Log: Log file open, 10/14/25 19:57:17
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2226
Init: Compiled: Dec 13 2004 13:54:50
Init: Command line: 
Init: Base directory: G:\Program Files\Activision\Shrek 2\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: VISTA
Init: User: SuN1Sh1nE
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3195.159105 MHz
Init: Memory total: Phys=2087980K Pagef=4029704K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Save Slot Path: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save
Init: D3D Device: Video memory on board: 496
Init: Check for disk space: Game requires MinFreeDiskSpace 60
Init: Check for disk space: GetDiskFreeSpaceEx returns 285306 MB on (null)
Init: Check for disk space: More than 60 Mb available.
Warning: ImportText: Bad termination in: (X=0.000000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: 	nv4_disp.dll/NVIDIA GeForce GTS 250
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTS 250
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=12
Init: D3D Device: wBuild=7061
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1557
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Finished Creating MeAssetDB (0 Assets).
Log: Adding MD5 Entry for 098358E14C811E46C3E73E8072396AF6 [fe950119d40608b7588d965be6b30d93]
Log: Adding MD5 Entry for DCDA3CFD4C1209724ACF24AB79526F74 [e2763cf74da2dd8813a9413453ce37dc]
Log: Adding MD5 Entry for 1DD97E284152285E77BE1D9C61754CEA [cd9b555792219a83c7c9eee731cd8b67]
Log: Adding MD5 Entry for D9FF71294CE4CF6E04D91C97A982669A [22df52179127c12f167c699cbe709c15]
Log: Adding MD5 Entry for 4AC2F2FF492EA6159F8FAEA314E15B7F [513c2056351207cbc88e1b6fd0d318a6]
Log: Adding MD5 Entry for 6E7CA5C64B73FDB9A7505897FE174D5F [db5281328678f7e318db54bf59bd9d17]
Warning:   ERROR: Could not open UnrealEd.u for reading!
Warning:  
Log: Adding MD5 Entry for 75CC0E66458C2840C02C94B150FA4D15 [68d898317065cb7530fc04c423e70ac1]
Log: Adding MD5 Entry for D797A9F3445CF7DB7BBD4C88199C7CE1 [28f7a0f12417c37f7d069ba38352511c]
Log: Adding MD5 Entry for 72E3E275424C253D4DF5EE9F2BAC1B5C [8e09e73268dcbb978e17cd1d1fbd737b]
Log: Adding MD5 Entry for 48B29098425809DA9E1FC993E91FBA5C [a9c2de6dee514a903d46975e32eaac08]
Log: Adding MD5 Entry for 40EE33E740E1082C4EB199ADDAD92D00 [21e25e6acbbe9f9ea7aa0893502eb178]
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Entry
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Bound to KWGame.dll
Log: Bound to GUI.dll
Log: GameState - no default game state specified
Log: Browse: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 24216->24215; refs: 257298
Log: Game class is 'ShGame'
Log: Level is Level SH2_Preamble.myLevel
Log: Bringing Level SH2_Preamble.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: Base Mutator is SH2_Preamble.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: DummyPlayer0 adding shadow:None
ScriptLog: Log open
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:SH2_Preamble.CutFactory1
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_RestoreBool:0007) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.PostLoadGame:02AC) Accessed None
Log: PC GUI System Initialized
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.rCameraRot:0015) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.vCameraStart:0010) Accessed None
ScriptLog: ShGame0 playerHeroActor: SH2_Preamble.DummyPlayer0's Controller is not a KWHeroController
ScriptLog: BaseCam0 InitTarget() Actor=DummyPlayer0 TimeToTrans=0.00
Log: KWHeroController0 got player WindowsViewport0
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:003F) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0047) Attempt to assign variable through None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0074) Accessed None
ScriptLog: ***Failed to find SmartStart from:
Init: Input system initialized for WindowsViewport0
ScriptLog: OnGameMaximize. ActivePage None
Log: WM_SETFOCUS
Log: WM_KILLFOCUS
Log: WM_SETFOCUS
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Log: OS doesn't support IME.
Init: Game engine initialized
Log: Startup time: 1.095715 seconds
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
Log: Precaching: SH2_Preamble.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.008 seconds
Log: Finished precaching textures in 0.004 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: MovieManager
ScriptWarning: BaseCamTarget SH2_Preamble.BaseCamTarget0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_SaveBool:0006) Accessed None
ScriptLog: KWGame.ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:SH2_Preamble
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00AD) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00B5) Attempt to assign variable through None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00EC) Accessed None
ScriptLog: PreClientTravel: PreviousLevelName:
Log: Server switch level: Book_FrontEnd.unr?GameState=GSTATE000
Log: Browse: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level SH2_Preamble.myLevel
Log: 19036062475.4ms Unloading: Package SH2_Preamble
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: Transient.Sound0
DevSound: Unregister sound: Transient.Sound1
DevSound: Unregister sound: Transient.Sound2
Log: Garbage: objects: 28523->28424; refs: 307786
Log: Game class is 'ShGame'
Log: Level is Level Book_FrontEnd.myLevel
Log: Bringing Level Book_FrontEnd.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_FrontEnd.Mutator2
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_FrontEnd.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame1 playerHeroActor: Book_FrontEnd.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam0 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController0 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore0 Book_FrontEnd.PersistentStore0
ScriptLog: ShCam0 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_FrontEnd.CutFactory0 Creating dynamic cutscene named:CUT_GAMEMENU->GAMEMENU
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Book_FrontEnd.LevelInfo0
Log: Static mesh batches: 144 vertex bytes, 12 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.010 seconds
Log: Finished precaching textures in 0.010 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_GameMenu
CutLog: [GAMEMENU.CutScene]:Triggered Book_FrontEnd.PlayerStart0 None
CutLog: [GAMEMENU.CutScene]:##############################################
CutLog: [GAMEMENU.CutScene]:SceneStarted
Localization: No localization: Cutscenes\GAMEMENU.CutScene.line_1 (int)
CutLog: [GAMEMENU.CutScene]:PlayerController is controlling:Book_FrontEnd.Shrek0
CutLog: [GAMEMENU.CutScene]:Starting Scripts
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_3
Localization: No localization: Cutscenes\GAMEMENU.Sequence_4.line_0 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\GAMEMENU.Sequence_0.line_8 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\GAMEMENU.Sequence_1.line_12 (int)
CutLog: [GAMEMENU.CAMERA]:Possessing pawn:Book_FrontEnd.ShCam0. Existing controller:None  New:KWCutControllerII1
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.SHMENUBOOK]:PawnTag: SHMENUBOOK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_2.line_14 (int)
CutLog: [GAMEMENU.SHMENUBOOK]:Possessing pawn:Book_FrontEnd.SHMenuBook0. Existing controller:None  New:KWCutControllerII2
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_3
CutLog: [GAMEMENU.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [GAMEMENU.SHREK]:Possessing pawn:Book_FrontEnd.Shrek0. Existing controller:Book_FrontEnd.ShrekController0  New:KWCutControllerII3
ScriptLog: KWCutScene0 setting bInCutscene to true
CutLog: [GAMEMENU.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [GAMEMENU.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [GAMEMENU.MAIN]:[2]Trigger LightMover1
CutLog: [GAMEMENU.MAIN]:[3]fadeIn 5.00
CutLog: [fadeIn 5.00]:Action Fade:  0 0 0 0 time:5.00 bFlash:False MoveType:3
CutLog: [GAMEMENU.MAIN]:[4]Cue  _CAMERA_0
CutLog: [GAMEMENU.MAIN]:[5]Cue  _SHMENUBOOK_1
CutLog: [GAMEMENU.MAIN]:[6]Cue  _SHREK_2
CutLog: [GAMEMENU.MAIN]:[7]Cue  _SHMENUBOOK_3
CutLog: [GAMEMENU.MAIN]:Ending Script.
CutLog: [GAMEMENU.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII0
ScriptWarning: KWCutControllerII Book_FrontEnd.KWCutControllerII0 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [GAMEMENU.MAIN]:Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII0 Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII1 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII2 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII3 Scripting
CutLog: [GAMEMENU.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [GAMEMENU.CAMERA]:[1]TargetFlyTo Menu_Target1
CutLog: [GAMEMENU.CAMERA]:[2]FlyTo Menu_Cam1
CutLog: [GAMEMENU.CAMERA]:[3]Sleep  2.00
CutLog: [GAMEMENU.SHMENUBOOK]:[0]WaitforCue  _SHMENUBOOK_1
CutLog: [GAMEMENU.SHMENUBOOK]:[1]WaitforCue  ReadyToOpenBook
CutLog: [GAMEMENU.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [GAMEMENU.SHREK]:[1]WaitforCue  CutEnd
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
CutLog: [GAMEMENU.CAMERA]:[4]TargetFlyTo Menu_Target2
CutLog: [GAMEMENU.CAMERA]:[5]FlyTo Menu_Cam2
CutLog: [GAMEMENU.CAMERA]:[6]Sleep  7.00
CutLog: [GAMEMENU.CAMERA]:[7]Cue  ReadyToOpenBook
CutLog: [GAMEMENU.CAMERA]:[8]TargetFlyTo Menu_Target3
CutLog: [GAMEMENU.CAMERA]:[9]FlyTo Menu_Cam3
CutLog: [GAMEMENU.SHMENUBOOK]:[2]PlaySound  soundeffects.page_turn
CutLog: [GAMEMENU.SHMENUBOOK]:[3]PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bookopen
CutLog: [GAMEMENU.SHMENUBOOK]:[4]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[5]PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim openedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[6]WaitforCue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[10]Cue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [GAMEMENU.SHMENUBOOK]:[7]PlaySound  soundeffects.page_turn2
CutLog: [GAMEMENU.SHMENUBOOK]:[8]PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turn
CutLog: [GAMEMENU.SHMENUBOOK]:[9]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[10]PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turnedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[11]unspecified action
CutLog: [unspecified action]:GotoMenu opening: SHGame.ShFEGUIPage
CutLog: [GAMEMENU.SHMENUBOOK]:[12]WaitforCue  _SHMENUBOOK_3
CutLog: [GAMEMENU.SHMENUBOOK]:[13]WaitforCue  CutEnd
Localization: No localization: SAPFont.All.SHMedInkFont (int)
Localization: No localization: SAPFont.All.SHMedInkFontSize (int)
Localization: No localization: SAPFont.All.FontNeuzeit14 (int)
Localization: No localization: SAPFont.All.FontNeuzeit14Size (int)
Localization: No localization: SAPFont.All.SHBigInkFont (int)
Localization: No localization: SAPFont.All.SHBigInkFontSize (int)
DevSound: Unregister sound: Transient.Sound3
ScriptLog: GUIController::CloseMenu -  Transient.ShFEGUIPage0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Book_FrontEnd.myLevel
Log: 19036079475.4ms Unloading: Package Book_FrontEnd
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font26
Warning: Missing Font Font Engine.Font.Font27
Warning: Missing Font Font Engine.Font.Font28
Warning: Missing Font Font Engine.Font.Font29
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: DomMaterialBitmap not empty.
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 32520->32426; refs: 446407
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame3 Login found existing player/controller Save0.Donkey1 Save0.DonkeyController0
Log: DonkeyController0 got player WindowsViewport0
ScriptLog: Shrek1 PrePersistentDataRestored(): PersistentStore3 Save0.PersistentStore3
ScriptLog: CutSceneTrigger8 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:ShowTreeGateCS GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:RemoveFakeBackDropCS GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:bridgeMover GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
ScriptLog: Donkey1 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\3_TheHunt_Part1
ScriptLog: bonuslevelcoins == 202
ScriptLog: Shrek1 adding shadow:None
ScriptLog: PIB1 adding shadow:None
ScriptLog: PeasantMelee0 adding shadow:None
ScriptLog: PeasantUpEnder5 adding shadow:None
ScriptLog: PeasantUpEnder6 adding shadow:None
ScriptLog: PeasantUpEnder4 adding shadow:None
ScriptLog: PeasantUpEnder3 adding shadow:None
ScriptLog: PeasantMeleeBridge0 adding shadow:None
ScriptLog: PeasantLunger0 adding shadow:None
ScriptLog: PeasantLunger1 adding shadow:None
ScriptLog: SavePointFairy0 adding shadow:None
ScriptLog: SavePointFairy1 adding shadow:None
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog: ***Failed to find SmartStart from:Book_Story_2
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1092960 vertex bytes, 156264 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 44700 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.197 seconds
Log: Finished precaching textures in 0.059 seconds
ScriptLog: SetSaveGameImage level is:3_The_Hunt_Part1.unr :: image is storybookanimTX.3_The_Hunt
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\3_TheHunt_Part1.ogg
ScriptLog: truemusic ..\Music\..\Music\3_TheHunt_Part1
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\3_TheHunt_Part1
Log: 19036081062.1ms Unloading: Package Save0
Log: Save=130.086326
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 44700 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.100 seconds
Log: Finished precaching textures in 0.064 seconds
Localization: No localization: BumpSet.DNK_HuntDonkScared.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_HuntDonkScared.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
DevSound: Unregister sound: Transient.Sound4
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.SHHugeInkFont (int)
Localization: No localization: SAPFont.All.SHHugeInkFontSize (int)
Localization: No localization: SAPFont.All.SHPigaeHugeFont (int)
Localization: No localization: SAPFont.All.SHPigaeHugeFontSize (int)
ScriptLog: DelayedDialogTimer in IdleTimer
Localization: No localization: BumpSet.SGY_DriveThruIntro3.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SGY_DriveThruIntro3.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.SGY_DriveThruWeeMe3.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SGY_DriveThruWeeMe3.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: ********* PlayerController SetPause: False
Localization: No localization: BumpSet.SGY_DriveThruBye3.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SGY_DriveThruBye3.line6?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: GUIController::CloseMenu -  Transient.DriveThroughMenu0
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
CutLog: [HUNT_PUMPKINS.CutScene]:Triggered Save0.CutSceneTrigger6 None
CutLog: [HUNT_PUMPKINS.CutScene]:##############################################
CutLog: [HUNT_PUMPKINS.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_PUMPKINS.CutScene.line_0 (int)
CutLog: [HUNT_PUMPKINS.CutScene]:PlayerController is controlling:Save0.Donkey1
CutLog: [HUNT_PUMPKINS.CutScene]:Starting Scripts
CutLog: [HUNT_PUMPKINS.CutScene]:Loading Sequence:HUNT_PUMPKINS.Sequence_0
CutLog: [HUNT_PUMPKINS.CutScene]:Loading Sequence:HUNT_PUMPKINS.Sequence_1
CutLog: [HUNT_PUMPKINS.CutScene]:Loading Sequence:HUNT_PUMPKINS.Sequence_2
CutLog: [HUNT_PUMPKINS.CutScene]:Loading Sequence:HUNT_PUMPKINS.Sequence_3
Localization: No localization: Cutscenes\HUNT_PUMPKINS.Sequence_4.line_0 (int)
CutLog: [HUNT_PUMPKINS.]:Loading ScriptedSequence:HUNT_PUMPKINS.Sequence_0
CutLog: [HUNT_PUMPKINS.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNT_PUMPKINS.Sequence_0.line_10 (int)
CutLog: [HUNT_PUMPKINS.]:Loading ScriptedSequence:HUNT_PUMPKINS.Sequence_1
CutLog: [HUNT_PUMPKINS.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HUNT_PUMPKINS.Sequence_1.line_6 (int)
CutLog: [HUNT_PUMPKINS.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII5
CutLog: [HUNT_PUMPKINS.]:Loading ScriptedSequence:HUNT_PUMPKINS.Sequence_2
CutLog: [HUNT_PUMPKINS.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HUNT_PUMPKINS.Sequence_2.line_5 (int)
ScriptLog: KWCutControllerII6 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII6 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HUNT_PUMPKINS.DONKEY]:Possessing pawn:Save0.Donkey1. Existing controller:Save0.DonkeyController0  New:KWCutControllerII6
CutLog: [HUNT_PUMPKINS.]:Loading ScriptedSequence:HUNT_PUMPKINS.Sequence_3
CutLog: [HUNT_PUMPKINS.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HUNT_PUMPKINS.Sequence_3.line_2 (int)
CutLog: [HUNT_PUMPKINS.SHREK]:Possessing pawn:Save0.Shrek1. Existing controller:Save0.SHCompanionController0  New:KWCutControllerII7
ScriptLog: KWCutScene8 setting bInCutscene to true
CutLog: [HUNT_PUMPKINS.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HUNT_PUMPKINS.MAIN]:[1]Cue  _DONKEY_1
CutLog: [HUNT_PUMPKINS.MAIN]:[2]Say  PC_DNK_PUMPKINTUT_2
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence '*' not found for mesh 'Donkey'
CutLog: [HUNT_PUMPKINS.MAIN]:[3]WaitForSay 
CutLog: [HUNT_PUMPKINS.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HUNT_PUMPKINS.CAMERA]:[1]TargetFlyTo Pumpkins_Target1
CutLog: [HUNT_PUMPKINS.CAMERA]:[2]FlyTo Pumpkins_Cam1
CutLog: [HUNT_PUMPKINS.CAMERA]:[3]FlyTo Pumpkins_Cam2
CutLog: [HUNT_PUMPKINS.CAMERA]:[4]WaitforCue  _CAMERA_2
CutLog: [HUNT_PUMPKINS.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [HUNT_PUMPKINS.DONKEY]:[1]WalkTo Pumpkins_DonkeyLoc1  MoveTarget=Pumpkins_DonkeyLoc1
CutLog: [HUNT_PUMPKINS.SHREK]:[0]WaitforCue  _SHREK_4
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShHeroController.Fire:0016) Accessed None
CutLog: [HUNT_PUMPKINS.CutScene]:ForcingFinish on: Save0.KWCutControllerII4
CutLog: [HUNT_PUMPKINS.CutScene]:ForcingFinish on: Save0.KWCutControllerII5
CutLog: [HUNT_PUMPKINS.CutScene]:ForcingFinish on: Save0.KWCutControllerII6
CutLog: [HUNT_PUMPKINS.CutScene]:ForcingFinish on: Save0.KWCutControllerII7
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HUNT_PUMPKINS.MAIN]:[4]Say  PC_DNK_PUMPKINTUT_4
CutLog: [HUNT_PUMPKINS.MAIN]:[5]WaitForSay 
CutLog: [HUNT_PUMPKINS.MAIN]:[6]Cue  CutEnd
CutLog: [HUNT_PUMPKINS.MAIN]:[7]Cue  _CAMERA_2
CutLog: [HUNT_PUMPKINS.MAIN]:[8]Cue  _DONKEY_3
CutLog: [HUNT_PUMPKINS.MAIN]:[9]Cue  _SHREK_4
CutLog: [HUNT_PUMPKINS.MAIN]:Ending Script.
CutLog: [HUNT_PUMPKINS.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII4
ScriptWarning: KWCutControllerII Save0.KWCutControllerII4 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNT_PUMPKINS.MAIN]:Finished
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII5 Scripting
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII7 Scripting
CutLog: [HUNT_PUMPKINS.CAMERA]:[5]WaitforCue  CutEnd
CutLog: [HUNT_PUMPKINS.CAMERA]:Ending Script.
CutLog: [HUNT_PUMPKINS.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII5
CutLog: [HUNT_PUMPKINS.CAMERA]:Finished
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII7 Scripting
CutLog: [HUNT_PUMPKINS.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HUNT_PUMPKINS.SHREK]:Ending Script.
CutLog: [HUNT_PUMPKINS.SHREK]:Unpossessing pawn:Save0.Shrek1. Pending controller:Save0.SHCompanionController0  CutController:KWCutControllerII7
CutLog: [HUNT_PUMPKINS.SHREK]:Finished
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII7 Finished
ScriptLog: KWCutControllerII6 Moving in State:CutKeyPointMark18 Save0.CutKeyPointMark18
CutLog: [HUNT_PUMPKINS.DONKEY]:[2]TurnTo  Pumpkins_Target1 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Pumpkins_Target1 rate=1.00 time=0.00 usingTime=False follow=False]:Save0.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [HUNT_PUMPKINS.DONKEY]:[3]WaitforCue  _DONKEY_3
CutLog: [HUNT_PUMPKINS.DONKEY]:[4]WaitforCue  CutEnd
CutLog: [HUNT_PUMPKINS.DONKEY]:Ending Script.
CutLog: [HUNT_PUMPKINS.DONKEY]:Unpossessing pawn:Save0.Donkey1. Pending controller:Save0.DonkeyController0  CutController:KWCutControllerII6
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Donkey1 TimeToTrans=0.00
CutLog: [HUNT_PUMPKINS.DONKEY]:Finished
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII6 Finished
CutLog: [HUNT_PUMPKINS.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [HUNT_PUMPKINS.CutScene]:SceneEnded
CutLog: [HUNT_PUMPKINS.CutScene]:##############################################
ScriptLog: KWCutScene8 setting bInCutscen to false
CutLog: [HUNT_PUMPKINS.CutScene]:Sending 0 OnExit commands.
CutLog: [HUNT_PUMPKINS.CutScene]:PlayerController is controlling:Save0.Donkey1
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: ExplodeMushroomNew Save0.ExplodeMushroomNew9 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [HUNT_EXPLOSIVEMUSH_OFF.CutScene]:Triggered Save0.CutSceneTrigger8 None
CutLog: [HUNT_EXPLOSIVEMUSH_OFF.CutScene]:##############################################
CutLog: [HUNT_EXPLOSIVEMUSH_OFF.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_EXPLOSIVEMUSH_OFF.CutScene.line_0 (int)
CutLog: [HUNT_EXPLOSIVEMUSH_OFF.CutScene]:PlayerController is controlling:Save0.Donkey1
CutLog: [HUNT_EXPLOSIVEMUSH_OFF.CutScene]:Starting Scripts
Localization: No localization: Cutscenes\HUNT_EXPLOSIVEMUSH_OFF.Sequence_0.line_0 (int)
CutLog: [HUNT_EXPLOSIVEMUSH_OFF.CutScene]:Error loading HUNT_EXPLOSIVEMUSH_OFF. No thread found. ya stup!
ScriptLog: KWCutScene3 setting bInCutscene to true
ScriptLog: Save0.Donkey1 TakeFallingDamage = 1.43
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'Question' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 43.95
ScriptLog: Save0.Donkey1 TakeFallingDamage = 6.49
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: savepoint touched Save0.Donkey1   True  Save0.Donkey1
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:3_The_Hunt_Part1.unr :: image is storybookanimTX.3_The_Hunt
ScriptLog: iSaveSlotID  = 0
Localization: No localization: BumpSet.ROY_RoySave.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.ROY_RoySave.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\3_TheHunt_Part1.ogg
ScriptLog: truemusic ..\Music\3_TheHunt_Part1
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\3_TheHunt_Part1
Log: Save=126.731362
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 44700 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.100 seconds
Log: Finished precaching textures in 0.065 seconds
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Triggered Save0.CutSceneTrigger1 None
CutLog: [HUNT_PEASANT_INTRO.CutScene]:##############################################
CutLog: [HUNT_PEASANT_INTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_PEASANT_INTRO.CutScene.line_0 (int)
CutLog: [HUNT_PEASANT_INTRO.CutScene]:PlayerController is controlling:Save0.Donkey1
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Starting Scripts
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Loading Sequence:HUNT_PEASANT_INTRO.Sequence_0
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Loading Sequence:HUNT_PEASANT_INTRO.Sequence_1
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Loading Sequence:HUNT_PEASANT_INTRO.Sequence_2
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Loading Sequence:HUNT_PEASANT_INTRO.Sequence_3
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Loading Sequence:HUNT_PEASANT_INTRO.Sequence_4
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Loading Sequence:HUNT_PEASANT_INTRO.Sequence_5
Localization: No localization: Cutscenes\HUNT_PEASANT_INTRO.Sequence_6.line_0 (int)
CutLog: [HUNT_PEASANT_INTRO.]:Loading ScriptedSequence:HUNT_PEASANT_INTRO.Sequence_0
CutLog: [HUNT_PEASANT_INTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNT_PEASANT_INTRO.Sequence_0.line_44 (int)
CutLog: [HUNT_PEASANT_INTRO.]:Loading ScriptedSequence:HUNT_PEASANT_INTRO.Sequence_1
CutLog: [HUNT_PEASANT_INTRO.CSPEASANT]:PawnTag: CSPEASANT
Localization: No localization: Cutscenes\HUNT_PEASANT_INTRO.Sequence_1.line_8 (int)
CutLog: [HUNT_PEASANT_INTRO.CSPEASANT]:Possessing pawn:Save0.CSPeasant0. Existing controller:None  New:KWCutControllerII9
CutLog: [HUNT_PEASANT_INTRO.]:Loading ScriptedSequence:HUNT_PEASANT_INTRO.Sequence_2
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HUNT_PEASANT_INTRO.Sequence_2.line_28 (int)
ScriptLog: KWCutControllerII10 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII10 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:Possessing pawn:Save0.Donkey1. Existing controller:Save0.DonkeyController0  New:KWCutControllerII10
CutLog: [HUNT_PEASANT_INTRO.]:Loading ScriptedSequence:HUNT_PEASANT_INTRO.Sequence_3
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HUNT_PEASANT_INTRO.Sequence_3.line_35 (int)
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII11
CutLog: [HUNT_PEASANT_INTRO.]:Loading ScriptedSequence:HUNT_PEASANT_INTRO.Sequence_4
CutLog: [HUNT_PEASANT_INTRO.PEASANTMELEEBRIDGE]:PawnTag: PEASANTMELEEBRIDGE
Localization: No localization: Cutscenes\HUNT_PEASANT_INTRO.Sequence_4.line_7 (int)
CutLog: [HUNT_PEASANT_INTRO.PEASANTMELEEBRIDGE]:Possessing pawn:Save0.PeasantMeleeBridge0. Existing controller:Save0.PeasantPreCombatController5  New:KWCutControllerII12
CutLog: [HUNT_PEASANT_INTRO.]:Loading ScriptedSequence:HUNT_PEASANT_INTRO.Sequence_5
CutLog: [HUNT_PEASANT_INTRO.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HUNT_PEASANT_INTRO.Sequence_5.line_2 (int)
CutLog: [HUNT_PEASANT_INTRO.SHREK]:Possessing pawn:Save0.Shrek1. Existing controller:Save0.SHCompanionController0  New:KWCutControllerII13
ScriptLog: KWCutScene4 setting bInCutscene to true
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[0]Cue  _CSPEASANT_0
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[1]Cue  _DONKEY_1
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[2]Cue  _CAMERA_2
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[3]Sleep  1.50
CutLog: [HUNT_PEASANT_INTRO.CSPEASANT]:[0]WaitforCue  _CSPEASANT_0
CutLog: [HUNT_PEASANT_INTRO.CSPEASANT]:[1]Face Donkey rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Donkey rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[1]WalkTo TelePdonkey01  MoveTarget=TelePdonkey01
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[0]WaitforCue  _CAMERA_2
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[1]TargetFlyTo Peasant_BridgeTarget01
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[2]FlyTo PeasantIntro_Cam1
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[3]WaitforCue  _CAMERA_3
CutLog: [HUNT_PEASANT_INTRO.PEASANTMELEEBRIDGE]:[0]WaitforCue  _PEASANTMELEEBRIDGE_12
CutLog: [HUNT_PEASANT_INTRO.SHREK]:[0]WaitforCue  _SHREK_19
CutLog: [HUNT_PEASANT_INTRO.CSPEASANT]:[2]WaitforCue  _CSPEASANT_8
ScriptWarning: DriveThrough Save0.DriveThrough0 (State ShGame.DriveThrough.DriveThroughIdle:0057) Accessed None
ScriptWarning: DriveThrough Save0.DriveThrough0 (State ShGame.DriveThrough.DriveThroughIdle:005F) Attempt to assign variable through None
ScriptLog: Save0.Donkey1 TakeFallingDamage = 109.56
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [HUNT_PEASANT_INTRO.CutScene]:ForcingFinish on: Save0.KWCutControllerII8
CutLog: [HUNT_PEASANT_INTRO.CutScene]:ForcingFinish on: Save0.KWCutControllerII9
CutLog: [HUNT_PEASANT_INTRO.CutScene]:ForcingFinish on: Save0.KWCutControllerII10
CutLog: [HUNT_PEASANT_INTRO.CutScene]:ForcingFinish on: Save0.KWCutControllerII11
CutLog: [HUNT_PEASANT_INTRO.CutScene]:ForcingFinish on: Save0.KWCutControllerII12
CutLog: [HUNT_PEASANT_INTRO.CutScene]:ForcingFinish on: Save0.KWCutControllerII13
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[4]Say  PC_DNK_HUNTBRIDGE_2
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[5]Cue  _CAMERA_3
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[6]Cue  _DONKEY_4
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[7]WaitForSay 
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[8]Say  PC_DNK_HUNTBRIDGE_4
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[9]Cue  _CAMERA_5
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[10]Cue  _DONKEY_6
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[11]WaitForSay 
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[12]WaitforCue  GuyCanHelp
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[4]Sleep  2.00
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[5]FOV 35.00 2.00
CutLog: [FOV 35.00 2.00]:Action FOV changing to:  35.00 over: 2.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 35.00 FOVTime: 2.00
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[6]TargetFlyTo Peasant_RopeTarget01
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[7]WaitforCue  _CAMERA_5
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[8]Sleep  0.50
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[9]FOV 10.00 4.00
CutLog: [FOV 10.00 4.00]:Action FOV changing to:  10.00 over: 4.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 35.00 FOVEnd: 10.00 FOVTime: 4.00
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[10]TargetFlyTo CSPeasant
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[11]Sleep  2.00
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[12]Cue  GuyCanHelp
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[13]WaitforCue  _CAMERA_7
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[13]Sleep  1.00
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[14]Cue  _CAMERA_7
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[15]Sleep  0.50
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[16]Say  PC_PST_HUNTBRIDGE_9
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[17]Cue  _CSPEASANT_8
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[18]WaitForSay 
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[19]Say  PC_DNK_HUNTBRIDGE_8
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[20]Cue  _DONKEY_9
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[21]Cue  _CAMERA_10
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[22]WaitForSay 
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[23]Cue  _CSPEASANT_11
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[24]Cue  _PEASANTMELEEBRIDGE_12
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[25]Cue  _DONKEY_13
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[26]Say  PC_DNK_HUNTBRIDGE_11
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[27]WaitForSay 
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[28]Sleep  0.50
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[29]Say  PC_DNK_HUNTBRIDGE_13
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[30]Cue  _CAMERA_14
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[31]WaitForSay 
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[32]Sleep  0.50
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[33]Say  PC_DNK_HUNTBRIDGE_15
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[34]Cue  _DONKEY_15
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[35]Cue  _CAMERA_16
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[36]WaitForSay 
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[37]Sleep  0.50
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[38]Cue  CutEnd
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[39]Cue  _CAMERA_17
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[40]Cue  _DONKEY_18
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[41]Cue  _SHREK_19
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[42]Cue  _CSPEASANT_20
CutLog: [HUNT_PEASANT_INTRO.MAIN]:[43]Cue  _PEASANTMELEEBRIDGE_21
CutLog: [HUNT_PEASANT_INTRO.MAIN]:Ending Script.
