Configured log listener print-redirect tags
Added structured log listener print-redirect
Added structured log listener mp-cloud-gobbler
2020-01-20T01:30:42.435+05:00 LOG: Process started
Added structured log listener aws-kinesis-logger
Winsock Initialized
------ Initializing File System ------
Current search path:
    - C:/Users/narut/Saved Games/id Software/DOOM/base/
    - D:/Program Files/Steam/steamapps/common/DOOM/base/
------ File System initialized.
------ Command Line ------
 "D:\Program Files\Steam\steamapps\common\DOOM\DOOMx64.exe" +com_skipIntroVideo 1 +menu_advanced_AllowAllSettings 1 +set m_smoothing 0 +com_skipKeyPressOnLoadScreens 1
2020-01-20T01:30:42.450+05:00 LOG: Command Line: "D:\Program Files\Steam\steamapps\common\DOOM\DOOMx64.exe" +com_skipIntroVideo 1 +menu_advanced_AllowAllSettings 1 +set m_smoothing 0 +com_skipKeyPressOnLoadScreens 1
------ CPU Information ------
    1 CPU package, 4 physical cores, 4 logical cores
    3094 MHz    AMD CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX
    65536 kB 1st level cache, 524288 kB 2nd level cache, 4194304 kB 3rd level cache
    16320 MB System Memory
initializing resource container gameresources.resources
initializing resource container gameresources.patch
idLib::SetProduction( PROD_PRODUCTION )
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
created OpenGL 4.3 context
created OpenGL 4.3 context
----- GL_Init -----
----- GPU Details -----
Vendor : NVIDIA Corporation
GPU    : GeForce GTX 1050/PCIe/SSE2
Driver : 4.6.0 NVIDIA 441.87
dedicated video memory :     2048MB
total video memory     :     2048MB
available video memory :     1600MB
OpenGL version 4.6
GLSL version 4.6
Number of GPUs  : 1
RENDER THREAD STACK SIZE: 4194304
created OpenGL 4.3 context
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1920 x 1080, full screen
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq1.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq2.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq3.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq4.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq5.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq6.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq7.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq8.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq9.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq10.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq11.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq12.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq13.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq14.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq15.mega2
Using mega2 chunk file D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_sq16.mega2
Read vmtrs from D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr.vmtr
Read vmtrs from D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_dlc1.vmtr
Read vmtrs from D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_dlc2.vmtr
Read vmtrs from D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_dlc3.vmtr
Read vmtrs from D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_dlc4.vmtr
Could not open D:\Program Files\Steam\steamapps\common\DOOM/virtualtextures/_vmtr_dlc5.vmtr, all vmtrs will be re-created
Read a total of 6801 vmtrs
Executing default.cfg for device #0...
Executing default.cfg for device #1...
Executing default.cfg for device #2...
Executing default.cfg for device #3...
Unknown command 'build_packageParent'
Unknown command 'build_packageBranch'
Unknown command 'build_candidateURL'
Unknown command 'build_candidateRecipeDescription'
Unknown command 'build_binaryBranch'
Unknown command 'build_binaryChange'
------ Build Information ------
    Cheat Mode: OFF
    Host Name: DESKTOP-QA0T1SD
    Binary Build:
        Version: 6.1.1
        Target: shippingretail
        Name: 20180321-154133-liver-goldenrod
        Requestor: user:ben.miles:c4c76
        URL: http://www.eden.idsoftware.com/builds/binaries/20180321-154133-liver-goldenrod
        Relevant CLs: 601100
    Package:
        Name: 20180309-000107-lacewood-tiller
        Map Set: MP Orbis Zion Build, MP Heatwave - IDST, mp_cross_studio_playtest, SP Campaign back up, SP Campaign, Demo, sp_min_unified, DLC Focused Playtest, MP PAX East, BCS MP Min, BCS MP DLC1 Maps Playtest, SP Playtest, mp_min_unified, MP DLC1 Full, Unified IHV SP, Unified IHV MP, First 3, E3 2016, BCS MP All DLC Playtest, QuakeCon 2016, BCS id playtest, BCS DLC2 modes playtest, BCS MP DLC2 Playtest, Arcade Mode, Zion Phoenix SP MP
        Requestor: user:pipeline:forge
        URL: http://www.eden.idsoftware.com/builds/packages/20180309-000107-lacewood-tiller
