SETUP - COM already setup - threaded VI might not be possible 
(Filename:  Line: 1352)

Initialize engine version: 2019.4.14f1-oddworld (79762e4e5)
[Subsystems] Discovering subsystems at path D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 8670D (ID=0x990c)
    Vendor:   
    VRAM:     2017 MB
    Driver:   15.200.1062.1004
WARNING: Shader Unsupported: 'Decal/Cutout VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Cutout VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'ats/ats advanced foliage shader' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Legacy Shaders/Bumped Specular Ramp' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Legacy Shaders/Bumped Specular Ramp' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Character' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'StandardAssets/Tessellation/Bumped Specular (smooth)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'OddPom' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive (Soft)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive (Soft)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/Nature/Afs Tree Creator Bark Rendertex' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Transparent VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Transparent VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Oddworld/Particles/AdditiveOverlay': fallback shader 'Particles/Additive' not found
WARNING: Shader Unsupported: 'Decal/Transparent Diffuse' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Hidden/FXAA3Gamma' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/BlitCopy' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/BlitCopy' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/ColorCorrectionSelective' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/ColorCorrectionCurvesSimple' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/Dof/Bokeh34' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
UnloadTime: 8.103850 ms
Rewired: Searching for compatible XInput library...
UnityEngine.Logger:Log(String, Object)
Rewired.Logger:LogNow(Object, Boolean)
Rewired.Logger:Log(Object, Boolean)
HhENZWsQFCGcuToLZdZJebJmcCG:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:iCkSqQPsciGAltyMtAFjfCLvEwd(ConfigVars, Boolean)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
GgmchxCfeQDsoZDOXoHSfrBrjcZo:jCRhHrTFzUzmZVYkEtuvsCUBEHg(String, List`1, ConfigVars)
System.Diagnostics.Tracing.Getter:Invoke(ContainerType)
Rewired.ReInput:WZhnSXBazVhSrchtAxzYxCTjdws(Func`2)
Rewired.ReInput:jCRhHrTFzUzmZVYkEtuvsCUBEHg(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Rewired: Found Xinput1_3.dll.
UnityEngine.Logger:Log(String, Object)
Rewired.Logger:LogNow(Object, Boolean)
Rewired.Logger:Log(Object, Boolean)
HhENZWsQFCGcuToLZdZJebJmcCG:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:iCkSqQPsciGAltyMtAFjfCLvEwd(ConfigVars, Boolean)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
GgmchxCfeQDsoZDOXoHSfrBrjcZo:jCRhHrTFzUzmZVYkEtuvsCUBEHg(String, List`1, ConfigVars)
System.Diagnostics.Tracing.Getter:Invoke(ContainerType)
Rewired.ReInput:WZhnSXBazVhSrchtAxzYxCTjdws(Func`2)
Rewired.ReInput:jCRhHrTFzUzmZVYkEtuvsCUBEHg(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Wwise(R) SDK Version 2019.2.6 Build 7381.
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Setting Plugin DLL path to: D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data\Plugins\x86_64
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkCommonPlatformSettings:get_AkInitializationSettings()
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicOnlineServices:Initialize()
App:OddAwake()
OddGameLoop:_RegisterBehaviour(OddBehaviour)
DG.Tweening.Core.DOSetter`1:Invoke(T)
App:Awake()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DllNotFoundException: Unable to load DLL 'CrashpadUnity': The specified module could not be found.
  at Crashpad.InitializePlatform (System.Uri minidumpUri, System.Boolean uploadingEnabled) [0x00000] in <00000000000000000000000000000000>:0 
  at SentrySdk.Awake () [0x00000] in <00000000000000000000000000000000>:0 
 
(Filename: currently not available on il2cpp Line: -1)

WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
[EpicOnlineServices] login failed : Resultcode:InvalidParameters local user: continuetoken:
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicOnlineServices:OnAuthenticationQueryCallback(LoginCallbackInfo)
Epic.OnlineServices.Sessions.OnSessionInviteAcceptedCallback:Invoke(SessionInviteAcceptedCallbackInfo)
Epic.OnlineServices.Auth.AuthInterface:OnLoginCallbackInternalImplementation(IntPtr)
EpicOnlineServices:UpdateTick(Single)
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[EpicOnlineServices] deleted epic online data: NotFound
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Epic.OnlineServices.Sessions.OnSessionInviteAcceptedCallback:Invoke(SessionInviteAcceptedCallbackInfo)
Epic.OnlineServices.Auth.AuthInterface:OnDeletePersistentAuthCallbackInternalImplementation(IntPtr)
EpicOnlineServices:UpdateTick(Single)
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunInitialLoad>d__64:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[movie] sound driver capabilities:Stereo
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Movie:Play(eMovies, Boolean)
App:Tick()
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.061183 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 28502.
Total: 182.028675 ms (FindLiveObjects: 2.073664 ms CreateObjectMapping: 2.356130 ms MarkObjects: 177.468012 ms  DeleteObjects: 0.129370 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.424573 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28502.
Total: 130.365385 ms (FindLiveObjects: 2.985497 ms CreateObjectMapping: 2.840393 ms MarkObjects: 124.420614 ms  DeleteObjects: 0.117382 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28547.
Total: 115.165922 ms (FindLiveObjects: 3.317414 ms CreateObjectMapping: 3.244986 ms MarkObjects: 108.490386 ms  DeleteObjects: 0.111887 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28547.
Total: 113.458889 ms (FindLiveObjects: 3.321659 ms CreateObjectMapping: 3.162819 ms MarkObjects: 106.889746 ms  DeleteObjects: 0.083416 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 25.336768 ms

Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 28527.
Total: 138.001955 ms (FindLiveObjects: 3.342888 ms CreateObjectMapping: 2.918065 ms MarkObjects: 130.637361 ms  DeleteObjects: 1.102142 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.707289 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28527.
Total: 119.478584 ms (FindLiveObjects: 2.464521 ms CreateObjectMapping: 3.278203 ms MarkObjects: 113.617229 ms  DeleteObjects: 0.116882 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28572.
Total: 122.344452 ms (FindLiveObjects: 2.030458 ms CreateObjectMapping: 4.146580 ms MarkObjects: 116.041042 ms  DeleteObjects: 0.124375 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28572.
Total: 121.386915 ms (FindLiveObjects: 3.381349 ms CreateObjectMapping: 3.358123 ms MarkObjects: 114.533808 ms  DeleteObjects: 0.111887 ms)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

WARNING: Shader Unsupported: 'Oddworld/Effects/Fire Solid' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BoxOutline' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BurnableFuel' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/CellView' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Level/Standard Triplanar MOS' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/Volume' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/FX/Distortion/Ripple' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Level/Standard Triplanar MacroOnly' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BrewAndFoamView' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/LineRender3D' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorldSplat' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Level/Standard Triplanar MOS+BlendTex' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
The referenced script (HighlightCurrentCamera) on this Behaviour is missing! 
(Filename:  Line: 199)

WARNING: Shader Unsupported: 'Oddworld/Effects/Fire Billboard BENDING' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BandedSphere' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BurnableTemperature' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
The referenced script on this Behaviour (Game Object 'AbeCamera') is missing! 
(Filename:  Line: 334)

Abe's initial door /_GPI/_Doors/_Entrance/GPI_Door_Mine has a non zero wait time
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
Abe:OddStart()
DG.Tweening.Core.DOSetter`1:Invoke(T)
OddInitializer:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Error, TrainCam Game Object not found
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DG.Tweening.Core.DOSetter`1:Invoke(T)
OddInitializer:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ScanningMovementDetector doesn't have any angles set in [anglesToReach]. Adding two zero angles. Please inspect and set correct angles.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ScanningMovementDetector:OddStart()
DG.Tweening.Core.DOSetter`1:Invoke(T)
OddInitializer:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

