Mono path[0] = 'D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Managed'
Mono config path = 'D:/GAMES(games)/OddworldSoulstorm/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.14f1-oddworld (79762e4e5)
[Subsystems] Discovering subsystems at path D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 8670D (ID=0x990c)
    Vendor:   
    VRAM:     2017 MB
    Driver:   15.200.1062.1004
Begin MonoManager ReloadAssembly
- Completed reload, in  0.144 seconds
WARNING: Shader Unsupported: 'Decal/Cutout VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Cutout VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'ats/ats advanced foliage shader' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Legacy Shaders/Bumped Specular Ramp' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Legacy Shaders/Bumped Specular Ramp' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'FRIMA/Character' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'StandardAssets/Tessellation/Bumped Specular (smooth)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'OddPom' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive (Soft)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Particles/Priority Additive (Soft)' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/Nature/Afs Tree Creator Bark Rendertex' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Transparent VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Decal/Transparent VertexLit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Oddworld/Particles/AdditiveOverlay': fallback shader 'Particles/Additive' not found
WARNING: Shader Unsupported: 'Decal/Transparent Diffuse' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Hidden/FXAA3Gamma' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/BlitCopy' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/BlitCopy' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/ColorCorrectionSelective' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/ColorCorrectionCurvesSimple' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Hidden/Dof/Bokeh34' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
UnloadTime: 1.151611 ms
Searching for compatible XInput library...
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Found Xinput1_3.dll.
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/xinput1_4
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libxinput1_4.dll
WwiseUnity: Wwise(R) SDK Version 2019.2.6 Build 7381. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Setting Plugin DLL path to: D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data\Plugins\x86_64 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Success 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/CrashpadUnity
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/CrashpadUnity.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/CrashpadUnity
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libCrashpadUnity
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libCrashpadUnity.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libCrashpadUnity
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/CrashpadUnity
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/CrashpadUnity.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/CrashpadUnity
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libCrashpadUnity
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libCrashpadUnity.dll
Fallback handler could not load library D:/GAMES(games)/OddworldSoulstorm/soulstorm_Data/Mono/libCrashpadUnity
DllNotFoundException: CrashpadUnity
  at (wrapper managed-to-native) Crashpad.StartCrashpad(Crashpad/crashpad_startup_options&)
  at Crashpad.InitializePlatform (System.Uri minidumpUri, System.Boolean uploadingEnabled) [0x00090] in <a15d8344e7514e64bace60fe13844a96>:0 
  at Crashpad.Initialize (System.Uri minidumpUri, System.Boolean uploadingEnabled) [0x0000f] in <a15d8344e7514e64bace60fe13844a96>:0 
  at SentrySdk.Awake () [0x0008a] in <a15d8344e7514e64bace60fe13844a96>:0 
 
(Filename: <a15d8344e7514e64bace60fe13844a96> Line: 0)

WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Bitmap' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
[EpicOnlineServices] login failed : Resultcode:InvalidParameters local user: continuetoken: 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[EpicOnlineServices] deleted epic online data: NotFound 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 121. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[movie] sound driver capabilities:Stereo 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Finished write with length 121. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

UnloadTime: 2.552976 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 28501.
Total: 141.875221 ms (FindLiveObjects: 2.198326 ms CreateObjectMapping: 4.367681 ms MarkObjects: 135.166105 ms  DeleteObjects: 0.141860 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.460295 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28501.
Total: 146.683467 ms (FindLiveObjects: 2.321954 ms CreateObjectMapping: 2.009263 ms MarkObjects: 142.226873 ms  DeleteObjects: 0.124127 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28546.
Total: 148.819355 ms (FindLiveObjects: 3.145390 ms CreateObjectMapping: 4.360439 ms MarkObjects: 141.152935 ms  DeleteObjects: 0.159342 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28546.
Total: 146.571827 ms (FindLiveObjects: 2.375651 ms CreateObjectMapping: 4.147649 ms MarkObjects: 139.924400 ms  DeleteObjects: 0.122629 ms)

Finished write with length 121. 
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Finished write with length 121. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 121. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 121. 
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Finished write with length 121. 
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Finished write with length 127. 
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Finished write with length 94. 
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Finished write with length 126. 
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Finished write with length 94. 
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Finished write with length 126. 
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Finished write with length 94. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 47. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 126. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 94. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 47. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 131. 
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Finished write with length 104. 
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Finished write with length 47. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.878415 ms

Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 28676.
Total: 184.658669 ms (FindLiveObjects: 3.361926 ms CreateObjectMapping: 3.799993 ms MarkObjects: 175.617109 ms  DeleteObjects: 1.878642 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.726781 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28676.
Total: 158.975813 ms (FindLiveObjects: 2.924858 ms CreateObjectMapping: 2.874408 ms MarkObjects: 153.012709 ms  DeleteObjects: 0.163089 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 28721.
Total: 159.386407 ms (FindLiveObjects: 2.441336 ms CreateObjectMapping: 4.783271 ms MarkObjects: 152.010699 ms  DeleteObjects: 0.150601 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28721.
Total: 158.318463 ms (FindLiveObjects: 2.600679 ms CreateObjectMapping: 3.793499 ms MarkObjects: 151.824134 ms  DeleteObjects: 0.098652 ms)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script (HighlightCurrentCamera) on this Behaviour is missing! 
(Filename:  Line: 199)

The referenced script on this Behaviour (Game Object 'AbeCamera') is missing! 
(Filename:  Line: 334)

WARNING: Shader Unsupported: 'Oddworld/Effects/Fire Solid' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BoxOutline' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BurnableFuel' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/CellView' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Level/Standard Triplanar MOS' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/Volume' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'JAW/FX/Distortion/Ripple' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Level/Standard Triplanar MacroOnly' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BrewAndFoamView' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/LineRender3D' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorldSplat' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Level/Standard Triplanar MOS+BlendTex' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/Effects/Fire Billboard BENDING' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BandedSphere' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Oddworld/BrewWorld/Debug/BurnableTemperature' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
The referenced script on this Behaviour (Game Object '! AmsMultiSceneSetup') is missing! 
(Filename:  Line: 334)

WwiseUnity: Bank SFX_GLO_Slig_Flying failed to load (AK_Fail) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Bank VO_GLO_Slig_Flying failed to load (AK_Fail) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[movie] sound driver capabilities:Stereo 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

playing sounds 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (0.0, 0.0, 0.0) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 132. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 102. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3042668. 
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Finished write with length 132. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The shader Hidden/ColorCorrectionCurvesSimple (UnityEngine.Shader) on effect Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) is not supported on this platform! 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The shader Hidden/ColorCorrectionSelective (UnityEngine.Shader) on effect Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) is not supported on this platform! 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The image effect Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) has been disabled as it's not supported on the current platform. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 132. 
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Finished write with length 132. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 132. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

Saving checkpoint at (27.9, 1.0, 0.0) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 174. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3067983. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (98.3, -3.1, 0.0) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 207. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3116409. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 132. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 132. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 132. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 132. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 132. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 213. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 133. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 133. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 133. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 133. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 133. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 133. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 133. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 133. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 133. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 133. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 133. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 133. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (130.9, -3.1, 8.2) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 236. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3110981. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (177.8, -0.9, 55.1) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 236. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3140395. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

Saving checkpoint at (235.8, 9.1, 113.1) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 236. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3166213. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (216.5, 14.8, 107.7) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 249. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3247546. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

Saving checkpoint at (282.1, 14.3, 41.7) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 252. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3273283. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (310.9, 15.3, 1.2) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 252. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3328744. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (311.2, 11.1, -40.4) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 252. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3327203. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (317.2, -9.2, -71.3) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 252. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3431330. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 247. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (321.2, -27.7, -75.3) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 279. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3440034. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (361.5, 2.3, -115.6) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 286. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3461419. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

Saving checkpoint at (377.5, -2.9, -212.7) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 300. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3589761. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

Saving checkpoint at (377.5, -3.2, -264.4) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 288. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3533731. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

DeathByFire not handled for Abe's state DeathShotFront. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

DeathByFire not handled for Abe's state RollToRun. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DeathByFire not handled for Abe's state RagDoll. Defaulting to ragdoll death. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (377.5, 2.1, -342.0) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 287. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3532571. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (377.5, 18.9, -392.2) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 300. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3536722. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

Checkpoint reloaded 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (383.0, 7.5, -588.5) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 302. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 3729084. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 346. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 47. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[movie] sound driver capabilities:Stereo 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 135. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 436.862552 ms

Unloading 3630 unused Assets to reduce memory usage. Loaded Objects now: 35159.
Total: 291.301975 ms (FindLiveObjects: 3.778014 ms CreateObjectMapping: 2.903879 ms MarkObjects: 270.724571 ms  DeleteObjects: 13.894262 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.215060 ms

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 35141.
Total: 245.525237 ms (FindLiveObjects: 3.798494 ms CreateObjectMapping: 3.733059 ms MarkObjects: 237.792133 ms  DeleteObjects: 0.200552 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 35186.
Total: 251.285042 ms (FindLiveObjects: 3.619172 ms CreateObjectMapping: 4.993313 ms MarkObjects: 242.551927 ms  DeleteObjects: 0.119632 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35186.
Total: 249.864946 ms (FindLiveObjects: 4.699853 ms CreateObjectMapping: 4.454596 ms MarkObjects: 240.560646 ms  DeleteObjects: 0.148603 ms)

