<traders buy_markup="2" sell_markdown="0.2" quality_mod="0.4,8" currency_item="casinoCoin">
<!--
When adding items or blocks to the list, check if they have an "EconomicValue".
Most world-decoration blocks like "cntSuitcase" or "airConditioner" do not have values set.

quality_mod: adjusts the price range of all items with a quality level.
	Price of QL 1 item =  item.EconomicValue * traders.quality_mod(low)
	Price of QL 600 item =  item.EconomicValue * traders.quality_mod(high)
-->

	<!-- <trader_economy_limits>
		<item name="apparelHazmatBoots" min="2" max="10"/>
		<item name="apparelHazmatPants" min="2" max="10"/>
		<item name="ammoArrowStone" min="1" max="100"/>
		<item name="ammoArrowSteelAP" min="1" max="100"/>
	</trader_economy_limits>

-->

<trader_item_groups>

		<trader_item_group name="modMeleeT1" count="1">
			<item name="modMeleeSerratedBlade" />
			<item name="modMeleeStructuralBrace" />
			<item name="modMeleeWeightedHead" />
			<item name="modMeleeGraveDigger" />
			<item name="modMeleeWoodSplitter" />
			<item name="modFuelTankSmall" />
		</trader_item_group>

		<trader_item_group name="modMeleeT2" count="1">
			<item name="modMeleeClubBurningShaft" />
			<item name="modMeleeClubBarbedWire" />
			<item name="modMeleeFortifyingGrip" />
			<item name="modMeleeBunkerBuster" />
			<item name="modFuelTankLarge" />
		</trader_item_group>

		<trader_item_group name="modMeleeT3" count="1">
			<item name="modMeleeClubMetalSpikes" />
			<item name="modMeleeErgonomicGrip" />
			<item name="modMeleeTemperedBlade" />
			<item name="modMeleeIronBreaker" />
		</trader_item_group>

		<trader_item_group name="modGunMeleeT2" count="1">
			<item group="modMeleeT1" />
			<item group="modMeleeT2" />
		</trader_item_group>

		<trader_item_group name="modGunMeleeT3" count="1">
			<item group="modMeleeT3" />
			<!--<item name="modGunMeleeBlessedMetal"/>-->
			<item name="modGunMeleeRadRemover" prob=".25" />
		</trader_item_group>

		<trader_item_group name="modGunT1" count="1">
			<item name="modGunChoke" />
			<item name="modGunDuckbill" />
			<item name="modGunBipod" />
			<item name="modGunFlashlight" />
			<item name="modGunForegrip" />
			<item name="modGunMagazineExtender" />
			<item name="modGunMeleeTheHunter" />
			<item name="modGunMuzzleBrake" />
			<item name="modGunScopeSmall" />
			<item name="modShotgunSawedOffBarrel" />
			<item name="modGunTriggerGroupSemi" />
		</trader_item_group>

		<trader_item_group name="modGunT2" count="1">
			<item name="modGunBarrelExtender" />
			<item name="modGunCrippleEm" />
			<item name="modGunLaserSight" />
			<item name="modGunReflexSight" />
			<item name="modGunRetractingStock" />
			<item name="modGunScopeMedium" />
			<item name="modGunSoundSuppressorSilencer" />
			<item name="modGunTriggerGroupBurst3" />
		</trader_item_group>

		<trader_item_group name="modGunT3" count="1">
			<item name="modGunBowPolymerString" />
			<item name="modGunRodAndSpring" />
			<item name="modGunScopeLarge" />
			<item name="modGunTriggerGroupAutomatic" />
		</trader_item_group>

		<trader_item_group name="modArmorCosmetics">
			<item name="modArmorSkullCap" />
			<item name="modArmorPressboyCap" />
			<item name="modArmorBallCap" />
		</trader_item_group>

		<trader_item_group name="modArmorT1" count="1">
			<item name="modArmorHelmetLight" />
			<item name="modArmorInsulatedLiner" />
			<item name="modArmorCoolingMesh" />
			<item name="modArmorPlatingBasic" />
			<item name="modArmorStoragePocket" />
			<item name="modArmorImprovedFittings" />
			<item group="modArmorCosmetics" />
		</trader_item_group>

		<trader_item_group name="modArmorT2" count="1">
			<item name="modArmorWaterPurifier" />
			<item name="modArmorImpactBracing" />
			<item name="modArmorPlatingReinforced" />
			<item name="modArmorMuffledConnectors" />
			<item name="modArmorDoubleStoragePocket" />
			<item name="modArmorCustomizedFittings" />
		</trader_item_group>

		<trader_item_group name="modArmorT3" count="1">
			<item name="modArmorBandolier" />
			<item name="modArmorTripleStoragePocket" />
			<item name="modArmorAdvancedMuffledConnectors" />
		</trader_item_group>

		<trader_item_group name="groupModAllT1" count="1">
			<item group="modMeleeT1" />
			<item group="modGunT1" />
			<item group="modArmorT1" />
		</trader_item_group>
		<trader_item_group name="groupModAllT2" count="1">
			<item group="modMeleeT2" />
			<item group="modGunMeleeT2" />
			<item group="modGunT2" />
			<item group="modArmorT2" />
		</trader_item_group>
		<trader_item_group name="groupModAllT3" count="1">
			<item group="modGunMeleeT3" />
			<item group="modGunMeleeT3" />
			<item group="modGunT3" />
			<item group="modArmorT3" />
		</trader_item_group>

		<trader_item_group name="modAllT1SecretStash" count="1">
			<item group="modMeleeT1" prob="0.85" />
			<item group="modGunT1" prob="0.85" />
			<item group="modArmorT1" prob="0.85" />
			<item group="modMeleeT2" prob="0.1" />
			<item group="modGunT2" prob="0.1" />
			<item group="modArmorT2" prob="0.1" />
			<item group="modGunT3" prob="0.05" />
			<item group="modArmorT3" prob="0.05" />
		</trader_item_group>

		<trader_item_group name="modAllT2SecretStash" count="1">
			<item group="modMeleeT1" prob="0.8" />
			<item group="modGunT1" prob="0.8" />
			<item group="modArmorT1" prob="0.8" />
			<item group="modMeleeT2" prob="0.13" />
			<item group="modGunT2" prob="0.13" />
			<item group="modArmorT2" prob="0.13" />
			<item group="modGunT3" prob="0.07" />
			<item group="modArmorT3" prob="0.07" />
		</trader_item_group>

		<trader_item_group name="modAllT3SecretStash" count="1">
			<item group="modMeleeT1" prob="0.75" />
			<item group="modGunT1" prob="0.75" />
			<item group="modArmorT1" prob="0.75" />
			<item group="modMeleeT2" prob="0.15" />
			<item group="modGunT2" prob="0.15" />
			<item group="modArmorT2" prob="0.15" />
			<item group="modGunT3" prob="0.1" />
			<item group="modArmorT3" prob="0.1" />
		</trader_item_group>

		<trader_item_group name="modAllT4SecretStash" count="1">
			<item group="modMeleeT1" prob="0.7" />
			<item group="modGunT1" prob="0.7" />
			<item group="modArmorT1" prob="0.7" />
			<item group="modMeleeT2" prob="0.18" />
			<item group="modGunT2" prob="0.18" />
			<item group="modArmorT2" prob="0.18" />
			<item group="modGunT3" prob="0.12" />
			<item group="modArmorT3" prob="0.12" />
		</trader_item_group>

		<trader_item_group name="modAllT5SecretStash" count="1">
			<item group="modMeleeT1" prob="0.65" />
			<item group="modGunT1" prob="0.65" />
			<item group="modArmorT1" prob="0.65" />
			<item group="modMeleeT2" prob="0.2" />
			<item group="modGunT2" prob="0.2" />
			<item group="modArmorT2" prob="0.2" />
			<item group="modGunT3" prob="0.15" />
			<item group="modArmorT3" prob="0.15" />
		</trader_item_group>


		<trader_item_group name="bandanaAll">
			<item name="apparelBandana" />
		</trader_item_group>

		<trader_item_group name="suitAll">
			<item name="apparelSuitPants" />
			<item name="apparelSuitJacket" />
			<item name="apparelSuitDressShoes" />
		</trader_item_group>

		<trader_item_group name="pantsAll">
			<item name="apparelDenimPants" />
			<item name="apparelArmyPants" />
		</trader_item_group>

