[Engine.PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=300
LookUpScale=250
MouseSensitivity=6
GamepadAnalogSensitivity=400
DoubleClickTime=0.250000
bInvertTurn=False
bEnableMouseSmoothing=False

[Editor.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="TAB",Name=Tab)
Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End,Shift=False)
Bindings=(Command="ACTOR COVERLINK TOGGLELEAN",Name=PageUp,Shift=False)
Bindings=(Command="ACTOR COVERLINK TOGGLEHEIGHT",Name=PageDown,Shift=False)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="Bio PawnRefresh",Name=F1,Alt=True)

[Engine.Console]
MaxScrollbackSize=1024
HistoryBot=-1

[Engine.UIInputConfiguration]
AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Up,InputKeyToEmulate[1]=Gamepad_RightStick_Down)

[BIOC_Base.BioPlayerInput]
; Bindings=(Name="LeftAlt",InputMode=BIO_INPUT_MODE_NONE,Command="",Control=False,Shift=False,Alt=False)
; Bindings=(Name="G",InputMode=BIO_INPUT_MODE_NONE,Command="",Control=False,Shift=False,Alt=False)
; was messing with quick save to removed - Bindings=(Name="F6",Command="exec FKEY_F6.txt")
m_fDPadCooldownTime=0.100000
m_fStormCooldownTime=0.500000
m_fQuickOrderTime=0.200000
m_bDisableCinematicAccelerate=True
m_bDisableCinematicSkip=True
m_fCinematicSkipTriggerDelay=1.000000
m_fSlowMotionSpeed=1.000000
**DebugMenu=(Name="Root Master Maps >",Command="showsubmenu ART")
DEV=(Name="TEST_BuildCheck1",Command="AT TEST_BuildCheck1")
DEV=(Name="TEST_BuildCheck2",Command="AT TEST_BuildCheck2")
DEV=(Name="TEST_MUSEUM_CHAR",Command="AT TEST_MUSEUM_CHAR")
DEV=(Name="Character & Placeable Gallery",Command="AT zGB_CharGallery")
DEV=(Name="BIOA_CoverDemo",Command="AT BIOA_CoverDemo")
DEV=(Name="BIOA_zCOM10",Command="AT BIOA_zCOM10")
DEV=(Name="BIOA_zCOM20",Command="AT BIOA_zCOM20")
DEV=(Name="BIOA_CombatTest100",Command="AT BIOA_CombatTest100")
DEV=(Name="BIOA_CombatTest200",Command="AT BIOA_CombatTest200")
DEV=(Name="BIOA_zVEH10",Command="AT BIOA_zVEH10")
DEV=(Name="BIOA_zCHR10",Command="AT BIOA_zCHR10")
DEV=(Name="BIOA_zCHR20",Command="AT BIOA_zCHR20")
DEV=(Name="Combat Stress Test",Command="AT zGB_CombatStressTest")
DEV=(Name="characterprep_00",Command="AT characterprep_00")
DEV=(Name="test_into_nor00",Command="AT test_into_nor00")
ART=(Name="ICE00: Master - Noveria",Command="AT BIOA_ICE00")
ART=(Name="JUG00: Master - Virmire",Command="AT BIOA_JUG00")
ART=(Name="LAV00: Master - Caleston",Command="AT BIOA_LAV00")
ART=(Name="LOS00: Master - Ilos",Command="AT BIOA_LOS00")
ART=(Name="STA00: Master - Oculon",Command="AT BIOA_STA00")
ART=(Name="WAR00: Master - Feros ",Command="AT BIOA_WAR00")
END=(Name="END00",Command="AT BIOA_END00 Start_END20_00")
END=(Name="END20_00 - Citadel",Command="AT BIOA_END00 Start_END20_00")
END=(Name="END70_00 - Citadel Plaza",Command="AT BIOA_END00 Start_END70_00")
END=(Name="END80_00 - Citadel Tower Space Walk",Command="AT BIOA_END00 Start_END80_00")
ICE=(Name="ICE00",Command="AT BIOA_ICE00 Start_ICE00_01")
ICE=(Name="ICE20_01 - Alpine City",Command="AT BIOA_ICE00 Start_ICE20_01")
ICE=(Name="ICE25_01 - Aleutsk Valley",Command="AT BIOA_ICE00 Start_ICE25_01")
ICE=(Name="ICE50_01 - Peak 15 Utility Station",Command="AT BIOA_ICE00 Start_ICE50_01")
ICE=(Name="ICE60_01 - Science Station",Command="AT BIOA_ICE00 Start_ICE60_01")
ICE=(Name="ICE70_01 - Binary Helix Hotlabs",Command="AT BIOA_ICE00 Start_ICE70_01")
JUG=(Name="JUG20_00 - Vehicle approach to the Salarian encampment",Command="AT BIOA_JUG00 Start_JUG00_01")
JUG=(Name="JUG20_01 - Vehicle landing zone and first barricade",Command="AT BIOA_JUG00 Start_JUG20_01")
JUG=(Name="JUG20_02 - Anti-Aircraft turret and second barricade",Command="AT BIOA_JUG00 Start_JUG20_02")
