Log: Log file open, 10/15/25 10:06:50
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2226
Init: Compiled: Dec 13 2004 13:54:50
Init: Command line: 
Init: Base directory: G:\Program Files\Activision\Shrek 2\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: VISTA
Init: User: SuN1Sh1nE
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3195.153075 MHz
Init: Memory total: Phys=2087980K Pagef=4029704K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Save Slot Path: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save
Init: D3D Device: Video memory on board: 497
Init: Check for disk space: Game requires MinFreeDiskSpace 60
Init: Check for disk space: GetDiskFreeSpaceEx returns 285124 MB on (null)
Init: Check for disk space: More than 60 Mb available.
Warning: ImportText: Bad termination in: (X=0.000000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: 	nv4_disp.dll/NVIDIA GeForce GTS 250
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTS 250
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=12
Init: D3D Device: wBuild=7061
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1557
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Finished Creating MeAssetDB (0 Assets).
Log: Adding MD5 Entry for 098358E14C811E46C3E73E8072396AF6 [fe950119d40608b7588d965be6b30d93]
Log: Adding MD5 Entry for DCDA3CFD4C1209724ACF24AB79526F74 [e2763cf74da2dd8813a9413453ce37dc]
Log: Adding MD5 Entry for 1DD97E284152285E77BE1D9C61754CEA [cd9b555792219a83c7c9eee731cd8b67]
Log: Adding MD5 Entry for D9FF71294CE4CF6E04D91C97A982669A [22df52179127c12f167c699cbe709c15]
Log: Adding MD5 Entry for 4AC2F2FF492EA6159F8FAEA314E15B7F [513c2056351207cbc88e1b6fd0d318a6]
Log: Adding MD5 Entry for 6E7CA5C64B73FDB9A7505897FE174D5F [db5281328678f7e318db54bf59bd9d17]
Warning:   ERROR: Could not open UnrealEd.u for reading!
Warning:  
Log: Adding MD5 Entry for 75CC0E66458C2840C02C94B150FA4D15 [68d898317065cb7530fc04c423e70ac1]
Log: Adding MD5 Entry for D797A9F3445CF7DB7BBD4C88199C7CE1 [28f7a0f12417c37f7d069ba38352511c]
Log: Adding MD5 Entry for 72E3E275424C253D4DF5EE9F2BAC1B5C [8e09e73268dcbb978e17cd1d1fbd737b]
Log: Adding MD5 Entry for 48B29098425809DA9E1FC993E91FBA5C [a9c2de6dee514a903d46975e32eaac08]
Log: Adding MD5 Entry for 40EE33E740E1082C4EB199ADDAD92D00 [21e25e6acbbe9f9ea7aa0893502eb178]
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Entry
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Bound to KWGame.dll
Log: Bound to GUI.dll
Log: GameState - no default game state specified
Log: Browse: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 24216->24215; refs: 257298
Log: Game class is 'ShGame'
Log: Level is Level SH2_Preamble.myLevel
Log: Bringing Level SH2_Preamble.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: Base Mutator is SH2_Preamble.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: DummyPlayer0 adding shadow:None
ScriptLog: Log open
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:SH2_Preamble.CutFactory1
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_RestoreBool:0007) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.PostLoadGame:02AC) Accessed None
Log: PC GUI System Initialized
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.rCameraRot:0015) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.vCameraStart:0010) Accessed None
ScriptLog: ShGame0 playerHeroActor: SH2_Preamble.DummyPlayer0's Controller is not a KWHeroController
ScriptLog: BaseCam0 InitTarget() Actor=DummyPlayer0 TimeToTrans=0.00
Log: KWHeroController0 got player WindowsViewport0
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:003F) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0047) Attempt to assign variable through None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0074) Accessed None
ScriptLog: ***Failed to find SmartStart from:
Init: Input system initialized for WindowsViewport0
ScriptLog: OnGameMaximize. ActivePage None
Log: WM_SETFOCUS
Log: WM_KILLFOCUS
Log: WM_SETFOCUS
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Log: OS doesn't support IME.
Init: Game engine initialized
Log: Startup time: 1.096405 seconds
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
Log: Precaching: SH2_Preamble.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.009 seconds
Log: Finished precaching textures in 0.004 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: MovieManager
ScriptWarning: BaseCamTarget SH2_Preamble.BaseCamTarget0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_SaveBool:0006) Accessed None
ScriptLog: KWGame.ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:SH2_Preamble
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00AD) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00B5) Attempt to assign variable through None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00EC) Accessed None
ScriptLog: PreClientTravel: PreviousLevelName:
Log: Server switch level: Book_FrontEnd.unr?GameState=GSTATE000
Log: Browse: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level SH2_Preamble.myLevel
Log: 19086990056.2ms Unloading: Package SH2_Preamble
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: Transient.Sound0
DevSound: Unregister sound: Transient.Sound1
DevSound: Unregister sound: Transient.Sound2
Log: Garbage: objects: 28523->28424; refs: 307786
Log: Game class is 'ShGame'
Log: Level is Level Book_FrontEnd.myLevel
Log: Bringing Level Book_FrontEnd.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_FrontEnd.Mutator2
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_FrontEnd.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame1 playerHeroActor: Book_FrontEnd.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam0 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController0 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore0 Book_FrontEnd.PersistentStore0
ScriptLog: ShCam0 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_FrontEnd.CutFactory0 Creating dynamic cutscene named:CUT_GAMEMENU->GAMEMENU
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Book_FrontEnd.LevelInfo0
Log: Static mesh batches: 144 vertex bytes, 12 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.010 seconds
Log: Finished precaching textures in 0.009 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_GameMenu
CutLog: [GAMEMENU.CutScene]:Triggered Book_FrontEnd.PlayerStart0 None
CutLog: [GAMEMENU.CutScene]:##############################################
CutLog: [GAMEMENU.CutScene]:SceneStarted
Localization: No localization: Cutscenes\GAMEMENU.CutScene.line_1 (int)
CutLog: [GAMEMENU.CutScene]:PlayerController is controlling:Book_FrontEnd.Shrek0
CutLog: [GAMEMENU.CutScene]:Starting Scripts
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_3
Localization: No localization: Cutscenes\GAMEMENU.Sequence_4.line_0 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\GAMEMENU.Sequence_0.line_8 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\GAMEMENU.Sequence_1.line_12 (int)
CutLog: [GAMEMENU.CAMERA]:Possessing pawn:Book_FrontEnd.ShCam0. Existing controller:None  New:KWCutControllerII1
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.SHMENUBOOK]:PawnTag: SHMENUBOOK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_2.line_14 (int)
CutLog: [GAMEMENU.SHMENUBOOK]:Possessing pawn:Book_FrontEnd.SHMenuBook0. Existing controller:None  New:KWCutControllerII2
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_3
CutLog: [GAMEMENU.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [GAMEMENU.SHREK]:Possessing pawn:Book_FrontEnd.Shrek0. Existing controller:Book_FrontEnd.ShrekController0  New:KWCutControllerII3
ScriptLog: KWCutScene0 setting bInCutscene to true
CutLog: [GAMEMENU.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [GAMEMENU.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [GAMEMENU.MAIN]:[2]Trigger LightMover1
CutLog: [GAMEMENU.MAIN]:[3]fadeIn 5.00
CutLog: [fadeIn 5.00]:Action Fade:  0 0 0 0 time:5.00 bFlash:False MoveType:3
CutLog: [GAMEMENU.MAIN]:[4]Cue  _CAMERA_0
CutLog: [GAMEMENU.MAIN]:[5]Cue  _SHMENUBOOK_1
CutLog: [GAMEMENU.MAIN]:[6]Cue  _SHREK_2
CutLog: [GAMEMENU.MAIN]:[7]Cue  _SHMENUBOOK_3
CutLog: [GAMEMENU.MAIN]:Ending Script.
CutLog: [GAMEMENU.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII0
ScriptWarning: KWCutControllerII Book_FrontEnd.KWCutControllerII0 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [GAMEMENU.MAIN]:Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII0 Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII1 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII2 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII3 Scripting
CutLog: [GAMEMENU.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [GAMEMENU.CAMERA]:[1]TargetFlyTo Menu_Target1
CutLog: [GAMEMENU.CAMERA]:[2]FlyTo Menu_Cam1
CutLog: [GAMEMENU.CAMERA]:[3]Sleep  2.00
CutLog: [GAMEMENU.SHMENUBOOK]:[0]WaitforCue  _SHMENUBOOK_1
CutLog: [GAMEMENU.SHMENUBOOK]:[1]WaitforCue  ReadyToOpenBook
CutLog: [GAMEMENU.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [GAMEMENU.SHREK]:[1]WaitforCue  CutEnd
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
CutLog: [GAMEMENU.CAMERA]:[4]TargetFlyTo Menu_Target2
CutLog: [GAMEMENU.CAMERA]:[5]FlyTo Menu_Cam2
CutLog: [GAMEMENU.CAMERA]:[6]Sleep  7.00
CutLog: [GAMEMENU.CAMERA]:[7]Cue  ReadyToOpenBook
CutLog: [GAMEMENU.CAMERA]:[8]TargetFlyTo Menu_Target3
CutLog: [GAMEMENU.CAMERA]:[9]FlyTo Menu_Cam3
CutLog: [GAMEMENU.SHMENUBOOK]:[2]PlaySound  soundeffects.page_turn
CutLog: [GAMEMENU.SHMENUBOOK]:[3]PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bookopen
CutLog: [GAMEMENU.SHMENUBOOK]:[4]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[5]PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim openedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[6]WaitforCue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[10]Cue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [GAMEMENU.SHMENUBOOK]:[7]PlaySound  soundeffects.page_turn2
CutLog: [GAMEMENU.SHMENUBOOK]:[8]PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turn
CutLog: [GAMEMENU.SHMENUBOOK]:[9]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[10]PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turnedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[11]unspecified action
CutLog: [unspecified action]:GotoMenu opening: SHGame.ShFEGUIPage
CutLog: [GAMEMENU.SHMENUBOOK]:[12]WaitforCue  _SHMENUBOOK_3
CutLog: [GAMEMENU.SHMENUBOOK]:[13]WaitforCue  CutEnd
Localization: No localization: SAPFont.All.SHMedInkFont (int)
Localization: No localization: SAPFont.All.SHMedInkFontSize (int)
Localization: No localization: SAPFont.All.FontNeuzeit14 (int)
Localization: No localization: SAPFont.All.FontNeuzeit14Size (int)
Localization: No localization: SAPFont.All.SHBigInkFont (int)
Localization: No localization: SAPFont.All.SHBigInkFontSize (int)
DevSound: Unregister sound: Transient.Sound3
ScriptLog: GUIController::CloseMenu -  Transient.ShFEGUIPage0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Book_FrontEnd.myLevel
Log: 19087007489.2ms Unloading: Package Book_FrontEnd
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font26
Warning: Missing Font Font Engine.Font.Font27
Warning: Missing Font Font Engine.Font.Font28
Warning: Missing Font Font Engine.Font.Font29
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 35318->35224; refs: 523591
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame2 Login found existing player/controller Save0.ShrekHuman0 Save0.ShrekController1
Log: ShrekController1 got player WindowsViewport0
ScriptLog: Shrek2 PrePersistentDataRestored(): PersistentStore2 Save0.PersistentStore2
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:TeleportPIB GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:ShrekSeesDonkey01 GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:ShrekSeesDonkey02 GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:PrisShrek_MongoIntroCS GameState:GSTATE000
ScriptLog: CutSceneTrigger7 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam1 PostPersistentDataRestored():True False
ScriptLog: Shrek2 adding shadow:None
ScriptLog: ShrekHuman0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\ShrekPrison_FALChicken
ScriptLog: bonuslevelcoins == 0
ScriptLog: KnightMelee18 adding shadow:None
ScriptLog: KnightMelee8 adding shadow:None
ScriptLog: KnightMelee9 adding shadow:None
ScriptLog: KnightMelee10 adding shadow:None
ScriptLog: KnightMelee11 adding shadow:None
ScriptLog: Rat4 adding shadow:None
ScriptLog: Rat5 adding shadow:None
ScriptLog: Rat6 adding shadow:None
ScriptLog: Rat7 adding shadow:None
ScriptLog: Rat8 adding shadow:None
ScriptLog: Rat2 adding shadow:None
ScriptLog: Rat3 adding shadow:None
ScriptLog: Rat0 adding shadow:None
ScriptLog: Rat1 adding shadow:None
ScriptLog: Bat0 adding shadow:None
ScriptLog: Bat1 adding shadow:None
ScriptLog: Bat2 adding shadow:None
ScriptLog: Bat3 adding shadow:None
ScriptLog: Bat4 adding shadow:None
ScriptLog: Bat5 adding shadow:None
ScriptLog: HalberdKnight2 adding shadow:None
ScriptLog: HalberdKnight3 adding shadow:None
ScriptLog: KnightMelee12 adding shadow:None
ScriptLog: KnightMelee13 adding shadow:None
ScriptLog: KnightMelee14 adding shadow:None
ScriptLog: KnightMelee15 adding shadow:None
ScriptLog: KnightMelee16 adding shadow:None
ScriptLog: KnightMelee17 adding shadow:None
ScriptLog: HalberdKnight0 adding shadow:None
ScriptLog: HalberdKnight4 adding shadow:None
ScriptLog: HalberdKnight5 adding shadow:None
ScriptLog: HalberdKnight6 adding shadow:None
ScriptLog: HalberdKnight1 adding shadow:None
ScriptLog: KnightMelee7 adding shadow:None
ScriptLog: Steed0 adding shadow:None
ScriptLog: PIB0 adding shadow:None
ScriptLog: FatKnight0 adding shadow:None
ScriptLog: MongoWithoutShrek0 adding shadow:None
ScriptLog: SavePointFairy0 adding shadow:None
ScriptLog: SavePointFairy1 adding shadow:None
ScriptLog: SavePointFairy2 adding shadow:None
ScriptLog: SavePointFairy3 adding shadow:None
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'run' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Can't find mouth bone for HalberdKnight5
Log: Can't find mouth bone for KnightMelee18
ScriptLog: ***Failed to find SmartStart from:8_Prison_PIB
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 962280 vertex bytes, 138948 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 16626 byte dynamic index buffer.
