SETUP - COM already setup - threaded VI might not be possible 
(Filename:  Line: 1352)

Initialize engine version: 2019.4.14f1-oddworld (79762e4e5)
[Subsystems] Discovering subsystems at path D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 8670D (ID=0x990c)
    Vendor:   
    VRAM:     2017 MB
    Driver:   15.200.1062.1004
WARNING: Shader Unsupported: 'Decal/Cutout VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Cutout VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'ats/ats advanced foliage shader' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Legacy Shaders/Bumped Specular Ramp' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Legacy Shaders/Bumped Specular Ramp' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Character' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'StandardAssets/Tessellation/Bumped Specular (smooth)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'OddPom' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive (Soft)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive (Soft)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/Nature/Afs Tree Creator Bark Rendertex' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Transparent VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Transparent VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Oddworld/Particles/AdditiveOverlay': fallback shader 'Particles/Additive' not found
WARNING: Shader Unsupported: 'Decal/Transparent Diffuse' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Hidden/FXAA3Gamma' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/BlitCopy' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/BlitCopy' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/ColorCorrectionSelective' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/ColorCorrectionCurvesSimple' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/Dof/Bokeh34' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
UnloadTime: 0.643358 ms
Rewired: Searching for compatible XInput library...
UnityEngine.Logger:Log(String, Object)
Rewired.Logger:LogNow(Object, Boolean)
Rewired.Logger:Log(Object, Boolean)
HhENZWsQFCGcuToLZdZJebJmcCG:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:iCkSqQPsciGAltyMtAFjfCLvEwd(ConfigVars, Boolean)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
GgmchxCfeQDsoZDOXoHSfrBrjcZo:jCRhHrTFzUzmZVYkEtuvsCUBEHg(String, List`1, ConfigVars)
System.Diagnostics.Tracing.Getter:Invoke(ContainerType)
Rewired.ReInput:WZhnSXBazVhSrchtAxzYxCTjdws(Func`2)
Rewired.ReInput:jCRhHrTFzUzmZVYkEtuvsCUBEHg(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Rewired: Found Xinput1_3.dll.
UnityEngine.Logger:Log(String, Object)
Rewired.Logger:LogNow(Object, Boolean)
Rewired.Logger:Log(Object, Boolean)
HhENZWsQFCGcuToLZdZJebJmcCG:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:iCkSqQPsciGAltyMtAFjfCLvEwd(ConfigVars, Boolean)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
GgmchxCfeQDsoZDOXoHSfrBrjcZo:jCRhHrTFzUzmZVYkEtuvsCUBEHg(String, List`1, ConfigVars)
System.Diagnostics.Tracing.Getter:Invoke(ContainerType)
Rewired.ReInput:WZhnSXBazVhSrchtAxzYxCTjdws(Func`2)
Rewired.ReInput:jCRhHrTFzUzmZVYkEtuvsCUBEHg(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Wwise(R) SDK Version 2019.2.6 Build 7381.
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Setting Plugin DLL path to: D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data\Plugins\x86_64
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkCommonPlatformSettings:get_AkInitializationSettings()
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicOnlineServices:Initialize()
App:OddAwake()
OddGameLoop:_RegisterBehaviour(OddBehaviour)
DG.Tweening.Core.DOSetter`1:Invoke(T)
App:Awake()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DllNotFoundException: Unable to load DLL 'CrashpadUnity': The specified module could not be found.
  at Crashpad.InitializePlatform (System.Uri minidumpUri, System.Boolean uploadingEnabled) [0x00000] in <00000000000000000000000000000000>:0 
  at SentrySdk.Awake () [0x00000] in <00000000000000000000000000000000>:0 
 
(Filename: currently not available on il2cpp Line: -1)

WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
[EpicOnlineServices] login failed : Resultcode:InvalidParameters local user: continuetoken:
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicOnlineServices:OnAuthenticationQueryCallback(LoginCallbackInfo)
Epic.OnlineServices.Sessions.OnSessionInviteAcceptedCallback:Invoke(SessionInviteAcceptedCallbackInfo)
Epic.OnlineServices.Auth.AuthInterface:OnLoginCallbackInternalImplementation(IntPtr)
EpicOnlineServices:UpdateTick(Single)
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[EpicOnlineServices] deleted epic online data: NotFound
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Epic.OnlineServices.Sessions.OnSessionInviteAcceptedCallback:Invoke(SessionInviteAcceptedCallbackInfo)
Epic.OnlineServices.Auth.AuthInterface:OnDeletePersistentAuthCallbackInternalImplementation(IntPtr)
EpicOnlineServices:UpdateTick(Single)
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 736.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunInitialLoad>d__64:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[movie] sound driver capabilities:Stereo
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Movie:Play(eMovies, Boolean)
App:Tick()
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 736.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.528474 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 28502.
Total: 128.197745 ms (FindLiveObjects: 2.136866 ms CreateObjectMapping: 6.781479 ms MarkObjects: 119.149030 ms  DeleteObjects: 0.129870 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.419831 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28502.
Total: 111.854064 ms (FindLiveObjects: 2.396607 ms CreateObjectMapping: 2.389114 ms MarkObjects: 106.950959 ms  DeleteObjects: 0.117133 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28547.
Total: 117.709467 ms (FindLiveObjects: 3.552203 ms CreateObjectMapping: 3.627128 ms MarkObjects: 110.414002 ms  DeleteObjects: 0.114885 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28547.
Total: 114.992430 ms (FindLiveObjects: 3.288217 ms CreateObjectMapping: 2.995509 ms MarkObjects: 108.598814 ms  DeleteObjects: 0.109141 ms)

AkWwiseInitializationSettings.TerminateSoundEngine()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkWwiseInitializationSettings:TerminateSoundEngine()
AkInitializer:OnApplicationQuit()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AkWwiseInitializationSettings.TerminateSoundEngine() AkSoundEngine.ClearBanks()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkWwiseInitializationSettings:TerminateSoundEngine()
AkInitializer:OnApplicationQuit()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: fe4 -> priority: 1 
  Thread -> id: 1224 -> priority: 1 
NullReferenceException: Object reference not set to an instance of an object.
  at ObjectSaver.RegisterSavable () [0x00000] in <00000000000000000000000000000000>:0 
  at ObjectSaver.CleanupManagedMemoryStatics () [0x00000] in <00000000000000000000000000000000>:0 
  at App.CleanupManagedMemoryInstance () [0x00000] in <00000000000000000000000000000000>:0 
  at App.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 
 
(Filename: currently not available on il2cpp Line: -1)