JUG=(Name="JUG20_03 - Final approach to the Salarian encampment",Command="AT BIOA_JUG00 Start_JUG20_03")
JUG=(Name="JUG40_00 - Pontoon approach to Sarens Facility",Command="AT BIOA_JUG00 Start_JUG40_00")
JUG=(Name="JUG40_01 - Entrance from the Salarian Camp and the first combat",Command="AT BIOA_JUG00 Start_JUG40_01")
JUG=(Name="JUG40_02 - Geth Communications Tower",Command="AT BIOA_JUG00 Start_JUG40_02")
JUG=(Name="JUG40_03 - Jungle approach to the pontoons (mine feild)",Command="AT BIOA_JUG00 Start_JUG40_03")
JUG=(Name="JUG40_04 - Pontoons: Entrance and artillery relay (optional objective)",Command="AT BIOA_JUG00 Start_JUG40_04")
JUG=(Name="JUG40_05 - Pontoons: Geth Flyer landing pad (optional objective)",Command="AT BIOA_JUG00 Start_JUG40_05")
JUG=(Name="JUG40_06 - Pontoons: Artillery ammo dump",Command="AT BIOA_JUG00 Start_JUG40_06")
JUG=(Name="JUG40_07 - Pontoons: Geth Flyer landing pad (optional objective)",Command="AT BIOA_JUG00 Start_JUG40_07")
JUG=(Name="JUG40_08 - Entrance to Saren's facility",Command="AT BIOA_JUG00 Start_JUG40_08")
JUG=(Name="JUG70_00 - Saren's indovtrination and Krogan Genoplage research facility",Command="AT BIOA_JUG00 Start_JUG70_01")
JUG=(Name="JUG70_01 - Front entrance to the warehouse",Command="AT BIOA_JUG00 Start_JUG70_01")
JUG=(Name="JUG70_02 - Warehouse combat with indoctrinates",Command="AT BIOA_JUG00 Start_JUG70_02")
JUG=(Name="JUG70_03 - Security Office and Detention cells",Command="AT BIOA_JUG00 Start_JUG70_03")
JUG=(Name="JUG70_04 - Krogan Genophlage/Indoctrination Labs",Command="AT BIOA_JUG00 Start_JUG70_04")
JUG=(Name="JUG70_05 - Indoctrinated Prisoner Barracks",Command="AT BIOA_JUG00 Start_JUG70_05")
JUG=(Name="JUG70_06 - Sewer combat with indoctrinates",Command="AT BIOA_JUG00 Start_JUG70_06")
JUG=(Name="JUG70_07 - Walkway between Sovereign's Tower and the Breeding Facility",Command="AT BIOA_JUG00 Start_JUG70_07")
JUG=(Name="JUG70_08 - Security Hardpoint before Sovereign's Tower",Command="AT BIOA_JUG00 Start_JUG70_08")
JUG=(Name="JUG70_09 - Facade for the Interior trench",Command="AT BIOA_JUG00 Start_JUG70_09")
JUG=(Name="JUG70_10 - Facade for the ecterior ocean view",Command="AT BIOA_JUG00 Start_JUG70_10")
JUG=(Name="JUG70_11 - Communications tower (Uplink to Sovereign)",Command="AT BIOA_JUG00 Start_JUG70_11")
JUG=(Name="JUG80_00 - Krogan Breeding Facility",Command="AT BIOA_JUG00 Start_JUG80_01")
JUG=(Name="JUG80_01 - Spiral Breakwatter path",Command="AT BIOA_JUG00 Start_JUG80_01")
JUG=(Name="JUG80_02 - Entrance Combat on the Breakwater",Command="AT BIOA_JUG00 Start_JUG80_02")
JUG=(Name="JUG80_03 - Facade of the ocean view",Command="AT BIOA_JUG00 Start_JUG80_03")
JUG=(Name="JUG80_04 - Turret one Interior (Sabotage)",Command="AT BIOA_JUG00 Start_JUG80_04")
JUG=(Name="JUG80_05 - Krogan breeding trench entrance",Command="AT BIOA_JUG00 Start_JUG80_05")
JUG=(Name="JUG80_06 - Empty Trench",Command="AT BIOA_JUG00 Start_JUG80_06")
JUG=(Name="JUG80_07 - Central trench hub (Bomb Site/Saren Encounter)",Command="AT BIOA_JUG00 Start_JUG80_07")
JUG=(Name="JUG80_08 - Upper trench fortification",Command="AT BIOA_JUG00 Start_JUG80_08")
JUG=(Name="JUG80_09 - Sealed Krogan Breeding Trench",Command="AT BIOA_JUG00 Start_JUG80_09")
JUG=(Name="JUG80_10 - Breakwater combat corridor",Command="AT BIOA_JUG00 Start_JUG80_10")
JUG=(Name="JUG80_11 - Upper facade structure (Sailes and Details)",Command="AT BIOA_JUG00 Start_JUG80_11")
JUG=(Name="JUG80_12 - Lift to Turret two",Command="AT BIOA_JUG00 Start_JUG80_12")
JUG=(Name="JUG80_13 - Turret two interior (Sabotage)",Command="AT BIOA_JUG00 Start_JUG80_13")
JUG=(Name="JUG80_14 - Lift from Turret two to breakwater",Command="AT BIOA_JUG00 Start_JUG80_14")
