Log: Log file open, 10/15/25 12:42:12
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 2226
Init: Compiled: Aug 17 2004 16:08:59
Init: Command line: 
Init: Base directory: G:\Program Files\1C\Activision\Lemony Snicket\System\
Init: Character set: Unicode
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: VISTA
Init: User: SuN1Sh1nE
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU Speed=3195.145470 MHz
Init: Memory total: Phys=2087980K Pagef=4029704K Virt=2097024K
Init: Working set: 32000 / 159000
Log: Save Slot Path: G:\Documents and Settings\SuN1Sh1nE\My Documents\Lemony Snicket\Save
Init: D3D Device: Video memory on board: 496
Init: Check for disk space: Game requires MinFreeDiskSpace 75
Init: Check for disk space: GetDiskFreeSpaceEx returns 285179 MB on (null)
Init: Check for disk space: More than 75 Mb available.
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: 	nv4_disp.dll/NVIDIA GeForce GTS 250
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=8388607
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTS 250
Init: D3D Device: wProduct=6
Init: D3D Device: wVersion=14
Init: D3D Device: wSubVersion=12
Init: D3D Device: wBuild=7061
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=1557
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Finished Creating MeAssetDB (0 Assets).
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: Entry
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: Bringing Level Entry.myLevel up for play (0)...
Log: Bound to GUI.dll
Log: Bound to KWGame.dll
Log: Bound to Fire.dll
Log: GameState - no default game state specified
Log: Browse: IntroMenu?Name=Player?Class=LSGame.Violet?team=255
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: IntroMenu
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 24953->24953; refs: 253458
Log: Game class is 'LSGame'
Log: Level is Level IntroMenu.myLevel
Log: Bringing Level IntroMenu.myLevel up for play (0)...
Log: PC GUI System Initialized
Log: Bound to ALAudio.dll
Init: ALAudio: subsystem initialized.
Log: LSHeroController0 got player WindowsViewport0
Init: Input system initialized for WindowsViewport0
Log: WM_SETFOCUS
Log: WM_KILLFOCUS
Log: WM_SETFOCUS
Log: Opened viewport
Log: Enter SetRes: 1920x1080 Fullscreen 1
Init: Best-match display mode: 1920x1080x32@60
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
Init: D3D Driver: CreateDevice: will use hardware vertex processing
Init: Game engine initialized
Log: Startup time: 0.944499 seconds
Log: Precaching: IntroMenu.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.007 seconds
Log: Finished precaching textures in 0.004 seconds
DevSound: Unregister sound: Transient.Sound4
Log: Server switch level: BrinyBeach?GameState=GSTATE000
Log: Browse: BrinyBeach?Name=Player?Class=LSGame.Violet?team=255?GameState=GSTATE000
Log: Resetting GLevel: Level IntroMenu.myLevel
Log: 19096311957.1ms Unloading: Package IntroMenu
Log: Level-loading information not found, progress bar will not function properly
Log: LoadMap: BrinyBeach
Log: (Karma): Initialising Karma for Level.
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Terminating Karma for Level.
Log: (Karma): Level Karma Terminated.
DevSound: Unregister sound: Transient.Sound0
DevSound: Unregister sound: Transient.Sound1
DevSound: Unregister sound: Transient.Sound2
DevSound: Unregister sound: Transient.Sound3
Log: Garbage: objects: 34843->33981; refs: 375293
Log: Game class is 'LSGame'
Log: Level is Level BrinyBeach.myLevel
Log: Bringing Level BrinyBeach.myLevel up for play (0)...
Warning: Failed to load 'PlayerSounds': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'Sound PlayerSounds.FootstepWater1': Can't find file for package 'PlayerSounds'
Warning: Failed to load 'GeneralImpacts': Can't find file for package 'GeneralImpacts'
Warning: Failed to load 'Sound GeneralImpacts.ImpactSplash2': Can't find file for package 'GeneralImpacts'
Log: Spawning new actor for Viewport WindowsViewport0
Log: LSHeroController1 got player WindowsViewport0
Log: Precaching: BrinyBeach.LevelInfo0
Log: Static mesh batches: 1584216 vertex bytes, 164214 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.161 seconds
Log: Finished precaching textures in 0.181 seconds
Localization: No localization: Cutscenes\11000_BBINTRO.CutScene.line_0 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_0.line_1 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_13.line_0 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_1.line_169 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_2.line_138 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_3.line_33 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_4.line_49 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_5.line_30 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_6.line_69 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_7.line_6 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_8.line_5 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_9.line_2 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_10.line_2 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_11.line_2 (int)
Localization: No localization: Cutscenes\11000_BBINTRO.Sequence_12.line_2 (int)
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
DevSound: Unregister sound: Transient.Sound5
Log: Saving game...(before call) Filename: G:\Documents and Settings\SuN1Sh1nE\My Documents\Lemony Snicket\Save\Save0.usa
Log:  *&*&*&*&*&*&*&*& Saving into slot [0]: G:\Documents and Settings\SuN1Sh1nE\My Documents\Lemony Snicket\Save\Save0.usa
Log: 19096426122.1ms Unloading: Package BrinyBeach
Log: Save=119.146420
Log: Moving 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Lemony Snicket\Save\Save.tmp' to 'G:\Documents and Settings\SuN1Sh1nE\My Documents\Lemony Snicket\Save\Save0.usa'
Log: UnGame.cpp URL:Save0
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'Poe'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found for mesh 'LSCrab'
Log: PlayAnim: Sequence 'None' not found