        Relevant CLs: 596652
    Disc Layout:
        Name: 20180321-155032-chlorine-yogurt
    Candidate:
        Name: 20180321-155055-foolish-toad
        Disc Number: 1
2020-01-20T01:30:50.889+05:00 LOG: Retrieved build information
reading 7649 sound events
reading 59 sound busses
reading 57 sound states
reading 6 sound switches
done reading 6 sound events longest is 64
----- Initializing Decls -----
351 types, 0 declSource in 0 ms
------------------------------
Failed to read remaplist.md6remap
Reading strings/russian.lang as UTF-8
30166 strings read
Initializing class hierarchy

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
EnumerateDownloadableContent: D:\Program Files\Steam\steamapps\common\DOOM\dlc
NetGetVersionChecksum - checksum  : 388644751
DownloadPlatformTitleStorage: Loaded
NetGetVersionChecksum - no change
idMPServerCloudInstance is disabled
  0: 
     2 channels, 48000 Hz
     Default Console Device, Multimedia Device, Communications Device, and Game Device
  1: Realtek Digital Output (Realtek High Definition Audio)
     2 channels, 48000 Hz
Using audio device for voice 0
----- Initializing Sound System ------
initial.pck stream package loaded
audio bank 'doom_snapmaps.bnk' excluded based on game mode SP_MP
streamed_sfx.pck stream package loaded
streamed_sfx_dlc1.pck stream package loaded
streamed_sfx_dlc2.pck stream package loaded
streamed_sfx_dlc3.pck stream package loaded
Russian/streamed_vo.pck stream package loaded
Russian/streamed_vo_dlc1.pck stream package loaded
Russian/streamed_vo_dlc2.pck stream package loaded
Russian/streamed_vo_dlc3.pck stream package loaded
  sound system initialized.
--------------------------------------
---------- ResetPersistHeap ----------
Global heap: Can't HeapWalk() in this configuration
Map heap   : GlobalMemoryStatus: 15.94GB dwTotalPhys
GlobalMemoryStatus: 10.88GB dwAvailPhys
GlobalMemoryStatus: 5.06GB used phys
GlobalMemoryStatus: 6.77GB used virtual
0.0 seconds to start load screen video
0.0 seconds to init the hdc
0.0 seconds to prep vts
0.0 seconds to figure out container
0.0 seconds to read 14962k table header
Resources skipped by layer tests: 0
async load success id -2103502525 : doom_initial.bnk
0.0 seconds to determine and prepare  1264 resources need loaded
0.0 seconds was durango PLM Events
0.0 seconds to allocate and defer load  1324 resources
Load 1264 resources using 1324 of 91542 total resource files, 1 streamed
0.0 seconds to start the BGL
--------- EndBackgroundLoads() ----------
IO: 9 seeks, 15 reads,  63MB, 1258.3MB/s
Buffers recalled:          0
Read       sleep msec:     0
Decompress sleep msec:     0
Foreground sleep msec:    20
Total            msec:    95
 0.0 seconds spent updating the progress bar
 0.0 seconds spent loading resources
 0.0 seconds spent skipping and waiting
 0.2 seconds to preload resources
     0 : preload model count
------- Initializing renderSystem parm states --------
Start time of bink video video\Boot_Sequence.bik in ms: 9506
0.0 seconds to start load screen video
0.0 seconds to init the hdc
0.0 seconds to prep vts
0.0 seconds to figure out container
0.0 seconds to read 14962k table header
Resources skipped by layer tests: 0
0.0 seconds to determine and prepare 28047 resources need loaded
0.0 seconds was durango PLM Events
0.1 seconds to allocate and defer load 38749 resources
Load 28047 resources using 38749 of 91542 total resource files, 0 streamed
0.0 seconds to start the BGL
No address, error: 487
DOOMx64.exe @ 0xd4077a2d(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0xd403ad01(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0xd403ac3d(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0xd4080587(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0xd3e3eac8(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0xd3e3822d(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0xd3df5391(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0xd3e06e15(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0xd3e3bf70(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0xd3e395d2(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0xd3df8e48(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0xd29088b9(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
DOOMx64.exe @ 0xd407a5db(  ) +  bytes () : GetGameSystemInterface(  )
KERNEL32.DLL @ 0x0fb07974(  ) +  bytes () : BaseThreadInitThunk(  )
ntdll.dll @ 0x1021a271(  ) +  bytes () : RtlUserThreadStart(  )
FATAL ERROR: Loading unverified resource. Verify files with Steam or set 'devMode_enable' to allow unverified resources: resource file D:\Program Files\Steam\steamapps\common\DOOM\base\gameresources.resources
Set cvar 'devMode_enable' to enable Dev Mode.