CutLog: [HUNT_PEASANT_INTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII8
ScriptWarning: KWCutControllerII Save0.KWCutControllerII8 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNT_PEASANT_INTRO.MAIN]:Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII9 Scripting
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII11 Scripting
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII12 Scripting
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII13 Scripting
CutLog: [HUNT_PEASANT_INTRO.CSPEASANT]:[3]PlayAnim  warmhands loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  warmhands loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim warmhands
CutLog: [HUNT_PEASANT_INTRO.CSPEASANT]:[4]WaitforCue  _CSPEASANT_11
CutLog: [HUNT_PEASANT_INTRO.CSPEASANT]:[5]Teleport  CSPeasantOutLoc
CutLog: [HUNT_PEASANT_INTRO.CSPEASANT]:[6]WaitforCue  _CSPEASANT_20
CutLog: [HUNT_PEASANT_INTRO.CSPEASANT]:[7]WaitforCue  CutEnd
CutLog: [HUNT_PEASANT_INTRO.CSPEASANT]:Ending Script.
CutLog: [HUNT_PEASANT_INTRO.CSPEASANT]:Unpossessing pawn:Save0.CSPeasant0. Pending controller:None  CutController:KWCutControllerII9
CutLog: [HUNT_PEASANT_INTRO.CSPEASANT]:Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII11 Scripting
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII12 Scripting
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII13 Scripting
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[14]FOV 54.00 0.00
CutLog: [FOV 54.00 0.00]:Action FOV changing to:  54.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 10.00 FOVEnd: 54.00 FOVTime: 0.00
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[15]TargetFlyTo DonkeyEarTarget
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[16]FlyTo PeasantLookOutCam
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[17]WaitforCue  _CAMERA_10
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[18]Sleep  0.50
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[19]FOV 54.00 0.00
CutLog: [FOV 54.00 0.00]:Action FOV changing to:  54.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 54.00 FOVEnd: 54.00 FOVTime: 0.00
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[20]TargetFlyTo Donkey
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[21]FlyTo PeasantIntro_DonkeyCAM01
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[22]WaitforCue  _CAMERA_14
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[23]Sleep  0.50
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[24]FOV 64.00 0.00
CutLog: [FOV 64.00 0.00]:Action FOV changing to:  64.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 54.00 FOVEnd: 64.00 FOVTime: 0.00
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[25]TargetFlyTo PeasantIntro_Target2
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[26]FlyTo PeasantIntro_Cam1
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[27]FlyTo PeasantIntro_Cam2
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[28]WaitforCue  _CAMERA_16
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[29]Sleep  2.00
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[30]FOV 73.00 0.00
CutLog: [FOV 73.00 0.00]:Action FOV changing to:  73.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 64.00 FOVEnd: 73.00 FOVTime: 0.00
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[31]TargetFlyTo Donkey
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[32]FlyTo PeasantIntro_DonkeyCAM01
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[33]WaitforCue  _CAMERA_17
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:[34]WaitforCue  CutEnd
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:Ending Script.
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII11
CutLog: [HUNT_PEASANT_INTRO.CAMERA]:Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII12 Scripting
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII13 Scripting
CutLog: [HUNT_PEASANT_INTRO.PEASANTMELEEBRIDGE]:[1]Teleport  PeasantIntro2_PeasantLoc1
CutLog: [HUNT_PEASANT_INTRO.PEASANTMELEEBRIDGE]:[2]TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=True
CutLog: [TurnTo  Donkey rate=1.00 time=0.00 usingTime=False follow=True]:Save0.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [HUNT_PEASANT_INTRO.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HUNT_PEASANT_INTRO.SHREK]:Ending Script.
CutLog: [HUNT_PEASANT_INTRO.SHREK]:Unpossessing pawn:Save0.Shrek1. Pending controller:Save0.SHCompanionController0  CutController:KWCutControllerII13
CutLog: [HUNT_PEASANT_INTRO.SHREK]:Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII12 Scripting
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [HUNT_PEASANT_INTRO.PEASANTMELEEBRIDGE]:[3]WaitforCue  _PEASANTMELEEBRIDGE_21
CutLog: [HUNT_PEASANT_INTRO.PEASANTMELEEBRIDGE]:[4]Teleport  PeasantIntro2_PeasantLoc1
CutLog: [HUNT_PEASANT_INTRO.PEASANTMELEEBRIDGE]:[5]Face None rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face None rate=1.00 time=0.00 usingTime=True follow=False]:****** ERROR TurnTo: couldn't find actor with tag:None
ScriptWarning: KWACTION_Face Save0.LevelInfo0.KWACTION_Face2 (Function KWGame.KWAction_TurnTo.InitActionFor:019C) Accessed None
CutLog: [Face None rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face2 rotationrate = 4096,40000,3072
CutLog: [Face None rate=1.00 time=0.00 usingTime=True follow=False]:****** ERROR TurnTo: couldn't find actor with tag:None
CutLog: [Face None rate=1.00 time=0.00 usingTime=True follow=False]:****** ERROR TurnTo: couldn't find actor with tag:None
CutLog: [HUNT_PEASANT_INTRO.PEASANTMELEEBRIDGE]:[6]WaitforCue  CutEnd
CutLog: [HUNT_PEASANT_INTRO.PEASANTMELEEBRIDGE]:Ending Script.
CutLog: [HUNT_PEASANT_INTRO.PEASANTMELEEBRIDGE]:Unpossessing pawn:Save0.PeasantMeleeBridge0. Pending controller:Save0.PeasantPreCombatController5  CutController:KWCutControllerII12
ScriptWarning: PeasantMeleeBridge Save0.PeasantMeleeBridge0 (Function ShGame.ShEnemy.PreCutUnPossess:001C) Accessed None
CutLog: [HUNT_PEASANT_INTRO.PEASANTMELEEBRIDGE]:Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII10 Scripting
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII13 Finished
ScriptLog: Save0.Donkey1 TakeFallingDamage = 14.92
ScriptLog: KWCutControllerII10 Moving in State:CutKeyPointMark17 Save0.CutKeyPointMark17
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[2]LookAt RGP_DonkeyFace01
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[3]WaitforCue  _DONKEY_4
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[4]Sleep  1.50
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[5]PlayAnim  pointhoof loop=False rate=1.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  pointhoof loop=False rate=1.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim pointhoof
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[6]Wait for animend
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[7]PlayAnim  lookaround1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround1 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround1
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[8]LookAt CSPeasant
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[9]WaitforCue  _DONKEY_6
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[10]Sleep  0.60
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[11]Face RGP_DonkeyFace01 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face RGP_DonkeyFace01 rate=1.00 time=0.00 usingTime=True follow=False]:Save0.LevelInfo0.KWACTION_Face1 rotationrate = 4096,40000,3072
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[12]WaitforCue  _DONKEY_9
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[13]LookAt None
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[14]PlayAnim  conspiracy loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  conspiracy loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim conspiracy
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[15]WaitforCue  _DONKEY_13
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[16]PlayAnim  sheepishreaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  sheepishreaction loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim sheepishreaction
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[17]Wait for animend
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[18]Sleep  1.00
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[19]PlayAnim  ponder loop=False rate=1.60 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  ponder loop=False rate=1.60 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim ponder
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[20]WaitforCue  _DONKEY_15
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[21]Sleep  2.20
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[22]PlayAnim  punch2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  punch2 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim punch2
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[23]Wait for animend
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[24]PlayAnim  punch2end loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  punch2end loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim punch2end
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[25]PlayAnim  Idle loop=True rate=1.00 tween=0.30 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  Idle loop=True rate=1.00 tween=0.30 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim Idle
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[26]WaitforCue  _DONKEY_18
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:[27]WaitforCue  CutEnd
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:Ending Script.
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:Unpossessing pawn:Save0.Donkey1. Pending controller:Save0.DonkeyController0  CutController:KWCutControllerII10
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Donkey1 TimeToTrans=0.00
CutLog: [HUNT_PEASANT_INTRO.DONKEY]:Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII10 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII11 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII12 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Save0.KWCutControllerII13 Finished
CutLog: [HUNT_PEASANT_INTRO.CutScene]:SceneEnded
CutLog: [HUNT_PEASANT_INTRO.CutScene]:##############################################
ScriptLog: KWCutScene4 setting bInCutscen to false
CutLog: [HUNT_PEASANT_INTRO.CutScene]:Sending 0 OnExit commands.
CutLog: [HUNT_PEASANT_INTRO.CutScene]:PlayerController is controlling:Save0.Donkey1
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.00
ScriptLog: Save0.Donkey1 TakeFallingDamage = 75.56
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 95.66
ScriptLog: Save0.Donkey1 TakeFallingDamage = 37.98
CutLog: [HUNT_MUSHSPONG.CutScene]:Triggered Save0.CutSceneTrigger0 None
CutLog: [HUNT_MUSHSPONG.CutScene]:##############################################
CutLog: [HUNT_MUSHSPONG.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_MUSHSPONG.CutScene.line_0 (int)
CutLog: [HUNT_MUSHSPONG.CutScene]:PlayerController is controlling:Save0.Donkey1
CutLog: [HUNT_MUSHSPONG.CutScene]:Starting Scripts
CutLog: [HUNT_MUSHSPONG.CutScene]:Loading Sequence:HUNT_MUSHSPONG.Sequence_0
Localization: No localization: Cutscenes\HUNT_MUSHSPONG.Sequence_1.line_0 (int)
CutLog: [HUNT_MUSHSPONG.]:Loading ScriptedSequence:HUNT_MUSHSPONG.Sequence_0
CutLog: [HUNT_MUSHSPONG.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNT_MUSHSPONG.Sequence_0.line_2 (int)
ScriptLog: KWCutScene10 setting bInCutscene to true
CutLog: [HUNT_MUSHSPONG.MAIN]:[0]Say  PC_DNK_BUMPLINE_1217
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [HUNT_MUSHSPONG.MAIN]:[1]WaitForSay 
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.02
Localization: No localization: BumpSet.PST_NoticePeaTD.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_NoticePeaTD.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
CutLog: [HUNT_MUSHSPONG.MAIN]:Ending Script.
CutLog: [HUNT_MUSHSPONG.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII14
ScriptWarning: KWCutControllerII Save0.KWCutControllerII14 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNT_MUSHSPONG.MAIN]:Finished
CutLog: [HUNT_MUSHSPONG.CutScene]:Save0.KWCutControllerII14 Finished
CutLog: [HUNT_MUSHSPONG.CutScene]:SceneEnded
CutLog: [HUNT_MUSHSPONG.CutScene]:##############################################
ScriptLog: KWCutScene10 setting bInCutscen to false
CutLog: [HUNT_MUSHSPONG.CutScene]:Sending 0 OnExit commands.
CutLog: [HUNT_MUSHSPONG.CutScene]:PlayerController is controlling:Save0.Donkey1
ScriptWarning: CommentaryManagerCheer Save0.CommentaryManagerCheer3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 414.13
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantMeleeBridge0
Localization: No localization: BumpSet.DNK_DonkeyHit.line11 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyHit.line11?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.PST_HurtPeaTD.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_HurtPeaTD.line7?> (int)
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantMeleeBridge0
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: PeasantCombatController Save0.PeasantCombatController0 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: PeasantMeleeBridge Save0.PeasantMeleeBridge0 (Function ShGame.ShEnemy.SpawnItemsFromHole:0006) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableBridgeRope1
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger5 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Triggered Save0.CutSceneTrigger5 None
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:##############################################
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_HAYBAIL_INTRO.CutScene.line_0 (int)
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:PlayerController is controlling:Save0.Donkey1
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Starting Scripts
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Loading Sequence:HUNT_HAYBAIL_INTRO.Sequence_0
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Loading Sequence:HUNT_HAYBAIL_INTRO.Sequence_1
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Loading Sequence:HUNT_HAYBAIL_INTRO.Sequence_2
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Loading Sequence:HUNT_HAYBAIL_INTRO.Sequence_3
Localization: No localization: Cutscenes\HUNT_HAYBAIL_INTRO.Sequence_4.line_0 (int)
CutLog: [HUNT_HAYBAIL_INTRO.]:Loading ScriptedSequence:HUNT_HAYBAIL_INTRO.Sequence_0
CutLog: [HUNT_HAYBAIL_INTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNT_HAYBAIL_INTRO.Sequence_0.line_8 (int)
CutLog: [HUNT_HAYBAIL_INTRO.]:Loading ScriptedSequence:HUNT_HAYBAIL_INTRO.Sequence_1
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HUNT_HAYBAIL_INTRO.Sequence_1.line_10 (int)
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII16
CutLog: [HUNT_HAYBAIL_INTRO.]:Loading ScriptedSequence:HUNT_HAYBAIL_INTRO.Sequence_2
CutLog: [HUNT_HAYBAIL_INTRO.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HUNT_HAYBAIL_INTRO.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII17 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII17 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HUNT_HAYBAIL_INTRO.DONKEY]:Possessing pawn:Save0.Donkey1. Existing controller:Save0.DonkeyController0  New:KWCutControllerII17
CutLog: [HUNT_HAYBAIL_INTRO.]:Loading ScriptedSequence:HUNT_HAYBAIL_INTRO.Sequence_3
CutLog: [HUNT_HAYBAIL_INTRO.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HUNT_HAYBAIL_INTRO.Sequence_3.line_2 (int)
CutLog: [HUNT_HAYBAIL_INTRO.SHREK]:Possessing pawn:Save0.Shrek1. Existing controller:Save0.SHCompanionController0  New:KWCutControllerII18
ScriptLog: KWCutScene7 setting bInCutscene to true
CutLog: [HUNT_HAYBAIL_INTRO.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HUNT_HAYBAIL_INTRO.MAIN]:[1]WaitforCue  DialogStartNow
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:[1]TargetFlyTo HayBail_Target1
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:[2]FlyTo HayBail_Cam1
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:[3]Sleep  1.80
CutLog: [HUNT_HAYBAIL_INTRO.DONKEY]:[0]WaitforCue  _DONKEY_2
CutLog: [HUNT_HAYBAIL_INTRO.SHREK]:[0]WaitforCue  _SHREK_3
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:ForcingFinish on: Save0.KWCutControllerII15
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:ForcingFinish on: Save0.KWCutControllerII16
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:ForcingFinish on: Save0.KWCutControllerII17
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:ForcingFinish on: Save0.KWCutControllerII18
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:[4]TargetFlyTo HayBail_Target2
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:[5]FlyTo HayBail_Cam2
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:[6]Sleep  1.80
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:[7]Cue  DialogStartNow
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:[8]WaitforCue  _CAMERA_1
CutLog: [HUNT_HAYBAIL_INTRO.MAIN]:[2]Say  PC_DNK_HAYTUTORAL_2
CutLog: [HUNT_HAYBAIL_INTRO.MAIN]:[3]WaitForSay 
CutLog: [HUNT_HAYBAIL_INTRO.MAIN]:[4]Cue  CutEnd
CutLog: [HUNT_HAYBAIL_INTRO.MAIN]:[5]Cue  _CAMERA_1
CutLog: [HUNT_HAYBAIL_INTRO.MAIN]:[6]Cue  _DONKEY_2
CutLog: [HUNT_HAYBAIL_INTRO.MAIN]:[7]Cue  _SHREK_3
CutLog: [HUNT_HAYBAIL_INTRO.MAIN]:Ending Script.
CutLog: [HUNT_HAYBAIL_INTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII15
ScriptWarning: KWCutControllerII Save0.KWCutControllerII15 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNT_HAYBAIL_INTRO.MAIN]:Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII16 Scripting
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII17 Scripting
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII18 Scripting
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:[9]WaitforCue  CutEnd
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:Ending Script.
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII16
CutLog: [HUNT_HAYBAIL_INTRO.CAMERA]:Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII17 Scripting
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII18 Scripting
CutLog: [HUNT_HAYBAIL_INTRO.DONKEY]:[1]WaitforCue  CutEnd
CutLog: [HUNT_HAYBAIL_INTRO.DONKEY]:Ending Script.
CutLog: [HUNT_HAYBAIL_INTRO.DONKEY]:Unpossessing pawn:Save0.Donkey1. Pending controller:Save0.DonkeyController0  CutController:KWCutControllerII17
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Donkey1 TimeToTrans=0.00
CutLog: [HUNT_HAYBAIL_INTRO.DONKEY]:Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII17 Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII18 Scripting
CutLog: [HUNT_HAYBAIL_INTRO.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HUNT_HAYBAIL_INTRO.SHREK]:Ending Script.
CutLog: [HUNT_HAYBAIL_INTRO.SHREK]:Unpossessing pawn:Save0.Shrek1. Pending controller:Save0.SHCompanionController0  CutController:KWCutControllerII18
CutLog: [HUNT_HAYBAIL_INTRO.SHREK]:Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII15 Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII16 Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII17 Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Save0.KWCutControllerII18 Finished
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:SceneEnded
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:##############################################
ScriptLog: KWCutScene7 setting bInCutscen to false
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:Sending 0 OnExit commands.
CutLog: [HUNT_HAYBAIL_INTRO.CutScene]:PlayerController is controlling:Save0.Donkey1
ScriptLog: Save0.Donkey1 TakeFallingDamage = 3.96
ScriptLog: Save0.Donkey1 TakeFallingDamage = 7.76
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: KWMover Save0.KWMover4 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: Save0.Donkey1 TakeFallingDamage = 36.73
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.00
ScriptLog: Save0.Donkey1 TakeFallingDamage = 98.65
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 132.97
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 65.87
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 2.56
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 5.60
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 78.91
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 9.07
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 4.35
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 30.85
ScriptLog: Save0.Donkey1 TakeFallingDamage = 17.88
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Localization: No localization: BumpSet.DNK_DonkeyHunt1.line8 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyHunt1.line8?> (int)
Localization: No localization: BumpSet.PST_TauntPeaTD.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_TauntPeaTD.line3?> (int)
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Localization: No localization: SAPFont.All.FontEurostile14 (int)
Localization: No localization: SAPFont.All.FontEurostile14Size (int)
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: Time to enter a bonus level
ScriptWarning: SHInGameWantedPoster Transient.SHInGameWantedPoster0 (Function ShGame.SHInGameWantedPoster.SetBonusVars:0102) Accessed None
ScriptWarning: SHInGameWantedPoster Transient.SHInGameWantedPoster0 (Function ShGame.SHInGameWantedPoster.SetBonusVars:010A) Attempt to assign variable through None
Localization: No localization: BumpSet.NAR_GoingToBonusLev.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.NAR_GoingToBonusLev.line3?> (int)
ScriptLog: GUIController::CloseMenu -  Transient.SHInGameWantedPoster0
ScriptLog: bonusLevelTransferTimer in IdleTimer
ScriptLog: SetSaveGameImage level is:3_The_Hunt_Part1.unr :: image is storybookanimTX.3_The_Hunt
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\3_TheHunt_Part1.ogg
ScriptLog: truemusic ..\Music\3_TheHunt_Part1
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\3_TheHunt_Part1
Log: Save=126.883232
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 44700 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.100 seconds
Log: Finished precaching textures in 0.062 seconds
ScriptLog: Hit enemy using 2 bones.................Save0.Donkey1
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: KWGame.ProcessServerTravel: Beanstalk_bonus.unr
ScriptLog: ProcessServerTravel: Beanstalk_bonus.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:3_The_Hunt_Part1
ScriptLog: PreClientTravel: PreviousLevelName:3_The_Hunt_Part1
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Server switch level: Beanstalk_bonus.unr?GameState=GSTATE000
Log: Browse: Beanstalk_bonus.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Save0.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Beanstalk_bonus.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: UI.Button
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1536
DevSound: Unregister sound: Items.crate_break
DevSound: Unregister sound: UI.PotionUI_checkout
DevSound: Unregister sound: UI.PotionUI_get_item
DevSound: Unregister sound: UI.PotionUI_coin_countdown
DevSound: Unregister sound: AllDialog.pc_sgy_bumpline_3320
DevSound: Unregister sound: AllDialog.pc_sgy_bumpline_3194
DevSound: Unregister sound: AllDialog.pc_sgy_bumpline_3193
DevSound: Unregister sound: AllDialog.pc_sgy_bumpline_3309
DevSound: Unregister sound: AllDialog.pc_dnk_pumpkinTut_2
DevSound: Unregister sound: AllDialog.pc_roy_bumpline_3051
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_58
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1132
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1183
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1217
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1179
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1094
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_502
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1182
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1180
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_569
DevSound: Unregister sound: AllDialog.pc_nar_bumpline_1720
Log: Garbage: objects: 34648->33924; refs: 473646
Log: Game class is 'ShGame'
Log: Level is Level Beanstalk_bonus.myLevel
Log: Bringing Level Beanstalk_bonus.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Beanstalk_bonus.Mutator3
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Failed to load 'PlayerSounds': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'Sound PlayerSounds.FootstepWater1': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'GeneralImpacts': Can't find file for package 'GeneralImpacts'
Warning: Failed to load 'Sound GeneralImpacts.ImpactSplash2': Can't find file for package 'GeneralImpacts'
ScriptLog: Beanstalk_bonus.ShrekAmbientCreatures0 starting up!!!
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Beanstalk_bonus.CutFactory0
ScriptLog: Donkey0 adding shadow:None
ScriptLog: PIB0 adding shadow:None
ScriptLog: ShrekHuman0 adding shadow:None
ScriptLog: Steed0 adding shadow:None
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame2 playerHeroActor: Beanstalk_bonus.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController1 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound5
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore1 Beanstalk_bonus.PersistentStore1
ScriptLog: ShCam1 PostPersistentDataRestored():True False
ScriptLog: ShCam1 InitTarget() Actor=Donkey0 TimeToTrans=0.00
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Beanstalk_bonus.CutFactory0 Creating dynamic cutscene named:CUT_BEANSTALKBONUS_INTRO->BEANSTALKBONUS_INTRO
ScriptWarning: CoinBonusGame Beanstalk_bonus.CoinBonusGame0 (Function ShGame.CoinBonusGame.Timer:002D) Accessed None
ScriptLog: whichbonugame =0
ScriptWarning: CoinBonusGame Beanstalk_bonus.CoinBonusGame0 (Function ShGame.CoinBonusGame.Timer:004D) Accessed None
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Beanstalk_bonus.LevelInfo0
Log: Static mesh batches: 264744 vertex bytes, 44166 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 22068 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Allocating 113092 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.053 seconds
Log: Finished precaching textures in 0.056 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_BeanStalkBonus_Intro
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Triggered Beanstalk_bonus.PlayerStart0 None
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:##############################################
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.CutScene.line_1 (int)
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:PlayerController is controlling:Beanstalk_bonus.Donkey0
ScriptLog: LastPotionSelected set
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Starting Scripts
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Loading Sequence:BEANSTALKBONUS_INTRO.Sequence_0
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Loading Sequence:BEANSTALKBONUS_INTRO.Sequence_1
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Loading Sequence:BEANSTALKBONUS_INTRO.Sequence_2
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_3.line_0 (int)
CutLog: [BEANSTALKBONUS_INTRO.]:Loading ScriptedSequence:BEANSTALKBONUS_INTRO.Sequence_0
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_0.line_13 (int)
CutLog: [BEANSTALKBONUS_INTRO.]:Loading ScriptedSequence:BEANSTALKBONUS_INTRO.Sequence_1
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_1.line_13 (int)
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Possessing pawn:Beanstalk_bonus.ShCam1. Existing controller:None  New:KWCutControllerII20
CutLog: [BEANSTALKBONUS_INTRO.]:Loading ScriptedSequence:BEANSTALKBONUS_INTRO.Sequence_2
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:PawnTag: MAINPLAYER
Localization: No localization: Cutscenes\BEANSTALKBONUS_INTRO.Sequence_2.line_12 (int)
ScriptLog: KWCutControllerII21 Start() Donkey0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII21 Start() Donkey0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Possessing pawn:Beanstalk_bonus.Donkey0. Existing controller:Beanstalk_bonus.ShrekController1  New:KWCutControllerII21
ScriptLog: KWCutScene1 setting bInCutscene to true
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[0]Cue  _CAMERA_0
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[1]Cue  _MAINPLAYER_1
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[2]WaitforCue  CameraPanNow
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[1]TargetFlyTo Intro_Target1
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[2]FlyTo Intro_Cam1
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[3]WaitforCue  _CAMERA_2
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[0]WaitforCue  _MAINPLAYER_1
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[1]Teleport  Intro_PlayerLoc1
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[2]Face Intro_PlayerLoc2 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Intro_PlayerLoc2 rate=1.00 time=0.00 usingTime=True follow=False]:Beanstalk_bonus.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[3]Trigger OpenGate
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[4]Sleep  1.50
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[5]Cue  CameraPanNow
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[6]WalkTo Intro_PlayerLoc2  MoveTarget=Intro_PlayerLoc2
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[3]Cue  _CAMERA_2
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[4]Say  PC_NAR_BUMPLINE_2464
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[5]WaitForSay 
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[4]Sleep  1.00
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptLog: KWCutControllerII21 Moving in State:CutKeyPointMark2 Beanstalk_bonus.CutKeyPointMark2
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[7]WalkTo Intro_PlayerLoc3  MoveTarget=Intro_PlayerLoc3
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[5]TargetFlyTo Intro_Target2
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[6]FlyTo Intro_Cam2
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
ScriptLog: KWCutControllerII21 Moving in State:CutKeyPointMark1 Beanstalk_bonus.CutKeyPointMark1
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[8]TurnTo  Intro_Target2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Intro_Target2 rate=1.00 time=0.00 usingTime=False follow=False]:Beanstalk_bonus.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Beanstalk_bonus.ShrekController1 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[9]Trigger OpenGate
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[10]WaitforCue  _MAINPLAYER_5
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[7]WaitforCue  _CAMERA_3
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[6]Cue  _CAMERA_3
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[7]WaitforCue  GoHomeDone
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[8]GoHome: ActorTag=MainPlayer time=1.00 bNoBlock=False
CutLog: [GoHome: ActorTag=MainPlayer time=1.00 bNoBlock=False]:GoHome is going to Actor: Beanstalk_bonus.Donkey0 with tag: MainPlayer myController: Beanstalk_bonus.KWCutControllerII20
ScriptLog: ShCam1 InitTarget() Actor=Donkey0 TimeToTrans=1.00
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[9]Sleep  1.00
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[10]Cue  GoHomeDone
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[11]WaitforCue  _CAMERA_4
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[8]Cue  CutEnd
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[9]Trigger DoorBlocker
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[10]PlayMusic Beanstalk_Coin
CutLog: [PlayMusic Beanstalk_Coin]:PlayMusic: Beanstalk_Coin 0.00
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[11]Cue  _CAMERA_4
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:[12]Cue  _MAINPLAYER_5
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:Ending Script.
