_preset Minimum
ai_aim_max_angle 25.
ai_aim_min_angle 20.
ai_aim_min_speed 2.5
ai_aim_predict_time 0.28
ai_use_old_vision 0
ai_use_torch_dynamic_lights on
default_controls
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLMENU
bind accel kX
bind sprint_toggle kLSHIFT
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kZ
bind rlookout kC
bind cam_zoom_in kF11
bind torch kE
bind night_vision kN
bind show_detector kO
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind artefact k7
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind drop kG
bind use kQ
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind active_jobs kTAB
bind quick_use_1 kF1
bind quick_use_2 kF2
bind quick_use_3 kF3
bind quick_use_4 kF4
bind quick_save kF5
bind quick_load kF9
bind wpn_laser kSLASH
bind wpn_torch k8
bind wpn_zoom_alter mouse3
bind scope_brightness_plus kADD
bind scope_brightness_minus kSUBTRACT
bind_console save quick_hard_save  kF5
bind_console load quick_hard_save  kF9
bind_sec crouch kLCONTROL
cam_inert 0.
cam_slide_inert 0.
cl_cod_pickup_mode 0
cl_dynamiccrosshair on
cl_mpdemosave 0
con_sensitive 0.15
draw_downloads 0
dynamic_updrate on
g_autopickup on
g_backrun on
g_corpsenum 10
g_crouch_toggle off
g_dynamic_music off
g_eventdelay 0
g_fov 65.
g_game_difficulty gd_master
g_important_save on
g_real_shooting off
g_sleep_time 7
g_upgrades_log 0
hud_crosshair on
hud_crosshair_dist off
hud_draw on
hud_info off
hud_weapon on
keypress_on_start 1
laserdot_correction on
lens_enabled off
lens_render_factor 3
lens_render_forced off
mm_mm_net_srv_dedicated off
mm_net_con_publicserver off
mm_net_con_spectator 20
mm_net_con_spectator_on off
mm_net_filter_empty on
mm_net_filter_full on
mm_net_filter_listen on
mm_net_filter_pass on
mm_net_filter_wo_ff on
mm_net_filter_wo_pass on
mm_net_srv_gamemode st_team_deathmatch
mm_net_srv_maxplayers 32
mm_net_srv_name Stalker
mm_net_srv_reinforcement_type 1
mm_net_weather_rateofchange 0.
mouse_invert off
mouse_sens 0.121
mt_network on
mt_physics on
mt_sound on
net_cl_icurvesize 0
net_cl_icurvetype 0
net_cl_interpolation 0.1
net_cl_log_data off
net_compressor_enabled 0
net_compressor_gather_stats 0
net_dbg_dump_export_obj 0
net_dbg_dump_import_obj 0
net_dbg_dump_update_read 0
net_dbg_dump_update_write 0
net_dedicated_sleep 5
net_sv_gpmode 0
net_sv_log_data off
net_sv_pending_lim 3
net_sv_update_rate 30
npc_lasers off
pda_autozoom on
pda_savezoomstate off
ph_frequency 100.00000
ph_iterations 18
r1_detail_textures off
r1_dlights on
r1_dlights_clip 20.
r1_fog_luminance 1.1
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_software_skinning 0
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r1_tf_mipbias 0.
r2_aa off
r2_aa_break (0.800000, 0.100000, 0.000000)
r2_aa_kernel 0.5
r2_aa_weight (0.250000, 0.250000, 0.000000)
r2_allow_r1_lights off
r2_const_zoomdof off
r2_detail_bump off
r2_dof -0.400000,1.400000,1000.000000
r2_dof_enable off
r2_dof_kernel 2.
r2_dof_sky 1.
r2_dynamic_dof off
r2_exp_donttest_shad off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 10.
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.00001
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 0.5
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.02
r2_shadow_cascede_old off
r2_shadow_cascede_zcul off
r2_slight_fade 0.5
r2_soft_particles off
r2_soft_water off
r2_ssa_lod_a 64.
r2_ssa_lod_b 48.
r2_ssao st_opt_off
r2_ssao_blur off
r2_ssao_half_data off
r2_ssao_hbao off
r2_ssao_hdao off
r2_ssao_mode disabled
r2_ssao_opt_data on
r2_steep_parallax off
r2_sun on
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00007
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_far 100.