'HideInGame' script is present on object 'Target Point'. Consider removing this script plus any associated renderers and using editor gizmos instead.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
HideInGame:OddStart()
DG.Tweening.Core.DOSetter`1:Invoke(T)
OddInitializer:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The shader Hidden/ColorCorrectionCurvesSimple (UnityEngine.Shader) on effect Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) is not supported on this platform!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityStandardAssets.ImageEffects.PostEffectsBase:CheckShaderAndCreateMaterial(Shader, Material)
UnityStandardAssets.ImageEffects.ColorCorrectionCurves:CheckResources()
UnityStandardAssets.ImageEffects.ColorCorrectionCurves:Start()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The shader Hidden/ColorCorrectionSelective (UnityEngine.Shader) on effect Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) is not supported on this platform!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityStandardAssets.ImageEffects.PostEffectsBase:CheckShaderAndCreateMaterial(Shader, Material)
UnityStandardAssets.ImageEffects.ColorCorrectionCurves:CheckResources()
UnityStandardAssets.ImageEffects.ColorCorrectionCurves:Start()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The image effect Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) has been disabled as it's not supported on the current platform.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityStandardAssets.ImageEffects.ColorCorrectionCurves:CheckResources()
UnityStandardAssets.ImageEffects.ColorCorrectionCurves:Start()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GamespeakWait, called Play_vo_Abe_Contextual_UP
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Abe:HandleGamespeakWhileMoving()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-106.8, -1980.9, -647.6)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 973.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1715195.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-82.2, -1991.4, -647.6)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 980.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1716009.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-106.8, -1980.9, -647.6)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 972.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1715417.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Здесь можно переработать пустые бутылки и превратить их в мулу! Каждая бутылка даёт <sprite name="moolah">2
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Soulstorm.UI.Vendo.RecyclerVendoScreen:GetDescriptionText()
Soulstorm.UI.Vendo.VendoScreen:InitializeTexts()
Soulstorm.UI.Vendo.VendoScreen:Init(IViewParams)
App:OpenDispenserMenu(Dispenser)
Abe:ButtonFromEnter()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
JAWStateMachine:CheckStateChange()
JAWStateDriven:OddUpdate()
Character:OddUpdate()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-84.6, -1973.9, -647.6)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 968.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1715442.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (112.7, -2.5, -160.5)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 969.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1715840.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (66.6, -2.5, -85.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 975.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1715671.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (5.9, -1984.4, -647.6)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 973.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1716300.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (29.4, -1987.9, -647.6)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 972.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1716624.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (8.0, -2001.9, -647.6)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 970.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1716875.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (30.4, -2012.4, -647.6)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 972.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1717388.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Здесь можно переработать пустые бутылки и превратить их в мулу! Каждая бутылка даёт <sprite name="moolah">2
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Soulstorm.UI.Vendo.RecyclerVendoScreen:GetDescriptionText()
Soulstorm.UI.Vendo.VendoScreen:InitializeTexts()
Soulstorm.UI.Vendo.VendoScreen:Init(IViewParams)
App:OpenDispenserMenu(Dispenser)
Abe:ButtonFromEnter()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
JAWStateMachine:CheckStateChange()
JAWStateDriven:OddUpdate()
Character:OddUpdate()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Здесь можно переработать пустые бутылки и превратить их в мулу! Каждая бутылка даёт <sprite name="moolah">2
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Soulstorm.UI.Vendo.RecyclerVendoScreen:GetDescriptionText()
Soulstorm.UI.Vendo.VendoScreen:InitializeTexts()
Soulstorm.UI.Vendo.VendoScreen:Init(IViewParams)
App:OpenDispenserMenu(Dispenser)
Abe:ButtonFromEnter()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
JAWStateMachine:CheckStateChange()
JAWStateDriven:OddUpdate()
Character:OddUpdate()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Здесь можно переработать пустые бутылки и превратить их в мулу! Каждая бутылка даёт <sprite name="moolah">2
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Soulstorm.UI.Vendo.RecyclerVendoScreen:GetDescriptionText()
Soulstorm.UI.Vendo.VendoScreen:InitializeTexts()
Soulstorm.UI.Vendo.VendoScreen:Init(IViewParams)
App:OpenDispenserMenu(Dispenser)
Abe:ButtonFromEnter()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
JAWStateMachine:CheckStateChange()
JAWStateDriven:OddUpdate()
Character:OddUpdate()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Здесь можно переработать пустые бутылки и превратить их в мулу! Каждая бутылка даёт <sprite name="moolah">2
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Soulstorm.UI.Vendo.RecyclerVendoScreen:GetDescriptionText()
Soulstorm.UI.Vendo.VendoScreen:InitializeTexts()
Soulstorm.UI.Vendo.VendoScreen:Init(IViewParams)
App:OpenDispenserMenu(Dispenser)
Abe:ButtonFromEnter()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
JAWStateMachine:CheckStateChange()
JAWStateDriven:OddUpdate()
Character:OddUpdate()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (109.7, -31.5, -85.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 980.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1719033.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (45.5, -26.0, -85.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 982.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1719265.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

