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              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
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          <NxBoxShapeDesc dimensions="0.07 0.439999998 0.399999976">
            <NxShapeDesc>
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              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.079999998 0.519999981 0.099999994">
            <NxShapeDesc>
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              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.079999998 0.519999981 0.099999994">
            <NxShapeDesc>
              <localPose>0.978147626 0.20791167 0.000000015  -0.119253248 0.561042488 -0.819151998  -0.170311272 0.801251531 0.57357651  -0.689999998 0.48999998 -2.149999857</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.079999998 0.519999981 0.079999998">
            <NxShapeDesc>
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              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.079999998 0.519999981 0.079999998">
            <NxShapeDesc>
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              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.079999998 0.229999989 0.229999989">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.939999998 -0.680000007 -1.9799999</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.079999998 0.229999989 0.229999989">
            <NxShapeDesc>
              <localPose>0.939692616 0 -0.342020094  0 1 0  0.342020094 0 0.939692616  -1.25 -0.680000007 1.769999981</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.079999998 0.229999989 0.229999989">
            <NxShapeDesc>
              <localPose>0.939692616 0 -0.342020094  0 1 0  0.342020094 0 0.939692616  0.969999969 -0.680000007 1.969999909</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.079999998 0.229999989 0.229999989">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  1.309999943 -0.669999957 -1.789999962</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="1.149999976 0.5 0.149999991">
            <NxShapeDesc>
              <localPose>0.99619472 0 -0.087155752  0 1 0  0.087155752 0 0.99619472  -0.149999991 -0.25999999 1.299999952</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="1.079999924 0.199999988 0.709999979">
            <NxShapeDesc>
              <localPose>0.999390841 -0.004253179 -0.034639366  -0 0.992546141 -0.121869355  0.034899503 0.121795118 0.991941512  -0.239999995 -0.059999999 2.139999866</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.449999988 0.199999988 0.799999952">
            <NxShapeDesc>
              <localPose>0.990268052 0 -0.139173105  0 1 0  0.139173105 0 0.990268052  -0.179999992 -0.469999999 1.99000001</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_5" userProperties="_castType_2_objType_6_objIndex_16" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  36.739997864 -8.539999962 -830.889953613</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0 0.229999989 0</massLocalPose>
            <massSpaceInertia>78.695991516 116.495979309 38.375999451</massSpaceInertia>
            <mass>14.999999046</mass>
            <linearVelocity>0 0.000013895 0</linearVelocity>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="2.75999999 0.239999995 3.9599998">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.229999989 0</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_6" userProperties="_castType_2_objType_1_objIndex_17" hasBody="true" name="testActorName">
          <globalPose>-1 0 -0.000000087  0 1 0  0.000000087 0 -1  36.779998779 -1.059999943 -830.219970703</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.999980092 0.006300046 0.000322016  -0.006305584 0.996761441 0.080167755  0.000184088 -0.080168188 0.996781349  0.003106372 0.772633433 0.237251401</massLocalPose>
            <massSpaceInertia>390.260070801 416.586547852 101.8072052</massSpaceInertia>
            <mass>56.983360291</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <NxActorFlag id="flags">
            <NX_AF_DISABLE_COLLISION>true</NX_AF_DISABLE_COLLISION>
            <NX_AF_DISABLE_RESPONSE>true</NX_AF_DISABLE_RESPONSE>
            <NX_AF_LOCK_COM>false</NX_AF_LOCK_COM>
            <NX_AF_FLUID_DISABLE_COLLISION>false</NX_AF_FLUID_DISABLE_COLLISION>
            <NX_AF_CONTACT_MODIFICATION>false</NX_AF_CONTACT_MODIFICATION>
            <NX_AF_FORCE_CONE_FRICTION>false</NX_AF_FORCE_CONE_FRICTION>
            <NX_AF_USER_ACTOR_PAIR_FILTERING>false</NX_AF_USER_ACTOR_PAIR_FILTERING>
          </NxActorFlag>
          <group>2</group>
          <NxBoxShapeDesc dimensions="1.709999919 0.610000014 3.7099998">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 0.149999991 0.049999997</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>false</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>false</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>false</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>true</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="1.709999919 0.959999979 1.25999999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 1.699999928 2.359999895</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>false</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>false</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>false</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>true</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.119999997 