Log: Log file open, 10/15/25 09:11:36
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2226
Init: Compiled: Dec 13 2004 13:54:50
Init: Command line: 
Init: Base directory: G:\Program Files\Activision\Shrek 2\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: VISTA
Init: User: SuN1Sh1nE
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3195.148730 MHz
Init: Memory total: Phys=2087980K Pagef=4029704K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Save Slot Path: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save
Init: D3D Device: Video memory on board: 497
Init: Check for disk space: Game requires MinFreeDiskSpace 60
Init: Check for disk space: GetDiskFreeSpaceEx returns 285253 MB on (null)
Init: Check for disk space: More than 60 Mb available.
Warning: ImportText: Bad termination in: (X=0.000000
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: 	nv4_disp.dll/NVIDIA GeForce GTS 250
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTS 250
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=12
Init: D3D Device: wBuild=7061
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1557
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Finished Creating MeAssetDB (0 Assets).
Log: Adding MD5 Entry for 098358E14C811E46C3E73E8072396AF6 [fe950119d40608b7588d965be6b30d93]
Log: Adding MD5 Entry for DCDA3CFD4C1209724ACF24AB79526F74 [e2763cf74da2dd8813a9413453ce37dc]
Log: Adding MD5 Entry for 1DD97E284152285E77BE1D9C61754CEA [cd9b555792219a83c7c9eee731cd8b67]
Log: Adding MD5 Entry for D9FF71294CE4CF6E04D91C97A982669A [22df52179127c12f167c699cbe709c15]
Log: Adding MD5 Entry for 4AC2F2FF492EA6159F8FAEA314E15B7F [513c2056351207cbc88e1b6fd0d318a6]
Log: Adding MD5 Entry for 6E7CA5C64B73FDB9A7505897FE174D5F [db5281328678f7e318db54bf59bd9d17]
Warning:   ERROR: Could not open UnrealEd.u for reading!
Warning:  
Log: Adding MD5 Entry for 75CC0E66458C2840C02C94B150FA4D15 [68d898317065cb7530fc04c423e70ac1]
Log: Adding MD5 Entry for D797A9F3445CF7DB7BBD4C88199C7CE1 [28f7a0f12417c37f7d069ba38352511c]
Log: Adding MD5 Entry for 72E3E275424C253D4DF5EE9F2BAC1B5C [8e09e73268dcbb978e17cd1d1fbd737b]
Log: Adding MD5 Entry for 48B29098425809DA9E1FC993E91FBA5C [a9c2de6dee514a903d46975e32eaac08]
Log: Adding MD5 Entry for 40EE33E740E1082C4EB199ADDAD92D00 [21e25e6acbbe9f9ea7aa0893502eb178]
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Entry
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Bound to KWGame.dll
Log: Bound to GUI.dll
Log: GameState - no default game state specified
Log: Browse: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: SH2_Preamble.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 24216->24215; refs: 257298
Log: Game class is 'ShGame'
Log: Level is Level SH2_Preamble.myLevel
Log: Bringing Level SH2_Preamble.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr
ScriptLog: Base Mutator is SH2_Preamble.Mutator1
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: DummyPlayer0 adding shadow:None
ScriptLog: Log open
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:SH2_Preamble.CutFactory1
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_RestoreBool:0007) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.IsFighting:0016) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.PostLoadGame:02AC) Accessed None
Log: PC GUI System Initialized
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.rCameraRot:0015) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.vCameraStart:0010) Accessed None
ScriptLog: ShGame0 playerHeroActor: SH2_Preamble.DummyPlayer0's Controller is not a KWHeroController
ScriptLog: BaseCam0 InitTarget() Actor=DummyPlayer0 TimeToTrans=0.00
Log: KWHeroController0 got player WindowsViewport0
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:003F) Accessed None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0047) Attempt to assign variable through None
ScriptWarning: DummyPlayer SH2_Preamble.DummyPlayer0 (Function ShGame.ShHeroPawn.TravelPreAccept:0074) Accessed None
ScriptLog: ***Failed to find SmartStart from:
Init: Input system initialized for WindowsViewport0
ScriptLog: OnGameMaximize. ActivePage None
Log: WM_SETFOCUS
Log: WM_KILLFOCUS
Log: WM_SETFOCUS
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Creating IME context.
Log: OS doesn't support IME.
