<?xml version="1.0" encoding="UTF-8"?>

<!-- Item/Installable Tags:
weapon,
ranged,
gun,
launcher,
perkArchery,
bow,
crossbow,
shotgun,
revolver,
noSilencer,
shortRange,
barrelAttachments,
flaredBarrel,
sideAttachments,
smallTopAttachments,
mediumTopAttachments, (may end up redundant)
largeTopAttachments,
bottomAttachments,
stock,
magazine,
firingMode,
selfLoading,

melee,
clothing,
chest,leg,...
knife,machete,axe,shovel,hoe,spiked,barbed,club,hammer,sledge

? oneHanded
? twoHanded
-->



<!--
Example of using the seed (creation time) on a weapon to activate an effect
<passive_effect name="WeaponHandling" operation="perc_add" value="-.3">
				<requirement name="RandomRoll" seed_type="Item" target="self" min_max="1,100" operation="LTE" value="20"/>
			</passive_effect>
-->

<item_modifiers>
	<!--Weapon Attachments
		<item_modifier name="modGunSoundSuppressorSilencer" installable_tags="gun" blocked_tags="noSilencer,flaredBarrel" modifier_tags="barrelAttachment" type="attachment">
		A  type="attachment"  can be taken back out of an item after it has been installed. A type="mod" can not be removed.
	-->

	<item_modifier name="modGunBarrelExtender" installable_tags="barrelAttachments,turret" modifier_tags="barrelAttachment" type="attachment">
		<property name="UnlockedBy" value="modGunBarrelExtenderSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<!--DamageFalloffRange increased by x meters-->

		<effect_group tiered="false">
			<passive_effect name="DamageFalloffRange" operation="perc_add" value=".2" />
			<passive_effect name="MaxRange" operation="perc_add" value=".2" />

			<passive_effect name="SpreadMultiplierHip" operation="perc_add" value=".25" />
			<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.25" />
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.3" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>


	<item_modifier name="modGunMuzzleBrake" installable_tags="barrelAttachments,turret" modifier_tags="barrelAttachment" type="attachment">
		<property name="UnlockedBy" value="modGunMuzzleBrakeSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<!-- Muzzle brake: Directs some of the gases upwards to reduce recoil. Typically increases visibility of the gun/shooter as a result. -->
		<effect_group tiered="false">
			<passive_effect name="KickDegreesVerticalMin" operation="perc_add" value="-0.12" />
			<passive_effect name="KickDegreesVerticalMax" operation="perc_add" value="-0.12" />
			<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" value="-0.1" />
			<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" value="-0.1" />
		</effect_group>
			<!-- <passive_effect name="DamageFalloffRange" operation="base_add" value="-5"/> -->
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<!-- Muzzle weight / stabilizer / compensator: Any piece of... stuff attached near the muzzle in order to make that bit heavier and counteract recoil. -->

	<!--
	<item_modifier name="modGunFlashSuppressor" installable_tags="barrelAttachments" modifier_tags="barrelAttachment" type="attachment">
		<property name="UnlockedBy" value="modGunFlashSuppressorSchematic"/>
		<property name="Stacknumber" value="1"/> <property name="Group" value="Mods"/>
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>

		<item_property_overrides name="*">
				<property name="Particles_muzzle_fire" value=""/>
		</item_property_overrides>

		<effect_group tiered="false">
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip"/>
	</item_modifier>
	-->


	<item_modifier name="modGunSoundSuppressorSilencer" installable_tags="gun" blocked_tags="noSilencer,flaredBarrel" modifier_tags="barrelAttachment" type="attachment">
		<property name="UnlockedBy" value="modGunSoundSuppressorSilencerSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<!--Decreases sound footprint by x% -->
		<item_property_overrides name="*">
			<property name="Sound_start" value="pistol_s_fire" />
			<property name="Sound_end" value="" />
		</item_property_overrides>

		<item_property_overrides name="gunPistol">
			<property name="Sound_start" value="pistol_s_fire" />
			<property name="BarrelOffset" value="0,0.0093,-0.0273" />
			<property name="BarrelScale" value="1,1,1" />
		</item_property_overrides>

		<item_property_overrides name="gunSMG5">
			<property name="Sound_start" value="mp5_s_fire" />
			<property name="Sound_end" value="silencefiller" />
			<property name="BarrelOffset" value="0,0,0" />
			<property name="BarrelScale" value="1,1,1" />
		</item_property_overrides>

		<!--<item_property_overrides name="gun44Magnum">
			<property name="BarrelOffset" value="0,0.0418,-0.0207"/>
			<property name="BarrelScale" value="0.8,0.8,1.5"/>
		</item_property_overrides>
		USING SNIPER RIFLE SILENCER INSTEAD OF THE MP5 ONE
		<item_property_overrides name="gun44Magnum">
			<property name="BarrelOffset" value="0,0.0477,-0.1593"/>
			<property name="BarrelScale" value="1,1,1"/>
			<property name="BarrelCameraOffset" value="0,0,0"/>
		</item_property_overrides>-->

		<item_property_overrides name="gunDoubleBarrelShotgun">
			<property name="Sound_start" value="pump_shotgun_s_fire" />
		</item_property_overrides>

		<item_property_overrides name="gunPumpShotgun">
			<property name="Sound_start" value="pump_shotgun_s_fire" />
			<property name="BarrelOffset" value="0,-0.0322,0.4516" />
			<property name="BarrelScale" value="1.1,1.1,1.5" />
		</item_property_overrides>

		<item_property_overrides name="gunHuntingRifle">
			<property name="Sound_start" value="hunting_rifle_s_fire" />
			<property name="BarrelOffset" value="0,-0.009,0.551" />
			<property name="BarrelScale" value="1,1,1" />
		</item_property_overrides>

		<item_property_overrides name="gunMR10">
			<property name="Sound_start" value="sniperrifle_s_fire" />
			<property name="BarrelOffset" value="0,-0.02,0.2182" />
			<property name="BarrelScale" value="0.88,0.88,0.88" />
		</item_property_overrides>

		<item_property_overrides name="gunAK47">
			<property name="Sound_start" value="ak47_s_fire" />
			<property name="Sound_end" value="silencefiller" />
			<property name="BarrelOffset" value="-0.001,-0.0197,0.3197" />
			<property name="BarrelScale" value="1,1,1" />
		</item_property_overrides>

		<item_property_overrides name="gunM60">
			<property name="Sound_start" value="m60_s_fire" />
			<property name="Sound_end" value="silencefiller" />
			<property name="BarrelOffset" value="0,-.009,.551" />
		</item_property_overrides>

		<effect_group tiered="false">
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15">
				<requirement name="ProgressionLevel" progression_name="perkUrbanCombatComplete" operation="LT" value="1" />
			</passive_effect>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2" />
			<passive_effect name="MaxRange" operation="perc_add" value="-.25" />

			<!--<passive_effect name="MaxRange" operation="perc_add" value="-.25">
				<requirement name="RandomRoll" seed_type="Item" min_max="1,100" operation="LTE" value="80"/>
			</passive_effect>-->

			<triggered_effect trigger="onSelfHoldingItemCreated" action="AttachPrefabToHeldItem" prefab="#Other/Items?Mods/Barrels/SilencerPrefab.prefab" parent_transform="Attachments/Barrel">
				<requirement name="!HoldingItemHasTags" tags="doubleBarrel" />
			</triggered_effect>

			<!-- stealth/noise stuff here -->
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunLaserSight" installable_tags="sideAttachments" modifier_tags="sideAttachment" type="attachment">
		<property name="UnlockedBy" value="modGunLaserSightSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<item_property_overrides name="*">
			<property name="CrosshairOnAim" value="true" />
		</item_property_overrides>

		<item_property_overrides name="gunPistol">
			<property name="SideOffset" value="0,0.0148,0.0479" />
			<property name="SideScale" value="1,1,1" />
		</item_property_overrides>

		<item_property_overrides name="gunPumpShotgun">
			<property name="SideOffset" value="0,-0.0,0.41" />
			<property name="SideScale" value="1.12,1.12,1.12" />
		</item_property_overrides>

		<item_property_overrides name="gunDoubleBarrelShotgun">
			<property name="SideOffset" value="0.0,-.055,0.07" />
			<property name="SideScale" value=".4,.4,.4" />
		</item_property_overrides>

		<item_property_overrides name="gunAK47">
			<property name="SideOffset" value="0,0,0.31" />
			<property name="SideScale" value="1,1,1" />
		</item_property_overrides>

		<item_property_overrides name="gunM60">
			<property name="SideOffset" value="-0.0386,0.0382,0.3735" />
			<property name="SideRotation" value="0,0,-90" />
			<property name="SideScale" value="1,1,1" />
		</item_property_overrides>

		<item_property_overrides name="gun44Magnum">
			<property name="SideOffset" value="0,0.065,0.14" />
			<property name="SideScale" value="0.75,0.75,0.75" />
		</item_property_overrides>

		<item_property_overrides name="gunSMG5">
			<property name="SideOffset" value="0,0.0108,0.0148" />
			<property name="SideScale" value="1.25,1.25,1.25" />
		</item_property_overrides>

		<item_property_overrides name="gunMR10">
			<property name="SideOffset" value="0,0.003,0.1674" />
			<property name="SideScale" value="1,1,1" />
		</item_property_overrides>

		<item_property_overrides name="gunRocketLauncher">
			<property name="SideOffset" value="0.037,-.1,.19" />
			<property name="SideScale" value="1,1,1" />
			<property name="SideRotation" value="0,0,20" />
		</item_property_overrides>

		<item_property_overrides name="gunCrossbowIron">
			<property name="SideOffset" value="0.0,-0.038,0.32" />
			<property name="SideScale" value="1,1,1" />
			<property name="SideRotation" value="0,0,0" />
		</item_property_overrides>
		<item_property_overrides name="gunCrossbowCompound">
			<property name="SideOffset" value="0,0,.32" />
			<property name="SideScale" value="1,1,1" />
		</item_property_overrides>

		<effect_group tiered="false">
			<passive_effect name="SpreadMultiplierHip" operation="perc_add" value="-.2" />
			<passive_effect name="WeaponHandling" operation="perc_add" value=".2" />
			<triggered_effect trigger="onSelfHoldingItemCreated" action="AttachPrefabToHeldItem" prefab="#Other/Items?Mods/Sides/side_attachment_laserPrefab.prefab" parent_transform="Attachments/Side" local_rotation="0,0,0" />
			<triggered_effect trigger="onSelfItemActivate" action="SetTransformChildrenActive" active="true" parent_transform="Side" transform_path="gun_laser" />
			<triggered_effect trigger="onSelfItemDeactivate" action="SetTransformChildrenActive" active="false" parent_transform="Side" transform_path="gun_laser" />
		</effect_group>

