutLog: [SWAMPTRANSTOCAR.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SWAMPTRANSTOCAR.Sequence_3.line_24 (int)
ScriptLog: KWCutControllerII66 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII66 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SWAMPTRANSTOCAR.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII66
CutLog: [SWAMPTRANSTOCAR.]:Loading ScriptedSequence:SWAMPTRANSTOCAR.Sequence_4
CutLog: [SWAMPTRANSTOCAR.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SWAMPTRANSTOCAR.Sequence_4.line_34 (int)
CutLog: [SWAMPTRANSTOCAR.DONKEY]:Possessing pawn:Save0.Donkey0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII67
CutLog: [SWAMPTRANSTOCAR.]:Loading ScriptedSequence:SWAMPTRANSTOCAR.Sequence_5
CutLog: [SWAMPTRANSTOCAR.FIONA]:PawnTag: FIONA
Localization: No localization: Cutscenes\SWAMPTRANSTOCAR.Sequence_5.line_17 (int)
CutLog: [SWAMPTRANSTOCAR.FIONA]:Possessing pawn:Save0.FionaOgre0. Existing controller:Save0.Sh_NPCController2  New:KWCutControllerII68
ScriptLog: KWCutScene30 setting bInCutscene to true
CutLog: [SWAMPTRANSTOCAR.MAIN]:[0]StopMusic
CutLog: [SWAMPTRANSTOCAR.MAIN]:[1]PlayMusic cutscene_SwampToCarriage
CutLog: [PlayMusic cutscene_SwampToCarriage]:PlayMusic: cutscene_SwampToCarriage 1.00
CutLog: [SWAMPTRANSTOCAR.MAIN]:[2]Cue  _OPENCARRAIGE_0
CutLog: [SWAMPTRANSTOCAR.MAIN]:[3]Cue  _CAMERA_1
CutLog: [SWAMPTRANSTOCAR.MAIN]:[4]Cue  _SHREK_2
CutLog: [SWAMPTRANSTOCAR.MAIN]:[5]Cue  _DONKEY_3
CutLog: [SWAMPTRANSTOCAR.MAIN]:[6]Cue  _FIONA_4
CutLog: [SWAMPTRANSTOCAR.MAIN]:[7]Say  PC_DNK_TRANSTOCAR_3
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [SWAMPTRANSTOCAR.MAIN]:[8]Cue  _DONKEY_5
CutLog: [SWAMPTRANSTOCAR.MAIN]:[9]WaitForSay 
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:[0]WaitforCue  _OPENCARRAIGE_0
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:[1]Teleport  TPT_Carriage01
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:[2]Face TPT_CarriageFace rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face TPT_CarriageFace rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face3 rotationrate = 4096,14464,3072
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[0]WaitforCue  _CAMERA_1
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[1]FOV 73.00 6.00
CutLog: [FOV 73.00 6.00]:Action FOV changing to:  73.00 over: 6.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 73.00 FOVTime: 6.00
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[2]TargetFlyTo TransToCar_Target1
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[3]FlyTo TransToCar_Cam1
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[4]FlyTo TransToCar_Cam2
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[5]WaitforCue  _CAMERA_6
CutLog: [SWAMPTRANSTOCAR.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [SWAMPTRANSTOCAR.SHREK]:[1]Teleport  TransToCar_ShrekTelLoc
CutLog: [SWAMPTRANSTOCAR.SHREK]:[2]WalkTo TransToCar_ShrekLoc1  MoveTarget=TransToCar_ShrekLoc1
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[0]WaitforCue  _DONKEY_3
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[1]Teleport  TransToCar_DonkeyLoc1
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[2]TurnTo  TransToCar_DonkeyLoc1_2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  TransToCar_DonkeyLoc1_2 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo4 rotationrate = 4096,40000,3072
CutLog: [SWAMPTRANSTOCAR.FIONA]:[0]WaitforCue  _FIONA_4
CutLog: [SWAMPTRANSTOCAR.FIONA]:[1]Teleport  TPT_CarriageFace
CutLog: [SWAMPTRANSTOCAR.FIONA]:[2]WaitforCue  _FIONA_8
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:[3]WaitforCue  _OPENCARRAIGE_14
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[3]WaitforCue  _DONKEY_5
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[4]Sleep  1.00
DevSound: Unregister sound: Transient.Sound7
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[5]PlayAnim  lookaround3 loop=False rate=0.30 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround3 loop=False rate=0.30 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround3
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[6]WaitforCue  _DONKEY_11
CutLog: [SWAMPTRANSTOCAR.CutScene]:ForcingFinish on: Save0.KWCutControllerII63
CutLog: [SWAMPTRANSTOCAR.CutScene]:ForcingFinish on: Save0.KWCutControllerII64
CutLog: [SWAMPTRANSTOCAR.CutScene]:ForcingFinish on: Save0.KWCutControllerII65
CutLog: [SWAMPTRANSTOCAR.CutScene]:ForcingFinish on: Save0.KWCutControllerII66
CutLog: [SWAMPTRANSTOCAR.CutScene]:ForcingFinish on: Save0.KWCutControllerII67
CutLog: [SWAMPTRANSTOCAR.CutScene]:ForcingFinish on: Save0.KWCutControllerII68
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SWAMPTRANSTOCAR.MAIN]:[10]Sleep  1.00
CutLog: [SWAMPTRANSTOCAR.MAIN]:[11]Say  PC_DNK_TRANSTOCAR_18
CutLog: [SWAMPTRANSTOCAR.MAIN]:[12]Cue  _CAMERA_6
CutLog: [SWAMPTRANSTOCAR.MAIN]:[13]WaitForSay 
CutLog: [SWAMPTRANSTOCAR.MAIN]:[14]WaitforCue  CarrZoom
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[6]Sleep  0.60
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[7]FOV 40.00 1.00
CutLog: [FOV 40.00 1.00]:Action FOV changing to:  40.00 over: 1.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 73.00 FOVEnd: 40.00 FOVTime: 1.00
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[8]TargetFlyTo OpenCarraige
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[9]Cue  CarrZoom
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[10]WaitforCue  _CAMERA_7
CutLog: [SWAMPTRANSTOCAR.MAIN]:[15]Say  PC_FIN_TRANSTOCAR_32
CutLog: [SWAMPTRANSTOCAR.MAIN]:[16]Cue  _CAMERA_7
CutLog: [SWAMPTRANSTOCAR.MAIN]:[17]Cue  _FIONA_8
CutLog: [SWAMPTRANSTOCAR.MAIN]:[18]Cue  _CAMERA_9
CutLog: [SWAMPTRANSTOCAR.MAIN]:[19]Cue  _SHREK_10
CutLog: [SWAMPTRANSTOCAR.MAIN]:[20]Cue  _DONKEY_11
CutLog: [SWAMPTRANSTOCAR.MAIN]:[21]Cue  _CAMERA_12
CutLog: [SWAMPTRANSTOCAR.MAIN]:[22]Cue  _DONKEY_13
CutLog: [SWAMPTRANSTOCAR.MAIN]:[23]WaitForSay 
CutLog: [SWAMPTRANSTOCAR.MAIN]:[24]Cue  _OPENCARRAIGE_14
CutLog: [SWAMPTRANSTOCAR.MAIN]:[25]Sleep  0.90
CutLog: [SWAMPTRANSTOCAR.MAIN]:[26]Say  PC_FIN_TRANSTOCAR_34
CutLog: [SWAMPTRANSTOCAR.MAIN]:[27]Cue  _FIONA_15
CutLog: [SWAMPTRANSTOCAR.MAIN]:[28]Cue  _SHREK_16
CutLog: [SWAMPTRANSTOCAR.MAIN]:[29]Cue  _CAMERA_17
CutLog: [SWAMPTRANSTOCAR.MAIN]:[30]WaitForSay 
CutLog: [SWAMPTRANSTOCAR.MAIN]:[31]Sleep  0.80
CutLog: [SWAMPTRANSTOCAR.MAIN]:[32]Say  PC_SHK_TRANSTOCAR_22
CutLog: [SWAMPTRANSTOCAR.MAIN]:[33]Cue  _CAMERA_18
CutLog: [SWAMPTRANSTOCAR.MAIN]:[34]Cue  _SHREK_19
CutLog: [SWAMPTRANSTOCAR.MAIN]:[35]Cue  _FIONA_20
CutLog: [SWAMPTRANSTOCAR.MAIN]:[36]WaitForSay 
CutLog: [SWAMPTRANSTOCAR.MAIN]:[37]Sleep  0.80
CutLog: [SWAMPTRANSTOCAR.MAIN]:[38]Say  PC_FIN_TRANSTOCAR_24
CutLog: [SWAMPTRANSTOCAR.MAIN]:[39]Cue  _OPENCARRAIGE_21
CutLog: [SWAMPTRANSTOCAR.MAIN]:[40]Cue  _CAMERA_22
CutLog: [SWAMPTRANSTOCAR.MAIN]:[41]Cue  _DONKEY_23
CutLog: [SWAMPTRANSTOCAR.MAIN]:[42]WaitForSay 
CutLog: [SWAMPTRANSTOCAR.MAIN]:[43]Cue  _FIONA_24
CutLog: [SWAMPTRANSTOCAR.MAIN]:[44]Cue  _DONKEY_25
CutLog: [SWAMPTRANSTOCAR.MAIN]:[45]Say  PC_DNK_TRANSTOCAR_26
CutLog: [SWAMPTRANSTOCAR.MAIN]:[46]Cue  _SHREK_26
CutLog: [SWAMPTRANSTOCAR.MAIN]:[47]WaitForSay 
CutLog: [SWAMPTRANSTOCAR.MAIN]:[48]Say  PC_SHK_TRANSTOCAR_28
CutLog: [SWAMPTRANSTOCAR.MAIN]:[49]Cue  _DONKEY_27
CutLog: [SWAMPTRANSTOCAR.MAIN]:[50]WaitForSay 
CutLog: [SWAMPTRANSTOCAR.MAIN]:[51]Say  PC_DNK_TRANSTOCAR_44
CutLog: [SWAMPTRANSTOCAR.MAIN]:[52]Cue  _DONKEY_28
CutLog: [SWAMPTRANSTOCAR.MAIN]:[53]WaitForSay 
CutLog: [SWAMPTRANSTOCAR.MAIN]:[54]Say  PC_DNK_TRANSTOCAR_46
CutLog: [SWAMPTRANSTOCAR.MAIN]:[55]Cue  _DONKEY_29
CutLog: [SWAMPTRANSTOCAR.MAIN]:[56]Cue  _CAMERA_30
CutLog: [SWAMPTRANSTOCAR.MAIN]:[57]Cue  _DONKEY_31
CutLog: [SWAMPTRANSTOCAR.MAIN]:[58]WaitForSay 
CutLog: [SWAMPTRANSTOCAR.MAIN]:[59]StopMusic
CutLog: [SWAMPTRANSTOCAR.MAIN]:[60]Say  PC_SHK_TRANSTOCAR_48
CutLog: [SWAMPTRANSTOCAR.MAIN]:[61]Cue  _CAMERA_32
CutLog: [SWAMPTRANSTOCAR.MAIN]:[62]Cue  _SHREK_33
CutLog: [SWAMPTRANSTOCAR.MAIN]:[63]WaitForSay 
CutLog: [SWAMPTRANSTOCAR.MAIN]:[64]Cue  _OPENCARRAIGE_34
CutLog: [SWAMPTRANSTOCAR.MAIN]:[65]Cue  _OPENCARRAIGE_35
CutLog: [SWAMPTRANSTOCAR.MAIN]:[66]Cue  _DONKEY_36
CutLog: [SWAMPTRANSTOCAR.MAIN]:[67]Cue  _FIONA_37
CutLog: [SWAMPTRANSTOCAR.MAIN]:[68]Cue  _SHREK_38
CutLog: [SWAMPTRANSTOCAR.MAIN]:[69]Cue  _CAMERA_39
CutLog: [SWAMPTRANSTOCAR.MAIN]:Ending Script.
