SETUP - COM already setup - threaded VI might not be possible 
(Filename:  Line: 1352)

Initialize engine version: 2019.4.14f1-oddworld (79762e4e5)
[Subsystems] Discovering subsystems at path D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 8670D (ID=0x990c)
    Vendor:   
    VRAM:     2017 MB
    Driver:   15.200.1062.1004
WARNING: Shader Unsupported: 'Decal/Cutout VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Cutout VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'ats/ats advanced foliage shader' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Legacy Shaders/Bumped Specular Ramp' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Legacy Shaders/Bumped Specular Ramp' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Character' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'StandardAssets/Tessellation/Bumped Specular (smooth)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'OddPom' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive (Soft)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive (Soft)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/Nature/Afs Tree Creator Bark Rendertex' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Transparent VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Transparent VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Oddworld/Particles/AdditiveOverlay': fallback shader 'Particles/Additive' not found
WARNING: Shader Unsupported: 'Decal/Transparent Diffuse' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Hidden/FXAA3Gamma' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/BlitCopy' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/BlitCopy' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/ColorCorrectionSelective' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/ColorCorrectionCurvesSimple' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/Dof/Bokeh34' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
UnloadTime: 1.138869 ms
Rewired: Searching for compatible XInput library...
UnityEngine.Logger:Log(String, Object)
Rewired.Logger:LogNow(Object, Boolean)
Rewired.Logger:Log(Object, Boolean)
HhENZWsQFCGcuToLZdZJebJmcCG:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:iCkSqQPsciGAltyMtAFjfCLvEwd(ConfigVars, Boolean)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
GgmchxCfeQDsoZDOXoHSfrBrjcZo:jCRhHrTFzUzmZVYkEtuvsCUBEHg(String, List`1, ConfigVars)
System.Diagnostics.Tracing.Getter:Invoke(ContainerType)
Rewired.ReInput:WZhnSXBazVhSrchtAxzYxCTjdws(Func`2)
Rewired.ReInput:jCRhHrTFzUzmZVYkEtuvsCUBEHg(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Rewired: Found Xinput1_3.dll.
UnityEngine.Logger:Log(String, Object)
Rewired.Logger:LogNow(Object, Boolean)
Rewired.Logger:Log(Object, Boolean)
HhENZWsQFCGcuToLZdZJebJmcCG:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:iCkSqQPsciGAltyMtAFjfCLvEwd(ConfigVars, Boolean)
IWIPQjOVSsJEnjcnRSBmbUsdgaL:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
GgmchxCfeQDsoZDOXoHSfrBrjcZo:jCRhHrTFzUzmZVYkEtuvsCUBEHg(String, List`1, ConfigVars)
System.Diagnostics.Tracing.Getter:Invoke(ContainerType)
Rewired.ReInput:WZhnSXBazVhSrchtAxzYxCTjdws(Func`2)
Rewired.ReInput:jCRhHrTFzUzmZVYkEtuvsCUBEHg(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Wwise(R) SDK Version 2019.2.6 Build 7381.
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Setting Plugin DLL path to: D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data\Plugins\x86_64
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkCommonPlatformSettings:get_AkInitializationSettings()
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Success
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicOnlineServices:Initialize()
App:OddAwake()
OddGameLoop:_RegisterBehaviour(OddBehaviour)
DG.Tweening.Core.DOSetter`1:Invoke(T)
App:Awake()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DllNotFoundException: Unable to load DLL 'CrashpadUnity': The specified module could not be found.
  at Crashpad.InitializePlatform (System.Uri minidumpUri, System.Boolean uploadingEnabled) [0x00000] in <00000000000000000000000000000000>:0 
  at SentrySdk.Awake () [0x00000] in <00000000000000000000000000000000>:0 
 
(Filename: currently not available on il2cpp Line: -1)

WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
[EpicOnlineServices] login failed : Resultcode:InvalidParameters local user: continuetoken:
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
EpicOnlineServices:OnAuthenticationQueryCallback(LoginCallbackInfo)
Epic.OnlineServices.Sessions.OnSessionInviteAcceptedCallback:Invoke(SessionInviteAcceptedCallbackInfo)
Epic.OnlineServices.Auth.AuthInterface:OnLoginCallbackInternalImplementation(IntPtr)
EpicOnlineServices:UpdateTick(Single)
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[EpicOnlineServices] deleted epic online data: NotFound
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Epic.OnlineServices.Sessions.OnSessionInviteAcceptedCallback:Invoke(SessionInviteAcceptedCallbackInfo)
Epic.OnlineServices.Auth.AuthInterface:OnDeletePersistentAuthCallbackInternalImplementation(IntPtr)
EpicOnlineServices:UpdateTick(Single)
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunInitialLoad>d__64:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[movie] sound driver capabilities:Stereo
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Movie:Play(eMovies, Boolean)
App:Tick()
App:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.089917 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 28502.
Total: 113.903837 ms (FindLiveObjects: 2.068195 ms CreateObjectMapping: 2.394121 ms MarkObjects: 109.315395 ms  DeleteObjects: 0.125375 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.445807 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28502.
Total: 128.695641 ms (FindLiveObjects: 3.052467 ms CreateObjectMapping: 2.623893 ms MarkObjects: 122.915384 ms  DeleteObjects: 0.102898 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28547.
Total: 115.173575 ms (FindLiveObjects: 2.093920 ms CreateObjectMapping: 4.187090 ms MarkObjects: 108.779428 ms  DeleteObjects: 0.111140 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28547.
Total: 113.457530 ms (FindLiveObjects: 2.331184 ms CreateObjectMapping: 3.766258 ms MarkObjects: 107.253693 ms  DeleteObjects: 0.104396 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 33.961259 ms

Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 28527.
Total: 133.147218 ms (FindLiveObjects: 3.051468 ms CreateObjectMapping: 3.194826 ms MarkObjects: 125.763804 ms  DeleteObjects: 1.135622 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.786718 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28527.
Total: 117.227285 ms (FindLiveObjects: 2.584682 ms CreateObjectMapping: 3.276994 ms MarkObjects: 111.246227 ms  DeleteObjects: 0.117134 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28572.
Total: 119.495032 ms (FindLiveObjects: 2.616650 ms CreateObjectMapping: 3.752522 ms MarkObjects: 113.003231 ms  DeleteObjects: 0.121130 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28572.
Total: 116.823436 ms (FindLiveObjects: 2.559957 ms CreateObjectMapping: 3.624399 ms MarkObjects: 110.552916 ms  DeleteObjects: 0.083917 ms)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script (HighlightCurrentCamera) on this Behaviour is missing! 
(Filename:  Line: 199)

The referenced script on this Behaviour (Game Object 'GPI_Lever_Industrial') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'AbeCamera') is missing! 
(Filename:  Line: 334)

Couldn't create a Convex Mesh from source mesh "Cone001" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

WARNING: Shader Unsupported: 'Oddworld/Effects/Fire Solid' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BoxOutline' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BurnableFuel' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BrewAndFoamView' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Effects/Fire Billboard BENDING' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BandedSphere' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/CellView' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Level/Standard Triplanar MOS' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/Volume' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/FX/Distortion/Ripple' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Level/Standard Triplanar MacroOnly' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/LineRender3D' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorldSplat' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Level/Standard Triplanar MOS+BlendTex' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BurnableTemperature' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WwiseUnity: Bank VO_GLO_Slig_PA failed to load (AK_Fail)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BankHandle:LogLoadResult(AKRESULT)
BankHandle:LoadBank()
AkBankManager:LoadBank(String, Boolean, Boolean)
AkTriggerHandler:Start()
AkBank:Start()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Bank SFX_Slig_Patrol failed to load (AK_Fail)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BankHandle:LogLoadResult(AKRESULT)
BankHandle:LoadBank()
AkBankManager:LoadBank(String, Boolean, Boolean)
AkTriggerHandler:Start()
AkBank:Start()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Bank _Haptics failed to load (AK_Fail)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BankHandle:LogLoadResult(AKRESULT)
BankHandle:LoadBank()
AkBankManager:LoadBank(String, Boolean, Boolean)
AkTriggerHandler:Start()
AkBank:Start()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