RespondToDisturbance() was called without a valid disturbance target. Falling back to alerted state.
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
FlyingSlig:RespondToDisturbance()
FlyingSlig:DoGeneralDisturbanceChecks()
FlyingSlig:AlertedExecute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
JAWStateDriven:OddUpdate()
Character:OddUpdate()
ShootingSlig:OddUpdate()
FlyingSlig:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GamespeakWaitAll, called Play_vox_abe_wait
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Abe:HandleGamespeakWhileMoving()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GamespeakWaitAll, called Play_vox_abe_wait
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Abe:HandleGamespeakWhileMoving()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GamespeakWaitAll, called Play_vox_abe_wait
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Abe:HandleGamespeakWhileMoving()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

RespondToDisturbance() was called without a valid disturbance target. Falling back to alerted state.
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
FlyingSlig:RespondToDisturbance()
FlyingSlig:DoGeneralDisturbanceChecks()
FlyingSlig:InvestigateExecute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
JAWStateDriven:OddUpdate()
Character:OddUpdate()
ShootingSlig:OddUpdate()
FlyingSlig:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GamespeakWaitAll, called Play_vox_abe_wait
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Abe:HandleGamespeakWhileMoving()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

RespondToDisturbance() was called without a valid disturbance target. Falling back to alerted state.
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
FlyingSlig:RespondToDisturbance()
FlyingSlig:DoGeneralDisturbanceChecks()
FlyingSlig:AlertedExecute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
JAWStateDriven:OddUpdate()
Character:OddUpdate()
ShootingSlig:OddUpdate()
FlyingSlig:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GamespeakWaitAll, called Play_vox_abe_wait
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Abe:HandleGamespeakWhileMoving()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GamespeakWaitAll, called Play_vox_abe_wait
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Abe:HandleGamespeakWhileMoving()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GamespeakWaitAll, called Play_vox_abe_wait
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Abe:HandleGamespeakWhileMoving()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GamespeakWaitAll, called Play_vox_abe_wait
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Abe:HandleGamespeakWhileMoving()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