		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunFlashlight" installable_tags="sideAttachments" modifier_tags="sideAttachment" type="attachment">
		<property name="UnlockedBy" value="modGunFlashlightSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="LightValue" value="0.7" />

		<item_property_overrides name="gunPistol">
			<property name="SideOffset" value="0,0.0198,0.0475" />
			<property name="SideScale" value="0.75,0.75,0.75" />
		</item_property_overrides>

		<item_property_overrides name="gunPumpShotgun">
			<property name="SideOffset" value="0,-0.0,0.41" />
			<property name="SideScale" value="1.12,1.12,1.12" />
		</item_property_overrides>

		<item_property_overrides name="gunDoubleBarrelShotgun">
			<property name="SideOffset" value="0.0,-.03,0.066" />
			<property name="SideScale" value=".4,.4,.4" />
		</item_property_overrides>

		<item_property_overrides name="gunAK47">
			<property name="SideOffset" value="0,0,0.28" />
			<property name="SideScale" value="1,1,1" />
		</item_property_overrides>

		<item_property_overrides name="gunM60">
			<property name="SideOffset" value="-0.0386,0.0382,0.3519" />
			<property name="SideRotation" value="0,0,-90" />
			<property name="SideScale" value="1,1,1" />
		</item_property_overrides>

		<item_property_overrides name="gun44Magnum">
			<property name="SideOffset" value="0,0.0621,0.095" />
			<property name="SideScale" value="0.75,0.75,0.75" />
		</item_property_overrides>

		<item_property_overrides name="gunSMG5">
			<property name="SideOffset" value="0,0.0065,0" />
			<property name="SideScale" value="1.5,1.5,1.5" />
		</item_property_overrides>

		<item_property_overrides name="gunHuntingRifle">
			<property name="SideOffset" value="0,0.0061,0.2455" />
			<property name="SideScale" value="1,1,1" />
		</item_property_overrides>

		<item_property_overrides name="gunMR10">
			<property name="SideOffset" value="0,-0.0025,0.175" />
			<property name="SideScale" value="1.12,1.12,1.12" />
		</item_property_overrides>

		<item_property_overrides name="gunRocketLauncher">
			<property name="SideOffset" value="0.037,-.1,.16" />
			<property name="SideScale" value="1,1,1" />
			<property name="SideRotation" value="0,0,20" />
		</item_property_overrides>

		<item_property_overrides name="gunCrossbowIron">
			<property name="SideOffset" value="0.0,-0.038,0.32" />
			<property name="SideScale" value="1,1,1" />
			<property name="SideRotation" value="0,0,0" />
		</item_property_overrides>
		<item_property_overrides name="gunCrossbowCompound">
			<property name="SideOffset" value="0,0,.32" />
			<property name="SideScale" value="1,1,1" />
		</item_property_overrides>

		<effect_group tiered="false">
			<triggered_effect trigger="onSelfHoldingItemCreated" action="AttachPrefabToHeldItem" prefab="#Other/Items?Mods/Sides/side_attachment_flashlightPrefab.prefab" parent_transform="Attachments/Side" />
			<triggered_effect trigger="onSelfItemActivate" action="SetTransformActive" active="true" parent_transform="Side" transform_path="lightSource" />
			<triggered_effect trigger="onSelfItemDeactivate" action="SetTransformActive" active="false" parent_transform="Side" transform_path="lightSource" />
			<triggered_effect trigger="onSelfEquipStop" action="SetTransformActive" active="false" parent_transform="Side" transform_path="lightSource" />
		</effect_group>

		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<!-- ACOG is a trademarked acronym. Do not use. -->

	<item_modifier name="modGunScopeSmall" installable_tags="smallTopAttachments" blocked_tags="shotgun" modifier_tags="scope" type="attachment">
		<property name="UnlockedBy" value="modGunScopeSmallSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<item_property_overrides name="*">
			<property name="CrosshairOnAim" value="true" />
			<property name="Zoom_overlay" value="#Other/Items?Weapons/HUD/sniper_zoom_overlay.tga" />
			<property name="Zoom_max_out" value="40" />
			<property name="Zoom_max_in" value="40" />
		</item_property_overrides>

		<item_property_overrides name="gunPistol">
			<property name="ScopeOffset" value="0,0.0851,-0.0761" />
			<property name="ScopeScale" value="1,1,1" />
			<property name="ScopeCameraOffset" value="0,-0.0225,0" />
		</item_property_overrides>

		<item_property_overrides name="gunAK47">
			<property name="ScopeOffset" value="0,0.088,-.2" />
			<property name="ScopeScale" value="1,1,1" />
			<property name="ScopeCameraOffset" value="0,-0.04,0" />
		</item_property_overrides>

		<item_property_overrides name="gun44Magnum">
			<property name="ScopeOffset" value="0,0.1037,0.0689" />
			<property name="ScopeScale" value="1,1,1" />
			<property name="ScopeCameraOffset" value="0,0,0" />
		</item_property_overrides>

		<item_property_overrides name="gunSMG5">
			<property name="ScopeOffset" value="0,0.0999,-0.2534" />
			<property name="ScopeScale" value="0.9,0.9,0.9" />
			<property name="ScopeCameraOffset" value="0,0,0" />
		</item_property_overrides>

		<item_property_overrides name="gunHuntingRifle">
			<property name="ScopeOffset" value="-0.0006,0.081,0.005" />
			<property name="ScopeScale" value="1,1,1" />
			<property name="ScopeCameraOffset" value="0,-0.01,0" />
		</item_property_overrides>

		<item_property_overrides name="gunMR10">
			<property name="ScopeOffset" value="0,0.0736,-0.1497" />
			<property name="ScopeScale" value="0.9,0.9,0.9" />
			<property name="ScopeCameraOffset" value="0,0,0" />
		</item_property_overrides>

		<item_property_overrides name="gunRocketLauncher">
			<property name="ScopeOffset" value="-.082,0.012,.186" />
			<property name="ScopeScale" value="0.9,0.9,0.9" />
			<property name="ScopeRotation" value="0,0,80" />
			<property name="ScopeCameraOffset" value="0,0,0" />
		</item_property_overrides>

		<item_property_overrides name="gunCrossbowIron">
			<property name="ScopeOffset" value="0,0.061,-0.0761" />
			<property name="ScopeScale" value=".9,.9,.9" />
			<property name="ScopeCameraOffset" value="0,0,0" />
		</item_property_overrides>
		<item_property_overrides name="gunCrossbowCompound">
			<property name="ScopeOffset" value="0,0.092,-0.06" />
			<property name="ScopeScale" value=".9,.9,.9" />
		</item_property_overrides>

		<effect_group tiered="false">
			<passive_effect name="SpreadMultiplierAiming" operation="perc_subtract" value="0.2" />
			<passive_effect name="EntityDamage" operation="perc_add" value=".1">
				<requirement name="ProgressionLevel" progression_name="perkSniperDamage" operation="Equals" value="1" />
				<requirement name="HasBuff" buff="buffHoldBreathAiming01" />
			</passive_effect>
			<triggered_effect trigger="onSelfHoldingItemCreated" action="AttachPrefabToHeldItem" prefab="#Other/Items?Mods/Scopes/scope_2xPrefab.prefab" parent_transform="Attachments/Scope" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunScopeMedium" installable_tags="mediumTopAttachments" blocked_tags="shotgun" modifier_tags="scope" type="attachment">
		<property name="UnlockedBy" value="modGunScopeMediumSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<item_property_overrides name="*">
			<property name="CrosshairOnAim" value="true" />
			<property name="Zoom_overlay" value="#Other/Items?Weapons/HUD/sniper_zoom_overlay.tga" />
			<property name="Zoom_max_out" value="30" />
			<property name="Zoom_max_in" value="20" />
		</item_property_overrides>

		<item_property_overrides name="gunAK47">
			<property name="ScopeOffset" value="0,0.088,-.14" />
			<property name="ScopeScale" value="1,1,1" />
			<property name="ScopeCameraOffset" value="0,-0.022,0" />
		</item_property_overrides>

		<item_property_overrides name="gunSMG5">
			<property name="ScopeOffset" value="-0.0012,0.098,-0.2405" />
			<property name="ScopeScale" value="0.8,0.8,0.8" />
			<property name="ScopeCameraOffset" value="0,0,0" />
		</item_property_overrides>

		<item_property_overrides name="gunHuntingRifle">
			<property name="ScopeOffset" value="-0.0018,0.075,0.015" />
			<property name="ScopeScale" value="1,1,1" />
			<property name="ScopeCameraOffset" value="0,-0.0238,0" />
		</item_property_overrides>

		<item_property_overrides name="gunMR10">
			<property name="ScopeOffset" value="-0.0018,0.07,-.10" />
			<property name="ScopeScale" value="1.6,1.6,1.6" />
			<property name="ScopeCameraOffset" value="0,0,0" />
		</item_property_overrides>

		<item_property_overrides name="gunCrossbowIron">
			<property name="ScopeOffset" value="0,0.061,-0.0761" />
			<property name="ScopeScale" value=".9,.9,.9" />
			<property name="ScopeCameraOffset" value="0,0,0" />
		</item_property_overrides>
		<item_property_overrides name="gunCrossbowCompound">
			<property name="ScopeOffset" value="0,0.092,-0.06" />
			<property name="ScopeScale" value=".9,.9,.9" />
		</item_property_overrides>

		<effect_group tiered="false">
			<passive_effect name="SpreadMultiplierAiming" operation="perc_subtract" value="0.35" />
			<passive_effect name="EntityDamage" operation="perc_add" value=".1">
				<requirement name="ProgressionLevel" progression_name="perkSniperDamage" operation="Equals" value="1" />
				<requirement name="HasBuff" buff="buffHoldBreathAiming01" />
			</passive_effect>
			<triggered_effect trigger="onSelfHoldingItemCreated" action="AttachPrefabToHeldItem" prefab="#Other/Items?Mods/Scopes/scope_4xPrefab.prefab" parent_transform="Attachments/Scope" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunScopeLarge" installable_tags="largeTopAttachments" blocked_tags="shotgun" modifier_tags="scope" type="attachment">
		<property name="UnlockedBy" value="modGunScopeLargeSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<item_property_overrides name="*">
			<property name="CrosshairOnAim" value="true" />
			<property name="Zoom_overlay" value="#Other/Items?Weapons/HUD/sniper_zoom_overlay.tga" />
			<property name="Zoom_max_out" value="20" />
			<property name="Zoom_max_in" value="10" />
		</item_property_overrides>

		<item_property_overrides name="gunAK47">
			<property name="ScopeOffset" value="0,-0.0523,0.1686" />
			<property name="ScopeScale" value="1,1,1" />
			<property name="ScopeCameraOffset" value="0,0,0" />
		</item_property_overrides>