		<trader_item_group name="skirtsAll">
			<item name="apparelSkirt" />
		</trader_item_group>

		<trader_item_group name="apparelDenimShortsPantsAll">
			<item name="apparelDenimShortsPants" />
		</trader_item_group>

		<trader_item_group name="pufferCoatAll">
			<item name="apparelCoatPufferCoat" />
		</trader_item_group>

		<trader_item_group name="shirtLongAll">
			<item name="apparelLongShirt" />
			<item name="apparelArmyShirt" />
		</trader_item_group>

		<trader_item_group name="skullCapAll">
			<item name="apparelSkullCap" />
			<item name="modArmorSkullCap" prob="0.2" />
		</trader_item_group>

		<trader_item_group name="ballCapAll">
			<item name="apparelBallCap" />
			<item name="modArmorBallCap" prob="0.2" />
		</trader_item_group>

		<trader_item_group name="pressboyCapAll">
			<item name="apparelPressboyCap" />
			<item name="modArmorPressboyCap" prob="0.2" />
		</trader_item_group>

		<trader_item_group name="sweatshirtAll">
			<item name="apparelSweatshirt" />
		</trader_item_group>

		<trader_item_group name="apparelHoodySweatshirtAll">
			<item name="apparelHoodySweatshirt" />
		</trader_item_group>

		<trader_item_group name="tankTopAll">
			<item name="apparelTankTop" />
		</trader_item_group>

		<trader_item_group name="cowboyHatAll">
			<item name="apparelCowboyHat" />
			<item name="modArmorCowboyHat" prob="0.2" />
		</trader_item_group>

		<trader_item_group name="overallsAll">
			<item name="apparelOveralls" />
		</trader_item_group>

		<trader_item_group name="hazmatGear" count="1,2">
			<item name="apparelHazmatBoots" />
			<item name="apparelHazmatPants" />
			<item name="apparelHazmatJacket" />
			<item name="apparelHazmatGloves" />
			<item name="apparelHazmatMask" />
			<item name="resourceMilitaryFiber" count="1,6" prob="2" />
		</trader_item_group>

		<trader_item_group name="hats">
			<item group="cowboyHatAll" />
			<item group="skullCapAll" />
			<item group="ballCapAll" />
			<item name="armorClothHat" />
			<item name="armorFootballHelmet" />
		</trader_item_group>

		<trader_item_group name="clothes">
			<item group="pufferCoatAll" />
			<item group="skullCapAll" />
			<item group="shirtLongAll" />
			<item group="pantsAll" />
			<item group="skirtsAll" prob="0.5" />
			<item group="tankTopAll" />
			<item group="bandanaAll" />
			<item group="sweatshirtAll" />
			<item group="cowboyHatAll" />
			<item group="apparelHoodySweatshirtAll" />
			<item group="ballCapAll" />
			<item group="pressboyCapAll" />
			<item group="suitAll" prob="0.2" />
			<item name="apparelCowboyBoots" />
			<item name="apparelTShirtPlain" />
			<item name="apparelWornBoots" />
			<item name="apparelShades" prob=".7" />
			<item name="apparelNerdGlasses" prob=".7" />
			<item name="apparelSkiGoggles" prob=".7" />
			<item name="apparelAviatorGoggles" prob=".7" />
			<item name="armorFootballHelmet" />
			<item name="apparelCoatLeatherDuster" prob="0.2" />
			<item group="hazmatGear" prob="0.1" />
			<item name="apparelFacialPiercings" prob="0.1" />
			<item name="apparelGothBoots" prob=".3" />
			<item name="apparelGothPants" prob=".3" />
		</trader_item_group>

		<trader_item_group name="warmClothes">
			<item group="pufferCoatAll" />
			<item group="skullCapAll" />
			<item group="shirtLongAll" />
			<item group="pantsAll" />
			<item group="sweatshirtAll" />
			<item group="apparelHoodySweatshirtAll" />
			<item name="apparelCoatLeatherDuster" prob="0.6" />
		</trader_item_group>

		<trader_item_group name="groupArmorLight">
			<item name="armorClothPants" prob=".7" quality="1,5" />
			<item name="armorClothJacket" prob=".7" quality="1,5" />
			<item name="armorClothBoots" prob=".7" quality="1,5" />
			<item name="armorClothGloves" prob=".7" quality="1,5" />
			<item name="armorLeatherBoots" prob=".2" quality="1,5" />
			<item name="armorLeatherPants" prob=".2" quality="1,5" />
			<item name="armorLeatherChest" prob=".2" quality="1,5" />
			<item name="armorLeatherGloves" prob=".2" quality="1,5" />
			<item name="armorMilitaryGloves" prob=".1" quality="1,4" />
			<item name="armorMilitaryHelmet" mods="modArmorHelmetLight" mod_chance=".2" prob=".1" quality="1,4" />
			<item name="armorMilitaryBoots" prob=".1" quality="1,4" />
			<item name="armorMilitaryLegs" prob=".1" quality="1,4" />
			<item name="armorMilitaryVest" prob=".1" quality="1,4" />
		</trader_item_group>

		<trader_item_group name="groupArmorHeavy">
			<item name="armorScrapBoots" prob=".7" quality="1,5" />
			<item name="armorScrapLegs" prob=".7" quality="1,5" />
			<item name="armorScrapGloves" prob=".7" quality="1,5" />
			<item name="armorScrapChest" prob=".7" quality="1,5" />
			<item name="armorScrapHelmet" prob=".7" quality="1,5" />
			<item name="armorIronGloves" prob=".2" quality="1,5" />
			<item name="armorIronHelmet" prob=".2" quality="1,5" />
			<item name="armorIronBoots" prob=".2" quality="1,5" />
			<item name="armorIronLegs" prob=".2" quality="1,5" />
			<item name="armorIronChest" prob=".2" quality="1,5" />
			<item name="armorSteelBoots" prob=".1" quality="1,4" />
			<item name="armorSteelLegs" prob=".1" quality="1,4" />
			<item name="armorSteelChest" prob=".1" quality="1,4" />
			<item name="armorSteelGloves" prob=".1" quality="1,4" />
			<item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2" prob=".1" quality="1,4" />
			<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1" quality="1,4" />
		</trader_item_group>

		<trader_item_group name="groupMilitaryArmor">
			<item name="armorMilitaryGloves" quality="1,4" />
			<item name="armorMilitaryHelmet" mods="modArmorHelmetLight" mod_chance=".2" quality="1,4" />
			<item name="armorMilitaryBoots" quality="1,4" />
			<item name="armorMilitaryLegs" quality="1,4" />
			<item name="armorMilitaryVest" quality="1,4" />
			<item name="resourceMilitaryFiber" count="1,5" prob="2" />
			<item name="apparelNightvisionGoggles" />
		</trader_item_group>

		<trader_item_group name="groupIronArmor">
			<item name="armorIronGloves" quality="1,5" />
			<item name="armorIronHelmet" quality="1,5" />
			<item name="armorIronBoots" quality="1,5" />
			<item name="armorIronLegs" quality="1,5" />
			<item name="armorIronChest" quality="1,5" />
		</trader_item_group>

		<trader_item_group name="steelArmor">
			<item name="armorSteelBoots" quality="1,4" />
			<item name="armorSteelLegs" quality="1,4" />
			<item name="armorSteelChest" quality="1,4" />
			<item name="armorSteelGloves" quality="1,4" />
			<item name="armorSwatHelmet" mods="modArmorHelmetLight" mod_chance=".2" quality="1,4" />
			<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1" quality="1,4" />
		</trader_item_group>

		<trader_item_group name="groupAllArmor/Cloth">
			<item group="clothes" />
			<item group="groupArmorLight" prob="0.1" />
			<item group="groupArmorHeavy" prob="0.1" />
		</trader_item_group>

		<trader_item_group name="weaponsMelee">
			<item name="meleeToolKnifeIron" prob="0.5" quality="1,5" />
			<item name="meleeToolKnifeMachete" prob="0.2" quality="1,4" />
			<item name="meleeClubIron" prob="0.5" quality="1,5" />
			<item name="meleeClubBaseballBat" prob="0.2" quality="1,4" />
			<item name="meleeThrownSpearIron" prob="0.5" quality="1,5" />
			<item name="meleeThrownSpearSteel" prob="0.2" quality="1,4" />
			<item name="meleeToolSledgehammerIron" prob="0.3" quality="1,5" />
			<item name="meleeToolSledgehammerSteel" prob="0.1" quality="1,4" />
			<item name="meleeKnucklesIron" prob="0.5" quality="1,5" />
			<item name="meleeKnucklesSteel" prob="0.2" quality="1,4" />
			<item name="meleeStunBaton" prob="0.2" quality="1,5" />
		</trader_item_group>

