SETUP - COM already setup - threaded VI might not be possible 
(Filename:  Line: 1352)

Initialize engine version: 2019.4.14f1-oddworld (79762e4e5)
[Subsystems] Discovering subsystems at path D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 8670D (ID=0x990c)
    Vendor:   
    VRAM:     2017 MB
    Driver:   15.200.1062.1004
WARNING: Shader Unsupported: 'Decal/Cutout VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Cutout VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'ats/ats advanced foliage shader' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Legacy Shaders/Bumped Specular Ramp' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Legacy Shaders/Bumped Specular Ramp' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Character' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'StandardAssets/Tessellation/Bumped Specular (smooth)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'OddPom' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive (Soft)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive (Soft)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/Nature/Afs Tree Creator Bark Rendertex' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Transparent VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Transparent VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Oddworld/Particles/AdditiveOverlay': fallback shader 'Particles/Additive' not found
WARNING: Shader Unsupported: 'Decal/Transparent Diffuse' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Hidden/FXAA3Gamma' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/BlitCopy' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/BlitCopy' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/ColorCorrectionSelective' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/ColorCorrectionCurvesSimple' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/Dof/Bokeh34' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
UnloadTime: 0.676075 ms
Rewired: Searching for compatible XInput library...
UnityEngine.Logger:Log(String, Object)
Rewired.Logger:LogNow(Object, Boolean)
Rewired.Logger:Log(Object, Boolean)
HhENZWsQFCGcuToLZdZJebJmcCG:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:iCkSqQPsciGAltyMtAFjfCLvEwd(ConfigVars, Boolean)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
GgmchxCfeQDsoZDOXoHSfrBrjcZo:jCRhHrTFzUzmZVYkEtuvsCUBEHg(String, List`1, ConfigVars)
System.Diagnostics.Tracing.Getter:Invoke(ContainerType)
Rewired.ReInput:WZhnSXBazVhSrchtAxzYxCTjdws(Func`2)
Rewired.ReInput:jCRhHrTFzUzmZVYkEtuvsCUBEHg(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Rewired: Found Xinput1_3.dll.
UnityEngine.Logger:Log(String, Object)
Rewired.Logger:LogNow(Object, Boolean)
Rewired.Logger:Log(Object, Boolean)
HhENZWsQFCGcuToLZdZJebJmcCG:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:iCkSqQPsciGAltyMtAFjfCLvEwd(ConfigVars, Boolean)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
GgmchxCfeQDsoZDOXoHSfrBrjcZo:jCRhHrTFzUzmZVYkEtuvsCUBEHg(String, List`1, ConfigVars)
System.Diagnostics.Tracing.Getter:Invoke(ContainerType)
Rewired.ReInput:WZhnSXBazVhSrchtAxzYxCTjdws(Func`2)
Rewired.ReInput:jCRhHrTFzUzmZVYkEtuvsCUBEHg(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Wwise(R) SDK Version 2019.2.6 Build 7381.
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Setting Plugin DLL path to: D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data\Plugins\x86_64
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkCommonPlatformSettings:get_AkInitializationSettings()
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicOnlineServices:Initialize()
App:OddAwake()
OddGameLoop:_RegisterBehaviour(OddBehaviour)
DG.Tweening.Core.DOSetter`1:Invoke(T)
App:Awake()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DllNotFoundException: Unable to load DLL 'CrashpadUnity': The specified module could not be found.
  at Crashpad.InitializePlatform (System.Uri minidumpUri, System.Boolean uploadingEnabled) [0x00000] in <00000000000000000000000000000000>:0 
  at SentrySdk.Awake () [0x00000] in <00000000000000000000000000000000>:0 
 
(Filename: currently not available on il2cpp Line: -1)

WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
[EpicOnlineServices] login failed : Resultcode:InvalidParameters local user: continuetoken:
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicOnlineServices:OnAuthenticationQueryCallback(LoginCallbackInfo)
Epic.OnlineServices.Sessions.OnSessionInviteAcceptedCallback:Invoke(SessionInviteAcceptedCallbackInfo)
Epic.OnlineServices.Auth.AuthInterface:OnLoginCallbackInternalImplementation(IntPtr)
EpicOnlineServices:UpdateTick(Single)
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[EpicOnlineServices] deleted epic online data: NotFound
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Epic.OnlineServices.Sessions.OnSessionInviteAcceptedCallback:Invoke(SessionInviteAcceptedCallbackInfo)
Epic.OnlineServices.Auth.AuthInterface:OnDeletePersistentAuthCallbackInternalImplementation(IntPtr)
EpicOnlineServices:UpdateTick(Single)
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 736.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunInitialLoad>d__64:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[movie] sound driver capabilities:Stereo
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Movie:Play(eMovies, Boolean)
App:Tick()
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 736.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.539463 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 28505.
Total: 121.411271 ms (FindLiveObjects: 3.130874 ms CreateObjectMapping: 2.654599 ms MarkObjects: 115.495927 ms  DeleteObjects: 0.129121 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.433068 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28505.
Total: 117.329596 ms (FindLiveObjects: 1.994259 ms CreateObjectMapping: 2.504250 ms MarkObjects: 112.726193 ms  DeleteObjects: 0.103397 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28550.
Total: 124.609328 ms (FindLiveObjects: 2.521233 ms CreateObjectMapping: 3.997758 ms MarkObjects: 117.992435 ms  DeleteObjects: 0.096903 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28550.
Total: 121.684248 ms (FindLiveObjects: 3.358896 ms CreateObjectMapping: 3.557947 ms MarkObjects: 114.659263 ms  DeleteObjects: 0.106893 ms)