LAV=(Name="LAV00",Command="AT BIOA_LAV00 Start_LAV00_01")
LAV=(Name="LAV20_01 - Throw Down Plaza",Command="AT BIOA_LAV00 Start_LAV20_01")
LAV=(Name="LAV40_01 - Foundry",Command="AT BIOA_LAV00 Start_LAV40_01")
LAV=(Name="LAV60_01 - Ring of Fire",Command="AT BIOA_LAV00 Start_LAV60_01")
LAV=(Name="LAV70_01 - Knossos Ruins",Command="AT BIOA_LAV00 Start_LAV70_01")
LAV=(Name="X06 Barricade",Command="AT BIOA_LAV00 Start_X06_2")
LOS=(Name="LOS00",Command="AT BIOA_LOS00 Start_LOS00_01")
LOS=(Name="LOS10_01 - Landing Zone",Command="AT BIOA_LOS00 Start_LOS10_01")
LOS=(Name="LOS20_02 - Power Station",Command="AT BIOA_LOS00 Start_LOS20_02")
LOS=(Name="LOS30_02 - Security Station",Command="AT BIOA_LOS00 Start_LOS30_02")
LOS=(Name="LOS40_01 - Archives",Command="AT BIOA_LOS00 Start_LOS40_01")
LOS=(Name="LOS50_01 - Trench Run",Command="AT BIOA_LOS00 Start_LOS50_01")
NOR=(Name="NOR00",Command="AT BIOA_NOR00 Start_BIOA_NOR00_01")
NOR=(Name="NOR10_01",Command="AT BIOA_NOR00 Start_NOR10_01")
PRO=(Name="PRO00",Command="AT BIOA_PRO00 Start_BIOA_PRO00_01")
PRO=(Name="PRO10_01 - Landing Zone",Command="AT BIOA_PRO00 Start_PRO10_01")
STA=(Name="STA00",Command="AT BIOA_STA00 start_STA00_01")
STA=(Name="STA20_01 - The Presidium",Command="AT BIOA_STA00 start_STA20_01")
STA=(Name="STA30_01 - Marshal's Training Grounds",Command="AT BIOA_STA00 Start_STA30_01")
STA=(Name="STA60_01 - Wards",Command="AT BIOA_STA00 Start_STA60_01")
STA=(Name="STA70_01 - Citadel Council Tower",Command="AT BIOA_STA00 Start_STA70_01")
STA=(Name="STA90_02 - Oculon",Command="AT BIOA_STA00 Start_STA90_02")
WAR=(Name="WAR00",Command="AT BIOA_WAR00 Start_WAR00_01")
WAR=(Name="WAR20_01 - Human colony",Command="AT BIOA_WAR00 Start_WAR20_01")
WAR=(Name="WAR30_01 - Thorian Lair",Command="AT BIOA_WAR00 Start_WAR30_01")
WAR=(Name="WAR40_01 - War Zone",Command="AT BIOA_WAR00 Start_WAR40_01")
WAR=(Name="WAR50_01 - Imperator Camp",Command="AT BIOA_WAR00 Start_WAR50_01")
UNC=(Name="UNC10 - Snow - Shepard Unchained (SP105)",Command="AT BIOA_UNC10")
UNC=(Name="UNC11 - Snow - Privateer Revenge (SP101)",Command="AT BIOA_UNC11")
//UNC=(Name="UNC12 - Snow - Uncharted World",Command="AT BIOA_UNC12")
UNC=(Name="UNC13 - Snow - Hostile Takeover 1 (SP109)",Command="AT BIOA_UNC13")
//UNC=(Name="UNC14 - Snow - Uncharted World",Command="AT BIOA_UNC14")
//UNC=(Name="UNC15 - Snow - Uncharted World",Command="AT BIOA_UNC15")
//UNC=(Name="UNC16 - Snow - Uncharted World",Command="AT BIOA_UNC16")
UNC=(Name="UNC17 - Snow - Purging the Veil 1 (SP114)",Command="AT BIOA_UNC17")
UNC=(Name="UNC20 - Sand -Lost Research Team (SP100)",Command="AT BIOA_UNC20")
UNC=(Name="UNC21 - Sand - Purging the Veil 2 (SP114)",Command="AT BIOA_UNC21")
//UNC=(Name="UNC22 - Firebase Alpha: Sand",Command="AT BIOA_UNC22")
//UNC=(Name="UNC23 - Firebase Theta: Sand",Command="AT BIOA_UNC23")
UNC=(Name="UNC24 - Sand - Firebase Theta (SP106)",Command="AT BIOA_UNC24")
UNC=(Name="UNC25 - Sand - Cerberus: The Test (SP122)",Command="AT BIOA_UNC25")
UNC=(Name="UNC30 - Rock - Insanity (SP125)",Command="AT BIOA_UNC30")
UNC=(Name="UNC31 - Rock - Hostile Takeover 2 (SP109)",Command="AT BIOA_UNC31")
//UNC=(Name="UNC32 - Uncharted World",Command="AT BIOA_UNC32")
//UNC=(Name="UNC33 - Rock - Firebase Theta (SP106)",Command="AT BIOA_UNC33")
//UNC=(Name="UNC40 - Uncharted World",Command="AT BIOA_UNC40")
//UNC=(Name="UNC41 - Uncharted World",Command="AT BIOA_UNC41")
UNC=(Name="UNC42 - Lava - Shepard Unchained (SP126)",Command="AT BIOA_UNC42")
//UNC=(Name="UNC43 - Uncharted World",Command="AT BIOA_UNC43")
//UNC=(Name="UNC44 - Uncharted World",Command="AT BIOA_UNC44")
//UNC=(Name="UNC50 - Uncharted World",Command="AT BIOA_UNC50")