		<item_property_overrides name="gunHuntingRifle">
			<property name="ScopeOffset" value="-0.0006,0.0,0.14" />
			<property name="ScopeScale" value="1.2,1.2,1.2" />
			<property name="ScopeCameraOffset" value="0,-0.022,0" />
		</item_property_overrides>

		<item_property_overrides name="gunSMG5">
			<property name="ScopeOffset" value="0,-0.1029,-0.1373" />
			<property name="ScopeScale" value="1,1,1" />
			<property name="ScopeCameraOffset" value="0,0,0" />
		</item_property_overrides>

		<item_property_overrides name="gunMR10">
			<property name="ScopeOffset" value="0,0,0" />
			<property name="ScopeScale" value="1,1,1" />
			<property name="ScopeCameraOffset" value="0,0,0" />
		</item_property_overrides>

		<item_property_overrides name="gunCrossbowIron">
			<property name="ScopeOffset" value="0,0.061,-0.0761" />
			<property name="ScopeScale" value=".9,.9,.9" />
			<property name="ScopeCameraOffset" value="0,0,0" />
		</item_property_overrides>
		<item_property_overrides name="gunCrossbowCompound">
			<property name="ScopeOffset" value="0,0.061,-0.0761" />
			<property name="ScopeScale" value=".9,.9,.9" />
			<property name="ScopeCameraOffset" value="0,0,0" />
		</item_property_overrides>

		<!--Add scope overlay, increase zoom x amount-->
		<effect_group tiered="false">
			<passive_effect name="SpreadMultiplierAiming" operation="perc_subtract" value="0.6" />
			<passive_effect name="EntityDamage" operation="perc_add" value=".1">
				<requirement name="ProgressionLevel" progression_name="perkSniperDamage" operation="Equals" value="1" />
				<requirement name="HasBuff" buff="buffHoldBreathAiming01" />
			</passive_effect>
			<triggered_effect trigger="onSelfHoldingItemCreated" action="AttachPrefabToHeldItem" prefab="#Other/Items?Mods/Scopes/scope_8xPrefab.prefab" parent_transform="Attachments/Scope" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunReflexSight" installable_tags="smallTopAttachments" blocked_tags="bow" modifier_tags="scope" type="attachment">
		<property name="UnlockedBy" value="modGunReflexSightSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<item_property_overrides name="*">
			<property name="CrosshairOnAim" value="true" />
			<property name="Zoom_max_out" value="55" />
			<property name="Zoom_max_in" value="55" />
		</item_property_overrides>

		<item_property_overrides name="gunPistol">
			<property name="ScopeOffset" value="0,0.08,-0.01" />
			<property name="ScopeScale" value="0.7,0.7,0.7" />
			<property name="ScopeCameraOffset" value="0,-0.035,0" />
		</item_property_overrides>

		<item_property_overrides name="gun44Magnum">
			<property name="ScopeOffset" value="0,0.11,0.015" />
			<property name="ScopeScale" value="0.5,0.5,0.5" />
			<property name="ScopeCameraOffset" value="0,-.0395,0.1" />
		</item_property_overrides>

		<item_property_overrides name="gunSMG5">
			<property name="ScopeOffset" value=".0001,0.1,-0.15" />
			<property name="ScopeScale" value="0.55,0.55,0.55" />
			<property name="ScopeCameraOffset" value="-.00005,-.0214,.15" />
		</item_property_overrides>

		<item_property_overrides name="gunBlunderbuss">
			<property name="ScopeOffset" value="0.00,0.056,0.05" />
			<property name="ScopeScale" value="0.7,0.7,0.7" />
			<property name="ScopeCameraOffset" value="0,-0.0297,0" />
		</item_property_overrides>

		<item_property_overrides name="gunDoubleBarrelShotgun">
			<property name="ScopeOffset" value="0,0.088,0.09" />
			<property name="ScopeScale" value="0.5,0.55,0.5" />
			<property name="ScopeCameraOffset" value="-.0004,-.034,0" />
		</item_property_overrides>

		<item_property_overrides name="gunPumpShotgun">
			<property name="ScopeOffset" value="0.00,0.056,0.05" />
			<property name="ScopeScale" value="0.7,0.7,0.7" />
			<property name="ScopeCameraOffset" value="0,-0.0375,0" />
		</item_property_overrides>

		<item_property_overrides name="gunAK47">
			<property name="ScopeOffset" value="0,0.08,-0.2035" />
			<property name="ScopeScale" value="0.63,0.63,0.63" />
			<property name="ScopeCameraOffset" value="0,-.009,.35" />
		</item_property_overrides>

		<item_property_overrides name="gunHuntingRifle">
			<property name="ScopeOffset" value="-0.0006,0.06,0.08" />
			<property name="ScopeScale" value="0.7,0.7,0.7" />
			<property name="ScopeCameraOffset" value=".0003,-0.0185,0.1" />
		</item_property_overrides>

		<item_property_overrides name="gunMR10">
			<property name="ScopeOffset" value="0,0.073,-0.13" />
			<property name="ScopeScale" value="0.7,0.7,0.7" />
			<property name="ScopeCameraOffset" value="0,-.0147,0.12" />
		</item_property_overrides>

		<item_property_overrides name="gunRocketLauncher">
			<property name="ScopeOffset" value="-.08,0.011,.186" />
			<property name="ScopeScale" value="0.9,0.9,0.9" />
			<property name="ScopeRotation" value="0,0,80" />
			<property name="ScopeCameraOffset" value="0.0495,0.0715,0" />
		</item_property_overrides>

		<item_property_overrides name="gunCrossbowIron">
			<property name="ScopeOffset" value="0,0.052,-0.05" />
			<property name="ScopeScale" value="0.6,0.6,0.6" />
			<property name="ScopeCameraOffset" value="0.00008,-0.0166,0.1" />
		</item_property_overrides>

		<item_property_overrides name="gunCrossbowCompound">
			<property name="ScopeOffset" value="0,0.09,-0.055" />
			<property name="ScopeScale" value="0.6,0.6,0.6" />
			<property name="ScopeCameraOffset" value="0.00008,-0.021,0.03" />
		</item_property_overrides>

		<effect_group tiered="false">
			<passive_effect name="WeaponHandling" operation="perc_add" value="0.3" />
			<triggered_effect trigger="onSelfHoldingItemCreated" action="AttachPrefabToHeldItem" prefab="#Other/Items?Mods/Scopes/scope_laser_reflexPrefab.prefab" parent_transform="Attachments/Scope" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunTriggerGroupSemi" installable_tags="firingMode" modifier_tags="trigger" type="attachment">
		<property name="UnlockedBy" value="modGunTriggerGroupSemiSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunTriggerGroupBurst3" installable_tags="firingMode,turret" modifier_tags="trigger" type="attachment">
		<property name="UnlockedBy" value="modGunTriggerGroupBurst3Schematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="modGunTriggerGroupBurst" />

		<effect_group tiered="false">
			<passive_effect name="BurstRoundCount" operation="base_set" value="3" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunTriggerGroupAutomatic" installable_tags="firingMode,turret" modifier_tags="trigger" type="attachment">
		<property name="UnlockedBy" value="modGunTriggerGroupAutomaticSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="BurstRoundCount" operation="base_set" value="999" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunRodAndSpring" installable_tags="selfLoading" modifier_tags="fireRate" type="attachment">
		<property name="UnlockedBy" value="modGunRodAndSpringSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="RoundsPerMinute" operation="perc_add" value=".3" />
			<!--<passive_effect name="DegradationPerUse" operation="perc_add" value="-.2"/>-->
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunBipod" installable_tags="bottomAttachments" blocked_tags="shortRange" modifier_tags="accuracy" type="attachment">
		<property name="UnlockedBy" value="modGunBipodSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.25" />
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.15" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunForegrip" installable_tags="bottomAttachments,turret" modifier_tags="grips" type="attachment">
		<property name="UnlockedBy" value="modGunForegripSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.08" />
			<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.2" />
			<passive_effect name="SpreadMultiplierHip" operation="perc_add" value="-.15" />
			<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value="-.2" />
			<passive_effect name="WeaponHandling" operation="perc_add" value=".15" />
			<passive_effect name="KickDegreesVerticalMin" operation="perc_subtract" value="0.5" />
			<passive_effect name="KickDegreesVerticalMax" operation="perc_subtract" value="0.5" />
			<passive_effect name="KickDegreesHorizontalMin" operation="perc_subtract" value="0.5" />
			<passive_effect name="KickDegreesHorizontalMax" operation="perc_subtract" value="0.5" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunRetractingStock" installable_tags="stock" modifier_tags="stocks" type="attachment">
		<property name="UnlockedBy" value="modGunRetractingStockSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="SpreadMultiplierHip" operation="perc_add" value="-0.15" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>


		<!--Reduces vertical kick when firing by x%, increases move speed by a small amount when holding the weapon is attached to
	<item_modifier name="modGunFoldingStock" installable_tags="stock" modifier_tags="stocks" type="attachment">
		<property name="UnlockedBy" value="modGunFoldingStockSchematic"/>
		<property name="Stacknumber" value="1"/> <property name="Group" value="Mods"/>
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
		<property name="CustomIcon" value="partsAK47_stock"/>

		<effect_group tiered="false">
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip"/>
	</item_modifier>
-->

	<item_modifier name="modGunDuckbill" installable_tags="shotgun,turret" blocked_tags="flaredBarrel" modifier_tags="barrelAttachment" type="attachment">
		<property name="UnlockedBy" value="modGunDuckbillSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<!--flattens vertical and increases horizontal spread of damage for shotguns-->
		<effect_group tiered="false">
			<passive_effect name="SpreadDegreesVertical" operation="perc_subtract" value=".5" />
			<passive_effect name="SpreadDegreesHorizontal" operation="perc_add" value=".6" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunChoke" installable_tags="shotgun,turret" blocked_tags="flaredBarrel" modifier_tags="barrelAttachment" type="attachment">
		<property name="UnlockedBy" value="modGunChokeSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<!--Adds increased DamageFalloffRange by x meters and decreases spread by x%-->
		<effect_group tiered="false">
			<passive_effect name="SpreadDegreesVertical" operation="perc_subtract" value=".3" />
			<passive_effect name="SpreadDegreesHorizontal" operation="perc_subtract" value=".3" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunMagazineExtender" installable_tags="magazine,turret" modifier_tags="magazine" type="attachment">
		<property name="UnlockedBy" value="modGunMagazineExtenderSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="MagazineSize" operation="perc_add" value=".5" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunDrumMagazineExtender" installable_tags="drumMagazine" modifier_tags="magazine" type="attachment">
		<property name="UnlockedBy" value="bookAutoWeaponsDrumMag" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="MagazineSize" operation="perc_add" value="1" />
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".25" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunShotgunTubeExtenderMagazine" installable_tags="modGunShotgunTubeExtenderMagazine" modifier_tags="magazine" type="attachment">
		<property name="UnlockedBy" value="bookShotgunMessiahMagazine" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="MagazineSize" operation="base_add" value="2,4.65" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<!--Weapon Mods-->
	<item_modifier name="modShotgunSawedOffBarrel" installable_tags="shotgun" blocked_tags="doubleBarrel,flaredBarrel" modifier_tags="barrelAttachment" type="attachment" icon="resourceScrapIron">
		<property name="UnlockedBy" value="modShotgunSawedOffBarrelSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<item_property_overrides name="*">
			<property name="HandMeshfile" value="#Other/Items?Weapons/Ranged/SawedOffPumpShotgun/SawedOffPumpShotgunPrefab.prefab" />
			<property name="Sound_start" value="sawed_off_shotgun_fire" />
			<property name="Sound_end" value="" />
		</item_property_overrides>