		<trader_item_group name="rareMedicine" count="1">
			<item name="medicalFirstAidKit" />
			<item name="toolBeaker" />
			<item name="drugAntibiotics" />
			<item name="drugFortBites" />
			<item name="drugRecog" />
			<item name="drugSteroids" />
			<item name="drinkJarGrandpasMoonshine" />
			<item name="drinkJarGrandpasAwesomeSauce" />
			<item name="drinkJarGrandpasLearningElixir" />
			<item name="apparelCigar" />
			<!--<item name="firstAidKitSchematic"/>-->
		</trader_item_group>

		<trader_item_group name="medicine" count="1">
			<item name="drugPainkillers" />
			<item name="medicalFirstAidBandage" />
			<item name="medicalBandage" />
			<item name="drinkJarEmpty" />
			<item name="medicalBloodBag" count="2,4" />
			<item name="drugVitamins" />
			<item name="drinkJarGrainAlcohol" />
			<item name="medicalSplint" />
			<item group="rareMedicine" />
		</trader_item_group>

		<trader_item_group name="groupQuestChallenge" count="1">
			<item name="qc_silenceofthelambs" count="1" />
			<item name="qc_drunkanddisorderly" count="1" />
			<item name="qc_nurseyoubacktohealth" count="1" />
			<item name="qc_starvingtourists" count="1" />
			<item name="qc_dogdaysareover" count="1" />
			<item name="qc_itsbitsyspider" count="1" />
			<item name="qc_ladykiller" count="1" />
			<item name="qc_maneater" count="1" />
			<item name="qc_imalumberjackandimokay" count="1" />
			<item name="qc_yournothingspecial" count="1" />
			<item name="qc_blitzdefense" count="1" />
			<item name="qc_givemeaz" count="1" />
			<item name="qc_dishonorabledischarge" count="1" />
			<item name="qc_cableguysnevermadeit" count="1" />
			<item name="qc_killthewabbit" count="1" />
			<item name="qc_nailsomechicks" count="1" />
			<item name="qc_thatlldopig" count="1" />
			<item name="qc_stagparty" count="1" />
			<item name="qc_dontfeedthebears" count="1" />
			<item name="qc_buythefarm" count="1" />
			<item name="qt_taylor" count="1" prob="0.2" />
			<item name="qt_nickole" count="1" prob="0.2" />
			<item name="qt_stephan" count="1" prob="0.2" />
			<item name="qt_jennifer" count="1" prob="0.2" />
			<item name="qt_claude" count="1" prob="0.2" />
			<item name="qt_sarah" count="1" prob="0.2" />
			<item name="qt_raphael" count="1" prob="0.2" />
		</trader_item_group>

		<trader_item_group name="perkBooks" count="1">
			<item name="bookRangersArrowRecovery" />
			<item name="bookRangersCripplingShot" />
			<item name="bookRangersKnockdown" />
			<item name="bookRangersFlamingArrows" />
			<item name="bookRangersAPAmmo" />
			<item name="bookRangersExplodingBolts" />
			<item name="bookRangersForestGuide" />
			<item name="bookArtOfMiningLuckyStrike" />
			<item name="bookArtOfMiningDiamondTools" />
			<item name="bookArtOfMiningCoffee" />
			<item name="bookArtOfMiningBlackStrap" />
			<item name="bookArtOfMiningPallets" />
			<item name="bookArtOfMiningAvalanche" />
			<item name="bookArtOfMiningLantern" />
			<item name="bookAutoWeaponsDamage" />
			<item name="bookAutoWeaponsRagdoll" />
			<item name="bookAutoWeaponsMaintenance" />
			<item name="bookAutoWeaponsRecoil" />
			<item name="bookAutoWeaponsDrumMag" />
			<item name="bookAutoWeaponsUncontrolledBurst" />
			<item name="bookAutoWeaponsMachineGuns" />
			<item name="bookBatterUpBaseballBats" />
			<item name="bookBatterUpBigHits" />
			<item name="bookBatterUpGear" />
			<item name="bookBatterUpKnockdown" />
			<item name="bookBatterUpSlowPitch" />
			<item name="bookBatterUpMaintenance" />
			<item name="bookBatterUpConditioning" />
			<item name="bookEnforcerAPAmmo" />
			<item name="bookEnforcerApparel" />
			<item name="bookEnforcerCriminalPursuit" />
			<item name="bookEnforcerHPAmmo" />
			<item name="bookEnforcerDamage" />
			<item name="bookEnforcerIntimidation" />
			<item name="bookEnforcerPunks" />
			<item name="bookFiremansAlmanacSpeed" />
			<item name="bookFiremansAlmanacAxes" />
			<item name="bookFiremansAlmanacEquipment" />
			<item name="bookFiremansAlmanacPrevention" />
			<item name="bookFiremansAlmanacHarvest" />
			<item name="bookFiremansAlmanacHeat" />
			<item name="bookFiremansAlmanacMolotov" />
			<item name="bookGreatHeistAdrenalineFall" />
			<item name="bookGreatHeistTimedCharge" />
			<item name="bookGreatHeistClaimed" />
			<item name="bookGreatHeistGems" />
			<item name="bookGreatHeistMotionDetection" />
			<item name="bookGreatHeistSafes" />
			<item name="bookGreatHeistSprintSneak" />
			<item name="bookHuntingJournalBears" />
			<item name="bookHuntingJournalCoyotes" />
			<item name="bookHuntingJournalDeer" />
			<item name="bookHuntingJournalMountainLions" />
			<item name="bookHuntingJournalVultures" />
			<item name="bookHuntingJournalWolves" />
			<item name="bookHuntingJournalSelfDefense" />
			<item name="bookLuckyLooterAmmunition" />
			<item name="bookLuckyLooterBooks" />
			<item name="bookLuckyLooterBrass" />
			<item name="bookLuckyLooterDukes" />
			<item name="bookLuckyLooterFood" />
			<item name="bookLuckyLooterLead" />
			<item name="bookLuckyLooterMedical" />
			<item name="bookNeedleAndThreadDesertWear" />
			<item name="bookNeedleAndThreadDusters" />
			<item name="bookNeedleAndThreadFootwear" />
			<item name="bookNeedleAndThreadLegwear" />
			<item name="bookNeedleAndThreadPockets" />
			<item name="bookNeedleAndThreadPufferCoats" />
			<item name="bookNeedleAndThreadWinterWear" />
			<item name="bookNightStalkerArchery" />
			<item name="bookNightStalkerBlades" />
			<item name="bookNightStalkerSilentNight" />
			<item name="bookNightStalkerSlumberParty" />
			<item name="bookNightStalkerStealthDamage" />
			<item name="bookNightStalkerThiefAdrenaline" />
			<item name="bookNightStalkerTwilightThief" />
			<item name="bookPistolPeteAPAmmo" />
			<item name="bookPistolPeteDamage" />
			<item name="bookPistolPeteHPAmmo" />
			<item name="bookPistolPeteMaintenance" />
			<item name="bookPistolPeteSteadyHand" />
			<item name="bookPistolPeteSwissKnees" />
			<item name="bookPistolPeteTakeAim" />
			<item name="bookShotgunMessiahBreachingSlugs" />
			<item name="bookShotgunMessiahDamage" />
			<item name="bookShotgunMessiahLimbShot" />
			<item name="bookShotgunMessiahMaintenance" />
			<item name="bookShotgunMessiahMagazine" />
			<item name="bookShotgunMessiahPartyStarter" />
			<item name="bookShotgunMessiahSlugs" />
			<item name="bookSniperAPAmmo" />
			<item name="bookSniperControlledBreathing" />
			<item name="bookSniperCripplingShot" />
			<item name="bookSniperDamage" />
			<item name="bookSniperHeadShot" />
			<item name="bookSniperGhost" />
			<item name="bookSniperHPAmmo" />
			<item name="bookUrbanCombatAdrenalineRush" />
			<item name="bookUrbanCombatControlledBreathing" />
			<item name="bookUrbanCombatRoomClearing" />
			<item name="bookUrbanCombatJumping" />
			<item name="bookUrbanCombatLandMines" />
			<item name="bookUrbanCombatLanding" />
			<item name="bookUrbanCombatSneaking" />
			<item name="bookWasteTreasuresAcid" />
			<item name="bookWasteTreasuresCloth" />
			<item name="bookWasteTreasuresCoffins" />
			<item name="bookWasteTreasuresDoors" />
			<item name="bookWasteTreasuresHoney" />
			<item name="bookWasteTreasuresSinks" />
			<item name="bookWasteTreasuresWater" />
			<!--
			<item name="bookArcticSurvivalCold"/>
			<item name="bookArcticSurvivalForage"/>
			<item name="bookArcticSurvivalIce"/>
			<item name="bookArcticSurvivalSnowShoes"/>
			<item name="bookArcticSurvivalSnowZombies"/>
			<item name="bookArcticSurvivalStews"/>
			<item name="bookBearHunterBearoids"/>
			<item name="bookBearHunterClaws"/>
			<item name="bookBearHunterDamage"/>
			<item name="bookBearHunterDefense"/>
			<item name="bookBearHunterFurCoat"/>
			<item name="bookBearHunterHarvest"/>
			-->
		</trader_item_group>