Log: Finished precaching geometry in 0.486 seconds
Log: Finished precaching textures in 0.169 seconds
Log: Can't find mouth bone for KnightMelee9
Log: Can't find mouth bone for HalberdKnight6
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock13 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock12 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableCrate Save0.BreakableCrate32 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate30 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate28 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate29 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: Can't find mouth bone for HalberdKnight1
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableCrate31
ScriptLog: Hit enemy using 2 bones.................Save0.KnightMelee9
Log: Can't find mouth bone for KnightMelee9
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableCrate33
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptLog: Hit enemy using 2 bones.................Save0.KnightMelee9
Log: Can't find mouth bone for KnightMelee9
ScriptLog: Hit enemy using 2 bones.................Save0.KnightMelee9
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: Can't find mouth bone for KnightMelee9
ScriptWarning: KnightCombatController Save0.KnightCombatController0 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: Can't find mouth bone for KnightMelee18
ScriptLog: Hit enemy using 2 bones.................Save0.HalberdKnight1
Log: Can't find mouth bone for HalberdKnight1
ScriptWarning: KnightMelee Save0.KnightMelee9 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: KnightCombatController Save0.KnightCombatController0 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: Hit enemy using 2 bones.................Save0.HalberdKnight1
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: Can't find mouth bone for HalberdKnight1
Log: Can't find mouth bone for KnightMelee18
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Hit enemy using 2 bones.................Save0.HalberdKnight1
ScriptWarning: HalberdKnight Save0.HalberdKnight1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: HalberdKnightCombatController Save0.HalberdKnightCombatController0 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: KWMover Save0.KWMover6 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 98.06
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 30.85
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 94.32
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: Can't find mouth bone for HalberdKnight0
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 1.05
Log: Can't find mouth bone for HalberdKnight4
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 32.99
Log: Can't find mouth bone for HalberdKnight0
Log: Can't find mouth bone for HalberdKnight4
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 77.84
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 35.29
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 27.51
Log: Can't find mouth bone for KnightMelee11
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Knight'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 144.85
Log: Can't find mouth bone for KnightMelee11
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: Can't find mouth bone for KnightMelee10
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Hit enemy using 2 bones.................Save0.KnightMelee10
Log: Can't find mouth bone for KnightMelee10
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: Can't find mouth bone for KnightMelee10
ScriptLog: Hit enemy using 2 bones.................Save0.KnightMelee11
Log: Can't find mouth bone for KnightMelee11
ScriptLog: Hit enemy using 2 bones.................Save0.KnightMelee11
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: Can't find mouth bone for KnightMelee11
Localization: No localization: BumpSet.KNT_KnightTauntShr2.line0 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.KNT_KnightTauntShr2.line0?> (int)
ScriptLog: Hit enemy using 2 bones.................Save0.KnightMelee10
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: Can't find mouth bone for KnightMelee10
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Knight'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Hit enemy using 2 bones.................Save0.KnightMelee11
Log: Can't find mouth bone for KnightMelee11
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Hit enemy using 2 bones.................Save0.KnightMelee10
Log: Can't find mouth bone for KnightMelee10
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: KnightMelee Save0.KnightMelee11 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: KnightCombatController Save0.KnightCombatController4 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: KnightMelee Save0.KnightMelee10 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: KnightCombatController Save0.KnightCombatController5 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: KWMover Save0.KWMover8 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [SHREKHUMANSWITCH1.CutScene]:Triggered Save0.ShrekHumanSwitch1 None
CutLog: [SHREKHUMANSWITCH1.CutScene]:##############################################
CutLog: [SHREKHUMANSWITCH1.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SHREKHUMANSWITCH1.CutScene.line_0 (int)
CutLog: [SHREKHUMANSWITCH1.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
CutLog: [SHREKHUMANSWITCH1.CutScene]:Starting Scripts
CutLog: [SHREKHUMANSWITCH1.CutScene]:Loading Sequence:SHREKHUMANSWITCH1.Sequence_0
CutLog: [SHREKHUMANSWITCH1.CutScene]:Loading Sequence:SHREKHUMANSWITCH1.Sequence_1
CutLog: [SHREKHUMANSWITCH1.CutScene]:Loading Sequence:SHREKHUMANSWITCH1.Sequence_2
Localization: No localization: Cutscenes\SHREKHUMANSWITCH1.Sequence_3.line_0 (int)
CutLog: [SHREKHUMANSWITCH1.]:Loading ScriptedSequence:SHREKHUMANSWITCH1.Sequence_0
CutLog: [SHREKHUMANSWITCH1.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SHREKHUMANSWITCH1.Sequence_0.line_3 (int)
CutLog: [SHREKHUMANSWITCH1.]:Loading ScriptedSequence:SHREKHUMANSWITCH1.Sequence_1
CutLog: [SHREKHUMANSWITCH1.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SHREKHUMANSWITCH1.Sequence_1.line_9 (int)
CutLog: [SHREKHUMANSWITCH1.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII5
CutLog: [SHREKHUMANSWITCH1.]:Loading ScriptedSequence:SHREKHUMANSWITCH1.Sequence_2
CutLog: [SHREKHUMANSWITCH1.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SHREKHUMANSWITCH1.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII6 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII6 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SHREKHUMANSWITCH1.SHREK]:Possessing pawn:Save0.ShrekHuman0. Existing controller:Save0.ShrekController1  New:KWCutControllerII6
ScriptLog: KWCutScene4 setting bInCutscene to true
CutLog: [SHREKHUMANSWITCH1.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SHREKHUMANSWITCH1.MAIN]:[1]Cue  _SHREK_1
CutLog: [SHREKHUMANSWITCH1.MAIN]:[2]Cue  _CAMERA_2
CutLog: [SHREKHUMANSWITCH1.MAIN]:Ending Script.
CutLog: [SHREKHUMANSWITCH1.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII4
ScriptWarning: KWCutControllerII Save0.KWCutControllerII4 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SHREKHUMANSWITCH1.MAIN]:Finished
CutLog: [SHREKHUMANSWITCH1.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [SHREKHUMANSWITCH1.CutScene]:Save0.KWCutControllerII5 Scripting
CutLog: [SHREKHUMANSWITCH1.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [SHREKHUMANSWITCH1.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SHREKHUMANSWITCH1.CAMERA]:[1]TargetFlyTo PrisShrek_SwtchTarget1
CutLog: [SHREKHUMANSWITCH1.CAMERA]:[2]FlyTo PrisShrek_SwtchCAM1_1
CutLog: [SHREKHUMANSWITCH1.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [SHREKHUMANSWITCH1.SHREK]:[1]WaitforCue  CutEnd
CutLog: [SHREKHUMANSWITCH1.CutScene]:ForcingFinish on: Save0.KWCutControllerII4
CutLog: [SHREKHUMANSWITCH1.CutScene]:ForcingFinish on: Save0.KWCutControllerII5
CutLog: [SHREKHUMANSWITCH1.CutScene]:ForcingFinish on: Save0.KWCutControllerII6
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SHREKHUMANSWITCH1.CAMERA]:[3]Trigger Doors_Open_1
CutLog: [SHREKHUMANSWITCH1.CAMERA]:[4]FlyTo PrisShrek_SwtchCAM1_2
CutLog: [SHREKHUMANSWITCH1.CAMERA]:[5]Sleep  1.50
CutLog: [SHREKHUMANSWITCH1.CAMERA]:[6]Cue  CutEnd
CutLog: [SHREKHUMANSWITCH1.CAMERA]:[7]WaitforCue  _CAMERA_2
CutLog: [SHREKHUMANSWITCH1.CAMERA]:[8]WaitforCue  CutEnd
CutLog: [SHREKHUMANSWITCH1.CAMERA]:Ending Script.
CutLog: [SHREKHUMANSWITCH1.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII5
CutLog: [SHREKHUMANSWITCH1.CAMERA]:Finished
CutLog: [SHREKHUMANSWITCH1.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [SHREKHUMANSWITCH1.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [SHREKHUMANSWITCH1.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [SHREKHUMANSWITCH1.SHREK]:Ending Script.
