<?xml version="1.0" encoding="utf-8"?>
<!-- To check on:

cntBirdnest  harvest

Is the imposter block/texture correct for the 2 new trussing blocks?

<property name="SortOrder1" value="0003"/>
<property name="SortOrder2" value="0110"/>

fbuilding
 - fwood
 - fbrick
 - firon
 - fconcrete
 - fsteel
fdecor
 - fdoors
 - fwindows
 - felectrical   (and lighting)
 - ftraps
 - fother
foutdoor
 - fshrubbery
 - ftrees
 - fcrops
fterrain
fconstruction
 - fframes
 - fdestruction
floot
fdesign (level design)

	<property name="MergeInto" value="awningTanCNRInside" param1="7,7,7,7,7,7"/> param1 references a paintID, not texture #
-->

<!-- ****************************  0-255 Air and Terrain blocks  **************************** -->
<!-- ****************************  256 Water Blocks  **************************** -->
<!-- ****************************  Master Material Blocks  **************************** -->
<!-- ****************************  Block Shapes  **************************** -->
<!-- ****************************  Decorations  **************************** -->
<!-- ****************************  Imposter Shapes  **************************** -->
<!--
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Models that are no longer used:
	<property name="Model" value="Entities/Buildings/window03Prefab"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_tire_uprightPrefab.prefab"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_wheel_uprightPrefab.prefab"/>
	<property name="Model" value="#Entities/Trees?Haunted_Shrub_Wasteland2Prefab.prefab"/>

Textures/models that are no longer used:
	378
	404
	405
	406
	425
	426
	432
	433
	444
437
424
431

334
336

<property name="Texture" value="423"/>
<property name="Model" value="Entities/Resources/rock_resource02_broke3Prefab"/>
<property name="Texture" value="0"/> grass
<property name="Texture" value="308"/> Sod

-->

<!-- When using "Extends", keep in mind that the block also inherits any upgrade / downgrade properties.can
(see XML.txt)
Forge weight: We have auto-scaling based on resources IF there is a recipe for the block. -->
<!-- t,b,n,w,s,e note that new shapes texture directions do not match old shapes for north south east and west
	<property name="Texture" value="573,574,576,577,575,578"/>
tbnsew:
	<property name="Texture" value="547,356,7,67,226,194"/>
	Order of face id for global or local uv settins is:  Top, Bottom, North, West, South, East
-->
<!-- 547 bull, 356 steel, 7 brick, 67 books, 226 flagst, 194 corrug,  Top, Bottom, North, West, South, East -->

<blocks>
<block name="air">
	<property name="Material" value="Mair" />
	<property name="Shape" value="Invisible" />
	<property name="Texture" value="250" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0j0" />
	<property name="SortOrder2" value="0050" />
</block>

<block name="terrStone">
	<property name="Material" value="Mstone" /><property name="NoScrapping" value="true" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="1" />
	<property name="ImposterExclude" value="true" />
	<property name="LPHardnessScale" value="2" />
	<property name="Weight" value="125" />
	<property name="Map.Color" value="100,100,100" />
	<property class="RepairItems"> <property name="resourceCobblestones" value="6" /> </property>
	<!-- <property name="HarvestOverdamage" value="true"/>  default=false; that was a super terrible idea. If a tool does 500 damage to a 100 HP block you get 5x the assigned harvest amount.  -->
	<drop event="Harvest" name="resourceRockSmall" count="55" tag="oreWoodHarvest" />
	<!-- <drop event="Harvest" name="resourceIronFragment" count="2" tag="oreWoodHarvest"/> -->
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceRockSmall" count="44" prob="0.23" stick_chance="0" />
	<!-- <drop event="Fall" name="resourceIronFragment" count="4" prob="0.23" stick_chance="0"/> -->
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5" />
	<!-- Better to have fewer stacks with higher numbers for performance reasons. -->
	<!-- With a stick chance fallen resources just get buried and fall off the earth. -->
	<!-- Could maybe do "0.1" stick but it would quickly make the whole endeavor unfun. -->
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0j0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrain" />
</block>

<block name="terrainFiller">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mdirt" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="403" />
	<property name="ImposterExclude" value="true" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="FilterTags" value="fdesign,fterrain" />
	<property name="SortOrder1" value="d0j0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrainFertile" />
</block>

<block name="terrainFillerAdaptive">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="terrainFiller" />
	<property name="Texture" value="403" />
	<property name="ItemTypeIcon" value="triangle" />
</block>

<block name="terrBedrock">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mbedrock" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="1" />
	<property name="ImposterExclude" value="true" />
	<drop event="Destroy" count="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0j0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrain" />
</block>

<block name="terrDirt">
	<property name="Material" value="Mdirt" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="2" />
	<property name="ImposterExclude" value="true" />
	<property name="LPHardnessScale" value="2" />
	<property name="Map.Color" value="20,50,21" />
	<property class="RepairItems">
		<property name="resourceClayLump" value="14" />
	</property>
	<drop event="Harvest" name="resourceClayLump" count="22" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDirt" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="resourceClayLump" count="44" prob="0.187" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0k0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrainFertile" />
</block>

<block name="terrForestGround">
	<property name="Material" value="MforestGround" /><property name="NoScrapping" value="true" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="195,570,570,570,570,570" />
	<property name="LPHardnessScale" value="2" />
	<property name="Map.Color" value="35,80,45" />
	<!--property class="Map"> <property name="Color" value="44,48,26"/> <property name="Color2" value="44,60,25"/> <property name="ElevMinMax" value="50,80"/> </property-->
	<property name="ImposterExclude" value="true" />
	<property name="PlaceAltBlockValue" value="terrForestFromDirt,terrForestWGrass1" />
	<property class="RepairItems"> <property name="resourceClayLump" value="14" /> </property>
	<drop event="Harvest" name="resourceClayLump" count="22" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceYuccaFibers" count="2" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrForestGround" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="resourceClayLump" count="44" prob="0.187" stick_chance="0" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0k0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrainFertile" />
</block>

<block name="terrBurntForestGround">
	<property name="Material" value="MforestGround" /><property name="NoScrapping" value="true" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="288,570,570,570,570,570" />
	<property name="ImposterExclude" value="true" />
	<property name="LPHardnessScale" value="2" />
	<property name="Map.Color" value="55,55,50" />
	<property name="PlaceAltBlockValue" value="terrBurntForestFromDirt,terrBurntForestFromDirt,terrBurntForestFromDirt,terrBurntForestFromDirt,terrBurntForestFromDirt,terrBurntForestFromDirt,terrBurntForestFromDirt,terrBurntForestFromDirt,terrBurntForestFromDirt,terrBurntForestFromDirt,terrBurntForestFromDirt,terrBurntForestFromDirt,terrBurntForestFromDirt,terrBurntForestWGrass1" />
	<property class="RepairItems"> <property name="resourceClayLump" value="14" /> </property>
	<drop event="Harvest" name="resourceClayLump" count="22" tag="oreWoodHarvest" />
	<drop event="Destroy" name="resourceYuccaFibers" count="1" prob="0.25" />
	<drop event="Fall" name="terrBurntForestGround" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="resourceClayLump" count="44" prob="0.187" stick_chance="0" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0k0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrainFertile" />
</block>

<block name="terrDesertGround">
	<property name="Material" value="MDesertGround" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="185,184,184,184,184,184" />
	<property name="ImposterExclude" value="true" />
	<property name="Map.Color" value="255,221,153" />
	<drop event="Harvest" name="resourceCrushedSand" count="11" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceClayLump" count="2" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<property class="RepairItems">
		<property name="resourceCrushedSand" value="8" />
		<property name="resourceClayLump" value="1" />
	</property>
	<drop event="Fall" name="resourceCrushedSand" count="11" prob="0.5" stick_chance="0" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0k0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrainFertile" />
</block>

<block name="terrSand">
	<property name="Extends" value="terrDesertGround" />
	<property name="Material" value="Msand" /><property name="NoScrapping" value="true" />
	<property name="Texture" value="185" />
	<property name="Map.Color" value="167,136,107" />
</block>

<block name="terrSandStone">
	<property name="Extends" value="terrStone" />
	<property name="Texture" value="185,184,184,184,184,184" />
	<property name="ImposterExclude" value="true" />
	<property name="Map.Color" value="107,78,57" />
</block>

<block name="terrSnow">
	<property name="Material" value="Msnow" /><property name="NoScrapping" value="true" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="6,569,569,569,569,569" /> <!-- 569: stone texture 1 with dirt sound -->
	<property name="ImposterExclude" value="true" />
	<property name="Map.Color" value="230,230,255" />
	<property name="CanMobsSpawnOn" value="true" />
	<property class="RepairItems"> <property name="resourceSnowBall" value="10" /> </property>
	<drop event="Harvest" name="resourceSnowBall" count="11" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrSnow" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="resourceSnowBall" count="22" prob="0.187" stick_chance="0" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0k0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrainFertile" />
</block>

<block name="terrIce">
	<property name="Material" value="Msnow" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="178" />
	<property name="ImposterExclude" value="true" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0k0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrainFertile" />
</block>

<block name="terrTopSoil">
	<property name="Extends" value="terrDirt" />
	<property name="Texture" value="10" />
	<property name="CustomIcon" value="terrForestGround" />
	<property name="CreativeMode" value="Player" />
</block>

<block name="terrSnowyStone">
	<property name="Extends" value="terrStone" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="6,1,1,1,1,1" />
	<property name="Map.Color" value="230,230,255" />
</block>

<block name="terrDestroyedStone">
	<property name="Material" value="Mrubble" /><property name="NoScrapping" value="true" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="438" />
	<property name="ImposterExclude" value="true" />
	<property name="Weight" value="90" />
	<property name="Map.Color" value="152,149,63" />
	<property class="RepairItems"> <property name="resourceCobblestones" value="6" /> </property>
	<drop event="Harvest" name="resourceCrushedSand" count="4" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="12" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="fterrain,fconstruction,fdestruction" />
	<property name="SortOrder1" value="d0k0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrainFertile" />
</block>

<block name="terrDestroyedWoodDebris">
	<property name="Extends" value="terrDestroyedStone" param1="Harvest" />
	<property name="Texture" value="438" />
	<property name="CustomIcon" value="terrDestroyedStone" />
	<property name="Material" value="Mwood_regular" />
	<property name="MaxDamage" value="30" />
	<property name="FuelValue" value="150" />
	<property name="ImposterExclude" value="true" />
	<drop event="Harvest" name="resourceCrushedSand" count="0" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="0" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceWood" count="3" tag="oreWoodHarvest" />
	<property name="Map.Color" value="110,95,49" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="FilterTags" value="fterrain,fconstruction,fdestruction" />
	<property name="DisplayType" value="blockTerrain" />
</block>

<block name="terrGravel">
	<property name="Tags" value="terrGravel" />
	<property name="CustomIcon" value="terrGravel" />
	<property name="Material" value="Mgravel" /><property name="NoScrapping" value="true" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="11" />
	<property name="ImposterExclude" value="true" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="Map.Color" value="158,139,124" />
	<!-- gravel: 7 sand, 8 rocks  (1/2 the hit points of stone) -->
	<drop event="Harvest" name="resourceCrushedSand" count="8" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="9" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceCrushedSand" count="23" prob="0.16" stick_chance="0" />
	<drop event="Fall" name="resourceRockSmall" count="26" prob="0.16" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="20" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0k0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrainFertile" />
</block>

<block name="terrAsphalt">
	<property name="Material" value="Mconcrete" /><property name="NoScrapping" value="true" />
	<property name="MaxDamage" value="1500" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="10" />
	<property name="ImposterExclude" value="true" />
	<property name="Map.Color" value="204,177,131" />
	<property class="RepairItems"><property name="resourceConcreteMix" value="5" /></property>
	<property name="Group" value="Building" />
	<drop event="Harvest" name="resourceRockSmall" count="27" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="CanMobsSpawnOn" value="true" />
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="asphaltStaBoostTrigger"/>
	-->
	<property name="EconomicValue" value="45" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0k0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrainHardened" />
</block>

<block name="terrConcrete"> <!-- used in prefabs, not just imposters -->
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mconcrete" />
	<property name="MaxDamage" value="1500" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="8" />
	<property name="ImposterExclude" value="true" />
	<property name="Map.Color" value="204,177,131" />
	<property class="RepairItems"><property name="resourceConcreteMix" value="5" /></property>
	<property name="Group" value="Building" />
	<drop event="Harvest" name="resourceRockSmall" count="27" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="CanMobsSpawnOn" value="true" />
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="asphaltStaBoostTrigger"/>
	-->
	<property name="EconomicValue" value="45" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0k0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrainHardened" />
</block>

<!-- <block name="terrClay">
	<property name="CreativeMode" value="None"/>
	<property name="Material" value="MresourceClayLump"/>
	<property name="LPHardnessScale" value="2"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="301,570,570,570,570,570"/>
	<property name="ImposterExclude" value="true"/>
	<property class="RepairItems"> <property name="resourceClayLump" value="30"/> </property>
	<drop event="Harvest" name="resourceClayLump" count="30" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="resourceYuccaFibers" count="1"/>
	<drop event="Fall" name="resourceClayLump" count="30" prob="0.5" stick_chance="0"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="Map.Color" value="107,78,57"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0l0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrain"/>
</block>

<block name="terrClayInSandstone">
	<property name="Extends" value="terrClay"/>
	<property name="CustomIcon" value="terrClay"/>
	<property name="CustomIconTint" value="00a0a0"/>
	<property name="Texture" value="301,184,184,184,184,184"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="DisplayType" value="blockTerrain"/>
</block> -->

<block name="terrStoneUnstable">
	<property name="Extends" value="terrStone" />
	<property name="Material" value="MstoneUnstable" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="terrStone" />
</block>

<block name="terrSandStoneUnstable">
	<property name="Extends" value="terrSandStone" />
	<property name="Material" value="MstoneUnstable" />
	<property name="DescriptionKey" value="terrStoneUnstableDesc" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="terrSandStone" />
</block>

<block name="terrOreIron">
	<property name="Material" value="MoreMetal" />
	<property name="Tags" value="ore" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="33" />
	<property name="ImposterExclude" value="true" />
	<drop event="Harvest" name="resourceIronFragment" count="21" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceIronFragment" count="30" prob="0.4" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0l0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrain" />
	<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="1" tag="artOfMiningLuckyStrikeHarvest" />
</block>

<block name="terrOreLead">
	<property name="Material" value="MoreMetal" />
	<property name="Tags" value="ore" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="316" />
	<property name="Weight" value="100" />
	<property name="ImposterExclude" value="true" />
	<drop event="Harvest" name="resourceScrapLead" count="50" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceScrapLead" count="50" prob="0.4" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0l0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrain" />
	<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="1" tag="artOfMiningLuckyStrikeHarvest" />
</block>

<block name="terrOreCoal">
	<property name="Material" value="MoreStone" />
	<property name="Tags" value="ore,coalBurnedDmg" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="34" />
	<property name="ImposterExclude" value="true" />
	<drop event="Harvest" name="resourceCoal" count="50" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceCoal" count="50" tag="coalHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceCoal" count="50" prob="0.4" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0l0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrain" />
	<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="1" tag="artOfMiningLuckyStrikeHarvest" />
</block>

<block name="terrOrePotassiumNitrate">
	<property name="Material" value="MoreStone" />
	<property name="Tags" value="ore" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="300" />
	<property name="ImposterExclude" value="true" />
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="50" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourcePotassiumNitratePowder" count="50" prob="0.4" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0l0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrain" />
	<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="1" tag="artOfMiningLuckyStrikeHarvest" />
</block>

<block name="terrOreOilDeposit">
	<property name="Material" value="MoreStone" />
	<property name="Tags" value="ore" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="440" />
	<property name="ImposterExclude" value="true" />
	<property name="LPHardnessScale" value="2" />
	<property name="Map.Color" value="110,95,49" />
	<drop event="Harvest" name="resourceOilShale" count="50" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceOilShale" count="50" prob="0.4" stick_chance="0" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0l0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrain" />
	<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="1" tag="artOfMiningLuckyStrikeHarvest" />
</block>

<block name="terrOreSilver">
	<property name="CustomIcon" value="terrOreSilver" />
	<property name="Tags" value="ore" />
	<property name="Material" value="Msteel" /> <property name="MaxDamage" value="1500" />
	<property name="Shape" value="Terrain" />
	<property name="Mesh" value="terrain" />
	<property name="Texture" value="96" />
	<property name="ImposterExclude" value="true" />
	<drop event="Harvest" name="resourceSilverNugget" count="3,8" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5" />
	<property name="CanMobsSpawnOn" value="true" />
	<property name="FilterTags" value="fterrain" />
	<property name="SortOrder1" value="d0l0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayType" value="blockTerrain" />
	<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="1" tag="artOfMiningLuckyStrikeHarvest" />
</block>

<block name="terrOreGold">
	<property name="Extends" value="terrOreSilver" param1="Harvest" />
	<property name="Tags" value="ore" />
	<drop event="Harvest" name="resourceGoldNugget" count="2,6" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5" />
	<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="1" tag="artOfMiningLuckyStrikeHarvest" />
</block>

<block name="terrOreDiamond">
	<property name="Extends" value="terrOreSilver" param1="Harvest" />
	<property name="Tags" value="ore" />
	<drop event="Harvest" name="resourceRawDiamond" count="2,4" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5" />
	<drop event="Harvest" name="resourceRawDiamond" prob=".005" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest" />
	<drop event="Harvest" name="resourceGoldNugget" prob=".007" count="1" tag="artOfMiningLuckyStrikeHarvest" />
</block>

<block name="terrOreStoneIronRandom"> <!-- used in deco_ore_vein POIs -->
	<property name="Extends" value="terrStone" /><property name="CustomIcon" value="terrStone" />
	<property name="DisplayInfo" value="Description" />
	<property name="CreativeMode" value="Player" />
</block>
<block name="terrOreStoneLeadRandom">
	<property name="Extends" value="terrOreStoneIronRandom" />
	<property name="CreativeMode" value="Player" />
</block>
<block name="terrOreStoneCoalRandom">
	<property name="Extends" value="terrOreStoneIronRandom" />
	<property name="CreativeMode" value="Player" />
</block>
<block name="terrOreStonePotassiumRandom">
	<property name="Extends" value="terrOreStoneIronRandom" />
	<property name="CreativeMode" value="Player" />
</block>
<block name="terrOreStoneOilRandom">
	<property name="Extends" value="terrOreStoneIronRandom" />
	<property name="CreativeMode" value="Player" />
</block>

<block name="terrFertileDirt"> <!-- not in prefabs but used to extend -->
	<property name="Extends" value="terrDirt" />
	<property name="CreativeMode" value="None" />
	<property name="Class" value="UpgradeRated" />
	<property name="UpgradeRated.ToBlock" value="terrFertileGrass" />
	<property name="UpgradeRated.Rate" value="3" /> <!-- The coder told me that "63 or maybe more" is max for this timer. -->
	<property name="FilterTags" value="fterrain" />
</block>

<block name="terrForestFromDirt">
	<property name="Extends" value="terrDirt" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="terrDirt" />
	<property name="Class" value="UpgradeRated" />
	<property name="UpgradeRated.ToBlock" value="terrForestGround" />
	<property name="UpgradeRated.Rate" value="3" />
	<property name="FilterTags" value="fterrain" />
</block>

<block name="terrFertileGrass">
	<property name="Extends" value="terrForestGround" />
	<property name="CustomIcon" value="terrForestGround" />
	<property name="CreativeMode" value="None" />
	<property name="Class" value="PlantGrowing" />
	<property name="PlantGrowing.FertileLevel" value="0" />
	<property name="PlantGrowing.Next" value="terrForestGround" />
	<property name="PlantGrowing.GrowthRate" value="1" />
	<property name="PlantGrowing.IsRandom" value="false" />
	<property name="PlantGrowing.LightLevelStay" value="0" />
	<property name="PlantGrowing.GrowOnTop" value="treeTallGrassDiagonal" />
	<property name="PlantGrowing.IsGrowOnTopEnabled" value="true" />
	<property name="FilterTags" value="fterrain" />
</block>

<block name="terrForestWGrass1">
	<property name="Extends" value="terrFertileDirt" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="terrDirt" />
	<property name="UpgradeRated.ToBlock" value="terrForestWGrass2" />
	<property name="FilterTags" value="fterrain" />
</block>

<block name="terrForestWGrass2">
	<property name="Extends" value="terrFertileGrass" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="terrForestGround" />
	<property name="Texture" value="195" />
	<property name="Map.Color" value="35,80,45" />
	<property name="PlantGrowing.Next" value="terrForestGround" />
	<property name="PlantGrowing.GrowOnTop" value="treeTallGrassDiagonal" />
	<property name="FilterTags" value="fterrain" />
</block>

<!-- commenting out for optimization
<block name="terrGore">
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="Gore"/>
	<property name="Material" value="Morganic"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="22"/>
	<property name="BlockTag" value="Gore"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Density" value="0.9"/>
	<property name="FallDamage" value=".9"/>
	<drop event="Destroy" count="0" prob="1"/>
	<property name="UpgradeRated.ToBlock" value="air"/>
	<property name="UpgradeRated.Rate" value="15"/>
	<property name="DisplayType" value="blockTerrain"/>
</block>-->

<block name="terrBurntForestFromDirt">
	<property name="Extends" value="terrForestFromDirt" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="terrDirt" />
	<property name="UpgradeRated.ToBlock" value="terrBurntForestGround" />
	<property name="FilterTags" value="fterrain" />
</block>

<block name="terrBurntForestWGrass1">
	<property name="Extends" value="terrFertileDirt" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="terrDirt" />
	<property name="UpgradeRated.ToBlock" value="terrBurntForestWGrass2" />
	<property name="FilterTags" value="fterrain" />
</block>

<block name="terrBurntForestWGrass2">
	<property name="Extends" value="terrFertileGrass" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="terrBurntForestGround" />
	<property name="Texture" value="288" />
	<property name="Map.Color" value="55,55,50" />
	<property name="PlantGrowing.Next" value="terrBurntForestGround" />
	<property name="PlantGrowing.GrowOnTop" value="treeBrownGrassDiagonal" />
	<property name="FilterTags" value="fterrain" />
</block>

<block name="terrStoneRandomLootHelper"> <!-- unused -->
	<property name="Extends" value="terrStone" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="terrStone" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CustomIconTint" value="00a0a0" />
	<property name="FilterTags" value="fdesign,fterrain" />
	<property name="SortOrder1" value="d0m0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="terrStoneHelper">
	<property name="Extends" value="terrStone" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="terrStone" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CustomIconTint" value="00a0a0" />
	<property name="FilterTags" value="fdesign,fterrain" />
	<property name="SortOrder1" value="d0m0" />
	<property name="SortOrder2" value="0050" />
	<property name="DisplayInfo" value="Name" />
</block>


<!-- ore block visualisation start.  Uncomment this section to make underground ores visible.

<block name="terrStoneUnstable">
	<property name="Extends" value="glassShowerBlock"/>
	<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

<block name="terrSandStoneUnstable">
	<property name="Extends" value="terrStoneUnstable"/>
</block>

<block name="terrOreIron">
	<property name="Extends" value="rConcreteCTREighth"/>
	<property name="Texture" value="355"/>
	<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

<block name="terrOrePotassiumNitrate">
	<property name="Extends" value="concretePyramid"/>
	<property name="Texture" value="535"/>
	<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

<block name="terrOreLead">
	<property name="Extends" value="scrapIronBlock"/>
	<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

<block name="terrOreCoal">
	<property name="Extends" value="woodGable1m"/>
	<property name="Texture" value="552"/>
	<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

<block name="terrOreOilDeposit">
	<property name="Extends" value="woodCNRRamp"/>
	<property name="Texture" value="552"/>
	<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

<block name="terrOreSilver">
	<property name="Extends" value="cntQuestTestLoot"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>
<block name="terrOreGold">
	<property name="Extends" value="terrOreSilver"/>
</block>
<block name="terrOreDiamond">
	<property name="Extends" value="terrOreSilver"/>
</block>

ore block visualisation end -->

<!-- IDs 0-255 ARE RESERVED FOR TERRAIN BLOCKS -->

<!-- ****************************  256 Water Blocks  **************************** -->

<block name="terrWaterPOI"> <!-- this is the water block that should be used in prefabs -->

	<property name="Class" value="Liquidv2" />
	<property name="Material" value="Mwater" />
	<property name="Shape" value="Water" />
	<property name="Mesh" value="water" />
	<property name="Model" value="water_full" />
	<property name="Texture" value="223" />
	<property name="Count" value="8" />
	<property name="Map.Color" value="20,20,120" />
	<property name="Map.Color" value="119,136,204" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="FilterTags" value="fterrain" />
</block>

<block name="waterMovingBucket">
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="terrWaterPOI" />
	<property name="Class" value="Liquidv2" />
	<property name="Count" value="3" />
	<property name="Material" value="Mwater" />
	<property name="Shape" value="Water" />
	<property name="Mesh" value="water" />
	<property name="Model" value="water_full" />
	<property name="Texture" value="223" />
	<property name="Map.Color" value="20,20,120" />
	<property name="FilterTags" value="fterrain" />
</block>

<block name="waterStaticBucket">
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="terrWaterPOI" />
	<property name="Class" value="Liquidv2" />
	<property name="Count" value="3" />
	<property name="Material" value="Mwater" />
	<property name="Shape" value="Water" />
	<property name="Mesh" value="water" />
	<property name="Model" value="water_full" />
	<property name="Texture" value="223" />
	<property name="Map.Color" value="20,20,120" />
	<property name="FilterTags" value="fterrain" />
</block>

<block name="waterMoving">
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="terrWaterPOI" />
	<property name="Class" value="Liquidv2" />
	<property name="Count" value="3" />
	<property name="Material" value="Mwater" />
	<property name="Shape" value="Water" />
	<property name="Mesh" value="water" />
	<property name="Model" value="water_full" />
	<property name="Texture" value="223" />
	<property name="Map.Color" value="20,20,120" />
	<property name="Map.Color" value="119,136,204" />
	<property name="FilterTags" value="fterrain" />
</block>

<block name="water"> <!-- this is used in biomes -->
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="terrWaterPOI" />
	<property name="Class" value="Liquidv2" />
	<property name="Count" value="3" />
	<property name="Material" value="Mwater" />
	<property name="Shape" value="Water" />
	<property name="Mesh" value="water" />
	<property name="Model" value="water_full" />
	<property name="Texture" value="223" />
	<property name="Map.Color" value="20,20,120" />
	<property name="Map.Color" value="119,136,204" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="FilterTags" value="fterrain" />
</block>

<!-- ****************************  Master Material Blocks  **************************** -->
	<!-- Master blocks are material based because it means that the repair and upgrade resources -->
	<!-- only need to be listed once. -->
	<!-- Master blocks never list downgrade blocks but do list a dummy upgrade block to supply default resources for the upgrade. -->
	<!-- The default for a block is shape="new" and model="cube" -->
	<!-- "CreativeMode" is not inherited on "Extends". This is intentional. -->

<!--
	<property name="DescriptionKey" value="scrapIronGroupDesc"/>
group desc for stuff like metal siding
-->

<block name="woodWeakNoUpgradeMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="Tags" value="wood" />
	<property name="DescriptionKey" value="woodFrameGroupDesc" />
	<property name="Material" value="Mwood_weak" />
	<property name="Texture" value="241" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="67"/> -->
	<property name="CreativeMode" value="None" />
	<property name="FuelValue" value="100" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="resourceWood" count="1,2" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.3" stick_chance="1" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fbuilding,fwood" />
	<property name="SortOrder1" value="4030" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="woodFrameMaster">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="MaxDamage" value="50" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube" />
	<property name="Mesh" value="cutout" />
	<property name="Frame" />
	<property name="Texture" value="381" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="CreativeMode" value="None" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property name="CanPickup" value="true" param1="woodFrameBlockVariantHelper" />
	<!--<property name="DisplayType" value="blockShootThrough"/>-->
	<property class="RepairItems"> <property name="resourceWood" value="2" /> </property>
	<!-- <property name="CustomPlaceSound" value="place_block_wood"/>  this works but was too annoying -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="woodMaster" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="resourceWood" count="1" prob="1" />
	<property name="FilterTags" value="fbuilding,fwood,fconstruction,fframes" />
	<property name="SortOrder1" value="g0t0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="woodNoUpgradeMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="Tags" value="wood" />
	<property name="DescriptionKey" value="woodFrameGroupDesc" />
	<property name="Material" value="Mwood_regular" />
	<property name="Texture" value="241" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="67"/> -->
	<property name="FuelValue" value="300" />
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="10" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fbuilding,fwood" />
	<property name="SortOrder1" value="4020" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="woodMaster">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="CreativeMode" value="None" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rWoodMaster" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="PassThroughDamage" value="true" />
	<property name="CustomUpgradeSound" value="place_block_wood" />
</block>

<block name="rWoodMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="rWoodGroupDesc" />
	<property name="Material" value="MwoodReinforced" />
	<property name="Tags" value="wood" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="379" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="119"/> -->
	<property name="CreativeMode" value="None" />
	<property name="FuelValue" value="300" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="cobblestoneMaster" />
		<property name="Item" value="resourceCobblestones" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="fbuilding,fwood" />
	<property name="SortOrder1" value="4040" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="rWoodMetalMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="Tags" value="wood" />
	<property name="DescriptionKey" value="rWoodMetalGroupDesc" />
	<property name="Material" value="MwoodMetal" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="380" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="120"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="10" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="cobblestoneMaster" />
		<property name="Item" value="resourceCobblestones" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<drop event="Destroy" name="resourceScrapIron" count="1,8" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="fbuilding,fwood" />
	<property name="SortOrder1" value="4050" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="scrapIronFrameMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="scrapFrameGroupDesc" />
	<property name="Material" value="Mmetal_frame" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube" />
	<property name="Mesh" value="cutout" />
	<property name="Frame" />
	<property name="Texture" value="357" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property name="CanPickup" value="true" param1="scrapIronFrameBlockVariantHelper" />
	<!--<property name="DisplayType" value="blockShootThrough"/>-->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="12" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapIronMaster" />
		<property name="Item" value="resourceScrapIron" />
		<property name="ItemCount" value="40" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="15" />
	<property name="EconomicBundleSize" value="2" />
	<property name="FilterTags" value="fconstruction,fframes" />
	<property name="SortOrder1" value="g0u0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="scrapIronNoUpgradeMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Texture" value="307" />
	<property name="DescriptionKey" value="scrapIronGroupDesc" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="87"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="30" /> </property>
	<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="20" />
	<property name="FilterTags" value="fbuilding,firon" />
	<property name="SortOrder1" value="40e0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="scrapIronMaster">
	<property name="Extends" value="scrapIronNoUpgradeMaster" />
	<property name="CreativeMode" value="None" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rScrapIronMaster" />
		<property name="Item" value="resourceScrapIron" />
		<property name="ItemCount" value="40" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
</block>

<block name="rScrapIronMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_medium" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="352" />
	<property name="DescriptionKey" value="rScrapIronGroupDesc" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="110"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="30" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteMaster" />
		<property name="Item" value="resourceConcreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
	<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="40" />
	<property name="FilterTags" value="fbuilding,firon" />
	<property name="SortOrder1" value="40g0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="rebarFrameMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="rebarFrameGroupDesc" />
	<property name="Material" value="Mmetal_rebar" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube" />
	<property name="Mesh" value="cutout" /> <!-- A16, any shape should automatically be suitable as a frame block when set to the cutout mesh -->
	<property name="Frame" /> <!-- tells the game to render this as a frame with backfaces and without zfighting -->
	<property name="Texture" value="289" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="CreativeMode" value="None" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property name="CanPickup" value="true" param1="rebarFrameBlockVariantHelper" />
	<!--<property name="DisplayType" value="blockShootThrough"/>-->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredRConcreteMaster" />
		<property name="Item" value="resourceConcreteMix" />
		<property name="ItemCount" value="20" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
	<!-- <property name="CustomUpgradeSound" value="place_block_wood"/> -->
	<property class="RepairItems"> <property name="resourceForgedIron" value="1" /> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,5" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.2" stick_chance="1" />
	<property name="EconomicValue" value="25" />
	<property name="EconomicBundleSize" value="5" />
	<property name="FilterTags" value="fconstruction,fframes" />
	<property name="SortOrder1" value="g0v0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="pouredConcreteMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mconcrete" />
	<property name="MaxDamage" value="1250" />
	<property name="Texture" value="176" />
	<property name="DescriptionKey" value="concreteGroupDesc" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceConcreteMix" value="8" /> </property>
	<property name="Class" value="UpgradeRated" />
	<property name="UpgradeRated.ToBlock" value="concreteMaster" />
	<property name="UpgradeRated.Rate" value="4" />
	<drop event="Destroy" count="0" />
	<property name="EconomicValue" value="50" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fbuilding,fconcrete" />
	<property name="SortOrder1" value="40m0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="concreteNoUpgradeMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="concreteNoUpgradeGroupDesc" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mconcrete" />
	<property name="Texture" value="8" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceConcreteMix" value="8" /> </property>
	<drop event="Harvest" name="resourceRockSmall" count="25" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="50" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fbuilding,fconcrete" />
	<property name="SortOrder1" value="40k0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="concreteMaster">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="DescriptionKey" value="concreteGroupDesc" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredRConcreteMaster" />
		<property name="Item" value="resourceConcreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
</block>

<block name="pouredRConcreteMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="CustomIcon" value="pouredConcreteBlock" />
	<property name="DescriptionKey" value="devOnlyGroupDesc" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mconcrete" />
	<property name="MaxDamage" value="1500" />
	<property name="Texture" value="176" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceConcreteMix" value="8" /> </property>
	<property name="Class" value="UpgradeRated" />
	<property name="UpgradeRated.ToBlock" value="rConcreteMaster" />
	<property name="UpgradeRated.Rate" value="5" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fbuilding,fconcrete" />
	<property name="SortOrder1" value="40m0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="rConcreteMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="rConcreteBlockGroupDesc" />
	<property name="Material" value="MrConcrete" />
	<property name="DisplayType" value="blockHardened" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="315" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="91"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceConcreteMix" value="8" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="steelMaster" />
		<property name="Item" value="resourceForgedSteel" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Harvest" name="resourceRockSmall" count="25" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="7" />
	<property name="FilterTags" value="fbuilding,fconcrete" />
	<property name="SortOrder1" value="40l0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="steelMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="steelBlockGroupDesc" />
	<property name="Material" value="Msteel" />
	<!-- <property name="FallDamage" value="1.2"/> Nah, that would be evil, right? -->
	<property name="DisplayType" value="blockHardened" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="355,355,356,356,356,356" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="112"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceForgedSteel" value="8" /> </property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Harvest" name="resourceScrapIron" count="15" prob="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="160" />
	<property name="DescriptionKey" value="steelBlockGroupDesc" />
	<property name="FilterTags" value="fbuilding,fsteel" />
	<property name="SortOrder1" value="40p0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="stainlessSteelMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="stainlessSteelBlockGroupDesc" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="MstainlessSteel" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="191" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="77"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceForgedSteel" value="12" /> </property>
	<drop event="Harvest" name="resourceScrapIron" count="15" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="fbuilding,fsteel" />
	<property name="SortOrder1" value="40q0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="stoneNoUpgradeMaster"> <!-- was stoneMaster -->
	<property name="Group" value="Building,advBuilding" />
	<property name="Material" value="Mstone" />
	<property name="Texture" value="8" />
	<property name="DescriptionKey" value="buildingBlockGroupDesc" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None" />
	<!-- <property class="RepairItems"> <property name="resourceCement" value="7"/> </property> -->
	<drop event="Harvest" name="resourceRockSmall" count="16" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="fbuilding,fbrick" />
	<property name="SortOrder1" value="40a0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="flagstoneNoUpgradeMaster"> <!-- was stoneToAdobeMaster -->
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="flagstoneGroupDesc" />
	<property name="Material" value="Mstone" /> <!-- 500 -->
	<property name="Texture" value="226" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="63"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceCobblestones" value="3" /> </property>
	<drop event="Harvest" name="resourceClayLump" count="2" tag="allHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="2" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="8" />
	<property name="EconomicBundleSize" value="40" />
	<property name="FilterTags" value="fbuilding,fbrick" />
	<property name="SortOrder1" value="40a0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="flagstoneMaster"> <!-- was stoneToAdobeMaster -->
	<property name="Extends" value="flagstoneNoUpgradeMaster" />
	<property name="CreativeMode" value="None" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="cobblestoneMaster" />
		<property name="Item" value="resourceCobblestones" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
</block>

<block name="cobblestoneMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="cobblestoneGroupDesc" />
	<property name="Material" value="Mcobblestone" />
	<property name="Texture" value="328" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="15"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceCobblestones" value="8" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteMaster" />
		<property name="Item" value="resourceConcreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
	<drop event="Harvest" name="resourceClayLump" count="6" tag="allHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="6" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="14" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fbuilding,fbrick" />
	<property name="SortOrder1" value="40b0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="brickNoUpgradeMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="brickGroupDesc" />
	<property name="Material" value="Mbrick" /> <!-- 1000 -->
	<property name="Weight" value="70" />
	<property name="Texture" value="7" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="1"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceCobblestones" value="5" /> </property>
	<drop event="Harvest" name="resourceRockSmall" count="16" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="8" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fbuilding,fbrick" />
	<property name="SortOrder1" value="4080" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="brickMaster">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="CreativeMode" value="None" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteMaster" />
		<property name="Item" value="resourceConcreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
</block>

<block name="corrugatedMetalNoUpgradeMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="scrapIronGroupDesc" />
	<property name="Material" value="Mmetal" /> <!-- 300 HP -->
	<property name="Texture" value="194" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="57"/> -->
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="2" /> </property>
	<drop event="Harvest" name="resourceScrapIron" count="10" prob="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.6" stick_chance="1" />
	<property name="EconomicValue" value="12" />
	<property name="FilterTags" value="fbuilding,firon" />
	<property name="SortOrder1" value="40f0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="corrugatedMetalMaster">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" param1="RepairItems" />
	<property name="DescriptionKey" value="scrapFrameGroupDesc" />
	<property name="CreativeMode" value="None" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="12" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapIronMaster" />
		<property name="Item" value="resourceScrapIron" />
		<property name="ItemCount" value="40" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="EconomicValue" value="15" />
	<property name="EconomicBundleSize" value="2" />
</block>

<block name="awningMaster">
	<property name="CreativeMode" value="None" />
	<property name="Tags" value="wood" />
	<property name="Group" value="Building,advBuilding" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="MclothStable" />
	<property name="FallDamage" value=".5" />
	<property name="Shape" value="New" />
	<property name="Model" value="Cube" />
	<property name="Texture" value="14" />
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="8"/> -->
	<property name="DescriptionKey" value="awningGroupDesc" />
	<property name="FuelValue" value="150" />
	<property class="RepairItems"> <property name="resourceCloth" value="8" /> <property name="resourceWood" value="2" /> </property>
	<drop event="Harvest" name="resourceCloth" count="3" tag="allHarvest" />
	<drop event="Destroy" name="resourceCloth" count="1" />
	<drop event="Fall" name="resourceCloth" count="1" prob="0.3" stick_chance="0" />
	<property name="EconomicValue" value="25" />
	<property name="FilterTags" value="fbuilding,fdecor,fother" />
	<property name="SortOrder1" value="70r0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="glassBulletproofMaster">
	<property name="Group" value="Building,advBuilding" />
	<property name="CreativeMode" value="None" />
	<property name="Material" value="MglassBulletproof" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="2" />
	<property name="Model" value="cube_glass" />
	<property name="Mesh" value="transparent" />
	<property name="Texture" value="333" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<!-- If the MATERIAL is set to collidable (default) then ALL collision types = TRUE. Including sight. -->
	<property name="DescriptionKey" value="bulletproofGlassGroupDesc" />
	<property class="RepairItems"> <property name="glassBulletproofBlockVariantHelper" value="1" /> </property>
	<drop event="Harvest" name="resourceBrokenGlass" count="21" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<property name="EconomicValue" value="150" />
	<property name="FilterTags" value="fbuilding,fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="cropsGrowingMaster">
	<property name="CreativeMode" value="None" />
	<property name="DisplayInfo" value="Name" /> <!-- also valid: "Description" -->
	<property name="DisplayType" value="blockMulti" />
	<property name="CustomIcon" value="plantedBlueberry1" />
	<property name="Material" value="Mplants" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="BillboardPlant" />
	<property name="Mesh" value="grass" />
	<property name="Texture" value="378" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="melee" />
	<property name="VehicleHitScale" value=".1" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="IsDecoration" value="true" />
	<property name="CanDecorateOnSlopes" value="true" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Class" value="PlantGrowing" />
	<property name="PlantGrowing.Next" value="cropsHarvestableMaster" />
	<property name="PlantGrowing.GrowthRate" value="63.0" /> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
	<property name="PlantGrowing.FertileLevel" value="15" />
	<property name="PlantGrowing.IsRandom" value="false" />
	<!--
	<property name="PlantGrowing.LightLevelGrow" value="8"/> default, light required for growing up
	<property name="PlantGrowing.LightLevelStay" value="0"/> default, light required for not dieing off
	<property name="PlantGrowing.GrowOnTop" value="treeSnowyGrassDiagonal"/>
	<property name="PlantGrowing.GrowIfAnythinOnTop" value="false"/>
	<property name="PlantGrowing.IsGrowOnTopEnabled" value="false"/>
	-->
	<property name="HarvestOverdamage" value="false" />
	<drop event="Destroy" count="0" />
	<property name="Group" value="Food/Cooking" />
	<property name="DescriptionKey" value="plantedCropsGroupDesc" />
	<property name="EconomicValue" value="12" />
	<property name="EconomicBundleSize" value="5" />
	<property name="PickupJournalEntry" value="farmingTip" />
	<property name="FilterTags" value="foutdoor,fcrops" />
	<property name="SortOrder1" value="a090" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="cropsHarvestableMaster">
	<property name="CreativeMode" value="None" />
	<property name="DisplayInfo" value="Description" /> <!-- also valid: "Name" -->
	<property name="DisplayType" value="blockMulti" />
	<property name="Material" value="Mplants" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="BillboardPlant" />
	<property name="Mesh" value="grass" />
	<property name="Texture" value="395" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="melee" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="IsDecoration" value="true" />
	<!-- <property name="Class" value="CropsGrown"/>
	<property name="CropsGrown.BonusHarvestDivisor" value="9"/> -->
	<property name="PlantGrowing.FertileLevel" value="1" />
	<property name="HarvestOverdamage" value="false" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceYuccaFibers" count="0" prob="1" stick_chance="0" />
	<property name="FilterTags" value="foutdoor,fcrops" />
	<property name="SortOrder1" value="a090" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="treeGrassMaster">
	<property name="CreativeMode" value="None" />
	<property name="DescriptionKey" value="plantsBlockGroupDesc" />
	<property name="CustomIcon" value="treeForestGrassDiagonal" />
	<property name="Class" value="Deadgrass" />
	<property name="Material" value="Mtallgrass" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="Grass" />
	<property name="Mesh" value="grass" />
	<property name="Texture" value="350,368,369,370,350,368" /> <!-- texture is 1 random pick out of these. If grass is generated by ".GrowOnTop", only the 2nd entry is used. -->
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="melee" />
	<property name="CanDecorateOnSlopes" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="IsDecoration" value="true" />
	<!-- grass <property name="CanPickup" value="true" param1="resourceYuccaFibers"/> -->
	<property name="HarvestOverdamage" value="false" />
	<drop event="Harvest" name="resourceYuccaFibers" count="2" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceYuccaFibers" count="0" prob="1" stick_chance="0" />
	<property name="FilterTags" value="foutdoor,fshrubbery" />
	<property name="SortOrder1" value="a030" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="treeMaster">
	<property name="DescriptionKey" value="plantsBlockGroupDesc" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Class" value="ModelTree" />
	<property name="Shape" value="DistantDecoTree" />
	<property name="Material" value="MtreeWoodSmall" />
	<property name="LightOpacity" value="0" />
	<property name="Texture" value="116" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="CreativeMode" value="None" />
	<property name="CanPlayersSpawnOn" value="false" />
	<property name="Model" value="#Entities/Trees?MountainPine40mPrefab.prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="IsDistantDecoration" value="true" /> <!-- this block will ALWAYS spawn regardless of underground.fertile_level. On distant terrain the underground block is unknown. -->
	<property name="OnlySimpleRotations" value="true" />
	<property name="BlockTag" value="TreeTrunk" />
	<property name="IsPlant" value="true" /> <!-- the biome decorator will only place this if underground.fertile_level GT 0 -->
	<property name="ParticleOnDeath" value="treeGib_burnt" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceYuccaFibers" count="0" prob="1" stick_chance="0" />
	<property name="FilterTags" value="foutdoor,ftrees" />
	<property name="SortOrder1" value="a0c0" />
	<property name="ActivationDistance" value="12" />
	<drop event="Harvest" name="foodHoney" prob=".05" count="1" tag="WasteTreasuresHoneyHarvest" />
</block>

<block name="treeMasterGrowing">
	<property name="Extends" value="treeMaster" />
	<property name="DescriptionKey" value="devOnlyGroupDesc" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="PlantGrowing.Next" value="treePlantedMountainPine19m" />
	<property name="PlantGrowing.GrowthRate" value="63" />
	<property name="PlantGrowing.IsRandom" value="false" />
	<property name="PlantGrowing.FertileLevel" value="1" />
	<property name="EconomicValue" value="24" />
	<property name="EconomicBundleSize" value="10" />
	<property name="CreativeMode" value="None" />
	<!-- <property name="PickupJournalEntry" value="farmingTip"/> -->
</block>

<block name="decoEntityWoodMaster">
	<property name="Material" value="Mwood_weak" />
	<property name="Tags" value="wood" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Misc/missing_blockPrefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<property name="FuelValue" value="100" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<drop event="Destroy" name="resourceWood" count="1,3" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.3" stick_chance="1" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="decoEntityMetalMaster">
	<property name="Material" value="Mmetal_weak" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Misc/missing_blockPrefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="20" /> </property>
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="decoEntityPolymerMaster">
	<property name="Material" value="Mplastics" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Misc/missing_blockPrefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<property name="FuelValue" value="100" />
	<property class="RepairItems"> <property name="resourceScrapPolymers" value="3" /> </property>
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceScrapPolymers" count="3" prob="0.3" stick_chance="0" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="FilterTags" value="fdecor,fother" />
</block>


<!-- ****************************  Block Shapes  **************************** -->

<block name="woodFrameWedgeIncline">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeIncline" /> </property>
</block>

<block name="solidWoodFrameWedgeIncline">
	<property name="Extends" value="woodFrameWedgeIncline" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeIncline" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameWedgeStairs">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" /> <!-- This is a hint for the AI. It prevents extra raycasts to determine the shape. Removing solid will still allow the AI to detect obstacles. -->
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeStairs" /> </property>
</block>

<block name="solidWoodFrameWedgeStairs">
	<property name="Extends" value="woodFrameWedgeStairs" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeStairs" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameWedgeTipCNRFullTop">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeTipCNRFullTop" /> </property>
</block>

<block name="solidWoodFrameWedgeTipCNRFullTop">
	<property name="Extends" value="woodFrameWedgeTipCNRFullTop" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeTipCNRFullTop" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameWedgeTipStairs">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeTipStairs" /> </property>
</block>

<block name="solidWoodFrameWedgeTipStairs">
	<property name="Extends" value="woodFrameWedgeTipStairs" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeTipStairs" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameWedgeTipCNRFullBottom">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeTipCNRFullBottom" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="solidWoodFrameWedgeTipCNRFullBottom">
	<property name="Extends" value="woodFrameWedgeTipCNRFullBottom" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeTipCNRFullBottom" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameWedgeCNRInsideBottom">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRInsideBottom" /> </property>
</block>

<block name="solidWoodFrameWedgeCNRInsideBottom">
	<property name="Extends" value="woodFrameWedgeCNRInsideBottom" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeCNRInsideBottom" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameWedgeCNRInsideTop">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRInsideTop" /> </property>
</block>

<block name="solidWoodFrameWedgeCNRInsideTop">
	<property name="Extends" value="woodFrameWedgeCNRInsideTop" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeCNRInsideTop" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameCNRRampFiller">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodCNRRampFiller" /> </property>
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="solidWoodFrameCNRRampFiller">
	<property name="Extends" value="woodFrameCNRRampFiller" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameCNRRampFiller" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameStairs25CornerCNR">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodStairs25CornerCNR" /> </property>
</block>

<block name="solidWoodFrameStairs25CornerCNR">
	<property name="Extends" value="woodFrameStairs25CornerCNR" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameStairs25CornerCNR" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameGableInvertedSteep">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodGableInvertedSteep" /> </property>
</block>

<block name="solidWoodFrameGableInvertedSteep">
	<property name="Extends" value="woodFrameGableInvertedSteep" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameGableInvertedSteep" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameGableQuarter">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodGableQuarter" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodFrameArch">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodArch" /> </property>
</block>

<block name="solidWoodFrameArch">
	<property name="Extends" value="woodFrameArch" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameArch" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameWedgeCNRInsideSteepTop">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRInsideSteepTop" /> </property>
</block>

<block name="solidWoodFrameWedgeCNRInsideSteepTop">
	<property name="Extends" value="woodFrameWedgeCNRInsideSteepTop" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeCNRInsideSteepTop" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameQuarterCNR">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodQuarterCNR" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="solidWoodFrameQuarterCNR">
	<property name="Extends" value="woodFrameQuarterCNR" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameQuarterCNR" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameQuarterCNR3Way">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodQuarterCNR3Way" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="solidWoodFrameQuarterCNR3Way">
	<property name="Extends" value="woodFrameQuarterCNR3Way" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameQuarterCNR3Way" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameHalf">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodHalf" /> </property>
</block>

<block name="solidWoodFrameHalf">
	<property name="Extends" value="woodFrameHalf" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameHalf" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameWedgeCNRSteepTop">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRSteepTop" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="solidWoodFrameWedgeCNRSteepTop">
	<property name="Extends" value="woodFrameWedgeCNRSteepTop" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeCNRSteepTop" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameWedgeCNRSteepBase">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRSteepBase" /> </property>
</block>

<block name="woodFrameQuarterSCtr">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodQuarterSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="solidWoodFrameQuarterSCtr">
	<property name="Extends" value="woodFrameQuarterSCtr" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameQuarterSCtr" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameQuarterTeeSCtr">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodQuarterTeeSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="solidWoodFrameQuarterTeeSCtr">
	<property name="Extends" value="woodFrameQuarterTeeSCtr" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameQuarterTeeSCtr" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameCNRInside">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodCNRInside" /> </property>
</block>

<block name="solidWoodFrameCNRInside">
	<property name="Extends" value="woodFrameCNRInside" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameCNRInside" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameCNRFull">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodCNRFull" /> </property>
</block>

<block name="solidWoodFrameCNRFull">
	<property name="Extends" value="woodFrameCNRFull" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameCNRFull" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameBlock">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Mesh" value="opaque" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_frame" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="Path" value="solid" />
	<property name="Texture" value="241" />
	<property name="Group" value="Building,advBuilding" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodBlock" /> </property>
</block>

<block name="solidWoodFrameBlock">
	<property name="Extends" value="woodFrameBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="CustomIcon" value="woodFrameBlock" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameWedgeCNRInsideSteepBase">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRInsideSteepBase" /> </property>
</block>

<block name="solidWoodFrameWedgeCNRInsideSteepBase">
	<property name="Extends" value="woodFrameWedgeCNRInsideSteepBase" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeCNRInsideSteepBase" />
	<property name="CanPickup" value="false" />
</block>

<block name="solidWoodFrameGableQuarter">
	<property name="Extends" value="woodFrameGableQuarter" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameGableQuarter" />
	<property name="CanPickup" value="false" />
</block>

<block name="solidWoodFrameWedgeCNRSteepBase">
	<property name="Extends" value="woodFrameWedgeCNRSteepBase" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedgeCNRSteepBase" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameGableInvertedQuarter">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodGableInvertedQuarter" /> </property>
</block>

<block name="solidWoodFrameGableInvertedQuarter">
	<property name="Extends" value="woodFrameGableInvertedQuarter" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameGableInvertedQuarter" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameGableInvertedHalf">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodGableInvertedHalf" /> </property>
</block>

<block name="solidWoodFrameGableInvertedHalf">
	<property name="Extends" value="woodFrameGableInvertedHalf" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameGableInvertedHalf" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameWedge">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedge" /> </property>
</block>

<block name="solidWoodFrameWedge">
	<property name="Extends" value="woodFrameWedge" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameWedge" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodFrameRamp">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Group" value="Building,advBuilding" />
	<property name="Mesh" value="opaque" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_frame" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="241" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodRamp" /> </property>
</block>

<block name="solidWoodFrameRamp">
	<property name="Extends" value="woodFrameRamp" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFrameRamp" />
	<property name="CanPickup" value="false" />
</block>

<block name="woodBlock">
	<property name="Extends" value="woodMaster" />
	<property name="Path" value="solid" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodBlock" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameBlock" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
</block>

<block name="woodHalfRampStairs50">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="angled_stairs50" />
	<property name="SortOrder2" value="0061" /> <!-- SortShape -->
</block>

<block name="woodHalfRampStairs50Filler">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="angled_stairs50_filler" />
	<property name="SortOrder2" value="0062" /> <!-- SortShape -->
</block>

<block name="woodPoleSCTR">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pole_square_centered_side" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0800" /> <!-- SortShape -->
	<property name="FilterTags" value="fbuilding,fwood,fdecor,fwindows" />
	<property name="DescriptionKey" value="shapeSCtrGroupDesc" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodBlockBaseboard4">
	<property name="Extends" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_baseboard_4sided" />
	<property name="ImposterExchange" value="imposterBlock" param1="67" />
	<property name="Texture" value="241,56,241,241,241,241" />
	<property name="UseGlobalUV" value="D,L,D,D,D,D" />
	<property name="DescriptionKey" value="shapeBlockBaseboard4GroupDesc" />
	<property name="SortOrder2" value="0054" /> <!-- SortShape -->
</block>

<block name="woodWedgeCNRInsideBottom">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRInsideBottom" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRInsideBottom" />
</block>

<block name="woodWedgeCNRInsideTop">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRInsideTop" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRInsideTop" />
</block>

<block name="woodArrowSlitHalf">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="67" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodArrowSlitHalf" /> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="woodGablePyramid">
	<property name="Extends" value="woodNoUpgradeMaster" param1="DescriptionKey" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_pyramid" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0265" /> <!-- SortShape -->
</block>

<block name="woodWedgeStairs">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeStairs" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeStairs" />
</block>

<block name="woodWedgeTipStairs">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeTipStairs" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeTipStairs" />
</block>

<block name="woodLogPillar100">
	<property name="Extends" value="woodMaster" />
	<property name="MaxDamage" value="400" />
	<property name="Class" value="Trunk" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0735" /> <!-- SortShape -->
	<property name="Texture" value="21,21,116,116,116,116" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="44" /> <!-- Not blocking because that is used as walls -->
	<property name="FuelValue" value="500" />
	<property name="DescriptionKey" value="woodLogPillar100Desc" />
	<drop event="Harvest" name="resourceWood" count="5" tag="oreWoodHarvest" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPillar100" /> </property>
	<property name="EconomicValue" value="10" />
	<property name="EconomicBundleSize" value="10" />
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="woodHalf">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodHalf" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameHalf" />
</block>

<block name="woodStairs50">
	<property name="Material" value="Mwood_regular" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_quarter_vertical_uv" />
	<property name="SortOrder2" value="0590" /> <!-- SortShape -->
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="241" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<drop event="Destroy" name="resourceWood" count="2,4" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
</block>

<block name="woodQuarter">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="DescriptionKey" value="buildingBlockGroupDesc" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0070" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="default" />
</block>

<block name="woodBlockBaseboardChairRail1">
	<property name="Extends" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_baseboard_chair_rail" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="67" />
	<property name="Texture" value="56,56,241,241,241,241" />
	<property name="UseGlobalUV" value="L,L,D,D,D,D" />
	<property name="DescriptionKey" value="shapeBlockBaseboardChairRail1GroupDesc" />
	<property name="SortOrder2" value="0055" /> <!-- SortShape -->
</block>

<block name="woodStairsFilledRailingLeft">
	<property name="Extends" value="woodMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_left" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="67" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodStairsFilledRailingLeft" /> </property>
	<property name="MirrorSibling" value="woodStairsFilledRailingRight" />
</block>

<block name="woodStairsFilledRailingRight">
	<property name="Extends" value="woodMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_right" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0550" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="67" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodStairsFilledRailingRight" /> </property>
	<property name="MirrorSibling" value="woodStairsFilledRailingLeft" />
</block>

<block name="railingFloatLeft">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Shape" value="New" />
	<property name="Model" value="railing_float_left" />
	<property name="Texture" value="408,191,408,408,408,408" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,L,L,L,L,L" /> <!-- "St,b,St,s,e,w" -->
	<property name="ImposterExclude" value="true" />
	<property name="MirrorSibling" value="railingFloatRight" />
</block>

<block name="railingFloatRight">
	<property name="Extends" value="railingFloatLeft" />
	<property name="Model" value="railing_float_right" />
	<property name="MirrorSibling" value="railingFloatLeft" />
</block>

<block name="woodPole">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPole" /> </property>
	<drop event="Fall" count="0" prob="0" />
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="woodStairs25CornerCNR">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodStairs25CornerCNR" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="67" />
</block>

<block name="woodGableInvertedSteep">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodGableInvertedSteep" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameGableInvertedSteep" />
</block>

<block name="woodGableInvertedSteepHalf">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep_half" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalGableInvertedSteepHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep_half" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
</block>

<block name="woodWedgeCNRInsideSteepTop">
	<property name="Extends" value="woodMaster" />
	<property name="ForceCPU_UVs" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRInsideSteepTop" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRInsideSteepTop" />
</block>

<block name="woodArch">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodArch" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameArch" />
	<property name="UseGlobalUV" value="Local" />
</block>

<block name="woodQuarterCNR">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodQuarterCNR" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameQuarterCNR" />
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="woodWedgeIncline">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeIncline" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeIncline" />
</block>

<block name="woodWedgeTip">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeTip" /> </property>
</block>

<block name="woodCNRRampFiller">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodCNRRampFiller" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="woodWedgeTipHalf1">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_half_left" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>
<block name="corrugatedMetalWedgeTipHalf1">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_half_left" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>

<block name="woodWedgeTipHalf2">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_half_right" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>
<block name="corrugatedMetalWedgeTipHalf2">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_half_right" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>

<block name="woodInclineTipHalf1">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline_half_right" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>
<block name="corrugatedMetalInclineTipHalf1">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline_half_right" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>

<block name="woodInclineTipHalf2">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline_half_left" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>
<block name="corrugatedMetalInclineTipHalf2">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline_half_left" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>

<block name="woodRampIncline">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0201" /> <!-- SortShape -->
</block>

<block name="woodRampInclineFiller">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_incline_filler" /> <property name="Place" value="TowardsPlacer" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>

<block name="corrugatedRampIncline">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0201" /> <!-- SortShape -->
</block>

<block name="corrugatedRampInclineFiller">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_incline_filler" /> <property name="Place" value="TowardsPlacer" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>

<block name="woodRampInclineOutsideCNR">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_incline_outside_CNR" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineOutsideCNR">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_incline_outside_CNR" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>

<block name="woodRampInclineOutsideCNRFiller">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_incline_outside_CNR_filler" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineOutsideCNRFiller">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_incline_outside_CNR_filler" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>

<block name="woodRampInclineInsideCNR">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_incline_inside_CNR" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineInsideCNR">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_incline_inside_CNR" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>

<block name="woodRampInclineInsideCNRFiller">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_incline_inside_CNR_filler" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineInsideCNRFiller">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_incline_inside_CNR_filler" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>

<block name="woodRampInclineHalf1">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_incline_half_right" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0201" /> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineHalf1">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_incline_half_right" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0201" /> <!-- SortShape -->
</block>

<block name="woodRampInclineHalf2">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_incline_half_left" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0201" /> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineHalf2">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_incline_half_left" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0201" /> <!-- SortShape -->
</block>

<block name="woodRampInclineFillerHalf1">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_incline_filler_half_left" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineFillerHalf1">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_incline_filler_half_left" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>

<block name="woodRampInclineFillerHalf2">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_incline_filler_half_right" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineFillerHalf2">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_incline_filler_half_right" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0202" /> <!-- SortShape -->
</block>

<block name="woodCNRRound">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_round1m" />
	<property name="SortOrder2" value="0480" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="67" />
</block>

<block name="woodCNRRoundTop">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_rounded" />
	<property name="SortOrder2" value="0490" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="67" />
</block>

<block name="woodCNRRamp">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true" />
</block>

<block name="woodQuarterCNR3Way">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodQuarterCNR3Way" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameQuarterCNR3Way" />
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="woodGable">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_half" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
</block>

<block name="woodCTRPlate">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodPillar50">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole0.5m" />
	<property name="SortOrder2" value="0740" /> <!-- SortShape -->
	<property name="LightOpacity" value="0" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="67" />
</block>

<block name="decoWoodPillar50SquareTop">
	<property name="Extends" value="woodPillar50" />
	<property name="Shape" value="New" />
	<property name="Model" value="deco_pole_round_quarter_centered" />
	<property name="Texture" value="21,21,116,116,116,116" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="44" />
</block>

<block name="woodPillar50CNR">
	<property name="Extends" value="woodPillar50" />
	<property name="Model" value="Pole0.5m_corner" />
</block>

<block name="woodPillar50CNRPlate">
	<property name="Extends" value="woodPillar50" />
	<property name="Model" value="Pole0.5m_corner_plate" />
</block>

<block name="woodGable1m">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_full" />
	<property name="SortOrder2" value="0410" /> <!-- SortShape -->
</block>

<block name="woodWedgeCNRSteepTop">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRSteepTop" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRSteepTop" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodGablehalf">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_half" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>

<block name="corrugatedMetalGableHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_half" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>

<block name="woodGablequarterhalf">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_quarter_half" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>

<block name="corrugatedMetalGableQuarterHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_quarter_half" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>

<block name="woodGable1mhalf">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_1m_half" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>
<block name="corrugatedMetalGable1mHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_1m_half" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>

<block name="woodGable3quarterhalf">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_3_quarter_half" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>
<block name="corrugatedMetalGable3QuarterHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_3_quarter_half" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
</block>

<block name="woodGableInvertedRampHalf">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arrow_slit_quarter" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
</block>
<block name="corrugatedMetalGableInvertedRampHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arrow_slit_quarter" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
</block>


<block name="woodWedgeCNRSteepBase">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRSteepBase" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRSteepBase" />
</block>

<block name="woodPoleSupportCtr">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_centered" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0830" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodPoleSupport">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0820" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="MirrorSibling" value="woodPoleSupport2" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodCrossCtr">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_centered_cross" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0870" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodCross">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_cross" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0860" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodCrossHalf">
	<property name="Extends" value="woodCross" />
	<property name="Model" value="pole_diagonal_cross_half" />
</block>

<block name="woodPoleSupport2">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_2" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0840" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="MirrorSibling" value="woodPoleSupport" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodQuarterSCtr">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodQuarterSCtr" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameQuarterSCtr" />
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="woodQuarterTeeSCtr">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodQuarterTeeSCtr" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameQuarterTeeSCtr" />
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="woodWedgeCNRInsideSteepBase">
	<property name="Extends" value="woodMaster" />
	<property name="ForceCPU_UVs" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRInsideSteepBase" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRInsideSteepBase" />
</block>

<block name="woodWedgeInclineCornerTop">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_incline_corner_top" />
	<property name="SortOrder2" value="0371" /> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeWedgeInclineCornerTopGroupDesc" />
</block>

<block name="brickWedgeInclineCornerTop">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_incline_corner_top" />
	<property name="SortOrder2" value="0371" /> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeWedgeInclineCornerTopGroupDesc" />
</block>

<block name="concreteWedgeInclineCornerTop">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_incline_corner_top" />
	<property name="SortOrder2" value="0371" /> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeWedgeInclineCornerTopGroupDesc" />
</block>

<block name="woodGableQuarter">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodGableQuarter" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameGableQuarter" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodGable3Quarter">
	<property name="Extends" value="woodGable" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_1m" />
	<property name="SortOrder2" value="0391" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="woodCTRpole">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" /> <!-- enables the 45 degree rotations -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodCTRpole" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodArrowBlock">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_helper" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0861" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
</block>

<block name="brickBlock">
	<property name="Extends" value="brickMaster" />
	<property name="Path" value="solid" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock" /> </property>
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="brickCNRFull">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRFull" /> </property>
</block>

<block name="paperPillar100">
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="MclothStable" />
	<property name="MaxDamage" value="300" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="ImposterExchange" value="imposterBlock" param1="171" />
	<property name="Path" value="solid" />
	<property name="Texture" value="580" />
	<property name="DescriptionKey" value="paperGroupDesc" />
	<property name="FuelValue" value="150" />
	<drop event="Harvest" name="resourcePaper" count="80" tag="allHarvest" />
	<drop event="Destroy" name="resourcePaper" count="20" prob="1" />
	<drop event="Fall" name="resourcePaper" count="0" prob="0" stick_chance="0" />
	<property name="EconomicValue" value="25" />
	<property name="FilterTags" value="fbuilding,fdecor,fother" />
	<property name="SortOrder1" value="70r0" />
	<property name="SortOrder2" value="0732" />
</block>

<block name="paperPillar50">
	<property name="Extends" value="paperPillar100" />
	<property name="Model" value="Pole0.5m" />
	<property name="SortOrder2" value="0740" /> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="171" />
</block>

<block name="clothPillar100">
	<property name="Extends" value="paperPillar100" param1="Harvest,Destroy" />
	<property name="Texture" value="436" />
	<property name="ImposterExchange" value="imposterBlock" param1="42" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<drop event="Harvest" name="resourceCloth" count="40" tag="allHarvest" />
	<drop event="Destroy" name="resourceCloth" count="10" prob="1" />
</block>

<block name="clothPillar50">
	<property name="Extends" value="paperPillar50" param1="Harvest,Destroy" />
	<property name="Texture" value="436" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="42" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<drop event="Harvest" name="resourceCloth" count="40" tag="allHarvest" />
	<drop event="Destroy" name="resourceCloth" count="10" prob="1" />
</block>

<block name="concreteBlock">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteBlock" />
	<property name="Path" value="solid" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteBlock" /> </property>
</block>

<block name="concretePillar100">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcretePillar100" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePillar100" /> </property>
</block>

<block name="concretePillar50">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcretePillar50" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole0.5m" />
	<property name="SortOrder2" value="0740" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="2" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePillar50" /> </property>
</block>

<block name="brickCNRInside">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRInside" /> </property>
</block>

<block name="pouredConcreteEighth">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth" />
	<property name="SortOrder2" value="0140" /> <!-- SortShape -->
	<property name="LightOpacity" value="0" />
	<property name="UpgradeRated.ToBlock" value="concreteEighth" />
</block>

<block name="pouredConcreteHalf">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteHalf" />
</block>

<block name="pouredConcretePillar100">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property name="UpgradeRated.ToBlock" value="concretePillar100" />
</block>

<block name="pouredConcretePillar50">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole0.5m" />
	<property name="SortOrder2" value="0740" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="162" />
	<property name="UpgradeRated.ToBlock" value="concretePillar50" />
</block>

<block name="brickCNRRamp">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRamp" /> </property>
</block>

<block name="pouredConcretePlate">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concretePlate" />
</block>

<block name="pouredConcretePole">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="UpgradeRated.ToBlock" value="concretePole" />
</block>

<block name="pouredConcretePyramid">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0260" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concretePyramid" />
</block>

<block name="pouredConcreteQuarter">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0070" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteQuarter" />
</block>

<block name="brickPlate">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlate" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="pouredConcreteSupport">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="SortOrder2" value="0850" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UpgradeRated.ToBlock" value="concreteSupport" />
</block>

<block name="pouredConcreteWedge">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedge" />
</block>

<block name="corrugatedMetalCTRPlate">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCTRPlate" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="pouredConcreteWedgeTip">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeTip" />
</block>

<block name="steelBlock">
	<property name="Extends" value="steelMaster" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteBlock" />
</block>

<block name="corrugatedMetalCNRFull">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRFull" /> </property>
</block>

<block name="corrugatedMetalCNRInside">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRInside" /> </property>
</block>

<block name="corrugatedMetalWedgeTip">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTip" /> </property>
</block>

<block name="pouredConcreteRamp">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteRamp" />
</block>

<block name="corrugatedMetalWedgeIncline">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeIncline" /> </property>
</block>

<block name="concreteCNRRound">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCNRRound" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_round1m" />
	<property name="SortOrder2" value="0480" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRRound" /> </property>
</block>

<block name="brickHalfRampStairs50">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="angled_stairs50" />
	<property name="SortOrder2" value="0061" /> <!-- SortShape -->
</block>

<block name="concreteCNRRoundTop">
	<property name="Extends" value="concreteCNRRound" />
	<property name="CustomIcon" value="rConcreteCNRRoundTop" />
	<property name="Model" value="corner_rounded" />
	<property name="SortOrder2" value="0490" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRRoundTop" /> </property>
</block>

<block name="pouredRConcreteCNRRound">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCNRRound" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_round1m" />
	<property name="SortOrder2" value="0480" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="162" />
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRRound" />
</block>

<block name="pouredRConcreteCNRRoundTop">
	<property name="Extends" value="pouredRConcreteCNRRound" />
	<property name="CustomIcon" value="pouredConcreteCNRRoundTop" />
	<property name="CreativeMode" value="None" />
	<property name="Model" value="corner_rounded" />
	<property name="SortOrder2" value="0490" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRRoundTop" />
</block>

<block name="rConcreteCNRRound">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_round1m" />
	<property name="SortOrder2" value="0480" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="91" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRRound" /> </property>
</block>

<block name="rConcreteCNRRoundTop">
	<property name="Extends" value="rConcreteCNRRound" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="corner_rounded" />
	<property name="SortOrder2" value="0490" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRRoundTop" /> </property>
</block>

<block name="steelCNRRound">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_round1m" />
	<property name="SortOrder2" value="0480" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="112" />
	<property name="DowngradeBlock" value="rConcreteCNRRound" />
</block>

<block name="steelCNRRoundTop">
	<property name="Extends" value="steelCNRRound" />
	<property name="Model" value="corner_rounded" />
	<property name="SortOrder2" value="0490" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteCNRRoundTop" />
</block>

<block name="brickBlockBaseboard4">
	<property name="Extends" value="brickBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_baseboard_4sided" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
	<property name="Texture" value="7,56,7,7,7,7" />
	<property name="UseGlobalUV" value="D,L,D,D,D,D" />
	<property name="DescriptionKey" value="shapeBlockBaseboard4GroupDesc" />
	<property name="SortOrder2" value="0054" /> <!-- SortShape -->
</block>

<block name="concreteBlockBaseboard4">
	<property name="Extends" value="concreteBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_baseboard_4sided" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property name="Texture" value="8,56,8,8,8,8" />
	<property name="UseGlobalUV" value="D,L,D,D,D,D" />
	<property name="DescriptionKey" value="shapeBlockBaseboard4GroupDesc" />
	<property name="SortOrder2" value="0054" /> <!-- SortShape -->
</block>

<block name="flagstonePlate">
	<property name="Extends" value="flagstoneMaster" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePlate" /> </property>
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="flagstoneCNRFull">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRFull" /> </property>
</block>

<block name="flagstoneCNRInside">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRInside" /> </property>
</block>

<block name="flagstoneWedge">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedge" /> </property>
</block>

<block name="flagstoneCTRpole">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCTRpole" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="corrugatedMetalPlate">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPlate" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="brickHalf">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteHalf" /> </property>
	<property name="LightOpacity" value="1" />
</block>

<block name="burntWoodBlock1">
	<property name="Extends" value="woodMaster" />
	<property name="Tags" value="coalBurnedDmg" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="siding_burnt01" />
	<property name="Texture" value="23,23,23,23,23,302" />
	<property name="ImposterExchange" value="imposterBlock" param1="86" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="solidWoodFrameBlock" />
		<property name="ItemCount" value="3" />
	</property>
	<drop event="Destroy" name="resourceCoal" count="2,4" />
	<property name="FilterTags" value="fconstruction,fdestruction" />
</block>

<block name="burntWoodBlock2">
	<property name="Extends" value="burntWoodBlock1" />
	<property name="Model" value="siding_burnt02" />
</block>

<block name="burntWoodBlock3">
	<property name="Extends" value="burntWoodBlock1" />
	<property name="Model" value="siding_burnt03" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="burntWoodBlock4">
	<property name="Extends" value="burntWoodBlock1" />
	<property name="Model" value="siding_burnt04" />
</block>

<block name="burntWoodBlock5">
	<property name="Extends" value="burntWoodBlock1" param1="ImposterExchange" />
	<property name="Model" value="siding_burnt05" />
	<property name="ImposterExcludeAndStop" value="true" />
</block>

<block name="burntWoodBlock6">
	<property name="Extends" value="burntWoodBlock5" />
	<property name="Model" value="siding_burnt06" />
</block>

<block name="burntWoodRamp7">
	<property name="Extends" value="burntWoodBlock5" />
	<property name="Model" value="siding_burnt07" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="solidWoodFrameRamp" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="burntWoodRoof">
	<property name="Extends" value="woodMaster" />
	<property name="Tags" value="coalBurnedDmg" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<!-- <property name="Model" value="roof_boards"/>-->
	<property name="Model" value="cube" />
	<property name="Texture" value="23,23,23,23,23,23" />
	<property name="ImposterExchange" value="imposterBlock" param1="86" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property name="ItemCount" value="3" />
	<drop event="Destroy" name="resourceCoal" count="2,4" />
	<property name="FilterTags" value="fconstruction,fdestruction" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="burntWoodWedge7">
	<property name="Extends" value="burntWoodBlock1" param1="ImposterExchange" />
	<property name="CustomIcon" value="burntWoodRamp7" />
	<property name="Model" value="siding_burnt07" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExcludeAndStop" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="solidWoodFrameWedge" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rWoodWedgeIncline">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeIncline" /> </property>
	<property name="DowngradeBlock" value="woodWedgeIncline" />
</block>

<block name="rWoodMetalWedgeIncline">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeIncline" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeIncline" />
</block>

<block name="scrapIronFrameWedgeIncline">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeIncline" /> </property>
</block>

<block name="solidScrapIronFrameWedgeIncline">
	<property name="Extends" value="scrapIronFrameWedgeIncline" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeIncline" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronWedgeIncline">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeIncline" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeIncline" />
</block>

<block name="stainlessSteelRamp">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteRamp" />
</block>

<block name="stainlessSteelWedge">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedge" />
</block>

<block name="stainlessSteelWedgeTip">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeTip" />
</block>

<block name="stainlessSteelHalf">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteHalf" />
</block>

<block name="stainlessSteelQuarter">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0070" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteQuarter" />
</block>

<block name="stainlessSteelEighth">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth" />
	<property name="SortOrder2" value="0140" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteEighth" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="stainlessSteelPlate">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcretePlate" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="flagstonePole">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePole" /> </property>
	<drop event="Fall" count="0" prob="0" />
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="flagstonePillar100">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="63" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePillar100" /> </property>
</block>

<block name="flagstonePillar50">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole0.5m" />
	<property name="SortOrder2" value="0740" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="63" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePillar50" /> </property>
</block>

<block name="rScrapIronWedgeIncline">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeIncline" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeIncline" />
</block>

<block name="pouredConcreteWedgeIncline">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeIncline" />
</block>

<block name="concreteWedgeIncline">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedgeIncline" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeIncline" /> </property>
</block>

<block name="pouredRConcreteWedgeIncline">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedgeIncline" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeIncline" />
</block>

<block name="rConcreteWedgeIncline">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeIncline" /> </property>
</block>

<block name="steelWedgeIncline">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteWedgeIncline" />
</block>

<block name="rWoodPillar100">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="59" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePillar100" /> </property>
	<property name="DowngradeBlock" value="woodPillar100" />
</block>

<block name="rWoodMetalPillar100">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="120" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePillar100" /> </property>
	<property name="DowngradeBlock" value="rWoodPillar100" />
</block>

<block name="stainlessSteelWedgeIncline">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeIncline" />
</block>

<block name="rWoodWedgeStairs">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeStairs" /> </property>
	<property name="DowngradeBlock" value="woodWedgeStairs" />
</block>

<block name="brickWedgeIncline">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeIncline" /> </property>
</block>

<block name="rWoodWedgeTipCNRFullTop">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullTop" /> </property>
	<property name="DowngradeBlock" value="woodWedgeTipCNRFullTop" />
</block>

<block name="pouredConcreteStairs25">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="2" />
	<property name="UpgradeRated.ToBlock" value="concreteStairs25" />
</block>

<block name="concreteCTRPlate">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCTRPlate" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCTRPlate" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rWoodMetalWedgeTipCNRFullTop">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullTop" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeTipCNRFullTop" />
</block>

<block name="scrapIronFrameWedgeTipCNRFullTop">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTipCNRFullTop" /> </property>
</block>

<block name="solidScrapIronFrameWedgeTipCNRFullTop">
	<property name="Extends" value="scrapIronFrameWedgeTipCNRFullTop" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeTipCNRFullTop" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronWedgeTipCNRFullTop">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeTipCNRFullTop" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeTipCNRFullTop" />
</block>

<block name="rScrapIronWedgeTipCNRFullTop">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullTop" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeTipCNRFullTop" />
</block>

<block name="pouredConcreteWedgeTipCNRFullTop">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeTipCNRFullTop" />
</block>

<block name="concreteWedgeTipCNRFullTop">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedgeTipCNRFullTop" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeTipCNRFullTop" /> </property>
</block>

<block name="pouredRConcreteWedgeTipCNRFullTop">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedgeTipCNRFullTop" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeTipCNRFullTop" />
</block>

<block name="rConcreteWedgeTipCNRFullTop">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeTipCNRFullTop" /> </property>
</block>