RespondToDisturbance() was called without a valid disturbance target. Falling back to alerted state.
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
FlyingSlig:RespondToDisturbance()
FlyingSlig:DoGeneralDisturbanceChecks()
FlyingSlig:AlertedExecute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
JAWStateDriven:OddUpdate()
Character:OddUpdate()
ShootingSlig:OddUpdate()
FlyingSlig:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GamespeakWaitAll, called Play_vox_abe_wait
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Abe:HandleGamespeakWhileMoving()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-15.7, -2.5, -85.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 979.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1719891.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (45.5, -26.0, -85.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 979.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1720251.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-15.7, -2.5, -85.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 979.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1720399.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (57.4, 0.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 979.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1720731.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (22.5, 0.0, 21.4)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 974.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1720962.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (57.4, 0.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 976.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1720866.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (22.5, 0.0, 21.4)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 976.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1720868.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (22.5, 17.5, 14.9)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 976.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 1720911.
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (41.4, 21.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
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CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 975.
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Finished write with length 1720933.
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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Checkpoint reloaded
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App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Saving checkpoint at (58.2, 17.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 977.
UnityEngine.Logger:Log(LogType, Object)
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SaveLoad:WriteProfile(AppSaveState, IOBuffer)
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Finished write with length 1720938.
UnityEngine.Logger:Log(LogType, Object)
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SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (41.4, 21.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 988.
UnityEngine.Logger:Log(LogType, Object)
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SaveLoad:WriteProfile(AppSaveState, IOBuffer)
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Finished write with length 1720918.
UnityEngine.Logger:Log(LogType, Object)
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SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (58.2, 17.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 991.
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SaveLoad:WriteProfile(AppSaveState, IOBuffer)
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Finished write with length 1720880.
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (77.5, 17.5, 22.6)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 990.
UnityEngine.Logger:Log(LogType, Object)
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SaveLoad:WriteProfile(AppSaveState, IOBuffer)
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Finished write with length 1721070.
UnityEngine.Logger:Log(LogType, Object)
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
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App:InstantLoadCheckpoint()
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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App:InstantLoadCheckpoint()
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Saving checkpoint at (76.9, 31.5, 12.2)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 988.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 1721083.
UnityEngine.Logger:Log(LogType, Object)
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Saving checkpoint at (42.3, 31.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 987.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
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Finished write with length 1720923.
UnityEngine.Logger:Log(LogType, Object)
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (22.5, 31.5, 22.1)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 988.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 1721769.
UnityEngine.Logger:Log(LogType, Object)
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
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OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
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Checkpoint reloaded
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Checkpoint reloaded
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Checkpoint reloaded
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Checkpoint reloaded
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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Checkpoint reloaded
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Checkpoint reloaded
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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App:OddLateUpdate()
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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App:OddLateUpdate()
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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UnityEngine.Debug:Log(Object)
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UnityEngine.Debug:Log(Object)
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
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UnityEngine.Debug:Log(Object)
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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UnityEngine.Debug:Log(Object)
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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App:InstantLoadCheckpoint()
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Saving checkpoint at (22.7, 45.5, 13.7)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
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CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 992.
UnityEngine.Logger:Log(LogType, Object)
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Finished write with length 1722107.
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EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (39.1, 45.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
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Finished write with length 995.
UnityEngine.Logger:Log(LogType, Object)
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Finished write with length 1721820.
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EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GamespeakWaitAll, called Play_vox_abe_wait
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Abe:HandleGamespeakWhileMoving()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (58.7, 45.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 992.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1721183.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (77.5, 45.5, 22.5)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 993.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1721462.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GamespeakWaitAll, called Play_vox_abe_wait
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Abe:HandleGamespeakWhileMoving()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GamespeakWaitAll, called Play_vox_abe_wait
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Abe:HandleGamespeakWhileMoving()
Abe:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (58.6, 63.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 990.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1722271.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (56.3, 86.0, -5.9)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 993.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1722483.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1043.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 50.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 39 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 494.840814 ms

Unloading 4962 unused Assets to reduce memory usage. Loaded Objects now: 37099.
Total: 317.714958 ms (FindLiveObjects: 3.087645 ms CreateObjectMapping: 2.936547 ms MarkObjects: 295.079474 ms  DeleteObjects: 16.610544 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.609631 ms

Unloading 751 unused Assets to reduce memory usage. Loaded Objects now: 36351.
Total: 204.323252 ms (FindLiveObjects: 4.082144 ms CreateObjectMapping: 3.562167 ms MarkObjects: 181.161797 ms  DeleteObjects: 15.516394 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 36396.
Total: 189.337574 ms (FindLiveObjects: 4.999472 ms CreateObjectMapping: 4.021705 ms MarkObjects: 180.200513 ms  DeleteObjects: 0.115634 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 36396.
Total: 191.410988 ms (FindLiveObjects: 3.116615 ms CreateObjectMapping: 4.629844 ms MarkObjects: 183.417278 ms  DeleteObjects: 0.244504 ms)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script (HighlightCurrentCamera) on this Behaviour is missing! 
(Filename:  Line: 199)

The referenced script on this Behaviour (Game Object 'GPI_Lever_Industrial') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'AbeCamera') is missing! 
(Filename:  Line: 334)

Couldn't create a Convex Mesh from source mesh "Cone001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

WwiseUnity: Bank VO_GLO_Slig_PA failed to load (AK_Fail)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BankHandle:LogLoadResult(AKRESULT)
BankHandle:LoadBank()
AkBankManager:LoadBank(String, Boolean, Boolean)
AkTriggerHandler:Start()
AkBank:Start()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Bank SFX_Slig_Patrol failed to load (AK_Fail)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BankHandle:LogLoadResult(AKRESULT)
BankHandle:LoadBank()
AkBankManager:LoadBank(String, Boolean, Boolean)
AkTriggerHandler:Start()
AkBank:Start()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Bank _Haptics failed to load (AK_Fail)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BankHandle:LogLoadResult(AKRESULT)
BankHandle:LoadBank()
AkBankManager:LoadBank(String, Boolean, Boolean)
AkTriggerHandler:Start()
AkBank:Start()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