CutLog: [SHREKHUMANSWITCH1.SHREK]:Unpossessing pawn:Save0.ShrekHuman0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII6
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=ShrekHuman0 TimeToTrans=0.00
CutLog: [SHREKHUMANSWITCH1.SHREK]:Finished
CutLog: [SHREKHUMANSWITCH1.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [SHREKHUMANSWITCH1.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [SHREKHUMANSWITCH1.CutScene]:Save0.KWCutControllerII6 Finished
CutLog: [SHREKHUMANSWITCH1.CutScene]:SceneEnded
CutLog: [SHREKHUMANSWITCH1.CutScene]:##############################################
ScriptLog: KWCutScene4 setting bInCutscen to false
CutLog: [SHREKHUMANSWITCH1.CutScene]:Sending 0 OnExit commands.
CutLog: [SHREKHUMANSWITCH1.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
ScriptWarning: KWMover Save0.KWMover42 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover43 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
CutLog: [TELEPORTPIB.CutScene]:Triggered Save0.CutSceneTrigger0 None
CutLog: [TELEPORTPIB.CutScene]:##############################################
CutLog: [TELEPORTPIB.CutScene]:SceneStarted
Localization: No localization: Cutscenes\TELEPORTPIB.CutScene.line_0 (int)
CutLog: [TELEPORTPIB.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
CutLog: [TELEPORTPIB.CutScene]:Starting Scripts
CutLog: [TELEPORTPIB.CutScene]:Loading Sequence:TELEPORTPIB.Sequence_0
CutLog: [TELEPORTPIB.CutScene]:Loading Sequence:TELEPORTPIB.Sequence_1
CutLog: [TELEPORTPIB.CutScene]:Loading Sequence:TELEPORTPIB.Sequence_2
CutLog: [TELEPORTPIB.CutScene]:Loading Sequence:TELEPORTPIB.Sequence_3
Localization: No localization: Cutscenes\TELEPORTPIB.Sequence_4.line_0 (int)
CutLog: [TELEPORTPIB.]:Loading ScriptedSequence:TELEPORTPIB.Sequence_0
CutLog: [TELEPORTPIB.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\TELEPORTPIB.Sequence_0.line_27 (int)
CutLog: [TELEPORTPIB.]:Loading ScriptedSequence:TELEPORTPIB.Sequence_1
CutLog: [TELEPORTPIB.PIB]:PawnTag: PIB
Localization: No localization: Cutscenes\TELEPORTPIB.Sequence_1.line_11 (int)
CutLog: [TELEPORTPIB.PIB]:Possessing pawn:Save0.PIB0. Existing controller:Save0.SHCompanionController2  New:KWCutControllerII8
CutLog: [TELEPORTPIB.]:Loading ScriptedSequence:TELEPORTPIB.Sequence_2
CutLog: [TELEPORTPIB.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\TELEPORTPIB.Sequence_2.line_4 (int)
ScriptLog: KWCutControllerII9 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII9 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [TELEPORTPIB.SHREK]:Possessing pawn:Save0.ShrekHuman0. Existing controller:Save0.ShrekController1  New:KWCutControllerII9
CutLog: [TELEPORTPIB.]:Loading ScriptedSequence:TELEPORTPIB.Sequence_3
CutLog: [TELEPORTPIB.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\TELEPORTPIB.Sequence_3.line_18 (int)
CutLog: [TELEPORTPIB.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII10
ScriptLog: KWCutScene8 setting bInCutscene to true
CutLog: [TELEPORTPIB.MAIN]:[0]Cue  _PIB_0
CutLog: [TELEPORTPIB.MAIN]:[1]WaitforCue  PIBsay
CutLog: [TELEPORTPIB.PIB]:[0]WaitforCue  _PIB_0
CutLog: [TELEPORTPIB.PIB]:[1]Teleport  TeleportPIBhere01
CutLog: [TELEPORTPIB.PIB]:[2]Cue  PIBsay
CutLog: [TELEPORTPIB.PIB]:[3]WaitforCue  _PIB_3
CutLog: [TELEPORTPIB.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [TELEPORTPIB.CAMERA]:[0]WaitforCue  _CAMERA_2
CutLog: [TELEPORTPIB.MAIN]:[2]Say  PC_PIB_PRISONPIBCSHRK_2
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
CutLog: [TELEPORTPIB.MAIN]:[3]Cue  _SHREK_1
CutLog: [TELEPORTPIB.MAIN]:[4]Cue  _CAMERA_2
CutLog: [TELEPORTPIB.MAIN]:[5]Cue  _PIB_3
CutLog: [TELEPORTPIB.MAIN]:[6]WaitForSay 
CutLog: [TELEPORTPIB.PIB]:[4]MoveTo  TeleportPIBhere02  MoveTarget=TeleportPIBhere02
CutLog: [TELEPORTPIB.SHREK]:[1]TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PIB rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [TELEPORTPIB.CAMERA]:[1]TargetFlyTo TeleportPIBhere02
CutLog: [TELEPORTPIB.CAMERA]:[2]WaitforCue  _CAMERA_4
CutLog: [TELEPORTPIB.SHREK]:[2]WaitforCue  _SHREK_8
ScriptLog: KWCutControllerII8 Moving in State:CutKeyPointMark33 Save0.CutKeyPointMark33
CutLog: [TELEPORTPIB.PIB]:[5]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [TELEPORTPIB.MAIN]:[7]Say  PC_SHK_PRISONPIBCSHRK_4
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [TELEPORTPIB.MAIN]:[8]Sleep  1.50
CutLog: [TELEPORTPIB.PIB]:[6]WaitforCue  _PIB_7
CutLog: [TELEPORTPIB.CutScene]:ForcingFinish on: Save0.KWCutControllerII7
CutLog: [TELEPORTPIB.CutScene]:ForcingFinish on: Save0.KWCutControllerII8
CutLog: [TELEPORTPIB.CutScene]:ForcingFinish on: Save0.KWCutControllerII9
CutLog: [TELEPORTPIB.CutScene]:ForcingFinish on: Save0.KWCutControllerII10
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [TELEPORTPIB.MAIN]:[9]Cue  _CAMERA_4
CutLog: [TELEPORTPIB.MAIN]:[10]WaitForSay 
CutLog: [TELEPORTPIB.MAIN]:[11]Say  PC_PIB_PRISONPIBCSHRK_6
CutLog: [TELEPORTPIB.MAIN]:[12]WaitForSay 
CutLog: [TELEPORTPIB.MAIN]:[13]Say  PC_SHK_PRISONPIBCSHRK_8
CutLog: [TELEPORTPIB.MAIN]:[14]Sleep  0.40
CutLog: [TELEPORTPIB.MAIN]:[15]Cue  _CAMERA_5
CutLog: [TELEPORTPIB.MAIN]:[16]WaitForSay 
CutLog: [TELEPORTPIB.MAIN]:[17]Say  PC_PIB_PRISONPIBCSHRK_10
CutLog: [TELEPORTPIB.MAIN]:[18]Sleep  0.40
CutLog: [TELEPORTPIB.MAIN]:[19]Cue  _CAMERA_6
CutLog: [TELEPORTPIB.MAIN]:[20]WaitForSay 
CutLog: [TELEPORTPIB.MAIN]:[21]Cue  _PIB_7
CutLog: [TELEPORTPIB.MAIN]:[22]Sleep  1.00
CutLog: [TELEPORTPIB.MAIN]:[23]Cue  CutEnd
CutLog: [TELEPORTPIB.MAIN]:[24]Cue  _SHREK_8
CutLog: [TELEPORTPIB.MAIN]:[25]Cue  _PIB_9
CutLog: [TELEPORTPIB.MAIN]:[26]Cue  _CAMERA_10
CutLog: [TELEPORTPIB.MAIN]:Ending Script.
CutLog: [TELEPORTPIB.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII7
ScriptWarning: KWCutControllerII Save0.KWCutControllerII7 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [TELEPORTPIB.MAIN]:Finished
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII8 Scripting
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII9 Scripting
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [TELEPORTPIB.PIB]:[7]MoveTo  TeleportPIBhere03  MoveTarget=TeleportPIBhere03
CutLog: [TELEPORTPIB.SHREK]:[3]WaitforCue  CutEnd
CutLog: [TELEPORTPIB.SHREK]:Ending Script.
CutLog: [TELEPORTPIB.SHREK]:Unpossessing pawn:Save0.ShrekHuman0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII9
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=ShrekHuman0 TimeToTrans=0.00
CutLog: [TELEPORTPIB.SHREK]:Finished
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII8 Scripting
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [TELEPORTPIB.CAMERA]:[3]FOV 36.00 5.00
CutLog: [FOV 36.00 5.00]:Action FOV changing to:  36.00 over: 5.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 36.00 FOVTime: 5.00
CutLog: [TELEPORTPIB.CAMERA]:[4]TargetFlyTo PIB
CutLog: [TELEPORTPIB.CAMERA]:[5]FlyTo SPrison_ShrkCpibCAM01
CutLog: [TELEPORTPIB.CAMERA]:[6]WaitforCue  _CAMERA_5
CutLog: [TELEPORTPIB.CAMERA]:[7]FOV 20.00 0.00
CutLog: [FOV 20.00 0.00]:Action FOV changing to:  20.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 36.00 FOVEnd: 20.00 FOVTime: 0.00
CutLog: [TELEPORTPIB.CAMERA]:[8]TargetFlyTo Shrek
CutLog: [TELEPORTPIB.CAMERA]:[9]FlyTo PIBcShrekCAM
CutLog: [TELEPORTPIB.CAMERA]:[10]FlyTo PIBcShrekCAM02
CutLog: [TELEPORTPIB.CAMERA]:[11]WaitforCue  _CAMERA_6
CutLog: [TELEPORTPIB.CAMERA]:[12]FOV 36.00 0.00
CutLog: [FOV 36.00 0.00]:Action FOV changing to:  36.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 20.00 FOVEnd: 36.00 FOVTime: 0.00
CutLog: [TELEPORTPIB.CAMERA]:[13]TargetFlyTo PIB
CutLog: [TELEPORTPIB.CAMERA]:[14]FlyTo SPrison_ShrkCpibCAM01
CutLog: [TELEPORTPIB.CAMERA]:[15]WaitforCue  _CAMERA_10
CutLog: [TELEPORTPIB.CAMERA]:[16]FOV 90.00 0.00
CutLog: [FOV 90.00 0.00]:Action FOV changing to:  90.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 36.00 FOVEnd: 90.00 FOVTime: 0.00
CutLog: [TELEPORTPIB.CAMERA]:[17]WaitforCue  CutEnd
CutLog: [TELEPORTPIB.CAMERA]:Ending Script.
CutLog: [TELEPORTPIB.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII10
CutLog: [TELEPORTPIB.CAMERA]:Finished
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII8 Scripting
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII10 Finished
ScriptLog: KWCutControllerII8 Moving in State:CutKeyPointMark14 Save0.CutKeyPointMark14
CutLog: [TELEPORTPIB.PIB]:[8]WaitforCue  _PIB_9
CutLog: [TELEPORTPIB.PIB]:[9]Teleport  MongoIntro_PIBLoc1
CutLog: [TELEPORTPIB.PIB]:[10]WaitforCue  CutEnd
CutLog: [TELEPORTPIB.PIB]:Ending Script.