<block name="rScrapIronBlock">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock" /> </property>
	<property name="DowngradeBlock" value="scrapIronBlock" />
</block>

<block name="steelWedgeTipCNRFullTop">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteWedgeTipCNRFullTop" />
</block>

<block name="stainlessSteelWedgeTipCNRFullTop">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeTipCNRFullTop" />
</block>

<block name="rWoodMetalWedgeStairs">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeStairs" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeStairs" />
</block>

<block name="brickWedgeTipCNRFullTop">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullTop" /> </property>
</block>

<block name="flagstoneWedgeTipCNRFullTop">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullTop" /> </property>
</block>

<block name="cobblestoneWedgeTipCNRFullTop">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullTop" /> </property>
</block>

<block name="flagstoneWedgeStairs">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeStairs" /> </property>
</block>

<block name="flagstoneWedgeTipStairs">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipStairs" /> </property>
</block>

<block name="rWoodWedgeTipStairs">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipStairs" /> </property>
	<property name="DowngradeBlock" value="woodWedgeTipStairs" />
</block>

<block name="rWoodMetalWedgeTipStairs">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipStairs" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeTipStairs" />
</block>

<block name="scrapIronFrameWedgeTipStairs">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTipStairs" /> </property>
</block>

<block name="cobblestoneWedge">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedge" /> </property>
</block>

<block name="cobblestoneWedgeTip">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTip" /> </property>
</block>

<block name="cobblestonePlate">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlate" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="cobblestoneCNRFull">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRFull" /> </property>
</block>

<block name="cobblestoneCNRInside">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRInside" /> </property>
</block>

<block name="cobblestonePillar100">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="15" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar100" /> </property>
</block>

<block name="cobblestonePillar50">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole0.5m" />
	<property name="SortOrder2" value="0740" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="96" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar50" /> </property>
</block>

<block name="cobblestonePole">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePole" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="stainlessSteelCTRPlate">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteCTRPlate" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="stainlessSteelCNRFull">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteCNRFull" />
</block>

<block name="stainlessSteelCNRRamp">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true" />
	<property name="DowngradeBlock" value="rConcreteCNRRamp" />
</block>

<block name="concreteEighth">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteEighth" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth" />
	<property name="SortOrder2" value="0140" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteEighth" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="concreteQuarter">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteQuarter" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0070" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteQuarter" /> </property>
</block>

<block name="concreteHalf">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteHalf" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteHalf" /> </property>
</block>

<block name="woodHalfCentered">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half_centered" />
	<property name="DescriptionKey" value="shapeHalfCenteredGroupDesc" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
</block>

<block name="brickHalfCentered">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half_centered" />
	<property name="DescriptionKey" value="shapeHalfCenteredGroupDesc" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
</block>

<block name="concreteHalfCentered">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half_centered" />
	<property name="DescriptionKey" value="shapeHalfCenteredGroupDesc" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
</block>

<block name="stainlessSteelCNRInside">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteCNRInside" />
</block>

<block name="concreteCNRRamp">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCNRRamp" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRRamp" /> </property>
</block>

<block name="concretePyramid">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcretePyramid" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0260" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePyramid" /> </property>
</block>

<block name="stainlessSteelSupport">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="SortOrder2" value="0850" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="DowngradeBlock" value="rConcreteSupport" />
</block>

<block name="concreteCNRFull">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCNRFull" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRFull" /> </property>
</block>

<block name="concretePole">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcretePole" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePole" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="concretePlate">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcretePlate" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="ImposterExchange" value="imposterPlateLOD" param1="2" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePlate" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="concretePlateCorner">
	<property name="Extends" value="concretePlate" />
	<property name="Model" value="corner_round_plate" />
</block>

<block name="concretePlateRamp">
	<property name="Extends" value="concretePlate" />
	<property name="Model" value="plate_ramp" />
</block>

<block name="concretePlateBroke01">
	<property name="Extends" value="concretePlate" />
	<property name="Model" value="plate_sidewalk_broke01" />
</block>

<block name="concretePlateBroke02">
	<property name="Extends" value="concretePlate" />
	<property name="Model" value="plate_sidewalk_broke02" />
</block>

<block name="concretePlateBroke03">
	<property name="Extends" value="concretePlate" />
	<property name="Model" value="plate_sidewalk_broke03" />
</block>

<block name="concretePlateBroke04">
	<property name="Extends" value="concretePlate" />
	<property name="Model" value="plate_sidewalk_broke04" />
</block>

<block name="concretePlateCrooked">
	<property name="Extends" value="concretePlate" />
	<property name="Model" value="plate_sidewalk_crooked" />
</block>

<block name="cobblestoneBlock">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock" /> </property>
</block>

<block name="rWoodWedgeTipCNRFullBottom">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullBottom" /> </property>
	<property name="DowngradeBlock" value="woodWedgeTipCNRFullBottom" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rWoodMetalWedgeTipCNRFullBottom">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullBottom" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeTipCNRFullBottom" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="scrapIronFrameWedgeTipCNRFullBottom">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTipCNRFullBottom" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="stainlessSteelPyramid">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0260" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcretePyramid" />
</block>

<block name="stainlessSteelPillar100">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="77" />
	<property name="DowngradeBlock" value="rConcretePillar100" />
</block>

<block name="stainlessSteelPillar50">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole0.5m" />
	<property name="SortOrder2" value="0740" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="112" />
	<property name="DowngradeBlock" value="rConcretePillar50" />
</block>

<block name="iBeamSmall">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="SortOrder1" value="40e0" />
	<property name="SortOrder2" value="0710" /> <!-- SortShape -->
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="i_beam_small" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Texture" value="446" />
	<!-- <property name="UseGlobalUV" value="Global"/> -->
	<property name="ImposterExclude" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePole" /> </property>
	<property name="FilterTags" value="fbuilding,firon" />
</block>

<block name="iBeam">
	<property name="Extends" value="iBeamSmall" param1="ImposterExclude" />
	<property name="Model" value="i_beam" />
	<property name="ImposterExchange" value="imposterDontBlockQuarter" param1="144" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteBlock" /> </property>
</block>

<block name="iBeamCorner">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_corner" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144" />
</block>

<block name="iBeamBent">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_bent" />
	<property class="UpgradeBlock"> <property name="ItemCount" value="20" /> </property>
	<property name="FilterTags" value="fbuilding,firon,fconstruction,fdestruction" />
</block>

<block name="iBeamSupport">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_support" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144" />
</block>

<block name="iBeamFoundation">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_foundation" /> <property name="HandleFace" value="West" />
</block>

<block name="iBeamCentered">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_centered" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="144" />
</block>

<block name="iBeamCornerCentered">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_corner_centered" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144" />
</block>

<block name="iBeamTCentered">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_t_centered" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144" />
</block>

<block name="iBeamCenteredFoundation">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_centered_foundation" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="144" />
</block>

<block name="iBeam5wayCentered">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_5way_centered" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144" />
</block>

<block name="iBeam6wayCentered">
	<property name="Extends" value="iBeam" />
	<property name="Model" value="i_beam_6way_centered" />
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144" />
</block>

<block name="stainlessSteelStairs25">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="77" />
	<property name="DowngradeBlock" value="rConcreteStairs25" />
</block>

<block name="solidScrapIronFrameWedgeTipCNRFullBottom">
	<property name="Extends" value="scrapIronFrameWedgeTipCNRFullBottom" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeTipCNRFullBottom" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronWedgeTipCNRFullBottom">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeTipCNRFullBottom" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeTipCNRFullBottom" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rScrapIronWedgeTipCNRFullBottom">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullBottom" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeTipCNRFullBottom" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="pouredConcreteWedgeTipCNRFullBottom">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeTipCNRFullBottom" />
</block>

<block name="stainlessSteelPole">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="DowngradeBlock" value="rConcretePole" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="concreteWedgeTipCNRFullBottom">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedgeTipCNRFullBottom" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeTipCNRFullBottom" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="pouredRConcreteWedgeTipCNRFullBottom">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedgeTipCNRFullBottom" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeTipCNRFullBottom" />
</block>

<block name="rConcreteWedgeTipCNRFullBottom">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeTipCNRFullBottom" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="corrugatedMetalCNRRamp">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true" />
	<property name="Texture" value="194" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRRamp" /> </property>
</block>

<block name="bridgeMetalRivetBlock">
	<property name="Extends" value="scrapIronMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="Material" value="Mbridge_metal" />
	<property name="Texture" value="46" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronBlock" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameBlock" />
</block>

<block name="steelWedgeTipCNRFullBottom">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteWedgeTipCNRFullBottom" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="stainlessSteelWedgeTipCNRFullBottom">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeTipCNRFullBottom" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="brickWedgeTipCNRFullBottom">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullBottom" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="scrapIronFrameWedgeStairs">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeStairs" /> </property>
</block>

<block name="flagstoneWedgeTipCNRFullBottom">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullBottom" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="cobblestoneWedgeTipCNRFullBottom">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullBottom" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="concreteStairs50">
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mconcrete" />
	<property name="CustomIcon" value="rConcreteStairs50" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_quarter_vertical_uv" />
	<property name="SortOrder2" value="0590" /> <!-- SortShape -->
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="8" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property class="RepairItems"> <property name="resourceConcreteMix" value="10" /> </property>
	<drop event="Harvest" name="resourceRockSmall" count="25" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
</block>

<block name="cobblestoneStairs25">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="15" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25" /> </property>
</block>

<block name="rWoodWedgeCNRInsideBottom">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideBottom" /> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRInsideBottom" />
</block>

<block name="rWoodMetalWedgeCNRInsideBottom">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideBottom" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRInsideBottom" />
</block>

<block name="scrapIronFrameWedgeCNRInsideBottom">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRInsideBottom" /> </property>
</block>

<block name="solidScrapIronFrameWedgeStairs">
	<property name="Extends" value="scrapIronFrameWedgeStairs" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeStairs" />
	<property name="CanPickup" value="false" />
</block>

<block name="solidScrapIronFrameWedgeCNRInsideBottom">
	<property name="Extends" value="scrapIronFrameWedgeCNRInsideBottom" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRInsideBottom" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronWedgeCNRInsideBottom">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRInsideBottom" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRInsideBottom" />
</block>

<block name="rScrapIronWedgeCNRInsideBottom">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideBottom" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRInsideBottom" />
</block>

<block name="pouredConcreteWedgeCNRInsideBottom">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRInsideBottom" />
</block>

<block name="pouredConcreteCTRpole">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="UpgradeRated.ToBlock" value="concreteCTRpole" />
</block>

<block name="concreteWedgeCNRInsideBottom">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedgeCNRInsideBottom" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRInsideBottom" /> </property>
</block>

<block name="pouredRConcreteWedgeCNRInsideBottom">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedgeCNRInsideBottom" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRInsideBottom" />
</block>

<block name="corrugatedMetalBlock">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronBlock" /> </property>
</block>

<block name="hayBaleBlock">
	<property name="Class" value="Hay" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="Material" value="Mhay" />
	<property name="Texture" value="196" />
	<property name="FuelValue" value="8" />
	<property name="CanPickup" value="true" />
	<property name="FallDamage" value=".5" /> <!-- The max fall speed is 1.0; This reduces it to 0.4 tops so it's a serious cap. -->
	<property class="RepairItems"> <property name="resourceYuccaFibers" value="10" /> </property>
	<drop event="Destroy" name="hayBaleBlock" count="1" />
	<property name="EconomicValue" value="10" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fbuilding,fdecor,fother" />
	<property name="SortOrder1" value="70r2" />
</block>

<block name="rWoodArrowSlitHalf">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="59" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArrowSlitHalf" /> </property>
	<property name="DowngradeBlock" value="woodArrowSlitHalf" />
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block name="brickHalfRampStairs50Filler">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="angled_stairs50_filler" />
	<property name="SortOrder2" value="0062" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalHalfRampStairs50Filler">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="angled_stairs50_filler" />
	<property name="SortOrder2" value="0062" /> <!-- SortShape -->
</block>

<block name="rConcreteWedgeCNRInsideBottom">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRInsideBottom" /> </property>
</block>

<block name="steelWedgeCNRInsideBottom">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideBottom" />
</block>

<block name="rWoodMetalArrowSlitHalf">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="120" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArrowSlitHalf" /> </property>
	<property name="DowngradeBlock" value="rWoodArrowSlitHalf" />
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block name="concreteHalfRampStairs50">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="angled_stairs50" />
	<property name="SortOrder2" value="0061" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalRamp">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronRamp" /> </property>
</block>

<block name="concreteHalfRampStairs50Filler">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="angled_stairs50_filler" />
	<property name="SortOrder2" value="0062" /> <!-- SortShape -->
</block>

<block name="stainlessSteelWedgeCNRInsideBottom">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideBottom" />
</block>

<block name="scrapIronArrowSlitHalf">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronArrowSlitHalf" /> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="brickBlockBaseboardChairRail1">
	<property name="Extends" value="brickBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_baseboard_chair_rail" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
	<property name="Texture" value="56,56,7,7,7,7" />
	<property name="UseGlobalUV" value="L,L,D,D,D,D" />
	<property name="DescriptionKey" value="shapeBlockBaseboardChairRail1GroupDesc" />
	<property name="SortOrder2" value="0055" /> <!-- SortShape -->
</block>

<block name="concreteBlockBaseboardChairRail1">
	<property name="Extends" value="concreteBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_baseboard_chair_rail" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property name="Texture" value="56,56,8,8,8,8" />
	<property name="UseGlobalUV" value="L,L,D,D,D,D" />
	<property name="DescriptionKey" value="shapeBlockBaseboardChairRail1GroupDesc" />
	<property name="SortOrder2" value="0055" /> <!-- SortShape -->
</block>

<block name="brickPoleSCTR">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pole_square_centered_side" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0800" /> <!-- SortShape -->
	<property name="FilterTags" value="fbuilding,fbrick,fdecor,fwindows" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="scrapIronWedgeStairs">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeStairs" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeStairs" />
</block>

<block name="brickWedgeCNRInsideBottom">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideBottom" /> </property>
</block>

<block name="rScrapIronArrowSlitHalf">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArrowSlitHalf" /> </property>
	<property name="DowngradeBlock" value="scrapIronArrowSlitHalf" />
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block name="flagstoneWedgeCNRInsideBottom">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideBottom" /> </property>
</block>

<block name="cobblestoneWedgeCNRInsideBottom">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_inside_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0340" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideBottom" /> </property>
</block>

<block name="awningBlock">
	<property name="Extends" value="awningMaster" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
</block>

<block name="awningRamp">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
</block>

<block name="awningCNRFull">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
</block>

<block name="awningCNRInside">
	<property name="Extends" value="awningMaster" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
</block>

<block name="awningPyramid">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="pyramid" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0260" /> <!-- SortShape -->
</block>

<block name="awningGable">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="wedge_tip_half" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
</block>

<block name="awningCNRRound">
	<property name="Extends" value="awningMaster" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_round1m" />
	<property name="SortOrder2" value="0480" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="8" />
</block>

<block name="awningCNRRoundTop">
	<property name="Extends" value="awningMaster" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_rounded" />
	<property name="SortOrder2" value="0490" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="8" />
</block>

<block name="awningRampSheet">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="ramp_glass_sheet" />
	<property name="Path" value="solid" />
</block>

<block name="awningRampSheetEdgeRight">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="ramp_glass_sheet_cap" />
	<property name="Path" value="solid" />
	<property name="CustomIcon" value="awningRamp" />
</block>

<block name="awningRampSheetEdgeLeft">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="ramp_glass_sheet_cap2" />
	<property name="Path" value="solid" />
	<property name="CustomIcon" value="awningRamp" />
</block>

<block name="awningRampSheetCNRInside">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="ramp_inside_corner_sheet" />
	<property name="Path" value="solid" />
	<property name="CustomIcon" value="awningRamp" />
</block>

<block name="awningSheet">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="billboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
</block>

<block name="awningCTRSheet">
	<property name="Extends" value="awningMaster" />
	<property name="Model" value="billboard_centered" />
	<property name="CustomIcon" value="awningSheet" />
	<property name="Path" value="solid" />
</block>

<block name="rWoodWedgeCNRInsideTop">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideTop" /> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRInsideTop" />
</block>

<block name="rWoodMetalWedgeCNRInsideTop">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideTop" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRInsideTop" />
</block>

<block name="corrugatedMetalPillar100">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="57" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPillar100" /> </property>
</block>

<block name="scrapIronFrameWedgeCNRInsideTop">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRInsideTop" /> </property>
</block>

<block name="solidScrapIronFrameWedgeCNRInsideTop">
	<property name="Extends" value="scrapIronFrameWedgeCNRInsideTop" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRInsideTop" />
	<property name="CanPickup" value="false" />
</block>

<block name="corrugatedMetalPillar50">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole0.5m" />
	<property name="SortOrder2" value="0740" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="57" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPillar50" /> </property>
</block>

<block name="rWoodCNRRampFiller">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRRampFiller" /> </property>
	<property name="DowngradeBlock" value="woodCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="rWoodMetalCNRRampFiller">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRRampFiller" /> </property>
	<property name="DowngradeBlock" value="rWoodCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="scrapIronFrameCNRRampFiller">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRRampFiller" /> </property>
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="concretePoleSCTR">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pole_square_centered_side" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0800" /> <!-- SortShape -->
	<property name="FilterTags" value="fbuilding,fconcrete,fdecor,fwindows" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="scrapIronWedgeCNRInsideTop">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRInsideTop" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRInsideTop" />
</block>

<block name="rScrapIronWedgeCNRInsideTop">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideTop" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRInsideTop" />
</block>

<block name="pouredConcreteWedgeCNRInsideTop">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRInsideTop" />
</block>

<block name="gravelWedge">
	<property name="Material" value="Mgravel" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property name="Texture" value="11" />
	<drop event="Harvest" name="resourceCrushedSand" count="7" tag="allHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="8" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrGravel" count="1" prob="0.75" stick_chance="1" />
</block>

<block name="concreteWedgeCNRInsideTop">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedgeCNRInsideTop" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRInsideTop" /> </property>
</block>

<block name="concreteArrowSlitHalf">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteArrowSlitHalf" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteArrowSlitHalf" /> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block name="pouredRConcreteArrowSlitHalf">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteArrowSlitHalf" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="162" />
	<property name="UpgradeRated.ToBlock" value="rConcreteArrowSlitHalf" />
</block>

<block name="pouredRConcreteWedgeCNRInsideTop">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedgeCNRInsideTop" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRInsideTop" />
</block>

<block name="rConcreteWedgeCNRInsideTop">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRInsideTop" /> </property>
</block>

<block name="rConcreteArrowSlitHalf">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="91" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelArrowSlitHalf" /> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block name="steelWedgeCNRInsideTop">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideTop" />
</block>

<block name="stainlessSteelWedgeCNRInsideTop">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideTop" />
</block>

<block name="rScrapIronWedgeStairs">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeStairs" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeStairs" />
</block>

<block name="flagstoneBlock">
	<property name="Extends" value="flagstoneMaster" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneBlock" /> </property>
</block>

<block name="rWoodStairsFilledRailingLeft">
	<property name="Extends" value="rWoodMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_left" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="59" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairsFilledRailingLeft" /> </property>
	<property name="DowngradeBlock" value="woodStairsFilledRailingLeft" />
	<property name="MirrorSibling" value="rWoodStairsFilledRailingRight" />
</block>

<block name="rWoodMetalStairsFilledRailingLeft">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_left" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="120" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairsFilledRailingLeft" /> </property>
	<property name="DowngradeBlock" value="rWoodStairsFilledRailingLeft" />
	<property name="MirrorSibling" value="rWoodMetalStairsFilledRailingRight" />
</block>

<block name="scrapIronStairsFilledRailingLeft">
	<property name="Extends" value="scrapIronMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_left" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronStairsFilledRailingLeft" /> </property>
	<property name="MirrorSibling" value="scrapIronStairsFilledRailingRight" />
</block>

<block name="rScrapIronStairsFilledRailingLeft">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_left" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairsFilledRailingLeft" /> </property>
	<property name="DowngradeBlock" value="scrapIronStairsFilledRailingLeft" />
	<property name="MirrorSibling" value="rScrapIronStairsFilledRailingRight" />
</block>

<block name="cobblestoneStairsFilledRailingLeft">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_left" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="96" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairsFilledRailingLeft" /> </property>
	<property name="MirrorSibling" value="cobblestoneStairsFilledRailingRight" />
</block>

<block name="pouredConcreteStairsFilledRailingLeft">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_left" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="2" />
	<property name="UpgradeRated.ToBlock" value="concreteStairsFilledRailingLeft" />
	<property name="MirrorSibling" value="pouredConcreteStairsFilledRailingRight" />
</block>

<block name="concreteStairsFilledRailingLeft">
	<property name="Extends" value="concreteMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_left" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="2" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteStairsFilledRailingLeft" /> </property>
	<property name="MirrorSibling" value="concreteStairsFilledRailingRight" />
</block>

<block name="pouredRConcreteStairsFilledRailingLeft">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteStairsFilledRailingLeft" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_left" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="162" />
	<property name="UpgradeRated.ToBlock" value="rConcreteStairsFilledRailingLeft" />
	<property name="MirrorSibling" value="pouredRConcreteStairsFilledRailingRight" />
</block>

<block name="rConcreteStairsFilledRailingLeft">
	<property name="Extends" value="rConcreteMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_left" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="91" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelStairsFilledRailingLeft" /> </property>
	<property name="MirrorSibling" value="rConcreteStairsFilledRailingRight" />
</block>

<block name="steelStairsFilledRailingLeft">
	<property name="Extends" value="steelMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_left" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="112" />
	<property name="Texture" value="355,356,356,356,356,356" />
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteStairsFilledRailingLeft" />
	<property name="MirrorSibling" value="steelStairsFilledRailingRight" />
</block>

<block name="stainlessSteelStairsFilledRailingLeft">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_left" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="77" />
	<property name="DowngradeBlock" value="rConcreteStairsFilledRailingLeft" />
	<property name="MirrorSibling" value="stainlessSteelStairsFilledRailingRight" />
</block>

<block name="brickStairsFilledRailingLeft">
	<property name="Extends" value="brickMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_left" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0540" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="70" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairsFilledRailingLeft" /> </property>
	<property name="MirrorSibling" value="brickStairsFilledRailingRight" />
</block>

<block name="rWoodStairsFilledRailingRight">
	<property name="Extends" value="rWoodMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_right" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0550" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="59" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairsFilledRailingRight" /> </property>
	<property name="DowngradeBlock" value="woodStairsFilledRailingRight" />
	<property name="MirrorSibling" value="rWoodStairsFilledRailingLeft" />
</block>

<block name="rWoodMetalStairsFilledRailingRight">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_right" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0550" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="120" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairsFilledRailingRight" /> </property>
	<property name="DowngradeBlock" value="rWoodStairsFilledRailingRight" />
	<property name="MirrorSibling" value="rWoodMetalStairsFilledRailingLeft" />
</block>

<block name="cobblestoneStairsFilledRailingRight">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_right" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0550" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="96" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairsFilledRailingRight" /> </property>
	<property name="MirrorSibling" value="cobblestoneStairsFilledRailingLeft" />
</block>

<block name="scrapIronStairsFilledRailingRight">
	<property name="Extends" value="scrapIronMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_right" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0550" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronStairsFilledRailingRight" /> </property>
	<property name="MirrorSibling" value="scrapIronStairsFilledRailingLeft" />
</block>

<block name="rScrapIronStairsFilledRailingRight">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_right" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0550" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairsFilledRailingRight" /> </property>
	<property name="DowngradeBlock" value="scrapIronStairsFilledRailingRight" />
	<property name="MirrorSibling" value="rScrapIronStairsFilledRailingLeft" />
</block>

<block name="pouredConcreteStairsFilledRailingRight">
	<property name="DisplayType" value="blockMulti" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_right" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0550" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="2" />
	<property name="UpgradeRated.ToBlock" value="concreteStairsFilledRailingRight" />
	<property name="MirrorSibling" value="pouredConcreteStairsFilledRailingLeft" />
</block>

<block name="concreteStairsFilledRailingRight">
	<property name="Extends" value="concreteMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_right" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0550" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="2" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteStairsFilledRailingRight" /> </property>
	<property name="MirrorSibling" value="concreteStairsFilledRailingLeft" />
</block>

<block name="pouredRConcreteStairsFilledRailingRight">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteStairsFilledRailingRight" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_right" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0550" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="162" />
	<property name="UpgradeRated.ToBlock" value="rConcreteStairsFilledRailingRight" />
	<property name="MirrorSibling" value="pouredRConcreteStairsFilledRailingLeft" />
</block>

<block name="rConcreteStairsFilledRailingRight">
	<property name="Extends" value="rConcreteMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_right" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0550" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="91" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelStairsFilledRailingRight" /> </property>
	<property name="MirrorSibling" value="rConcreteStairsFilledRailingLeft" />
</block>

<block name="steelStairsFilledRailingRight">
	<property name="Extends" value="steelMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_right" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0550" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="112" />
	<property name="Texture" value="355,356,356,356,356,356" />
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteStairsFilledRailingRight" />
	<property name="MirrorSibling" value="steelStairsFilledRailingLeft" />
</block>

<block name="stainlessSteelStairsFilledRailingRight">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_right" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0550" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="77" />
	<property name="DowngradeBlock" value="rConcreteStairsFilledRailingRight" />
	<property name="MirrorSibling" value="stainlessSteelStairsFilledRailingLeft" />
</block>

<block name="brickStairsFilledRailingRight">
	<property name="Extends" value="brickMaster" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Shape" value="New" />
	<property name="Model" value="Stairs_filled_railing_right" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0550" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D" /> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="70" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairsFilledRailingRight" /> </property>
	<property name="MirrorSibling" value="brickStairsFilledRailingLeft" />
</block>

<block name="steelArrowSlitHalf">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="112" />
	<property name="DowngradeBlock" value="rConcreteArrowSlitHalf" />
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block name="stainlessSteelArrowSlitHalf">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="77" />
	<property name="DowngradeBlock" value="rConcreteArrowSlitHalf" />
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<!-- <block name="arrowSlit">   alternative block shape that was not used
	<property name="IsDeveloper" value="false"/>
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit"/>
	<property name="ImposterExchange" value="imposterBlock" param1="xxx"/>
	<property name="Place" value="TowardsPlacerInverted"/>
</block>
 -->

<block name="brickWedgeCNRInsideTop">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideTop" /> </property>
</block>

<block name="flagstoneWedgeCNRInsideTop">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideTop" /> </property>
</block>

<block name="cobblestoneWedgeCNRInsideTop">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge60_inside_corner_2" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0350" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideTop" /> </property>
</block>

<block name="rWoodStairs25CornerCNR">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairs25CornerCNR" /> </property>
	<property name="DowngradeBlock" value="woodStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="119" />
</block>

<block name="rWoodMetalStairs25CornerCNR">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairs25CornerCNR" /> </property>
	<property name="DowngradeBlock" value="rWoodStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="120" />
</block>

<block name="scrapIronFrameStairs25CornerCNR">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronStairs25CornerCNR" /> </property>
</block>

<block name="solidScrapIronFrameStairs25CornerCNR">
	<property name="Extends" value="scrapIronFrameStairs25CornerCNR" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameStairs25CornerCNR" />
	<property name="CanPickup" value="false" />
</block>

<block name="flagstoneRamp">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneRamp" /> </property>
</block>

<block name="solidScrapIronFrameCNRRampFiller">
	<property name="Extends" value="scrapIronFrameCNRRampFiller" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameCNRRampFiller" />
	<property name="CanPickup" value="false" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="scrapIronCNRRampFiller">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRRampFiller" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="rScrapIronCNRRampFiller">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRampFiller" /> </property>
	<property name="DowngradeBlock" value="scrapIronCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="pouredConcreteCNRRampFiller">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="pouredRConcreteCNRRampFiller">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCNRRampFiller" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="rConcreteCNRRampFiller">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRRampFiller" /> </property>
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="steelCNRRampFiller">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="rWoodGableInvertedSteep">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedSteep" /> </property>
	<property name="DowngradeBlock" value="woodGableInvertedSteep" />
</block>

<block name="rWoodMetalGableInvertedSteep">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedSteep" /> </property>
	<property name="DowngradeBlock" value="rWoodGableInvertedSteep" />
</block>

<block name="scrapIronFrameGableInvertedSteep">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronGableInvertedSteep" /> </property>
</block>

<block name="solidScrapIronFrameGableInvertedSteep">
	<property name="Extends" value="scrapIronFrameGableInvertedSteep" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameGableInvertedSteep" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronGableInvertedSteep">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronGableInvertedSteep" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameGableInvertedSteep" />
</block>

<block name="rScrapIronGableInvertedSteep">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedSteep" /> </property>
	<property name="DowngradeBlock" value="scrapIronGableInvertedSteep" />
</block>

<block name="pouredConcreteGableInvertedSteep">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteGableInvertedSteep" />
</block>

<block name="concreteGableInvertedSteep">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteGableInvertedSteep" /> </property>
</block>

<block name="pouredRConcreteGableInvertedSteep">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteGableInvertedSteep" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteGableInvertedSteep" />
</block>

<block name="rConcreteGableInvertedSteep">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelGableInvertedSteep" /> </property>
</block>

<block name="steelGableInvertedSteep">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteGableInvertedSteep" />
</block>

<block name="stainlessSteelGableInvertedSteep">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteGableInvertedSteep" />
</block>

<block name="brickGableInvertedSteep">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedSteep" /> </property>
</block>

<block name="flagstoneGableInvertedSteep">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedSteep" /> </property>
</block>

<block name="cobblestoneGableInvertedSteep">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_steep" />
	<property name="SortOrder2" value="0420" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedSteep" /> </property>
</block>

<block name="scrapIronStairs25CornerCNR">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronStairs25CornerCNR" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="87" />
</block>

<block name="rScrapIronStairs25CornerCNR">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25CornerCNR" /> </property>
	<property name="DowngradeBlock" value="scrapIronStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="110" />
</block>

<block name="flagstoneArrowSlitHalf">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="63" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArrowSlitHalf" /> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="stainlessSteelCNRRampFiller">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteCNRRampFiller" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="pouredConcreteWedgeStairs">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeStairs" />
</block>

<block name="brickCNRRampFiller">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRampFiller" /> </property>
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="flagstoneCNRRampFiller">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRRampFiller" /> </property>
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="cobblestoneCNRRampFiller">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRampFiller" /> </property>
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="flagstoneGable">
	<property name="Material" value="Mstone" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_half" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
	<property name="Texture" value="226" />
	<drop event="Harvest" name="resourceRockSmall" count="16" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
</block>

<block name="pouredConcreteStairs25CornerCNR">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="2" />
</block>

<block name="cobblestoneRamp">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteRamp" /> </property>
</block>

<block name="rWoodWedgeCNRInsideSteepTop">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideSteepTop" /> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRInsideSteepTop" />
</block>

<block name="rWoodMetalWedgeCNRInsideSteepTop">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideSteepTop" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRInsideSteepTop" />
</block>

<block name="scrapIronFrameWedgeCNRInsideSteepTop">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRInsideSteepTop" /> </property>
</block>

<block name="solidScrapIronFrameWedgeCNRInsideSteepTop">
	<property name="Extends" value="scrapIronFrameWedgeCNRInsideSteepTop" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRInsideSteepTop" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronWedgeCNRInsideSteepTop">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRInsideSteepTop" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRInsideSteepTop" />
</block>

<block name="rScrapIronWedgeCNRInsideSteepTop">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideSteepTop" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRInsideSteepTop" />
</block>

<block name="pouredConcreteWedgeCNRInsideSteepTop">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRInsideSteepTop" />
</block>

<block name="cobblestoneArrowSlitHalf">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="15" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArrowSlitHalf" /> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
</block>

<block name="corrugatedMetalPoleSCTR">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pole_square_centered_side" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0800" /> <!-- SortShape -->
	<property name="FilterTags" value="fbuilding,firon,fdecor,fwindows" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="corrugatedMetalGable">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_half" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalGable1m">
	<property name="Extends" value="corrugatedMetalGable" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_full" />
	<property name="SortOrder2" value="0410" /> <!-- SortShape -->
</block>

<block name="concreteStairs25CornerCNR">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteStairs25CornerCNR" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteStairs25CornerCNR" /> </property>
	<property name="ImposterExchange" value="imposterCNRFull" param1="2" />
</block>

<block name="pouredRConcreteStairs25CornerCNR">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteStairs25CornerCNR" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="2" />
</block>

<block name="concreteWedgeStairs">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeStairs" /> </property>
</block>

<block name="rWoodArch">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArch" /> </property>
	<property name="DowngradeBlock" value="woodArch" />
</block>

<block name="rWoodWedgeTip">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTip" /> </property>
	<property name="DowngradeBlock" value="woodWedgeTip" />
</block>

<block name="rWoodMetalArch">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArch" /> </property>
	<property name="DowngradeBlock" value="rWoodArch" />
</block>

<block name="scrapIronFrameArch">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronArch" /> </property>
</block>

<block name="solidScrapIronFrameArch">
	<property name="Extends" value="scrapIronFrameArch" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameArch" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronArch">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronArch" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameArch" />
</block>

<block name="concreteStairs25">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteStairs25" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="2" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteStairs25" /> </property>
</block>

<block name="steelStairs25CornerCNR">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="112" />
</block>

<block name="rWoodQuarterCNR">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterCNR" /> </property>
	<property name="DowngradeBlock" value="woodQuarterCNR" />
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="rWoodMetalQuarterCNR">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterCNR" /> </property>
	<property name="DowngradeBlock" value="rWoodQuarterCNR" />
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="scrapIronFrameQuarterCNR">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronQuarterCNR" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="solidScrapIronFrameQuarterCNR">
	<property name="Extends" value="scrapIronFrameQuarterCNR" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameQuarterCNR" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronQuarterCNR">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronQuarterCNR" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameQuarterCNR" />
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="rScrapIronQuarterCNR">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterCNR" /> </property>
	<property name="DowngradeBlock" value="scrapIronQuarterCNR" />
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="pouredConcreteQuarterCNR">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteQuarterCNR" />
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="concreteQuarterCNR">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteQuarterCNR" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="pouredRConcreteQuarterCNR">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteQuarterCNR" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteQuarterCNR" />
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="rConcreteQuarterCNR">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelQuarterCNR" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="steelQuarterCNR">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteQuarterCNR" />
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="scrapIronBlock">
	<property name="Extends" value="scrapIronMaster" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronBlock" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameBlock" />
</block>

<block name="stainlessSteelStairs25CornerCNR">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteStairs25CornerCNR" />
	<property name="ImposterExchange" value="imposterCNRFull" param1="77" />
</block>

<block name="pouredRConcreteWedgeStairs">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteWedgeStairs" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeStairs" />
</block>

<block name="rWoodMetalWedgeTip">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTip" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeTip" />
</block>

<block name="brickStairs25CornerCNR">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25CornerCNR" /> </property>
	<property name="ImposterExchange" value="imposterCNRFull" param1="1" />
</block>

<block name="scrapIronFrameWedgeTip">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <!-- needs cutout --> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTip" /> </property>
</block>

<block name="solidScrapIronFrameWedgeTip">
	<property name="Extends" value="scrapIronFrameWedgeTip" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeTip" />
	<property name="CanPickup" value="false" />
</block>

<block name="flagstoneStairs25CornerCNR">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairs25CornerCNR" /> </property>
</block>

<block name="cobblestoneStairs25CornerCNR">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25CornerCNR" /> </property>
	<property name="ImposterExchange" value="imposterCNRFull" param1="15" />
</block>

<block name="rScrapIronArch">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArch" /> </property>
	<property name="DowngradeBlock" value="scrapIronArch" />
</block>

<block name="pouredConcreteArch">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteArch" />
</block>

<block name="concreteArch">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteArch" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteArch" /> </property>
</block>

<block name="pouredRConcreteArch">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteArch" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteArch" />
</block>

<block name="scrapIronWedgeTip">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeTip" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeTip" />
</block>

<block name="rScrapIronWedgeTip">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTip" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeTip" />
</block>

<block name="flagstoneWedgeIncline">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeIncline" /> </property>-
</block>

<block name="flagstoneCNRRamp">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRRamp" /> </property>-
</block>

<block name="flagstonePyramid">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0260" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePyramid" /> </property>-
</block>

<block name="flagstoneArch3m">
	<property name="Extends" value="flagstoneNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m" />
	<property name="UseGlobalUV" value="Local" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="flagstoneArch3m_tip">
	<property name="Extends" value="flagstoneArch3m" />
	<property name="Model" value="arch_3m_tip" />
</block>

<block name="flagstoneArch3m_center">
	<property name="Extends" value="flagstoneArch3m" />
	<property name="Model" value="arch_3m_center" />
</block>

<block name="rConcreteWedgeStairs">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeStairs" /> </property>
</block>

<block name="rConcreteArch">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelArch" /> </property>
</block>

<block name="steelArch">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteArch" />
</block>

<block name="concreteWedge">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedge" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedge" /> </property>
</block>

<block name="stainlessSteelArch">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteArch" />
</block>

<block name="steelWedgeStairs">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteWedgeStairs" />
</block>

<block name="brickArch">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArch" /> </property>
</block>

<block name="woodWindowArch3MCNR">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0520" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterArchWindow" param1="67" />
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc" />
	<property name="Texture" value="241,532,241,241,241,241" />
</block>

<block name="brickWindowArch3MCNR">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0520" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterArchWindow" param1="1" />
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc" />
	<property name="Texture" value="7,532,7,7,7,7" />
</block>

<block name="concreteWindowArch3MCNR">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0520" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterArchWindow" param1="2" />
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc" />
	<property name="Texture" value="8,532,8,8,8,8" />
</block>

<block name="woodWindowArch3MCTR">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_center_window" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0521" /> <!-- SortShape -->
	<property name="ImposterExcludeAndStop" value="true" />
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc" />
	<property name="Texture" value="241,532,241,241,241,241" />
</block>

<block name="brickWindowArch3MCTR">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_center_window" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0521" /> <!-- SortShape -->
	<property name="ImposterExcludeAndStop" value="true" />
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc" />
	<property name="Texture" value="7,532,7,7,7,7" />
</block>

<block name="concreteWindowArch3MCTR">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_center_window" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0521" /> <!-- SortShape -->
	<property name="ImposterExcludeAndStop" value="true" />
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc" />
	<property name="Texture" value="8,532,8,8,8,8" />
</block>

<block name="woodWindowArch3MTip">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0522" /> <!-- SortShape -->
	<property name="ImposterExcludeAndStop" value="true" />
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc" />
	<property name="Texture" value="241,532,241,241,241,241" />
</block>

<block name="brickWindowArch3MTip">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0522" /> <!-- SortShape -->
	<property name="ImposterExcludeAndStop" value="true" />
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc" />
	<property name="Texture" value="7,532,7,7,7,7" />
</block>

<block name="concreteWindowArch3MTip">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0522" /> <!-- SortShape -->
	<property name="ImposterExcludeAndStop" value="true" />
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc" />
	<property name="Texture" value="8,532,8,8,8,8" />
</block>

<block name="rConcreteCTREighth">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_eighth_centered" />
	<property name="SortOrder2" value="0142" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,D,D" />
	<property name="AllowAllRotations" value="true" />
	<property name="Texture" value="315" />
	<property name="ImposterExclude" value="true" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="stainlessSteelCTREighth">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_eighth_centered" />
	<property name="SortOrder2" value="0142" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,D,D" />
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="concreteCNRRampFiller">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCNRRampFiller" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_corner_filler" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0240" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRRampFiller" /> </property>
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="concreteWedgeTip">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteWedgeTip" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeTip" /> </property>
</block>

<block name="cobblestoneWedgeIncline">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0440" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeIncline" /> </property>
</block>

<block name="cobblestoneCNRRamp">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRamp" /> </property>
</block>

<block name="cobblestonePyramid">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0260" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePyramid" /> </property>
</block>

<block name="stainlessSteelWedgeStairs">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeStairs" />
</block>

<block name="brickWedgeStairs">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeStairs" /> </property>
</block>

<block name="cobblestoneWedgeStairs">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0580" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeStairs" /> </property>
</block>

<block name="concreteWedgeCNRInsideSteepTop">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRInsideSteepTop" /> </property>
</block>

<block name="pouredRConcreteWedgeCNRInsideSteepTop">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteWedgeCNRInsideSteepTop" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRInsideSteepTop" />
</block>

<block name="rConcreteWedgeCNRInsideSteepTop">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRInsideSteepTop" /> </property>
</block>

<block name="steelWedgeCNRInsideSteepTop">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideSteepTop" />
</block>

<block name="stainlessSteelWedgeCNRInsideSteepTop">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideSteepTop" />
</block>

<block name="brickWedgeCNRInsideSteepTop">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideSteepTop" /> </property>
</block>

<block name="flagstoneWedgeCNRInsideSteepTop">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideSteepTop" /> </property>
</block>

<block name="cobblestoneWedgeCNRInsideSteepTop">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_inside_corner_base" />
	<property name="SortOrder2" value="0370" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideSteepTop" /> </property>
</block>

<block name="brickStairs25">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="70" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25" /> </property>
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="solidScrapIronFrameWedgeTipStairs">
	<property name="Extends" value="scrapIronFrameWedgeTipStairs" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeTipStairs" />
	<property name="CanPickup" value="false" />
</block>

<block name="stainlessSteelQuarterCNR">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteQuarterCNR" />
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="brickQuarterCNR">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterCNR" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="flagstoneQuarterCNR">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterCNR" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="scrapIronWedgeTipStairs">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeTipStairs" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeTipStairs" />
</block>

<block name="rScrapIronWedgeTipStairs">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipStairs" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeTipStairs" />
</block>

<block name="pouredConcreteWedgeTipStairs">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeTipStairs" />
</block>

<block name="scrapIronPoleSupport">
	<property name="Extends" value="scrapIronNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0820" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="scrapIronPoleSupport2">
	<property name="Extends" value="scrapIronNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_2" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0840" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="scrapIronCross">
	<property name="Extends" value="scrapIronNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_cross" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0860" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="flagstoneHalf">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneHalf" /> </property>
</block>

<block name="concreteWedgeTipStairs">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeTipStairs" /> </property>
</block>

<block name="cobblestoneHalf">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteHalf" /> </property>
</block>

<block name="pouredRConcreteWedgeTipStairs">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteWedgeTipStairs" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeTipStairs" />
</block>

<block name="corrugatedMetalWedge">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedge" /> </property>
</block>

<block name="scrapIronPillar50">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole0.5m" />
	<property name="SortOrder2" value="0740" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="87" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPillar50" /> </property>
</block>

<block name="rScrapIronPillar50">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole0.5m" />
	<property name="SortOrder2" value="0740" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar50" /> </property>
	<property name="DowngradeBlock" value="scrapIronPillar50" />
</block>

<block name="scrapIronCNRRamp">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRRamp" /> </property>
</block>

<block name="rScrapIronCNRRamp">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRamp" /> </property>
	<property name="DowngradeBlock" value="scrapIronCNRRamp" />
</block>

<block name="scrapIronCTRPlate">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCTRPlate" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rScrapIronCTRPlate">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCTRPlate" /> </property>
	<property name="DowngradeBlock" value="scrapIronCTRPlate" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="scrapIronCNRRound">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_round1m" />
	<property name="SortOrder2" value="0480" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRRound" /> </property>
	<property name="ImposterExchange" value="imposterBlock" param1="87" />
</block>

<block name="rScrapIronCNRRound">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_round1m" />
	<property name="SortOrder2" value="0480" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRound" /> </property>
	<property name="DowngradeBlock" value="scrapIronCNRRound" />
	<property name="ImposterExchange" value="imposterBlock" param1="110" />
</block>

<block name="scrapIronCNRRoundTop">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_rounded" />
	<property name="SortOrder2" value="0490" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRRoundTop" /> </property>
	<property name="ImposterExchange" value="imposterBlock" param1="87" />
</block>

<block name="rScrapIronCNRRoundTop">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_rounded" />
	<property name="SortOrder2" value="0490" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRoundTop" /> </property>
	<property name="DowngradeBlock" value="scrapIronCNRRoundTop" />
	<property name="ImposterExchange" value="imposterBlock" param1="110" />
</block>

<block name="flagstoneArch">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArch" /> </property>
</block>

<block name="cobblestoneArch">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0500" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArch" /> </property>
</block>

<block name="rConcreteWedgeTipStairs">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeTipStairs" /> </property>
</block>

<block name="brickGable">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_half" />
	<property name="SortOrder2" value="0250" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalStairs25">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="57" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronStairs25" /> </property>
</block>

<block name="corrugatedMetalPole">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pole_square" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="LightOpacity" value="0" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPole" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="cobblestoneQuarterCNR">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner" />
	<property name="SortOrder2" value="0080" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterCNR" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc" />
</block>

<block name="rWoodQuarterCNR3Way">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterCNR3Way" /> </property>
	<property name="DowngradeBlock" value="woodQuarterCNR3Way" />
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="pouredConcreteStairs50">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_quarter_vertical_uv" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0590" /> <!-- SortShape -->
	<property name="Stairs" />
	<property name="UpgradeRated.ToBlock" value="concreteStairs50" />
</block>

<block name="flagstoneStairs25">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="Stairs" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairs25" /> </property>
	<property name="ImposterExchange" value="imposterRamp" param1="63" />
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="flagstoneStairs50">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_quarter_vertical_uv" />
	<property name="SortOrder2" value="0590" /> <!-- SortShape -->
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteStairs50" />
		<property name="Item" value="resourceConcreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
</block>

<block name="steelWedgeTipStairs">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteWedgeTipStairs" />
</block>

<block name="stainlessSteelWedgeTipStairs">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeTipStairs" />
</block>

<block name="brickWedgeTipStairs">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipStairs" /> </property>
</block>

<block name="cobblestoneWedgeTipStairs">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0570" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipStairs" /> </property>
</block>

<block name="rWoodHalf">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneHalf" /> </property>
	<property name="DowngradeBlock" value="woodHalf" />
</block>

<block name="flagstoneWedgeTip">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTip" /> </property>
</block>

<block name="rWoodMetalHalf">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneHalf" /> </property>
	<property name="DowngradeBlock" value="rWoodHalf" />
</block>

<block name="scrapIronFrameHalf">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronHalf" /> </property>
</block>

<block name="solidScrapIronFrameHalf">
	<property name="Extends" value="scrapIronFrameHalf" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameHalf" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronHalf">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronHalf" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameHalf" />
</block>

<block name="rScrapIronHalf">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteHalf" /> </property>
	<property name="DowngradeBlock" value="scrapIronHalf" />
</block>

<block name="steelStairs25">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="Texture" value="355,356,356,356,356,356" />
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="112" />
	<property name="DowngradeBlock" value="rConcreteStairs25" />
</block>

<block name="steelRamp">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteRamp" />
</block>

<block name="rWoodWedgeCNRSteepTop">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRSteepTop" /> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRSteepTop" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rWoodMetalWedgeCNRSteepTop">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRSteepTop" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRSteepTop" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="scrapIronFrameWedgeCNRSteepTop">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRSteepTop" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="solidScrapIronFrameWedgeCNRSteepTop">
	<property name="Extends" value="scrapIronFrameWedgeCNRSteepTop" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRSteepTop" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronWedgeCNRSteepTop">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRSteepTop" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRSteepTop" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rScrapIronWedgeCNRSteepTop">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRSteepTop" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRSteepTop" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="pouredConcreteWedgeCNRSteepTop">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRSteepTop" />
</block>

<block name="concreteWedgeCNRSteepTop">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRSteepTop" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="pouredRConcreteWedgeCNRSteepTop">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteWedgeCNRSteepTop" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRSteepTop" />
</block>

<block name="rConcreteWedgeCNRSteepTop">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRSteepTop" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="steelWedgeCNRSteepTop">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteWedgeCNRSteepTop" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="stainlessSteelWedgeCNRSteepTop">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeCNRSteepTop" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="brickWedgeCNRSteepTop">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRSteepTop" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="flagstoneWedgeCNRSteepTop">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRSteepTop" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="concreteGable1m">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_full" />
	<property name="SortOrder2" value="0410" /> <!-- SortShape -->
</block>

<block name="cobblestoneWedgeCNRSteepTop">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_top" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0330" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRSteepTop" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="brickGable1m">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_full" />
	<property name="SortOrder2" value="0410" /> <!-- SortShape -->
</block>

<block name="scrapIronFrameQuarterTeeSCtr">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronQuarterTeeSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="solidScrapIronFrameQuarterTeeSCtr">
	<property name="Extends" value="scrapIronFrameQuarterTeeSCtr" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameQuarterTeeSCtr" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronQuarterTeeSCtr">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronQuarterTeeSCtr" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameQuarterTeeSCtr" />
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="rScrapIronQuarterTeeSCtr">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterTeeSCtr" /> </property>
	<property name="DowngradeBlock" value="scrapIronQuarterTeeSCtr" />
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="pouredConcreteQuarterTeeSCtr">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteQuarterTeeSCtr" />
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="concreteQuarterTeeSCtr">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteQuarterTeeSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="pouredRConcreteQuarterTeeSCtr">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteQuarterTeeSCtr" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteQuarterTeeSCtr" />
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="rConcreteQuarterTeeSCtr">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelQuarterTeeSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="steelQuarterTeeSCtr">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteQuarterTeeSCtr" />
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="stainlessSteelQuarterTeeSCtr">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteQuarterTeeSCtr" />
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="brickQuarterTeeSCtr">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterTeeSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="flagstoneQuarterTeeSCtr">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterTeeSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="cobblestoneQuarterTeeSCtr">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterTeeSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="rebarFrameCNRInside">
	<property name="Extends" value="rebarFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRInside" /> </property>
</block>

<block name="pouredRConcreteCNRInside">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCNRInside" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRInside" />
</block>

<block name="rWoodWedgeCNRSteepBase">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRSteepBase" /> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRSteepBase" />
</block>

<block name="steelCNRInside">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteCNRInside" />
</block>

<block name="rWoodMetalWedgeCNRSteepBase">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRSteepBase" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRSteepBase" />
</block>

<block name="scrapIronFrameWedgeCNRSteepBase">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRSteepBase" /> </property>
</block>

<block name="solidScrapIronFrameWedgeCNRSteepBase">
	<property name="Extends" value="scrapIronFrameWedgeCNRSteepBase" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRSteepBase" />
	<property name="CanPickup" value="false" />
</block>

<block name="rConcreteCTRPlate">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCTRPlate" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="scrapIronWedgeCNRSteepBase">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRSteepBase" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRSteepBase" />
</block>

<block name="rScrapIronWedgeCNRSteepBase">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRSteepBase" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRSteepBase" />
</block>

<block name="pouredConcreteWedgeCNRSteepBase">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRSteepBase" />
</block>

<block name="steelCTRPlate">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteCTRPlate" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rWoodPole">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePole" /> </property>
	<property name="DowngradeBlock" value="woodPole" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rWoodMetalPole">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePole" /> </property>
	<property name="DowngradeBlock" value="rWoodPole" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="scrapIronPole">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPole" /> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rScrapIronPole">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePole" /> </property>
	<property name="DowngradeBlock" value="scrapIronPole" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rConcretePole">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPole" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="steelPole">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Texture" value="356" />
	<property name="UseGlobalUV" value="Local" />
	<property name="DowngradeBlock" value="rConcretePole" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="concreteWedgeCNRSteepBase">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRSteepBase" /> </property>
</block>

<block name="pouredRConcreteWedgeCNRSteepBase">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteWedgeCNRSteepBase" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRSteepBase" />
</block>

<block name="rConcreteWedgeCNRSteepBase">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRSteepBase" /> </property>
</block>

<block name="scrapIronFramePillar100Cap">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m_cap" />
	<property name="SortOrder2" value="0737" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPillar100Cap" /> </property>
</block>

<block name="solidScrapIronFramePillar100Cap">
	<property name="Extends" value="scrapIronFramePillar100Cap" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFramePillar100Cap" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronPillar100Cap">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m_cap" />
	<property name="ImposterExchange" value="imposterPyramid" param1="87" />
	<property name="SortOrder2" value="0737" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPillar100Cap" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFramePillar100Cap" />
</block>

<block name="rScrapIronPillar100Cap">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m_cap" />
	<property name="ImposterExchange" value="imposterPyramid" param1="110" />
	<property name="SortOrder2" value="0737" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar100Cap" /> </property>
	<property name="DowngradeBlock" value="scrapIronPillar100Cap" />
</block>

<block name="pouredConcretePillar100Cap">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m_cap" />
	<property name="ImposterExchange" value="imposterPyramid" param1="161" />
	<property name="SortOrder2" value="0737" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concretePillar100Cap" />
</block>

<block name="sidewalkCurb">
	<property name="Extends" value="stoneNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Curb" />
	<property name="SortOrder2" value="0920" /> <!-- SortShape -->
	<property name="Texture" value="329,329,8,329,329,329" />
	<property name="ImposterExchange" value="imposterHalf" param1="2" />
</block>

<block name="sidewalkCNRCurb">
	<property name="Extends" value="sidewalkCurb" />
	<property name="Texture" value="329,329,8,8,329,329" />
	<property name="Model" value="Curb_Corner" />
</block>

<block name="steelWedgeCNRSteepBase">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteWedgeCNRSteepBase" />
</block>

<block name="stainlessSteelWedgeCNRSteepBase">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeCNRSteepBase" />
</block>

<block name="brickWedgeCNRSteepBase">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRSteepBase" /> </property>
</block>

<block name="flagstoneWedgeCNRSteepBase">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRSteepBase" /> </property>
</block>

<block name="rustyIronPoleSupportCtr">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_centered" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0830" /> <!-- SortShape -->
	<property name="Texture" value="282" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Place" value="TowardsPlacer" />
</block>

<block name="rustyIronCrossCtr">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_diagonal_centered_cross" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0870" /> <!-- SortShape -->
	<property name="Texture" value="282" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Place" value="TowardsPlacer" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rWoodQuarterSCtr">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterSCtr" /> </property>
	<property name="DowngradeBlock" value="woodQuarterSCtr" />
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="rWoodMetalQuarterSCtr">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterSCtr" /> </property>
	<property name="DowngradeBlock" value="rWoodQuarterSCtr" />
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="scrapIronFrameQuarterSCtr">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronQuarterSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="solidScrapIronFrameQuarterSCtr">
	<property name="Extends" value="scrapIronFrameQuarterSCtr" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameQuarterSCtr" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronQuarterSCtr">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronQuarterSCtr" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameQuarterSCtr" />
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="rScrapIronQuarterSCtr">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterSCtr" /> </property>
	<property name="DowngradeBlock" value="scrapIronQuarterSCtr" />
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="pouredConcreteQuarterSCtr">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteQuarterSCtr" />
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="concreteQuarterSCtr">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteQuarterSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="pouredRConcreteQuarterSCtr">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteQuarterSCtr" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteQuarterSCtr" />
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="rConcreteQuarterSCtr">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelQuarterSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="steelQuarterSCtr">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteQuarterSCtr" />
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="stainlessSteelQuarterSCtr">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteQuarterSCtr" />
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="brickQuarterSCtr">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Local" />
</block>

<block name="flagstoneQuarterSCtr">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="cobblestoneQuarterSCtr">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered_wall" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterSCtr" /> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="rWoodMetalQuarterCNR3Way">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterCNR3Way" /> </property>
	<property name="DowngradeBlock" value="rWoodQuarterCNR3Way" />
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="brickCNRRound">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_round1m" />
	<property name="SortOrder2" value="0480" /> <!-- SortShape -->
	<property name="Texture" value="7" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
</block>

<block name="cobblestoneWedgeCNRSteepBase">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner_base" />
	<property name="SortOrder2" value="0320" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRSteepBase" /> </property>
</block>

<block name="concretePillar100Cap">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m_cap" />
	<property name="ImposterExchange" value="imposterPyramid" param1="2" />
	<property name="SortOrder2" value="0737" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePillar100Cap" /> </property>
</block>

<block name="pouredRConcretePillar100Cap">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcretePillar100Cap" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m_cap" />
	<property name="ImposterExchange" value="imposterPyramid" param1="161" />
	<property name="SortOrder2" value="0737" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcretePillar100Cap" />
</block>

<block name="rConcretePillar100Cap">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m_cap" />
	<property name="ImposterExchange" value="imposterPyramid" param1="91" />
	<property name="SortOrder2" value="0737" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPillar100Cap" /> </property>
</block>

<block name="steelPillar100Cap">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m_cap" />
	<property name="Texture" value="356" />
	<property name="ImposterExchange" value="imposterPyramid" param1="112" />
	<property name="SortOrder2" value="0737" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcretePillar100Cap" />
</block>

<block name="stainlessSteelPillar100Cap">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m_cap" />
	<property name="ImposterExchange" value="imposterPyramid" param1="112" />
	<property name="SortOrder2" value="0737" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcretePillar100Cap" />
</block>

<block name="rConcreteQuarterCNR3Way">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelQuarterCNR3Way" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="steelQuarterCNR3Way">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteQuarterCNR3Way" />
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="stainlessSteelQuarterCNR3Way">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteQuarterCNR3Way" />
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="brickQuarterCNR3Way">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterCNR3Way" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="flagstoneQuarterCNR3Way">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterCNR3Way" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="cobblestoneQuarterCNR3Way">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterCNR3Way" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="rWoodQuarterTeeSCtr">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterTeeSCtr" /> </property>
	<property name="DowngradeBlock" value="woodQuarterTeeSCtr" />
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="rWoodMetalQuarterTeeSCtr">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_t_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0110" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterTeeSCtr" /> </property>
	<property name="DowngradeBlock" value="rWoodQuarterTeeSCtr" />
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc" />
</block>

<block name="brickCNRRoundTop">
	<property name="Extends" value="brickCNRRound" />
	<property name="Model" value="corner_rounded" />
	<property name="SortOrder2" value="0490" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalCNRRoundTop">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_rounded" />
	<property name="SortOrder2" value="0490" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRRoundTop" /> </property>
	<property name="ImposterExchange" value="imposterBlock" param1="57" />
</block>

<block name="rWoodWedgeCNRInsideSteepBase">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideSteepBase" /> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRInsideSteepBase" />
</block>

<block name="rWoodMetalWedgeCNRInsideSteepBase">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideSteepBase" /> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRInsideSteepBase" />
</block>

<block name="corrugatedMetalCNRRound">
	<property name="Extends" value="corrugatedMetalCNRRoundTop" />
	<property name="Model" value="corner_round1m" />
	<property name="SortOrder2" value="0480" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRRound" /> </property>
</block>

<block name="scrapIronFrameWedgeCNRInsideSteepBase">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRInsideSteepBase" /> </property>
</block>

<block name="solidScrapIronFrameWedgeCNRInsideSteepBase">
	<property name="Extends" value="scrapIronFrameWedgeCNRInsideSteepBase" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRInsideSteepBase" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronWedgeCNRInsideSteepBase">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRInsideSteepBase" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRInsideSteepBase" />
</block>

<block name="rWoodCTRpole">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCTRpole" /> </property>
	<property name="DowngradeBlock" value="woodCTRpole" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rWoodMetalCTRpole">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCTRpole" /> </property>
	<property name="DowngradeBlock" value="rWoodCTRpole" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rScrapIronWedgeCNRInsideSteepBase">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideSteepBase" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRInsideSteepBase" />
</block>

<block name="pouredConcreteWedgeCNRInsideSteepBase">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRInsideSteepBase" />
</block>

<block name="scrapIronCTRpole">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCTRpole" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rScrapIronCTRpole">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCTRpole" /> </property>
	<property name="DowngradeBlock" value="scrapIronCTRpole" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="concreteWedgeCNRInsideSteepBase">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRInsideSteepBase" /> </property>
</block>

<block name="pouredRConcreteWedgeCNRInsideSteepBase">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteWedgeCNRInsideSteepBase" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRInsideSteepBase" />
</block>

<block name="brickCTRpole">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCTRpole" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rConcreteWedgeCNRInsideSteepBase">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRInsideSteepBase" /> </property>
</block>

<block name="cobblestoneCTRpole">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCTRpole" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="concreteCTRpole"> <!-- 782 -->
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCTRpole" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCTRpole" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="steelWedgeCNRInsideSteepBase">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideSteepBase" />
</block>

<block name="stainlessSteelWedgeCNRInsideSteepBase">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideSteepBase" />
</block>

<block name="pouredRConcreteCTRpole">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCTRpole" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="UpgradeRated.ToBlock" value="rConcreteCTRpole" />
</block>

<block name="rConcreteCTRpole">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCTRpole" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="steelCTRpole">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Texture" value="356" />
	<property name="UseGlobalUV" value="Local" />
	<property name="DowngradeBlock" value="rConcreteCTRpole" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="stainlessSteelCTRpole"> <!-- 811 -->
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="SortOrder2" value="0790" /> <!-- SortShape -->
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="DowngradeBlock" value="rConcreteCTRpole" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="flagstoneWedgeCNRInsideSteepBase">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideSteepBase" /> </property>
</block>

<block name="cobblestoneWedgeCNRInsideSteepBase">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideSteepBase" /> </property>
</block>

<block name="rWoodGableQuarter">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableQuarter" /> </property>
	<property name="DowngradeBlock" value="woodGableQuarter" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rWoodMetalGableQuarter">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableQuarter" /> </property>
	<property name="DowngradeBlock" value="rWoodGableQuarter" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="scrapIronFrameGableQuarter">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronGableQuarter" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="solidScrapIronFrameGableQuarter">
	<property name="Extends" value="scrapIronFrameGableQuarter" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameGableQuarter" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronGableQuarter">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronGableQuarter" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameGableQuarter" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rScrapIronGableQuarter">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableQuarter" /> </property>
	<property name="DowngradeBlock" value="scrapIronGableQuarter" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="pouredConcreteGableQuarter">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteGableQuarter" />
</block>

<block name="concreteGableQuarter">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteGableQuarter" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="pouredRConcreteGableQuarter">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteGableQuarter" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteGableQuarter" />
</block>

<block name="rConcreteGableQuarter">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelGableQuarter" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="steelGableQuarter">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteGableQuarter" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="stainlessSteelGableQuarter">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteGableQuarter" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="brickGableQuarter">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableQuarter" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="flagstoneGableQuarter">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableQuarter" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="cobblestoneGableQuarter">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_tip_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0390" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableQuarter" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodGableInvertedQuarter">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodGableInvertedQuarter" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameGableInvertedQuarter" />
</block>

<block name="rWoodGableInvertedQuarter">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedQuarter" /> </property>
	<property name="DowngradeBlock" value="woodGableInvertedQuarter" />
</block>

<block name="rWoodMetalGableInvertedQuarter">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedQuarter" /> </property>
	<property name="DowngradeBlock" value="rWoodGableInvertedQuarter" />
</block>

<block name="scrapIronFrameGableInvertedQuarter">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronGableInvertedQuarter" /> </property>
</block>

<block name="solidScrapIronFrameGableInvertedQuarter">
	<property name="Extends" value="scrapIronFrameGableInvertedQuarter" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameGableInvertedQuarter" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronGableInvertedQuarter">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronGableInvertedQuarter" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameGableInvertedQuarter" />
</block>

<block name="rScrapIronGableInvertedQuarter">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedQuarter" /> </property>
	<property name="DowngradeBlock" value="scrapIronGableInvertedQuarter" />
</block>

<block name="pouredConcreteGableInvertedQuarter">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteGableInvertedQuarter" />
</block>

<block name="concreteGableInvertedQuarter">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteGableInvertedQuarter" /> </property>
</block>

<block name="woodGableInvertedQuarterHalf">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_quarter_half" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalGableInvertedQuarterHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="gable_inverted_quarter_half" />
	<property name="ImposterExclude" value="true" /><property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
</block>

<block name="pouredRConcreteGableInvertedQuarter">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteGableInvertedQuarter" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteGableInvertedQuarter" />
</block>

<block name="rConcreteGableInvertedQuarter">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelGableInvertedQuarter" /> </property>
</block>

<block name="steelGableInvertedQuarter">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteGableInvertedQuarter" />
</block>

<block name="stainlessSteelGableInvertedQuarter">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteGableInvertedQuarter" />
</block>

<block name="brickGableInvertedQuarter">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedQuarter" /> </property>
</block>

<block name="flagstoneGableInvertedQuarter">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedQuarter" /> </property>
</block>

<block name="cobblestoneGableInvertedQuarter">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_quarter" />
	<property name="SortOrder2" value="0400" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedQuarter" /> </property>
</block>

<block name="woodGableInvertedHalf">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodGableInvertedHalf" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameGableInvertedHalf" />
</block>

<block name="rWoodGableInvertedHalf">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedHalf" /> </property>
	<property name="DowngradeBlock" value="woodGableInvertedHalf" />
</block>

<block name="rWoodMetalGableInvertedHalf">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedHalf" /> </property>
	<property name="DowngradeBlock" value="rWoodGableInvertedHalf" />
</block>

<block name="scrapIronFrameGableInvertedHalf">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronGableInvertedHalf" /> </property>
</block>

<block name="solidScrapIronFrameGableInvertedHalf">
	<property name="Extends" value="scrapIronFrameGableInvertedHalf" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameGableInvertedHalf" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronGableInvertedHalf">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronGableInvertedHalf" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameGableInvertedHalf" />
</block>

<block name="rScrapIronGableInvertedHalf">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedHalf" /> </property>
	<property name="DowngradeBlock" value="scrapIronGableInvertedHalf" />
</block>

<block name="pouredConcreteGableInvertedHalf">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteGableInvertedHalf" />
</block>

<block name="concreteGableInvertedHalf">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteGableInvertedHalf" /> </property>
</block>

<block name="pouredRConcreteGableInvertedHalf">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteGableInvertedHalf" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteGableInvertedHalf" />
</block>

<block name="rConcreteGableInvertedHalf">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelGableInvertedHalf" /> </property>
</block>

<block name="steelGableInvertedHalf">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteGableInvertedHalf" />
</block>

<block name="stainlessSteelGableInvertedHalf">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteGableInvertedHalf" />
</block>

<block name="brickGableInvertedHalf">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedHalf" /> </property>
</block>

<block name="flagstoneGableInvertedHalf">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedHalf" /> </property>
</block>

<block name="cobblestoneGableInvertedHalf">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="gable_inverted_half" />
	<property name="SortOrder2" value="0255" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedHalf" /> </property>
</block>

<block name="woodHalfPlate">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="trim01" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0170" /> <!-- SortShape -->
	<property name="LightOpacity" value="5" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="concreteHalfPlate">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="trim01" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0170" /> <!-- SortShape -->
	<property name="LightOpacity" value="5" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodFloorJoist">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="floor_joist" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="FilterTags" value="fbuilding,fwood,fdecor" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodWallStudBroken">
	<property name="Extends" value="woodFloorJoist" />
	<property name="Model" value="wall_stud_broken" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="FilterTags" value="fbuilding,fwood,fdecor,fconstruction,fdestruction" />
</block>

<block name="concretePyramid1m">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid_1m" />
	<property name="SortOrder2" value="0430" /> <!-- SortShape -->
</block>

<block name="brickPyramid1m">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid_1m" />
	<property name="SortOrder2" value="0430" /> <!-- SortShape -->
</block>

<block name="metalTrussingBlockOld">
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube" />
	<property name="SortOrder2" value="0701" /> <!-- SortShape -->
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="310" />
	<property name="ImposterExchange" value="imposterBlock" param1="144" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceForgedIron" value="4" /> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="DescriptionKey" value="metalTrussingBlockDesc" />
	<property name="EconomicValue" value="20" />
	<property name="FilterTags" value="fbuilding,firon" />
	<property name="SortOrder1" value="40e0" />
</block>

<block name="metalTrussingRampOld">
	<property name="Extends" value="metalTrussingBlockOld" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" />
	<property name="SortOrder2" value="0702" /> <!-- SortShape -->
</block>

<block name="metalTrussingSheet">
	<property name="Extends" value="scrapIronNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="billboard" />
	<property name="Collide" value="movement,melee,rocket" />
	<property name="SortOrder2" value="0703" /> <!-- SortShape -->
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="310" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property name="SortOrder1" value="40e0" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="metalTrussingBlock">
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="trussing" />
	<property name="SortOrder2" value="0704" /> <!-- SortShape -->
	<property name="LightOpacity" value="0" />
	<property name="Texture" value="446" />
	<property name="ImposterExchange" value="imposterBlock" param1="144" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceForgedIron" value="4" /> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="20" />
	<property name="FilterTags" value="fbuilding,firon" />
	<property name="SortOrder1" value="40e0" />
</block>

<block name="metalTrussingBlockBent">
	<property name="Extends" value="metalTrussingBlock" />
	<property name="Path" value="solid" />
	<property name="Model" value="trussing_bent" />
	<property name="DescriptionKey" value="metalTrussingBlockDesc" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalTrussingBlock" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="4" />
	</property>
</block>

<block name="metalTrussingCentered">
	<property name="Extends" value="metalTrussingBlock" />
	<property name="Model" value="trussing_centered" />
	<property name="SortOrder2" value="0705" /> <!-- SortShape -->
	<property name="DescriptionKey" value="metalTrussingBlockDesc" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="metalTrussingSCTR">
	<property name="Extends" value="metalTrussingBlock" param1="DescriptionKey" />
	<property name="Model" value="trussing_uncentered" />
	<property name="SortOrder2" value="0705" /> <!-- SortShape -->
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodBlockBaseboardChairRail4">
	<property name="Extends" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_baseboard_chair_rail_4sided" />
	<property name="ImposterExchange" value="imposterBlock" param1="67" />
	<property name="Texture" value="56,56,241,241,241,241" />
	<property name="UseGlobalUV" value="L,L,D,D,D,D" />
	<property name="DescriptionKey" value="shapeBlockBaseboard4GroupDesc" />
	<property name="SortOrder2" value="0056" /> <!-- SortShape -->
</block>

<block name="brickBlockBaseboardChairRail4">
	<property name="Extends" value="brickBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_baseboard_chair_rail_4sided" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
	<property name="Texture" value="56,56,7,7,7,7" />
	<property name="UseGlobalUV" value="L,L,D,D,D,D" />
	<property name="DescriptionKey" value="shapeBlockBaseboard4GroupDesc" />
	<property name="SortOrder2" value="0056" /> <!-- SortShape -->
</block>

<block name="concreteBlockBaseboardChairRail4">
	<property name="Extends" value="concreteBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_baseboard_chair_rail_4sided" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property name="Texture" value="56,56,8,8,8,8" />
	<property name="UseGlobalUV" value="L,L,D,D,D,D" />
	<property name="DescriptionKey" value="shapeBlockBaseboard4GroupDesc" />
	<property name="SortOrder2" value="0056" /> <!-- SortShape -->
</block>

<block name="brickWedge">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
</block>

<block name="brickWedgeTip">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
</block>

<block name="woodWallStud">
	<property name="Extends" value="woodFloorJoist" />
	<property name="Model" value="wall_stud" /> <property name="Place" value="TowardsPlacerInverted" />
</block>

<block name="stainlessSteelBlock">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteBlock" />
</block>

<block name="stainlessSteelCNRRoundTop">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_rounded" />
	<property name="SortOrder2" value="0490" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="77" />
	<property name="DowngradeBlock" value="rConcreteCNRRoundTop" />
</block>

<block name="stainlessSteelCNRRound">
	<property name="Extends" value="stainlessSteelCNRRoundTop" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="corner_round1m" />
	<property name="SortOrder2" value="0480" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteCNRRound" />
</block>

<block name="corrugatedMetalPillar0.05">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pole.05" />
	<property name="Texture" value="446" />
	<property name="ImposterExclude" value="true" />
	<property name="SortOrder2" value="0744" />
	<property name="FilterTags" value="fbuilding,firon,fdecor,fother" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="corrugatedMetalPillar0.025">
	<property name="Extends" value="corrugatedMetalPillar0.05" />
	<property name="Model" value="pole.025" />
	<property name="SortOrder2" value="0750" />
	<property name="FilterTags" value="fbuilding,firon,fdecor,fother" />
</block>

<block name="corrugatedMetalPillar0.05CTR">
	<property name="Extends" value="corrugatedMetalPillar0.05" />
	<property name="CustomIcon" value="corrugatedMetalPillar0.05" />
	<property name="Model" value="pole.05_centered" />
	<property name="SortOrder2" value="0745" />
	<property name="DescriptionKey" value="shapePillarCtrGroupDesc" />
</block>

<block name="corrugatedMetalPillar0.05SCTR">
	<property name="Extends" value="corrugatedMetalPillar0.05" />
	<property name="CustomIcon" value="corrugatedMetalPillar0.05" />
	<property name="Model" value="pole.05_middle" />
	<property name="SortOrder2" value="0746" />
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="corrugatedMetalPillar0.025CTR">
	<property name="Extends" value="corrugatedMetalPillar0.025" />
	<property name="CustomIcon" value="corrugatedMetalPillar0.025" />
	<property name="Model" value="pole.025_centered" />
	<property name="SortOrder2" value="0751" />
	<property name="DescriptionKey" value="shapePillarCtrGroupDesc" />
</block>

<block name="corrugatedMetalPillar0.025SCTR">
	<property name="Extends" value="corrugatedMetalPillar0.025" />
	<property name="CustomIcon" value="corrugatedMetalPillar0.025" />
	<property name="Model" value="pole.025_middle" />
	<property name="SortOrder2" value="0752" />
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc" />
</block>

<block name="arrowSlit">
	<property name="IsDeveloper" value="false" />
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit" />
	<property name="SortOrder2" value="0900" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc" />
	<drop event="Destroy" count="0" />
</block>

<block name="brickWedgeCNRInsideSteepBase">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="wedge_inside_corner_top" />
	<property name="SortOrder2" value="0360" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideSteepBase" /> </property>
</block>

<block name="rConcreteStairs25CornerCNR">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="stairs_filled_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0560" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelStairs25CornerCNR" /> </property>
	<property name="ImposterExchange" value="imposterCNRFull" param1="91" />
</block>

<block name="woodWedgeTipCNRFullBottom">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0300" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeTipCNRFullBottom" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeTipCNRFullBottom" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodWedgeTipCNRFullTop">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_corner" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0310" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeTipCNRFullTop" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeTipCNRFullTop" />
</block>

<block name="scrapIronFrameQuarterCNR3Way">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronQuarterCNR3Way" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="solidScrapIronFrameQuarterCNR3Way">
	<property name="Extends" value="scrapIronFrameQuarterCNR3Way" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameQuarterCNR3Way" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronQuarterCNR3Way">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronQuarterCNR3Way" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameQuarterCNR3Way" />
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="rScrapIronQuarterCNR3Way">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterCNR3Way" /> </property>
	<property name="DowngradeBlock" value="scrapIronQuarterCNR3Way" />
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="pouredConcreteQuarterCNR3Way">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteQuarterCNR3Way" />
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="concreteQuarterCNR3Way">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteQuarterCNR3Way" /> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="pouredRConcreteQuarterCNR3Way">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcreteQuarterCNR3Way" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_inside_corner_3way" />
	<property name="SortOrder2" value="0090" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteQuarterCNR3Way" />
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc" />
</block>

<block name="woodPyramid1m">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid_1m" />
	<property name="SortOrder2" value="0430" /> <!-- SortShape -->
</block>

<block name="woodBlockBaseboard1">
	<property name="Extends" value="woodBlock" />
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_baseboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="67" />
	<property name="Texture" value="241,56,241,241,241,241" />
	<property name="UseGlobalUV" value="D,L,D,D,D,D" />
	<property name="DescriptionKey" value="shapeBlockBaseboard1GroupDesc" />
	<property name="SortOrder2" value="0053" /> <!-- SortShape -->
</block>

<block name="brickBlockBaseboard1">
	<property name="Extends" value="brickBlock" />
	<property name="CustomIcon" value="brickBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_baseboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
	<property name="Texture" value="7,56,7,7,7,7" />
	<property name="UseGlobalUV" value="D,L,D,D,D,D" />
	<property name="DescriptionKey" value="shapeBlockBaseboard1GroupDesc" />
	<property name="SortOrder2" value="0053" /> <!-- SortShape -->
</block>

<block name="concreteBlockBaseboard1">
	<property name="Extends" value="concreteBlock" />
	<property name="CustomIcon" value="rConcreteBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_baseboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property name="Texture" value="8,56,8,8,8,8" />
	<property name="UseGlobalUV" value="D,L,D,D,D,D" />
	<property name="DescriptionKey" value="shapeBlockBaseboard1GroupDesc" />
	<property name="SortOrder2" value="0053" /> <!-- SortShape -->
</block>

<block name="woodFramePlateOffset">
	<property name="Extends" value="woodFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodPlateOffset" /> </property>
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="solidWoodFramePlateOffset">
	<property name="Extends" value="woodFramePlateOffset" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFramePlateOffset" />
	<property name="CanPickup" value="false" />
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="woodPlateOffset">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPlateOffset" /> </property>
	<property name="DowngradeBlock" value="solidWoodFramePlateOffset" />
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="rWoodPlateOffset">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePlateOffset" /> </property>
	<property name="DowngradeBlock" value="woodPlateOffset" />
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="rWoodMetalPlateOffset">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePlateOffset" /> </property>
	<property name="DowngradeBlock" value="rWoodPlateOffset" />
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalPlateOffset">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPlateOffset" /> </property>
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="scrapIronFramePlateOffset">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPlateOffset" /> </property>
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="solidScrapIronFramePlateOffset">
	<property name="Extends" value="scrapIronFramePlateOffset" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFramePlateOffset" />
	<property name="CanPickup" value="false" />
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="scrapIronPlateOffset">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPlateOffset" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFramePlateOffset" />
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="rScrapIronPlateOffset">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlateOffset" /> </property>
	<property name="DowngradeBlock" value="scrapIronPlateOffset" />
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="pouredConcretePlateOffset">
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property name="UpgradeRated.ToBlock" value="concretePlateOffset" />
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="concretePlateOffset">
	<property name="Extends" value="concreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePlateOffset" /> </property>
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="pouredRConcretePlateOffset">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="pouredConcretePlateOffset" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property name="UpgradeRated.ToBlock" value="rConcretePlateOffset" />
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="rConcretePlateOffset">
	<property name="Extends" value="rConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPlateOffset" /> </property>
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="steelPlateOffset">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcretePlateOffset" />
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="stainlessSteelPlateOffset">
	<property name="Extends" value="stainlessSteelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property name="DowngradeBlock" value="rConcretePlateOffset" />
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="brickPlateOffset">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlateOffset" /> </property>
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="flagstonePlateOffset">
	<property name="Extends" value="flagstoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePlateOffset" /> </property>
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="cobblestonePlateOffset">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center_straight" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlateOffset" /> </property>
	<property name="SortOrder2" value="0171" /> <!-- SortShape -->
</block>