Init: Game engine initialized
Log: Startup time: 1.102254 seconds
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
Log: Precaching: SH2_Preamble.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.008 seconds
Log: Finished precaching textures in 0.004 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: MovieManager
ScriptWarning: BaseCamTarget SH2_Preamble.BaseCamTarget0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShGame SH2_Preamble.ShGame0 (Function KWGame.KWGame.Persistence_SaveBool:0006) Accessed None
ScriptLog: KWGame.ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: ProcessServerTravel: Book_FrontEnd.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:SH2_Preamble
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00AD) Accessed None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00B5) Attempt to assign variable through None
ScriptWarning: KWHeroController SH2_Preamble.KWHeroController0 (Function KWGame.KWHeroController.PreClientTravel:00EC) Accessed None
ScriptLog: PreClientTravel: PreviousLevelName:
Log: Server switch level: Book_FrontEnd.unr?GameState=GSTATE000
Log: Browse: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level SH2_Preamble.myLevel
Log: 19083684109.8ms Unloading: Package SH2_Preamble
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Book_FrontEnd.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: Transient.Sound0
DevSound: Unregister sound: Transient.Sound1
DevSound: Unregister sound: Transient.Sound2
Log: Garbage: objects: 28523->28424; refs: 307786
Log: Game class is 'ShGame'
Log: Level is Level Book_FrontEnd.myLevel
Log: Bringing Level Book_FrontEnd.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is Book_FrontEnd.Mutator2
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: Shrek0 adding shadow:None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:Book_FrontEnd.CutFactory0
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame1 playerHeroActor: Book_FrontEnd.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam0 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController0 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore0 Book_FrontEnd.PersistentStore0
ScriptLog: ShCam0 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:Book_FrontEnd.CutFactory0 Creating dynamic cutscene named:CUT_GAMEMENU->GAMEMENU
ScriptLog:  -- PlayerStart:PlayerStart0   incgs:True    gs:GSTATE000
ScriptLog: ***Failed to find SmartStart from:
Log: Precaching: Book_FrontEnd.LevelInfo0
Log: Static mesh batches: 144 vertex bytes, 12 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.011 seconds
Log: Finished precaching textures in 0.010 seconds
CutLog: [CUTFACTORY]:CutFactory sending PlayerStart event: Cut_GameMenu
CutLog: [GAMEMENU.CutScene]:Triggered Book_FrontEnd.PlayerStart0 None
CutLog: [GAMEMENU.CutScene]:##############################################
CutLog: [GAMEMENU.CutScene]:SceneStarted
Localization: No localization: Cutscenes\GAMEMENU.CutScene.line_1 (int)
CutLog: [GAMEMENU.CutScene]:PlayerController is controlling:Book_FrontEnd.Shrek0
CutLog: [GAMEMENU.CutScene]:Starting Scripts
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.CutScene]:Loading Sequence:GAMEMENU.Sequence_3
Localization: No localization: Cutscenes\GAMEMENU.Sequence_4.line_0 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_0
CutLog: [GAMEMENU.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\GAMEMENU.Sequence_0.line_8 (int)
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_1
CutLog: [GAMEMENU.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\GAMEMENU.Sequence_1.line_12 (int)
CutLog: [GAMEMENU.CAMERA]:Possessing pawn:Book_FrontEnd.ShCam0. Existing controller:None  New:KWCutControllerII1
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_2
CutLog: [GAMEMENU.SHMENUBOOK]:PawnTag: SHMENUBOOK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_2.line_14 (int)
CutLog: [GAMEMENU.SHMENUBOOK]:Possessing pawn:Book_FrontEnd.SHMenuBook0. Existing controller:None  New:KWCutControllerII2
CutLog: [GAMEMENU.]:Loading ScriptedSequence:GAMEMENU.Sequence_3
CutLog: [GAMEMENU.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\GAMEMENU.Sequence_3.line_2 (int)
ScriptLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII3 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [GAMEMENU.SHREK]:Possessing pawn:Book_FrontEnd.Shrek0. Existing controller:Book_FrontEnd.ShrekController0  New:KWCutControllerII3
ScriptLog: KWCutScene0 setting bInCutscene to true
CutLog: [GAMEMENU.MAIN]:[0]fadeTo 0.00
CutLog: [fadeTo 0.00]:Action Fade:  255 0 0 0 time:0.00 bFlash:False MoveType:2
CutLog: [GAMEMENU.MAIN]:[1]PlayMusic temp_storybook_intro_music
CutLog: [PlayMusic temp_storybook_intro_music]:PlayMusic: temp_storybook_intro_music 0.00
CutLog: [GAMEMENU.MAIN]:[2]Trigger LightMover1
CutLog: [GAMEMENU.MAIN]:[3]fadeIn 5.00
CutLog: [fadeIn 5.00]:Action Fade:  0 0 0 0 time:5.00 bFlash:False MoveType:3
CutLog: [GAMEMENU.MAIN]:[4]Cue  _CAMERA_0
CutLog: [GAMEMENU.MAIN]:[5]Cue  _SHMENUBOOK_1
CutLog: [GAMEMENU.MAIN]:[6]Cue  _SHREK_2
CutLog: [GAMEMENU.MAIN]:[7]Cue  _SHMENUBOOK_3
CutLog: [GAMEMENU.MAIN]:Ending Script.
CutLog: [GAMEMENU.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII0
ScriptWarning: KWCutControllerII Book_FrontEnd.KWCutControllerII0 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [GAMEMENU.MAIN]:Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII0 Finished
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII1 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII2 Scripting
CutLog: [GAMEMENU.CutScene]:Book_FrontEnd.KWCutControllerII3 Scripting
CutLog: [GAMEMENU.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [GAMEMENU.CAMERA]:[1]TargetFlyTo Menu_Target1
CutLog: [GAMEMENU.CAMERA]:[2]FlyTo Menu_Cam1
CutLog: [GAMEMENU.CAMERA]:[3]Sleep  2.00
CutLog: [GAMEMENU.SHMENUBOOK]:[0]WaitforCue  _SHMENUBOOK_1
CutLog: [GAMEMENU.SHMENUBOOK]:[1]WaitforCue  ReadyToOpenBook
CutLog: [GAMEMENU.SHREK]:[0]WaitforCue  _SHREK_2
CutLog: [GAMEMENU.SHREK]:[1]WaitforCue  CutEnd
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0027) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:002F) Accessed None
ScriptWarning: ShrekController Book_FrontEnd.ShrekController0 (Function KWGame.KWHeroController.EscHandler:0037) Accessed None
CutLog: [GAMEMENU.CAMERA]:[4]TargetFlyTo Menu_Target2
CutLog: [GAMEMENU.CAMERA]:[5]FlyTo Menu_Cam2
CutLog: [GAMEMENU.CAMERA]:[6]Sleep  7.00
CutLog: [GAMEMENU.CAMERA]:[7]Cue  ReadyToOpenBook
CutLog: [GAMEMENU.CAMERA]:[8]TargetFlyTo Menu_Target3
CutLog: [GAMEMENU.CAMERA]:[9]FlyTo Menu_Cam3
CutLog: [GAMEMENU.SHMENUBOOK]:[2]PlaySound  soundeffects.page_turn
CutLog: [GAMEMENU.SHMENUBOOK]:[3]PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  bookopen loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim bookopen