CutLog: [TELEPORTPIB.PIB]:Unpossessing pawn:Save0.PIB0. Pending controller:Save0.SHCompanionController2  CutController:KWCutControllerII8
CutLog: [TELEPORTPIB.PIB]:Finished
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [TELEPORTPIB.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [TELEPORTPIB.CutScene]:SceneEnded
CutLog: [TELEPORTPIB.CutScene]:##############################################
ScriptLog: KWCutScene8 setting bInCutscen to false
CutLog: [TELEPORTPIB.CutScene]:Sending 0 OnExit commands.
CutLog: [TELEPORTPIB.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 9_Prison_Shrek.unr
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptLog: GUIController::CloseMenu -  Transient.ShWantedPosterMenuGUIPage0
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls1
ScriptLog: SetSaveGameImage level is:9_Prison_Shrek.unr :: image is storybookanimTX.9_Prison_Shrek
ScriptLog: iSaveSlotID  = 0
ScriptWarning: SavePointFairy Save0.SavePointFairy0 (Function ShGame.SavePointFairy.Touch:00CA) Accessed None
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\ShrekPrison_FALChicken.ogg
ScriptLog: truemusic ..\Music\..\Music\ShrekPrison_FALChicken
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\ShrekPrison_FALChicken
Log: 19087087393.5ms Unloading: Package Save0
Log: Save=280.961521
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.454 seconds
Log: Finished precaching textures in 0.144 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 9_Prison_Shrek.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls2
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls2
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls2
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Finished precaching geometry in 0.151 seconds
Log: Finished precaching textures in 0.142 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls2
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock9 (Function Engine.Pawn.BaseChange:0033) Accessed None
CutLog: [SHREKHUMANSWITCH2.CutScene]:Triggered Save0.ShrekHumanSwitch2 None
CutLog: [SHREKHUMANSWITCH2.CutScene]:##############################################
CutLog: [SHREKHUMANSWITCH2.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SHREKHUMANSWITCH2.CutScene.line_0 (int)
CutLog: [SHREKHUMANSWITCH2.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
CutLog: [SHREKHUMANSWITCH2.CutScene]:Starting Scripts
CutLog: [SHREKHUMANSWITCH2.CutScene]:Loading Sequence:SHREKHUMANSWITCH2.Sequence_0
CutLog: [SHREKHUMANSWITCH2.CutScene]:Loading Sequence:SHREKHUMANSWITCH2.Sequence_1
CutLog: [SHREKHUMANSWITCH2.CutScene]:Loading Sequence:SHREKHUMANSWITCH2.Sequence_2
Localization: No localization: Cutscenes\SHREKHUMANSWITCH2.Sequence_3.line_0 (int)
CutLog: [SHREKHUMANSWITCH2.]:Loading ScriptedSequence:SHREKHUMANSWITCH2.Sequence_0
CutLog: [SHREKHUMANSWITCH2.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SHREKHUMANSWITCH2.Sequence_0.line_3 (int)
CutLog: [SHREKHUMANSWITCH2.]:Loading ScriptedSequence:SHREKHUMANSWITCH2.Sequence_1
CutLog: [SHREKHUMANSWITCH2.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SHREKHUMANSWITCH2.Sequence_1.line_9 (int)
CutLog: [SHREKHUMANSWITCH2.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII12
CutLog: [SHREKHUMANSWITCH2.]:Loading ScriptedSequence:SHREKHUMANSWITCH2.Sequence_2
CutLog: [SHREKHUMANSWITCH2.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SHREKHUMANSWITCH2.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII13 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII13 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SHREKHUMANSWITCH2.SHREK]:Possessing pawn:Save0.ShrekHuman0. Existing controller:Save0.ShrekController1  New:KWCutControllerII13
ScriptLog: KWCutScene5 setting bInCutscene to true
CutLog: [SHREKHUMANSWITCH2.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SHREKHUMANSWITCH2.MAIN]:[1]Cue  _SHREK_1
CutLog: [SHREKHUMANSWITCH2.MAIN]:[2]Cue  _CAMERA_2
CutLog: [SHREKHUMANSWITCH2.MAIN]:Ending Script.
CutLog: [SHREKHUMANSWITCH2.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII11
ScriptWarning: KWCutControllerII Save0.KWCutControllerII11 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SHREKHUMANSWITCH2.MAIN]:Finished
CutLog: [SHREKHUMANSWITCH2.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [SHREKHUMANSWITCH2.CutScene]:Save0.KWCutControllerII12 Scripting
CutLog: [SHREKHUMANSWITCH2.CutScene]:Save0.KWCutControllerII13 Scripting
CutLog: [SHREKHUMANSWITCH2.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SHREKHUMANSWITCH2.CAMERA]:[1]TargetFlyTo PrisShrek_SwtchTarget2
CutLog: [SHREKHUMANSWITCH2.CAMERA]:[2]FlyTo PrisShrek_SwtchCAM2_1
CutLog: [SHREKHUMANSWITCH2.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [SHREKHUMANSWITCH2.SHREK]:[1]WaitforCue  CutEnd
CutLog: [SHREKHUMANSWITCH2.CutScene]:ForcingFinish on: Save0.KWCutControllerII11
CutLog: [SHREKHUMANSWITCH2.CutScene]:ForcingFinish on: Save0.KWCutControllerII12
CutLog: [SHREKHUMANSWITCH2.CutScene]:ForcingFinish on: Save0.KWCutControllerII13
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SHREKHUMANSWITCH2.CAMERA]:[3]Trigger Doors_Open_2
CutLog: [SHREKHUMANSWITCH2.CAMERA]:[4]FlyTo PrisShrek_SwtchCAM2_2
CutLog: [SHREKHUMANSWITCH2.CAMERA]:[5]Sleep  1.50
CutLog: [SHREKHUMANSWITCH2.CAMERA]:[6]Cue  CutEnd
CutLog: [SHREKHUMANSWITCH2.CAMERA]:[7]WaitforCue  _CAMERA_2
CutLog: [SHREKHUMANSWITCH2.CAMERA]:[8]WaitforCue  CutEnd
CutLog: [SHREKHUMANSWITCH2.CAMERA]:Ending Script.
CutLog: [SHREKHUMANSWITCH2.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII12
CutLog: [SHREKHUMANSWITCH2.CAMERA]:Finished
CutLog: [SHREKHUMANSWITCH2.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [SHREKHUMANSWITCH2.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [SHREKHUMANSWITCH2.CutScene]:Save0.KWCutControllerII13 Scripting
CutLog: [SHREKHUMANSWITCH2.SHREK]:Ending Script.
CutLog: [SHREKHUMANSWITCH2.SHREK]:Unpossessing pawn:Save0.ShrekHuman0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII13
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptWarning: ShCam Save0.ShCam1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: ShCam1 InitTarget() Actor=ShrekHuman0 TimeToTrans=0.00
CutLog: [SHREKHUMANSWITCH2.SHREK]:Finished
CutLog: [SHREKHUMANSWITCH2.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [SHREKHUMANSWITCH2.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [SHREKHUMANSWITCH2.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [SHREKHUMANSWITCH2.CutScene]:SceneEnded
CutLog: [SHREKHUMANSWITCH2.CutScene]:##############################################
ScriptLog: KWCutScene5 setting bInCutscen to false
CutLog: [SHREKHUMANSWITCH2.CutScene]:Sending 0 OnExit commands.
CutLog: [SHREKHUMANSWITCH2.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
ScriptWarning: KWMover Save0.KWMover44 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover45 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover27 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover28 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover29 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover30 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover31 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover32 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover33 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover34 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover35 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: KWMover Save0.KWMover27 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover28 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover29 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover30 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover31 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover32 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover33 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover34 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: KWMover Save0.KWMover35 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 2.79
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 2.44
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 4.28
CutLog: [SHREKSEESDONKEY01.CutScene]:Triggered Save0.CutSceneTrigger2 None
CutLog: [SHREKSEESDONKEY01.CutScene]:##############################################
CutLog: [SHREKSEESDONKEY01.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SHREKSEESDONKEY01.CutScene.line_0 (int)
CutLog: [SHREKSEESDONKEY01.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
CutLog: [SHREKSEESDONKEY01.CutScene]:Starting Scripts
CutLog: [SHREKSEESDONKEY01.CutScene]:Loading Sequence:SHREKSEESDONKEY01.Sequence_0
CutLog: [SHREKSEESDONKEY01.CutScene]:Loading Sequence:SHREKSEESDONKEY01.Sequence_1
Localization: No localization: Cutscenes\SHREKSEESDONKEY01.Sequence_2.line_0 (int)
CutLog: [SHREKSEESDONKEY01.]:Loading ScriptedSequence:SHREKSEESDONKEY01.Sequence_0
CutLog: [SHREKSEESDONKEY01.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SHREKSEESDONKEY01.Sequence_0.line_1 (int)
CutLog: [SHREKSEESDONKEY01.]:Loading ScriptedSequence:SHREKSEESDONKEY01.Sequence_1
CutLog: [SHREKSEESDONKEY01.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SHREKSEESDONKEY01.Sequence_1.line_3 (int)
CutLog: [SHREKSEESDONKEY01.DONKEY]:Possessing pawn:Save0.Steed0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII15
ScriptLog: KWCutScene9 setting bInCutscene to true
CutLog: [SHREKSEESDONKEY01.MAIN]:[0]Cue  _DONKEY_0
CutLog: [SHREKSEESDONKEY01.MAIN]:Ending Script.
CutLog: [SHREKSEESDONKEY01.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII14
ScriptWarning: KWCutControllerII Save0.KWCutControllerII14 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SHREKSEESDONKEY01.MAIN]:Finished
CutLog: [SHREKSEESDONKEY01.CutScene]:Save0.KWCutControllerII14 Finished
CutLog: [SHREKSEESDONKEY01.CutScene]:Save0.KWCutControllerII15 Scripting
CutLog: [SHREKSEESDONKEY01.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [SHREKSEESDONKEY01.DONKEY]:[1]Teleport  TeleportDonkeyHere01
CutLog: [SHREKSEESDONKEY01.DONKEY]:[2]LookAt Shrek
ScriptWarning: HeadLookManager Save0.HeadLookManager0 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0006) Accessed None
ScriptWarning: HeadLookManager Save0.HeadLookManager0 (Function KWGame.HeadLookManager.LockedOnPawn.BeginState:0034) Accessed None
CutLog: [SHREKSEESDONKEY01.DONKEY]:Ending Script.
CutLog: [SHREKSEESDONKEY01.DONKEY]:Unpossessing pawn:Save0.Steed0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII15
CutLog: [SHREKSEESDONKEY01.DONKEY]:Finished
CutLog: [SHREKSEESDONKEY01.CutScene]:Save0.KWCutControllerII14 Finished
CutLog: [SHREKSEESDONKEY01.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [SHREKSEESDONKEY01.CutScene]:SceneEnded
CutLog: [SHREKSEESDONKEY01.CutScene]:##############################################
ScriptLog: KWCutScene9 setting bInCutscen to false
CutLog: [SHREKSEESDONKEY01.CutScene]:Sending 0 OnExit commands.