CutLog: [SWAMPTRANSTOCAR.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII63
ScriptWarning: KWCutControllerII Save0.KWCutControllerII63 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SWAMPTRANSTOCAR.MAIN]:Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII63 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII64 Scripting
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII65 Scripting
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII66 Scripting
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII67 Scripting
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII68 Scripting
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:[4]Teleport  TPT_CarriageOff
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:[5]WaitforCue  _OPENCARRAIGE_21
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:[6]Teleport  TPT_Carriage01
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:[7]Face TPT_CarriageFace rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face TPT_CarriageFace rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face4 rotationrate = 4096,14464,3072
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[11]TargetFlyTo TransToCar_FionaTelLoc
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[12]FOV 20.00 3.50
CutLog: [FOV 20.00 3.50]:Action FOV changing to:  20.00 over: 3.50 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 40.00 FOVEnd: 20.00 FOVTime: 3.50
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[13]WaitforCue  _CAMERA_9
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[14]WaitforCue  WalkToGroup
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[7]Sleep  0.50
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[8]TurnTo  TransToCar_FionaLoc1 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  TransToCar_FionaLoc1 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo5 rotationrate = 4096,40000,3072
CutLog: [SWAMPTRANSTOCAR.FIONA]:[3]WalkTo TransToCar_FionaTelLoc  MoveTarget=TransToCar_FionaTelLoc
Log: PlayAnim: Sequence 'walkbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'walkleft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'walkright' not found for mesh 'fiona_o'
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:[8]WaitforCue  _OPENCARRAIGE_34
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:[9]Teleport  TPT_CarriageOff
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:[10]WaitforCue  _OPENCARRAIGE_35
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:[11]WaitforCue  CutEnd
ScriptLog: KWCutControllerII68 Moving in State:CutMark33 Save0.CutMark33
CutLog: [SWAMPTRANSTOCAR.FIONA]:[4]TurnTo  TransToCar_FionaLoc1 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  TransToCar_FionaLoc1 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo7 rotationrate = 4096,40000,3072
CutLog: [SWAMPTRANSTOCAR.FIONA]:[5]Sleep  0.80
CutLog: [SWAMPTRANSTOCAR.FIONA]:[6]Cue  WalkToGroup
CutLog: [SWAMPTRANSTOCAR.FIONA]:[7]WalkTo TransToCar_FionaLoc1  MoveTarget=TransToCar_FionaLoc1
Log: PlayAnim: Sequence 'walkbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'walkleft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'walkright' not found for mesh 'fiona_o'
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[15]Sleep  1.90
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[16]Cue  PackedAndReady
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[17]WaitforCue  _CAMERA_12
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[18]WaitforCue  PackedAndReady
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[19]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 20.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[20]TargetFlyTo TransToCar_Target1
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[21]FlyTo TransToCar_Cam2
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[22]FlyTo TransToCar_Cam1
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[23]WaitforCue  _CAMERA_17
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[24]FOV 60.00 0.00
CutLog: [FOV 60.00 0.00]:Action FOV changing to:  60.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 73.00 FOVEnd: 60.00 FOVTime: 0.00
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[25]FOV 54.00 3.00
CutLog: [FOV 54.00 3.00]:Action FOV changing to:  54.00 over: 3.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 60.00 FOVEnd: 54.00 FOVTime: 3.00
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[26]TargetFlyTo Fiona
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[27]FlyTo ShrekCAM
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[28]WaitforCue  _CAMERA_18
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[29]FOV 64.00 0.00
CutLog: [FOV 64.00 0.00]:Action FOV changing to:  64.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 54.00 FOVEnd: 64.00 FOVTime: 0.00
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[30]FOV 54.00 4.00
CutLog: [FOV 54.00 4.00]:Action FOV changing to:  54.00 over: 4.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 64.00 FOVEnd: 54.00 FOVTime: 4.00
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[31]TargetFlyTo Shrek
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[32]FlyTo FionaCam
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[33]WaitforCue  _CAMERA_22
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[34]Sleep  0.80
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[35]FOV 72.00 0.00
CutLog: [FOV 72.00 0.00]:Action FOV changing to:  72.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 54.00 FOVEnd: 72.00 FOVTime: 0.00
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[36]TargetFlyTo TransToCar_Target1
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[37]FlyTo TransToCar_Cam2
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[38]TargetFlyTo TransToCar_Target1
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[39]FlyTo TransToCar_Cam1
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[40]WaitforCue  _CAMERA_30
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[41]Sleep  2.50
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[42]FOV 70.00 3.20
CutLog: [FOV 70.00 3.20]:Action FOV changing to:  70.00 over: 3.20 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 72.00 FOVEnd: 70.00 FOVTime: 3.20
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[43]TargetFlyTo OpenCarraige
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[44]FlyTo TransToCar_DonkeyLoc2_2
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[45]WaitforCue  _CAMERA_32
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[46]Sleep  1.00
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[47]TargetFlyTo TransToCar_ShrekLoc1
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[48]FlyTo TransToCar_DonkeyLoc2_2
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[49]Sleep  2.00
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[50]TargetFlyTo TransToCar_ShrekLoc1
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[51]FlyTo TransToCar_DonkeyLoc2
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[52]fadeTo 6.00
CutLog: [fadeTo 6.00]:Action Fade:  255 0 0 0 time:6.00 bFlash:False MoveType:2
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[53]Sleep  7.00
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[54]Cue  CutEnd
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[55]WaitforCue  _CAMERA_39
CutLog: [SWAMPTRANSTOCAR.CAMERA]:[56]WaitforCue  CutEnd
CutLog: [SWAMPTRANSTOCAR.CAMERA]:Ending Script.
CutLog: [SWAMPTRANSTOCAR.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII65
CutLog: [SWAMPTRANSTOCAR.CAMERA]:Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII63 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII64 Scripting
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII65 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII66 Scripting
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII67 Scripting
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII68 Scripting
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:Ending Script.
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:Unpossessing pawn:Save0.OpenCarraige0. Pending controller:None  CutController:KWCutControllerII64
CutLog: [SWAMPTRANSTOCAR.OPENCARRAIGE]:Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII63 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII64 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII65 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII66 Scripting
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII67 Scripting
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII68 Scripting
ScriptLog: KWCutControllerII68 Moving in State:CutMark20 Save0.CutMark20
CutLog: [SWAMPTRANSTOCAR.FIONA]:[8]WaitforCue  _FIONA_15
CutLog: [SWAMPTRANSTOCAR.FIONA]:[9]Face FionasParents rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face FionasParents rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face6 rotationrate = 4096,40000,3072
CutLog: [SWAMPTRANSTOCAR.FIONA]:[10]PlayAnim  bow_reaction loop=False rate=0.70 tween=0.20 frame=8.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bow_reaction loop=False rate=0.70 tween=0.20 frame=8.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bow_reaction
CutLog: [SWAMPTRANSTOCAR.FIONA]:[11]WaitforCue  _FIONA_20
CutLog: [SWAMPTRANSTOCAR.FIONA]:[12]Face Shrek rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Shrek rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face7 rotationrate = 4096,40000,3072
CutLog: [SWAMPTRANSTOCAR.FIONA]:[13]WaitforCue  _FIONA_24
CutLog: [SWAMPTRANSTOCAR.FIONA]:[14]WalkTo SPIntro_FionaLoc2  MoveTarget=SPIntro_FionaLoc2
Log: PlayAnim: Sequence 'walkbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'walkleft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'walkright' not found for mesh 'fiona_o'
ScriptLog: KWCutControllerII68 Moving in State:CutMark10 Save0.CutMark10
CutLog: [SWAMPTRANSTOCAR.FIONA]:[15]WaitforCue  _FIONA_37
CutLog: [SWAMPTRANSTOCAR.FIONA]:[16]WaitforCue  CutEnd
CutLog: [SWAMPTRANSTOCAR.FIONA]:Ending Script.