CutLog: [GAMEMENU.SHMENUBOOK]:[4]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[5]PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  openedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim openedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[6]WaitforCue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[10]Cue  1ndPageTurn
CutLog: [GAMEMENU.CAMERA]:[11]WaitforCue  CutEnd
CutLog: [GAMEMENU.SHMENUBOOK]:[7]PlaySound  soundeffects.page_turn2
CutLog: [GAMEMENU.SHMENUBOOK]:[8]PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turn loop=False rate=0.50 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turn
CutLog: [GAMEMENU.SHMENUBOOK]:[9]Wait for animend
CutLog: [GAMEMENU.SHMENUBOOK]:[10]PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False
CutLog: [PlayAnim  page1turnedstatic loop=True rate=1.00 tween=0.20 frame=0.00 channel=0 HoldLastFrame=False]:InitActionFor PlayAnim page1turnedstatic
CutLog: [GAMEMENU.SHMENUBOOK]:[11]unspecified action
CutLog: [unspecified action]:GotoMenu opening: SHGame.ShFEGUIPage
CutLog: [GAMEMENU.SHMENUBOOK]:[12]WaitforCue  _SHMENUBOOK_3
CutLog: [GAMEMENU.SHMENUBOOK]:[13]WaitforCue  CutEnd
Localization: No localization: SAPFont.All.SHMedInkFont (int)
Localization: No localization: SAPFont.All.SHMedInkFontSize (int)
Localization: No localization: SAPFont.All.FontNeuzeit14 (int)
Localization: No localization: SAPFont.All.FontNeuzeit14Size (int)
Localization: No localization: SAPFont.All.SHBigInkFont (int)
Localization: No localization: SAPFont.All.SHBigInkFontSize (int)
DevSound: Unregister sound: Transient.Sound3
ScriptLog: GUIController::CloseMenu -  Transient.ShFEGUIPage0
Log: Browse: HP-Test.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?LOAD=0
Log: Resetting GLevel: Level Book_FrontEnd.myLevel
Log: 19083702358.0ms Unloading: Package Book_FrontEnd
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000?load
Warning: Missing Font Font Engine.Font.Font28
Warning: Missing Font Font Engine.Font.Font29
Warning: Missing Font Font Engine.Font.Font30
Warning: Missing Font Font Engine.Font.Font31
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: DomMaterialBitmap not empty.
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 34249->34155; refs: 421909
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Save0.ShGame3 Login found existing player/controller Save0.Shrek0 Save0.ShrekController2
Log: ShrekController2 got player WindowsViewport0
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore2 Save0.PersistentStore2
ScriptLog: CutSceneTrigger1 PostPersistentDataRestored(), tag:QuickCut1CS GameState:GSTATE000
ScriptLog: CutSceneTrigger2 PostPersistentDataRestored(), tag:QuickCut2CS GameState:GSTATE000
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:QuickCut3CS GameState:GSTATE000
ScriptLog: CutSceneTrigger0 PostPersistentDataRestored(), tag:hamletGate01 GameState:GSTATE000
ScriptLog: ShCam2 PostPersistentDataRestored():True False
ScriptLog: Shrek0 adding shadow:None
ScriptLog: Playing LastLoopedMusic ..\Music\6_Hamlet
ScriptLog: bonuslevelcoins == 0
ScriptLog: PeasantBoy2 adding shadow:None
ScriptLog: PeasantGirl0 adding shadow:None
ScriptLog: PeasantBoy0 adding shadow:None
ScriptLog: PIB1 adding shadow:None
ScriptLog: Donkey1 adding shadow:None
ScriptLog: PeasantBoy1 adding shadow:None
ScriptLog: SHrekWithBottleHEA0 adding shadow:None
ScriptLog: DonkeyWithBottleHEA0 adding shadow:None
ScriptLog: SavePointFairy1 adding shadow:None
ScriptLog: Save0.Shrek0 TakeFallingDamage = 8.64
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog: ***Failed to find SmartStart from:5_FGM_Donkey
Log: Precaching: Save0.LevelInfo0
Log: Static mesh batches: 3124620 vertex bytes, 327372 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 29700 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.234 seconds
Log: Finished precaching textures in 0.100 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 6_Hamlet.unr
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptLog: GUIController::CloseMenu -  Transient.ShWantedPosterMenuGUIPage0
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls1
ScriptLog: Save0.Shrek0 TakeFallingDamage = 9.09
ScriptLog: Save0.Shrek0 TakeFallingDamage = 16.05
ScriptLog: Save0.Shrek0 TakeFallingDamage = 1.18
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.41
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.41
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
ScriptLog: Save0.Shrek0 TakeFallingDamage = 0.00
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Save0.Shrek0 TakeFallingDamage = 30.50
ScriptLog: Save0.Shrek0 TakeFallingDamage = 41.62
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: CutSceneTrigger Save0.CutSceneTrigger2 (Function KWGame.CutSceneTrigger.Activate:0053) Accessed None
CutLog: [HAMLET_QUICKCUT2.CutScene]:Triggered Save0.CutSceneTrigger2 None
CutLog: [HAMLET_QUICKCUT2.CutScene]:##############################################
CutLog: [HAMLET_QUICKCUT2.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HAMLET_QUICKCUT2.CutScene.line_0 (int)
CutLog: [HAMLET_QUICKCUT2.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [HAMLET_QUICKCUT2.CutScene]:Starting Scripts
CutLog: [HAMLET_QUICKCUT2.CutScene]:Loading Sequence:HAMLET_QUICKCUT2.Sequence_0
CutLog: [HAMLET_QUICKCUT2.CutScene]:Loading Sequence:HAMLET_QUICKCUT2.Sequence_1
CutLog: [HAMLET_QUICKCUT2.CutScene]:Loading Sequence:HAMLET_QUICKCUT2.Sequence_2
Localization: No localization: Cutscenes\HAMLET_QUICKCUT2.Sequence_3.line_0 (int)
CutLog: [HAMLET_QUICKCUT2.]:Loading ScriptedSequence:HAMLET_QUICKCUT2.Sequence_0
CutLog: [HAMLET_QUICKCUT2.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HAMLET_QUICKCUT2.Sequence_0.line_3 (int)
CutLog: [HAMLET_QUICKCUT2.]:Loading ScriptedSequence:HAMLET_QUICKCUT2.Sequence_1
CutLog: [HAMLET_QUICKCUT2.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HAMLET_QUICKCUT2.Sequence_1.line_11 (int)
CutLog: [HAMLET_QUICKCUT2.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII5
CutLog: [HAMLET_QUICKCUT2.]:Loading ScriptedSequence:HAMLET_QUICKCUT2.Sequence_2
CutLog: [HAMLET_QUICKCUT2.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HAMLET_QUICKCUT2.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII6 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII6 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HAMLET_QUICKCUT2.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII6
ScriptLog: KWCutScene4 setting bInCutscene to true
CutLog: [HAMLET_QUICKCUT2.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HAMLET_QUICKCUT2.MAIN]:[1]Cue  _SHREK_1
CutLog: [HAMLET_QUICKCUT2.MAIN]:[2]Cue  _CAMERA_2
CutLog: [HAMLET_QUICKCUT2.MAIN]:Ending Script.