CutLog: [SHREKSEESDONKEY01.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
CutLog: [SHREKSEESDONKEY02.CutScene]:Triggered Save0.CutSceneTrigger1 None
CutLog: [SHREKSEESDONKEY02.CutScene]:##############################################
CutLog: [SHREKSEESDONKEY02.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SHREKSEESDONKEY02.CutScene.line_0 (int)
CutLog: [SHREKSEESDONKEY02.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
CutLog: [SHREKSEESDONKEY02.CutScene]:Starting Scripts
CutLog: [SHREKSEESDONKEY02.CutScene]:Loading Sequence:SHREKSEESDONKEY02.Sequence_0
CutLog: [SHREKSEESDONKEY02.CutScene]:Loading Sequence:SHREKSEESDONKEY02.Sequence_1
CutLog: [SHREKSEESDONKEY02.CutScene]:Loading Sequence:SHREKSEESDONKEY02.Sequence_2
CutLog: [SHREKSEESDONKEY02.CutScene]:Loading Sequence:SHREKSEESDONKEY02.Sequence_3
Localization: No localization: Cutscenes\SHREKSEESDONKEY02.Sequence_4.line_0 (int)
CutLog: [SHREKSEESDONKEY02.]:Loading ScriptedSequence:SHREKSEESDONKEY02.Sequence_0
CutLog: [SHREKSEESDONKEY02.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SHREKSEESDONKEY02.Sequence_0.line_22 (int)
CutLog: [SHREKSEESDONKEY02.]:Loading ScriptedSequence:SHREKSEESDONKEY02.Sequence_1
CutLog: [SHREKSEESDONKEY02.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SHREKSEESDONKEY02.Sequence_1.line_12 (int)
ScriptLog: KWCutControllerII17 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII17 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SHREKSEESDONKEY02.SHREK]:Possessing pawn:Save0.ShrekHuman0. Existing controller:Save0.ShrekController1  New:KWCutControllerII17
CutLog: [SHREKSEESDONKEY02.]:Loading ScriptedSequence:SHREKSEESDONKEY02.Sequence_2
CutLog: [SHREKSEESDONKEY02.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SHREKSEESDONKEY02.Sequence_2.line_12 (int)
CutLog: [SHREKSEESDONKEY02.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII18
CutLog: [SHREKSEESDONKEY02.]:Loading ScriptedSequence:SHREKSEESDONKEY02.Sequence_3
CutLog: [SHREKSEESDONKEY02.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\SHREKSEESDONKEY02.Sequence_3.line_6 (int)
CutLog: [SHREKSEESDONKEY02.DONKEY]:Possessing pawn:Save0.Steed0. Existing controller:Save0.SHCompanionController1  New:KWCutControllerII19
ScriptLog: KWCutScene10 setting bInCutscene to true
CutLog: [SHREKSEESDONKEY02.MAIN]:[0]Cue  _SHREK_0
CutLog: [SHREKSEESDONKEY02.MAIN]:[1]Say  PC_DNK_PRISONDKYCSHK_2
Log: PlayAnim: Sequence 'L' not found for mesh 'Steed'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Steed'
CutLog: [SHREKSEESDONKEY02.MAIN]:[2]WaitForSay 
CutLog: [SHREKSEESDONKEY02.SHREK]:[0]WaitforCue  _SHREK_0
CutLog: [SHREKSEESDONKEY02.SHREK]:[1]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo2 rotationrate = 4096,40000,3072
CutLog: [SHREKSEESDONKEY02.CAMERA]:[0]WaitforCue  _CAMERA_1
CutLog: [SHREKSEESDONKEY02.DONKEY]:[0]WaitforCue  _DONKEY_4
CutLog: [SHREKSEESDONKEY02.SHREK]:[2]PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround2
CutLog: [SHREKSEESDONKEY02.SHREK]:[3]WaitforCue  _SHREK_2
CutLog: [SHREKSEESDONKEY02.CutScene]:ForcingFinish on: Save0.KWCutControllerII16
CutLog: [SHREKSEESDONKEY02.CutScene]:ForcingFinish on: Save0.KWCutControllerII17
CutLog: [SHREKSEESDONKEY02.CutScene]:ForcingFinish on: Save0.KWCutControllerII18
CutLog: [SHREKSEESDONKEY02.CutScene]:ForcingFinish on: Save0.KWCutControllerII19
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SHREKSEESDONKEY02.MAIN]:[3]Cue  DNKYsay01
CutLog: [SHREKSEESDONKEY02.MAIN]:[4]WaitforCue  DNKYsay01
CutLog: [SHREKSEESDONKEY02.MAIN]:[5]Cue  _CAMERA_1
CutLog: [SHREKSEESDONKEY02.MAIN]:[6]Cue  _SHREK_2
CutLog: [SHREKSEESDONKEY02.MAIN]:[7]Cue  _CAMERA_3
CutLog: [SHREKSEESDONKEY02.MAIN]:[8]WaitforCue  CamToDnky
CutLog: [SHREKSEESDONKEY02.SHREK]:[4]Sleep  1.50
CutLog: [SHREKSEESDONKEY02.SHREK]:[5]LookAt ShrekseesDNKLookAT
CutLog: [SHREKSEESDONKEY02.SHREK]:[6]Sleep  1.00
CutLog: [SHREKSEESDONKEY02.SHREK]:[7]Cue  CamToDnky
CutLog: [SHREKSEESDONKEY02.SHREK]:[8]WaitforCue  _SHREK_5
CutLog: [SHREKSEESDONKEY02.CAMERA]:[1]TargetFlyTo Shrek
CutLog: [SHREKSEESDONKEY02.CAMERA]:[2]FlyTo Shrek
CutLog: [SHREKSEESDONKEY02.CAMERA]:[3]WaitforCue  _CAMERA_3
CutLog: [SHREKSEESDONKEY02.CAMERA]:[4]WaitforCue  CamToDnky
CutLog: [SHREKSEESDONKEY02.CAMERA]:[5]TargetFlyTo Shrek
CutLog: [SHREKSEESDONKEY02.CAMERA]:[6]FlyTo Shrek
CutLog: [SHREKSEESDONKEY02.CAMERA]:[7]FlyTo SPrison_DnkyCam01
CutLog: [SHREKSEESDONKEY02.CAMERA]:[8]FlyTo SPrison_DnkyCam02
CutLog: [SHREKSEESDONKEY02.CAMERA]:[9]WaitforCue  _CAMERA_8
CutLog: [SHREKSEESDONKEY02.MAIN]:[9]Say  PC_SHK_PRISONDKYCSHK_4
CutLog: [SHREKSEESDONKEY02.MAIN]:[10]WaitForSay 
CutLog: [SHREKSEESDONKEY02.MAIN]:[11]Say  PC_DNK_PRISONDKYCSHK_6
CutLog: [SHREKSEESDONKEY02.MAIN]:[12]WaitForSay 
CutLog: [SHREKSEESDONKEY02.MAIN]:[13]Say  PC_DNK_PRISONDKYCSHK_8
CutLog: [SHREKSEESDONKEY02.MAIN]:[14]WaitForSay 
CutLog: [SHREKSEESDONKEY02.MAIN]:[15]Cue  _DONKEY_4
CutLog: [SHREKSEESDONKEY02.MAIN]:[16]Cue  _SHREK_5
CutLog: [SHREKSEESDONKEY02.MAIN]:[17]Sleep  1.50
CutLog: [SHREKSEESDONKEY02.MAIN]:[18]Cue  CutEnd
CutLog: [SHREKSEESDONKEY02.MAIN]:[19]Cue  _SHREK_6
CutLog: [SHREKSEESDONKEY02.MAIN]:[20]Cue  _DONKEY_7
CutLog: [SHREKSEESDONKEY02.MAIN]:[21]Cue  _CAMERA_8
CutLog: [SHREKSEESDONKEY02.MAIN]:Ending Script.
CutLog: [SHREKSEESDONKEY02.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII16
ScriptWarning: KWCutControllerII Save0.KWCutControllerII16 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SHREKSEESDONKEY02.MAIN]:Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII17 Scripting
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII18 Scripting
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII19 Scripting
CutLog: [SHREKSEESDONKEY02.SHREK]:[9]LookAt None
CutLog: [SHREKSEESDONKEY02.SHREK]:[10]WaitforCue  _SHREK_6
CutLog: [SHREKSEESDONKEY02.SHREK]:[11]WaitforCue  CutEnd
CutLog: [SHREKSEESDONKEY02.SHREK]:Ending Script.
CutLog: [SHREKSEESDONKEY02.SHREK]:Unpossessing pawn:Save0.ShrekHuman0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII17
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=ShrekHuman0 TimeToTrans=0.00
CutLog: [SHREKSEESDONKEY02.SHREK]:Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII17 Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII18 Scripting
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII19 Scripting
CutLog: [SHREKSEESDONKEY02.CAMERA]:[10]FOV 90.00 0.00
CutLog: [FOV 90.00 0.00]:Action FOV changing to:  90.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 90.00 FOVTime: 0.00
CutLog: [SHREKSEESDONKEY02.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [SHREKSEESDONKEY02.CAMERA]:Ending Script.
CutLog: [SHREKSEESDONKEY02.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII18
CutLog: [SHREKSEESDONKEY02.CAMERA]:Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII17 Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII19 Scripting
CutLog: [SHREKSEESDONKEY02.DONKEY]:[1]WalkTo WalkDonkeyHere01  MoveTarget=WalkDonkeyHere01
ScriptLog: KWCutControllerII19 Moving in State:CutKeyPointMark32 Save0.CutKeyPointMark32
CutLog: [SHREKSEESDONKEY02.DONKEY]:[2]Teleport  MongoIntro_DonkeyLoc1
CutLog: [SHREKSEESDONKEY02.DONKEY]:[3]LookAt None
ScriptWarning: HeadLookManager Save0.HeadLookManager0 (Function KWGame.HeadLookManager.StoppingLooking.EndState:0006) Accessed None
CutLog: [SHREKSEESDONKEY02.DONKEY]:[4]WaitforCue  _DONKEY_7
CutLog: [SHREKSEESDONKEY02.DONKEY]:[5]WaitforCue  CutEnd
CutLog: [SHREKSEESDONKEY02.DONKEY]:Ending Script.
CutLog: [SHREKSEESDONKEY02.DONKEY]:Unpossessing pawn:Save0.Steed0. Pending controller:Save0.SHCompanionController1  CutController:KWCutControllerII19
CutLog: [SHREKSEESDONKEY02.DONKEY]:Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII17 Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:Save0.KWCutControllerII19 Finished
CutLog: [SHREKSEESDONKEY02.CutScene]:SceneEnded
CutLog: [SHREKSEESDONKEY02.CutScene]:##############################################
ScriptLog: KWCutScene10 setting bInCutscen to false
CutLog: [SHREKSEESDONKEY02.CutScene]:Sending 0 OnExit commands.
