{
	"blockList":
	[
		{
			"uuid": "c97c17c3-81bb-48b5-9e9c-8a5117ee431a",
			"name": "blk_mod_diamondplate", // industrial metal block
			"dif": "$GAME_DATA/Objects/Textures/Blocks/blk_metal01_dif.tga",
			"asg": "$GAME_DATA/Objects/Textures/Blocks/blk_metal01_asg.tga",
			"nor": "$MOD_DATA/Objects/Textures/blk_diamondplate_nor.png",
			"tiling": 8,
			"color": "505050",
			"physicsMaterial": "Metal",
			"ratings": { // copied from spaceship02
				"density": 5,
				"durability": 5,
				"friction": 6,
				"buoyancy": 2
			},
			"flammable": false,
         	"density": 1250.0,
			"qualityLevel": 6
			//"friction": 0.8 // old rating
			/**/ , // Survival Context?
			"restrictions": {
				"destructable": true,
				"erasable": true,
				"buildable": true,
				"convertibleToDynamic": true,
				"liftable": true,
				"paintable": true
			}
			/*-*/
		},
		{
			"uuid": "036ffd32-45df-11e6-beb8-9e71128cae77",
			"name": "blk_mod_smoothglass", // tempured glass 
			"dif": "$GAME_DATA/Textures/transparent.tga",
			"asg": "$MOD_DATA/Objects/Textures/Glass_asg.png",
			"nor": "$GAME_DATA/Textures/nonor_nor.tga",
			"tiling": 1,
			"color": "88eeff",
			"physicsMaterial": "Glass",
			"ratings": {
				"density": 3,
				"durability": 2,
				"friction": 3,
				"buoyancy": 5
			},
			"alpha": false,
			"glass": true,
			"max_stack_count": 3,
			"flammable": false,
			"friction": 1.0,
			"density": 250.0,
			"qualityLevel": 2
			/**/ , // Survival Context?
			"restrictions": {
				"destructable": true,
				"erasable": true,
				"buildable": true,
				"convertibleToDynamic": true,
				"liftable": true,
				"paintable": true
			}
			/*-*/
		},
		{
			"uuid": "e50485da-4545-4def-a585-0a5f158c6104",
			"name": "blk_mod_glow", // 100% glowing block, 100% dif color. Creative mode block
			"dif": "$GAME_DATA/Textures/transparent.tga",
			"asg": "$MOD_DATA/Objects/Textures/glow0_asg.png",
			"nor": "$GAME_DATA/Textures/nonor_nor.tga",
			"tiling": 1,
			"color": "ffffff",
			"physicsMaterial": "Metal",
			"ratings": {
				"density": 3,
				"durability": 3,
				"friction": 3,
				"buoyancy": 5
			},
			"alpha": false,
			"glass": false,
			//"max_stack_count": 3, //not applicable
			"flammable": false,
			"friction": 1.0, //?
			"density": 250.0,
			"qualityLevel": 3
			/**/ , // Survival Context?
			"restrictions": {
				"destructable": true,
				"erasable": true,
				"buildable": true,
				"convertibleToDynamic": true,
				"liftable": true,
				"paintable": true
			}
			/*-*/
		},
		{
			"uuid": "7a73cc98-b2d4-4b28-9095-f8b9077548e4",
			"name": "blk_mod_transparent", // 100% invisible block. Good for invisible barriers or with mirror blocks
			"dif": "$GAME_DATA/Textures/white.png",
			"asg": "$GAME_DATA/Textures/transparent.tga",
			"nor": "$GAME_DATA/Textures/nonor_nor.tga",
			"tiling": 1,
			"color": "ffffff",
			"physicsMaterial": "Plastic",
			"ratings": {
				"density": 3,
				"durability": 2,
				"friction": 3,
				"buoyancy": 4
			},
			"alpha": true,
			"glass": true,
			"max_stack_count": 1, // not applicable
			"flammable": false,
			"friction": 1.0,
			"density": 250.0,
			"qualityLevel": 2
			/**/ , // Survival Context?