CutLog: [SWAMPTRANSTOCAR.FIONA]:Unpossessing pawn:Save0.FionaOgre0. Pending controller:Save0.Sh_NPCController2  CutController:KWCutControllerII68
CutLog: [SWAMPTRANSTOCAR.FIONA]:Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII63 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII64 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII65 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII66 Scripting
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII67 Scripting
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII68 Finished
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_o'
ScriptLog: KWCutControllerII66 Moving in State:CutMark21 Save0.CutMark21
CutLog: [SWAMPTRANSTOCAR.SHREK]:[3]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[9]WaitforCue  _DONKEY_13
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[10]LookAt Fiona
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0006) Accessed None
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0034) Accessed None
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[11]WaitforCue  _DONKEY_23
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[12]LookAt Shrek
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[13]WaitforCue  _DONKEY_25
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[14]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo6 rotationrate = 4096,40000,3072
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[15]WaitforCue  _DONKEY_27
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[16]LookAt None
ScriptWarning: HeadLookManager Save0.HeadLookManager2 (Function KWGame.HeadLookManager.StoppingLooking.EndState:0006) Accessed None
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[17]WaitforCue  _DONKEY_28
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[18]PlayAnim  Bounce loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Bounce loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Bounce
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[19]Wait for animend
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[20]PlayAnim  Bounce loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Bounce loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Bounce
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[21]Wait for animend
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[22]PlayAnim  Bounce loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Bounce loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Bounce
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[23]Wait for animend
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[24]PlayAnim  Bounce loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Bounce loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Bounce
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[25]Wait for animend
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[26]WaitforCue  _DONKEY_29
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[27]Sleep  2.00
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[28]WalkTo TransToCar_FionaTelLoc  MoveTarget=TransToCar_FionaTelLoc
ScriptLog: KWCutControllerII67 Moving in State:CutMark33 Save0.CutMark33
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[29]WaitforCue  _DONKEY_31
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[30]PlayAnim  lookaround3 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround3 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround3
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[31]Wait for animend
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[32]WaitforCue  _DONKEY_36
CutLog: [SWAMPTRANSTOCAR.DONKEY]:[33]WaitforCue  CutEnd
CutLog: [SWAMPTRANSTOCAR.DONKEY]:Ending Script.
CutLog: [SWAMPTRANSTOCAR.DONKEY]:Unpossessing pawn:Save0.Donkey0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII67
CutLog: [SWAMPTRANSTOCAR.DONKEY]:Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII63 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII64 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII65 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII66 Scripting
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII67 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII68 Finished
CutLog: [SWAMPTRANSTOCAR.SHREK]:[4]PlayAnim  lookaround1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround1
CutLog: [SWAMPTRANSTOCAR.SHREK]:[5]WaitforCue  _SHREK_10
CutLog: [SWAMPTRANSTOCAR.SHREK]:[6]TurnTo  Fiona rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Fiona rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [SWAMPTRANSTOCAR.SHREK]:[7]WaitforCue  _SHREK_16
CutLog: [SWAMPTRANSTOCAR.SHREK]:[8]Sleep  0.50
CutLog: [SWAMPTRANSTOCAR.SHREK]:[9]TurnTo  Fiona rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Fiona rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo2 rotationrate = 4096,40000,3072
CutLog: [SWAMPTRANSTOCAR.SHREK]:[10]LookAt None
ScriptWarning: HeadLookManager Save0.HeadLookManager0 (Function KWGame.HeadLookManager.StoppingLooking.EndState:0006) Accessed None
CutLog: [SWAMPTRANSTOCAR.SHREK]:[11]WaitforCue  _SHREK_19
CutLog: [SWAMPTRANSTOCAR.SHREK]:[12]PlayAnim  CS_EhSure loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_EhSure loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_EhSure
CutLog: [SWAMPTRANSTOCAR.SHREK]:[13]WaitforCue  _SHREK_26
CutLog: [SWAMPTRANSTOCAR.SHREK]:[14]Sleep  0.50
CutLog: [SWAMPTRANSTOCAR.SHREK]:[15]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo3 rotationrate = 4096,40000,3072
CutLog: [SWAMPTRANSTOCAR.SHREK]:[16]PlayAnim  disgusted loop=False rate=0.40 tween=1.00 frame=45.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  disgusted loop=False rate=0.40 tween=1.00 frame=45.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim disgusted
CutLog: [SWAMPTRANSTOCAR.SHREK]:[17]Wait for animend
CutLog: [SWAMPTRANSTOCAR.SHREK]:[18]WaitforCue  _SHREK_33
CutLog: [SWAMPTRANSTOCAR.SHREK]:[19]Face TransToCar_FionaTelLoc rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face TransToCar_FionaTelLoc rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face5 rotationrate = 4096,40000,3072
CutLog: [SWAMPTRANSTOCAR.SHREK]:[20]Sleep  5.00
CutLog: [SWAMPTRANSTOCAR.SHREK]:[21]WalkTo TransToCar_FionaTelLocShrek  MoveTarget=TransToCar_FionaTelLocShrek
CutLog: [WalkTo TransToCar_FionaTelLocShrek  MoveTarget=TransToCar_FionaTelLocShrek]:KWAction_WalkTo9 coult not find destination actor with tag:TransToCar_FionaTelLocShrek
CutLog: [SWAMPTRANSTOCAR.SHREK]:[22]WaitforCue  _SHREK_38
CutLog: [SWAMPTRANSTOCAR.SHREK]:[23]WaitforCue  CutEnd
CutLog: [SWAMPTRANSTOCAR.SHREK]:Ending Script.
CutLog: [SWAMPTRANSTOCAR.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII66
ScriptLog: Save0.SHCutTextController4 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [SWAMPTRANSTOCAR.SHREK]:Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII63 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII64 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII65 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII66 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII67 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:Save0.KWCutControllerII68 Finished
CutLog: [SWAMPTRANSTOCAR.CutScene]:SceneEnded
CutLog: [SWAMPTRANSTOCAR.CutScene]:##############################################
ScriptLog: KWCutScene30 setting bInCutscen to false
CutLog: [SWAMPTRANSTOCAR.CutScene]:Sending 1 OnExit commands.
CutLog: [SWAMPTRANSTOCAR.CutScene]:ExitCommand: SHREK - TRIGGER ENDLEVEL
CutLog: [SWAMPTRANSTOCAR.CutScene]:ExitCommand sending: TRIGGER ENDLEVEL to Save0.Shrek0
ScriptLog: SetGameState() - Attempt to set invalid game state: 
ScriptLog: KWGame.ProcessServerTravel: 2_Carriage_Hijack.unr
ScriptLog: ProcessServerTravel: 2_Carriage_Hijack.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:1_Shreks_Swamp
ScriptLog: PreClientTravel: PreviousLevelName:1_Shreks_Swamp
CutLog: [SWAMPTRANSTOCAR.CutScene]:PlayerController is controlling:Save0.Shrek0
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Server switch level: 2_Carriage_Hijack.unr?GameState=GSTATE000
Log: Browse: 2_Carriage_Hijack.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Save0.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: 2_Carriage_Hijack.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_roy_bumpline_3049
DevSound: Unregister sound: AllDialog.pc_shk_FGMDRIVETHR1_8
DevSound: Unregister sound: Transient.Sound6
DevSound: Unregister sound: AllDialog.pc_dnk_FGMNTRO_4
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1902
DevSound: Unregister sound: AllDialog.pc_dnk_SwampMove_24
DevSound: Unregister sound: AllDialog.pc_dnk_SwampMove_22
DevSound: Unregister sound: AllDialog.pc_roy_SwampSave_8
DevSound: Unregister sound: AllDialog.pc_dnk_SwampMove_10
DevSound: Unregister sound: AllDialog.pc_dnk_SwampJShimmy_8
DevSound: Unregister sound: AllDialog.pc_dnk_SwampHealth_4
DevSound: Unregister sound: AllDialog.pc_dnk_SwampJShimmy_6
DevSound: Unregister sound: AllDialog.pc_dnk_SwampJShimmy_18
DevSound: Unregister sound: AllDialog.pc_dnk_SwampMove_20
DevSound: Unregister sound: AllDialog.pc_dnk_SwampMove_16
DevSound: Unregister sound: AllDialog.pc_dnk_SwampMove_18
DevSound: Unregister sound: AllDialog.pc_dnk_SwampMove_8
DevSound: Unregister sound: AllDialog.pc_dnk_SwampPunch_6
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_460
DevSound: Unregister sound: AllDialog.pc_dnk_SwampPunch_4
DevSound: Unregister sound: AllDialog.pc_dnk_SwampPunch_10
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_605
DevSound: Unregister sound: AllDialog.pc_dnk_SwampBouncy_2a
DevSound: Unregister sound: AllDialog.pc_dnk_SwampPunch_2
DevSound: Unregister sound: AllDialog.pc_tgy_bumpline_3122
DevSound: Unregister sound: AllDialog.pc_dnk_SwampPoster2_8
DevSound: Unregister sound: AllDialog.pc_dnk_TransToCar_3
Log: Garbage: objects: 37231->36477; refs: 466979
Log: Game class is 'ShGame'
Log: Level is Level 2_Carriage_Hijack.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level 2_Carriage_Hijack.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is 2_Carriage_Hijack.Mutator3
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:2_Carriage_Hijack.CutFactory0
ScriptLog: WheelStealer0 adding shadow:None
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Donkey0 adding shadow:None
ScriptLog: FionaOgre0 adding shadow:None
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame2 playerHeroActor: 2_Carriage_Hijack.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController1 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound8
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore1 2_Carriage_Hijack.PersistentStore1
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:TreeFall2 GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:Wbandits_director GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:Carriage_AfterLogs GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:BoxOfEnergyBarsPickup GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:AllDead GameState:GSTATE000
ScriptLog: ShCam1 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:2_Carriage_Hijack.CutFactory0 Creating dynamic cutscene named:CUT_CARRIAGEINTRO->CARRIAGEINTRO
CutLog: [CUTFACTORY]:2_Carriage_Hijack.CutFactory0 Creating dynamic cutscene named:CUT_CARRIAGEGOTWHEELBACK->CARRIAGEGOTWHEELBACK
CutLog: [CUTFACTORY]:2_Carriage_Hijack.CutFactory0 Creating dynamic cutscene named:CUT_CARRIAGE_ESTABLISHWHEEL->CARRIAGE_ESTABLISHWHEEL
CutLog: [CUTFACTORY]:2_Carriage_Hijack.CutFactory0 Creating dynamic cutscene named:CUT_CARRIAGE_AFTERLOGS->CARRIAGE_AFTERLOGS
CutLog: [CUTFACTORY]:2_Carriage_Hijack.CutFactory0 Creating dynamic cutscene named:CUT_CARRIAGEAFTERHEROBARS->CARRIAGEAFTERHEROBARS
CutLog: [CUTFACTORY]:2_Carriage_Hijack.CutFactory0 Creating dynamic cutscene named:CUT_CARRIAGE_SHOWWHEELLOC->CARRIAGE_SHOWWHEELLOC
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Bandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'wheelbandit'
ScriptLog: WheelStealer0 has no director. Check group names!