		<effect_group tiered="false" name="Base Effects"> <!-- Shotgun Short -->
			<passive_effect name="MaxRange" operation="base_set" value="30" />
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.4" />

			<passive_effect name="SpreadDegreesVertical" operation="perc_set" value="1.35" />
			<passive_effect name="SpreadDegreesHorizontal" operation="perc_set" value="1.35" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunButtkick3000" installable_tags="weapon" type="attachment" rarity="1">
		<property name="CreativeMode" value="None" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="gothBootsBlack" />
		<property name="CustomIconTint" value="255,0,255" />
		<effect_group tiered="false">
			<passive_effect name="DamageFalloffRange" operation="perc_add" value=".25" />
			<passive_effect name="MaxRange" operation="perc_add" value=".25" />
			<passive_effect name="SpreadMultiplierHip" operation="perc_add" value="-.25" />
			<passive_effect name="WeaponHandling" operation="perc_add" value=".3" />
			<passive_effect name="RoundsPerMinute" operation="perc_add" value=".5" />
			<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.3" />
			<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value=".4" />
			<passive_effect name="SpreadMultiplierHip" operation="perc_add" value=".4" />
			<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".4" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunButtkick4000" installable_tags="weapon" type="attachment" rarity="1">
		<property name="UnlockedBy" value="modGunButtkick4000Schematic" />
		<property name="CreativeMode" value="None" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="gothBootsBlack" />
		<property name="CustomIconTint" value="0,0,255" />
		<effect_group tiered="false">
			<passive_effect name="AttributeLevel" operation="base_set" value="10" />
			<passive_effect name="SkillLevel" operation="base_set" value="1" />
			<passive_effect name="PerkLevel" operation="base_set" value="5" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<!-- Each successive shot within 2 seconds does an extra .1 damage
	<item_modifier name="modGunMeleeFeelTheHeat" installable_tags="weapon" modifier_tags="damage" type="attachment">
		<property name="UnlockedBy" value="modGunMeleeFeelTheHeatSchematic"/>
		<property name="Stacknumber" value="1"/> <property name="Group" value="Mods"/>
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>

		<effect_group tiered="false">
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip"/>
	</item_modifier>
	-->

		<!--	<item_modifier name="modGunBoreYouToDeath" installable_tags="pistol,smg" modifier_tags="barrelAttachment" type="attachment">
		<property name="UnlockedBy" value="modGunBoreYouToDeathSchematic"/>
		<property name="Stacknumber" value="1"/> <property name="Group" value="Mods"/>
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
		<property name="CustomIcon" value="partsPistol_barrel"/>

		<effect_group tiered="false">
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip"/>
	</item_modifier>
Use 762 ammo in smaller caliber guns. 98% chance for the gun to explode on firing because that's 7-8x as much energy.-->

	<item_modifier name="modGunCrippleEm" installable_tags="ranged" modifier_tags="crippling" type="attachment">
		<property name="UnlockedBy" value="modGunCrippleEmSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<!--Each shot has a chance to cripple-->
		<effect_group tiered="false">
			<requirement name="EntityTagCompare" target="other" tags="walker" />
			<requirement name="!HoldingItemHasTags" tags="shotgun" />
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
				<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryCrippled01" />
		</effect_group>
		<effect_group tiered="false">
			<requirement name="EntityTagCompare" target="other" tags="walker" />
			<requirement name="HoldingItemHasTags" tags="shotgun" />
			<requirement name="RandomRoll" seed_type="Random" min_max="0,800" operation="LTE" value="20" />
				<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryCrippled01" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunBowPolymerString" installable_tags="perkArchery" modifier_tags="velocity" type="attachment">
		<property name="UnlockedBy" value="modGunBowPolymerStringSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="ProjectileVelocity" operation="perc_add" value=".15" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunBowArrowRest" installable_tags="bow" modifier_tags="accuracy" type="attachment">
		<property name="UnlockedBy" value="modGunBowArrowRestSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="SpreadMultiplierAiming" operation="perc_subtract" value="0.1" />
			<passive_effect name="SpreadMultiplierHip" operation="perc_subtract" value="0.1" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<!-- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -->

	<item_modifier name="modGunMeleeTheHunter" installable_tags="weapon" modifier_tags="specialDamage" type="attachment">
		<property name="UnlockedBy" value="modGunMeleeTheHunterSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<!--Do double damage to living enemies-->
		<effect_group tiered="false">
			<requirement name="EntityTagCompare" target="other" tags="player,animal" />
				<passive_effect name="EntityDamage" operation="perc_add" value="1" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunMeleeRadRemover" installable_tags="weapon" modifier_tags="specialDamage" type="attachment">
		<property name="UnlockedBy" value="modGunMeleeRadRemoverSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<!-- Increases damage against irradiated enemies, all melee only -->
		<effect_group tiered="false">
			<requirement name="EntityTagCompare" target="other" tags="radiated" />
				<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffRadiatedRegenBlock" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunMeleeBlessedMetal" installable_tags="weapon" modifier_tags="specialDamage" type="attachment">
		<property name="UnlockedBy" value="modGunMeleeBlessedMetalSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<!--Do double damage to evil / undead-->
		<effect_group tiered="false">
			<requirement name="EntityTagCompare" target="other" tags="zombie" />
			<passive_effect name="EntityDamage" operation="perc_add" value="1" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<!--	Allows the player to enter a custom item name, extra faction reputation bonus
	<item_modifier name="modGunMeleeNamePlate" installable_tags="weapon" modifier_tags="damage" type="attachment">
		<property name="UnlockedBy" value="modGunMeleeNamePlateSchematic"/>
		<property name="Stacknumber" value="1"/> <property name="Group" value="Mods"/>
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
		<property name="CustomIcon" value="candle"/>
		<effect_group tiered="false">
			<requirement name="EntityTagCompare" target="other" tags="zombie"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="1"/>
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip"/>
	</item_modifier>
	-->

	<item_modifier name="modGunMeleeNiCdBattery" installable_tags="weapon" modifier_tags="specialDamage" type="attachment">
		<property name="CreativeMode" value="Test" />
		<!-- <property name="UnlockedBy" value="modGunMeleeNiCdBatterySchematic"/> -->
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<!-- Changes damage type to electric -->
		<item_property_overrides name="*">
			<property name="DamageType" value="Electrical" />
		</item_property_overrides>

		<effect_group tiered="false">
			<passive_effect name="BlockDamage" operation="perc_add" value=".4" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunMeleeFlammableOil" installable_tags="weapon" modifier_tags="specialDamage" type="attachment">
		<property name="CreativeMode" value="Test" />

		<!-- <property name="UnlockedBy" value="modGunMeleeFlammableOilSchematic"/> -->
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<!-- Changes damage type to heat -->
		<item_property_overrides name="*">
			<property name="DamageType" value="Heat" />
		</item_property_overrides>

		<effect_group tiered="false">
			<passive_effect name="BlockDamage" operation="perc_add" value=".4" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modGunMeleeLiquidNitrogen" installable_tags="weapon" modifier_tags="specialDamage" type="attachment">
		<property name="CreativeMode" value="Test" />
		<!-- <property name="UnlockedBy" value="modGunMeleeLiquidNitrogenSchematic"/> -->
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<!-- Changes damage type to cold -->
		<item_property_overrides name="*">
			<property name="DamageType" value="Cold" />
		</item_property_overrides>

		<effect_group tiered="false">
			<passive_effect name="BlockDamage" operation="perc_add" value=".4" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>


	<!-- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -->

	<item_modifier name="modMeleeTemperedBlade" installable_tags="knife,machete,axe,shovel,hoe,spiked,barbed,perkBrawler,perkJavelinMaster" modifier_tags="damage" type="attachment">
		<property name="UnlockedBy" value="modMeleeTemperedBladeSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<!-- reduce DR of armor by x, blade weapons -->
		<effect_group tiered="false">
			<passive_effect name="BlockDamage" operation="perc_add" value=".1" />
			<passive_effect name="DegradationMax" operation="perc_add" value=".3" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeSerratedBlade" installable_tags="knife,machete,axe,shovel,hoe,spiked,barbed,perkBrawler,perkJavelinMaster" modifier_tags="damage" type="attachment">
		<property name="UnlockedBy" value="modMeleeSerratedBladeSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
			<requirement name="CVarCompare" cvar="bleedCounter" operation="LT" value="@$maxBleedCounter" target="other" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="bleedCounter" operation="add" value="1" />
		</effect_group>
		<effect_group tiered="false">
			<requirement name="CVarCompare" cvar="bleedCounter" operation="GT" value="0" target="other" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryBleeding" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeWeightedHead" installable_tags="light,medium,heavy" modifier_tags="damage" type="attachment">
		<property name="UnlockedBy" value="modMeleeWeightedHeadSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<!-- Increases stun chance; increases stamina use, axe, hammer, club -->
		<effect_group tiered="false">
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunned01" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeStructuralBrace" installable_tags="melee,perkArchery" modifier_tags="durability" type="attachment">
		<property name="UnlockedBy" value="modMeleeStructuralBraceSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<!-- Increases durability, increases block efficiency, all melee -->
		<effect_group tiered="false">
			<passive_effect name="DegradationMax" operation="perc_add" value=".3" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeErgonomicGrip" installable_tags="melee,bow" modifier_tags="health" type="attachment">
		<property name="UnlockedBy" value="modMeleeErgonomicGripSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<!-- Reduces Stamina usage on all attacks, all melee -->
		<effect_group tiered="false">
			<requirement name="!HoldingItemHasTags" tags="perkArchery" />
			<passive_effect name="StaminaLoss" operation="perc_add" value="-.1" tags="primary,secondary" />
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HoldingItemHasTags" tags="perkArchery" />
			<passive_effect name="WeaponHandling" operation="perc_add" value=".1" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeFortifyingGrip" installable_tags="melee" modifier_tags="health" type="attachment">
		<property name="UnlockedBy" value="modMeleeFortifyingGripSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<!-- Gain HP/sec when under 50% HP -->
		<effect_group tiered="false">
			<requirement name="StatComparePercCurrentToModMax" stat="health" operation="LTE" value=".5" />
			<passive_effect name="HealthChangeOT" operation="base_add" value="0.2" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeClubBarbedWire" installable_tags="club" modifier_tags="shaft" type="attachment">
		<property name="UnlockedBy" value="modMeleeClubBarbedWireSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="meleeClubBarbed" />