CutLog: [HAMLET_QUICKCUT2.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII4
ScriptWarning: KWCutControllerII Save0.KWCutControllerII4 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HAMLET_QUICKCUT2.MAIN]:Finished
CutLog: [HAMLET_QUICKCUT2.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [HAMLET_QUICKCUT2.CutScene]:Save0.KWCutControllerII5 Scripting
CutLog: [HAMLET_QUICKCUT2.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [HAMLET_QUICKCUT2.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HAMLET_QUICKCUT2.CAMERA]:[1]TargetFlyTo QuickCut2_Target1
CutLog: [HAMLET_QUICKCUT2.CAMERA]:[2]FlyTo QuickCut2_Cam1
CutLog: [HAMLET_QUICKCUT2.CAMERA]:[3]Sleep  0.50
CutLog: [HAMLET_QUICKCUT2.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [HAMLET_QUICKCUT2.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HAMLET_QUICKCUT2.CAMERA]:[4]TargetFlyTo QuickCut2_Target2
CutLog: [HAMLET_QUICKCUT2.CAMERA]:[5]FlyTo QuickCut2_Cam2
CutLog: [HAMLET_QUICKCUT2.CutScene]:ForcingFinish on: Save0.KWCutControllerII4
CutLog: [HAMLET_QUICKCUT2.CutScene]:ForcingFinish on: Save0.KWCutControllerII5
CutLog: [HAMLET_QUICKCUT2.CutScene]:ForcingFinish on: Save0.KWCutControllerII6
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HAMLET_QUICKCUT2.CAMERA]:[6]Trigger HillGate
CutLog: [HAMLET_QUICKCUT2.CAMERA]:[7]Sleep  1.50
CutLog: [HAMLET_QUICKCUT2.CAMERA]:[8]Cue  CutEnd
CutLog: [HAMLET_QUICKCUT2.CAMERA]:[9]WaitforCue  _CAMERA_2
CutLog: [HAMLET_QUICKCUT2.CAMERA]:[10]WaitforCue  CutEnd
CutLog: [HAMLET_QUICKCUT2.CAMERA]:Ending Script.
CutLog: [HAMLET_QUICKCUT2.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII5
CutLog: [HAMLET_QUICKCUT2.CAMERA]:Finished
CutLog: [HAMLET_QUICKCUT2.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [HAMLET_QUICKCUT2.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [HAMLET_QUICKCUT2.CutScene]:Save0.KWCutControllerII6 Scripting
CutLog: [HAMLET_QUICKCUT2.SHREK]:Ending Script.
CutLog: [HAMLET_QUICKCUT2.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII6
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [HAMLET_QUICKCUT2.SHREK]:Finished
CutLog: [HAMLET_QUICKCUT2.CutScene]:Save0.KWCutControllerII4 Finished
CutLog: [HAMLET_QUICKCUT2.CutScene]:Save0.KWCutControllerII5 Finished
CutLog: [HAMLET_QUICKCUT2.CutScene]:Save0.KWCutControllerII6 Finished
CutLog: [HAMLET_QUICKCUT2.CutScene]:SceneEnded
CutLog: [HAMLET_QUICKCUT2.CutScene]:##############################################
ScriptLog: KWCutScene4 setting bInCutscen to false
CutLog: [HAMLET_QUICKCUT2.CutScene]:Sending 0 OnExit commands.