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:1_Shreks_Swamp
Log: Precaching: 2_Carriage_Hijack.LevelInfo0
Log: Static mesh batches: 784548 vertex bytes, 103080 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 27456 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.081 seconds
Log: Finished precaching textures in 0.042 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_CarriageIntro
CutLog: [CARRIAGEINTRO.CutScene]:Triggered 2_Carriage_Hijack.PlayerStart0 None
CutLog: [CARRIAGEINTRO.CutScene]:##############################################
CutLog: [CARRIAGEINTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\CARRIAGEINTRO.CutScene.line_0 (int)
CutLog: [CARRIAGEINTRO.CutScene]:PlayerController is controlling:2_Carriage_Hijack.Shrek0
CutLog: [CARRIAGEINTRO.CutScene]:Starting Scripts
CutLog: [CARRIAGEINTRO.CutScene]:Loading Sequence:CARRIAGEINTRO.Sequence_0
CutLog: [CARRIAGEINTRO.CutScene]:Loading Sequence:CARRIAGEINTRO.Sequence_1
CutLog: [CARRIAGEINTRO.CutScene]:Loading Sequence:CARRIAGEINTRO.Sequence_2
CutLog: [CARRIAGEINTRO.CutScene]:Loading Sequence:CARRIAGEINTRO.Sequence_3
CutLog: [CARRIAGEINTRO.CutScene]:Loading Sequence:CARRIAGEINTRO.Sequence_4
CutLog: [CARRIAGEINTRO.CutScene]:Loading Sequence:CARRIAGEINTRO.Sequence_5
CutLog: [CARRIAGEINTRO.CutScene]:Loading Sequence:CARRIAGEINTRO.Sequence_6
CutLog: [CARRIAGEINTRO.CutScene]:Loading Sequence:CARRIAGEINTRO.Sequence_7
CutLog: [CARRIAGEINTRO.CutScene]:Loading Sequence:CARRIAGEINTRO.Sequence_8
CutLog: [CARRIAGEINTRO.CutScene]:Loading Sequence:CARRIAGEINTRO.Sequence_9
CutLog: [CARRIAGEINTRO.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\CARRIAGEINTRO.Sequence_10.line_3 (int)
Localization: No localization: Cutscenes\CARRIAGEINTRO.Sequence_11.line_0 (int)
CutLog: [CARRIAGEINTRO.]:Loading ScriptedSequence:CARRIAGEINTRO.Sequence_0
CutLog: [CARRIAGEINTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\CARRIAGEINTRO.Sequence_0.line_105 (int)
CutLog: [CARRIAGEINTRO.]:Loading ScriptedSequence:CARRIAGEINTRO.Sequence_1
CutLog: [CARRIAGEINTRO.CS_WHEELSTAYANDFADE]:PawnTag: CS_WHEELSTAYANDFADE
Localization: No localization: Cutscenes\CARRIAGEINTRO.Sequence_1.line_2 (int)
CutLog: [CARRIAGEINTRO.CS_WHEELSTAYANDFADE]:Possessing pawn:2_Carriage_Hijack.CutSceneWheel0. Existing controller:None  New:KWCutControllerII70
CutLog: [CARRIAGEINTRO.]:Loading ScriptedSequence:CARRIAGEINTRO.Sequence_2
CutLog: [CARRIAGEINTRO.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\CARRIAGEINTRO.Sequence_2.line_82 (int)
CutLog: [CARRIAGEINTRO.CAMERA]:Possessing pawn:2_Carriage_Hijack.ShCam1. Existing controller:None  New:KWCutControllerII71
CutLog: [CARRIAGEINTRO.]:Loading ScriptedSequence:CARRIAGEINTRO.Sequence_3
CutLog: [CARRIAGEINTRO.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\CARRIAGEINTRO.Sequence_3.line_34 (int)
ScriptLog: KWCutControllerII72 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII72 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [CARRIAGEINTRO.SHREK]:Possessing pawn:2_Carriage_Hijack.Shrek0. Existing controller:2_Carriage_Hijack.ShrekController1  New:KWCutControllerII72
CutLog: [CARRIAGEINTRO.]:Loading ScriptedSequence:CARRIAGEINTRO.Sequence_4
CutLog: [CARRIAGEINTRO.FIONA]:PawnTag: FIONA
Localization: No localization: Cutscenes\CARRIAGEINTRO.Sequence_4.line_15 (int)
CutLog: [CARRIAGEINTRO.FIONA]:Possessing pawn:2_Carriage_Hijack.FionaOgre0. Existing controller:2_Carriage_Hijack.Sh_NPCController2  New:KWCutControllerII73
CutLog: [CARRIAGEINTRO.]:Loading ScriptedSequence:CARRIAGEINTRO.Sequence_5
CutLog: [CARRIAGEINTRO.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\CARRIAGEINTRO.Sequence_5.line_28 (int)
CutLog: [CARRIAGEINTRO.DONKEY]:Possessing pawn:2_Carriage_Hijack.Donkey0. Existing controller:2_Carriage_Hijack.SHCompanionController0  New:KWCutControllerII74
CutLog: [CARRIAGEINTRO.]:Loading ScriptedSequence:CARRIAGEINTRO.Sequence_6
CutLog: [CARRIAGEINTRO.CS_BANDIT]:PawnTag: CS_BANDIT
Localization: No localization: Cutscenes\CARRIAGEINTRO.Sequence_6.line_6 (int)
CutLog: [CARRIAGEINTRO.CS_BANDIT]:Possessing pawn:2_Carriage_Hijack.CSBandit0. Existing controller:None  New:KWCutControllerII75
CutLog: [CARRIAGEINTRO.]:Loading ScriptedSequence:CARRIAGEINTRO.Sequence_7
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:PawnTag: CS_WHEELSTEALERWITHWHEEL
Localization: No localization: Cutscenes\CARRIAGEINTRO.Sequence_7.line_13 (int)
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:Possessing pawn:2_Carriage_Hijack.CSWheelStealerWithWheel0. Existing controller:None  New:KWCutControllerII76
CutLog: [CARRIAGEINTRO.]:Loading ScriptedSequence:CARRIAGEINTRO.Sequence_8
CutLog: [CARRIAGEINTRO.CS_WHEEL]:PawnTag: CS_WHEEL
Localization: No localization: Cutscenes\CARRIAGEINTRO.Sequence_8.line_2 (int)
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:ERROR: Cant find pawn with tag:CS_WHEEL
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.CS_WHEEL]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [CARRIAGEINTRO.]:Loading ScriptedSequence:CARRIAGEINTRO.Sequence_9
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALER]:PawnTag: CS_WHEELSTEALER
Localization: No localization: Cutscenes\CARRIAGEINTRO.Sequence_9.line_2 (int)
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALER]:Possessing pawn:2_Carriage_Hijack.WheelStealer0. Existing controller:2_Carriage_Hijack.WheelStealerController0  New:KWCutControllerII78
ScriptLog: KWCutScene1 setting bInCutscene to true
CutLog: [CARRIAGEINTRO.MAIN]:[0]StopMusic
CutLog: [CARRIAGEINTRO.MAIN]:[1]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [CARRIAGEINTRO.MAIN]:[2]Trigger HideTrigger_Wheel
ScriptWarning: KWCutControllerII 2_Carriage_Hijack.KWCutControllerII70 (Function KWGame.KWCutControllerII.Scripting.Trigger:0006) Accessed None
CutLog: [CARRIAGEINTRO.MAIN]:[3]Cue  _CS_WHEELSTAYANDFADE_0
CutLog: [CARRIAGEINTRO.MAIN]:[4]Cue  _CAMERA_1
CutLog: [CARRIAGEINTRO.MAIN]:[5]Cue  _SHREK_2
CutLog: [CARRIAGEINTRO.MAIN]:[6]Cue  _FIONA_3
CutLog: [CARRIAGEINTRO.MAIN]:[7]PlayMusic cutscene_CarriageRide1
CutLog: [PlayMusic cutscene_CarriageRide1]:PlayMusic: cutscene_CarriageRide1 1.00
CutLog: [CARRIAGEINTRO.MAIN]:[8]PlaySound  soundeffects.carriage_clops
CutLog: [CARRIAGEINTRO.MAIN]:[9]Cue  _CAMERA_4
CutLog: [CARRIAGEINTRO.MAIN]:[10]Cue  _FIONA_5
CutLog: [CARRIAGEINTRO.MAIN]:[11]Cue  _SHREK_6
CutLog: [CARRIAGEINTRO.MAIN]:[12]Sleep  1.00
CutLog: [CARRIAGEINTRO.CS_WHEELSTAYANDFADE]:[0]WaitforCue  _CS_WHEELSTAYANDFADE_0
CutLog: [CARRIAGEINTRO.CS_WHEELSTAYANDFADE]:[1]FadeActor 0.00
CutLog: [FadeActor 0.00]:Action FadeActor starting: Actor =  2_Carriage_Hijack.CutSceneWheel0 alpha = 0 R = 128 G = 128 B = 128 bDestroy = False fadetype:4
CutLog: [CARRIAGEINTRO.CS_WHEELSTAYANDFADE]:Ending Script.
