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              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
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              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
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              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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            <massSpaceInertia>0.773054481 0.662008464 0.733227253</massSpaceInertia>
            <mass>20</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>2</dominanceGroup>
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          <NxBodyDesc id="body">
            <massSpaceInertia>0.272666603 0.203999981 0.272666633</massSpaceInertia>
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            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <mass>5</mass>
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            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <dominanceGroup>2</dominanceGroup>
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            <massSpaceInertia>0.773054481 0.662008464 0.733227253</massSpaceInertia>
            <mass>20</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
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            <maxAngularVelocity>7</maxAngularVelocity>
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            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <massSpaceInertia>5.361905098 10.581595421 6.083690166</massSpaceInertia>
            <mass>40</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <NxBodyDesc id="body">
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            <massSpaceInertia>0.086797476 0.103627391 0.11694058</massSpaceInertia>
            <mass>20</mass>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <massSpaceInertia>0.065333337 0.086822964 0.086822972</massSpaceInertia>
            <mass>20</mass>
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            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
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            <wakeUpCounter>0</wakeUpCounter>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.07 0.109999999 0.07">
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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              <materialIndex>19</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_79" userProperties="_castType_2_objType_1_objIndex_156" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  2.139999866 2.730000019 0.018023051</massLocalPose>
            <massSpaceInertia>126.919281006 83.185089111 208.014190674</massSpaceInertia>
            <mass>50</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="2.220000029 2.748172522 0.250410169">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  2.139999866 2.730000019 0.018023051</localPose>
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              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_80" userProperties="_castType_2_objType_1_objIndex_157" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  15.930000305 -3.589999914 -129.63999939</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  2.149999857 2.730000019 -0.02</massLocalPose>
            <massSpaceInertia>126.919296265 83.185073853 208.014190674</massSpaceInertia>
            <mass>50</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="2.220000029 2.748172522 0.250409275">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  2.149999857 2.730000019 -0.02</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_81" userProperties="_castType_2_objType_1_objIndex_158" hasBody="true" name="testActorName">
          <globalPose>0.848048091 -0.529919267 0  0.529919267 0.848048091 0  0 0 1  13.429999352 -2.629999876 -117.719993591</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.928478599 0.371385843 0  -0.371385843 0.928478599 0  0 0 1  0.078333333 0.250833303 0</massLocalPose>
            <massSpaceInertia>0.00613821 0.005433334 0.003971547</massSpaceInertia>
            <mass>1</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <group>2</group>
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            <NxShapeDesc>
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              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.07 0.07 0.07">
            <NxShapeDesc>
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              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.07 0.07 0.07">
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              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_82" userProperties="_castType_2_objType_1_objIndex_172" hasBody="true" name="testActorName">
          <globalPose>1 -0.000000175 -0.000000005  -0.000000005 -0.054403543 0.998519182  -0.000000175 -0.998519182 -0.054403543  -49.970703125 0.893407404 -10.199014664</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.941197097 0 0.337857991  0 1 0  -0.337857991 0 0.941197097  -0.02561702 0 0.014297873</massLocalPose>
            <massSpaceInertia>5.361905098 10.581595421 6.083690166</massSpaceInertia>
            <mass>40</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.129999995 0.179999992 0.340000004">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.469999999 0 0</localPose>
              <group>2</group>
              <materialIndex>20</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.129999995 0.179999992 0.340000004">
            <NxShapeDesc>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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              <materialIndex>20</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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              <materialIndex>20</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
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          <NxBoxShapeDesc dimensions="0.140000001 0.179999992 0.119999997">
            <NxShapeDesc>
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              <group>2</group>
              <materialIndex>20</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
      </NxSceneDesc>
    </NxuPhysicsCollection>
  </NXUSTREAM2>