			"restrictions": {
				"destructable": true,
				"erasable": true,
				"buildable": true,
				"convertibleToDynamic": true,
				"liftable": true,
				"paintable": true
			}
			/*-*/
		},
		{
			"uuid": "906c76ee-189a-4983-ae82-b31722e56b23",
			"name": "blk_mod_mirror", // full env reflection + glass = render trick with other glass blocks
			"dif": "$GAME_DATA/Textures/transparent.tga",
			"asg": "$GAME_DATA/Textures/white.png",
			"nor": "$GAME_DATA/Textures/nonor_nor.tga",
			"tiling": 1,
			"color": "ffffff",
			"physicsMaterial": "Plastic",
			"ratings": {
				"density": 3,
				"durability": 2,
				"friction": 3,
				"buoyancy": 4
			},
			"alpha": false,
			"glass": true,
			"max_stack_count": 1, // not applicable
			"flammable": false,
			"friction": 1.0,
			"density": 250.0,
			"qualityLevel": 2
			/**/ , // Survival Context?
			"restrictions": {
				"destructable": true,
				"erasable": true,
				"buildable": true,
				"convertibleToDynamic": true,
				"liftable": true,
				"paintable": true
			}
			/*-*/
		},
		{
			"uuid": "bc3efcdf-ae18-4037-b0aa-c5af14e03547",
			"name": "blk_mod_bling", // precious metal (glow + reflective)
			"dif": "$GAME_DATA/Textures/transparent.tga",
			"asg": "$MOD_DATA/Objects/Textures/bling50_asg.png",
			"nor": "$GAME_DATA/Textures/nonor_nor.tga",
			"tiling": 1,
			"color": "df7f00",
			"physicsMaterial": "Metal",
			"ratings": {
				"density": 5,
				"durability": 4,
				"friction": 2,
				"buoyancy": 5
			},
			"alpha": false,
			"glass": false,
			//"max_stack_count": 3, // NA
			"flammable": false,
			"friction": 0.75, // ?
			"density": 1250.0,
			"qualityLevel": 4
			/**/ , // Survival Context?
			"restrictions": {
				"destructable": true,
				"erasable": true,
				"buildable": true,
				"convertibleToDynamic": true,
				"liftable": true,
				"paintable": true
			}
			/*-*/
		},
		{
			"uuid": "b51ad015-66e9-41b9-916c-277f9c93232d",
			"name": "blk_mod_gamegrid", // custom block texture (tron grid, unrealistically durable)
			"dif": "$MOD_DATA/Objects/Textures/blk_gamegrid_dif.png",
			"asg": "$MOD_DATA/Objects/Textures/blk_gamegrid_asg.png",
			"nor": "$GAME_DATA/Textures/nonor_nor.tga",
			"tiling": 4,
			"color": "0099ff",
			"physicsMaterial": "Metal",
			"ratings": {
				"density": 10,
				"durability": 10,
				"friction": 4,
				"buoyancy": 10 // higher = less boyant?
			},
			"alpha": false,
			"glass": false,
			//"max_stack_count": 3, // NA
			"flammable": false,
			"friction": 1.0, // ?
			"density": 1250.0,
			"qualityLevel": 6
			/**/ , // Survival Context?
			"restrictions": {
				"destructable": true,
				"erasable": true,
				"buildable": true,
				"convertibleToDynamic": true,
				"liftable": true,
				"paintable": true
			}
			/*-*/
		},
		{
			"uuid": "e7f7b758-6492-4c6a-8760-8fb95da530be",
			"name": "blk_mod_luxury", // louis vuitton style "leather" block
			"dif": "$MOD_DATA/Objects/Textures/luxuryblock_dif.png",
			"asg": "$MOD_DATA/Objects/Textures/luxuryblock_asg.png",
			"nor": "$MOD_DATA/Objects/Textures/luxuryblock_nor.png",
			"tiling": 2,
			"color": "644632",
			"physicsMaterial": "Plastic",
			"ratings": {
				"density": 3,
				"durability": 3,
				"friction": 3,
				"buoyancy": 3
			},
			"alpha": false,
			"glass": false,
			//"max_stack_count": 3, // NA
			"flammable": false,
			"friction": 1.0, // ?