		<trader_item_group name="farmingCookingRecipes" count="1">
			<item name="drinkJarCoffeeSchematic" />
			<item name="drinkJarGoldenRodTeaSchematic" />
			<item name="drinkJarRedTeaSchematic" />
			<item name="foodBaconAndEggsSchematic" />
			<item name="foodBakedPotatoSchematic" />
			<item name="foodBlueberryPieSchematic" />
			<item name="foodBoiledMeatSchematic" />
			<item name="foodCornBreadSchematic" />
			<item name="foodCornOnTheCobSchematic" />
			<item name="foodGrilledMeatSchematic" />
			<item name="foodMeatStewSchematic" />
			<item name="foodSteakAndPotatoSchematic" />
			<item name="foodVegetableStewSchematic" />
			<item name="foodShamChowderSchematic" />
			<item name="foodHoboStewSchematic" />
			<item name="foodFishTacosSchematic" />
			<item name="drinkYuccaJuiceSmoothieSchematic" />
			<item name="foodChiliDogSchematic" />
			<item name="drinkJarBeerSchematic" />
			<item name="drinkJarGrandpasAwesomeSauceSchematic" />
			<item name="drinkJarGrandpasLearningElixirSchematic" />
			<item name="drinkJarGrandpasMoonshineSchematic" />
			<item name="plantedAloe1Schematic" />
			<item name="plantedBlueberry1Schematic" />
			<item name="plantedChrysanthemum1Schematic" />
			<item name="plantedCoffee1Schematic" />
			<item name="plantedCorn1Schematic" />
			<item name="plantedCotton1Schematic" />
			<item name="plantedGoldenrod1Schematic" />
			<item name="plantedGraceCorn1Schematic" />
			<item name="plantedHop1Schematic" />
			<item name="plantedMushroom1Schematic" />
			<item name="plantedPotato1Schematic" />
			<item name="plantedYucca1Schematic" />
			<item name="plantedPumpkin1Schematic" />
		</trader_item_group>


		<trader_item_group name="schematicsModsCommon">
			<item name="modArmorHelmetLightSchematic" />
			<item name="modArmorBandolierSchematic" />
			<item name="modArmorInsulatedLinerSchematic" />
			<item name="modArmorCoolingMeshSchematic" />
			<item name="modArmorPlatingBasicSchematic" />
			<item name="modArmorImprovedFittingsSchematic" />
			<item name="modArmorStoragePocketSchematic" />
			<item name="modArmorDoubleStoragePocketSchematic" />
			<item name="modArmorMuffledConnectorsSchematic" />
			<item name="modGunBarrelExtenderSchematic" />
			<item name="modGunMuzzleBrakeSchematic" />
			<item name="modGunFlashlightSchematic" />
			<item name="modGunScopeSmallSchematic" />
			<item name="modGunScopeMediumSchematic" />
			<item name="modGunReflexSightSchematic" />
			<item name="modGunTriggerGroupSemiSchematic" />
			<item name="modGunBipodSchematic" />
			<item name="modGunForegripSchematic" />
			<item name="modGunRetractingStockSchematic" />
			<item name="modGunDuckbillSchematic" />
			<item name="modGunChokeSchematic" />
			<item name="modGunMagazineExtenderSchematic" />
			<item name="modShotgunSawedOffBarrelSchematic" />
			<item name="modGunCrippleEmSchematic" />
			<item name="modGunBowArrowRestSchematic" />
			<item name="modGunBowPolymerStringSchematic" />
			<item name="modMeleeTemperedBladeSchematic" />
			<item name="modMeleeSerratedBladeSchematic" />
			<item name="modMeleeWeightedHeadSchematic" />
			<item name="modMeleeStructuralBraceSchematic" />
			<item name="modMeleeErgonomicGripSchematic" />
			<item name="modMeleeFortifyingGripSchematic" />
			<item name="modMeleeClubBarbedWireSchematic" />
			<item name="modMeleeClubMetalSpikesSchematic" />
			<item name="modMeleeClubBurningShaftSchematic" />
			<item name="modMeleeGraveDiggerSchematic" />
			<item name="modMeleeWoodSplitterSchematic" />
			<item name="modFuelTankSmallSchematic" />
			<item name="modFuelTankLargeSchematic" />
			<item name="medicalFirstAidBandageSchematic" />
			<item name="resourceMilitaryFiberSchematic" />
			<item name="modGunMeleeTheHunterSchematic" />
			<!--<item name="modGunMeleeBlessedMetalSchematic"/>-->
		</trader_item_group>

		<trader_item_group name="schematicsToolsCommon">
			<item name="forgeSchematic" />
			<item name="meleeToolIronSetSchematic" />
			<item name="meleeToolWrenchSchematic" />
			<item name="meleeToolKnifeIronSchematic" />
			<item name="meleeToolSledgehammerIronSchematic" />
			<item name="ammoGasCanSchematic" />
			<item name="resourceOilSchematic" />
			<!--<item name="meleeToolHoeIronSchematic"/>-->
		</trader_item_group>

		<trader_item_group name="schematicsWeaponsCommon">
			<item name="gunPistolSchematic" />
			<item name="gunDoubleBarrelShotgunSchematic" />
			<item name="gunHuntingRifleSchematic" />
			<item name="gunAK47Schematic" />
			<item name="gunBowWoodenSchematic" />
			<item name="gunCrossbowIronSchematic" />
			<item name="gunJunkTurretSchematic" />
			<item name="thrownAmmoPipeBombSchematic" />
			<item name="thrownGrenadeSchematic" />
			<item name="meleeToolKnifeIronSchematic" />
			<item name="meleeClubIronSchematic" />
			<item name="meleeStunBatonSchematic" />
			<item name="meleeThrownSpearIronSchematic" />
			<item name="meleeKnucklesIronSchematic" />
		</trader_item_group>

		<trader_item_group name="schematicsVehiclesCommon">
			<item name="vehicleBicycleChassisSchematic" />
			<item name="vehicleBicycleHandlebarsSchematic" />
			<item name="vehicleMinibikeChassisSchematic" />
			<item name="vehicleMinibikeHandlebarsSchematic" />
		</trader_item_group>

		<trader_item_group name="schematicsElectrical">
			<item name="pressureplateSchematic" />
			<item name="poweredDoorsSchematic" />
			<item name="bladeTrapSchematic" />
			<item name="dartTrapSchematic" />
			<item name="shotgunTurretSchematic" />
			<item name="autoTurretSchematic" />
			<item name="electricfencepostSchematic" />
			<item name="motionsensorSchematic" />
			<item name="speakerSchematic" />
			<item name="spotlightPlayerSchematic" />
			<item name="switchSchematic" />
			<item name="batterybankSchematic" />
			<item name="electrictimerrelaySchematic" />
		</trader_item_group>

		<trader_item_group name="commonBooks" count="1">
			<item group="perkBooks" prob="111" />
			<item group="schematicsModsCommon" prob="42" />
			<item group="schematicsToolsCommon" prob="7" />
			<item group="schematicsWeaponsCommon" prob="14" />
			<item group="schematicsVehiclesCommon" prob="4" />
			<item group="schematicsElectrical" prob="13" />
		</trader_item_group>