CutLog: [HAMLET_QUICKCUT2.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptWarning: KWMover Save0.KWMover0 (Function KWGame.KWMover.KeyFrameReached:0018) Accessed array 'KeyEvent' out of bounds (1/0)
ScriptLog: Save0.Shrek0 TakeFallingDamage = 421.01
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [HAMLET_QUICKCUT3.CutScene]:Triggered Save0.CutSceneTrigger3 None
CutLog: [HAMLET_QUICKCUT3.CutScene]:##############################################
CutLog: [HAMLET_QUICKCUT3.CutScene]:SceneStarted
Localization: No localization: Cutscenes\HAMLET_QUICKCUT3.CutScene.line_0 (int)
CutLog: [HAMLET_QUICKCUT3.CutScene]:PlayerController is controlling:Save0.Shrek0
CutLog: [HAMLET_QUICKCUT3.CutScene]:Starting Scripts
CutLog: [HAMLET_QUICKCUT3.CutScene]:Loading Sequence:HAMLET_QUICKCUT3.Sequence_0
CutLog: [HAMLET_QUICKCUT3.CutScene]:Loading Sequence:HAMLET_QUICKCUT3.Sequence_1
CutLog: [HAMLET_QUICKCUT3.CutScene]:Loading Sequence:HAMLET_QUICKCUT3.Sequence_2
Localization: No localization: Cutscenes\HAMLET_QUICKCUT3.Sequence_3.line_0 (int)
CutLog: [HAMLET_QUICKCUT3.]:Loading ScriptedSequence:HAMLET_QUICKCUT3.Sequence_0
CutLog: [HAMLET_QUICKCUT3.MAIN]:PawnTag: MAIN
Localization: No localization: Cutscenes\HAMLET_QUICKCUT3.Sequence_0.line_4 (int)
CutLog: [HAMLET_QUICKCUT3.]:Loading ScriptedSequence:HAMLET_QUICKCUT3.Sequence_1
CutLog: [HAMLET_QUICKCUT3.CAMERA]:PawnTag: CAMERA
Localization: No localization: Cutscenes\HAMLET_QUICKCUT3.Sequence_1.line_10 (int)
CutLog: [HAMLET_QUICKCUT3.CAMERA]:Possessing pawn:Save0.ShCam2. Existing controller:None  New:KWCutControllerII8
CutLog: [HAMLET_QUICKCUT3.]:Loading ScriptedSequence:HAMLET_QUICKCUT3.Sequence_2
CutLog: [HAMLET_QUICKCUT3.SHREK]:PawnTag: SHREK
Localization: No localization: Cutscenes\HAMLET_QUICKCUT3.Sequence_2.line_2 (int)
ScriptLog: KWCutControllerII9 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: KWCutControllerII9 Start() Shrek0 is assumed to be the pawn which will be controlled at the end of the cutscene.  This will be overwritten if there is a character switch
CutLog: [HAMLET_QUICKCUT3.SHREK]:Possessing pawn:Save0.Shrek0. Existing controller:Save0.ShrekController2  New:KWCutControllerII9
ScriptLog: KWCutScene5 setting bInCutscene to true
CutLog: [HAMLET_QUICKCUT3.MAIN]:[0]Cue  _CAMERA_0
CutLog: [HAMLET_QUICKCUT3.MAIN]:[1]Say  PC_SHK_BUMPLINE_2782
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
CutLog: [HAMLET_QUICKCUT3.MAIN]:[2]Cue  _SHREK_1
CutLog: [HAMLET_QUICKCUT3.MAIN]:[3]Cue  _CAMERA_2
CutLog: [HAMLET_QUICKCUT3.MAIN]:Ending Script.
CutLog: [HAMLET_QUICKCUT3.MAIN]:Unpossessing pawn:None. Pending controller:None  CutController:KWCutControllerII7
ScriptWarning: KWCutControllerII Save0.KWCutControllerII7 (Function KWGame.KWCutController.Scripting.UnPossess:0092) Accessed None
CutLog: [HAMLET_QUICKCUT3.MAIN]:Finished
CutLog: [HAMLET_QUICKCUT3.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [HAMLET_QUICKCUT3.CutScene]:Save0.KWCutControllerII8 Scripting
CutLog: [HAMLET_QUICKCUT3.CutScene]:Save0.KWCutControllerII9 Scripting
CutLog: [HAMLET_QUICKCUT3.CAMERA]:[0]WaitforCue  _CAMERA_0
CutLog: [HAMLET_QUICKCUT3.CAMERA]:[1]TargetFlyTo QuickCut3_Target1
CutLog: [HAMLET_QUICKCUT3.CAMERA]:[2]FlyTo QuickCut3_Cam1
CutLog: [HAMLET_QUICKCUT3.CAMERA]:[3]Sleep  0.50
CutLog: [HAMLET_QUICKCUT3.SHREK]:[0]WaitforCue  _SHREK_1
CutLog: [HAMLET_QUICKCUT3.SHREK]:[1]WaitforCue  CutEnd
CutLog: [HAMLET_QUICKCUT3.CAMERA]:[4]TargetFlyTo QuickCut3_Target2
CutLog: [HAMLET_QUICKCUT3.CAMERA]:[5]FlyTo QuickCut3_Cam2
CutLog: [HAMLET_QUICKCUT3.CutScene]:ForcingFinish on: Save0.KWCutControllerII7
CutLog: [HAMLET_QUICKCUT3.CutScene]:ForcingFinish on: Save0.KWCutControllerII8
CutLog: [HAMLET_QUICKCUT3.CutScene]:ForcingFinish on: Save0.KWCutControllerII9
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0027) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:002F) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function KWGame.KWHeroController.StopMoviePlayback:0037) Accessed None
ScriptWarning: ShrekController Save0.ShrekController2 (Function ShGame.ShrekController.LoadPotionSelectMenu:000F) Accessed None
CutLog: [HAMLET_QUICKCUT3.CAMERA]:[6]Sleep  1.50
CutLog: [HAMLET_QUICKCUT3.CAMERA]:[7]Cue  CutEnd
CutLog: [HAMLET_QUICKCUT3.CAMERA]:[8]WaitforCue  _CAMERA_2
CutLog: [HAMLET_QUICKCUT3.CAMERA]:[9]WaitforCue  CutEnd
CutLog: [HAMLET_QUICKCUT3.CAMERA]:Ending Script.
CutLog: [HAMLET_QUICKCUT3.CAMERA]:Unpossessing pawn:Save0.ShCam2. Pending controller:None  CutController:KWCutControllerII8
CutLog: [HAMLET_QUICKCUT3.CAMERA]:Finished
CutLog: [HAMLET_QUICKCUT3.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [HAMLET_QUICKCUT3.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [HAMLET_QUICKCUT3.CutScene]:Save0.KWCutControllerII9 Scripting
CutLog: [HAMLET_QUICKCUT3.SHREK]:Ending Script.