CutLog: [CARRIAGEINTRO.CS_WHEELSTAYANDFADE]:Unpossessing pawn:2_Carriage_Hijack.CutSceneWheel0. Pending controller:None  CutController:KWCutControllerII70
CutLog: [CARRIAGEINTRO.CS_WHEELSTAYANDFADE]:Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII69 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII70 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII71 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII72 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII73 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII74 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII75 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII76 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII77 StateIdle
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII78 Scripting
CutLog: [CARRIAGEINTRO.CAMERA]:[0]WaitforCue  _CAMERA_1
CutLog: [CARRIAGEINTRO.CAMERA]:[1]SetProp bDoTrainShake true
CutLog: [CARRIAGEINTRO.CAMERA]:[2]WaitforCue  _CAMERA_4
CutLog: [CARRIAGEINTRO.CAMERA]:[3]FOV 45.00 0.00
CutLog: [FOV 45.00 0.00]:Action FOV changing to:  45.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 45.00 FOVTime: 0.00
CutLog: [CARRIAGEINTRO.CAMERA]:[4]TargetFlyTo InsideCarriage_Target77
CutLog: [CARRIAGEINTRO.CAMERA]:[5]FlyTo InsideCarriage_Cam77
CutLog: [CARRIAGEINTRO.CAMERA]:[6]fadeIn 1.00
CutLog: [fadeIn 1.00]:Action Fade:  0 0 0 0 time:1.00 bFlash:False MoveType:3
CutLog: [CARRIAGEINTRO.CAMERA]:[7]WaitforCue  _CAMERA_8
CutLog: [CARRIAGEINTRO.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [CARRIAGEINTRO.SHREK]:[1]Teleport  BugFix_ShrekStartLocation
CutLog: [CARRIAGEINTRO.SHREK]:[2]Face InsideCarriage_Cam8 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face InsideCarriage_Cam8 rate=1.00 time=0.00 usingTime=True follow=False]:2_Carriage_Hijack.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [CARRIAGEINTRO.FIONA]:[0]WaitforCue  _FIONA_3
CutLog: [CARRIAGEINTRO.FIONA]:[1]Face LOOKHERE rate=1.00 time=0.00 usingTime=True follow=True
CutLog: [Face LOOKHERE rate=1.00 time=0.00 usingTime=True follow=True]:2_Carriage_Hijack.LevelInfo0.KWACTION_Face1 rotationrate = 4096,40000,3072
CutLog: [CARRIAGEINTRO.DONKEY]:[0]WaitforCue  _DONKEY_7
CutLog: [CARRIAGEINTRO.CS_BANDIT]:[0]WaitforCue  _CS_BANDIT_23
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:[0]WaitforCue  _CS_WHEELSTEALERWITHWHEEL_33
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALER]:[0]WaitforCue  _CS_WHEELSTEALER_48
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fiona_o'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'Idle' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'run' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'run' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'CarHorse'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'CarHorse'
CutLog: [CARRIAGEINTRO.SHREK]:[3]WaitforCue  _SHREK_6
CutLog: [CARRIAGEINTRO.SHREK]:[4]PlayAnim  bored1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bored1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bored1
CutLog: [CARRIAGEINTRO.SHREK]:[5]Wait for animend
CutLog: [CARRIAGEINTRO.FIONA]:[2]WaitforCue  _FIONA_5
CutLog: [CARRIAGEINTRO.FIONA]:[3]PlayAnim  carraigeidle loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  carraigeidle loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim carraigeidle
CutLog: [CARRIAGEINTRO.FIONA]:[4]Wait for animend
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'wheelbandit'
ScriptWarning: KWCutControllerII 2_Carriage_Hijack.KWCutControllerII77 (State KWGame.KWAIController.StateIdle:0019) Accessed None
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'wheelbandit'
CutLog: [CARRIAGEINTRO.CutScene]:ForcingFinish on: 2_Carriage_Hijack.KWCutControllerII69
CutLog: [CARRIAGEINTRO.CutScene]:ForcingFinish on: 2_Carriage_Hijack.KWCutControllerII70
CutLog: [CARRIAGEINTRO.CutScene]:ForcingFinish on: 2_Carriage_Hijack.KWCutControllerII71
CutLog: [CARRIAGEINTRO.CutScene]:ForcingFinish on: 2_Carriage_Hijack.KWCutControllerII72
CutLog: [CARRIAGEINTRO.CutScene]:ForcingFinish on: 2_Carriage_Hijack.KWCutControllerII73
CutLog: [CARRIAGEINTRO.CutScene]:ForcingFinish on: 2_Carriage_Hijack.KWCutControllerII74
CutLog: [CARRIAGEINTRO.CutScene]:ForcingFinish on: 2_Carriage_Hijack.KWCutControllerII75
CutLog: [CARRIAGEINTRO.CutScene]:ForcingFinish on: 2_Carriage_Hijack.KWCutControllerII76
CutLog: [CARRIAGEINTRO.CutScene]:ForcingFinish on: 2_Carriage_Hijack.KWCutControllerII77
CutLog: [CARRIAGEINTRO.CutScene]:ForcingFinish on: 2_Carriage_Hijack.KWCutControllerII78
ScriptWarning: ShrekController 2_Carriage_Hijack.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController 2_Carriage_Hijack.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController 2_Carriage_Hijack.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController 2_Carriage_Hijack.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [CARRIAGEINTRO.MAIN]:[13]Cue  _DONKEY_7
CutLog: [CARRIAGEINTRO.MAIN]:[14]Sleep  0.50
CutLog: [CARRIAGEINTRO.MAIN]:[15]Say  PC_DNK_CARHIJACK_34
CutLog: [CARRIAGEINTRO.MAIN]:[16]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[17]Sleep  1.00
CutLog: [CARRIAGEINTRO.MAIN]:[18]Cue  _CAMERA_8
CutLog: [CARRIAGEINTRO.MAIN]:[19]Sleep  1.50
CutLog: [CARRIAGEINTRO.MAIN]:[20]Cue  _DONKEY_9
CutLog: [CARRIAGEINTRO.MAIN]:[21]Say  PC_DNK_CARHIJACK_36
CutLog: [CARRIAGEINTRO.MAIN]:[22]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[23]Cue  _SHREK_10
CutLog: [CARRIAGEINTRO.MAIN]:[24]WaitforCue  Scene4
CutLog: [CARRIAGEINTRO.CAMERA]:[8]FOV 85.00 0.00
CutLog: [FOV 85.00 0.00]:Action FOV changing to:  85.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 45.00 FOVEnd: 85.00 FOVTime: 0.00
CutLog: [CARRIAGEINTRO.CAMERA]:[9]TargetFlyTo InsideCarriage_Target2
CutLog: [CARRIAGEINTRO.CAMERA]:[10]FlyTo InsideCarriage_Cam2
CutLog: [CARRIAGEINTRO.CAMERA]:[11]WaitforCue  _CAMERA_11
CutLog: [CARRIAGEINTRO.SHREK]:[6]WaitforCue  _SHREK_10
CutLog: [CARRIAGEINTRO.SHREK]:[7]PlayAnim  flinch loop=False rate=1.30 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  flinch loop=False rate=1.30 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim flinch
CutLog: [CARRIAGEINTRO.SHREK]:[8]Wait for animend
CutLog: [CARRIAGEINTRO.SHREK]:[9]Cue  Scene4
CutLog: [CARRIAGEINTRO.SHREK]:[10]PlayAnim  flinchtoidle loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  flinchtoidle loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim flinchtoidle
CutLog: [CARRIAGEINTRO.SHREK]:[11]Wait for animend
CutLog: [CARRIAGEINTRO.SHREK]:[12]WaitforCue  _SHREK_16
CutLog: [CARRIAGEINTRO.FIONA]:[5]WaitforCue  _FIONA_14
CutLog: [CARRIAGEINTRO.DONKEY]:[1]PlayAnim  lookaround1 loop=False rate=0.80 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround1 loop=False rate=0.80 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround1
CutLog: [CARRIAGEINTRO.DONKEY]:[2]Wait for animend
CutLog: [CARRIAGEINTRO.DONKEY]:[3]WaitforCue  _DONKEY_9
CutLog: [CARRIAGEINTRO.DONKEY]:[4]PlayAnim  pointhead loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pointhead loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pointhead
CutLog: [CARRIAGEINTRO.DONKEY]:[5]Wait for animend
CutLog: [CARRIAGEINTRO.DONKEY]:[6]WaitforCue  _DONKEY_12
CutLog: [CARRIAGEINTRO.MAIN]:[25]Cue  _CAMERA_11
CutLog: [CARRIAGEINTRO.MAIN]:[26]Sleep  1.00
CutLog: [CARRIAGEINTRO.MAIN]:[27]Cue  _DONKEY_12
CutLog: [CARRIAGEINTRO.MAIN]:[28]Say  PC_DNK_CARHIJACK_76
CutLog: [CARRIAGEINTRO.MAIN]:[29]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[30]Cue  _CAMERA_13
CutLog: [CARRIAGEINTRO.MAIN]:[31]Cue  _FIONA_14
CutLog: [CARRIAGEINTRO.MAIN]:[32]WaitforCue  Scene3
CutLog: [CARRIAGEINTRO.CAMERA]:[12]FOV 80.00 0.00
CutLog: [FOV 80.00 0.00]:Action FOV changing to:  80.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 80.00 FOVTime: 0.00
CutLog: [CARRIAGEINTRO.CAMERA]:[13]TargetFlyTo Donkey
CutLog: [CARRIAGEINTRO.CAMERA]:[14]FlyTo InsideCarriage_Cam1
CutLog: [CARRIAGEINTRO.CAMERA]:[15]Sleep  1.50
CutLog: [CARRIAGEINTRO.CAMERA]:[16]FlyTo InsideCarriage_Cam55
CutLog: [CARRIAGEINTRO.CAMERA]:[17]WaitforCue  _CAMERA_13
CutLog: [CARRIAGEINTRO.CAMERA]:[18]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 80.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [CARRIAGEINTRO.CAMERA]:[19]TargetFlyTo InsideCarriage_TargetFiona