		<trader_item_group name="rareBooks" count="1">
			<item name="resourcePaper" count="5,15" prob="0.66" />

			<item name="meleeToolKnifeMacheteSchematic" />
			<item name="meleeToolSteelSetSchematic" />
			<item name="meleeThrownSpearSteelSchematic" />
			<item name="meleeToolAugerSchematic" />
			<item name="meleeToolChainsawSchematic" />
			<item name="gunBowCompoundSchematic" />
			<item name="gunCrossbowCompoundSchematic" />
			<item name="gun44MagnumSchematic" />
			<item name="gunPumpShotgunSchematic" />
			<item name="gunSMG5Schematic" />
			<item name="gunMR10Schematic" />
			<item name="gunRocketLauncherSchematic" />
			<item name="armorMilitarySetSchematic" />
			<item name="armorSteelSetSchematic" />
			<item name="thrownAmmoPipeBombSchematic" />
			<item name="thrownDynamiteSchematic" />
			<item name="thrownGrenadeSchematic" />
			<item name="thrownGrenadeContactSchematic" />
			<item name="meleeKnucklesSteelSchematic" />
			<item name="thrownGrenadeContactSchematic" />
			<item name="thrownGrenadeSchematic" />
			<item name="thrownDynamiteSchematic" />
			<item name="gunToolNailgunSchematic" />
			<item name="medicalFirstAidBandageSchematic" />
			<item name="medicalFirstAidKitSchematic" />
			<item name="medicalPlasterCastSchematic" />
			<item name="drugAntibioticsSchematic" />
			<item name="drugHerbalAntibioticsSchematic" />
			<item name="toolBellowsSchematic" />
			<item name="toolForgeCrucibleSchematic" />
			<item name="toolAnvilSchematic" />
			<item name="tableSawSchematic" />
			<item name="cementMixerSchematic" />
			<item name="forgeSchematic" />
			<item name="workbenchSchematic" />
			<item name="chemistryStationSchematic" />
			<item name="foodShamChowderSchematic" />
			<item name="foodHoboStewSchematic" />
			<item name="foodFishTacosSchematic" />
			<item name="drinkYuccaJuiceSmoothieSchematic" />
			<item name="foodChiliDogSchematic" />
			<item name="drinkJarBeerSchematic" />
			<item name="drinkJarGrandpasAwesomeSauceSchematic" />
			<item name="drinkJarGrandpasLearningElixirSchematic" />
			<item name="drinkJarGrandpasMoonshineSchematic" />
			<item name="vehicleMotorcycleChassisSchematic" />
			<item name="vehicleMotorcycleHandlebarsSchematic" />
			<item name="vehicle4x4TruckChassisSchematic" />
			<item name="vehicle4x4TruckAccessoriesSchematic" />
			<item name="vehicleGyroCopterChassisSchematic" />
			<item name="vehicleGyroCopterAccessoriesSchematic" />
			<item name="resourceMilitaryFiberSchematic" />
		</trader_item_group>

		<trader_item_group name="books" count="1">
			<item group="groupQuestChallenge" prob="0.2" />
			<item group="rareBooks" prob="0.3" />
			<item group="commonBooks" />
			<item group="farmingCookingRecipes" />
			<item group="perkBooks" prob="1" />
		</trader_item_group>

		<trader_item_group name="weaponsGunsT2">
			<item name="gunPistol" quality="1,5" />
			<item name="gunJunkTurret" prob="0.7" quality="1,5" />
			<item name="gunDoubleBarrelShotgun" quality="1,5" />
			<item name="gunAK47" quality="1,5" />
			<item name="gunHuntingRifle" quality="1,5" />
			<item name="gunBowWooden" prob="0.7" quality="1,5" />
			<item name="gunCrossbowIron" prob="0.7" quality="1,5" />
		</trader_item_group>

		<trader_item_group name="weaponsGunsT3">
			<item name="gunSMG5" prob="0.7" quality="1,4" />
			<item name="gunJunkTurret" prob="0.7" quality="1,4" />
			<item name="gunPumpShotgun" quality="1,4" />
			<item name="gunMR10" quality="1,4" />
			<item name="gunM60" quality="1,4" />
			<item name="gun44Magnum" prob="0.7" quality="1,4" />
			<item name="gunRocketLauncher" quality="1,4" />
			<item name="gunBowCompound" prob="0.7" quality="1,4" />
			<item name="gunCrossbowCompound" prob="0.7" quality="1,4" />
		</trader_item_group>

		<trader_item_group name="weaponsGunParts">
			<item name="gunPistolParts" count="1,5" />
			<item name="gunDoubleBarrelShotgunParts" count="1,5" />
			<item name="gunAk47Parts" count="1,5" />
			<item name="gunHuntingRifleParts" count="1,5" />
			<item name="gunBowWoodenParts" count="1,5" />
			<item name="gunJunkTurretParts" count="1,5" />
			<item name="gunRocketLauncherParts" count="1,5" />
		</trader_item_group>

		<trader_item_group name="weaponsGunsMixed">
			<item group="weaponsGunsT2" prob="3" />
			<item group="weaponsGunsT3" prob="1" />
			<item group="weaponsGunParts" count="1" prob=".3" />
		</trader_item_group>

		<trader_item_group name="ammo">
			<item name="ammo9mmBulletBall" count="40,150" />
			<item name="ammo9mmBulletAP" count="40,150" />
			<item name="ammo762mmBulletBall" count="20,100" />
			<item name="ammo762mmBulletAP" count="20,100" />
			<item name="ammo44MagnumBulletBall" count="15,60" prob="0.5" />
			<item name="ammo44MagnumBulletAP" count="15,60" prob="0.5" />
			<item name="ammoShotgunShell" count="15,100" />
			<item name="ammoShotgunSlug" count="6,25" prob="0.2" />
			<item name="ammoRocketHE" count="1,4" />
			<item name="ammoRocketFrag" count="1,4" />
			<item name="ammoArrowIron" count="20,60" />
			<item name="ammoArrowSteelAP" count="20,60" />
			<item name="ammoCrossbowBoltIron" count="20,60" />
			<item name="ammoCrossbowBoltSteelAP" count="20,60" />
		</trader_item_group>

		<trader_item_group name="ammoSupplies">
			<item name="resourceBulletCasing" count="20,200" /> <!-- 5 -->
			<item name="resourceBulletTip" count="20,200" /> <!-- 5 -->
			<item name="resourceBuckshot" count="20,200" /> <!-- 5 -->
			<item name="resourceGunPowder" count="20,200" /> <!-- 10 -->
			<item name="resourcePaper" count="20,200" /> <!-- 10 -->
			<item name="resourceArrowHeadIron" count="20,200" prob="0.05" /> <!-- 5 -->
			<item name="resourceArrowHeadSteelAP" count="5,25" prob="0.05" /> <!-- 5 -->
			<item name="resourceFeather" count="20,200" /> <!-- 5 -->
		</trader_item_group>

		<trader_item_group name="seeds">
			<item name="plantedPotato1" />
			<item name="plantedCoffee1" />
			<item name="plantedCorn1" />
			<item name="plantedBlueberry1" />
			<item name="plantedCotton1" prob="0.5" />
			<item name="plantedGoldenrod1" />
			<item name="plantedAloe1" />
			<item name="plantedMushroom1" />
			<item name="plantedYucca1" />
			<item name="plantedHop1" />
			<item name="plantedChrysanthemum1" prob="0.5" />
			<item name="plantedPumpkin1" />
			<item name="treePlantedMountainPine1m" prob="0.3" />
			<item name="treePlantedWinterPine1m" prob="0.3" />
		</trader_item_group>

		<trader_item_group name="cannedfood">
			<item name="foodCanBeef" />
			<item name="foodCanCatfood" />
			<item name="foodCanChicken" />
			<item name="foodCanChili" />
			<item name="foodCanDogfood" />
			<item name="foodCanSham" />
			<item name="foodCanLamb" />
			<item name="foodCanMiso" />
			<item name="foodCanPasta" />
			<item name="foodCanPeas" />
			<item name="foodCanSalmon" />
			<item name="foodCanSoup" />
			<item name="foodCanStock" />
			<item name="foodCanTuna" />
			<item name="foodCanPears" />
		</trader_item_group>