UNC=(Name="UNC51 - Rock - The Damned (SP110)",Command="AT BIOA_UNC51")
UNC=(Name="UNC52 - Rock - Bring Down the Sky (SP113)",Command="AT BIOA_UNC52")
UNC=(Name="UNC53 - Rock - Spectre of the Past (SP121)",Command="AT BIOA_UNC53")
UNC=(Name="UNC54 - Rock - Apocalypse Now (SP119)",Command="AT BIOA_UNC54")
UNC=(Name="UNC55 - Rock - Geth Base (SP115)",Command="AT BIOA_UNC55")
//UNC=(Name="UNC60 - Uncharted World",Command="AT BIOA_UNC60")
UNC=(Name="UNC61 - SaltFlat - Rachni Rebirth (SP107)",Command="AT BIOA_UNC61")
UNC=(Name="UNC62 - SaltFlat - Cerberus: Finale (SP124)",Command="AT BIOA_UNC62")
UNC=(Name="UNC63 - SaltFlat - Hive World (RAK02)",Command="AT BIOA_UNC63")
//UNC=(Name="UNC70 - Uncharted World",Command="AT BIOA_UNC70")
UNC=(Name="UNC71 - Lava - Bait and Switch (SP118)",Command="AT BIOA_UNC71")
//UNC=(Name="UNC72 - Uncharted World",Command="AT BIOA_UNC72")
UNC=(Name="UNC73 - Lava - Firebase Alpha (SP105)",Command="AT BIOA_UNC73")
UNC=(Name="UNC80 - Moss - Ghost in Machine (SP103)",Command="AT BIOA_UNC80")
UNC=(Name="UNC81 - Moss - Zombie Killfest (SP117)",Command="AT BIOA_UNC81")
UNC=(Name="UNC82 - Moss - Survivor Revenge (SP120)",Command="AT BIOA_UNC82")
UNC=(Name="UNC83 - Moss - Purging the Veil 3 (SP114)",Command="AT BIOA_UNC83")
UNC=(Name="UNC84 - Moss - Simean Fun (SP102)",Command="AT BIOA_UNC84")
//UNC=(Name="UNC85 - Uncharted World",Command="AT BIOA_UNC85")
UNC=(Name="UNC90 - Lichen - Slaver Queen (SP108)",Command="AT BIOA_UNC90")
//UNC=(Name="UNC91 - Uncharted World",Command="AT BIOA_UNC91")
UNC=(Name="UNC92 - Lichen - Cerberus: Research Labs (SP123)",Command="AT BIOA_UNC92")
UNC=(Name="UNC93 - Lichen - Purging the Veil 4 (SP114)",Command="AT BIOA_UNC93")
FRE=(Name="FRE31 - Freighter of Doom (SP116)",Command="AT BIOA_FRE31")
FRE=(Name="FRE32 - Hostage Situation (SP111)",Command="AT BIOA_FRE32")
FRE=(Name="FRE33 - CSI (SP104)",Command="AT BIOA_FRE33")
FRE=(Name="FRE34 - Garrus' Subplot (SP201)",Command="AT BIOA_FRE34")
FRE=(Name="FRE35 - Depot Sigma-23 (SP107)",Command="AT BIOA_FRE35")
//FRE=(Name="FRE13 - Light content: Freighter Template 04",Command="AT BIOA_FRE13")
//FRE=(Name="FRE14 - Light content: Freighter Template 05",Command="AT BIOA_FRE14")
//FRE=(Name="FRE15 - Light content: Freighter Template 06",Command="AT BIOA_FRE15")
//FRE=(Name="FRE16 - Light content: Freighter Template 07",Command="AT BIOA_FRE16")
//FRE=(Name="FRE17 - Light content: Freighter Template 08",Command="AT BIOA_FRE17")
//FRE=(Name="FRE18 - Light content: Freighter Template 09",Command="AT BIOA_FRE18")
//FRE=(Name="FRE19 - Light content: Freighter Template 10",Command="AT BIOA_FRE19")
//MIN=(Name="MIN_00 - Light Content: mining Template 01",Command="AT BIOA_MIN00")
//MIN=(Name="MIN_01 - Light Content: mining Template 02",Command="AT BIOA_MIN01")
//MIN=(Name="MIN_02 - Light Content: mining Template 03",Command="AT BIOA_MIN02")
MoveForwardSpeed=1200.000000
MoveStrafeSpeed=1200.000000
LookRightScale=300.000000
LookUpScale=250.000000
DebugMenu=(Name="Demo / Milestone Maps >",Command="showsubmenu DEMO")
DebugMenu=(Name="END Chunks>",Command="showsubmenu END")
DebugMenu=(Name="ICE Chunks>",Command="showsubmenu ICE")
DebugMenu=(Name="JUG Chunks>",Command="showsubmenu JUG")
DebugMenu=(Name="LAV Chunks>",Command="showsubmenu LAV")
DebugMenu=(Name="LOS Chunks>",Command="showsubmenu LOS")
DebugMenu=(Name="NOR Chunks>",Command="showsubmenu NOR")
DebugMenu=(Name="PRO Chunks>",Command="showsubmenu PRO")
DebugMenu=(Name="STA Chunks>",Command="showsubmenu STA")
DebugMenu=(Name="WAR Chunks>",Command="showsubmenu WAR")
DebugMenu=(Name="Uncharted Worlds>",Command="showsubmenu UNC")
DebugMenu=(Name="Freighter Levels>",Command="showsubmenu FRE")
