[0:17:59:50] Go to Prisoner [Forced: true]
[0:18:8:78] End of Track: Prisoner
[0:18:8:78] Now checking state every second
[0:18:8:80] Attack Prisoner
[0:18:9:92] Go to Prisoner [Forced: true]
[0:18:12:85] Go to Prisoner [Forced: false]
[0:18:12:85] Not in idle and not in patrol -> Will eventually go back to prisoner
[0:18:16:33] Alerted by Wheel
[0:18:18:35] Can be alerted again
[1:36:43:64] (Wraith_Shuttle_1) State: Block PlayerStress: 0.000000
[1:38:21:89] (Wraith_TopFloor) State: Block PlayerStress: 0.000000
[1:38:34:71] (Wraith_TopFloor) State: Block PlayerStress: 0.000000
[1:38:40:40] (Wraith_TopFloor) State: Random PlayerStress: -0.000667
[1:38:45:55] (Wraith_TopFloor) State: Random
[1:39:11:11] (Wraith_TopFloor) State: Random PlayerStress: -1.000000
[1:39:16:5] (Wraith_TopFloor) State: Random
[1:39:42:24] (Wraith_TopFloor) State: Random PlayerStress: -1.000000
[1:39:47:28] (Wraith_TopFloor) State: Random
[1:40:16:44] (Wraith_TopFloor) State: Random PlayerStress: -1.000000
[1:40:22:5] (Wraith_TopFloor) State: Random
[1:40:36:87] (Wraith_TopFloor) State: Random PlayerStress: -1.000000
[1:40:42:35] (Wraith_TopFloor) State: Random
[1:40:59:75] (Wraith_TopFloor) State: Random PlayerStress: -1.000000
[1:41:4:83] (Wraith_TopFloor) State: Random
[1:41:31:10] (Wraith_TopFloor) State: Random PlayerStress: -1.000000
[1:41:35:63] (Wraith_TopFloor) State: Random
[1:41:52:48] (Wraith_TopFloor) State: Random PlayerStress: -1.000000
[1:41:57:31] (Wraith_TopFloor) State: Random
[1:42:15:86] (Wraith_TopFloor) State: Random PlayerStress: -1.000000
[1:42:20:38] (Wraith_TopFloor) State: Random
[1:42:37:19] (Wraith_TopFloor) State: Random PlayerStress: -1.000000
[1:42:42:26] (Wraith_TopFloor) State: Random
[2:1:34:40] (Wraith_Balcony) State: Random PlayerStress: -0.002000
[2:1:39:2] (Wraith_Balcony) State: Random