The referenced script on this Behaviour (Game Object 'FX_SmokePoof') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'FX_Smoke') is missing! 
(Filename:  Line: 334)

The referenced script (HighlightCurrentCamera) on this Behaviour is missing! 
(Filename:  Line: 199)

The referenced script on this Behaviour (Game Object 'AbeCamera') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '! AmsMultiSceneSetup') is missing! 
(Filename:  Line: 334)

WARNING: Shader Unsupported: 'Custom/BatVertexShader' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WwiseUnity: Bank VO_GLO_Slig_Walking failed to load (AK_Fail) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

WwiseUnity: Bank SFX_Slig_Patrol failed to load (AK_Fail) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[movie] sound driver capabilities:Stereo 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (0.0, 0.0, 0.0) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 134. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 350. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 776262. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (0.0, 0.0, 0.0) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 362. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 798304. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-146.3, 48.6, -81.6) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 362. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 798334. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-137.5, 47.6, -85.7) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 378. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 798301. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The shader Hidden/ColorCorrectionCurvesSimple (UnityEngine.Shader) on effect Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) is not supported on this platform! 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The shader Hidden/ColorCorrectionSelective (UnityEngine.Shader) on effect Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) is not supported on this platform! 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The image effect Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) has been disabled as it's not supported on the current platform. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:Patrol 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Saving checkpoint at (-101.3, 35.9, -75.0) 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 385. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 799276. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Finished write with length 386. 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 410.281584 ms

Unloading 4828 unused Assets to reduce memory usage. Loaded Objects now: 36686.
Total: 288.390104 ms (FindLiveObjects: 2.990044 ms CreateObjectMapping: 2.817214 ms MarkObjects: 272.337726 ms  DeleteObjects: 10.244121 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.759000 ms

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 36668.
Total: 239.867331 ms (FindLiveObjects: 4.079716 ms CreateObjectMapping: 2.745785 ms MarkObjects: 232.661955 ms  DeleteObjects: 0.379375 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 36713.
Total: 261.188500 ms (FindLiveObjects: 4.889416 ms CreateObjectMapping: 5.182626 ms MarkObjects: 250.890932 ms  DeleteObjects: 0.224528 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 36713.
Total: 254.339272 ms (FindLiveObjects: 4.521779 ms CreateObjectMapping: 4.485065 ms MarkObjects: 245.132875 ms  DeleteObjects: 0.197804 ms)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x0006b] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at OddLevelSelect.BadgeUIElement.<UpdateUi>b__35_0 () [0x00008] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00007] in <c824f9d04d1f485eb3ebb17d98c224f3>:0 

 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00086] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at OddLevelSelect.BadgeUIElement.<UpdateUi>b__35_0 () [0x00008] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00007] in <c824f9d04d1f485eb3ebb17d98c224f3>:0 

 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x0006b] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at OddLevelSelect.BadgeUIElement.<UpdateUi>b__35_0 () [0x00008] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00007] in <c824f9d04d1f485eb3ebb17d98c224f3>:0 

 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x0006b] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at OddLevelSelect.BadgeUIElement.<UpdateUi>b__35_0 () [0x00008] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00007] in <c824f9d04d1f485eb3ebb17d98c224f3>:0 

 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00086] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at OddLevelSelect.BadgeUIElement.<UpdateUi>b__35_0 () [0x00008] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00007] in <c824f9d04d1f485eb3ebb17d98c224f3>:0 

 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x0006b] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at OddLevelSelect.BadgeUIElement.<UpdateUi>b__35_0 () [0x00008] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00007] in <c824f9d04d1f485eb3ebb17d98c224f3>:0 

 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x0006b] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at OddLevelSelect.BadgeUIElement.<UpdateUi>b__35_0 () [0x00008] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00007] in <c824f9d04d1f485eb3ebb17d98c224f3>:0 

 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x00086] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at OddLevelSelect.BadgeUIElement.<UpdateUi>b__35_0 () [0x00008] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00007] in <c824f9d04d1f485eb3ebb17d98c224f3>:0 

 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DOTWEEN :: An error inside a tween callback was silently taken care of > Object reference not set to an instance of an object

  at OddLevelSelect.BadgeUIElement.PlayAwardSound () [0x0006b] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at OddLevelSelect.BadgeUIElement.<UpdateUi>b__35_0 () [0x00008] in <bc1ebf40334d4f3891d8b997cbd29a69>:0 
  at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00007] in <c824f9d04d1f485eb3ebb17d98c224f3>:0 

 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AkWwiseInitializationSettings.TerminateSoundEngine() 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AkWwiseInitializationSettings.TerminateSoundEngine() AkSoundEngine.ClearBanks() 
(Filename: D:\Jenkins\workspace\Unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1668 -> priority: 1 
  Thread -> id: 1104 -> priority: 1 