0.839999974 2.960000038">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -1.679999948 1.299999952 -1.529999971</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>false</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>false</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>false</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>true</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.119999997 0.909999967 2.869999886">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  1.669999957 1.24000001 -1.429999948</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>false</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>false</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>false</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>true</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="1.620000005 1.039999962 0.340000004">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0 1.100000024 -4.329999924</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>false</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>false</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>false</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>true</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_7" userProperties="_castType_2_objType_1_objIndex_19" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  39.219997406 0.199999988 -1023.119995117</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>17.463926315 28.543497086 45.942089081</massSpaceInertia>
            <mass>20</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="2.068000078 1.616999984 0.07">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>4</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_8" userProperties="_castType_2_objType_1_objIndex_28" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  38.868286133 -8.149291039 -797.993041992</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.941197097 0 0.337857991  0 1 0  -0.337857991 0 0.941197097  -0.02561702 0 0.014297873</massLocalPose>
            <massSpaceInertia>5.361905098 10.581595421 6.083690166</massSpaceInertia>
            <mass>40</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.129999995 0.179999992 0.340000004">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.469999999 0 0</localPose>
              <group>2</group>
              <materialIndex>20</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.129999995 0.179999992 0.340000004">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.469999999 0 0</localPose>
              <group>2</group>
              <materialIndex>20</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.179999992 0.129999995">
            <NxShapeDesc>
              <localPose>0.848048091 0 0.529919267  0 1 0  -0.529919267 0 0.848048091  -0.25 0 -0.399999976</localPose>
              <group>2</group>
              <materialIndex>20</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.179999992 0.129999995">
            <NxShapeDesc>
              <localPose>0.848048091 0 -0.529919267  0 1 0  0.529919267 0 0.848048091  -0.25 0 0.399999976</localPose>
              <group>2</group>
              <materialIndex>20</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.179999992 0.129999995">
            <NxShapeDesc>
              <localPose>0.848048091 0 0.529919267  0 1 0  -0.529919267 0 0.848048091  0.25 0 0.399999976</localPose>
              <group>2</group>
              <materialIndex>20</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.179999992 0.129999995">
            <NxShapeDesc>
              <localPose>0.848048091 0 -0.529919267  0 1 0  0.529919267 0 0.848048091  0.25 0 -0.399999976</localPose>
              <group>2</group>
              <materialIndex>20</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.140000001 0.179999992 0.119999997">
            <NxShapeDesc>
              <localPose>0.484809577 0 -0.874619782  0 1 0  0.874619782 0 0.484809577  -0.429999977 0 0.239999995</localPose>
              <group>2</group>
              <materialIndex>20</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_9" userProperties="_castType_2_objType_1_objIndex_32" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  47.619998932 -5.519999981 -954.239990234</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.857167423 0 0.515037894  0 1 0  -0.515037894 0 0.857167423  0.209999993 0 -0.119999997</massLocalPose>
            <massSpaceInertia>0.063266665 0.03853333 0.09526667</massSpaceInertia>
            <mass>2</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <NxActorFlag id="flags">
            <NX_AF_DISABLE_COLLISION>true</NX_AF_DISABLE_COLLISION>
            <NX_AF_DISABLE_RESPONSE>true</NX_AF_DISABLE_RESPONSE>
            <NX_AF_LOCK_COM>false</NX_AF_LOCK_COM>
            <NX_AF_FLUID_DISABLE_COLLISION>false</NX_AF_FLUID_DISABLE_COLLISION>
            <NX_AF_CONTACT_MODIFICATION>false</NX_AF_CONTACT_MODIFICATION>
            <NX_AF_FORCE_CONE_FRICTION>false</NX_AF_FORCE_CONE_FRICTION>
            <NX_AF_USER_ACTOR_PAIR_FILTERING>false</NX_AF_USER_ACTOR_PAIR_FILTERING>
          </NxActorFlag>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.229999989 0.299999982 0.07">
            <NxShapeDesc>
              <localPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  0.209999993 0 -0.119999997</localPose>
              <NxShapeFlag id="shapeFlags">