		<item_property_overrides name="*">
			<property name="Material" value="Mmetal" />
		</item_property_overrides>

		<item_property_overrides name="meleeClubIron">
			<property name="HandMeshfile" value="#Other/Items?Weapons/Melee/Club/Club_Wood_BarbedPrefab.prefab" />
		</item_property_overrides>

		<item_property_overrides name="meleeClubCandy">
			<!-- <property name="HandMeshfile" value="#Other/Items?Weapons/Melee/Club/Club_Wood_BarbedPrefab.prefab"/> -->
		</item_property_overrides>

		<item_property_overrides name="meleeClubBaseballBat">
			<property name="Meshfile" value="#Other/Items?Weapons/Melee/Bat/batBarbed_Prefab.prefab" />
		</item_property_overrides>

		<effect_group tiered="false">
			<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="20" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryBleedingZombie" />
		</effect_group>
		<effect_group tiered="false" name="Power Attack">
			<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="40" />
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryBleedingZombie" />
		</effect_group>
		<effect_group tiered="false" name="Always extend bleeding">
			<requirement name="HasBuff" target="other" buff="buffInjuryBleeding" />
				<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryBleeding" />
				<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryBleeding" />
		</effect_group>

		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeClubMetalSpikes" installable_tags="club" modifier_tags="shaft" type="attachment">
		<property name="UnlockedBy" value="modMeleeClubMetalSpikesSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="meleeClubSpiked" />

		<item_property_overrides name="*">
			<property name="Material" value="Mmetal" />
			<property name="Damage_type" value="Piercing" />
		</item_property_overrides>

		<item_property_overrides name="meleeClubIron">
			<property name="HandMeshfile" value="#Other/Items?Weapons/Melee/Club/Club_Wood_SpikedPrefab.prefab" />
		</item_property_overrides>

		<item_property_overrides name="meleeClubCandy">
			<!-- <property name="HandMeshfile" value="#Other/Items?Weapons/Melee/Club/Club_Wood_SpikedPrefab.prefab"/> -->
		</item_property_overrides>

		<item_property_overrides name="meleeClubBaseballBat">
			<property name="Meshfile" value="#Other/Items?Weapons/Melee/Bat/batSpikes_Prefab.prefab" />
		</item_property_overrides>

		<effect_group tiered="false">
			<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffArmorShredding" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeClubMetalChain" installable_tags="club" modifier_tags="shaft" type="attachment">
		<property name="UnlockedBy" value="bookBatterUpConditioning" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<item_property_overrides name="*">
			<property name="Material" value="Mmetal" />
		</item_property_overrides>

		<item_property_overrides name="meleeClubIron">
		</item_property_overrides>

		<item_property_overrides name="meleeClubCandy">
			<!-- <property name="HandMeshfile" value="#Other/Items?Weapons/Melee/Club/Club_Wood_SpikedPrefab.prefab"/> -->
		</item_property_overrides>

		<item_property_overrides name="meleeClubBaseballBat">
			<property name="Meshfile" value="#Other/Items?Weapons/Melee/Bat/batChained_Prefab.prefab" />
		</item_property_overrides>

		<effect_group tiered="false">
			<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="10" />
			<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeClubBurningShaft" installable_tags="melee" modifier_tags="fire" type="attachment">
		<property name="UnlockedBy" value="modMeleeClubBurningShaftSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<item_property_overrides name="*">
			<property name="LightValue" value="0.45" />
			<property name="LightSource" value="lightSource" />
			<property name="ActivateObject" value="lightSource" />
			<property name="AlwaysActive" value="true" />
			<property name="FlameEffect" value="ParticleEffects/p_torch_wall" />
		</item_property_overrides>

		<item_property_overrides name="meleeClubBaseballBat">
			<property name="FlameEffect" value="ItemModEffects/mod_bat_flamePrefab" />
		</item_property_overrides>

		<item_property_overrides name="meleeClubIron">
			<property name="FlameEffect" value="ItemModEffects/mod_club_flamePrefab" />
		</item_property_overrides>

		<item_property_overrides name="meleeToolStoneAxe">
			<property name="FlameEffect" value="ItemModEffects/mod_stone_axe_flamePrefab" />
		</item_property_overrides>

		<item_property_overrides name="meleeToolFireaxeIron">
			<property name="FlameEffect" value="ItemModEffects/mod_fireaxe_flamePrefab" />
		</item_property_overrides>

		<item_property_overrides name="meleeThrownSpearStone">
			<property name="FlameEffect" value="ItemModEffects/mod_spear_flamePrefab" />
		</item_property_overrides>

		<item_property_overrides name="meleeThrownSpearIron">
			<property name="FlameEffect" value="ItemModEffects/mod_spear_iron_flamePrefab" />
		</item_property_overrides>

		<item_property_overrides name="meleeThrownSpearSteel">
			<property name="FlameEffect" value="ItemModEffects/mod_spear_steel_flamePrefab" />
		</item_property_overrides>

		<effect_group tiered="false" name="SpecialEffects">
			<passive_effect name="LightMultiplier" operation="base_add" value="0.28" />
			<passive_effect name="HypothermalResist" operation="base_add" value="4">
				<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1" />
			</passive_effect>
		</effect_group>

		<effect_group name="light/douse torch always" tiered="false">

			<triggered_effect trigger="onSelfWaterSurface" action="AddPart" part="Flames" prefab="property?FlameEffect" parentTransform="#HeldItemRoot" />
			<triggered_effect trigger="onSelfWaterSubmerge" action="RemovePart" part="Flames" />
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Flames" />
			<triggered_effect trigger="onSelfDied" action="RemovePart" part="Flames" />
		</effect_group>

		<effect_group name="light torch" tiered="false">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1" />
				<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Flames" prefab="property?FlameEffect" parentTransform="#HeldItemRoot" />
				<triggered_effect trigger="onSelfHoldingItemCreated" action="AddPart" part="Flames" prefab="property?FlameEffect" parentTransform="#HeldItemRoot" />
				<triggered_effect trigger="onSelfHoldingItemThrown" action="AddPart" part="Flames" prefab="property?FlameEffect" parentTransform="#HeldItemRoot" />
				<triggered_effect trigger="onSelfSwimStop" action="AddPart" part="Flames" prefab="property?FlameEffect" parentTransform="#HeldItemRoot" />
		</effect_group>

		<effect_group name="new Fire Proc" tiered="false">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93" />
			<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="30" />
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10">
					<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="11">
					<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="1" /></triggered_effect>
		</effect_group>

		<effect_group name="always refresh existing Fire Proc" tiered="false">
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".93" />
			<requirement name="HasBuff" target="other" buff="buffBurningElement" />
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningElement" />
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="10">
					<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$buffBurningElementDuration" operation="set" value="11">
					<requirement name="ProgressionLevel" progression_name="perkFiremansAlmanacMolotov" operation="Equals" value="1" /></triggered_effect>
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeFiremansAxeMod" installable_tags="axe" modifier_tags="damageDirt,damageStone,damageIron" type="attachment">
		<property name="UnlockedBy" value="bookFiremansAlmanacAxes" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="EntityDamage" operation="perc_add" value="-.25" />
			<passive_effect name="BlockDamage" operation="perc_add" value=".25" />
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance" />
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeGraveDigger" installable_tags="melee" modifier_tags="damageDirt" type="attachment">
		<property name="UnlockedBy" value="modMeleeGraveDiggerSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="DamageModifier" operation="perc_add" value=".15" tags="earth" />
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance" />
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeBunkerBuster" installable_tags="melee" modifier_tags="damageStone" type="attachment">
		<property name="UnlockedBy" value="modMeleeBunkerBusterSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="DamageModifier" operation="perc_add" value=".15" tags="stone" />
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance" />
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeIronBreaker" installable_tags="melee" modifier_tags="damageIron" type="attachment">
		<property name="UnlockedBy" value="modMeleeIronBreakerSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="DamageModifier" operation="perc_add" value=".15" tags="metal" />
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance" />
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeWoodSplitter" installable_tags="melee" modifier_tags="damageWood" type="attachment">
		<property name="UnlockedBy" value="modMeleeWoodSplitterSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="DamageModifier" operation="perc_add" value=".15" tags="wood" />
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffHarvestXPBalance" />
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffHarvestXPBalance" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modMeleeDiamondTip" installable_tags="tool,perkBrawler,perkJavelinMaster,perkDeepCuts" modifier_tags="durability" type="attachment">
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="UnlockedBy" value="bookArtOfMiningDiamondTools" />
		<effect_group tiered="false">
				<passive_effect name="DegradationMax" operation="perc_add" value="1" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modFuelTankSmall" installable_tags="motorTool" modifier_tags="fuel" type="attachment">
		<property name="UnlockedBy" value="modFuelTankSmallSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="MagazineSize" operation="perc_add" value=".5" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modFuelTankLarge" installable_tags="motorTool" modifier_tags="fuel" type="attachment">
		<property name="UnlockedBy" value="modFuelTankLargeSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="MagazineSize" operation="perc_add" value="1" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<!-- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -->

	<!--Clothing Attachments-->
	<item_modifier name="modArmorBandolier" installable_tags="armorChest" modifier_tags="ammo" type="attachment">
		<property name="UnlockedBy" value="modArmorBandolierSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<!-- Reload Guns X% faster;  would like to add it to "legs" but buffs dont stack like that -->
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffBandolier" />
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffBandolier" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<!--Increase fire resistance by x%
	<item_modifier name="modYoureFired" installable_tags="armor" modifier_tags="resistance" type="attachment">
		<property name="UnlockedBy" value="modYoureFiredSchematic"/>
		<property name="Stacknumber" value="1"/> <property name="Group" value="Mods"/>
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
		<effect_group tiered="false">
			<passive_effect name="ElementalDamageResist" operation="perc_add" value=".5" tags="heat"/>
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip"/>
	</item_modifier>-->