Finished write with length 736.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 734.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 734.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 735.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object.

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00000] in <00000000000000000000000000000000>:0 
  at zFYDAzollUImtacumbiwFAjIicjy+EdPNuGGuChkKFhLZQidjDTbAtaZ.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object.

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00000] in <00000000000000000000000000000000>:0 
  at zFYDAzollUImtacumbiwFAjIicjy+EdPNuGGuChkKFhLZQidjDTbAtaZ.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object.

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00000] in <00000000000000000000000000000000>:0 
  at zFYDAzollUImtacumbiwFAjIicjy+EdPNuGGuChkKFhLZQidjDTbAtaZ.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object.

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00000] in <00000000000000000000000000000000>:0 
  at zFYDAzollUImtacumbiwFAjIicjy+EdPNuGGuChkKFhLZQidjDTbAtaZ.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object.

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00000] in <00000000000000000000000000000000>:0 
  at zFYDAzollUImtacumbiwFAjIicjy+EdPNuGGuChkKFhLZQidjDTbAtaZ.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object.

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00000] in <00000000000000000000000000000000>:0 
  at zFYDAzollUImtacumbiwFAjIicjy+EdPNuGGuChkKFhLZQidjDTbAtaZ.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object.

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00000] in <00000000000000000000000000000000>:0 
  at zFYDAzollUImtacumbiwFAjIicjy+EdPNuGGuChkKFhLZQidjDTbAtaZ.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object.

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00000] in <00000000000000000000000000000000>:0 
  at zFYDAzollUImtacumbiwFAjIicjy+EdPNuGGuChkKFhLZQidjDTbAtaZ.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object.

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00000] in <00000000000000000000000000000000>:0 
  at zFYDAzollUImtacumbiwFAjIicjy+EdPNuGGuChkKFhLZQidjDTbAtaZ.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object.

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00000] in <00000000000000000000000000000000>:0 
  at zFYDAzollUImtacumbiwFAjIicjy+EdPNuGGuChkKFhLZQidjDTbAtaZ.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object.

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00000] in <00000000000000000000000000000000>:0 
  at zFYDAzollUImtacumbiwFAjIicjy+EdPNuGGuChkKFhLZQidjDTbAtaZ.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object.

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00000] in <00000000000000000000000000000000>:0 
  at zFYDAzollUImtacumbiwFAjIicjy+EdPNuGGuChkKFhLZQidjDTbAtaZ.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object.

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00000] in <00000000000000000000000000000000>:0 
  at zFYDAzollUImtacumbiwFAjIicjy+EdPNuGGuChkKFhLZQidjDTbAtaZ.Invoke () [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.ApplyInternalCycle (DG.Tweening.Sequence s, System.Single fromPos, System.Single toPos, DG.Tweening.Core.Enums.UpdateMode updateMode, System.Boolean useInverse, System.Boolean prevPosIsInverse, System.Boolean multiCycleStep) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Sequence.DoApplyTween (DG.Tweening.Sequence s, System.Single prevPosition, System.Int32 prevCompletedLoops, System.Int32 newCompletedSteps, System.Boolean useInversePosition, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 


UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Sequence:ApplyInternalCycle(Sequence, Single, Single, UpdateMode, Boolean, Boolean, Boolean)
DG.Tweening.Sequence:DoApplyTween(Sequence, Single, Int32, Int32, Boolean, UpdateMode)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.896108 ms

Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 28683.
Total: 149.075148 ms (FindLiveObjects: 3.238017 ms CreateObjectMapping: 4.124132 ms MarkObjects: 140.769192 ms  DeleteObjects: 0.942559 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.773977 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28683.
Total: 125.237950 ms (FindLiveObjects: 2.449554 ms CreateObjectMapping: 3.330175 ms MarkObjects: 119.335843 ms  DeleteObjects: 0.120630 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28728.
Total: 130.859836 ms (FindLiveObjects: 2.184569 ms CreateObjectMapping: 4.118887 ms MarkObjects: 124.316120 ms  DeleteObjects: 0.238512 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28728.
Total: 127.192748 ms (FindLiveObjects: 2.995009 ms CreateObjectMapping: 3.594411 ms MarkObjects: 120.491439 ms  DeleteObjects: 0.110889 ms)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script (HighlightCurrentCamera) on this Behaviour is missing! 
(Filename:  Line: 199)