DebugMenu=(Name="Mining templates>",Command="showsubmenu MIN")
DebugMenu=(Name="Development / Test Maps >",Command="showsubmenu DEV")
lstTutorialParseStrings=(srParseString="%PAUSEMENU",Action="ShowInGameGui")
lstTutorialParseStrings=(srParseString="%INTERACT",Action="HandleUseButtonOn")
lstTutorialParseStrings=(srParseString="%FORWARD",Action="Repeat MoveForwardBackFixed 1")
lstTutorialParseStrings=(srParseString="%MOVELEFT",Action="Repeat StrafeLeftRightFixed -1")
lstTutorialParseStrings=(srParseString="%MOVERIGHT",Action="Repeat StrafeLeftRightFixed 1")
lstTutorialParseStrings=(srParseString="%BACKWARD",Action="Repeat MoveForwardBackFixed -1")
lstTutorialParseStrings=(srParseString="%ZOOM",Action="ToggleZoom")
lstTutorialParseStrings=(srParseString="%FIRE",Action="FireWeapon")
lstTutorialParseStrings=(srParseString="%WEAPONSWHEEL",Action="ToggleCommandMenu")
lstTutorialParseStrings=(srParseString="%ORDERMOVE",Action="SquadCommandMoveTo")
lstTutorialParseStrings=(srParseString="%VEHICLEMACHINEGUN",Action="FireWeapon")
lstTutorialParseStrings=(srParseString="%VEHICLECANNON",Action="FireVehicleCannon")
lstTutorialParseStrings=(srParseString="%VEHICLEZOOM",Action="ToggleVehicleZoom")
lstTutorialParseStrings=(srParseString="%VEHICLEJETS",Action="VehicleThrustersOn")
lstTutorialParseStrings=(srParseString="%DRAWWEAPON",Action="HandleCancelButton")
lstTutorialParseStrings=(srParseString="%NEXTWEAPON",Action="SwitchToNextWeapon")
lstTutorialParseStrings=(srParseString="%CANCEL",Action="HandleCancelButton")
lstTutorialParseStrings=(srParseString="%FIRSTAID",Action="UseFirstAid")
lstTutorialParseStrings=(srParseString="%ABILITIESWHEEL",Action="ToggleCommandMenu")
lstTutorialParseStrings=(srParseString="%ORDERTAKECOVER",Action="SquadCommandTakeCover")
lstTutorialParseStrings=(srParseString="%ORDERRALLY",Action="SquadCommandRally")
lstTutorialParseStrings=(srParseString="%ORDERTARGET",Action="SquadCommandAttackTarget")
lstTutorialParseStrings=(srParseString="%ORDERSCOVER",Action="SquadCommandTakeCover")
lstTutorialParseStrings=(srParseString="%ORDERSRALLY",Action="SquadCommandRally")
lstTutorialParseStrings=(srParseString="%ORDERSMOVE",Action="SquadCommandMoveTo")
lstTutorialParseStrings=(srParseString="%ORDERSTARGET",Action="SquadCommandAttackTarget")
lstTutorialParseStrings=(srParseString="%CROUCH",Action="ToggleCrouch")
lstTutorialParseStrings=(srParseString="%STORM",Action="SprintOn")
lstTutorialParseStrings=(srParseString="%GRENADE",Action="ThrowGrenade")
lstTutorialParseStrings=(srParseString="%WEAPONWHEEL",Action="ToggleCommandMenu")
lstTutorialParseStrings=(srParseString="%SQUADMENU",Action="ShowSquadGui")
lstTutorialParseStrings=(srParseString="%ORDERSWHEEL",Action="ToggleCommandMenu")
lstTutorialParseStrings=(srParseString="%INVENTORY",Action="ShowEquipmentGui")
lstTutorialParseStrings=(srParseString="%JOURNAL",Action="ShowJournalGui")
lstTutorialParseStrings=(srParseString="%CODEX",Action="ShowCodexGui")
lstTutorialParseStrings=(srParseString="%VEHICLERETURN",Action="LeaveWorld")
lstTutorialParseStrings=(srParseString="%TABNEXT",Action="SquadCommandMoveTo")
lstTutorialParseStrings=(srParseString="%TABBACK",Action="SquadCommandMoveTo")
lstTutorialParseStrings=(srParseString="%TABACTIVATE",Action="SquadCommandMoveTo")
lstTutorialParseStrings=(srParseString="%MAPMENU",Action="ShowMapGui")
lstTutorialParseStrings=(srParseString="%RUNWALK",Action="ToggleWalk")
lstTutorialParseStrings=(srParseString="%TACTICSHUD",Action="ShowCommandMenu")
lstTutorialParseStrings=(srParseString="%PISTOLHOTKEY",Action="SwitchToWeapon 0")
lstTutorialParseStrings=(srParseString="%SHOTGUNHOTKEY",Action="SwitchToWeapon 1")