BulletMinigun(Clone) does not have a unique Save ID, 314852005841469440 is already in use by BulletBase(Clone).
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
ObjectSaver:RegisterSavable()
OddGameLoop:_RegisterBehaviour(OddBehaviour)
DG.Tweening.Core.DOSetter`1:Invoke(T)
UnityEngine.Object:Instantiate(T)
Pool:CreatePooledInstance()
Pool:OddAwake()
DG.Tweening.Core.DOSetter`1:Invoke(T)
<>c:<.cctor>b__32_0(OddBehaviour)
DG.Tweening.Core.DOSetter`1:Invoke(T)
OddInitializer:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AkGameObject of name Logic has not been initialized before AttachToAkEnvironment Train_ReverbBox, this will cause AttachToAkEnvironment to not work, please adjust OddExecutionOrder so that AttachToAkEnvironment to be initialized second
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
AttachToAkEnvironment:OddStart()
DG.Tweening.Core.DOSetter`1:Invoke(T)
OddInitializer:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AkGameObject of name GPI_Vendo_Battery has not been initialized before AttachToAkEnvironment Train_ReverbBox, this will cause AttachToAkEnvironment to not work, please adjust OddExecutionOrder so that AttachToAkEnvironment to be initialized second
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
AttachToAkEnvironment:OddStart()
DG.Tweening.Core.DOSetter`1:Invoke(T)
OddInitializer:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-243.5, 24.5, -0.5)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
App:SaveCheckpointAfterLoad()
App:Tick()
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1038.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[movie] sound driver capabilities:Stereo
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Movie:Play(eMovies, Boolean)
App:Tick()
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 860973.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (0.0, 0.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
App:SaveInitialCheckpointAfterMovie()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
Movie:Shutdown()
Movie:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1042.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 860787.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (0.0, 0.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
App:SaveInitialCheckpoint()
CutsceneHandler:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1057.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1027712.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-235.3, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1064.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1029168.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-227.0, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1070.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1030850.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1075.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 30 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 242.875228 ms

Unloading 5990 unused Assets to reduce memory usage. Loaded Objects now: 36289.
Total: 221.027701 ms (FindLiveObjects: 4.763209 ms CreateObjectMapping: 3.405075 ms MarkObjects: 178.135840 ms  DeleteObjects: 34.722578 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.601395 ms

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 36265.
Total: 161.360212 ms (FindLiveObjects: 4.072904 ms CreateObjectMapping: 2.921811 ms MarkObjects: 154.132731 ms  DeleteObjects: 0.231517 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 36310.
Total: 166.221073 ms (FindLiveObjects: 4.502971 ms CreateObjectMapping: 4.141335 ms MarkObjects: 157.356239 ms  DeleteObjects: 0.219529 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 36310.
Total: 164.142913 ms (FindLiveObjects: 5.515952 ms CreateObjectMapping: 5.020950 ms MarkObjects: 153.426441 ms  DeleteObjects: 0.178570 ms)

AkWwiseInitializationSettings.TerminateSoundEngine()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkWwiseInitializationSettings:TerminateSoundEngine()
AkInitializer:OnApplicationQuit()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AkWwiseInitializationSettings.TerminateSoundEngine() AkSoundEngine.ClearBanks()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkWwiseInitializationSettings:TerminateSoundEngine()
AkInitializer:OnApplicationQuit()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 101c -> priority: 1 
  Thread -> id: d4c -> priority: 1 
NullReferenceException: Object reference not set to an instance of an object.
  at ObjectSaver.RegisterSavable () [0x00000] in <00000000000000000000000000000000>:0 
  at ObjectSaver.CleanupManagedMemoryStatics () [0x00000] in <00000000000000000000000000000000>:0 
  at App.CleanupManagedMemoryInstance () [0x00000] in <00000000000000000000000000000000>:0 
  at App.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 
 
(Filename: currently not available on il2cpp Line: -1)

