  <NXUSTREAM2>
    <NxuPhysicsCollection id="saves/save014/prison_gorin/prison_00.xml" sdkVersion="272" nxuVersion="103">
      <NxPhysicsSDKDesc id="SDK"/>
      <NxSceneDesc id="Scene_0">
        <NxGroupsMask id="groupMask0"/>
        <NxGroupsMask id="groupMask1"/>
        <NxSceneLimits id="limits"/>
        <NxActorDesc id="Actor_0" userProperties="_castType_2_objType_1_objIndex_2" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  -0 1 -0.000000044  -0.000000087 -0.000000044 -0.999999762  90.202377319 5.386620998 -23.498756409</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000000019 -0.000004778 0</massLocalPose>
            <massSpaceInertia>0.085148677 0.085148677 0.085148677</massSpaceInertia>
            <mass>10</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxSphereShapeDesc radius="0.145901233">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000000019 -0.000004778 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxSphereShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_1" userProperties="_castType_2_objType_1_objIndex_3" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  -0 1 -0.000000044  -0.000000087 -0.000000044 -0.999999762  90.153549194 5.439072132 -27.998920441</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 -0.000004711 0</massLocalPose>
            <massSpaceInertia>0.237534672 0.237534672 0.237534672</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxSphereShapeDesc radius="0.198970124">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.000004711 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxSphereShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_2" userProperties="_castType_2_objType_1_objIndex_4" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  -0 1 -0.000000044  -0.000000087 -0.000000044 -0.999999762  86.216598511 5.436743259 -25.238040924</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 -0.000004711 0</massLocalPose>
            <massSpaceInertia>0.237534672 0.237534672 0.237534672</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxSphereShapeDesc radius="0.198970124">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.000004711 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxSphereShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_3" userProperties="_castType_2_objType_1_objIndex_5" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  -0 1 -0.000000044  -0.000000087 -0.000000044 -0.999999762  71.440231323 5.385293007 -24.183071136</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000000019 -0.000004778 0</massLocalPose>
            <massSpaceInertia>0.085148677 0.085148677 0.085148677</massSpaceInertia>
            <mass>10</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxSphereShapeDesc radius="0.145901233">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000000019 -0.000004778 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxSphereShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_4" userProperties="_castType_2_objType_1_objIndex_6" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  -0 1 -0.000000044  -0.000000087 -0.000000044 -0.999999762  81.399269104 5.435471058 -30.139486313</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 -0.000004711 0</massLocalPose>
            <massSpaceInertia>0.237534672 0.237534672 0.237534672</massSpaceInertia>
            <mass>14.999999046</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxSphereShapeDesc radius="0.198970124">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.000004711 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxSphereShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_5" userProperties="_castType_2_objType_1_objIndex_7" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  -0 1 -0.000000044  -0.000000087 -0.000000044 -0.999999762  87.099723816 5.384019852 -28.286771774</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000000019 -0.000004778 0</massLocalPose>
            <massSpaceInertia>0.085148677 0.085148677 0.085148677</massSpaceInertia>
            <mass>10</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxSphereShapeDesc radius="0.145901233">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000000019 -0.000004778 0</localPose>
              <group>2</group>
              <materialIndex>10</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxSphereShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_6" userProperties="_castType_2_objType_1_objIndex_13" hasBody="true" name="testActorName">
          <globalPose>0.000000179 -0 -0.999999881  0.000000044 1 0  0.999999881 -0.000000044 0.000000179  -68.633384705 3.227385283 16.259860992</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.00000061 0 0.00000061</massLocalPose>
            <massSpaceInertia>14924.997070313 14440.791015625 1563.036987305</massSpaceInertia>
            <mass>421.243133545</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="1.959999919 2.700000048 9.949999809">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.00000061 0 0.00000061</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_7" userProperties="_castType_2_objType_1_objIndex_86" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  -0 1 -0.000000044  -0.000000087 -0.000000044 -0.999999762  88.434921265 0.767902732 12.358125687</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>91.346672058 32.693332672 91.346664429</massSpaceInertia>
            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_8" userProperties="_castType_2_objType_1_objIndex_96" hasBody="true" name="testActorName">