                <NX_TRIGGER_ON_ENTER>false</NX_TRIGGER_ON_ENTER>
                <NX_TRIGGER_ON_LEAVE>false</NX_TRIGGER_ON_LEAVE>
                <NX_TRIGGER_ON_STAY>false</NX_TRIGGER_ON_STAY>
                <NX_SF_VISUALIZATION>true</NX_SF_VISUALIZATION>
                <NX_SF_DISABLE_COLLISION>false</NX_SF_DISABLE_COLLISION>
                <NX_SF_FEATURE_INDICES>false</NX_SF_FEATURE_INDICES>
                <NX_SF_DISABLE_RAYCASTING>true</NX_SF_DISABLE_RAYCASTING>
                <NX_SF_POINT_CONTACT_FORCE>false</NX_SF_POINT_CONTACT_FORCE>
                <NX_SF_FLUID_DRAIN>false</NX_SF_FLUID_DRAIN>
                <NX_SF_FLUID_DISABLE_COLLISION>false</NX_SF_FLUID_DISABLE_COLLISION>
                <NX_SF_FLUID_TWOWAY>false</NX_SF_FLUID_TWOWAY>
                <NX_SF_DISABLE_RESPONSE>false</NX_SF_DISABLE_RESPONSE>
                <NX_SF_DYNAMIC_DYNAMIC_CCD>false</NX_SF_DYNAMIC_DYNAMIC_CCD>
                <NX_SF_DISABLE_SCENE_QUERIES>false</NX_SF_DISABLE_SCENE_QUERIES>
                <NX_SF_CLOTH_DRAIN>false</NX_SF_CLOTH_DRAIN>
                <NX_SF_CLOTH_DISABLE_COLLISION>false</NX_SF_CLOTH_DISABLE_COLLISION>
                <NX_SF_CLOTH_TWOWAY>false</NX_SF_CLOTH_TWOWAY>
                <NX_SF_SOFTBODY_DRAIN>false</NX_SF_SOFTBODY_DRAIN>
                <NX_SF_SOFTBODY_DISABLE_COLLISION>false</NX_SF_SOFTBODY_DISABLE_COLLISION>
                <NX_SF_SOFTBODY_TWOWAY>false</NX_SF_SOFTBODY_TWOWAY>
              </NxShapeFlag>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_10" userProperties="_castType_2_objType_1_objIndex_33" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  42.689998627 -0.919999957 -839.510009766</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>88.94165802 36.816669464 88.94165802</massSpaceInertia>
            <mass>249.999984741</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.469999999 0.919999957 0.469999999">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_11" userProperties="_castType_2_objType_1_objIndex_35" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  35.400146484 -7.640192032 -1291.360595703</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>15.985669136 5.721333504 15.985667229</massSpaceInertia>
            <mass>70</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_12" userProperties="_castType_2_objType_1_objIndex_36" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 -0.000000087 0  0 0.00000006 -0.999999881  0.000000087 -0.999999881 0.000000179  36.550125122 -7.920192242 -1291.360595703</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>91.346672058 32.693332672 91.346664429</massSpaceInertia>
            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_13" userProperties="_castType_2_objType_1_objIndex_37" hasBody="true" name="testActorName">
          <globalPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  35.600139618 -7.640192032 -1292.460571289</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>91.346672058 32.693332672 91.346664429</massSpaceInertia>
            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_14" userProperties="_castType_2_objType_1_objIndex_41" hasBody="true" name="testActorName">
          <globalPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  13.949999809 -4.449999809 -1324.510009766</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.978663504 -0.205421224 0.00444892  0.187020823 0.89955014 0.394756526  -0.085093401 -0.385501772 0.918774962  0.374345064 -1.012370825 -0.322419167</massLocalPose>
            <massSpaceInertia>1785.229125977 5745.697753906 6264.723144531</massSpaceInertia>
            <mass>959.999938965</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <group>2</group>
          <NxBoxShapeDesc dimensions="2.954999924 0.119999997 1.184999943">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.254999995 -1.199999928 0</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.810000002 0.719999969 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  3.449999809 -1.36500001 -1.36500001</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.810000002 0.899999976 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  3.449999809 2.325000048 -1.36500001</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxCapsuleShapeDesc radius="0.089999996">
            <NxShapeDesc>
              <localPose>0.000001013 -0.999999344 0.000000358  0.000000417 0.000001013 0.999999344  -0.999999344 -0.000000358 0.000001073  3.449999809 -3.059999943 -1.36500001</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxCapsuleShapeDesc>
          <NxBoxShapeDesc dimensions="1.36500001 0.389999986 0.07">
            <NxShapeDesc>
              <localPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  2.970000029 -2.519999981 -0.029999999</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxCapsuleShapeDesc radius="0.089999996" height="1.699999928">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.000000179 0.999999881  0 -0.999999881 0.000000179  2.970000029 -0.449999988 -0.029999999</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxCapsuleShapeDesc>
          <NxCapsuleShapeDesc radius="0.079999998" height="1.75">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.000000179 0.999999881  0 -0.999999881 0.000000179  2.75999999 0.569999993 -0.029999999</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxCapsuleShapeDesc>