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII19
ScriptWarning: KWCutControllerII Beanstalk_bonus.KWCutControllerII19 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [BEANSTALKBONUS_INTRO.MAIN]:Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus.KWCutControllerII19 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus.KWCutControllerII20 Scripting
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus.KWCutControllerII21 Scripting
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:[12]WaitforCue  CutEnd
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Ending Script.
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Unpossessing pawn:Beanstalk_bonus.ShCam1. Pending controller:None  CutController:KWCutControllerII20
CutLog: [BEANSTALKBONUS_INTRO.CAMERA]:Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus.KWCutControllerII19 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus.KWCutControllerII20 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus.KWCutControllerII21 Scripting
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:[11]WaitforCue  CutEnd
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Ending Script.
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Unpossessing pawn:Beanstalk_bonus.Donkey0. Pending controller:Beanstalk_bonus.ShrekController1  CutController:KWCutControllerII21
ScriptLog: Beanstalk_bonus.SHCutTextController3 EndCutScene Hold
ScriptLog: ShCam1 InitTarget() Actor=Donkey0 TimeToTrans=0.00
CutLog: [BEANSTALKBONUS_INTRO.MAINPLAYER]:Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus.KWCutControllerII19 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus.KWCutControllerII20 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Beanstalk_bonus.KWCutControllerII21 Finished
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:SceneEnded
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:##############################################
ScriptLog: KWCutScene1 setting bInCutscen to false
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:Sending 0 OnExit commands.
CutLog: [BEANSTALKBONUS_INTRO.CutScene]:PlayerController is controlling:Beanstalk_bonus.Donkey0
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 39.30
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 51.15
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 53.52
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 54.71
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 65.48
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 13.84
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 101.78
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 44.98
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 9.51
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 56.35
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 57.58
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 12.58
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: * Donkey0 Mount deltaZ:47.16 phys:2 Beanstalk_bonus.Donkey0 StateIdle Yaw:-15153 DeltaSize2d:48.00
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 89.27
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.46
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.77
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 113.32
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.17
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 86.76
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 55.56
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 94.43
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 8.87
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.00
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 5.86
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 69.06
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 54.45
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.71
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.02
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 40.55
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 31.40
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.00
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Beanstalk_bonus.Donkey0 TakeFallingDamage = 0.00
ScriptLog: LevelBonusEnteredFrom = 3_The_Hunt_Part1.unr
ScriptLog:  slot ID =0ini entry = 0
DevSound: Unregister sound: Transient.Sound6
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Beanstalk_bonus.myLevel
Log: 19036249219.1ms Unloading: Package Beanstalk_bonus
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font14
Warning: Missing Font Font Engine.Font.Font15
Warning: Missing Font Font Engine.Font.Font16
Warning: Missing Font Font Engine.Font.Font17
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: DomMaterialBitmap not empty.
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: 19036249668.6ms Unloading: Package Storybook_SM
DevSound: Unregister sound: soundeffects.page_turn
DevSound: Unregister sound: soundeffects.page_turn2
DevSound: Unregister sound: AllDialog.pc_nar_bumpline_2464
Log: Garbage: objects: 34630->33913; refs: 477693
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame3 Login found existing player/controller Save0.Donkey1 Save0.DonkeyController0
Log: DonkeyController0 got player WindowsViewport0
ScriptLog: Shrek1 PrePersistentDataRestored(): PersistentStore3 Save0.PersistentStore3
ScriptLog: CutSceneTrigger8 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:ShowTreeGateCS GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:RemoveFakeBackDropCS GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:bridgeMover GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
ScriptLog: Donkey1 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\3_TheHunt_Part1
ScriptLog: bonuslevelcoins == 624
ScriptLog: Shrek1 adding shadow:None
ScriptLog: PIB1 adding shadow:None
ScriptLog: PeasantMelee0 adding shadow:None
ScriptLog: PeasantUpEnder5 adding shadow:None
ScriptLog: PeasantUpEnder6 adding shadow:None
ScriptLog: PeasantUpEnder4 adding shadow:None
ScriptLog: PeasantUpEnder3 adding shadow:None
ScriptLog: PeasantLunger0 adding shadow:None
ScriptLog: PeasantLunger1 adding shadow:None
ScriptLog: SavePointFairy1 adding shadow:None
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog: ***Failed to find SmartStart from:Book_Story_2
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 1092960 vertex bytes, 156264 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 44700 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.194 seconds
Log: Finished precaching textures in 0.050 seconds
ScriptLog: Hit enemy using 2 bones.................Save0.Donkey1
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.PST_TauntPeaTD.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_TauntPeaTD.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: SetSaveGameImage level is:3_The_Hunt_Part1.unr :: image is storybookanimTX.3_The_Hunt
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\3_TheHunt_Part1.ogg
ScriptLog: truemusic ..\Music\..\Music\3_TheHunt_Part1
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\3_TheHunt_Part1
Log: 19036250990.8ms Unloading: Package Save0
Log: Save=129.603686
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 44700 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.099 seconds
Log: Finished precaching textures in 0.062 seconds
ScriptLog: Hit enemy using 2 bones.................Save0.Donkey1
Localization: No localization: BumpSet.PST_PitchforkPeasan.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_PitchforkPeasan.line6?> (int)
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantLunger0
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: PeasantCombatController: Entering state stateFaint
ScriptWarning: PeasantCombatController Save0.PeasantCombatController1 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHPotionSelectMenu0
ScriptWarning: PeasantLunger Save0.PeasantLunger0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController Save0.PeasantCombatController2 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: PeasantLunger Save0.PeasantLunger1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController Save0.PeasantCombatController1 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.18
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantUpEnder6
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantUpEnder6
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantMelee0
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptWarning: PeasantUpEnder Save0.PeasantUpEnder6 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController Save0.PeasantCombatController6 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: PeasantMelee Save0.PeasantMelee0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController Save0.PeasantCombatController5 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 69.43
ScriptLog: Save0.Donkey1 TakeFallingDamage = 66.66
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 2 3_The_Hunt_Part1.unr
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantUpEnder5
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantUpEnder5
ScriptWarning: PeasantCombatController Save0.PeasantCombatController8 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 2 3_The_Hunt_Part1.unr
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls1
ScriptLog: GUIController::CloseMenu -  Transient.ShWantedPosterMenuGUIPage0
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls2
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 13.90
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 60.82
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 3.71
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 13.21
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.00
ScriptLog: Save0.Donkey1 TakeFallingDamage = 10.43
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantUpEnder3
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 2 bones.................Save0.Donkey1
Localization: No localization: BumpSet.TorchPeasantDK.line0 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.TorchPeasantDK.line0?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantUpEnder3
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantUpEnder4
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: PeasantUpEnder Save0.PeasantUpEnder3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController Save0.PeasantCombatController10 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: PeasantUpEnder Save0.PeasantUpEnder4 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController Save0.PeasantCombatController9 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: savepoint touched Save0.Donkey1   True  Save0.Donkey1
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:3_The_Hunt_Part1.unr :: image is storybookanimTX.3_The_Hunt
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\..\Music\3_TheHunt_Part1.ogg
ScriptLog: truemusic ..\Music\..\Music\3_TheHunt_Part1
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\..\Music\3_TheHunt_Part1
Log: Save=114.179747
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 44700 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.094 seconds
Log: Finished precaching textures in 0.055 seconds
ScriptLog: Save0.Donkey1 TakeFallingDamage = 220.95
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 2 3_The_Hunt_Part1.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls3
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls3
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls3
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Allocating 44700 byte dynamic index buffer.
Log: Finished precaching geometry in 0.078 seconds
Log: Finished precaching textures in 0.046 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls3
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 74.45
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 5.21
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 33.84
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.DNK_DonkeyCoin.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyCoin.line6?> (int)
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger3 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Triggered Save0.CutSceneTrigger3 None
CutLog: [HUNT_SHOWTREEGATE.CutScene]:##############################################
CutLog: [HUNT_SHOWTREEGATE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_SHOWTREEGATE.CutScene.line_0 (int)
CutLog: [HUNT_SHOWTREEGATE.CutScene]:PlayerController is controlling:Save0.Donkey1
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Starting Scripts
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Loading Sequence:HUNT_SHOWTREEGATE.Sequence_0
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Loading Sequence:HUNT_SHOWTREEGATE.Sequence_1
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Loading Sequence:HUNT_SHOWTREEGATE.Sequence_2
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Loading Sequence:HUNT_SHOWTREEGATE.Sequence_3
Localization: No localization: Cutscenes\HUNT_SHOWTREEGATE.Sequence_4.line_0 (int)
CutLog: [HUNT_SHOWTREEGATE.]:Loading ScriptedSequence:HUNT_SHOWTREEGATE.Sequence_0
CutLog: [HUNT_SHOWTREEGATE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNT_SHOWTREEGATE.Sequence_0.line_4 (int)
CutLog: [HUNT_SHOWTREEGATE.]:Loading ScriptedSequence:HUNT_SHOWTREEGATE.Sequence_1
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HUNT_SHOWTREEGATE.Sequence_1.line_11 (int)
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII23
CutLog: [HUNT_SHOWTREEGATE.]:Loading ScriptedSequence:HUNT_SHOWTREEGATE.Sequence_2
CutLog: [HUNT_SHOWTREEGATE.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HUNT_SHOWTREEGATE.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII24 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII24 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HUNT_SHOWTREEGATE.DONKEY]:Possessing pawn:Save0.Donkey1. Existing controller:Save0.DonkeyController0  New:KWCutControllerII24
CutLog: [HUNT_SHOWTREEGATE.]:Loading ScriptedSequence:HUNT_SHOWTREEGATE.Sequence_3
CutLog: [HUNT_SHOWTREEGATE.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HUNT_SHOWTREEGATE.Sequence_3.line_2 (int)
CutLog: [HUNT_SHOWTREEGATE.SHREK]:Possessing pawn:Save0.Shrek1. Existing controller:Save0.SHCompanionController0  New:KWCutControllerII25
ScriptLog: KWCutScene5 setting bInCutscene to true
CutLog: [HUNT_SHOWTREEGATE.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HUNT_SHOWTREEGATE.MAIN]:[1]Cue  _CAMERA_1
CutLog: [HUNT_SHOWTREEGATE.MAIN]:[2]Cue  _DONKEY_2
CutLog: [HUNT_SHOWTREEGATE.MAIN]:[3]Cue  _SHREK_3
CutLog: [HUNT_SHOWTREEGATE.MAIN]:Ending Script.
CutLog: [HUNT_SHOWTREEGATE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII22
ScriptWarning: KWCutControllerII Save0.KWCutControllerII22 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNT_SHOWTREEGATE.MAIN]:Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII22 Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII23 Scripting
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII24 Scripting
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII25 Scripting
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:[1]TargetFlyTo ShowTreeGate_Target1
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:[2]FlyTo ShowTreeGate_Cam1
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:[3]Sleep  0.80
CutLog: [HUNT_SHOWTREEGATE.DONKEY]:[0]WaitforCue  _DONKEY_2
CutLog: [HUNT_SHOWTREEGATE.DONKEY]:[1]WaitforCue  CutEnd
CutLog: [HUNT_SHOWTREEGATE.SHREK]:[0]WaitforCue  _SHREK_3
CutLog: [HUNT_SHOWTREEGATE.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HUNT_SHOWTREEGATE.CutScene]:ForcingFinish on: Save0.KWCutControllerII22
CutLog: [HUNT_SHOWTREEGATE.CutScene]:ForcingFinish on: Save0.KWCutControllerII23
CutLog: [HUNT_SHOWTREEGATE.CutScene]:ForcingFinish on: Save0.KWCutControllerII24
CutLog: [HUNT_SHOWTREEGATE.CutScene]:ForcingFinish on: Save0.KWCutControllerII25
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:[4]TargetFlyTo ShowTreeGate_Target2
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:[5]FlyTo ShowTreeGate_Cam2
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:[6]Trigger TunnelGate1
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:[7]Sleep  1.50
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:[8]Cue  CutEnd
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:[9]WaitforCue  _CAMERA_1
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:[10]WaitforCue  CutEnd
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:Ending Script.
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII23
CutLog: [HUNT_SHOWTREEGATE.CAMERA]:Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII22 Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII24 Scripting
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII25 Scripting
CutLog: [HUNT_SHOWTREEGATE.DONKEY]:Ending Script.
CutLog: [HUNT_SHOWTREEGATE.DONKEY]:Unpossessing pawn:Save0.Donkey1. Pending controller:Save0.DonkeyController0  CutController:KWCutControllerII24
ScriptLog: Save0.SHCutTextController5 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Donkey1 TimeToTrans=0.00
CutLog: [HUNT_SHOWTREEGATE.DONKEY]:Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII22 Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII24 Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII25 Scripting
CutLog: [HUNT_SHOWTREEGATE.SHREK]:Ending Script.
CutLog: [HUNT_SHOWTREEGATE.SHREK]:Unpossessing pawn:Save0.Shrek1. Pending controller:Save0.SHCompanionController0  CutController:KWCutControllerII25
CutLog: [HUNT_SHOWTREEGATE.SHREK]:Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII22 Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII23 Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII24 Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Save0.KWCutControllerII25 Finished
CutLog: [HUNT_SHOWTREEGATE.CutScene]:SceneEnded
CutLog: [HUNT_SHOWTREEGATE.CutScene]:##############################################
ScriptLog: KWCutScene5 setting bInCutscen to false
CutLog: [HUNT_SHOWTREEGATE.CutScene]:Sending 0 OnExit commands.
CutLog: [HUNT_SHOWTREEGATE.CutScene]:PlayerController is controlling:Save0.Donkey1
ScriptWarning: KWMover Save0.KWMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover Save0.KWMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 74.17
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: SetGameState() - Attempt to set invalid game state: 
ScriptLog: KWGame.ProcessServerTravel: 3_The_Hunt_Part2.unr
ScriptLog: ProcessServerTravel: 3_The_Hunt_Part2.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:3_The_Hunt_Part1
ScriptLog: PreClientTravel: PreviousLevelName:3_The_Hunt_Part1
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Exporting travelling actor of class ShGame.EnergyKegCollection
Log: Server switch level: 3_The_Hunt_Part2.unr?GameState=GSTATE000
Log: Browse: 3_The_Hunt_Part2.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Save0.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: 3_The_Hunt_Part2.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_570
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_569
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_309
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_501
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1189
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2075
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_200
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_52
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_260
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1531
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2269
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_277
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_964
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1522
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_471
DevSound: Unregister sound: UI.PotionUI_cancel
DevSound: Unregister sound: UI.Button
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2543
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1528
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2099
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1184
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_878
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1181
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2233
Log: 19036549210.3ms Unloading: Package SH_Menu
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_472
Log: Garbage: objects: 37154->36391; refs: 582598
Log: Game class is 'ShGame'
Log: Level is Level 3_The_Hunt_Part2.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level 3_The_Hunt_Part2.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is 3_The_Hunt_Part2.Mutator4
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Donkey1 adding shadow:None
ScriptLog: PIB0 adding shadow:None
ScriptLog: savepoint touched 3_The_Hunt_Part2.SavePointFairy0   True  3_The_Hunt_Part2.Donkey1
ScriptLog: SavePointFairy0 adding shadow:None
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:3_The_Hunt_Part2.CutFactory0
ScriptLog: PeasantMelee0 adding shadow:None
ScriptLog: PeasantMelee3 adding shadow:None
ScriptLog: PeasantProjectile1 adding shadow:None
ScriptLog: PeasantUpEnder1 adding shadow:None
ScriptLog: PeasantUpEnder2 adding shadow:None
ScriptLog: PeasantUpEnder0 adding shadow:None
ScriptLog: PeasantProjectile0 adding shadow:None
ScriptLog: PeasantMelee2 adding shadow:None
ScriptLog: PeasantMelee1 adding shadow:None
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame3 playerHeroActor: 3_The_Hunt_Part2.Donkey1's Controller is not a KWHeroController
ScriptLog: ShCam2 InitTarget() Actor=Donkey1 TimeToTrans=0.00
Log: DonkeyController0 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound7
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyKegCollection
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore3 3_The_Hunt_Part2.PersistentStore3
ScriptLog: CutSceneTrigger18 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:RemoveFakeBackDropCS GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:bridgeMover GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:ShowOldTreeFallCS GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:TeachJumpAttack GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:3_The_Hunt_Part2.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_PEASANT_INTRO->HUNT_PEASANT_INTRO
CutLog: [CUTFACTORY]:3_The_Hunt_Part2.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_REMOVEFAKEBACKDROP->HUNT_REMOVEFAKEBACKDROP
CutLog: [CUTFACTORY]:3_The_Hunt_Part2.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_HAYBAIL_INTRO->HUNT_HAYBAIL_INTRO
CutLog: [CUTFACTORY]:3_The_Hunt_Part2.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_SHOWOLDTREEFALL->HUNT_SHOWOLDTREEFALL
CutLog: [CUTFACTORY]:3_The_Hunt_Part2.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_TEACHJUMPATTACK->HUNT_TEACHJUMPATTACK
ScriptLog: AppleTreeRotten1 Entered state ReadyAndWaiting
ScriptLog: AppleTreeRotten0 Entered state ReadyAndWaiting
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog:  -- PlayerStart:SHSmartStart1   incgs:True    gs:GSTATE000
ScriptLog: ***Found new SmartStart from:3_The_Hunt_Part1
Log: Precaching: 3_The_Hunt_Part2.LevelInfo0
Log: Static mesh batches: 694476 vertex bytes, 95994 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 58404 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.177 seconds
Log: Finished precaching textures in 0.065 seconds
ScriptWarning: RunAwayMarker 3_The_Hunt_Part2.RunAwayMarker1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: DonkeyHuntSpeakerTwo 3_The_Hunt_Part2.DonkeyHuntSpeakerTwo1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: DonkeyHuntSpeakerTwo 3_The_Hunt_Part2.DonkeyHuntSpeakerTwo2 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
Localization: No localization: BumpSet.DNK_CherryTreeDon.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_CherryTreeDon.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: CherryTree6 throwSomeApples called
ScriptLog: CherryTree6 will throw some apples
ScriptLog: CherryTree6 new attack anim = Spit
ScriptLog: CherryTree6 lastAttackAnim = Spit
ScriptWarning: RunAwayMarker 3_The_Hunt_Part2.RunAwayMarker0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: BaseCamTarget 3_The_Hunt_Part2.BaseCamTarget3 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: SetSaveGameImage level is:3_The_Hunt_Part2.unr :: image is storybookanimTX.3_The_Hunt
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic 
ScriptLog: truemusic 
ScriptLog: 2 PreSaveGame LastLoopedMusic 
Log: 19036550301.7ms Unloading: Package 3_The_Hunt_Part2
Log: Save=120.874718
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: 3_The_Hunt_Part2.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 58404 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.076 seconds
Log: Finished precaching textures in 0.077 seconds
Localization: No localization: BumpSet.DNK_CherryTreeHurtD.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_CherryTreeHurtD.line4?> (int)
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptWarning: ShCommentaryManager 3_The_Hunt_Part2.ShCommentaryManager3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 3_The_Hunt_Part2.unr
ScriptWarning: ShInGameMenuControls Transient.ShInGameMenuControls0 (Function GUI.GUIComponent.PlayerOwner:0008) Accessed None
ScriptWarning: ShInGameMenuControls Transient.ShInGameMenuControls0 (Function GUI.GUIComponent.PlayerOwner:0010) Accessed None
ScriptWarning: ShInGameMenuControls Transient.ShInGameMenuControls0 (Function ShGame.SHGUIPage.InternalOnClick:0007) Accessed None
ScriptLog: GUIController::CloseMenu -  Transient.SHLoadSavedYesNo0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level 3_The_Hunt_Part2.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font31
Warning: Missing Font Font Engine.Font.Font32
Warning: Missing Font Font Engine.Font.Font33
Warning: Missing Font Font Engine.Font.Font34
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: DomMaterialBitmap not empty.
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: UI.Button
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2055
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: 19036564046.6ms Unloading: Package terrain_hunt1
DevSound: Unregister sound: Items.pumpkin_explode2
DevSound: Unregister sound: Items.pumpkin_undulate_slow
DevSound: Unregister sound: Items.pumpkin_undulate_medium
Log: 19036564047.7ms Unloading: Package AmbientCreatures
Log: 19036564047.9ms Unloading: Package Beanstalk_sfx
Log: 19036564049.2ms Unloading: Package execdemo
Log: 19036564049.3ms Unloading: Package Shrek2_TechDemo
DevSound: Unregister sound: execdemo.ambience.AMBoutsideday1
DevSound: Unregister sound: Beanstalk_sfx.wind01
DevSound: Unregister sound: Beanstalk_sfx.wind02
DevSound: Unregister sound: Beanstalk_sfx.gate_open
DevSound: Unregister sound: Beanstalk_sfx.gate_close
DevSound: Unregister sound: soundeffects.fanfare
DevSound: Unregister sound: Items.Butterfly
Log: Garbage: objects: 38301->34543; refs: 548420
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame3 Login found existing player/controller Save0.Donkey1 Save0.DonkeyController0
Log: DonkeyController0 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound8
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore3 Save0.PersistentStore3
ScriptLog: CutSceneTrigger18 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:RemoveFakeBackDropCS GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:bridgeMover GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:ShowOldTreeFallCS GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:TeachJumpAttack GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
ScriptLog: Donkey1 adding shadow:None
ScriptLog: bonuslevelcoins == 0
ScriptLog: PIB0 adding shadow:None
ScriptLog: Shrek0 adding shadow:None
ScriptLog: PeasantMelee0 adding shadow:None
ScriptLog: PeasantMelee3 adding shadow:None
ScriptLog: PeasantProjectile1 adding shadow:None
ScriptLog: PeasantUpEnder1 adding shadow:None
ScriptLog: PeasantUpEnder2 adding shadow:None
ScriptLog: PeasantUpEnder0 adding shadow:None
ScriptLog: PeasantProjectile0 adding shadow:None
ScriptLog: PeasantMelee2 adding shadow:None
ScriptLog: PeasantMelee1 adding shadow:None
ScriptLog: SavePointFairy0 adding shadow:None
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog: ***Found new SmartStart from:3_The_Hunt_Part1
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 694476 vertex bytes, 95994 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 58404 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.172 seconds
Log: Finished precaching textures in 0.062 seconds
Log: PlayAnim: Sequence 'E' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'O' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'CDGKNRSthYZ' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'L' not found for mesh 'PIB'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'PIB'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 3_The_Hunt_Part2.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Allocating 58404 byte dynamic index buffer.
Log: Finished precaching geometry in 0.067 seconds
Log: Finished precaching textures in 0.067 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Localization: No localization: BumpSet.DNK_DonkeyHit.line11 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyHit.line11?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Hit enemy using 1 bone.................Save0.CherryTree6
ScriptLog: Hit enemy using 1 bone.................Save0.CherryTree6
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................Save0.CherryTree6
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Hit enemy using 1 bone.................Save0.CherryTree6
Localization: No localization: BumpSet.DNK_TreeSpawnDon.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_TreeSpawnDon.line3?> (int)
Localization: No localization: BumpSet.DNK_HuntDonkScared.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_HuntDonkScared.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Localization: No localization: BumpSet.DNK_DonkeyHunt2.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyHunt2.line7?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 27.43
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.PST_NoticePeaTD.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_NoticePeaTD.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantMelee3
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptWarning: CommentaryManagerCheer Save0.CommentaryManagerCheer3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantMelee3
Localization: No localization: BumpSet.PST_HurtPeaTD.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_HurtPeaTD.line7?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantMelee3
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: PeasantMelee Save0.PeasantMelee3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController Save0.PeasantCombatController11 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger9 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Triggered Save0.CutSceneTrigger9 None
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:##############################################
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_REMOVEFAKEBACKDROP.CutScene.line_0 (int)
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:PlayerController is controlling:Save0.Donkey1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Starting Scripts
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Loading Sequence:HUNT_REMOVEFAKEBACKDROP.Sequence_0
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Loading Sequence:HUNT_REMOVEFAKEBACKDROP.Sequence_1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Loading Sequence:HUNT_REMOVEFAKEBACKDROP.Sequence_2
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Loading Sequence:HUNT_REMOVEFAKEBACKDROP.Sequence_3
Localization: No localization: Cutscenes\HUNT_REMOVEFAKEBACKDROP.Sequence_4.line_0 (int)
CutLog: [HUNT_REMOVEFAKEBACKDROP.]:Loading ScriptedSequence:HUNT_REMOVEFAKEBACKDROP.Sequence_0
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNT_REMOVEFAKEBACKDROP.Sequence_0.line_4 (int)
CutLog: [HUNT_REMOVEFAKEBACKDROP.]:Loading ScriptedSequence:HUNT_REMOVEFAKEBACKDROP.Sequence_1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HUNT_REMOVEFAKEBACKDROP.Sequence_1.line_11 (int)
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII27
CutLog: [HUNT_REMOVEFAKEBACKDROP.]:Loading ScriptedSequence:HUNT_REMOVEFAKEBACKDROP.Sequence_2
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HUNT_REMOVEFAKEBACKDROP.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII28 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII28 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:Possessing pawn:Save0.Donkey1. Existing controller:Save0.DonkeyController0  New:KWCutControllerII28
CutLog: [HUNT_REMOVEFAKEBACKDROP.]:Loading ScriptedSequence:HUNT_REMOVEFAKEBACKDROP.Sequence_3
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HUNT_REMOVEFAKEBACKDROP.Sequence_3.line_2 (int)
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.SHCompanionController5  New:KWCutControllerII29
ScriptLog: KWCutScene3 setting bInCutscene to true
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:[1]Cue  _CAMERA_1
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:[2]Cue  _DONKEY_2
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:[3]Cue  _SHREK_3
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:Ending Script.
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII26
ScriptWarning: KWCutControllerII Save0.KWCutControllerII26 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII27 Scripting
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII28 Scripting
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII29 Scripting
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[1]TargetFlyTo RemoveFakeBackDrop_Target1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[2]FlyTo RemoveFakeBackDrop_Cam1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[3]Sleep  0.80
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:[0]WaitforCue  _DONKEY_2
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:[1]WaitforCue  CutEnd
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:[0]WaitforCue  _SHREK_3
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[4]TargetFlyTo RemoveFakeBackDrop_Target2
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[5]FlyTo RemoveFakeBackDrop_Cam2
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:ForcingFinish on: Save0.KWCutControllerII26
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:ForcingFinish on: Save0.KWCutControllerII27
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:ForcingFinish on: Save0.KWCutControllerII28
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:ForcingFinish on: Save0.KWCutControllerII29
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[6]Trigger BallSpiked1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[7]Sleep  2.50
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[8]Cue  CutEnd
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[9]WaitforCue  _CAMERA_1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[10]WaitforCue  CutEnd
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:Ending Script.
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII27
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII27 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII28 Scripting
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII29 Scripting
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:Ending Script.
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:Unpossessing pawn:Save0.Donkey1. Pending controller:Save0.DonkeyController0  CutController:KWCutControllerII28
ScriptLog: Save0.SHCutTextController7 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Donkey1 TimeToTrans=0.00
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII27 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII28 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII29 Scripting
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:Ending Script.
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.SHCompanionController5  CutController:KWCutControllerII29
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII26 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII27 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII28 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII29 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:SceneEnded
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:##############################################
ScriptLog: KWCutScene3 setting bInCutscen to false
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Sending 0 OnExit commands.
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:PlayerController is controlling:Save0.Donkey1
ScriptLog: Save0.Donkey1 TakeFallingDamage = 51.11
ScriptLog: Save0.Donkey1 TakeFallingDamage = 24.41
Localization: No localization: BumpSet.DNK_briardonkey.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_briardonkey.line7?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 24.64
ScriptLog: Save0.Donkey1 TakeFallingDamage = 24.65
ScriptLog: Save0.Donkey1 TakeFallingDamage = 24.21
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.10
ScriptLog: Save0.Donkey1 TakeFallingDamage = 25.20
ScriptLog: Save0.Donkey1 TakeFallingDamage = 24.41
ScriptLog: Save0.Donkey1 TakeFallingDamage = 24.44
ScriptLog: Save0.Donkey1 TakeFallingDamage = 24.46
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 36.23
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Localization: No localization: BumpSet.DNK_BreakCrateGoodD.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_BreakCrateGoodD.line6?> (int)
Localization: No localization: BumpSet.DNK_DonkeyLowHealth.line10 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyLowHealth.line10?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHPotionSelectMenu0
DevSound: Unregister sound: Transient.Sound9
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Save0.myLevel
Log: 19036643620.3ms Unloading: Package Save0
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font31
Warning: Missing Font Font Engine.Font.Font32
Warning: Missing Font Font Engine.Font.Font33
Warning: Missing Font Font Engine.Font.Font34
ScriptWarning: Donkey Save0.Donkey1 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: DomMaterialBitmap not empty.