          <globalPose>0.708152771 -0 0.706059158  -0.000000031 1 0.000000031  -0.706059158 -0.000000044 0.708152771  -1.049891233 2.01945138 2.778102398</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.099418104 0.028275143 0.126723707</massSpaceInertia>
            <mass>0.296799988</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.529999971 1 0.07">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>21</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_9" userProperties="_castType_2_objType_1_objIndex_117" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  2.15287447 2.13870883 -30.449489594</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>14.245965004 3.474532366 17.622495651</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.585280478 1.191510081 0.07">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>21</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_10" userProperties="_castType_2_objType_1_objIndex_118" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 -0.999999881  0 1 0  0.999999881 0 0.000000179  13.776075363 2.130541801 -8.986049652</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>41.435581207 11.555166245 52.680412292</massSpaceInertia>
            <mass>94.999992371</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.599999964 1.141749501 0.07">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_11" userProperties="_castType_2_objType_1_objIndex_121" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  119.89150238 0.960028052 15.63672924</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>91.346672058 32.693332672 91.346664429</massSpaceInertia>
            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_12" userProperties="_castType_2_objType_1_objIndex_123" hasBody="true" name="testActorName">
          <globalPose>1 0 -0.000000181  0 1 0  0.000000181 0 1  89.80330658 6.448479652 -33.880550385</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>12.928833961 3.585414648 16.416248322</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.594677567 1.134893537 0.07">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_13" userProperties="_castType_2_objType_1_objIndex_124" hasBody="true" name="testActorName">
          <globalPose>-0.000016689 0 0.99999994  0 1 0  -0.99999994 0 -0.000016689  97.885749817 10.768671989 -29.714019775</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>14.38336277 3.656766653 17.942129135</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.600646853 1.19726193 0.07">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_14" userProperties="_castType_2_objType_1_objIndex_125" hasBody="true" name="testActorName">
          <globalPose>0.000000298 -0.807247102 -0.590213597  0.99999994 0.000000358 0  0.000000238 -0.590213597 0.807247102  60.55462265 5.289315224 -19.481735229</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.416666597 0.065333337 0.416666597</massSpaceInertia>
            <mass>20</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.07 0.149999991 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 -0.089999996 0</localPose>
              <group>2</group>
              <materialIndex>13</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.07 0.089999996 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.149999991 0</localPose>
              <group>2</group>
              <materialIndex>13</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_15" userProperties="_castType_2_objType_1_objIndex_126" hasBody="true" name="testActorName">
          <globalPose>0.000000298 -0.949591517 0.31349051  1.000000119 0.000000358 0.00000006  -0.000000209 0.31349051 0.949591339  61.365287781 5.289315224 -19.645044327</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.416666597 0.065333337 0.416666597</massSpaceInertia>
            <mass>20</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
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            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <massSpaceInertia>4.639686584 2.314731598 4.438548088</massSpaceInertia>
            <mass>29.999998093</mass>
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            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <NxBodyDesc id="body">
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            <massSpaceInertia>4.428666592 31.406885147 27.206880569</massSpaceInertia>
            <mass>70</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <mass>70</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <mass>20</mass>
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            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <mass>20</mass>
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            <maxAngularVelocity>7</maxAngularVelocity>
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            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <NxBodyDesc id="body">
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            <massSpaceInertia>0.322865218 0.124214254 0.322865218</massSpaceInertia>
            <mass>20</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <NxBodyDesc id="body">
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            <massSpaceInertia>15.340364456 4.963997841 20.222700119</massSpaceInertia>
            <mass>25</mass>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
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              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
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          </NxBoxShapeDesc>
        </NxActorDesc>
      </NxSceneDesc>
    </NxuPhysicsCollection>
  </NXUSTREAM2>