CutLog: [SHREKSEESDONKEY02.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.SearchLightCollision5   True  Save0.ShrekHuman0
ScriptLog: savepoint touched Save0.ShrekHuman0   True  Save0.ShrekHuman0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:9_Prison_Shrek.unr :: image is storybookanimTX.9_Prison_Shrek
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\ShrekPrison_FALChicken.ogg
ScriptLog: truemusic ..\Music\..\Music\ShrekPrison_FALChicken
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\ShrekPrison_FALChicken
Log: Save=278.320556
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 17442 byte dynamic index buffer.
Log: Finished precaching geometry in 0.458 seconds
Log: Finished precaching textures in 0.143 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 9_Prison_Shrek.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls3
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls3
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls3
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Allocating 17244 byte dynamic index buffer.
Log: Finished precaching geometry in 0.148 seconds
Log: Finished precaching textures in 0.140 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls3
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [SHREKHUMANSWITCH3.CutScene]:Triggered Save0.ShrekHumanSwitch3 None
CutLog: [SHREKHUMANSWITCH3.CutScene]:##############################################
CutLog: [SHREKHUMANSWITCH3.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SHREKHUMANSWITCH3.CutScene.line_0 (int)
CutLog: [SHREKHUMANSWITCH3.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
CutLog: [SHREKHUMANSWITCH3.CutScene]:Starting Scripts
CutLog: [SHREKHUMANSWITCH3.CutScene]:Loading Sequence:SHREKHUMANSWITCH3.Sequence_0
CutLog: [SHREKHUMANSWITCH3.CutScene]:Loading Sequence:SHREKHUMANSWITCH3.Sequence_1
CutLog: [SHREKHUMANSWITCH3.CutScene]:Loading Sequence:SHREKHUMANSWITCH3.Sequence_2
Localization: No localization: Cutscenes\SHREKHUMANSWITCH3.Sequence_3.line_0 (int)
CutLog: [SHREKHUMANSWITCH3.]:Loading ScriptedSequence:SHREKHUMANSWITCH3.Sequence_0
CutLog: [SHREKHUMANSWITCH3.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SHREKHUMANSWITCH3.Sequence_0.line_4 (int)
CutLog: [SHREKHUMANSWITCH3.]:Loading ScriptedSequence:SHREKHUMANSWITCH3.Sequence_1
CutLog: [SHREKHUMANSWITCH3.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SHREKHUMANSWITCH3.Sequence_1.line_4 (int)
ScriptLog: KWCutControllerII21 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII21 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SHREKHUMANSWITCH3.SHREK]:Possessing pawn:Save0.ShrekHuman0. Existing controller:Save0.ShrekController1  New:KWCutControllerII21
CutLog: [SHREKHUMANSWITCH3.]:Loading ScriptedSequence:SHREKHUMANSWITCH3.Sequence_2
CutLog: [SHREKHUMANSWITCH3.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SHREKHUMANSWITCH3.Sequence_2.line_9 (int)
CutLog: [SHREKHUMANSWITCH3.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII22
ScriptLog: KWCutScene6 setting bInCutscene to true
CutLog: [SHREKHUMANSWITCH3.MAIN]:[0]Cue  _SHREK_0
CutLog: [SHREKHUMANSWITCH3.MAIN]:[1]Cue  _CAMERA_1
CutLog: [SHREKHUMANSWITCH3.MAIN]:[2]Cue  _SHREK_2
CutLog: [SHREKHUMANSWITCH3.MAIN]:[3]Cue  _CAMERA_3
CutLog: [SHREKHUMANSWITCH3.MAIN]:Ending Script.
CutLog: [SHREKHUMANSWITCH3.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII20
ScriptWarning: KWCutControllerII Save0.KWCutControllerII20 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SHREKHUMANSWITCH3.MAIN]:Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII21 Scripting
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII22 Scripting
CutLog: [SHREKHUMANSWITCH3.SHREK]:[0]WaitforCue  _SHREK_0
CutLog: [SHREKHUMANSWITCH3.SHREK]:[1]TurnTo  PrisShrek_TurnToTarget3 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PrisShrek_TurnToTarget3 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo3 rotationrate = 4096,40000,3072
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[0]WaitforCue  _CAMERA_1
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[1]TargetFlyTo PrisShrek_SwtchTarget3
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[2]FlyTo PrisShrek_SwtchCAM3_1
CutLog: [SHREKHUMANSWITCH3.SHREK]:[2]WaitforCue  _SHREK_2
CutLog: [SHREKHUMANSWITCH3.SHREK]:[3]WaitforCue  CutEnd
CutLog: [SHREKHUMANSWITCH3.CutScene]:ForcingFinish on: Save0.KWCutControllerII20
CutLog: [SHREKHUMANSWITCH3.CutScene]:ForcingFinish on: Save0.KWCutControllerII21
CutLog: [SHREKHUMANSWITCH3.CutScene]:ForcingFinish on: Save0.KWCutControllerII22
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[3]Trigger Doors_Open_3
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[4]FlyTo PrisShrek_SwtchCAM3_2
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[5]Sleep  1.50
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[6]Cue  CutEnd
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[7]WaitforCue  _CAMERA_3
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[8]WaitforCue  CutEnd
CutLog: [SHREKHUMANSWITCH3.CAMERA]:Ending Script.
CutLog: [SHREKHUMANSWITCH3.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII22
CutLog: [SHREKHUMANSWITCH3.CAMERA]:Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII21 Scripting
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII22 Finished
CutLog: [SHREKHUMANSWITCH3.SHREK]:Ending Script.
CutLog: [SHREKHUMANSWITCH3.SHREK]:Unpossessing pawn:Save0.ShrekHuman0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII21
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=ShrekHuman0 TimeToTrans=0.00
CutLog: [SHREKHUMANSWITCH3.SHREK]:Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII20 Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII21 Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII22 Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:SceneEnded
CutLog: [SHREKHUMANSWITCH3.CutScene]:##############################################
ScriptLog: KWCutScene6 setting bInCutscen to false
CutLog: [SHREKHUMANSWITCH3.CutScene]:Sending 0 OnExit commands.
CutLog: [SHREKHUMANSWITCH3.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
ScriptWarning: KWMover Save0.KWMover46 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover47 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
CutLog: [SHREKHUMANSWITCH0.CutScene]:Triggered Save0.ShrekHumanSwitch0 None
CutLog: [SHREKHUMANSWITCH0.CutScene]:##############################################
CutLog: [SHREKHUMANSWITCH0.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SHREKHUMANSWITCH0.CutScene.line_0 (int)
CutLog: [SHREKHUMANSWITCH0.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
CutLog: [SHREKHUMANSWITCH0.CutScene]:Starting Scripts
CutLog: [SHREKHUMANSWITCH0.CutScene]:Loading Sequence:SHREKHUMANSWITCH0.Sequence_0
CutLog: [SHREKHUMANSWITCH0.CutScene]:Loading Sequence:SHREKHUMANSWITCH0.Sequence_1
CutLog: [SHREKHUMANSWITCH0.CutScene]:Loading Sequence:SHREKHUMANSWITCH0.Sequence_2
Localization: No localization: Cutscenes\SHREKHUMANSWITCH0.Sequence_3.line_0 (int)
CutLog: [SHREKHUMANSWITCH0.]:Loading ScriptedSequence:SHREKHUMANSWITCH0.Sequence_0
CutLog: [SHREKHUMANSWITCH0.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SHREKHUMANSWITCH0.Sequence_0.line_3 (int)
CutLog: [SHREKHUMANSWITCH0.]:Loading ScriptedSequence:SHREKHUMANSWITCH0.Sequence_1
CutLog: [SHREKHUMANSWITCH0.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SHREKHUMANSWITCH0.Sequence_1.line_9 (int)
CutLog: [SHREKHUMANSWITCH0.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII24
CutLog: [SHREKHUMANSWITCH0.]:Loading ScriptedSequence:SHREKHUMANSWITCH0.Sequence_2
CutLog: [SHREKHUMANSWITCH0.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SHREKHUMANSWITCH0.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII25 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII25 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SHREKHUMANSWITCH0.SHREK]:Possessing pawn:Save0.ShrekHuman0. Existing controller:Save0.ShrekController1  New:KWCutControllerII25
ScriptLog: KWCutScene7 setting bInCutscene to true
CutLog: [SHREKHUMANSWITCH0.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SHREKHUMANSWITCH0.MAIN]:[1]Cue  _SHREK_1
CutLog: [SHREKHUMANSWITCH0.MAIN]:[2]Cue  _CAMERA_2
CutLog: [SHREKHUMANSWITCH0.MAIN]:Ending Script.
CutLog: [SHREKHUMANSWITCH0.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII23
ScriptWarning: KWCutControllerII Save0.KWCutControllerII23 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SHREKHUMANSWITCH0.MAIN]:Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII24 Scripting
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII25 Scripting
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[1]TargetFlyTo PrisShrek_SwtchTarget0
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[2]FlyTo PrisShrek_SwtchCAM0_1
CutLog: [SHREKHUMANSWITCH0.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [SHREKHUMANSWITCH0.SHREK]:[1]WaitforCue  CutEnd
CutLog: [SHREKHUMANSWITCH0.CutScene]:ForcingFinish on: Save0.KWCutControllerII23
CutLog: [SHREKHUMANSWITCH0.CutScene]:ForcingFinish on: Save0.KWCutControllerII24
CutLog: [SHREKHUMANSWITCH0.CutScene]:ForcingFinish on: Save0.KWCutControllerII25
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[3]Trigger Doors_Open_4
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[4]FlyTo PrisShrek_SwtchCAM0_2
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[5]Sleep  1.50
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[6]Cue  CutEnd
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[7]WaitforCue  _CAMERA_2
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[8]WaitforCue  CutEnd
CutLog: [SHREKHUMANSWITCH0.CAMERA]:Ending Script.
CutLog: [SHREKHUMANSWITCH0.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII24
CutLog: [SHREKHUMANSWITCH0.CAMERA]:Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII24 Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII25 Scripting
CutLog: [SHREKHUMANSWITCH0.SHREK]:Ending Script.
CutLog: [SHREKHUMANSWITCH0.SHREK]:Unpossessing pawn:Save0.ShrekHuman0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII25
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=ShrekHuman0 TimeToTrans=0.00
CutLog: [SHREKHUMANSWITCH0.SHREK]:Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII24 Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII25 Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:SceneEnded
CutLog: [SHREKHUMANSWITCH0.CutScene]:##############################################
ScriptLog: KWCutScene7 setting bInCutscen to false
CutLog: [SHREKHUMANSWITCH0.CutScene]:Sending 0 OnExit commands.