<block name="woodBlockTileBroken01">
	<property name="Extends" value="woodMaster" />
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="cube_tile_broken" />
	<property name="UseGlobalUV" value="L,D,D,D,D,D" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodBlock" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameBlock" />
	<property name="FilterTags" value="fbuilding,fwood,fconstruction,fdestruction" />
	<property name="SortOrder2" value="0051" /> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeBlockTileBrokenGroupDesc" />
</block>

<block name="brickBlockTileBroken01">
	<property name="Extends" value="brickMaster" />
	<property name="CustomIcon" value="brickBlock" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="cube_tile_broken" />
	<property name="UseGlobalUV" value="L,D,D,D,D,D" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock" /> </property>
	<property name="FilterTags" value="fbuilding,fbrick,fconstruction,fdestruction" />
	<property name="SortOrder2" value="0051" /> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeBlockTileBrokenGroupDesc" />
</block>

<block name="concreteBlockTileBroken01">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteBlock" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="cube_tile_broken" />
	<property name="UseGlobalUV" value="L,D,D,D,D,D" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteBlock" /> </property>
	<property name="FilterTags" value="fbuilding,fconcrete,fconstruction,fdestruction" />
	<property name="SortOrder2" value="0051" /> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeBlockTileBrokenGroupDesc" />
</block>

<block name="brickCornerstone">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="cornerstone" />
	<property name="Texture" value="7,7,7,8,7,7" />
	<property name="SortOrder2" value="0055" /> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeCornerstoneGroupDesc" />
</block>

<block name="concreteCornerstone">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="cornerstone" />
	<property name="Texture" value="8,8,8,7,8,8" />
	<property name="SortOrder2" value="0055" /> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeCornerstoneGroupDesc" />
</block>

<block name="woodCNRIncline"> <!-- yyy this block is rekt -->
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline_corner" />
	<property name="DescriptionKey" value="shapeCNRInclineGroupDesc" />
	<property name="SortOrder2" value="0441" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global" />
</block>

<block name="corrugatedMetalCNRIncline">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_incline_corner" />
	<property name="DescriptionKey" value="shapeCNRInclineGroupDesc" />
	<property name="SortOrder2" value="0441" /> <!-- SortShape -->
</block>

<block name="woodHalfCNRInside2">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="cupboard_corner" />
	<property name="DescriptionKey" value="shapeHalfCNRInside2" />
	<property name="SortOrder2" value="0063" /> <!-- SortShape -->
</block>

<block name="brickHalfCNRInside2">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="cupboard_corner" />
	<property name="DescriptionKey" value="shapeHalfCNRInside2" />
	<property name="SortOrder2" value="0063" /> <!-- SortShape -->
</block>

<block name="concreteHalfCNRInside2">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="cupboard_corner" />
	<property name="DescriptionKey" value="shapeHalfCNRInside2" />
	<property name="SortOrder2" value="0063" /> <!-- SortShape -->
</block>

<block name="woodWedge">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedge" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedge" />
</block>

<block name="rWoodWedge">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedge" /> </property>
	<property name="DowngradeBlock" value="woodWedge" />
</block>

<block name="rWoodMetalWedge">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedge" /> </property>
	<property name="DowngradeBlock" value="rWoodWedge" />
</block>

<block name="scrapIronFrameWedge">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedge" /> </property>
</block>

<block name="solidScrapIronFrameWedge">
	<property name="Extends" value="scrapIronFrameWedge" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameWedge" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronWedge">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedge" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedge" />
</block>

<block name="rScrapIronWedge">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedge" /> </property>
	<property name="DowngradeBlock" value="scrapIronWedge" />
</block>

<block name="rConcreteWedge">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedge" /> </property>
</block>

<block name="woodWedgeNarrowTip">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="brickWedgeNarrowTip">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="concreteWedgeNarrowTip">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalWedgeNarrowTip">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="woodWedgeNarrowLow">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_low" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="brickWedgeNarrowLow">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_low" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="concreteWedgeNarrowLow">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_low" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalWedgeNarrowLow">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_low" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="woodWedgeNarrowMid">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_mid" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="brickWedgeNarrowMid">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_mid" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="concreteWedgeNarrowMid">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_mid" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalWedgeNarrowMid">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_mid" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="woodWedgeNarrowHigh">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_high" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="brickWedgeNarrowHigh">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_high" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="concreteWedgeNarrowHigh">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_high" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalWedgeNarrowHigh">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_high" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375" /> <!-- SortShape -->
</block>

<block name="pouredRConcreteCNRRamp">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCNRRamp" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true" />
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRRamp" />
</block>

<block name="pouredRConcreteCNRFull">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCNRFull" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRFull" />
</block>

<block name="pouredRConcreteEighth">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteEighth" />
	<property name="CreativeMode" value="None" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth" />
	<property name="SortOrder2" value="0140" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteEighth" />
</block>

<block name="pouredRConcreteHalf">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteHalf" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteHalf" />
</block>

<block name="pouredRConcretePole">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcretePole" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0780" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="UpgradeRated.ToBlock" value="rConcretePole" />
</block>

<block name="pouredRConcretePyramid">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcretePyramid" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0260" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcretePyramid" />
</block>

<block name="pouredRConcreteQuarter">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteQuarter" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0070" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteQuarter" />
</block>

<block name="pouredRConcreteStairs25">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteStairs25" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="Stairs" />
	<property name="UseGlobalUV" value="Global" />
	<property name="ImposterExchange" value="imposterRamp" param1="162" />
	<property name="UpgradeRated.ToBlock" value="rConcreteStairs25" />
</block>

<block name="pouredRConcreteWedge">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedge" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedge" />
</block>

<block name="pouredConcreteArrowSlitHalf">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="arrow_slit_half" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0910" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteArrowSlitHalf" />
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="pouredRConcreteBlock">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteBlock" />
	<property name="CreativeMode" value="None" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteBlock" />
</block>

<block name="pouredRConcreteWedgeTip">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteWedgeTip" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeTip" />
</block>

<block name="pouredRConcretePlate">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcretePlate" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcretePlate" />
</block>

<block name="pouredRConcreteSupport">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteSupport" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="SortOrder2" value="0850" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UpgradeRated.ToBlock" value="rConcreteSupport" />
</block>

<block name="pouredConcreteBlock">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteBlock" />
</block>

<block name="pouredRConcreteRamp">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteRamp" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteRamp" />
</block>

<block name="pouredRConcretePillar100">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcretePillar50" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="162" />
	<property name="UpgradeRated.ToBlock" value="rConcretePillar100" />
</block>

<block name="pouredRConcreteCTRPlate">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcreteCTRPlate" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteCTRPlate" />
</block>

<block name="pouredRConcretePillar50">
	<property name="Extends" value="pouredRConcreteMaster" />
	<property name="CustomIcon" value="pouredConcretePillar50" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole0.5m" />
	<property name="SortOrder2" value="0740" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UpgradeRated.ToBlock" value="rConcretePillar50" />
</block>

<block name="pouredConcreteCNRFull">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCNRFull" />
</block>

<block name="pouredConcreteCNRInside">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCNRInside" />
</block>

<block name="pouredConcreteCNRRamp">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCNRRamp" />
</block>

<block name="pouredConcreteCNRRound">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_round1m" />
	<property name="SortOrder2" value="0480" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCNRRound" />
	<property name="ImposterExchange" value="imposterBlock" param1="161" />
</block>

<block name="pouredConcreteCNRRoundTop">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="corner_rounded" />
	<property name="SortOrder2" value="0490" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCNRRoundTop" />
	<property name="ImposterExchange" value="imposterBlock" param1="161" />
</block>

<block name="pouredConcreteCTRPlate">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="pouredConcreteMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCTRPlate" />
</block>

<block name="rConcreteCNRRamp">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRRamp" /> </property>
</block>

<block name="steelWedge">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0290" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteWedge" />
</block>

<block name="woodPlate">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPlate" /> </property>
	<property name="LightOpacity" value="6" /> <!-- as it is not a full block, avoid dark windows -->
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rWoodPlate">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePlate" /> </property>
	<property name="DowngradeBlock" value="woodPlate" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rWoodMetalPlate">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePlate" /> </property>
	<property name="DowngradeBlock" value="rWoodPlate" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="scrapIronPlate">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPlate" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rScrapIronPlate">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlate" /> </property>
	<property name="DowngradeBlock" value="scrapIronPlate" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rConcretePlate">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPlate" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="steelCNRRamp">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true" />
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteCNRRamp" />
</block>

<block name="rConcreteEighth">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth" />
	<property name="SortOrder2" value="0140" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelEighth" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="steelPlate">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcretePlate" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodSupport">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="SortOrder2" value="0850" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodSupport" /> </property>
</block>

<block name="rWoodSupport">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="SortOrder2" value="0850" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneSupport" /> </property>
	<property name="DowngradeBlock" value="woodSupport" />
</block>

<block name="rWoodMetalSupport">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="SortOrder2" value="0850" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneSupport" /> </property>
	<property name="DowngradeBlock" value="rWoodSupport" />
</block>

<block name="cobblestoneSupport">
	<property name="Extends" value="cobblestoneMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="SortOrder2" value="0850" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteSupport" /> </property>
</block>

<block name="scrapIronSupport">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="SortOrder2" value="0850" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronSupport" /> </property>
</block>

<block name="rScrapIronSupport">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="SortOrder2" value="0850" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteSupport" /> </property>
	<property name="DowngradeBlock" value="scrapIronSupport" />
</block>

<block name="rConcreteSupport">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="SortOrder2" value="0850" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelSupport" /> </property>
</block>

<block name="woodEighth">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth" />
	<property name="SortOrder2" value="0140" /> <!-- SortShape -->
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="steelEighth">
	<property name="Extends" value="steelMaster" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth" />
	<property name="SortOrder2" value="0140" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteEighth" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rConcreteHalf">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelHalf" /> </property>
</block>

<block name="steelSupport">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="SortOrder2" value="0850" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="DowngradeBlock" value="rConcreteSupport" />
</block>

<block name="steelHalf">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteHalf" />
</block>

<block name="rConcretePyramid">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0260" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPyramid" /> </property>
</block>

<block name="steelPyramid">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0260" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcretePyramid" />
</block>

<block name="woodPillar100">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="67" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPillar100" /> </property>
</block>

<block name="scrapIronPillar100">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPillar100" /> </property>
</block>

<block name="rScrapIronPillar100">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar100" /> </property>
	<property name="DowngradeBlock" value="scrapIronPillar100" />
</block>

<block name="rebarFramePillar100">
	<property name="Extends" value="rebarFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" /> <!-- needs cutout -->
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredRConcretePillar100" />
		<property name="Item" value="resourceConcreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
</block>

<block name="rConcreteQuarter">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0070" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelQuarter" /> </property>
</block>

<block name="rConcretePillar100">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="91" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPillar100" /> </property>
</block>

<block name="steelPillar100">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="112" />
	<property name="DowngradeBlock" value="rConcretePillar100" />
</block>

<block name="steelQuarter">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_quarter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0070" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteQuarter" />
</block>

<block name="rConcreteStairs25">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" /> <!-- this tells the game to use special treatment for stairs so that textures render "sideways" along the steps and risers -->
	<property name="ImposterExchange" value="imposterRamp" param1="91" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelStairs25" /> </property>
</block>

<block name="rebarFrameBlock">
	<property name="Extends" value="rebarFrameMaster" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="CreativeMode" value="Player" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteBlock" /> </property>
</block>

<block name="rConcreteBlock">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelBlock" /> </property>
</block>

<block name="rConcreteWedgeTip">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeTip" /> </property>
</block>

<block name="steelWedgeTip">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge60_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0280" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="DowngradeBlock" value="rConcreteWedgeTip" />
</block>

<block name="brickRamp">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteRamp" /> </property>
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="scrapIronFrameBlock">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="Group" value="Building,advBuilding" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronBlock" /> </property>
</block>

<block name="solidScrapIronFrameBlock">
	<property name="Extends" value="scrapIronFrameBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="CustomIcon" value="scrapIronFrameBlock" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronFrameCNRInside">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRInside" /> </property>
</block>

<block name="scrapIronCNRInside">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRInside" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameCNRInside" />
</block>

<block name="solidScrapIronFrameCNRInside">
	<property name="Extends" value="scrapIronFrameCNRInside" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameCNRInside" />
	<property name="CanPickup" value="false" />
</block>

<block name="rScrapIronCNRInside">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRInside" /> </property>
	<property name="DowngradeBlock" value="scrapIronCNRInside" />
</block>

<block name="scrapIronFrameCNRFull">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRFull" /> </property>
</block>

<block name="scrapIronCNRFull">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRFull" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameCNRFull" />
</block>

<block name="woodRamp">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="solidWoodFrameRamp" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodRamp" /> </property>
</block>

<block name="rWoodRamp">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneRamp" /> </property>
	<property name="DowngradeBlock" value="woodRamp" />
</block>

<block name="rWoodMetalRamp">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneRamp" /> </property>
	<property name="DowngradeBlock" value="rWoodRamp" />
</block>

<block name="woodCNRInside">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodCNRInside" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameCNRInside" />
</block>

<block name="rWoodCNRInside">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property name="Texture" value="44,379,379,379,379,379" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRInside" /> </property>
	<property name="DowngradeBlock" value="woodCNRInside" />
</block>

<block name="rWoodMetalCNRInside">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRInside" /> </property>
	<property name="DowngradeBlock" value="rWoodCNRInside" />
</block>

<block name="woodCNRFull">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodCNRFull" /> </property>
	<property name="DowngradeBlock" value="solidWoodFrameCNRFull" />
</block>

<block name="rWoodCNRFull">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRFull" /> </property>
	<property name="DowngradeBlock" value="woodCNRFull" />
</block>

<block name="rWoodMetalCNRFull">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRFull" /> </property>
	<property name="DowngradeBlock" value="rWoodCNRFull" />
</block>

<block name="solidScrapIronFrameCNRFull">
	<property name="Extends" value="scrapIronFrameCNRFull" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameCNRFull" />
	<property name="CanPickup" value="false" />
</block>

<block name="rScrapIronCNRFull">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRFull" /> </property>
	<property name="DowngradeBlock" value="scrapIronCNRFull" />
</block>

<block name="woodStairs25">
	<property name="Extends" value="woodMaster" />
	<property name="DescriptionKey" value="woodFrameGroupDesc" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" /> <!-- "St,b,St,s,e,w" -->
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="67" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodStairs25" /> </property>
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="scrapIronStairs25">
	<property name="Extends" value="scrapIronMaster" />
	<property name="DescriptionKey" value="scrapFrameGroupDesc" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronStairs25" /> </property>
</block>

<block name="rScrapIronStairs25">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="scrapFrameGroupDesc" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="110" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25" /> </property>
	<property name="DowngradeBlock" value="scrapIronStairs25" />
</block>

<block name="scrapIronFrameRamp">
	<property name="Extends" value="scrapIronFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Group" value="Building,advBuilding" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property name="Texture" value="357" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronRamp" /> </property>
</block>

<block name="solidScrapIronFrameRamp">
	<property name="Extends" value="scrapIronFrameRamp" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="scrapIronFrameRamp" />
	<property name="CanPickup" value="false" />
</block>

<block name="scrapIronRamp">
	<property name="Extends" value="scrapIronMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronRamp" /> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameRamp" />
</block>

<block name="rScrapIronRamp">
	<property name="Extends" value="rScrapIronMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteRamp" /> </property>
	<property name="DowngradeBlock" value="scrapIronRamp" />
</block>

<block name="rebarFrameRamp">
	<property name="Extends" value="rebarFrameMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteRamp" /> </property>
</block>

<block name="concreteRamp">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteRamp" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteRamp" /> </property>
</block>

<block name="rConcreteRamp">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0200" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelRamp" /> </property>
</block>

<block name="rConcreteCNRFull">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRFull" /> </property>
</block>

<block name="concreteSupport">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteSupport" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Branch_legacy" />
	<property name="SortOrder2" value="0850" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteSupport" /> </property>
</block>

<block name="rConcreteCNRInside">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRInside" /> </property>
</block>

<block name="steelCNRFull">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="SortOrder2" value="0210" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteCNRFull" />
</block>

<block name="bridgeConcreteBlock">
	<property name="Extends" value="concreteBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="CustomIcon" value="rConcreteBlock" />
	<property name="Material" value="Mbridge_concrete" />
</block>

<block name="bridgeWoodBlock">
	<property name="Extends" value="woodBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="CustomIcon" value="woodBlock" />
	<property name="Material" value="Mbridge_wood" />
</block>

<block name="concreteCNRInside">
	<property name="Extends" value="concreteMaster" />
	<property name="CustomIcon" value="rConcreteCNRInside" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="ramp_inside_corner" />
	<property name="SortOrder2" value="0220" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRInside" /> </property>
</block>

<block name="rWoodStairs25">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="woodFrameGroupDesc" />
	<property name="Shape" value="New" />
	<property name="Model" value="StairsFilledVerticalUV" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0530" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global" />
	<property name="Stairs" />
	<property name="ImposterExchange" value="imposterRamp" param1="59" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairs25" /> </property>
	<property name="DowngradeBlock" value="woodStairs25" />
</block>

<block name="rConcretePillar50">
	<property name="Extends" value="rConcreteMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole0.5m" />
	<property name="SortOrder2" value="0740" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="2" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPillar50" /> </property>
</block>

<block name="woodPyramid">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0260" /> <!-- SortShape -->
</block>

<block name="rWoodBlock">
	<property name="Extends" value="rWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneBlock" /> </property>
	<property name="DowngradeBlock" value="woodBlock" />
</block>

<block name="rWoodMetalBlock">
	<property name="Extends" value="rWoodMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="DowngradeBlock" value="rWoodBlock" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneBlock" /> </property>
</block>

<block name="steelPillar50">
	<property name="Extends" value="steelMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Path" value="solid" />
	<property name="Model" value="Pole0.5m" />
	<property name="SortOrder2" value="0740" /> <!-- SortShape -->
	<property name="Texture" value="356" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="DowngradeBlock" value="rConcretePillar50" />
</block>

<block name="brickTubeCenter">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center" /> <property name="SortOrder2" value="0509" /> <!-- SortShape -->
</block>

<block name="brickTubeCorner">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_corner" /> <property name="SortOrder2" value="0509" /> <!-- SortShape -->
</block>

<block name="concreteTubeCenter">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center" /> <property name="SortOrder2" value="0509" /> <!-- SortShape -->
</block>

<block name="concreteTubeCorner">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_corner" /> <property name="SortOrder2" value="0509" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalTubeCenter">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_center" /> <property name="SortOrder2" value="0509" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalTubeCorner">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tube_corner" /> <property name="SortOrder2" value="0509" /> <!-- SortShape -->
</block>

<block name="brickTunnelCenter">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tunnel_center" /> <property name="SortOrder2" value="0505" /> <!-- SortShape -->
</block>

<block name="brickTunnelCorner">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tunnel_corner" /> <property name="SortOrder2" value="0505" /> <!-- SortShape -->
</block>

<block name="concreteTunnelCenter">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tunnel_center" /> <property name="SortOrder2" value="0505" /> <!-- SortShape -->
</block>

<block name="concreteTunnelCorner">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tunnel_corner" /> <property name="SortOrder2" value="0505" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalTunnelCenter">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tunnel_center" /> <property name="SortOrder2" value="0505" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalTunnelCorner">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="tunnel_corner" /> <property name="SortOrder2" value="0505" /> <!-- SortShape -->
</block>

<block name="brickWindowCircle">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="window_circle" /> <property name="SortOrder2" value="0512" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
</block>

<block name="brickWindowCircleCorner">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="window_circle_corner" /> <property name="SortOrder2" value="0512" /> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local" />
</block>

<block name="brickWindowArchTop">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="window_arch_top" /> <property name="SortOrder2" value="0515" /> <!-- SortShape -->
	<property name="LightOpacity" value="2" />
</block>

<block name="brickArchCurveTop">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_curve_top" /> <property name="SortOrder2" value="0518" /> <!-- SortShape -->
</block>

<block name="brickArchCurveMiddle">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_curve_middle" /> <property name="SortOrder2" value="0518" /> <!-- SortShape -->
</block>

<block name="brickArchCurveFiller">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_curve_filler" /> <property name="SortOrder2" value="0518" /> <!-- SortShape -->
	<property name="LightOpacity" value="1" />
</block>

<block name="brickArchCurveBase">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_curve_base" /> <property name="SortOrder2" value="0518" /> <!-- SortShape -->
	<property name="LightOpacity" value="6" />
</block>

<block name="brickArchCurveWall">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_curve_wall" /> <property name="SortOrder2" value="0518" /> <!-- SortShape -->
	<property name="LightOpacity" value="6" />
</block>

<block name="brickArchCurveWallCap">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_curve_wall_cap" /> <property name="SortOrder2" value="0518" /> <!-- SortShape -->
	<property name="LightOpacity" value="6" />
</block>

<block name="brickArchCurveTopMiddle">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_curve_top_middle" /> <property name="SortOrder2" value="0518" /> <!-- SortShape -->
	<property name="LightOpacity" value="6" />
</block>

<block name="brickArchCurveTopMiddleTopper">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_curve_top_middle_topper" /> <property name="SortOrder2" value="0518" /> <!-- SortShape -->
</block>

<block name="woodSawhorse">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="sawhorse" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="AllowAllRotations" value="true" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="woodCTRQuarter">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="pole_quarter_centered" /> <property name="SortOrder2" value="0071" /> <!-- SortShape -->
</block>

<block name="decoWoodCTRQuarterSquareTop">
	<property name="Extends" value="woodCTRQuarter" />
	<property name="Model" value="deco_pole_quarter_centered" />
	<property name="Texture" value="21,21,116,116,116,116" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="44" />
</block>

<block name="brickCTRQuarter">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="pole_quarter_centered" /> <property name="SortOrder2" value="0071" /> <!-- SortShape -->
</block>

<block name="concreteCTRQuarter">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="pole_quarter_centered" /> <property name="SortOrder2" value="0071" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalCTRQuarter">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="pole_quarter_centered" /> <property name="SortOrder2" value="0071" /> <!-- SortShape -->
</block>

<block name="rebarDestroyed">
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_medium" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="New" />
	<property name="Model" value="rebar" />
	<property name="Texture" value="446" />
	<property name="ImposterExclude" value="true" />
	<property name="Collide" value="movement,melee" />
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1.0" />
	<property name="FilterTags" value="fconstruction,fdestruction" />
</block>

<block name="woodDestroyed05">
	<property name="Extends" value="woodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="concrete_destroyed05" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodBlock" /> </property>
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="67" />
	<property name="Texture" value="241,241,84,241,241,241" />
	<property name="FilterTags" value="fconstruction,fdestruction" />
</block>

<block name="woodDestroyed06">
	<property name="Extends" value="woodDestroyed05" />
	<property name="Model" value="concrete_destroyed06" />
</block>

<block name="woodDestroyed07">
	<property name="Extends" value="woodDestroyed05" />
	<property name="Model" value="concrete_destroyed07" />
</block>

<block name="woodDebris01">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wood_debris01" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="SortOrder2" value="0911" /> <!-- SortShape -->
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="FilterTags" value="fconstruction,fdestruction" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodDebris02">
	<property name="Extends" value="woodDebris01" />
	<property name="Model" value="wood_debris02" />
</block>

<block name="woodDebris03">
	<property name="Extends" value="woodDebris01" />
	<property name="Model" value="wood_debris03" />
</block>

<block name="brickDestroyedBlock01">
	<property name="Extends" value="brickMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="brick_destroyed01" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
	<property name="Map.Color" value="94,84,75" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock" /> </property>
	<property name="FilterTags" value="fconstruction,fdestruction" />
</block>

<block name="brickDestroyedBlock02">
	<property name="Extends" value="brickDestroyedBlock01" param1="Path" />
	<property name="Model" value="brick_destroyed02" />
</block>

<block name="brickDestroyedBlock03">
	<property name="Extends" value="brickDestroyedBlock01" param1="Path" />
	<property name="Model" value="brick_destroyed03" />
</block>

<block name="concreteDestroyed01">
	<property name="Material" value="Mcobblestone" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="concrete_destroyed01" />
	<property name="Texture" value="8" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<property class="RepairItems"> <property name="resourceConcreteMix" value="5" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteBlock" />
		<property name="Item" value="resourceConcreteMix" />
		<property name="ItemCount" value="5" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<drop event="Harvest" name="resourceRockSmall" count="16" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="14" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fconstruction,fdestruction" />
</block>

<block name="concreteDestroyed02">
	<property name="Extends" value="concreteDestroyed01" />
	<property name="Model" value="concrete_destroyed02" />
</block>

<block name="concreteDestroyed03">
	<property name="Extends" value="concreteDestroyed01" />
	<property name="Model" value="concrete_destroyed03" />
</block>

<block name="concreteDestroyed04">
	<property name="Extends" value="concreteDestroyed01" />
	<property name="Model" value="concrete_destroyed04" />
</block>

<block name="concreteDestroyed05">
	<property name="Extends" value="concreteDestroyed01" />
	<property name="Model" value="concrete_destroyed05" />
</block>

<block name="concreteDestroyed06">
	<property name="Extends" value="concreteDestroyed01" param1="Path" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="concrete_destroyed06" />
</block>

<block name="concreteDestroyed07" param1="Path">
	<property name="Extends" value="concreteDestroyed01" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="concrete_destroyed07" />
</block>

<!-- ****************************  Imposter Shapes  **************************** -->

<!-- When referencing an imposter block with a certain texture then this texture is given by the <block_texture id="15" from painting.xml,
NOT the TextureNumber.
	<property name="ImposterExchange" value="imposterBlock" param1="xxx"/> -->

<block name="poiFillerBlock">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="Cube" />
	<property name="Texture" value="571" /> <!-- tarpaper -->
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterCTREighth">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_eighth_centered" />
	<property name="Texture" value="8" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterPyramid">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="pyramid" />
	<property name="Texture" value="52" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterQuarter">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_quarter" />
	<property name="Texture" value="52" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterPlate">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="Texture" value="52" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterPlateLOD">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_lod" />
	<property name="Texture" value="52" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterHalf">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="Texture" value="52" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterRamp">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp" />
	<property name="Texture" value="52" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterCTRSheet">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard_centered" />
	<property name="Texture" value="52" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterSheet">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Texture" value="52" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="streetLightImposter">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="street_light01_lod" />
	<property name="Texture" value="545" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mmetal" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterBlock">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="Cube" />
	<property name="Texture" value="553" /> <!-- ShadowColour -->
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterDontBlockBlock">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="Cube" />
	<property name="Texture" value="545" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterDontBlockHalf">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="Texture" value="52" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterDontBlockQuarter">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_quarter" />
	<property name="Texture" value="446" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterDontBlockSheet">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Texture" value="52" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterDontBlockCTRPlate">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="52" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterCNRFull">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_outside_corner" />
	<property name="Texture" value="8" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterDontBlockCTRQuarter">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="quarter_centered" />
	<property name="Texture" value="446" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterDontBlockCTRPole">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pole_square_centered" />
	<property name="Texture" value="446" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterDontBlockCupboard">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="cupboard" />
	<property name="Texture" value="345" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="imposterArchWindow">
	<property name="CustomIcon" value="woodBlock" />
	<property name="Shape" value="New" />
	<property name="Model" value="Arch" />
	<property name="Texture" value="7" />
	<property name="Material" value="Mdirt" />
	<property name="CreativeMode" value="None" />
	<property name="FilterTags" value="fdesign" />
</block>

<!--
	<property name="Texture" value="547,356,7,67,226,194"/>
-->
<!-- 547 bull, 356 steel, 7 brick, 67 books, 226 flagst, 194 corrug,  Top, Bottom, North, West, South, East -->

<block name="newTextureBlock01"> <!-- These blocks are used to hold textures so that they get baked into the atlas. Texture holder, holding. -->
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="woodBlock" />
	<property name="Texture" value="587,588,571,193,23,372" />
</block>

<block name="newTextureBlock02">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="539,540,541,542,543,544" />
</block>

<block name="newTextureBlock03">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="545,546,547,548,549,525" />
</block>

<block name="newTextureBlock04">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="430,435,436,555,552,553" />
</block>

<block name="newTextureBlock05">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="56,391,58,245,76,299" />
</block>

<block name="newTextureBlock06">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="12,13,15,24,43,50" />
</block>

<block name="newTextureBlock07">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="51,53,54,56,57,58" />
</block>

<block name="newTextureBlock08">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="59,61,62,73,75,76" />
</block>

<block name="newTextureBlock09">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="77,168,172,173,174,192" />
</block>

<block name="newTextureBlock10">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="215,216,217,227,229,245" />
</block>

<block name="newTextureBlock11">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="246,247,248,284,299,311" />
</block>

<block name="newTextureBlock12">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="312,314,319,321,328,330" />
</block>

<block name="newTextureBlock13">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="331,332,340,342,344,361" />
</block>

<block name="newTextureBlock14">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="382,391,418,419,420,421" />
</block>

<block name="newTextureBlock15">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="422,428,429,214,169,171" />
</block>

<block name="newTextureBlock16">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="581,582,584,585,586,8" />
</block>

<block name="newTextureBlock17">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="531,534,535,536,537,538" />
</block>

<block name="newTextureBlock18">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="589,590,591,592,593,595" />
</block>

<block name="newTextureBlock19">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="596,269,334,335,336,337" />
</block>

<block name="newTextureBlock20">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="600,303,267,55,8,8" />
</block>

<block name="newTextureBlock21">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="601" />
</block>

<block name="newTextureBlock22">
	<property name="Extends" value="newTextureBlock01" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="602" />
</block>


<!-- ****************************  Floating blocks to make ships and boats work  **************************** -->

<block name="floatationBlock">
	<property name="Extends" value="scrapIronNoUpgradeMaster" />
	<property name="Material" value="Mmetal" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="443" />
	<property name="Path" value="solid" />
	<property name="StabilityFull" value="true" />
	<property name="SortOrder2" value="0050" />
	<property name="FilterTags" value="fbuilding,firon,fdesign" />
	<property name="DescriptionKey" value="floatationBlockGroupDesc" />
</block>

<block name="floatationPillar100">
	<property name="Extends" value="floatationBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="Shape" value="New" />
	<property name="Model" value="Pole1m" />
	<property name="SortOrder2" value="0732" />
	<property name="ImposterExchange" value="imposterBlock" param1="15" />
</block>


<!-- ****************************  Decorations  **************************** -->

<block name="woodTrellisDiamond">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<!--<property name="DisplayType" value="blockShootThrough"/>-->
	<property name="Class" value="Ladder" />
	<property name="Material" value="Mwood_ladders" />
	<property name="Shape" value="New" />
	<property name="Model" value="trellis_diamond" />
	<property name="LightOpacity" value="0" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,rocket" />
	<property name="FuelValue" value="150" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="woodTrellisSquare">
	<property name="Extends" value="woodTrellisDiamond" />
	<property name="Model" value="trellis_square" />
</block>

<block name="ladderWood">
	<!--<property name="DisplayType" value="blockShootThrough"/>-->
	<property name="Class" value="Ladder" />
	<property name="Material" value="Mwood_ladders" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="ladder_square" />
	<property name="Texture" value="241" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,rocket" />
	<property name="FuelValue" value="150" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ladderMetal" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="5" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<drop event="Destroy" name="resourceWood" count="1,2" />
	<property name="EconomicValue" value="6" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fdecor,fother" />
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="ladderMetal">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" param1="DescriptionKey,SortOrder1,SortOrder2" />
	<!--<property name="DisplayType" value="blockShootThrough"/>-->
	<property name="MaxDamage" value="500" />
	<property name="Class" value="Ladder" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="ladder_round" />
	<property name="Texture" value="446" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExclude" value="true" />
	<property name="Collide" value="movement,melee,rocket" />
	<property name="Group" value="Building,advBuilding" />
	<property name="EconomicValue" value="30" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ladderSteel" />
		<property name="Item" value="resourceForgedSteel" />
		<property name="ItemCount" value="5" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="FilterTags" value="fdecor,fother" />
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="ladderSteel">
	<property name="Class" value="Ladder" />
	<property name="Material" value="Msteel" />
	<!--<property name="DisplayType" value="blockShootThroughHardened"/>-->
	<property name="DisplayType" value="blockHardened" />
	<property name="MaxDamage" value="2000" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="191" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="ladder_round" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExclude" value="true" />
	<property name="Collide" value="movement,melee,rocket" />
	<property class="RepairItems"> <property name="resourceForgedSteel" value="4" /> </property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="ladderMetal" />
	<drop event="Harvest" name="resourceScrapIron" count="15" prob="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<property name="EconomicValue" value="80" />
	<property name="DescriptionKey" value="ladderMetalDesc" />
	<property name="FilterTags" value="fdecor,fother" />
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="woodCatwalk">
	<property name="Extends" value="rWoodMaster" />
	<property name="Material" value="MwoodCatwalk" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="catwalk" />
	<property name="SortOrder2" value="0640" /> <!-- SortShape -->
	<property name="Texture" value="241" />
	<property name="ImposterExchange" value="imposterPlate" param1="67" />
	<property name="UseGlobalUV" value="Local" /> <!-- "0,X,0,0,0,0" -->
	<property class="RepairItems"> <property name="resourceWood" value="6" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalk" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="8" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="DescriptionKey" value="woodCatwalkGroupDesc" />
	<property name="EconomicValue" value="20" />
	<property name="EconomicBundleSize" value="20" />
	<property name="SortOrder1" value="4020" />
</block>

<block name="woodCatwalkRailing2">
	<property name="Extends" value="woodCatwalk" />
	<property name="Model" value="catwalk_rail" /> <!-- "0,boards,W,0,E,0" -->
	<property name="SortOrder2" value="0650" /> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkRailing2" />
	</property>
</block>

<block name="woodCatwalkRailing1">
	<property name="Extends" value="woodCatwalkRailing2" />
	<property name="Model" value="catwalk_rail_single" />
	<property class="UpgradeBlock"><property name="ToBlock" value="metalCatwalkRailing1" /></property>
</block>

<block name="woodRailing">
	<property name="Extends" value="woodCatwalk" />
	<property name="Material" value="Mwood_weak" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="wooden_rail" />
	<property name="Collide" value="movement,melee,rocket" />
	<property name="SortOrder2" value="0690" /> <!-- SortShape -->
	<property name="ImposterExclude" value="true" />
	<property name="FuelValue" value="150" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalRailing" />
		<property name="ItemCount" value="1" />
	</property>
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fbuilding,fwood,fdecor,fother" />
	<drop event="Fall" count="0" prob="0" />
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="woodCatwalkRailingCNR">
	<property name="Extends" value="woodCatwalk" />
	<property name="Model" value="catwalk_corner" /> <!-- "0,all,0,0,0,0" -->
	<property name="SortOrder2" value="0660" /> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkRailingCNR" />
	</property>
</block>

<block name="woodStairsBoardRailing">
	<property name="Extends" value="woodCatwalk" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Class" value="Stairs" />
	<property name="Model" value="stairs_railing" /> <property name="Place" value="TowardsPlacerInverted" /> <!-- "steps,0,0,E,0,W" -->
	<property name="SortOrder2" value="0620" /> <!-- SortShape -->
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalStairsBoardRailing" />
	</property>
	<property name="DescriptionKey" value="woodStairsBoardDesc" />
</block>

<block name="woodStairsBoard">
	<property name="Extends" value="woodStairsBoardRailing" />
	<property name="Class" value="Stairs" />
	<property name="Model" value="Stairs" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0610" /> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalStairsBoard" />
	</property>
</block>

<block name="woodCatwalkWedgeRailing">
	<property name="Extends" value="woodCatwalk" />
	<property name="Model" value="catwalk_wedge_rail" /> <!-- "0,all,0,0,0,0" -->
	<property name="SortOrder2" value="0680" /> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkWedgeRailing" />
	</property>
</block>

<block name="woodCatwalkWedge">
	<property name="Extends" value="woodCatwalk" />
	<property name="Model" value="catwalk_wedge" /> <!-- "0,all,0,0,0,0" -->
	<property name="SortOrder2" value="0670" /> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkWedge" />
	</property>
</block>

<block name="metalCatwalk">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="MmetalCatwalk" /> <!-- 2000 HP -->
	<property name="Shape" value="New" />
	<property name="Model" value="catwalk_metal" />
	<property name="SortOrder2" value="0640" /> <!-- SortShape -->
	<property name="Texture" value="445,446,446,446,446,446" />
	<property name="ImposterExchange" value="imposterPlate" param1="112" />
	<property name="UseGlobalUV" value="Local" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="8" /> </property>
	<property name="DescriptionKey" value="metalCatwalkGroupDesc" />
	<property name="EconomicValue" value="48" />
	<property name="FilterTags" value="fbuilding,firon" />
	<property name="SortOrder1" value="40e0" />
</block>

<block name="metalCatwalkTrap">
	<property name="Extends" value="metalCatwalk" />
	<property name="CustomIcon" value="metalCatwalk" />
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="TrapDoor" />
	<property name="TriggerDelay" value="0.25" />
	<property name="TriggerSound" value="stepmetalbigcreak" />
	<property name="DescriptionKey" value="looseBoardsTrapBlock1x1Desc" />
	<drop event="Fall" count="0" prob="0" />
	<property name="ShowModelOnFall" value="false" />
</block>

<block name="metalCatwalkTrapRandomHelper">
	<property name="Extends" value="metalCatwalk" param1="DescriptionKey" />
	<property name="CustomIcon" value="metalCatwalk" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="metalCatwalkBent">
	<property name="Extends" value="metalCatwalk" />
	<property name="Model" value="catwalk_metal_bent" />
	<property name="SortOrder2" value="0650" /> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalk" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
</block>

<block name="metalCatwalkBentTrap">
	<property name="Extends" value="metalCatwalkBent" />
	<property name="CustomIcon" value="metalCatwalkBent" />
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="TrapDoor" />
	<property name="TriggerDelay" value="0.25" />
	<property name="TriggerSound" value="stepmetalbigcreak" />
	<property name="DescriptionKey" value="looseBoardsTrapBlock1x1Desc" />
	<drop event="Fall" count="0" prob="0" />
	<property name="ShowModelOnFall" value="false" />
</block>

<block name="metalCatwalkBentTrapRandomHelper">
	<property name="Extends" value="metalCatwalkBent" param1="DescriptionKey" />
	<property name="CustomIcon" value="metalCatwalkBent" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="metalCatwalkRailing2">
	<property name="Extends" value="metalCatwalk" />
	<property name="Model" value="catwalk_rail_metal" />
	<property name="SortOrder2" value="0650" /> <!-- SortShape -->
</block>

<block name="metalCatwalkRailing2Bent">
	<property name="Extends" value="metalCatwalk" />
	<property name="Model" value="catwalk_rail_metal_bent" />
	<property name="SortOrder2" value="0650" /> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkRailing2" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
</block>

<block name="metalCatwalkRailing2BentTrap">
	<property name="Extends" value="metalCatwalkRailing2Bent" />
	<property name="CustomIcon" value="metalCatwalkRailing2Bent" />
	<property name="Class" value="TrapDoor" />
	<property name="TriggerDelay" value="0.25" />
	<property name="TriggerSound" value="stepmetalbigcreak" />
	<property name="DescriptionKey" value="looseBoardsTrapBlock1x1Desc" />
	<drop event="Fall" count="0" prob="0" />
	<property name="ShowModelOnFall" value="false" />
</block>

<block name="metalCatwalkRailing2BentTrapRandomHelper">
	<property name="Extends" value="metalCatwalkRailing2Bent" param1="DescriptionKey" />
	<property name="CustomIcon" value="metalCatwalkRailing2Bent" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="DescriptionKey" value="metalCatwalkBentTrapRandomHelperDesc" />
</block>

<block name="metalCatwalkRailing1">
	<property name="Extends" value="metalCatwalkRailing2" />
	<property name="Model" value="catwalk_rail_metal_single" />
</block>

<block name="metalRailing">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="metal_rail" />
	<property name="Collide" value="movement,melee,rocket" />
	<property name="SortOrder2" value="0690" /> <!-- SortShape -->
	<property name="SortOrder1" value="40e0" />
	<property name="Texture" value="446" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="DescriptionKey" value="metalCatwalkGroupDesc" />
	<property name="FilterTags" value="fbuilding,firon,fdecor,fother" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="metalCatwalkRailingCNR">
	<property name="Extends" value="metalCatwalk" />
	<property name="Model" value="catwalk_rail_metal_corner" />
	<property name="SortOrder2" value="0660" /> <!-- SortShape -->
</block>

<block name="metalStairsBoard">
	<property name="Extends" value="metalCatwalk" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Class" value="Stairs" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="Stairs" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0610" /> <!-- SortShape -->
	<property name="MultiBlockDim" value="1,2,1" />
</block>

<block name="metalStairsBoardRailing">
	<property name="Extends" value="metalCatwalk" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Class" value="Stairs" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="stairs_railing_metal" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="SortOrder2" value="0620" /> <!-- SortShape -->
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
</block>

<block name="metalCatwalkWedgeRailing">
	<property name="Extends" value="metalCatwalk" />
	<property name="Model" value="catwalk_wedge_rail_metal" />
	<property name="SortOrder2" value="0680" /> <!-- SortShape -->
	<property name="Texture" value="446,445,446,446,446,446" />
</block>

<block name="metalCatwalkWedge">
	<property name="Extends" value="metalCatwalk" />
	<property name="Model" value="catwalk_wedge_metal" />
	<property name="SortOrder2" value="0670" /> <!-- SortShape -->
	<property name="Texture" value="446,445,446,446,446,446" />
</block>

<block name="woodFenceSheet">
	<property name="Extends" value="woodMaster" />
	<property name="Material" value="Mwood_weak" />
	<property name="FuelValue" value="100" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="272" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodSheet" /> </property>
	<property name="DescriptionKey" value="fencesGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
	<property name="SortOrder1" value="70m0" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodFenceFarmSheet">
	<property name="Extends" value="woodMaster" />
	<property name="Material" value="Mwood_weak" />
	<property name="FuelValue" value="100" />
	<property name="Shape" value="New" />
	<property name="Model" value="fence" /><property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterSheet" param1="67" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodSheet" /> </property>
</block>

<block name="woodFenceFarmSheetBroken1">
	<property name="Extends" value="woodFenceFarmSheet" />
	<property name="Model" value="fence_broken_1" />
	<property name="ImposterExclude" value="true" />
	<property name="LightOpacity" value="2" />
</block>

<block name="woodFenceFarmSheetBroken2">
	<property name="Extends" value="woodFenceFarmSheet" />
	<property name="Model" value="fence_broken_2" />
	<property name="ImposterExclude" value="true" />
	<property name="LightOpacity" value="6" />
</block>

<block name="whitePicketFenceSheet">
	<property name="Extends" value="woodFenceFarmSheet" />
	<property name="Mesh" value="cutout" />
	<property name="Model" value="billboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="275" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
</block>

<block name="railingBlackSheet">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="MaxDamage" value="200" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="billboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Mesh" value="cutout" />
	<property name="Collide" value="movement,melee,rocket" />
	<property name="Texture" value="49" />
	<property name="ImposterExclude" value="true" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="corrugatedMetalSheet" />
		<property name="Item" value="resourceScrapIron" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<drop event="Fall" count="0" prob="0" />
	<property name="DescriptionKey" value="railingGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
	<property name="SortOrder1" value="70m0" />
</block>

<block name="wroughtIronFenceSheet">
	<property name="Extends" value="railingBlackSheet" />
	<property name="Texture" value="281" />
</block>

<block name="woodRailing3d">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="railing" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="LightOpacity" value="0" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalRailing3d" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="3" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="DescriptionKey" value="railingGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
	<property name="SortOrder1" value="70m0" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodRailing3dBroke">
	<property name="Extends" value="woodRailing3d" />
	<property name="Model" value="railing_broke01" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="woodRailing3d" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="2" />
	</property>
</block>

<block name="metalRailing3d">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="railing" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="LightOpacity" value="0" />
	<property name="ImposterExclude" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="railingGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
	<property name="SortOrder1" value="70m0" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="metalRailing3dBroke">
	<property name="Extends" value="metalRailing3d" />
	<property name="Model" value="railing_broke01" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalRailing3d" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="2" />
		<property name="UpgradeHitCount" value="4" />
	</property>
</block>

<block name="sandbagStraight01">
	<property name="Material" value="Msand" />
	<property name="MaxDamage" value="200" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Sandbags/sandbag_straight_01Prefab" />
	<property name="Path" value="solid" />
	<property name="ImposterExchange" value="imposterBlock" param1="1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property class="RepairItems"> <property name="resourceCrushedSand" value="5" /> </property>
	<drop event="Harvest" name="resourceCrushedSand" count="2" tag="allHarvest" />
	<drop event="Harvest" name="resourceCloth" count="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<property name="DescriptionKey" value="sandbagsGroupDesc" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
	<property name="SortOrder1" value="70o0" />
</block>

<block name="sandbagCorner01Short">
	<property name="Extends" value="sandbagStraight01" />
	<property name="Model" value="Entities/Sandbags/sandbag_corner_01Prefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
</block>

<block name="sandbagCorner02Long">
	<property name="Extends" value="sandbagCorner01Short" />
	<property name="Model" value="Entities/Sandbags/sandbag_corner_02Prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,1,2" />
</block>

<block name="sandbagEnd00">
	<property name="Extends" value="sandbagCorner01Short" />
	<property name="CustomIcon" value="sandbagStraight01" />
	<property name="Model" value="Entities/Sandbags/sandbag_cap_01Prefab" />
</block>
<block name="sandbagCap01">
	<property name="Extends" value="sandbagEnd00" />
	<property name="CustomIcon" value="sandbagStraight01" />
	<property name="CreativeMode" value="None" />
</block>

<block name="sandbagEnd01">
	<property name="Extends" value="sandbagCorner01Short" />
	<property name="Model" value="Entities/Sandbags/sandbag_end_01Prefab" />
	<property name="LightOpacity" value="6" />
</block>

<block name="sandbagEnd02">
	<property name="Extends" value="sandbagCorner01Short" />
	<property name="Model" value="Entities/Sandbags/sandbag_end_02Prefab" />
	<property name="LightOpacity" value="6" />
</block>

<block name="sandbagPile01">
	<property name="Extends" value="sandbagStraight01" param1="ImposterExchange,Path" />
	<property name="Model" value="Entities/Sandbags/sandbag_pile_01Prefab" />
	<property name="StabilitySupport" value="false" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="LightOpacity" value="0" />
</block>

<block name="sandbagPile02">
	<property name="Extends" value="sandbagPile01" />
	<property name="Model" value="Entities/Sandbags/sandbag_pile_02Prefab" />
</block>

<block name="sandbagSingle01">
	<property name="Extends" value="sandbagPile01" />
	<property name="Model" value="Entities/Sandbags/sandbag_single_01Prefab" />
</block>

<block name="sandbagSingle02">
	<property name="Extends" value="sandbagPile01" />
	<property name="Model" value="Entities/Sandbags/sandbag_single_02Prefab" />
</block>

<block name="sandbagSingle03">
	<property name="Extends" value="sandbagPile01" />
	<property name="Model" value="Entities/Sandbags/sandbag_single_03Prefab" />
</block>

<block name="sandbagSingle04">
	<property name="Extends" value="sandbagPile01" />
	<property name="Model" value="Entities/Sandbags/sandbag_single_04Prefab" />
</block>

<block name="sandbagSingle05">
	<property name="Extends" value="sandbagPile01" />
	<property name="Model" value="Entities/Sandbags/sandbag_single_05Prefab" />
</block>

<block name="chainLink">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Buildings/chainlink_bottom" param1="main_mesh" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Texture" value="516" />
	<property name="ImposterExclude" value="true" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property name="FilterTags" value="fdecor,fother" />
	<property name="SortOrder1" value="70m0" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="chainLinkFenceBottomPole">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="Buildings/chainlink_bottom_pole" param1="main_mesh" />
</block>

<block name="chainLinkFenceTop">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="Buildings/chainlink_top" param1="main_mesh" />
</block>

<block name="chainLinkFenceTopPole">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="Buildings/chainlink_top_pole" param1="main_mesh" />
</block>

<block name="chainLinkPole">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="Buildings/chainlink_pole" param1="main_mesh" />
	<property name="Path" value="edge" />
</block>

<block name="chainLinkCornerTop">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="Buildings/chainlink_corner_top" param1="main_mesh" />
</block>

<block name="chainLinkCornerBottom">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="Buildings/chainlink_corner_bottom" param1="main_mesh" />
</block>

<block name="chainLinkFenceTopPole2">
	<property name="Extends" value="chainLink" />
	<property name="Model" value="Buildings/chainlink_top_pole2" param1="main_mesh" />
</block>

<block name="roadRailing">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="road_railing" />
	<property name="Texture" value="442" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
	<property name="SortOrder1" value="70m0" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="roadRailingPole">
	<property name="Extends" value="roadRailing" />
	<property name="Model" value="road_railing_pole" />
</block>

<block name="roadRailingEnd">
	<property name="Extends" value="roadRailing" />
	<property name="Model" value="road_railing_end" />
</block>

<block name="roadRailingEnd2">
	<property name="Extends" value="roadRailing" />
	<property name="Model" value="road_railing_end2" />
</block>

<block name="scrapIronSheet">
	<property name="DescriptionKey" value="scrapIronGroupDesc" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="SortOrder2" value="0180" /> <!-- SortShape -->
	<property name="SortOrder1" value="40e0" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="307" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="40" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalRivetSheet" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<property name="Group" value="Building,advBuilding" />
	<property name="EconomicValue" value="20" />
	<property name="FilterTags" value="fbuilding" />
	<property name="FilterTags" value="fbuilding,firon" />
</block>

<block name="metalRivetSheet">
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" /> <!-- <property name="HandleFace" value="South"/> -->
	<property name="SortOrder2" value="0181" /> <!-- SortShape -->
	<property name="SortOrder1" value="40e0" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="46" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="10" /> </property>
	<property name="DowngradeBlock" value="scrapIronSheet" />
	<drop event="Destroy" name="resourceScrapIron" count="15,50" prob="1" />
	<property name="FilterTags" value="fbuilding,firon" />
</block>

<block name="corrugatedMetalSheet">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0180" /> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronSheet" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="corrugatedMetalSheetBent1">
	<property name="Extends" value="corrugatedMetalMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="shantyWall01" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Local" />
	<property name="SortOrder2" value="0181" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterSheet" param1="57" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronSheet" /> </property>
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="corrugatedMetalSheetBent2">
	<property name="Extends" value="corrugatedMetalSheetBent1" />
	<property name="Model" value="shantyWall02" />
	<property name="SortOrder2" value="0182" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalSheetBent3">
	<property name="Extends" value="corrugatedMetalSheetBent1" />
	<property name="Model" value="shantyWall03" />
	<property name="SortOrder2" value="0183" /> <!-- SortShape -->
</block>

<block name="corrugatedMetalSheetBent4">
	<property name="Extends" value="corrugatedMetalSheetBent1" />
	<property name="Model" value="shantyWall04" />
	<property name="SortOrder2" value="0184" /> <!-- SortShape -->
</block>

<block name="metalSheetRandomHelper">
	<property name="Extends" value="corrugatedMetalSheet" param1="DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="corrugatedMetalSheet" /> <property name="CustomIconTint" value="ff8080" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="16" />
	<property name="FilterTags" value="fdesign" />
	<drop event="Fall" count="0" prob="0" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="corrugatedMetalRampSheet">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_glass_sheet" />
	<property name="SortOrder2" value="0180" /> <!-- SortShape -->
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="rWoodSheet">
	<property name="Extends" value="rWoodMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="corrugatedMetalSheet" />
		<property name="Item" value="resourceScrapIron" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="DescriptionKey" value="fencesGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
	<property name="SortOrder1" value="70m0" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodFenceSheetBent1">
	<property name="Extends" value="woodFenceSheet" />
	<property name="CustomIcon" value="woodFenceSheet" />
	<property name="Model" value="shantyWall01" />
</block>

<block name="woodFenceSheetBent2">
	<property name="Extends" value="woodFenceSheetBent1" />
	<property name="Model" value="shantyWall02" />
</block>

<block name="woodFenceSheetBent3">
	<property name="Extends" value="woodFenceSheetBent1" />
	<property name="Model" value="shantyWall03" />
</block>

<block name="woodFenceSheetBent4">
	<property name="Extends" value="woodFenceSheetBent1" />
	<property name="Model" value="shantyWall04" />
</block>

<block name="woodSheetRandomHelper">
	<property name="Extends" value="woodFenceSheet" param1="DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodFenceSheet" /> <property name="CustomIconTint" value="ff8080" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="16" />
	<property name="FilterTags" value="fdesign" />
	<property name="DescriptionKey" value="metalSheetRandomHelperDesc" />
	<drop event="Fall" count="0" prob="0" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="arrowHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mstone" />
	<property name="Shape" value="New" />
	<property name="Mesh" value="opaque2" />
	<property name="Model" value="arrow_helper" /> <property name="HandleFace" value="Bottom" />
	<property name="Texture" value="278" />
	<property name="DescriptionKey" value="devOnlyGroupDesc" />
	<property name="ImposterExclude" value="true" />
	<property name="AllowAllRotations" value="true" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="crossHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="Extends" value="arrowHelper" param1="HandleFace" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="542" />
	<property name="Model" value="pole_diagonal_centered_cross" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="AllowAllRotations" value="true" />
</block>

<block name="missingBlock">
	<property name="CreativeMode" value="Dev" />
	<property name="Extends" value="arrowHelper" param1="HandleFace,Shape,Model,DescriptionKey" />
	<property name="DisplayInfo" value="Name" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Misc/missing_blockPrefab" />
	<property name="CustomIcon" value="glassBusinessBlock" /><property name="CustomIconTint" value="00ff00" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
</block>

<block name="imposterRaycastBlockerHelper">
	<property name="CustomIcon" value="glassBusinessBlock" /><property name="CustomIconTint" value="00ff00" />
	<property name="Material" value="Mglass" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="cube_glass" />
	<property name="Mesh" value="transparent" />
	<property name="Texture" value="285" />
	<property name="ImposterExchange" value="imposterBlock" param1="170" /> <!-- ShadowColour -->
	<property name="DisplayInfo" value="Name" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="treeJuniper4m">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="#Entities/Trees?Hollywood_Juniper15mPrefab.prefab" />
	<property name="IsDistantDecoration" value="false" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,4,1" />
	<property name="BigDecorationRadius" value="3" />
	<property name="CanPlayersSpawnOn" value="false" />
	<property name="ParticleOnDeath" value="treeGib_small_dust" />
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1" />
	<property name="SortOrder2" value="0120" /> <!-- SortTree -->
</block>

<!--
<block name="treeBirch10m">
	<property name="Extends" value="treeMaster"/>
	<property name="Model" value="#Entities/Trees?Birch35Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,7,1"/>
	<property name="BigDecorationRadius" value="2"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="ParticleOnDeath" value="treeGib_birch_small"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0110"/>
</block>

<block name="treeBirch12m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodMedium"/>
	<property name="Model" value="#Entities/Trees?Birch50Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,4,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<property name="ParticleOnDeath" value="treeGib_birch_small"/>
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0111"/>
</block>

<block name="treeBirch15m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?Birch55Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,13,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="ParticleOnDeath" value="treeGib_birch"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0112"/>
</block>
-->

<block name="treeDeadTree01">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="#Entities/Trees?White_Oak22Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,4,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest" />
	<property name="ParticleOnDeath" value="treeGib_dead_01" />
	<!-- <drop event="Destroy" name="treePlantedMaple1m" count="x"/> -->
	<property name="SortOrder2" value="0140" /> <!-- SortTree -->
</block>

<block name="treeDeadTree02"> <!-- almost a shrub -->
	<property name="Extends" value="treeMaster" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Model" value="#Entities/Trees?Haunted_Shrub_WastelandPrefab.prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="Collide" value="melee,rocket" /> <!-- no movement effect on Shape="ModelTree" -->
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest" />
	<property name="ParticleOnDeath" value="treeGib_dead_02" />
	<!-- <drop event="Destroy" name="treePlantedMaple1m" count="x"/> -->
	<property name="FilterTags" value="foutdoor,ftrees,fshrubbery" />
	<property name="SortOrder1" value="a060" />
</block>

<block name="treeOakSml01">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="#Entities/Trees?OakSml01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,7,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="ParticleOnDeath" value="treeGib_dead_01" />
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedOak1m" count="1" />
	<property name="SortOrder2" value="0140" /> <!-- SortTree -->
</block>

<block name="treeOakMed01">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="MtreeWoodMedium" />
	<property name="Model" value="#Entities/Trees?OakMed01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,15,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="ParticleOnDeath" value="treeGib_dead_01" />
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedOak1m" count="2" />
	<property name="SortOrder2" value="0140" /> <!-- SortTree -->
</block>

<block name="treeOakMed02">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="MtreeWoodLarge" />
	<property name="Model" value="#Entities/Trees?OakMed02Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,26,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="ParticleOnDeath" value="treeGib_dead_01" />
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedOak1m" count="2" />
	<property name="SortOrder2" value="0140" /> <!-- SortTree -->
</block>

<block name="treeOakLrg01">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="MtreeWoodFull" />
	<property name="Model" value="#Entities/Trees?OakLrg01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,40,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="ParticleOnDeath" value="treeGib_dead_01" />
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedOak1m" count="2" />
	<property name="SortOrder2" value="0140" /> <!-- SortTree -->
</block>

<block name="treePlantedOak1m">
	<property name="Extends" value="treeMasterGrowing" param1="CustomIcon,DescriptionKey,Harvest" />
	<property name="CreativeMode" value="Player" />
	<property name="MaxDamage" value="10" />
	<property name="Material" value="Mplants" />
	<property name="StabilitySupport" value="false" />
	<property name="Model" value="#Entities/Trees?OakSeed01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.2,0" />
	<property name="Collide" value="melee" />
	<property name="FallOver" value="false" />
	<property name="BigDecorationRadius" value="4" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="PlantGrowing.Next" value="treePlantedOak08m" />
	<drop event="Destroy" name="treePlantedOak1m" count="1" />
	<property name="EconomicValue" value="12" />
	<property name="EconomicBundleSize" value="5" />
	<property name="SellableToTrader" value="false" />
	<property name="Group" value="Resources" />
	<property name="ParticleOnDeath" value="treeGib_sapling" />
	<property name="SortOrder2" value="0142" /> <!-- SortTree -->
	<property name="ActivationDistance" value="4" />
</block>

<block name="treePlantedOak08m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="treeOakSml01" />
	<property name="Model" value="#Entities/Trees?OakSml01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,7,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="PlantGrowing.Next" value="treePlantedOak16m" />
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedOak1m" count="1" />
	<property name="SortOrder2" value="0144" /> <!-- SortTree -->
</block>

<block name="treePlantedOak16m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="treeOakMed01" />
	<property name="Material" value="MtreeWoodMedium" />
	<property name="Model" value="#Entities/Trees?OakMed01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,15,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="PlantGrowing.Next" value="treePlantedOak27m" />
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedOak1m" count="2" />
	<property name="SortOrder2" value="0146" /> <!-- SortTree -->
</block>

<block name="treePlantedOak27m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="MtreeWoodLarge" />
	<property name="CustomIcon" value="treeOakMed02" />
	<property name="Model" value="#Entities/Trees?OakMed02Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,26,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="PlantGrowing.Next" value="treePlantedOak41m" />
	<property name="PlantGrowing.FertileLevel" value="3" />
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedOak1m" count="2" />
	<property name="ParticleOnDeath" value="treeGib_burnt_55m" />
	<property name="SortOrder2" value="0148" /> <!-- SortTree -->
</block>

<block name="treePlantedOak41m">
	<property name="Extends" value="treeOakLrg01" />
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="MtreeWoodFull" />
	<property name="CustomIcon" value="treeOakLrg01" />
	<property name="Model" value="#Entities/Trees?OakLrg01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.3,0" />
	<property name="MultiBlockDim" value="1,40,1" />
	<property name="PlantGrowing.FertileLevel" value="5" />
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedOak1m" count="2" />
	<property name="ParticleOnDeath" value="treeGib_burnt_55m" />
	<property name="SortOrder2" value="0370" /> <!-- SortTree -->
</block>

<block name="treePlainsTree"> <!-- shrubbery -->
	<property name="Material" value="Mleaves" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/Trees?SnakeweedPrefab.prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="ImposterDontBlock" value="true" />
	<property name="BlockTag" value="TreeTrunk" />
	<property name="Collide" value="melee" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ParticleOnDeath" value="treeGib_burnt" /> <!-- uses dummy texture id from opaque atlas -->
	<drop event="Harvest" name="resourceWood" count="1,5" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0" />
	<property name="FilterTags" value="foutdoor,fshrubbery" />
	<property name="SortOrder1" value="a060" />
</block>

<block name="treePlainsTree2">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="#Entities/Trees?White_Oak42Prefab.prefab" />
	<property name="ModelOffset" value="0,-.1,0" />
	<property name="MultiBlockDim" value="1,9,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CanPlayersSpawnOn" value="false" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest" />
	<!-- <drop event="Destroy" name="treePlantedMaple1m" count="x"/> -->
	<property name="SortOrder2" value="0150" /> <!-- SortTree -->
</block>

<block name="treeDeadPineLeaf">
	<property name="Material" value="Mleaves" />
	<property name="Shape" value="BillboardPlant" />
	<property name="Mesh" value="grass" />
	<property name="Texture" value="177" />
	<property name="Collide" value="melee" />
	<property name="CanDecorateOnSlopes" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Harvest" name="resourceWood" count="1,3" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0" />
	<property name="FilterTags" value="foutdoor,fshrubbery" />
	<property name="SortOrder1" value="a060" />
</block>

<block name="treeSnowyDeadBush">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Mleaves" />
	<property name="Shape" value="BillboardPlant" />
	<property name="Mesh" value="grass" />
	<property name="Texture" value="351" />
	<property name="Collide" value="melee" />
	<property name="CanDecorateOnSlopes" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Harvest" name="resourceWood" count="1,3" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0" />
	<property name="FilterTags" value="foutdoor,fshrubbery" />
	<property name="SortOrder1" value="a060" />
</block>

<block name="treeAzalea">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Plant" /> <!-- dont set it as tree as it would block other trees from getting planted nearby -->
	<property name="Material" value="Mleaves" />
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterDontBlock" value="true" />
	<property name="BlockTag" value="TreeTrunk" />
	<property name="Model" value="#Entities/Trees?AzaleaPrefab.prefab" />
	<property name="ModelOffset" value="0,0,0" /> <!-- the existence of this tag will remove the internal offset of +0.5m -->
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee" />
	<drop event="Harvest" name="resourceWood" count="1,3" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0" />
	<!-- property name="FallOver" value="false" /-->
	<property name="EconomicValue" value="20" /> <!-- disassemble value -->
	<property name="FilterTags" value="foutdoor,fshrubbery" />
	<property name="SortOrder1" value="a060" />
</block>

<block name="treeMountainPine12m">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="#Entities/Trees?MountainPineSml01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.5,0" />
	<property name="MultiBlockDim" value="1,12,1" />
	<property name="BigDecorationRadius" value="4" />
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1" />
	<property name="ParticleOnDeath" value="treeGib_burnt" />
	<property name="SortOrder2" value="0300" /> <!-- SortTree -->
</block>

<block name="treeMountainPine19m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="MtreeWoodMedium" />
	<property name="Model" value="#Entities/Trees?MountainPineMed01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.5,0" />
	<property name="MultiBlockDim" value="1,19,1" />
	<property name="BigDecorationRadius" value="4" />
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1" />
	<property name="ParticleOnDeath" value="treeGib_burnt" />
	<property name="SortOrder2" value="0300" /> <!-- SortTree -->
</block>

<block name="treeMountainPine27m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="MtreeWoodLarge" />
	<property name="Model" value="#Entities/Trees?ScotsPineMed01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.5,0" />
	<property name="MultiBlockDim" value="1,27,1" />
	<property name="BigDecorationRadius" value="5" />
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2" />
	<property name="ParticleOnDeath" value="treeGib_burnt_55m" />
	<property name="SortOrder2" value="0300" /> <!-- SortTree -->
</block>

<block name="treeMountainPine31m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="MtreeWoodLarge" />
	<property name="Model" value="#Entities/Trees?FirMed01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.2,0" />
	<property name="MultiBlockDim" value="1,31,1" />
	<property name="BigDecorationRadius" value="5" />
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2" />
	<property name="ParticleOnDeath" value="treeGib_burnt_75m" />
	<property name="SortOrder2" value="0300" /> <!-- SortTree -->
</block>

<block name="treeMountainPine41m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="MtreeWoodFull" />
	<property name="Model" value="#Entities/Trees?MountainPineLrg01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.5,0" />
	<property name="MultiBlockDim" value="1,41,1" />
	<property name="BigDecorationRadius" value="6" />
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2" />
	<property name="ParticleOnDeath" value="treeGib_burnt_75m" />
	<property name="SortOrder2" value="0300" /> <!-- SortTree -->
</block>

<block name="treeMountainPine48m"> <!-- 48m -->
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="MtreeWoodFull" />
	<property name="Model" value="#Entities/Trees?ScotsPineLrg01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.2,0" />
	<property name="MultiBlockDim" value="1,47,1" />
	<property name="BigDecorationRadius" value="4" />
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2" />
	<property name="ParticleOnDeath" value="treeGib_burnt_55m" />
	<property name="SortOrder2" value="0300" /> <!-- SortTree -->
</block>

<block name="treeMountainPineDry21m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="MtreeWoodLarge" />
	<property name="Model" value="#Entities/Trees?MountainPineDeadPrefab.prefab" />
	<property name="MultiBlockDim" value="1,21,1" />
	<property name="BigDecorationRadius" value="5" />
	<property name="ModelOffset" value="0,-0.5,0" />
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest" />
	<property name="ParticleOnDeath" value="treeGib_burnt_55m" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1" />
	<property name="SortOrder2" value="0300" /> <!-- SortTree -->
</block>

<block name="treeFirLrg01">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="MtreeWoodFull" />
	<property name="Model" value="#Entities/Trees?FirLrg01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.2,0" />
	<property name="MultiBlockDim" value="1,24,1" />
	<property name="BigDecorationRadius" value="4" />
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2" />
	<property name="ParticleOnDeath" value="treeGib_burnt_55m" />
	<property name="SortOrder2" value="0302" /> <!-- SortTree -->
</block>

<block name="treePlantedMountainPine1m">
	<property name="Extends" value="treeMasterGrowing" param1="CustomIcon,DescriptionKey,Harvest" />
	<property name="CreativeMode" value="Player" />
	<property name="MaxDamage" value="10" />
	<property name="Material" value="Mplants" />
	<property name="StabilitySupport" value="false" />
	<property name="Model" value="#Entities/Trees?MountainPineSeed01Prefab.prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="ModelOffset" value="0,-0.2,0" />
	<property name="Collide" value="melee" />
	<property name="FallOver" value="false" />
	<property name="BigDecorationRadius" value="4" />
	<property name="PlantGrowing.Next" value="treePlantedMountainPine12m" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1" />
	<property name="EconomicValue" value="12" />
	<property name="EconomicBundleSize" value="5" />
	<property name="SellableToTrader" value="false" />
	<property name="Group" value="Resources" />
	<property name="ParticleOnDeath" value="treeGib_sapling" />
	<property name="SortOrder2" value="0350" /> <!-- SortTree -->
	<property name="ActivationDistance" value="4" />
</block>

<block name="treePlantedMountainPine12m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="treeMountainPine12m" />
	<property name="Model" value="#Entities/Trees?MountainPineSml01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.4,0" />
	<property name="MultiBlockDim" value="1,12,1" />
	<property name="PlantGrowing.Next" value="treePlantedMountainPine19m" />
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1" />
	<property name="SortOrder2" value="0355" /> <!-- SortTree -->
</block>

<block name="treePlantedMountainPine19m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="treeMountainPine19m" />
	<property name="Material" value="MtreeWoodMedium" />
	<!-- <property name="Model" value="#Entities/Trees?MountainPine45mPrefab.prefab"/> can be removed -->
	<property name="Model" value="#Entities/Trees?MountainPineMed01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.4,0" />
	<property name="MultiBlockDim" value="1,19,1" />
	<property name="PlantGrowing.Next" value="treePlantedMountainPine27m" />
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2" />
	<property name="SortOrder2" value="0360" /> <!-- SortTree -->
</block>

<block name="treePlantedMountainPine27m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="MtreeWoodLarge" />
	<property name="CustomIcon" value="treeMountainPine27m" />
	<property name="Model" value="#Entities/Trees?ScotsPineMed01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.5,0" />
	<property name="MultiBlockDim" value="1,27,1" />
	<property name="PlantGrowing.Next" value="treePlantedMountainPine41m" />
	<property name="PlantGrowing.FertileLevel" value="3" />
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2" />
	<property name="ParticleOnDeath" value="treeGib_burnt_55m" />
	<property name="SortOrder2" value="0365" /> <!-- SortTree -->
</block>

<block name="treePlantedMountainPine41m">
	<property name="Extends" value="treeMountainPine41m" />
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="MtreeWoodFull" />
	<property name="CustomIcon" value="treeMountainPine41m" />
	<property name="Model" value="#Entities/Trees?MountainPineLrg01Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.5,0" />
	<property name="MultiBlockDim" value="1,41,1" />
	<property name="PlantGrowing.FertileLevel" value="5" />
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2" />
	<property name="ParticleOnDeath" value="treeGib_burnt_55m" />
	<property name="SortOrder2" value="0370" /> <!-- SortTree -->
</block>

<block name="treeWinterEverGreen">
	<property name="Extends" value="treeMaster" />
	<property name="Model" value="#Entities/Trees?AlaskaCedar60Prefab.prefab" />
	<property name="ModelOffset" value="0,0,0" />
	<property name="MultiBlockDim" value="1,6,1" />
	<property name="BigDecorationRadius" value="3" />
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest" />
	<property name="FallOver" value="true" />
	<property name="ParticleOnDeath" value="treeGib_winter_small" />
	<drop event="Destroy" name="treePlantedWinterPine1m" count="1" />
	<property name="SortOrder2" value="0400" /> <!-- SortTree -->
</block>

<block name="treeWinterPine13m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="MtreeWoodMedium" />
	<property name="Model" value="#Entities/Trees?Blue_Spruce45Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.4,0" />
	<property name="MultiBlockDim" value="1,12,1" />
	<property name="BigDecorationRadius" value="3" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedWinterPine1m" count="2" />
	<property name="ParticleOnDeath" value="treeGib_winter01" />
	<property name="SortOrder2" value="0400" /> <!-- SortTree -->
</block>

<block name="treeWinterPine19m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="MtreeWoodLarge" />
	<property name="Model" value="#Entities/Trees?Blue_Spruce55Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.4,0" />
	<property name="MultiBlockDim" value="1,19,1" />
	<property name="BigDecorationRadius" value="3" />
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedWinterPine1m" count="2" />
	<property name="ParticleOnDeath" value="treeGib_winter02" />
	<property name="SortOrder2" value="0400" /> <!-- SortTree -->
</block>

<block name="treeWinterPine28m">
	<property name="Extends" value="treeMaster" />
	<property name="Material" value="MtreeWoodFull" />
	<property name="Model" value="#Entities/Trees?Blue_Spruce66Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.5,0" />
	<property name="MultiBlockDim" value="1,27,1" />
	<property name="BigDecorationRadius" value="3" />
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedWinterPine1m" count="2" />
	<property name="ParticleOnDeath" value="treeGib_winter03" />
	<property name="SortOrder2" value="0400" /> <!-- SortTree -->
</block>

<block name="treeSmallRandomHelper">
	<property name="Extends" value="treeOakSml01" />
	<property name="PlantGrowing.FertileLevel" value="0" />
	<property name="DescriptionKey" value="treeRandomHelperGroupDesc" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="CustomIcon" value="treeOakSml01" /> <property name="CustomIconTint" value="ff8080" />
	<property name="MultiBlockDim" value="1,1,1" />
	<property name="FilterTags" value="foutdoor,ftrees,fdesign" />
</block>
<block name="treeMediumRandomHelper">
	<property name="Extends" value="treeOakMed01" />
	<property name="PlantGrowing.FertileLevel" value="0" />
	<property name="DescriptionKey" value="treeRandomHelperGroupDesc" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="CustomIcon" value="treeOakMed01" /> <property name="CustomIconTint" value="ff8080" />
	<property name="MultiBlockDim" value="1,1,1" />
	<property name="FilterTags" value="foutdoor,ftrees,fdesign" />
</block>
<block name="treeLargeRandomHelper">
	<property name="Extends" value="treeOakMed01" />
	<property name="PlantGrowing.FertileLevel" value="0" />
	<property name="DescriptionKey" value="treeRandomHelperGroupDesc" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="CustomIcon" value="treeOakMed01" /> <property name="CustomIconTint" value="ff8080" />
	<property name="MultiBlockDim" value="1,1,1" />
	<property name="FilterTags" value="foutdoor,ftrees,fdesign" />
</block>

<block name="treePlantedWinterPine1m">
	<property name="Extends" value="treePlantedMountainPine1m" />
	<property name="CreativeMode" value="Player" /> <property name="CustomIconTint" value="b0b0ff" />
	<property name="CustomIcon" value="treePlantedMountainPine1m" />
	<property name="PlantGrowing.Next" value="treePlantedWinterPine6m" />
	<property name="SortOrder2" value="0450" /> <!-- SortTree -->
</block>

<block name="treePlantedWinterPine6m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="treeWinterEverGreen" />
	<property name="Model" value="#Entities/Trees?AlaskaCedar60Prefab.prefab" />
	<property name="ModelOffset" value="0,0,0" />
	<property name="MultiBlockDim" value="1,6,1" />
	<property name="BigDecorationRadius" value="3" />
	<property name="PlantGrowing.Next" value="treePlantedWinterPine13m" />
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedWinterPine1m" count="1" />
	<property name="SortOrder2" value="0455" /> <!-- SortTree -->
</block>

<block name="treePlantedWinterPine13m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="treeWinterPine13m" />
	<property name="Material" value="MtreeWoodMedium" />
	<property name="Model" value="#Entities/Trees?Blue_Spruce45Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.4,0" />
	<property name="MultiBlockDim" value="1,12,1" />
	<property name="BigDecorationRadius" value="3" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="PlantGrowing.Next" value="treePlantedWinterPine19m" />
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedWinterPine1m" count="2" />
	<property name="SortOrder2" value="0460" /> <!-- SortTree -->
</block>

<block name="treePlantedWinterPine19m">
	<property name="Extends" value="treeMasterGrowing" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="treeWinterPine19m" />
	<property name="Material" value="MtreeWoodLarge" />
	<property name="Model" value="#Entities/Trees?Blue_Spruce55Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.4,0" />
	<property name="MultiBlockDim" value="1,19,1" />
	<property name="BigDecorationRadius" value="3" />
	<property name="PlantGrowing.Next" value="treePlantedWinterPine28m" />
	<property name="PlantGrowing.FertileLevel" value="3" />
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedWinterPine1m" count="2" />
	<property name="SortOrder2" value="0465" /> <!-- SortTree -->
</block>

<block name="treePlantedWinterPine28m">
	<property name="Extends" value="treeWinterPine28m" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="treeWinterPine28m" />
	<property name="Material" value="MtreeWoodFull" />
	<property name="Model" value="#Entities/Trees?Blue_Spruce66Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.5,0" />
	<property name="MultiBlockDim" value="1,28,1" />
	<property name="BigDecorationRadius" value="3" />
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest" />
	<drop event="Destroy" name="treePlantedWinterPine1m" count="2" />
	<property name="SortOrder2" value="0470" /> <!-- SortTree -->
</block>

<!--
<block name="treeMaple6m">
	<property name="Extends" value="treeMaster"/>
	<property name="Model" value="#Entities/Trees?Maple20Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,5,1"/>
	<property name="BigDecorationRadius" value="2"/>
	<property name="ParticleOnDeath" value="treeGib_birch_6m"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>

	<property name="SortOrder2" value="0500"/>
</block>

<block name="treeMaple13m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodMedium"/>
	<property name="Model" value="#Entities/Trees?Maple30Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,7,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<property name="ParticleOnDeath" value="treeGib_birch_small"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0500"/>
</block>

<block name="treeMaple15m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?Maple33Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,7,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="ParticleOnDeath" value="treeGib_birch_15m"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0500"/>
</block>

<block name="treeMaple16m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?Maple81Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,10,1"/>
	<property name="BigDecorationRadius" value="5"/>
	<property name="ParticleOnDeath" value="treeGib_birch"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0500"/>
</block>

<block name="treeMaple17m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodFull"/>
	<property name="Model" value="#Entities/Trees?Red_Maple80Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,6,1"/>
	<property name="BigDecorationRadius" value="6"/>
	<property name="ParticleOnDeath" value="treeGib_birch"/>
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0500"/>
</block>
-->

<block name="treeStump">
	<property name="Material" value="MtreeWoodSmall" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/Trees?Prefabs/Stump.prefab" />
	<property name="ModelOffset" value="0,0,0" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="BigDecorationRadius" value="3" />
	<property name="IsPlant" value="true" /> <!-- it shall never be placed on rocks -->
	<drop event="Harvest" name="resourceWood" count="20,30" tag="oreWoodHarvest" />
	<drop event="Destroy" name="foodHoney" count="1" prob=".4" />
	<property name="FilterTags" value="foutdoor,ftrees" />
	<property name="SortOrder1" value="a0d0" />
</block>