lstTutorialParseStrings=(srParseString="%ASSAULTHOTKEY",Action="SwitchToWeapon 2")
lstTutorialParseStrings=(srParseString="%SNIPERHOTKEY",Action="SwitchToWeapon 3")
lstTutorialParseStrings=(srParseString="%QUICKSAVE",Action="QuickSave")
Bindings=(Name="Delete",InputMode=BIO_INPUT_MODE_NONE,Command="GuiKey BIOGUI_EVENT_KEY_DELETE",Control=False,Shift=False,Alt=False)
Bindings=(Name="Tab",InputMode=BIO_INPUT_MODE_NONE,Command="GuiKey BIOGUI_EVENT_KEY_TAB",Control=False,Shift=False,Alt=False)
Bindings=(Name="X",InputMode=BIO_INPUT_MODE_NONE,Command="ShowOrdersMenu",Control=False,Shift=False,Alt=False)
Bindings=(Name="F11",InputMode=BIO_INPUT_MODE_NONE,Command="TakeScreenShot",Control=False,Shift=False,Alt=False)
Bindings=(Name="F5",InputMode=BIO_INPUT_MODE_NONE,Command="exec FKEY_F5.txt",Control=False,Shift=False,Alt=False)
Bindings=(Name="F7",InputMode=BIO_INPUT_MODE_NONE,Command="exec FKEY_F7.txt",Control=False,Shift=False,Alt=False)
Bindings=(Name="F8",InputMode=BIO_INPUT_MODE_NONE,Command="exec FKEY_F8.txt",Control=False,Shift=False,Alt=False)
Bindings=(Name="F9",InputMode=BIO_INPUT_MODE_NONE,Command="exec FKEY_F9.txt",Control=False,Shift=False,Alt=False)
Bindings=(Name="F10",InputMode=BIO_INPUT_MODE_NONE,Command="exec FKEY_F10.txt",Control=False,Shift=False,Alt=False)
Bindings=(Name="F11",InputMode=BIO_INPUT_MODE_NONE,Command="exec FKEY_F11.txt",Control=False,Shift=False,Alt=False)
Bindings=(Name="F12",InputMode=BIO_INPUT_MODE_NONE,Command="exec FKEY_F12.txt",Control=False,Shift=False,Alt=False)
Bindings=(Name="F5",InputMode=BIO_INPUT_MODE_NONE,Command="exit",Control=False,Shift=True,Alt=False)
Bindings=(Name="F1",InputMode=BIO_INPUT_MODE_NONE,Command="exec AFKEY_F1.txt",Control=False,Shift=False,Alt=True)
Bindings=(Name="F2",InputMode=BIO_INPUT_MODE_NONE,Command="exec AFKEY_F2.txt",Control=False,Shift=False,Alt=True)
Bindings=(Name="F3",InputMode=BIO_INPUT_MODE_NONE,Command="exec AFKEY_F3.txt",Control=False,Shift=False,Alt=True)
Bindings=(Name="F4",InputMode=BIO_INPUT_MODE_NONE,Command="exec AFKEY_F4.txt",Control=False,Shift=False,Alt=True)
Bindings=(Name="F5",InputMode=BIO_INPUT_MODE_NONE,Command="exec AFKEY_F5.txt",Control=False,Shift=False,Alt=True)
Bindings=(Name="F6",InputMode=BIO_INPUT_MODE_NONE,Command="exec AFKEY_F6.txt",Control=False,Shift=False,Alt=True)
Bindings=(Name="F7",InputMode=BIO_INPUT_MODE_NONE,Command="Player Next",Control=False,Shift=False,Alt=True)
Bindings=(Name="F8",InputMode=BIO_INPUT_MODE_NONE,Command="Player Add",Control=False,Shift=False,Alt=True)
Bindings=(Name="F9",InputMode=BIO_INPUT_MODE_NONE,Command="exec AFKEY_F9.txt",Control=False,Shift=False,Alt=True)
Bindings=(Name="F10",InputMode=BIO_INPUT_MODE_NONE,Command="exec AFKEY_F10.txt",Control=False,Shift=False,Alt=True)
Bindings=(Name="F11",InputMode=BIO_INPUT_MODE_NONE,Command="exec AFKEY_F11.txt",Control=False,Shift=False,Alt=True)
Bindings=(Name="F12",InputMode=BIO_INPUT_MODE_NONE,Command="exec AFKEY_F12.txt",Control=False,Shift=False,Alt=True)
Bindings=(Name="F7",InputMode=BIO_INPUT_MODE_NONE,Command="Player Prev",Control=False,Shift=True,Alt=True)
Bindings=(Name="E",InputMode=BIO_INPUT_MODE_NONE,Command="HandleUseButtonOn | OnRelease HandleUseButtonOff | GuiKey BIOGUI_EVENT_BUTTON_A | OnRelease GuiKey BIOGUI_EVENT_BUTTON_A_RELEASE | GUIAction | OnRelease CinematicNormal | InGamePropertyEditorForward | MiniGame_A | EnterVehicle | NextZoomMagnification",Control=False,Shift=False,Alt=False)
Bindings=(Name="Enter",InputMode=BIO_INPUT_MODE_NONE,Command="HandleUseButtonOn | OnRelease HandleUseButtonOff | GuiKey BIOGUI_EVENT_BUTTON_A | OnRelease GuiKey BIOGUI_EVENT_BUTTON_A_RELEASE | GUIAction | OnRelease CinematicNormal | InGamePropertyEditorForward | MiniGame_A | EnterVehicle | InGamePropertyEditorForward | EnterVehicle | MiniGame_A | StartGame",Control=False,Shift=False,Alt=False)