CutLog: [HAMLET_QUICKCUT3.SHREK]:Unpossessing pawn:Save0.Shrek0. Pending controller:Save0.ShrekController2  CutController:KWCutControllerII9
ScriptLog: Save0.SHCutTextController2 EndCutScene Hourglass
ScriptLog: ShCam2 InitTarget() Actor=Shrek0 TimeToTrans=0.00
CutLog: [HAMLET_QUICKCUT3.SHREK]:Finished
CutLog: [HAMLET_QUICKCUT3.CutScene]:Save0.KWCutControllerII7 Finished
CutLog: [HAMLET_QUICKCUT3.CutScene]:Save0.KWCutControllerII8 Finished
CutLog: [HAMLET_QUICKCUT3.CutScene]:Save0.KWCutControllerII9 Finished
CutLog: [HAMLET_QUICKCUT3.CutScene]:SceneEnded
CutLog: [HAMLET_QUICKCUT3.CutScene]:##############################################
ScriptLog: KWCutScene5 setting bInCutscen to false
CutLog: [HAMLET_QUICKCUT3.CutScene]:Sending 0 OnExit commands.
CutLog: [HAMLET_QUICKCUT3.CutScene]:PlayerController is controlling:Save0.Shrek0
ScriptLog: SetGameState() - Attempt to set invalid game state: 
ScriptLog: KWGame.ProcessServerTravel: 6_Hamlet_Mine.unr
ScriptLog: ProcessServerTravel: 6_Hamlet_Mine.unr
ScriptLog: PreClientTravel: Setting Previous Level Name:6_Hamlet
ScriptLog: PreClientTravel: PreviousLevelName:6_Hamlet
Log: Exporting travelling actor of class ShGame.Shrek
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection5sh
Log: Exporting travelling actor of class KWGame.PersistentStore
Log: Exporting travelling actor of class ShGame.EnergyKegCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection12sh
Log: Exporting travelling actor of class ShGame.Potion2Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection2sh
Log: Exporting travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: Exporting travelling actor of class ShGame.MoneyBagCollection
Log: Exporting travelling actor of class ShGame.CoinStackCollection
Log: Exporting travelling actor of class ShGame.CoinCollection
Log: Exporting travelling actor of class ShGame.EnergyBarCollection
Log: Exporting travelling actor of class ShGame.ShamrockCollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection
Log: Exporting travelling actor of class ShGame.Potion1Collection
Log: Exporting travelling actor of class ShGame.Potion6Collection
Log: Exporting travelling actor of class ShGame.Potion3Collection
Log: Exporting travelling actor of class ShGame.Potion4Collection
Log: Exporting travelling actor of class ShGame.Potion5Collection
Log: Exporting travelling actor of class ShGame.Potion7Collection
Log: Exporting travelling actor of class ShGame.Potion8Collection
Log: Exporting travelling actor of class ShGame.Potion9Collection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection3sh
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection4sh
Log: Exporting travelling actor of class ShGame.PotionHEACollection
Log: Exporting travelling actor of class ShGame.ShrekPosterCollection10sh
Log: Server switch level: 6_Hamlet_Mine.unr?GameState=GSTATE000
Log: Browse: 6_Hamlet_Mine.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: Resetting GLevel: Level Save0.myLevel
Log: 19083785391.1ms Unloading: Package Save0
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: 6_Hamlet_Mine.unr?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
DevSound: Unregister sound: UI.Button
DevSound: Unregister sound: AllDialog.pc_shk_bumpline_2782
Log: Garbage: objects: 36666->36229; refs: 491672
Log: Game class is 'ShGame'
Log: Level is Level 6_Hamlet_Mine.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing Level 6_Hamlet_Mine.myLevel up for play (0)...
ScriptLog: KWGame.InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: GameState GSTATE000
ScriptLog: InitGame: ?Name=Player?Class=ShGame.Shrek?team=255?LocalMap=SH2_Preamble.unr?GameState=GSTATE000
ScriptLog: Base Mutator is 6_Hamlet_Mine.Mutator3
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: PreBeginPlay BadForFog False
ScriptLog: PreBeginPlay BadForFog False
ScriptLog: PreBeginPlay BadForFog False
ScriptLog: PreBeginPlay BadForFog False
ScriptLog: PreBeginPlay BadForFog False
ScriptLog: PreBeginPlay BadForFog False
ScriptLog: Shrek0 adding shadow:None
Warning: Failed to load 'PlayerSounds': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'Sound PlayerSounds.FootstepWater1': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'GeneralImpacts': Can't find file for package 'GeneralImpacts'
Warning: Failed to load 'Sound GeneralImpacts.ImpactSplash2': Can't find file for package 'GeneralImpacts'
ScriptLog: savepoint touched 6_Hamlet_Mine.SavePointFairy0   True  6_Hamlet_Mine.Shrek0
ScriptLog: SavePointFairy0 adding shadow:None
ScriptLog: Bat0 adding shadow:None
ScriptLog: Bat4 adding shadow:None
ScriptLog: Bat6 adding shadow:None
ScriptLog: Bat1 adding shadow:None
ScriptLog: Bat5 adding shadow:None
ScriptLog: Bat8 adding shadow:None
ScriptLog: Bat9 adding shadow:None
ScriptLog: Bat10 adding shadow:None
ScriptLog: Bat11 adding shadow:None
ScriptLog: Bat12 adding shadow:None
ScriptLog: Bat2 adding shadow:None
ScriptLog: Spider13 adding shadow:None
ScriptLog: Spider1 adding shadow:None
ScriptLog: Spider2 adding shadow:None
ScriptLog: Spider3 adding shadow:None
ScriptLog: Spider4 adding shadow:None
ScriptLog: Spider6 adding shadow:None
ScriptLog: Spider5 adding shadow:None
ScriptLog: Spider7 adding shadow:None
ScriptLog: Spider8 adding shadow:None
ScriptLog: Spider12 adding shadow:None