		<trader_item_group name="foodSupplies">
			<item name="foodEgg" count="2,8" />
			<item name="foodRawMeat" count="10,40" />
			<item name="foodCropCorn" count="4,20" />
			<item name="foodCropPotato" count="4,18" />
			<item name="foodCropBlueberries" count="5,20" />
			<item name="resourceCropSnowberryPlant" count="4,12" />
			<item name="foodCornMeal" count="5,20" />
			<item name="foodCropMushrooms" count="4,8" />
			<item name="foodHoney" count="1,2" />
		</trader_item_group>

		<trader_item_group name="preparedFood">
			<item name="foodBlueberryPie" count="1" />
			<item name="foodMeatStew" count="1" />
			<item name="foodCornBread" count="2,4" />
			<item name="foodCharredMeat" count="2,4" />
			<item name="foodGrilledMeat" count="2,4" />
			<item name="foodBoiledMeat" count="2,4" />
			<item name="foodEggBoiled" count="2,4" />
			<item name="foodBakedPotato" count="2,4" />
			<item name="foodBaconAndEggs" count="2,4" />
			<item name="foodVegetableStew" count="2,4" />
			<item name="foodFishTacos" count="1,4" />
			<item name="foodHoboStew" count="1,4" />
			<item name="foodShamChowder" count="1,4" />
			<item name="foodSteakAndPotato" count="1,4" />
			<item name="foodChiliDog" count="1,4" />
		</trader_item_group>

		<trader_item_group name="preparedDrink">
			<item name="drinkJarYuccaJuice" count="2,8" />
			<item name="drinkJarBoiledWater" count="2,8" />
			<item name="drinkJarGoldenRodTea" count="2,8" />
			<item name="drinkJarRedTea" count="2,8" />
			<item name="drinkJarCoffee" count="1,5" />
			<item name="drinkJarBeer" count="1,5" />
			<item name="drinkJarGrainAlcohol" count="2,4" />
			<item name="drinkYuccaJuiceSmoothie" count="1" />
		</trader_item_group>

		<trader_item_group name="foodAll">
			<item group="cannedfood" count="1" />
			<item group="foodSupplies" count="1" />
			<item group="preparedFood" count="1" />
			<item group="preparedDrink" count="1" />
		</trader_item_group>

		<trader_item_group name="foodVending">
			<item group="cannedfood" count="1" />
			<item group="preparedDrink" count="1" />
			<!--todo add a18 candy -->
		</trader_item_group>

		<trader_item_group name="landMines" count="1">
			<item name="mineCandyTin" count="1,6" />
			<item name="mineHubcap" count="1,5" />
			<item name="mineAirFilter" count="1,4" />
		</trader_item_group>

		<trader_item_group name="constructionSupplies">
			<item name="resourceCement" count="50,500" /> <!-- 100 -->
			<item name="resourceCobblestones" count="50,500" /> <!-- 70 -->
			<item name="resourceConcreteMix" count="100,500" /> <!-- 20 -->
			<item name="resourceNail" count="10,100" /> <!-- 10 -->
			<item name="rebarFrameBlockVariantHelper" count="10,100" /> <!-- 10 -->
			<item group="landMines" count="1" prob="0.3" />
		</trader_item_group>

		<trader_item_group name="generalResources"> <!-- bundle size -->
			<item name="resourceWood" count="50,1000" /> <!-- 50 -->
			<item name="resourceYuccaFibers" count="50,500" /> <!-- 50 -->
			<item name="resourceCrushedSand" count="50,500" /> <!-- 50 -->
			<item name="resourceScrapIron" count="25,250" /> <!-- 10 -->
			<item name="resourceScrapPolymers" count="30,150" />
			<item name="resourceForgedIron" count="5,50" />
			<item name="resourceForgedSteel" count="5,50" />
			<item name="resourceMetalPipe" count="5,20" />
			<item name="resourceOilShale" count="20,60" /> <!-- 50 -->
			<item name="resourceLeather" count="5,25" />
			<item name="resourceScrapBrass" count="5,40" /> <!-- 10 -->
			<item name="resourceClayLump" count="5,25" /> <!-- 150 -->
			<item name="resourceScrapLead" count="5,90" /> <!-- 5 -->
			<item name="resourceCloth" count="5,100" />
			<item name="resourceMilitaryFiber" count="5,20" prob="0.6" />
			<item name="resourceCoal" count="20,60" /> <!-- 10 -->
			<item name="resourcePotassiumNitratePowder" count="20,60" /> <!-- 10 -->
			<item name="resourceGunPowder" count="3,30" /> <!-- 10 -->
			<item name="resourceOil" count="3,10" />
			<item name="resourceAcid" count="1" prob="0.6" />
			<item name="resourceAnimalFat" count="5,40" />
			<item name="bucketEmpty" prob="0.6" />
			<item name="candle" count="5,20" />
			<item name="resourceHeadlight" count="5,20" prob="0.6" />
			<item name="resourceDuctTape" count="10,30" />
			<item name="resourceGlue" count="5,15" />
			<item name="resourceSpring" count="5,30" />
			<item name="resourceMechanicalParts" count="15,80" prob="0.8" />
			<item name="resourceElectricParts" count="15,50" prob="0.7" />
			<item name="resourceElectricParts" count="10,30" prob="0.6" />
			<item name="resourceInsulator" count="20,60" prob="0.6" />
			<item name="resourceLockPick" count="1,10" />
		</trader_item_group>

		<trader_item_group name="rareTools" count="1">
			<item name="meleeToolAllSteelParts" count="1,3" />
			<item name="meleeToolChainsaw" quality="1,4" />
			<item name="meleeToolAuger" prob="0.3" quality="1,4" />
			<item name="gunToolNailgun" />
			<item name="smallEngine" />
			<item name="meleeToolPickaxeSteel" quality="1,4" />
			<item name="meleeToolFireaxeSteel" quality="1,4" />
			<item name="meleeToolShovelSteel" quality="1,4" />
			<item name="meleeToolSledgehammerSteel" quality="1,4" />
			<item name="toolForgeCrucible" />
		</trader_item_group>

		<trader_item_group name="tools" count="1">
			<item name="meleeToolPickaxeIron" quality="1,5" />
			<item name="meleeToolShovelIron" quality="1,5" />
			<item name="meleeToolFireaxeIron" quality="1,5" />
			<item name="meleeToolSledgehammerIron" quality="1,5" />
			<!--<item name="meleeToolHoeIron"/>-->
			<item name="meleeToolClawHammer" quality="1,5" />
			<item name="meleeToolWrench" prob="0.8" quality="1,5" />
			<item name="resourceRepairKit" count="1,4" />
			<item name="toolAnvil" count="1" />
			<item name="toolBellows" prob="0.7" />
			<item name="resourceForgedIron" count="5,50" />
			<item name="resourceForgedSteel" count="5,50" />
			<item name="meleeToolPaintTool" prob="0.5" />
			<item name="meleeToolWireTool" />
		</trader_item_group>

		<trader_item_group name="vehicleParts" count="1">
			<item name="vehicleWheels" />
			<item name="vehicleMinibikeChassis" />
			<item name="vehicleMinibikeHandlebars" />
			<item name="smallEngine" />
			<item name="vehicleMinibikePlaceable" />
			<item name="vehicleBicycleChassis" />
			<item name="vehicleBicycleHandlebars" />
			<item name="vehicleBicyclePlaceable" />
			<item name="vehicleMotorcycleChassis" />
			<item name="vehicleMotorcycleHandlebars" />
			<item name="vehicleMotorcyclePlaceable" />
			<item name="vehicle4x4TruckChassis" />
			<item name="vehicle4x4TruckAccessories" />
			<item name="vehicle4x4TruckPlaceable" />
			<item name="vehicleGyroCopterChassis" />
			<item name="vehicleGyroCopterAccessories" />
			<item name="vehicleGyrocopterPlaceable" />
		</trader_item_group>

		<trader_item_group name="workstations" count="1">
			<item name="forge" />
			<item name="workbench" />
			<item name="cementMixer" />
			<item name="chemistryStation" />
		</trader_item_group>

		<trader_item_group name="decorativeCurtains" count="all">
			<item name="curtain_top1Sheet3" count="4,15" />
			<item name="curtain_bottom1Sheet3" count="4,15" />
		</trader_item_group>

		<trader_item_group name="decorativeBlinds" count="all">
			<item name="miniblindTopSheet" count="4,15" />
			<item name="miniblindBottomSheet" count="4,15" />
		</trader_item_group>