<block name="treeBurntMaple01">
	<property name="Extends" value="treeMaster" />
	<property name="Tags" value="coalBurnedDmg" />
	<property name="Model" value="#Entities/Trees?Haunted_Tree_Wasteland25Prefab.prefab" />
	<!-- <property name="ModelOffset" value="-0.4,-1,0.3"/> -->
	<property name="ModelOffset" value="0,-.5,0" />
	<property name="MultiBlockDim" value="1,3,1" />
	<property name="BigDecorationRadius" value="4" />
	<property name="ParticleOnDeath" value="treeGib_burnt_small" />
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceCoal" count="3,8" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceCoal" count="3,8" tag="coalHarvest" />
	<property name="SortOrder2" value="0130" /> <!-- SortTree -->
</block>

<block name="treeBurntMaple02">
	<property name="Extends" value="treeMaster" />
	<property name="Tags" value="coalBurnedDmg" />
	<property name="Material" value="MtreeWoodLarge" />
	<property name="Model" value="#Entities/Trees?Haunted_Tree_Wasteland39Prefab.prefab" />
	<!-- <property name="ModelOffset" value="0,-.5,1.3"/> -->
	<property name="ModelOffset" value="0,-.4,0" />
	<property name="MultiBlockDim" value="1,5,1" />
	<property name="BigDecorationRadius" value="5" />
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceCoal" count="11,22" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceCoal" count="11,22" tag="coalHarvest" />
	<!-- <drop event="Destroy" name="treePlantedMaple1m" count="x"/> -->
	<property name="SortOrder2" value="0133" /> <!-- SortTree -->
</block>

<block name="treeBurntMaple03">
	<property name="Extends" value="treeMaster" />
	<property name="Tags" value="coalBurnedDmg" />
	<property name="Material" value="MtreeWoodFull" />
	<property name="Model" value="#Entities/Trees?Haunted_Tree_Wasteland42Prefab.prefab" />
	<!-- <property name="ModelOffset" value="1,-1,0"/> -->
	<property name="ModelOffset" value="0,-.6,0" />
	<property name="MultiBlockDim" value="2,9,2" />
	<property name="BigDecorationRadius" value="5" />
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceCoal" count="15,30" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceCoal" count="15,30" tag="coalHarvest" />
	<!-- <drop event="Destroy" name="treePlantedMaple1m" count="x"/> -->
	<property name="SortOrder2" value="0136" /> <!-- SortTree -->
	<property name="ActivationDistance" value="14" />
</block>

 <!--
<block name="treePlantedMaple1m">
	<property name="Extends" value="treePlantedMountainPine1m"/>
	<property name="CreativeMode" value="Player"/>
	<property name="PlantGrowing.Next" value="treePlantedMaple6m"/>
	<property name="ParticleOnDeath" value="treeGib_sapling"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="0"/>
	<property name="SortOrder2" value="0550"/>
</block>

<block name="treePlantedMaple6m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/Trees?Maple20Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,5,1"/>
	<property name="BigDecorationRadius" value="2"/>
	<property name="PlantGrowing.Next" value="treePlantedMaple13m"/>
	<property name="ParticleOnDeath" value="treeGib_birch_6m"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0555"/>
</block>

<block name="treePlantedMaple13m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="MtreeWoodMedium"/>
	<property name="Model" value="#Entities/Trees?Maple30Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,7,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<property name="PlantGrowing.Next" value="treePlantedMaple15m"/>
	<property name="ParticleOnDeath" value="treeGib_maple_13m"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0560"/>
</block>

<block name="treePlantedMaple15m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?Maple33Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,7,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="PlantGrowing.Next" value="treePlantedMaple17m"/>
	<property name="PlantGrowing.FertileLevel" value="3"/>
	<property name="ParticleOnDeath" value="treeGib_maple_15m"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0565"/>
</block>

<block name="treePlantedMaple17m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="treeMaple17m"/>
	<property name="Material" value="MtreeWoodFull"/>
	<property name="Model" value="#Entities/Trees?Red_Maple80Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,6,1"/>
	<property name="BigDecorationRadius" value="6"/>
	<property name="PlantGrowing.Next" value="treePlantedMaple17mPlus"/>
	<property name="PlantGrowing.GrowthRate" value="1"/>
	<property name="PlantGrowing.FertileLevel" value="5"/>
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest"/>
	<property name="ParticleOnDeath" value="treeGib_maple_17m"/>
	<property name="SortOrder2" value="0570"/>
</block>

<block name="treePlantedMaple17mPlus">
	<property name="Extends" value="treeMaple17m"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="treeMaple17m"/>
	<property name="PlantGrowing.FertileLevel" value="15"/>
	<drop event="Harvest" name="resourceWood" count="160" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0575"/>
</block>
-->

<block name="treeCactus01">
	<property name="Class" value="Cactus" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Material" value="Mcactus" />
	<property name="Shape" value="DistantDeco" />
	<property name="Model" value="#Entities/Trees?Saguaro_Cactus_20Prefab.prefab" />
	<property name="ModelOffset" value="0,-0.1,0" />
	<property name="MultiBlockDim" value="1,6,1" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="IsDistantDecoration" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="BigDecorationRadius" value="2" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="BlockTag" value="TreeTrunk" />
	<property name="Damage" value="3" />
	<property name="IsPlant" value="true" />
	<property name="CanPlayersSpawnOn" value="false" />
	<drop event="Harvest" name="resourceYuccaFibers" count="10" tag="oreWoodHarvest" />
	<drop event="Destroy" name="foodCropYuccaFruit" count="3" prob="1" />
	<drop event="Destroy" name="resourceYuccaFibers" count="5" />
	<property name="FilterTags" value="foutdoor,fcactus,fshrubbery" />
	<property name="SortOrder1" value="a0e0" />
	<property name="ActivationDistance" value="10" />
</block>

<block name="treeCactus02">
	<property name="Extends" value="treeCactus01" />
	<property name="Model" value="#Entities/Trees?Saguaro_Cactus_16Prefab.prefab" />
	<property name="MultiBlockDim" value="1,5,1" />
	<drop event="Destroy" name="foodCropYuccaFruit" count="3" prob="1" />
</block>

<block name="treeCactus03">
	<property name="Extends" value="treeCactus01" />
	<property name="Model" value="#Entities/Trees?Saguaro_Cactus_13Prefab.prefab" />
	<property name="MultiBlockDim" value="1,3,1" />
	<drop event="Destroy" name="foodCropYuccaFruit" count="3" prob="1" />
</block>

<block name="treeCactus04">
	<property name="Extends" value="treeCactus01" param1="MultiBlockDim" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="Entities/Plants/cactus04Prefab" />
	<property name="ModelOffset" value="0,0.45,0" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="VehicleHitScale" value="999" />
	<drop event="Destroy" name="foodCropYuccaFruit" count="2" prob="1" />
</block>

<block name="treeCactus05">
	<property name="Extends" value="treeCactus01" param1="MultiBlockDim" />
	<property name="Model" value="Entities/Plants/cactus05Prefab" />
	<property name="ModelOffset" value="0,0.45,0" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="VehicleHitScale" value="999" />
	<drop event="Destroy" name="foodCropYuccaFruit" count="2" prob="1" />
</block>

<block name="treeCactus06">
	<property name="Extends" value="treeCactus01" />
	<property name="Model" value="Entities/Plants/cactus06Prefab" />
	<property name="ModelOffset" value="0,0.4,0" />
	<property name="MultiBlockDim" value="1,2,1" />
	<drop event="Destroy" name="foodCropYuccaFruit" count="3" prob="1" />
</block>

<block name="treeSnowyGrassDiagonal"> <!-- snow biome -->
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="Texture" value="350,368,369,370,350,368" />
	<!-- this WOULD be affected by the crop harvest bonus to playerHand
	<drop event="Destroy" name="resourceYuccaFibers" count="2"/>
	<drop event="Harvest" name="foodCropMushrooms" count="1" prob=".2" tag="cropHarvest"/>
	-->
</block>

<block name="treeBrownGrassDiagonal"> <!-- desert,water,underwater,wasteland,burnt_forest biome -->
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="Texture" value="201,306,371,201,306,371" />
</block>

<block name="treeTallGrassDiagonal"> <!-- forest biome -->
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Tallgrass" />
	<property name="Texture" value="39,40,364,365,39,364" />
</block>

<block name="treeDesertShrub"> <!-- desert,underwater biome -->
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="Texture" value="377" />
</block>

<!-- <block name="treePlainsGrassDiagonal">
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Texture" value="397,397,399,400,398,398"/>
</block> -->

<block name="treeForestGrassDiagonal"> <!-- underwater biome -->
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Tallgrass" />
	<property name="Texture" value="561,562,563,564,565,563" />
</block>

<block name="treeGreenBrownGrassDiagonal"> <!-- underwater biome -->
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="Texture" value="306" />
</block>

<block name="forestFlower">
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon" />
	<property name="Class" value="Tallgrass" />
	<property name="Texture" value="567" />
</block>

<block name="plantedtreeGrassSeed1">
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="treeForestGrassDiagonal" />
	<property name="Texture" value="561,562,563,564,565,563" />
	<property name="Material" value="Mtallgrass" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="Grass" />
	<property name="Mesh" value="grass" />
	<property name="Collide" value="melee" />
	<property name="CanDecorateOnSlopes" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="IsDecoration" value="true" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Class" value="PlantGrowing" />
	<property name="PlantGrowing.Next" value="plantedtreeGrassSeedRandomHelper" />
	<property name="PlantGrowing.GrowthRate" value="1.5" />
	<property name="PlantGrowing.FertileLevel" value="1" />
	<property name="PlantGrowing.IsRandom" value="false" />
	<property name="HarvestOverdamage" value="false" />
	<drop event="Harvest" name="resourceYuccaFibers" count="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceYuccaFibers" count="0" prob="1" stick_chance="0" />
	<property name="EconomicValue" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="FilterTags" value="foutdoor,fshrubbery" />
	<property name="SortOrder1" value="a030" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="plantedtreeGrassSeedRandomHelper">
	<property name="Extends" value="treeForestGrassDiagonal" />
	<property name="CustomIcon" value="treeForestGrassDiagonal" />
	<property name="CreativeMode" value="None" />
</block>

<block name="mushroom01">
	<property name="DisplayInfo" value="Description" />
	<property name="DescriptionKey" value="mushroom01Desc" />
	<property name="Material" value="Mmushrooms" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/mushroom01" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="Collide" value="melee" />
	<!--<property name="CanPickup" value="true" param1="foodCropMushrooms"/>-->
	<property name="IsTerrainDecoration" value="true" />
	<property name="HarvestOverdamage" value="false" />
	<drop event="Harvest" name="foodCropMushrooms" count="1" tag="wildCropsHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceYuccaFibers" count="0" prob="1" stick_chance="0" />
	<property name="FilterTags" value="foutdoor,fcrops" />
	<property name="SortOrder1" value="a090" />
</block>

<block name="mushroom02">
	<property name="Extends" value="mushroom01" />
	<property name="Model" value="OutdoorDecor/mushroom02" param1="main_mesh" />
	<property name="Collide" value="melee" />
</block>

<block name="plantedMushroom1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey,MultiBlockDim,OnlySimpleRotations" />
	<property name="CreativeMode" value="Player" />
	<property name="DisplayInfo" value="Name" />
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedMushroom1Schematic" />
	<property name="Material" value="Mmushrooms" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/mushroom_sprout" param1="main_mesh" />
	<property name="Collide" value="melee" />
	<property name="HandleFace" value="Bottom" />
	<property name="PlantGrowing.LightLevelGrow" value="0" />
	<property name="PlantGrowing.LightLevelStay" value="0" />
	<property name="PlantGrowing.FertileLevel" value="0" />
	<property name="PlantGrowing.Next" value="plantedMushroom2" />
	<property name="HarvestOverdamage" value="false" />
	<drop event="Destroy" name="plantedMushroom1" count="1" />
	<property name="EconomicValue" value="12" />
	<property name="EconomicBundleSize" value="5" />
	<property name="Group" value="Food/Cooking" />
	<property name="PickupJournalEntry" value="farmingTip" />
</block>

<block name="plantedMushroom2">
	<property name="Extends" value="plantedMushroom1" />
	<property name="CustomIcon" value="plantedMushroom1" />
	<property name="CreativeMode" value="None" />
	<property name="Model" value="OutdoorDecor/mushroom_growth" param1="main_mesh" />
	<property name="PlantGrowing.Next" value="plantedMushroom3HarvestPlayer" />
	<property name="Collide" value="melee" />
</block>

<block name="plantedMushroom3Harvest">
	<property name="Material" value="Mmushrooms" />
	<property name="DisplayType" value="blockMulti" />
	<property name="DisplayInfo" value="Description" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/mushroom_harvest" param1="main_mesh" />
	<property name="Collide" value="melee" />
	<property name="VehicleHitScale" value=".1" />
	<property name="IsTerrainDecoration" value="true" />
	<!--<property name="Class" value="CropsGrown"/>-->
	<property name="PlantGrowing.FertileLevel" value="0" />
	<property name="CropsGrown.BonusHarvestDivisor" value="16" />
	<property name="HarvestOverdamage" value="false" />
	<drop event="Harvest" name="foodCropMushrooms" count="1" tag="wildCropsHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceYuccaFibers" count="0" prob="1" stick_chance="0" />
	<property name="PickupJournalEntry" value="farmingTip" />
	<property name="FilterTags" value="foutdoor,fcrops" />
</block>

<block name="plantedMushroom3HarvestPlayer">
	<property name="Extends" value="plantedMushroom3Harvest" />
	<property name="CustomIcon" value="plantedMushroom3Harvest" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="foodCropMushrooms" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedMushroom1" />
</block>

<block name="plantedYucca1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedYucca1Schematic" />
	<property name="Material" value="Mcorn" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/plant_yucca_sproutPrefab" />
	<property name="PlantGrowing.Next" value="plantedYucca2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedYucca1" count="1" />
</block>

<block name="plantedYucca2">
	<property name="Extends" value="plantedYucca1" />
	<property name="CustomIcon" value="plantedYucca1" />
	<property name="CreativeMode" value="None" />
	<property name="Model" value="Entities/Plants/plant_yucca_growthPrefab" />
	<property name="PlantGrowing.Next" value="plantedYucca3HarvestPlayer" />
	<drop event="Destroy" name="plantedYucca1" count="1" />
</block>

<block name="plantedYucca3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Material" value="Mcorn" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/plant_yucca_harvestPrefab" />
	<drop event="Harvest" name="foodCropYuccaFruit" count="1" tag="wildCropsHarvest" />
</block>

<block name="plantedYucca3HarvestRandomHelper">
	<property name="Extends" value="plantedYucca3Harvest" param1="MultiBlockDim" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedYucca3Harvest" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="foutdoor,fcrops,fdesign" />
</block>

<block name="plantedYucca3HarvestPlayer">
	<property name="Extends" value="plantedYucca3Harvest" />
	<property name="CustomIcon" value="plantedYucca1" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="foodCropYuccaFruit" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedYucca1" />
</block>

<block name="plantedCotton1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedCotton1Schematic" />
	<property name="Texture" value="392" />
	<property name="PlantGrowing.Next" value="plantedCotton2" />
	<property name="Group" value="Resources" />
	<drop event="Destroy" name="plantedCotton1" count="1" />
</block>

<block name="plantedCotton2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CustomIcon" value="plantedCotton1" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="20" />
	<property name="PlantGrowing.Next" value="plantedCotton3HarvestPlayer" />
	<drop event="Destroy" name="plantedCotton1" count="1" />
</block>

<block name="plantedCotton3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="CustomIcon" value="plantedCotton3Harvest" />
	<property name="Texture" value="363" />
	<drop event="Harvest" name="resourceCropCottonPlant" count="1" tag="wildCropsHarvest" />
</block>

<block name="plantedCottonHarvestRandomHelper">
	<property name="Extends" value="plantedCotton3Harvest" param1="MultiBlockDim" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedCotton3Harvest" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="foutdoor,fcrops,fdesign" />
</block>

<block name="plantedCotton3HarvestPlayer">
	<property name="Extends" value="plantedCotton3Harvest" />
	<property name="CustomIcon" value="plantedCotton1" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="resourceCropCottonPlant" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedCotton1" />
</block>

<block name="plantedCoffee1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedCoffee1Schematic" />
	<property name="Texture" value="393" />
	<property name="PlantGrowing.Next" value="plantedCoffee2" />
	<property name="CraftingIngredientTime" value="5" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedCoffee1" count="1" />
</block>

<block name="plantedCoffee2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CustomIcon" value="plantedCoffee1" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="394" />
	<property name="PlantGrowing.Next" value="plantedCoffee3HarvestPlayer" />
	<drop event="Destroy" name="plantedCoffee1" count="1" />
</block>

<block name="plantedCoffee3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Texture" value="395" />
	<drop event="Harvest" name="resourceCropCoffeeBeans" count="1" tag="wildCropsHarvest" />
</block>

<block name="plantedCoffeeHarvestRandomHelper">
	<property name="Extends" value="plantedCoffee3Harvest" param1="MultiBlockDim" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedCoffee3Harvest" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="foutdoor,fcrops,fdesign" />
</block>

<block name="plantedCoffee3HarvestPlayer">
	<property name="Extends" value="plantedCoffee3Harvest" />
	<property name="CustomIcon" value="plantedCoffee1" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="resourceCropCoffeeBeans" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedCoffee1" />
</block>

<block name="plantedGoldenrod1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedGoldenrod1Schematic" />
	<property name="Texture" value="401" />
	<property name="PlantGrowing.Next" value="plantedGoldenrod2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedGoldenrod1" count="1" />
</block>

<block name="plantedGoldenrod2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="plantedGoldenrod1" />
	<property name="Texture" value="402" />
	<property name="PlantGrowing.Next" value="plantedGoldenrod3HarvestPlayer" />
	<drop event="Destroy" name="plantedGoldenrod1" count="1" />
</block>

<block name="plantedGoldenrod3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="CustomIcon" value="plantedGoldenrod3Harvest" />
	<property name="Texture" value="362" />
	<drop event="Harvest" name="resourceCropGoldenrodPlant" count="1" tag="wildCropsHarvest" />
</block>

<block name="plantedGoldenrodHarvestRandomHelper">
	<property name="Extends" value="plantedGoldenrod3Harvest" param1="MultiBlockDim" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedGoldenrod3Harvest" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="foutdoor,fcrops,fdesign" />
</block>

<block name="plantedGoldenrod3HarvestPlayer">
	<property name="Extends" value="plantedGoldenrod3Harvest" />
	<property name="CustomIcon" value="plantedGoldenrod1" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="resourceCropGoldenrodPlant" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedGoldenrod1" />
</block>

<block name="plantedAloe1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedAloe1Schematic" />
	<property name="Material" value="Mcorn" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/plant_aloe1_Prefab" />
	<property name="PlantGrowing.Next" value="plantedAloe2" />
	<property name="Group" value="Food/Cooking,Science" />
	<drop event="Destroy" name="plantedAloe1" count="1" />
</block>

<block name="plantedAloe2">
	<property name="Extends" value="plantedAloe1" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="plantedAloe1" />
	<property name="Model" value="Entities/Plants/plant_aloe2_Prefab" />
	<property name="PlantGrowing.Next" value="plantedAloe3HarvestPlayer" />
	<drop event="Destroy" name="plantedAloe1" count="1" />
</block>

<block name="plantedAloe3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Material" value="Mcorn" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/plant_aloe_harvestPrefab" />
	<drop event="Harvest" name="resourceCropAloeLeaf" count="1" tag="wildCropsHarvest" />
	<property name="Group" value="Food/Cooking,Science" />
</block>

<block name="plantedAloeHarvestRandomHelper">
	<property name="Extends" value="plantedAloe3Harvest" param1="MultiBlockDim" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedAloe3Harvest" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="foutdoor,fcrops,fdesign" />
</block>

<block name="plantedAloe3HarvestPlayer">
	<property name="Extends" value="plantedAloe3Harvest" />
	<property name="CustomIcon" value="plantedAloe1" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="resourceCropAloeLeaf" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedAloe1" />
</block>

<block name="plantedBlueberry1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedBlueberry1Schematic" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/blueberry_plant_sproutPrefab" />
	<property name="PlantGrowing.Next" value="plantedBlueberry2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedBlueberry1" count="1" />
</block>

<block name="plantedBlueberry2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="plantedBlueberry1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/blueberry_plant_growthPrefab" />
	<property name="PlantGrowing.Next" value="plantedBlueberry3HarvestPlayer" />
	<drop event="Destroy" name="plantedBlueberry1" count="1" />
</block>

<block name="plantedBlueberry3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/blueberry_plant_harvestPrefab" />
	<drop event="Harvest" name="foodCropBlueberries" count="1" tag="wildCropsHarvest" />
</block>

<block name="plantedBlueberryHarvestRandomHelper">
	<property name="Extends" value="plantedBlueberry3Harvest" param1="MultiBlockDim" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedBlueberry3Harvest" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="foutdoor,fcrops,fdesign" />
</block>

<block name="plantedBlueberry3HarvestPlayer">
	<property name="Extends" value="plantedBlueberry3Harvest" />
	<property name="CustomIcon" value="plantedBlueberry1" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="foodCropBlueberries" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedBlueberry1" />
</block>

<block name="plantedPotato1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedPotato1Schematic" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/potato_plant_sproutPrefab" />
	<property name="PlantGrowing.Next" value="plantedPotato2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedPotato1" count="1" />
</block>

<block name="plantedPotato2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="plantedPotato1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/potato_plant_growthPrefab" />
	<property name="PlantGrowing.Next" value="plantedPotato3HarvestPlayer" />
	<drop event="Destroy" name="plantedPotato1" count="1" />
</block>

<block name="plantedPotato3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/potato_plant_harvestPrefab" />
	<drop event="Harvest" name="foodCropPotato" count="1" tag="wildCropsHarvest" />
</block>

<block name="plantedPotatoHarvestRandomHelper">
	<property name="Extends" value="plantedPotato3Harvest" param1="MultiBlockDim" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedPotato3Harvest" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="foutdoor,fcrops,fdesign" />
</block>

<block name="plantedPotato3HarvestPlayer">
	<property name="Extends" value="plantedPotato3Harvest" />
	<property name="CustomIcon" value="plantedPotato1" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="foodCropPotato" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedPotato1" />
</block>

<block name="plantedChrysanthemum1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedChrysanthemum1Schematic" />
	<property name="Texture" value="550" />
	<property name="PlantGrowing.Next" value="plantedChrysanthemum2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedChrysanthemum1" count="1" />
</block>

<block name="plantedChrysanthemum2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="plantedChrysanthemum1" />
	<property name="Texture" value="551" />
	<property name="PlantGrowing.Next" value="plantedChrysanthemum3HarvestPlayer" />
	<drop event="Destroy" name="plantedChrysanthemum1" count="1" />
</block>

<block name="plantedChrysanthemum3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Texture" value="244" />
	<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="1" tag="wildCropsHarvest" />
</block>

<block name="plantedChrysanthemumHarvestRandomHelper">
	<property name="Extends" value="plantedChrysanthemum3Harvest" param1="MultiBlockDim" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedChrysanthemum3Harvest" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="foutdoor,fcrops,fdesign" />
</block>

<block name="plantedChrysanthemum3HarvestPlayer">
	<property name="Extends" value="plantedChrysanthemum3Harvest" />
	<property name="CustomIcon" value="plantedChrysanthemum1" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedChrysanthemum1" />
</block>

<block name="plantedCorn1"> <!-- growing, stage 1, seed -->
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedCorn1Schematic" />
	<property name="Material" value="Mcorn" /> <!-- mostly for the particle effect -->
	<property name="Shape" value="New" />
	<property name="Model" value="corn_sprout_shape" />
	<property name="Mesh" value="cutoutmoveable" />
	<property name="MultiBlockDim" value="1,3,1" />
	<property name="Texture" value="529" />
	<property name="Place" value="Door" />
	<property name="PlantGrowing.Next" value="plantedCorn2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedCorn1" count="1" />
</block>

<block name="plantedCorn2"> <!-- growing, stage 2 -->
	<property name="Extends" value="plantedCorn1" />
	<property name="CreativeMode" value="None" />
	<property name="Shape" value="New" />
	<property name="Model" value="corn_growth_shape" />
	<property name="Mesh" value="cutoutmoveable" />
	<property name="MultiBlockDim" value="1,3,1" />
	<property name="Texture" value="529" />
	<property name="PlantGrowing.Next" value="plantedCorn3HarvestPlayer" />
	<drop event="Destroy" name="plantedCorn1" count="1" />
</block>

<block name="plantedCorn3Harvest"> <!-- stage 3, harvestable / player-farmed and prefab corn -->
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Material" value="Mcorn" />
	<property name="Shape" value="New" />
	<property name="Model" value="corn_harvest_shape" />
	<property name="Mesh" value="cutoutmoveable" />
	<property name="MultiBlockDim" value="1,3,1" />
	<property name="Texture" value="529" />
	<drop event="Harvest" name="foodCropCorn" count="1" tag="wildCropsHarvest" />
</block>

<block name="plantedCornHarvestRandomHelper">
	<property name="Extends" value="plantedCorn3Harvest" param1="MultiBlockDim" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedCorn3Harvest" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="foutdoor,fcrops,fdesign" />
</block>

<block name="plantedCorn3HarvestPlayer">
	<property name="Extends" value="plantedCorn3Harvest" />
	<property name="CustomIcon" value="plantedCorn1" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="foodCropCorn" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedCorn1" />
</block>

<block name="plantedCorn2Deco"> <!-- stage 2, non-growing deco block for POI -->
	<property name="Extends" value="plantedCorn3Harvest" />
	<property name="DisplayInfo" value="Description" />
	<property name="CustomIcon" value="plantedCorn2" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="corn_growth_shape" />
</block>

<block name="plantedCornDead"> <!-- dead corn for prefab use -->
	<property name="CustomIcon" value="plantedCorn3Harvest" /> <property name="CustomIconTint" value="ffffa0" />
	<property name="DisplayInfo" value="Description" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Material" value="Mcorn" />
	<property name="LightOpacity" value="0" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="New" />
	<property name="Model" value="corn_dead_shape" />
	<property name="Mesh" value="cutoutmoveable" />
	<property name="MultiBlockDim" value="1,3,1" />
	<property name="Texture" value="530" />
	<property name="Collide" value="melee" />
	<property name="IsTerrainDecoration" value="true" />
	<!-- <drop event="Destroy" name="plantedCorn1" count="0"/> -->
	<drop event="Destroy" name="resourceYuccaFibers" count="3,12" />
</block>

<block name="plantedGraceCorn1"> <!-- growing, stage 1, seed -->
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
	<property name="CustomIcon" value="plantedCorn1" /> <property name="CustomIconTint" value="ff9f9f" />
	<property name="CreativeMode" value="Player" />
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedGraceCorn1Schematic" />
	<property name="Material" value="Mcorn" /> <!-- mostly for the particle effect -->
	<property name="Shape" value="New" />
	<property name="Model" value="corn_sprout_shape" />
	<property name="Mesh" value="cutoutmoveable" />
	<property name="MultiBlockDim" value="1,3,1" />
	<property name="Texture" value="529" />
	<property name="Place" value="Door" />
	<property name="PlantGrowing.Next" value="plantedGraceCorn2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedGraceCorn1" count="1" />
</block>

<block name="plantedGraceCorn2"> <!-- growing, stage 2 -->
	<property name="Extends" value="plantedGraceCorn1" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="plantedCorn1" />
	<property name="Shape" value="New" />
	<property name="Model" value="corn_growth_shape" />
	<property name="Mesh" value="cutoutmoveable" />
	<property name="MultiBlockDim" value="1,3,1" />
	<property name="Texture" value="529" />
	<property name="PlantGrowing.Next" value="plantedGraceCorn3HarvestPlayer" />
	<drop event="Destroy" name="plantedGraceCorn1" count="1" />
</block>

<block name="plantedGraceCorn3Harvest"> <!-- Amazeing Grace corn, stage 3, harvestable / player-farmed and prefab corn -->
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="CustomIcon" value="plantedCorn3Harvest" />
	<property name="Material" value="Mcorn" />
	<property name="Shape" value="New" />
	<property name="Model" value="corn_harvest_shape" />
	<property name="Mesh" value="cutoutmoveable" />
	<property name="MultiBlockDim" value="1,3,1" />
	<property name="Texture" value="529" />
	<drop event="Harvest" name="foodCropGraceCorn" count="1" tag="wildCropsHarvest" />
</block>

<block name="plantedGraceCornHarvestRandomHelper">
	<property name="Extends" value="plantedGraceCorn3Harvest" param1="MultiBlockDim" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedGraceCorn3Harvest" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="foutdoor,fcrops,fdesign" />
</block>

<block name="plantedGraceCorn3HarvestPlayer">
	<property name="Extends" value="plantedGraceCorn3Harvest" />
	<property name="CustomIcon" value="plantedCorn1" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="foodCropGraceCorn" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedGraceCorn1" />
</block>

<block name="plantedHop1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedHop1Schematic" />
	<property name="Texture" value="447" />
	<property name="PlantGrowing.Next" value="plantedHop2" />
	<property name="EconomicValue" value="250" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedHop1" count="1" />
</block>

<block name="plantedHop2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="plantedHop1" />
	<property name="Texture" value="448" />
	<property name="PlantGrowing.Next" value="plantedHop3HarvestPlayer" />
	<drop event="Destroy" name="plantedHop1" count="1" />
</block>

<block name="plantedHop3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Texture" value="449" />
	<drop event="Harvest" name="resourceCropHopsFlower" count="1" tag="wildCropsHarvest" />
</block>

<block name="plantedHopHarvestRandomHelper">
	<property name="Extends" value="plantedHop3Harvest" param1="MultiBlockDim" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedHop3Harvest" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="foutdoor,fcrops,fdesign" />
</block>

<block name="plantedHop3HarvestPlayer">
	<property name="Extends" value="plantedHop3Harvest" />
	<property name="CustomIcon" value="plantedHop1" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="resourceCropHopsFlower" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedHop1" />
</block>

<block name="plantedSnowberry1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="None" />
	<property name="UnlockedBy" value="perkLivingOffTheLand" />
	<property name="Texture" value="350" />
	<property name="PlantGrowing.Next" value="plantedSnowberry2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedSnowberry1" count="1" />
	<property name="CustomIcon" value="plantedSnowberry3Harvest" />
</block>

<block name="plantedSnowberry2">
	<property name="Extends" value="cropsGrowingMaster" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="plantedSnowberry3Harvest" />
	<property name="Texture" value="369" />
	<property name="PlantGrowing.Next" value="plantedSnowberry3Harvest" />
	<drop event="Destroy" name="plantedSnowberry1" count="1" />
</block>

<block name="plantedSnowberry3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Texture" value="568" />
	<drop event="Harvest" name="resourceCropSnowberryPlant" count="1" tag="wildCropsHarvest" />
</block>

<block name="plantedSnowberry3HarvestPlayer">
	<property name="Extends" value="plantedSnowberry3Harvest" />
	<property name="CustomIcon" value="plantedSnowberry1" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="resourceCropSnowberryPlant" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedSnowberry1" />
</block>

<block name="plantedPumpkin1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedPumpkin1Schematic" />
	<property name="Material" value="Mcorn" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/pumpkinSproutPrefab" />
	<property name="PlantGrowing.Next" value="plantedPumpkin2" />
	<property name="Group" value="Food/Cooking" />
	<drop event="Destroy" name="plantedPumpkin1" count="1" />
</block>

<block name="plantedPumpkin2">
	<property name="Extends" value="plantedPumpkin1" />
	<property name="CustomIcon" value="plantedPumpkin1" />
	<property name="CreativeMode" value="None" />
	<property name="Model" value="Entities/Plants/pumpkinGrowthPrefab" />
	<property name="PlantGrowing.Next" value="plantedPumpkin3HarvestPlayer" />
	<drop event="Destroy" name="plantedPumpkin1" count="1" />
</block>

<block name="plantedPumpkin3Harvest">
	<property name="Extends" value="cropsHarvestableMaster" />
	<property name="Material" value="Mcorn" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plants/pumpkinHarvestPrefab" />
	<drop event="Harvest" name="foodCropPumpkin" count="1" tag="wildCropsHarvest" />
</block>

<block name="plantedPumpkin3HarvestRandomHelper">
	<property name="Extends" value="plantedPumpkin3Harvest" param1="MultiBlockDim" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="plantedPumpkin3Harvest" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="foutdoor,fcrops,fdesign" />
</block>

<block name="plantedPumpkin3HarvestPlayer">
	<property name="Extends" value="plantedPumpkin3Harvest" />
	<property name="CustomIcon" value="plantedPumpkin1" />
	<property name="CreativeMode" value="None" />
	<drop event="Harvest" name="foodCropPumpkin" count="1" tag="cropHarvest" />
	<property name="DowngradeBlock" value="plantedPumpkin1" />
</block>

<block name="decoPumpkinJackOLantern">
	<property name="Class" value="Light" />
	<property name="Material" value="Mplants" /><property name="MaxDamage" value="50" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Plants/pumpkinJackoLanternPrefab" />
	<property name="AllowAllRotations" value="true" /> <!-- enables the 45 degree rotations -->
	<property name="OnlySimpleRotations" value="true" />
	<property name="Light" value="0.5" />
	<property name="RuntimeSwitch" value="true" />
	<drop event="Destroy" name="decoPumpkinJackOLantern" count="1" />
	<property name="EconomicValue" value="20" />
</block>

<block name="farmPlotBlock">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mfarmland" />
	<property name="Shape" value="New" />
	<property name="Model" value="farm_plot" />
	<property name="Texture" value="47,84,84,84,84,84" />
	<property name="UseGlobalUV" value="Global" />
	<property name="ImposterExchange" value="imposterBlock" param1="5" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="CanMobsSpawnOn" value="true" />
	<property class="RepairItems"> <property name="resourceClayLump" value="14" /> </property>
	<property name="EconomicValue" value="50" />
	<drop event="Harvest" name="resourceClayLump" count="22" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDirt" count="1" prob="0.25" stick_chance="1" />
	<drop event="Fall" name="resourceClayLump" count="44" prob="0.187" stick_chance="0" />
	<property name="Group" value="Food/Cooking,Building,advBuilding" />
	<property name="FilterTags" value="fterrain,fdecor,fother,ffurniture" />
	<property name="SortOrder1" value="a090" />
	<property name="SortOrder2" value="0002" />
	<property name="DisplayType" value="blockTerrainFertile" />
</block>

<block name="farmPlotBlockPlayer">
	<property name="Extends" value="farmPlotBlock" />
	<property name="CustomIcon" value="farmPlotBlock" />
	<property name="CreativeMode" value="Player" />
	<property name="CanMobsSpawnOn" value="false" />
	<drop event="Harvest" name="resourceClayLump" count="0" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="0" tag="oreWoodHarvest" />
	<drop event="Destroy" name="farmPlotBlockPlayer" count="1" />
</block>

<block name="ductSoft">
	<property name="Material" value="Mmetal_thin" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="pipe_thin" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Texture" value="519" />
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
	<property name="ImposterExclude" value="true" />
	<property name="FilterTags" value="fbuilding,fdecor,fother" />
	<property name="SortOrder1" value="7000" />
	<property name="SortOrder2" value="0002" />
	<property name="UseGlobalUV" value="Local" />
</block>

<block name="ductSoftCorner">
	<property name="Extends" value="ductSoft" />
	<property name="Model" value="pipe_thin_corner_up" />
	<property name="UseGlobalUV" value="Local" />
</block>

<block name="ductControlPanel">
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="Industrial/control_panel_duct" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
	<property name="FilterTags" value="fbuilding,fdecor,fother" />
	<property name="SortOrder1" value="7000" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="ductControlPanelCorner">
	<property name="Extends" value="ductControlPanel" />
	<property name="Model" value="Industrial/control_panel_duct_corner" param1="main_mesh" />
</block>

<block name="ductSoftCorner2">
	<property name="Extends" value="ductSoft" />
	<property name="Model" value="pipe_thin_corner_down" />
	<property name="UseGlobalUV" value="Local" />
</block>

<block name="metalPipeStraight">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="4" />
	<property name="Path" value="solid" />
	<property name="Model" value="pipe_straight" />
	<property name="Texture" value="597" />
	<property name="ImposterDontBlock" value="true" />
	<property name="EconomicValue" value="30" /> <!-- disassemble value -->
	<property name="FilterTags" value="fbuilding,fdecor,fother" />
	<property name="SortOrder1" value="7000" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="metalPipeValve">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="ModelEntity" />
	<property name="LightOpacity" value="4" />
	<property name="Model" value="Entities/Plumbing/pipe_valvePrefab" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="144" />
	<property name="ImposterDontBlock" value="true" />
	<property name="EconomicValue" value="30" /> <!-- disassemble value -->
	<property name="FilterTags" value="fbuilding,fdecor,fother" />
	<property name="SortOrder1" value="7000" />
	<property name="SortOrder2" value="0002" />
</block>

<!-- Disabling for Chris because long custom shapes are out of spec.
<block name="metalPipeStraightLong">
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="pipe_straight_long"/>
	<property name="MultiBlockDim" value="1,1,3"/>
	<property name="Texture" value="597"/>
	<drop event="Destroy" name="resourceScrapIron" count="10,25" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
</block>
-->

<block name="metalPipeCorner">
	<property name="Extends" value="metalPipeStraight" />
	<property name="Model" value="pipe_corner" />
</block>

<block name="metalPipeJoint">
	<property name="Extends" value="metalPipeStraight" />
	<property name="Model" value="pipe_joint" />
	<property name="ImposterExchange" value="metalPipeStraight" param1="110" />
</block>

<block name="metalPipeCap">
	<property name="Extends" value="metalPipeStraight" param1="Path" />
	<property name="Model" value="pipe_cap" />
	<property name="Texture" value="598" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="110" />
</block>

<block name="metalPipeFlange">
	<property name="Extends" value="metalPipeStraight" />
	<property name="Model" value="pipe_flange" />
	<property name="ImposterExchange" value="metalPipeStraight" param1="110" />
</block>

<block name="pipeSmall1x1">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Plumbing/pipe_small_1x1" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="LightOpacity" value="2" />
	<property name="ImposterDontBlock" value="true" />
	<drop event="Fall" count="0" prob="0" />
	<property name="FilterTags" value="fbuilding,fdecor,fother" />
	<property name="SortOrder1" value="7000" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="pipeSmall1x3">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_1x3" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,1,3" />
</block>

<block name="pipeSmallBroke">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_broke" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
</block>

<block name="pipeSmallCap">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_cap" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
</block>

<block name="pipeSmallJoint">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_joint" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
</block>

<block name="pipeSmallValve">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_valve" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceScrapBrass" count="15,30" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1" prob="0.5" tag="salvageHarvest" />
</block>

<block name="pipeSmallCorner">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_corner" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
</block>

<block name="pipeSmallWall1x1">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_1x1_wall" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
</block>

<block name="pipeSmallWall1x3">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_1x3_wall" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,1,3" />
</block>

<block name="pipeSmallWallBroke">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_broke_wall" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
</block>

<block name="pipeSmallWallCap">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_cap_wall" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
</block>

<block name="pipeSmallWallJoint">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_joint_wall" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
</block>

<block name="pipeSmallWallValve">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_valve_wall" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
</block>

<block name="pipeSmallWallCorner">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_corner_wall" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
</block>

<block name="pipeSmallWallCenterBridge">
	<property name="Extends" value="pipeSmall1x1" />
	<property name="Model" value="Plumbing/pipe_small_wall_center_bridge" param1="main_mesh" />
</block>

<!-- <block name="pipeRedFlangeVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_flange_vertical" param1="main_mesh"/>
</block>

<block name="pipeRedValve">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_valve" param1="main_mesh"/>
</block>

<block name="pipeRedValveVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_valve_vertical" param1="main_mesh"/>
</block>

<block name="pipeRedVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_vertical" param1="main_mesh"/>
</block>

<block name="pipeGreenCurveVertical2">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_curve_vertical2" param1="main_mesh"/>
</block>

<block name="pipeRedCurveVertical2">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_curve_vertical2" param1="main_mesh"/>
</block>
-->

<block name="controlPanelBase01">
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Industrial/control_panel_base_01" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="2" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMetalPipe" count="1" prob="0.1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceSpring" count="1" prob="0.1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,5" prob="0.4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="20" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="fdecor,fother,felectrical" />
	<property name="SortOrder1" value="70e0" />
</block>

<block name="controlPanelBase02">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_02" param1="main_mesh" />
</block>

<block name="controlPanelBase03">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_03" param1="main_mesh" />
</block>

<block name="controlPanelBase04">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_04" param1="main_mesh" />
</block>

<block name="controlPanelBase05">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_05" param1="main_mesh" />
</block>

<block name="controlPanelBase06">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_06" param1="main_mesh" />
</block>

<block name="controlPanelTop01">
	<property name="Extends" value="controlPanelBase01" param1="Path" />
	<property name="Model" value="Industrial/control_panel_top_01" param1="main_mesh" />
</block>

<block name="controlPanelTop02">
	<property name="Extends" value="controlPanelBase01" param1="Path" />
	<property name="Model" value="Industrial/control_panel_top_02" param1="main_mesh" />
</block>

<block name="controlPanelTop03">
	<property name="Extends" value="controlPanelBase01" param1="Path" />
	<property name="Model" value="Industrial/control_panel_top_03" param1="main_mesh" />
</block>

<block name="controlPanelTop04">
	<property name="Extends" value="controlPanelBase01" param1="Path" />
	<property name="Model" value="Industrial/control_panel_top_04" param1="main_mesh" />
</block>

<block name="controlPanelTop05">
	<property name="Extends" value="controlPanelBase01" param1="Path" />
	<property name="Model" value="Industrial/control_panel_top_05" param1="main_mesh" />
</block>

<block name="controlPanelTop06">
	<property name="Extends" value="controlPanelBase01" param1="Path" />
	<property name="Model" value="Industrial/control_panel_top_06" param1="main_mesh" />
</block>

<block name="controlPanelTop07">
	<property name="Extends" value="controlPanelBase01" param1="Path" />
	<property name="Model" value="Industrial/control_panel_top_07" param1="main_mesh" />
</block>

<block name="controlPanelCorner">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_corner" param1="main_mesh" />
</block>

<block name="controlPanelBase07">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_07" param1="main_mesh" />
</block>

<block name="controlPanelBase08">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Model" value="Industrial/control_panel_base_08" param1="main_mesh" />
</block>

<block name="fusebox">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Industrial/fusebox" param1="main_mesh" /> <property name="HandleFace" value="South" />
	<property name="LightOpacity" value="0" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" />
	<property name="EconomicValue" value="150" /> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,felectrical" />
	<property name="SortOrder1" value="70e0" />
</block>

<block name="electricalBox01">
	<property name="Extends" value="controlPanelBase01" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Industrial/electrical_box01" param1="main_mesh" />
</block>

<block name="signRoadArrowheadApache">
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayType" value="blockMulti" />
	<property name="Material" value="Mmetal_thin" />
	<property name="Shape" value="ModelEntity" />
	<!--<property name="Mesh" value="models"/> -->
	<property name="Model" value="Entities/StreetSigns/sign_arrowhead_apachePrefab" />
	<property name="ModelOffset" value="0,-0.15,0" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="StabilitySupport" value="false" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="VehicleHitScale" value="8" />
	<drop event="Destroy" name="resourceScrapIron" count="5,15" prob="1" />
	<property name="FilterTags" value="fdecor,fsigns,fother" />
	<!--<property name="SortOrder1" value="70t0"/>-->
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="signRoadAZ260eastSpeed65">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="CreativeMode" value="Dev" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/StreetSigns/sign_az260_east_speed65Prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ModelOffset" value="0,-0.15,0" />
</block>

<block name="signRoadAZ260west">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_az260_westPrefab" />
</block>

<block name="signRoadAZ260westSpeed65">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_az260_west_speed65Prefab" />
</block>

<block name="signRoadAZ73north">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_az73_northPrefab" />
</block>

<block name="signRoadAZ73northSpeed65">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_az73_north_speed65Prefab" />
</block>

<block name="signRoadAZ73south">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_az73_southPrefab" />
</block>

<block name="signRoadAZ73southSpeed65">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_az73_south_speed65Prefab" />
</block>

<block name="signRoadApacheAZ260">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_apache_az260Prefab" />
</block>

<block name="signRoadBellLake">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_bell_lakePrefab" />
</block>

<block name="signRoadCoronado">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_coronadoPrefab" />
</block>
<block name="signRoadCoronadoCourtland">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_coronado_courtlandPrefab" />
</block>

<block name="signRoadCourtlandApache">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_apachePrefab" />
</block>

<block name="signRoadCourtlandAZ260Left">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_az260Prefab" />
</block>
<block name="signRoadCourtlandAZ260Right">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_az260_2Prefab" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="signRoadCourtlandBell">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_bellPrefab" />
</block>

<block name="signRoadCourtlandHuenink">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_hueninkPrefab" />
</block>

<block name="signRoadCourtlandMaple">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_maplePrefab" />
</block>

<block name="signRoadCourtlandTran">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_tranPrefab" />
</block>

<block name="signRoadDavis">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_davisPrefab" />
</block>

<block name="signRoadEssig">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_essigPrefab" />
</block>

<block name="signRoadLangTran">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_lang_tranPrefab" />
</block>

<block name="signRoadTran">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_tranPrefab" />
</block>

<block name="signRoadMaple">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_street_maplePrefab" />
</block>

<block name="signRoadDestinationsEast">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Entities/StreetSigns/sign_destinations_eastPrefab" />
	<property name="ModelOffset" value="0,-0.15,0" />
	<property name="MultiBlockDim" value="2,3,1" />
	<property name="CreativeMode" value="Dev" />
	<property name="Shape" value="ModelEntity" />
</block>

<block name="signRoadDestinationsWest">
	<property name="Extends" value="signRoadArrowheadApache" />
	<property name="Model" value="Entities/StreetSigns/sign_destinations_westPrefab" />
	<property name="ModelOffset" value="0,-0.15,0" />
	<property name="MultiBlockDim" value="2,3,1" />
	<property name="CreativeMode" value="Dev" />
	<property name="Shape" value="ModelEntity" />
</block>

<block name="signCamping">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="Model" value="Entities/StreetSigns/sign_campingPrefab" />
	<property name="SortOrder1" value="70s0" />
</block>

<block name="signSpillwayLake">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="Model" value="Entities/StreetSigns/sign_spillway_lakePrefab" />
</block>

<block name="signAnselAdamsRiver">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/StreetSigns/sign_ansel_adams_riverPrefab" />
</block>

<block name="signNationalPark">
	<property name="Extends" value="signCamping" />
	<property name="Material" value="Mstone" />
	<property name="Model" value="Entities/StreetSigns/sign_national_parkPrefab" />
	<property name="MultiBlockDim" value="3,2,1" />
	<property name="ModelOffset" value="0,-0.15,0" />
	<drop event="Harvest" name="resourceRockSmall" count="16" tag="allHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="0" prob="1" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
</block>

<block name="signCampFish">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_camp_fishPrefab" />
</block>

<block name="signInfoCenter">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_info_centerPrefab" />
</block>

<block name="signNoHazardousWaste">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_no_hazardous_wastePrefab" />
</block>

<block name="signRoadWork">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_road_workPrefab" />
</block>

<block name="signRoadRoughSurface">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_rough_surfacePrefab" />
</block>

<block name="signSchoolZone">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_schoolzonePrefab" />
</block>

<block name="signRoadSlow">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_slowPrefab" />
</block>

<block name="signRoadSpeed25">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_speed25Prefab" />
</block>

<block name="signRoadSpeed25noTrucks">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_speed25_notrucksPrefab" />
</block>

<block name="signRoadSpeed35">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_speed35Prefab" />
</block>

<block name="signRoadSpeed45">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_speed45Prefab" />
</block>

<block name="signRoadSpeed55">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_speed55Prefab" />
</block>

<block name="signRoadSpeed65">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_speed65Prefab" />
</block>

<block name="signRoadStop">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_stopPrefab" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Shape" value="ModelEntity" />
</block>

<block name="signRoadStop4way">
	<property name="Extends" value="signCamping" />
	<property name="Model" value="Entities/StreetSigns/sign_stop_4wayPrefab" />
</block>

<block name="signRoadPrivate">
	<property name="Extends" value="signRoadAZ260eastSpeed65" />
	<property name="Model" value="Entities/StreetSigns/sign_street_privatePrefab" />
</block>

<block name="signYardSign01">
	<property name="Extends" value="signRoadArrowheadApache" param1="Mesh,Texture,MultiBlockDim" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Signs/yard_sign01Prefab" />
	<property name="ModelOffset" value="0,.6,0" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Shape" value="ModelEntity" />
</block>

<block name="signShopColdBeer">
	<property name="Material" value="Mwood_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="427" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<drop event="Destroy" name="resourceWood" count="1,2" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="EconomicValue" value="5" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fsigns,fother" />
	<property name="SortOrder1" value="70s0" />
</block>

<block name="signShopTraderJoel2x5Wall">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Crafting/traitor_joels_2x5_Prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="5,2,1" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="43" />
	<property name="Place" value="TowardsPlacerInverted" />
	<!-- <property name="OnlySimpleRotations" value="true"/> -->
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="FilterTags" value="fdecor,fsigns,fother" />
	<property name="SortOrder1" value="70s0" />
	<drop event="Fall" count="0" prob="0" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="signShopTraderJoel1x3Wall">
	<property name="Extends" value="signShopTraderJoel2x5Wall" />
	<property name="CustomIcon" value="signShopTraderJoel2x5Wall" />
	<property name="Model" value="Entities/Crafting/traitor_joels_1x3_Prefab" />
	<property name="MultiBlockDim" value="3,1,1" />
</block>

<block name="signShopGas">
	<property name="CustomIcon" value="signShopGas" />
	<property name="Material" value="Mmetal" />
	<property name="DisplayType" value="blockMulti" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Signs/gasSignPrefab" />
	<property name="MultiBlockDim" value="5,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" /> <!-- HV: store sign -->
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="FilterTags" value="fdecor,fsigns,fother" />
	<property name="SortOrder1" value="70s0" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="signShopGasLit">
	<property name="Extends" value="signShopGas" />
	<property name="Model" value="Entities/Signs/gasSignLitPrefab" />
</block>

<block name="signShopGasWall">
	<property name="Extends" value="signShopGas" />
	<property name="Model" value="Entities/Signs/gasSignWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopGasWallLit">
	<property name="Extends" value="signShopGas" />
	<property name="Model" value="Entities/Signs/gasSignLitWallPrefab" />
</block>

<block name="signShopGasLarge">
	<property name="Extends" value="signShopGas" />
	<property name="Model" value="Entities/Signs/gasSign_LargePrefab" />
	<property name="MultiBlockDim" value="7,2,1" />
</block>

<block name="signShopGasLargeLit">
	<property name="Extends" value="signShopGasLarge" />
	<property name="Model" value="Entities/Signs/gasSignLit_LargePrefab" />
</block>

<block name="signShopGasLargeWall">
	<property name="Extends" value="signShopGasLarge" />
	<property name="Model" value="Entities/Signs/gasSignWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopGasLargeWallLit">
	<property name="Extends" value="signShopGasLarge" />
	<property name="Model" value="Entities/Signs/gasSignLitWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopGunStore">
	<property name="Material" value="Mmetal" />
	<property name="DisplayType" value="blockMulti" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Signs/gunStoreSignPrefab" />
	<property name="MultiBlockDim" value="5,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" /> <!-- HV: store sign -->
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="FilterTags" value="fdecor,fsigns,fother" />
	<property name="SortOrder1" value="70s0" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="signShopGunStoreLit">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStore" />
	<property name="Model" value="Entities/Signs/gunStoreSignLitPrefab" />
</block>

<block name="signShopGunStoreWall">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStore" />
	<property name="Model" value="Entities/Signs/gunStoreSignWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopGunStoreWallLit">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStore" />
	<property name="Model" value="Entities/Signs/gunStoreSignLitWallPrefab" />
	<property name="MultiBlockDim" value="3,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopGunStoreLarge">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStore" />
	<property name="Model" value="Entities/Signs/gunStoreSign_LargePrefab" />
	<property name="MultiBlockDim" value="7,2,1" />
</block>

<block name="signShopGunStoreLargeLit">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStoreLarge" />
	<property name="Model" value="Entities/Signs/gunStoreSignLit_LargePrefab" />
</block>

<block name="signShopGunStoreLargeWall">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStoreLarge" />
	<property name="Model" value="Entities/Signs/gunStoreSignWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopGunStoreLargeWallLit">
	<property name="CustomIcon" value="signShopGunStore" />
	<property name="Extends" value="signShopGunStoreLarge" />
	<property name="Model" value="Entities/Signs/gunStoreSignLitWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopBookStore">
	<property name="Material" value="Mmetal" />
	<property name="DisplayType" value="blockMulti" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Signs/bookSignPrefab" />
	<property name="MultiBlockDim" value="5,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" /> <!-- HV: store sign -->
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="fdecor,fsigns,fother" />
	<property name="SortOrder1" value="70s0" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="signShopBookStoreLit">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStore" />
	<property name="Model" value="Entities/Signs/bookSignLitPrefab" />
</block>

<block name="signShopBookStoreWall">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStore" />
	<property name="Model" value="Entities/Signs/bookSignWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopBookStoreWallLit">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStore" />
	<property name="Model" value="Entities/Signs/bookSignLitWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopBookStoreLarge">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStore" />
	<property name="Model" value="Entities/Signs/bookSign_LargePrefab" />
	<property name="MultiBlockDim" value="7,2,1" />
</block>

<block name="signShopBookStoreLargeLit">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStoreLarge" />
	<property name="Model" value="Entities/Signs/bookSignLit_LargePrefab" />
</block>

<block name="signShopBookStoreLargeWall">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStoreLarge" />
	<property name="Model" value="Entities/Signs/bookSignWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopBookStoreLargeWallLit">
	<property name="CustomIcon" value="signShopBookStore" />
	<property name="Extends" value="signShopBookStoreLarge" />
	<property name="Model" value="Entities/Signs/bookSignLitWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopPharmacy">
	<property name="Material" value="Mmetal" />
	<property name="DisplayType" value="blockMulti" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Signs/pharmacySignPrefab" />
	<property name="MultiBlockDim" value="5,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" /> <!-- HV: store sign -->
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="fdecor,fsigns,fother" />
	<property name="SortOrder1" value="70s0" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="signShopPharmacyLit">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacy" />
	<property name="Model" value="Entities/Signs/pharmacySignLitPrefab" />
</block>

<block name="signShopPharmacyWall">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacy" />
	<property name="Model" value="Entities/Signs/pharmacySignWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopPharmacyWallLit">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacy" />
	<property name="Model" value="Entities/Signs/pharmacySignLitWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopPharmacyLarge">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacy" />
	<property name="Model" value="Entities/Signs/pharmacySign_LargePrefab" />
	<property name="MultiBlockDim" value="7,2,1" />
</block>

<block name="signShopPharmacyLargeLit">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacyLarge" />
	<property name="Model" value="Entities/Signs/pharmacySignLit_LargePrefab" />
</block>

<block name="signShopPharmacyLargeWall">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacyLarge" />
	<property name="Model" value="Entities/Signs/pharmacySignWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopPharmacyLargeWallLit">
	<property name="CustomIcon" value="signShopPharmacy" />
	<property name="Extends" value="signShopPharmacyLarge" />
	<property name="Model" value="Entities/Signs/pharmacySignLitWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopToolStore">
	<property name="Material" value="Mmetal" />
	<property name="DisplayType" value="blockMulti" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Signs/toolSignPrefab" />
	<property name="MultiBlockDim" value="5,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" /> <!-- HV: store sign -->
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="fdecor,fsigns,fother" />
	<property name="SortOrder1" value="70s0" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="signShopToolStoreLit">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStore" />
	<property name="Model" value="Entities/Signs/toolSignLitPrefab" />
</block>

<block name="signShopToolStoreWall">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStore" />
	<property name="Model" value="Entities/Signs/toolSignWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopToolStoreWallLit">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStore" />
	<property name="Model" value="Entities/Signs/toolSignLitWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopToolStoreLarge">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStore" />
	<property name="Material" value="Mmetal" />
	<property name="StabilitySupport" value="false" />
	<property name="Model" value="Entities/Signs/toolSign_LargePrefab" />
	<property name="MultiBlockDim" value="7,2,1" />
</block>

<block name="signShopToolStoreLargeLit">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStoreLarge" />
	<property name="Model" value="Entities/Signs/toolSignLit_LargePrefab" />
</block>

<block name="signShopToolStoreLargeWall">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStoreLarge" />
	<property name="Model" value="Entities/Signs/toolSignWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopToolStoreLargeWallLit">
	<property name="CustomIcon" value="signShopToolStore" />
	<property name="Extends" value="signShopToolStoreLarge" />
	<property name="Model" value="Entities/Signs/toolSignLitWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopGrocery">
	<property name="Material" value="Mmetal" />
	<property name="DisplayType" value="blockMulti" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Signs/grocerySignPrefab" />
	<property name="MultiBlockDim" value="5,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" /> <!-- HV: store sign -->
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="fdecor,fsigns,fother" />
	<property name="SortOrder1" value="70s0" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="signShopGroceryLit">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGrocery" />
	<property name="Model" value="Entities/Signs/grocerySignLitPrefab" />
</block>

<block name="signShopGroceryWall">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGrocery" />
	<property name="Model" value="Entities/Signs/grocerySignWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopGroceryWallLit">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGrocery" />
	<property name="Model" value="Entities/Signs/grocerySignLitWallPrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopGroceryLarge">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGrocery" />
	<property name="Model" value="Entities/Signs/grocerySign_LargePrefab" />
	<property name="MultiBlockDim" value="7,2,1" />
</block>

<block name="signShopGroceryLargeLit">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGroceryLarge" />
	<property name="Model" value="Entities/Signs/grocerySignLit_LargePrefab" />
</block>

<block name="signShopGroceryLargeWall">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGroceryLarge" />
	<property name="Model" value="Entities/Signs/grocerySignWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="signShopGroceryLargeWallLit">
	<property name="CustomIcon" value="signShopGrocery" />
	<property name="Extends" value="signShopGroceryLarge" />
	<property name="Model" value="Entities/Signs/grocerySignLitWall_LargePrefab" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21" />
</block>

<block name="metalSignLetter_a">
	<property name="DescriptionKey" value="alphabetLetterSignGroupDesc" />
	<property name="Material" value="Mmetal_weak" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="4" />
	<property name="Model" value="font_a" />
	<property name="Texture" value="443" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="15" /> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,12" />
	<property name="EconomicValue" value="15" />
	<property name="EconomicBundleSize" value="2" />
	<property name="FilterTags" value="fdecor,fsigns,fother" />
	<property name="SortOrder1" value="70s0" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="metalSignLetter_b">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_b" />
</block>

<block name="metalSignLetter_c">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_c" />
</block>

<block name="metalSignLetter_d">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_d" />
</block>

<block name="metalSignLetter_e">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_e" />
</block>

<block name="metalSignLetter_f">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_f" />
</block>

<block name="metalSignLetter_g">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_g" />
</block>

<block name="metalSignLetter_h">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_h" />
</block>

<block name="metalSignLetter_i">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_i" />
</block>

<block name="metalSignLetter_j">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_j" />
</block>

<block name="metalSignLetter_k">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_k" />
</block>

<block name="metalSignLetter_l">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_l" />
</block>

<block name="metalSignLetter_m">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_m" />
</block>

<block name="metalSignLetter_n">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_n" />
</block>

<block name="metalSignLetter_o">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_o" />
</block>

<block name="metalSignLetter_p">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_p" />
</block>

<block name="metalSignLetter_q">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_q" />
</block>

<block name="metalSignLetter_r">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_r" />
</block>

<block name="metalSignLetter_s">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_s" />
</block>

<block name="metalSignLetter_t">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_t" />
</block>

<block name="metalSignLetter_u">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_u" />
</block>

<block name="metalSignLetter_v">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_v" />
</block>

<block name="metalSignLetter_w">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_w" />
</block>

<block name="metalSignLetter_x">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_x" />
</block>

<block name="metalSignLetter_y">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_y" />
</block>

<block name="metalSignLetter_z">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_z" />
</block>

<block name="metalSignLetter_0">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_0" />
</block>

<block name="metalSignLetter_1">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_1" />
</block>

<block name="metalSignLetter_2">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_2" />
</block>

<block name="metalSignLetter_3">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_3" />
</block>

<block name="metalSignLetter_4">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_4" />
</block>

<block name="metalSignLetter_5">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_5" />
</block>

<block name="metalSignLetter_6">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_6" />
</block>

<block name="metalSignLetter_7">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_7" />
</block>

<block name="metalSignLetter_8">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_8" />
</block>

<block name="metalSignLetter_9">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="Model" value="font_9" />
</block>

<block name="playerSignWood1x1">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="PlayerSign" />
	<property name="Shape" value="ModelEntity" />
	<property name="HandleFace" value="South" />
	<property name="Model" value="Entities/Crafting/sign_wood_1x1_Prefab" />
	<property name="MultiBlockDim" value="1,1,1" />
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="43" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="woodSignGroupDesc" />
	<property name="FilterTags" value="fdecor,fsigns,fother" />
	<property name="SortOrder1" value="70s0" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="playerSignWood1x3">
	<property name="Extends" value="playerSignWood1x1" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="playerSignWood1x1" />
	<property name="Model" value="Entities/Crafting/sign_wood_1x3_Prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,1,1" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="playerSignWood2x5">
	<property name="Extends" value="playerSignWood1x1" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="playerSignWood1x1" />
	<property name="Model" value="Entities/Crafting/sign_wood_2x5_Prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="5,2,1" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntChest01">
	<property name="Class" value="Loot" />
	<property name="Material" value="MwoodReinforced" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/chest01" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterQuarter" param1="154" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="15" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<drop event="Destroy" name="resourceWood" count="1,5" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntChest02">
	<property name="Extends" value="cntChest01" />
	<property name="Model" value="LootContainers/chest02" param1="main_mesh" />
</block>

<block name="cntStorageChest">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Loot" />
	<property name="CustomIcon" value="cntChest01" />
	<property name="Material" value="MwoodReinforced" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/chest01" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterQuarter" param1="154" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="1" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<drop event="Destroy" name="resourceWood" count="1,3" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntSecureStorageChest">
	<property name="CreativeMode" value="Player" />
	<property name="Tags" value="door" />
	<property name="Class" value="SecureLoot" />
	<property name="CustomIcon" value="cntChest01" />
	<property name="Material" value="MwoodReinforced" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FuelValue" value="300" />
	<property name="Model" value="LootContainers/chest01" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterQuarter" param1="154" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="LootList" value="1" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<drop event="Destroy" name="resourceWood" count="1,3" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="LPHardnessScale" value="8" />
	<property name="DowngradeBlock" value="cntStorageChest" />
	<property name="Group" value="Basics,Building,advBuilding" />
	<property name="DescriptionKey" value="cntSecureStorageChestDesc" />
	<property name="EconomicValue" value="10" />
	<property name="EconomicBundleSize" value="10" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntStorageGeneric">
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube" />
	<property name="DescriptionKey" value="cntStorageGenericDesc" />
	<property name="Tags" value="door" />
	<property name="Class" value="SecureLoot" />
	<property name="LootList" value="1" />
	<property name="Material" value="MwoodReinforced" />
	<property name="Texture" value="572" />
	<property name="UseGlobalUV" value="L,L,L,L,L,L" />
	<property name="FuelValue" value="300" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<property name="DowngradeBlock" value="cntStorageGenericInsecure" />
	<drop event="Destroy" count="0" />
	<property name="Group" value="Building,advBuilding" />
	<property name="EconomicValue" value="6" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntStorageGenericInsecure">
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="cntStorageHealth" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="1" />
	<property name="Material" value="MwoodReinforced" />
	<property name="Texture" value="572" />
	<property name="UseGlobalUV" value="L,L,G,G,G,G" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntStorageGenericPOI">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntStorageHealth" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="12" />
	<property name="Material" value="MwoodReinforced" />
	<property name="Texture" value="572" />
	<property name="UseGlobalUV" value="L,L,G,G,G,G" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<drop event="Destroy" count="0" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="FilterTags" value="floot" />
</block>

<block name="treasureChest"> <!-- do not rename -->
	<property name="Class" value="Loot" />
	<property name="CustomIcon" value="cntChest01" />
	<property name="Material" value="MwoodReinforced" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/chest01" param1="main_mesh" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterQuarter" param1="154" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="61" />
	<property name="CreativeMode" value="None" />
	<drop event="Destroy" name="resourceWood" count="1,3" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntMountainManStorageChest">
	<property name="Extends" value="cntChest02" />
	<property name="CustomIcon" value="cntChest02" />
	<property name="LootList" value="63" />
</block>

<block name="cntApacheArtifactChest">
	<property name="Extends" value="cntMountainManStorageChest" />
	<property name="LootList" value="56" />
</block>

<block name="cntCabinetBottomFiller">
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="counter" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="IsDecoration" value="true" />
	<property name="Material" value="Mwood_weak" />
	<property name="Texture" value="261,345,345,345,345,345" />
	<!-- rev 27018 --> <property name="UseGlobalUV" value="Local" />
	<property name="FuelValue" value="150" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<drop event="Destroy" name="resourceWood" count="1,3" />
	<property name="EconomicValue" value="17" />
	<property name="EconomicBundleSize" value="20" />
	<property name="ImposterExchange" value="imposterBlock" param1="108" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntCabinetBottomRandomLootHelper"> <!-- red -->
	<property name="Extends" value="cntCabinetBottomFiller" param1="RepairItems" />
	<property name="CustomIcon" value="cntCabinetBottomFiller" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="261,345,262,345,345,345" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="17" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<property name="DescriptionKey" value="cntCabinetOldBottomLootHelperDesc" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntCabinetBottom">
	<property name="Extends" value="cntCabinetBottomRandomLootHelper" param1="CustomIconTint,DisplayInfo" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="cntCabinetBottomFiller" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntCabinetBottomOpen">
	<property name="Extends" value="cntCabinetBottomRandomLootHelper" param1="Class,LootList,CustomIcon,CustomIconTint,DisplayInfo" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="cabinet_ajar" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntWallOven">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal" />
	<property name="Texture" value="346,345,341,345,262,345" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LootList" value="5" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMetalPipe" count="1,2" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5,10" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntGraniteSink">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="counter_sink" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="IsDecoration" value="true" />
	<property name="Texture" value="373,261,262,345,345,345" /> <!-- 373/374=sink, 82=cabinetWood -->
	<property name="LootList" value="8" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMetalPipe" count="3,5" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapBrass" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest" />
	<drop event="Harvest" name="resourceScrapLead" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="80" /> <!-- disassemble value -->
	<property name="ImposterExchange" value="imposterBlock" param1="116" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntCupboardCabinetRedTopLootHelper">
	<property name="Extends" value="cntCabinetBottomFiller" param1="RepairItems,DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="cupboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="345,345,263,345,345,345" />
	<property name="CustomIconTint" value="ff8080" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="17" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<property name="ImposterExchange" value="imposterDontBlockCupboard" param1="108" />
	<property name="DescriptionKey" value="cntCupboardCabinetOldTopLootHelperDesc" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
</block>

<block name="cntCupboardCabinetRedTopOpen">
	<property name="Extends" value="cntCupboardCabinetRedTopLootHelper" param1="Class,LootList,CustomIcon,CustomIconTint" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="cupboard_ajar" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntCupboardCabinetRedTopClosed">
	<property name="Extends" value="cntCupboardCabinetRedTopLootHelper" param1="CustomIconTint" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="cntCupboardCabinetRedTopLootHelper" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntCupboardCornerCNRRed">
	<property name="Extends" value="cntCupboardCabinetRedTopClosed" param1="CustomIcon,Place" />
	<property name="Path" value="solid" />
	<property name="Model" value="cupboard_corner" />
</block>

<block name="cntCupboardCabinetFullRedTopClosed">
	<property name="Extends" value="cntCupboardCabinetRedTopClosed" param1="CustomIcon" />
	<property name="Model" value="cube" />
</block>

<block name="cntCabinetBottomBrokenDoor">
	<property name="Extends" value="cntCabinetBottomOpen" param1="DescriptionKey" />
	<property name="FilterTags" value="fdesign" />
	<property name="Model" value="cabinet_broken_door" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="79" />
</block>

<block name="cntCabinetOldBottomLootHelper">
	<property name="Extends" value="cntCabinetBottomFiller" param1="RepairItems,DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="78,84,79,84,84,84" /> <!-- 80=sink, 84=cabinetWood -->
	<property name="CustomIconTint" value="ff8080" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="17" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
</block>

<block name="cntCabinetOldBottomOpen">
	<property name="Extends" value="cntCabinetOldBottomLootHelper" param1="Class,LootList,CustomIcon,CustomIconTint" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="cabinet_ajar" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntCabinetOldBottom">
	<property name="Extends" value="cntCabinetOldBottomLootHelper" param1="CustomIconTint" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="cntCabinetOldBottomLootHelper" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntCabinetOldCNRRoundFiller">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="counter_round1m" />
	<property name="IsDecoration" value="true" />
	<property name="Texture" value="78,8,84,84,84,84" /> <!-- 80=sink, 84=cabinetWood, 81=doors, 79=doors and drawers -->
	<!-- rev 27018 --> <property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="43" />
	<property name="FilterTags" value="floot,ffurniture" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="cntCabinetOldSink">
	<property name="Class" value="Loot" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="counter_sink" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="IsDecoration" value="true" />
	<property name="Material" value="Mmetal" />
	<property name="Texture" value="374,78,79,84,84,84" /> <!-- 373/374=sink, 84=cabinetWood -->
	<!-- rev 27018 --> <property name="UseGlobalUV" value="Local" />
	<property name="LootList" value="8" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMetalPipe" count="3,5" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapBrass" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest" />
	<drop event="Harvest" name="resourceScrapLead" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="ImposterExchange" value="imposterBlock" param1="43" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntCupboardCabinetOldTopLootHelper">
	<property name="Extends" value="cntCabinetBottomFiller" param1="RepairItems,DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="cupboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="84,84,81,84,84,84" />
	<property name="CustomIconTint" value="ff8080" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="17" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<property name="ImposterExchange" value="imposterDontBlockCupboard" param1="43" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
</block>

<block name="cntCupboardCabinetOldTopOpen">
	<property name="Extends" value="cntCupboardCabinetOldTopLootHelper" param1="Class,LootList,CustomIcon,CustomIconTint" />
	<property name="Model" value="cupboard_ajar" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
	<property name="CreativeMode" value="Player" />
</block>

<block name="cntCupboardCabinetOldTopClosed">
	<property name="Extends" value="cntCupboardCabinetOldTopLootHelper" param1="CustomIconTint" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="cntCupboardCabinetOldTopLootHelper" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntCupboardCornerCNROld">
	<property name="Extends" value="cntCupboardCabinetOldTopClosed" param1="CustomIcon,Place" />
	<property name="Path" value="solid" />
	<property name="Model" value="cupboard_corner" />
</block>

<block name="cntCupboardCabinetFullOldTopClosed">
	<property name="Extends" value="cntCupboardCabinetOldTopClosed" param1="CustomIcon" />
	<property name="Model" value="cube" />
</block>

<block name="cntStoveOldVer1Closed">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal_weak" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Appliances/stove_old" param1="main_mesh" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LootList" value="5" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="4" />
		<property name="resourceElectricParts" value="4" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="5,15" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="156" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntStoveOldVer2Open">
	<property name="Extends" value="cntStoveOldVer1Closed" param1="Class,LootList" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Appliances/stove_old_Ver2" param1="main_mesh" />
</block>

<block name="cntStoveOldRandomLootHelper">
	<property name="Extends" value="cntStoveOldVer1Closed" param1="DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntStoveOldVer1Closed" /> <property name="CustomIconTint" value="ff8080" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntGasGrillRandomLootHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?GasGrill_FullPrefab.prefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="144" />
	<property name="Path" value="solid" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CustomIcon" value="cntGasGrillClosed" /> <property name="CustomIconTint" value="ff8080" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="2" /> <property name="resourceMechanicalParts" value="1" /> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
</block>

<block name="cntGasGrillOpen">
	<property name="Extends" value="cntGasGrillRandomLootHelper" param1="DisplayInfo,CustomIcon,CustomIconTint" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?GasGrill_EmptyPrefab.prefab" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntGasGrillClosed">
	<property name="Extends" value="cntGasGrillOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?GasGrill_FullPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="75" />
</block>

<block name="cntCharcoalGrillRandomLootHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="Material" value="Mmetal_weak" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?Grill_Simple_ClosedPrefab.prefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Path" value="solid" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CustomIcon" value="cntCharcoalGrillClosed" /> <property name="CustomIconTint" value="ff8080" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="2" /> <property name="resourceMechanicalParts" value="1" /> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,10" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="DescriptionKey" value="cntGasGrillRandomLootHelperDesc" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
</block>

<block name="cntCharcoalGrillOpen">
	<property name="Extends" value="cntCharcoalGrillRandomLootHelper" param1="DisplayInfo,CustomIcon,CustomIconTint" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?Grill_Simple_EmptyPrefab.prefab" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntCharcoalGrillClosed">
	<property name="Extends" value="cntCharcoalGrillOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?Grill_Simple_ClosedPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="57" />
</block>

<block name="cntWoodBurningStove">
	<property name="Extends" value="decoEntityMetalMaster" />
	<property name="Model" value="Entities/Furniture/woodBurningStovePrefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest" />
	<drop event="Harvest" name="resourceCoal" count="3,8" tag="allHarvest" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Class" value="Light" />
	<property name="Light" value="0.5" />
</block>

<block name="cntMicrowaveOvenVer1Open">
	<property name="Material" value="MmetalNoGlue" />
	<property name="MaxDamage" value="200" />
	<property name="StabilitySupport" value="false" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Appliances/microwave_oven_ver2" param1="main_mesh" /> <property name="Place" value="TowardsPlacer90" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,1" prob="0.1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="0,2" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="300" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
</block>

<block name="cntMicrowaveOvenVer1Closed">
	<property name="Extends" value="cntMicrowaveOvenVer1Open" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Appliances/microwave_oven_ver1" param1="main_mesh" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="21" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntMicrowaveOvenRandomLootHelper">
	<property name="Extends" value="cntMicrowaveOvenVer1Closed" param1="DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Appliances/microwave_oven_ver2" param1="main_mesh" />
	<property name="CustomIcon" value="cntMicrowaveOvenVer1Open" /> <property name="CustomIconTint" value="ff8080" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntToaster">
	<property name="Extends" value="decoEntityMetalMaster" />
	<property name="Model" value="Entities/Appliances/toasterPrefab" />
	<property name="LightOpacity" value="0" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="cntCoffeeMaker">
	<property name="Extends" value="decoEntityMetalMaster" />
	<property name="Model" value="Entities/Appliances/coffeeMakerPrefab" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Path" value="solid" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="118" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="2" />
		<property name="resourceElectricParts" value="4" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="1,5" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="2" prob="1" />
	<property name="FilterTags" value="floot,fdecor,fother,ffurniture" />
</block>

<block name="cntCoffeeMakerCommercial">
	<property name="Extends" value="cntCoffeeMaker" />
	<property name="Model" value="Entities/Appliances/commercialCoffeeMakerPrefab" />
</block>

<block name="cntSodaFountain">
	<property name="Extends" value="cntCoffeeMaker" />
	<property name="Model" value="Entities/Electrical/sodaFountainPrefab" />
	<property name="LootList" value="119" />
</block>

<block name="decoCookingPot">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="toolCookingPot" />
	<property name="Material" value="MmetalNoGlue" />
	<property name="MaxDamage" value="1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="CampingGear/cooking_pot" param1="main_mesh" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CanPickup" value="true" param1="toolCookingPot" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Group" value="Tools/Traps,Food/Cooking" />
	<property name="EconomicValue" value="12" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="cntRetroFridgeVer1Closed">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Mmetal" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="47" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Appliances/retro_fridge_ver1" param1="main_mesh" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="27" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DescriptionKey" value="refrigeratorGroupDesc" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="10" />
		<property name="resourceMetalPipe" value="2" />
		<property name="resourceElectricParts" value="8" />
		<property name="resourceElectricParts" value="2" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,2" prob="0.4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,6" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMetalPipe" count="1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="20,50" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="0,3" prob="0.2" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5,15" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="192" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntRetroFridgeVer2Open">
	<property name="Extends" value="cntRetroFridgeVer1Closed" param1="Class,LootList" />
	<property name="Model" value="Appliances/retro_fridge_ver2" param1="main_mesh" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="CreativeMode" value="Player" />
</block>

<block name="cntRetroFridgeRandomLootHelper">
	<property name="Extends" value="cntRetroFridgeVer1Closed" param1="DescriptionKey,MultiBlockDim,Class,LootList" />
	<property name="CustomIcon" value="cntRetroFridgeVer1Closed" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntFridgeStainlessSteelVer2Open">
	<property name="Extends" value="cntRetroFridgeVer1Closed" param1="Class,LootList" />
	<property name="Model" value="Appliances/stainless_steel_fridge_ver2" param1="main_mesh" />
	<property name="CreativeMode" value="Player" />
</block>

<block name="cntFridgeStainlessSteel">
	<property name="Extends" value="cntRetroFridgeVer1Closed" />
	<property name="Model" value="Appliances/stainless_steel_fridge" param1="main_mesh" />
	<property name="CreativeMode" value="Player" />
</block>

<block name="cntFridgeStainlessSteelRandomLootHelper">
	<property name="Extends" value="cntFridgeStainlessSteel" param1="DescriptionKey,MultiBlockDim,Class,LootList" />
	<property name="CustomIcon" value="cntFridgeStainlessSteel" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
</block>