CutLog: [SHREKHUMANSWITCH0.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
ScriptWarning: KWMover Save0.KWMover25 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover26 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock16 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock15 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableCrate Save0.BreakableCrate4 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel17 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate47 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate49 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate46 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate48 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock19 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock18 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableCrate Save0.BreakableCrate0 (Function Engine.Pawn.BaseChange:0033) Accessed None
Localization: No localization: BumpSet.SHK_ShrekCoin.line14 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekCoin.line14?> (int)
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 7.83
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: BreakableBarrel Save0.BreakableBarrel2 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: Ratcontroller Save0.Ratcontroller3 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat7 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableCrate Save0.BreakableCrate14 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel61 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock1 (Function Engine.Pawn.BaseChange:0033) Accessed None
Localization: No localization: BumpSet.SHK_HandsomeHurt.line24 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_HandsomeHurt.line24?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.SHK_ShrekRats.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekRats.line4?> (int)
ScriptLog: Hit enemy using 2 bones.................Save0.Rat0
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptLog: Hit enemy using 2 bones.................Save0.Rat0
ScriptWarning: Ratcontroller Save0.Ratcontroller7 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat0 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Hit enemy using 2 bones.................Save0.Rat3
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: Ratcontroller Save0.Ratcontroller6 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat3 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: Ratcontroller Save0.Ratcontroller5 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: Ratcontroller Save0.Ratcontroller8 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat1 (Function Engine.Pawn.BaseChange:0033) Accessed None
Localization: No localization: BumpSet.SHK_ShrekBats.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekBats.line4?> (int)
Log: Can't find mouth bone for HalberdKnight3
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.SHHugeInkFont (int)
Localization: No localization: SAPFont.All.SHHugeInkFontSize (int)
Localization: No localization: SAPFont.All.SHPigaeHugeFont (int)
Localization: No localization: SAPFont.All.SHPigaeHugeFontSize (int)
ScriptLog: DelayedDialogTimer in IdleTimer
Localization: No localization: BumpSet.GUY_DriveThruIntro1.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruIntro1.line4?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruStrng1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruStrng1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruFrog1.line2 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruFrog1.line2?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruInvis1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruInvis1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruSleep1.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruSleep1.line4?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruStink1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruStink1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruWeeMe1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruWeeMe1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruShrnk1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruShrnk1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruFreez1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruFreez1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruLove1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruLove1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: ********* PlayerController SetPause: False
Localization: No localization: BumpSet.GUY_DriveThruBye1.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruBye1.line6?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: GUIController::CloseMenu -  Transient.DriveThroughMenu0
Log: Can't find mouth bone for HalberdKnight3
Log: Can't find mouth bone for HalberdKnight3
Log: Can't find mouth bone for KnightMelee13
Log: Can't find mouth bone for KnightMelee13
Log: Can't find mouth bone for KnightMelee12
Log: Can't find mouth bone for KnightMelee16
Log: Can't find mouth bone for KnightMelee16
Log: Can't find mouth bone for KnightMelee17
Log: Can't find mouth bone for KnightMelee13
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 434.10
Log: Can't find mouth bone for KnightMelee13
Localization: No localization: BumpSet.SHK_ShrekLowHealth.line13 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekLowHealth.line13?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHPotionSelectMenu0
DevSound: Unregister sound: Transient.Sound4
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Save0.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font13
Warning: Missing Font Font Engine.Font.Font14
Warning: Missing Font Font Engine.Font.Font15
Warning: Missing Font Font Engine.Font.Font16
ScriptWarning: ShrekHuman Save0.ShrekHuman0 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_roy_bumpline_3051
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_486
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2832
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2817
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2834
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2791
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_958
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2440
DevSound: Unregister sound: UI.PotionUI_coin_countdown
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1806
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1329
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2825
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2852
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2823
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2813
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_1732
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_952
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1867
DevSound: Unregister sound: UI.PotionUI_get_item
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1453
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1970
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_945
DevSound: Unregister sound: AllDialog.pc_pib_PrisonPIBcShrk_2
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2443
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2789
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2434
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_526
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2685
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2793
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_933
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_492
DevSound: Unregister sound: AllDialog.pc_shk_PrisonPIBcShrk_4
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_932
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2686
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_955
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_488
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_949
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1655
DevSound: Unregister sound: AllDialog.pc_knt_bumpline_2795
DevSound: Unregister sound: AllDialog.pc_dnk_PrisonDKYcSHK_2
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2830
DevSound: Unregister sound: AllDialog.pc_roy_bumpline_3052
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2818
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2828
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_1073
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2819
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_3057
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2815
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2810
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2826
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_489
DevSound: Unregister sound: AllDialog.pc_guy_bumpline_2811
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_536
Log: Garbage: objects: 37275->35323; refs: 518998
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame2 Login found existing player/controller Save0.ShrekHuman0 Save0.ShrekController1
Log: ShrekController1 got player WindowsViewport0
ScriptLog: Shrek2 PrePersistentDataRestored(): PersistentStore2 Save0.PersistentStore2
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:TeleportPIB GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:ShrekSeesDonkey01 GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:ShrekSeesDonkey02 GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:PrisShrek_MongoIntroCS GameState:GSTATE000
ScriptLog: CutSceneTrigger7 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam1 PostPersistentDataRestored():True False
ScriptLog: Shrek2 adding shadow:None
ScriptLog: ShrekHuman0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\..\Music\ShrekPrison_FALChicken
ScriptLog: bonuslevelcoins == 0
ScriptLog: KnightMelee18 adding shadow:None
ScriptLog: KnightMelee8 adding shadow:None
ScriptLog: Rat4 adding shadow:None
ScriptLog: Rat5 adding shadow:None
ScriptLog: Rat6 adding shadow:None
ScriptLog: Rat7 adding shadow:None
ScriptLog: Rat8 adding shadow:None
ScriptLog: Rat2 adding shadow:None
ScriptLog: Rat3 adding shadow:None
ScriptLog: Rat0 adding shadow:None
ScriptLog: Rat1 adding shadow:None
ScriptLog: Bat0 adding shadow:None
ScriptLog: Bat1 adding shadow:None
ScriptLog: Bat2 adding shadow:None
ScriptLog: Bat3 adding shadow:None
ScriptLog: Bat4 adding shadow:None
ScriptLog: Bat5 adding shadow:None
ScriptLog: HalberdKnight2 adding shadow:None
ScriptLog: HalberdKnight3 adding shadow:None
ScriptLog: KnightMelee12 adding shadow:None
ScriptLog: KnightMelee13 adding shadow:None
ScriptLog: KnightMelee14 adding shadow:None
ScriptLog: KnightMelee15 adding shadow:None
ScriptLog: KnightMelee16 adding shadow:None
ScriptLog: KnightMelee17 adding shadow:None
ScriptLog: HalberdKnight0 adding shadow:None
ScriptLog: HalberdKnight4 adding shadow:None
ScriptLog: HalberdKnight5 adding shadow:None
ScriptLog: HalberdKnight6 adding shadow:None
ScriptLog: KnightMelee7 adding shadow:None
ScriptLog: Steed0 adding shadow:None
ScriptLog: PIB0 adding shadow:None
ScriptLog: FatKnight0 adding shadow:None
ScriptLog: MongoWithoutShrek0 adding shadow:None
ScriptLog: SavePointFairy2 adding shadow:None
ScriptLog: SavePointFairy3 adding shadow:None
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'run' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog: ***Failed to find SmartStart from:8_Prison_PIB
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 962280 vertex bytes, 138948 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 16626 byte dynamic index buffer.
Log: Finished precaching geometry in 0.456 seconds
Log: Finished precaching textures in 0.139 seconds
CutLog: [SHREKHUMANSWITCH3.CutScene]:Triggered Save0.ShrekHumanSwitch3 None
CutLog: [SHREKHUMANSWITCH3.CutScene]:##############################################
CutLog: [SHREKHUMANSWITCH3.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SHREKHUMANSWITCH3.CutScene.line_0 (int)
CutLog: [SHREKHUMANSWITCH3.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
CutLog: [SHREKHUMANSWITCH3.CutScene]:Starting Scripts
CutLog: [SHREKHUMANSWITCH3.CutScene]:Loading Sequence:SHREKHUMANSWITCH3.Sequence_0
CutLog: [SHREKHUMANSWITCH3.CutScene]:Loading Sequence:SHREKHUMANSWITCH3.Sequence_1
CutLog: [SHREKHUMANSWITCH3.CutScene]:Loading Sequence:SHREKHUMANSWITCH3.Sequence_2
Localization: No localization: Cutscenes\SHREKHUMANSWITCH3.Sequence_3.line_0 (int)
CutLog: [SHREKHUMANSWITCH3.]:Loading ScriptedSequence:SHREKHUMANSWITCH3.Sequence_0
CutLog: [SHREKHUMANSWITCH3.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SHREKHUMANSWITCH3.Sequence_0.line_4 (int)
CutLog: [SHREKHUMANSWITCH3.]:Loading ScriptedSequence:SHREKHUMANSWITCH3.Sequence_1
CutLog: [SHREKHUMANSWITCH3.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SHREKHUMANSWITCH3.Sequence_1.line_4 (int)
ScriptLog: KWCutControllerII27 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII27 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SHREKHUMANSWITCH3.SHREK]:Possessing pawn:Save0.ShrekHuman0. Existing controller:Save0.ShrekController1  New:KWCutControllerII27
CutLog: [SHREKHUMANSWITCH3.]:Loading ScriptedSequence:SHREKHUMANSWITCH3.Sequence_2
CutLog: [SHREKHUMANSWITCH3.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SHREKHUMANSWITCH3.Sequence_2.line_9 (int)
CutLog: [SHREKHUMANSWITCH3.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII28
ScriptLog: KWCutScene6 setting bInCutscene to true
CutLog: [SHREKHUMANSWITCH3.MAIN]:[0]Cue  _SHREK_0
CutLog: [SHREKHUMANSWITCH3.MAIN]:[1]Cue  _CAMERA_1
CutLog: [SHREKHUMANSWITCH3.MAIN]:[2]Cue  _SHREK_2
CutLog: [SHREKHUMANSWITCH3.MAIN]:[3]Cue  _CAMERA_3
CutLog: [SHREKHUMANSWITCH3.MAIN]:Ending Script.
CutLog: [SHREKHUMANSWITCH3.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII26
ScriptWarning: KWCutControllerII Save0.KWCutControllerII26 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SHREKHUMANSWITCH3.MAIN]:Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII27 Scripting
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII28 Scripting
CutLog: [SHREKHUMANSWITCH3.SHREK]:[0]WaitforCue  _SHREK_0
CutLog: [SHREKHUMANSWITCH3.SHREK]:[1]TurnTo  PrisShrek_TurnToTarget3 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  PrisShrek_TurnToTarget3 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[0]WaitforCue  _CAMERA_1
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[1]TargetFlyTo PrisShrek_SwtchTarget3
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[2]FlyTo PrisShrek_SwtchCAM3_1
CutLog: [SHREKHUMANSWITCH3.SHREK]:[2]WaitforCue  _SHREK_2
CutLog: [SHREKHUMANSWITCH3.SHREK]:[3]WaitforCue  CutEnd
CutLog: [SHREKHUMANSWITCH3.CutScene]:ForcingFinish on: Save0.KWCutControllerII26
CutLog: [SHREKHUMANSWITCH3.CutScene]:ForcingFinish on: Save0.KWCutControllerII27
CutLog: [SHREKHUMANSWITCH3.CutScene]:ForcingFinish on: Save0.KWCutControllerII28
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[3]Trigger Doors_Open_3
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[4]FlyTo PrisShrek_SwtchCAM3_2
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[5]Sleep  1.50
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[6]Cue  CutEnd
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[7]WaitforCue  _CAMERA_3
CutLog: [SHREKHUMANSWITCH3.CAMERA]:[8]WaitforCue  CutEnd
CutLog: [SHREKHUMANSWITCH3.CAMERA]:Ending Script.