CutLog: [CARRIAGEINTRO.CAMERA]:[20]FlyTo InsideCarriage_Cam4
CutLog: [CARRIAGEINTRO.CAMERA]:[21]WaitforCue  _CAMERA_15
CutLog: [CARRIAGEINTRO.FIONA]:[6]PlayAnim  rolleyes loop=False rate=1.40 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  rolleyes loop=False rate=1.40 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim rolleyes
CutLog: [CARRIAGEINTRO.FIONA]:[7]Wait for animend
CutLog: [CARRIAGEINTRO.FIONA]:[8]Cue  Scene3
CutLog: [CARRIAGEINTRO.FIONA]:[9]WaitforCue  _FIONA_25
CutLog: [CARRIAGEINTRO.DONKEY]:[7]PlayAnim  talktoShrekFiona loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  talktoShrekFiona loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim talktoShrekFiona
CutLog: [CARRIAGEINTRO.DONKEY]:[8]Wait for animend
CutLog: [CARRIAGEINTRO.DONKEY]:[9]WaitforCue  _DONKEY_18
Log: PlayAnim: Sequence 'jumplandtorun' not found for mesh 'Bandit'
CutLog: [CARRIAGEINTRO.MAIN]:[33]Cue  _CAMERA_15
CutLog: [CARRIAGEINTRO.MAIN]:[34]Cue  _SHREK_16
CutLog: [CARRIAGEINTRO.MAIN]:[35]WaitforCue  SceneA
CutLog: [CARRIAGEINTRO.CAMERA]:[22]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 73.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [CARRIAGEINTRO.CAMERA]:[23]TargetFlyTo InsideCarriage_Target3
CutLog: [CARRIAGEINTRO.CAMERA]:[24]FlyTo InsideCarriage_Cam4
CutLog: [CARRIAGEINTRO.CAMERA]:[25]WaitforCue  _CAMERA_17
CutLog: [CARRIAGEINTRO.SHREK]:[13]PlayAnim  disgusted loop=False rate=1.40 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  disgusted loop=False rate=1.40 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim disgusted
CutLog: [CARRIAGEINTRO.SHREK]:[14]Wait for animend
CutLog: [CARRIAGEINTRO.SHREK]:[15]Cue  SceneA
CutLog: [CARRIAGEINTRO.SHREK]:[16]WaitforCue  _SHREK_27
CutLog: [CARRIAGEINTRO.MAIN]:[36]Cue  _CAMERA_17
CutLog: [CARRIAGEINTRO.MAIN]:[37]Say  PC_DNK_CARHIJACK_78
CutLog: [CARRIAGEINTRO.MAIN]:[38]Cue  _DONKEY_18
CutLog: [CARRIAGEINTRO.MAIN]:[39]WaitforCue  CarriageStop
CutLog: [CARRIAGEINTRO.CAMERA]:[26]FOV 80.00 0.00
CutLog: [FOV 80.00 0.00]:Action FOV changing to:  80.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 73.00 FOVEnd: 80.00 FOVTime: 0.00
CutLog: [CARRIAGEINTRO.CAMERA]:[27]TargetFlyTo InsideCarriage_Target4
CutLog: [CARRIAGEINTRO.CAMERA]:[28]FlyTo InsideCarriage_Cam5
CutLog: [CARRIAGEINTRO.CAMERA]:[29]FlyTo InsideCarriage_Cam5
CutLog: [CARRIAGEINTRO.CAMERA]:[30]WaitforCue  _CAMERA_19
CutLog: [CARRIAGEINTRO.DONKEY]:[10]PlayAnim  lookaround1 loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround1 loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround1
CutLog: [CARRIAGEINTRO.DONKEY]:[11]Wait for animend
CutLog: [CARRIAGEINTRO.DONKEY]:[12]Cue  CarriageStop
CutLog: [CARRIAGEINTRO.DONKEY]:[13]WaitforCue  _DONKEY_21
CutLog: [CARRIAGEINTRO.MAIN]:[40]Cue  _CAMERA_19
CutLog: [CARRIAGEINTRO.MAIN]:[41]Sleep  0.30
CutLog: [CARRIAGEINTRO.MAIN]:[42]Cue  _CAMERA_20
CutLog: [CARRIAGEINTRO.MAIN]:[43]Cue  _DONKEY_21
CutLog: [CARRIAGEINTRO.MAIN]:[44]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[45]StopMusic
CutLog: [CARRIAGEINTRO.MAIN]:[46]PlayMusic cutscene_CarriageAmbushWarning
CutLog: [PlayMusic cutscene_CarriageAmbushWarning]:PlayMusic: cutscene_CarriageAmbushWarning 1.00
CutLog: [CARRIAGEINTRO.MAIN]:[47]Sleep  2.00
CutLog: [CARRIAGEINTRO.MAIN]:[48]Cue  _CAMERA_22
CutLog: [CARRIAGEINTRO.MAIN]:[49]Cue  _CS_BANDIT_23
CutLog: [CARRIAGEINTRO.MAIN]:[50]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[51]WaitforCue  CameraDone
CutLog: [CARRIAGEINTRO.CAMERA]:[31]SetProp bDoTrainShake false
CutLog: [CARRIAGEINTRO.CAMERA]:[32]Shake 130.00 1.00
CutLog: [Shake 130.00 0.00]:Shake 2_Carriage_Hijack.ShrekController1
CutLog: [CARRIAGEINTRO.CAMERA]:[33]Trigger StopRocks_MaterialTrigger
CutLog: [CARRIAGEINTRO.CAMERA]:[34]WaitforCue  _CAMERA_20
CutLog: [CARRIAGEINTRO.CAMERA]:[35]FOV 80.00 0.00
CutLog: [FOV 80.00 0.00]:Action FOV changing to:  80.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 80.00 FOVEnd: 80.00 FOVTime: 0.00
CutLog: [CARRIAGEINTRO.CAMERA]:[36]TargetFlyTo InsideCarriage_Target4
CutLog: [CARRIAGEINTRO.CAMERA]:[37]FlyTo InsideCarriage_Cam5
CutLog: [CARRIAGEINTRO.CAMERA]:[38]WaitforCue  _CAMERA_22
CutLog: [CARRIAGEINTRO.CAMERA]:[39]TargetFlyTo Carriage_Target2
CutLog: [CARRIAGEINTRO.CAMERA]:[40]FlyTo Carriage_Cam2
CutLog: [CARRIAGEINTRO.CAMERA]:[41]Trigger EmitterHideTrigger
CutLog: [CARRIAGEINTRO.CAMERA]:[42]Cue  CamOutSideOkayMoveDonkey
CutLog: [CARRIAGEINTRO.CAMERA]:[43]FlyTo Carriage_Cam3
CutLog: [CARRIAGEINTRO.CAMERA]:[44]Sleep  1.00
CutLog: [CARRIAGEINTRO.CAMERA]:[45]Trigger TreeFall1
CutLog: [CARRIAGEINTRO.CAMERA]:[46]Sleep  0.50
CutLog: [CARRIAGEINTRO.CAMERA]:[47]Trigger TreeFall3
CutLog: [CARRIAGEINTRO.CAMERA]:[48]Sleep  1.00
CutLog: [CARRIAGEINTRO.CAMERA]:[49]Shake 150.00 1.40
CutLog: [Shake 150.00 0.00]:Shake 2_Carriage_Hijack.ShrekController1
CutLog: [CARRIAGEINTRO.CAMERA]:[50]Sleep  1.00
CutLog: [CARRIAGEINTRO.CAMERA]:[51]Cue  CameraDone
CutLog: [CARRIAGEINTRO.CAMERA]:[52]WaitforCue  _CAMERA_24
CutLog: [CARRIAGEINTRO.DONKEY]:[14]PlayAnim  conspiracy loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  conspiracy loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim conspiracy
CutLog: [CARRIAGEINTRO.DONKEY]:[15]Wait for animend
CutLog: [CARRIAGEINTRO.DONKEY]:[16]WaitforCue  _DONKEY_26
CutLog: [CARRIAGEINTRO.CS_BANDIT]:[1]Teleport  BanditCut_Loc1
CutLog: [CARRIAGEINTRO.CS_BANDIT]:[2]MoveTo  BanditCut_Loc2  MoveTarget=BanditCut_Loc2
CutLog: [CARRIAGEINTRO.MAIN]:[52]Cue  _CAMERA_24
CutLog: [CARRIAGEINTRO.MAIN]:[53]Cue  _FIONA_25
CutLog: [CARRIAGEINTRO.MAIN]:[54]Cue  _DONKEY_26
CutLog: [CARRIAGEINTRO.MAIN]:[55]Cue  _SHREK_27
CutLog: [CARRIAGEINTRO.MAIN]:[56]Say  PC_FIN_CARHIJACK_38
CutLog: [CARRIAGEINTRO.MAIN]:[57]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[58]Cue  _CAMERA_28
CutLog: [CARRIAGEINTRO.MAIN]:[59]Say  PC_DNK_CARHIJACK_41
CutLog: [CARRIAGEINTRO.MAIN]:[60]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[61]Say  PC_SHK_CARHIJACK_43
CutLog: [CARRIAGEINTRO.MAIN]:[62]Cue  _CAMERA_29
CutLog: [CARRIAGEINTRO.MAIN]:[63]Cue  _SHREK_30
CutLog: [CARRIAGEINTRO.MAIN]:[64]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[65]Say  PC_DNK_CARHIJACK_45
CutLog: [CARRIAGEINTRO.MAIN]:[66]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[67]Cue  _CAMERA_31
CutLog: [CARRIAGEINTRO.MAIN]:[68]Cue  _DONKEY_32
CutLog: [CARRIAGEINTRO.MAIN]:[69]Cue  _CS_WHEELSTEALERWITHWHEEL_33
CutLog: [CARRIAGEINTRO.MAIN]:[70]Cue  _CS_WHEEL_34
CutLog: [CARRIAGEINTRO.MAIN]:[71]Cue  _CS_WHEELSTEALERWITHWHEEL_35
CutLog: [CARRIAGEINTRO.MAIN]:[72]Cue  _CAMERA_36
CutLog: [CARRIAGEINTRO.MAIN]:[73]Sleep  1.00
CutLog: [CARRIAGEINTRO.MAIN]:[74]StopMusic
CutLog: [CARRIAGEINTRO.MAIN]:[75]PlayMusic cutscene_CarriageTheyTookOurWheel
CutLog: [PlayMusic cutscene_CarriageTheyTookOurWheel]:PlayMusic: cutscene_CarriageTheyTookOurWheel 1.00
CutLog: [CARRIAGEINTRO.MAIN]:[76]Say  PC_DNK_CARHIJACK_82
CutLog: [CARRIAGEINTRO.MAIN]:[77]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[78]Sleep  1.00
CutLog: [CARRIAGEINTRO.MAIN]:[79]Say  PC_SHK_CARHIJACK_47
CutLog: [CARRIAGEINTRO.MAIN]:[80]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[81]Sleep  0.40
CutLog: [CARRIAGEINTRO.MAIN]:[82]Say  PC_DNK_CARHIJACK_49
CutLog: [CARRIAGEINTRO.MAIN]:[83]Sleep  1.50
CutLog: [CARRIAGEINTRO.MAIN]:[84]Cue  _SHREK_37
CutLog: [CARRIAGEINTRO.MAIN]:[85]Cue  _DONKEY_38
CutLog: [CARRIAGEINTRO.MAIN]:[86]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[87]Cue  _SHREK_39
CutLog: [CARRIAGEINTRO.MAIN]:[88]Say  PC_SHK_CARHIJACK_51
CutLog: [CARRIAGEINTRO.MAIN]:[89]Cue  _CAMERA_40
CutLog: [CARRIAGEINTRO.MAIN]:[90]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[91]Sleep  0.50
CutLog: [CARRIAGEINTRO.MAIN]:[92]Say  PC_SHK_CARHIJACK_53
CutLog: [CARRIAGEINTRO.MAIN]:[93]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[94]Cue  _SHREK_41
CutLog: [CARRIAGEINTRO.MAIN]:[95]Say  PC_DNK_CARHIJACK_55
CutLog: [CARRIAGEINTRO.MAIN]:[96]WaitForSay 
CutLog: [CARRIAGEINTRO.MAIN]:[97]Cue  _DONKEY_42
CutLog: [CARRIAGEINTRO.MAIN]:[98]Cue  _SHREK_43
CutLog: [CARRIAGEINTRO.MAIN]:[99]Cue  _DONKEY_44
CutLog: [CARRIAGEINTRO.MAIN]:[100]Cue  _FIONA_45
CutLog: [CARRIAGEINTRO.MAIN]:[101]Cue  _CAMERA_46
CutLog: [CARRIAGEINTRO.MAIN]:[102]Cue  _CS_BANDIT_47