<block name="cntCoolerRandomLootHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="Material" value="Mwood_weak" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?coolerPrefab.prefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="141" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="IsTerrainDecoration" value="true" />
	<property name="CustomIcon" value="cntCoolerClosed" /> <property name="CustomIconTint" value="ff8080" />
	<property name="Stacknumber" value="3" />
	<property class="RepairItems"> <property name="resourceScrapPolymers" value="8" /> </property>
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="resourceScrapPolymers" count="2,7" tag="oreWoodHarvest" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="EconomicValue" value="300" /> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
</block>

<block name="cntCoolerOpen">
	<property name="Extends" value="cntCoolerRandomLootHelper" param1="DisplayInfo,CustomIcon,CustomIconTint" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?cooler_emptyPrefab.prefab" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntCoolerClosed">
	<property name="Extends" value="cntCoolerOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?coolerPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="45" />
</block>

<block name="cntBeerCooler">
	<property name="Class" value="Loot" />
	<property name="Stacknumber" value="3" />
	<property name="Material" value="Mmetal_weak" />
	<property name="Texture" value="191,191,190,191,191,191" />
	<property name="Place" value="TowardsPlacer90" />
	<property name="LootList" value="52" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="4" />
		<property name="resourceMetalPipe" value="3" />
		<property name="resourceElectricParts" value="5" />
		<property name="resourceElectricParts" value="1" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMetalPipe" count="1,2" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntIceMachine">
	<property name="Extends" value="decoEntityMetalMaster" />
	<property name="MaxDamage" value="200" />
	<property name="Model" value="Entities/OutdoorDecor/iceMachinePrefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="MultiBlockDim" value="2,2,1" /><property name="DisplayType" value="blockMulti" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceScrapIron" count="15,30" tag="allHarvest" />
	<drop event="Harvest" name="resourceSnowBall" count="11" tag="allHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="utilitySink">
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plumbing/utility_sinkPrefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Path" value="solid" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMetalPipe" count="4" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapBrass" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest" />
	<drop event="Harvest" name="resourceScrapLead" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="ffurniture" />
</block>

<block name="wallHungSink">
	<property name="Extends" value="stoneNoUpgradeMaster" param1="SortOrder1,SortOrder2" />
	<property name="MaxDamage" value="200" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?wallHungSinkPrefab.prefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Path" value="solid" />
	<property name="ImposterExclude" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMetalPipe" count="4" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapBrass" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest" />
	<drop event="Harvest" name="resourceScrapLead" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
	<property name="EconomicValue" value="80" /> <!-- disassemble value -->
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="cntWashingMachine">
	<property name="Class" value="Loot" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="cube" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="IsDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Material" value="Mmetal" />
	<property name="Texture" value="191,191,554,191,191,191" />
	<property name="LootList" value="18" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="4" />
		<property name="resourceMetalPipe" value="3" />
		<property name="resourceMechanicalParts" value="1" />
		<property name="resourceElectricParts" value="1" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMetalPipe" count="1,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="ImposterExchange" value="imposterBlock" param1="77" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntWasherOpen">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?washerOpenPrefab.prefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Path" value="solid" />
	<property name="IsDecoration" value="true" />
	<property name="ImposterExchange" value="imposterBlock" param1="176" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="4" />
		<property name="resourceMetalPipe" value="3" />
		<property name="resourceMechanicalParts" value="1" />
		<property name="resourceElectricParts" value="1" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMetalPipe" count="1,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntWasherClosed">
	<property name="Extends" value="cntWasherOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?washerClosedPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="18" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntWasherRandomLootHelper">
	<property name="Extends" value="cntWasherOpen" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntWasherOpen" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntDryerOpen">
	<property name="Extends" value="cntWasherOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?dryerOpenPrefab.prefab" />
</block>

<block name="cntDryerClosed">
	<property name="Extends" value="cntWasherClosed" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?dryerClosedPrefab.prefab" />
</block>

<block name="cntDryerRandomLootHelper">
	<property name="Extends" value="cntWasherRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntDryerOpen" /> <property name="CustomIconTint" value="ff8080" />
	<property name="Model" value="#Entities/LootContainers?dryerOpenPrefab.prefab" />
</block>

<block name="cntLaundryBasketVer1Empty">
	<property name="CreativeMode" value="Player" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mcloth" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Misc/laundry_basket_ver1" param1="main_mesh" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="" count="0" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="2,8" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntLaundryBasketVer2Full">
	<property name="Extends" value="cntLaundryBasketVer1Empty" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Misc/laundry_basket_ver2" param1="main_mesh" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="13" />
</block>

<block name="cntLaundryBasketRandomLootHelper">
	<property name="Extends" value="cntLaundryBasketVer2Full" param1="DescriptionKey" />
	<property name="CustomIcon" value="cntLaundryBasketVer2Full" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="faucet02">
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plumbing/faucet02Prefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Weight" value="24" />
	<property name="EconomicValue" value="40" /> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="faucet04">
	<property name="Extends" value="faucet02" />
	<property name="Model" value="Entities/Plumbing/faucet04Prefab" />
	<property name="Weight" value="16" />
	<property name="EconomicValue" value="20" /> <!-- disassemble value -->
</block>

<block name="faucetBrass02">
	<property name="Material" value="Mbrass" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plumbing/faucet_brass02Prefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Weight" value="25" />
	<property name="EconomicValue" value="125" /> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="faucetBrass04">
	<property name="Extends" value="faucetBrass02" />
	<property name="Model" value="Entities/Plumbing/faucet_brass04Prefab" />
	<property name="Weight" value="16" />
	<property name="EconomicValue" value="80" /> <!-- disassemble value -->
</block>

<block name="showerHead">
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Plumbing/shower_headPrefab" /> <property name="HandleFace" value="South" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Weight" value="24" />
	<property name="EconomicValue" value="40" /> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="cntToilet01">
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Plumbing/toilet01" param1="main_mesh" /> <property name="Place" value="TowardsPlacer" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="98" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="65" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property class="RepairItems"> <property name="resourceMetalPipe" value="2" /> <property name="resourceWood" value="4" /> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMetalPipe" count="1,2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="5,10" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceMetalPipe" count="1" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="42" />
	<property name="FilterTags" value="floot,fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="cntToilet02">
	<property name="Extends" value="cntToilet01" />
	<property name="Model" value="Plumbing/toilet02" param1="main_mesh" />
</block>

<block name="cntToilet03">
	<property name="Extends" value="cntToilet01" />
	<property name="Model" value="Plumbing/toilet03" param1="main_mesh" />
</block>

<block name="radiatorHouse01Player">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" param1="SortOrder1,SortOrder2" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="radiatorHouse01" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="200" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Appliances/radiatorPrefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="Group" value="Resources,Decor/Miscellaneous" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="radiatorHouse01">
	<property name="Extends" value="radiatorHouse01Player" />
	<drop event="Destroy" name="resourceRadiator" count="1" />
</block>

<block name="cntTrashCompactor">
	<property name="Class" value="Loot" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="counter" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="IsDecoration" value="true" />
	<property name="Material" value="Mmetal" />
	<property name="Texture" value="191,191,60,191,191,191" />
	<property name="LootList" value="46" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="5" />
		<property name="resourceMechanicalParts" value="2" />
		<property name="resourceElectricParts" value="1" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="ImposterExchange" value="imposterBlock" param1="77" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntTrashPile01">
	<property name="Tags" value="trashPile" />
	<property name="Class" value="Loot" />
	<property name="Material" value="Mtrash" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/trash_pile01" param1="main_mesh" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="29" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="VehicleHitScale" value="999" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="10" />
	<drop event="Harvest" name="resourcePaper" count="1,2" prob="0.3" tag="allHarvest" />
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2" prob="0.2" tag="allHarvest" />
	<drop event="Destroy" name="resourceMilitaryFiber" prob="0.02" count="1,2" tag="WasteTreasuresCompleteHarvest" />
	<property name="ShowModelOnFall" value="false" />
	<property name="FilterTags" value="floot,ftrash" />
</block>

<block name="cntTrashPile02">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile02" param1="main_mesh" />
</block>

<block name="cntTrashPile03">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile03" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="116" />
</block>

<block name="cntTrashPile04">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile04" param1="main_mesh" />
</block>

<block name="cntTrashPile05">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile05" param1="main_mesh" />
</block>

<block name="cntTrashPile06">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile06" param1="main_mesh" />
</block>

<block name="cntTrashPile07">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile07" param1="main_mesh" />
</block>

<block name="cntTrashPile08">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile08" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterPlate" param1="116" />
</block>

<block name="cntTrashPile09">
	<property name="Extends" value="cntTrashPile01" />
	<property name="Model" value="LootContainers/trash_pile09" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="116" />
</block>

<block name="garbage_decor1">
	<property name="Tags" value="trashPile" />
	<property name="Material" value="Mtrash" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/garbage_decor1" param1="main_mesh" />
	<property name="VehicleHitScale" value="999" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Destroy" name="resourcePaper" count="1" prob="1" />
	<drop event="Destroy" name="resourceMilitaryFiber" prob="0.02" count="1,2" tag="WasteTreasuresCompleteHarvest" />
	<property name="ShowModelOnFall" value="false" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="garbage_decor2">
	<property name="Extends" value="garbage_decor1" />
	<property name="Model" value="LootContainers/garbage_decor2" param1="main_mesh" />
</block>

<block name="garbage_decor3">
	<property name="Tags" value="trashPile" />
	<property name="Material" value="Mtrash" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Debris/broken_glassPrefab" />
	<property name="VehicleHitScale" value="999" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="StabilitySupport" value="false" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1" prob="1" />
	<property name="ShowModelOnFall" value="false" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="scrapMetalPile">
	<property name="Material" value="MmetalNoGlue" />
	<property name="MaxDamage" value="50" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="New" />
	<property name="Model" value="broken_girder_beam" />
	<property name="Texture" value="446" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="IsDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceScrapIron" count="15" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fconstruction,fdestruction,foutdoor" />
</block>

<block name="cntTrash_can01">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="LootContainers/trash_can01" param1="main_mesh" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="143" />
	<property name="VehicleHitScale" value="999" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="16" />
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
	<property name="EconomicValue" value="40" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>


<block name="cntBin">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/bin" param1="main_mesh" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="77" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="10" />
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
	<property name="EconomicValue" value="40" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntFancyGarbageCan">
	<property name="Material" value="Mmetal_thin" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?fancy_garbage_canPrefab.prefab" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="12" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="16" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<property name="FilterTags" value="floot,ffurniture" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
</block>

<block name="cntDomedTrashCanEmpty">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?domedTrashCanEmptyPrefab.prefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Path" value="solid" />
	<property name="IsDecoration" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="12" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="30" /> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" count="0" stick_chance="0" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntDomedTrashCanFull">
	<property name="Extends" value="cntDomedTrashCanEmpty" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?domedTrashCanFullPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="16" />
</block>

<block name="cntDomedTrashCanRandomLootHelper">
	<property name="Extends" value="cntDomedTrashCanEmpty" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntDomedTrashCanEmpty" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntBruteStyleTrashCanEmpty">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Mplastics" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?bruteStyleTrashCanEmptyPrefab.prefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Path" value="solid" />
	<property name="IsDecoration" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="112" />
	<property class="RepairItems"> <property name="resourceScrapPolymers" value="14" /> </property>
	<drop event="Harvest" name="resourceScrapPolymers" count="2,7" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" count="0" stick_chance="0" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntBruteStyleTrashCanFull">
	<property name="Extends" value="cntBruteStyleTrashCanEmpty" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?bruteStyleTrashCanFullPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="10" />
</block>

<block name="cntBruteStyleTrashCanRandomLootHelper">
	<property name="Extends" value="cntBruteStyleTrashCanEmpty" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntBruteStyleTrashCanEmpty" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntDumpster">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal" />
	<property name="Path" value="solid" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?dumpsterPrefab.prefab" /> <property name="Place" value="TowardsPlacer" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,2,2" />
	<property name="LootList" value="66" />
	<property name="ImposterExchange" value="imposterBlock" param1="136" />
	<drop event="Destroy" name="resourceScrapIron" count="20" prob="1" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntDumpsterFlies">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal" />
	<property name="Path" value="solid" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?dumpster_fliesPrefab.prefab" /> <property name="Place" value="TowardsPlacer" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,2,2" />
	<property name="LootList" value="66" />
	<property name="ImposterExchange" value="imposterBlock" param1="136" />
	<drop event="Destroy" name="resourceScrapIron" count="20" prob="1" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntTiltTruckEmpty">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Mplastics" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?tiltTruckEmptyPrefab.prefab" />
	<property name="Path" value="solid" />
	<property name="IsDecoration" value="true" />
	<property name="ImposterExchange" value="imposterBlock" param1="143" />
	<property class="RepairItems">
		<property name="resourceScrapPolymers" value="12" />
		<property name="resourceMetalPipe" value="8" />
		<property name="resourceMechanicalParts" value="4" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMetalPipe" count="1,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="2,4" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapPolymers" count="2" />
	<drop event="Fall" count="0" stick_chance="0" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntTiltTruckFull">
	<property name="Extends" value="cntTiltTruckEmpty" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?tiltTruckFullPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="10" />
</block>

<block name="cntTiltTruckFullFlies">
	<property name="Extends" value="cntTiltTruckEmpty" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?tiltTruckFullFliesPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="10" />
</block>

<block name="cntTiltTruckRandomLootHelper">
	<property name="Extends" value="cntTiltTruckEmpty" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntTiltTruckEmpty" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cable1">
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="billboard" /> <property name="HandleFace" value="South" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="41" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<property name="FilterTags" value="fdecor,fother,felectrical" />
	<property name="SortOrder1" value="70c0" />
</block>

<block name="conduit01">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Mesh" value="cutout" />
	<property name="LightOpacity" value="2" />
	<property name="Model" value="decal" /> <property name="HandleFace" value="South" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Texture" value="526" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="0,4" tag="salvageHarvest" />
	<property name="FilterTags" value="fdecor,felectrical,fother" />
	<property name="SortOrder1" value="70c0" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="conduit01Curve">
	<property name="Extends" value="conduit01" />
	<property name="Texture" value="527" />
</block>

<block name="conduit01End">
	<property name="Extends" value="conduit01" />
	<property name="Texture" value="528" />
</block>

<block name="conduit01Corner">
	<property name="Extends" value="conduit01" />
	<property name="Model" value="decal_corner" />
	<property name="Texture" value="526" />
</block>

<block name="cntGasPump">
	<property name="Class" value="Loot" />
	<property name="LootList" value="64" />
	<property name="Material" value="Mmetal_thin" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Industrial/gas_pump" param1="main_mesh" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="90" />
	<property name="IsTerrainDecoration" value="true" />
	<property class="Explosion">
		<property name="ParticleIndex" value="4" /> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="5" /> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="5000" /> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="3" /> <!-- damage radius for entities -->
		<property name="EntityDamage" value="150" /> <!-- damage for entities in the center of the explosion -->
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,7" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="2,4" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<property name="LPHardnessScale" value="0" /> <!-- disable LP for TNT blocks -->
	<property name="EconomicValue" value="400" /> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntNightstandRandomLootHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="Material" value="Mwood_weak" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?nightStand_closedPrefab.prefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="144" />
	<property name="Path" value="solid" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CustomIcon" value="cntNightstandClosed" /> <property name="CustomIconTint" value="ff8080" />
	<property class="RepairItems"> <property name="resourceWood" value="8" /> </property>
	<drop event="Destroy" name="resourceWood" count="1,3" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="6" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc" />
</block>

<block name="cntNightstandOpen">
	<property name="Extends" value="cntNightstandRandomLootHelper" param1="DescriptionKey,DisplayInfo,CustomIcon,CustomIconTint" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?nightStand_emptyPrefab.prefab" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntNightstandClosed">
	<property name="Extends" value="cntNightstandOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?nightStand_closedPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="6" />
</block>

<block name="cntModularClosetClosed">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?modularClosetClosedPrefab.prefab" />
	<property name="Collide" value="melee,rocket" />
	<property name="ImposterExclude" value="true" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="123" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,fdecor,ffurniture" />
	<drop event="Destroy" name="resourceWood" count="1,2" />
</block>

<block name="cntModularClosetOpen">
	<property name="Extends" value="decoEntityWoodMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?modularClosetEmptyPrefab.prefab" />
	<property name="Collide" value="melee,rocket" />
	<drop event="Destroy" name="resourceWood" count="1,2" />
</block>

<block name="cntModularClosetRandomLootHelper">
	<property name="Extends" value="cntModularClosetClosed" param1="LootList" />
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="" />
	<property name="CustomIcon" value="cntModularClosetClosed" /> <property name="CustomIconTint" value="ff8080" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc" />
</block>

<block name="cntModularClosetEnd">
	<property name="Extends" value="cntModularClosetOpen" />
	<property name="Model" value="#Entities/LootContainers?modularClosetEndPrefab.prefab" />
</block>

<block name="cntMedicineCabinetFaucetOpen">
	<property name="Material" value="Mglass" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?medicine_cabinet_open_faucetPrefab.prefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExclude" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,2" />
	<property name="FilterTags" value="floot,fdecor,ffurniture" />
</block>

<block name="cntMedicineCabinetFaucetClosed">
	<property name="Extends" value="cntMedicineCabinetFaucetOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="7" />
	<property name="Model" value="#Entities/LootContainers?medicine_cabinet_closed_faucetPrefab.prefab" />
</block>

<block name="cntMedicineCabinetFaucetRandomLootHelper">
	<property name="Extends" value="cntMedicineCabinetFaucetClosed" param1="Class,LootList" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntMedicineCabinetFaucetClosed" /> <property name="CustomIconTint" value="ff8080" />
	<property name="FilterTags" value="floot,fdecor,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc" />
</block>

<block name="cntMedicineCabinetOpen">
	<property name="Material" value="Mglass" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?medicine_cabinet_openPrefab.prefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExclude" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,2" />
	<property name="FilterTags" value="floot,fdecor,ffurniture" />
</block>

<block name="cntMedicineCabinetClosed">
	<property name="Extends" value="cntMedicineCabinetOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="7" />
	<property name="Model" value="#Entities/LootContainers?medicine_cabinet_closedPrefab.prefab" />
</block>

<block name="cntMedicineCabinetClosedRandomLootHelper">
	<property name="Extends" value="cntMedicineCabinetClosed" param1="Class,LootList" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntMedicineCabinetClosed" /> <property name="CustomIconTint" value="ff8080" />
	<property name="FilterTags" value="floot,fdecor,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc" />
</block>

<block name="cntPillCaseClosed">
	<property name="Extends" value="cntNightstandOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?pill_case_closedPrefab.prefab" /> <property name="HandleFace" value="South" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Class" value="Loot" />
	<property name="LootList" value="106" />
	<drop event="Destroy" name="resourceAcid" prob=".5" count="1" tag="WasteTreasuresAcidHarvest" />
</block>

<block name="cntPillCaseEmpty">
	<property name="Extends" value="cntNightstandOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?pill_case_emptyPrefab.prefab" /> <property name="HandleFace" value="South" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<drop event="Destroy" name="resourceAcid" prob=".5" count="1" tag="WasteTreasuresAcidHarvest" />
</block>

<block name="cntPillCaseRandomLootHelper">
	<property name="Extends" value="cntPillCaseEmpty" param1="DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntPillCaseClosed" /> <property name="CustomIconTint" value="ff8080" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="mirror">
	<property name="Material" value="Mglass" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="FilterTags" value="fdesign" />
	<property name="Shape" value="New" />
	<property name="Model" value="mirror" />
	<property name="Texture" value="241,241,358,241,62,241" />
	<property name="UseGlobalUV" value="Local" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<drop event="Fall" count="0" prob="0" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
</block>

<block name="fountain">
	<property name="Material" value="Mmetal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />
	<property name="Texture" value="282" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Plumbing/fountain" param1="main_mesh" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="cntWallSafe">
	<property name="Class" value="SecureLoot" />
	<property name="Tags" value="safes,door" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_hard" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/safe_wall" param1="main_mesh" /> <property name="HandleFace" value="South" />
	<property name="LootList" value="11" />
	<property name="DescriptionKey" value="cntGunSafeDesc" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="15" /> </property>
	<property name="DowngradeBlock" value="cntWallSafeInsecure" />
		<property name="LockPickItem" value="resourceLockPick" />
		<property name="LockPickTime" value="15" />
		<property name="LockPickBreakChance" value="0.65" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="EconomicValue" value="300" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntWallSafeInsecure">
	<property name="CreativeMode" value="None" />
	<property name="Tags" value="safes" />
	<property name="CustomIcon" value="cntWallSafe" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_hard" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/safe_wall" param1="main_mesh" /> <property name="HandleFace" value="South" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="11" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="15" /> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="" count="0" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="5,15" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Harvest" name="resourceForgedIron" count="3,6" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceForgedSteel" count="1,2" prob="1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceSpring" count="1,2" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntWallSafeRandomLootHelper">
	<property name="Extends" value="cntWallSafe" param1="DescriptionKey" />
	<property name="CustomIcon" value="cntWallSafe" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="FilterTags" value="floot,fdecor,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntDeskSafe">
	<property name="Extends" value="cntWallSafe" />
	<property name="Model" value="LootContainers/safe_desk" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="18" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DowngradeBlock" value="cntDeskSafeInsecure" />
</block>
<block name="cntDeskSafeInsecure">
	<property name="Extends" value="cntWallSafeInsecure" param1="HandleFace" />
	<property name="CustomIcon" value="cntDeskSafe" />
	<property name="Model" value="LootContainers/safe_desk" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="18" />
	<property name="CreativeMode" value="None" />
</block>

<block name="cntGunSafe">
	<property name="Group" value="Building,advBuilding" />
	<property name="Tags" value="safes,door" />
	<property name="Class" value="SecureLoot" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="Material" value="Mmetal_hard" /><property name="MaxDamage" value="5000" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?gun_safePrefab.prefab" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="18" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LootList" value="42" />
	<property name="DowngradeBlock" value="cntGunSafeInsecure" />
		<property name="LockPickItem" value="resourceLockPick" />
		<property name="LockPickTime" value="20" />
		<property name="LockPickBreakChance" value="0.65" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="30" /> </property>
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="690" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntGunSafeInsecure">
	<property name="CreativeMode" value="None" />
	<property name="Tags" value="safes" />
	<property name="CustomIcon" value="cntGunSafe" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="Material" value="Mmetal_hard" /><property name="MaxDamage" value="5000" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?gun_safePrefab.prefab" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="18" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="42" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="30" /> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="" count="0" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="10,30" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Harvest" name="resourceForgedIron" count="8,12" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceForgedSteel" count="2,4" prob="1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceSpring" count="1,5" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceMechanicalParts" count="1,5" tag="salvageHarvest" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntHardenedChestSecure">
	<property name="Group" value="Building,advBuilding" />
	<property name="Tags" value="safes,door,hardenedSafe" />
	<property name="Class" value="SecureLoot" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="Material" value="Mmetal_hard" /><property name="MaxDamage" value="10000" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?super_chestPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" />
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExchange" value="imposterBlock" param1="115" />
	<property name="Path" value="solid" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LootList" value="121" />
	<property name="DowngradeBlock" value="cntHardenedChestInsecure" />
		<property name="LockPickItem" value="resourceLockPick" />
		<property name="LockPickTime" value="15" />
		<property name="LockPickBreakChance" value="0.65" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="60" /> </property>
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="690" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntHardenedChestInsecure">
	<property name="CreativeMode" value="None" />
	<property name="Tags" value="safes" />
	<property name="CustomIcon" value="cntHardenedChestSecure" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="Material" value="Mmetal_hard" /><property name="MaxDamage" value="10000" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?super_chestPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" />
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExchange" value="imposterBlock" param1="115" />
	<property name="Path" value="solid" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="121" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="60" /> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="" count="0" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="15,45" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Harvest" name="resourceForgedIron" count="16,24" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceForgedSteel" count="1,2" prob="1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceSpring" count="2,8" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceMechanicalParts" count="2,10" tag="salvageHarvest" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="690" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntWallSafeShamway">
	<property name="Extends" value="cntWallSafe" />
	<property name="Tags" value="safes" />
	<property name="CustomIcon" value="cntWallSafe" />
	<property name="LootList" value="38" />
	<property name="DescriptionKey" value="cntGunSafeDesc" />
	<property name="DowngradeBlock" value="cntWallSafeShamwayInsecure" />
</block>

<block name="cntWallSafeShamwayInsecure">
<property name="Tags" value="safes" />
	<property name="Extends" value="cntWallSafeInsecure" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="cntWallSafe" />
	<property name="LootList" value="38" />
</block>

<block name="cntWallSafeBrewery">
	<property name="Extends" value="cntWallSafe" />
	<property name="Tags" value="safes" />
	<property name="CustomIcon" value="cntWallSafe" />
	<property name="DescriptionKey" value="cntGunSafeDesc" />
	<property name="DowngradeBlock" value="cntWallSafeBreweryInsecure" />
	<property name="LootList" value="39" />
</block>

<block name="cntWallSafeBreweryInsecure">
	<property name="Extends" value="cntWallSafeInsecure" />
	<property name="Tags" value="safes" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="cntWallSafe" />
	<property name="LootList" value="39" />
</block>

<block name="cntWeaponsBagSmall">
	<property name="Class" value="Loot" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?weapon_bags_smallPrefab.prefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mcloth" />
	<property name="MaxDamage" value="500" />
	<property name="LightOpacity" value="0" />
	<property name="StabilitySupport" value="false" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="LootList" value="100" />
	<drop event="Harvest" name="resourceCloth" count="6" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntWeaponsBagLarge">
	<property name="Extends" value="cntWeaponsBagSmall" />
	<property name="Model" value="#Entities/LootContainers?weapon_bags_largePrefab.prefab" />
	<property name="LootList" value="101" />
</block>

<block name="cntAmmoPileSmall">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mtrash" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?AmmoPiles_SmallPrefab.prefab" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="108" />
	<property name="ImposterExclude" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Destroy" count="0" />
	<property name="ShowModelOnFall" value="false" />
	<property name="FilterTags" value="floot,ftrash" />
	<property name="DescriptionKey" value="cntLootPileGroupDesc" />
</block>

<block name="cntAmmoPileMedium">
	<property name="Extends" value="cntAmmoPileSmall" />
	<property name="Model" value="#Entities/LootContainers?AmmoPiles_MediumPrefab.prefab" />
	<property name="LootList" value="109" />
</block>

<block name="cntAmmoPileLarge">
	<property name="Extends" value="cntAmmoPileSmall" />
	<property name="Model" value="#Entities/LootContainers?AmmoPiles_LargePrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="LootList" value="110" />
</block>

<block name="cntMedicalPileSmall">
	<property name="Class" value="Loot" />
	<property name="LootList" value="114" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Crafting/ChemSetBPrefab" />
	<property name="Material" value="Mglass" />
	<property name="ImposterDontBlock" value="true" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fother" />
	<property name="DescriptionKey" value="cntLootPileGroupDesc" />
	<drop event="Harvest" name="resourceAcid" prob=".05" count="1" tag="WasteTreasuresAcidHarvest" />
</block>

<block name="cntMedicalPileMedium">
	<property name="Extends" value="cntMedicalPileSmall" />
	<property name="LootList" value="115" />
	<property name="Model" value="Entities/Crafting/ChemSetCPrefab" />
</block>

<block name="cntMedicalPileLarge">
	<property name="Extends" value="cntMedicalPileSmall" />
	<property name="LootList" value="116" />
	<property name="Model" value="Entities/Crafting/ChemSetDPrefab" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
</block>

<block name="cntMedicLootPileA">
	<property name="Material" value="Mwood_weak" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?medic_loot_pile_APrefab.prefab" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="IsTerrainDecoration" value="true" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="107" />
	<drop event="Destroy" name="resourceScrapPolymers" count="1,4" />
	<drop event="Harvest" name="resourceAcid" prob=".05" count="1" tag="WasteTreasuresAcidHarvest" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntMedicLootPileB">
	<property name="Extends" value="cntMedicLootPileA" />
	<property name="Model" value="#Entities/LootContainers?medic_loot_pile_BPrefab.prefab" />
</block>

<block name="cntFoodPileSmall">
	<property name="Extends" value="cntAmmoPileSmall" />
	<property name="Model" value="#Entities/LootContainers?foodClutterPileSmallPrefab.prefab" />
	<property name="LootList" value="111" />
	<property name="DescriptionKey" value="cntLootPileGroupDesc" />
</block>

<block name="cntFoodPileMedium">
	<property name="Extends" value="cntFoodPileSmall" />
	<property name="Model" value="#Entities/LootContainers?foodClutterPileMediumPrefab.prefab" />
	<property name="LootList" value="112" />
</block>

<block name="cntFoodPileLarge">
	<property name="Extends" value="cntFoodPileSmall" />
	<property name="Model" value="#Entities/LootContainers?foodClutterPileLargePrefab.prefab" />
	<property name="LootList" value="113" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
</block>

<block name="pictureFrame">
	<property name="Extends" value="woodWeakNoUpgradeMaster" param1="DescriptionKey" />
	<property name="FilterTags" value="fdecor,ffurniture" />
	<property name="Shape" value="New" />
	<property name="Model" value="picture_frame" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="pictureFrameFilled">
	<property name="Extends" value="pictureFrame" />
	<property name="FilterTags" value="fdesign" />
	<property name="Shape" value="New" />
	<property name="Model" value="picture_frame_filled" />
	<property name="UseGlobalUV" value="L,L,G,L,L,L" />
	<property name="CustomIcon" value="pictureFrame" />
</block>

<block name="paintingBen">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Mglass" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/decor/painting_benPrefab" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="IsDecoration" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<drop event="Destroy" name="resourceWood" count="1,2" />
	<property name="FilterTags" value="fdecor,fother" />
	<property name="SortOrder1" value="7000" />
	<property name="SortOrder2" value="0002" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="hiddenSafePaintingBen">
	<property name="Extends" value="paintingBen" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="paintingBen" />
	<property name="DowngradeBlock" value="cntWallSafeRandomLootHelper" />
	<property name="DescriptionKey" value="hiddenSafePaintingGroupDesc" />
</block>

<block name="paintingLorien">
	<property name="Extends" value="paintingBen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Entities/decor/painting_lorienPrefab" param1="main_mesh" />
</block>

<block name="hiddenSafePaintingLorien">
	<property name="Extends" value="paintingLorien" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="paintingLorien" />
	<property name="DowngradeBlock" value="cntWallSafeRandomLootHelper" />
	<property name="DescriptionKey" value="hiddenSafePaintingGroupDesc" />
</block>

<block name="paintingDerek">
	<property name="Extends" value="paintingBen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Entities/decor/painting_derekPrefab" param1="main_mesh" />
</block>

<block name="hiddenSafePaintingDerek">
	<property name="Extends" value="paintingDerek" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="paintingDerek" />
	<property name="DowngradeBlock" value="cntWallSafeRandomLootHelper" />
	<property name="DescriptionKey" value="hiddenSafePaintingGroupDesc" />
</block>

<block name="paintingNoah">
	<property name="Extends" value="paintingBen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Entities/decor/painting_noahPrefab" param1="main_mesh" />
</block>

<block name="hiddenSafePaintingNoah">
	<property name="Extends" value="paintingNoah" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="paintingNoah" />
	<property name="DowngradeBlock" value="cntWallSafeRandomLootHelper" />
	<property name="DescriptionKey" value="hiddenSafePaintingGroupDesc" />
</block>

<block name="paintingDuke">
	<property name="Extends" value="paintingBen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Entities/decor/painting_dukePrefab" param1="main_mesh" />
</block>

<block name="hiddenSafePaintingDuke">
	<property name="Extends" value="paintingDuke" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="paintingDuke" />
	<property name="DowngradeBlock" value="cntWallSafeRandomLootHelper" />
	<property name="DescriptionKey" value="hiddenSafePaintingGroupDesc" />
</block>

<block name="paintingKen">
	<property name="Extends" value="paintingBen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Entities/decor/painting_kenPrefab" param1="main_mesh" />
</block>

<block name="hiddenSafePaintingKen">
	<property name="Extends" value="paintingKen" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="paintingKen" />
	<property name="DowngradeBlock" value="cntWallSafeRandomLootHelper" />
	<property name="DescriptionKey" value="hiddenSafePaintingGroupDesc" />
</block>

<block name="paintingPictureRandomHelper">
	<property name="Extends" value="paintingNoah" param1="DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="CustomIcon" value="paintingNoah" /> <property name="CustomIconTint" value="ff8080" />
	<property name="FilterTags" value="fdecor,ffurniture,fdesign" />
</block>

<block name="cntPaintingPictureSafeRandomLootHelper"> <!-- = Painting Wall Safe = Random Helper -->
	<property name="Extends" value="paintingDuke" param1="DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="CustomIcon" value="paintingDuke" /> <property name="CustomIconTint" value="ff8080" />
	<property name="FilterTags" value="floot,fdecor,ffurniture,fdesign" />
</block>

<block name="heatVent">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="FilterTags" value="fdecor,ffurniture,fdesign" />
	<property name="Shape" value="New" />
	<property name="Model" value="heat_vent" />
	<property name="UseGlobalUV" value="G,G,G,L,G,G" />
	<property name="Texture" value="241,241,241,340,241,241" />
</block>

<block name="heatVentIndustrial">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="FilterTags" value="fdecor,ffurniture,fdesign" />
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" /> <property name="HandleFace" value="Bottom" />
	<property name="UseGlobalUV" value="L" />
	<property name="Texture" value="268" />
</block>

<block name="cntWoodDesk01RandomLootHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="Material" value="Mwood_weak" />
	<property name="StabilitySupport" value="true" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Furniture/desk01" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="81" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CustomIcon" value="cntWoodDesk01Closed" /> <property name="CustomIconTint" value="ff8080" />
	<property name="FuelValue" value="300" />
	<property name="DescriptionKey" value="cntDeskRandomLootHelperDesc" />
	<property class="RepairItems"> <property name="resourceWood" value="15" /> </property>
	<drop event="Destroy" name="resourceWood" count="2,6" prob="1" />
	<property name="EconomicValue" value="15" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="cntWoodDesk01Open">
	<property name="Extends" value="cntWoodDesk01RandomLootHelper" param1="DisplayInfo,CustomIcon,CustomIconTint" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Furniture/desk01_ver2" param1="main_mesh" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,1,1" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntWoodDesk01Closed">
	<property name="Extends" value="cntWoodDesk01Open" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Furniture/desk01" param1="main_mesh" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="6" />
</block>

<block name="cntMetalDesk02RandomLootHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mmetal" />
	<property name="StabilitySupport" value="true" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Furniture/desk02" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="161" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DisplayInfo" value="Name" />
	<property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="cntDeskRandomLootHelperDesc" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="3" /> </property>
	<drop event="Destroy" name="resourceScrapIron" count="15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="570" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="cntMetalDesk02Closed">
	<property name="Extends" value="cntMetalDesk02RandomLootHelper" param1="CustomIconTint,DisplayInfo" />
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="24" />
	<property name="CustomIcon" value="cntMetalDesk02RandomLootHelper" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,1,1" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntMetalDesk02Open">
	<property name="Extends" value="cntMetalDesk02Closed" param1="Class,LootList,CustomIcon" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Furniture/desk02_ver2" param1="main_mesh" />
</block>

<block name="schoolDesk">
	<property name="Material" value="Mfurniture" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" />
	<property name="Texture" value="282" />
	<property name="Mesh" value="models" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Path" value="solid" />
	<property name="Model" value="Furniture/school_desk" param1="main_mesh" />
	<drop event="Destroy" name="resourceScrapPolymers" count="1,5" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="coffeeTable">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="coffee_table" />
	<property name="Texture" value="241" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="tableDynamic">
	<property name="Extends" value="coffeeTable" param1="DescriptionKey" />
	<property name="Path" value="solid" />
	<property name="Model" value="table_dynamic" />
</block>

<block name="woodTable">
	<property name="Material" value="Mwood_regular" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="table" /> <property name="IsDecoration" value="true" />
	<property name="Texture" value="241" />
	<property name="ImposterExclude" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="FuelValue" value="300" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceWood" count="2,5" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="EconomicValue" value="55" />
	<property name="EconomicBundleSize" value="10" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="rScrapIronTable">
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="table" /> <property name="IsDecoration" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Texture" value="352" />
	<property name="ImposterExclude" value="true" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="40" /> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<property name="EconomicValue" value="20" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="rustyIronTable">
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="table" /> <property name="IsDecoration" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Texture" value="282" />
	<property name="ImposterExclude" value="true" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="4" /> </property>
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<property name="EconomicValue" value="42" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="metalTablePillar0.025CTR">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="table_pole.025_centered" />
	<property name="Texture" value="446" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="SortOrder2" value="0751" />
	<property name="UseGlobalUV" value="Local" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="decoPicnicTable">
	<property name="Material" value="MtreeWoodSmall" />
	<property name="EconomicBundleSize" value="5" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Furniture/picnic_tablePrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,1,3" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceWood" count="10" tag="allHarvest" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
  	<drop event="Destroy" name="resourceScrapIron" count="5,10" />
  	<drop event="Destroy" name="resourceWood" count="2,5" />
	<property name="FilterTags" value="floot,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
</block>

<block name="officeChair01">
	<property name="Material" value="Mleather" />
	<property name="Stacknumber" value="10" />
	<property name="Weight" value="40" />
	<property name="Shape" value="Ext3dModel" />
	<property name="Texture" value="282" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Furniture/office_chair01" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FuelValue" value="90" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="CanPickup" value="true" />
	<property class="RepairItems">
		<property name="resourceLeather" value="8" />
		<property name="resourceMechanicalParts" value="4" />
		<property name="resourceForgedIron" value="3" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,2" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceLeather" count="1,2" />
	<drop event="Destroy" name="resourceScrapIron" count="5,15" />
	<property name="EconomicValue" value="65" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="woodChair1">
	<property name="Extends" value="woodWeakNoUpgradeMaster" param1="DescriptionKey" />
	<property name="Stacknumber" value="10" />
	<property name="MaxDamage" value="50" />
	<property name="Weight" value="23" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="chair" />
	<property name="StabilitySupport" value="false" />
	<property name="UseGlobalUV" value="Local" />
	<property name="AllowAllRotations" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="CanPickup" value="true" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="oldChair1">
	<property name="Extends" value="woodWeakNoUpgradeMaster" param1="DescriptionKey" />
	<property name="Stacknumber" value="10" />
	<property name="MaxDamage" value="50" />
	<property name="Weight" value="23" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Furniture/chair01" param1="main_mesh" />
	<property name="StabilitySupport" value="false" />
	<property name="Place" value="TowardsPlacer" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="CanPickup" value="true" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<drop event="Fall" count="0" prob="0" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="barracksChair">
	<property name="Material" value="MmetalNoGlue" />
	<property name="Stacknumber" value="10" />
	<property name="Weight" value="20" />
	<property name="MaxDamage" value="50" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Furniture/barrack_chairPrefab" />
	<property name="StabilitySupport" value="false" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="CanPickup" value="true" />
	<property class="RepairItems">
		<property name="resourceCloth" value="8" />
		<property name="resourceScrapIron" value="20" />
	</property>
	<drop event="Destroy" name="resourceCloth" count="2,4" />
	<drop event="Destroy" name="resourceScrapIron" count="1,10" />
	<drop event="Destroy" name="resourceMilitaryFiber" count="1" prob="0.1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceMilitaryFiber" count="1,2" tag="WasteTreasuresCompleteHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Fall" count="0" />
	<property name="FilterTags" value="floot,ffurniture,fdecor,fother" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="barStool">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Stacknumber" value="10" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Furniture/barstool" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="sectionalPlaidCouchSofaMiddle">
	<property name="Material" value="Mfurniture" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Furniture/sectionalMiddle" param1="main_mesh" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterRamp" param1="149" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FuelValue" value="300" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property class="RepairItems"> <property name="resourceWood" value="6" /> <property name="resourceCloth" value="4" /> </property>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest" />
	<drop event="Harvest" name="resourceCloth" count="2" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Destroy" name="oldCash" count="1,3" prob="0.05" tag="salvageHarvest" />
	<property name="EconomicValue" value="18" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="sectionalPlaidCouchSofaCorner">
	<property name="Extends" value="sectionalPlaidCouchSofaMiddle" />
	<property name="Model" value="Furniture/sectionalCorner" param1="main_mesh" />
</block>

<block name="sectionalPlaidCouchSofaArm">
	<property name="Extends" value="sectionalPlaidCouchSofaMiddle" param1="Path" />
	<property name="Model" value="Furniture/sectionalArm" param1="main_mesh" />
</block>

<block name="sectionalLeatherCouchSofaArm">
	<property name="Material" value="Mfurniture" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/sectionalArm2" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterRamp" param1="124" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FuelValue" value="150" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property class="RepairItems"> <property name="resourceWood" value="6" /> <property name="resourceLeather" value="4" /> </property>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Destroy" name="oldCash" count="1,3" prob="0.05" tag="salvageHarvest" />
	<property name="EconomicValue" value="18" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="sectionalLeatherCouchSofaCorner">
	<property name="Extends" value="sectionalLeatherCouchSofaArm" />
	<property name="Path" value="solid" />
	<property name="Model" value="Furniture/sectionalCorner2" param1="main_mesh" />
</block>

<block name="sectionalLeatherCouchSofaMiddle">
	<property name="Extends" value="sectionalLeatherCouchSofaArm" />
	<property name="Path" value="solid" />
	<property name="Model" value="Furniture/sectionalMiddle2" param1="main_mesh" />
</block>

<block name="couchSofa01">
	<property name="Extends" value="sectionalPlaidCouchSofaMiddle" param1="CustomIcon" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Furniture/sofa02Prefab" />
	<property name="Shape" value="ModelEntity" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,1,1" />
	<property name="ImposterExchange" value="imposterRamp" param1="43" />
	<drop event="Harvest" name="resourceWood" count="6" tag="allHarvest" />
	<drop event="Harvest" name="resourceCloth" count="6" tag="allHarvest" />
</block>

<block name="chairCouchSofa01">
	<property name="Extends" value="sectionalPlaidCouchSofaMiddle" param1="CustomIcon" />
	<property name="MaxDamage" value="40" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Furniture/chair04Prefab" />
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterExchange" value="imposterRamp" param1="43" />
</block>

<block name="leatherCouchSofa2">
	<property name="Extends" value="sectionalLeatherCouchSofaArm" param1="CustomIcon,Harvest" />
	<property name="MaxDamage" value="40" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Furniture/sofa03Prefab" />
	<property name="Shape" value="ModelEntity" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,1,1" />
	<property name="ImposterExchange" value="imposterRamp" param1="43" />
	<drop event="Harvest" name="resourceWood" count="6" tag="allHarvest" />
	<drop event="Harvest" name="resourceLeather" count="1,3" tag="allHarvest" />
</block>

<block name="leatherChairCouchSofa2">
	<property name="Extends" value="sectionalLeatherCouchSofaArm" param1="CustomIcon,Harvest" />
	<property name="MaxDamage" value="40" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Furniture/chair05Prefab" />
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterExchange" value="imposterRamp" param1="43" />
</block>

<block name="pew_segment01">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Furniture/pew_segment01" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterQuarter" param1="154" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="pew_segment02">
	<property name="Extends" value="pew_segment01" />
	<property name="Model" value="Furniture/pew_segment02" param1="main_mesh" />
</block>

<block name="pew_segment03">
	<property name="Extends" value="pew_segment01" />
	<property name="Model" value="Furniture/pew_segment03" param1="main_mesh" />
</block>

<block name="parkBenchA">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="FilterTags" value="fdesign" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Furniture/parkBenchAPrefab" param1="main_mesh" />
	<property name="UseGlobalUV" value="Local" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,1,1" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="parkBenchB">
	<property name="Extends" value="parkBenchA" param1="Path" />
	<property name="Model" value="Entities/Furniture/parkBenchBPrefab" param1="main_mesh" />
</block>

<block name="cntWaterCoolerFull">
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?water_cooler_fullPrefab.prefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="99" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,8" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="floot,ffurniture,fdecor,fother" />
	<property name="EconomicValue" value="300" /> <!-- disassemble value -->
</block>

<block name="cntWaterCoolerBottle">
	<property name="Material" value="Mcloth" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?water_cooler_bottlePrefab.prefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="99" />
	<drop event="Destroy" name="resourceScrapPolymers" count="1,3" />
	<drop event="Fall" count="0" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="wineBarrel">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Decor/wineBarrelPrefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FilterTags" value="fdecor,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
</block>

<block name="wineBarrelSet">
	<property name="Extends" value="wineBarrel" />
	<property name="IsTerrainDecoration" value="false" />
	<property name="Model" value="Entities/Decor/wineBarrelSetPrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,2,1" />
</block>

<block name="wineBarrelPlain">
	<property name="Extends" value="wineBarrel" />
	<property name="Model" value="Entities/Decor/BarrelPrefab" />
</block>

<block name="decoComputerDeskTopPC">
	<property name="Extends" value="decoEntityMetalMaster" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Electrical/deskTopPCPrefab" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="4,6" prob="1" />
	<property name="FilterTags" value="floot,ffurniture,fdecor,fother" />
</block>

<block name="decoComputerMonitorKeyboardMousePC">
	<property name="Extends" value="decoComputerDeskTopPC" />
	<property name="Model" value="Entities/Electrical/monitorKeyboardMousePCPrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,1,1" />
</block>

<block name="decoComputerMonitorKeyboardMouse">
	<property name="Extends" value="decoComputerDeskTopPC" />
	<property name="Model" value="Entities/Electrical/monitorKeyboardMousePrefab" />
</block>

<block name="decoComputerMonitor">
	<property name="Extends" value="decoComputerDeskTopPC" />
	<property name="Model" value="Entities/Electrical/monitorPrefab" />
</block>

<block name="tv">
	<property name="Material" value="MelectricParts" />
	<property name="Stacknumber" value="3" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/tv" param1="main_mesh" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Weight" value="7" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" /> <!-- HV: mounted fluorescent lamp -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapPolymers" count="2" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="tv_fallen">
	<property name="Extends" value="tv" />
	<property name="CustomIcon" value="tv" />
	<property name="Model" value="Furniture/tv_fallen" param1="main_mesh" />
</block>

<block name="tv_large_1">
	<property name="Extends" value="tv" />
	<property name="CustomIcon" value="tv" />
	<property name="Model" value="Furniture/tv_large_1" param1="main_mesh" />
</block>

<block name="tv_large_2">
	<property name="Extends" value="tv" />
	<property name="CustomIcon" value="tv" />
	<property name="Model" value="Furniture/tv_large_2" param1="main_mesh" />
</block>

<block name="decoPoolTable">
	<property name="Extends" value="decoEntityWoodMaster" />
	<property name="Model" value="Entities/Furniture/poolTablePrefab" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,1,3" />
	<property name="ImposterExchange" value="imposterBlock" param1="11" />
	<property name="Path" value="solid" />
	<property class="RepairItems"> <property name="resourceWood" value="30" /> </property>
	<drop event="Harvest" name="resourceWood" count="15" tag="oreWoodHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="4,10" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="decoReptileTerrarium">
	<property name="Material" value="Mglass" />
	<property name="StabilitySupport" value="false" />
	<property name="MaxDamage" value="100" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Furniture/reptileTerrariumPrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="LightOpacity" value="2" />
	<drop event="Harvest" name="resourceCrushedSand" count="3" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceBrokenGlass" count="3" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" count="0" stick_chance="0" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="decoClassicDogHouse">
	<property name="Extends" value="decoEntityWoodMaster" />
	<property name="Model" value="Entities/OutdoorDecor/classicDogHousePrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Path" value="solid" />
	<property name="ImposterExchange" value="imposterBlock" param1="25" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
</block>

<block name="decoLargePetCage">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Model" value="Entities/OutdoorDecor/largePetCagePrefab" />
	<drop event="Harvest" name="resourceScrapPolymers" count="9" tag="allHarvest" />
	<drop event="Destroy" name="resourceScrapPolymers" count="1,3" />
</block>

<block name="decoMetalSlide">
	<property name="Extends" value="scrapIronNoUpgradeMaster" param1="SortOrder1,SortOrder2" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/OutdoorDecor/metal_slidePrefab" />
	<property name="MultiBlockDim" value="1,4,4" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="decoSwingSet">
	<property name="Extends" value="scrapIronNoUpgradeMaster" param1="SortOrder1,SortOrder2" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/OutdoorDecor/swing_setPrefab" />
	<property name="MultiBlockDim" value="5,3,3" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="decoBasketBallHoop">
	<property name="Extends" value="decoEntityWoodMaster" />
	<property name="Model" value="Entities/OutdoorDecor/basketBallHoopPrefab" />
	<drop event="Harvest" name="resourceWood" count="3,6" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="3,5" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2" />
</block>

<block name="decoStationaryBike">
	<property name="Material" value="Mmetal" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Appliances/stationary_bikePrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,2,1" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacer90" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="FilterTags" value="floot,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
</block>

<block name="decoTreadmill">
	<property name="Material" value="Mmetal" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Appliances/treadmillPrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,2" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,3" prob="0.4" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="floot,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
</block>

<block name="decoWeightBar">
	<property name="Material" value="Mmetal_medium" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Furniture/weightBarPrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,1,2" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceForgedIron" count="4,8" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="20,50" tag="allHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="8,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="floot,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
</block>

<block name="decoBenchPress">
	<property name="Extends" value="decoWeightBar" />
	<property name="Model" value="Entities/Furniture/bench_pressPrefab" />
	<property name="MultiBlockDim" value="2,2,2" />
</block>

<block name="bedroll">
	<property name="DescriptionKey" value="bedGroupDesc" />
	<property name="Class" value="SleepingBag" />
	<property name="IndexName" value="brBlock" /> <!-- need this to show the bigger covering area -->
	<property name="Material" value="Mplants" />
	<property name="MaxDamage" value="100" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/RespawnPoints/sleeping_bagPrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,2,1" />
	<property name="FallDamage" value=".8" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="FuelValue" value="20" />
	<property name="CanPickup" value="true" />
	<!-- A15 <property name="BuffsWhenWalkedOn" value="sleepingBagTrigger"/> -->
	<property name="IsTerrainDecoration" value="true" />
	<property name="Group" value="Basics,Building,advBuilding" />
	<property class="RepairItems"> <property name="resourceYuccaFibers" value="20" /> </property>
	<drop event="Harvest" name="resourceYuccaFibers" count="12" tag="allHarvest" />
	<drop event="Destroy" name="resourceYuccaFibers" count="1,3" />
	<drop event="Fall" name="resourceYuccaFibers" count="5" prob="1" stick_chance="0" />
	<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
	<property name="EconomicValue" value="10" />
	<property name="EconomicBundleSize" value="10" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="bed01">
	<property name="DescriptionKey" value="bedGroupDesc" />
	<property name="Class" value="SleepingBag" />
	<property name="Material" value="Mmetal_weak" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/bed01" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,1,2" />
	<property name="FallDamage" value=".6" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="FuelValue" value="6" />
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="sleepingBedTrigger"/>
	-->
	<property class="RepairItems">
		<property name="resourceCloth" value="20" />
		<property name="resourceSpring" value="10" />
		<property name="resourceMetalPipe" value="10" />
	</property>
	<property name="DowngradeBlock" value="bed01Frame" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceScrapIron" count="5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceCloth" count="8" tag="allHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="EconomicValue" value="1330" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="bed01Frame">
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/bed01_frame" param1="main_mesh" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,1,2" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceMetalPipe" count="4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceSpring" count="3" tag="salvageHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="bed02">
	<property name="DescriptionKey" value="bedGroupDesc" />
	<property name="Class" value="SleepingBag" />
	<property name="Material" value="Mfurniture" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/bed02" param1="main_mesh" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,1,2" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FallDamage" value=".6" />
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="sleepingBigBedTrigger"/>
	-->
	<property class="RepairItems">
		<property name="resourceCloth" value="40" />
		<property name="resourceSpring" value="20" />
		<property name="resourceWood" value="20" />
		<property name="resourceMetalPipe" value="10" />
	</property>
	<drop event="Harvest" name="resourceCloth" count="16" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceSpring" count="6" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceWood" count="8" tag="allHarvest" />
	<drop event="Harvest" name="resourceMetalPipe" count="2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMetalPipe" count="2" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="10" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="EconomicValue" value="2600" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="mattress">
	<property name="Material" value="Mfurniture" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/mattress" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FallDamage" value=".6" />
	<property name="FuelValue" value="12" />
	<drop event="Harvest" name="resourceCloth" count="2" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="mattressFlat">
	<property name="DescriptionKey" value="bedGroupDesc" />
	<property name="Class" value="SleepingBag" />
	<property name="Material" value="Mfurniture" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/mattress_flat" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,1,2" />
	<property name="FallDamage" value=".6" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="FuelValue" value="12" />
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="sleepingBedTrigger"/>
	-->
	<drop event="Harvest" name="resourceCloth" count="2" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="gurneyBed">
	<property name="Material" value="Mmetal_weak" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Furniture/gurneyPrefab" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,1,2" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="FallDamage" value=".6" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<!-- <property class="RepairItems">
		<property name="resourceScrapPolymers" value="8"/>
		<property name="resourceSpring" value="10"/>
		<property name="resourceMetalPipe" value="10"/>
	</property> -->
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMetalPipe" count="2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMetalPipe" count="2" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="20" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="2,4" tag="allHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="EconomicValue" value="1330" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
</block>

<block name="hospitalBed">
	<property name="Extends" value="gurneyBed" />
	<property name="Model" value="Entities/Furniture/hospitalBedPrefab" param1="main_mesh" />
	<property name="Material" value="Mmetal_weak" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,1,2" />
	<property name="FallDamage" value=".6" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<!-- <property class="RepairItems">
		<property name="resourceScrapPolymers" value="8"/>
		<property name="resourceSpring" value="10"/>
		<property name="resourceMetalPipe" value="10"/>
	</property> -->
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMetalPipe" count="2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMetalPipe" count="2" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="20" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="3,6" tag="allHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" />
</block>

<block name="bodyBagBlack">
	<property name="Material" value="Morganic" />
	<property name="MaxDamage" value="200" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Misc/body_bagPrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,1,2" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="foodRottingFlesh" count="1,3" prob="1" tag="butcherHarvest" />
	<drop event="Harvest" name="resourceAnimalFat" count="1,2" prob="0.33" tag="butcherHarvest" />
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest" />
	<drop event="Harvest" name="resourceBone" count="5,10" tag="butcherHarvest" />
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.5" stick_chance="1" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="bodyBagYellow">
	<property name="Extends" value="bodyBagBlack" />
	<property name="Model" value="Entities/Misc/body_bag_yellowPrefab" />
</block>

<block name="bodyBagPile">
	<property name="Extends" value="bodyBagBlack" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Misc/body_bag_pilePrefab" />
</block>

<block name="bodyBagPileMix">
	<property name="Extends" value="bodyBagBlack" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Misc/body_bag_pile_mixPrefab" />
</block>

<block name="bodyBagPair">
	<property name="Extends" value="bodyBagBlack" />
	<property name="Model" value="Entities/Misc/body_bag_pairPrefab" />
</block>

<block name="bodyBagPairYellow">
	<property name="Extends" value="bodyBagBlack" />
	<property name="Model" value="Entities/Misc/body_bag_pair_yellowPrefab" />
</block>

<block name="bodyBagPairMixed">
	<property name="Extends" value="bodyBagBlack" />
	<property name="Model" value="Entities/Misc/body_bag_pair_mixPrefab" />
</block>

<block name="bodyBagBlackFlies">
	<property name="Extends" value="bodyBagBlack" />
	<property name="Model" value="Entities/Misc/body_bag_fliesPrefab" />
</block>

<block name="bodyBagYellowFlies">
	<property name="Extends" value="bodyBagBlack" />
	<property name="Model" value="Entities/Misc/body_bag_yellow_fliesPrefab" />
</block>

<block name="morticianDrawer">
	<property name="Material" value="Msteel" />
	<property name="DisplayType" value="blockHardened" />
	<property name="MaxDamage" value="4000" />
	<property name="Shape" value="New" />
	<property name="Model" value="mortician_drawer" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="191,446,446,307,307,307" />
	<property class="RepairItems"> <property name="resourceForgedSteel" value="10" /> </property>
	<drop event="Harvest" name="resourceScrapIron" count="60" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="284" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntMorticianDrawer">
	<property name="Extends" value="morticianDrawer" />
	<property name="CustomIcon" value="morticianDrawer" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="67" />
</block>

<block name="furnaceDrawer">
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="New" />
	<property name="Model" value="mortician_drawer" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="446,191,385,307,307,307" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="10" /> </property>
	<drop event="Harvest" name="resourceScrapIron" count="40" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="164" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntFurnaceDrawer">
	<property name="Extends" value="furnaceDrawer" />
	<property name="CustomIcon" value="furnaceDrawer" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="68" />
	<property name="EconomicValue" value="100" /> <!-- disassemble value -->
</block>

<block name="greenDrawer">
	<property name="Extends" value="furnaceDrawer" />
	<property name="HandleFace" value="South" />
	<property name="Texture" value="385,446,446,307,307,307" />
	<property name="ImposterExchange" value="imposterSheet" param1="123" />
</block>

<block name="cntGreenDrawer">
	<property name="Extends" value="greenDrawer" />
	<property name="CustomIcon" value="greenDrawer" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="69" />
	<property name="EconomicValue" value="100" /> <!-- disassemble value -->
</block>

<block name="cntGreenDrawerInsecure">
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="greenDrawer" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="3" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="Material" value="Mmetal_hard" /> <property name="MaxDamage" value="1500" />
	<property name="LPHardnessScale" value="8" />
	<property name="Shape" value="New" />
	<property name="Model" value="mortician_drawer" /> <property name="HandleFace" value="South" />
	<property name="Texture" value="385,446,446,307,307,307" />
	<property name="ImposterExchange" value="imposterSheet" param1="123" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="6" /> </property>
	<drop event="Harvest" name="resourceScrapIron" count="32" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="128" />
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="cntSecureStorageChestDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntGreenDrawerSecure">
	<property name="CreativeMode" value="Player" />
	<property name="Extends" value="cntGreenDrawerInsecure" />
	<property name="Tags" value="door" />
	<property name="Class" value="SecureLoot" />
	<property name="DowngradeBlock" value="cntGreenDrawerInsecure" />
</block>

<block name="cntFileCabinetShortRandomLootHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?filecabinet_short_closedPrefab.prefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Path" value="solid" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CustomIcon" value="cntFileCabinetShortClosed" /> <property name="CustomIconTint" value="ff8080" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="2" /> <property name="resourceMechanicalParts" value="1" /> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,2" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="60" />
	<property name="DescriptionKey" value="cntFileCabinetRandomLootHelperGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
</block>

<block name="cntFileCabinetShortOpen">
	<property name="Extends" value="cntFileCabinetShortRandomLootHelper" param1="DisplayInfo,CustomIcon,CustomIconTint" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?filecabinet_short_emptyPrefab.prefab" />
	<property name="ModelOffset" value="0,0,0" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntFileCabinetShortClosed">
	<property name="Extends" value="cntFileCabinetShortOpen" param1="ModelOffset" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?filecabinet_short_closedPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="44" />
</block>

<block name="cntFileCabinetTallRandomLootHelper">
	<property name="Extends" value="cntFileCabinetShortRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="#Entities/LootContainers?filecabinet_tall_closedPrefab.prefab" />
	<property name="ModelOffset" value="0,0,0" />
	<property name="CustomIcon" value="cntFileCabinetTallClosed" /> <property name="CustomIconTint" value="ff8080" />
</block>

<block name="cntFileCabinetTallOpen">
	<property name="Extends" value="cntFileCabinetShortOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?filecabinet_tall_emptyPrefab.prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
</block>

<block name="cntFileCabinetTallClosed">
	<property name="Extends" value="cntFileCabinetShortClosed" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?filecabinet_tall_closedPrefab.prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ModelOffset" value="0,0,0" />
</block>

<block name="cntLockersShortOpen">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?locker_ver3_emptyPrefab.prefab" />
	<property name="ImposterExchange" value="imposterCTRSheet" param1="9" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersShortClosed">
	<property name="Extends" value="cntLockersShortOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?locker_ver3_lootPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="43" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersShortRandomLootHelper">
	<property name="Extends" value="cntLockersShortOpen" param1="DescriptionKey,MultiBlockDim" />
	<property name="CustomIcon" value="cntLockersShortOpen" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="floot,ffurniture,floot,fdesign" />
	<property name="DescriptionKey" value="cntLockersRandomLootHelperGroupDesc" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersTallOpen">
	<property name="Extends" value="cntLockersShortOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?locker_ver1_emptyPrefab.prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersTallClosed">
	<property name="Extends" value="cntLockersTallOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?locker_ver1_lootPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="43" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersTallRandomLootHelper">
	<property name="Extends" value="cntLockersTallOpen" param1="DescriptionKey,MultiBlockDim" />
	<property name="CustomIcon" value="cntLockersTallOpen" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="floot,ffurniture,floot,fdesign" />
	<property name="DescriptionKey" value="cntLockersRandomLootHelperGroupDesc" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersTallDoubleOpen">
	<property name="Extends" value="cntLockersTallOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?locker_ver2_emptyPrefab.prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersTallDoubleClosed">
	<property name="Extends" value="cntLockersTallClosed" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?locker_ver2_lootPrefab.prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersTallDoubleRandomLootHelper">
	<property name="Extends" value="cntLockersTallDoubleOpen" param1="DescriptionKey,MultiBlockDim" />
	<property name="CustomIcon" value="cntLockersTallDoubleOpen" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="floot,ffurniture,floot,fdesign" />
	<property name="DescriptionKey" value="cntLockersRandomLootHelperGroupDesc" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersTallMixOpen">
	<property name="Extends" value="cntLockersTallOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?locker_ver4_emptyPrefab.prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersTallMixClosed">
	<property name="Extends" value="cntLockersTallClosed" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?locker_ver4_lootPrefab.prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersTallMixRandomLootHelper">
	<property name="Extends" value="cntLockersTallMixOpen" param1="DescriptionKey,MultiBlockDim" />
	<property name="CustomIcon" value="cntLockersTallMixOpen" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="floot,ffurniture,floot,fdesign" />
	<property name="DescriptionKey" value="cntLockersRandomLootHelperGroupDesc" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersTallMixLinkOpen">
	<property name="Extends" value="cntLockersTallOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?locker_ver5_emptyPrefab.prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersTallMixLinkClosed">
	<property name="Extends" value="cntLockersTallClosed" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?locker_ver5_lootPrefab.prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntLockersTallMixLinkRandomLootHelper">
	<property name="Extends" value="cntLockersTallMixLinkOpen" param1="DescriptionKey,MultiBlockDim" />
	<property name="CustomIcon" value="cntLockersTallMixLinkOpen" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="floot,ffurniture,floot,fdesign" />
	<property name="DescriptionKey" value="cntLockersRandomLootHelperGroupDesc" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntCoffin">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mwood_weak" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Furniture/coffin" param1="main_mesh" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,1,2" />
	<property name="ImposterExchange" value="imposterPlate" param1="1" />
	<property name="LootList" value="15" />
	<drop event="Destroy" name="resourceWood" count="1,3" />
	<property name="FilterTags" value="floot,ffurniture" />
	<drop event="Harvest" name="resourceBone" prob=".05" count="1,4" tag="WasteTreasuresCoffinHarvest" />
	<drop event="Harvest" name="resourceRawDiamond" prob=".05" count="1" tag="WasteTreasuresCoffinHarvest" />
	<drop event="Harvest" name="resourceSilverNugget" prob=".05" count="1" tag="WasteTreasuresCoffinHarvest" />
	<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="1" tag="WasteTreasuresCoffinHarvest" />
</block>

<block name="cntBathTubEmpty">
	<property name="Material" value="MstoneNoGlue" />
	<property name="MaxDamage" value="200" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Plumbing/bath_tub_ver1" param1="main_mesh" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,1,2" />
	<property name="CreativeMode" value="Player" />
	<property name="ImposterExchange" value="imposterHalf" param1="148" />
	<property class="RepairItems"> <property name="resourceCobblestones" value="10" /> </property>
	<drop event="Harvest" name="resourceRockSmall" count="12" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="4" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5" />
	<property name="EconomicValue" value="56" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
</block>

<block name="cntBathTubGore">
	<property name="Extends" value="cntBathTubEmpty" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Plumbing/bath_tub_ver2" param1="main_mesh" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="37" />
</block>

<block name="cntBathTubsRandomLootHelper">
	<property name="Extends" value="cntBathTubGore" param1="DescriptionKey,MultiBlockDim" />
	<property name="CustomIcon" value="cntBathTubEmpty" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="FilterTags" value="floot,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="decoClawFootBathTub">
	<property name="Extends" value="decoEntityMetalMaster" />
	<property name="Material" value="Mmetal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="Entities/Plumbing/clawFootTubPrefab" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="MultiBlockDim" value="1,1,2" /><property name="DisplayType" value="blockMulti" />
	<property class="RepairItems">
		<property name="resourceScrapIron" value="60" />
		<property name="resourceMechanicalParts" value="2" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceScrapIron" count="30" tag="allHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,2" tag="salvageHarvest" />
</block>

<block name="cntBookcaseEmpty">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Mwood_weak" />
	<property name="Shape" value="New" />
	<property name="Model" value="bookcase_empty" /> <property name="Place" value="TowardsPlacer90" />
	<property name="Texture" value="269" />
	<property name="UseGlobalUV" value="Local" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<drop event="Destroy" name="resourceWood" count="1,3" />
	<property name="FilterTags" value="floot,ffurniture" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property name="DescriptionKey" value="furnitureGroupDesc" />
</block>

<block name="cntBookcaseFull">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Mwood_weak" />
	<property name="Shape" value="New" />
	<property name="Model" value="bookcase_full" /> <property name="Place" value="TowardsPlacer90" />
	<property name="Texture" value="67,269,269,269,269,269" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="49" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<drop event="Destroy" name="resourceWood" count="1,3" />
	<property name="FilterTags" value="floot,ffurniture" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property name="DescriptionKey" value="furnitureGroupDesc" />
</block>

<block name="cntBookcaseGoodRandomLootHelper">
	<property name="Extends" value="cntBookcaseFull" param1="DescriptionKey" />
	<property name="CustomIcon" value="cntBookcaseFull" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="FilterTags" value="floot,ffurniture,floot,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntBookcasePoorRandomLootHelper">
	<property name="Extends" value="cntBookcaseGoodRandomLootHelper" param1="DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="cntPillCase">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mwood_weak" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_half" />
	<property name="SortOrder2" value="0060" /> <!-- SortShape -->
	<property name="Texture" value="25,25,312,312,312,312" /> <!-- 55 wood -->
	<property name="Place" value="TowardsPlacer90" />
	<property name="LootList" value="51" />
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<drop event="Destroy" name="resourceWood" count="1,3" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntCashRegisterEmpty">
	<property name="Material" value="MmetalNoGlue" />
	<property name="MaxDamage" value="250" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="LootContainers/cash_register_empty" param1="main_mesh" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="148" />
	<property name="ImposterDontBlock" value="true" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="1,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,3" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Destroy" name="oldCash" count="1,3" prob="0.05" tag="salvageHarvest" />
	<property name="FilterTags" value="floot,ffurniture" />
	<property name="EconomicValue" value="250" /> <!-- disassemble value -->
</block>

<block name="cntCashRegister">
	<property name="Extends" value="cntCashRegisterEmpty" />
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Loot" />
	<property name="Material" value="MmetalNoGlue" />
	<property name="Model" value="LootContainers/cash_register" param1="main_mesh" />
	<property name="LootList" value="55" />
	<drop event="Harvest" name="resourceElectricParts" count="1,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,3" tag="salvageHarvest" />
</block>

<block name="cntCashRegisterRandomLootHelper">
	<property name="Extends" value="cntCashRegisterEmpty" param1="DescriptionKey" />
	<property name="CustomIcon" value="cntCashRegisterEmpty" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="FilterTags" value="floot,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntShoppingCartEmpty">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Mmetal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?shopping_cart_emptyPrefab.prefab" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="111" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="VehicleHitScale" value="4" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="100" /> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntShoppingCart">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?shopping_cartPrefab.prefab" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="111" />
	<property name="LootList" value="54" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntShoppingCartRandomLootHelper">
	<property name="Extends" value="cntShoppingCartEmpty" />
	<property name="CustomIcon" value="cntShoppingCartEmpty" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="FilterTags" value="floot,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntShoppingBasketEmpty">
	<property name="Material" value="Mplastics" />
	<property name="CreativeMode" value="Player" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/shopping_basket_empty" param1="main_mesh" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Destroy" name="resourceScrapPolymers" count="5" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntShoppingBasket">
	<property name="Extends" value="cntShoppingBasketEmpty" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="LootContainers/shopping_basket" param1="main_mesh" />
	<property name="CustomIcon" value="cntShoppingBasketEmpty" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="58" />
</block>

<block name="cntShoppingBasketRandomLootHelper">
	<property name="Extends" value="cntShoppingBasketEmpty" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntShoppingBasketEmpty" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntToolBoxOpen">
	<property name="Extends" value="decoEntityMetalMaster" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?metalToolBoxEmptyPrefab.prefab" />
	<property name="AllowAllRotations" value="true" />
	<property name="ImposterExclude" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,2" tag="salvageHarvest" />
	<property name="FilterTags" value="floot,fdecor,ffurniture" />
</block>

<block name="cntToolBoxClosed">
	<property name="Extends" value="cntToolBoxOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?metalToolBoxClosedPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="124" />
</block>

<block name="cntToolBoxRandomLootHelper">
	<property name="Extends" value="cntToolBoxOpen" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntToolBoxClosed" /> <property name="CustomIconTint" value="ff8080" />
	<property name="Model" value="#Entities/LootContainers?metalToolBoxClosedPrefab.prefab" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc" />
</block>

<block name="cntRollingToolBoxOpen">
	<property name="Extends" value="cntToolBoxOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?rollingToolChestEmptyPrefab.prefab" />
	<drop event="Harvest" name="resourceMechanicalParts" count="2,3" tag="salvageHarvest" />
</block>

<block name="cntRollingToolBoxClosed">
	<property name="Extends" value="cntToolBoxClosed" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?rollingToolChestClosedPrefab.prefab" />
</block>

<block name="cntRollingToolBoxRandomLootHelper">
	<property name="Extends" value="cntRollingToolBoxOpen" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntRollingToolBoxClosed" /> <property name="CustomIconTint" value="ff8080" />
	<property name="Model" value="#Entities/LootContainers?rollingToolChestClosedPrefab.prefab" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc" />
</block>

<block name="cntUtilityCartEmpty">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Mplastics" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?utilityCartEmptyPrefab.prefab" />
	<property name="Path" value="solid" />
	<property name="IsDecoration" value="true" />
	<property class="RepairItems">
		<property name="resourceScrapIron" value="20" />
		<property name="resourceMechanicalParts" value="6" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="2,4" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="3,6" />
	<drop event="Fall" count="0" stick_chance="0" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="EconomicValue" value="60" /> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntUtilityCartFull">
	<property name="Extends" value="cntUtilityCartEmpty" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?utilityCartFullPrefab.prefab" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="117" />
</block>

<block name="cntUtilityCartRandomLootHelper">
	<property name="Extends" value="cntUtilityCartEmpty" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntUtilityCartEmpty" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc" />
	<property name="FilterTags" value="floot,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntJanitorCartFull">
	<property name="Extends" value="cntUtilityCartFull" />
	<property name="Model" value="Entities/Commercial/janitorCartPrefab" />
	<property name="StabilitySupport" value="true" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,1,1" />
</block>

<block name="storeShelving01">
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Commercial/store_shelving01" param1="main_mesh" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Path" value="solid" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="3" /> </property>
	<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="18" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="storeShelving01Double">
	<property name="Extends" value="storeShelving01" />
	<property name="Model" value="Commercial/store_shelving01_double" param1="main_mesh" />
</block>

<block name="storeShelving01Top">
	<property name="Extends" value="storeShelving01" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="Commercial/store_shelving01_top" param1="main_mesh" />
</block>

<block name="storeShelving01TopDouble">
	<property name="Extends" value="storeShelving01" />
	<property name="Model" value="Commercial/store_shelving01_top_double" param1="main_mesh" />
</block>

<block name="cntVendingMachine">
	<property name="Group" value="Science" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="cntVendingMachineGroupDesc" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="Material" value="Mmetal_medium" />
	<property name="LightOpacity" value="0" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Class" value="VendingMachine" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Crafting/vending_machine_playerPrefab" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="143" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="5" /> </property>
	<property name="TraderID" value="3" />
	<property name="Stacknumber" value="10" />
	<property name="EconomicValue" value="2000" />
	<property name="Buff" value="buffShocked" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntVendingMachineTrader">
	<property name="Extends" value="cntVendingMachine" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Crafting/vending_machine_traderPrefab" />
	<property name="TraderID" value="5" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntVendingMachine2Broken"> <!-- beverages vending machine -->
	<property name="CreativeMode" value="Player" />
	<property name="Group" value="Science" />
	<property name="DescriptionKey" value="cntVendingMachineGroupDesc" />
	<property name="CustomIcon" value="cntVendingMachine2Broken" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="Material" value="Mmetal_medium" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Crafting/vending_machinePrefab" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="143" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="5" /> </property>
	<property name="Stacknumber" value="10" />
	<property name="EconomicValue" value="2000" />
	<property name="Buff" value="buffShocked" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="2,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceForgedIron" count="1,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="2,5" tag="allHarvest" />
	<drop event="Harvest" name="resourceSpring" count="1,3" tag="allHarvest" />
	<drop event="Harvest" name="resourceForgedSteel" count="2,3" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntVendingMachine2">
	<property name="Extends" value="cntVendingMachine2Broken" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Entities/Crafting/vending_machinePrefab" />
	<property name="Class" value="VendingMachine" />
	<property name="TraderID" value="4" />
</block>

<block name="cntVendingMachine2RandomLootHelper">
	<property name="Extends" value="cntVendingMachine2Broken" param1="MultiBlockDim,DescriptionKey" />
	<property name="CustomIcon" value="cntVendingMachine2Broken" /><property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="LightOpacity" value="0" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="floot,fdesign" />
</block>

<block name="cntMailbox">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="HousingDecor/mailbox" param1="main_mesh" /> <property name="Place" value="TowardsPlacer" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="LootList" value="14" />
	<property name="FuelValue" value="150" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="2" /> <property name="resourceWood" value="3" /> </property>
	<drop event="Destroy" name="resourceScrapIron" count="5" />
	<property name="EconomicValue" value="12" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="FilterTags" value="floot,foutdoor,ffurniture" />
</block>

<block name="cntMailBox01">
	<property name="Extends" value="cntMailbox" />
	<property name="Path" value="solid" />
	<property name="Model" value="LootContainers/mailbox01" param1="main_mesh" />
</block>

<block name="cntMailBox02">
	<property name="Extends" value="cntMailbox" />
	<property name="Path" value="solid" />
	<property name="Model" value="LootContainers/mailbox02" param1="main_mesh" />
</block>

<block name="cntMailBox03">
	<property name="Extends" value="cntMailbox" />
	<property name="Path" value="solid" />
	<property name="Model" value="LootContainers/mailbox03" param1="main_mesh" />
</block>

<block name="cntBackpack01">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Loot" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mcloth" />
	<property name="LightOpacity" value="0" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?backpack01Prefab.prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="LootList" value="9" />
	<drop event="Harvest" name="resourceCloth" count="2" tag="allHarvest" />
	<drop event="Destroy" name="resourceCloth" count="1" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntFetchQuestSatchel">
	<property name="Extends" value="cntBackpack01" />
	<property name="Class" value="QuestLoot" />
	<property name="CustomIconTint" value="80ff80" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?loot_satchelPrefab.prefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="MaxDamage" value="500" />
	<property name="LootList" value="72" />
	<property name="CreativeMode" value="None" />
	<property name="IndexName" value="FetchContainer" />
	<property name="StabilityIgnore" value="true" /> <!-- gravity shmavity -->
</block>

<block name="cntBackpack03">
	<property name="Extends" value="cntBackpack01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?backpack03Prefab.prefab" />
</block>

<block name="cntDuffle01">
	<property name="Extends" value="cntBackpack01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?duffle01Prefab.prefab" />
</block>

<block name="cntSportsBag01">
	<property name="Extends" value="cntBackpack01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?sports_bag01Prefab.prefab" />
</block>

<block name="cntSportsBag02">
	<property name="Extends" value="cntBackpack01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?sports_bag02Prefab.prefab" />
</block>

<block name="cntPurse01">
	<property name="Extends" value="cntBackpack01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?pursePrefab.prefab" />
	<property name="LootList" value="48" />
	<drop event="Destroy" count="0" />
</block>

<block name="cntSuitcase">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Loot" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mcloth" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/suitcase" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="36" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceScrapPolymers" count="2,8" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntLuggageMediumOpen">
	<property name="Material" value="Mcloth" />
	<property name="MaxDamage" value="50" />
	<property name="CreativeMode" value="Player" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?luggageMediumEmptyPrefab.prefab" />
	<property name="ImposterExclude" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="" count="0" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="2,8" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2" />
	<property name="FilterTags" value="floot,fdecor,ffurniture" />
</block>
<block name="cntLuggageMediumClosed">
	<property name="Extends" value="cntLuggageMediumOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="36" />
	<property name="Model" value="#Entities/LootContainers?luggageMediumClosedPrefab.prefab" />
</block>
<block name="cntLuggageMediumRandomLootHelper">
	<property name="Extends" value="cntLuggageMediumOpen" param1="Class,LootList" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntLuggageMediumOpen" /> <property name="CustomIconTint" value="ff8080" />
	<property name="FilterTags" value="floot,fdecor,ffurniture,fdesign" />
	<property name="DisplayInfo" value="Name" />
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc" />
</block>

<block name="cntLuggageBigOpen">
	<property name="Extends" value="cntLuggageMediumOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?luggageBigEmptyPrefab.prefab" />
</block>
<block name="cntLuggageBigClosed">
	<property name="Extends" value="cntLuggageMediumClosed" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?luggageBigClosedPrefab.prefab" />
</block>
<block name="cntLuggageBigRandomLootHelper">
	<property name="Extends" value="cntLuggageMediumRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntLuggageBigOpen" />
	<property name="Model" value="#Entities/LootContainers?luggageBigEmptyPrefab.prefab" />
</block>