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          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.081599995 0.229999989 0.229999989">
            <NxShapeDesc>
              <localPose>0.939692616 0 -0.342020094  0 1 0  0.342020094 0 0.939692616  0.98939991 -0.680000007 1.969999909</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.081599995 0.229999989 0.229999989">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  1.33619988 -0.669999957 -1.789999962</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="1.172999978 0.5 0.149999991">
            <NxShapeDesc>
              <localPose>0.99619472 0 -0.087155752  0 1 0  0.087155752 0 0.99619472  -0.152999982 -0.25999999 1.299999952</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="1.101599932 0.199999988 0.709999979">
            <NxShapeDesc>
              <localPose>0.999390841 -0.004253179 -0.034639366  -0 0.992546141 -0.121869355  0.034899503 0.121795118 0.991941512  -0.244799986 -0.059999999 2.139999866</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.458999962 0.199999988 0.799999952">
            <NxShapeDesc>
              <localPose>0.990268052 0 -0.139173105  0 1 0  0.139173105 0 0.990268052  -0.183600008 -0.469999999 1.99000001</localPose>
              <group>2</group>
              <materialIndex>16</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_39" userProperties="_castType_2_objType_1_objIndex_95" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 -0.000000087 0  0 0.00000006 -0.999999881  0.000000087 -0.999999881 0.000000179  13.275526047 -7.849999905 -1335.917358398</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>91.346672058 32.693332672 91.346664429</massSpaceInertia>
            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_40" userProperties="_castType_2_objType_1_objIndex_96" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  32.811004639 -7.640192032 -1313.716064453</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>15.985669136 5.721333504 15.985667229</massSpaceInertia>
            <mass>70</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_41" userProperties="_castType_2_objType_1_objIndex_98" hasBody="true" name="testActorName">
          <globalPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  33.010993958 -7.640192032 -1314.816162109</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>91.346672058 32.693332672 91.346664429</massSpaceInertia>
            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_42" userProperties="_castType_2_objType_1_objIndex_99" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  8.147155762 -7.640192032 -1395.889160156</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>15.985669136 5.721333504 15.985667229</massSpaceInertia>
            <mass>70</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_43" userProperties="_castType_2_objType_1_objIndex_100" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 -0.000000087 0  0 0.00000006 -0.999999881  0.000000087 -0.999999881 0.000000179  9.297131538 -7.920192242 -1395.889160156</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>91.346672058 32.693332672 91.346664429</massSpaceInertia>
            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_44" userProperties="_castType_2_objType_1_objIndex_101" hasBody="true" name="testActorName">
          <globalPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  8.347146034 -7.640192032 -1396.989379883</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>91.346672058 32.693332672 91.346664429</massSpaceInertia>
            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_45" userProperties="_castType_2_objType_1_objIndex_103" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  39.209999084 0.239999995 -1023</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.999500513 0.031602263 -0  -0.031602263 0.999500513 -0.000000001  0 0.000000001 1  -0.03848638 0.147592753 0.029999999</massLocalPose>
            <massSpaceInertia>48.886535645 83.317680359 132.106231689</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.07 1.919999957 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -2.142399788 0.109999999 0.029999999</localPose>
              <group>2</group>
              <materialIndex>31</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.07 1.659999967 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -1.987899899 0.049999997 0.029999999</localPose>
              <group>2</group>
              <materialIndex>31</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.018799782 0.079999998 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.072099999 -1.709999919 0.029999999</localPose>
              <group>2</group>
              <materialIndex>31</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="2.018799782 0.079999998 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.082399994 1.75999999 0.029999999</localPose>
              <group>2</group>
              <materialIndex>31</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.07 1.659999967 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  1.915799975 0.049999997 0.029999999</localPose>
              <group>2</group>
              <materialIndex>31</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="1.926100016 0.079999998 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.051499996 0.719999969 0.029999999</localPose>
              <group>2</group>