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 0.4
r2_sun_lumscale_hemi 0.7
r2_sun_near 30.
r2_sun_near_border 0.75
r2_sun_quality st_opt_low
r2_sun_shafts st_opt_off
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tf_mipbias 0.
r2_tonemap on
r2_tonemap_adaptation 2.3
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.29
r2_tonemap_middlegray 1.3
r2_volumetric_lights off
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.25
r2em 0.
r3_dynamic_wet_surfaces on
r3_dynamic_wet_surfaces_far 30.
r3_dynamic_wet_surfaces_near 10.
r3_dynamic_wet_surfaces_sm_res 256
r3_gbuffer_opt on
r3_minmax_sm autodetect
r3_msaa st_opt_off
r3_msaa_alphatest st_opt_off
r3_use_dx10_1 off
r3_volumetric_smoke off
r4_enable_tessellation on
r4_wireframe off
r__detail_density 0.6
r__detail_radius 49
r__dtex_range 50.
r__geometry_lod 3.
r__supersample 1
r__tf_aniso 1
r__wallmark_ttl 20.
renderer renderer_r4
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_cam_pos off
rs_clear_bb off
rs_detail on
rs_disable_objects_as_crows off
rs_fullscreen on
rs_occ_draw off
rs_occ_stats off
rs_occlusion off
rs_refresh_60hz off
rs_render_dynamics on
rs_render_statics on
rs_skeleton_update 32
rs_stats off
rs_v_sync off
rs_vis_distance 1.5
rs_wireframe off
slot_0 bandage
slot_1 antirad
slot_2 stimpack_army
slot_3 medkit_army
snd_acceleration on
snd_cache_size 16
snd_device Generic Software
snd_efx off
snd_targets 200
snd_unlock off
snd_volume_eff 0.5
snd_volume_hudweapon 0.6
snd_volume_music 0.5
sv_activated_return 0
sv_adm_menu_ban_time ui_mp_am_10_minutes
sv_adm_menu_ping_limit 25
sv_anomalies_enabled 1
sv_anomalies_length 3
sv_artefact_respawn_delta 30
sv_artefact_returning_time 45
sv_artefact_spawn_force 0
sv_artefact_stay_time 3
sv_artefacts_count 10
sv_auto_team_balance 0
sv_auto_team_swap 1
sv_bearercantsprint 0
sv_client_reconnect_time 3
sv_console_update_rate 1
sv_cta_runkup_to_arts_div 1
sv_dedicated_server_update_rate 100
sv_dmgblockindicator 1
sv_dmgblocktime 0
sv_dump_online_statistics_period 0
sv_forcerespawn 0
sv_fraglimit 10
sv_friendly_indicators 0
sv_friendly_names 0
sv_friendlyfire 1.
sv_hail_to_winner_time 7
sv_invincible_time 5
sv_max_ping_limit 2000
sv_pda_hunt 1
sv_reinforcement_time 15
sv_remove_corpse 1
sv_remove_weapon 1
sv_returnplayers 1
sv_rpoint_freeze_time 0
sv_saveconfigs 0
sv_savescreenshots 0
sv_shieldedbases 1
sv_show_player_scores_time 3
sv_spectr_firsteye 1
sv_spectr_freefly 0
sv_spectr_freelook 1
sv_spectr_lookat 1
sv_spectr_teamcamera 1
sv_statistic_collect 1
sv_teamkill_limit 3
sv_teamkill_punish 1
sv_timelimit 0
sv_traffic_optimization_level 0
sv_vote_enabled 255
sv_vote_participants 0
sv_vote_quota 0.51
sv_vote_time 1.
sv_warm_up 0
sv_write_update_bin 0
texture_lod 0
vid_mode 1920x1080
wpn_aim_toggle 0