	<!--Clothing Mods-->
	<item_modifier name="modRadiationReady" installable_tags="armor" modifier_tags="resistance" type="attachment">
		<property name="CreativeMode" value="Test" />
		<!-- <property name="UnlockedBy" value="modRadiationReadySchematic"/> -->
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<!--Increase radiation resistance by x%-->
		<effect_group tiered="false">
			<passive_effect name="ElementalDamageResist" operation="perc_add" value=".5" tags="radiation" />
		</effect_group>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modArmorInsulatedLiner" installable_tags="armor" modifier_tags="thermal" type="attachment">
		<property name="UnlockedBy" value="modArmorInsulatedLinerSchematic" />
		<property name="DisplayType" value="modTempResist" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="HypothermalResist" operation="base_add" value="5" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorCoolingMesh" installable_tags="armor" modifier_tags="temperature" type="attachment">
		<property name="UnlockedBy" value="modArmorCoolingMeshSchematic" />
		<property name="DisplayType" value="modTempResist" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="HyperthermalResist" operation="base_add" value="5" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorImprovedFittings" installable_tags="armor" blocked_tags="padded" modifier_tags="movement" type="attachment">
		<property name="UnlockedBy" value="modArmorImprovedFittingsSchematic" />
		<property name="DisplayType" value="modArmorMobility" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="Mobility" operation="perc_add" value="0.02" />
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="0.014" tags="walking" />
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="0.028" tags="running" />
			<display_value name="dStaminaChangeOT" value="0.028" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorCustomizedFittings" installable_tags="armor" blocked_tags="padded" modifier_tags="movement" type="attachment">
		<property name="UnlockedBy" value="modArmorCustomizedFittingsSchematic" />
		<property name="DisplayType" value="modArmorMobility" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="Mobility" operation="perc_add" value="0.03" />
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="0.021" tags="walking" />
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="0.0562" tags="running" />
			<display_value name="dStaminaChangeOT" value="0.0562" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorPlatingBasic" installable_tags="armor" modifier_tags="resistance" type="attachment">
		<property name="UnlockedBy" value="modArmorPlatingBasicSchematic" />
		<property name="DisplayType" value="modArmor" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="1" />
		</effect_group>
	</item_modifier>

	<!-- modArmorPlatingSteel -->
	<item_modifier name="modArmorPlatingReinforced" installable_tags="armor" modifier_tags="resistance" type="attachment">
		<property name="UnlockedBy" value="modArmorPlatingReinforcedSchematic" />
		<property name="DisplayType" value="modArmor" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="DescriptionKey" value="modArmorPlatingBasicDesc" />
		<effect_group tiered="false">
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="2" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorStoragePocket" installable_tags="armor" modifier_tags="carryweight" type="attachment">
		<property name="UnlockedBy" value="modArmorStoragePocketSchematic" />
		<property name="DisplayType" value="modCarryCapacity" />
		<property name="Material" value="Mleather" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="CarryCapacity" operation="base_add" value="1" />
			<display_value name="dCarryCapacity" value="1" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorDoubleStoragePocket" installable_tags="armor" modifier_tags="carryweight" type="attachment">
		<property name="UnlockedBy" value="modArmorDoubleStoragePocketSchematic" />
		<property name="DisplayType" value="modCarryCapacity" />
		<property name="Material" value="Mleather" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="CarryCapacity" operation="base_add" value="2" />
			<display_value name="dCarryCapacity" value="2" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorTripleStoragePocket" installable_tags="armor" modifier_tags="carryweight" type="attachment">
		<property name="UnlockedBy" value="modArmorTripleStoragePocketSchematic" />
		<property name="DisplayType" value="modCarryCapacity" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="Material" value="Mleather" />

		<effect_group tiered="false">
			<passive_effect name="CarryCapacity" operation="base_add" value="3" />
			<display_value name="dCarryCapacity" value="3" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorMuffledConnectors" installable_tags="armor" modifier_tags="stealth" type="attachment">
		<property name="UnlockedBy" value="modArmorMuffledConnectorsSchematic" />
		<property name="DisplayType" value="modNoiseReduction" />
		<property name="Material" value="Msteel" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="NoiseMultiplier" operation="perc_add" value="-.04" /><display_value name="dNoiseMultiplier" value="-.04" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorAdvancedMuffledConnectors" installable_tags="armor" modifier_tags="stealth" type="attachment">
		<property name="UnlockedBy" value="modArmorAdvancedMuffledConnectorsSchematic" />
		<property name="DisplayType" value="modNoiseReduction" />
		<property name="Material" value="Msteel" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="NoiseMultiplier" operation="perc_add" value="-.08" /><display_value name="dNoiseMultiplier" value="-.08" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorImpactBracing" installable_tags="armorFeet" modifier_tags="falldamage" type="attachment">
		<property name="UnlockedBy" value="modArmorImpactBracingSchematic" />
		<property name="Material" value="Msteel" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffImpactBracing" />
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffImpactBracing" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorWaterPurifier" installable_tags="armorHead" modifier_tags="waterPurifier" type="attachment">
		<property name="UnlockedBy" value="modArmorWaterPurifierSchematic" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="Material" value="Msteel" />

		<effect_group tiered="false">
			<passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffDysenteryCatch" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorJumpJets" installable_tags="armorChest" modifier_tags="misc" type="attachment">
		<property name="CreativeMode" value="Dev" />
		<!-- <property name="UnlockedBy" value="modArmorJumpJetsSchematic"/> -->
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="flamethrowerTrap" />
		<effect_group tiered="false">
				<!-- <triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffJumpJetsActivated"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffJumpJetsActivated"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffJumpJetsActivated"/> -->
			<triggered_effect trigger="onSelfItemActivate" action="PlaySound" target="self" sound="generator_start" play_in_head="true" />
			<triggered_effect trigger="onSelfItemActivate" action="FadeOutSound" target="self" sound="generator_start" play_in_head="true" />
			<triggered_effect trigger="onSelfItemDeactivate" action="PlaySound" target="self" sound="generator_stop" play_in_head="true" />
			<triggered_effect trigger="onSelfItemDeactivate" action="FadeOutSound" target="self" sound="generator_stop" play_in_head="true" />
		</effect_group>

		<effect_group tiered="false">
			<passive_effect name="WalkSpeed" operation="perc_subtract" value=".35" />
			<passive_effect name="RunSpeed" operation="perc_subtract" value=".35" />
			<passive_effect name="JumpStrength" operation="perc_add" value="3.2" />
			<passive_effect name="StaminaLoss" operation="perc_subtract" value=".75" tags="jumping" />

			<triggered_effect trigger="onSelfJump" action="PlaySound" sound="m136_fire" play_in_head="true">
				<requirement name="IsItemActive" />
			</triggered_effect>
			<triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffJumpJetsAirborne" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorHelmetLight" installable_tags="head" blocked_tags="clothing" modifier_tags="misc,modArmorHelmetLight" type="attachment">
		<property name="UnlockedBy" value="modArmorHelmetLightSchematic,perkArtOfMiningLantern" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="Material" value="Msteel" />
		<property name="LightValue" value="0.7" />
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="HeadLight" prefab="Entities/Lighting/miningHelmetLightSource" parentTransform="Spotlight" localPos="0,0,0" localRot="90,0,0" />
			<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="HeadLightCam" prefab="Entities/Lighting/miningHelmetLightSource" parentTransform="CameraNode" localPos="0,0,0" localRot="-90,0,0" />
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="HeadLight" />
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="HeadLightCam" />
			<triggered_effect trigger="onSelfItemActivate" action="SetPartActive" part="HeadLight" active="@!.IsFPV" />
			<triggered_effect trigger="onSelfItemActivate" action="SetPartActive" part="HeadLightCam" active="@.IsFPV" />
			<triggered_effect trigger="onSelfItemDeactivate" action="SetPartActive" part="HeadLight" active="false" />
			<triggered_effect trigger="onSelfItemDeactivate" action="SetPartActive" part="HeadLightCam" active="false" />
		</effect_group>
	</item_modifier>
<!-- Clothing mods = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -->
	<item_modifier name="modClothingStoragePocket" installable_tags="pocketMod" modifier_tags="carryweight" type="attachment">
		<property name="UnlockedBy" value="bookNeedleAndThreadPockets" />
		<property name="DisplayType" value="modCarryCapacity" />
		<property name="Material" value="Mleather" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="CarryCapacity" operation="base_add" value="1" />
			<display_value name="dCarryCapacity" value="1" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modClothingCargoStoragePocket" installable_tags="pocketMod" modifier_tags="carryweight" type="attachment">
		<property name="UnlockedBy" value="bookNeedleAndThreadPockets" />
		<property name="DisplayType" value="modCarryCapacity" />
		<property name="Material" value="Mleather" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />

		<effect_group tiered="false">
			<passive_effect name="CarryCapacity" operation="base_add" value="2" />
			<display_value name="dCarryCapacity" value="2" />
		</effect_group>
	</item_modifier>

	<!-- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -->
	<!-- How pre-installed dyes are picked for looted items:
			All dyes are checked and roll for their cosmetic_install_chance.
			If that's a hit, the item goes in the list.

			When done, one dye is picked from the list. -->

	<item_modifier name="modDyeWhite" installable_tags="clothing,armor,weapon,tool" modifier_tags="dye" type="attachment" cosmetic_install_chance="0">
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CreativeMode" value="None" />
		<property name="DescriptionKey" value="modDyeGroupDesc" />
		<property name="PickupJournalEntry" value="augmentGunsTip" />
		<property name="Material" value="Mpaint" />
		<property name="Weight" value="20" />
	</item_modifier>

	<item_modifier name="modDyeRed" installable_tags="clothing,armor,weapon,tool" modifier_tags="dye" type="attachment" cosmetic_install_chance=".13">
		<property name="DescriptionKey" value="modDyeGroupDesc" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="modDyeWhite" /> <property name="CustomIconTint" value="149,52,54" />
		<property name="Material" value="Mpaint" />
		<property name="Weight" value="20" />

		<item_property_overrides name="*">
			<property name="TintColor" value="255,0,0" />
			<property name="CustomIconTint" value="149,52,54" />
			<property name="UMA.Overlay0Tint" value="180,52,54" />
		</item_property_overrides>

		<item_property_overrides name="apparelTankTop">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="149,52,54" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtPlain">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="149,52,54" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtZU">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="149,52,54" />
		</item_property_overrides>

		<item_property_overrides name="apparelCoatJacketLetterZU">
			<property name="UMA.Overlay0Tint" value="149,52,54,255" />
		</item_property_overrides>

		<item_property_overrides name="apparelDenimShortsPants">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="149,52,54" />
		</item_property_overrides>

		<item_property_overrides name="apparelFlannelShirt">
			<property name="UMA.Overlay0Tint" value="149,52,54" />
		</item_property_overrides>

		<item_property_overrides name="apparelSuitPants">
			<property name="UMA.Overlay0Tint" value="60,19,19" />
		</item_property_overrides>

		<item_property_overrides name="apparelSuitJacket">
			<property name="UMA.Overlay0Tint" value="60,19,19" />
		</item_property_overrides>

		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modDyeGreen" installable_tags="clothing,armor,weapon,tool,vehicle" modifier_tags="dye" type="attachment" cosmetic_install_chance="0.13">
		<property name="DescriptionKey" value="modDyeGroupDesc" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="modDyeWhite" /> <property name="CustomIconTint" value="128,152,120" />
		<property name="Material" value="Mpaint" />
		<property name="Weight" value="20" />

