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        <NxGroupsMask id="groupMask0"/>
        <NxGroupsMask id="groupMask1"/>
        <NxSceneLimits id="limits"/>
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          <NxBodyDesc id="body">
            <massSpaceInertia>0.004809166 0.009404303 0.004809167</massSpaceInertia>
            <mass>0.065519996</mass>
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            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <NxShapeDesc>
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              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_1" userProperties="_castType_2_objType_1_objIndex_51" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
            <massSpaceInertia>0.004809166 0.009404303 0.004809167</massSpaceInertia>
            <mass>0.065519996</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <NxBoxShapeDesc dimensions="0.649999976 0.07 0.089999996">
            <NxShapeDesc>
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              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_2" userProperties="_castType_2_objType_1_objIndex_52" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
            <massSpaceInertia>0.004809166 0.009404303 0.004809167</massSpaceInertia>
            <mass>0.065519996</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <NxShapeDesc>
              <group>2</group>
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          <NxBoxShapeDesc dimensions="0.649999976 0.07 0.089999996">
            <NxShapeDesc>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_3" userProperties="_castType_2_objType_1_objIndex_53" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
            <massSpaceInertia>0.004809166 0.009404303 0.004809167</massSpaceInertia>
            <mass>0.065519996</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <NxBoxShapeDesc dimensions="0.649999976 0.07 0.089999996">
            <NxShapeDesc>
              <group>2</group>
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              <NxGroupsMask id="groupsMask"/>
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          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.649999976 0.07 0.089999996">
            <NxShapeDesc>
              <localPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  0 0 0</localPose>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_4" userProperties="_castType_2_objType_1_objIndex_54" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
            <massSpaceInertia>0.004809166 0.009404303 0.004809167</massSpaceInertia>
            <mass>0.065519996</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <group>2</group>
          <NxBoxShapeDesc dimensions="0.649999976 0.07 0.089999996">
            <NxShapeDesc>
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            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.649999976 0.07 0.089999996">
            <NxShapeDesc>
              <localPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  0 0 0</localPose>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_5" userProperties="_castType_2_objType_1_objIndex_55" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
            <massSpaceInertia>0.004809166 0.009404303 0.004809167</massSpaceInertia>
            <mass>0.065519996</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <group>2</group>
          <NxBoxShapeDesc dimensions="0.649999976 0.07 0.089999996">
            <NxShapeDesc>
              <group>2</group>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <NxBoxShapeDesc dimensions="0.649999976 0.07 0.089999996">
            <NxShapeDesc>
              <localPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  0 0 0</localPose>
              <group>2</group>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_6" userProperties="_castType_2_objType_1_objIndex_56" hasBody="true" name="testActorName">
          <globalPose>-0.999999762 0 0.000000087  -0 1 -0.000000044  -0.000000087 -0.000000044 -0.999999762  82.637458801 4.631541729 175.263626099</globalPose>
          <NxBodyDesc id="body">
            <massSpaceInertia>0.004809166 0.009404303 0.004809167</massSpaceInertia>
            <mass>0.065519996</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_7" userProperties="_castType_2_objType_1_objIndex_57" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
            <massSpaceInertia>0.004809166 0.009404303 0.004809167</massSpaceInertia>
            <mass>0.065519996</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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          <NxBoxShapeDesc dimensions="0.649999976 0.07 0.089999996">
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              <localPose>0.000000179 0 0.999999881  0 1 0  -0.999999881 0 0.000000179  0 0 0</localPose>
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              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
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          </NxBoxShapeDesc>
          <dominanceGroup>2</dominanceGroup>
        </NxActorDesc>
        <NxActorDesc id="Actor_8" userProperties="_castType_2_objType_1_objIndex_95" hasBody="true" name="testActorName">
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          <NxBodyDesc id="body">
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            <massSpaceInertia>483.13684082 137.898681641 409.057189941</massSpaceInertia>
            <mass>999.999938965</mass>
            <wakeUpCounter>0</wakeUpCounter>
            <maxAngularVelocity>7</maxAngularVelocity>
            <sleepLinearVelocity>0.150000006</sleepLinearVelocity>
            <sleepAngularVelocity>0.140000001</sleepAngularVelocity>
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            <NxShapeDesc>
              <localPose>1 0 0  0 1 0  0 0 1  0.037259765 1.063693047 -0.091137856</localPose>
              <group>2</group>
              <materialIndex>15</materialIndex>
              <skinWidth>0.025</skinWidth>
              <NxGroupsMask id="groupsMask"/>
            </NxShapeDesc>
          </NxBoxShapeDesc>
          <dominanceGroup>3</dominanceGroup>
        </NxActorDesc>
      </NxSceneDesc>
    </NxuPhysicsCollection>
  </NXUSTREAM2>