ScriptLog: Spider11 adding shadow:None
ScriptLog: Spider10 adding shadow:None
ScriptLog: Spider9 adding shadow:None
ScriptLog: Spider0 adding shadow:None
ScriptWarning: MineHazardVert 6_Hamlet_Mine.MineHazardVert3 (Function ShGame.Hazard.AttachAttachment:009F) Accessed None
ScriptWarning: MineHazardVert 6_Hamlet_Mine.MineHazardVert2 (Function ShGame.Hazard.AttachAttachment:009F) Accessed None
ScriptWarning: MineHazardVert 6_Hamlet_Mine.MineHazardVert0 (Function ShGame.Hazard.AttachAttachment:009F) Accessed None
ScriptWarning: MineHazardHorz 6_Hamlet_Mine.MineHazardHorz3 (Function ShGame.Hazard.AttachAttachment:009F) Accessed None
ScriptWarning: MineHazardHorz 6_Hamlet_Mine.MineHazardHorz4 (Function ShGame.Hazard.AttachAttachment:009F) Accessed None
ScriptWarning: MineHazardVert 6_Hamlet_Mine.MineHazardVert4 (Function ShGame.Hazard.AttachAttachment:009F) Accessed None
ScriptWarning: MineHazardVert 6_Hamlet_Mine.MineHazardVert1 (Function ShGame.Hazard.AttachAttachment:009F) Accessed None
ScriptWarning: MineHazardHorz 6_Hamlet_Mine.MineHazardHorz5 (Function ShGame.Hazard.AttachAttachment:009F) Accessed None
CutLog: [CUTFACTORY]:Factory started
CutLog: [CUTFACTORY]:Set cmActor to:6_Hamlet_Mine.CutFactory0
ScriptLog: savepoint touched 6_Hamlet_Mine.SavePointFairy1   True  6_Hamlet_Mine.Shrek0
ScriptLog: SavePointFairy1 adding shadow:None
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: ShGame2 playerHeroActor: 6_Hamlet_Mine.Shrek0's Controller is not a KWHeroController
ScriptLog: ShCam1 InitTarget() Actor=Shrek0 TimeToTrans=0.00
Log: ShrekController1 got player WindowsViewport0
DevSound: Unregister sound: Transient.Sound4
Log: Incoming travelling actor of class ShGame.Shrek
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection5sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class KWGame.PersistentStore
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyKegCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection12sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion2Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection2sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.BoxOfEnergyBarsCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.MoneyBagCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinStackCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.CoinCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.EnergyBarCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShamrockCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion1Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion6Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion3Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion4Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion5Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion7Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion8Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.Potion9Collection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection3sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection4sh
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.PotionHEACollection
Log: SpawnPlayActor: Spawned travelling actor
Log: Incoming travelling actor of class ShGame.ShrekPosterCollection10sh
Log: SpawnPlayActor: Spawned travelling actor
ScriptLog: Shrek0 PrePersistentDataRestored(): PersistentStore1 6_Hamlet_Mine.PersistentStore1
ScriptWarning: BreakableDoorBlock 6_Hamlet_Mine.BreakableDoorBlock15 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock 6_Hamlet_Mine.BreakableDoorBlock13 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableDoorBlock 6_Hamlet_Mine.BreakableDoorBlock14 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate 6_Hamlet_Mine.BreakableCrate7 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate 6_Hamlet_Mine.BreakableCrate8 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate 6_Hamlet_Mine.BreakableCrate6 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptWarning: BreakableCrate 6_Hamlet_Mine.BreakableCrate11 (Function Engine.Pawn.BaseChange:0033) Accessed None
ScriptLog: CutSceneTrigger3 PostPersistentDataRestored(), tag:QuickCut1CS GameState:GSTATE000
ScriptLog: CutSceneTrigger5 PostPersistentDataRestored(), tag:QuickCut2CS GameState:GSTATE000
ScriptLog: CutSceneTrigger4 PostPersistentDataRestored(), tag:QuickCut3CS GameState:GSTATE000
ScriptLog: ShCam1 PostPersistentDataRestored():True False
CutLog: [CUTFACTORY]:CutFactory Manufacturing Cutscenes...
CutLog: [CUTFACTORY]:6_Hamlet_Mine.CutFactory0 Creating dynamic cutscene named:CUT_HAMMINE_QUICKCUT1->HAMMINE_QUICKCUT1
CutLog: [CUTFACTORY]:6_Hamlet_Mine.CutFactory0 Creating dynamic cutscene named:CUT_HAMMINE_QUICKCUT2->HAMMINE_QUICKCUT2
CutLog: [CUTFACTORY]:6_Hamlet_Mine.CutFactory0 Creating dynamic cutscene named:CUT_HAMMINE_QUICKCUT3->HAMMINE_QUICKCUT3
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
ScriptLog:  -- PlayerStart:SHSmartStart1   incgs:True    gs:GSTATE000
ScriptLog: ***Found new SmartStart from:6_Hamlet
Log: Precaching: 6_Hamlet_Mine.LevelInfo0
Log: Static mesh batches: 710532 vertex bytes, 85428 index bytes
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.012 seconds
Log: Finished precaching textures in 0.006 seconds
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: Allocating 16384 byte dynamic index buffer.