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2087
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_48
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_377
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2099
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1633
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1189
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1536
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2543
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1180
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_472
Log: Garbage: objects: 35224->34705; refs: 551414
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame3 Login found existing player/controller Save0.Donkey1 Save0.DonkeyController0
Log: DonkeyController0 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore3 Save0.PersistentStore3
ScriptLog: CutSceneTrigger18 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger9 PostPersistentDataRestored(), tag:RemoveFakeBackDropCS GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:bridgeMover GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:ShowOldTreeFallCS GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:TeachJumpAttack GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
ScriptLog: Donkey1 adding shadow:None
ScriptLog: bonuslevelcoins == 0
ScriptLog: PIB0 adding shadow:None
ScriptLog: Shrek0 adding shadow:None
ScriptLog: PeasantMelee0 adding shadow:None
ScriptLog: PeasantMelee3 adding shadow:None
ScriptLog: PeasantProjectile1 adding shadow:None
ScriptLog: PeasantUpEnder1 adding shadow:None
ScriptLog: PeasantUpEnder2 adding shadow:None
ScriptLog: PeasantUpEnder0 adding shadow:None
ScriptLog: PeasantProjectile0 adding shadow:None
ScriptLog: PeasantMelee2 adding shadow:None
ScriptLog: PeasantMelee1 adding shadow:None
ScriptLog: SavePointFairy0 adding shadow:None
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog: ***Found new SmartStart from:3_The_Hunt_Part1
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 694476 vertex bytes, 95994 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 58404 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.174 seconds
Log: Finished precaching textures in 0.068 seconds
ScriptWarning: ShCommentaryManager Save0.ShCommentaryManager3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Localization: No localization: BumpSet.DNK_DonkeyHit.line11 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyHit.line11?> (int)
ScriptLog: Hit enemy using 1 bone.................Save0.CherryTree6
ScriptLog: Hit enemy using 1 bone.................Save0.CherryTree6
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................Save0.CherryTree6
ScriptLog: Hit enemy using 1 bone.................Save0.CherryTree6
Localization: No localization: BumpSet.DNK_TreeSpawnDon.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_TreeSpawnDon.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.PST_NoticePeaTD.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_NoticePeaTD.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Localization: No localization: BumpSet.DNK_DonkeyHunt2.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyHunt2.line7?> (int)
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantMelee3
Localization: No localization: BumpSet.PST_HurtPeaTD.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_HurtPeaTD.line7?> (int)
ScriptWarning: CommentaryManagerCheer Save0.CommentaryManagerCheer3 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantMelee3
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Save0.Donkey1 TakeFallingDamage = 4.82
ScriptWarning: PeasantMelee Save0.PeasantMelee3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController Save0.PeasantCombatController12 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger9 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Triggered Save0.CutSceneTrigger9 None
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:##############################################
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_REMOVEFAKEBACKDROP.CutScene.line_0 (int)
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:PlayerController is controlling:Save0.Donkey1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Starting Scripts
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Loading Sequence:HUNT_REMOVEFAKEBACKDROP.Sequence_0
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Loading Sequence:HUNT_REMOVEFAKEBACKDROP.Sequence_1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Loading Sequence:HUNT_REMOVEFAKEBACKDROP.Sequence_2
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Loading Sequence:HUNT_REMOVEFAKEBACKDROP.Sequence_3
Localization: No localization: Cutscenes\HUNT_REMOVEFAKEBACKDROP.Sequence_4.line_0 (int)
CutLog: [HUNT_REMOVEFAKEBACKDROP.]:Loading ScriptedSequence:HUNT_REMOVEFAKEBACKDROP.Sequence_0
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNT_REMOVEFAKEBACKDROP.Sequence_0.line_4 (int)
CutLog: [HUNT_REMOVEFAKEBACKDROP.]:Loading ScriptedSequence:HUNT_REMOVEFAKEBACKDROP.Sequence_1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HUNT_REMOVEFAKEBACKDROP.Sequence_1.line_11 (int)
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII31
CutLog: [HUNT_REMOVEFAKEBACKDROP.]:Loading ScriptedSequence:HUNT_REMOVEFAKEBACKDROP.Sequence_2
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HUNT_REMOVEFAKEBACKDROP.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII32 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII32 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:Possessing pawn:Save0.Donkey1. Existing controller:Save0.DonkeyController0  New:KWCutControllerII32
CutLog: [HUNT_REMOVEFAKEBACKDROP.]:Loading ScriptedSequence:HUNT_REMOVEFAKEBACKDROP.Sequence_3
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HUNT_REMOVEFAKEBACKDROP.Sequence_3.line_2 (int)
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.SHCompanionController5  New:KWCutControllerII33
ScriptLog: KWCutScene3 setting bInCutscene to true
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:[1]Cue  _CAMERA_1
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:[2]Cue  _DONKEY_2
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:[3]Cue  _SHREK_3
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:Ending Script.
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII30
ScriptWarning: KWCutControllerII Save0.KWCutControllerII30 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNT_REMOVEFAKEBACKDROP.MAIN]:Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII31 Scripting
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII32 Scripting
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII33 Scripting
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[1]TargetFlyTo RemoveFakeBackDrop_Target1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[2]FlyTo RemoveFakeBackDrop_Cam1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[3]Sleep  0.80
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:[0]WaitforCue  _DONKEY_2
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:[1]WaitforCue  CutEnd
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:[0]WaitforCue  _SHREK_3
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:ForcingFinish on: Save0.KWCutControllerII30
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:ForcingFinish on: Save0.KWCutControllerII31
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:ForcingFinish on: Save0.KWCutControllerII32
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:ForcingFinish on: Save0.KWCutControllerII33
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[4]TargetFlyTo RemoveFakeBackDrop_Target2
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[5]FlyTo RemoveFakeBackDrop_Cam2
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[6]Trigger BallSpiked1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[7]Sleep  2.50
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[8]Cue  CutEnd
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[9]WaitforCue  _CAMERA_1
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:[10]WaitforCue  CutEnd
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:Ending Script.
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII31
CutLog: [HUNT_REMOVEFAKEBACKDROP.CAMERA]:Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII31 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII32 Scripting
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII33 Scripting
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:Ending Script.
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:Unpossessing pawn:Save0.Donkey1. Pending controller:Save0.DonkeyController0  CutController:KWCutControllerII32
ScriptLog: Save0.SHCutTextController8 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Donkey1 TimeToTrans=0.00
CutLog: [HUNT_REMOVEFAKEBACKDROP.DONKEY]:Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII31 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII32 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII33 Scripting
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:Ending Script.
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.SHCompanionController5  CutController:KWCutControllerII33
CutLog: [HUNT_REMOVEFAKEBACKDROP.SHREK]:Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII30 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII31 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII32 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Save0.KWCutControllerII33 Finished
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:SceneEnded
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:##############################################
ScriptLog: KWCutScene3 setting bInCutscen to false
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:Sending 0 OnExit commands.
CutLog: [HUNT_REMOVEFAKEBACKDROP.CutScene]:PlayerController is controlling:Save0.Donkey1
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 35.23
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.DNK_HuntDonkScared.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_HuntDonkScared.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.DNK_briardonkey.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_briardonkey.line7?> (int)
ScriptLog: Save0.Donkey1 TakeFallingDamage = 83.68
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.50
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 60.55
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Localization: No localization: BumpSet.DNK_BreakCrateGood.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_BreakCrateGood.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: DelayedDialogTimer in IdleTimer
Localization: No localization: BumpSet.BGY_DriveThruIntro2.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruIntro2.line7?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.BGY_DriveThruStrng2.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruStrng2.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.BGY_DriveThruFrog2.line2 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruFrog2.line2?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.BGY_DriveThruInvis2.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruInvis2.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.BGY_DriveThruSleep2.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruSleep2.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.BGY_DriveThruShrnk2.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruShrnk2.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.BGY_DriveThruFreez2.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruFreez2.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.BGY_DriveThruLove2.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruLove2.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.BGY_DriveThruStink2.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruStink2.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: ********* PlayerController SetPause: False
Localization: No localization: BumpSet.BGY_DriveThruBye2.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.BGY_DriveThruBye2.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: GUIController::CloseMenu -  Transient.DriveThroughMenu0
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'Question' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 73.34
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 80.09
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 19.51
ScriptLog: Save0.Donkey1 TakeFallingDamage = 52.99
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten1 has entered WakeUP
Localization: No localization: BumpSet.DNK_StickTreeDon.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_StickTreeDon.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: Save0.Donkey1 TakeFallingDamage = 69.60
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 Has turned too far! Don't wake up
ScriptLog: AppleTreeRotten0 has entered WakeUP
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: AppleTreeRotten1 will throw some apples
ScriptLog: Hit enemy using 1 bone.................Save0.AppleTreeRotten0
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Hit enemy using 1 bone.................Save0.AppleTreeRotten0
Localization: No localization: BumpSet.DNK_StickTreeHurtD.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_StickTreeHurtD.line5?> (int)
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.AppleTreeRotten1
ScriptLog: AppleTreeRotten1 will throw some apples
ScriptLog: Hit enemy using 1 bone.................Save0.AppleTreeRotten1
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................Save0.AppleTreeRotten1
Localization: No localization: BumpSet.DNK_DonkeyCoin.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyCoin.line6?> (int)
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: BreakableBridgeRope Save0.BreakableBridgeRope0 (Function Engine.Pawn.BaseChange:0033) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger0 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Triggered Save0.CutSceneTrigger0 None
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:##############################################
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_SHOWOLDTREEFALL.CutScene.line_1 (int)
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:PlayerController is controlling:Save0.Donkey1
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Starting Scripts
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Loading Sequence:HUNT_SHOWOLDTREEFALL.Sequence_0
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Loading Sequence:HUNT_SHOWOLDTREEFALL.Sequence_1
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Loading Sequence:HUNT_SHOWOLDTREEFALL.Sequence_2
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Loading Sequence:HUNT_SHOWOLDTREEFALL.Sequence_3
Localization: No localization: Cutscenes\HUNT_SHOWOLDTREEFALL.Sequence_4.line_0 (int)
CutLog: [HUNT_SHOWOLDTREEFALL.]:Loading ScriptedSequence:HUNT_SHOWOLDTREEFALL.Sequence_0
CutLog: [HUNT_SHOWOLDTREEFALL.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNT_SHOWOLDTREEFALL.Sequence_0.line_4 (int)
CutLog: [HUNT_SHOWOLDTREEFALL.]:Loading ScriptedSequence:HUNT_SHOWOLDTREEFALL.Sequence_1
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HUNT_SHOWOLDTREEFALL.Sequence_1.line_13 (int)
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII35
CutLog: [HUNT_SHOWOLDTREEFALL.]:Loading ScriptedSequence:HUNT_SHOWOLDTREEFALL.Sequence_2
CutLog: [HUNT_SHOWOLDTREEFALL.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HUNT_SHOWOLDTREEFALL.Sequence_2.line_2 (int)
CutLog: [HUNT_SHOWOLDTREEFALL.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.SHCompanionController5  New:KWCutControllerII36
CutLog: [HUNT_SHOWOLDTREEFALL.]:Loading ScriptedSequence:HUNT_SHOWOLDTREEFALL.Sequence_3
CutLog: [HUNT_SHOWOLDTREEFALL.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HUNT_SHOWOLDTREEFALL.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII37 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII37 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HUNT_SHOWOLDTREEFALL.DONKEY]:Possessing pawn:Save0.Donkey1. Existing controller:Save0.DonkeyController0  New:KWCutControllerII37
ScriptLog: KWCutScene5 setting bInCutscene to true
CutLog: [HUNT_SHOWOLDTREEFALL.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HUNT_SHOWOLDTREEFALL.MAIN]:[1]Cue  _CAMERA_1
CutLog: [HUNT_SHOWOLDTREEFALL.MAIN]:[2]Cue  _SHREK_2
CutLog: [HUNT_SHOWOLDTREEFALL.MAIN]:[3]Cue  _DONKEY_3
CutLog: [HUNT_SHOWOLDTREEFALL.MAIN]:Ending Script.
CutLog: [HUNT_SHOWOLDTREEFALL.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII34
ScriptWarning: KWCutControllerII Save0.KWCutControllerII34 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNT_SHOWOLDTREEFALL.MAIN]:Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII34 Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII35 Scripting
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII36 Scripting
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII37 Scripting
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:[1]TargetFlyTo ShowOldTreeFall_Target1
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:[2]FlyTo ShowOldTreeFall_Cam1
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:[3]Sleep  1.00
CutLog: [HUNT_SHOWOLDTREEFALL.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [HUNT_SHOWOLDTREEFALL.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HUNT_SHOWOLDTREEFALL.DONKEY]:[0]WaitforCue  _DONKEY_3
CutLog: [HUNT_SHOWOLDTREEFALL.DONKEY]:[1]WaitforCue  CutEnd
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShHeroController.Fire:0016) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:[4]Trigger treebridge
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:[5]Sleep  0.50
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController Save0.DonkeyController0 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:[6]TargetFlyTo ShowOldTreeFall_Target2
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:[7]FlyTo ShowOldTreeFall_Cam2
ScriptWarning: KWMover Save0.KWMover2 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:[8]Trigger SwingStone
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:[9]Sleep  1.00
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:[10]Cue  CutEnd
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:[11]WaitforCue  _CAMERA_1
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:[12]WaitforCue  CutEnd
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:Ending Script.
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII35
CutLog: [HUNT_SHOWOLDTREEFALL.CAMERA]:Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII34 Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII35 Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII36 Scripting
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII37 Scripting
CutLog: [HUNT_SHOWOLDTREEFALL.SHREK]:Ending Script.
CutLog: [HUNT_SHOWOLDTREEFALL.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.SHCompanionController5  CutController:KWCutControllerII36
CutLog: [HUNT_SHOWOLDTREEFALL.SHREK]:Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII34 Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII35 Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII36 Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII37 Scripting
CutLog: [HUNT_SHOWOLDTREEFALL.DONKEY]:Ending Script.
CutLog: [HUNT_SHOWOLDTREEFALL.DONKEY]:Unpossessing pawn:Save0.Donkey1. Pending controller:Save0.DonkeyController0  CutController:KWCutControllerII37
ScriptLog: Save0.SHCutTextController8 EndCutScene Hold
ScriptLog: ShCam2 InitTarget() Actor=Donkey1 TimeToTrans=0.00
CutLog: [HUNT_SHOWOLDTREEFALL.DONKEY]:Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII34 Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII35 Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII36 Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Save0.KWCutControllerII37 Finished
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:SceneEnded
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:##############################################
ScriptLog: KWCutScene5 setting bInCutscen to false
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:Sending 0 OnExit commands.
CutLog: [HUNT_SHOWOLDTREEFALL.CutScene]:PlayerController is controlling:Save0.Donkey1
ScriptLog: Save0.Donkey1 TakeFallingDamage = 3.87
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 37.77
ScriptLog: Save0.Donkey1 TakeFallingDamage = 7.59
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Triggered Save0.CutSceneTrigger1 None
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:##############################################
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_TEACHJUMPATTACK.CutScene.line_0 (int)
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:PlayerController is controlling:Save0.Donkey1
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Starting Scripts
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Loading Sequence:HUNT_TEACHJUMPATTACK.Sequence_0
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Loading Sequence:HUNT_TEACHJUMPATTACK.Sequence_1
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Loading Sequence:HUNT_TEACHJUMPATTACK.Sequence_2
Localization: No localization: Cutscenes\HUNT_TEACHJUMPATTACK.Sequence_3.line_0 (int)
CutLog: [HUNT_TEACHJUMPATTACK.]:Loading ScriptedSequence:HUNT_TEACHJUMPATTACK.Sequence_0
CutLog: [HUNT_TEACHJUMPATTACK.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNT_TEACHJUMPATTACK.Sequence_0.line_7 (int)
CutLog: [HUNT_TEACHJUMPATTACK.]:Loading ScriptedSequence:HUNT_TEACHJUMPATTACK.Sequence_1
CutLog: [HUNT_TEACHJUMPATTACK.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HUNT_TEACHJUMPATTACK.Sequence_1.line_5 (int)
ScriptLog: KWCutControllerII39 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII39 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HUNT_TEACHJUMPATTACK.DONKEY]:Possessing pawn:Save0.Donkey1. Existing controller:Save0.DonkeyController0  New:KWCutControllerII39
CutLog: [HUNT_TEACHJUMPATTACK.]:Loading ScriptedSequence:HUNT_TEACHJUMPATTACK.Sequence_2
CutLog: [HUNT_TEACHJUMPATTACK.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HUNT_TEACHJUMPATTACK.Sequence_2.line_2 (int)
CutLog: [HUNT_TEACHJUMPATTACK.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII40
ScriptLog: KWCutScene6 setting bInCutscene to true
CutLog: [HUNT_TEACHJUMPATTACK.MAIN]:[0]Cue  _DONKEY_0
CutLog: [HUNT_TEACHJUMPATTACK.MAIN]:[1]Say  PC_DNK_BUMPLINE_1548
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [HUNT_TEACHJUMPATTACK.MAIN]:[2]WaitForSay 
CutLog: [HUNT_TEACHJUMPATTACK.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [HUNT_TEACHJUMPATTACK.DONKEY]:[1]PlayAnim  CS_LookBackTalk loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_LookBackTalk loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_LookBackTalk
CutLog: [HUNT_TEACHJUMPATTACK.DONKEY]:[2]WaitforCue  _DONKEY_2
CutLog: [HUNT_TEACHJUMPATTACK.CAMERA]:[0]WaitforCue  _CAMERA_1
CutLog: [HUNT_TEACHJUMPATTACK.MAIN]:[3]Sleep  1.00
CutLog: [HUNT_TEACHJUMPATTACK.MAIN]:[4]Cue  CutEnd
CutLog: [HUNT_TEACHJUMPATTACK.MAIN]:[5]Cue  _CAMERA_1
CutLog: [HUNT_TEACHJUMPATTACK.MAIN]:[6]Cue  _DONKEY_2
CutLog: [HUNT_TEACHJUMPATTACK.MAIN]:Ending Script.
CutLog: [HUNT_TEACHJUMPATTACK.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII38
ScriptWarning: KWCutControllerII Save0.KWCutControllerII38 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNT_TEACHJUMPATTACK.MAIN]:Finished
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Save0.KWCutControllerII38 Finished
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Save0.KWCutControllerII39 Scripting
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Save0.KWCutControllerII40 Scripting
CutLog: [HUNT_TEACHJUMPATTACK.DONKEY]:[3]LookAt None
CutLog: [HUNT_TEACHJUMPATTACK.DONKEY]:[4]WaitforCue  CutEnd
CutLog: [HUNT_TEACHJUMPATTACK.DONKEY]:Ending Script.
CutLog: [HUNT_TEACHJUMPATTACK.DONKEY]:Unpossessing pawn:Save0.Donkey1. Pending controller:Save0.DonkeyController0  CutController:KWCutControllerII39
ScriptLog: Save0.SHCutTextController8 EndCutScene Hold
ScriptLog: ShCam2 InitTarget() Actor=Donkey1 TimeToTrans=0.00
CutLog: [HUNT_TEACHJUMPATTACK.DONKEY]:Finished
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Save0.KWCutControllerII38 Finished
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Save0.KWCutControllerII39 Finished
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Save0.KWCutControllerII40 Scripting
CutLog: [HUNT_TEACHJUMPATTACK.CAMERA]:[1]WaitforCue  CutEnd
CutLog: [HUNT_TEACHJUMPATTACK.CAMERA]:Ending Script.
CutLog: [HUNT_TEACHJUMPATTACK.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII40
CutLog: [HUNT_TEACHJUMPATTACK.CAMERA]:Finished
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Save0.KWCutControllerII38 Finished
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Save0.KWCutControllerII39 Finished
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Save0.KWCutControllerII40 Finished
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:SceneEnded
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:##############################################
ScriptLog: KWCutScene6 setting bInCutscen to false
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:Sending 0 OnExit commands.
CutLog: [HUNT_TEACHJUMPATTACK.CutScene]:PlayerController is controlling:Save0.Donkey1
ScriptLog: savepoint touched Save0.Donkey1   True  Save0.Donkey1
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:3_The_Hunt_Part2.unr :: image is storybookanimTX.3_The_Hunt
ScriptLog: iSaveSlotID  = 0
Localization: No localization: BumpSet.ROY_RoySave.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.ROY_RoySave.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\3_TheHunt_Part2.ogg
ScriptLog: truemusic ..\Music\3_TheHunt_Part2
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\3_TheHunt_Part2
Log: 19036763369.5ms Unloading: Package Save0
Log: Save=118.662521
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: Save0.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 58404 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.075 seconds
Log: Finished precaching textures in 0.067 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 3_The_Hunt_Part2.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 22212 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: Save0.LevelInfo0
Log: Allocating 58404 byte dynamic index buffer.
Log: Finished precaching geometry in 0.054 seconds
Log: Finished precaching textures in 0.056 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptLog: Save0.Donkey1 TakeFallingDamage = 32.92
ScriptLog: Save0.Donkey1 TakeFallingDamage = 36.96
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableDoorBlock2
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableDoorBlock1
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableDoorBlock2
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableDoorBlock1
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableDoorBlock0
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableDoorBlock2
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableDoorBlock1
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableDoorBlock0
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.10
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableDoorBlock2
ScriptLog: Hit enemy using 2 bones.................Save0.Donkey1
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 127.61
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 129.22
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: BreakableDoorBlock Save0.BreakableDoorBlock0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: Save0.Donkey1 TakeFallingDamage = 65.58
ScriptLog: Save0.Donkey1 TakeFallingDamage = 51.69
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Hit enemy using 1 bone.................Save0.BreakableDoorBlock4
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableDoorBlock4
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableDoorBlock2
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Hit enemy using 2 bones.................Save0.BreakableDoorBlock4
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantMelee2
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: PeasantMelee Save0.PeasantMelee1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController Save0.PeasantCombatController14 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantUpEnder0
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantUpEnder0
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptWarning: PeasantCombatController Save0.PeasantCombatController16 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantUpEnder2
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantUpEnder2
ScriptWarning: PeasantCombatController Save0.PeasantCombatController17 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptWarning: PeasantCombatController Save0.PeasantCombatController15 (Function ShGame.ShEnemyController.StopTorchFire:002D) Accessed None
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: PeasantUpEnder Save0.PeasantUpEnder2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController Save0.PeasantCombatController17 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Localization: No localization: BumpSet.DNK_BreakCrateGoodD.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_BreakCrateGoodD.line6?> (int)
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.85
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.SHPotionSelectMenu1
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 109.88
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptLog: PeasantProjectile1 is turning into coward. State is AttackHero.  State is interuptible ? True
ScriptWarning: PickupPilePumpkin Save0.PickupPilePumpkin2 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantProjectile Save0.PeasantProjectile1 (Function ShGame.PeasantProjectile.AnimNotifyThrow:0016) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptLog: PeasantProjectile0 is turning into coward. State is MoveTowardPile.  State is interuptible ? True
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Save0.Donkey1 TakeFallingDamage = 20.78
ScriptLog: Save0.Donkey1 TakeFallingDamage = 8.61
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.00
ScriptLog: Save0.Donkey1 TakeFallingDamage = 80.38
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 109.96
ScriptWarning: Donkey Save0.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptLog: Save0.Donkey1 TakeFallingDamage = 113.82
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 5.35
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.02
ScriptLog: Save0.Donkey1 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptWarning: KWMover Save0.KWMover33 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantMelee0
ScriptLog: Hit enemy using 1 bone.................Save0.PeasantMelee0
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: SetGameState() - Attempt to set invalid game state: 
ScriptLog: KWGame.ProcessServerTravel: 3_The_Hunt_Part3.unr
ScriptLog: ProcessServerTravel: 3_The_Hunt_Part3.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:3_The_Hunt_Part2
ScriptLog: PreClientTravel: PreviousLevelName:3_The_Hunt_Part2
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.EnergyKegCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.Potion1Collection
Log: Exporting travelling actor of class ShGame.Potion6Collection
Log: Exporting travelling actor of class ShGame.Potion3Collection
Log: Exporting travelling actor of class ShGame.Potion4Collection
Log: Exporting travelling actor of class ShGame.Potion5Collection
Log: Exporting travelling actor of class ShGame.Potion7Collection
Log: Exporting travelling actor of class ShGame.Potion8Collection
Log: Exporting travelling actor of class ShGame.Potion9Collection
Log: Server switch level: 3_The_Hunt_Part3.unr?GameState=GSTATE000
Log: Browse: 3_The_Hunt_Part3.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Save0.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: 3_The_Hunt_Part3.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2099
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_472
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_296
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1181
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1179
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_765
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1182
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1094
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1183
DevSound: Unregister sound: AllDialog.pc_roy_bumpline_3050
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1548
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2135
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_501
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2233
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2075
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1476
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2543
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_200
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1495
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_58
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3244
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3256
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3253
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3271
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3264
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3274
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3266
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3334
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3277
DevSound: Unregister sound: AllDialog.pc_bgy_bumpline_3230
DevSound: Unregister sound: UI.PotionUI_coin_countdown
DevSound: Unregister sound: UI.PotionUI_get_item
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_493
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2068
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1536
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_309
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1180
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1633
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2542
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_634
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_502
Log: Garbage: objects: 37891->37066; refs: 657263
Log: Game class is 'ShGame'
Log: Level is Level 3_The_Hunt_Part3.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level 3_The_Hunt_Part3.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is 3_The_Hunt_Part3.Mutator5
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: PIB0 adding shadow:None
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon10]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon10]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon15]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon15]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon11]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon11]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon9]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon9]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon3]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon3]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon8]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon8]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon5]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon5]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon13]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon13]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon2]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon2]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon12]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon12]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon7]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon7]'s skeleton.
ScriptLog: Donkey1 adding shadow:None
ScriptLog: Shrek1 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:3_The_Hunt_Part3.CutFactory0
ScriptLog: PeasantLunger1 adding shadow:None
ScriptLog: PeasantMelee5 adding shadow:None
ScriptLog: PeasantMelee6 adding shadow:None
ScriptLog: PeasantMelee7 adding shadow:None
ScriptLog: PeasantMelee8 adding shadow:None
ScriptLog: PeasantMelee10 adding shadow:None
ScriptLog: PeasantMelee9 adding shadow:None
ScriptLog: savepoint touched 3_The_Hunt_Part3.SavePointFairy1   True  3_The_Hunt_Part3.Donkey1
ScriptLog: SavePointFairy1 adding shadow:None
ScriptLog: PeasantMelee3 adding shadow:None
ScriptLog: PeasantUpEnder1 adding shadow:None
ScriptLog: PeasantUpEnder0 adding shadow:None
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame4 playerHeroActor: 3_The_Hunt_Part3.Donkey1's Controller is not a KWHeroController
ScriptLog: ShCam3 InitTarget() Actor=Donkey1 TimeToTrans=0.00
Log: DonkeyController1 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound10
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.EnergyKegCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion1Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion6Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion3Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion4Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion5Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion7Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion8Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion9Collection
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek1 PrePersistentDataRestored(): PersistentStore5 3_The_Hunt_Part3.PersistentStore5
ScriptLog: CutSceneTrigger11 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger10 PostPersistentDataRestored(), tag:ShowTreeGate2CS GameState:GSTATE000
ScriptLog: CutSceneTrigger15 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: ShCam3 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:3_The_Hunt_Part3.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_MUSHROOMREJECTION->HUNT_MUSHROOMREJECTION
CutLog: [CUTFACTORY]:3_The_Hunt_Part3.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_SHOWTREEGATE2->HUNT_SHOWTREEGATE2
CutLog: [CUTFACTORY]:3_The_Hunt_Part3.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_FOODSIGNS1->HUNT_FOODSIGNS1
ScriptLog: AppleTreeRotten2 Entered state ReadyAndWaiting
ScriptLog: AppleTreeRotten3 Entered state ReadyAndWaiting
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog:  -- PlayerStart:SHSmartStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Found new SmartStart from:3_The_Hunt_Part2
Log: Precaching: 3_The_Hunt_Part3.LevelInfo0
Log: Static mesh batches: 813528 vertex bytes, 115866 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 42876 byte dynamic index buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.187 seconds
Log: Finished precaching textures in 0.077 seconds
ScriptWarning: BaseCamTarget 3_The_Hunt_Part3.BaseCamTarget4 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: DonkeyHuntSpeakerThree 3_The_Hunt_Part3.DonkeyHuntSpeakerThree1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: SetSaveGameImage level is:3_The_Hunt_Part3.unr :: image is storybookanimTX.3_The_Hunt
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic 
ScriptLog: truemusic 
ScriptLog: 2 PreSaveGame LastLoopedMusic 
Log: 19036898182.8ms Unloading: Package 3_The_Hunt_Part3
Log: Save=149.864876
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: 3_The_Hunt_Part3.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 42876 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.088 seconds
Log: Finished precaching textures in 0.067 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 3_The_Hunt_Part3.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: 3_The_Hunt_Part3.LevelInfo0
Log: Allocating 42876 byte dynamic index buffer.