              <materialIndex>31</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.07 2.019999981 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  2.059999943 0 0.029999999</localPose>
              <group>2</group>
              <materialIndex>31</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_46" userProperties="_castType_2_objType_1_objIndex_105" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  34.689998627 0.219999999 -1023.029968262</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.999082446 0.042828757 0.000000001  -0.042828757 0.999082446 0.000000001  -0.000000001 -0.000000001 1  0.408263654 0.180003226 0.030000005</massLocalPose>
            <massSpaceInertia>50.030517578 75.472259521 125.404769897</massSpaceInertia>
            <mass>29.999998093</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
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            <mass>70</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_54" userProperties="_castType_2_objType_1_objIndex_190" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 -0.000000087 0  0 0.00000006 -0.999999881  0.000000087 -0.999999881 0.000000179  10.136437416 -7.920192242 -1474.981201172</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>91.346672058 32.693332672 91.346664429</massSpaceInertia>
            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_55" userProperties="_castType_2_objType_1_objIndex_191" hasBody="true" name="testActorName">
          <globalPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  9.186452866 -7.640192032 -1476.081420898</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>91.346672058 32.693332672 91.346664429</massSpaceInertia>
            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_56" userProperties="_castType_2_objType_1_objIndex_192" hasBody="true" name="testActorName">
          <globalPose>0.707106829 0 0.707106769  0 1 0  -0.707106769 0 0.707106829  34.450157166 -7.640192032 -1292.160644531</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>91.346672058 32.693332672 91.346664429</massSpaceInertia>
            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>0.50000006 0 0.866025329  0 1 0  -0.866025329 0 0.50000006  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.340000004 0.75 0.359999985">
            <NxShapeDesc>
              <localPose>-0.500000119 0 0.866025329  0 1 0  -0.866025329 0 -0.500000119  0 0 0</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_57" userProperties="_castType_2_objType_1_objIndex_203" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  47.700000763 -5.519999981 -954.469970703</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  -0.00000061 0.000000076 -0.000000179</massLocalPose>
            <massSpaceInertia>0.002271773 0.001630968 0.003670726</massSpaceInertia>
            <mass>0.057970423</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.280000001 0.334008962 0.077481918">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.00000061 0.000000076 -0.000000179</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_58" userProperties="_castType_2_objType_1_objIndex_204" hasBody="true" name="testActorName">
          <globalPose>-0.913545609 0 0.406736583  0 1 0  -0.406736583 0 -0.913545609  47.619998932 -5.519999981 -954.239990234</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>0.857167423 0 0.515037894  0 1 0  -0.515037894 0 0.857167423  0.209999993 0 -0.119999997</massLocalPose>
            <massSpaceInertia>0.063266665 0.03853333 0.09526667</massSpaceInertia>
            <mass>2</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <group>2</group>
          <NxBoxShapeDesc dimensions="0.229999989 0.299999982 0.07">
            <NxShapeDesc>
              <localPose>0.857167363 0 0.515038013  0 1 0  -0.515038013 0 0.857167363  0.209999993 0 -0.119999997</localPose>
              <group>2</group>
              <materialIndex>14</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_59" userProperties="_castType_2_objType_1_objIndex_242" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  57.049999237 -7.980000019 -822.320007324</globalPose>
          <NxBodyDesc id="body">
            <massLocalPose>1 0 0  0 1 0  0 0 1  0.000000076 -0.000000057 -0.000000114</massLocalPose>
            <massSpaceInertia>17.649999619 79.010002136 83.13999176</massSpaceInertia>
            <mass>300</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <group>2</group>
          <NxBoxShapeDesc dimensions="0.849999964 0.329999983 0.25999999">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.000000076 -0.000000057 -0.000000114</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_60" userProperties="_castType_2_objType_1_objIndex_243" hasBody="true" name="testActorName">
          <globalPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  11.759999275 -6.089999676 -1365.689941406</globalPose>
          <NxBodyDesc id="body">
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            <massSpaceInertia>3037.490966797 1929.947631836 1475.342163086</massSpaceInertia>
            <mass>900</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.289999992 0.07 2.339999914">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.239999995 1.24000001 0.219999999</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.199999988 0.07 2.419999838">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.409999996 0 -0.099999994</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.089999996 0.07 2.319999933">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -0.50999999 -1.75999999 0.02</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.099999994 0.07 2.559999943">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.419999987 -1.899999976 0.02</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.099999994 0.07 1.379999995">
