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            <mass>75</mass>
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            <mass>75</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
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            <mass>750</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
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            <massSpaceInertia>6.938457489 8.443339348 2.322341442</massSpaceInertia>
            <mass>75</mass>
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            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <massSpaceInertia>67.792190552 82.234649658 22.136407852</massSpaceInertia>
            <mass>750</mass>
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            <wakeUpCounter>0</wakeUpCounter>
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            <mass>750</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
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            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <massSpaceInertia>6.938457489 8.443339348 2.322341442</massSpaceInertia>
            <mass>75</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <NxGroupsMask id="groupsMask"/>
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          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.01 0.01 0.037877094</massLocalPose>
            <massSpaceInertia>67.792190552 82.234649658 22.136407852</massSpaceInertia>
            <mass>750</mass>
            <wakeUpCounter>0</wakeUpCounter>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <NxGroupsMask id="groupsMask"/>
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          <NxBodyDesc id="body">
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            <massSpaceInertia>67.792190552 82.234649658 22.136407852</massSpaceInertia>
            <mass>750</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <NxBodyDesc id="body">
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            <massSpaceInertia>7.06000042 35.424999237 30.925003052</massSpaceInertia>
            <mass>150</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>3</dominanceGroup>
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        <NxActorDesc id="Actor_37" userProperties="_castType_2_objType_1_objIndex_36" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
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            <massSpaceInertia>7.06000042 35.424999237 30.925003052</massSpaceInertia>
            <mass>150</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <NxShapeDesc>
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              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>3</dominanceGroup>
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        <NxActorDesc id="Actor_38" userProperties="_castType_2_objType_1_objIndex_37" hasBody="true" name="testActorName">
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            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.000000076 0 -0.000000038</massLocalPose>
            <massSpaceInertia>7.06000042 35.424999237 30.925003052</massSpaceInertia>
            <mass>150</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <NxShapeDesc>
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              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>3</dominanceGroup>
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          <globalPose>1 0 0  0 1 0  0 0 1  -75.63999939 -4.639999866 9.409999847</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>91.346672058 32.693332672 91.346664429</massSpaceInertia>
            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <dominanceGroup>3</dominanceGroup>
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          <NxBodyDesc id="body">
            <massSpaceInertia>91.346672058 32.693332672 91.346664429</massSpaceInertia>
            <mass>400</mass>
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            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <NxBodyDesc id="body">
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            <mass>400</mass>
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            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <NxBodyDesc id="body">
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
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              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
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              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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              <materialIndex>14</materialIndex>
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              <NxGroupsMask id="groupsMask"/>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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        <NxActorDesc id="Actor_54" userProperties="_castType_2_objType_6_objIndex_53" hasBody="true" name="testActorName">
          <globalPose>-1 0 -0.000000087  0 1 0  0.000000087 0 -1  20.069999695 1.704545259 -10.609999657</globalPose>
          <NxBodyDesc id="body">
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            <mass>101</mass>
            <linearVelocity>-0.000023873 -0 -0.000000055</linearVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
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              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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            <mass>21.597837448</mass>
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            <NxBodyFlag id="flags">
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              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
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              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
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          <dominanceGroup>2</dominanceGroup>
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            <massSpaceInertia>0.084866121 0.116339147 0.123336561</massSpaceInertia>
            <mass>20</mass>
            <wakeUpCounter>0</wakeUpCounter>
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          <NxBodyDesc id="body">
            <massLocalPose>0.958859742 0 -0.283880293  0 1 0  0.283880293 0 0.958859742  0 0 0</massLocalPose>
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            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <NxBodyDesc id="body">
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            <mass>2500</mass>
            <linearVelocity>-0.000011928 0 0.000000683</linearVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
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              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <NxGroupsMask id="groupsMask"/>
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        <NxActorDesc id="Actor_84" userProperties="_castType_2_objType_6_objIndex_97" hasBody="true" name="testActorName">
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            <mass>2500</mass>
            <linearVelocity>-0.000009521 0 -0.000000846</linearVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
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              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <NxBodyDesc id="body">
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            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <dominanceGroup>3</dominanceGroup>
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        <NxActorDesc id="Actor_87" userProperties="_castType_2_objType_1_objIndex_101" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
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            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <massSpaceInertia>1172.866577148 3121.666748047 4271.999511719</massSpaceInertia>
            <mass>1999.99987793</mass>
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            <maxAngularVelocity>7</maxAngularVelocity>
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              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
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              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
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            <mass>1999.99987793</mass>
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            <massSpaceInertia>1.616502285 0.620191038 2.058616638</massSpaceInertia>
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            <massSpaceInertia>0.924120307 0.670492291 0.883779705</massSpaceInertia>
            <mass>20</mass>
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            <massSpaceInertia>0.924120307 0.670492291 0.883779705</massSpaceInertia>
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