CutLog: [CARRIAGEINTRO.MAIN]:[103]Cue  _CS_WHEELSTEALER_48
CutLog: [CARRIAGEINTRO.MAIN]:[104]Cue  _CS_WHEELSTEALERWITHWHEEL_49
CutLog: [CARRIAGEINTRO.MAIN]:Ending Script.
CutLog: [CARRIAGEINTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII69
ScriptWarning: KWCutControllerII 2_Carriage_Hijack.KWCutControllerII69 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [CARRIAGEINTRO.MAIN]:Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII69 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII70 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII71 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII72 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII73 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII74 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII75 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII76 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII77 StateIdle
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII78 Scripting
CutLog: [CARRIAGEINTRO.CAMERA]:[53]FOV 45.00 0.00
CutLog: [FOV 45.00 0.00]:Action FOV changing to:  45.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 80.00 FOVEnd: 45.00 FOVTime: 0.00
CutLog: [CARRIAGEINTRO.CAMERA]:[54]TargetFlyTo InsideCarriage_Target5
CutLog: [CARRIAGEINTRO.CAMERA]:[55]FlyTo InsideCarriage_Cam7
CutLog: [CARRIAGEINTRO.CAMERA]:[56]WaitforCue  _CAMERA_28
CutLog: [CARRIAGEINTRO.CAMERA]:[57]FOV 80.00 0.00
CutLog: [FOV 80.00 0.00]:Action FOV changing to:  80.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 45.00 FOVEnd: 80.00 FOVTime: 0.00
CutLog: [CARRIAGEINTRO.CAMERA]:[58]TargetFlyTo InsideCarriage_Target4
CutLog: [CARRIAGEINTRO.CAMERA]:[59]FlyTo InsideCarriage_Cam5
CutLog: [CARRIAGEINTRO.CAMERA]:[60]FlyTo InsideCarriage_Cam5
CutLog: [CARRIAGEINTRO.CAMERA]:[61]WaitforCue  _CAMERA_29
CutLog: [CARRIAGEINTRO.CAMERA]:[62]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 80.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [CARRIAGEINTRO.CAMERA]:[63]TargetFlyTo InsideCarriage_Target3
CutLog: [CARRIAGEINTRO.CAMERA]:[64]FlyTo InsideCarriage_Cam4
CutLog: [CARRIAGEINTRO.CAMERA]:[65]WaitforCue  _CAMERA_31
CutLog: [CARRIAGEINTRO.CAMERA]:[66]FOV 80.00 0.00
CutLog: [FOV 80.00 0.00]:Action FOV changing to:  80.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 73.00 FOVEnd: 80.00 FOVTime: 0.00
CutLog: [CARRIAGEINTRO.CAMERA]:[67]TargetFlyTo Carriage_Target3
CutLog: [CARRIAGEINTRO.CAMERA]:[68]FlyTo Carriage_Cam4
CutLog: [CARRIAGEINTRO.CAMERA]:[69]TargetFlyTo Carriage_Target3
CutLog: [CARRIAGEINTRO.CAMERA]:[70]FlyTo Carriage_Cam5
CutLog: [CARRIAGEINTRO.CAMERA]:[71]WaitforCue  _CAMERA_36
CutLog: [CARRIAGEINTRO.CAMERA]:[72]FOV 80.00 0.00
CutLog: [FOV 80.00 0.00]:Action FOV changing to:  80.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 80.00 FOVEnd: 80.00 FOVTime: 0.00
CutLog: [CARRIAGEINTRO.CAMERA]:[73]TargetFlyTo Carriage_Target4
CutLog: [CARRIAGEINTRO.CAMERA]:[74]FlyTo Carriage_Cam6
CutLog: [CARRIAGEINTRO.CAMERA]:[75]Cue  ShrekOn
CutLog: [CARRIAGEINTRO.CAMERA]:[76]WaitforCue  _CAMERA_40
CutLog: [CARRIAGEINTRO.CAMERA]:[77]FOV 80.00 0.00
CutLog: [FOV 80.00 0.00]:Action FOV changing to:  80.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 80.00 FOVEnd: 80.00 FOVTime: 0.00
CutLog: [CARRIAGEINTRO.CAMERA]:[78]TargetFlyTo Shrek
CutLog: [CARRIAGEINTRO.CAMERA]:[79]FlyTo Carriage_Cam66
CutLog: [CARRIAGEINTRO.CAMERA]:[80]WaitforCue  _CAMERA_46
CutLog: [CARRIAGEINTRO.CAMERA]:[81]WaitforCue  CutEnd
CutLog: [CARRIAGEINTRO.SHREK]:[17]PlayAnim  lookaround2 loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround2 loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround2
CutLog: [CARRIAGEINTRO.SHREK]:[18]Wait for animend
CutLog: [CARRIAGEINTRO.SHREK]:[19]WaitforCue  _SHREK_30
CutLog: [CARRIAGEINTRO.SHREK]:[20]PlayAnim  flinch loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  flinch loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim flinch
CutLog: [CARRIAGEINTRO.SHREK]:[21]Wait for animend
CutLog: [CARRIAGEINTRO.SHREK]:[22]WaitforCue  _SHREK_37
CutLog: [CARRIAGEINTRO.SHREK]:[23]Teleport  Carriage_ShrekLoc1
CutLog: [CARRIAGEINTRO.SHREK]:[24]WalkTo Carriage_ShrekLoc2  MoveTarget=Carriage_ShrekLoc2
CutLog: [CARRIAGEINTRO.FIONA]:[10]Face InsideCarriage_Cam7 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face InsideCarriage_Cam7 rate=1.00 time=0.00 usingTime=True follow=False]:2_Carriage_Hijack.LevelInfo0.KWACTION_Face2 rotationrate = 4096,40000,3072
CutLog: [CARRIAGEINTRO.DONKEY]:[17]PlayAnim  lookright loop=False rate=0.60 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookright loop=False rate=0.60 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookright
CutLog: [CARRIAGEINTRO.DONKEY]:[18]Wait for animend
CutLog: [CARRIAGEINTRO.DONKEY]:[19]WaitforCue  _DONKEY_32
CutLog: [CARRIAGEINTRO.DONKEY]:[20]Teleport  Carriage_DonkeyLoc1
CutLog: [CARRIAGEINTRO.DONKEY]:[21]Face Carriage_ShrekLoc2 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Carriage_ShrekLoc2 rate=1.00 time=0.00 usingTime=True follow=False]:2_Carriage_Hijack.LevelInfo0.KWACTION_Face3 rotationrate = 4096,40000,3072
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:[1]Teleport  Carriage_WheelTheifLoc1
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:[2]WaitforCue  _CS_WHEELSTEALERWITHWHEEL_35
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:[3]PlaySound  soundeffects.wheel_pop_off
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:[4]PlayAnim  catch loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  catch loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim catch
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:[5]Wait for animend
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:[6]SetIdle wheelidle
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:[7]MoveTo  Carriage_WheelTheifLoc2  MoveTarget=Carriage_WheelTheifLoc2
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALER]:[1]WaitforCue  CutEnd
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'wheelbandit'
CutLog: [CARRIAGEINTRO.FIONA]:[11]PlayAnim  worried loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  worried loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim worried
CutLog: [CARRIAGEINTRO.FIONA]:[12]Wait for animend
CutLog: [CARRIAGEINTRO.FIONA]:[13]WaitforCue  _FIONA_45
CutLog: [CARRIAGEINTRO.FIONA]:[14]WaitforCue  CutEnd
CutLog: [CARRIAGEINTRO.DONKEY]:[22]WaitforCue  _DONKEY_38
CutLog: [CARRIAGEINTRO.DONKEY]:[23]TurnTo  Carriage_DonkeyLookhere rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Carriage_DonkeyLookhere rate=1.00 time=0.00 usingTime=False follow=False]:2_Carriage_Hijack.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII75 Moving in State:CutKeyPointMark19 2_Carriage_Hijack.CutKeyPointMark19
CutLog: [CARRIAGEINTRO.CS_BANDIT]:[3]Teleport  Carriage_BanditOUT
CutLog: [CARRIAGEINTRO.CS_BANDIT]:[4]WaitforCue  _CS_BANDIT_47
CutLog: [CARRIAGEINTRO.CS_BANDIT]:[5]WaitforCue  CutEnd
ScriptLog: KWCutControllerII72 Moving in State:CutKeyPointMark13 2_Carriage_Hijack.CutKeyPointMark13
CutLog: [CARRIAGEINTRO.SHREK]:[25]WaitforCue  _SHREK_39
CutLog: [CARRIAGEINTRO.SHREK]:[26]PlayAnim  cs_carraigelookback loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  cs_carraigelookback loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim cs_carraigelookback
CutLog: [CARRIAGEINTRO.SHREK]:[27]Wait for animend
CutLog: [CARRIAGEINTRO.SHREK]:[28]WaitforCue  _SHREK_41
CutLog: [CARRIAGEINTRO.SHREK]:[29]TurnTo  EstablishWheel_Target1 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  EstablishWheel_Target1 rate=1.00 time=0.00 usingTime=False follow=False]:2_Carriage_Hijack.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [CARRIAGEINTRO.SHREK]:[30]Sleep  0.50
CutLog: [CARRIAGEINTRO.SHREK]:[31]Cue  CutEnd
CutLog: [CARRIAGEINTRO.SHREK]:[32]WaitforCue  _SHREK_43
CutLog: [CARRIAGEINTRO.SHREK]:[33]WaitforCue  CutEnd
CutLog: [CARRIAGEINTRO.SHREK]:Ending Script.
CutLog: [CARRIAGEINTRO.SHREK]:Unpossessing pawn:2_Carriage_Hijack.Shrek0. Pending controller:2_Carriage_Hijack.ShrekController1  CutController:KWCutControllerII72