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              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <NxBoxShapeDesc dimensions="0.099999994 0.07 1.100000024">
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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              <skinWidth>0.025</skinWidth>
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            <NxShapeDesc>
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              <skinWidth>0.025</skinWidth>
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              <NxGroupsMask id="groupsMask"/>
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              <skinWidth>0.025</skinWidth>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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            <NxShapeDesc>
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              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.550000012 -0.140000001 0.219999999</localPose>
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              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
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              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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            <massSpaceInertia>660.993225098 4331.410644531 4197.533691406</massSpaceInertia>
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            <wakeUpCounter>0</wakeUpCounter>
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            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <NxGroupsMask id="groupsMask"/>
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              <NxGroupsMask id="groupsMask"/>
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          <NxBodyDesc id="body">
            <massSpaceInertia>15.985669136 5.721333504 15.985667229</massSpaceInertia>
            <mass>70</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
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              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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              <NxGroupsMask id="groupsMask"/>
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            <maxAngularVelocity>7</maxAngularVelocity>
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            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <dominanceGroup>3</dominanceGroup>
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            <mass>400</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <NxBodyDesc id="body">
            <massSpaceInertia>15.985669136 5.721333504 15.985667229</massSpaceInertia>
            <mass>70</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
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              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
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          <NxBoxShapeDesc dimensions="0.799999952 0.209999993 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  2.359999895 -2.595000029 -0.879999995</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxCapsuleShapeDesc radius="0.079999998" height="0.649999976">
            <NxShapeDesc>
              <localPose>0.000001013 -0.999999344 0.000000358  0.000000417 0.000001013 0.999999344  -0.999999344 -0.000000358 0.000001073  3.480000019 -1.949999928 -0.729999959</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxCapsuleShapeDesc>
          <NxCapsuleShapeDesc radius="0.059999999" height="4.199999809">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -2.869999886 0 -0.829999983</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxCapsuleShapeDesc>
          <NxCapsuleShapeDesc radius="0.059999999" height="4.299999714">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -3.629999876 0 -0.829999983</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxCapsuleShapeDesc>
          <NxCapsuleShapeDesc radius="0.059999999" height="2.899999857">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -2.869999886 -0.944999993 0.810000002</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxCapsuleShapeDesc>
          <NxBoxShapeDesc dimensions="0.519999981 0.344999999 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -3.210000038 2.159999847 -0.889999986</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.550000012 0.284999996 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -3.289999962 0.974999964 -0.889999986</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.550000012 0.359999985 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -3.189999819 -1.469999909 -0.889999986</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.550000012 0.239999995 0.07">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -3.289999962 -2.38499999 -0.889999986</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxCapsuleShapeDesc radius="0.059999999" height="1.599999905">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -2.700000048 -1.919999957 -0.829999983</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxCapsuleShapeDesc>