CutLog: [SHREKHUMANSWITCH3.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII28
CutLog: [SHREKHUMANSWITCH3.CAMERA]:Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII27 Scripting
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII28 Finished
CutLog: [SHREKHUMANSWITCH3.SHREK]:Ending Script.
CutLog: [SHREKHUMANSWITCH3.SHREK]:Unpossessing pawn:Save0.ShrekHuman0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII27
ScriptLog: Save0.SHCutTextController3 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=ShrekHuman0 TimeToTrans=0.00
CutLog: [SHREKHUMANSWITCH3.SHREK]:Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII27 Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:Save0.KWCutControllerII28 Finished
CutLog: [SHREKHUMANSWITCH3.CutScene]:SceneEnded
CutLog: [SHREKHUMANSWITCH3.CutScene]:##############################################
ScriptLog: KWCutScene6 setting bInCutscen to false
CutLog: [SHREKHUMANSWITCH3.CutScene]:Sending 0 OnExit commands.
CutLog: [SHREKHUMANSWITCH3.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
ScriptWarning: KWMover Save0.KWMover46 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover47 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
CutLog: [SHREKHUMANSWITCH0.CutScene]:Triggered Save0.ShrekHumanSwitch0 None
CutLog: [SHREKHUMANSWITCH0.CutScene]:##############################################
CutLog: [SHREKHUMANSWITCH0.CutScene]:SceneStarted
Localization: No localization: Cutscenes\SHREKHUMANSWITCH0.CutScene.line_0 (int)
CutLog: [SHREKHUMANSWITCH0.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
CutLog: [SHREKHUMANSWITCH0.CutScene]:Starting Scripts
CutLog: [SHREKHUMANSWITCH0.CutScene]:Loading Sequence:SHREKHUMANSWITCH0.Sequence_0
CutLog: [SHREKHUMANSWITCH0.CutScene]:Loading Sequence:SHREKHUMANSWITCH0.Sequence_1
CutLog: [SHREKHUMANSWITCH0.CutScene]:Loading Sequence:SHREKHUMANSWITCH0.Sequence_2
Localization: No localization: Cutscenes\SHREKHUMANSWITCH0.Sequence_3.line_0 (int)
CutLog: [SHREKHUMANSWITCH0.]:Loading ScriptedSequence:SHREKHUMANSWITCH0.Sequence_0
CutLog: [SHREKHUMANSWITCH0.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\SHREKHUMANSWITCH0.Sequence_0.line_3 (int)
CutLog: [SHREKHUMANSWITCH0.]:Loading ScriptedSequence:SHREKHUMANSWITCH0.Sequence_1
CutLog: [SHREKHUMANSWITCH0.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\SHREKHUMANSWITCH0.Sequence_1.line_9 (int)
CutLog: [SHREKHUMANSWITCH0.CAMERA]:Possessing pawn:Save0.ShCam1. Existing controller:None  New:KWCutControllerII30
CutLog: [SHREKHUMANSWITCH0.]:Loading ScriptedSequence:SHREKHUMANSWITCH0.Sequence_2
CutLog: [SHREKHUMANSWITCH0.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\SHREKHUMANSWITCH0.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII31 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII31 Start() ShrekHuman0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [SHREKHUMANSWITCH0.SHREK]:Possessing pawn:Save0.ShrekHuman0. Existing controller:Save0.ShrekController1  New:KWCutControllerII31
ScriptLog: KWCutScene7 setting bInCutscene to true
CutLog: [SHREKHUMANSWITCH0.MAIN]:[0]Cue  _CAMERA_0
CutLog: [SHREKHUMANSWITCH0.MAIN]:[1]Cue  _SHREK_1
CutLog: [SHREKHUMANSWITCH0.MAIN]:[2]Cue  _CAMERA_2
CutLog: [SHREKHUMANSWITCH0.MAIN]:Ending Script.
CutLog: [SHREKHUMANSWITCH0.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII29
ScriptWarning: KWCutControllerII Save0.KWCutControllerII29 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [SHREKHUMANSWITCH0.MAIN]:Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII30 Scripting
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[1]TargetFlyTo PrisShrek_SwtchTarget0
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[2]FlyTo PrisShrek_SwtchCAM0_1
CutLog: [SHREKHUMANSWITCH0.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [SHREKHUMANSWITCH0.SHREK]:[1]WaitforCue  CutEnd
CutLog: [SHREKHUMANSWITCH0.CutScene]:ForcingFinish on: Save0.KWCutControllerII29
CutLog: [SHREKHUMANSWITCH0.CutScene]:ForcingFinish on: Save0.KWCutControllerII30
CutLog: [SHREKHUMANSWITCH0.CutScene]:ForcingFinish on: Save0.KWCutControllerII31
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[3]Trigger Doors_Open_4
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[4]FlyTo PrisShrek_SwtchCAM0_2
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[5]Sleep  1.50
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[6]Cue  CutEnd
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[7]WaitforCue  _CAMERA_2
CutLog: [SHREKHUMANSWITCH0.CAMERA]:[8]WaitforCue  CutEnd
CutLog: [SHREKHUMANSWITCH0.CAMERA]:Ending Script.
CutLog: [SHREKHUMANSWITCH0.CAMERA]:Unpossessing pawn:Save0.ShCam1. Pending controller:None  CutController:KWCutControllerII30
CutLog: [SHREKHUMANSWITCH0.CAMERA]:Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [SHREKHUMANSWITCH0.SHREK]:Ending Script.
CutLog: [SHREKHUMANSWITCH0.SHREK]:Unpossessing pawn:Save0.ShrekHuman0. Pending controller:Save0.ShrekController1  CutController:KWCutControllerII31
ScriptLog: Save0.SHCutTextController3 EndCutScene Hourglass
ScriptLog: ShCam1 InitTarget() Actor=ShrekHuman0 TimeToTrans=0.00
CutLog: [SHREKHUMANSWITCH0.SHREK]:Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:Save0.KWCutControllerII31 Finished
CutLog: [SHREKHUMANSWITCH0.CutScene]:SceneEnded
CutLog: [SHREKHUMANSWITCH0.CutScene]:##############################################
ScriptLog: KWCutScene7 setting bInCutscen to false
CutLog: [SHREKHUMANSWITCH0.CutScene]:Sending 0 OnExit commands.
CutLog: [SHREKHUMANSWITCH0.CutScene]:PlayerController is controlling:Save0.ShrekHuman0
ScriptWarning: KWMover Save0.KWMover25 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover26 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock16 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock15 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: BreakableCrate Save0.BreakableCrate9 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel12 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate50 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate12 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate13 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate47 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 2.07
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableCrate48
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableCrate49
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableCrate46
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: BreakableCrate Save0.BreakableCrate46 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate49 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate Save0.BreakableCrate48 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 1.98
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 4.14
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 2.50
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 2.66
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 2.35
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 2.34
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 5.39
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: Ratcontroller Save0.Ratcontroller0 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat4 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Hit enemy using 2 bones.................Save0.Rat6
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: Ratcontroller Save0.Ratcontroller1 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Hit enemy using 2 bones.................Save0.Rat6
ScriptWarning: Ratcontroller Save0.Ratcontroller2 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat6 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Hit enemy using 2 bones.................Save0.Rat7
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: Ratcontroller Save0.Ratcontroller3 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock19 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock18 (Function Engine.Pawn.BaseChange:0033) Accessed None
Localization: No localization: BumpSet.SHK_ShrekCoin.line14 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekCoin.line14?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: BreakableCrate Save0.BreakableCrate0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel1 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableBarrel Save0.BreakableBarrel2 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'humanshrek'
ScriptWarning: BreakableCrate Save0.BreakableCrate14 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableBarrel Save0.BreakableBarrel5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock1 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.SHK_HandsomeHurt.line24 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_HandsomeHurt.line24?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.SHK_ShrekRats.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekRats.line4?> (int)
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: Ratcontroller Save0.Ratcontroller6 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat3 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
ScriptWarning: Ratcontroller Save0.Ratcontroller5 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat2 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Hit enemy using 2 bones.................Save0.Rat1
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: Ratcontroller Save0.Ratcontroller8 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat1 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'Static' not found for mesh 'Rat'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptWarning: Ratcontroller Save0.Ratcontroller4 (Function ShGame.ShEnemyCreatureController.SpawnCollectible:002D) Accessed None
ScriptWarning: Rat Save0.Rat8 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: Can't find mouth bone for HalberdKnight3
Log: Can't find mouth bone for HalberdKnight3
Log: Can't find mouth bone for HalberdKnight2
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: DelayedDialogTimer in IdleTimer
Localization: No localization: BumpSet.GUY_DriveThruIntro1.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruIntro1.line4?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruStrng1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruStrng1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruFrog1.line2 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruFrog1.line2?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruInvis1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruInvis1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruSleep1.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruSleep1.line4?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruStink1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruStink1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruWeeMe1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruWeeMe1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruShrnk1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruShrnk1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruFreez1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruFreez1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Localization: No localization: BumpSet.GUY_DriveThruLove1.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruLove1.line3?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: ********* PlayerController SetPause: False
Localization: No localization: BumpSet.GUY_DriveThruBye1.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.GUY_DriveThruBye1.line6?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: GUIController::CloseMenu -  Transient.DriveThroughMenu0
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: Can't find mouth bone for HalberdKnight3
ScriptLog: Hit enemy using 2 bones.................Save0.HalberdKnight2
Log: Can't find mouth bone for HalberdKnight2
ScriptLog: Hit enemy using 2 bones.................Save0.HalberdKnight2
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Hit enemy using 2 bones.................Save0.HalberdKnight2
Log: Can't find mouth bone for HalberdKnight3
ScriptWarning: HalberdKnight Save0.HalberdKnight2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: HalberdKnightCombatController Save0.HalberdKnightCombatController6 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: Can't find mouth bone for KnightMelee13
Log: Can't find mouth bone for KnightMelee13
Log: Can't find mouth bone for KnightMelee12
Log: Can't find mouth bone for KnightMelee16
Log: Can't find mouth bone for KnightMelee17
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 387.50
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 247.68
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'MBP' not found for mesh 'humanshrek'
ScriptLog: Save0.ShrekHuman0 TakeFallingDamage = 385.42
ScriptLog: savepoint touched Save0.ShrekHuman0   True  Save0.ShrekHuman0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:9_Prison_Shrek.unr :: image is storybookanimTX.9_Prison_Shrek
ScriptLog: iSaveSlotID  = 0
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager2 (Function KWGame.CommentaryManager.SayComment:04E8) Accessed None
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager2 (Function KWGame.CommentaryManager.SayComment:0587) Accessed None
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\..\Music\ShrekPrison_FALChicken.ogg
ScriptLog: truemusic ..\Music\..\Music\..\Music\ShrekPrison_FALChicken
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\..\Music\ShrekPrison_FALChicken
Log: 19087392100.7ms Unloading: Package Save0
Log: Save=245.213479
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'GBMan'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'E' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'O' not found for mesh 'humanshrek'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'h