WARNING: Shader Unsupported: 'Oddworld/Effects/Fire Solid' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BoxOutline' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BurnableFuel' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/CellView' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Level/Standard Triplanar MOS' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/Volume' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/FX/Distortion/Ripple' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Level/Standard Triplanar MacroOnly' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BrewAndFoamView' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/LineRender3D' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorldSplat' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
The referenced script on this Behaviour (Game Object 'AbeCamera') is missing! 
(Filename:  Line: 334)

WARNING: Shader Unsupported: 'Oddworld/Level/Standard Triplanar MOS+BlendTex' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Effects/Fire Billboard BENDING' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BandedSphere' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BurnableTemperature' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 201.618434 ms

Unloading 3673 unused Assets to reduce memory usage. Loaded Objects now: 34094.
Total: 205.947611 ms (FindLiveObjects: 3.482772 ms CreateObjectMapping: 4.150606 ms MarkObjects: 170.919587 ms  DeleteObjects: 27.394397 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.075677 ms

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 34076.
Total: 152.834894 ms (FindLiveObjects: 3.293961 ms CreateObjectMapping: 4.041215 ms MarkObjects: 145.241227 ms  DeleteObjects: 0.257743 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 34121.
Total: 160.528962 ms (FindLiveObjects: 2.726278 ms CreateObjectMapping: 2.431322 ms MarkObjects: 155.214768 ms  DeleteObjects: 0.155595 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 34121.
Total: 154.668563 ms (FindLiveObjects: 4.778978 ms CreateObjectMapping: 4.168088 ms MarkObjects: 145.564654 ms  DeleteObjects: 0.155844 ms)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script (HighlightCurrentCamera) on this Behaviour is missing! 
(Filename:  Line: 199)

The referenced script on this Behaviour (Game Object 'AbeCamera') is missing! 
(Filename:  Line: 334)

[ActivityManager] Starting level activity for GORGE_BLIMP while GORGE_BLIMP was already started; terminating previous data.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ActivityManager:StartLevel()
App:InitLevel(LevelId, IdName, Boolean)
App:Tick()
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (0.0, 0.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
App:SaveInitialCheckpoint()
CutsceneHandler:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 560.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 407531.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-172.7, 106.8, 208.7)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 562.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 407309.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-49.1, 71.7, 157.6)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 560.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 408102.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 556.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 195.018774 ms

Unloading 3620 unused Assets to reduce memory usage. Loaded Objects now: 34241.
Total: 184.296979 ms (FindLiveObjects: 4.029726 ms CreateObjectMapping: 3.117138 ms MarkObjects: 167.586415 ms  DeleteObjects: 9.562951 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.417586 ms

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 34220.
Total: 154.160071 ms (FindLiveObjects: 4.447809 ms CreateObjectMapping: 2.531223 ms MarkObjects: 146.950520 ms  DeleteObjects: 0.229521 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 34265.
Total: 158.660577 ms (FindLiveObjects: 3.702053 ms CreateObjectMapping: 4.522484 ms MarkObjects: 150.268956 ms  DeleteObjects: 0.165585 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 34265.
Total: 150.292433 ms (FindLiveObjects: 3.879376 ms CreateObjectMapping: 4.267739 ms MarkObjects: 142.009454 ms  DeleteObjects: 0.134865 ms)

AkWwiseInitializationSettings.TerminateSoundEngine()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkWwiseInitializationSettings:TerminateSoundEngine()
AkInitializer:OnApplicationQuit()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AkWwiseInitializationSettings.TerminateSoundEngine() AkSoundEngine.ClearBanks()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkWwiseInitializationSettings:TerminateSoundEngine()
AkInitializer:OnApplicationQuit()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1750 -> priority: 1 
  Thread -> id: e18 -> priority: 1 
The MonoSingleton 'GlobalSettings' was not found in the scene.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
MonoSingleton`1:get_InstanceOrFind()
QualitySettingsAsset:Push(PlatformSpec)
QualitySettingsOverride:OnDisable()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

NullReferenceException: Object reference not set to an instance of an object.
  at QualitySettingsAsset.Push (QualitySettingsAsset+PlatformSpec platformSpec) [0x00000] in <00000000000000000000000000000000>:0 
  at QualitySettingsOverride.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 
 
(Filename: currently not available on il2cpp Line: -1)