Log: Finished precaching geometry in 0.072 seconds
Log: Finished precaching textures in 0.058 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 369.12
Localization: No localization: BumpSet.DNK_SnapDragHurt.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_SnapDragHurt.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: ShCommentaryManager 3_The_Hunt_Part3.ShCommentaryManager4 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 21.44
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 7.89
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 6.77
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 53.70
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 114.32
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 67.18
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 135.26
Localization: No localization: BumpSet.DNK_DonkeyHunt2.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyHunt2.line7?> (int)
ScriptLog: AppleTreeRotten2 has entered WakeUP
Localization: No localization: BumpSet.DNK_StickTreeDon.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_StickTreeDon.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: AppleTreeRotten2 will throw some apples
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 62.79
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Localization: No localization: BumpSet.PST_NoticePeaTD.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_NoticePeaTD.line5?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: AppleTreeRotten3 has entered WakeUP
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 117.05
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptWarning: Donkey 3_The_Hunt_Part3.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: AppleTreeRotten3 will throw some apples
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.PeasantMelee9
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Localization: No localization: BumpSet.DNK_StickTreeHurtD.line5 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_StickTreeHurtD.line5?> (int)
ScriptWarning: Donkey 3_The_Hunt_Part3.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Localization: No localization: BumpSet.PST_HurtPeaTD.line7 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_HurtPeaTD.line7?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Peasant'
Localization: No localization: BumpSet.DNK_DonkeyHit.line11 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyHit.line11?> (int)
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.AppleTreeRotten3
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptLog: AppleTreeRotten3 will throw some apples
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.AppleTreeRotten3
Localization: No localization: BumpSet.DNK_TreeSpawnDon.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_TreeSpawnDon.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: AppleTreeRotten2 Entered state ReadyAndWaiting
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.PeasantMelee9
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: Donkey 3_The_Hunt_Part3.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: PeasantMelee 3_The_Hunt_Part3.PeasantMelee9 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 3_The_Hunt_Part3.PeasantCombatController20 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Localization: No localization: BumpSet.DNK_BreakCrateGoodD.line6 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_BreakCrateGoodD.line6?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 48.31
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 11.89
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Localization: No localization: BumpSet.DNK_HuntDonkScared.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_HuntDonkScared.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: Donkey 3_The_Hunt_Part3.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptWarning: Donkey 3_The_Hunt_Part3.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.PeasantMelee3
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.PeasantMelee3
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptWarning: Shamrock 3_The_Hunt_Part3.Shamrock0 (Function ShGame.Shamrock.AnnouncePickup:009E) Accessed None
Localization: No localization: BumpSet.DNK_DonkeyClover.line2 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_DonkeyClover.line2?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: Donkey 3_The_Hunt_Part3.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: PeasantMelee 3_The_Hunt_Part3.PeasantMelee3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 3_The_Hunt_Part3.PeasantCombatController22 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: PeasantPreCombatController 3_The_Hunt_Part3.PeasantPreCombatController17 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 0.41
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 0.41
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 0.98
ScriptWarning: PeasantPreCombatController 3_The_Hunt_Part3.PeasantPreCombatController17 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: Donkey 3_The_Hunt_Part3.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: PeasantPreCombatController 3_The_Hunt_Part3.PeasantPreCombatController21 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 35.75
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 0.00
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 0.00
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 0.00
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 219.85
ScriptLog: savepoint touched 3_The_Hunt_Part3.Donkey1   True  3_The_Hunt_Part3.Donkey1
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:3_The_Hunt_Part3.unr :: image is storybookanimTX.3_The_Hunt
ScriptLog: iSaveSlotID  = 0
Localization: No localization: BumpSet.ROY_RoySave.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.ROY_RoySave.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\3_TheHunt_Part3.ogg
ScriptLog: truemusic ..\Music\3_TheHunt_Part3
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\3_TheHunt_Part3
Log: Save=140.304152
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: Precaching: 3_The_Hunt_Part3.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 42876 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.084 seconds
Log: Finished precaching textures in 0.072 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 3_The_Hunt_Part3.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls1
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls1
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls1
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: 3_The_Hunt_Part3.LevelInfo0
Log: Allocating 42876 byte dynamic index buffer.
Log: Finished precaching geometry in 0.057 seconds
Log: Finished precaching textures in 0.061 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls1
ScriptWarning: Donkey 3_The_Hunt_Part3.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.PeasantUpEnder0
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.PeasantUpEnder1
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.PeasantUpEnder1
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.PeasantUpEnder0
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptWarning: PeasantCombatController 3_The_Hunt_Part3.PeasantCombatController23 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptWarning: PeasantUpEnder 3_The_Hunt_Part3.PeasantUpEnder1 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 3_The_Hunt_Part3.PeasantCombatController24 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Localization: No localization: BumpSet.DNK_CherryTreeDon.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_CherryTreeDon.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: PeasantUpEnder 3_The_Hunt_Part3.PeasantUpEnder0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 3_The_Hunt_Part3.PeasantCombatController23 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: ElevatorMover 3_The_Hunt_Part3.ElevatorMover7 (Function KWGame.ElevatorMover.ElevatorTriggerGradual.KeyFrameReached:0012) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: ElevatorMover 3_The_Hunt_Part3.ElevatorMover8 (Function KWGame.ElevatorMover.ElevatorTriggerGradual.KeyFrameReached:0012) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: Donkey 3_The_Hunt_Part3.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptWarning: ElevatorMover 3_The_Hunt_Part3.ElevatorMover7 (Function KWGame.ElevatorMover.ElevatorTriggerGradual.KeyFrameReached:0012) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: ElevatorMover 3_The_Hunt_Part3.ElevatorMover8 (Function KWGame.ElevatorMover.ElevatorTriggerGradual.KeyFrameReached:0012) Accessed array 'KeyEvent' out of bounds (2/0)
ScriptWarning: ElevatorMover 3_The_Hunt_Part3.ElevatorMover8 (Function KWGame.ElevatorMover.ElevatorTriggerGradual.KeyFrameReached:0012) Accessed array 'KeyEvent' out of bounds (3/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: CherryTree0 throwSomeApples called
ScriptLog: CherryTree0 will throw some apples
ScriptLog: CherryTree0 new attack anim = Spit
ScriptLog: CherryTree0 lastAttackAnim = Spit
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptWarning: Donkey 3_The_Hunt_Part3.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptLog: CherryTree5 throwSomeApples called
ScriptLog: CherryTree5 will throw some apples
ScriptLog: CherryTree5 new attack anim = Spit
ScriptLog: CherryTree5 lastAttackAnim = Spit
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.CherryTree0
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.CherryTree0
ScriptWarning: PeasantPreCombatController 3_The_Hunt_Part3.PeasantPreCombatController19 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.CherryTree0
ScriptLog: CherryTree5 new attack anim = Spit
ScriptLog: CherryTree5 lastAttackAnim = Spit
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptWarning: Donkey 3_The_Hunt_Part3.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.CherryTree5
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.CherryTree5
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.CherryTree5
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: CherryTree2 throwSomeApples called
ScriptLog: CherryTree2 will throw some apples
ScriptLog: CherryTree2 new attack anim = Spit
ScriptLog: CherryTree2 lastAttackAnim = Spit
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptWarning: Donkey 3_The_Hunt_Part3.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.CherryTree2
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.CherryTree2
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
ScriptLog: PeasantCombatController: Entering state stateFaint
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.CherryTree2
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: PeasantMelee 3_The_Hunt_Part3.PeasantMelee5 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 3_The_Hunt_Part3.PeasantCombatController26 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 1.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: Donkey 3_The_Hunt_Part3.Donkey1 (Function ShGame.ShHeroPawn.stateRunAttack.BeginState:00F4) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.PeasantMelee7
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part3.PeasantMelee7
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Peasant'
ScriptWarning: PeasantCombatController 3_The_Hunt_Part3.PeasantCombatController27 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: WARNING: Can't find end bone (null), reverting to PAXIS_StartBoneDirection
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part3.Donkey1 TakeFallingDamage = 70.43
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: PeasantMelee 3_The_Hunt_Part3.PeasantMelee7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 3_The_Hunt_Part3.PeasantCombatController27 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: KWMover 3_The_Hunt_Part3.KWMover35 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: SetGameState() - Attempt to set invalid game state: 
ScriptLog: KWGame.ProcessServerTravel: 3_The_Hunt_Part4.unr
ScriptLog: ProcessServerTravel: 3_The_Hunt_Part4.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:3_The_Hunt_Part3
ScriptLog: PreClientTravel: PreviousLevelName:3_The_Hunt_Part3
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.Potion9Collection
Log: Exporting travelling actor of class ShGame.Potion8Collection
Log: Exporting travelling actor of class ShGame.Potion7Collection
Log: Exporting travelling actor of class ShGame.Potion5Collection
Log: Exporting travelling actor of class ShGame.Potion4Collection
Log: Exporting travelling actor of class ShGame.Potion3Collection
Log: Exporting travelling actor of class ShGame.Potion6Collection
Log: Exporting travelling actor of class ShGame.Potion1Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Exporting travelling actor of class ShGame.EnergyKegCollection
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Server switch level: 3_The_Hunt_Part4.unr?GameState=GSTATE000
Log: Browse: 3_The_Hunt_Part4.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level 3_The_Hunt_Part3.myLevel
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: 3_The_Hunt_Part4.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1531
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_501
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2135
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1179
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1101
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1180
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1495
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2233
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2075
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2528
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1183
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_765
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_472
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1469
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1466
DevSound: Unregister sound: UI.page_turn2
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_48
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2065
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1182
DevSound: Unregister sound: AllDialog.pc_dnk_SnapDragIntro_2
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1207
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2543
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_277
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2055
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1094
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_596
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1489
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2141
DevSound: Unregister sound: UI.PotionUI_cancel
DevSound: Unregister sound: UI.PotionUI_checkout
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2099
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2044
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_471
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_2260
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_1633
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_836
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_502
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_1181
DevSound: Unregister sound: AllDialog.pc_pst_bumpline_260
DevSound: Unregister sound: AllDialog.pc_roy_bumpline_3051
DevSound: Unregister sound: AllDialog.pc_dnk_bumpline_392
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
DevSound: Unregister sound: The_Hunt.cloth_wall
Log: Garbage: objects: 41748->39060; refs: 701910
Log: Game class is 'ShGame'
Log: Level is Level 3_The_Hunt_Part4.myLevel
Log: Bringing Level 3_The_Hunt_Part4.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is 3_The_Hunt_Part4.Mutator6
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: PIB0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:3_The_Hunt_Part4.CutFactory0
Warning: Failed to load 'PlayerSounds': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'Sound PlayerSounds.FootstepWater1': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'GeneralImpacts': Can't find file for package 'GeneralImpacts'
Warning: Failed to load 'Sound GeneralImpacts.ImpactSplash2': Can't find file for package 'GeneralImpacts'
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon4]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon4]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon1]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon1]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon14]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon14]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon16]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon16]'s skeleton.
Log: AttachToBone: no bone or socket named [Waist] found in actor [Snapdragon6]'s skeleton.
Log: AttachToBone: no bone or socket named [Ent_Base] found in actor [Snapdragon6]'s skeleton.
ScriptLog: BossPib0 adding shadow:None
ScriptLog: savepoint touched 3_The_Hunt_Part4.SavePointFairy2   True  3_The_Hunt_Part4.Donkey1
ScriptLog: SavePointFairy2 adding shadow:None
ScriptLog: savepoint touched 3_The_Hunt_Part4.SavePointFairy3   True  3_The_Hunt_Part4.Donkey1
ScriptLog: SavePointFairy3 adding shadow:None
ScriptLog: savepoint touched 3_The_Hunt_Part4.SavePointFairy4   True  3_The_Hunt_Part4.Donkey1
ScriptLog: SavePointFairy4 adding shadow:None
ScriptLog: Donkey1 adding shadow:None
ScriptLog: Shrek1 adding shadow:None
ScriptLog: PeasantMelee12 adding shadow:None
ScriptLog: PeasantMelee13 adding shadow:None
ScriptLog: PeasantMelee14 adding shadow:None
ScriptLog: PeasantMelee16 adding shadow:None
ScriptLog: PeasantMelee17 adding shadow:None
ScriptLog: PeasantMelee18 adding shadow:None
ScriptLog: PeasantLunger6 adding shadow:None
ScriptLog: PeasantLunger8 adding shadow:None
ScriptLog: PeasantLunger9 adding shadow:None
ScriptLog: CSPeasantMelee0 adding shadow:None
ScriptLog: CSPeasantMelee1 adding shadow:None
ScriptLog: CSPeasantMelee2 adding shadow:None
ScriptLog: CSPeasantMelee3 adding shadow:None
ScriptLog: PeasantLunger1 adding shadow:None
ScriptLog: PeasantLunger7 adding shadow:None
ScriptLog: PIB1 adding shadow:None
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame5 playerHeroActor: 3_The_Hunt_Part4.Donkey1's Controller is not a KWHeroController
ScriptLog: ShCam4 InitTarget() Actor=Donkey1 TimeToTrans=0.00
Log: DonkeyController2 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound11
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.Potion9Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion8Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion7Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion5Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion4Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion3Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion6Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion1Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyKegCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek1 PrePersistentDataRestored(): PersistentStore7 3_The_Hunt_Part4.PersistentStore7
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:None GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:PIBWinCS GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:StartDonkeyTrap GameState:GSTATE000
ScriptLog: CutSceneTrigger15 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger16 PostPersistentDataRestored(), tag:DonkeyTossCS GameState:GSTATE000
ScriptLog: CutSceneTrigger14 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger13 PostPersistentDataRestored(), tag:DonkeyTossCS GameState:GSTATE000
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:StartDonkeyTrap GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:CSRescueDonkey GameState:GSTATE000
ScriptLog: CutSceneTrigger6 PostPersistentDataRestored(), tag:CutSceneTrigger GameState:GSTATE000
ScriptLog: CutSceneTrigger7 PostPersistentDataRestored(), tag:TurnOnBreakableBoulderFake GameState:GSTATE000
ScriptLog: ShCam4 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:3_The_Hunt_Part4.CutFactory0 Creating dynamic cutscene named:CUT_PIBAMBUSHINTRO->PIBAMBUSHINTRO
CutLog: [CUTFACTORY]:3_The_Hunt_Part4.CutFactory0 Creating dynamic cutscene named:CUT_DEFEATEDPIB->DEFEATEDPIB
CutLog: [CUTFACTORY]:3_The_Hunt_Part4.CutFactory0 Creating dynamic cutscene named:CUT_HUNTDONKEYTRAP->HUNTDONKEYTRAP
CutLog: [CUTFACTORY]:3_The_Hunt_Part4.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_FOODSIGNS1->HUNT_FOODSIGNS1
CutLog: [CUTFACTORY]:3_The_Hunt_Part4.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_DONKEYTOSS->HUNT_DONKEYTOSS
CutLog: [CUTFACTORY]:3_The_Hunt_Part4.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_DONKEYDONTLEAVEME->HUNT_DONKEYDONTLEAVEME
CutLog: [CUTFACTORY]:3_The_Hunt_Part4.CutFactory0 Creating dynamic cutscene named:HUNT_BEARTRAPINTRO->HUNT_BEARTRAPINTRO
CutLog: [CUTFACTORY]:3_The_Hunt_Part4.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_MUSHROOMREJECTION->HUNT_MUSHROOMREJECTION
CutLog: [CUTFACTORY]:3_The_Hunt_Part4.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_MUSHROOMDONKEYTELEPORT->HUNT_MUSHROOMDONKEYTELEPORT
CutLog: [CUTFACTORY]:3_The_Hunt_Part4.CutFactory0 Creating dynamic cutscene named:CUT_RESCUEDONKEY->RESCUEDONKEY
CutLog: [CUTFACTORY]:3_The_Hunt_Part4.CutFactory0 Creating dynamic cutscene named:CUT_HUNT_GIANTPUMPKIN->HUNT_GIANTPUMPKIN
CutLog: [CUTFACTORY]:3_The_Hunt_Part4.CutFactory0 Creating dynamic cutscene named:CUT_DONKEYHELPLINE->DONKEYHELPLINE
ScriptLog: AppleTreeRotten1 Entered state ReadyAndWaiting
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'JumpLandToStand' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog:  -- PlayerStart:SHSmartStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Found new SmartStart from:3_The_Hunt_Part3
Log: Precaching: 3_The_Hunt_Part4.LevelInfo0
Log: Static mesh batches: 1189152 vertex bytes, 160662 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 82344 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Warning: Unable to match any animation tracks from [Sword] to skeletal mesh [Sword].
Log: Finished precaching geometry in 0.220 seconds
Log: Finished precaching textures in 0.087 seconds
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'BossPib'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'BossPib'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'BossPib'
ScriptWarning: RunAwayMarker 3_The_Hunt_Part4.RunAwayMarker2 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: BaseCamTarget 3_The_Hunt_Part4.BaseCamTarget5 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: SetSaveGameImage level is:3_The_Hunt_Part4.unr :: image is storybookanimTX.3_The_Hunt
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic 
ScriptLog: truemusic 
ScriptLog: 2 PreSaveGame LastLoopedMusic 
Log: 19037158169.9ms Unloading: Package 3_The_Hunt_Part4
Log: Save=202.183037
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'BossPib'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'BossPib'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'BossPib'
Log: Precaching: 3_The_Hunt_Part4.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 82344 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.116 seconds
Log: Finished precaching textures in 0.088 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 3_The_Hunt_Part4.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: 3_The_Hunt_Part4.LevelInfo0
Log: Allocating 82344 byte dynamic index buffer.
Log: Finished precaching geometry in 0.090 seconds
Log: Finished precaching textures in 0.079 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
CutLog: [HUNT_FOODSIGNS1.CutScene]:Triggered 3_The_Hunt_Part4.CutSceneTrigger15 None
CutLog: [HUNT_FOODSIGNS1.CutScene]:##############################################
CutLog: [HUNT_FOODSIGNS1.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_FOODSIGNS1.CutScene.line_0 (int)
CutLog: [HUNT_FOODSIGNS1.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Donkey1
CutLog: [HUNT_FOODSIGNS1.CutScene]:Starting Scripts
CutLog: [HUNT_FOODSIGNS1.CutScene]:Loading Sequence:HUNT_FOODSIGNS1.Sequence_0
CutLog: [HUNT_FOODSIGNS1.CutScene]:Loading Sequence:HUNT_FOODSIGNS1.Sequence_1
CutLog: [HUNT_FOODSIGNS1.CutScene]:Loading Sequence:HUNT_FOODSIGNS1.Sequence_2
CutLog: [HUNT_FOODSIGNS1.CutScene]:Loading Sequence:HUNT_FOODSIGNS1.Sequence_3
Localization: No localization: Cutscenes\HUNT_FOODSIGNS1.Sequence_4.line_0 (int)
CutLog: [HUNT_FOODSIGNS1.]:Loading ScriptedSequence:HUNT_FOODSIGNS1.Sequence_0
CutLog: [HUNT_FOODSIGNS1.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNT_FOODSIGNS1.Sequence_0.line_17 (int)
CutLog: [HUNT_FOODSIGNS1.]:Loading ScriptedSequence:HUNT_FOODSIGNS1.Sequence_1
CutLog: [HUNT_FOODSIGNS1.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HUNT_FOODSIGNS1.Sequence_1.line_11 (int)
CutLog: [HUNT_FOODSIGNS1.CAMERA]:Possessing pawn:3_The_Hunt_Part4.ShCam4. Existing controller:None  New:KWCutControllerII42
CutLog: [HUNT_FOODSIGNS1.]:Loading ScriptedSequence:HUNT_FOODSIGNS1.Sequence_2
CutLog: [HUNT_FOODSIGNS1.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HUNT_FOODSIGNS1.Sequence_2.line_7 (int)
ScriptLog: KWCutControllerII43 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII43 Start() Donkey1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HUNT_FOODSIGNS1.DONKEY]:Possessing pawn:3_The_Hunt_Part4.Donkey1. Existing controller:3_The_Hunt_Part4.DonkeyController2  New:KWCutControllerII43
CutLog: [HUNT_FOODSIGNS1.]:Loading ScriptedSequence:HUNT_FOODSIGNS1.Sequence_3
CutLog: [HUNT_FOODSIGNS1.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HUNT_FOODSIGNS1.Sequence_3.line_2 (int)
CutLog: [HUNT_FOODSIGNS1.SHREK]:Possessing pawn:3_The_Hunt_Part4.Shrek1. Existing controller:3_The_Hunt_Part4.SHCompanionController9  New:KWCutControllerII44
ScriptLog: KWCutScene13 setting bInCutscene to true
CutLog: [HUNT_FOODSIGNS1.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HUNT_FOODSIGNS1.MAIN]:[1]Cue  _DONKEY_1
CutLog: [HUNT_FOODSIGNS1.MAIN]:[2]Say  PC_DNK_FOODSIGNS1_2
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [HUNT_FOODSIGNS1.MAIN]:[3]WaitForSay 
CutLog: [HUNT_FOODSIGNS1.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HUNT_FOODSIGNS1.CAMERA]:[1]TargetFlyTo FoodSigns1_Target1
CutLog: [HUNT_FOODSIGNS1.CAMERA]:[2]FlyTo FoodSigns1_Cam1
CutLog: [HUNT_FOODSIGNS1.CAMERA]:[3]Sleep  0.80
CutLog: [HUNT_FOODSIGNS1.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [HUNT_FOODSIGNS1.DONKEY]:[1]WalkTo FoodSigns1_DonkeyLoc1  MoveTarget=FoodSigns1_DonkeyLoc1
CutLog: [HUNT_FOODSIGNS1.SHREK]:[0]WaitforCue  _SHREK_6
CutLog: [HUNT_FOODSIGNS1.CAMERA]:[4]TargetFlyTo FoodSigns1_Target2
CutLog: [HUNT_FOODSIGNS1.CAMERA]:[5]FlyTo FoodSigns1_Cam2
CutLog: [HUNT_FOODSIGNS1.CAMERA]:[6]WaitforCue  _CAMERA_2
ScriptLog: KWCutControllerII43 Moving in State:CutKeyPointMark9 3_The_Hunt_Part4.CutKeyPointMark9
CutLog: [HUNT_FOODSIGNS1.DONKEY]:[2]TurnTo  FoodSigns1_Target1 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  FoodSigns1_Target1 rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part4.LevelInfo0.KWAction_TurnTo0 rotationrate = 4096,40000,3072
CutLog: [HUNT_FOODSIGNS1.DONKEY]:[3]WaitforCue  _DONKEY_3
CutLog: [HUNT_FOODSIGNS1.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII41
CutLog: [HUNT_FOODSIGNS1.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII42
CutLog: [HUNT_FOODSIGNS1.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII43
CutLog: [HUNT_FOODSIGNS1.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII44
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HUNT_FOODSIGNS1.MAIN]:[4]Cue  _CAMERA_2
CutLog: [HUNT_FOODSIGNS1.MAIN]:[5]Cue  _DONKEY_3
CutLog: [HUNT_FOODSIGNS1.MAIN]:[6]Sleep  0.50
CutLog: [HUNT_FOODSIGNS1.MAIN]:[7]Say  PC_DNK_FOODSIGNS1_18
CutLog: [HUNT_FOODSIGNS1.MAIN]:[8]WaitForSay 
CutLog: [HUNT_FOODSIGNS1.MAIN]:[9]Sleep  0.50
CutLog: [HUNT_FOODSIGNS1.MAIN]:[10]Say  PC_DNK_FOODSIGNS1_7
CutLog: [HUNT_FOODSIGNS1.MAIN]:[11]WaitForSay 
CutLog: [HUNT_FOODSIGNS1.MAIN]:[12]Sleep  1.50
CutLog: [HUNT_FOODSIGNS1.MAIN]:[13]Cue  CutEnd
CutLog: [HUNT_FOODSIGNS1.MAIN]:[14]Cue  _CAMERA_4
CutLog: [HUNT_FOODSIGNS1.MAIN]:[15]Cue  _DONKEY_5
CutLog: [HUNT_FOODSIGNS1.MAIN]:[16]Cue  _SHREK_6
CutLog: [HUNT_FOODSIGNS1.MAIN]:Ending Script.
CutLog: [HUNT_FOODSIGNS1.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII41
ScriptWarning: KWCutControllerII 3_The_Hunt_Part4.KWCutControllerII41 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNT_FOODSIGNS1.MAIN]:Finished
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII41 Finished
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII42 Scripting
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII43 Scripting
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII44 Scripting
CutLog: [HUNT_FOODSIGNS1.CAMERA]:[7]TargetFlyTo FoodSigns1_Target3
CutLog: [HUNT_FOODSIGNS1.CAMERA]:[8]FlyTo FoodSigns1_Cam3
CutLog: [HUNT_FOODSIGNS1.CAMERA]:[9]WaitforCue  _CAMERA_4
CutLog: [HUNT_FOODSIGNS1.CAMERA]:[10]WaitforCue  CutEnd
CutLog: [HUNT_FOODSIGNS1.CAMERA]:Ending Script.
CutLog: [HUNT_FOODSIGNS1.CAMERA]:Unpossessing pawn:3_The_Hunt_Part4.ShCam4. Pending controller:None  CutController:KWCutControllerII42
CutLog: [HUNT_FOODSIGNS1.CAMERA]:Finished
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII41 Finished
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII42 Finished
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII43 Scripting
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII44 Scripting
CutLog: [HUNT_FOODSIGNS1.DONKEY]:[4]WalkTo FoodSigns1_DonkeyLoc2  MoveTarget=FoodSigns1_DonkeyLoc2
CutLog: [HUNT_FOODSIGNS1.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HUNT_FOODSIGNS1.SHREK]:Ending Script.
CutLog: [HUNT_FOODSIGNS1.SHREK]:Unpossessing pawn:3_The_Hunt_Part4.Shrek1. Pending controller:3_The_Hunt_Part4.SHCompanionController9  CutController:KWCutControllerII44
CutLog: [HUNT_FOODSIGNS1.SHREK]:Finished
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII41 Finished
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII42 Finished
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII43 Scripting
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII44 Finished
ScriptLog: KWCutControllerII43 Moving in State:CutKeyPointMark6 3_The_Hunt_Part4.CutKeyPointMark6
CutLog: [HUNT_FOODSIGNS1.DONKEY]:[5]WaitforCue  _DONKEY_5
CutLog: [HUNT_FOODSIGNS1.DONKEY]:[6]WaitforCue  CutEnd
CutLog: [HUNT_FOODSIGNS1.DONKEY]:Ending Script.
CutLog: [HUNT_FOODSIGNS1.DONKEY]:Unpossessing pawn:3_The_Hunt_Part4.Donkey1. Pending controller:3_The_Hunt_Part4.DonkeyController2  CutController:KWCutControllerII43
ScriptLog: 3_The_Hunt_Part4.SHCutTextController10 EndCutScene Hourglass
ScriptLog: ShCam4 InitTarget() Actor=Donkey1 TimeToTrans=0.00
CutLog: [HUNT_FOODSIGNS1.DONKEY]:Finished
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII41 Finished
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII42 Finished
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII43 Finished
CutLog: [HUNT_FOODSIGNS1.CutScene]:3_The_Hunt_Part4.KWCutControllerII44 Finished
CutLog: [HUNT_FOODSIGNS1.CutScene]:SceneEnded
CutLog: [HUNT_FOODSIGNS1.CutScene]:##############################################
ScriptLog: KWCutScene13 setting bInCutscen to false
CutLog: [HUNT_FOODSIGNS1.CutScene]:Sending 0 OnExit commands.