          <NxCapsuleShapeDesc radius="0.059999999" height="1.610000014">
            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  -2.700000048 -1.919999957 0.829999983</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxCapsuleShapeDesc>
          <NxCapsuleShapeDesc radius="0.079999998" height="1.649999976">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.000000179 0.999999881  0 -0.999999881 0.000000179  -2.939999819 -1.169999957 0.01</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxCapsuleShapeDesc>
          <NxCapsuleShapeDesc radius="0.079999998" height="1.649999976">
            <NxShapeDesc>
              <localPose>1 0 0  0 0.000000179 0.999999881  0 -0.999999881 0.000000179  -2.799999952 -0.119999997 0.01</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxCapsuleShapeDesc>
          <NxCapsuleShapeDesc radius="0.059999999" height="5.650000095">
            <NxShapeDesc>
              <localPose>0.000001013 -0.999999344 0.000000358  0.000000417 0.000001013 0.999999344  -0.999999344 -0.000000358 0.000001073  0.25999999 -1.199999928 0.719999969</localPose>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxCapsuleShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_90" userProperties="_castType_2_objType_1_objIndex_327" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  40.88999939 -0.930000007 -839.5</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>88.94165802 36.816669464 88.94165802</massSpaceInertia>
            <mass>249.999984741</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.469999999 0.919999957 0.469999999">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxActorDesc id="Actor_91" userProperties="_castType_2_objType_1_objIndex_329" hasBody="true" name="testActorName">
          <globalPose>1 0 0  0 1 0  0 0 1  41.779998779 -0.930000007 -839.5</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>88.94165802 36.816669464 88.94165802</massSpaceInertia>
            <mass>249.999984741</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <NxBodyFlag id="flags">
              <NX_BF_DISABLE_GRAVITY>false</NX_BF_DISABLE_GRAVITY>
              <NX_BF_FROZEN_POS_X>false</NX_BF_FROZEN_POS_X>
              <NX_BF_FROZEN_POS_Y>false</NX_BF_FROZEN_POS_Y>
              <NX_BF_FROZEN_POS_Z>false</NX_BF_FROZEN_POS_Z>
              <NX_BF_FROZEN_ROT_X>false</NX_BF_FROZEN_ROT_X>
              <NX_BF_FROZEN_ROT_Y>false</NX_BF_FROZEN_ROT_Y>
              <NX_BF_FROZEN_ROT_Z>false</NX_BF_FROZEN_ROT_Z>
              <NX_BF_KINEMATIC>true</NX_BF_KINEMATIC>
              <NX_BF_VISUALIZATION>true</NX_BF_VISUALIZATION>
              <NX_BF_POSE_SLEEP_TEST>false</NX_BF_POSE_SLEEP_TEST>
              <NX_BF_FILTER_SLEEP_VEL>false</NX_BF_FILTER_SLEEP_VEL>
              <NX_BF_ENERGY_SLEEP_TEST>true</NX_BF_ENERGY_SLEEP_TEST>
            </NxBodyFlag>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
          </NxBodyDesc>
          <group>2</group>
          <NxBoxShapeDesc dimensions="0.469999999 0.919999957 0.469999999">
            <NxShapeDesc>
              <group>2</group>
              <materialIndex>22</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
        </NxActorDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_0">
            <actor0>Actor_45</actor0>
            <actor1>Actor_7</actor1>
            <localNormal0>0 0 1</localNormal0>
            <localNormal1>0 0 1</localNormal1>
            <localAxis0>0 1 0</localAxis0>
            <localAxis1>0 1 0</localAxis1>
            <localAnchor0>0.009998322 -0.040000007 -0.119995117</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low">
              <value>-1.570796371</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>1.570796371</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor"/>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>true</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>false</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_1">
            <actor0>Actor_45</actor0>
            <localNormal0>0 0 1</localNormal0>
            <localNormal1>0 0 1</localNormal1>
            <localAxis0>0 1 0</localAxis0>
            <localAxis1>0 1 0</localAxis1>
            <localAnchor0>2.240001678 -0.019999996 0.100036621</localAnchor0>
            <localAnchor1>41.450000763 0.219999999 -1022.899963379</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_2">
            <actor0>Actor_46</actor0>
            <actor1>Actor_50</actor1>
            <localNormal0>0 0 1</localNormal0>
            <localNormal1>0 0 1</localNormal1>
            <localAxis0>0 1 0</localAxis0>
            <localAxis1>0 1 0</localAxis1>
            <localAnchor0>0.130001068 0.030000001 0.020019531</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxRevoluteJointDesc>
          <NxJointLimitPairDesc id="limit">
            <NxJointLimitDesc id="low">
              <value>-1.570796371</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
            <NxJointLimitDesc id="high">
              <value>1.570796371</value>
              <hardness>0.5</hardness>
            </NxJointLimitDesc>
          </NxJointLimitPairDesc>
          <NxMotorDesc id="motor"/>
          <NxSpringDesc id="spring">
            <damper>1</damper>
          </NxSpringDesc>
          <projectionDistance>0.150000006</projectionDistance>
          <projectionAngle>0.087199852</projectionAngle>
          <NxRevoluteJointFlag id="flags">