BulletMinigun(Clone) does not have a unique Save ID, 314852005841469440 is already in use by BulletBase(Clone).
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
ObjectSaver:RegisterSavable()
OddGameLoop:_RegisterBehaviour(OddBehaviour)
DG.Tweening.Core.DOSetter`1:Invoke(T)
UnityEngine.Object:Instantiate(T)
Pool:CreatePooledInstance()
Pool:OddAwake()
DG.Tweening.Core.DOSetter`1:Invoke(T)
<>c:<.cctor>b__32_0(OddBehaviour)
DG.Tweening.Core.DOSetter`1:Invoke(T)
OddInitializer:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AkGameObject of name Logic has not been initialized before AttachToAkEnvironment Train_ReverbBox, this will cause AttachToAkEnvironment to not work, please adjust OddExecutionOrder so that AttachToAkEnvironment to be initialized second
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
AttachToAkEnvironment:OddStart()
DG.Tweening.Core.DOSetter`1:Invoke(T)
OddInitializer:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AkGameObject of name GPI_Vendo_Battery has not been initialized before AttachToAkEnvironment Train_ReverbBox, this will cause AttachToAkEnvironment to not work, please adjust OddExecutionOrder so that AttachToAkEnvironment to be initialized second
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
AttachToAkEnvironment:OddStart()
DG.Tweening.Core.DOSetter`1:Invoke(T)
OddInitializer:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1085.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The shader Hidden/ColorCorrectionCurvesSimple (UnityEngine.Shader) on effect Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) is not supported on this platform!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityStandardAssets.ImageEffects.PostEffectsBase:CheckShaderAndCreateMaterial(Shader, Material)
UnityStandardAssets.ImageEffects.ColorCorrectionCurves:CheckResources()
UnityStandardAssets.ImageEffects.ColorCorrectionCurves:Start()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The shader Hidden/ColorCorrectionSelective (UnityEngine.Shader) on effect Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) is not supported on this platform!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityStandardAssets.ImageEffects.PostEffectsBase:CheckShaderAndCreateMaterial(Shader, Material)
UnityStandardAssets.ImageEffects.ColorCorrectionCurves:CheckResources()
UnityStandardAssets.ImageEffects.ColorCorrectionCurves:Start()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The image effect Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) has been disabled as it's not supported on the current platform.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityStandardAssets.ImageEffects.ColorCorrectionCurves:CheckResources()
UnityStandardAssets.ImageEffects.ColorCorrectionCurves:Start()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1119.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-193.5, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1122.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1032111.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-227.0, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1116.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1038816.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-193.5, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1119.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1039036.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-211.0, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1117.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1038926.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
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DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-227.0, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1117.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1039050.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-193.5, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1116.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1038930.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-177.9, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1117.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1038977.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-195.5, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1119.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 1038733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-177.9, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1116.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 1039234.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
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System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-193.5, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1119.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 1039766.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-227.0, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1117.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 1039544.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-193.5, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1118.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 1040224.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
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SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-177.9, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1117.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
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Finished write with length 1040230.
UnityEngine.Logger:Log(LogType, Object)
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SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
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EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-193.5, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1119.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
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Finished write with length 1040295.
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Saving checkpoint at (-177.9, 28.0, 0.0)
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Saving checkpoint at (-193.5, 28.0, 0.0)
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Saving checkpoint at (-177.9, 28.0, 0.0)
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Saving checkpoint at (-141.9, 38.5, 0.0)
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(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh WeldingTanks_A requires Read/Write Enabled to be set in the importer to work on the particle system shape module
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[ line 2034] 
(Filename:  Line: 2034)

Mesh WeldingTanks_A requires Read/Write Enabled to be set in the importer to work on the particle system shape module
HeatSensor:UpdateFireFX(Boolean)
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[ line 2034] 
(Filename:  Line: 2034)

Mesh WeldingTanks_A requires Read/Write Enabled to be set in the importer to work on the particle system shape module
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[ line 2034] 
(Filename:  Line: 2034)

Mesh WeldingTanks_A requires Read/Write Enabled to be set in the importer to work on the particle system shape module
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[ line 2034] 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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Particle System is trying to spawn on a mesh with zero surface area 
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(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
BrewGrid:SmokePoofAt(Vector3, Quaternion)
HeatSensor:DoQuenchFX()
HeatSensor:OddUpdate()
OddGameLoop:Update()

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing!
UnityEngine.Object:Instantiate(T)
BrewGrid:SmokePoofAt(Vector3, Quaternion)
HeatSensor:DoQuenchFX()
HeatSensor:OddUpdate()
OddGameLoop:Update()

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing!
UnityEngine.Object:Instantiate(T)
BrewGrid:SmokePoofAt(Vector3, Quaternion)
HeatSensor:DoQuenchFX()
HeatSensor:OddUpdate()
OddGameLoop:Update()