ScriptLog: 2_Carriage_Hijack.SHCutTextController5 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [CARRIAGEINTRO.SHREK]:Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII69 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII70 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII71 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII72 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII73 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII74 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII75 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII76 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII77 StateIdle
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII78 Scripting
CutLog: [CARRIAGEINTRO.FIONA]:Ending Script.
CutLog: [CARRIAGEINTRO.FIONA]:Unpossessing pawn:2_Carriage_Hijack.FionaOgre0. Pending controller:2_Carriage_Hijack.Sh_NPCController2  CutController:KWCutControllerII73
CutLog: [CARRIAGEINTRO.FIONA]:Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII69 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII70 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII71 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII72 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII73 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII74 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII75 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII76 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII77 StateIdle
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII78 Scripting
CutLog: [CARRIAGEINTRO.CS_BANDIT]:Ending Script.
CutLog: [CARRIAGEINTRO.CS_BANDIT]:Unpossessing pawn:2_Carriage_Hijack.CSBandit0. Pending controller:None  CutController:KWCutControllerII75
CutLog: [CARRIAGEINTRO.CS_BANDIT]:Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII69 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII70 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII71 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII72 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII73 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII74 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII75 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII76 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII77 StateIdle
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII78 Scripting
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALER]:Ending Script.
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALER]:Unpossessing pawn:2_Carriage_Hijack.WheelStealer0. Pending controller:2_Carriage_Hijack.WheelStealerController0  CutController:KWCutControllerII78
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALER]:Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII69 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII70 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII71 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII72 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII73 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII74 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII75 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII76 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII77 StateIdle
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII78 Finished
CutLog: [CARRIAGEINTRO.CAMERA]:Ending Script.
CutLog: [CARRIAGEINTRO.CAMERA]:Unpossessing pawn:2_Carriage_Hijack.ShCam1. Pending controller:None  CutController:KWCutControllerII71
CutLog: [CARRIAGEINTRO.CAMERA]:Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII69 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII70 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII71 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII72 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII73 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII74 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII75 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII76 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII77 StateIdle
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII78 Finished
ScriptWarning: ShCam 2_Carriage_Hijack.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
CutLog: [CARRIAGEINTRO.DONKEY]:[24]WaitforCue  _DONKEY_42
CutLog: [CARRIAGEINTRO.DONKEY]:[25]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:2_Carriage_Hijack.LevelInfo0.KWAction_TurnTo2 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII76 Moving in State:CutKeyPointMark7 2_Carriage_Hijack.CutKeyPointMark7
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:[8]MoveTo  Carriage_WheelTheifLoc3  MoveTarget=Carriage_WheelTheifLoc3
CutLog: [CARRIAGEINTRO.DONKEY]:[26]WaitforCue  _DONKEY_44
CutLog: [CARRIAGEINTRO.DONKEY]:[27]WaitforCue  CutEnd
CutLog: [CARRIAGEINTRO.DONKEY]:Ending Script.
CutLog: [CARRIAGEINTRO.DONKEY]:Unpossessing pawn:2_Carriage_Hijack.Donkey0. Pending controller:2_Carriage_Hijack.SHCompanionController0  CutController:KWCutControllerII74
CutLog: [CARRIAGEINTRO.DONKEY]:Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII69 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII70 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII71 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII72 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII73 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII74 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII75 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII76 Scripting
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII77 StateIdle
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII78 Finished
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'wheelbandit'
Log: PlayAnim: Sequence 'jumploop' not found for mesh 'wheelbandit'
ScriptLog: KWCutControllerII76 Moving in State:CutKeyPointMark8 2_Carriage_Hijack.CutKeyPointMark8
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:[9]MoveTo  Carriage_WheelTheifLoc4  MoveTarget=Carriage_WheelTheifLoc4
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'wheelbandit'
ScriptLog: KWCutControllerII76 Moving in State:CutKeyPointMark3 2_Carriage_Hijack.CutKeyPointMark3
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:[10]Teleport  Carriage_WheelTheifOUT
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:[11]WaitforCue  _CS_WHEELSTEALERWITHWHEEL_49
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:[12]WaitforCue  CutEnd
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:Ending Script.
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:Unpossessing pawn:2_Carriage_Hijack.CSWheelStealerWithWheel0. Pending controller:None  CutController:KWCutControllerII76
CutLog: [CARRIAGEINTRO.CS_WHEELSTEALERWITHWHEEL]:Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII69 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII70 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII71 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII72 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII73 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII74 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII75 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII76 Finished
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII77 StateIdle
CutLog: [CARRIAGEINTRO.CutScene]:2_Carriage_Hijack.KWCutControllerII78 Finished
CutLog: [CARRIAGEINTRO.CutScene]:SceneEnded
CutLog: [CARRIAGEINTRO.CutScene]:##############################################
ScriptLog: KWCutScene1 setting bInCutscen to false
CutLog: [CARRIAGEINTRO.CutScene]:Sending 3 OnExit commands.
CutLog: [CARRIAGEINTRO.CutScene]:ExitCommand: SHREK - TRIGGERACTOR BANDITS_DIRECTOR
CutLog: [CARRIAGEINTRO.CutScene]:ExitCommand sending: TRIGGERACTOR BANDITS_DIRECTOR to 2_Carriage_Hijack.Shrek0
CutLog: [CARRIAGEINTRO.CutScene]:ExitCommand: SHREK - TRIGGERACTOR FIGHTBANDITSMUSIC
CutLog: [CARRIAGEINTRO.CutScene]:ExitCommand sending: TRIGGERACTOR FIGHTBANDITSMUSIC to 2_Carriage_Hijack.Shrek0
CutLog: [CARRIAGEINTRO.CutScene]:ExitCommand: SAVEGAME - 1
CutLog: [CARRIAGEINTRO.CutScene]:Doing SaveGame 1
ScriptLog: SetSaveGameImage level is:2_Carriage_Hijack.unr :: image is storybookanimTX.2_Carraige_Hijack
ScriptLog: iSaveSlotID  = 0
CutLog: [CARRIAGEINTRO.CutScene]:PlayerController is controlling:2_Carriage_Hijack.Shrek0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\cutscene_CarriageTheyTookOurWheel.ogg
ScriptLog: truem