            <NX_RJF_LIMIT_ENABLED>true</NX_RJF_LIMIT_ENABLED>
            <NX_RJF_MOTOR_ENABLED>false</NX_RJF_MOTOR_ENABLED>
            <NX_RJF_SPRING_ENABLED>true</NX_RJF_SPRING_ENABLED>
          </NxRevoluteJointFlag>
          <projectionMode>NX_JPM_POINT_MINDIST</projectionMode>
          <NxJointDesc id="Joint_3">
            <actor0>Actor_46</actor0>
            <localNormal0>0 0 1</localNormal0>
            <localNormal1>0 0 1</localNormal1>
            <localAxis0>0 1 0</localAxis0>
            <localAxis1>0 1 0</localAxis1>
            <localAnchor0>-2.345283508 0.004729956 0.126098633</localAnchor0>
            <localAnchor1>32.344715118 0.224729955 -1022.903869629</localAnchor1>
          </NxJointDesc>
        </NxRevoluteJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_4">
            <actor0>Actor_64</actor0>
            <actor1>Actor_65</actor1>
            <localNormal0>0.29237166 0.956304848 0.000000236</localNormal0>
            <localNormal1>0.29237166 0.956304848 0.000000236</localNormal1>
            <localAxis0>0.000000059 0.000000228 -1</localAxis0>
            <localAxis1>0.000000059 0.000000228 -1</localAxis1>
            <localAnchor0>3.170016527 0.060054109 0.06000017</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_5">
            <actor0>Actor_64</actor0>
            <actor1>Actor_66</actor1>
            <localNormal0>0.29237166 0.956304848 0.000000236</localNormal0>
            <localNormal1>0.29237166 0.956304848 0.000000236</localNormal1>
            <localAxis0>0.000000059 0.000000228 -1</localAxis0>
            <localAxis1>0.000000059 0.000000228 -1</localAxis1>
            <localAnchor0>-2.069993258 0.020022918 -1.249999523</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_6">
            <actor0>Actor_64</actor0>
            <actor1>Actor_67</actor1>
            <localNormal0>0.29237166 0.956304848 0.000000236</localNormal0>
            <localNormal1>0.29237166 0.956304848 0.000000236</localNormal1>
            <localAxis0>0.000000059 0.000000228 -1</localAxis0>
            <localAxis1>0.000000059 0.000000228 -1</localAxis1>
            <localAnchor0>-2.070005178 0.02998244 1.329999208</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_7">
            <actor0>Actor_64</actor0>
            <actor1>Actor_68</actor1>
            <localNormal0>0.29237166 0.956304848 0.000000236</localNormal0>
            <localNormal1>0.29237166 0.956304848 0.000000236</localNormal1>
            <localAxis0>0.000000059 0.000000228 -1</localAxis0>
            <localAxis1>0.000000059 0.000000228 -1</localAxis1>
            <localAnchor0>-0.510006189 0.019979138 1.319999099</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_8">
            <actor0>Actor_64</actor0>
            <actor1>Actor_69</actor1>
            <localNormal0>0.29237166 0.956304848 0.000000236</localNormal0>
            <localNormal1>0.29237166 0.956304848 0.000000236</localNormal1>
            <localAxis0>0.000000059 0.000000228 -1</localAxis0>
            <localAxis1>0.000000059 0.000000228 -1</localAxis1>
            <localAnchor0>3.399998665 -0.480002612 -1.109999418</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_9">
            <actor0>Actor_64</actor0>
            <actor1>Actor_70</actor1>
            <localNormal0>0.29237166 0.956304848 0.000000236</localNormal0>
            <localNormal1>0.29237166 0.956304848 0.000000236</localNormal1>
            <localAxis0>0.000000059 0.000000228 -1</localAxis0>
            <localAxis1>0.000000059 0.000000228 -1</localAxis1>
            <localAnchor0>3.400011301 -0.489963442 1.199999332</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_10">
            <actor0>Actor_64</actor0>
            <actor1>Actor_71</actor1>
            <localNormal0>0.29237166 0.956304848 0.000000236</localNormal0>
            <localNormal1>0.29237166 0.956304848 0.000000236</localNormal1>
            <localAxis0>0.000000059 0.000000228 -1</localAxis0>
            <localAxis1>0.000000059 0.000000228 -1</localAxis1>
            <localAnchor0>-3.379997253 -0.399989605 -0.990000486</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_11">
            <actor0>Actor_64</actor0>
            <actor1>Actor_72</actor1>
            <localNormal0>0.29237166 0.956304848 0.000000236</localNormal0>
            <localNormal1>0.29237166 0.956304848 0.000000236</localNormal1>
            <localAxis0>0.000000059 0.000000228 -1</localAxis0>
            <localAxis1>0.000000059 0.000000228 -1</localAxis1>
            <localAnchor0>-3.379996777 -0.399990201 1.069998741</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
        <NxFixedJointDesc>
          <NxJointDesc id="Joint_12">
            <actor0>Actor_64</actor0>
            <actor1>Actor_73</actor1>
            <localNormal0>0.29237166 0.956304848 0.000000236</localNormal0>
            <localNormal1>0.29237166 0.956304848 0.000000236</localNormal1>
            <localAxis0>0.000000059 0.000000228 -1</localAxis0>
            <localAxis1>0.000000059 0.000000228 -1</localAxis1>
            <localAnchor0>-3.339995146 -0.659984291 0.039999582</localAnchor0>
            <NxJointFlag id="jointFlags">
              <NX_JF_COLLISION_ENABLED>false</NX_JF_COLLISION_ENABLED>
              <NX_JF_VISUALIZATION>false</NX_JF_VISUALIZATION>
            </NxJointFlag>
          </NxJointDesc>
        </NxFixedJointDesc>
      </NxSceneDesc>
    </NxuPhysicsCollection>
  </NXUSTREAM2>
