Godot Engine v4.3.stable.custom_build - https://godotengine.org
Vulkan 1.1.95 - Forward Mobile - Using Device #0: NVIDIA - GeForce GT 740M

Steamworks initialized successfully
USER ERROR: Connection to remote host failed!
   at: StreamPeerTCP::connect_to_host (core\io\stream_peer_tcp.cpp:131)
USER ERROR: Connection to remote host failed!
   at: StreamPeerTCP::connect_to_host (core\io\stream_peer_tcp.cpp:131)
USER ERROR: Failed to get socket ticket
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: Connection to remote host failed!
   at: StreamPeerTCP::connect_to_host (core\io\stream_peer_tcp.cpp:131)
Warning: Failed connecting to the Talo Socket: 1
Save data loaded successfully
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
Player settings loaded
Connected devices: 0
Controller enabled: Mouse
OiSaveData: start_level() - res://levels/03_bay_window/03_bay_window.tres
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_03BAYWINDOW
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/03_bay_window/03_bay_window.tres
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
OiSaveData: complete_level() - res://levels/03_bay_window/03_bay_window.tres
Failed to set achievement: LEVEL_COMPLETED_03BAYWINDOW
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_03BAYWINDOW
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Replay data saved successfully
Save data saved successfully
Level snapshot saved to user://saves/level_snapshots/03BayWindow.png
Save data saved successfully
Save data saved successfully
Save data saved successfully
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
Connected devices: 0
Controller enabled: Mouse
Cycle detected!
OiSaveData: start_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
Cycle detected!
Cycle detected!
Cycle detected!
Cycle detected!
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_05DORMITORYBED
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
OiSaveData: complete_level() - res://levels/05_dormitory_bed/05_dormitory_bed.tres
Failed to set achievement: LEVEL_COMPLETED_05DORMITORYBED
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_05DORMITORYBED
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Replay data saved successfully
Save data saved successfully
Level snapshot saved to user://saves/level_snapshots/05DormitoryBed.png
Save data saved successfully
Save data loaded successfully
Replay data loaded successfully
Replay data loaded successfully
Replay data loaded successfully
Replay data loaded successfully
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
Connected devices: 0
Controller enabled: Mouse
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/01_car/01_car.tres
Level snapshot saved to user://saves/level_snapshots/01Car.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/01_car/01_car.tres
Level snapshot saved to user://saves/level_snapshots/01Car.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/01_car/01_car.tres
Level snapshot saved to user://saves/level_snapshots/01Car.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/01_car/01_car.tres
Level snapshot saved to user://saves/level_snapshots/01Car.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/01_car/01_car.tres
Level snapshot saved to user://saves/level_snapshots/01Car.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_01CAR
OiSaveData: save_playing_level() - res://levels/01_car/01_car.tres
Level snapshot saved to user://saves/level_snapshots/01Car.png
OiSaveData: quit_current_level()
Save data saved successfully
Replay data loaded successfully
Replay data loaded successfully
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
Connected devices: 0
Controller enabled: Mouse
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_02PETSHOP
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/02_pet_shop/02_pet_shop.tres
Level snapshot saved to user://saves/level_snapshots/02PetShop.png
OiSaveData: quit_current_level()
Save data saved successfully
Replay data loaded successfully
Replay data loaded successfully
Replay data loaded successfully
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
USER WARNING: No Bone2D children of node Bone2D11. Cannot calculate bone length or angle reliably.
Using transform rotation for bone angle.
   at: Bone2D::calculate_length_and_rotation (scene\2d\skeleton_2d.cpp:453)
Connected devices: 0
Controller enabled: Mouse
OiSaveData: start_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_08KITCHENWORKTOP
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Level auto-save succeeded
Save data saved successfully
OiSaveData: save_playing_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
OiSaveData: complete_level() - res://levels/08_kitchen_worktop/08_kitchen_worktop.tres
Failed to set achievement: LEVEL_COMPLETED_08KITCHENWORKTOP
Failed to set achievement: ALL_COLLECTIBLES_UNLOCKED_08KITCHENWORKTOP
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
USER ERROR: You need to identify a player using Talo.players.identify() before doing this
   at: VariantUtilityFunctions::push_error (core\variant\variant_utility.cpp:1092)
Replay data saved successfully
Save data saved successfully
Level snapshot saved to user://saves/level_snapshots/08KitchenWorktop.png
Save data saved successfully
ERROR: 3 RID allocations of type 'class GodotArea2D * __ptr64' were leaked at exit.
ERROR: 2 RID allocations of type 'class GodotShape2D * __ptr64' were leaked at exit.
USER WARNING: 45 RIDs of type "CanvasItem" were leaked.
   at: RendererCanvasCull::_free_rids (servers\rendering\renderer_canvas_cull.cpp:2485)
USER ERROR: 2 shaders of type CanvasShaderRD were never freed
   at: ShaderRD::~ShaderRD (servers\rendering\renderer_rd\shader_rd.cpp:845)
ERROR: 12 RID allocations of type 'struct RendererRD::MaterialStorage::Material' were leaked at exit.
ERROR: 2 RID allocations of type 'struct RendererRD::MaterialStorage::Shader' were leaked at exit.
ERROR: 23 RID allocations of type 'class RendererRD::TextureStorage::Texture' were leaked at exit.
USER ERROR: Parameter "RenderingServer::get_singleton()" is null.
   at: CompressedTexture2D::~CompressedTexture2D (scene\resources\compressed_texture.cpp:464)
USER WARNING: 24 RIDs of type "UniformBuffer" were leaked.
   at: RenderingDevice::_free_rids (servers\rendering\rendering_device.cpp:5603)
USER WARNING: 37 RIDs of type "Texture" were leaked.
   at: RenderingDevice::finalize (servers\rendering\rendering_device.cpp:5758)
USER WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
   at: ObjectDB::cleanup (core\object\object.cpp:2284)
USER ERROR: 55 resources still in use at exit (run with --verbose for details).
   at: ResourceCache::clear (core\io\resource.cpp:604)
