Godot Engine v4.3.stable.custom_build - https://godotengine.org
Vulkan 1.1.95 - Forward Mobile - Using Device #0: NVIDIA - GeForce GT 740M

Steamworks initialized successfully
USER ERROR: Connection to remote host failed!
   at: StreamPeerTCP::connect_to_host (core\io\stream_peer_tcp.cpp:131)
USER ERROR: Connection to remote host failed!
   at: StreamPeerTCP::connect_to_host (core\io\stream_peer_tcp.cpp:131)
USER ERROR: Failed to get socket ticket
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: Connection to remote host failed!
   at: StreamPeerTCP::connect_to_host (core\io\stream_peer_tcp.cpp:131)
Warning: Failed connecting to the Talo Socket: 1
Save data loaded successfully
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
Player settings loaded
Connected devices: 0
Controller enabled: Mouse
OiSaveData: start_level() - res://levels/06_office_desk/06_office_desk.tres
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_06OFFICEDESK
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/06_office_desk/06_office_desk.tres
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
OiSaveData: complete_level() - res://levels/06_office_desk/06_office_desk.tres
Failed to set achievement: LEVEL_COMPLETED_06OFFICEDESK
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_06OFFICEDESK
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Replay data saved successfully
Save data saved successfully
Level snapshot saved to user://saves/level_snapshots/06OfficeDesk.png
Save data saved successfully
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
Connected devices: 0
Controller enabled: Mouse
OiSaveData: start_level() - res://levels/19_wash_basin/19_wash_basin.tres
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_19WASHBASIN
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/19_wash_basin/19_wash_basin.tres
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
OiSaveData: complete_level() - res://levels/19_wash_basin/19_wash_basin.tres
Failed to set achievement: LEVEL_COMPLETED_19WASHBASIN
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_19WASHBASIN
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Replay data saved successfully
Save data saved successfully
Level snapshot saved to user://saves/level_snapshots/19WashBasin.png
Save data saved successfully
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
Connected devices: 0
Controller enabled: Mouse
OiSaveData: start_level() - res://levels/18_train_berth/18_train_berth.tres
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_18TRAINBERTH
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/18_train_berth/18_train_berth.tres
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
OiSaveData: complete_level() - res://levels/18_train_berth/18_train_berth.tres
Failed to set achievement: LEVEL_COMPLETED_18TRAINBERTH
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_18TRAINBERTH
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Replay data saved successfully
Save data saved successfully
Level snapshot saved to user://saves/level_snapshots/18TrainBerth.png
Save data saved successfully
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
Connected devices: 0
Controller enabled: Mouse
OiSaveData: start_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_20BREAKFASTSTALL
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
OiSaveData: complete_level() - res://levels/20_breakfast_stall/20_breakfast_stall.tres
Failed to set achievement: LEVEL_COMPLETED_20BREAKFASTSTALL
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_20BREAKFASTSTALL
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Replay data saved successfully
Save data saved successfully
Level snapshot saved to user://saves/level_snapshots/20BreakfastStall.png
Save data saved successfully
Save data saved successfully
Save data saved successfully
Save data saved successfully
Save data saved successfully
Save data saved successfully
Save data saved successfully
Save data saved successfully
Save data saved successfully
Save data saved successfully
Save data saved successfully
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
Connected devices: 0
Controller enabled: Mouse
OiSaveData: start_level() - res://levels/04_babys_room/04_babys_room.tres
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/04_babys_room/04_babys_room.tres
Level snapshot saved to user://saves/level_snapshots/04BabysRoom.png
OiSaveData: quit_current_level()
Save data saved successfully
ERROR: 3 RID allocations of type 'class GodotArea2D * __ptr64' were leaked at exit.
ERROR: 3 RID allocations of type 'class GodotShape2D * __ptr64' were leaked at exit.
USER WARNING: 34 RIDs of type "CanvasItem" were leaked.
   at: RendererCanvasCull::_free_rids (servers\rendering\renderer_canvas_cull.cpp:2485)
USER ERROR: 2 shaders of type CanvasShaderRD were never freed
   at: ShaderRD::~ShaderRD (servers\rendering\renderer_rd\shader_rd.cpp:845)
ERROR: 2 RID allocations of type 'struct RendererRD::ParticlesStorage::Particles' were leaked at exit.
USER ERROR: 1 shaders of type ParticlesShaderRD were never freed
   at: ShaderRD::~ShaderRD (servers\rendering\renderer_rd\shader_rd.cpp:845)
ERROR: 2 RID allocations of type 'struct RendererRD::MeshStorage::Mesh' were leaked at exit.
ERROR: 10 RID allocations of type 'struct RendererRD::MaterialStorage::Material' were leaked at exit.
ERROR: 3 RID allocations of type 'struct RendererRD::MaterialStorage::Shader' were leaked at exit.
ERROR: 19 RID allocations of type 'class RendererRD::TextureStorage::Texture' were leaked at exit.
USER ERROR: Parameter "RenderingServer::get_singleton()" is null.
   at: CompressedTexture2D::~CompressedTexture2D (scene\resources\compressed_texture.cpp:464)
USER WARNING: 8 RIDs of type "StorageBuffer" were leaked.
   at: RenderingDevice::_free_rids (servers\rendering\rendering_device.cpp:5603)
USER WARNING: 18 RIDs of type "UniformBuffer" were leaked.
   at: RenderingDevice::_free_rids (servers\rendering\rendering_device.cpp:5603)
USER WARNING: 2 RIDs of type "IndexArray" were leaked.
   at: RenderingDevice::_free_rids (servers\rendering\rendering_device.cpp:5603)
USER WARNING: 2 RIDs of type "IndexBuffer" were leaked.
   at: RenderingDevice::_free_rids (servers\rendering\rendering_device.cpp:5603)
USER WARNING: 4 RIDs of type "VertexBuffer" were leaked.
   at: RenderingDevice::_free_rids (servers\rendering\rendering_device.cpp:5603)
USER WARNING: 31 RIDs of type "Texture" were leaked.
   at: RenderingDevice::finalize (servers\rendering\rendering_device.cpp:5758)
USER WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
   at: ObjectDB::cleanup (core\object\object.cpp:2284)
USER ERROR: 61 resources still in use at exit (run with --verbose for details).
   at: ResourceCache::clear (core\io\resource.cpp:604)