<block name="cntLuggagePileAOpen">
	<property name="Extends" value="cntLuggageMediumOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?luggagePileEmptyAPrefab.prefab" />
</block>
<block name="cntLuggagePileAClosed">
	<property name="Extends" value="cntLuggageMediumClosed" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?luggagePileClosedAPrefab.prefab" />
</block>
<block name="cntLuggagePileARandomLootHelper">
	<property name="Extends" value="cntLuggageMediumRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntLuggagePileAOpen" />
	<property name="Model" value="#Entities/LootContainers?luggagePileEmptyAPrefab.prefab" />
</block>

<block name="cntLuggagePileBOpen">
	<property name="Extends" value="cntLuggageMediumOpen" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?luggagePileEmptyBPrefab.prefab" />
</block>
<block name="cntLuggagePileBClosed">
	<property name="Extends" value="cntLuggageMediumClosed" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/LootContainers?luggagePileClosedBPrefab.prefab" />
</block>
<block name="cntLuggagePileBRandomLootHelper">
	<property name="Extends" value="cntLuggageMediumRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntLuggagePileBClosed" />
	<property name="Model" value="#Entities/LootContainers?luggagePileClosedBPrefab.prefab" />
</block>

<block name="cntBagsRandomLootHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="MdroppedBackpack" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?backpack_droppedPrefab.prefab" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="DisplayInfo" value="Name" />
	<property name="CustomIcon" value="cntDuffle01" />
	<property name="CustomIconTint" value="ff8080" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="floot,fdesign" />
</block>

<block name="cntBackpackDropped"> <!-- This is the blue backpack that the player will drop on death. It is an entity now. -->
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="cntBackpack01" />
	<property name="Class" value="Backpack" />
	<property name="Material" value="MdroppedBackpack" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?backpack_droppedPrefab.prefab" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="LootList" value="41" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="floot" />
</block>

<block name="treePlant02"> <!-- pottedPlant -->
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="Material" value="MfertilizedClayPlanter" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Plants/plant02" param1="main_mesh" />
	<property name="CanPickup" value="true" />
	<drop event="Destroy" name="resourceClayLump" count="6" />
	<drop event="Fall" name="resourceClayLump" count="6" prob="1.0" stick_chance="0" />
	<property name="EconomicValue" value="6" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="birdBathPlanter">
	<!-- <property name="Material" value="MfertilizedClayPlanter"/> -->
	<property name="Material" value="MstoneNoGlue" />
	<property name="MaxDamage" value="200" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="OutdoorDecor/bird_bath_planter" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="170" />
	<property class="RepairItems"> <property name="resourceCobblestones" value="5" /> </property>
	<drop event="Harvest" name="resourceRockSmall" count="4" tag="allHarvest" />
	<drop event="Harvest" name="resourceClayLump" count="10" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5" />
	<property name="EconomicValue" value="56" />
	<property name="FilterTags" value="fdecor,fother,foutdoor,ffurniture" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
</block>

<block name="cntBirdnest">
	<property name="Class" value="Loot" />
	<property name="Material" value="Mwood_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Model" value="#Entities/LootContainers?birdnestPrefab.prefab" />
	<property name="Shape" value="ModelEntity" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="25" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceCloth" count="1" prob="0.3" tag="allHarvest" />
	<drop event="Harvest" name="resourceFeather" count="3" prob="0.35" tag="allHarvest" />
	<drop event="Harvest" name="resourceFeather" count="2" prob="0.6" tag="allHarvest" />
	<drop event="Destroy" name="resourceYuccaFibers" count="2,8" />
	<property name="FilterTags" value="floot,foutdoor" />
</block>

<block name="driftwood">
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="Material" value="Mwood_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Plants/driftwood" param1="main_mesh" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="VehicleHitScale" value="999" />
	<drop event="Harvest" name="resourceWood" count="8,14" tag="oreWoodHarvest" />
	<!-- <drop event="Destroy" name="treePlantedMaple1m" count="x"/> -->
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1" prob="0.03" />
	<property name="FilterTags" value="fdecor,fother,outdoor" />
</block>

<block name="driftwood2">
	<property name="Extends" value="driftwood" />
	<property name="Model" value="Plants/driftwood2" param1="main_mesh" />
</block>

<block name="modularFireWoodStackA">
	<property name="Material" value="Mwood_weak" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/OutdoorDecor/modularFireWoodStackAPrefab" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ImposterExchange" value="imposterBlock" param1="32" />
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.3" stick_chance="1" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="modularFireWoodStackB">
	<property name="Extends" value="modularFireWoodStackA" />
	<property name="Model" value="Entities/OutdoorDecor/modularFireWoodStackBPrefab" />
</block>

<block name="modularFireWoodStackC">
	<property name="Extends" value="modularFireWoodStackA" />
	<property name="MaxDamage" value="50" />
	<drop event="Harvest" name="resourceWood" count="10" tag="oreWoodHarvest" />
	<property name="Model" value="Entities/OutdoorDecor/modularFireWoodStackCPrefab" />
	<property name="ImposterExchange" value="imposterPyramid" param1="32" />
</block>

<block name="decoWildWestWagon">
	<property name="Extends" value="decoEntityWoodMaster" />
	<property name="Model" value="Entities/OutdoorDecor/wildWestWagonPrefab" />
	<property name="MultiBlockDim" value="4,3,2" />
	<property name="ActivationDistance" value="8" />
	<property name="DisplayType" value="blockMulti" />
	<property class="RepairItems">
		<property name="resourceWood" value="60" />
		<property name="resourceScrapIron" value="16" />
		<property name="resourceCloth" value="12" />
		<property name="resourceMechanicalParts" value="2" />
	</property>
	<drop event="Harvest" name="resourceWood" count="30" prob="1" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="8" prob="1" tag="allHarvest" />
	<drop event="Harvest" name="resourceCloth" count="6" tag="allHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,2" prob="0.5" tag="allHarvest" />
	<property name="FilterTags" value="fdecor,fother,outdoor" />
</block>

<block name="decoWildWestWagonWheelBack">
	<property name="Extends" value="decoEntityWoodMaster" />
	<property name="Model" value="Entities/OutdoorDecor/wildWestWagonWheelBackPrefab" />
	<property class="RepairItems"> <property name="resourceWood" value="8" /> </property>
	<drop event="Harvest" name="resourceWood" count="4" prob="1" tag="allHarvest" />
	<property name="FilterTags" value="fdecor,fother,outdoor" />
</block>

<block name="decoWildWestWagonWheelFront">
	<property name="Extends" value="decoWildWestWagonWheelBack" />
	<property name="Model" value="Entities/OutdoorDecor/wildWestWagonWheelFrontPrefab" />
</block>

<block name="decoCowSkull">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems" />
	<property name="Material" value="Mrubble" />
	<property name="MaxDamage" value="100" />
	<property name="Model" value="Entities/OutdoorDecor/cowSkullPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<drop event="Harvest" name="resourceBone" count="1,4" tag="allHarvest" />
</block>

<block name="modularRopeTiled">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems" />
	<property name="Material" value="MclothStable" />
	<property name="Model" value="Entities/OutdoorDecor/modularRopeTiledPrefab" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<drop event="Harvest" name="resourceYuccaFibers" count="4" tag="allHarvest" />
	<drop event="Fall" count="0" />
</block>

<block name="modularRopeTopTied">
	<property name="Extends" value="modularRopeTiled" />
	<property name="Model" value="Entities/OutdoorDecor/modularRopeTopTiedPrefab" />
</block>

<block name="modularRopeNoose">
	<property name="Extends" value="modularRopeTiled" />
	<property name="Model" value="Entities/OutdoorDecor/modularRopeNoosePrefab" />
</block>

<block name="cinderBlocks01">
	<property name="Material" value="Mstone_scrap" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Industrial/cinder_blocks01" param1="main_mesh" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterExchange" value="imposterCTREighth" param1="2" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="VehicleHitScale" value="999" />
	<!-- legacy code that places one random block as the place action
	<property name="PlaceAltBlockValue" value="cinderBlocks01,cinderBlocks02,cinderBlocks03"/> -->
	<drop event="Harvest" name="resourceRockSmall" count="5" tag="allHarvest" />
	<drop event="Destroy" name="resourceRockSmall" count="5" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.5" stick_chance="1" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="cinderBlocks02">
	<property name="Extends" value="cinderBlocks01" />
	<property name="Model" value="Industrial/cinder_blocks02" param1="main_mesh" />
</block>

<block name="cinderBlocks03">
	<property name="Extends" value="cinderBlocks01" />
	<property name="Model" value="Industrial/cinder_blocks03" param1="main_mesh" />
</block>

<block name="rock01">
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Mstone" />
	<property name="MaxDamage" value="1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="New" /> <property name="Texture" value="175" />
	<property name="Mesh" value="cutoutmoveable" />
	<property name="Model" value="rock01" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CanPickup" value="true" param1="resourceRockSmall" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<drop event="Destroy" name="resourceRockSmall" count="1" />
	<property name="FilterTags" value="foutdoor" />
</block>

<block name="rock02">
	<property name="Extends" value="rock01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="rock02" />
</block>

<block name="rock03">
	<property name="Extends" value="rock01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="rock01" />
</block>

<block name="rock04">
	<property name="Extends" value="rock01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="rock04" />
</block>

<block name="rock05">
	<property name="Extends" value="rock01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="rock05" />
</block>

<block name="rock06">
	<property name="Extends" value="rock02" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="rock06" />
</block>

<block name="rock07">
	<property name="Extends" value="rock04" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="rock07" />
</block>

<block name="rock08">
	<property name="Extends" value="rock01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="rock01" />
</block>

<block name="rock09">
	<property name="Extends" value="rock01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="rock01" />
</block>

<block name="rock10">
	<property name="Extends" value="rock01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="rock01" />
</block>

<block name="rock11">
	<property name="Extends" value="rock01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="rock01" />
</block>

<block name="rock12">
	<property name="Extends" value="rock01" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="rock01" />
</block>

<block name="rockResource"> <!-- biome decoration -->
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mboulder" />
	<!--property name="StabilitySupport" value="false" NOT SUPPORTED FOR MULTIBLOCKS! /-->
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="BigDecorationRadius" value="3" />
	<property name="IsDistantDecoration" value="false" />
	<property name="Model" value="Entities/Resources/rock_resourcePrefab" />
	<property name="ModelOffset" value="0,0,0" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="MultiBlockDim" value="3,2,3" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="PassThroughDamage" value="true" />
	<drop event="Harvest" name="resourceRockSmall" count="22" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="rockResourceBroke1" />
	<property name="Map.Color" value="120,120,120" />
	<property name="FilterTags" value="foutdoor" />
</block>

<block name="rockResourceBroke1">
	<property name="Extends" value="rockResource" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Resources/rock_resource_broke1Prefab" />
	<property name="DowngradeBlock" value="rockResourceBroke2" />
</block>

<block name="rockResourceBroke2">
	<property name="Extends" value="rockResource" param1="DowngradeBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Resources/rock_resource_broke2Prefab" />
</block>

<block name="rockResource02"> <!-- biome decoration -->
	<property name="Extends" value="rockResource" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Resources/rock_resource02Prefab" />
	<property name="ModelOffset" value="0,-0.08,0" />
	<property name="MultiBlockDim" value="3,2,3" />
	<property name="DowngradeBlock" value="rockResource02Broke1" />
</block>

<block name="rockResource02Broke1">
	<property name="Extends" value="rockResource" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Resources/rock_resource02_broke1Prefab" />
	<property name="DowngradeBlock" value="rockResource02Broke2" />
</block>

<block name="rockResource02Broke2">
	<property name="Extends" value="rockResource" param1="DowngradeBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Resources/rock_resource02_broke2Prefab" />
	<property name="MultiBlockDim" value="1,2,1" />
</block>

<block name="oreBoulderMaster"> <!-- used in deco_ore_vein POIs -->
	<property name="Extends" value="rockResource" param1="MultiBlockDim,DowngradeBlock,Harvest" />
	<property name="CreativeMode" value="None" />
	<property name="Tags" value="ore" />
	<property name="Material" value="MoreStone" />
	<property name="Model" value="Entities/Resources/oreIronBoulderPrefab" />
	<property name="DescriptionKey" value="oreBoulderGroupDesc" />
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest" />
</block>

<block name="oreIronBoulder">
	<property name="Extends" value="oreBoulderMaster" />
	<property name="Tags" value="ore" />
	<property name="Material" value="MoreMetal" />
	<property name="Model" value="Entities/Resources/oreIronBoulderPrefab" />
	<drop event="Harvest" name="resourceIronFragment" count="21" tag="oreWoodHarvest" />
</block>

<block name="oreLeadBoulder">
	<property name="Extends" value="oreBoulderMaster" />
	<property name="Material" value="MoreMetal" />
	<property name="Model" value="Entities/Resources/oreLeadBoulderPrefab" />
	<drop event="Harvest" name="resourceScrapLead" count="50" tag="oreWoodHarvest" />
</block>

<block name="oreCoalBoulder">
	<property name="Extends" value="oreBoulderMaster" />
	<property name="Model" value="Entities/Resources/oreCoalBoulderPrefab" />
	<drop event="Harvest" name="resourceCoal" count="50" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceCoal" count="50" tag="coalHarvest" />
</block>

<block name="orePotassiumNitrateBoulder">
	<property name="Extends" value="oreBoulderMaster" />
	<property name="Model" value="Entities/Resources/oreNitrateBoulderPrefab" />
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="50" tag="oreWoodHarvest" />
</block>

<block name="oreShaleBoulder">
	<property name="Extends" value="oreBoulderMaster" />
	<property name="Model" value="Entities/Resources/oreShaleBoulderPrefab" />
	<drop event="Harvest" name="resourceOilShale" count="50" tag="oreWoodHarvest" />
</block>

<!-- not used in prefabs
<block name="rockResource02Broke3">
	<property name="Extends" value="rockResource" param1="DowngradeBlock"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Resources/rock_resource02_broke3Prefab"/>
	<property name="MultiBlockDim" value="2,2,2"/>
-->

<block name="cobweb">
	<property name="Material" value="Mcloth" />
	<property name="Shape" value="ModelEntity" />
	<property name="Collide" value="melee" />
	<property name="Model" value="Entities/Decor/cobwebPrefab" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="hangingMoss">
	<property name="Material" value="Mcloth" />
	<property name="Shape" value="ModelEntity" />
	<property name="Collide" value="melee" />
	<property name="Model" value="Entities/Decor/hangingMossPrefab" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="stalactite01">
	<property name="Material" value="MoreStone" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee" />
	<property name="Model" value="OutdoorDecor/stalactite01" param1="main_mesh" />
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="21" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourcePotassiumNitratePowder" count="21" prob="0.4" stick_chance="0" />
	<property name="FilterTags" value="foutdoor,fterrain" />
</block>

<block name="stalactite02">
	<property name="Extends" value="stalactite01" />
	<property name="Model" value="OutdoorDecor/stalactite02" param1="main_mesh" />
</block>

<block name="stalactite03">
	<property name="Extends" value="stalactite01" />
	<property name="Model" value="OutdoorDecor/stalactite03" param1="main_mesh" />
</block>

<block name="stalactite04">
	<property name="Extends" value="stalactite01" />
	<property name="Model" value="OutdoorDecor/stalactite04" param1="main_mesh" />
</block>

<block name="stalagmite01">
	<property name="Extends" value="stalactite01" />
	<property name="Texture" value="1" />
	<property name="Model" value="OutdoorDecor/stalagmite01" param1="main_mesh" />
</block>

<block name="stalagmite02">
	<property name="Extends" value="stalagmite01" />
	<property name="Model" value="OutdoorDecor/stalagmite02" param1="main_mesh" />
</block>

<block name="stalagmite03">
	<property name="Extends" value="stalagmite01" />
	<property name="Model" value="OutdoorDecor/stalagmite03" param1="main_mesh" />
</block>

<block name="stalagmite04">
	<property name="Extends" value="stalagmite01" />
	<property name="Model" value="OutdoorDecor/stalagmite04" param1="main_mesh" />
</block>

<block name="emberPileDeco1">
	<property name="Material" value="Mwood_weak" />
	<property name="Tags" value="coalBurnedDmg" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/ember_pile_1" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ParticleName" value="ember_pile" />
	<property name="ParticleOffset" value="0,0,0" />
	<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment" />
	<!-- <property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/> -->
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="VehicleHitScale" value="999" />
	<drop event="Harvest" name="resourceCoal" count="2,4" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceCoal" count="2,4" tag="coalHarvest" />
	<drop event="Destroy" name="resourceWood" count="1" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="emberPileDeco2">
	<property name="Extends" value="emberPileDeco1" />
	<property name="Model" value="OutdoorDecor/ember_pile_2" param1="main_mesh" />
	<property name="ParticleName" value="hotembers" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="ParticleOffset" value="0,3,0" />
</block>

<block name="emberPileDeco3">
	<property name="Tags" value="coalBurnedDmg" />
	<property name="Material" value="Mwood_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/ember_pile_3" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="VehicleHitScale" value="999" />
	<drop event="Harvest" name="resourceCoal" count="2,4" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceCoal" count="2,4" tag="coalHarvest" />
	<drop event="Destroy" name="resourceWood" count="1" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="emberPileDeco4">
	<property name="Extends" value="emberPileDeco3" />
	<property name="Model" value="OutdoorDecor/ember_pile_4" param1="main_mesh" />
</block>

<block name="emberPileLightPOI1">
	<property name="Tags" value="coalBurnedDmg" />
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Light" />
	<property name="CustomIcon" value="emberPileDeco1" />
	<property name="Material" value="Mwood_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Lighting/ember_pile_1Prefab" />
	<property name="Light" value="0.5" />
	<property name="IsTerrainDecoration" value="true" />
	<!-- <property name="ParticleName" value="ember_pile"/>
	<property name="ParticleOffset" value="0,0,0"/> -->
	<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceCoal" count="3,6" tag="oreWoodHarvest" />
	<drop event="Harvest" name="resourceCoal" count="3,6" tag="coalHarvest" />
	<drop event="Destroy" name="resourceWood" count="1" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="emberPileLightPOI2">
	<property name="Extends" value="emberPileLightPOI1" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="emberPileDeco2" />
	<property name="Model" value="Entities/Lighting/ember_pile_2Prefab" />
	<!-- <property name="ParticleName" value="hotembers"/>	-->
</block>

<block name="poleTop01">
	<property name="Material" value="Mmetal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Industrial/pole_top01" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceForgedIron" count="1,4" tag="allHarvest" />
	<drop event="Harvest" name="resourceForgedSteel" count="1,3" tag="salvageHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="2,6" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="airConditioner">
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Appliances/ac_unitPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterBlock" param1="52" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="3,7" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMetalPipe" count="1,5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="1,10" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Destroy" name="resourceRadiator" count="1" prob="0.7" tag="salvageHarvest" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="450" /> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="airConditionVentFan">
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Appliances/vent_fanPrefab" />
	<property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterPlate" param1="168" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="3,7" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMetalPipe" count="1,5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="1,10" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="450" /> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="airConditionVentFanDouble">
	<property name="Extends" value="airConditionVentFan" />
	<property name="Model" value="Entities/Appliances/vent_fan_doublePrefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="3,7" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMetalPipe" count="1,5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="1,10" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
</block>

<block name="satelliteDish">
	<property name="Material" value="Mmetal_thin" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Electrical/satellite_dishPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" /> <!-- HV: mounted fluorescent lamp -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Science" />
	<property name="EconomicValue" value="175" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="satelliteDishSmall">
	<property name="Extends" value="satelliteDish" param1="MultiBlockDim" />
	<property name="Model" value="Entities/Electrical/satellite_dish_smallPrefab" /> <property name="HandleFace" value="North" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" /> <!-- HV: mounted fluorescent lamp -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest" />
</block>

<block name="graveStone01">
	<property name="Material" value="Mstone" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="OutdoorDecor/grave_stone01" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceRockSmall" count="10" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.5" stick_chance="1" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="graveStone02">
	<property name="Extends" value="graveStone01" />
	<property name="Model" value="OutdoorDecor/grave_stone02" param1="main_mesh" />
</block>

<block name="graveStone03">
	<property name="Extends" value="graveStone01" />
	<property name="Model" value="OutdoorDecor/grave_stone03" param1="main_mesh" />
</block>

<block name="graveStone04">
	<property name="Extends" value="graveStone01" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Model" value="OutdoorDecor/grave_stone04" param1="main_mesh" />
</block>

<block name="graveStone05">
	<property name="Extends" value="graveStone04" />
	<property name="Model" value="OutdoorDecor/grave_stone05" param1="main_mesh" />
</block>

<block name="graveStone06">
	<property name="Extends" value="graveStone04" />
	<property name="Model" value="OutdoorDecor/grave_stone06" param1="main_mesh" />
</block>

<block name="graveStone07">
	<property name="Extends" value="graveStone04" />
	<property name="Model" value="OutdoorDecor/grave_stone07" param1="main_mesh" />
</block>

<block name="graveStone08">
	<property name="Extends" value="graveStone04" />
	<property name="Model" value="OutdoorDecor/grave_stone08" param1="main_mesh" />
</block>

<block name="cntMunitionsBox"> <!-- military ammo -->
	<property name="Class" value="Loot" />
	<property name="Material" value="Mmetal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="LootContainers/munitions_box01" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="ImposterExchange" value="imposterHalf" param1="112" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="LootList" value="40" />
	<drop event="Harvest" name="resourceForgedIron" count="2,4" prob="1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceForgedSteel" count="2,4" prob="0.5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="30" prob="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<property name="EconomicValue" value="250" /> <!-- disassemble value -->
	<property name="FilterTags" value="floot" />
</block>

<block name="decoHoistChain">
	<property name="Extends" value="decoEntityMetalMaster" />
	<property name="Material" value="Mmetal_chains" />
	<property name="Model" value="Entities/Industrial/hoistChainPrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="LightOpacity" value="0" />
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="allHarvest" />
</block>

<block name="decoHoistSpreader">
	<property name="Extends" value="decoHoistChain" />
	<property name="MaxDamage" value="1000" />
	<property name="Model" value="Entities/Industrial/hoistFrameSpreaderPrefab" />
	<property name="MultiBlockDim" value="3,2,3" /><property name="DisplayType" value="blockMulti" />
</block>

<block name="decoHoistHook">
	<property name="Extends" value="decoHoistChain" />
	<property name="Model" value="Entities/Industrial/hoistHookPrefab" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest" />
</block>

<block name="decoHoistMagnet">
	<property name="Extends" value="decoHoistChain" />
	<property name="Model" value="Entities/Industrial/hoistMagnetPrefab" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest" />
</block>

<block name="decoHoistTopMount">
	<property name="Extends" value="decoHoistHook" />
	<property name="Model" value="Entities/Industrial/hoistTopMountPrefab" />
</block>

<block name="decoHandTruck">
	<property name="Extends" value="decoEntityMetalMaster" />
	<property name="StabilitySupport" value="false" />
	<property name="Model" value="Entities/Commercial/handTruckPrefab" />
	<drop event="Destroy" name="resourceMechanicalParts" count="1,2" />
</block>

<block name="palletWhiteBagsBase"> <!-- white sacks, full -->
	<property name="Material" value="Msandstone" />
	<property name="MaxDamage" value="200" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Industrial/pallet_bags_basePrefab" />
	<property name="ImposterExchange" value="imposterBlock" param1="125" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceCement" count="10,100" tag="allHarvest" />
	<drop event="Harvest" name="resourceWood" count="3" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.5" stick_chance="1" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="palletWhiteBagsTile"> <!-- white sacks, full -->
	<property name="Extends" value="palletWhiteBagsBase" />
	<property name="Model" value="Entities/Industrial/pallet_bags_tilePrefab" />
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest" />
</block>

<block name="palletWhiteBagsTop"> <!-- white sacks, 1/3 -->
	<property name="Extends" value="palletWhiteBagsBase" param1="Path" />
	<property name="Model" value="Entities/Industrial/pallet_bags_topPrefab" />
	<property name="ImposterExchange" value="imposterHalf" param1="125" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest" />
</block>

<block name="palletWhiteBagsPartial1">
	<property name="Extends" value="palletWhiteBagsBase" param1="Path" />
	<property name="Model" value="Entities/Industrial/pallet_bags_brokePrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
</block>

<block name="palletWhiteBagsPartial2">
	<property name="Extends" value="palletWhiteBagsBase" param1="Path" />
	<property name="Model" value="Entities/Industrial/pallet_bags_broke2Prefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
</block>

<block name="palletWhiteBagsLoose">
	<property name="Extends" value="palletWhiteBagsBase" param1="Path" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Industrial/pallet_bags_loosePrefab" />
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest" />
</block>

<block name="palletBrownBoxesBase"> <!-- brown boxes, full -->
	<property name="Material" value="MCardboardLoot" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Industrial/pallet_boxes_basePrefab" />
	<property name="ImposterExchange" value="imposterBlock" param1="149" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<property name="Path" value="solid" />
	<drop event="Harvest" name="resourcePaper" count="1,3" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="1,3" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="palletBrownBoxesTile"> <!-- brown boxes, full -->
	<property name="Extends" value="palletBrownBoxesBase" />
	<property name="Model" value="Entities/Industrial/pallet_boxes_tilePrefab" />
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest" />
</block>

<block name="palletBrownBoxesTop"> <!-- brown boxes, 1/3 -->
	<property name="Extends" value="palletBrownBoxesBase" param1="Path" />
	<property name="Model" value="Entities/Industrial/pallet_boxes_topPrefab" />
	<property name="ImposterExchange" value="imposterHalf" param1="149" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest" />
</block>

<block name="palletBrownBoxesLoose">
	<property name="Extends" value="palletBrownBoxesBase" param1="Path" />
	<property name="Model" value="Entities/Industrial/pallet_boxes_loosePrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest" />
</block>

<block name="palletBricksBase"> <!-- dark brown bricks, full -->
	<property name="Material" value="Mrubble" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Industrial/pallet_bricks_basePrefab" />
	<property name="ImposterExchange" value="imposterBlock" param1="57" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceWood" count="3" tag="allHarvest" />
	<drop event="Harvest" name="resourceRockSmall" count="50" tag="oreWoodHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.5" stick_chance="1" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="palletBricksTile"> <!-- dark brown bricks, full -->
	<property name="Extends" value="palletBricksBase" />
	<property name="Model" value="Entities/Industrial/pallet_bricks_tilePrefab" />
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest" />
</block>

<block name="palletBricksTop"> <!-- dark brown bricks, 1/3 -->
	<property name="Extends" value="palletBricksBase" param1="Path" />
	<property name="Model" value="Entities/Industrial/pallet_bricks_topPrefab" />
	<property name="ImposterExchange" value="imposterHalf" param1="57" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest" />
</block>

<block name="palletBricksPartial1">
	<property name="Extends" value="palletBricksBase" param1="Path" />
	<property name="Model" value="Entities/Industrial/pallet_bricks_brokePrefab" />
</block>

<block name="palletBricksPartial2">
	<property name="Extends" value="palletBricksBase" param1="Path" />
	<property name="Model" value="Entities/Industrial/pallet_bricks_broke2Prefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
</block>

<block name="palletBricksLoose">
	<property name="Extends" value="palletBricksBase" param1="Path" />
	<property name="Model" value="Entities/Industrial/pallet_bricks_loosePrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest" />
</block>

<block name="palletBlueTarpBase"> <!-- blue wraps, big bag -->
	<property name="Material" value="Msandstone" />
	<property name="MaxDamage" value="200" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Industrial/pallet_tarp_basePrefab" />
	<property name="ImposterExchange" value="imposterBlock" param1="19" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceCobblestones" count="35" tag="allHarvest" />
	<drop event="Harvest" name="resourceWood" count="3" tag="allHarvest" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.5" stick_chance="1" />
	<drop event="Destroy" count="0" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="palletBlueTarpTile"> <!-- blue wraps, big bag? -->
	<property name="Extends" value="palletBlueTarpBase" />
	<property name="Model" value="Entities/Industrial/pallet_tarp_tilePrefab" />
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest" />
</block>

<block name="palletCompressedCardboard">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems" />
	<property name="Weight" value="16" />
	<property name="Texture" value="282" />
	<property name="Model" value="Entities/OutdoorDecor/cardboardPalletPrefab" />
	<property name="ImposterExchange" value="imposterBlock" param1="139" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourcePaper" count="25" tag="allHarvest" />
	<drop event="Fall" name="resourceScrapPolymers" count="0" prob="0" stick_chance="0" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="palletEmpty">
	<property name="Extends" value="woodWeakNoUpgradeMaster" param1="Group" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Industrial/palletPrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="palletEmptyStack">
	<property name="Extends" value="woodNoUpgradeMaster" param1="Group" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Industrial/pallet_stackPrefab" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="campfire">
	<property name="Class" value="Campfire" />
	<property name="Material" value="MstoneNoGlue" />
	<property name="MaxDamage" value="100" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/campfirePrefab" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ParticleName" value="campfire" />
	<property name="ParticleOffset" value="0.5,0,0.5" />
	<property name="Stacknumber" value="1" />
	<property name="HeatMapStrength" value="5" />
	<property name="HeatMapTime" value="5000" />
	<property name="HeatMapFrequency" value="1000" />
	<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment" />
	<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)" />

	<property class="Workstation">
		<property name="Modules" value="tools,output,fuel,input" />
		<property name="Collide" value="melee,bullet,arrow,rocket" />
	</property>
	<property name="WorkstationIcon" value="ui_game_symbol_campfire" />
	<property name="CraftActionName" value="lblContextActionCook" />
	<property name="CraftIcon" value="ui_game_symbol_spatula" />
	<property name="OpenSound" value="campfire_open" />
	<property name="CloseSound" value="campfire_close" />
	<property name="CraftSound" value="campfire_cook_click" />
	<property name="CraftCompleteSound" value="campfire_complete_item" />
	<property name="WorkstationJournalTip" value="campfireTip" />

	<property class="RepairItems"> <property name="resourceRockSmall" value="8" /> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="" count="0" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<property name="Group" value="Basics,Food/Cooking,Building,advBuilding" />
	<property name="DescriptionKey" value="campfireDesc" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="SortOrder1" value="70i0" />
</block>

<block name="forge">
	<property name="Class" value="Forge" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,forgeSchematic" />
	<property name="Material" value="Mstone_scrap" />
	<property name="MaxDamage" value="800" />
	<property name="StabilitySupport" value="true" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Crafting/forgePrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ParticleName" value="forge" />
	<property name="ParticleOffset" value="0.5,0,0.5" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Stacknumber" value="1" />
	<property name="HeatMapStrength" value="6" />
	<property name="HeatMapTime" value="5000" />
	<property name="HeatMapFrequency" value="1000" />
	<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment" />
	<property name="ActiveRadiusEffects" value="buffCampfireAOE(5)" />

	<property class="Workstation">
		<property name="CraftingAreaRecipes" value="forge" />
		<property name="Modules" value="tools,output,fuel,material_input" />
		<property name="InputMaterials" value="iron,brass,lead,glass,stone,clay" />
	</property>
	<property name="WorkstationIcon" value="ui_game_symbol_forge" />
	<property name="OpenSound" value="forge_open" />
	<property name="CloseSound" value="forge_close" />
	<property name="CraftSound" value="forge_smelt_click" />
	<property name="CraftCompleteSound" value="forge_item_complete" />
	<property name="WorkstationJournalTip" value="forgeTip" />

	<property class="RepairItems">
		<property name="resourceRockSmall" value="50" />
		<property name="resourceClayLump" value="60" />
		<property name="resourceLeather" value="20" />
	</property>
	<drop event="Harvest" name="resourceRockSmall" count="30" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceRockSmall" count="20" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceClayLump" count="20" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceLeather" count="5" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="15" />
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="forgeDesc" />
	<property name="EconomicValue" value="1000" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="SortOrder1" value="70i0" />
</block>

<block name="cntCollapsedForge">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="91" />
	<property name="CustomIcon" value="forge" />
	<property name="Material" value="Mstone_scrap" />
	<property name="MaxDamage" value="500" />
	<property name="StabilitySupport" value="true" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Crafting/forgePrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="RepairItems">
		<property name="resourceRockSmall" value="50" />
		<property name="resourceClayLump" value="60" />
		<property name="resourceLeather" value="20" />
	</property>
	<drop event="Harvest" name="resourceRockSmall" count="30" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceRockSmall" count="20" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceClayLump" count="20" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceLeather" count="5" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="floot,fdecor,ffurniture" />
	<property name="SortOrder1" value="70i0" />
</block>

<block name="workbench">
	<property name="Class" value="Workstation" />
	<property name="Material" value="Mmetal" />
	<property name="MaxDamage" value="800" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/workbenchPrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,workbenchSchematic" />
	<property name="MultiBlockDim" value="2,2,1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="HeatMapStrength" value="2" />
	<property name="HeatMapTime" value="5000" />
	<property name="HeatMapFrequency" value="1000" />
	<!--<property name="RecipeList" value="backpack, workbench"/>-->
	<!--<property name="CraftTimeMultiplier" value="0.5,1"/>-->
	<property name="Stacknumber" value="1" />

	<property class="Workstation">
		<property name="Modules" value="output" />
		<property name="CraftingAreaRecipes" value="player,workbench" />
	</property>
	<property name="WorkstationIcon" value="ui_game_symbol_workbench" />
	<property name="OpenSound" value="open_workbench" />
	<property name="CloseSound" value="close_workbench" />
	<property name="WorkstationJournalTip" value="workbenchTip" />

	<property class="RepairItems">
		<property name="resourceForgedIron" value="25" />
		<property name="resourceMechanicalParts" value="20" />
		<property name="resourceWood" value="50" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest" />
	<drop event="Harvest" name="resourceWood" count="20" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="8" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceWood" count="20" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="15" />
	<property name="DescriptionKey" value="workbenchDesc" />
	<property name="EconomicValue" value="2000" />
	<property name="Group" value="Building,advBuilding" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="SortOrder1" value="70i0" />
</block>

<block name="cntCollapsedWorkbench">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="92" />
	<property name="CustomIcon" value="workbench" />
	<property name="Material" value="Mmetal" />
	<property name="MaxDamage" value="500" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/workbenchPrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,2,1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="25" />
		<property name="resourceMechanicalParts" value="20" />
		<property name="resourceWood" value="50" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest" />
	<drop event="Harvest" name="resourceWood" count="20" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="8" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceWood" count="20" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="floot,fdecor,ffurniture" />
	<property name="SortOrder1" value="70i0" />
</block>

<block name="cementMixer">
	<property name="Class" value="Workstation" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="800" />
	<property name="StabilitySupport" value="true" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Crafting/cement_mixerPrefab" />
	<property name="Place" value="TowardsPlacer" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,cementMixerSchematic" />
	<property name="Stacknumber" value="1" />
	<property name="HeatMapStrength" value="2" />
	<property name="HeatMapTime" value="5000" />
	<property name="HeatMapFrequency" value="1000" />
	<!--<property name="CraftTimeMultiplier" value="0.5,1"/>-->

	<property class="Workstation">
		<property name="Modules" value="output" />
	</property>
	<property name="WorkstationIcon" value="ui_game_symbol_cement" />
	<property name="CraftActionName" value="lblContextActionMix" />
	<property name="CraftIcon" value="ui_game_symbol_cement" />
	<property name="OpenSound" value="cement_mixer_open" />
	<property name="CloseSound" value="cement_mixer_close" />
	<property name="CraftSound" value="cement_mixer_start_click" />
	<property name="CraftCompleteSound" value="cement_mixer_complete" />
	<property name="WorkstationJournalTip" value="cementMixerTip" />

	<property class="RepairItems">
		<property name="resourceForgedIron" value="25" />
		<property name="resourceSpring" value="4" />
		<property name="resourceMechanicalParts" value="10" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="300" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceSpring" count="2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="4" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="15" />
	<property name="DescriptionKey" value="cementMixerDesc" />
	<property name="EconomicValue" value="2500" />
	<property name="Group" value="Building,advBuilding" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="SortOrder1" value="70i0" />
</block>

<block name="cntCollapsedCementMixer">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="93" />
	<property name="CustomIcon" value="cementMixer" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="500" />
	<property name="StabilitySupport" value="true" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Crafting/cement_mixerPrefab" />
	<property name="Place" value="TowardsPlacer" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="25" />
		<property name="resourceSpring" value="4" />
		<property name="resourceMechanicalParts" value="10" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="300" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceSpring" count="2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="4" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="floot,fdecor,ffurniture" />
	<property name="SortOrder1" value="70i0" />
</block>

<block name="chemistryStation">
	<property name="Class" value="Campfire" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="800" />
	<property name="Shape" value="ModelEntity" />
	<property name="ParticleName" value="chemistryStation" />
	<property name="ParticleOffset" value="0,0,0" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,2,1" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UnlockedBy" value="perkYeahScience,chemistryStationSchematic" />
	<property name="Stacknumber" value="1" />
	<property name="HeatMapStrength" value="5" />
	<property name="HeatMapTime" value="5000" />
	<property name="HeatMapFrequency" value="1000" />
	<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)" />

	<property class="Workstation">
		<property name="Modules" value="output,fuel,input" />
	</property>
	<property name="WorkstationIcon" value="ui_game_symbol_chemistry" />
	<property name="CraftActionName" value="lblContextActionMix" />
	<property name="CraftIcon" value="ui_game_symbol_chemistry" />
	<property name="OpenSound" value="chem_station_open" />
	<property name="CloseSound" value="chem_station_close" />
	<property name="CraftSound" value="chem_station_mix_click" />
	<property name="CraftCompleteSound" value="chem_station_complete_item" />
	<property name="WorkstationJournalTip" value="chemistryStationTip" />

	<property class="RepairItems">
		<property name="resourceForgedIron" value="10" />
		<property name="resourceMetalPipe" value="10" />
		<property name="resourceWood" value="40" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="80" tag="allHarvest" />
	<drop event="Harvest" name="resourceWood" count="16" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceForgedIron" count="4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMetalPipe" count="4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceWood" count="15" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="15" />
	<property name="Group" value="Science,Building,advBuilding" />
	<property name="EconomicValue" value="4000" />
	<property name="EconomicBundleSize" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="SortOrder1" value="70i0" />
</block>

<block name="cntCollapsedChemistryStation">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="94" />
	<property name="CustomIcon" value="chemistryStation" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="500" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,2,1" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="10" />
		<property name="resourceMetalPipe" value="10" />
		<property name="resourceWood" value="40" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="80" tag="allHarvest" />
	<drop event="Harvest" name="resourceWood" count="16" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceForgedIron" count="4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMetalPipe" count="4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceWood" count="15" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="floot,fdecor,ffurniture" />
	<property name="SortOrder1" value="70i0" />
</block>

<block name="tableSaw">
	<property name="Extends" value="cementMixer" param1="DescriptionKey,CraftSound,CraftCompleteSound" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Model" value="Entities/Crafting/table_sawPrefab" />
	<property class="Workstation">
		<property name="Modules" value="output" />
		<property name="CraftingAreaRecipes" value="tablesaw" />
	</property>
	<property name="UnlockedBy" value="perkAdvancedEngineering,tableSawSchematic" />
	<property name="WorkstationIcon" value="ui_game_symbol_table_saw" />
	<property name="CraftActionName" value="lblContextActionCraft" />
	<property name="CraftIcon" value="ui_game_symbol_table_saw" />
	<property name="OpenSound" value="open_workbench" />
	<property name="CloseSound" value="close_workbench" />
	<property name="WorkstationJournalTip" value="tableSawTip" />
	<property name="WorkstationWindow" value="workstation_workbench" />
</block>

<block name="cntShippingCrateHero">
	<property name="DescriptionKey" value="cntLootCrateHeroDesc" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?crate_storePrefab.prefab" />
	<property name="DisplayInfo" value="Name" />
	<property name="Material" value="Mwood_regular" />
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="cntLootCrateHero" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntShippingCrateShamway">
	<property name="DescriptionKey" value="cntShippingCrateGroupDesc" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?crate_store_ShamwayPrefab.prefab" />
	<property name="DisplayInfo" value="Name" />
	<property name="Material" value="Mwood_regular" />
	<drop event="Destroy" count="0" />
	<property name="DowngradeBlock" value="cntLootCrateShamway" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntShippingCrateLabEquipment">
	<property name="Extends" value="cntShippingCrateShamway" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?crate_store_PopNPillsPrefab.prefab" />
	<property name="DowngradeBlock" value="cntLootCrateLabEquipment" />
</block>

<block name="cntShippingCrateBookstore">
	<property name="Extends" value="cntShippingCrateShamway" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?crate_store_CrackABookPrefab.prefab" />
	<property name="DowngradeBlock" value="cntLootCrateBookstore" />
</block>

<block name="cntShippingCrateCarParts">
	<property name="Extends" value="cntShippingCrateShamway" param1="DescriptionKey" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?crate_store_PassNGasPrefab.prefab" />
	<property name="DowngradeBlock" value="cntLootCrateCarParts" />
</block>

<block name="cntShippingCrateShotgunMessiah">
	<property name="Extends" value="cntShippingCrateShamway" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?crate_store_ShotgunPrefab.prefab" />
	<property name="DowngradeBlock" value="cntLootCrateShotgunMessiah" />
</block>

<block name="cntShippingCrateWorkingStiffs">
	<property name="Extends" value="cntShippingCrateShamway" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?crate_store_WorkingStiffsPrefab.prefab" />
	<property name="DowngradeBlock" value="cntLootCrateWorkingStiffs" />
</block>

<block name="cntShippingCrateConstructionSupplies">
	<property name="Extends" value="cntShippingCrateShamway" param1="DisplayInfo" />
	<property name="CustomIcon" value="cntShippingCrateHero" /> <property name="CustomIconTint" value="ff8080" />
	<property name="DescriptionKey" value="cntConstructionSuppliesRandomLootHelperDesc" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?crate_storePrefab.prefab" />
	<property name="DowngradeBlock" value="cntConstructionSuppliesRandomLootHelper" />
</block>

<block name="cntGarageStorage">
	<property name="CustomIcon" value="cntGarageStorage" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="Class" value="Loot" />
	<property name="Material" value="MCardboardLoot" />
	<property name="Path" value="solid" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_no_cull" /> <!-- will not hide adjacent faces (if rotated) -->
	<property name="AllowAllRotations" value="true" />
	<property name="Texture" value="276,276,270,270,270,270" />
	<property name="LootList" value="22" />
	<property class="RepairItems"> <property name="resourcePaper" value="10" /> <property name="resourceWood" value="4" /> </property>
	<drop event="Destroy" name="resourcePaper" count="2,8" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntLootCrateBookstore">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="89" />
</block>

<block name="cntLootCrateCarParts">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="90" />
</block>

<block name="cntLootCrateHero">
<!-- <property name="Extends" value="cntChest01"/> -->
	<property name="Extends" value="cntGarageStorage" param1="DescriptionKey" />
	<property name="LootList" value="95" />
</block>

<block name="cntCardboardBox">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="15" />
</block>

<block name="cntLootCrateLabEquipment">
	<property name="Extends" value="cntGarageStorage" param1="DescriptionKey" />
	<property name="LootList" value="96" />
</block>

<block name="cntLootCrateShamway">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="59" />
</block>

<block name="cntLootCrateConstructionSupplies">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="88" />
</block>

<block name="cntLootCrateShotgunMessiah">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="50" />
</block>

<block name="cntLootCrateWorkingStiffs">
	<property name="Extends" value="cntGarageStorage" />
	<property name="LootList" value="53" />
</block>

<block name="cntLootChestHero">
	<property name="Class" value="SecureLoot" />
	<property name="Tags" value="door" />
	<property name="Material" value="Mmetal_weak" />
	<property name="MaxDamage" value="7000" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/LootContainers?loot_cratePrefab.prefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LootList" value="41" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="6" />
	</property>
	<property name="DowngradeBlock" value="cntLootChestHeroInsecure" />
		<property name="LockPickItem" value="resourceLockPick" />
		<property name="LockPickTime" value="15" />
		<property name="LockPickBreakChance" value="0.65" />
	<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="156" />
	<property name="FilterTags" value="floot,ffurniture" />
</block>

<block name="cntLootChestHeroInsecure">
	<property name="Extends" value="cntLootChestHero" param1="DowngradeBlock" />
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="cntLootChestHero" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="41" />
	<property name="DescriptionKey" value="cntLootChestHeroDesc" />
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
</block>

<block name="cntBuriedStashChest">
	<property name="Extends" value="cntLootChestHeroInsecure" param1="DescriptionKey" />
	<property name="CustomIcon" value="cntLootChestHero" /> <property name="CustomIconTint" value="80ff80" />
	<property name="Class" value="QuestLoot" />
	<property name="LootList" value="102" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="cntBuriedWeaponChest">
	<property name="Extends" value="cntLootChestHeroInsecure" param1="DescriptionKey" />
	<property name="CustomIcon" value="cntLootChestHero" /> <property name="CustomIconTint" value="80ff80" />
	<property name="Class" value="QuestLoot" />
	<property name="LootList" value="122" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="carsRandomHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntCar03SedanDamage0Master" /> <property name="CustomIconTint" value="ff8080" />
	<property name="ItemTypeIcon" value="explosion" />
	<property name="Material" value="Mmetal" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="16" />
	<property name="IsReplaceRandom" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg0Prefab.prefab" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ShowModelOnFall" value="false" />
	<drop event="Destroy" count="0" />
	<property name="BigDecorationRadius" value="5" />
	<property name="CanDecorateOnSlopes" value="false" />
	<!-- <property name="RandomTintColor1" value="0,255,0" param1="car03_white"/> -->
	<property name="ActivationDistance" value="8" />
	<property name="FilterTags" value="floot,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="carWrecksRandomHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntCar03SedanDamage2Master" /> <property name="CustomIconTint" value="ff8080" />
	<property name="ItemTypeIcon" value="explosion" />
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg2Prefab.prefab" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ShowModelOnFall" value="false" />
	<drop event="Destroy" count="0" />
	<property name="BigDecorationRadius" value="5" />
	<property name="CanDecorateOnSlopes" value="false" />
	<!-- <property name="RandomTintColor1" value="0,255,0" param1="car03_white"/> -->
	<property name="ActivationDistance" value="8" />
	<property name="FilterTags" value="floot,fdesign" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntCar03SedanDamage0Master">
	<property name="CreativeMode" value="None" />
	<property name="Material" value="Mmetal" />
	<property name="Class" value="CarExplodeLoot" /> <!-- cars explode when destroyed by a tool without harvest settings -->
	<property name="CustomIcon" value="cntCar03SedanDamage0Master" />
	<property name="ItemTypeIcon" value="explosion" />
	<property name="LootList" value="19" />
	<property name="Shape" value="ModelEntity" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg0Prefab.prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,2,6" />
	<property name="ImposterDontBlock" value="true" />
	<property name="ShowModelOnFall" value="false" />
	<property name="PassThroughDamage" value="true" />
	<property name="VerticalOffset" value="0.5" />
	<drop event="Harvest" name="resourceLeather" count="1,3" prob="0.5" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest" />
	<drop event="Harvest" name="cntCar03SedanDamage0Master" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceHeadlight" count="1" prob="0.2" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,2" prob="0.1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,2" prob="0.1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,2" prob="0.1" tag="salvageHarvest" />
	<!-- <drop event="Fall" name="cntCar03SedanDamage1Master" count="1" prob="1.0" stick_chance="1"/> -->
	<property name="DowngradeBlock" value="cntCar03SedanDamage1Master" />
	<property name="BigDecorationRadius" value="5" />
	<property name="CanDecorateOnSlopes" value="false" />
	<property class="Explosion">
		<property name="ParticleIndex" value="4" /> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="3.5" /> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="500" /> <!-- damage for blocks in the center of the explosion -->

		<property name="RadiusEntities" value="5" /> <!-- damage radius for entities -->
		<property name="EntityDamage" value="250" /> <!-- damage for entities in the center of the explosion -->
	</property>
	<property name="ActivationDistance" value="6" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntCar03SedanDamage1Master">
	<property name="CreativeMode" value="None" />
	<property name="Material" value="Mmetal" />
	<property name="Class" value="CarExplodeLoot" />
	<property name="ItemTypeIcon" value="explosion" />
	<property name="CustomIcon" value="cntCar03SedanDamage1Master" />
	<property name="LootList" value="19" />
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg1Prefab.prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,2,6" />
	<property name="ShowModelOnFall" value="false" />
	<property name="PassThroughDamage" value="true" />
	<property name="VerticalOffset" value="0" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="smallEngine" count="1" prob="0.25" tag="salvageHarvest" />
	<drop event="Harvest" name="carBattery" count="1" prob="0.25" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceAcid" prob=".05" count="1" tag="WasteTreasuresAcidHarvest" />
	<drop event="Harvest" name="resourceRadiator" count="1" prob="0.5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceOil" count="1,3" prob="0.5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceCloth" count="3,7" tag="allHarvest" />
	<drop event="Harvest" name="resourceSpring" count="2,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="10,35" tag="salvageHarvest" />
	<drop event="Harvest" name="ammoGasCan" count="50,500" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="12" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Harvest" name="resourceMechanicalParts" count="2,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,2" prob="0.1" tag="salvageHarvest" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage2Master" />
	<property name="BigDecorationRadius" value="5" />
	<property name="CanDecorateOnSlopes" value="false" />
	<property class="Explosion">
		<property name="ParticleIndex" value="4" /> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="3.5" /> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="500" /> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="5" /> <!-- damage radius for entities -->
		<property name="EntityDamage" value="250" /> <!-- damage for entities in the center of the explosion -->
	</property>
	<property name="ActivationDistance" value="6" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntCar03SedanDamage2Master"> <!-- car wreck -->
	<property name="CreativeMode" value="None" />
	<property name="Class" value="CarExplode" />
	<property name="CustomIcon" value="cntCar03SedanDamage2Master" />
	<property name="ItemTypeIcon" value="explosion" />
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg2Prefab.prefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,2,6" />
	<property name="ShowModelOnFall" value="false" />
	<property name="VerticalOffset" value="0" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMetalPipe" count="5" prob="0.5" tag="salvageHarvest" />
	<drop event="Harvest" name="ammoGasCan" count="50,500" prob="0.5" tag="allHarvest" />
	<drop event="Harvest" name="ammoGasCan" count="50,500" prob="0.5" tag="salvageHarvest" /> <!-- together 100 avg -->
	<drop event="Harvest" name="resourceHeadlight" count="1" prob="0.45" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="20" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="2,7" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="0,2" prob="0.1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="12" tag="allHarvest" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="1" stick_chance="1" />
	<property name="BigDecorationRadius" value="5" />
	<property name="CanDecorateOnSlopes" value="false" />
	<property class="Explosion">
		<property name="ParticleIndex" value="4" /> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="3.5" /> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="500" /> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="5" /> <!-- damage radius for entities -->
		<property name="EntityDamage" value="250" /> <!-- damage for entities in the center of the explosion -->
	</property>
	<property name="ActivationDistance" value="6" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntCar03SedanDamage0v01">
	<property name="Extends" value="cntCar03SedanDamage0Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="5050d0" />
	<property name="Model" value="#Entities/Vehicles?Car/car_blue_dmg0Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v01" />
</block>

<block name="cntCar03SedanDamage0v02">
	<property name="Extends" value="cntCar03SedanDamage0Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="b0b050" />
	<property name="Model" value="#Entities/Vehicles?Car/car_yellow_dmg0Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v02" />
</block>

<block name="cntCar03SedanDamage0v03">
	<property name="Extends" value="cntCar03SedanDamage0Master" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/Vehicles?Car/car_mixed_dmg0Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v03" />
</block>

<block name="cntCar03SedanDamage0v04">
	<property name="Extends" value="cntCar03SedanDamage0Master" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg0Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v04" />
</block>

<block name="cntCar03SedanDamage0v05">
	<property name="Extends" value="cntCar03SedanDamage0Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="b05050" />
	<property name="Model" value="#Entities/Vehicles?Car/car_red_dmg0Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v05" />
</block>

<block name="cntCar03SedanDamage0v06">
	<property name="Extends" value="cntCar03SedanDamage0Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="50c050" />
	<property name="Model" value="#Entities/Vehicles?Car/car_green_dmg0Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v06" />
</block>

<block name="cntCar03SedanDamage0v07">
	<property name="Extends" value="cntCar03SedanDamage0Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="404040" />
	<property name="Model" value="#Entities/Vehicles?Car/car_black_dmg0Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v07" />
</block>

<block name="cntCar03SedanDamage0v08">
	<property name="Extends" value="cntCar03SedanDamage0Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="c0c0c0" />
	<property name="Model" value="#Entities/Vehicles?Car/car_cop_dmg0Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v08" />
</block>

<block name="cntCar03SedanDamage1v01">
	<property name="Extends" value="cntCar03SedanDamage1Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="5050d0" />
	<property name="Model" value="#Entities/Vehicles?Car/car_blue_dmg1Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v01" />
</block>

<block name="cntCar03SedanDamage1v02">
	<property name="Extends" value="cntCar03SedanDamage1Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="b0b050" />
	<property name="Model" value="#Entities/Vehicles?Car/car_yellow_dmg1Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v02" />
</block>

<block name="cntCar03SedanDamage1v03">
	<property name="Extends" value="cntCar03SedanDamage1Master" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/Vehicles?Car/car_mixed_dmg1Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v03" />
</block>

<block name="cntCar03SedanDamage1v04">
	<property name="Extends" value="cntCar03SedanDamage1Master" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg1Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v04" />
</block>

<block name="cntCar03SedanDamage1v05">
	<property name="Extends" value="cntCar03SedanDamage1Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="b05050" />
	<property name="Model" value="#Entities/Vehicles?Car/car_red_dmg1Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v05" />
</block>

<block name="cntCar03SedanDamage1v06">
	<property name="Extends" value="cntCar03SedanDamage1Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="50c050" />
	<property name="Model" value="#Entities/Vehicles?Car/car_green_dmg1Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v06" />
</block>

<block name="cntCar03SedanDamage1v07">
	<property name="Extends" value="cntCar03SedanDamage1Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="404040" />
	<property name="Model" value="#Entities/Vehicles?Car/car_black_dmg1Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v07" />
</block>

<block name="cntCar03SedanDamage1v08">
	<property name="Extends" value="cntCar03SedanDamage1Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="c0c0c0" />
	<property name="Model" value="#Entities/Vehicles?Car/car_cop_dmg1Prefab.prefab" />
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v08" />
</block>

<block name="cntCar03SedanDamage2v01">
	<property name="Extends" value="cntCar03SedanDamage2Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="5050d0" />
	<property name="Model" value="#Entities/Vehicles?Car/car_blue_dmg2Prefab.prefab" />
</block>

<block name="cntCar03SedanDamage2v02">
	<property name="Extends" value="cntCar03SedanDamage2Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="b0b050" />
	<property name="Model" value="#Entities/Vehicles?Car/car_yellow_dmg2Prefab.prefab" />
</block>

<block name="cntCar03SedanDamage2v03">
	<property name="Extends" value="cntCar03SedanDamage2Master" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/Vehicles?Car/car_mixed_dmg2Prefab.prefab" />
</block>

<block name="cntCar03SedanDamage2v04">
	<property name="Extends" value="cntCar03SedanDamage2Master" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg2Prefab.prefab" />
</block>

<block name="cntCar03SedanDamage2v05">
	<property name="Extends" value="cntCar03SedanDamage2Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="b05050" />
	<property name="Model" value="#Entities/Vehicles?Car/car_red_dmg2Prefab.prefab" />
</block>

<block name="cntCar03SedanDamage2v06">
	<property name="Extends" value="cntCar03SedanDamage2Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="50c050" />
	<property name="Model" value="#Entities/Vehicles?Car/car_green_dmg2Prefab.prefab" />
</block>

<block name="cntCar03SedanDamage2v07">
	<property name="Extends" value="cntCar03SedanDamage2Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="404040" />
	<property name="Model" value="#Entities/Vehicles?Car/car_black_dmg2Prefab.prefab" />
</block>

<block name="cntCar03SedanDamage2v08">
	<property name="Extends" value="cntCar03SedanDamage2Master" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIconTint" value="c0c0c0" />
	<property name="Model" value="#Entities/Vehicles?Car/car_cop_dmg2Prefab.prefab" />
</block>

<!--   Gazz:  The new set doesn't have any version with a frame only and no body pieces  -->

<block name="crushedCars">
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/Vehicles?Crushed_Vehicles/crushed_vehiclePrefab.prefab" />
	<property name="Place" value="TowardsPlacer" />
	<property name="MultiBlockDim" value="5,1,2" />
	<property name="RandomTintColor1" value="25,15,10" param1="crushed_vehicles" />
	<property name="RandomTintColor2" value="15,30,55" param1="crushed_vehicles" />
	<property name="RandomTintColor3" value="90,90,90" param1="crushed_vehicles" />
	<property name="RandomTintColor4" value="80,80,15" param1="crushed_vehicles" />
	<property name="RandomTintColor5" value="60,15,20" param1="crushed_vehicles" />
	<property name="RandomTintColor6" value="10,15,25" param1="crushed_vehicles" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<drop event="Harvest" name="resourceScrapIron" count="40,70" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="floot,fdecor,fother,fconstruction,fdestruction" />
</block>

<block name="cntBusSchool">
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Class" value="CarExplodeLoot" />
	<property name="ItemTypeIcon" value="explosion" />
	<property name="LootList" value="19" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="#Entities/Vehicles?busPrefab.prefab" />
	<property name="Place" value="TowardsPlacer" />
	<property name="MultiBlockDim" value="3,4,12" />
	<property name="ActivationDistance" value="15" />
	<property name="ImposterDontBlock" value="true" />
	<property name="BigDecorationRadius" value="5" />
	<property name="CanDecorateOnSlopes" value="false" />
	<property name="ShowModelOnFall" value="false" />
	<property name="RandomTintColor1" value="188,148,20" param1="bus" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<property name="VerticalOffset" value="0.5" />
	<property class="Explosion">
		<property name="ParticleIndex" value="4" /> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="5" /> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="5000" /> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="5" /> <!-- damage radius for entities -->
		<property name="EntityDamage" value="250" /> <!-- damage for entities in the center of the explosion -->
	</property>
	<drop event="Harvest" name="cntBusSchool" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="ammoGasCan" count="100,1000" tag="allHarvest" />
	<drop event="Harvest" name="ammoGasCan" count="100,1000" tag="salvageHarvest" />
	<drop event="Harvest" name="carBattery" count="1" prob="0.6" tag="salvageHarvest" />
	<drop event="Harvest" name="smallEngine" count="1" prob="0.75" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceAcid" prob=".15" count="1" tag="WasteTreasuresAcidHarvest" />
	<drop event="Harvest" name="resourceCloth" count="10,20" tag="allHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceHeadlight" count="1,2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceLeather" count="4,12" prob="0.5" tag="allHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="7,20" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMetalPipe" count="5" prob="0.5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceOil" count="2,4" prob="0.5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceOil" count="1,4" prob="0.5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceRadiator" count="1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="50,120" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="30,116" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="8,22" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceSpring" count="3,6" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="floot" />
</block>

<block name="cntBusSchoolShort">
	<property name="Extends" value="cntBusSchool" />
	<property name="Model" value="#Entities/Vehicles?bus_shortPrefab.prefab" />
	<property name="MultiBlockDim" value="3,4,7" />
	<property name="RandomTintColor1" value="188,148,20" param1="bus" />
</block>

<block name="cntBusShuttle">
	<property name="Extends" value="cntBusSchool" />
	<property name="Model" value="#Entities/Vehicles?bus_shuttlePrefab.prefab" />
	<property name="MultiBlockDim" value="3,4,7" />
	<property name="ActivationDistance" value="10" />
	<property name="RandomTintColor1" value="35,35,45" param1="bus" />
</block>

<block name="cntBusCity">
	<property name="Extends" value="cntBusSchool" />
	<property name="Model" value="#Entities/Vehicles?bus_cityPrefab.prefab" />
	<property name="MultiBlockDim" value="3,3,9" />
	<property name="RandomTintColor1" value="70,85,130" param1="bus_city" />
</block>

<block name="cntArmyTruckOpen">
	<property name="Extends" value="cntBusSchool" />

	<property name="CreativeMode" value="None" />

	<property name="Model" value="#Entities/Vehicles?Truck/armyTruckPrefab.prefab" />
	<property name="MultiBlockDim" value="3,3,7" />
</block>

<block name="cntArmyTruckClosed">
	<property name="Extends" value="cntBusSchool" />
	<property name="LootList" value="83" />
	<property name="Model" value="#Entities/Vehicles?Truck/armyTruckPrefab.prefab" />
	<property name="MultiBlockDim" value="3,3,7" />
	<drop event="Harvest" name="resourceMilitaryFiber" count="10,20" tag="WasteTreasuresCompleteHarvest" />
</block>

<block name="cntWastelandRandomLootHelper">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntWastelandRandomLootHelper" />
	<property name="DescriptionKey" value="randomLootSpawnerDesc" />
	<property name="Material" value="Mstone" />
	<property name="Texture" value="277" />
	<property name="ImposterExclude" value="true" />
	<property name="DisplayInfo" value="Name" />
	<property name="FilterTags" value="floot,fdesign" />
	<property name="Mesh" value="opaque2" />
</block>

<block name="cntDesertRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="cntBurntForestRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="cntForestRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="cntHouseRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="cntStreetRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="cntYardRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="cntGarageRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon" />
	<property name="Texture" value="283,283,280,279,280,279" /> <!-- BRN 283, YEL 280, GRN 278, PUR 279 -->
	<property name="CreativeMode" value="Dev" />
	<property name="Mesh" value="opaque2" />
</block>

<block name="cntConstructionSuppliesRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey" />
	<property name="Texture" value="278" />
	<property name="CreativeMode" value="Dev" />
	<property name="FilterTags" value="floot,fdesign" />
	<property name="Mesh" value="opaque2" />
</block>

<block name="cntStoreCratesRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="DescriptionKey" />
	<property name="CustomIcon" value="cntConstructionSuppliesRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="cntToolsAndForgeRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="278" />
	<property name="Shape" value="New" />
	<property name="Model" value="triangle" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Mesh" value="opaque2" />
</block>

<block name="cntWorkstationsRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CustomIcon" value="cntToolsAndForgeRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
	<property name="Texture" value="279" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<!-- <property name="MultiBlockDim" value="3,2,1"/> -->
</block>

<block name="cntWorkstationsBustedRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="cntToolsAndForgeRandomLootHelper" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="cntForgeBustedRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CustomIcon" value="cntToolsAndForgeRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/forgePrefab" />
	<property name="CustomIcon" value="forge" /> <property name="CustomIconTint" value="ff8080" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="cntWorkbenchBustedRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CustomIcon" value="cntToolsAndForgeRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/workbenchPrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="CustomIcon" value="workbench" /> <property name="CustomIconTint" value="ff8080" />
</block>

<block name="cntCementMixerBustedRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CustomIcon" value="cntToolsAndForgeRandomLootHelper" />
	<property name="CreativeMode" value="Dev" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/cement_mixerPrefab" />
	<property name="Place" value="TowardsPlacer" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="CustomIcon" value="cementMixer" /> <property name="CustomIconTint" value="ff8080" />
</block>

<block name="cntChemistryStationBustedRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey" />
	<property name="CustomIcon" value="chemistryStation" /> <property name="CustomIconTint" value="ff8080" />
	<property name="CreativeMode" value="Dev" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
</block>

<block name="questRallyMarker">
	<property name="Class" value="RallyMarker" />
	<property name="CustomIconTint" value="80ff80" />
	<property name="Material" value="Mwood" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Model" value="Entities/Quests/rally_pointPrefab" />
	<property name="Collide" value="sight" />
	<drop event="Fall" count="0" prob="0" />
	<drop event="Destroy" count="0" />
	<property name="IndexName" value="Rally" />
</block>

<block name="questFuseBox">
	<property name="Extends" value="fusebox" param1="DescriptionKey" />
	<property name="Class" value="QuestActivate" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="fusebox" /> <property name="CustomIconTint" value="80ff80" />
	<property name="FilterTags" value="fdecor,fother,felectrical,fdesign" />
</block>

<block name="cntQuestRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="DescriptionKey" />
	<property name="IndexName" value="FetchContainer" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="#Entities/LootContainers?loot_satchelPrefab.prefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="CustomIcon" value="cntFetchQuestSatchel" /> <property name="CustomIconTint" value="80ff80" />
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mcloth" />
	<property name="LightOpacity" value="0" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="IsTerrainDecoration" value="true" />
	<property name="DisplayInfo" value="Name" />
</block>

<block name="cntQuestTestLoot">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon" />
	<property name="Class" value="Loot" />
	<property name="CustomIconTint" value="80ff80" />
	<property name="Texture" value="279" /> <!-- BRN 283, YEL 280, GRN 278, PUR 279 -->
	<property name="CreativeMode" value="Dev" />
	<property name="LootList" value="103" />
</block>

<block name="cntQuestLootBox">
	<property name="Extends" value="cntChest01" />
	<property name="CustomIcon" value="cntChest01" /> <property name="CustomIconTint" value="80ff80" />
	<property name="CreativeMode" value="Dev" />
	<property name="LootList" value="34" />
</block>

<block name="sleeperSit">
	<property name="Class" value="Sleeper" />
	<property name="CreativeMode" value="Dev" />
	<property name="DescriptionKey" value="sleeperGroupDesc" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleSitPrefab" />
	<property name="Pose" value="0" />
	<property name="Material" value="Morganic" />
	<property name="LookIdentity" value="0,0,1" /> <!-- this "sleeper pose" is looking in a certain direction
	In rot 0 (usually facing north),
	view direction 0,0,1 = north; 0,0,-1 = south; -1,0,0 = west, 1,0,0 = east -->
	<property name="FilterTags" value="fdesign" />
</block>

<block name="sleeperBack">
	<property name="Extends" value="sleeperSit" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleBackPrefab" />
	<property name="Pose" value="1" />
	<property name="LookIdentity" value="1,0,0" />
</block>

<block name="sleeperSideLeft">
	<property name="Extends" value="sleeperSit" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleSideLeftPrefab" />
	<property name="Pose" value="2" />
	<property name="LookIdentity" value="1,0,0" />
</block>

<block name="sleeperSideRight">
	<property name="Extends" value="sleeperSit" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleSideRightPrefab" />
	<property name="Pose" value="3" />
	<property name="LookIdentity" value="-1,0,0" />
</block>

<block name="sleeperStomach">
	<property name="Extends" value="sleeperSit" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleStomachPrefab" />
	<property name="Pose" value="4" />
	<property name="LookIdentity" value="0,0,1" />
</block>

<block name="sleeperIdle">
	<property name="Extends" value="sleeperSit" />
	<property name="ExcludeWalkType" value="4" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleSleepPrefab" />
	<property name="Pose" value="5" />
	<property name="LookIdentity" value="0,0,1" />
</block>

<block name="sleeperCrawlerOnly">
	<property name="Extends" value="sleeperStomach" param1="DescriptionKey" />
	<property name="CustomIcon" value="sleeperStomach" /> <property name="CustomIconTint" value="ffb0b0" />
	<property name="CreativeMode" value="Dev" />
	<property name="SpawnGroup" value="ZombiesCrawlers" />
</block>

<block name="sleeperWolfAnimal">
	<property name="Extends" value="sleeperSit" param1="MultiBlockDim" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Animals/Wolf/sleeperPose/idleSleepWolf" />
	<property name="Pose" value="7" />
	<property name="LookIdentity" value="0,0,1" />
	<property name="SpawnGroup" value="WolfPack" />
	<property name="DescriptionKey" value="sleeperAnimalDesc" />
</block>

<block name="sleeperBearAnimal">
	<property name="Extends" value="sleeperWolfAnimal" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Animals/Bear/sleeperPose/idleSleeperBear" />
	<property name="MultiBlockDim" value="1,2,1" /><property name="DisplayType" value="blockMulti" />
	<property name="Pose" value="8" />
	<property name="SpawnGroup" value="BearGroup" />
</block>

<block name="sleeperBoarAnimal">
	<property name="Extends" value="sleeperWolfAnimal" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Animals/Boar/sleeperPose/idleSleepBoar" />
	<property name="Pose" value="5" />
	<property name="SpawnGroup" value="BoarGroup" />
</block>

<block name="sleeperGraceAnimal">
	<property name="Extends" value="sleeperBoarAnimal" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="sleeperBoarAnimal" /> <property name="CustomIconTint" value="ffb0b0" />
	<property name="SpawnGroup" value="GraceGroup" />
</block>

<block name="sleeperVultureAnimal">
	<property name="Extends" value="sleeperWolfAnimal" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Animals/Vulture/sleeperPose/idleSleeperVulture" />
	<property name="Pose" value="1" />
	<property name="SpawnGroup" value="VultureGroup" />
</block>

<block name="sleeperSnakeAnimal">
	<property name="Extends" value="sleeperWolfAnimal" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Animals/Snake/sleeperPose/idleSleeperSnake" />
	<property name="Pose" value="1" />
	<property name="SpawnGroup" value="SnakeGroup" />
</block>

<block name="sleeperZombieDogAnimal">
	<property name="Extends" value="sleeperWolfAnimal" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Animals/Wolf/sleeperPose/idleSleepZombieDog" />
	<property name="CustomIcon" value="sleeperWolfAnimal" />
	<property name="SpawnGroup" value="ZombieDogGroup" />
</block>

<block name="sleeperZombieBearAnimal">
	<property name="Extends" value="sleeperBearAnimal" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="sleeperBearAnimal" />
	<property name="SpawnGroup" value="ZombieBearsGroup" />
</block>

<block name="porchLight01">
	<property name="Class" value="Light" />
	<property name="CreativeMode" value="Dev" />
	<property name="DescriptionKey" value="lightPOIGroupDesc" />
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Light" value="0.5" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Lighting/porchLight01Prefab" /> <property name="HandleFace" value="West" />
	<property name="ImposterDontBlock" value="true" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="1" /> <property name="resourceElectricParts" value="3" /> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest" /> <!-- HV: mounted lamp -->
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="-1" />
	<property name="Group" value="Science" />
	<property name="EconomicValue" value="76" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="porchLight04">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" /> <!-- does NOT extend -->
	<property name="Model" value="Entities/Lighting/porchLight04Prefab" />
</block>

<block name="porchLight04Brass">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/porchLight04BrassPrefab" />
	<drop event="Destroy" name="resourceScrapBrass" count="10,30" prob="1" />
</block>

<block name="ceilingLight01">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mglass" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="Entities/Lighting/ceilingLight01Prefab" /> <property name="HandleFace" value="Top" />
	<drop event="Destroy" count="0" />
</block>

<block name="ceilingLight02">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/ceilingLight02Prefab" /> <property name="HandleFace" value="Top" />
</block>

<block name="ceilingLight02Brass">
	<property name="Extends" value="porchLight04Brass" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/ceilingLight02BrassPrefab" /> <property name="HandleFace" value="Top" />
</block>

<block name="ceilingLight04">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/ceilingLight04Prefab" /> <property name="HandleFace" value="Top" />
</block>

<block name="ceilingLight05">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/ceilingLight05Prefab" /> <property name="HandleFace" value="Top" />
</block>

<block name="ceilingLight05Brass">
	<property name="Extends" value="porchLight04Brass" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/ceilingLight05BrassPrefab" /> <property name="HandleFace" value="Top" />
</block>

<block name="wallLight01">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/wall_light01Prefab" /> <property name="HandleFace" value="South" />
</block>

<block name="ceilingLight07">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/ceilingLight07Prefab" />
	<property name="HandleFace" value="Top" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="1" />
		<property name="resourceElectricParts" value="3" />
		<property name="resourceElectricParts" value="2" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" /> <!-- HV: mounted fluorescent lamp -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest" />
	<property name="EconomicValue" value="191" />
</block>

<block name="streetLight01">
	<property name="Class" value="Light" param1="HandleFace" />
	<property name="CreativeMode" value="Dev" />
	<property name="DescriptionKey" value="lightPOIGroupDesc" />
	<property name="Material" value="Mmetal" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterExchange" value="streetLightImposter" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Lighting/street_light01Prefab" /> <!-- <property name="HandleFace" value="Bottom"/> -->
	<property name="OnlySimpleRotations" value="true" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="4,8" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceForgedSteel" count="1,2" prob="1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="-1" />
	<property name="Group" value="Science" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="streetLightClassic">
	<property name="Extends" value="porchLight01" param1="HandleFace" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/streetLamp_ClassicPrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,5,1" />
	<property name="Material" value="Mmetal" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="ImposterExchange" value="imposterDontBlockCTRPole" param1="169" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="4,6" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,15" />
</block>

<block name="industrialLight01">
	<property name="Class" value="Light" />
	<property name="CreativeMode" value="Dev" />
	<property name="DescriptionKey" value="lightPOIGroupDesc" />
	<property name="Group" value="Science" />
	<property name="Material" value="Mmetal_thin" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Light" value="0.5" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Lighting/industrialLight01Prefab" /> <property name="HandleFace" value="South" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="1" />
		<property name="resourceElectricParts" value="3" />
		<property name="resourceElectricParts" value="2" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest" /> <!-- HV: mounted fluorescent lamp -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="-1" />
	<property name="EconomicValue" value="175" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="sconce1Light">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/sconce_1_Prefab" />
</block>

<block name="sconce1LightShadow">
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="sconce1Light" />
	<property name="Model" value="Entities/Lighting/sconce_1_ShadowPrefab" />
</block>

<block name="lanternDecorLight">
	<property name="Extends" value="porchLight01" />
	<property name="Model" value="Entities/Lighting/lanternDecorPrefab" />
</block>

<block name="flashlightDecor">
	<property name="Extends" value="porchLight01" />
	<property name="Model" value="Entities/Lighting/flashlightDecorPrefab" /> <property name="HandleFace" value="Bottom" />
</block>

<block name="industrialLight02">
	<property name="Extends" value="porchLight01" />
	<property name="Model" value="Entities/Lighting/industrial_light_02Prefab" /> <property name="HandleFace" value="Top" />
</block>

<block name="industrialLight02Red">
	<property name="Extends" value="porchLight01" />
	<property name="Model" value="Entities/Lighting/industrial_light_02_redPrefab" /> <property name="HandleFace" value="Top" />
</block>

<block name="ceilingFanLight">
	<property name="Extends" value="porchLight01" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Lighting/ceiling_fanPrefab" /> <property name="HandleFace" value="Top" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="1" />
		<property name="resourceElectricParts" value="3" />
		<property name="resourceMechanicalParts" value="2" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,2" tag="salvageHarvest" />
</block>

<block name="chandelierLight">
	<property name="Extends" value="streetLight01" />
	<property name="Model" value="Entities/Electrical/chandelierPrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,3,2" />
	<property name="ActivationDistance" value="6" />
	<property name="StabilitySupport" value="true" />
	<property name="Path" value="solid" />
	<property name="Group" value="Science,Decor/Miscellaneous" />
	<property name="FilterTags" value="fdecor,felectrical,fother,ffurniture" />
</block>

<block name="candelabraLight">
	<property name="Extends" value="decoEntityMetalMaster" param1="Harvest" />
	<property name="Material" value="Mbrass" />
	<property name="Weight" value="33" />
	<property name="Class" value="Light" />
	<property name="DescriptionKey" value="lightPOIGroupDesc" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Light" value="0.5" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Furniture/candelabraPrefab" />
	<property name="ImposterDontBlock" value="true" />
	<property class="RepairItems"> <property name="resourceScrapBrass" value="50" /> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceScrapBrass" count="15,25" tag="salvageHarvest" />
	<drop event="Destroy" name="candle" count="1,3" prob="1" />
	<property name="TakeDelay" value="-1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="EconomicValue" value="76" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="endTable">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Furniture/end_table" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="furnitureGroupDesc" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="FilterTags" value="fdecor,fother,ffurniture" />
</block>

<block name="endTableLamp">
	<property name="Extends" value="porchLight01" param1="HandleFace" />
	<property name="Stacknumber" value="3" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Lighting/end_table_lightPrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<block name="signExitLight">
	<property name="Extends" value="porchLight01" />
	<property name="Model" value="Entities/Lighting/exit_signPrefab" /> <property name="HandleFace" value="South" />
</block>

<block name="roadBarricadeLight">
	<property name="Extends" value="porchLight01" param1="HandleFace" />
	<property name="Material" value="Mmetal" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,2,1" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Model" value="Entities/Signs/barricadePrefab" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapIron" count="3,12" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="FilterTags" value="fdecor,fother,ffurniture,felectrical" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
</block>

<block name="deskLampLight">
	<property name="Extends" value="porchLight01" param1="HandleFace" />
	<property name="Model" value="Entities/Lighting/desk_lampPrefab" />
</block>

<block name="tableLampLight">
	<property name="Extends" value="porchLight01" param1="HandleFace" />
	<property name="Model" value="Entities/Lighting/table_lampPrefab" />
</block>

<block name="tableLampTippedOverLight">
	<property name="Extends" value="porchLight01" param1="HandleFace" />
	<property name="Model" value="Entities/Lighting/table_lamp_tipped_overPrefab" />
</block>

<block name="workLightPOI">
	<property name="Extends" value="porchLight01" param1="HandleFace" />
	<property name="Model" value="Entities/Lighting/work_lightPrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
</block>