		<trader_item_group name="decorativeBlocks" count="1">
			<item group="decorativeCurtains" />
			<item group="decorativeBlinds" />
			<item name="airConditioner" />
			<item name="woodFurnitureBlockVariantHelper" />
			<item name="metalFurnitureBlockVariantHelper" />
			<item name="cntCabinetOldSink" />
			<item name="cntCashRegister" />
			<item name="cntCoolerClosed" />
			<item name="cntFileCabinetTallClosed" />
			<item name="cntFurnaceDrawer" />
			<item name="cntGraniteSink" />
			<item name="cntGreenDrawer" />
			<item name="cntLockersShortClosed" />
			<item name="cntMunitionsBox" />
			<item name="faucet02" />
			<item name="faucet04" />
			<item name="faucetBrass02" />
			<item name="faucetBrass04" />
			<item name="fountain" />
			<item name="fusebox" />
			<item name="mattress" />
			<item name="mattressFlat" />
			<item name="couchSofa01" />
			<item name="chairCouchSofa01" />
			<item name="leatherChairCouchSofa2" />
			<item name="cntWaterCoolerFull" />
			<item name="metalPipeStraight" />
			<item name="metalPipeValve" />
			<item name="cntShoppingCartEmpty" />
			<item name="treeAzalea" />
			<item name="barStool" />
			<item name="cntTrash_can01" />
			<item name="cntBin" />
			<item name="window02" count="4,15" />
			<item name="shutters1Plate" count="4,15" />
		</trader_item_group>

<!-- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -->

		<trader_item_group name="traderAlways" count="all">
			<item name="resourceGunPowder" count="25,25" /> <!-- 10 -->
			<item group="ammo" count="3" />
			<item group="ammoSupplies" count="2" />
			<item name="resourcePotassiumNitratePowder" count="2,5" /> <!-- 10 -->
			<item group="foodAll" count="1,3" />

		</trader_item_group>

		<trader_item_group name="traderGeneral" count="1">
			<item name="plantedHop1" count="1,5" prob="0.3" />
			<item name="resourcePaint" count="1,12" /> <!-- 50 -->
			<item group="clothes" count="2,4" />
			<item group="weaponsGunParts" count="1" prob=".4" />
			<item name="meleeToolFlashlight02" />
			<item group="books" count="1,3" prob="1" />
			<item group="ammo" count="2,4" prob="2" />
			<item group="ammoSupplies" count="1,3" />
			<item group="seeds" count="1,4" />
			<item group="cannedfood" count="1,2" />
			<item group="foodSupplies" count="2,5" />
			<item group="preparedFood" count="1,2" />
			<item group="preparedDrink" count="1" />
			<item group="constructionSupplies" count="1,3" prob="0.8" />
			<item group="rareTools" count="1" prob="0.2" quality="1,3" />
			<item group="rareMedicine" count="1" prob="0.3" />
			<item group="medicine" count="1,2" prob="1" />
			<item group="vehicleParts" count="1" />
			<item group="workstations" count="1" />
		</trader_item_group>

		<trader_item_group name="traderElectrical" count="1">
			<item name="resourceElectricParts" count="20,50" prob="1" />
			<item name="resourceElectricParts" count="15,35" prob="0.5" />
			<item name="generatorbank" count="1" prob="1" />
			<item name="batterybank" count="1" prob="0.7" />
			<item name="bladeTrap" count="1,3" prob="0.8" />
			<item name="tripwirepost" count="1,5" prob="1.0" />
			<item name="electricfencepost" count="1,4" prob="1.0" />
			<item name="pressureplate" count="1,5" prob="1.0" />
			<item name="ammoDartIron" count="15,70" prob="1.0" />
			<item name="ceilingLight01_player" count="1,6" prob="1.0" />
			<item name="spotlightPlayer" count="1,2" prob="1.0" />
			<item name="dartTrap" count="1,2" prob="1.0" />
			<item name="electrictimerrelay" count="1,3" prob="1.0" />
			<item name="electricwirerelay" count="5,15" prob="1.0" />
			<item name="motionsensor" count="1,2" prob="1.0" />
			<item name="speaker" count="1,2" prob="1.0" />
			<item name="switch" count="3,9" prob="1.0" />
		</trader_item_group>

		<trader_item_group name="stashOnlyItemsLow" count="1">
			<item name="plantedHop1" count="1,5" />
			<item name="autoTurret" count="1,2" prob="0.5" />
			<item name="shotgunTurret" count="1,2" prob="0.7" />
		</trader_item_group>

		<trader_item_group name="stashOnlyItemsHigh" count="1">
			<item name="plantedHop1" count="2,8" />
			<item name="solarCell" count="1,2" quality="3,6" />
			<item name="autoTurret" count="1,2" prob="0.5" />
			<item name="shotgunTurret" count="1,3" prob="0.7" />
			<item name="toolForgeCrucible" />
		</trader_item_group>

</trader_item_groups>

<!-- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
tshirtAll
bandanaAll
pantsAll
pufferCoatAll
shirtLongAll
skullCapAll
sweatshirtAll
tankTopAll
cowboyHatAll
hazmatGear
banditArmor
hats
	clothes
	warmClothes
	lightArmor
	heavyArmor
militaryArmor
	Armor
commonWeaponParts
militaryWeaponParts
meleeWeapon
crossbow+ammo
rareMedicine
medicine
groupQuestChallenge
commonBooks
rareBooks
books
guns
ammo
ammoSupplies
seeds
cannedfood
foodSupplies
preparedFood
preparedDrink
constructionSupplies
generalResources
rareTools
tools
workstations

-->

	<!-- Trader 1, carries better weapons at higher levels. -->
	<!-- Note that all COUNTS are eventually multiplied by an item's EconomicBundleSize so "10 wood" in the list are "500 wood" on the trader. -->
	<trader_info id="1" full_reset="true" min_inventory="40" max_inventory="80" min_items_swapped="20" max_items_swapped="20" reset_interval="3" open_time="6:05" close_time="21:50">
		<trader_items count="all">
			<item group="traderAlways" />
			<item group="traderGeneral" count="4,8" />
			<item group="generalResources" count="9,14" />
			<item group="constructionSupplies" count="2,8" />
			<item group="decorativeBlocks" count="2,7" />
			<item group="tools" count="1" quality="1,3" />
			<item group="tools" count="1" />
			<item group="weaponsMelee" count="1,3" quality="1,3" />
			<item group="weaponsGunsT2" count="1" quality="1,3" />
			<item group="weaponsGunParts" count="1" />
			<item group="clothes" count="1,4" />
			<item group="groupArmorLight" count="1,3" quality="1,4" />
			<item group="groupArmorHeavy" count="1,3" quality="1,4" />
			<item group="traderElectrical" count="1,2" />
			<item group="modAllT1SecretStash" count="1,2" />

<!--
			<item group="weaponsGunsMixed" count="1" quality="1,3"/>
			<item group="weaponsGunsMixed" count="1" quality="1,3"/>
			<item group="weaponsGunsMixed" count="1" quality="1,3"/>
			<item group="weaponsGunsMixed" count="1" quality="1,3"/>
			<item group="weaponsGunsMixed" count="1" quality="1,3"/>
			<item group="weaponsGunsMixed" count="1" quality="1,3"/>
			<item group="weaponsGunsMixed" count="1" quality="1,3"/>
			<item group="weaponsGunsMixed" count="1" quality="1,3"/>
			<item group="weaponsGunsMixed" count="1" quality="1,3"/>
			<item group="weaponsGunsMixed" count="1" quality="1,3"/>
			<item group="weaponsGunsMixed" count="1" quality="1,3"/>
			<item group="weaponsGunsMixed" count="1" quality="1,3"/>
			<item group="weaponsGunsMixed" count="1" quality="1,3"/>
-->
		</trader_items>

		<tier_items level="1,499" count="all">  <!-- requires Perk 0 -->
			<!-- Bug: The count is overridden by "all" anyway so all probabilities are =1 -->
			<item group="tools" count="1" quality="2,4" />
			<item group="weaponsGunsMixed" count="1,2" quality="2,4" />
			<item group="weaponsGunParts" count="1" />
			<item group="ammo" count="1,2" />
			<item group="groupArmorLight" count="1" quality="1,5" />
			<item group="groupArmorHeavy" count="1" quality="1,5" />
			<item group="commonBooks" count="1,2" />
			<item group="rareBooks" count="1" />
			<item group="perkBooks" count="1" />
			<item group="modMeleeT1" />
			<item group="modAllT2SecretStash" count="1,2" />
			<item group="vehicleParts" count="1" />
			<item name="drinkJarGrandpasForgettingElixir" count="1" />
		</tier_items>