ScriptWarning: ShrekSpidersSpeaker 6_Hamlet_Mine.ShrekSpidersSpeaker1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShrekBatsSpeaker 6_Hamlet_Mine.ShrekBatsSpeaker0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShrekBatsSpeaker 6_Hamlet_Mine.ShrekBatsSpeaker1 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShrekSpidersSpeaker 6_Hamlet_Mine.ShrekSpidersSpeaker2 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShrekSpidersSpeaker 6_Hamlet_Mine.ShrekSpidersSpeaker0 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: BaseCamTarget 6_Hamlet_Mine.BaseCamTarget2 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShrekSpidersSpeaker 6_Hamlet_Mine.ShrekSpidersSpeaker3 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShrekSpidersSpeaker 6_Hamlet_Mine.ShrekSpidersSpeaker4 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShrekBatsSpeaker 6_Hamlet_Mine.ShrekBatsSpeaker3 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShrekBatsSpeaker 6_Hamlet_Mine.ShrekBatsSpeaker2 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptWarning: ShrekBatsSpeaker 6_Hamlet_Mine.ShrekBatsSpeaker4 (State KWGame.KWPawn.StateIdle:002A) HasAnim: No mesh
ScriptLog: 6_Hamlet_Mine.Shrek0 TakeFallingDamage = 385.09
ScriptLog: SetSaveGameImage level is:6_Hamlet_Mine.unr :: image is storybookanimTX.6_Hamlet
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\6_Hamlet_Mine.ogg
ScriptLog: truemusic ..\Music\6_Hamlet_Mine
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\6_Hamlet_Mine
Log: 19083786906.8ms Unloading: Package 6_Hamlet_Mine
Log: Save=122.436907
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: Precaching: 6_Hamlet_Mine.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.108 seconds
Log: Finished precaching textures in 0.061 seconds
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
Warning: ImportText: Bad termination in: (X=67.4
Warning: ImportText: Bad termination in: (X=63.9
Warning: ImportText: Bad termination in: (Pitch=65526
ScriptLog: USING MENU CAMERA OFFSETTS 1 6_Hamlet_Mine.unr
ScriptLog: OnGameMinimize. ActivePage Transient.ShInGameMenuControls0
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: WM_SETFOCUS
ScriptLog: OnGameMaximize. ActivePage Transient.ShInGameMenuControls0
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Precaching: 6_Hamlet_Mine.LevelInfo0
Log: Finished precaching geometry in 0.090 seconds
Log: Finished precaching textures in 0.058 seconds
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls0
ScriptLog: savepoint touched 6_Hamlet_Mine.Shrek0   True  6_Hamlet_Mine.Shrek0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:6_Hamlet_Mine.unr :: image is storybookanimTX.6_Hamlet
ScriptLog: iSaveSlotID  = 0
Localization: No localization: BumpSet.ROY_RoySave.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.ROY_RoySave.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'fairy'
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\6_Hamlet_Mine.ogg
ScriptLog: truemusic ..\Music\6_Hamlet_Mine
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\6_Hamlet_Mine
Log: Save=121.966388
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: Precaching: 6_Hamlet_Mine.LevelInfo0
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.102 seconds
Log: Finished precaching textures in 0.061 seconds
ScriptWarning: ShCommentaryManager 6_Hamlet_Mine.ShCommentaryManager2 (Function KWGame.CommentaryManager.Timer:00A0) Accessed None
ScriptWarning: Batcontroller 6_Hamlet_Mine.Batcontroller0 (Function ShGame.Batcontroller.PursueHero.EndState:0014) Accessed None
ScriptLog: ********** kwherocontroller ShowMenu
ScriptLog: ********* PlayerController SetPause: True
ScriptLog: USING MENU CAMERA OFFSETTS 1 6_Hamlet_Mine.unr
ScriptLog: ********* PlayerController SetPause: False
ScriptLog: GUIController::CloseMenu -  Transient.ShInGameMenuControls1
ScriptLog: 6_Hamlet_Mine.Shrek0 TakeFallingDamage = 130.44
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_Mine.Spider13
Localization: No localization: BumpSet.SHK_ShrekHit.line8 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekHit.line8?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Localization: No localization: BumpSet.SHK_ShrekSpider.line2 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekSpider.line2?> (int)
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_Mine.Spider1
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: Batcontroller 6_Hamlet_Mine.Batcontroller3 (Function ShGame.Batcontroller.PursueHero.EndState:0014) Accessed None
ScriptWarning: Batcontroller 6_Hamlet_Mine.Batcontroller1 (Function ShGame.Batcontroller.PursueHero.EndState:0014) Accessed None
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: spider in state dying
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'None' not found for mesh 'Spider'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: Hit enemy using 1 bone.................6_Hamlet_Mine.Spider2
Localization: No localization: BumpSet.SHK_ShrekBats.line4 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekBats.line4?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_Mine.Shrek0 TakeFallingDamage = 117.10
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptWarning: Batcontroller 6_Hamlet_Mine.Batcontroller4 (Function ShGame.Batcontroller.PursueHero.EndState:0014) Accessed None
Localization: No localization: BumpSet.SHK_ShrekCoin.line14 (int)
Localization: No localization: BumpDialog.all.<?int?BumpSet.SHK_ShrekCoin.line14?> (int)
Log: PlayAnim: Sequence 'L' not found for mesh 'Shrek'
Log: PlayAnim: Sequence 'WQ' not found for mesh 'Shrek'
ScriptLog: 6_Hamlet_Mine.Shrek0 TakeFallingDamage = 0.00
ScriptLog: savepoint touched 6_Hamlet_Mine.Shrek0   True  6_Hamlet_Mine.Shrek0
ScriptLog: savepoint HeroTouched
ScriptLog: SetSaveGameImage level is:6_Hamlet_Mine.unr :: image is storybookanimTX.6_Hamlet
ScriptLog: iSaveSlotID  = 0
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa
ScriptLog: FindCurrentMusic lastmusic ..\Music\6_Hamlet_Mine.ogg
ScriptLog: truemusic ..\Music\6_Hamlet_Mine
ScriptLog: 2 PreSaveGame LastLoopedMusic ..\Music\6_Hamlet_Mine
Log: Save=120.098828
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Shrek 2\Save\Save0.usa'
Log: PlayAnim: Sequence 'run' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'runbackward' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeLeft' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'StrafeRight' not found for mesh 'fairy'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequence 'None' not found for mesh 'Bat'
Log: PlayAnim: Sequen