<block name="spotlightNailedDownPOI">
	<property name="Class" value="Light" />
	<property name="CreativeMode" value="Dev" />
	<property name="DescriptionKey" value="lightPOIGroupDesc" />
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Electrical/spotlightStaticPrefab" />
	<property name="Place" value="Spotlight" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<property class="RepairItems">
		<property name="resourceElectricParts" value="6" />
		<property name="resourceScrapIron" value="40" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="24" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceScrapIron" count="20" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="3" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="-1" />
	<property name="Group" value="Science" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="spotlightPlayer">
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="spotlightNailedDownPOI" />
	<property name="Class" value="Spotlight" />
	<property name="DescriptionKey" value="lightPlayerGroupDesc" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,spotlightPlayerSchematic" />
	<property name="RuntimeSwitch" value="true" />
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Lighting/player_spotlightPrefab" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="Spotlight" />
	<property class="RepairItems">
		<property name="resourceElectricParts" value="6" />
		<property name="resourceScrapIron" value="40" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="24" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceScrapIron" count="20" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="3" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="EconomicValue" value="310" />
	<property name="Group" value="Science" />
	<property name="TakeDelay" value="10" />
	<property name="PickupJournalEntry" value="cameraTip" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>
<!-- basic light bulb -->
<block name="ceilingLight01_player">
	<property name="Class" value="PoweredLight" />
	<property name="Extends" value="porchLight01" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="lightPlayerGroupDesc" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,generatorbankSchematic" />
	<property name="CustomIcon" value="ceilingLight01" />
	<property name="RuntimeSwitch" value="true" />
	<property name="Material" value="Mglass" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="Entities/Lighting/player_ceilingLight01Prefab" /> <property name="HandleFace" value="Top" />
	<property name="TakeDelay" value="5" />
</block>
<!-- non powered lantern -->
<block name="lanternLight_player">
	<property name="Extends" value="porchLight01" param1="HandleFace,DescriptionKey" />
	<property name="Class" value="" />
	<property name="CreativeMode" value="Player" />
	<property name="CanPickup" value="true" />
	<property name="CustomIcon" value="lanternDecorLight" />
	<property name="UnlockedBy" value="perkArtOfMiningLantern" />
	<property name="Material" value="Mglass" />
	<property name="Model" value="Entities/Lighting/lanternPlayerPrefab" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="TakeDelay" value="2" />
	<property name="Group" value="Science,Building,advBuilding" />
</block>
<!-- mid ranged light with cover -->
<block name="industrialLight01_player">
	<property name="Extends" value="ceilingLight01_player" />
	<property name="RequiredPower" value="7" />
	<property name="Material" value="Mmetal" />
	<property name="DescriptionKey" value="lightPlayerGroupDesc" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,generatorbankSchematic" />
	<property name="CustomIcon" value="industrialLight01" />
	<property name="Model" value="Entities/Lighting/player_industrialLight01Prefab" /> <property name="HandleFace" value="Top" />
</block>
<!-- shielded light bulb -->
<block name="industrialLight02_player">
	<property name="Extends" value="ceilingLight01_player" />
	<property name="Material" value="Mmetal" />
	<property name="DescriptionKey" value="lightPlayerGroupDesc" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,generatorbankSchematic" />
	<property name="CustomIcon" value="industrialLight02" />
	<property name="Model" value="Entities/Lighting/industrial_light_02_PlayerPrefab Variant" /> <property name="HandleFace" value="Top" />
</block>
<!-- fluorescent light -->
<block name="ceilingLight07_player">
	<property name="Extends" value="ceilingLight01_player" />
	<property name="RequiredPower" value="10" />
	<property name="Material" value="Mmetal" />
	<property name="DescriptionKey" value="lightPlayerGroupDesc" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,generatorbankSchematic" />
	<property name="CustomIcon" value="ceilingLight07" />
	<property name="Model" value="Entities/Lighting/player_ceilingLight07Prefab" /> <property name="HandleFace" value="Top" />
</block>

<block name="wallTorchLight">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Light" />
	<property name="Material" value="Mwood_weak" />
	<property name="MaxDamage" value="1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="IsTerrainDecoration" value="true" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Lighting/torch_wallPrefab" />
	<!--property name="ParticleName" value="torch_wall"/-->
	<property name="Place" value="Torch" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="CanPickup" value="true" param1="meleeToolTorch" />
	<property class="RepairItems"> <property name="resourceWood" value="1" /> </property>
	<drop event="Destroy" name="meleeToolTorch" count="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="torchGroupDesc" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="torchWallHolder">
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Lighting/torch_wallPrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="wallTorchLightPlayer" />
		<property name="Item" value="meleeToolTorch" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="DescriptionKey" value="torchPlayerGroupDesc" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="candleWallLight">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Light" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Material" value="Mwood_weak" />
	<property name="MaxDamage" value="1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Lighting/candle_wallPrefab" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<!--<property name="ParticleName" value="candleWall_flame"/>-->
	<property name="CanPickup" value="true" param1="candle" />
	<property class="RepairItems"> <property name="resourceYuccaFibers" value="1" /> </property>
	<drop event="Destroy" name="candle" count="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="torchGroupDesc" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="candleTableLight">
	<property name="Extends" value="candleWallLight" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/candle_tablePrefab" />
	<!--<property name="ParticleName" value="candle_flame"/>-->
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="wallTorchLightPlayer">
	<property name="Extends" value="wallTorchLight" />
	<property name="Model" value="Entities/Lighting/torch_wall_playerPrefab" />
	<property name="StabilitySupport" value="false" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="wallTorchLight" />
	<property name="Stacknumber" value="50" />
	<property name="Class" value="TorchHeatMap" /> <!-- HeatMapFrequency is not used. 1 min realtime updates that scale to match world time rate -->
	<property name="HeatMapStrength" value="1" />
	<property name="HeatMapTime" value="4000" /> <!-- 1000 per world hour. str1, t6000, f5 = 2.5; str1, t9000, f5 = 4; str4.05, t12000, f15 = 4.05-8.1; -->
	<property name="DescriptionKey" value="torchPlayerGroupDesc" />
</block>

<block name="candleWallLightPlayer">
	<property name="Extends" value="candleWallLight" />
	<property name="Model" value="Entities/Lighting/candle_wall_playerPrefab" />
	<property name="StabilitySupport" value="false" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="candleWallLight" />
	<property name="Stacknumber" value="50" />
	<property name="Class" value="TorchHeatMap" />
	<property name="HeatMapStrength" value=".5" />
	<property name="HeatMapTime" value="4000" />
	<property name="DescriptionKey" value="torchPlayerGroupDesc" />
</block>

<block name="candleTableLightPlayer">
	<property name="Extends" value="candleWallLightPlayer" />
	<property name="StabilitySupport" value="false" />
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="candleTableLight" />
	<property name="Model" value="Entities/Lighting/candle_table_playerPrefab" />
	<!--<property name="ParticleName" value="candle_flame"/>-->
</block>

<block name="burningBarrelPlayer">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" param1="SortOrder1,SortOrder2" />
	<property name="CreativeMode" value="Player" />
	<property name="CanPickup" value="true" />
	<property name="Path" value="solid" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Lighting/barrel03_burning_playerPrefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="156" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Stacknumber" value="50" />
	<property name="Class" value="TorchHeatMap" />
	<property name="HeatMapStrength" value="5" />
	<property name="HeatMapTime" value="4000" />
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="torchPlayerGroupDesc" />
	<property name="SortOrder1" value="70a0" />
	<property name="FilterTags" value="fdecor,felectrical" />
</block>

<block name="burningBarrel">
	<property name="Extends" value="burningBarrelPlayer" param1="Class,HeatMapStrength,HeatMapTime,HeatMapFrequency" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Lighting/barrel03_burningPrefab" />
	<property name="Class" value="Light" />
	<property name="Light" value="0.5" />
	<property name="DescriptionKey" value="lightPOIGroupDesc" />
	<property name="CanPickup" value="false" />
</block>

<block name="xRayDisplayLight1">
	<property name="Extends" value="porchLight01" />
	<property name="Model" value="Entities/Lighting/xray_displayPrefab" /> <property name="HandleFace" value="South" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="3,6" tag="salvageHarvest" /> <!-- HV: electronics -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="2" prob="1" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="xRayDisplayLight2">
	<property name="Extends" value="xRayDisplayLight1" />
	<property name="Model" value="Entities/Lighting/xray_display_2Prefab" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="3,6" tag="salvageHarvest" /> <!-- HV: electronics -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest" />
</block>

<block name="keystoneBlock"> <!-- landclaim -->
	<property name="Class" value="LandClaim" />
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Msteel" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Texture" value="189" />
	<property name="Weight" value="0" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property class="RepairItems"> <property name="resourceRockSmall" value="10" /> </property>
	<property name="IndexName" value="lpblock" />
	<drop event="Destroy" count="0" />
	<property name="Stacknumber" value="1" />
	<property name="TakeDelay" value="30" />
	<property name="Group" value="Building,advBuilding" />
	<property name="EconomicValue" value="1" />
	<property name="SellableToTrader" value="false" />
	<property name="ActivationDistance" value="25" />
	<property name="FilterTags" value="fbuilding" />
	<property name="DisplayInfo" value="Custom" />
	<property name="UseGlobalUV" value="Local" /> <!-- players want to see the flag rotated correctly -->
</block>

<block name="flagPoleWhiteRiver">
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Decor/flag_polePrefab" />
	<property name="MultiBlockDim" value="1,20,1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LootList" value="42" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="spawnTrader">
	<property name="Extends" value="metalTrussingRampOld" param1="DescriptionKey" />
	<property name="CustomIcon" value="metalTrussingRampOld" />
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="SpawnEntity" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/battery_bankPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="SpawnClass" value="npcTraderJoel,npcTraderRekt,npcTraderHugh,npcTraderBob,npcTraderJen" />
	<property name="FilterTags" value="fdesign" />
	<property name="Collide" value="sight" />
</block>

<block name="signShopOpen">
	<property name="Class" value="Light" />
	<property name="DescriptionKey" value="lightPOIGroupDesc" />
	<property name="IndexName" value="TraderOnOff" />
	<property name="CustomIcon" value="signShopOpenSwitch" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Signs/sign_open_Prefab" /> <property name="HandleFace" value="South" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Material" value="Mmetal_weak" />
	<property name="OnlySimpleRotations" value="true" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,5" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="-1" />
	<property name="Group" value="Science,Decor/Miscellaneous" />
	<property name="EconomicValue" value="150" /> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fsigns,fother,felectrical" />
	<property name="SortOrder1" value="70s0" />
</block>

<block name="generatorbank">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Generator" />
	<property name="DisplayType" value="blockElectricalHardened" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,generatorbankSchematic" />
	<property name="Material" value="Mmetal_medium" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Electrical/generatorPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="powerSourceDesc" />
	<property name="MaxFuel" value="1000" />
	<property name="OutputPerFuel" value="11250" />
	<property name="MaxPower" value="12250" />
	<property name="OutputPerStack" value="100" />
	<property name="SlotItem" value="smallEngine" />
	<property name="Group" value="Science" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="8" />
		<property name="resourceMechanicalParts" value="8" />
		<property name="resourceElectricParts" value="8" />
		<property name="resourceElectricParts" value="3" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="192" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,2" prob="0.6" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Stacknumber" value="1" />
	<property name="TakeDelay" value="15" />
	<property name="EconomicValue" value="500" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="cntCollapsedGeneratorbank">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="98" />
	<property name="CustomIcon" value="generatorbank" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="500" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Electrical/generatorPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="Place" value="TowardsPlacer" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="8" />
		<property name="resourceMechanicalParts" value="8" />
		<property name="resourceElectricParts" value="8" />
		<property name="resourceElectricParts" value="3" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="192" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,2" prob="0.6" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="floot,fdecor,ffurniture" />
</block>

<block name="solarbank">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="SolarPanel" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Electrical/solar_panelPrefab" />
	<property name="DisplayType" value="blockElectricalMulti" />
	<property name="MultiBlockDim" value="4,1,1" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterExchange" value="imposterRamp" param1="18" />
	<property name="DescriptionKey" value="powerSourceDesc" />
	<property name="OutputPerStack" value="30" />
	<property name="SlotItem" value="solarCell" />
	<property name="MaxPower" value="180" />
	<property name="Group" value="Science" />
	<property name="ActivationDistance" value="6" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="5" />
		<property name="resourceElectricParts" value="3" />
		<property name="resourceElectricParts" value="2" />
		<property name="resourceScrapPolymers" value="2" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="" count="0" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Stacknumber" value="1" />
	<property name="TakeDelay" value="15" />
	<property name="EconomicValue" value="2000" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="cntCollapsedSolarbank">
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="solarbank" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="500" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Electrical/solar_panelPrefab" />
	<property name="MultiBlockDim" value="4,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterExchange" value="imposterRamp" param1="18" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Harvest" name="resourceScrapIron" count="120" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="2,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,2" prob="0.5" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="floot,fdecor,ffurniture" />
</block>

<block name="batterybank">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="BatteryBank" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Electrical/battery_bankPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="powerSourceDesc" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,batterybankSchematic" />
	<property name="MaxPower" value="400" />
	<property name="InputPerTick" value="5" />
	<property name="ChargePerInput" value="1" />
	<property name="OutputPerStack" value="50" />
	<property name="OutputPerCharge" value="90" />
	<property name="SlotItem" value="carBattery" />
	<property name="Group" value="Science" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="8" />
		<property name="resourceElectricParts" value="6" />
		<property name="resourceElectricParts" value="2" />
		<property name="resourceScrapPolymers" value="4" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="120" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="2,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,2" prob="0.6" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Stacknumber" value="1" />
	<property name="TakeDelay" value="15" />
	<property name="EconomicValue" value="400" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="cntCollapsedBatterybank">
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="97" />
	<property name="CustomIcon" value="batterybank" />
	<property name="Material" value="Miron_scrap" />
	<property name="MaxDamage" value="500" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Electrical/battery_bankPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="Place" value="TowardsPlacer" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="IsTerrainDecoration" value="true" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="8" />
		<property name="resourceElectricParts" value="6" />
		<property name="resourceElectricParts" value="2" />
		<property name="resourceScrapPolymers" value="4" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="120" tag="allHarvest" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="2,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,2" prob="0.6" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Decor/Miscellaneous" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="SellableToTrader" value="false" />
	<property name="FilterTags" value="floot,fdecor,ffurniture" />
</block>

<block name="electricwirerelay">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Powered" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,generatorbankSchematic" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/relayPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DisplayType" value="blockElectrical" />
	<property name="RequiredPower" value="1" />
	<property name="Group" value="Science" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="1" /></property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="1" prob="0.2" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="1,5" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="5" />
	<property name="EconomicValue" value="28" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="switch">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Switch" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,switchSchematic" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/power_switchPrefab" /> <property name="HandleFace" value="South" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="RequiredPower" value="0" />
	<property name="DisplayType" value="blockElectrical" />
	<property name="TriggerType" value="Switch" />
	<property name="Group" value="Science" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="2" /> </property>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="5" />
	<property name="EconomicValue" value="50" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="pressureplate">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="PressurePlate" />
	<property name="DisplayType" value="blockElectricalHardened" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,pressureplateSchematic" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/pressure_platePrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterExchange" value="imposterPlate" param1="143" />
	<property name="CanPickup" value="false" />
	<property name="MultiBlockDim" value="1,1,1" />
	<property name="RequiredPower" value="0" />
	<property name="Group" value="Science" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="8" />
		<property name="resourceMechanicalParts" value="1" />
		<property name="resourceElectricParts" value="1" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="0,1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceScrapIron" count="5,20" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="5" />
	<property name="EconomicValue" value="124" />
	<property name="PickupJournalEntry" value="triggerDelayDurationTip,passthroughTriggeringTip" />
	<property name="FilterTags" value="fdecor,felectrical,ftraps" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="pressureplateLong">
	<property name="Class" value="PressurePlate" />
	<property name="DisplayType" value="blockElectricalHardenedMulti" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,pressureplateSchematic" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/pressure_plate_longPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="MultiBlockDim" value="5,1,1" />
	<property name="ImposterExchange" value="imposterPlate" param1="143" />
	<property name="CanPickup" value="false" />
	<property name="RequiredPower" value="0" />
	<property name="Group" value="Science" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="40" />
		<property name="resourceMechanicalParts" value="6" />
		<property name="resourceElectricParts" value="4" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="0,1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceMechanicalParts" count="0,1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="20,100" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="5" />
	<property name="EconomicValue" value="524" />
	<property name="DescriptionKey" value="pressureplateDesc" />
	<property name="PickupJournalEntry" value="triggerDelayDurationTip,passthroughTriggeringTip" />
	<property name="FilterTags" value="fdecor,felectrical,ftraps" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="tripwirepost">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="TripWire" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,pressureplateSchematic" />
	<property name="Material" value="Mwood_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/trip_wirePrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="RequiredPower" value="1" />
	<property name="DisplayType" value="blockElectrical" />
	<property name="Group" value="Science" />
	<drop event="Destroy" name="resourceWood" count="5" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.3" stick_chance="1" />
	<property name="EconomicValue" value="16" />
	<property name="PickupJournalEntry" value="triggerDelayDurationTip,passthroughTriggeringTip" />
	<property name="FilterTags" value="fdecor,felectrical,ftraps" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="motionsensor">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="MotionSensor" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,motionsensorSchematic" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/motion_sensorPrefab" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="RequiredPower" value="5" />
	<property name="DisplayType" value="blockElectrical" />
	<property name="YawRange" value="90" />
	<property name="PitchRange" value="90" />
	<property name="Group" value="Science" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="2" />
		<property name="resourceElectricParts" value="1" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="0,2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="5,10" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="135" />
	<property name="PickupJournalEntry" value="cameraTip,triggerDelayDurationTip,passthroughTriggeringTip" />
	<property name="FilterTags" value="fdecor,felectrical,ftraps" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="electrictimerrelay">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="TimerRelay" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,electrictimerrelaySchematic" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Entities/Electrical/relay_timerPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="PoweredType" value="Constant" />
	<property name="RequiredPower" value="0" />
	<property name="DisplayType" value="blockElectrical" />
	<property name="Group" value="Science" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="2" />
		<property name="resourceElectricParts" value="3" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="0,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="5,10" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="5" />
	<property name="EconomicValue" value="119" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="speaker">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Speaker" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,speakerSchematic" />
	<property name="PlaySound" value="alarm1" />
	<property name="Material" value="Mmetal_weak" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Electrical/loudspeakerPrefab" /> <property name="HandleFace" value="South" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="LootList" value="42" />
	<property name="RequiredPower" value="5" />
	<property name="DisplayType" value="blockElectrical" />
	<property name="Group" value="Science" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="3" />
		<property name="resourceElectricParts" value="2" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="0,2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="5,10" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="TakeDelay" value="5" />
	<property name="EconomicValue" value="72" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="loudspeaker">
	<property name="CustomIcon" value="speaker" />
	<property name="Class" value="SpeakerTrader" />
	<property name="IndexName" value="TraderOnOff" />
	<property name="OpenSound" value="trader_announce_open" />
	<property name="CloseSound" value="trader_announce_closed" />
	<property name="WarningSound" value="trader_announce_closing" />
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayType" value="blockElectricalHardened" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Electrical/loudspeakerPrefab" /> <property name="HandleFace" value="South" />
	<property name="ImposterDontBlock" value="true" />
	<property name="LootList" value="42" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="2,4" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Science" />
	<property name="FilterTags" value="fdecor,felectrical" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="electricfencepost">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="ElectricWire" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,electricfencepostSchematic" />
	<property name="Material" value="Mmetal_weak" />
	<property name="StabilitySupport" value="false" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="MaxDamage" value="200" />
	<property name="DamageReceived" value="0.5" />
	<property name="Model" value="Entities/Electrical/electric_fencePrefab" /> <property name="HandleFace" value="Bottom" />
	<property class="RepairItems"> <property name="resourceElectricParts" value="1" /> <property name="resourceScrapIron" value="1" /> </property>
	<property name="DisplayType" value="blockElectricalMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="RequiredPower" value="5" />
	<property name="Buff" value="buffShocked" />
	<property name="BuffChance" value="1" />
	<property name="Group" value="Tools/Traps,Science" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="4" />
		<property name="resourceElectricParts" value="1" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceElectricParts" count="0,1" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="5,40" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="62" />
	<property name="FilterTags" value="fdecor,felectrical,ftraps" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="dartTrap">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Launcher" />
	<property name="DisplayType" value="blockElectricalHardened" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,dartTrapSchematic" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Electrical/arrowTrapPrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="PlaySound" value="darttrap_fire" />
	<!-- <property name="StartSound" value="darttrap_start"/> -->
	<property name="EndSound" value="darttrap_end" />
	<property name="ImposterExchange" value="imposterBlock" param1="109" />
	<property name="BurstFireRate" value="0.5" />
	<property name="ShowTargeting" value="false" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<property name="AmmoItem" value="ammoDartIron" />
	<property name="RequiredPower" value="10" />
	<property name="Group" value="Tools/Traps,Science" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="16" />
		<property name="resourceMechanicalParts" value="3" />
		<property name="resourceElectricParts" value="2" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="20,100" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Stacknumber" value="10" />
	<property name="TakeDelay" value="10" />
	<property name="EconomicValue" value="220" />
	<property name="FilterTags" value="fdecor,felectrical,ftraps" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="flamethrowerTrap">
	<property name="Extends" value="dartTrap" />
	<property name="CreativeMode" value="None" />
	<property name="Class" value="Launcher" />
	<property name="DisplayType" value="blockElectricalHardenedMulti" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Electrical/flameThrowerTrapPrefab" />
	<property name="MultiBlockDim" value="1,2,2" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="PlaySound" value="darttrap_fire" />
	<!-- <property name="StartSound" value="darttrap_start"/> -->
	<property name="EndSound" value="darttrap_end" />
	<property name="BurstFireRate" value="0.3" />
	<property name="ShowTargeting" value="false" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<property name="AmmoItem" value="ammoGasCan" />
	<property name="RequiredPower" value="10" />
	<property name="Stacknumber" value="10" />
	<property name="TakeDelay" value="10" />
	<property name="EconomicValue" value="220" />
	<property name="FilterTags" value="fdecor,felectrical,ftraps" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="bladeTrap">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="BladeTrap" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,bladeTrapSchematic" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Damage" value="20" />
	<property name="DamageReceived" value="4" />
	<property name="BreakingPercentage" value="0.5" />
	<property name="BrokenPercentage" value="0.25" />
	<property name="ImpactSound" value="bladetrap_impact" />
	<property name="StartSound" value="bladetrap_startup" />
	<property name="StopSound" value="bladetrap_stop" />
	<property name="RunningSound" value="bladetrap_fire_lp" />
	<property name="RunningSoundBreaking" value="bladetrap_dm1_lp" />
	<property name="RunningSoundBroken" value="bladetrap_dm2_lp" />
	<property name="MaxDamage" value="2000" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Electrical/trap_spinning_bladePrefab" /> <property name="HandleFace" value="Bottom" />
	<property name="MultiBlockDim" value="3,1,3" /><property name="DisplayType" value="blockElectricalHardenedMulti" />
	<property name="ImposterExchange" value="imposterPlate" param1="111" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="RequiredPower" value="20" />
	<property name="Group" value="Tools/Traps,Science" />
	<property name="ActivationDistance" value="6" />
	<property class="RepairItems">
		<property name="resourceForgedSteel" value="16" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceScrapIron" count="20,100" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Stacknumber" value="10" />
	<property name="TakeDelay" value="10" />
	<property name="EconomicValue" value="444" />
	<property name="FilterTags" value="fdecor,felectrical,ftraps" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="autoTurret">
	<property name="CreativeMode" value="Player" />
	<property name="Class" value="Ranged" />
	<property name="DisplayType" value="blockElectricalHardened" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="ModelEntity" />
	<property name="Mesh" value="models" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretPrefab" />
	<property name="OnlySimpleRotations" value="true" /> <!-- the targeting math will NOT work if it's not upright -->
	<property name="AmmoItem" value="ammo9mmBulletBall" />
	<property name="TurnSpeed" value="22.5" />
	<property name="MaxDistance" value="30" />
	<property name="EntityDamage" value="32" /> <!-- 188 dps, 213 dps burst -->
	<property name="BlockDamage" value="1" />
	<property name="RaySpread" value="2.6" /> <!-- Spread 2.6deg: 1m cone (55% hit) @ 22m -->

	<property name="BustRoundCount" value="15" />
	<property name="BurstFireRate" value="0.15" />
	<property name="CooldownTime" value="2" />
	<property name="OvershootTime" value="0.4" />
	<property name="FallAsleepTime" value="10" />
	<property name="WakeUpTime" value="0.5" />

	<property name="YawRange" value="90" />
	<property name="PitchRange" value="90" />

	<property name="ParticlesMuzzleFire" value="nozzleflashuzi" />
	<property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi" />

	<property name="DamageBonus.head" value="3" />
	<property name="DamageBonus.glass" value="1" />
	<property name="DamageBonus.wood" value="2" />
	<property name="DamageBonus.earth" value="0.2" />
	<property name="DamageBonus.stone" value="0.2" />
	<property name="DamageBonus.metal" value="0.2" />

	<property name="TargetingSound" value="turret_retarget_lp" />
	<property name="OverheatSound" value="turret_overheat_lp" />
	<property name="WakeUpSound" value="turret_windup" />
	<property name="FireSound" value="Pistol_Fire" />
	<property name="RequiredPower" value="15" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,autoTurretSchematic" />

	<property class="RepairItems">
		<property name="resourceForgedIron" value="12" />
		<property name="resourceMechanicalParts" value="2" />
		<property name="resourceElectricParts" value="2" />
	</property>
	<!--
	<property class="UpgradeBlock">
		<property name="ToBlock" value="autoTurretSteelCased"/>
		<property name="Item" value="resourceForgedSteel"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>-->
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="resourceMechanicalParts" count="1,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="10,40" prob="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />

	<property name="Stacknumber" value="10" />
	<property name="EconomicValue" value="3000" />
	<property name="EconomicBundleSize" value="1" />
	<property name="ImposterExchange" value="imposterBlock" param1="109" />
	<property name="Group" value="Tools/Traps,Science" />
	<property name="PickupJournalEntry" value="cameraTip" />
	<property name="FilterTags" value="fdecor,felectrical,ftraps" />
	<property name="SortOrder1" value="70a0" />
</block>

<block name="shotgunTurret">
	<property name="Extends" value="autoTurret" />
	<property name="CreativeMode" value="Player" />
	<property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretShotgunPrefab" />
	<property name="AmmoItem" value="ammoShotgunShell" /> <!-- does not use the damage value -->
	<property name="MaxDistance" value="15" />
	<property name="EntityDamage" value="9" /> <!-- does not use range falloff for damage -->
	<property name="BlockDamage" value="1" />
	<property name="RaySpread" value="5.2" /> <!-- Spread 5.2deg: 1m cone(55% hit) @ 11m -->
	<property name="RayCount" value="8" />
	<property name="BustRoundCount" value="4" />
	<property name="BurstFireRate" value="0.61" />
	<property name="CooldownTime" value="2" />
	<property name="OvershootTime" value="0.8" />

	<property name="ParticlesMuzzleFire" value="nozzleflash_shotgun" />
	<property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi" />

	<!--<property name="Buff" value="buffShotgunWound01"/>
	<property name="BuffChance" value="0.8"/>-->

	<property name="FireSound" value="pump_shotgun_fire" />
	<property name="EconomicValue" value="2500" />
	<property name="PickupJournalEntry" value="cameraTip" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,shotgunTurretSchematic" />
</block>

 <!--
	<property name="Class" value="Powered"/>


	<property name="Class" value="Switch"/>
	<property name="TriggerType" value="Switch"/>


	<property name="Class" value="PoweredLight"/>
	<property name="RequiredPower" value="1"/>
	<property name="RuntimeSwitch" value="true"/>

	<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>

<block name="electricAirConditioner">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="airConditioner"/>

	<property name="Class" value="PoweredLight"/>
	<property name="RequiredPower" value="1"/>
	<property name="RuntimeSwitch" value="true"/>



	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Appliances/ac_unitPrefab"/>
	<property name="ImposterExchange" value="imposterBlock" param1="52"/>
	<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="3,7" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="0,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="1,5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="1,10" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="450"/>
	<property name="Group" value="Science"/>
	<property name="TakeDelay" value="5"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>
 -->

<block name="goreBlockAnimal">
	<property name="CreativeMode" value="None" />
	<property name="Material" value="Morganic" />
	<property name="MaxDamage" value="50" />
	<property name="Shape" value="ModelEntity" /> <!-- A ModelEntity does NOT need a texture entry. -->
	<property name="Model" value="Entities/Gore/animal_remainsPrefab" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FallDamage" value=".9" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Density" value="0.9" />
	<drop event="Harvest" name="goreBlockAnimal" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRottingFlesh" count="1" prob="1" tag="allHarvest" />
	<drop event="Harvest" name="foodRottingFlesh" count="1,3" prob="1" tag="butcherHarvest" />
	<drop event="Harvest" name="resourceAnimalFat" count="1,2" prob="1" tag="butcherHarvest" />
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest" />
	<drop event="Destroy" name="resourceBone" count="5,10" tag="butcherHarvest" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
	<property name="SortOrder1" value="7000" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="goreBlockHumanCorpse">
	<property name="Material" value="Morganic" />
	<property name="MaxDamage" value="50" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Gore/gore_block1_Prefab" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FallDamage" value=".9" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<drop event="Harvest" name="goreBlockHumanCorpse" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="foodRottingFlesh" count="1" prob="1" tag="allHarvest" />
	<drop event="Harvest" name="foodRottingFlesh" count="1,2" prob="1" tag="butcherHarvest" />
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest" />
	<drop event="Destroy" name="resourceBone" count="5,10" tag="butcherHarvest" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
	<!-- <property name="DroppedEntityClass" value="EvisceratedRemains"/>
	Would drop this entity on destruction, containing any loot the block had. -->
</block>

<!-- <block name="goreBlockHumanLootable">   not used in prefabs
	<property name="Extends" value="goreBlockHumanCorpse"/>
	<property name="Class" value="Gore"/>
	<property name="BlockTag" value="Gore"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="goreBlockHumanCorpse"/>

		 <property name="UpgradeRated.BlockCombined" value="air"/>
		WILL NOT WORK WITH GORE ANY MORE:
		<property name="UpgradeRated.ToBlock" value="air"/>
		<property name="UpgradeRated.Rate" value="50"/>
	<property name="LootList" value="15"/>  dummy loot list, will be overridden by the zombie that died
	<drop event="Harvest" name="foodRottingFlesh" count="1,3" prob="1" tag="butcherHarvest"/>
	<drop event="Harvest" name="resourceAnimalFat" count="1,2" prob="0.33" tag="butcherHarvest"/>
	<drop event="Harvest" name="resourceBone" count="5,10" prob="0.2" tag="butcherHarvest"/>
	<drop event="Harvest" name="resourceBone" count="5,10" prob="1" tag="butcherHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="DroppedEntityClass" value="EvisceratedRemains"/>
</block> -->

<block name="goreBlockHumanBones">
	<property name="Material" value="Morganic" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Gore/gore_block1_bonesPrefab" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="IsTerrainDecoration" value="true" />
	<drop event="Harvest" name="goreBlockHumanBones" count="0" tool_category="Butcher" />
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="2,4" tag="butcherHarvest" />
	<drop event="Destroy" name="resourceBone" count="5,10" tag="butcherHarvest" />
	<property name="DescriptionKey" value="decorativeBlockGroupDesc" />
	<property name="FilterTags" value="fdecor,fother" />
</block>

<block name="doorTrimTop">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="Shape" value="New" />
	<property name="Model" value="door_trim_top" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="ImposterDontBlock" value="false" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="doorTrim2m">
	<property name="Extends" value="doorTrimTop" />
	<property name="Model" value="door_trim_2m" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
</block>

<block name="doorFrameWhite1">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/door_frame_white1" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="LightOpacity" value="1" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="doorFrameWhiteBoarded1" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0700" /> <!-- SortDoors -->
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="doorFrameWhiteBoarded1">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="Material" value="Mwood_regular" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/door_frame_white1" param1="main_mesh" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Place" value="TowardsPlacer" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="6" />
	<property name="Model" value="Buildings/door_frame_white_boarded1" param1="main_mesh" />
	<property name="DowngradeBlock" value="doorFrameWhite1" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0700" /> <!-- SortDoors -->
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="doorFrameWhite2">
	<property name="Extends" value="doorFrameWhite1" />
	<property name="Model" value="Buildings/door_frame_white2" param1="main_mesh" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="doorFrameWhiteBoarded2" /> </property>
</block>

<block name="doorFrameWhiteBoarded2">
	<property name="Extends" value="doorFrameWhiteBoarded1" />
	<property name="Model" value="Buildings/door_frame_white_boarded2" param1="main_mesh" />
	<property name="DowngradeBlock" value="doorFrameWhite2" />
</block>

<block name="doorFrameMetal1">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/door_frame_metal1" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="LightOpacity" value="1" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="doorFrameMetalBoarded1" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0700" /> <!-- SortDoors -->
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="doorFrameMetalBoarded1">
	<property name="Extends" value="doorFrameWhiteBoarded1" />
	<property name="Model" value="Buildings/door_frame_metal_boarded1" param1="main_mesh" />
	<property name="DowngradeBlock" value="doorFrameMetal1" />
</block>

<block name="doorFrameMetal2">
	<property name="Extends" value="doorFrameMetal1" />
	<property name="Model" value="Buildings/door_frame_metal2" param1="main_mesh" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="doorFrameMetalBoarded2" /> </property>
</block>

<block name="doorFrameMetalBoarded2">
	<property name="Extends" value="doorFrameWhiteBoarded1" />
	<property name="Material" value="Mwood_regular" />
	<property name="Model" value="Buildings/door_frame_metal_boarded2" param1="main_mesh" />
	<property name="DowngradeBlock" value="doorFrameMetal2" />
</block>

<block name="woodBarsCentered">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Texture" value="84" />
	<property name="MaxDamage" value="300" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="iron_bars_centered" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExcludeAndStop" value="true" />
	<property name="AllowAllRotations" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceWood" value="4" /> </property>
	<property name="DescriptionKey" value="woodBarsDesc" />
	<property name="FilterTags" value="fdecor,fother,fwindows,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0061" /> <!-- SortDoors -->
	<property name="Group" value="Building,advBuilding" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ironBarsCentered" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
</block>

<block name="woodBars">
	<property name="Extends" value="woodBarsCentered" />
	<property name="Model" value="iron_bars" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0060" /> <!-- SortDoors -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="ironBars" /> </property>
</block>

<block name="ironBarsCentered">
	<property name="CustomIcon" value="ironBars" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_hard" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="iron_bars_centered" />
	<property name="Texture" value="446" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExcludeAndStop" value="true" />
	<property name="Place" value="TowardsPlacer" />
	<property name="AllowAllRotations" value="true" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceForgedIron" value="10" /> </property>
	<drop event="Harvest" name="resourceScrapIron" count="32" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="EconomicValue" value="10" />
	<property name="DescriptionKey" value="ironBarsDesc" />
	<property name="FilterTags" value="fdecor,fother,fwindows,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0061" /> <!-- SortDoors -->
</block>

<block name="ironBars">
	<property name="Extends" value="ironBarsCentered" />
	<property name="Model" value="iron_bars" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0060" /> <!-- SortDoors -->
</block>

<block name="concreteBarrier1">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="ModelEntity" />
	<property name="Path" value="solid" />
	<property name="Model" value="Entities/Industrial/concrete_barrierPrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,1,1" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="FilterTags" value="fbuilding,fdecor,fother,fwindows,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0051" /> <!-- SortDoors -->
</block>

<block name="concreteBarrier2">
	<property name="Extends" value="concreteBarrier1" />
	<property name="Model" value="Entities/Industrial/concrete_barrier_2Prefab" />
</block>

<block name="concreteBarrier3">
	<property name="Extends" value="concreteBarrier1" />
	<property name="Model" value="Entities/Industrial/concrete_barrier_2Prefab" />
</block>

<block name="securityGateCTRPlate">
	<property name="Material" value="Mmetal" />
	<property name="MaxDamage" value="2000" />
	<property name="Shape" value="New" />
	<property name="Model" value="security_gate_centered" />
	<property name="Texture" value="446" />
	<property name="ImposterExchange" value="imposterCTRSheet" param1="144" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceForgedIron" value="8" /> </property>
	<drop event="Harvest" name="resourceScrapIron" count="50" prob="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.6" stick_chance="1" />
	<property name="EconomicValue" value="80" />
	<property name="FilterTags" value="fdecor,fother,fwindows,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0051" /> <!-- SortDoors -->
</block>

<block name="securityGatePlate">
	<property name="Extends" value="securityGateCTRPlate" />
	<property name="Model" value="security_gate_plate" />
	<property name="ImposterExchange" value="imposterPlate" param1="144" />
	<property name="SortOrder2" value="0050" /> <!-- SortDoors -->
</block>

<block name="jailBars">
	<property name="Material" value="Msteel" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Doors/jail_barsPrefab" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="ImposterExclude" value="true" />
	<property name="DescriptionKey" value="jailBarsDesc" />
	<drop event="Harvest" name="resourceScrapIron" count="20,60" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0070" /> <!-- SortDoors -->
</block>

<block name="jailDoorStatic">
	<property name="Extends" value="jailBars" />
	<property name="Model" value="Entities/Doors/jail_door_staticPrefab" />

	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="" count="0" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="20,60" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="resourceSpring" count="0,2" prob="1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceMechanicalParts" count="0,2" prob="1" tag="salvageHarvest" />
</block>

<block name="jailDoorStaticCentered">
	<property name="Extends" value="jailBars" />
	<property name="CustomIcon" value="jailDoorStatic" />
	<property name="Model" value="Entities/Doors/jail_door_static_centeredPrefab" />

	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="" count="0" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="20,60" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="resourceSpring" count="0,2" prob="1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceMechanicalParts" count="0,2" prob="1" tag="salvageHarvest" />
</block>

<block name="secureDoorWooden">
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Mwood_regular" /><property name="MaxDamage" value="250" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="FuelValue" value="200" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="AllowAllRotations" value="true" /> <!-- enables the 45 degree rotations -->
	<property name="OnlySimpleRotations" value="true" />
	<property name="Model" value="Entities/Doors/wooden_door_v1Prefab" /> <property name="ModelOffset" value="0,0,0" />
	<property name="ImposterExchange" value="imposterBlock" param1="35" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG0" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG1" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG2" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG3" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_wood" />
	<property name="CloseSound" value="close_door_wood" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="secureReinforcedDoorWooden" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest" /> <!-- harvest amount is 40% of the building cost -->
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="10" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0100" /> <!-- SortDoors -->
</block>

<block name="secureReinforcedDoorWooden">
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="MwoodReinforced" /><property name="MaxDamage" value="250" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="BlockTag" value="Door" />
	<property name="Tags" value="door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="AllowAllRotations" value="true" /> <!-- enables the 45 degree rotations -->
	<property name="OnlySimpleRotations" value="true" />
	<property name="Model" value="Entities/Doors/wooden_door_v2Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="ImposterExchange" value="imposterBlock" param1="35" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG0" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG1" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG2" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG3" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_wood" />
	<property name="CloseSound" value="close_door_wood" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalReinforcedDoorWooden" />
		<property name="Item" value="resourceScrapIron" />
		<property name="ItemCount" value="12" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="secureDoorWooden" />
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0105" /> <!-- SortDoors -->
</block>

<block name="metalReinforcedDoorWooden">
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="MwoodMetal" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="BlockTag" value="Door" />
	<property name="Tags" value="door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="AllowAllRotations" value="true" /> <!-- enables the 45 degree rotations -->
	<property name="OnlySimpleRotations" value="true" />
	<property name="Model" value="Entities/Doors/wooden_door_v3Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="ImposterExchange" value="imposterBlock" param1="35" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG0" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG1" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG2" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG3" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_wood" />
	<property name="CloseSound" value="close_door_wood" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="10" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ironDoor1_v1" />
		<property name="Item" value="ironDoor1_v1" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="5" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="secureReinforcedDoorWooden" />
	<drop event="Harvest" name="resourceScrapIron" count="6" prob="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0110" /> <!-- SortDoors -->
</block>

<block name="ironDoor1_v1">
	<property name="Class" value="DoorSecure" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="Material" value="Mmetal_hard" /> <!-- 2500 -->
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="AllowAllRotations" value="true" /> <!-- enables the 45 degree rotations -->
	<property name="OnlySimpleRotations" value="true" />
	<property name="Model" value="Entities/Doors/steel_door_1_v1Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="77" />
	<property name="Mesh-Damage-1" value="Position/Door/Door_DMG0" />
	<property name="Mesh-Damage-2" value="Position/Door/Door_DMG1" />
	<property name="Mesh-Damage-3" value="Position/Door/Door_DMG2" />
	<property name="Mesh-Damage-4" value="Position/Door/Door_DMG3" />
	<property name="Mesh-Damage-5" value="Position/Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_metal" />
	<property name="CloseSound" value="close_door_metal" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="10" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ironDoor1_v2" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="5" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Harvest" name="resourceScrapIron" count="40" prob="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="EconomicValue" value="60" />
	<property name="IndexName" value="TraderOnOff" /> <!-- flag this block to change to locked/unlocked if in a trader station -->
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0300" /> <!-- SortDoors -->
</block>

<block name="ironDoor1_v2">
	<property name="Extends" value="ironDoor1_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Model" value="Entities/Doors/steel_door_1_v2Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="ironDoor1_v3" /> </property>
	<property name="DowngradeBlock" value="ironDoor1_v1" />
	<property name="SortOrder2" value="0305" /> <!-- SortDoors -->
</block>

<block name="ironDoor1_v3">
	<property name="Extends" value="ironDoor1_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Model" value="Entities/Doors/steel_door_1_v3Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="vaultDoor01" />
		<property name="Item" value="vaultDoor01" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="6" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="ironDoor1_v2" />
	<property name="SortOrder2" value="0310" /> <!-- SortDoors -->
</block>

<block name="vaultDoor01">
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Msteel" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="AllowAllRotations" value="true" /> <!-- enables the 45 degree rotations -->
	<property name="OnlySimpleRotations" value="true" />
	<property name="Model" value="Entities/Doors/steel_door_2_v1Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="77" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG0" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG1" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG2" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG3" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_vault" />
	<property name="CloseSound" value="close_door_vault" />
	<property class="RepairItems"> <property name="resourceForgedSteel" value="12" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="vaultDoor02" />
		<property name="Item" value="resourceForgedSteel" />
		<property name="ItemCount" value="12" />
		<property name="UpgradeHitCount" value="6" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Harvest" name="resourceScrapIron" count="96" prob="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="EconomicValue" value="432" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0340" /> <!-- SortDoors -->
</block>

<block name="vaultDoor02">
	<property name="Extends" value="vaultDoor01" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Model" value="Entities/Doors/steel_door_2_v2Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="vaultDoor03" /> </property>
	<property name="DowngradeBlock" value="vaultDoor01" />
	<property name="SortOrder2" value="0345" /> <!-- SortDoors -->
</block>

<block name="vaultDoor03">
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Msteel" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="AllowAllRotations" value="true" /> <!-- enables the 45 degree rotations -->
	<property name="OnlySimpleRotations" value="true" />
	<property name="Model" value="Entities/Doors/steel_door_2_v3Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="ImposterExchange" value="imposterBlock" param1="77" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG0" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG1" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG2" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG3" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_vault" />
	<property name="CloseSound" value="close_door_vault" />
	<property class="RepairItems"> <property name="resourceForgedSteel" value="12" /> </property>
	<property name="DowngradeBlock" value="vaultDoor02" />
	<drop event="Harvest" name="resourceScrapIron" count="96" prob="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0350" /> <!-- SortDoors -->
</block>

<block name="vaultDoor03_Powered">
	<property name="Extends" value="vaultDoor03" param1="DowngradeBlock" />
	<property name="DescriptionKey" value="vaultDoor03_PoweredDesc" />
	<property name="CustomIcon" value="vaultDoor03" />
	<property name="Class" value="PoweredDoor" />
	<property name="MaxDamage" value="21000" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,poweredDoorsSchematic" />
</block>

<block name="commercialDoor1_v1">
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Mmetal" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="AllowAllRotations" value="true" /> <!-- enables the 45 degree rotations -->
	<property name="OnlySimpleRotations" value="true" />
	<property name="Model" value="Entities/Doors/commercial_door_1_v1Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="9" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG0" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG1" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG2" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG3" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_metal" />
	<property name="CloseSound" value="close_door_metal" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="2" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="commercialDoor1_v2" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Harvest" name="resourceScrapIron" count="8" prob="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="resourceScrapBrass" count="2,7" prob="1" tag="WasteTreasuresDoorHarvest" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0200" /> <!-- SortDoors -->
</block>

<block name="commercialDoor1_v2">
	<property name="Extends" value="commercialDoor1_v1" />
	<property name="Material" value="Mwood_regular" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="241" />
	<property name="Model" value="Entities/Doors/commercial_door_1_v2Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="commercialDoor1_v3" />
		<property name="Item" value="resourceScrapIron" />
		<property name="ItemCount" value="20" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="commercialDoor1_v1" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<drop event="Harvest" name="resourceWood" count="2" prob="1" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="0" prob="1" tag="allHarvest" />
	<drop event="Destroy" name="resourceScrapBrass" count="0" prob="0" tag="WasteTreasuresDoorHarvest" />
	<drop event="Destroy" count="0" />
	<property name="SortOrder2" value="0205" /> <!-- SortDoors -->
</block>

<block name="commercialDoor1_v3">
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Mmetal" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="AllowAllRotations" value="true" /> <!-- enables the 45 degree rotations -->
	<property name="OnlySimpleRotations" value="true" />
	<property name="Model" value="Entities/Doors/commercial_door_1_v3Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="9" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG0" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG1" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG2" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG3" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_metal" />
	<property name="CloseSound" value="close_door_metal" />
	<property name="DowngradeBlock" value="commercialDoor1_v2" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="20" /> </property>
	<drop event="Harvest" name="resourceScrapIron" count="8" prob="1" tag="allHarvest" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0210" /> <!-- SortDoors -->
</block>

<block name="commercialDoor2_v1">
	<property name="Extends" value="commercialDoor1_v1" />
	<property name="Model" value="Entities/Doors/commercial_door_2_v1Prefab" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="commercialDoor2_v2" /> </property>
	<property name="SortOrder2" value="0220" /> <!-- SortDoors -->
</block>

<block name="commercialDoor2_v2">
	<property name="Extends" value="commercialDoor1_v2" />
	<property name="Model" value="Entities/Doors/commercial_door_2_v2Prefab" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="commercialDoor2_v3" /> </property>
	<property name="DowngradeBlock" value="commercialDoor2_v1" />
	<property name="SortOrder2" value="0225" /> <!-- SortDoors -->
</block>

<block name="commercialDoor2_v3">
	<property name="Extends" value="commercialDoor1_v3" />
	<property name="Model" value="Entities/Doors/commercial_door_2_v3Prefab" />
	<property name="DowngradeBlock" value="commercialDoor2_v2" />
	<property name="SortOrder2" value="0230" /> <!-- SortDoors -->
</block>

<block name="commercialDoor4_v1">
	<property name="Extends" value="commercialDoor1_v1" />
	<property name="Model" value="Entities/Doors/commercial_door_4_v1Prefab" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="commercialDoor4_v2" /> </property>
	<property name="SortOrder2" value="0260" /> <!-- SortDoors -->
</block>

<block name="commercialDoor4_v2">
	<property name="Extends" value="commercialDoor1_v2" />
	<property name="Model" value="Entities/Doors/commercial_door_4_v2Prefab" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="commercialDoor4_v3" /> </property>
	<property name="DowngradeBlock" value="commercialDoor4_v1" />
	<property name="SortOrder2" value="0265" /> <!-- SortDoors -->
</block>

<block name="commercialDoor4_v3">
	<property name="Extends" value="commercialDoor1_v3" />
	<property name="Model" value="Entities/Doors/commercial_door_4_v3Prefab" />
	<property name="DowngradeBlock" value="commercialDoor4_v2" />
	<property name="SortOrder2" value="0270" /> <!-- SortDoors -->
</block>

<block name="houseFrontDoor1_v1">
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Mwood_regular" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Doors/house_frontDoor1_v1Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="ImposterExchange" value="imposterBlock" param1="25" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true" />
	<property name="AllowAllRotations" value="true" /> <!-- enables the 45 degree rotations -->
	<property name="OnlySimpleRotations" value="true" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG0" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG1" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG2" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG3" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="OpenSound" value="open_door_wood" />
	<property name="CloseSound" value="close_door_wood" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="houseFrontDoor1_v2" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Harvest" name="resourceWood" count="2" prob="1" tag="allHarvest" />
	<drop event="Destroy" name="resourceDoorKnob" count="1" prob="1" tag="WasteTreasuresDoorHarvest" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0140" /> <!-- SortDoors -->
</block>

<block name="houseFrontDoor1_v2">
	<property name="Extends" value="houseFrontDoor1_v1" />
	<property name="Material" value="Mwood_weak" />
	<property name="PassThroughDamage" value="true" />
	<property name="Texture" value="241" />
	<property name="Model" value="Entities/Doors/house_frontDoor1_v2Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="houseFrontDoor1_v3" />
		<property name="Item" value="resourceScrapIron" />
		<property name="ItemCount" value="20" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="houseFrontDoor1_v1" />
	<drop event="Destroy" name="resourceDoorKnob" count="0" prob="0" tag="WasteTreasuresDoorHarvest" />
	<drop event="Destroy" count="0" />
	<property name="SortOrder2" value="0145" /> <!-- SortDoors -->
</block>

<block name="houseFrontDoor1_v3">
	<property name="Extends" value="commercialDoor1_v3" />
	<property name="Texture" value="241" />
	<property name="Model" value="Entities/Doors/house_frontDoor1_v3Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="ImposterExchange" value="imposterBlock" param1="25" />
	<property name="OpenSound" value="open_door_wood" />
	<property name="CloseSound" value="close_door_wood" />
	<property name="DowngradeBlock" value="houseFrontDoor1_v2" />
	<property name="SortOrder2" value="0150" /> <!-- SortDoors -->
</block>

<block name="houseFrontDoor2_v1">
	<property name="Extends" value="houseFrontDoor1_v1" />
	<property name="Model" value="Entities/Doors/house_frontDoor2_v1Prefab" />
	<property name="ImposterExchange" value="imposterBlock" param1="70" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="houseFrontDoor2_v2" /> </property>
	<property name="SortOrder2" value="0160" /> <!-- SortDoors -->
</block>

<block name="houseFrontDoor2_v2">
	<property name="Extends" value="houseFrontDoor1_v2" />
	<property name="Model" value="Entities/Doors/house_frontDoor2_v2Prefab" />
	<property name="ImposterExchange" value="imposterBlock" param1="70" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="houseFrontDoor2_v3" /> </property>
	<property name="DowngradeBlock" value="houseFrontDoor2_v1" />
	<property name="SortOrder2" value="0165" /> <!-- SortDoors -->
</block>

<block name="houseFrontDoor2_v3">
	<property name="Extends" value="houseFrontDoor1_v3" />
	<property name="Model" value="Entities/Doors/house_frontDoor2_v3Prefab" />
	<property name="ImposterExchange" value="imposterBlock" param1="70" />
	<property name="DowngradeBlock" value="houseFrontDoor2_v2" />
	<property name="SortOrder2" value="0170" /> <!-- SortDoors -->
</block>

<block name="garageDoorMetal_v1">
	<property name="Class" value="DoorSecure" />
	<!-- <property name="Class" value="PoweredDoor"/> -->
	<property name="Material" value="Mmetal" /><property name="MaxDamage" value="2500" /> <!-- need higher hit points to account for their area -->
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Model" value="Entities/Doors/garage_metal_v1Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG0" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG1" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG2" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG3" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,2,2" />
	<property name="ImposterExchange" value="imposterBlock" param1="57" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="OpenSound" value="open_garage_door" />
	<property name="CloseSound" value="close_garage_door" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="10" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="garageDoorMetal_v2" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="20" />
		<property name="UpgradeHitCount" value="5" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="" count="0" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="100" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="resourceSpring" count="1,2" prob="1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceMechanicalParts" count="2,7" prob="1" tag="salvageHarvest" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="garageDoorMetalGroupDesc" />
	<property name="Place" value="TowardsPlacer" />
	<property name="PlaceEverywhere" value="true" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0400" /> <!-- SortDoors -->
</block>

<block name="garageDoorMetal_v2">
	<property name="Extends" value="garageDoorMetal_v1" param1="Harvest,Destroy" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Doors/garage_metal_v2Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="OnlySimpleRotations" value="true" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="garageDoorMetal_v3" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="20" />
		<property name="UpgradeHitCount" value="6" />
	</property>
	<property name="DowngradeBlock" value="garageDoorMetal_v1" />
	<drop event="Harvest" name="resourceScrapIron" count="20,90" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<property name="SortOrder2" value="0405" /> <!-- SortDoors -->
</block>

<block name="garageDoorMetal_v3">
	<property name="Class" value="DoorSecure" />
	<!-- <property name="Class" value="PoweredDoor"/> -->
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayType" value="blockHardenedMulti" />
	<property name="Material" value="Mmetal_hard" /><property name="MaxDamage" value="2500" /> <!-- need higher hit points to account for their area -->
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Model" value="Entities/Doors/garage_metal_v3Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG0" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG1" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG2" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG3" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="MultiBlockDim" value="3,2,2" />
	<property name="ImposterExchange" value="imposterBlock" param1="57" />
	<property name="OpenSound" value="open_garage_door" />
	<property name="CloseSound" value="close_garage_door" />
	<property name="Place" value="TowardsPlacer" />
	<property name="PlaceEverywhere" value="true" />
	<property name="OnlySimpleRotations" value="true" />
	<property class="RepairItems"> <property name="resourceForgedIron" value="10" /> </property>
	<property name="DowngradeBlock" value="garageDoorMetal_v2" />
	<drop event="Harvest" name="resourceScrapIron" count="100" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="DescriptionKey" value="garageDoorMetalGroupDesc" />
	<property name="IndexName" value="TraderOnOff" /> <!-- flag this block to change to locked/unlocked if in a trader station -->
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0410" /> <!-- SortDoors -->
</block>

<block name="garageDoorMetal_v1Powered">
	<property name="Class" value="PoweredDoor" />
	<property name="CustomIcon" value="garageDoorMetal_v1" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,poweredDoorsSchematic" />
	<property name="CreativeMode" value="Player" />

	<property name="Material" value="Msteel" /><property name="MaxDamage" value="10000" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Model" value="Entities/Doors/garage_metal_v1Prefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="Mesh-Damage-1" value="Door/Door_DMG0" />
	<property name="Mesh-Damage-2" value="Door/Door_DMG1" />
	<property name="Mesh-Damage-3" value="Door/Door_DMG2" />
	<property name="Mesh-Damage-4" value="Door/Door_DMG3" />
	<property name="Mesh-Damage-5" value="Door/Door_DMG4" />
	<property name="MultiBlockDim" value="3,2,2" /><property name="DisplayType" value="blockHardenedMulti" />
	<property name="ImposterExchange" value="imposterBlock" param1="57" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="OpenSound" value="open_garage_door" />
	<property name="CloseSound" value="close_garage_door" />
	<property class="RepairItems"><property name="resourceForgedIron" value="43" /></property>
	<drop event="Harvest" name="resourceScrapIron" count="300" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="Place" value="TowardsPlacer" />
	<property name="PlaceEverywhere" value="true" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0400" /> <!-- SortDoors -->
</block>

<block name="garageDoorHousePlayer">
	<property name="CreativeMode" value="Player" />
	<property name="CustomIcon" value="garageDoorHouse" />
	<property name="MaxDamage" value="7000" />
	<property name="StabilitySupport" value="false" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,poweredDoorsSchematic" />

	<property name="Class" value="DoorSecure" />
	<property name="CreativeMode" value="Player" />
	<property name="Material" value="Mmetal" /><property name="MaxDamage" value="7500" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Model" value="Entities/Doors/garage_housePrefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="Mesh-Damage-1" value="Door/Box1" />
	<property name="MultiBlockDim" value="5,3,1" /><property name="DisplayType" value="blockMulti" />
	<property name="ActivationDistance" value="6" />
	<property name="ImposterExchange" value="imposterBlock" param1="43" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="OpenSound" value="open_garageindustrial" />
	<property name="CloseSound" value="close_garageindustrial" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="48" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="resourceSpring" count="4,8" prob="1" tag="allHarvest" />
	<drop event="Destroy" name="resourceMechanicalParts" count="4,8" prob="1" tag="allHarvest" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="garageDoorHousePlayerDesc" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="PlaceEverywhere" value="true" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0400" /> <!-- SortDoors -->
</block>

<block name="garageDoorHouse">
	<property name="Extends" value="garageDoorHousePlayer" param1="UnlockedBy,RepairItems,Harvest,Destroy" />
	<property name="CreativeMode" value="Dev" />
	<property name="MaxDamage" value="1300" />
	<property class="RepairItems">
		<property name="resourceScrapIron" value="240" />
		<property name="resourceMechanicalParts" value="12" />
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="" count="0" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="30" tag="allHarvest" />
	<drop event="Harvest" name="resourceForgedIron" count="4,8" tag="salvageHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="resourceSpring" count="1,2" prob="1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceMechanicalParts" count="2,7" prob="1" tag="salvageHarvest" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
</block>

<block name="garageDoorHouseBrown">
	<property name="Class" value="DoorSecure" />
	<!-- <property name="Class" value="PoweredDoor"/> -->
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mmetal" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="MaxDamage" value="1300" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Model" value="Entities/Doors/garage_house_brownPrefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="Mesh-Damage-1" value="Door/Box1" />
<!--	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/> -->
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="5,3,1" />
	<property name="ActivationDistance" value="6" />
	<property name="ImposterExchange" value="imposterBlock" param1="43" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="OpenSound" value="open_garage_door" />
	<property name="CloseSound" value="close_garage_door" />
	<property class="RepairItems">
		<property name="resourceScrapIron" value="240" />
		<property name="resourceMechanicalParts" value="12" />
	</property>

	<!--<property class="UpgradeBlock">
		<property name="ToBlock" value="garageDoorMetal_v2"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="240"/>
		<property name="UpgradeHitCount" value="5"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>-->
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="" count="0" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="90" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="resourceSpring" count="1,2" prob="1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceMechanicalParts" count="2,7" prob="1" tag="salvageHarvest" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="garageDoorMetalGroupDesc" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="PlaceEverywhere" value="true" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0400" /> <!-- SortDoors -->
</block>

<block name="garageDoorIndustrial">
	<property name="Class" value="DoorSecure" />
	<!-- <property name="Class" value="PoweredDoor"/> -->
	<property name="CreativeMode" value="Dev" />
	<property name="Material" value="Mmetal" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="MaxDamage" value="2000" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Model" value="Entities/Doors/garage_industrialPrefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="Mesh-Damage-1" value="Door/Box1" />
<!--	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/> -->
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="5,3,1" />
	<property name="ActivationDistance" value="6" />
	<property name="ImposterExchange" value="imposterBlock" param1="43" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="OpenSound" value="open_garageindustrial" />
	<property name="CloseSound" value="close_garageindustrial" />
	<property class="RepairItems">
		<property name="resourceScrapIron" value="240" />
		<property name="resourceMechanicalParts" value="12" />
	</property>

	<!--<property class="UpgradeBlock">
		<property name="ToBlock" value="garageDoorMetal_v2"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="240"/>
		<property name="UpgradeHitCount" value="5"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>-->
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Harvest" name="" count="0" tag="salvageHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="90" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Destroy" name="resourceSpring" count="1,2" prob="1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceMechanicalParts" count="2,7" prob="1" tag="salvageHarvest" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="garageDoorMetalGroupDesc" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="PlaceEverywhere" value="true" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0400" /> <!-- SortDoors -->
</block>

<block name="garageDoorIndustrial_Powered">
	<property name="Class" value="PoweredDoor" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,poweredDoorsSchematic" />
	<property name="Material" value="Msteel" /><property name="MaxDamage" value="14000" />
	<property name="StabilitySupport" value="false" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="Model" value="Entities/Doors/garage_industrialPrefab" /><property name="ModelOffset" value="0,0,0" />
	<property name="Mesh-Damage-1" value="Door/Box1" />
	<property name="MultiBlockDim" value="5,3,1" /><property name="DisplayType" value="blockHardenedMulti" />
	<property name="ActivationDistance" value="6" />
	<property name="ImposterExchange" value="imposterBlock" param1="43" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="OpenSound" value="open_garageindustrial_powered" />
	<property name="CloseSound" value="close_garageindustrial_powered" />
	<property class="RepairItems">
		<property name="resourceForgedSteel" value="10" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="100" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="DescriptionKey" value="garageDoorIndustrial_PoweredDesc" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="PlaceEverywhere" value="true" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0400" /> <!-- SortDoors -->
</block>

<block name="woodHatch1_v1">
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Mwood_regular" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="PlaceEverywhere" value="true" />
	<property name="Model" value="Entities/Doors/woodenHatch1_v1Prefab" /><property name="ModelOffset" value="0,.5,0" />
	<property name="MultiBlockDim" value="1,1,1" /> <!-- we need to override the default door size of 2 blocks high -->
	<property name="ImposterExchange" value="imposterPlate" param1="35" />
	<property name="Mesh-Damage-1" value="Door/Hatch_DMG0" />
	<property name="Mesh-Damage-2" value="Door/Hatch_DMG1" />
	<property name="Mesh-Damage-3" value="Door/Hatch_DMG2" />
	<property name="Mesh-Damage-4" value="Door/Hatch_DMG3" />
	<property name="Mesh-Damage-5" value="Door/Hatch_DMG4" />
	<property name="OpenSound" value="open_hatch_wood" />
	<property name="CloseSound" value="close_hatch_wood" />
	<property name="FuelValue" value="200" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="woodHatch1_v2" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="EconomicValue" value="5" />
	<property name="EconomicBundleSize" value="10" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0500" /> <!-- SortDoors -->
</block>

<block name="woodHatch1_v2">
	<property name="Extends" value="woodHatch1_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Material" value="MwoodReinforced" />
	<property name="Model" value="Entities/Doors/woodenHatch1_v2Prefab" /><property name="ModelOffset" value="0,.5,0" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="woodHatch1_v3" />
		<property name="Item" value="resourceScrapIron" />
		<property name="ItemCount" value="12" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="woodHatch1_v1" />
	<property name="SortOrder2" value="0505" /> <!-- SortDoors -->
</block>

<block name="woodHatch1_v3">
	<property name="Extends" value="woodHatch1_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Material" value="MwoodMetal" />
	<property name="Model" value="Entities/Doors/woodenHatch1_v3Prefab" /><property name="ModelOffset" value="0,.5,0" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="10" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapHatch_v1" />
		<property name="Item" value="scrapHatch_v1" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="5" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="6" prob="1" tag="allHarvest" />
	<property name="DowngradeBlock" value="woodHatch1_v2" />
	<property name="SortOrder2" value="0510" /> <!-- SortDoors -->
</block>

<block name="scrapHatch_v1">
	<property name="Class" value="DoorSecure" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_medium" />
	<property name="PassThroughDamage" value="true" />
	<property name="LightOpacity" value="1" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="ModelEntity" />
	<property name="Tags" value="door" />
	<property name="BlockTag" value="Door" />
	<property name="PlaceEverywhere" value="true" />
	<property name="Place" value="Door" /> <!-- build restriction -->
	<property name="Model" value="Entities/Doors/scrap_hatch_v1Prefab" /><property name="ModelOffset" value="0,.5,0" />
	<property name="MultiBlockDim" value="1,1,1" /> <!-- we need to override the default door size of 2 blocks high -->
	<property name="ImposterExchange" value="imposterPlate" param1="57" />
	<property name="Mesh-Damage-1" value="Door/Hatch_DMG0" />
	<property name="Mesh-Damage-2" value="Door/Hatch_DMG1" />
	<property name="Mesh-Damage-3" value="Door/Hatch_DMG2" />
	<property name="Mesh-Damage-4" value="Door/Hatch_DMG3" />
	<property name="Mesh-Damage-5" value="Door/Hatch_DMG4" />
	<property name="OpenSound" value="open_hatch_scrap" />
	<property name="CloseSound" value="close_hatch_scrap" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="40" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapHatch_v2" />
		<property name="Item" value="resourceScrapIron" />
		<property name="ItemCount" value="40" />
		<property name="UpgradeHitCount" value="5" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Harvest" name="resourceScrapIron" count="16" prob="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Building,advBuilding" />
	<property name="EconomicValue" value="20" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0520" /> <!-- SortDoors -->
</block>

<block name="scrapHatch_v2">
	<property name="Extends" value="scrapHatch_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Model" value="Entities/Doors/scrap_hatch_v2Prefab" /><property name="ModelOffset" value="0,.5,0" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapHatch_v3" /> </property>
	<property name="DowngradeBlock" value="scrapHatch_v1" />
	<property name="SortOrder2" value="0525" /> <!-- SortDoors -->
</block>

<block name="scrapHatch_v3">
	<property name="Extends" value="scrapHatch_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Model" value="Entities/Doors/scrap_hatch_v3Prefab" /><property name="ModelOffset" value="0,.5,0" />
	<property name="OpenSound" value="open_hatch_scrap" />
	<property name="CloseSound" value="close_hatch_scrap" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="vaultHatch_v1" />
		<property name="Item" value="vaultHatch_v1" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="6" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="scrapHatch_v2" />
	<property name="SortOrder2" value="0530" /> <!-- SortDoors -->
</block>

<block name="vaultHatch_v1">
	<property name="Extends" value="vaultDoor01" param1="OnlySimpleRotations" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="Entities/Doors/steel_hatch_v1Prefab" /> <property name="ModelOffset" value="0,.5,0" />
	<property name="ImposterExchange" value="imposterPlate" param1="77" />
	<property name="MultiBlockDim" value="1,1,1" />
	<property name="OpenSound" value="open_hatch_vault" />
	<property name="CloseSound" value="close_hatch_vault" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="vaultHatch_v2" /> </property>
	<property name="EconomicValue" value="432" />
	<property name="SortOrder2" value="0540" /> <!-- SortDoors -->
</block>

<block name="vaultHatch_v2">
	<property name="Extends" value="vaultHatch_v1" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="Material" value="Msteel" />
	<property name="Model" value="Entities/Doors/steel_hatch_v2Prefab" /> <property name="ModelOffset" value="0,.5,0" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="vaultHatch_v3" /> </property>
	<property name="DowngradeBlock" value="vaultHatch_v1" />
	<property name="SortOrder2" value="0545" /> <!-- SortDoors -->
</block>

<block name="vaultHatch_v3">
	<property name="Extends" value="vaultDoor03" param1="OnlySimpleRotations" />
	<property name="DescriptionKey" value="doorGroupDesc" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Model" value="Entities/Doors/steel_hatch_v3Prefab" /> <property name="ModelOffset" value="0,.5,0" />
	<property name="MultiBlockDim" value="1,1,1" />
	<property name="DisplayType" value="blockHardened" />
	<property name="ImposterExchange" value="imposterPlate" param1="77" />
	<property name="OpenSound" value="open_hatch_vault" />
	<property name="CloseSound" value="close_hatch_vault" />
	<property name="DowngradeBlock" value="vaultHatch_v2" />
	<property name="SortOrder2" value="0550" /> <!-- SortDoors -->
</block>

<block name="vaultHatch_v3_Powered">
	<property name="Extends" value="vaultHatch_v3" param1="DowngradeBlock" />
	<property name="DescriptionKey" value="vaultHatch_v3_PoweredDesc" />
	<property name="CustomIcon" value="vaultHatch_v3" />
	<property name="Class" value="PoweredDoor" />
	<property name="MaxDamage" value="21000" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,poweredDoorsSchematic" />
</block>

<block name="metalReinforcedWoodDrawBridge">
	<property name="Class" value="DrawBridge" />
	<!-- <property name="Class" value="PoweredDoor"/> -->
	<property name="Material" value="MmetalDrawbridge" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Texture" value="241" /> <!-- intentionally generates wood hit sounds -->
	<property name="Model" value="Entities/Doors/bridge_woodPrefab" /><property name="ModelOffset" value="0,0,0" />
	<!-- <property name="Mesh-Damage-1" value="Door/Door_DMG0"/> -->
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="5,6,7" />
	<property name="OnlySimpleRotations" value="true" />
	<property name="ImposterExchange" value="imposterDontBlockHalf" param1="120" />
	<!--property name="BlockTag" value="Door" /--> <!-- this signals the path finder that it shall try doors prefered, we don't want this on draw bridges -->
	<property name="OpenSound" value="open_bridge" />
	<property name="CloseSound" value="close_bridge" />
	<property name="Place" value="DrawBridge" />
	<property name="PlaceEverywhere" value="true" />
	<property class="RepairItems">
		<property name="resourceForgedIron" value="100" />
		<property name="resourceWood" value="800" />
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="400" prob="1" tag="allHarvest" />
	<drop event="Harvest" name="resourceWood" count="400" prob="1" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
	<drop event="Destroy" name="resourceSpring" count="4,12" prob="1" tag="salvageHarvest" />
	<drop event="Destroy" name="resourceMechanicalParts" count="4,20" prob="1" tag="salvageHarvest" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="Stacknumber" value="1" />
	<property name="DescriptionKey" value="drawBridgeGroupDesc" />
	<property name="ActivationDistance" value="14" /> <!-- This is how far away you can PLACE the block and how far away you can ACTIVATE it -->
	<property name="Group" value="Building,advBuilding" />
	<property name="FilterTags" value="fdecor,fdoors" />
	<property name="SortOrder1" value="7060" />
	<property name="SortOrder2" value="0600" /> <!-- SortDoors -->
</block>

<block name="metalReinforcedWoodDrawBridgePowered">
	<property name="Extends" value="metalReinforcedWoodDrawBridge" param1="UpgradeBlock.Item" />
	<property name="DescriptionKey" value="drawBridgePoweredGroupDesc" />
	<property name="Class" value="PoweredDoor" />
	<property name="CustomIcon" value="metalReinforcedWoodDrawBridge" />
	<property name="UnlockedBy" value="perkAdvancedEngineering,poweredDoorsSchematic" />
</block>

<!-- <block name="metalReinforcedWoodDrawBridgeDouble">
	<property name="Group" value="Building"/>
	<property name="Class" value="DrawBridge"/>
	<property name="Material" value="Mmetal"/>
	<property name="LightOpacity" value="1"/>
	<property name="MaxDamage" value="10000"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Texture" value="241"/>
	<property name="Model" value="Entities/Doors/bridge_wood_doublePrefab"/>
	<property name="MultiBlockDim" value="4,1,12"/>
	<property name="BlockTag" value="Door"/>
	<property name="OpenSound" value="open_bridge"/>
	<property name="CloseSound" value="close_bridge"/>
	<property name="Place" value="DrawBridge"/>
	<property name="PlaceEverywhere" value="true"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="100"/>
		<property name="resourceWood" value="2000"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="400" prob="1" tag="allHarvest"/>
	<drop event="Harvest" name="resourceWood" count="800" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Destroy" name="resourceSpring" count="4,12" prob="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMechanicalParts" count="4,20" prob="1" tag="salvageHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="DescriptionKey" value="drawBridgeGroupDesc"/>
	<property name="ActivationDistance" value="14"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
</block>
-->

<block name="glassCTRSheet">
	<property name="Material" value="Mglass" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Model" value="Entities/Buildings/glass_industrialPrefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="glassGroupDesc" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="EconomicValue" value="6" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="glassBusinessBlock">
	<property name="Material" value="Mglass" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="1" />
	<property name="Model" value="cube_glass" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="Mesh" value="transparent" />
	<property name="Texture" value="285" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="glassGroupDesc" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="EconomicValue" value="10" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="glassBusinessPlate">
	<property name="Extends" value="glassBusinessBlock" />
	<property name="Model" value="plate_glass" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="woodPlate" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
</block>

<block name="glassBusinessPlateCurved">
	<property name="Extends" value="glassBusinessBlock" />
	<property name="Model" value="plate_corner_round_1m" />
</block>

<block name="glassBusinessSheet">
	<property name="Material" value="Mglass" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LightOpacity" value="1" />
	<property name="Mesh" value="transparent" />
	<property name="Texture" value="285" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Weight" value="10" />
	<property name="DescriptionKey" value="glassGroupDesc" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="EconomicValue" value="10" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="glassBusinessCTRSheet">
	<property name="Extends" value="glassBusinessSheet" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard_centered" />
</block>

<block name="opaqueBusinessGlass">
	<property name="Extends" value="glassBusinessCTRSheet" param1="Mesh,Collide" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property name="Texture" value="532" />
	<property name="ImposterExchange" value="imposterBlock" param1="163" /> <!-- door replacer -->
	<property name="LightOpacity" value="0" />
</block>

<block name="glassShowerBlock">
	<property name="Material" value="Mglass" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="1" /> <!-- juuuust enough to get light level < 15 and keep the rain out -->
	<property name="Model" value="cube_glass" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="Mesh" value="transparent" />
	<property name="Texture" value="285" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="glassGroupDesc" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="glassShowerRamp">
	<property name="Material" value="Mglass" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="1" /> <!-- juuuust enough to get light level < 15 and keep the rain out -->
	<property name="Model" value="ramp_glass" />
	<property name="Mesh" value="transparent" />
	<property name="Texture" value="285" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DescriptionKey" value="glassGroupDesc" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="glassRampSheet">
	<property name="Extends" value="glassShowerRamp" />
	<property name="Model" value="ramp_glass_sheet" />
</block>

<block name="glassRampSheetCap">
	<property name="Extends" value="glassShowerRamp" />
	<property name="Model" value="ramp_glass_sheet_cap" />
</block>

<block name="glassRampSheetCap2">
	<property name="Extends" value="glassShowerRamp" />
	<property name="Model" value="ramp_glass_sheet_cap2" />
</block>

<block name="glassIndustrialCTRPlate">
	<property name="Material" value="Mglass" />
	<property name="LightOpacity" value="8" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="93" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property name="SortOrder1" value="7080" />
	<property name="Texture" value="320" />
	<property name="DescriptionKey" value="glassGroupDesc" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="EconomicValue" value="6" />
	<property name="FilterTags" value="fdecor,fwindows" />
</block>

<block name="glassIndustrialPlate">
	<property name="Extends" value="glassIndustrialCTRPlate" param1="Place" />
	<property name="Model" value="Plate" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodPlate" /> </property>
	<property name="ImposterExchange" value="imposterPlate" param1="93" />
</block>

<block name="glassIndustrial02CTRPlate">
	<property name="Material" value="Mglass" />
	<property name="LightOpacity" value="8" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property name="Texture" value="410,410,413,410,413,410" />
	<property name="ImposterExchange" value="imposterBlock" param1="93" />
	<property name="DescriptionKey" value="glassGroupDesc" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<property name="DowngradeBlock" value="glassIndustrial02Broken01CTRPlate" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="EconomicValue" value="6" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="glassIndustrial02Broken01CTRPlate">
	<property name="Extends" value="glassIndustrial02CTRPlate" param1="DowngradeBlock" />
	<property name="Collide" value="movement,melee,rocket" />
	<property name="LightOpacity" value="0" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="410,410,414,410,414,410" />
</block>

<block name="glassIndustrial02Broken02CTRPlate">
	<property name="Extends" value="glassIndustrial02CTRPlate" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="LightOpacity" value="0" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="410,410,415,410,415,410" />
	<property name="DowngradeBlock" value="glassIndustrial02Broken01CTRPlate" />
</block>

<block name="glassIndustrial02Plate">
	<property name="Extends" value="glassIndustrial02CTRPlate" param1="Place" />
	<property name="Model" value="Plate" />
	<property name="Texture" value="413,430,410,410,410,410" />
	<property name="ImposterExchange" value="imposterPlate" param1="170" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodPlate" /> </property>
	<property name="DowngradeBlock" value="glassIndustrial02Broken01Plate" />
</block>

<block name="glassIndustrial02Broken01Plate">
	<property name="Extends" value="glassIndustrial02Broken01CTRPlate" param1="Place" />
	<property name="Model" value="Plate" />
	<property name="Texture" value="414,414,410,410,410,410" />
	<property name="ImposterExchange" value="imposterPlate" param1="170" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodPlate" /> </property>
</block>

<block name="glassIndustrial02Broken02Plate">
	<property name="Extends" value="glassIndustrial02Broken02CTRPlate" param1="Place" />
	<property name="Model" value="Plate" />
	<property name="Texture" value="415,415,410,410,410,410" />
	<property name="ImposterExchange" value="imposterPlate" param1="170" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodPlate" /> </property>
	<property name="DowngradeBlock" value="glassIndustrial02Broken01Plate" />
</block>

<block name="stainedGlassPlate">
	<property name="Extends" value="glassBusinessPlate" />
	<property name="Texture" value="596" />
	<property name="LightOpacity" value="4" />
</block>

<block name="stainedGlassCTRPlate">
	<property name="Extends" value="glassBusinessCTRSheet" />
	<property name="Model" value="plate_centered" />
	<property name="Texture" value="596" />
	<property name="LightOpacity" value="4" />
</block>

<block name="glassBulletproofBlock">
	<property name="Extends" value="glassBulletproofMaster" />
	<property name="SortOrder2" value="0050" /> <!-- SortShape -->
	<property name="CustomIcon" value="glassBulletproofMaster" />
	<property name="ImposterExchange" value="imposterBlock" param1="170" /> <!-- ShadowColour -->
</block>

<block name="glassBulletproofPlate">
	<property name="Extends" value="glassBulletproofMaster" />
	<property name="Model" value="plate_glass" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterPlate" param1="170" /> <!-- ShadowColour -->
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="glassOpaqueBulletproofPlate">
	<property name="Extends" value="glassBulletproofPlate" />
	<property name="Model" value="Plate" />
	<property name="Mesh" value="opaque" />
	<property name="Texture" value="334" />
</block>

<block name="glassBulletproofCTRPlate">
	<property name="Extends" value="glassBulletproofMaster" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="170" /> <!-- ShadowColour -->
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="glassOpaqueBulletproofCTRPlate">
	<property name="Extends" value="glassBulletproofCTRPlate" />
	<property name="Mesh" value="opaque" />
	<property name="Texture" value="334" />
</block>

<block name="glassBulletproofPlateCurved">
	<property name="Extends" value="glassBulletproofMaster" />
	<property name="Model" value="plate_corner_round_1m" />
	<property name="ImposterExchange" value="imposterBlock" param1="170" /> <!-- ShadowColour -->
</block>

<block name="glassBulletproofRamp">
	<property name="Extends" value="glassBulletproofMaster" />
	<property name="Model" value="ramp_glass" />
	<property name="ImposterExchange" value="imposterRamp" param1="170" /> <!-- ShadowColour -->
</block>