			"density": 250.0,
			"qualityLevel": 3
			/**/ , // Survival Context?
			"restrictions": {
				"destructable": true,
				"erasable": true,
				"buildable": true,
				"convertibleToDynamic": true,
				"liftable": true,
				"paintable": true
			}
			/*-*/
		},

		{ 
			"uuid": "116325e1-1020-40ec-8f31-0678f8bb98bc",
			"name": "blk_mod_smoothice", // smooth ice, polished (very slippery)
			"dif": "$GAME_DATA/Textures/transparent.tga",
			"asg": "$MOD_DATA/Objects/Textures/chrome50_asg.png",
			"nor": "$GAME_DATA/Textures/nonor_nor.tga",
			"tiling": 2,
			"color": "c8dcff",
			"physicsMaterial": "Glass",

			"ratings": {
				"density": 3,
				"durability": 2,
				"friction": 0,
				"buoyancy": 0
			},
			"alpha": false,
			"glass": false,
			//"max_stack_count": 3, // NA
			"flammable": false,
			"friction": 0.000001, // old setting
			"density": 500.0,
			"qualityLevel": 2
			/**/ , // Survival Context?
			"restrictions": {
				"destructable": true,
				"erasable": true,
				"buildable": true,
				"convertibleToDynamic": true,
				"liftable": true,
				"paintable": true
			}
			/*-*/
		},
		{
			"uuid": "b742cff1-98a7-469f-b514-a7402f705924",
			"name": "blk_mod_rockice", // Icey surface, no polish (mildly slippery)
			"dif": "$MOD_DATA/Objects/Textures/blk_rockice_dif.png",
			"asg": "$MOD_DATA/Objects/Textures/blk_rockice_asg.png",
			"nor": "$MOD_DATA/Objects/Textures/blk_rockice_norG.png",
			"tiling": 8,
			"color": "c8dcff",
			"physicsMaterial": "Rock",
			"ratings": {
				"density": 5,
				"durability": 4,
				"friction": 1,
				"buoyancy": 1
			},
			"alpha": false,
			"glass": false,
			//"max_stack_count": 3, // NA
			"flammable": false,
			"friction": 0.1, // ?
			"density": 1250.0,
			"qualityLevel": 4
			/**/ , // Survival Context?
			"restrictions": {
				"destructable": true,
				"erasable": true,
				"buildable": true,
				"convertibleToDynamic": true,
				"liftable": true,
				"paintable": true
			}
			/*-*/
		},
		{ 
			"uuid": "123425e2-2020-40ec-8f31-0678f8bc99bd",
			"name": "blk_mod_rubber", // rubber block (very high friction building block)
			"dif": "$GAME_DATA/Textures/transparent.tga",
			"asg": "$GAME_DATA/Textures/transparent.tga",
			"nor": "$MOD_DATA/Objects/Textures/rubber_norE.png",
			"tiling": 4,
			"color": "222222",
			"physicsMaterial": "Plastic",

			"ratings": {
				"density": 5,
				"durability": 4,
				"friction": 10,
				"buoyancy": 5
			},
			"alpha": false,
			"glass": false,
			//"max_stack_count": 3, // NA
			"flammable": false,
			"friction": 10000,
			"density": 500.0,
			"qualityLevel": 3
			/**/ , // Survival Context?
			"restrictions": {
				"destructable": true,
				"erasable": true,
				"buildable": true,
				"convertibleToDynamic": true,
				"liftable": true,
				"paintable": true
			}
			/*-*/
		}
	]
}