		<item_property_overrides name="*">
			<property name="TintColor" value="0,255,0" />
			<property name="CustomIconTint" value="128,152,120" />
			<property name="UMA.Overlay0Tint" value="128,152,120" />
		</item_property_overrides>

		<item_property_overrides name="apparelTankTop">
			<property name="CustomIconTint" value="184,241,164" />
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="184,241,164" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtPlain">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="128,152,120" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtZU">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="128,152,120" />
		</item_property_overrides>

		<item_property_overrides name="apparelCoatJacketLetterZU">
			<property name="UMA.Overlay0Tint" value="128,152,120,255" />
		</item_property_overrides>

		<item_property_overrides name="apparelDenimShortsPants">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="128,152,120" />
		</item_property_overrides>

		<item_property_overrides name="apparelCoatPufferCoat">
			<property name="CustomIconTint" value="200,255,200" />
			<property name="UMA.Overlay0Tint" value="200,255,200" />
		</item_property_overrides>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modDyeBlack" installable_tags="clothing,armor,weapon,tool,vehicle" modifier_tags="dye" type="attachment" cosmetic_install_chance=".05">
		<property name="DescriptionKey" value="modDyeGroupDesc" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="modDyeWhite" /> <property name="CustomIconTint" value="47,47,47" />
		<property name="Material" value="Mpaint" />
		<property name="Weight" value="20" />

		<item_property_overrides name="*">
			<property name="TintColor" value="70,70,70" />
			<property name="CustomIconTint" value="47,47,47" />
			<property name="UMA.Overlay0Tint" value="47,47,47" />
		</item_property_overrides>

		<item_property_overrides name="apparelTankTop">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="57,57,57" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtPlain">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="47,47,47" />
		</item_property_overrides>

		<item_property_overrides name="apparelFlannelShirt">
			<property name="UMA.Overlay0Tint" value="87,87,87" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtZU">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="47,47,47" />
		</item_property_overrides>

		<item_property_overrides name="apparelCoatJacketLetterZU">
			<property name="UMA.Overlay0Tint" value="47,47,47,255" />
		</item_property_overrides>

		<item_property_overrides name="apparelDenimShortsPants">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="47,47,47" />
		</item_property_overrides>

		<item_property_overrides name="apparelCoatJacketGeneric">
			<property name="CustomIconTint" value="31,31,34" />
			<property name="UMA.Overlay0Tint" value="47,47,47" />
		</item_property_overrides>

		<item_property_overrides name="apparelCowboyBoots">
			<property name="UMA.Overlay0Tint" value="147,147,147" />
		</item_property_overrides>

		<item_property_overrides name="apparelCoatLeatherDuster">
			<property name="UMA.Overlay0Tint" value="210,210,210" />
		</item_property_overrides>

		<item_property_overrides name="apparelSuitJacket">
			<property name="CustomIconTint" value="37,37,37" />
			<property name="UMA.Overlay0Tint" value="37,37,37" />
			<property name="UMA.Overlay1Tint" value="85,74,96" />
		</item_property_overrides>

		<item_property_overrides name="apparelSuitPants">
			<property name="CustomIconTint" value="37,37,37" />
			<property name="UMA.Overlay0Tint" value="37,37,37" />
		</item_property_overrides>

		<item_property_overrides name="apparelSuitDressShoes">
			<property name="CustomIconTint" value="57,57,57" />
			<property name="UMA.Overlay0Tint" value="27,27,27" />
		</item_property_overrides>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modDyeBlue" installable_tags="clothing,armor,weapon,tool,vehicle" modifier_tags="dye" type="attachment" cosmetic_install_chance=".13">
		<property name="DescriptionKey" value="modDyeGroupDesc" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="modDyeWhite" /> <property name="CustomIconTint" value="74,93,134" />
		<property name="Material" value="Mpaint" />
		<property name="Weight" value="20" />

		<item_property_overrides name="*">
			<property name="TintColor" value="100,100,180" /><!-- this if for guns and handheld items -->
			<property name="CustomIconTint" value="74,93,134" />
			<property name="UMA.Overlay0Tint" value="74,93,134" />
		</item_property_overrides>

		<item_property_overrides name="apparelTankTop">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="74,93,134" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtPlain">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="74,93,134" />
		</item_property_overrides>

		<item_property_overrides name="apparelFlannelShirt">
			<property name="UMA.Overlay0Tint" value="84,119,178" />
		</item_property_overrides>

		<item_property_overrides name="apparelSuitPants">
			<property name="UMA.Overlay0Tint" value="58,64,77" />
		</item_property_overrides>

		<item_property_overrides name="apparelSuitJacket">
			<property name="UMA.Overlay0Tint" value="58,64,77" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtZU">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="74,93,134" />
		</item_property_overrides>

		<item_property_overrides name="apparelCoatJacketLetterZU">
			<property name="UMA.Overlay0Tint" value="110,173,255,255" />
		</item_property_overrides>

		<item_property_overrides name="apparelCoatLeatherDuster">
			<property name="UMA.Overlay0Tint" value="112,132,160" />
		</item_property_overrides>

		<item_property_overrides name="apparelCoatPufferCoat">
			<property name="UMA.Overlay0Tint" value="115,135,172" />
		</item_property_overrides>

		<item_property_overrides name="apparelDenimShortsPants">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="110,173,255" />
		</item_property_overrides>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modDyeBrown" installable_tags="clothing,armor,weapon,tool,vehicle" modifier_tags="dye" type="attachment" cosmetic_install_chance=".16">
		<property name="DescriptionKey" value="modDyeGroupDesc" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="modDyeWhite" /> <property name="CustomIconTint" value="132,105,84" />
		<property name="Material" value="Mpaint" />
		<property name="Weight" value="20" />

		<item_property_overrides name="*">
			<property name="TintColor" value="132,105,84" />
			<property name="CustomIconTint" value="132,105,84" />
			<property name="UMA.Overlay0Tint" value="132,105,84" />
		</item_property_overrides>

		<item_property_overrides name="apparelTankTop">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="132,105,84" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtPlain">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="132,105,84" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtZU">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="132,105,84" />
		</item_property_overrides>

		<item_property_overrides name="apparelCoatJacketLetterZU">
			<property name="UMA.Overlay0Tint" value="132,105,84,255" />
		</item_property_overrides>

		<item_property_overrides name="apparelDenimShortsPants">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="132,105,84" />
		</item_property_overrides>
		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modDyePink" installable_tags="clothing,armor,weapon,tool,vehicle" modifier_tags="dye" type="attachment" cosmetic_install_chance=".08">
		<property name="DescriptionKey" value="modDyeGroupDesc" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="modDyeWhite" /> <property name="CustomIconTint" value="240,162,251" />
		<property name="Material" value="Mpaint" />
		<property name="Weight" value="20" />

		<item_property_overrides name="*">
			<property name="TintColor" value="240,162,251" />
			<property name="CustomIconTint" value="240,162,251" />
			<property name="UMA.Overlay0Tint" value="240,162,251" />
		</item_property_overrides>

		<item_property_overrides name="apparelTankTop">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="240,162,251" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtPlain">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="240,162,251" />
		</item_property_overrides>

		<item_property_overrides name="apparelLongShirt">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="182,170,126" />
		</item_property_overrides>



		<item_property_overrides name="apparelTShirtZU">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="240,162,251" />
		</item_property_overrides>

		<item_property_overrides name="apparelCoatJacketLetterZU">
			<property name="UMA.Overlay0Tint" value="240,162,251,255" />
		</item_property_overrides>

		<item_property_overrides name="apparelDenimShortsPants">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="240,162,251" />
		</item_property_overrides>

		<item_property_overrides name="apparelSuitPants">
			<property name="UMA.Overlay0Tint" value="159,101,168" />
		</item_property_overrides>

		<item_property_overrides name="apparelSuitJacket">
			<property name="UMA.Overlay0Tint" value="159,101,168" />
		</item_property_overrides>

		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modDyePurple" installable_tags="clothing,armor,weapon,tool,vehicle" modifier_tags="dye" type="attachment" cosmetic_install_chance=".1">
		<property name="DescriptionKey" value="modDyeGroupDesc" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="modDyeWhite" /> <property name="CustomIconTint" value="113,97,129" />
		<property name="Material" value="Mpaint" />
		<property name="Weight" value="20" />

		<item_property_overrides name="*">
			<property name="TintColor" value="113,97,129" />
			<property name="CustomIconTint" value="113,97,129" />
			<property name="UMA.Overlay0Tint" value="113,97,129" />
		</item_property_overrides>

		<item_property_overrides name="apparelTankTop">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="113,97,129" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtPlain">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="113,97,129" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtZU">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="113,97,129" />
		</item_property_overrides>

		<item_property_overrides name="apparelCoatJacketLetterZU">
			<property name="UMA.Overlay0Tint" value="113,97,129,255" />
		</item_property_overrides>

		<item_property_overrides name="apparelDenimShortsPants">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="113,97,129" />
		</item_property_overrides>

		<item_property_overrides name="apparelSuitPants">
			<property name="UMA.Overlay0Tint" value="93,77,99" />
		</item_property_overrides>

		<item_property_overrides name="apparelSuitJacket">
			<property name="UMA.Overlay0Tint" value="93,77,99" />
		</item_property_overrides>

		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<item_modifier name="modDyeYellow" installable_tags="clothing,armor,weapon,tool,vehicle" modifier_tags="dye" type="attachment" cosmetic_install_chance=".1">
		<property name="DescriptionKey" value="modDyeGroupDesc" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="CustomIcon" value="modDyeWhite" /> <property name="CustomIconTint" value="218,200,135" />
		<property name="Material" value="Mpaint" />
		<property name="Weight" value="20" />

		<item_property_overrides name="*">
			<property name="TintColor" value="218,200,135" />
			<property name="CustomIconTint" value="218,200,135" />
			<property name="UMA.Overlay0Tint" value="218,200,135" />
		</item_property_overrides>

		<item_property_overrides name="apparelTankTop">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="218,200,135" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtPlain">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="218,200,135" />
		</item_property_overrides>

		<item_property_overrides name="apparelTShirtZU">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="218,200,135" />
		</item_property_overrides>

		<item_property_overrides name="apparelCoatJacketLetterZU">
			<property name="UMA.Overlay0Tint" value="218,200,135,255" />
		</item_property_overrides>

		<item_property_overrides name="apparelDenimShortsPants">
			<property name="UMA.Overlay0Tint" value="skin" />
			<property name="UMA.Overlay1Tint" value="218,200,135" />
		</item_property_overrides>

		<item_property_overrides name="apparelSuitPants">
			<property name="UMA.Overlay0Tint" value="152,149,93" />
		</item_property_overrides>