<block name="glassBulletproofRampSheet">
	<property name="Extends" value="glassBulletproofMaster" />
	<property name="Model" value="ramp_glass_sheet" />
</block>

<!-- Window02 Prefab Versions -->

<block name="window02">
	<property name="Material" value="Mglass" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="BlockTag" value="Window" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Buildings/window02Prefab" />
	<!-- <property name="ModelOffset" value="0,0.5,0"/> -->
	<property name="ImposterExchange" value="imposterBlock" param1="116" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<property name="DowngradeBlock" value="window02Frame" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="EconomicValue" value="20" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="window02Frame">
	<property name="Material" value="Mwood_weak" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="BlockTag" value="Window" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/window02_frame" param1="main_mesh" />
	<property name="ModelOffset" value="0,0,0" />
	<property name="ImposterExchange" value="imposterBlock" param1="116" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="window03Broke1">
	<property name="Material" value="Mglass" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/window03_broke1" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="ImposterExchange" value="imposterBlock" param1="170" /> <!-- ShadowColour -->
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="DowngradeBlock" value="window03Frame" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="window03Broke2">
	<property name="Extends" value="window03Broke1" param1="DowngradeBlock" />
	<property name="Model" value="Buildings/window03_broke2" param1="main_mesh" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
</block>

<block name="window03Broke3">
	<property name="Extends" value="window03Broke2" />
	<property name="Model" value="Buildings/window03_broke3" param1="main_mesh" />
	<drop event="Destroy" count="0" />
</block>

<block name="window03Broke4">
	<property name="Extends" value="window03Broke2" />
	<property name="Model" value="Buildings/window03_broke4" param1="main_mesh" />
</block>

<block name="windowStoreOneSided">
	<property name="Extends" value="window03Broke2" param1="ImposterExchange" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Buildings/window_store_one_sidedPrefab" />
	<property name="Place" value="TowardsPlacer90" />
	<property name="ImposterExcludeAndStop" value="true" />
	<property name="Collide" value="melee" />
</block>

<block name="windowStoreTwoSided">
	<property name="Extends" value="windowStoreOneSided" />
	<property name="Model" value="Entities/Buildings/window_store_two_sidedPrefab" />
</block>

<block name="windowStoreTwoSidedCorner">
	<property name="Extends" value="windowStoreOneSided" />
	<property name="Model" value="Entities/Buildings/window_store_two_sided_cornerPrefab" />
</block>

<block name="windowStoreThreeSided">
	<property name="Extends" value="windowStoreOneSided" />
	<property name="Model" value="Entities/Buildings/window_store_three_sidedPrefab" />
</block>

<block name="windowStoreFourSided">
	<property name="Extends" value="windowStoreOneSided" />
	<property name="Model" value="Entities/Buildings/window_store_four_sidedPrefab" />
	<property name="Collide" value="movement,melee" />
</block>

<block name="windowStoreOneSidedEmpty">
	<property name="Extends" value="windowStoreOneSided" />
	<property name="Model" value="Entities/Buildings/window_store_one_sided_emptyPrefab" />
</block>

<block name="windowStoreTwoSidedEmpty">
	<property name="Extends" value="windowStoreOneSided" />
	<property name="Model" value="Entities/Buildings/window_store_two_sided_emptyPrefab" />
</block>

<block name="windowStoreTwoSidedCornerEmpty">
	<property name="Extends" value="windowStoreOneSided" />
	<property name="Model" value="Entities/Buildings/window_store_two_sided_corner_emptyPrefab" />
</block>

<block name="windowStoreThreeSidedEmpty">
	<property name="Extends" value="windowStoreOneSided" />
	<property name="Model" value="Entities/Buildings/window_store_three_sided_emptyPrefab" />
</block>

<block name="windowStoreFourSidedEmpty">
	<property name="Extends" value="windowStoreOneSided" />
	<property name="Model" value="Entities/Buildings/window_store_four_sided_emptyPrefab" />
	<property name="Collide" value="movement,melee" />
</block>

<block name="window03"> <!-- 1203 --> <!-- previous code no longer worked. Now it's a duplicate -->
	<property name="Extends" value="window03Broke4" />
	<property name="CustomIcon" value="window03Broke4" />
	<property name="CreativeMode" value="Dev" />
<!--
	<property name="Shape" value="ModelEntity"/>
	<property name="Texture" value="241"/>
	<property name="Model" value="Entities/Buildings/window03Prefab"/>
	<property name="ModelOffset" value="0,0.5,0"/>
	<property name="DowngradeBlock" value="window03Broke1"/>
-->
</block>

<block name="window03Frame">
	<property name="Extends" value="window03Broke2" />
	<property name="Model" value="Buildings/window03_frame" param1="main_mesh" />
	<property name="Material" value="Mwood_regular" />
	<property name="MaxDamage" value="100" />
	<property class="RepairItems"> <property name="resourceWood" value="2" /> </property>
	<drop event="Destroy" count="0" />
</block>

<block name="window03WoodBroke1">
	<property name="Material" value="Mglass" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/window03_wood_broke1" param1="main_mesh" />
	<property name="ImposterExchange" value="imposterBlock" param1="170" /> <!-- ShadowColour -->
	<property name="Place" value="TowardsPlacer" />
	<property name="Collide" value="movement,melee,rocket" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<property name="DowngradeBlock" value="window03WoodFrame" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="window03WoodBroke2">
	<property name="Material" value="Mglass" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/window03_wood_broke2" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="ImposterExchange" value="imposterBlock" param1="170" /> <!-- ShadowColour -->
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="window03WoodBroke3">
	<property name="Extends" value="window03WoodBroke2" />
	<property name="Model" value="Buildings/window03_wood_broke3" param1="main_mesh" />
</block>

<block name="window03WoodBroke4">
	<property name="Extends" value="window03WoodBroke2" />
	<property name="Model" value="Buildings/window03_wood_broke4" param1="main_mesh" />
</block>

<block name="window03Wood">
	<property name="DescriptionKey" value="woodFrameGroupDesc" />
	<property name="Material" value="Mglass" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Buildings/window03WoodPrefab" />
	<property name="ImposterExchange" value="imposterBlock" param1="170" /> <!-- ShadowColour -->
	<property name="Place" value="TowardsPlacer" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Weight" value="0" />
	<property name="FuelValue" value="200" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<property name="DowngradeBlock" value="window03WoodBroke1" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="Group" value="Building,advBuilding" />
	<property name="EconomicValue" value="8" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="window03WoodFrame">
	<property name="Extends" value="window03WoodBroke2" />
	<property name="Material" value="Mwood_regular" />
	<property name="MaxDamage" value="100" />
	<property name="Model" value="Buildings/window03_wood_frame" param1="main_mesh" />
	<property class="RepairItems"> <property name="resourceWood" value="2" /> </property>
	<drop event="Destroy" count="0" />
</block>

<block name="window04">
	<property name="Material" value="Mglass" />
	<property name="LightOpacity" value="0" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/window04" param1="main_mesh" />
	<property name="Place" value="TowardsPlacer" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<property name="DowngradeBlock" value="window04Frame" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="window04Frame">
	<property name="Material" value="Mwood_regular" />
	<property name="MaxDamage" value="100" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Buildings/window04_frame" param1="main_mesh" /> <property name="Place" value="TowardsPlacer" />
	<property name="LightOpacity" value="0" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceWood" value="2" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="woodCrown">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="crown" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Texture" value="583" />
	<property name="ImposterExclude" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
	<property name="LightOpacity" value="0" /> <!-- this block lets light pass through -->
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodCrownInsideCorner">
	<property name="Extends" value="woodCrown" />
	<property name="Model" value="crown_inside_corner" />
</block>

<block name="woodWindowTrim">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="window_trim" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExclude" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodWindowTrimBottom">
	<property name="Extends" value="woodWindowTrim" />
	<property name="Model" value="window_trim_bottom" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodWindowTrimTop">
	<property name="Extends" value="woodWindowTrim" />
	<property name="Model" value="window_trim_top" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodWindowTrimSides">
	<property name="Extends" value="woodWindowTrim" />
	<property name="Model" value="window_trim_sides" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="woodWindowTrimTopFancy">
	<property name="Extends" value="woodWindowTrim" />
	<property name="Model" value="window_trim_top_fancy" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="curtain_top1Sheet3">
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mcloth" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="4" />
	<property name="Model" value="curtain" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="63" />
	<drop event="Destroy" name="resourceCloth" count="1,3" prob="1" />
	<property name="EconomicValue" value="20" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="curtain_bottom1Sheet3">
	<property name="Extends" value="curtain_top1Sheet3" />
	<property name="Texture" value="66" />
</block>

<block name="commercialBlindsTop">
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mcloth" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="2" />
	<property name="Model" value="commercial_blind" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Texture" value="580" />
	<property name="UseGlobalUV" value="L,D,D,D,D,D" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2" />
	<property name="EconomicValue" value="20" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="commercialBlindsBottom">
	<property name="Extends" value="commercialBlindsTop" />
	<property name="Model" value="billboard" />
</block>

<block name="miniblindTopSheet">
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mcloth" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="2" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="416" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2" />
	<property name="EconomicValue" value="20" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="miniblindBottomSheet">
	<property name="Extends" value="miniblindTopSheet" />
	<property name="Texture" value="417" />
</block>

<block name="shutters1Plate">
	<property name="Extends" value="woodPlate" />
	<property name="Texture" value="64,64,74,74,74,74" />
	<property name="IsDecoration" value="true" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="boardedWindowsSheet4">
	<property name="Material" value="Mwood_regular" />
	<property name="LightOpacity" value="5" />
	<property name="Shape" value="New" /> <property name="Texture" value="241" />
	<property name="Model" value="window_boarded" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterSheet" param1="16" />
	<property name="BlockTag" value="Window" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="FuelValue" value="150" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="plywoodOsbCTRPlate">
	<property name="Material" value="Mwood_weak" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property name="Texture" value="65" />
	<property name="ImposterExchange" value="imposterBlock" param1="32" />
	<property name="IsDecoration" value="true" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="WindowPlug01" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="sidingWhiteBurntCTRPlate">
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<property name="Material" value="Mwood_regular" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property name="Texture" value="302" />
	<property name="ImposterExchange" value="imposterBlock" param1="85" />
	<property name="IsDecoration" value="true" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="WindowPlug01" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="plainWoodBarricade02CTRPlate">
	<property name="Extends" value="sidingWhiteBurntCTRPlate" />
	<property name="Texture" value="408" />
	<property name="ImposterExchange" value="imposterBlock" param1="126" />
</block>

<block name="woodBarricadeCTRPlate">
	<property name="Extends" value="sidingWhiteBurntCTRPlate" />
	<property name="Texture" value="407" />
	<property name="ImposterExchange" value="imposterBlock" param1="125" />
</block>

<block name="window02Broken01CTRPlate">
	<property name="Extends" value="sidingWhiteBurntCTRPlate" />
	<property name="LightOpacity" value="0" />
	<property name="Mesh" value="cutout" />
	<property name="Texture" value="410,410,409,410,409,410" />
	<property name="ImposterExchange" value="imposterBlock" param1="116" />
	<property name="Collide" value="movement,melee,rocket" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
	</property>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
</block>

<block name="window02Broken02CTRPlate">
	<property name="Extends" value="window02Broken01CTRPlate" />
	<property name="Texture" value="410,410,411,410,411,410" />
</block>

<block name="window02Broken03CTRPlate">
	<property name="Extends" value="window02Broken01CTRPlate" />
	<property name="Texture" value="410,410,412,410,412,410" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
</block>

<block name="woodBarricade2CTRPlate">
	<property name="Extends" value="woodNoUpgradeMaster" param1="DescriptionKey" />
	<property name="FilterTags" value="fdesign" />
	<property name="Shape" value="New" />
	<property name="Model" value="window_centered" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterBlock" param1="126" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="plainWoodWindowPlug">
	<property name="Material" value="Mwood_regular" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="126" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property name="Texture" value="408" />
	<property name="IsDecoration" value="true" />
	<property class="RepairItems"> <property name="resourceWood" value="3" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="WindowPlug01" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="WindowPlug01">
	<property name="Extends" value="plainWoodWindowPlug" />
	<property name="Model" value="WindowPlug01" />
	<property name="Texture" value="408,408,408,408,408,408" />
	<property name="UseGlobalUV" value="L,L,D,D,D,D" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="WindowPlug02" /> </property>
	<property name="DowngradeBlock" value="plainWoodWindowPlug" />
</block>

<block name="WindowPlug02">
	<property name="Extends" value="plainWoodWindowPlug" />
	<property name="Model" value="WindowPlug02" />
	<property name="Texture" value="408,408,408,408,408,408" />
	<property name="UseGlobalUV" value="L,L,D,D,D,D" />
	<property class="UpgradeBlock"> <property name="ToBlock" value="WindowPlug03" /> </property>
	<property name="DowngradeBlock" value="WindowPlug01" />
</block>

<block name="WindowPlug03">
	<property name="Extends" value="plainWoodWindowPlug" />
	<property name="Material" value="MwoodReinforced" />
	<property name="Model" value="WindowPlug03" />
	<property name="Texture" value="408,408,408,408,408,408" />
	<property name="UseGlobalUV" value="L,L,D,D,D,D" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="WindowPlug04" />
		<property name="Item" value="resourceScrapIron" />
		<property name="ItemCount" value="20" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="WindowPlug02" />
</block>

<block name="WindowPlug04">
	<property name="Extends" value="WindowPlug03" />
	<property name="Material" value="MwoodMetal" />
	<property name="Model" value="WindowPlug04" />
	<property name="Texture" value="408,408,384,408,384,408" />
	<property name="ImposterExchange" value="imposterBlock" param1="122" />
	<property class="RepairItems"> <property name="resourceWood" value="0" /> <property name="resourceScrapIron" value="20" /> </property>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWindowPlug05CTRPlate" /> </property>
	<property name="DowngradeBlock" value="WindowPlug03" />
</block>

<block name="scrapIronWindowPlug05CTRPlate"> <!-- redundant? -->
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="ImposterExchange" value="imposterBlock" param1="87" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property name="Texture" value="307" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="40" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rScrapIronWindowPlug06CTRPlate" />
		<property name="Item" value="resourceScrapIron" />
		<property name="ItemCount" value="40" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="rScrapIronWindowPlug06CTRPlate"> <!-- redundant? -->
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="Model" value="plate_centered" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0160" /> <!-- SortShape -->
	<property name="Texture" value="352" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="40" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredRConcreteCTRPlate" />
		<property name="Item" value="resourceConcreteMix" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete" />
	<property name="DowngradeBlock" value="scrapIronWindowPlug05CTRPlate" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdecor,fwindows" />
	<property name="SortOrder1" value="7080" />
</block>

<block name="trapSpikesWoodMaster">
	<property name="CreativeMode" value="None" />
	<property name="Class" value="TrunkTip" />
	<property name="BlockTag" value="Spike" />
	<property name="Damage" value="33" />
	<property name="Damage_received" value="33" />
	<property name="Material" value="MtrapSpikesWood" />
	<property name="MaxDamage" value="33" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Traps/trap_wood_spikes_dmg0" param1="main_mesh" />
	<!--<property name="Model" value="Traps/trap_wood_spikes_dmg0" param1="main_mesh"/>-->
	<property name="IsTerrainDecoration" value="false" />
	<property name="ImposterExclude" value="true" />
	<property name="Collide" value="movement,melee" />
	<property name="LightOpacity" value="6" />
	<property name="Path" value="solid" />
	<property name="FuelValue" value="1000" />
	<!-- <property name="BuffsWhenWalkedOn" value="trapDamageZombie"/> -->
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="resourceWood" count="2,6" prob="1" />
	<drop event="Fall" count="0" />
	<property name="Group" value="Tools/Traps" />
	<property name="DescriptionKey" value="trapSpikesGroupDesc" />
	<property name="EconomicValue" value="30" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fdecor,ftraps" />
	<property name="SortOrder1" value="70g0" />
</block>

<block name="trapSpikesWoodDmg2">
	<property name="Extends" value="trapSpikesWoodMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Traps/trap_wood_spikes_dmg2" param1="main_mesh" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapSpikesWoodDmg0" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
</block>

<block name="trapSpikesWoodDmg1">
	<property name="Extends" value="trapSpikesWoodMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Traps/trap_wood_spikes_dmg1" param1="main_mesh" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapSpikesWoodDmg0" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="5" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="DowngradeBlock" value="trapSpikesWoodDmg2" />
</block>

<block name="trapSpikesWoodDmg0">
	<property name="Extends" value="trapSpikesWoodMaster" />
	<property name="CustomIcon" value="trapSpikesWoodMaster" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapSpikesIronDmg0" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="DowngradeBlock" value="trapSpikesWoodDmg1" />
</block>

<block name="trapSpikesScrapIronMaster">
	<!-- <property name="DisplayInfo" value="Name"/> -->
	<property name="CreativeMode" value="None" />
	<property name="Class" value="TrunkTip" />
	<property name="BlockTag" value="Spike" />
	<property name="Damage" value="33" />
	<property name="Damage_received" value="33" />
	<property name="Material" value="MtrapSpikesIron" />
	<property name="DisplayType" value="blockHardened" />
	<property name="MaxDamage" value="132" />

	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Traps/trap_iron_spikes_dmg0" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="false" />
	<property name="ImposterExclude" value="true" />
	<property name="Collide" value="movement,melee" />

	<property name="LightOpacity" value="6" />
	<property name="Path" value="solid" />
	<!-- <property name="BuffsWhenWalkedOn" value="trapDamageZombie"/> -->
	<property class="RepairItems"> <property name="resourceForgedIron" value="2" /> </property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<drop event="Destroy" name="resourceScrapIron" count="10,20" />
	<drop event="Fall" count="0" />
	<property name="Group" value="Tools/Traps" />
	<property name="DescriptionKey" value="trapSpikesGroupDesc" />
	<property name="EconomicValue" value="30" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fdecor,ftraps" />
	<property name="SortOrder1" value="70g0" />
</block>

<block name="trapSpikesIronDmg2">
	<property name="Extends" value="trapSpikesScrapIronMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Traps/trap_iron_spikes_dmg2" param1="main_mesh" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapSpikesIronDmg0" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="4" />
	</property>
</block>

<block name="trapSpikesIronDmg1">
	<property name="Extends" value="trapSpikesScrapIronMaster" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Traps/trap_iron_spikes_dmg1" param1="main_mesh" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapSpikesIronDmg0" />
		<property name="Item" value="resourceForgedIron" />
		<property name="ItemCount" value="1" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="DowngradeBlock" value="trapSpikesIronDmg2" />
</block>

<block name="trapSpikesIronDmg0">
	<property name="Extends" value="trapSpikesScrapIronMaster" />
	<property name="CustomIcon" value="trapSpikesScrapIronMaster" />
	<property name="DowngradeBlock" value="trapSpikesIronDmg1" />
</block>

<block name="woodLogSpike1"> <!-- log spike 1 wood -->
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="TrunkTip" />
	<property name="BlockTag" value="Spike" />
	<property name="Damage" value="3" />
	<property name="Damage_received" value="7" />
	<property name="Material" value="Mwood_regular" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Path" value="solid" />
	<property name="Model" value="cone1m" />
	<property name="Texture" value="21,21,22,22,22,22" />
	<property name="UseGlobalUV" value="Local" />
	<property name="ImposterExchange" value="imposterPyramid" param1="10" />
	<property name="ImposterDontBlock" value="true" />
	<property name="FuelValue" value="300" />
	<!--property name="DontDamageOnTouch" value="true" /-->
	<!--<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger"/>-->
	<property class="RepairItems"> <property name="resourceWood" value="10" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rWoodLogSpike2" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="resourceWood" count="2,6" prob="1" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Tools/Traps" />
	<property name="DescriptionKey" value="woodLogSpike1Desc" />
	<property name="EconomicValue" value="30" />
	<property name="EconomicBundleSize" value="20" />
	<property name="FilterTags" value="fdecor,ftraps" />
	<property name="SortOrder1" value="70g0" />
</block>

<block name="rWoodLogSpike2"> <!-- log spike 2 rWood -->
	<property name="Extends" value="woodLogSpike1" />
	<property name="CreativeMode" value="Dev" />
	<property name="Damage" value="4" />
	<property name="Damage_received" value="7" />
	<property name="Texture" value="379" />
	<property name="ImposterExchange" value="imposterPyramid" param1="119" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rWoodMetalLogSpike3" />
		<property name="Item" value="resourceScrapIron" />
		<property name="ItemCount" value="20" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="woodLogSpike1" />
	<property name="EconomicValue" value="0" />
</block>

<block name="rWoodMetalLogSpike3"> <!-- log spike 3 wood+metal -->
	<property name="Extends" value="rWoodLogSpike2" param1="RepairItems" />
	<property name="CreativeMode" value="Dev" />
	<property name="Damage" value="5" />
	<property name="Damage_received" value="10" />
	<property name="Material" value="Mmetal" />
	<property name="Texture" value="380" />
	<property name="ImposterExchange" value="imposterPyramid" param1="120" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="20" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapIronLogSpike4" />
		<property name="ItemCount" value="40" />
	</property>
	<property name="DowngradeBlock" value="rWoodLogSpike2" />
	<drop event="Destroy" name="resourceWood" count="0" />
	<drop event="Destroy" name="resourceScrapIron" count="8" />
</block>

<block name="scrapIronLogSpike4"> <!-- log spike 4 scrap -->
	<property name="Extends" value="rWoodLogSpike2" param1="DowngradeBlock,RepairItems" />
	<property name="CreativeMode" value="Dev" />
	<property name="Damage" value="6" />
	<property name="Damage_received" value="9" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Texture" value="307" />
	<property name="ImposterExchange" value="imposterPyramid" param1="87" />
	<property class="RepairItems"> <property name="resourceScrapIron" value="40" /> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rScrapIronLogSpike5" />
		<property name="ItemCount" value="40" />
	</property>
	<drop event="Destroy" name="resourceWood" count="0" />
	<drop event="Destroy" name="resourceScrapIron" count="15" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
</block>

<block name="rScrapIronLogSpike5"> <!-- log spike 5 rScrap -->
	<property name="Extends" value="scrapIronLogSpike4" />
	<property name="CreativeMode" value="Dev" />
	<property name="Damage" value="7" />
	<property name="Damage_received" value="10" />
	<property name="Texture" value="352" />
	<property name="ImposterExchange" value="imposterPyramid" param1="110" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="steelLogSpike6" />
		<property name="Item" value="resourceForgedSteel" />
		<property name="ItemCount" value="10" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="DowngradeBlock" value="scrapIronLogSpike4" />
</block>

<block name="steelLogSpike6"> <!-- log spike 6 Steel -->
	<property name="Class" value="TrunkTip" />
	<property name="BlockTag" value="Spike" />
	<property name="CreativeMode" value="Dev" />
	<property name="Damage" value="7" />
	<property name="Damage_received" value="40" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Msteel" />
	<property name="Shape" value="New" />
	<property name="LightOpacity" value="6" />
	<property name="Path" value="solid" />
	<property name="Model" value="cone1m" />
	<property name="Texture" value="356,355,356,356,356,356" />
	<property name="ImposterExchange" value="imposterPyramid" param1="112" />
	<property name="ImposterDontBlock" value="true" />
	<property name="UseGlobalUV" value="Local" />
	<!--property name="DontDamageOnTouch" value="true" /-->
	<!--<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger"/>-->
	<property class="RepairItems"> <property name="resourceForgedSteel" value="10" /> </property>
	<property name="CustomUpgradeSound" value="place_block_metal" />
	<property name="DowngradeBlock" value="rScrapIronLogSpike5" />
	<drop event="Destroy" name="resourceScrapIron" count="10,20" prob="1" />
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
	<property name="EconomicValue" value="160" />
	<property name="Group" value="Tools/Traps" />
	<property name="DescriptionKey" value="woodLogSpike1Desc" />
	<property name="FilterTags" value="fdecor,ftraps" />
	<property name="SortOrder1" value="70g0" />
</block>

<block name="trapSpikesNew"> <!-- 6 stages total -->
	<property name="CreativeMode" value="Dev" />
	<property name="Class" value="TrunkTip" />
	<property name="BlockTag" value="Spike" />
	<property name="Damage" value="5" />
	<property name="Damage_received" value="33" /> <!-- due to passthrough damage this must be exactly equal to the block hit points -->
	<property name="Material" value="MtrapSpikesWood" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Traps/trap_spikes01Prefab" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="FuelValue" value="300" />
	<property name="IsTerrainDecoration" value="true" />
	<!--<property name="BuffsWhenWalkedOn" value="trapDamageZombie"/>-->
	<property class="RepairItems"> <property name="resourceWood" value="1" /> </property>
	<property name="DowngradeBlock" value="trapSpikesDamage1" />
	<drop event="Destroy" name="resourceWood" count="1,3" />
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
	<property name="Group" value="Tools/Traps" />
	<property name="EconomicValue" value="10" />
	<property name="EconomicBundleSize" value="50" />
	<property name="FilterTags" value="fdecor,ftraps" />
	<property name="SortOrder1" value="70g0" />
</block>

<block name="trapSpikesDamage1">
	<property name="Extends" value="trapSpikesNew" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Traps/trap_spikes01_damage01Prefab" />
	<property name="DowngradeBlock" value="trapSpikesDamage2" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapSpikesNew" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="3" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
</block>

<block name="trapSpikesDamage2">
	<property name="Extends" value="trapSpikesDamage1" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Traps/trap_spikes01_damage02Prefab" />
	<property name="DowngradeBlock" value="trapSpikesDamage3" />
	<property class="UpgradeBlock"> <property name="ItemCount" value="6" /> <property name="ToBlock" value="trapSpikesNew" /> </property>
</block>

<block name="trapSpikesDamage3">
	<property name="Extends" value="trapSpikesDamage1" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Traps/trap_spikes01_damage03Prefab" />
	<property name="DowngradeBlock" value="trapSpikesDamage4" />
	<property class="UpgradeBlock"> <property name="ItemCount" value="9" /> <property name="ToBlock" value="trapSpikesNew" /> </property>
</block>

<block name="trapSpikesDamage4">
	<property name="Extends" value="trapSpikesDamage1" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Traps/trap_spikes01_damage04Prefab" />
	<property name="DowngradeBlock" value="trapSpikesDamage5" />
	<property class="UpgradeBlock"> <property name="ItemCount" value="12" /> <property name="ToBlock" value="trapSpikesNew" /> </property>
</block>

<block name="trapSpikesDamage5">
	<property name="Extends" value="trapSpikesDamage1" param1="DowngradeBlock" />
	<property name="CreativeMode" value="Dev" />
	<property name="Model" value="Entities/Traps/trap_spikes01_damage05Prefab" />
	<property class="UpgradeBlock"> <property name="ItemCount" value="15" /> <property name="ToBlock" value="trapSpikesNew" /> </property>
</block>

<block name="barbedWireSheet">
	<property name="Class" value="Damage" />
	<property name="BlockTag" value="Spike" />
	<property name="Damage" value="1" />
	<property name="DamageType" value="BarbedWire" />
	<property name="Damage_received" value="6" />
	<property name="Material" value="MbarbedWire" />
	<property name="Shape" value="New" />
	<property name="Mesh" value="cutout" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="billboard" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,rocket" /> <!-- -rocket -->
	<property name="Texture" value="68" />
	<property name="ImposterExclude" value="true" />
	<property name="ShapeMinBB" value="0.3,0,0.3" />
	<property name="Group" value="Tools/Traps" />
	<!--<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger"/>-->
	<property class="RepairItems"> <property name="resourceScrapIron" value="15" /> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,12" prob="1" />
	<property name="EconomicValue" value="15" />
	<property name="FilterTags" value="fdecor,ftraps" />
	<property name="SortOrder1" value="70g0" />
</block>

<block name="barbedFence">
	<property name="Class" value="TrunkTip" />
	<property name="BlockTag" value="Spike" />
	<property name="Material" value="MbarbedFence" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Damage" value="1" />
	<property name="DamageType" value="BarbedWire" />
	<property name="Damage_received" value="6" />
	<property name="Shape" value="New" />
	<property name="Mesh" value="cutout" />
	<property name="AllowAllRotations" value="true" /> <!-- enables the 45 degree rotations -->
	<property name="OnlySimpleRotations" value="true" />
	<property name="LightOpacity" value="0" />
	<property name="Model" value="trap_barbed_fence_shape" />
	<property name="Place" value="TowardsPlacer" />
	<property name="IsTerrainDecoration" value="false" />
	<property name="Collide" value="melee,rocket" />
	<property name="Texture" value="518" />
	<property name="FuelValue" value="150" />
	<!--<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger"/>-->
	<property class="RepairItems"> <property name="resourceWood" value="20" /> <property name="resourceScrapIron" value="8" /> </property>
	<drop event="Harvest" name="resourceWood" count="8" tag="allHarvest" />
	<drop event="Harvest" name="resourceScrapIron" count="3" tag="allHarvest" />
	<drop event="Destroy" count="0" />
	<property name="CanPlayersSpawnOn" value="false" />
	<property name="Group" value="Tools/Traps" />
	<property name="EconomicValue" value="11" />
	<property name="FilterTags" value="fdecor,ftraps" />
	<property name="SortOrder1" value="70g0" />
</block>

<block name="looseBoardsTrapBlock1x1">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="DescriptionKey" value="looseBoardsTrapBlock1x1Desc" />
	<property name="Class" value="TrapDoor" />
	<property name="TriggerDelay" value="0.25" />
	<property name="TriggerSound" value="stepwoodsmallcreak" />
	<property name="Shape" value="New" />
	<property name="Path" value="solid" />
	<property name="Model" value="siding_burnt01" />
	<property name="ImposterExchange" value="imposterBlock" param1="86" />
	<property name="CustomIcon" value="burntWoodBlock1" />
	<property name="LightOpacity" value="3" />
	<property name="Group" value="Tools/Traps" />
	<property name="FilterTags" value="fdecor,ftraps" />
	<property name="SortOrder1" value="70g0" />
	<drop event="Fall" count="0" prob="0" />
	<property name="ShowModelOnFall" value="false" />
</block>

<block name="looseBoardsTrapPlate1x1">
	<property name="Extends" value="looseBoardsTrapBlock1x1" param1="CustomIcon,DescriptionKey,Path" />
	<property name="Model" value="Plate" />
	<property name="SortOrder2" value="0150" /> <!-- SortShape -->
	<!-- <property name="CustomIcon" value="looseBoardsTrapPlate1x1"/> -->
	<property name="Texture" value="342,342,173,173,173,173" />
</block>

<block name="looseBoardsTrapBlock3x3">
	<property name="Extends" value="looseBoardsTrapBlock1x1" param1="CustomIcon" />
	<property name="TriggerDelay" value="0.8" />
	<property name="TriggerSound" value="stepwoodbigcreak" />
	<property name="Model" value="floor_trap_3x3" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,1,3" />
	<property name="ActivationDistance" value="6" />
	<property name="UseGlobalUV" value="Global" />
	<property name="DowngradeBlock" value="looseBoardsTrapBlock3x3Destroyed" />
	<property name="CopyPaintOnDowngrade" value="T,B" />
</block>

<block name="looseBoardsTrapBlock3x3Destroyed">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_3x3x1_destroyed_wood" />
	<property name="UseGlobalUV" value="D,D,D,D,L,D" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,1,3" />
	<property name="FilterTags" value="fdecor,ftraps,fconstruction,fdestruction" />
	<property name="DescriptionKey" value="decorationBlockGroupDesc" />
	<drop event="Fall" count="0" prob="0" />
	<property name="ShowModelOnFall" value="false" />
</block>

<block name="trapGlassBusinessCTRSheet1x1">
	<property name="DescriptionKey" value="looseBoardsTrapBlock1x1Desc" />
	<property name="Class" value="TrapDoor" />
	<property name="TriggerDelay" value="0.25" />
	<property name="TriggerSound" value="stepglasssmallcreak" />
	<property name="CustomIcon" value="glassBusinessCTRSheet" />
	<property name="Material" value="Mglass" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard_centered" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="LightOpacity" value="1" />
	<property name="Mesh" value="transparent" />
	<property name="Texture" value="285" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug" />
		<property name="Item" value="resourceWood" />
		<property name="ItemCount" value="4" />
		<property name="UpgradeHitCount" value="4" />
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood" />
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3" />
	<property name="EconomicValue" value="10" />
	<property name="Group" value="Tools/Traps" />
	<property name="FilterTags" value="fdecor,fwindows,ftraps" />
	<property name="SortOrder1" value="70g0" />
	<drop event="Fall" count="0" prob="0" />
	<property name="ShowModelOnFall" value="false" />
</block>

<block name="trapGlassBusinessSheet1x1">
	<property name="Extends" value="trapGlassBusinessCTRSheet1x1" />
	<property name="CustomIcon" value="glassBusinessSheet" />
	<property name="Model" value="billboard" />
</block>

<block name="fakeCabinetDoorTrap1x1Sheet">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="MaxDamage" value="1" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="FilterTags" value="fdecor,ftraps,floot" />
	<property name="DescriptionKey" value="fakeCabinetDoorTrapGroupDesc" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="fakeCabinetDoorTrap1x2Sheet">
	<property name="Extends" value="woodWeakNoUpgradeMaster" />
	<property name="MaxDamage" value="1" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard_2m" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="FilterTags" value="fdecor,fdoors,ftraps,floot" />
	<property name="DescriptionKey" value="fakeCabinetDoorTrapGroupDesc" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="fakeCabinetDoorTrap1x1SheetMetal">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="MaxDamage" value="1" />
	<property name="CustomIcon" value="corrugatedMetalSheet" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="FilterTags" value="fdecor,ftraps,floot" />
	<property name="DescriptionKey" value="fakeCabinetDoorTrapGroupDesc" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="fakeCabinetDoorTrap1x2SheetMetal">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" />
	<property name="MaxDamage" value="1" />
	<property name="Shape" value="New" />
	<property name="Model" value="billboard_2m" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="1,2,1" />
	<property name="UseGlobalUV" value="Local" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="FilterTags" value="fdecor,fdoors,ftraps,floot" />
	<property name="DescriptionKey" value="fakeCabinetDoorTrapGroupDesc" />
	<drop event="Fall" count="0" prob="0" />
</block>

<block name="hubcapNoMine">
	<property name="CustomIcon" value="resourceHubcap" />
	<property name="Material" value="MmetalNoGlue" />
	<property name="MaxDamage" value="25" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Traps/trap_mine_hubcap" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<drop event="Destroy" name="resourceHubcap" count="1" />
	<property name="FilterTags" value="fdecor,fother,ftraps" />
	<property name="SortOrder1" value="70g0" />
</block>

<block name="mineCandyTin">
	<property name="Class" value="Mine" /> <!-- a mine destroyed by an *explosion* only has a 33% chance to detonate -->
	<property name="Tags" value="Mine" />
	<property name="ItemTypeIcon" value="explosion" />
	<property name="Material" value="MLandMine" />
	<property name="Shape" value="Ext3dModel" /> <property name="Texture" value="293" />
	<property name="Mesh" value="models" />
	<property name="Model" value="Traps/trap_mine_tin" param1="main_mesh" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Stacknumber" value="25" /> <!-- STK explosives -->
	<property name="MaxDamage" value="4" />
	<property name="TriggerDelay" value="0.5" />
	<property name="TriggerSound" value="landmine_trigger" />
	<property name="Explosion.ParticleIndex" value="1" />
	<property name="Explosion.RadiusBlocks" value="2" />
	<property name="Explosion.RadiusEntities" value="4" />
	<property name="Explosion.BlockDamage" value="10" />
	<property name="Explosion.EntityDamage" value="276" /> <!-- damage for entities in the center of the explosion. -->
	<property name="Explosion.DamageBonus.stone" value="0.1" />
	<property name="Explosion.DamageBonus.metal" value="0.1" />
	<property name="Explosion.DamageBonus.earth" value="0" />
	<property name="Explosion.DamageBonus.wood" value="0" />
	<property name="Explosion.DamageBonus.water" value="0" />
	<property name="CanPickup" value="false" />
	<!-- <property name="DropScale" value="3"/>  SUPPOSEDLY works (again) but since all blocks use the bag as a drop mesh by default...
	it  won't do anything interesting unless a specific drop mesh is declared. -->
	<drop event="Destroy" count="0" />
	<property name="Group" value="Tools/Traps" />
	<property name="EconomicValue" value="97" />
	<property name="FilterTags" value="fdecor,ftraps" />
	<property name="SortOrder1" value="70g0" />
</block>

<block name="rScrapIronPlateMine">
	<property name="CustomIcon" value="rScrapIronPlate" />
	<property name="Class" value="Mine" />
	<property name="Tags" value="Mine" />
	<property name="ItemTypeIcon" value="explosion" />
	<property name="UnlockedBy" value="perkYeahScience" />
	<property name="Material" value="MLandMine" />
	<property name="StabilitySupport" value="false" /> <!-- build restriction -->
	<property name="Shape" value="New" />
	<property name="Model" value="Plate" />
	<property name="Texture" value="352" />
	<property name="Stacknumber" value="25" /> <!-- STK explosives -->
	<property name="MaxDamage" value="4" />
	<property name="TriggerDelay" value="0.5" />
	<property name="TriggerSound" value="landmine_trigger" />
	<property name="Explosion.ParticleIndex" value="1" />
	<property name="Explosion.RadiusBlocks" value="2" />
	<property name="Explosion.RadiusEntities" value="3" />
	<property name="Explosion.BlockDamage" value="10" />
	<property name="Explosion.EntityDamage" value="276" /> <!-- damage for entities in the center of the explosion.  -->
	<property name="Explosion.DamageBonus.stone" value="0.1" />
	<property name="Explosion.DamageBonus.metal" value="0.1" />
	<property name="Explosion.DamageBonus.earth" value="0" />
	<property name="Explosion.DamageBonus.wood" value="0" />
	<property name="Explosion.DamageBonus.water" value="0" />
	<property name="CanPickup" value="false" />
	<drop event="Destroy" count="0" />
	<property name="Group" value="Tools/Traps" />
	<property name="EconomicValue" value="115" />
	<property name="FilterTags" value="fdecor,ftraps" />
	<property name="SortOrder1" value="70g0" />
</block>

<block name="mineCookingPot">
	<property name="Extends" value="mineCandyTin" />
	<property name="CustomIcon" value="toolCookingPot" /> <property name="CustomIconTint" value="ffb0b0" />
	<property name="Model" value="CampingGear/cooking_pot" param1="main_mesh" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<property name="UnlockedBy" value="perkYeahScience" />
	<property name="Stacknumber" value="25" /> <!-- STK explosives -->
	<property name="Explosion.RadiusBlocks" value="2" />
	<property name="Explosion.RadiusEntities" value="3" />
	<property name="Explosion.BlockDamage" value="10" />
	<property name="Explosion.EntityDamage" value="300" />
	<property name="CanPickup" value="true" param1="toolCookingPot" />
	<property name="EconomicValue" value="120" />
</block>

<block name="mineHubcap">
	<property name="Extends" value="mineCandyTin" />
	<property name="Model" value="Traps/trap_mine_hubcap" param1="main_mesh" />
	<property name="Stacknumber" value="20" /> <!-- STK explosives -->
	<property name="UnlockedBy" value="perkYeahScience" />
	<property name="MaxDamage" value="5" />
	<property name="Explosion.RadiusBlocks" value="3" />
	<property name="Explosion.RadiusEntities" value="5" />
	<property name="Explosion.BlockDamage" value="10" />
	<property name="Explosion.EntityDamage" value="450" />
	<property name="EconomicValue" value="146" />
</block>

<block name="mineAirFilter">
	<property name="Extends" value="mineCandyTin" />
	<property name="Model" value="Traps/trap_mine_filter" param1="main_mesh" />
	<property name="Stacknumber" value="10" /> <!-- STK explosives -->
	<property name="MaxDamage" value="6" />
	<property name="UnlockedBy" value="perkYeahScience" />
	<property name="Explosion.RadiusBlocks" value="4" />
	<property name="Explosion.RadiusEntities" value="5" />
	<property name="Explosion.BlockDamage" value="10" />
	<property name="Explosion.EntityDamage" value="690" />
	<property name="EconomicValue" value="182" />
</block>

<block name="cntBarrelMetalMaster">
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="cntBarrelAcidSingle00" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Industrial/barrelGasPrefab" />
	<property name="Class" value="CarExplodeLoot" />
	<property name="LootList" value="120" />
	<property name="ItemTypeIcon" value="explosion" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<property name="Material" value="MFuelBarrelMetal" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Path" value="solid" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CanDecorateOnSlopes" value="false" />
	<property class="Explosion">
		<property name="ParticleIndex" value="14" />
		<property name="RadiusBlocks" value="5" />
		<property name="BlockDamage" value="500" />

		<property name="RadiusEntities" value="5" />
		<property name="EntityDamage" value="250" />
	</property>
	<property name="DescriptionKey" value="cntBarrelGroupDesc" />
	<drop event="Harvest" name="resourceScrapIron" count="3,6" tag="allToolsHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="scrapMetalPile" count="1,5" prob="0.75" stick_chance="1" />
	<property name="FilterTags" value="fdecor,fother,floot" />
</block>

<block name="cntBarrelPolymerMaster">
	<property name="CreativeMode" value="None" />
	<property name="CustomIcon" value="cntBarrelAcidSingle00" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Industrial/barrelGasPrefab" />
	<property name="Class" value="CarExplodeLoot" />
	<property name="LootList" value="120" />
	<property name="ItemTypeIcon" value="explosion" />
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket" />
	<property name="Material" value="MFuelBarrelPolymer" />
	<property name="Place" value="TowardsPlacerInverted" />
	<property name="Path" value="solid" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="CanDecorateOnSlopes" value="false" />
	<property class="Explosion">
		<property name="ParticleIndex" value="13" />
		<property name="RadiusBlocks" value="5" />
		<property name="BlockDamage" value="500" />

		<property name="RadiusEntities" value="5" />
		<property name="EntityDamage" value="250" />
	</property>
	<property name="DescriptionKey" value="cntBarrelGroupDesc" />
	<drop event="Harvest" name="resourceScrapPolymers" count="2,5" tag="allToolsHarvest" />
	<drop event="Destroy" count="0" />
	<drop event="Fall" name="resourceScrapPolymers" count="3" prob="0.3" stick_chance="0" />
	<property name="FilterTags" value="fdecor,fother,floot" />
</block>


<block name="cntBarrelAcidSingle00">
	<property name="Extends" value="cntBarrelMetalMaster" param1="CustomIcon" />
	<property name="Model" value="Entities/Industrial/barrelAcidPrefab" />
	<property name="LootList" value="120" />
	<property name="Explosion.ParticleIndex" value="13" />
</block>

<block name="cntBarrelAcidSingle45">
	<property name="Extends" value="cntBarrelAcidSingle00" />
	<property name="Model" value="Entities/Industrial/barrelAcid45Prefab" />
</block>

<block name="cntBarrelAcidQuadA">
<property name="Extends" value="cntBarrelAcidSingle00" />
	<property name="Model" value="Entities/Industrial/barrelAcidQuadAPrefab" />
</block>

<block name="cntBarrelAcidQuadB">
	<property name="Extends" value="cntBarrelAcidSingle00" />
	<property name="Model" value="Entities/Industrial/barrelAcidQuadBPrefab" />
</block>


<block name="cntBarrelGasSingle00">
	<property name="Extends" value="cntBarrelMetalMaster" param1="CustomIcon" />
	<property name="Model" value="Entities/Industrial/barrelGasPrefab" />
	<property name="LootList" value="120" />
	<property name="Explosion.ParticleIndex" value="14" />
</block>

<block name="cntBarrelGasSingle45">
	<property name="Extends" value="cntBarrelGasSingle00" />
	<property name="Model" value="Entities/Industrial/barrelGas45Prefab" />
	<property name="Explosion.ParticleIndex" value="15" />
</block>

<block name="cntBarrelGasQuadA">
	<property name="Extends" value="cntBarrelGasSingle00" />
	<property name="Model" value="Entities/Industrial/barrelGasQuadAPrefab" />
	<property name="Explosion.ParticleIndex" value="16" />
</block>

<block name="cntBarrelGasQuadB">
	<property name="Extends" value="cntBarrelGasSingle00" />
	<property name="Model" value="Entities/Industrial/barrelGasQuadBPrefab" />
	<property name="Explosion.ParticleIndex" value="16" />
</block>

<block name="cntBarrelGasOld">
	<property name="Extends" value="cntBarrelGasSingle00" />
	<property name="Model" value="Entities/Industrial/barrel03Prefab" />
	<property name="Explosion.ParticleIndex" value="14" />
</block>


<block name="cntBarrelGenericSingle00">
	<property name="Extends" value="cntBarrelMetalMaster" param1="CustomIcon" />
	<property name="Model" value="Entities/Industrial/barrelGenericPrefab" />
	<property name="LootList" value="120" />
	<property name="Explosion.ParticleIndex" value="17" />
</block>

<block name="cntBarrelGenericSingle45">
	<property name="Extends" value="cntBarrelGenericSingle00" />
	<property name="Model" value="Entities/Industrial/barrelGeneric45Prefab" />
	<property name="Explosion.ParticleIndex" value="18" />
</block>

<block name="cntBarrelGenericQuadA">
	<property name="Extends" value="cntBarrelGenericSingle00" />
	<property name="Model" value="Entities/Industrial/barrelGenericQuadAPrefab" />
	<property name="Explosion.ParticleIndex" value="19" />
</block>

<block name="cntBarrelGenericQuadB">
	<property name="Extends" value="cntBarrelGenericSingle00" />
	<property name="Model" value="Entities/Industrial/barrelGenericQuadBPrefab" />
	<property name="Explosion.ParticleIndex" value="19" />
</block>


<block name="cntBarrelOilSingle00">
	<property name="Extends" value="cntBarrelMetalMaster" param1="CustomIcon" />
	<property name="Model" value="Entities/Industrial/barrelOilPrefab" />
	<property name="LootList" value="120" />
	<property name="Explosion.ParticleIndex" value="14" />
</block>

<block name="cntBarrelOilSingle45">
	<property name="Extends" value="cntBarrelOilSingle00" />
	<property name="Model" value="Entities/Industrial/barrelOil45Prefab" />
	<property name="Explosion.ParticleIndex" value="18" />
</block>

<block name="cntBarrelOilQuadA">
	<property name="Extends" value="cntBarrelOilSingle00" />
	<property name="Model" value="Entities/Industrial/barrelOilQuadAPrefab" />
	<property name="Explosion.ParticleIndex" value="16" />
</block>

<block name="cntBarrelOilQuadB">
	<property name="Extends" value="cntBarrelOilSingle00" />
	<property name="Model" value="Entities/Industrial/barrelOilQuadBPrefab" />
	<property name="Explosion.ParticleIndex" value="16" />
</block>


<block name="cntBarrelRadiatedSingle00">
	<property name="Extends" value="cntBarrelMetalMaster" param1="CustomIcon" />
	<property name="Model" value="Entities/Industrial/barrelRadiatedPrefab" />
	<property name="LootList" value="120" />
	<property name="Explosion.ParticleIndex" value="14" />
</block>

<block name="cntBarrelRadiatedSingle45">
	<property name="Extends" value="cntBarrelRadiatedSingle00" />
	<property name="Model" value="Entities/Industrial/barrelRadiated45Prefab" />
	<property name="Explosion.ParticleIndex" value="18" />
</block>

<block name="cntBarrelRadiatedQuadA">
	<property name="Extends" value="cntBarrelRadiatedSingle00" />
	<property name="Model" value="Entities/Industrial/barrelRadiatedQuadAPrefab" />
</block>

<block name="cntBarrelRadiatedQuadB">
	<property name="Extends" value="cntBarrelRadiatedSingle00" />
	<property name="Model" value="Entities/Industrial/barrelRadiatedQuadBPrefab" />
</block>


<block name="cntBarrelWhiteSingle00">
	<property name="Extends" value="cntBarrelMetalMaster" param1="CustomIcon" />
	<property name="Model" value="Entities/Industrial/barrelWhitePrefab" />
	<property name="LootList" value="120" />
	<property name="Explosion.ParticleIndex" value="14" />
</block>

<block name="cntBarrelWhiteSingle45">
	<property name="Extends" value="cntBarrelWhiteSingle00" />
	<property name="Model" value="Entities/Industrial/barrelWhite45Prefab" />
	<property name="Explosion.ParticleIndex" value="18" />
</block>

<block name="cntBarrelWhiteQuadA">
	<property name="Extends" value="cntBarrelWhiteSingle00" />
	<property name="Model" value="Entities/Industrial/barrelWhiteQuadAPrefab" />
</block>

<block name="cntBarrelWhiteQuadB">
	<property name="Extends" value="cntBarrelWhiteSingle00" />
	<property name="Model" value="Entities/Industrial/barrelWhiteQuadBPrefab" />
</block>


<block name="cntBarrelPlasticSingle00">
	<property name="Extends" value="cntBarrelPolymerMaster" param1="CustomIcon" />
	<property name="Model" value="Entities/Industrial/barrelPlasticPrefab" />
	<property name="LootList" value="120" />
	<property name="Explosion.ParticleIndex" value="14" />
</block>

<block name="cntBarrelPlasticSingle45">
	<property name="Extends" value="cntBarrelPlasticSingle00" />
	<property name="Model" value="Entities/Industrial/barrelPlastic45Prefab" />
</block>

<block name="cntBarrelPlasticQuadA">
	<property name="Extends" value="cntBarrelPlasticSingle00" />
	<property name="Model" value="Entities/Industrial/barrelPlasticQuadAPrefab" />
</block>

<block name="cntBarrelPlasticQuadB">
	<property name="Extends" value="cntBarrelPlasticSingle00" />
	<property name="Model" value="Entities/Industrial/barrelPlasticQuadBPrefab" />
</block>

<block name="decoCarBackBumperUpright">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/car_back_bumperPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarBackBumperFlipped">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/car_back_bumper_flippedPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarBackDoorFlat">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/car_back_doorPrefab.prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarBackDoorFlipped">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/car_back_door_flippedPrefab.prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarRadiatorFlat">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/car_radiator_uprightPrefab.prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<drop event="Destroy" name="resourceRadiator" count="1" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarRadiatorFlipped">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/car_radiatorPrefab.prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<drop event="Destroy" name="resourceRadiator" count="1" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarSeatUpright">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/car_seat_uprightPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarSeatFlipped">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/car_seatPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarFenderFlat">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/fenderPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarFenderFlipped">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/fender_flippedPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarFrontBumperFlat">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/front_bumperPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarFrontBumperFlipped">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/front_bumper_flippedPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarFrontDoorFlat">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/front_car_door_flippedPrefab.prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarFrontDoorFlipped">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/front_car_doorPrefab.prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarHoodFlat">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/hoodPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarHoodFlipped">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/hood_flippedPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarMotorFlat">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/motorPrefab.prefab" />
	<property name="MultiBlockDim" value="1,1,2" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarMotorFlipped">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/motor_flippedPrefab.prefab" />
	<property name="MultiBlockDim" value="1,1,2" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarTrunkLidFlat">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/trunk_lidPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarTrunkLidFlipped">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/trunk_lid_flippedPrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarPartsRamp">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/car_parts_rampPrefab.prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarTireSmallFlat">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Weight" value="16" />
	<property name="Texture" value="282" />
	<property name="Model" value="Entities/OutdoorDecor/tire02Prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarTireFlat">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/car_tirePrefab.prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarTirePile">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/tire_pilePrefab.prefab" />
	<property name="MultiBlockDim" value="2,1,1" /><property name="DisplayType" value="blockMulti" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="sight,melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarTireStack">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/tire_stackPrefab.prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="decoCarWheelFlat">
	<property name="Extends" value="decoEntityPolymerMaster" />
	<property name="Texture" value="282" />
	<property name="Model" value="#Entities/Vehicles?Car/car_wheelPrefab.prefab" />
	<property name="IsTerrainDecoration" value="true" />
	<property name="Collide" value="melee,bullet,arrow,rocket,movement" />
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
</block>

<block name="awningBlockVariantHelper">
	<property name="Extends" value="awningBlock" />
	<property name="CustomIcon" value="awningBlock" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="awningBlock,awningRamp,awningCNRFull,awningCNRInside,awningCNRRound,awningCNRRoundTop,awningGable,awningPyramid,awningRampSheet,awningRampSheetEdgeLeft,awningRampSheetEdgeRight,awningSheet" />
</block>

<block name="brickBlockVariantHelper">
	<property name="Extends" value="brickBlock" />
	<property name="CustomIcon" value="brickBlock" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="brickBlock,brickRamp,brickArch,brickCNRFull,brickCNRInside,brickCNRRamp,brickCNRRampFiller,brickCTRpole,brickGableInvertedHalf,brickGableInvertedQuarter,brickGableInvertedSteep,brickGableQuarter,brickPlate,brickQuarterCNR,brickQuarterCNR3Way,brickQuarterSCtr,brickQuarterTeeSCtr,brickStairs25,brickStairs25CornerCNR,brickStairsFilledRailingLeft,brickStairsFilledRailingRight,brickWedgeCNRInsideBottom,brickWedgeCNRInsideSteepBase,brickWedgeCNRInsideSteepTop,brickWedgeCNRInsideTop,brickWedgeCNRSteepBase,brickWedgeCNRSteepTop,brickWedgeIncline,brickWedgeStairs,brickWedgeTipCNRFullBottom,brickWedgeTipCNRFullTop,brickWedgeTipStairs" />
</block>

<block name="flagstoneBlockVariantHelper">
	<property name="Extends" value="flagstoneBlock" />
	<property name="CustomIcon" value="flagstoneBlock" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="flagstoneBlock,flagstoneRamp,flagstoneArch,flagstoneArrowSlitHalf,flagstoneCNRFull,flagstoneCNRInside,flagstoneCNRRamp,flagstoneCNRRampFiller,flagstoneCTRpole,flagstoneGableInvertedHalf,flagstoneGableInvertedQuarter,flagstoneGableInvertedSteep,flagstoneGableQuarter,flagstoneHalf,flagstonePillar100,flagstonePillar50,flagstonePlate,flagstonePole,flagstonePyramid,flagstoneQuarterCNR,flagstoneQuarterCNR3Way,flagstoneQuarterSCtr,flagstoneQuarterTeeSCtr,flagstoneStairs25,flagstoneStairs25CornerCNR,flagstoneWedge,flagstoneWedgeCNRInsideBottom,flagstoneWedgeCNRInsideSteepBase,flagstoneWedgeCNRInsideSteepTop,flagstoneWedgeCNRInsideTop,flagstoneWedgeCNRSteepBase,flagstoneWedgeCNRSteepTop,flagstoneWedgeIncline,flagstoneWedgeStairs,flagstoneWedgeTip,flagstoneWedgeTipCNRFullBottom,flagstoneWedgeTipCNRFullTop,flagstoneWedgeTipStairs" />
</block>

<block name="pouredConcreteBlockVariantHelper">
	<property name="Extends" value="concreteBlock" />
	<property name="CustomIcon" value="pouredConcreteBlock" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="pouredConcreteBlock,pouredConcreteRamp,pouredConcreteArch,pouredConcreteArrowSlitHalf,pouredConcreteCNRFull,pouredConcreteCNRInside,pouredConcreteCNRRamp,pouredConcreteCNRRampFiller,pouredConcreteCNRRound,pouredConcreteCNRRoundTop,pouredConcreteCTRPlate,pouredConcreteCTRpole,pouredConcreteEighth,pouredConcreteGableInvertedHalf,pouredConcreteGableInvertedQuarter,pouredConcreteGableInvertedSteep,pouredConcreteGableQuarter,pouredConcreteHalf,pouredConcretePillar100,pouredConcretePillar100Cap,pouredConcretePillar50,pouredConcretePlate,pouredConcretePole,pouredConcretePyramid,pouredConcreteQuarter,pouredConcreteQuarterCNR,pouredConcreteQuarterCNR3Way,pouredConcreteQuarterSCtr,pouredConcreteQuarterTeeSCtr,pouredConcreteStairs25,pouredConcreteStairs25CornerCNR,pouredConcreteStairsFilledRailingLeft,pouredConcreteStairsFilledRailingRight,pouredConcreteSupport,pouredConcreteWedge,pouredConcreteWedgeCNRInsideBottom,pouredConcreteWedgeCNRInsideSteepBase,pouredConcreteWedgeCNRInsideSteepTop,pouredConcreteWedgeCNRInsideTop,pouredConcreteWedgeCNRSteepBase,pouredConcreteWedgeCNRSteepTop,pouredConcreteWedgeIncline,pouredConcreteWedgeStairs,pouredConcreteWedgeTip,pouredConcreteWedgeTipCNRFullBottom,pouredConcreteWedgeTipCNRFullTop,pouredConcreteWedgeTipStairs" />
</block>

<block name="rebarFrameBlockVariantHelper">
	<property name="Extends" value="rebarFrameBlock" />
	<property name="CustomIcon" value="rebarFrameBlock" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="rebarFrameBlock,rebarFrameRamp,rebarFrameCNRInside,rebarFramePillar100" />
</block>

<block name="scrapIronFrameBlockVariantHelper">
	<property name="Extends" value="scrapIronFrameBlock" />
	<property name="CustomIcon" value="scrapIronFrameBlock" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="scrapIronFrameBlock,scrapIronFrameRamp,scrapIronFrameArch,scrapIronFrameCNRFull,scrapIronFrameCNRInside,scrapIronFrameCNRRampFiller,scrapIronFrameGableInvertedHalf,scrapIronFrameGableInvertedQuarter,scrapIronFrameGableInvertedSteep,scrapIronFrameGableQuarter,scrapIronFrameHalf,scrapIronFramePillar100Cap,scrapIronFrameQuarterCNR,scrapIronFrameQuarterCNR3Way,scrapIronFrameQuarterSCtr,scrapIronFrameQuarterTeeSCtr,scrapIronFrameStairs25CornerCNR,scrapIronFrameWedge,scrapIronFrameWedgeCNRInsideBottom,scrapIronFrameWedgeCNRInsideSteepBase,scrapIronFrameWedgeCNRInsideSteepTop,scrapIronFrameWedgeCNRInsideTop,scrapIronFrameWedgeCNRSteepBase,scrapIronFrameWedgeCNRSteepTop,scrapIronFrameWedgeIncline,scrapIronFrameWedgeStairs,scrapIronFrameWedgeTip,scrapIronFrameWedgeTipCNRFullBottom,scrapIronFrameWedgeTipCNRFullTop,scrapIronFrameWedgeTipStairs" />
</block>

<block name="woodFrameBlockVariantHelper">
	<property name="Extends" value="woodFrameBlock" />
	<property name="CustomIcon" value="woodFrameBlock" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="woodFrameBlock,woodFrameRamp,woodFrameArch,woodFrameCNRFull,woodFrameCNRInside,woodFrameCNRRampFiller,woodFrameGableInvertedHalf,woodFrameGableInvertedQuarter,woodFrameGableInvertedSteep,woodFrameGableQuarter,woodFrameHalf,woodFrameQuarterCNR,woodFrameQuarterCNR3Way,woodFrameQuarterSCtr,woodFrameQuarterTeeSCtr,woodFrameStairs25CornerCNR,woodFrameWedge,woodFrameWedgeCNRInsideBottom,woodFrameWedgeCNRInsideSteepBase,woodFrameWedgeCNRInsideSteepTop,woodFrameWedgeCNRInsideTop,woodFrameWedgeCNRSteepBase,woodFrameWedgeCNRSteepTop,woodFrameWedgeIncline,woodFrameWedgeStairs,woodFrameWedgeTipCNRFullBottom,woodFrameWedgeTipCNRFullTop,woodFrameWedgeTipStairs" />
	<property name="Group" value="Basics,Building,advBuilding" />
	<property name="PickupJournalEntry" value="shapeMenuTip" />
</block>

<block name="woodCatwalkBlockVariantHelper">
	<property name="Extends" value="woodCatwalkRailing2" />
	<property name="CustomIcon" value="woodCatwalkRailing2" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="woodCatwalkBlockVariantHelperDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="woodCatwalk,woodCatwalkRailing1,woodCatwalkRailing2,woodCatwalkRailingCNR,woodCatwalkWedgeRailing,palletEmpty,woodStairsBoard,woodStairsBoardRailing" />
</block>

<block name="woodFenceRailingTrellisSheetBlockVariantHelper">
	<property name="Extends" value="woodFenceFarmSheet" />
	<property name="CustomIcon" value="whitePicketFenceSheet" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="woodFenceRailingTrellisSheetBlockVariantHelperDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="whitePicketFenceSheet,woodFenceSheet,woodFenceFarmSheet,woodRailing,woodRailing3d,railingFloatLeft,railingFloatRight,woodTrellisDiamond,woodTrellisSquare,woodFenceFarmSheetBroken1,woodFenceFarmSheetBroken2,woodRailing3dBroke,woodFenceSheetBent1,woodFenceSheetBent2,woodFenceSheetBent3,woodFenceSheetBent4" />
</block>

<block name="metalFenceRailingTrellisSheetBlockVariantHelper">
	<property name="Extends" value="railingBlackSheet" />
	<property name="CustomIcon" value="railingBlackSheet" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="railingBlackSheet,wroughtIronFenceSheet,metalRailing,metalRailing3d,metalRailing3dBroke,roadRailing,roadRailingPole,roadRailingEnd,roadRailingEnd2" />
</block>

<block name="sectionalLeatherCouchSofaBlockVariantHelper">
	<property name="Extends" value="sectionalLeatherCouchSofaMiddle" />
	<property name="CustomIcon" value="sectionalLeatherCouchSofaMiddle" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="sectionalLeatherCouchSofaMiddle,sectionalLeatherCouchSofaArm,sectionalLeatherCouchSofaCorner" />
</block>

<block name="sectionalPlaidCouchSofaBlockVariantHelper">
	<property name="Extends" value="sectionalPlaidCouchSofaMiddle" />
	<property name="CustomIcon" value="sectionalPlaidCouchSofaMiddle" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="sectionalPlaidCouchSofaMiddle,sectionalPlaidCouchSofaArm,sectionalPlaidCouchSofaCorner" />
</block>

<block name="sandbagBlockVariantHelper">
	<property name="Extends" value="sandbagStraight01" />
	<property name="CustomIcon" value="sandbagStraight01" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="sandbagStraight01,sandbagCorner01Short,sandbagCorner02Long,sandbagEnd00,sandbagCap01,sandbagEnd01,sandbagEnd02,sandbagPile01,sandbagPile02,sandbagSingle01,sandbagSingle02,sandbagSingle03,sandbagSingle04,sandbagSingle05" />
	<property name="EconomicValue" value="8" />
</block>

<block name="glassBulletproofBlockVariantHelper">
	<property name="Extends" value="glassBulletproofCTRPlate" />
	<property name="CustomIcon" value="glassBulletproofCTRPlate" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="glassBulletproofCTRPlate,glassBulletproofPlate,glassBulletproofBlock,glassBulletproofRamp,glassBulletproofPlateCurved" />
	<property name="Stacknumber" value="200" />
</block>

<block name="glassBlockVariantHelper">
	<property name="Extends" value="glassBusinessSheet" />
	<property name="CustomIcon" value="glassBusinessSheet" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="glassBusinessSheet,glassBusinessCTRSheet,glassBusinessBlock,glassBusinessPlate,glassBusinessPlateCurved,glassRampSheet,glassRampSheetCap,glassRampSheetCap2,glassCTRSheet,glassShowerBlock,glassShowerRamp,glassIndustrial02CTRPlate,glassIndustrialCTRPlate,opaqueBusinessGlass,glassIndustrialPlate,glassIndustrial02Plate,stainedGlassPlate,stainedGlassCTRPlate" />
	<property name="Group" value="Building,advBuilding" />
</block>

<block name="metalTrussingIBeamBlockVariantHelper">
	<property name="Extends" value="iBeam" />
	<property name="CustomIcon" value="iBeam" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="iBeam,iBeamSmall,iBeamCorner,iBeamBent,iBeamSupport,iBeamFoundation,iBeamCentered,iBeamCornerCentered,iBeamTCentered,iBeamCenteredFoundation,iBeam5wayCentered,iBeam6wayCentered,metalTrussingBlock,metalTrussingRampOld,metalTrussingBlockOld,metalTrussingCentered" />
</block>

<block name="woodFurnitureBlockVariantHelper">
	<property name="Extends" value="parkBenchA" param1="EconomicBundleSize" />
	<property name="CustomIcon" value="cntStorageGeneric" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="woodFurnitureBlockVariantHelperDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="cntStorageGeneric,cntCabinetBottomFiller,cntCabinetBottom,cntCabinetBottomOpen,cntCupboardCabinetRedTopOpen,cntCupboardCabinetRedTopClosed,cntCupboardCornerCNRRed,cntCupboardCabinetFullRedTopClosed,cntCabinetBottomBrokenDoor,cntCabinetOldBottomOpen,cntCabinetOldBottom,cntCabinetOldCNRRoundFiller,cntCupboardCabinetOldTopOpen,cntCupboardCabinetOldTopClosed,cntCupboardCornerCNROld,cntCupboardCabinetFullOldTopClosed,cntBookcaseEmpty,cntBookcaseFull,cntPillCase,cntNightstandOpen,cntNightstandClosed,cntWoodDesk01Open,cntWoodDesk01Closed,woodChair1,oldChair1,decoPicnicTable,coffeeTable,endTable,tableDynamic,woodTable,woodCTRQuarter,decoWoodCTRQuarterSquareTop,woodPillar50,decoWoodPillar50SquareTop,woodPillar50CNR,woodPillar50CNRPlate,heatVent,woodSawhorse,decoWildWestWagonWheelBack,decoWildWestWagonWheelFront,decoClassicDogHouse,wineBarrel,wineBarrelSet,wineBarrelPlain,parkBenchA,parkBenchB,pew_segment01,pew_segment02,pew_segment03" />
	<property name="EconomicValue" value="8" />
</block>

<block name="woodSignBlockVariantHelper">
	<property name="Extends" value="parkBenchA" param1="EconomicBundleSize" />
	<property name="CustomIcon" value="playerSignWood1x1" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="woodSignBlockVariantHelperDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="playerSignWood1x1,playerSignWood1x3,playerSignWood2x5,signShopColdBeer" />
	<property name="EconomicValue" value="8" />
</block>

<block name="metalSignLetterNumberBlockVariantHelper">
	<property name="Extends" value="metalSignLetter_a" />
	<property name="CustomIcon" value="metalSignLetter_a" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="metalSignLetter_a,metalSignLetter_b,metalSignLetter_c,metalSignLetter_d,metalSignLetter_e,metalSignLetter_f,metalSignLetter_g,metalSignLetter_h,metalSignLetter_i,metalSignLetter_j,metalSignLetter_k,metalSignLetter_l,metalSignLetter_m,metalSignLetter_n,metalSignLetter_o,metalSignLetter_p,metalSignLetter_q,metalSignLetter_r,metalSignLetter_s,metalSignLetter_t,metalSignLetter_u,metalSignLetter_v,metalSignLetter_w,metalSignLetter_x,metalSignLetter_y,metalSignLetter_z,metalSignLetter_0,metalSignLetter_1,metalSignLetter_2,metalSignLetter_3,metalSignLetter_4,metalSignLetter_5,metalSignLetter_6,metalSignLetter_7,metalSignLetter_8,metalSignLetter_9" />
	<property name="Group" value="Building,advBuilding,Decor/Miscellaneous" />
</block>

<block name="toiletBlockVariantHelper">
	<property name="Extends" value="cntToilet02" />
	<property name="CustomIcon" value="cntToilet02" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="cntToilet02,cntToilet01,cntToilet03" />
</block>

<block name="metalFurnitureBlockVariantHelper">
	<property name="Extends" value="storeShelving01" />
	<property name="CustomIcon" value="storeShelving01" />
	<property name="CreativeMode" value="Player" />
	<property name="DescriptionKey" value="metalFurnitureBlockVariantHelperDesc" />
	<property name="ItemTypeIcon" value="all_blocks" />
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="storeShelving01,storeShelving01Top,storeShelving01Double,storeShelving01TopDouble,cntLockersTallClosed,cntLockersShortClosed,cntLockersTallDoubleClosed,cntLockersTallMixClosed,cntLockersTallMixLinkClosed,cntMetalDesk02Closed,cntMetalDesk02Open,rustyIronTable,rScrapIronTable,cntMailBox01,cntMailBox02,cntMailBox03,cntMailbox,radiatorHouse01Player,showerHead" />
	<property name="Group" value="Decor/Miscellaneous" />
</block>

<!-- Test and designer blocks -->

<block name="TestCubeP">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="Cube_P" />
	<property name="CreativeMode" value="Dev" />
	<property name="CustomIcon" value="woodBlock" />
</block>

<block name="TestCubeA">
	<property name="Extends" value="TestCubeP" />
	<property name="Model" value="Cube_A" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="TestCubeC">
	<property name="Extends" value="TestCubeP" />
	<property name="Model" value="Cube_C" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="TestCubeY">
	<property name="Extends" value="TestCubeP" />
	<property name="Model" value="Cube_Y" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="TestCubeO">
	<property name="Extends" value="TestCubeP" />
	<property name="Model" value="Cube_O" />
	<property name="CreativeMode" value="Dev" />
</block>

<block name="decals1"> <!-- decals are only used by the biome decorator -->
	<property name="CreativeMode" value="Test" />
	<property name="Material" value="Mstone" />
	<property name="Mesh" value="decals" />
	<property name="Texture" value="500,501,502,503,504,505" />
	<property name="FilterTags" value="fdecor,fother,foutdoor" />
	<property name="SortOrder1" value="7030" />
</block>

<block name="decals2">
	<property name="Extends" value="decals1" />
	<property name="CreativeMode" value="Test" />
	<property name="Texture" value="506,507,508,509,510,511" />
</block>

<block name="decals3">
	<property name="Extends" value="decals1" />
	<property name="CreativeMode" value="Test" />
	<property name="Texture" value="512,513,514,515,512,512" />
</block>

<block name="artcube"> <!-- This block is not redundant. Joel uses it to test model/texture changes. -->
	<property name="CreativeMode" value="Dev" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mcloth" />
	<property name="Shape" value="ModelEntity" />
	<property name="Texture" value="293" />
	<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
	<property name="Model" value="Entities/Buildings/artcube" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fbuilding,fdesign" />
	<property name="SortOrder1" value="40z0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="cntLootWeapons"> <!-- Loot test block -->
	<property name="Extends" value="controlPanelBase01" />
	<property name="CreativeMode" value="Test" />
	<property name="CustomIcon" value="controlPanelTop07" />
	<property name="Model" value="Industrial/control_panel_top_07" param1="main_mesh" />
	<property name="MaxDamage" value="1" />
	<property name="DescriptionKey" value="cntLootGroupDesc" />
	<property name="DowngradeBlock" value="cntLootWeaponsInsecure" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fdesign" />
</block>

<block name="cntLootWeaponsInsecure"> <!-- Loot test block -->
	<property name="Extends" value="cntLootWeapons" param1="DowngradeBlock" />
	<property name="CreativeMode" value="Test" />
	<property name="CustomIcon" value="controlPanelTop03" />
	<property name="Model" value="Industrial/control_panel_top_03" param1="main_mesh" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="104" />
</block>

<block name="cntLootTools"> <!-- Loot test block -->
	<property name="Extends" value="cntLootWeapons" />
	<property name="CreativeMode" value="Test" />
	<property name="CustomIcon" value="controlPanelBase06" />
	<property name="Model" value="Industrial/control_panel_base_06" param1="main_mesh" />
	<property name="DowngradeBlock" value="cntLootToolsInsecure" />
</block>

<block name="cntLootToolsInsecure"> <!-- Loot test block -->
	<property name="Extends" value="cntLootTools" param1="DowngradeBlock" />
	<property name="CustomIcon" value="controlPanelBase05" />
	<property name="Model" value="Industrial/control_panel_base_05" param1="main_mesh" />
	<property name="Class" value="Loot" />
	<property name="LootList" value="105" />
	<property name="CreativeMode" value="Test" />
</block>

<block name="adobeWhiteWindowArch3MCNR"> <!-- used in prefabs. Ignore, do not deprecate. -->
	<property name="Extends" value="brickWindowArch3MCNR" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="171,532,171,171,171,171" />
	<property name="CustomIcon" value="brickWindowArch3MCNR" />
</block>

<block name="adobeWhiteWindowArch3MCTR"> <!-- used in prefabs. Ignore, do not deprecate. -->
	<property name="Extends" value="brickWindowArch3MCTR" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="171,532,171,171,171,171" />
	<property name="CustomIcon" value="brickWindowArch3MCTR" />
</block>

<block name="adobeWhiteWindowArch3MTip"> <!-- used in prefabs. Ignore, do not deprecate. -->
	<property name="Extends" value="brickWindowArch3MTip" />
	<property name="CreativeMode" value="None" />
	<property name="Texture" value="171,532,171,171,171,171" />
	<property name="CustomIcon" value="brickWindowArch3MTip" />
</block>
<!--<block name="raft">
	<property name="Material" value="Mwood"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="4,6,4"/>
	<property name="Model" value="#Entities/Vehicles?Raft/raftPrefab.prefab"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<drop event="Destroy" count="0"/>
	<property name="DescriptionKey" value="decorationBlockGroupDesc"/>
</block>-->

<block name="rampCornerCutoutTest">
	<property name="CreativeMode" value="Test" />
	<property name="Material" value="Mwood_regular" />
	<property name="Texture" value="381" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_corner" />
	<property name="SortOrder2" value="0230" /> <!-- SortShape -->
	<property name="Mesh" value="cutout" />
</block>

<block name="curve_3x3x1TEST">
	<property name="CreativeMode" value="Test" />
	<property name="Material" value="Mbrick" />
	<property name="Shape" value="New" />
	<property name="Model" value="curve_3x3x1" />
	<property name="Texture" value="171" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,1,3" />
</block>

<block name="turret_3x3TEST">
	<property name="CreativeMode" value="Test" />
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="New" />
	<property name="Model" value="turret_3x3" />
	<property name="Texture" value="170" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="6,3,6" />
	<drop event="Destroy" count="0" />
</block>

<block name="turret_4x4x6TEST">
	<property name="CreativeMode" value="Test" />
	<property name="Material" value="Mmetal" />
	<property name="Shape" value="New" />
	<property name="Model" value="turret_4x4x6" />
	<property name="Texture" value="170" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="4,6,4" />
	<drop event="Destroy" count="0" />
</block>

<block name="elevatorTest">
	<property name="CreativeMode" value="Test" />
	<property name="Class" value="DoorSecure" />
	<property name="Material" value="Mwood_regular" />
	<property name="LightOpacity" value="1" />
	<property name="Shape" value="ModelEntity" />
	<property name="Model" value="Entities/Elevators/elevator_testPrefab" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="2,1,2" />
	<property name="BlockTag" value="Door" />
	<property name="PlaceEverywhere" value="true" />
	<property name="Place" value="Door" />
	<property name="Mesh-Damage-1" value="Platform" />
	<property name="OpenSound" value="open_door_wood" />
	<property name="CloseSound" value="close_door_wood" />
	<drop event="Destroy" count="0" />
</block>

<block name="rampGutterTest">
	<property name="CreativeMode" value="Test" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_gutter" />
	<property name="Texture" value="9" />
	<property name="UseGlobalUV" value="D,L,D,D,D,D" />
	<property name="ImposterExchange" value="imposterRamp" param1="172" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fbuilding,fdesign" />
	<property name="SortOrder1" value="40z0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="rampGutterOutsideCornerTest"> <!-- rotations do not match a CNRFull -->
	<property name="CreativeMode" value="Test" />
	<property name="DisplayType" value="blockHardened" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="Model" value="ramp_gutter_outside_corner" />
	<property name="Texture" value="9" />
	<property name="UseGlobalUV" value="D,L,D,D,D,D" />
	<drop event="Destroy" count="0" />
	<property name="FilterTags" value="fbuilding,fdesign" />
	<property name="SortOrder1" value="40z0" />
	<property name="SortOrder2" value="0002" />
</block>

<block name="cube3mTest">
	<property name="CreativeMode" value="Test" />
	<property name="Material" value="Mglass" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_3m" />
	<property name="Texture" value="532" />
	<drop event="Destroy" count="0" />
</block>

<block name="cube3x3x1Test">
	<property name="CreativeMode" value="Test" />
	<property name="extends" value="looseBoardsTrapBlock1x1" />
	<property name="Material" value="Mmetal_medium" />
	<property name="Shape" value="New" />
	<property name="Model" value="cube_3x3x1" />
	<property name="Texture" value="9" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,3,1" />
	<drop event="Destroy" count="0" />
</block>

<block name="arch_3m_full_TEST">
	<property name="CreativeMode" value="Test" />
	<property name="Material" value="Mglass" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_full" />
	<property name="Texture" value="171" />
	<property name="DisplayType" value="blockMulti" />
	<property name="MultiBlockDim" value="3,2,1" />
	<drop event="Destroy" count="0" />
</block>

<block name="woodCrownMiteredDoNotUse">
	<property name="Extends" value="woodCrown" />
	<property name="Model" value="crown_mitered" />
	<property name="CreativeMode" value="Test" />
</block>

<!--
<block name=" BlockVariantHelper">
	<property name="Extends" value="XXXXXXXXXXXXXXXXXXXXXX"/>
	<property name="CustomIcon" value="XXXXXXXXXXXXXXXXXXXXXX"/>
	<property name="CreativeMode" value="Player"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="XXXXXXXXXXXXXXXXXXXXXX"/>
</block>
-->

</blocks>

<!-- Block limit: There can be 32k blocks in the game.  0-255 are reserved for air/terrain blocks.
	IDs are generated internally on loading the game/blocks/items (1 byte for terrain, 2 for the rest).

Template for adding new SHAPES:

<block name="woodINSERTNEWBLOCKNAME">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="FilterTags" value="fdesign"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="INSERTNEWSHAPENAME"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="CreativeMode" value="Test"/>
</block>

Template for adding new MODEL ENTITIES:

<block name="sandbagBlahWhatever">
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Sandbags/sandbag_corner_02Prefab"/>
	<property name="CreativeMode" value="Test"/>
</block>
-->