Bindings=(Name="SpaceBar",InputMode=BIO_INPUT_MODE_NONE,Command="ShowCommandMenu 1 | OnRelease ShowCommandMenu 0 | VehicleThrustersOn | OnRelease VehicleThrustersOff | GuiKey BIOGUI_EVENT_BUTTON_X | OnRelease GuiKey BIOGUI_EVENT_BUTTON_X_RELEASE",Control=False,Shift=False,Alt=False)
Bindings=(Name="M",InputMode=BIO_INPUT_MODE_NONE,Command="ShowMapGui",Control=False,Shift=False,Alt=False)
Bindings=(Name="I",InputMode=BIO_INPUT_MODE_NONE,Command="ShowEquipmentGui",Control=False,Shift=False,Alt=False)
Bindings=(Name="U",InputMode=BIO_INPUT_MODE_NONE,Command="ShowSquadGui",Control=False,Shift=False,Alt=False)
Bindings=(Name="J",InputMode=BIO_INPUT_MODE_NONE,Command="ShowJournalGui",Control=False,Shift=False,Alt=False)
Bindings=(Name="O",InputMode=BIO_INPUT_MODE_NONE,Command="ShowCodexGui",Control=False,Shift=False,Alt=False)
Bindings=(Name="б",InputMode=BIO_INPUT_MODE_NONE,Command="QuickSave",Control=False,Shift=False,Alt=False)
Bindings=(Name="W",InputMode=BIO_INPUT_MODE_NONE,Command="Repeat MoveForwardBackFixed 1 | Repeat GuiKey BIOGUI_EVENT_CONTROL_UP 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_UP_RELEASE",Control=False,Shift=False,Alt=False)
Bindings=(Name="S",InputMode=BIO_INPUT_MODE_NONE,Command="Repeat MoveForwardBackFixed -1 | Repeat GuiKey BIOGUI_EVENT_CONTROL_DOWN 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_DOWN_RELEASE",Control=False,Shift=False,Alt=False)
Bindings=(Name="A",InputMode=BIO_INPUT_MODE_NONE,Command="Repeat StrafeLeftRightFixed -1 | Repeat GuiKey BIOGUI_EVENT_CONTROL_LEFT 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_LEFT_RELEASE",Control=False,Shift=False,Alt=False)
Bindings=(Name="D",InputMode=BIO_INPUT_MODE_NONE,Command="Repeat StrafeLeftRightFixed 1 | Repeat GuiKey BIOGUI_EVENT_CONTROL_RIGHT 0.1 | OnRelease GuiKey BIOGUI_EVENT_CONTROL_RIGHT_RELEASE",Control=False,Shift=False,Alt=False)
Bindings=(Name="LeftShift",InputMode=BIO_INPUT_MODE_NONE,Command="SprintOn | OnRelease SprintOff | ToggleVehicleZoom",Control=False,Shift=False,Alt=False)
Bindings=(Name="Z",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleWalk",Control=False,Shift=False,Alt=False)
Bindings=(Name="LeftAlt",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleCrouch",Control=False,Shift=False,Alt=False)
Bindings=(Name="LeftMouseButton",InputMode=BIO_INPUT_MODE_NONE,Command="Repeat FireWeapon | FireWeaponOn | OnRelease FireWeaponOff | InGamePropertyEditorRightTrigger | MiniGame_RightTrigger | GuiKey BIOGUI_EVENT_BUTTON_RT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_RT_RELEASE",Control=False,Shift=False,Alt=False)
Bindings=(Name="RightMouseButton",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleZoom | OnRelease ZoomOff | InGamePropertyEditorLeftTrigger | MiniGame_LeftTrigger | FireVehicleCannon 1 | OnRelease FireVehicleCannon 0 | GuiKey BIOGUI_EVENT_BUTTON_LT | OnRelease GuiKey BIOGUI_EVENT_BUTTON_LT_RELEASE",Control=False,Shift=False,Alt=False)
Bindings=(Name="G",InputMode=BIO_INPUT_MODE_NONE,Command="ThrowGrenade",Control=False,Shift=False,Alt=False)
Bindings=(Name="F",InputMode=BIO_INPUT_MODE_NONE,Command="UseFirstAid",Control=False,Shift=False,Alt=False)
Bindings=(Name="Q",InputMode=BIO_INPUT_MODE_NONE,Command="HandleCancelButton | InGamePropertyEditorBack | MiniGame_B | ExitVehicle | GuiKey BIOGUI_EVENT_BUTTON_B | OnRelease GuiKey BIOGUI_EVENT_BUTTON_B_RELEASE | CinematicSkip | MovieAction",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseScrollDown",InputMode=BIO_INPUT_MODE_NONE,Command="SwitchToPrevWeapon | GuiKey BIOGUI_EVENT_KEY_WHEEL_DOWN",Control=False,Shift=False,Alt=False)