		<item_property_overrides name="apparelSuitJacket">
			<property name="UMA.Overlay0Tint" value="152,149,93" />
		</item_property_overrides>

		<property name="PickupJournalEntry" value="augmentGunsTip" />
	</item_modifier>

	<!--

	<item_modifier name="modDyeOrange" installable_tags="clothing,armor,weapon,tool,vehicle" modifier_tags="dye" type="attachment" cosmetic_install_chance="0.05">
		<property name="DescriptionKey" value="modDyeGroupDesc"/>

		<item_property_overrides name="*">
			<property name="TintColor" value="255,128,0"/>
			<property name="CustomIconTint" value="255,128,0"/>
			<property name="UMA.Overlay0Tint" value="255,128,0"/>
		</item_property_overrides>
		<property name="PickupJournalEntry" value="augmentGunsTip"/>
	</item_modifier>
-->

	<!-- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -->
	<!--Vehicle mods-->

	<item_modifier name="modVehicleMega" installable_tags="vehicle" modifier_tags="test" type="attachment">
		<property name="CreativeMode" value="Test" />
		<property name="UnlockedBy" value="modVehicleMegaSchematic" />
		<property name="CustomIcon" value="armorSantaHat" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="VehicleFuelUsePer" operation="perc_set" value="0" />
			<passive_effect name="LightIntensity" operation="perc_set" value="3" />
			<passive_effect name="VehicleVelocityMaxPer" operation="perc_set" value="2" />
			<passive_effect name="VehicleVelocityMaxTurboPer" operation="perc_set" value="2" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modVehicleFuelSaver" installable_tags="vehicle" modifier_tags="fuel" type="attachment">
		<property name="CreativeMode" value="Test" />
		<property name="UnlockedBy" value="modVehicleFuelSaverSchematic" />
		<property name="CustomIcon" value="ammoGasCan" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="VehicleFuelUsePer" operation="perc_set" value=".5" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modVehicleHeadlights" installable_tags="vehicle" modifier_tags="light" type="attachment">
		<property name="CreativeMode" value="Test" />
		<property name="UnlockedBy" value="modVehicleHeadlightsSchematic" />
		<property name="CustomIcon" value="resourceHeadlight" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="LightIntensity" operation="perc_set" value="1.8" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modVehicleSpeed" installable_tags="vehicle" modifier_tags="speed" type="attachment">
		<property name="CreativeMode" value="Test" />
		<property name="UnlockedBy" value="modVehicleSpeedSchematic" />
		<property name="CustomIcon" value="smallEngine" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<effect_group tiered="false">
			<passive_effect name="VehicleVelocityMaxPer" operation="perc_set" value="1.25" />
			<passive_effect name="VehicleVelocityMaxTurboPer" operation="perc_set" value="1.15" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorCowboyHat" installable_tags="head" blocked_tags="clothing" modifier_tags="rare" type="attachment">
		<property name="CustomIcon" value="apparelCowboyHat" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="EconomicValue" value="440" />
		<property name="DisplayType" value="clothing" />
		<item_property_overrides name="*">
			<property name="UMA.Mesh" value="gear_cowboyhat" />
			<property name="UMA.Overlay0" value="gear_cowboyhat" />
		</item_property_overrides>

		<effect_group tiered="false">
			<passive_effect name="HypothermalResist" operation="base_add" value="2.8,5.2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="10.5,14.3" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorSkullCap" installable_tags="head" blocked_tags="clothing" modifier_tags="rare" type="attachment">
		<property name="CustomIcon" value="apparelSkullCap" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="EconomicValue" value="440" />
		<property name="DisplayType" value="clothing" />
		<item_property_overrides name="*">
			<property name="UMA.Mesh" value="gear_skullcap" />
			<property name="UMA.Overlay0" value="gear_skullcap" />
		</item_property_overrides>

		<effect_group tiered="false">
			<passive_effect name="HypothermalResist" operation="base_add" value="10.5,13.2" />
			<passive_effect name="HyperthermalResist" operation="base_add" value="1.5,2.5" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorPressboyCap" installable_tags="head" blocked_tags="clothing" modifier_tags="rare" type="attachment">
		<property name="CustomIcon" value="apparelPressboyCap" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="EconomicValue" value="440" />
		<property name="DisplayType" value="clothing" />
		<item_property_overrides name="*">
			<property name="UMA.Mesh" value="gear_pressboy_cap" />
			<property name="UMA.Overlay0" value="gear_ballcap" />
		</item_property_overrides>

		<effect_group tiered="false">
		<passive_effect name="HypothermalResist" operation="base_add" value="1.8,4.2" />
		<passive_effect name="HyperthermalResist" operation="base_add" value="7.5,10.5" />
		</effect_group>
	</item_modifier>

	<item_modifier name="modArmorBallCap" installable_tags="head" blocked_tags="clothing" modifier_tags="rare" type="attachment">
		<property name="CustomIcon" value="apparelBallCap" />
		<property name="Stacknumber" value="1" /> <property name="Group" value="Mods" />
		<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab" />
		<property name="EconomicValue" value="440" />
		<property name="DisplayType" value="clothing" />
		<item_property_overrides name="*">
			<property name="UMA.Mesh" value="gear_ballcap" />
			<property name="UMA.Overlay0" value="gear_ballcap" />
		</item_property_overrides>

		<effect_group tiered="false">
		<passive_effect name="HypothermalResist" operation="base_add" value="1.8,4.2" />
		<passive_effect name="HyperthermalResist" operation="base_add" value="7.5,10.5" />
		</effect_group>
	</item_modifier>

	<!-- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = -->
	<!-- Quest items -->

	<item_modifier name="questWhiteRiverSupplies"><property name="CreativeMode" value="Test" />
		<property name="DescriptionKey" value="questSuppliesGroupDesc" />
	</item_modifier>

	<item_modifier name="questCassadoreSupplies"><property name="CreativeMode" value="Test" />
		<property name="DescriptionKey" value="questSuppliesGroupDesc" />
	</item_modifier>

</item_modifiers>






<!--
= = = = = = = = = = = = = = = = = = = = = = = = = = = = =
<item_modifier> node

name
description_key
installable_tags
modifier_tags
type
icon
icon_color


= = = = = = = = = = = = = = = = = = = = = = = = = = = = =


PASSIVE EFFECT LIST

		CraftingTime,
	CraftingQuality,

	RepairAmount,
	RepairQualityLoss,

	RangedFalloff,
	ReloadSpeed,

	ArmorDefense,

	HealthMax,
	HealthGainOT,
	HealthLossOT,
	HealthGain,
	HealthLoss,

	StaminaMin,
	StaminaMax,
	StaminaGainOT,
	StaminaLossOT,
	StaminaGain,
	StaminaLoss,

	FoodMax,
	FoodGainOT,
	FoodLossOT,
	FoodGain,
	FoodLoss,

	WaterMin,
	WaterMax,
	WaterGainOT,
	WaterLossOT,
	WaterGain,
	WaterLoss,

	WellnessMin,
	WellnessMax,
	WellnessGain,
	WellnessLoss,
	WellnessGainOT,
	WellnessLossOT,

	GasGain,		//Do we even use this in the gameplay?
	SicknessGain,	//Do we even use this in the gameplay?

	MaxSpeed,
	WalkSpeed,
	RunSpeed,
	CrouchSpeed,

	LootTime,
	LootQuality,
	HarvestCount,

	Noise,
	//Visibility,
	Smell,
	Crawl,
	DismemberChance, ; decapitation;  tags are "head,arm,leg"
	TreasureRadius,
	BreathHoldDuration,
	Bartering,
	SecretStash,
	Skill,
	Attribute,
	PlayerExpGain,
	ActionSkillExpGain,
	CoreTemp,
	SpeedModifier,


	CriticalChance,


	EntityDamage,
	BlockDamage,
	BlockRepair,
	DegradationRate,
	Accuracy,
	MagazineSize,

	ExplosionRadius,

	ConcussiveProtection,
	PunctureProtection,
	RadiationProtection,
	WetnessProtection,
	FireProtection,
	DiseaseProtection,
	AsphyxiationProtection,
	CorrosiveProtection,
	ElectricalProtection,

	ConcussiveDamage,
	PunctureDamage,
	FireDamage,
	CorrosiveDamage,
	ElectricalDamage,

	Insulation,
	Weight,
	DegradationMin,
	DegradationMax,
	ApplyBuff,
	ResistBuff,

	VehicleDamagePassedToPlayer,
	VehicleSteering,
	VehicleMaxSteeringAngle,
	VehicleAcceleration,
	VehicleBraking,
	VehiclePlayerStaminaDrainRate,
	VehicleMaxSpeed,
	VehicleMetersPerLiter,
	VehicleIdleSecondsPerLiter,
	VehicleNoise,
	VehicleTraction,
	VehicleDrag,
	VehicleStartDelayInSeconds,
	VehicleStartChance,
	VehicleTankSize,
	VehicleStorageWidth,
	VehicleStorageHeight,

	BatteryMaxLoadInVolts,
	BatteryDischargeTimeInMinutes,

	LightIntensity,
-->

<!-- TRIGGER LIST
	onSelfBuffStart,
	onSelfBuffUpdate,
	onSelfBuffFinish,
	onSelfBuffRemove,

	onOtherDamagedSelf,
	onOtherHealedSelf,
	onSelfDamagedOther,
	onSelfHealedOther,
	onSelfDamagedSelf,
	onSelfHealedSelf,
	onSelfKilledOther,

	onOtherKilledSelf,
	onBlockKilledSelf,

	onSelfPrimaryAction,
	onSelfSecondaryAction,
	onSelfActivateAction,

	onSelfPlaceBlock,
	onSelfUpgradedBlock,
	onSelfDestroyedBlock,
	onSelfHarvestedBlock,

	onOtherEnteredRange,
	onOtherLeftRange,

	onSelfRespawn,
	onSelfLeaveGame,
	onSelfEnteredGame,

	onSelfJump,
	onSelfFall,
	onSelfRun,
	onSelfCrouch,
	onSelfStand,

	onSelfItemCrafted,
	onSelfItemRepaired,
	onSelfItemLooted,
	onSelfItemLost,
	onSelfItemGained,
	onSelfItemSold,
	onSelfItemBought,

	onSelfDiscoveredPOI,
	onSelfDiscoveredArea,

	onSelfOpenedLootContainer,

	onQuestStart,
	onQuestLocationReached,
	onQuestLocationLeft,
	onQuestCompleted,
	onQuestFailed,

	onGameBloodmoonStart,
	onGameBloodmoonEnd,
	onGameDayStart,
	onGameNightStart,
	onGameRainStart,
	onGameRainEnd,
	onGameSnowStart,
	onGameSnowEnd,
	onGameFogStart,
	onGameFogEnd,
-->