CutLog: [HUNT_FOODSIGNS1.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Donkey1
ScriptLog: 3_The_Hunt_Part4.Donkey1 TakeFallingDamage = 27.34
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 3_The_Hunt_Part4.unr
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls1
ScriptLog: GUIController::CloseMenu -  Transient.ShWantedPosterMenuGUIPage0
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls2
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part4.Donkey1 TakeFallingDamage = 11.72
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part4.Donkey1 TakeFallingDamage = 2.40
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part4.Donkey1 TakeFallingDamage = 1.70
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part4.Donkey1 TakeFallingDamage = 9.61
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part4.Donkey1 TakeFallingDamage = 0.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11285 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11135 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11136 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11140 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11146 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11151 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11156 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11160 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11164 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11168 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11172 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11175 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11178 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11179 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11181 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11182 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11183 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11183 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-11184 DeltaSize2d:48.00
ScriptLog: * Donkey1 Mount deltaZ:35.57 phys:1 3_The_Hunt_Part4.Donkey1 StateIdle Yaw:-10957 DeltaSize2d:48.00
ScriptLog: 3_The_Hunt_Part4.Donkey1 TakeFallingDamage = 16.28
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part4.Donkey1 TakeFallingDamage = 1.64
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part4.Donkey1 TakeFallingDamage = 0.00
ScriptLog: 3_The_Hunt_Part4.Donkey1 TakeFallingDamage = 34.05
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part4.Donkey1 TakeFallingDamage = 0.13
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part4.Donkey1 TakeFallingDamage = 0.15
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [HUNTDONKEYTRAP.CutScene]:Triggered 3_The_Hunt_Part4.CutSceneTrigger4 None
CutLog: [HUNTDONKEYTRAP.CutScene]:##############################################
CutLog: [HUNTDONKEYTRAP.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNTDONKEYTRAP.CutScene.line_0 (int)
CutLog: [HUNTDONKEYTRAP.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Donkey1
CutLog: [HUNTDONKEYTRAP.CutScene]:Starting Scripts
CutLog: [HUNTDONKEYTRAP.CutScene]:Loading Sequence:HUNTDONKEYTRAP.Sequence_0
CutLog: [HUNTDONKEYTRAP.CutScene]:Loading Sequence:HUNTDONKEYTRAP.Sequence_1
CutLog: [HUNTDONKEYTRAP.CutScene]:Loading Sequence:HUNTDONKEYTRAP.Sequence_2
CutLog: [HUNTDONKEYTRAP.CutScene]:Loading Sequence:HUNTDONKEYTRAP.Sequence_3
CutLog: [HUNTDONKEYTRAP.CutScene]:Loading Sequence:HUNTDONKEYTRAP.Sequence_4
CutLog: [HUNTDONKEYTRAP.CutScene]:Loading Sequence:HUNTDONKEYTRAP.Sequence_5
CutLog: [HUNTDONKEYTRAP.CutScene]:Loading Sequence:HUNTDONKEYTRAP.Sequence_6
CutLog: [HUNTDONKEYTRAP.CutScene]:Loading Sequence:HUNTDONKEYTRAP.Sequence_7
CutLog: [HUNTDONKEYTRAP.CutScene]:Loading Sequence:HUNTDONKEYTRAP.Sequence_8
CutLog: [HUNTDONKEYTRAP.CutScene]:Loading OnExit script
ScriptLog: KWCutScene12 there is a character switch in the OnExit, so we recognize that as the new playercontrolled pawn
Localization: No localization: Cutscenes\HUNTDONKEYTRAP.Sequence_9.line_2 (int)
Localization: No localization: Cutscenes\HUNTDONKEYTRAP.Sequence_10.line_0 (int)
CutLog: [HUNTDONKEYTRAP.]:Loading ScriptedSequence:HUNTDONKEYTRAP.Sequence_0
CutLog: [HUNTDONKEYTRAP.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNTDONKEYTRAP.Sequence_0.line_54 (int)
CutLog: [HUNTDONKEYTRAP.]:Loading ScriptedSequence:HUNTDONKEYTRAP.Sequence_1
CutLog: [HUNTDONKEYTRAP.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HUNTDONKEYTRAP.Sequence_1.line_29 (int)
CutLog: [HUNTDONKEYTRAP.CAMERA]:Possessing pawn:3_The_Hunt_Part4.ShCam4. Existing controller:None  New:KWCutControllerII46
CutLog: [HUNTDONKEYTRAP.]:Loading ScriptedSequence:HUNTDONKEYTRAP.Sequence_2
CutLog: [HUNTDONKEYTRAP.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HUNTDONKEYTRAP.Sequence_2.line_16 (int)
CutLog: [HUNTDONKEYTRAP.DONKEY]:Possessing pawn:3_The_Hunt_Part4.Donkey1. Existing controller:3_The_Hunt_Part4.DonkeyController2  New:KWCutControllerII47
CutLog: [HUNTDONKEYTRAP.]:Loading ScriptedSequence:HUNTDONKEYTRAP.Sequence_3
CutLog: [HUNTDONKEYTRAP.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HUNTDONKEYTRAP.Sequence_3.line_14 (int)
CutLog: [HUNTDONKEYTRAP.SHREK]:Possessing pawn:3_The_Hunt_Part4.Shrek1. Existing controller:3_The_Hunt_Part4.SHCompanionController9  New:KWCutControllerII48
CutLog: [HUNTDONKEYTRAP.]:Loading ScriptedSequence:HUNTDONKEYTRAP.Sequence_4
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:PawnTag: DONKEYFAKE
Localization: No localization: Cutscenes\HUNTDONKEYTRAP.Sequence_4.line_4 (int)
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:ERROR: Cant find pawn with tag:DONKEYFAKE
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.DONKEYFAKE]:******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@******=========@@@@@@@@@
CutLog: [HUNTDONKEYTRAP.]:Loading ScriptedSequence:HUNTDONKEYTRAP.Sequence_5
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:PawnTag: AMBUSHPEASANTMELEE1
Localization: No localization: Cutscenes\HUNTDONKEYTRAP.Sequence_5.line_10 (int)
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:Possessing pawn:3_The_Hunt_Part4.CSPeasantMelee3. Existing controller:3_The_Hunt_Part4.CSPreCombatController3  New:KWCutControllerII50
CutLog: [HUNTDONKEYTRAP.]:Loading ScriptedSequence:HUNTDONKEYTRAP.Sequence_6
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:PawnTag: AMBUSHPEASANTMELEE2
Localization: No localization: Cutscenes\HUNTDONKEYTRAP.Sequence_6.line_9 (int)
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:Possessing pawn:3_The_Hunt_Part4.CSPeasantMelee0. Existing controller:3_The_Hunt_Part4.CSPreCombatController0  New:KWCutControllerII51
CutLog: [HUNTDONKEYTRAP.]:Loading ScriptedSequence:HUNTDONKEYTRAP.Sequence_7
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:PawnTag: AMBUSHPEASANTMELEE3
Localization: No localization: Cutscenes\HUNTDONKEYTRAP.Sequence_7.line_9 (int)
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:Possessing pawn:3_The_Hunt_Part4.CSPeasantMelee2. Existing controller:3_The_Hunt_Part4.CSPreCombatController2  New:KWCutControllerII52
CutLog: [HUNTDONKEYTRAP.]:Loading ScriptedSequence:HUNTDONKEYTRAP.Sequence_8
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:PawnTag: AMBUSHPEASANTMELEE4
Localization: No localization: Cutscenes\HUNTDONKEYTRAP.Sequence_8.line_10 (int)
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:Possessing pawn:3_The_Hunt_Part4.CSPeasantMelee1. Existing controller:3_The_Hunt_Part4.CSPreCombatController1  New:KWCutControllerII53
ScriptLog: KWCutScene12 setting bInCutscene to true
CutLog: [HUNTDONKEYTRAP.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HUNTDONKEYTRAP.MAIN]:[1]Cue  _DONKEY_1
CutLog: [HUNTDONKEYTRAP.MAIN]:[2]Sleep  1.60
CutLog: [HUNTDONKEYTRAP.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HUNTDONKEYTRAP.CAMERA]:[1]TargetFlyTo Ambush_Target1
CutLog: [HUNTDONKEYTRAP.CAMERA]:[2]FlyTo Ambush_Cam1
CutLog: [HUNTDONKEYTRAP.CAMERA]:[3]Sleep  1.00
CutLog: [HUNTDONKEYTRAP.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [HUNTDONKEYTRAP.DONKEY]:[1]WalkTo Ambush_DonkeyLoc2  MoveTarget=Ambush_DonkeyLoc2
CutLog: [HUNTDONKEYTRAP.SHREK]:[0]WaitforCue  _SHREK_6
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:[0]WaitforCue  _AMBUSHPEASANTMELEE1_13
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:[0]WaitforCue  _AMBUSHPEASANTMELEE2_14
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:[0]WaitforCue  _AMBUSHPEASANTMELEE3_15
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:[0]WaitforCue  _AMBUSHPEASANTMELEE4_16
ScriptWarning: KWCutControllerII 3_The_Hunt_Part4.KWCutControllerII49 (State KWGame.KWAIController.StateIdle:0019) Accessed None
CutLog: [HUNTDONKEYTRAP.CAMERA]:[4]TargetFlyTo Ambush_Target2
CutLog: [HUNTDONKEYTRAP.CAMERA]:[5]FlyTo Ambush_Cam2
CutLog: [HUNTDONKEYTRAP.MAIN]:[3]Say  PC_DNK_DONKEYCAPTURE_2
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [HUNTDONKEYTRAP.MAIN]:[4]WaitforCue  ShowBoulderComeDown
ScriptLog: KWCutControllerII47 Moving in State:CutKeyPointMark2 3_The_Hunt_Part4.CutKeyPointMark2
CutLog: [HUNTDONKEYTRAP.DONKEY]:[2]WalkTo Ambush_DonkeyLoc1  MoveTarget=Ambush_DonkeyLoc1
ScriptLog: KWCutControllerII47 Moving in State:CutKeyPointMark14 3_The_Hunt_Part4.CutKeyPointMark14
CutLog: [HUNTDONKEYTRAP.DONKEY]:[3]TurnTo  DonkeyFood rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  DonkeyFood rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part4.LevelInfo0.KWAction_TurnTo1 rotationrate = 4096,40000,3072
CutLog: [HUNTDONKEYTRAP.DONKEY]:[4]Sleep  0.50
CutLog: [HUNTDONKEYTRAP.DONKEY]:[5]PlayAnim  lookaround3 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookaround3 loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookaround3
CutLog: [HUNTDONKEYTRAP.DONKEY]:[6]Sleep  1.20
CutLog: [HUNTDONKEYTRAP.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII45
CutLog: [HUNTDONKEYTRAP.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII46
CutLog: [HUNTDONKEYTRAP.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII47
CutLog: [HUNTDONKEYTRAP.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII48
CutLog: [HUNTDONKEYTRAP.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII49
CutLog: [HUNTDONKEYTRAP.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII50
CutLog: [HUNTDONKEYTRAP.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII51
CutLog: [HUNTDONKEYTRAP.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII52
CutLog: [HUNTDONKEYTRAP.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII53
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HUNTDONKEYTRAP.CAMERA]:[6]WaitforCue  _CAMERA_2
CutLog: [HUNTDONKEYTRAP.DONKEY]:[7]Cue  ShowBoulderComeDown
CutLog: [HUNTDONKEYTRAP.DONKEY]:[8]WaitforCue  _DONKEY_3
CutLog: [HUNTDONKEYTRAP.MAIN]:[5]Cue  _CAMERA_2
CutLog: [HUNTDONKEYTRAP.MAIN]:[6]Trigger donkeycage_boulder
CutLog: [HUNTDONKEYTRAP.MAIN]:[7]PlaySound  soundeffects.log_swing_small
CutLog: [HUNTDONKEYTRAP.MAIN]:[8]Sleep  0.80
CutLog: [HUNTDONKEYTRAP.MAIN]:[9]PlaySound  soundeffects.boulder_drop
CutLog: [HUNTDONKEYTRAP.MAIN]:[10]Cue  _DONKEY_3
CutLog: [HUNTDONKEYTRAP.MAIN]:[11]Sleep  2.00
CutLog: [HUNTDONKEYTRAP.MAIN]:[12]Cue  _CAMERA_4
CutLog: [HUNTDONKEYTRAP.MAIN]:[13]Cue  _DONKEY_5
CutLog: [HUNTDONKEYTRAP.MAIN]:[14]WaitforCue  ReadyToGetCaught
CutLog: [HUNTDONKEYTRAP.CAMERA]:[7]TargetFlyTo NewAmbush_Target1
CutLog: [HUNTDONKEYTRAP.CAMERA]:[8]FlyTo NewAmbush_Cam1
CutLog: [HUNTDONKEYTRAP.CAMERA]:[9]WaitforCue  _CAMERA_4
CutLog: [HUNTDONKEYTRAP.CAMERA]:[10]FOV 65.00 0.00
CutLog: [FOV 65.00 0.00]:Action FOV changing to:  65.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 65.00 FOVTime: 0.00
CutLog: [HUNTDONKEYTRAP.CAMERA]:[11]TargetFlyTo NewAmbush_Target66
CutLog: [HUNTDONKEYTRAP.CAMERA]:[12]FlyTo NewAmbush_Cam66
CutLog: [HUNTDONKEYTRAP.CAMERA]:[13]WaitforCue  _CAMERA_7
CutLog: [HUNTDONKEYTRAP.DONKEY]:[9]Sleep  0.50
CutLog: [HUNTDONKEYTRAP.DONKEY]:[10]Face Rescue_DonkeyLoc1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Rescue_DonkeyLoc1 rate=1.00 time=0.00 usingTime=True follow=False]:3_The_Hunt_Part4.LevelInfo0.KWACTION_Face0 rotationrate = 4096,40000,3072
CutLog: [HUNTDONKEYTRAP.DONKEY]:[11]WaitforCue  _DONKEY_5
CutLog: [HUNTDONKEYTRAP.DONKEY]:[12]Sleep  1.50
CutLog: [HUNTDONKEYTRAP.DONKEY]:[13]Cue  ReadyToGetCaught
CutLog: [HUNTDONKEYTRAP.DONKEY]:[14]WaitforCue  _DONKEY_23
CutLog: [HUNTDONKEYTRAP.MAIN]:[15]PlaySound  soundeffects.DonkeyCage_Trap
CutLog: [HUNTDONKEYTRAP.MAIN]:[16]Trigger DonkeyCage
CutLog: [HUNTDONKEYTRAP.MAIN]:[17]Cue  _SHREK_6
CutLog: [HUNTDONKEYTRAP.MAIN]:[18]WaitForSay 
CutLog: [HUNTDONKEYTRAP.MAIN]:[19]Say  PC_DNK_DONKEYCAPTURE_6
CutLog: [HUNTDONKEYTRAP.MAIN]:[20]WaitForSay 
CutLog: [HUNTDONKEYTRAP.MAIN]:[21]Cue  _CAMERA_7
CutLog: [HUNTDONKEYTRAP.MAIN]:[22]Cue  _SHREK_8
CutLog: [HUNTDONKEYTRAP.MAIN]:[23]Trigger TrapDonkeyGate
CutLog: [HUNTDONKEYTRAP.MAIN]:[24]Sleep  1.00
CutLog: [HUNTDONKEYTRAP.MAIN]:[25]Cue  _DONKEYFAKE_9
CutLog: [HUNTDONKEYTRAP.MAIN]:[26]Say  PC_DNK_DONKEYCAPTURE_9
CutLog: [HUNTDONKEYTRAP.MAIN]:[27]WaitForSay 
CutLog: [HUNTDONKEYTRAP.MAIN]:[28]Sleep  1.00
CutLog: [HUNTDONKEYTRAP.MAIN]:[29]Cue  _CAMERA_10
CutLog: [HUNTDONKEYTRAP.MAIN]:[30]Say  PC_SHK_DONKEYRESCUE_19
CutLog: [HUNTDONKEYTRAP.MAIN]:[31]WaitForSay 
CutLog: [HUNTDONKEYTRAP.MAIN]:[32]Say  PC_DNK_DONKEYRESCUE_21
CutLog: [HUNTDONKEYTRAP.MAIN]:[33]WaitForSay 
CutLog: [HUNTDONKEYTRAP.MAIN]:[34]Sleep  1.00
CutLog: [HUNTDONKEYTRAP.MAIN]:[35]Cue  _CAMERA_11
CutLog: [HUNTDONKEYTRAP.MAIN]:[36]Cue  _SHREK_12
CutLog: [HUNTDONKEYTRAP.MAIN]:[37]Cue  _AMBUSHPEASANTMELEE1_13
CutLog: [HUNTDONKEYTRAP.MAIN]:[38]Cue  _AMBUSHPEASANTMELEE2_14
CutLog: [HUNTDONKEYTRAP.MAIN]:[39]Cue  _AMBUSHPEASANTMELEE3_15
CutLog: [HUNTDONKEYTRAP.MAIN]:[40]Cue  _AMBUSHPEASANTMELEE4_16
CutLog: [HUNTDONKEYTRAP.MAIN]:[41]WaitforCue  Pes1Done
CutLog: [HUNTDONKEYTRAP.CAMERA]:[14]FOV 75.00 0.00
CutLog: [FOV 75.00 0.00]:Action FOV changing to:  75.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 65.00 FOVEnd: 75.00 FOVTime: 0.00
CutLog: [HUNTDONKEYTRAP.CAMERA]:[15]TargetFlyTo NewAmbush_Target2
CutLog: [HUNTDONKEYTRAP.CAMERA]:[16]FlyTo NewAmbush_Cam2
CutLog: [HUNTDONKEYTRAP.CAMERA]:[17]WaitforCue  _CAMERA_10
CutLog: [HUNTDONKEYTRAP.CAMERA]:[18]TargetFlyTo Ambush_Target4
CutLog: [HUNTDONKEYTRAP.CAMERA]:[19]FlyTo Ambush_Cam6
CutLog: [HUNTDONKEYTRAP.CAMERA]:[20]WaitforCue  _CAMERA_11
CutLog: [HUNTDONKEYTRAP.CAMERA]:[21]FOV 75.00 0.00
CutLog: [FOV 75.00 0.00]:Action FOV changing to:  75.00 over: 0.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 75.00 FOVEnd: 75.00 FOVTime: 0.00
CutLog: [HUNTDONKEYTRAP.CAMERA]:[22]TargetFlyTo Ambush_Target4
CutLog: [HUNTDONKEYTRAP.CAMERA]:[23]FlyTo Ambush_Cam6
CutLog: [HUNTDONKEYTRAP.CAMERA]:[24]FOV 90.00 2.00
CutLog: [FOV 90.00 2.00]:Action FOV changing to:  90.00 over: 2.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 75.00 FOVEnd: 90.00 FOVTime: 2.00
CutLog: [HUNTDONKEYTRAP.CAMERA]:[25]TargetFlyTo NewAmbush_Target3
CutLog: [HUNTDONKEYTRAP.CAMERA]:[26]FlyTo NewAmbush_Cam3
CutLog: [HUNTDONKEYTRAP.CAMERA]:[27]WaitforCue  _CAMERA_21
CutLog: [HUNTDONKEYTRAP.SHREK]:[1]Teleport  Ambush_ShrekLoc2
CutLog: [HUNTDONKEYTRAP.SHREK]:[2]Face Ambush_ShrekLoc1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Ambush_ShrekLoc1 rate=1.00 time=0.00 usingTime=True follow=False]:3_The_Hunt_Part4.LevelInfo0.KWACTION_Face1 rotationrate = 4096,40000,3072
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:[1]Sleep  1.50
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:[2]Teleport  Ambush_TelLoc1
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:[3]MoveTo  Ambush_Peasant1  MoveTarget=Ambush_Peasant1
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:[1]Teleport  Ambush_TelLoc2
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:[2]MoveTo  Ambush_Peasant3  MoveTarget=Ambush_Peasant3
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:[1]Teleport  Ambush_TelLoc1
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:[2]MoveTo  Ambush_Peasant2  MoveTarget=Ambush_Peasant2
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:[1]Sleep  1.30
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:[2]Teleport  Ambush_TelLoc2
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:[3]MoveTo  Ambush_Peasant4  MoveTarget=Ambush_Peasant4
ScriptWarning: CSPeasantMelee 3_The_Hunt_Part4.CSPeasantMelee3 (Function ShGame.ShEnemy.TakeDamage:0050) Accessed None
CutLog: [HUNTDONKEYTRAP.SHREK]:[3]WaitforCue  _SHREK_8
CutLog: [HUNTDONKEYTRAP.SHREK]:[4]MoveTo  Ambush_ShrekLoc1  MoveTarget=Ambush_ShrekLoc1
ScriptLog: KWCutControllerII48 Moving in State:CutMark22 3_The_Hunt_Part4.CutMark22
CutLog: [HUNTDONKEYTRAP.SHREK]:[5]Face Ambush_DonkeyLoc1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Ambush_DonkeyLoc1 rate=1.00 time=0.00 usingTime=True follow=False]:3_The_Hunt_Part4.LevelInfo0.KWACTION_Face2 rotationrate = 4096,40000,3072
CutLog: [HUNTDONKEYTRAP.SHREK]:[6]PlayAnim  SlideIn loop=False rate=0.90 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  SlideIn loop=False rate=0.90 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim SlideIn
CutLog: [HUNTDONKEYTRAP.SHREK]:[7]Wait for animend
CutLog: [HUNTDONKEYTRAP.SHREK]:[8]Face Ambush_DonkeyLoc1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Ambush_DonkeyLoc1 rate=1.00 time=0.00 usingTime=True follow=False]:3_The_Hunt_Part4.LevelInfo0.KWACTION_Face3 rotationrate = 4096,40000,3072
CutLog: [HUNTDONKEYTRAP.SHREK]:[9]WaitforCue  _SHREK_12
CutLog: [HUNTDONKEYTRAP.SHREK]:[10]TurnTo  Ambush_Peasant2 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Ambush_Peasant2 rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part4.LevelInfo0.KWAction_TurnTo2 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII50 Moving in State:PathNode65 3_The_Hunt_Part4.PathNode65
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:[4]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part4.LevelInfo0.KWAction_TurnTo3 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII51 Moving in State:PathNode104 3_The_Hunt_Part4.PathNode104
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:[3]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part4.LevelInfo0.KWAction_TurnTo4 rotationrate = 4096,40000,3072
ScriptLog: KWCutControllerII52 Moving in State:PathNode2 3_The_Hunt_Part4.PathNode2
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:[3]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part4.LevelInfo0.KWAction_TurnTo5 rotationrate = 4096,40000,3072
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:[4]PlayAnim  fistidle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  fistidle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim fistidle
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:[5]Cue  Pes2Done
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:[6]WaitforCue  _AMBUSHPEASANTMELEE2_18
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:[5]PlayAnim  fistidle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  fistidle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim fistidle
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:[6]Cue  Pes1Done
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:[7]WaitforCue  _AMBUSHPEASANTMELEE1_17
ScriptLog: KWCutControllerII53 Moving in State:PathNode103 3_The_Hunt_Part4.PathNode103
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:[4]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part4.LevelInfo0.KWAction_TurnTo6 rotationrate = 4096,40000,3072
CutLog: [HUNTDONKEYTRAP.MAIN]:[42]WaitforCue  Pes2Done
CutLog: [HUNTDONKEYTRAP.MAIN]:[43]WaitforCue  Pes3Done
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:[5]PlayAnim  fistidle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  fistidle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim fistidle
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:[6]Cue  Pes4Done
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:[7]WaitforCue  _AMBUSHPEASANTMELEE4_20
CutLog: [HUNTDONKEYTRAP.SHREK]:[11]WaitforCue  _SHREK_22
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:[4]PlayAnim  fistidle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  fistidle loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim fistidle
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:[5]Cue  Pes3Done
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:[6]WaitforCue  _AMBUSHPEASANTMELEE3_19
CutLog: [HUNTDONKEYTRAP.MAIN]:[44]WaitforCue  Pes4Done
CutLog: [HUNTDONKEYTRAP.MAIN]:[45]Cue  CutEnd
CutLog: [HUNTDONKEYTRAP.MAIN]:[46]Cue  _AMBUSHPEASANTMELEE1_17
CutLog: [HUNTDONKEYTRAP.MAIN]:[47]Cue  _AMBUSHPEASANTMELEE2_18
CutLog: [HUNTDONKEYTRAP.MAIN]:[48]Cue  _AMBUSHPEASANTMELEE3_19
CutLog: [HUNTDONKEYTRAP.MAIN]:[49]Cue  _AMBUSHPEASANTMELEE4_20
CutLog: [HUNTDONKEYTRAP.MAIN]:[50]Cue  _CAMERA_21
CutLog: [HUNTDONKEYTRAP.MAIN]:[51]Cue  _SHREK_22
CutLog: [HUNTDONKEYTRAP.MAIN]:[52]Cue  _DONKEY_23
CutLog: [HUNTDONKEYTRAP.MAIN]:[53]Cue  _DONKEYFAKE_24
CutLog: [HUNTDONKEYTRAP.MAIN]:Ending Script.
CutLog: [HUNTDONKEYTRAP.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII45
ScriptWarning: KWCutControllerII 3_The_Hunt_Part4.KWCutControllerII45 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNTDONKEYTRAP.MAIN]:Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII45 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII46 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII47 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII48 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII49 StateIdle
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII50 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII51 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII52 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII53 Scripting
CutLog: [HUNTDONKEYTRAP.CAMERA]:[28]WaitforCue  CutEnd
CutLog: [HUNTDONKEYTRAP.CAMERA]:Ending Script.
CutLog: [HUNTDONKEYTRAP.CAMERA]:Unpossessing pawn:3_The_Hunt_Part4.ShCam4. Pending controller:None  CutController:KWCutControllerII46
CutLog: [HUNTDONKEYTRAP.CAMERA]:Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII45 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII46 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII47 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII48 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII49 StateIdle
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII50 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII51 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII52 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII53 Scripting
CutLog: [HUNTDONKEYTRAP.DONKEY]:[15]WaitforCue  CutEnd
CutLog: [HUNTDONKEYTRAP.DONKEY]:Ending Script.
CutLog: [HUNTDONKEYTRAP.DONKEY]:Unpossessing pawn:3_The_Hunt_Part4.Donkey1. Pending controller:3_The_Hunt_Part4.DonkeyController2  CutController:KWCutControllerII47
ScriptLog: 3_The_Hunt_Part4.SHCutTextController10 EndCutScene Hourglass
ScriptLog: ShCam4 InitTarget() Actor=Donkey1 TimeToTrans=0.00
CutLog: [HUNTDONKEYTRAP.DONKEY]:Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII45 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII46 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII47 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII48 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII49 StateIdle
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII50 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII51 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII52 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII53 Scripting
CutLog: [HUNTDONKEYTRAP.SHREK]:[12]WaitforCue  CutEnd
CutLog: [HUNTDONKEYTRAP.SHREK]:[13]LookAt None
CutLog: [HUNTDONKEYTRAP.SHREK]:Ending Script.
CutLog: [HUNTDONKEYTRAP.SHREK]:Unpossessing pawn:3_The_Hunt_Part4.Shrek1. Pending controller:3_The_Hunt_Part4.SHCompanionController9  CutController:KWCutControllerII48
CutLog: [HUNTDONKEYTRAP.SHREK]:Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII45 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII46 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII47 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII48 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII49 StateIdle
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII50 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII51 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII52 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII53 Scripting
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:[8]WaitforCue  CutEnd
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:[9]Trigger AmbushPeasantMelee1
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:Ending Script.
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:Unpossessing pawn:3_The_Hunt_Part4.CSPeasantMelee3. Pending controller:3_The_Hunt_Part4.CSPreCombatController3  CutController:KWCutControllerII50
ScriptWarning: CSPeasantMelee 3_The_Hunt_Part4.CSPeasantMelee3 (Function ShGame.ShEnemy.PreCutUnPossess:001C) Accessed None
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE1]:Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII45 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII46 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII47 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII48 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII49 StateIdle
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII50 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII51 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII52 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII53 Scripting
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:[7]WaitforCue  CutEnd
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:[8]Trigger AmbushPeasantMelee2
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:Ending Script.
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:Unpossessing pawn:3_The_Hunt_Part4.CSPeasantMelee0. Pending controller:3_The_Hunt_Part4.CSPreCombatController0  CutController:KWCutControllerII51
ScriptWarning: CSPeasantMelee 3_The_Hunt_Part4.CSPeasantMelee0 (Function ShGame.ShEnemy.PreCutUnPossess:001C) Accessed None
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE2]:Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII45 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII46 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII47 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII48 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII49 StateIdle
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII50 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII51 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII52 Scripting
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII53 Scripting
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:[7]WaitforCue  CutEnd
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:[8]Trigger AmbushPeasantMelee3
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:Ending Script.
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:Unpossessing pawn:3_The_Hunt_Part4.CSPeasantMelee2. Pending controller:3_The_Hunt_Part4.CSPreCombatController2  CutController:KWCutControllerII52
ScriptWarning: CSPeasantMelee 3_The_Hunt_Part4.CSPeasantMelee2 (Function ShGame.ShEnemy.PreCutUnPossess:001C) Accessed None
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE3]:Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII45 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII46 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII47 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII48 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII49 StateIdle
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII50 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII51 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII52 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII53 Scripting
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:[8]WaitforCue  CutEnd
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:[9]Trigger AmbushPeasantMelee4
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:Ending Script.
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:Unpossessing pawn:3_The_Hunt_Part4.CSPeasantMelee1. Pending controller:3_The_Hunt_Part4.CSPreCombatController1  CutController:KWCutControllerII53
ScriptWarning: CSPeasantMelee 3_The_Hunt_Part4.CSPeasantMelee1 (Function ShGame.ShEnemy.PreCutUnPossess:001C) Accessed None
CutLog: [HUNTDONKEYTRAP.AMBUSHPEASANTMELEE4]:Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII45 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII46 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII47 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII48 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII49 StateIdle
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII50 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII51 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII52 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:3_The_Hunt_Part4.KWCutControllerII53 Finished
CutLog: [HUNTDONKEYTRAP.CutScene]:SceneEnded
CutLog: [HUNTDONKEYTRAP.CutScene]:##############################################
ScriptLog: KWCutScene12 setting bInCutscen to false
CutLog: [HUNTDONKEYTRAP.CutScene]:Sending 2 OnExit commands.