Bindings=(Name="RightBracket",InputMode=BIO_INPUT_MODE_NONE,Command="SwitchToPrevWeapon",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseScrollUp",InputMode=BIO_INPUT_MODE_NONE,Command="SwitchToNextWeapon | GuiKey BIOGUI_EVENT_KEY_WHEEL_UP",Control=False,Shift=False,Alt=False)
Bindings=(Name="LeftBracket",InputMode=BIO_INPUT_MODE_NONE,Command="SwitchToNextWeapon",Control=False,Shift=False,Alt=False)
Bindings=(Name="1",InputMode=BIO_INPUT_MODE_NONE,Command="SwitchToWeapon 0",Control=False,Shift=False,Alt=False)
Bindings=(Name="2",InputMode=BIO_INPUT_MODE_NONE,Command="SwitchToWeapon 1",Control=False,Shift=False,Alt=False)
Bindings=(Name="3",InputMode=BIO_INPUT_MODE_NONE,Command="SwitchToWeapon 2",Control=False,Shift=False,Alt=False)
Bindings=(Name="4",InputMode=BIO_INPUT_MODE_NONE,Command="SwitchToWeapon 3",Control=False,Shift=False,Alt=False)
Bindings=(Name="V",InputMode=BIO_INPUT_MODE_NONE,Command="ToggleKeyMap",Control=False,Shift=False,Alt=False)
Bindings=(Name="5",InputMode=BIO_INPUT_MODE_NONE,Command="UseAbility  0",Control=False,Shift=False,Alt=False)
Bindings=(Name="6",InputMode=BIO_INPUT_MODE_NONE,Command="UseAbility  1",Control=False,Shift=False,Alt=False)
Bindings=(Name="7",InputMode=BIO_INPUT_MODE_NONE,Command="UseAbility  2",Control=False,Shift=False,Alt=False)
Bindings=(Name="8",InputMode=BIO_INPUT_MODE_NONE,Command="UseAbility  3",Control=False,Shift=False,Alt=False)
Bindings=(Name="9",InputMode=BIO_INPUT_MODE_NONE,Command="UseAbility  4",Control=False,Shift=False,Alt=False)
Bindings=(Name="0",InputMode=BIO_INPUT_MODE_NONE,Command="UseAbility  5",Control=False,Shift=False,Alt=False)
Bindings=(Name="Underscore",InputMode=BIO_INPUT_MODE_NONE,Command="UseAbility  6",Control=False,Shift=False,Alt=False)
Bindings=(Name="Equals",InputMode=BIO_INPUT_MODE_NONE,Command="UseAbility  7",Control=False,Shift=False,Alt=False)
Bindings=(Name="Up",InputMode=BIO_INPUT_MODE_NONE,Command="SquadCommandMoveTo | InGamePropertyEditorUPAction | MiniGame_DPad_Up | Repeat GuiKey BIOGUI_EVENT_CONTROL_UP 0.1",Control=False,Shift=False,Alt=False)
Bindings=(Name="Down",InputMode=BIO_INPUT_MODE_NONE,Command="SquadCommandRally | InGamePropertyEditorDOWNAction | MiniGame_DPad_Down | Repeat GuiKey BIOGUI_EVENT_CONTROL_DOWN 0.1",Control=False,Shift=False,Alt=False)
Bindings=(Name="Left",InputMode=BIO_INPUT_MODE_NONE,Command="SquadCommandAttackTarget | MiniGame_DPad_Left | Repeat GuiKey BIOGUI_EVENT_CONTROL_LEFT 0.1 | OnRelease MiniGameRelease",Control=False,Shift=False,Alt=False)
Bindings=(Name="Right",InputMode=BIO_INPUT_MODE_NONE,Command="SquadCommandTakeCover | MiniGame_DPad_Right | Repeat GuiKey BIOGUI_EVENT_CONTROL_RIGHT 0.1 | OnRelease MiniGameRelease",Control=False,Shift=False,Alt=False)
Bindings=(Name="N",InputMode=BIO_INPUT_MODE_NONE,Command="LeaveWorld",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseX",InputMode=BIO_INPUT_MODE_NONE,Command="Count bXAxis | Axis aTurn | Repeat GuiAxis BIOGUI_EVENT_AXIS_MOUSE_X 1.0 0.2",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",InputMode=BIO_INPUT_MODE_NONE,Command="Count bYAxis | Axis aLookup | Repeat GuiAxis BIOGUI_EVENT_AXIS_MOUSE_Y 1.0 0.2",Control=False,Shift=False,Alt=False)
Bindings=(Name="Escape",InputMode=BIO_INPUT_MODE_NONE,Command="EndInGamePropertyEditor | ShowInGameGui | GuiKey BIOGUI_EVENT_BUTTON_START | OnRelease GuiKey BIOGUI_EVENT_BUTTON_START_RELEASE | GuiKey BIOGUI_EVENT_KEY_ESCAPE | OnRelease GuiKey BIOGUI_EVENT_KEY_ESCAPE_RELEASE",Control=False,Shift=False,Alt=False)
Bindings=(Name="T",InputMode=BIO_INPUT_MODE_NONE,Command="LoadTestLevel",Control=False,Shift=False,Alt=False)

[IniVersion]
0=1212146532.000000

