e_debug 0
g_alwaysrun 1
g_autweap 0
g_blood 1
g_bodyremoval 1
g_difficultlevel 1
g_drawhints 1
g_drawsubtitles 1
g_fallingdamagemul 0.330000
g_friendlyfire 0
g_jumplimit 60
g_modelview 0
g_playerangle 0
g_playerdist 1
g_speeddamage 260
g_standuplimit 40
invertmouse 0
lm_arealight 1
lm_quality 0.15
lm_raytrace_bias 3
lm_shadows 1
profiler 0
r_bpp 32
r_bright 0
r_bumpmap 1
r_character_shadows 1
r_compress_shadowmaps 0
r_contrast 1
r_coronas 1
r_detect_videocard 1
r_diffuse 1
r_diffusemap 1
r_dither 1
r_drawhud 1
r_drawlights 0
r_drawnames 0
r_drawparticles 1
r_drawpawninfo 0
r_dynamic_shadows 1
r_envmap 1
r_filter_shadows 1
r_fog 1
r_force_compress_textures 0
r_frequency 75
r_fullscreen 1
r_gamma 1
r_glow 1
r_height 600
r_loddist 400
r_maxanisotropy 8
r_mirror 1
r_postprocessing 1
r_printstats 0
r_quality 3
r_selfillummap 1
r_specular 1
r_specularmap 1
r_width 800
s_volumemusic 0.5
s_volumesfx 0.5
s_volumespeech 0.5
sensitivity 10
bind TAB "showpda"
bind SPACE "+jump"
bind 0 "useweapon smgrenade"
bind 1 "useweapon smg"
bind 2 "useweapon ogun"
bind 3 "useweapon arifle"
bind 4 "useweapon res"
bind 5 "useweapon hrifle"
bind 6 "useweapon srifle"
bind 7 "useweapon laser"
bind 8 "useweapon mort"
bind 9 "useweapon frgrenade"
bind c "+psiextravision"
bind f "+psihealing"
bind g "+psipyrokinesis"
bind t "+psiberserk"
bind v "+psimentalstrike"
bind a "+left"
bind d "+right"
bind e "+use"
bind r "+reload"
bind s "+back"
bind w "+forward"
bind x "+psiright"
bind z "+psileft"
bind CTRL "+duck"
bind SHIFT "+speed"
bind F7 "quicksave"
bind F8 "quickload"
bind F12 "screenshot"
bind CAPSLOCK "+togglerun"
bind MOUSE1 "+attack"
bind MOUSE2 "+psiuse"
bind MOUSE3 "+sniper"
bind MWHEELDOWN "+weapnext"
bind MWHEELUP "+weapprev"