CutLog: [HUNTDONKEYTRAP.CutScene]:ExitCommand: SHREK - SWITCHCONTROLTOME
CutLog: [HUNTDONKEYTRAP.CutScene]:ExitCommand sending: SWITCHCONTROLTOME to 3_The_Hunt_Part4.Shrek1
ScriptLog: ShCam4 InitTarget() Actor=Shrek1 TimeToTrans=0.00
CutLog: [HUNTDONKEYTRAP.CutScene]:ExitCommand: SHREK - GOHOME
CutLog: [HUNTDONKEYTRAP.CutScene]:ExitCommand sending: GOHOME to 3_The_Hunt_Part4.Shrek1
ScriptLog: ShCam4 InitTarget() Actor=Shrek1 TimeToTrans=1.00
ScriptLog: OnCutExitCommand:GoHome: Proceeding with gohome to: Shrek1
CutLog: [HUNTDONKEYTRAP.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Shrek1
ScriptLog: CSPeasantMelee0 has noticed the hero 3_The_Hunt_Part4.Shrek1
Localization: No localization: BumpSet.PST_NoticePeaTS.line16 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_NoticePeaTS.line16?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptLog: CSPeasantMelee1 has noticed the hero 3_The_Hunt_Part4.Shrek1
ScriptLog: CSPeasantMelee2 has noticed the hero 3_The_Hunt_Part4.Shrek1
ScriptLog: CSPeasantMelee3 has noticed the hero 3_The_Hunt_Part4.Shrek1
ScriptWarning: KWMover 3_The_Hunt_Part4.KWMover33 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover 3_The_Hunt_Part4.KWMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Localization: No localization: BumpSet.SHK_ShrekHit.line8 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekHit.line8?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Localization: No localization: BumpSet.PST_HurtPeaS.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_HurtPeaS.line4?> (int)
ScriptWarning: CommentaryManagerCheer 3_The_Hunt_Part4.CommentaryManagerCheer5 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
ScriptWarning: ShCommentaryManager 3_The_Hunt_Part4.ShCommentaryManager5 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 0.68
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part4.CSPeasantMelee0
ScriptLog: Hit enemy using 2 bones.................3_The_Hunt_Part4.CSPeasantMelee0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptWarning: PeasantCombatController 3_The_Hunt_Part4.PeasantCombatController28 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 2 bones.................3_The_Hunt_Part4.CSPeasantMelee3
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'mad' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptWarning: CSPeasantMelee 3_The_Hunt_Part4.CSPeasantMelee3 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 3_The_Hunt_Part4.PeasantCombatController31 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
ScriptWarning: CSPeasantMelee 3_The_Hunt_Part4.CSPeasantMelee0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: PeasantCombatController 3_The_Hunt_Part4.PeasantCombatController28 (Function ShGame.Sh_NPCController.FadeOut.Tick:00F8) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 2 bones.................3_The_Hunt_Part4.CSPeasantMelee1
ScriptWarning: PeasantCombatController 3_The_Hunt_Part4.PeasantCombatController29 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: PeasantCombatController 3_The_Hunt_Part4.PeasantCombatController30 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: CutSceneTrigger 3_The_Hunt_Part4.CutSceneTrigger7 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [DONKEYHELPLINE.CutScene]:Triggered 3_The_Hunt_Part4.CutSceneTrigger7 None
CutLog: [DONKEYHELPLINE.CutScene]:##############################################
CutLog: [DONKEYHELPLINE.CutScene]:SceneStarted
Localization: No localization: Cutscenes\DONKEYHELPLINE.CutScene.line_0 (int)
CutLog: [DONKEYHELPLINE.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Shrek1
CutLog: [DONKEYHELPLINE.CutScene]:Starting Scripts
CutLog: [DONKEYHELPLINE.CutScene]:Loading Sequence:DONKEYHELPLINE.Sequence_0
CutLog: [DONKEYHELPLINE.CutScene]:Loading Sequence:DONKEYHELPLINE.Sequence_1
Localization: No localization: Cutscenes\DONKEYHELPLINE.Sequence_2.line_0 (int)
CutLog: [DONKEYHELPLINE.]:Loading ScriptedSequence:DONKEYHELPLINE.Sequence_0
CutLog: [DONKEYHELPLINE.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\DONKEYHELPLINE.Sequence_0.line_1 (int)
CutLog: [DONKEYHELPLINE.]:Loading ScriptedSequence:DONKEYHELPLINE.Sequence_1
CutLog: [DONKEYHELPLINE.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\DONKEYHELPLINE.Sequence_1.line_2 (int)
CutLog: [DONKEYHELPLINE.DONKEY]:Possessing pawn:3_The_Hunt_Part4.Donkey1. Existing controller:3_The_Hunt_Part4.SHCompanionController9  New:KWCutControllerII55
ScriptLog: KWCutScene21 setting bInCutscene to true
CutLog: [DONKEYHELPLINE.MAIN]:[0]Cue  _DONKEY_0
CutLog: [DONKEYHELPLINE.MAIN]:Ending Script.
CutLog: [DONKEYHELPLINE.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII54
ScriptWarning: KWCutControllerII 3_The_Hunt_Part4.KWCutControllerII54 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [DONKEYHELPLINE.MAIN]:Finished
CutLog: [DONKEYHELPLINE.CutScene]:3_The_Hunt_Part4.KWCutControllerII54 Finished
CutLog: [DONKEYHELPLINE.CutScene]:3_The_Hunt_Part4.KWCutControllerII55 Scripting
CutLog: [DONKEYHELPLINE.DONKEY]:[0]WaitforCue  _DONKEY_0
CutLog: [DONKEYHELPLINE.DONKEY]:[1]Say  PC_DNK_BUMPLINE_633
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [DONKEYHELPLINE.DONKEY]:Ending Script.
CutLog: [DONKEYHELPLINE.DONKEY]:Unpossessing pawn:3_The_Hunt_Part4.Donkey1. Pending controller:3_The_Hunt_Part4.SHCompanionController9  CutController:KWCutControllerII55
CutLog: [DONKEYHELPLINE.DONKEY]:Finished
CutLog: [DONKEYHELPLINE.CutScene]:3_The_Hunt_Part4.KWCutControllerII54 Finished
CutLog: [DONKEYHELPLINE.CutScene]:3_The_Hunt_Part4.KWCutControllerII55 Finished
CutLog: [DONKEYHELPLINE.CutScene]:SceneEnded
CutLog: [DONKEYHELPLINE.CutScene]:##############################################
ScriptLog: KWCutScene21 setting bInCutscen to false
CutLog: [DONKEYHELPLINE.CutScene]:Sending 0 OnExit commands.
CutLog: [DONKEYHELPLINE.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Shrek1
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part4.BreakableObjectFake0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 2 bones.................3_The_Hunt_Part4.BreakableObjectFake0
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 2 bones.................3_The_Hunt_Part4.BreakableObjectFake0
ScriptWarning: CutSceneTrigger 3_The_Hunt_Part4.CutSceneTrigger5 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [RESCUEDONKEY.CutScene]:Triggered 3_The_Hunt_Part4.CutSceneTrigger5 None
CutLog: [RESCUEDONKEY.CutScene]:##############################################
CutLog: [RESCUEDONKEY.CutScene]:SceneStarted
Localization: No localization: Cutscenes\RESCUEDONKEY.CutScene.line_0 (int)
CutLog: [RESCUEDONKEY.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Shrek1
CutLog: [RESCUEDONKEY.CutScene]:Starting Scripts
CutLog: [RESCUEDONKEY.CutScene]:Loading Sequence:RESCUEDONKEY.Sequence_0
CutLog: [RESCUEDONKEY.CutScene]:Loading Sequence:RESCUEDONKEY.Sequence_1
CutLog: [RESCUEDONKEY.CutScene]:Loading Sequence:RESCUEDONKEY.Sequence_2
CutLog: [RESCUEDONKEY.CutScene]:Loading Sequence:RESCUEDONKEY.Sequence_3
CutLog: [RESCUEDONKEY.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\RESCUEDONKEY.Sequence_4.line_1 (int)
Localization: No localization: Cutscenes\RESCUEDONKEY.Sequence_5.line_0 (int)
CutLog: [RESCUEDONKEY.]:Loading ScriptedSequence:RESCUEDONKEY.Sequence_0
CutLog: [RESCUEDONKEY.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\RESCUEDONKEY.Sequence_0.line_29 (int)
CutLog: [RESCUEDONKEY.]:Loading ScriptedSequence:RESCUEDONKEY.Sequence_1
CutLog: [RESCUEDONKEY.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\RESCUEDONKEY.Sequence_1.line_25 (int)
CutLog: [RESCUEDONKEY.CAMERA]:Possessing pawn:3_The_Hunt_Part4.ShCam4. Existing controller:None  New:KWCutControllerII57
CutLog: [RESCUEDONKEY.]:Loading ScriptedSequence:RESCUEDONKEY.Sequence_2
CutLog: [RESCUEDONKEY.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\RESCUEDONKEY.Sequence_2.line_16 (int)
ScriptLog: KWCutControllerII58 Start() Shrek1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII58 Start() Shrek1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [RESCUEDONKEY.SHREK]:Possessing pawn:3_The_Hunt_Part4.Shrek1. Existing controller:3_The_Hunt_Part4.DonkeyController2  New:KWCutControllerII58
CutLog: [RESCUEDONKEY.]:Loading ScriptedSequence:RESCUEDONKEY.Sequence_3
CutLog: [RESCUEDONKEY.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\RESCUEDONKEY.Sequence_3.line_20 (int)
CutLog: [RESCUEDONKEY.DONKEY]:Possessing pawn:3_The_Hunt_Part4.Donkey1. Existing controller:3_The_Hunt_Part4.SHCompanionController9  New:KWCutControllerII59
ScriptLog: KWCutScene19 setting bInCutscene to true
CutLog: [RESCUEDONKEY.MAIN]:[0]Trigger SpawnHealth1
CutLog: [RESCUEDONKEY.MAIN]:[1]Trigger SpawnHealth2
CutLog: [RESCUEDONKEY.MAIN]:[2]Cue  _CAMERA_0
CutLog: [RESCUEDONKEY.MAIN]:[3]Cue  _SHREK_1
CutLog: [RESCUEDONKEY.MAIN]:[4]Cue  _DONKEY_2
CutLog: [RESCUEDONKEY.MAIN]:[5]WaitforCue  DonkeyFree
CutLog: [RESCUEDONKEY.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [RESCUEDONKEY.CAMERA]:[1]TargetFlyTo Rescue_Target2
CutLog: [RESCUEDONKEY.CAMERA]:[2]FlyTo Rescue_Cam2
CutLog: [RESCUEDONKEY.CAMERA]:[3]Trigger donkeycage_boulder
CutLog: [RESCUEDONKEY.CAMERA]:[4]Trigger DonkeyCage
CutLog: [RESCUEDONKEY.CAMERA]:[5]Cue  DonkeyFree
CutLog: [RESCUEDONKEY.CAMERA]:[6]TargetFlyTo Rescue_Target3
CutLog: [RESCUEDONKEY.CAMERA]:[7]FlyTo Rescue_Cam3
CutLog: [RESCUEDONKEY.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [RESCUEDONKEY.SHREK]:[1]WalkTo Rescue_ShrekLoc1  MoveTarget=Rescue_ShrekLoc1
CutLog: [RESCUEDONKEY.DONKEY]:[0]WaitforCue  _DONKEY_2
CutLog: [RESCUEDONKEY.DONKEY]:[1]WaitforCue  DonkeyFree
CutLog: [RESCUEDONKEY.DONKEY]:[2]Sleep  1.00
CutLog: [RESCUEDONKEY.MAIN]:[6]Say  PC_DNK_DONKEYRESCUE_15
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [RESCUEDONKEY.MAIN]:[7]WaitForSay 
CutLog: [RESCUEDONKEY.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII56
CutLog: [RESCUEDONKEY.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII57
CutLog: [RESCUEDONKEY.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII58
CutLog: [RESCUEDONKEY.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII59
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [RESCUEDONKEY.MAIN]:[8]Cue  _CAMERA_3
CutLog: [RESCUEDONKEY.MAIN]:[9]Cue  _SHREK_4
CutLog: [RESCUEDONKEY.MAIN]:[10]Say  PC_SHK_DONKEYRESCUE_16
CutLog: [RESCUEDONKEY.MAIN]:[11]WaitForSay 
CutLog: [RESCUEDONKEY.MAIN]:[12]Cue  _CAMERA_5
CutLog: [RESCUEDONKEY.MAIN]:[13]Say  PC_DNK_DONKEYRESCUE_17
CutLog: [RESCUEDONKEY.MAIN]:[14]Cue  _DONKEY_6
CutLog: [RESCUEDONKEY.MAIN]:[15]WaitForSay 
CutLog: [RESCUEDONKEY.MAIN]:[16]Say  PC_SHK_DONKEYRESCUE_10
CutLog: [RESCUEDONKEY.MAIN]:[17]Cue  _CAMERA_7
CutLog: [RESCUEDONKEY.MAIN]:[18]Cue  _DONKEY_8
CutLog: [RESCUEDONKEY.MAIN]:[19]Cue  _SHREK_9
CutLog: [RESCUEDONKEY.MAIN]:[20]WaitforCue  DonkeyBitDone
CutLog: [RESCUEDONKEY.CAMERA]:[8]Trigger TrapDonkeyGate
CutLog: [RESCUEDONKEY.CAMERA]:[9]WaitforCue  _CAMERA_3
CutLog: [RESCUEDONKEY.CAMERA]:[10]TargetFlyTo Rescue_Target4
CutLog: [RESCUEDONKEY.CAMERA]:[11]FlyTo Rescue_Cam4
CutLog: [RESCUEDONKEY.CAMERA]:[12]WaitforCue  _CAMERA_5
CutLog: [RESCUEDONKEY.CAMERA]:[13]TargetFlyTo Rescue_Target5
CutLog: [RESCUEDONKEY.CAMERA]:[14]FlyTo Rescue_Cam5
CutLog: [RESCUEDONKEY.CAMERA]:[15]WaitforCue  _CAMERA_7
CutLog: [RESCUEDONKEY.CAMERA]:[16]Sleep  1.00
CutLog: [RESCUEDONKEY.CAMERA]:[17]FOV 75.00 4.00
CutLog: [FOV 75.00 4.00]:Action FOV changing to:  75.00 over: 4.00 seconds easetype:4
ScriptLog: FOVController -> FOVStart: 85.00 FOVEnd: 75.00 FOVTime: 4.00
CutLog: [RESCUEDONKEY.CAMERA]:[18]FlyTo Rescue_Cam5
CutLog: [RESCUEDONKEY.CAMERA]:[19]WaitforCue  _CAMERA_12
CutLog: [RESCUEDONKEY.DONKEY]:[3]WalkTo Rescue_DonkeyLoc1  MoveTarget=Rescue_DonkeyLoc1
ScriptLog: KWCutControllerII59 Moving in State:CutKeyPointMark4 3_The_Hunt_Part4.CutKeyPointMark4
CutLog: [RESCUEDONKEY.DONKEY]:[4]Sleep  0.50
CutLog: [RESCUEDONKEY.DONKEY]:[5]TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  Shrek rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part4.LevelInfo0.KWAction_TurnTo7 rotationrate = 4096,40000,3072
CutLog: [RESCUEDONKEY.DONKEY]:[6]WaitforCue  _DONKEY_6
CutLog: [RESCUEDONKEY.DONKEY]:[7]PlayAnim  idletalkpos loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  idletalkpos loop=False rate=0.70 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim idletalkpos
CutLog: [RESCUEDONKEY.DONKEY]:[8]Wait for animend
CutLog: [RESCUEDONKEY.DONKEY]:[9]WaitforCue  _DONKEY_8
CutLog: [RESCUEDONKEY.DONKEY]:[10]LookAt None
CutLog: [RESCUEDONKEY.DONKEY]:[11]WalkTo Rescue_DonkeyLoc2  MoveTarget=Rescue_DonkeyLoc2
ScriptWarning: DonkeyFake 3_The_Hunt_Part4.DonkeyFake0 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: KWCutControllerII59 Moving in State:CutKeyPointMark15 3_The_Hunt_Part4.CutKeyPointMark15
CutLog: [RESCUEDONKEY.DONKEY]:[12]Cue  DonkeyBitDone
CutLog: [RESCUEDONKEY.DONKEY]:[13]WaitforCue  _DONKEY_10
CutLog: [RESCUEDONKEY.MAIN]:[21]Sleep  1.00
CutLog: [RESCUEDONKEY.MAIN]:[22]Cue  _DONKEY_10
CutLog: [RESCUEDONKEY.MAIN]:[23]WaitForSay 
CutLog: [RESCUEDONKEY.MAIN]:[24]Cue  _SHREK_11
CutLog: [RESCUEDONKEY.MAIN]:[25]Cue  _CAMERA_12
CutLog: [RESCUEDONKEY.MAIN]:[26]Cue  _CAMERA_13
CutLog: [RESCUEDONKEY.MAIN]:[27]Cue  _SHREK_14
CutLog: [RESCUEDONKEY.MAIN]:[28]Cue  _DONKEY_15
CutLog: [RESCUEDONKEY.MAIN]:Ending Script.
CutLog: [RESCUEDONKEY.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII56
ScriptWarning: KWCutControllerII 3_The_Hunt_Part4.KWCutControllerII56 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [RESCUEDONKEY.MAIN]:Finished
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII56 Finished
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII57 Scripting
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII58 Scripting
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII59 Scripting
CutLog: [RESCUEDONKEY.CAMERA]:[20]GoHome: ActorTag=Shrek time=3.00 bNoBlock=False
CutLog: [GoHome: ActorTag=Shrek time=3.00 bNoBlock=False]:GoHome is going to Actor: 3_The_Hunt_Part4.Shrek1 with tag: Shrek myController: 3_The_Hunt_Part4.KWCutControllerII57
ScriptLog: ShCam4 InitTarget() Actor=Shrek1 TimeToTrans=3.00
CutLog: [RESCUEDONKEY.DONKEY]:[14]PlayAnim  lookright loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  lookright loop=False rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim lookright
CutLog: [RESCUEDONKEY.DONKEY]:[15]Wait for animend
CutLog: [RESCUEDONKEY.DONKEY]:[16]WalkTo Rescue_DonkeyLoc3  MoveTarget=Rescue_DonkeyLoc3
ScriptLog: KWCutControllerII59 Moving in State:CutKeyPointMark3 3_The_Hunt_Part4.CutKeyPointMark3
CutLog: [RESCUEDONKEY.DONKEY]:[17]WaitforCue  _DONKEY_15
CutLog: [RESCUEDONKEY.DONKEY]:[18]LookAt None
CutLog: [RESCUEDONKEY.DONKEY]:[19]WaitforCue  CutEnd
ScriptWarning: KWMover 3_The_Hunt_Part4.KWMover33 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (0/0)
ScriptWarning: KWMover 3_The_Hunt_Part4.KWMover1 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (0/0)
ScriptLog: KWCutControllerII58 Moving in State:CutMark0 3_The_Hunt_Part4.CutMark0
CutLog: [RESCUEDONKEY.SHREK]:[2]WaitforCue  _SHREK_4
CutLog: [RESCUEDONKEY.SHREK]:[3]LookAt Donkey
CutLog: [RESCUEDONKEY.SHREK]:[4]WaitforCue  _SHREK_9
CutLog: [RESCUEDONKEY.SHREK]:[5]LookAt None
CutLog: [RESCUEDONKEY.SHREK]:[6]WalkTo Rescue_ShrekLoc2  MoveTarget=Rescue_ShrekLoc2
ScriptLog: KWCutControllerII58 Moving in State:CutMark1 3_The_Hunt_Part4.CutMark1
CutLog: [RESCUEDONKEY.SHREK]:[7]Face Rescue_ShrekLookHereEnd rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face Rescue_ShrekLookHereEnd rate=1.00 time=0.00 usingTime=True follow=False]:3_The_Hunt_Part4.LevelInfo0.KWACTION_Face4 rotationrate = 4096,40000,3072
CutLog: [RESCUEDONKEY.SHREK]:[8]PlayAnim  CS_rescuelookback loop=False rate=1.10 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  CS_rescuelookback loop=False rate=1.10 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim CS_rescuelookback
CutLog: [RESCUEDONKEY.SHREK]:[9]Wait for animend
CutLog: [RESCUEDONKEY.SHREK]:[10]WaitforCue  _SHREK_11
CutLog: [RESCUEDONKEY.SHREK]:[11]LookAt None
CutLog: [RESCUEDONKEY.SHREK]:[12]WalkTo Rescue_ShrekLoc3  MoveTarget=Rescue_ShrekLoc3
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 0.42
ScriptLog: KWCutControllerII58 Moving in State:CutMark17 3_The_Hunt_Part4.CutMark17
CutLog: [RESCUEDONKEY.SHREK]:[13]WaitforCue  _SHREK_14
CutLog: [RESCUEDONKEY.SHREK]:[14]LookAt None
CutLog: [RESCUEDONKEY.SHREK]:[15]WaitforCue  CutEnd
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 0.41
CutLog: [RESCUEDONKEY.CAMERA]:[21]Sleep  3.00
CutLog: [RESCUEDONKEY.CAMERA]:[22]Cue  CutEnd
CutLog: [RESCUEDONKEY.CAMERA]:[23]WaitforCue  _CAMERA_13
CutLog: [RESCUEDONKEY.CAMERA]:[24]WaitforCue  CutEnd
CutLog: [RESCUEDONKEY.CAMERA]:Ending Script.
CutLog: [RESCUEDONKEY.CAMERA]:Unpossessing pawn:3_The_Hunt_Part4.ShCam4. Pending controller:None  CutController:KWCutControllerII57
CutLog: [RESCUEDONKEY.CAMERA]:Finished
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII56 Finished
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII57 Finished
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII58 Scripting
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII59 Scripting
CutLog: [RESCUEDONKEY.SHREK]:Ending Script.
CutLog: [RESCUEDONKEY.SHREK]:Unpossessing pawn:3_The_Hunt_Part4.Shrek1. Pending controller:3_The_Hunt_Part4.DonkeyController2  CutController:KWCutControllerII58
ScriptLog: 3_The_Hunt_Part4.SHCutTextController10 EndCutScene Hourglass
ScriptLog: BaseCam Warning: Not doing InitTarget to Shrek1 because we're already set to follow a target:Shrek1
CutLog: [RESCUEDONKEY.SHREK]:Finished
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII56 Finished
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII57 Finished
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII58 Finished
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII59 Scripting
CutLog: [RESCUEDONKEY.DONKEY]:Ending Script.
CutLog: [RESCUEDONKEY.DONKEY]:Unpossessing pawn:3_The_Hunt_Part4.Donkey1. Pending controller:3_The_Hunt_Part4.SHCompanionController9  CutController:KWCutControllerII59
CutLog: [RESCUEDONKEY.DONKEY]:Finished
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII56 Finished
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII57 Finished
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII58 Finished
CutLog: [RESCUEDONKEY.CutScene]:3_The_Hunt_Part4.KWCutControllerII59 Finished
CutLog: [RESCUEDONKEY.CutScene]:SceneEnded
CutLog: [RESCUEDONKEY.CutScene]:##############################################
ScriptLog: KWCutScene19 setting bInCutscen to false
CutLog: [RESCUEDONKEY.CutScene]:Sending 1 OnExit commands.
CutLog: [RESCUEDONKEY.CutScene]:ExitCommand: DONKEY - FOLLOW SHREK
CutLog: [RESCUEDONKEY.CutScene]:ExitCommand sending: FOLLOW SHREK to 3_The_Hunt_Part4.Donkey1
ScriptLog: * Shrek1 AddTrailingChar:Donkey1
CutLog: [RESCUEDONKEY.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Shrek1
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 199.85
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 54.84
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: * Shrek1 Mount deltaZ:71.63 phys:2 3_The_Hunt_Part4.Shrek1 StateIdle Yaw:-22527 DeltaSize2d:48.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 0.00
ScriptWarning: Shrek 3_The_Hunt_Part4.Shrek1 (Function KWGame.KWPawn.DropTrailingCharBasedOnCutName:0076) Accessed None
ScriptWarning: Shrek 3_The_Hunt_Part4.Shrek1 (Function KWGame.KWPawn.DropTrailingCharBasedOnCutName:0076) Accessed None
ScriptWarning: Shrek 3_The_Hunt_Part4.Shrek1 (Function KWGame.KWPawn.DropTrailingCharBasedOnCutName:0076) Accessed None
ScriptWarning: Shrek 3_The_Hunt_Part4.Shrek1 (Function KWGame.KWPawn.DropTrailingCharBasedOnCutName:0076) Accessed None
ScriptWarning: Shrek 3_The_Hunt_Part4.Shrek1 (Function KWGame.KWPawn.DropTrailingCharBasedOnCutName:0076) Accessed None
ScriptWarning: Shrek 3_The_Hunt_Part4.Shrek1 (Function KWGame.KWPawn.DropTrailingCharBasedOnCutName:0076) Accessed None
ScriptWarning: Shrek 3_The_Hunt_Part4.Shrek1 (Function KWGame.KWPawn.DropTrailingCharBasedOnCutName:0076) Accessed None
ScriptWarning: Shrek 3_The_Hunt_Part4.Shrek1 (Function KWGame.KWPawn.DropTrailingCharBasedOnCutName:0076) Accessed None
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:Triggered 3_The_Hunt_Part4.CutSceneTrigger14 None
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:##############################################
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_DONKEYDONTLEAVEME.CutScene.line_0 (int)
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Shrek1
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:Starting Scripts
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:Loading Sequence:HUNT_DONKEYDONTLEAVEME.Sequence_0
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:Loading Sequence:HUNT_DONKEYDONTLEAVEME.Sequence_1
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:Loading Sequence:HUNT_DONKEYDONTLEAVEME.Sequence_2
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:Loading Sequence:HUNT_DONKEYDONTLEAVEME.Sequence_3
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:Loading OnExit script
ScriptLog: KWCutScene15 there is a character switch in the OnExit, so we recognize that as the new playercontrolled pawn
Localization: No localization: Cutscenes\HUNT_DONKEYDONTLEAVEME.Sequence_4.line_2 (int)
Localization: No localization: Cutscenes\HUNT_DONKEYDONTLEAVEME.Sequence_5.line_0 (int)
CutLog: [HUNT_DONKEYDONTLEAVEME.]:Loading ScriptedSequence:HUNT_DONKEYDONTLEAVEME.Sequence_0
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNT_DONKEYDONTLEAVEME.Sequence_0.line_13 (int)
CutLog: [HUNT_DONKEYDONTLEAVEME.]:Loading ScriptedSequence:HUNT_DONKEYDONTLEAVEME.Sequence_1
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HUNT_DONKEYDONTLEAVEME.Sequence_1.line_15 (int)
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:Possessing pawn:3_The_Hunt_Part4.ShCam4. Existing controller:None  New:KWCutControllerII61
CutLog: [HUNT_DONKEYDONTLEAVEME.]:Loading ScriptedSequence:HUNT_DONKEYDONTLEAVEME.Sequence_2
CutLog: [HUNT_DONKEYDONTLEAVEME.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HUNT_DONKEYDONTLEAVEME.Sequence_2.line_5 (int)
CutLog: [HUNT_DONKEYDONTLEAVEME.DONKEY]:Possessing pawn:3_The_Hunt_Part4.Donkey1. Existing controller:3_The_Hunt_Part4.SHCompanionController9  New:KWCutControllerII62
CutLog: [HUNT_DONKEYDONTLEAVEME.]:Loading ScriptedSequence:HUNT_DONKEYDONTLEAVEME.Sequence_3
CutLog: [HUNT_DONKEYDONTLEAVEME.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HUNT_DONKEYDONTLEAVEME.Sequence_3.line_5 (int)
CutLog: [HUNT_DONKEYDONTLEAVEME.SHREK]:Possessing pawn:3_The_Hunt_Part4.Shrek1. Existing controller:3_The_Hunt_Part4.DonkeyController2  New:KWCutControllerII63
ScriptLog: KWCutScene15 setting bInCutscene to true
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:[1]Cue  _DONKEY_1
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:[2]Cue  _SHREK_2
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:[3]WaitforCue  DonkeyTalk1
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[1]TargetFlyTo DontLeaveMe_Target1
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[2]FlyTo DontLeaveMe_Cam1
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[3]Sleep  0.80
CutLog: [HUNT_DONKEYDONTLEAVEME.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [HUNT_DONKEYDONTLEAVEME.DONKEY]:[1]WalkTo DonkeyToss_DonkeyLoc1  MoveTarget=DonkeyToss_DonkeyLoc1
CutLog: [HUNT_DONKEYDONTLEAVEME.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [HUNT_DONKEYDONTLEAVEME.SHREK]:[1]MoveTo  DontLeaveMe_ShrekLoc1  MoveTarget=DontLeaveMe_ShrekLoc1
ScriptLog: KWCutControllerII63 Moving in State:CutKeyPointMark10 3_The_Hunt_Part4.CutKeyPointMark10
CutLog: [HUNT_DONKEYDONTLEAVEME.SHREK]:[2]TurnTo  DonkeyToss_DonkeyLoc1 rate=1.00 time=0.00 usingTime=False follow=True
CutLog: [TurnTo  DonkeyToss_DonkeyLoc1 rate=1.00 time=0.00 usingTime=False follow=True]:3_The_Hunt_Part4.LevelInfo0.KWAction_TurnTo9 rotationrate = 4096,40000,3072
ScriptWarning: Donkey 3_The_Hunt_Part4.Donkey1 (Function ShGame.ShHeroPawn.Bump:008E) Accessed None
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[4]TargetFlyTo DontLeaveMe_Target2
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[5]FlyTo DontLeaveMe_Cam2
CutLog: [HUNT_DONKEYDONTLEAVEME.SHREK]:[3]WaitforCue  _SHREK_5
ScriptLog: KWCutControllerII62 Moving in State:CutKeyPointMark8 3_The_Hunt_Part4.CutKeyPointMark8
CutLog: [HUNT_DONKEYDONTLEAVEME.DONKEY]:[2]TurnTo  DontLeaveMe_ShrekLoc1 rate=1.00 time=0.00 usingTime=False follow=False
CutLog: [TurnTo  DontLeaveMe_ShrekLoc1 rate=1.00 time=0.00 usingTime=False follow=False]:3_The_Hunt_Part4.LevelInfo0.KWAction_TurnTo8 rotationrate = 4096,20000,3072
CutLog: [HUNT_DONKEYDONTLEAVEME.DONKEY]:[3]WaitforCue  _DONKEY_6
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII60
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII61
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII62
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII63
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[6]Sleep  1.10
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[7]TargetFlyTo DonkeyToss_DonkeyLoc1
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[8]FlyTo DontLeaveMe_Cam3
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[9]Cue  DonkeyTalk1
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[10]WaitforCue  _CAMERA_3
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:[4]Say  PC_DNK_BUMPLINE_1131
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:[5]WaitForSay 
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:[6]Cue  _CAMERA_3
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:[7]Say  PC_SHK_BUMPLINE_1127
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:[8]WaitForSay 
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:[9]Cue  CutEnd
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:[10]Cue  _CAMERA_4
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:[11]Cue  _SHREK_5
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:[12]Cue  _DONKEY_6
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:Ending Script.