[ line 334] 
(Filename:  Line: 334)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-111.0, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1119.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1047352.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-109.5, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1121.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1049597.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-124.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1121.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1049122.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-143.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1120.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1049152.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-141.9, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1120.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1049266.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-111.0, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1122.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1049632.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:High
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-109.5, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1115.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1049620.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Medium
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-124.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1119.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1049107.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Здесь можно переработать пустые бутылки и превратить их в мулу! Каждая бутылка даёт <sprite name="moolah">2
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Soulstorm.UI.Vendo.RecyclerVendoScreen:GetDescriptionText()
Soulstorm.UI.Vendo.VendoScreen:InitializeTexts()
Soulstorm.UI.Vendo.VendoScreen:Init(IViewParams)
App:OpenDispenserMenu(Dispenser)
Abe:ButtonFromEnter()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
JAWStateMachine:CheckStateChange()
JAWStateDriven:OddUpdate()
Character:OddUpdate()
Abe:OddUpdate()
OddGameLoop:Update()
 
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Saving checkpoint at (-88.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 1120.
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SaveLoad:WriteProfile(AppSaveState, IOBuffer)
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EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
BrewGrid:SmokePoofAt(Vector3, Quaternion)
HeatSensor:DoQuenchFX()
HeatSensor:OddUpdate()
OddGameLoop:Update()

[ line 334] 
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The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing!
UnityEngine.Object:Instantiate(T)
BrewGrid:SmokePoofAt(Vector3, Quaternion)
HeatSensor:DoQuenchFX()
HeatSensor:OddUpdate()
OddGameLoop:Update()

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The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing!
UnityEngine.Object:Instantiate(T)
BrewGrid:SmokePoofAt(Vector3, Quaternion)
HeatSensor:DoQuenchFX()
HeatSensor:OddUpdate()
OddGameLoop:Update()

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Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
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App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Saving checkpoint at (-109.5, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
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CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 1117.
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (-111.0, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 1114.
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SaveLoad:WriteProfile(AppSaveState, IOBuffer)
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Finished write with length 1105300.
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (-141.9, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 1117.
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SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
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Finished write with length 1105375.
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SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
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EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
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Saving checkpoint at (-195.5, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 1118.
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SaveLoad:WriteProfile(AppSaveState, IOBuffer)
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UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 1105350.
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (-193.5, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 1121.
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SaveLoad:WriteProfile(AppSaveState, IOBuffer)
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Finished write with length 1105230.
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SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (-177.9, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 1121.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
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SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
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Finished write with length 1105206.
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SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (-141.9, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
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Finished write with length 1119.
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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New State:Patrol
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MusicManager:UpdateFacilityBrainMusic(FacilityAlertLevel)
MusicManager:EvalMusic()
MusicManager:OddUpdate()
OddGameLoop:Update()
 
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Saving checkpoint at (-111.0, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 1121.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 1105356.
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (-109.5, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 1120.
UnityEngine.Logger:Log(LogType, Object)
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SaveLoad:WriteProfile(AppSaveState, IOBuffer)
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Finished write with length 1105330.
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (-88.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
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CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 1123.
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EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
BrewGrid:SmokePoofAt(Vector3, Quaternion)
HeatSensor:DoQuenchFX()
HeatSensor:OddUpdate()
OddGameLoop:Update()

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing!
UnityEngine.Object:Instantiate(T)
BrewGrid:SmokePoofAt(Vector3, Quaternion)
HeatSensor:DoQuenchFX()
HeatSensor:OddUpdate()
OddGameLoop:Update()

[ line 334] 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing!
UnityEngine.Object:Instantiate(T)
BrewGrid:SmokePoofAt(Vector3, Quaternion)
HeatSensor:DoQuenchFX()
HeatSensor:OddUpdate()
OddGameLoop:Update()

[ line 334] 
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Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Saving checkpoint at (-79.0, 35.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
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CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 1121.
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SaveLoad:WriteProfile(AppSaveState, IOBuffer)
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EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (-88.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
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CheckPoint:OnTriggerEnter(Collider)
 
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Finished write with length 1122.
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EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
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Saving checkpoint at (-79.0, 35.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1117.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1139600.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
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DG.Tweening.Core.DOSetter`1:Invoke(T)
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System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-88.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1118.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
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SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
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Finished write with length 1139659.
UnityEngine.Logger:Log(LogType, Object)
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IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
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WorkerThread:Execute()
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DG.Tweening.Core.DOSetter`1:Invoke(T)
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System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-55.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1118.
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IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
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Finished write with length 1140232.
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SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
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UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
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Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-88.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1119.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1139607.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-109.5, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1119.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 1139917.
UnityEngine.Logger:Log(LogType, Object)
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IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-111.0, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1119.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 1139890.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-109.5, 28.0, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1117.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
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Finished write with length 1141344.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-88.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1119.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1141351.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-39.0, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1117.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1141638.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-28.5, 35.0, -0.5)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
App:CheckPoint()
CutsceneHandler:ExitCutscene()
CutsceneHandler:OddUpdate()
OddGameLoop:Update()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1118.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1141812.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-88.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1126.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1154603.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-39.0, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1128.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1155120.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Mesh WeldingTanks_A requires Read/Write Enabled to be set in the importer to work on the particle system shape module
HeatSensor:UpdateFireFX(Boolean)
HeatSensor:OddUpdate()
OddGameLoop:Update()

[ line 2034] 
(Filename:  Line: 2034)

Mesh WeldingTanks_A requires Read/Write Enabled to be set in the importer to work on the particle system shape module
HeatSensor:UpdateFireFX(Boolean)
HeatSensor:OddUpdate()
OddGameLoop:Update()

[ line 2034] 
(Filename:  Line: 2034)

Mesh WeldingTanks_A requires Read/Write Enabled to be set in the importer to work on the particle system shape module
HeatSensor:UpdateFireFX(Boolean)
HeatSensor:OddUpdate()
OddGameLoop:Update()

[ line 2034] 
(Filename:  Line: 2034)

Mesh WeldingTanks_A requires Read/Write Enabled to be set in the importer to work on the particle system shape module
HeatSensor:UpdateFireFX(Boolean)
HeatSensor:OddUpdate()
OddGameLoop:Update()

[ line 2034] 
(Filename:  Line: 2034)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area 
(Filename:  Line: 1682)

Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
Explosion:Explode(GameObject)
Explosive:Explode(ExplosiveParams)
GunTurret:GunTurretDeathExecute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
JAWStateDriven:OddUpdate()
GunTurret:OddUpdate()
OddGameLoop:Update()

[ line 1410] 
(Filename:  Line: 1410)

Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
Explosion:Explode(GameObject)
Explosive:Explode(ExplosiveParams)
GunTurret:GunTurretDeathExecute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
JAWStateDriven:OddUpdate()
GunTurret:OddUpdate()
OddGameLoop:Update()

[ line 1410] 
(Filename:  Line: 1410)

Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
Explosion:Explode(GameObject)
Explosive:Explode(ExplosiveParams)
Explosive:OddUpdate()
OddGameLoop:Update()

[ line 1410] 
(Filename:  Line: 1410)

Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
Explosion:Explode(GameObject)
<ExplodeOnNextFrame>d__61:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1410] 
(Filename:  Line: 1410)

Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
Explosion:Explode(GameObject)
<ExplodeOnNextFrame>d__61:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1410] 
(Filename:  Line: 1410)

Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider.
Explosion:Explode(GameObject)
<ExplodeOnNextFrame>d__61:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line 1410] 
(Filename:  Line: 1410)

Finished write with length 1128.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (32.5, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1129.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1170298.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-39.0, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1128.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1178219.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-88.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1131.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1178087.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-55.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1133.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1178092.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-88.5, 24.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1128.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1177881.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 733.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteSettingsData(IOBuffer, GlobalSettingsSaveState)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-39.0, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1129.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1179417.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (32.5, 38.5, 0.0)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
App:SaveCheckpoint(Vector3)
CheckPoint:OnTriggerEnter(Collider)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1132.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteProfile(AppSaveState, IOBuffer)
<_RunSave>d__65:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 1178085.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
IOStream:FinishWrite(Boolean)
SaveLoad:WriteCheckpoint(GameSnapshot, IOBuffer)
SaveLoad:<_RunSave>g__SerializeInBackground|65_0()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
WorkerThread:Execute()
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
DG.Tweening.Core.DOSetter`1:Invoke(T)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
EdPNuGGuChkKFhLZQidjDTbAtaZ:Invoke()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Removed a null object from pool POOL_BulletBase, list PooledObjects
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Pool:ClearNullsFromPoolList(List`1, String)
Pool:OnAfterEarlyLoad()
PoolSaveState:EarlyRestore(SavableObject)
SaveLoad:RestoreStates(GameSnapshot)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveLoad:RestoreGameFromSnapshot(GameSnapshot)
App:InstantLoadCheckpoint()
App:OddLateUpdate()
OddGameLoop:LateUpdate()
 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