		<tier_items level="3000,3999" count="all">  <!-- requires Perk 3 -->
			<!-- Bug: The count is overridden by "all" anyway so all probabilities are =1 -->
			<item group="traderElectrical" count="2,3" />
			<item name="cntVendingMachine" count="1" />
			<item group="tools" count="1" quality="2,5" />
			<item group="rareTools" count="1" quality="2,4" />
			<item group="weaponsMelee" count="1,2" quality="2,5" />
			<item group="weaponsGunsMixed" count="1,2" quality="2,5" />
			<item group="ammo" count="2,5" />
			<item group="steelArmor" count="1,2" />
			<item group="groupArmorHeavy" count="1,2" />
			<item group="groupMilitaryArmor" count="1,2" />
			<item group="groupArmorLight" count="1,2" />
			<item group="commonBooks" count="2,3" />
			<item group="rareBooks" count="1,2" />
			<item group="perkBooks" count="1,2" />
			<item group="vehicleParts" count="1,2" />
			<item group="stashOnlyItemsLow" count="1,2" />
			<item group="modAllT3SecretStash" count="1,2" />
			<item name="drinkJarGrandpasForgettingElixir" count="1" />
		</tier_items>

		<tier_items level="4000,4999" count="all"> <!-- requires Perk 4 -->
			<item group="traderElectrical" count="2,3" />
			<item name="cntVendingMachine" count="1" />
			<item group="tools" count="1,2" quality="2,5" />
			<item group="rareTools" count="1,2" quality="2,5" />
			<item group="weaponsMelee" count="2,3" quality="2,5" />
			<item group="weaponsGunsMixed" count="2,3" quality="2,5" />
			<item group="ammo" count="3,6" />
			<item group="steelArmor" count="1,2" />
			<item group="groupMilitaryArmor" count="1,2" />
			<item group="commonBooks" count="3,4" />
			<item group="rareBooks" count="2" />
			<item group="perkBooks" count="2" />
			<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1" />
			<item group="vehicleParts" count="1,3" />
			<item group="stashOnlyItemsHigh" count="2,3" />
			<item group="modAllT4SecretStash" count="1,2" />
			<item name="drinkJarGrandpasForgettingElixir" count="1" />
		</tier_items>

		<tier_items level="5000,-1" count="all"> <!-- requires Perk 5 -->
			<item group="traderElectrical" count="3,5" />
			<item group="tools" count="1,2" quality="3,5" />
			<item group="rareTools" count="3,4" quality="4,5" />
			<item name="cntVendingMachine" count="2" />
			<item group="weaponsMelee" count="2,3" quality="3,5" />
			<item group="weaponsGunsMixed" count="2,3" quality="3,5" />
			<item group="weaponsGunsT3" count="1" quality="3,5" />
			<item group="ammo" count="5,8" />
			<item group="steelArmor" count="2,3" />
			<item group="groupMilitaryArmor" count="2,3" />
			<item group="commonBooks" count="4,5" />
			<item group="rareBooks" count="2,3" />
			<item group="perkBooks" count="2,3" />
			<item name="armorMiningHelmet" mods="modArmorHelmetLight" mod_chance="1" />
			<item group="vehicleParts" count="2,3" />
			<item name="apparelNightvisionGoggles" count="1" />
			<item name="plantedHop1" count="1,8" />
			<item name="solarbank" count="1" />
			<item name="solarCell" count="1,3" quality="3,6" />
			<item group="stashOnlyItemsHigh" count="3,4" />
			<item group="modAllT5SecretStash" count="1,4" />
			<item name="drinkJarGrandpasForgettingElixir" count="1" />
		</tier_items>
	</trader_info>

	<!-- Trader 2, carries better tools and construction material at higher levels. -->
	<!-- Note that all COUNTS are eventually multiplied by an item's EconomicBundleSize so "10 wood" in the list are "500 wood" on the trader. -->
<!--
	<trader_info id="2" min_inventory="40" max_inventory="80" min_items_swapped="20" max_items_swapped="20"
		reset_interval="3" open_time="6:05" close_time="21:50">
		<trader_items count="all">
			<item group="traderAlways"/>
			<item group="traderGeneral" count="4,8"/>
			<item group="generalResources" count="11,17"/>
			<item group="constructionSupplies" count="4,12"/>
			<item group="decorativeBlocks" count="2,7"/>
			<item group="tools" count="0,2"/>
			<item group="groupArmorLight" count="1,3"/>
			<item group="traderElectrical" count="0,1"/>
		</trader_items>

		<tier_items level="1,25" count="1,3">
			<item group="traderElectrical" count="1,2"/>
			<item group="weaponsGunsT2" count="1" prob="0.5"/>
			<item group="constructionSupplies" count="2,3" prob="1"/>
			<item group="generalResources" count="4,7" prob="1"/>
			<item group="tools" count="1,2" prob="1"/>
			<item group="rareTools" count="1" prob="0.5"/>
			<item group="ammoSupplies" count="2,3" prob="0.4"/>
			<item group="groupIronArmor" count="1" prob="0.4"/>
			<item name="armorMiningHelmet" prob="0.5"/>
			<item group="ammo" count="1,2" prob="1"/>
		</tier_items>

		<tier_items level="25,50" count="1,4">
			<item group="traderElectrical" count="2,3"/>
			<item group="weaponsGunsT2" count="1" prob="0.8"/>
			<item group="weaponsGunsT3" count="1" prob="0.2"/>
			<item group="constructionSupplies" count="2,3" prob="1"/>
			<item group="generalResources" count="3,4" prob="1"/>
			<item group="tools" count="1,2" prob="1"/>
			<item group="rareTools" count="1" prob="0.5"/>
			<item group="ammoSupplies" count="2,3" prob="0.4"/>
			<item group="groupIronArmor" count="1" prob="0.4"/>
			<item group="hazmatGear" count="1" prob="0.2"/>
			<item group="workstations" count="1" prob="0.3"/>
			<item group="vehicleParts" count="1" prob="0.2"/>
			<item name="armorMiningHelmet" prob="0.5"/>
			<item group="ammo" count="1,4" prob="1"/>
		</tier_items>

		<tier_items level="50,-1" count="2,6">
			<item group="traderElectrical" count="3"/>
			<item name="cntVendingMachine" count="1" prob="1" />
			<item group="weaponsGunsT2" count="1" prob="1"/>
			<item group="weaponsGunsT3" count="1" prob="0.3"/>
			<item group="constructionSupplies" count="2,3" prob="1"/>
			<item group="generalResources" count="3,4" prob="1"/>
			<item group="tools" count="1,2" prob="0.9"/>
			<item group="rareTools" count="1" prob="0.6"/>
			<item group="ammoSupplies" count="2,3" prob="0.4"/>
			<item group="groupIronArmor" count="1" prob="0.4"/>
			<item group="hazmatGear" count="1" prob="0.4"/>
			<item group="workstations" count="1" prob="0.5"/>
			<item group="vehicleParts" count="1" prob="0.4"/>
			<item name="apparelNightvisionGoggles" count="1" prob="0.2" />
			<item name="armorMiningHelmet" prob="0.5"/>
			<item group="ammo" count="2,4" prob="1"/>
		</tier_items>
	</trader_info>
-->

	<!-- Player Owned - Vending Machine -->
	<trader_info id="3" reset_interval="-1" override_buy_markup="1.0" override_sell_markup="1.0" allow_sell="false" player_owned="true" />

	<!-- Vending Machines found in the world. -->
	<trader_info id="4" full_reset="true" reset_interval="1" override_buy_markup="1.0" allow_sell="false" min_inventory="6" max_inventory="13" min_items_swapped="6" max_items_swapped="13">
		<trader_items count="10">
			<item group="foodVending" />
		</trader_items>
	</trader_info>

	<!-- Rented - Vending Machine -->
	<trader_info id="5" reset_interval="-1" override_buy_markup="1.0" override_sell_markup="1.0" allow_sell="false" rentable="true" rent_cost="2500" rent_time="30" />

</traders>