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII60
ScriptWarning: KWCutControllerII 3_The_Hunt_Part4.KWCutControllerII60 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNT_DONKEYDONTLEAVEME.MAIN]:Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII60 Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII61 Scripting
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII62 Scripting
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII63 Scripting
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[11]TargetFlyTo DontLeaveMe_Target1
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[12]FlyTo DontLeaveMe_Cam1
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[13]WaitforCue  _CAMERA_4
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:[14]WaitforCue  CutEnd
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:Ending Script.
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:Unpossessing pawn:3_The_Hunt_Part4.ShCam4. Pending controller:None  CutController:KWCutControllerII61
CutLog: [HUNT_DONKEYDONTLEAVEME.CAMERA]:Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII60 Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII61 Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII62 Scripting
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII63 Scripting
CutLog: [HUNT_DONKEYDONTLEAVEME.DONKEY]:[4]WaitforCue  CutEnd
CutLog: [HUNT_DONKEYDONTLEAVEME.DONKEY]:Ending Script.
CutLog: [HUNT_DONKEYDONTLEAVEME.DONKEY]:Unpossessing pawn:3_The_Hunt_Part4.Donkey1. Pending controller:3_The_Hunt_Part4.SHCompanionController9  CutController:KWCutControllerII62
CutLog: [HUNT_DONKEYDONTLEAVEME.DONKEY]:Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII60 Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII61 Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII62 Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII63 Scripting
CutLog: [HUNT_DONKEYDONTLEAVEME.SHREK]:[4]WaitforCue  CutEnd
CutLog: [HUNT_DONKEYDONTLEAVEME.SHREK]:Ending Script.
CutLog: [HUNT_DONKEYDONTLEAVEME.SHREK]:Unpossessing pawn:3_The_Hunt_Part4.Shrek1. Pending controller:3_The_Hunt_Part4.DonkeyController2  CutController:KWCutControllerII63
ScriptLog: 3_The_Hunt_Part4.SHCutTextController10 EndCutScene Hourglass
ScriptLog: ShCam4 InitTarget() Actor=Shrek1 TimeToTrans=0.00
CutLog: [HUNT_DONKEYDONTLEAVEME.SHREK]:Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII60 Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII61 Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII62 Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:3_The_Hunt_Part4.KWCutControllerII63 Finished
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:SceneEnded
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:##############################################
ScriptLog: KWCutScene15 setting bInCutscen to false
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:Sending 2 OnExit commands.
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:ExitCommand: SHREK - SWITCHCONTROLTOME
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:ExitCommand sending: SWITCHCONTROLTOME to 3_The_Hunt_Part4.Shrek1
ScriptLog: *****ERROR: SwitchControllToPawn: Can't switch control to your self!  Silly!
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:ExitCommand: DONKEY - STOPFOLLOWING SHREK
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:ExitCommand sending: STOPFOLLOWING SHREK to 3_The_Hunt_Part4.Donkey1
ScriptLog: Warning: StopTrailingLeadChar: LeadChar == none
CutLog: [HUNT_DONKEYDONTLEAVEME.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Shrek1
ScriptLog: savepoint touched 3_The_Hunt_Part4.Shrek1   True  3_The_Hunt_Part4.Shrek1
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:3_The_Hunt_Part4.unr :: image is storybookanimTX.3_The_Hunt
ScriptLog: iSaveSlotID  = 0
Localization: No localization: BumpSet.ROY_RoySave.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.ROY_RoySave.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\3_TheHunt_Part4.ogg
ScriptLog: truemusic ..\Music\3_TheHunt_Part4
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\3_TheHunt_Part4
Log: Save=196.841033
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'BossPib'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'BossPib'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'BossPib'
Log: Precaching: 3_The_Hunt_Part4.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 82344 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.117 seconds
Log: Finished precaching textures in 0.089 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 3_The_Hunt_Part4.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls3
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls3
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls3
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 23376 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: 3_The_Hunt_Part4.LevelInfo0
Log: Allocating 82344 byte dynamic index buffer.
Log: Finished precaching geometry in 0.068 seconds
Log: Finished precaching textures in 0.070 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls3
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 18.91
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 9.80
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part4.BreakableBridgeRope0
ScriptWarning: CutSceneTrigger 3_The_Hunt_Part4.CutSceneTrigger16 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [HUNT_DONKEYTOSS.CutScene]:Triggered 3_The_Hunt_Part4.CutSceneTrigger16 None
CutLog: [HUNT_DONKEYTOSS.CutScene]:##############################################
CutLog: [HUNT_DONKEYTOSS.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_DONKEYTOSS.CutScene.line_0 (int)
CutLog: [HUNT_DONKEYTOSS.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Shrek1
ScriptLog: *** Trigger CutSceneTrigger13 got turned on by BreakableBridgeRope0
ScriptWarning: BreakableBridgeRope 3_The_Hunt_Part4.BreakableBridgeRope0 (Function Engine.Pawn.BaseChange:0033) Accessed None
CutLog: [HUNT_DONKEYTOSS.CutScene]:Starting Scripts
CutLog: [HUNT_DONKEYTOSS.CutScene]:Loading Sequence:HUNT_DONKEYTOSS.Sequence_0
CutLog: [HUNT_DONKEYTOSS.CutScene]:Loading Sequence:HUNT_DONKEYTOSS.Sequence_1
CutLog: [HUNT_DONKEYTOSS.CutScene]:Loading Sequence:HUNT_DONKEYTOSS.Sequence_2
CutLog: [HUNT_DONKEYTOSS.CutScene]:Loading Sequence:HUNT_DONKEYTOSS.Sequence_3
CutLog: [HUNT_DONKEYTOSS.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\HUNT_DONKEYTOSS.Sequence_4.line_1 (int)
Localization: No localization: Cutscenes\HUNT_DONKEYTOSS.Sequence_5.line_0 (int)
CutLog: [HUNT_DONKEYTOSS.]:Loading ScriptedSequence:HUNT_DONKEYTOSS.Sequence_0
CutLog: [HUNT_DONKEYTOSS.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNT_DONKEYTOSS.Sequence_0.line_12 (int)
CutLog: [HUNT_DONKEYTOSS.]:Loading ScriptedSequence:HUNT_DONKEYTOSS.Sequence_1
CutLog: [HUNT_DONKEYTOSS.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HUNT_DONKEYTOSS.Sequence_1.line_13 (int)
CutLog: [HUNT_DONKEYTOSS.CAMERA]:Possessing pawn:3_The_Hunt_Part4.ShCam4. Existing controller:None  New:KWCutControllerII65
CutLog: [HUNT_DONKEYTOSS.]:Loading ScriptedSequence:HUNT_DONKEYTOSS.Sequence_2
CutLog: [HUNT_DONKEYTOSS.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HUNT_DONKEYTOSS.Sequence_2.line_10 (int)
CutLog: [HUNT_DONKEYTOSS.DONKEY]:Possessing pawn:3_The_Hunt_Part4.Donkey1. Existing controller:3_The_Hunt_Part4.SHCompanionController9  New:KWCutControllerII66
CutLog: [HUNT_DONKEYTOSS.]:Loading ScriptedSequence:HUNT_DONKEYTOSS.Sequence_3
CutLog: [HUNT_DONKEYTOSS.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HUNT_DONKEYTOSS.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII67 Start() Shrek1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII67 Start() Shrek1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HUNT_DONKEYTOSS.SHREK]:Possessing pawn:3_The_Hunt_Part4.Shrek1. Existing controller:3_The_Hunt_Part4.DonkeyController2  New:KWCutControllerII67
ScriptLog: KWCutScene14 setting bInCutscene to true
CutLog: [HUNT_DONKEYTOSS.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HUNT_DONKEYTOSS.MAIN]:[1]Sleep  0.80
CutLog: [HUNT_DONKEYTOSS.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HUNT_DONKEYTOSS.CAMERA]:[1]TargetFlyTo DonkeyToss_Target1
CutLog: [HUNT_DONKEYTOSS.CAMERA]:[2]FlyTo DonkeyToss_Cam1
CutLog: [HUNT_DONKEYTOSS.CAMERA]:[3]WaitforCue  _CAMERA_2
CutLog: [HUNT_DONKEYTOSS.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [HUNT_DONKEYTOSS.SHREK]:[0]WaitforCue  _SHREK_5
CutLog: [HUNT_DONKEYTOSS.MAIN]:[2]Trigger Droooop
CutLog: [HUNT_DONKEYTOSS.MAIN]:[3]Sleep  0.30
CutLog: [HUNT_DONKEYTOSS.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII64
CutLog: [HUNT_DONKEYTOSS.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII65
CutLog: [HUNT_DONKEYTOSS.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII66
CutLog: [HUNT_DONKEYTOSS.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII67
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HUNT_DONKEYTOSS.MAIN]:[4]Cue  FlyDonkey
CutLog: [HUNT_DONKEYTOSS.MAIN]:[5]WaitforCue  FlyDonkey
CutLog: [HUNT_DONKEYTOSS.MAIN]:[6]Cue  _DONKEY_1
CutLog: [HUNT_DONKEYTOSS.MAIN]:[7]WaitforCue  CameraChange
CutLog: [HUNT_DONKEYTOSS.DONKEY]:[1]Trigger FallingStone
CutLog: [HUNT_DONKEYTOSS.DONKEY]:[2]Sleep  0.55
CutLog: [HUNT_DONKEYTOSS.DONKEY]:[3]Trigger CSDonkeyBounce
CutLog: [HUNT_DONKEYTOSS.DONKEY]:[4]Teleport  DonkeyToss_DonkeyLoc2
CutLog: [HUNT_DONKEYTOSS.DONKEY]:[5]Face DonkeyBounceLoc rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face DonkeyBounceLoc rate=1.00 time=0.00 usingTime=True follow=False]:3_The_Hunt_Part4.LevelInfo0.KWACTION_Face5 rotationrate = 4096,20000,3072
CutLog: [HUNT_DONKEYTOSS.DONKEY]:[6]Sleep  0.50
CutLog: [HUNT_DONKEYTOSS.DONKEY]:[7]Cue  CameraChange
CutLog: [HUNT_DONKEYTOSS.DONKEY]:[8]WaitforCue  _DONKEY_4
CutLog: [HUNT_DONKEYTOSS.MAIN]:[8]Cue  _CAMERA_2
CutLog: [HUNT_DONKEYTOSS.MAIN]:[9]Cue  _CAMERA_3
CutLog: [HUNT_DONKEYTOSS.MAIN]:[10]Cue  _DONKEY_4
CutLog: [HUNT_DONKEYTOSS.MAIN]:[11]Cue  _SHREK_5
CutLog: [HUNT_DONKEYTOSS.MAIN]:Ending Script.
CutLog: [HUNT_DONKEYTOSS.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII64
ScriptWarning: KWCutControllerII 3_The_Hunt_Part4.KWCutControllerII64 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNT_DONKEYTOSS.MAIN]:Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII64 Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII65 Scripting
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII66 Scripting
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII67 Scripting
CutLog: [HUNT_DONKEYTOSS.CAMERA]:[4]TargetFlyTo Donkey
CutLog: [HUNT_DONKEYTOSS.CAMERA]:[5]Sleep  3.00
CutLog: [HUNT_DONKEYTOSS.CAMERA]:[6]TargetFlyTo DonkeyToss_Target2
CutLog: [HUNT_DONKEYTOSS.CAMERA]:[7]Trigger CS_OpenGate
CutLog: [HUNT_DONKEYTOSS.CAMERA]:[8]Sleep  3.00
CutLog: [HUNT_DONKEYTOSS.CAMERA]:[9]Trigger FollowMeDonkeyAfterDown
ScriptLog: *** Trigger CompanionTrigger5 got turned on by KWCutControllerII65
CutLog: [HUNT_DONKEYTOSS.CAMERA]:[10]Cue  CutEnd
CutLog: [HUNT_DONKEYTOSS.CAMERA]:[11]WaitforCue  _CAMERA_3
CutLog: [HUNT_DONKEYTOSS.CAMERA]:[12]WaitforCue  CutEnd
CutLog: [HUNT_DONKEYTOSS.CAMERA]:Ending Script.
CutLog: [HUNT_DONKEYTOSS.CAMERA]:Unpossessing pawn:3_The_Hunt_Part4.ShCam4. Pending controller:None  CutController:KWCutControllerII65
CutLog: [HUNT_DONKEYTOSS.CAMERA]:Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII64 Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII65 Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII66 Scripting
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII67 Scripting
CutLog: [HUNT_DONKEYTOSS.DONKEY]:[9]WaitforCue  CutEnd
CutLog: [HUNT_DONKEYTOSS.DONKEY]:Ending Script.
CutLog: [HUNT_DONKEYTOSS.DONKEY]:Unpossessing pawn:3_The_Hunt_Part4.Donkey1. Pending controller:3_The_Hunt_Part4.SHCompanionController9  CutController:KWCutControllerII66
CutLog: [HUNT_DONKEYTOSS.DONKEY]:Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII64 Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII65 Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII66 Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII67 Scripting
CutLog: [HUNT_DONKEYTOSS.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HUNT_DONKEYTOSS.SHREK]:Ending Script.
CutLog: [HUNT_DONKEYTOSS.SHREK]:Unpossessing pawn:3_The_Hunt_Part4.Shrek1. Pending controller:3_The_Hunt_Part4.DonkeyController2  CutController:KWCutControllerII67
ScriptLog: 3_The_Hunt_Part4.SHCutTextController10 EndCutScene Hourglass
ScriptLog: ShCam4 InitTarget() Actor=Shrek1 TimeToTrans=0.00
CutLog: [HUNT_DONKEYTOSS.SHREK]:Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII64 Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII65 Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII66 Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:3_The_Hunt_Part4.KWCutControllerII67 Finished
CutLog: [HUNT_DONKEYTOSS.CutScene]:SceneEnded
CutLog: [HUNT_DONKEYTOSS.CutScene]:##############################################
ScriptLog: KWCutScene14 setting bInCutscen to false
CutLog: [HUNT_DONKEYTOSS.CutScene]:Sending 1 OnExit commands.
CutLog: [HUNT_DONKEYTOSS.CutScene]:ExitCommand: DONKEY - WAITINCORRAL DONKEYCOMPANIONCORRAL2
CutLog: [HUNT_DONKEYTOSS.CutScene]:ExitCommand sending: WAITINCORRAL DONKEYCOMPANIONCORRAL2 to 3_The_Hunt_Part4.Donkey1
CutLog: [HUNT_DONKEYTOSS.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Shrek1
ScriptWarning: Donkey 3_The_Hunt_Part4.Donkey1 (Function ShGame.ShHeroPawn.Bump:008E) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: KWMover 3_The_Hunt_Part4.KWMover28 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptWarning: KWMover 3_The_Hunt_Part4.KWMover34 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptWarning: KWMover 3_The_Hunt_Part4.KWMover32 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 0.00
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 489.97
ScriptLog: * Shrek1 AddTrailingChar:Donkey1
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:Triggered 3_The_Hunt_Part4.CutSceneTrigger13 None
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:##############################################
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HUNT_BEARTRAPINTRO.CutScene.line_0 (int)
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Shrek1
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:Starting Scripts
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:Loading Sequence:HUNT_BEARTRAPINTRO.Sequence_0
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:Loading Sequence:HUNT_BEARTRAPINTRO.Sequence_1
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:Loading Sequence:HUNT_BEARTRAPINTRO.Sequence_2
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:Loading Sequence:HUNT_BEARTRAPINTRO.Sequence_3
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:Loading OnExit script
Localization: No localization: Cutscenes\HUNT_BEARTRAPINTRO.Sequence_4.line_1 (int)
Localization: No localization: Cutscenes\HUNT_BEARTRAPINTRO.Sequence_5.line_0 (int)
CutLog: [HUNT_BEARTRAPINTRO.]:Loading ScriptedSequence:HUNT_BEARTRAPINTRO.Sequence_0
CutLog: [HUNT_BEARTRAPINTRO.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HUNT_BEARTRAPINTRO.Sequence_0.line_9 (int)
CutLog: [HUNT_BEARTRAPINTRO.]:Loading ScriptedSequence:HUNT_BEARTRAPINTRO.Sequence_1
CutLog: [HUNT_BEARTRAPINTRO.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HUNT_BEARTRAPINTRO.Sequence_1.line_6 (int)
CutLog: [HUNT_BEARTRAPINTRO.CAMERA]:Possessing pawn:3_The_Hunt_Part4.ShCam4. Existing controller:None  New:KWCutControllerII69
CutLog: [HUNT_BEARTRAPINTRO.]:Loading ScriptedSequence:HUNT_BEARTRAPINTRO.Sequence_2
CutLog: [HUNT_BEARTRAPINTRO.DONKEY]:PawnTag: DONKEY
Localization: No localization: Cutscenes\HUNT_BEARTRAPINTRO.Sequence_2.line_6 (int)
CutLog: [HUNT_BEARTRAPINTRO.DONKEY]:Possessing pawn:3_The_Hunt_Part4.Donkey1. Existing controller:3_The_Hunt_Part4.SHCompanionController9  New:KWCutControllerII70
CutLog: [HUNT_BEARTRAPINTRO.]:Loading ScriptedSequence:HUNT_BEARTRAPINTRO.Sequence_3
CutLog: [HUNT_BEARTRAPINTRO.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HUNT_BEARTRAPINTRO.Sequence_3.line_6 (int)
ScriptLog: KWCutControllerII71 Start() Shrek1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII71 Start() Shrek1 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HUNT_BEARTRAPINTRO.SHREK]:Possessing pawn:3_The_Hunt_Part4.Shrek1. Existing controller:3_The_Hunt_Part4.DonkeyController2  New:KWCutControllerII71
ScriptLog: KWCutScene16 setting bInCutscene to true
CutLog: [HUNT_BEARTRAPINTRO.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HUNT_BEARTRAPINTRO.MAIN]:[1]Cue  _DONKEY_1
CutLog: [HUNT_BEARTRAPINTRO.MAIN]:[2]Cue  _SHREK_2
CutLog: [HUNT_BEARTRAPINTRO.MAIN]:[3]Say  PC_DNK_BUMPLINE_2579
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
CutLog: [HUNT_BEARTRAPINTRO.MAIN]:[4]WaitForSay 
CutLog: [HUNT_BEARTRAPINTRO.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HUNT_BEARTRAPINTRO.CAMERA]:[1]TargetFlyTo BearTrapIntro_Target1
CutLog: [HUNT_BEARTRAPINTRO.CAMERA]:[2]FlyTo BearTrapIntro_Cam1
CutLog: [HUNT_BEARTRAPINTRO.CAMERA]:[3]FlyTo BearTrapIntro_Cam2
CutLog: [HUNT_BEARTRAPINTRO.CAMERA]:[4]WaitforCue  _CAMERA_3
CutLog: [HUNT_BEARTRAPINTRO.DONKEY]:[0]WaitforCue  _DONKEY_1
CutLog: [HUNT_BEARTRAPINTRO.DONKEY]:[1]Teleport  BearTrapIntro_DonkeyLoc1
CutLog: [HUNT_BEARTRAPINTRO.DONKEY]:[2]WalkTo BearTrapIntro_DonkeyLoc2  MoveTarget=BearTrapIntro_DonkeyLoc2
CutLog: [HUNT_BEARTRAPINTRO.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [HUNT_BEARTRAPINTRO.SHREK]:[1]Teleport  BearTrapIntro_ShrekLoc1
CutLog: [HUNT_BEARTRAPINTRO.SHREK]:[2]WalkTo BearTrapIntro_ShrekLoc2  MoveTarget=BearTrapIntro_ShrekLoc2
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 0.17
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: KWCutControllerII71 Moving in State:CutKeyPointMark25 3_The_Hunt_Part4.CutKeyPointMark25
CutLog: [HUNT_BEARTRAPINTRO.SHREK]:[3]Face BearTrapIntro_Target1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face BearTrapIntro_Target1 rate=1.00 time=0.00 usingTime=True follow=False]:3_The_Hunt_Part4.LevelInfo0.KWACTION_Face7 rotationrate = 4096,40000,3072
CutLog: [HUNT_BEARTRAPINTRO.SHREK]:[4]WaitforCue  _SHREK_5
ScriptLog: KWCutControllerII70 Moving in State:CutKeyPointMark13 3_The_Hunt_Part4.CutKeyPointMark13
CutLog: [HUNT_BEARTRAPINTRO.DONKEY]:[3]Face BearTrapIntro_Target1 rate=1.00 time=0.00 usingTime=True follow=False
CutLog: [Face BearTrapIntro_Target1 rate=1.00 time=0.00 usingTime=True follow=False]:3_The_Hunt_Part4.LevelInfo0.KWACTION_Face6 rotationrate = 4096,40000,3072
CutLog: [HUNT_BEARTRAPINTRO.DONKEY]:[4]WaitforCue  _DONKEY_4
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII68
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII69
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII70
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:ForcingFinish on: 3_The_Hunt_Part4.KWCutControllerII71
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: DonkeyController 3_The_Hunt_Part4.DonkeyController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HUNT_BEARTRAPINTRO.MAIN]:[5]Cue  CutEnd
CutLog: [HUNT_BEARTRAPINTRO.MAIN]:[6]Cue  _CAMERA_3
CutLog: [HUNT_BEARTRAPINTRO.MAIN]:[7]Cue  _DONKEY_4
CutLog: [HUNT_BEARTRAPINTRO.MAIN]:[8]Cue  _SHREK_5
CutLog: [HUNT_BEARTRAPINTRO.MAIN]:Ending Script.
CutLog: [HUNT_BEARTRAPINTRO.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII68
ScriptWarning: KWCutControllerII 3_The_Hunt_Part4.KWCutControllerII68 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HUNT_BEARTRAPINTRO.MAIN]:Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII68 Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII69 Scripting
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII70 Scripting
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII71 Scripting
CutLog: [HUNT_BEARTRAPINTRO.CAMERA]:[5]WaitforCue  CutEnd
CutLog: [HUNT_BEARTRAPINTRO.CAMERA]:Ending Script.
CutLog: [HUNT_BEARTRAPINTRO.CAMERA]:Unpossessing pawn:3_The_Hunt_Part4.ShCam4. Pending controller:None  CutController:KWCutControllerII69
CutLog: [HUNT_BEARTRAPINTRO.CAMERA]:Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII68 Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII69 Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII70 Scripting
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII71 Scripting
CutLog: [HUNT_BEARTRAPINTRO.DONKEY]:[5]WaitforCue  CutEnd
CutLog: [HUNT_BEARTRAPINTRO.DONKEY]:Ending Script.
CutLog: [HUNT_BEARTRAPINTRO.DONKEY]:Unpossessing pawn:3_The_Hunt_Part4.Donkey1. Pending controller:3_The_Hunt_Part4.SHCompanionController9  CutController:KWCutControllerII70
CutLog: [HUNT_BEARTRAPINTRO.DONKEY]:Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII68 Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII69 Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII70 Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII71 Scripting
CutLog: [HUNT_BEARTRAPINTRO.SHREK]:[5]WaitforCue  CutEnd
CutLog: [HUNT_BEARTRAPINTRO.SHREK]:Ending Script.
CutLog: [HUNT_BEARTRAPINTRO.SHREK]:Unpossessing pawn:3_The_Hunt_Part4.Shrek1. Pending controller:3_The_Hunt_Part4.DonkeyController2  CutController:KWCutControllerII71
ScriptLog: 3_The_Hunt_Part4.SHCutTextController10 EndCutScene Hourglass
ScriptLog: ShCam4 InitTarget() Actor=Shrek1 TimeToTrans=0.00
CutLog: [HUNT_BEARTRAPINTRO.SHREK]:Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII68 Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII69 Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII70 Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:3_The_Hunt_Part4.KWCutControllerII71 Finished
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:SceneEnded
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:##############################################
ScriptLog: KWCutScene16 setting bInCutscen to false
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:Sending 1 OnExit commands.
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:ExitCommand: DONKEY - FOLLOW SHREK
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:ExitCommand sending: FOLLOW SHREK to 3_The_Hunt_Part4.Donkey1
ScriptLog: * Shrek1 AddTrailingChar:Donkey1
CutLog: [HUNT_BEARTRAPINTRO.CutScene]:PlayerController is controlling:3_The_Hunt_Part4.Shrek1
ScriptLog: * Shrek1 AddTrailingChar:Donkey1
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'Question' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptLog: AppleTreeRotten1 has entered WakeUP
Localization: No localization: BumpSet.DNK_StickTreeDon.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_StickTreeDon.line3?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Donkey'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Donkey'
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 122.61
ScriptLog: AppleTreeRotten1 will throw some apples
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 112.32
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: AppleTreeRotten1 will throw some apples
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 2 bones.................3_The_Hunt_Part4.AppleTreeRotten1
Localization: No localization: BumpSet.DNK_TreeSpawnDon.line3 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.DNK_TreeSpawnDon.line3?> (int)
Localization: No localization: BumpSet.PST_TauntPeaTS.line21 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_TauntPeaTS.line21?> (int)
ScriptLog: Hit enemy using 2 bones.................3_The_Hunt_Part4.AppleTreeRotten1
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: PeasantCombatController 3_The_Hunt_Part4.PeasantCombatController33 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part4.PeasantMelee18
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: Squirrel 3_The_Hunt_Part4.Squirrel1 (State ShGame.Squirrel.stateRunAway:0013) Accessed None
ScriptLog: Hit enemy using 2 bones.................3_The_Hunt_Part4.PeasantMelee16
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Localization: No localization: BumpSet.PST_TauntPeaTS.line21 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.PST_TauntPeaTS.line21?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptLog: 3_The_Hunt_Part4.Shrek1 TakeFallingDamage = 0.53
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
ScriptLog: Hit enemy using 1 bone.................3_The_Hunt_Part4.PeasantMelee16
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Peasant'
Log: PlayAnim: Sequence 'surprised' not found for mesh 'Peasant'
ScriptWarning: PeasantCombatController 3_The_Hunt_Part4.PeasantCombatController34 (Function ShGame.ShEnemyController.SpawnPrize:00FE) Accessed None
ScriptWarning: PeasantMelee 3_The_Hunt_Part4.PeasantMelee16 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWar