<!--
	Quest format description:

	Example:	<quest id="quest_BasicSurvival1" name_key="Basic Survival 1/8" subtitle_key="Craft a Stone Axe" description_key="blah" icon="ui_game_symbol_hammer" >

	id = ID used for the quest
	name_key - localization key for the quest used when displayed in the quest list.
	subtitle_key = localization key for the sub name used when displayed in the quest details and tracker.
	description_key = localization key for the description displayed in the description window.
	offer_key = localization key for the offer window description.
	icon = icon shown in the quest list and on the tracker.
	category_key = localization key for the category type (quest,challenge)
	difficulty = (veryeasy, easy, medium, hard, insane )

	Alternative settings for custom quest creation:

	name - quest name without localization.
	subtitle - sub name without localization.
	description - description without localization.
	offer - offer without localization.
	group_name - quest chain name without localization.
	category - category type without localization.


	Quest rewards:
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" value="1" ischosen="true" isfixed="true"/>
		<reward type="LootItem" id="groupQuestMelee" value="2" ischosen="true"/>

		isfixed="true" : This reward is always picked (top of the list), not randomly. Other rewards are shuffled.
		ischosen="true" : this reward is available for selection by the player, number of picks depend on the passive

	Related passives:
		<passive_effect name="QuestRewardOptionCount" operation="base_add" level="1,2,3,4,5" value="1,2,3,3,3"/>
		<passive_effect name="QuestBonusItemReward" operation="perc_add" level="4,5" value="0.25,0.25"/>
		<passive_effect name="QuestRewardChoiceCount" operation="base_add" level="5" value="1"/>

	Prepared quest loot groups:

		groupQuestAmmo (*)		random but higher ammo quantity than in general loot
		groupQuestArmor		all armor excluding cloth/scrap
		groupQuestMedical (*)	migher quality/quantity medical items and drugs
		groupQuestMelee		all melee
		groupQuestRanged		all ranged
		groupQuestSchematics (*)	schematics like the sham secret recipe
		groupQuestTools		tools, not stone
		groupQuestMods (*)		all available mods
		 (*) not scaled for item quality but can scale for probability, like more drugs at higher gamestage

	A (item) reward type also uses a scaling factor "value".
		If value = 1 through 6, the reward will be this tier but can be randomly 1 tier lower.
							At higher tiers, low level loot like iron tools will no longer be offered.
		If value = 11 through 16, the reward will be item tier 1-6 AND have a higher probability for "better" loot as in steel tools instead of iron.
-->

<quests max_quest_tier="5">
	<!-- Basic Survival 1 - Craft a Bedroll -->
	<quest id="quest_BasicSurvival1">
		<property name="group_name_key" value="quest_BasicSurvival" />
		<property name="name_key" value="quest_BasicSurvival1" />
		<property name="subtitle_key" value="quest_BasicSurvival1_subtitle" />
		<property name="description_key" value="quest_BasicSurvival1_description" />
		<property name="icon" value="ui_game_symbol_map_bed" />
		<property name="category_key" value="quest" />
		<property name="difficulty" value="veryeasy" />
		<property name="offer_key" value="quest_BasicSurvival_offer" />
		<property name="shareable" value="false" />

		<action type="ShowTip" value="tutorialTipQuest02" />
		<action type="TrackQuest" />

		<objective type="FetchKeep" id="resourceYuccaFibers" value="10" phase="1" />
		<objective type="Craft">
			<property name="phase" value="2" />
			<property name="item" value="bedroll" />
			<property name="count" value="1" />
		</objective>

		<objective type="BlockPlace" id="bedroll" value="1" phase="2" />

		<reward type="Exp" value="50" />
		<reward type="Quest" id="quest_BasicSurvival2" />
	</quest>

	<!-- Basic Survival 2 - Craft a Stone Axe/> -->
	<quest id="quest_BasicSurvival2">
		<property name="group_name_key" value="quest_BasicSurvival" />
		<property name="name_key" value="quest_BasicSurvival2" />
		<property name="subtitle" value="Craft a Stone Axe" />
		<property name="subtitle_key" value="quest_BasicSurvival2_subtitle" />
		<property name="description_key" value="quest_BasicSurvival2_description" />
		<property name="icon" value="ui_game_symbol_hammer" />
		<property name="category_key" value="quest" />
		<property name="offer_key" value="quest_BasicSurvival_offer" />
		<property name="shareable" value="false" />

		<objective type="FetchKeep" id="resourceYuccaFibers" value="2" phase="1" />
		<objective type="FetchKeep" id="resourceWood" value="2" phase="1" />
		<objective type="FetchKeep" id="resourceRockSmall" value="2" phase="1" />

		<objective type="Craft">
			<property name="phase" value="2" />
			<property name="item" value="meleeToolStoneAxe" />
			<property name="count" value="1" />
		</objective>

		<reward type="Exp" value="50" />
		<reward type="Quest" id="quest_BasicSurvival3" />
	</quest>

	<!-- Basic Survival 3 - Craft Plant Fiber Clothing/> -->
	<quest id="quest_BasicSurvival3">
		<property name="group_name_key" value="quest_BasicSurvival" />
		<property name="name_key" value="quest_BasicSurvival3" />
		<property name="subtitle_key" value="quest_BasicSurvival3_subtitle" />
		<property name="description_key" value="quest_BasicSurvival3_description" />
		<property name="icon" value="ui_game_symbol_tailoring" />
		<property name="category_key" value="quest" />
		<property name="difficulty" value="veryeasy" />
		<property name="shareable" value="false" />

		<objective type="FetchKeep" id="resourceYuccaFibers" value="10" phase="1" />
		<objective type="Craft" id="apparelPlantFiberPants" value="1" phase="2" />
		<objective type="Craft" id="apparelPlantFiberShirt" value="1" phase="2" />
		<reward type="Exp" value="50" />
		<reward type="Quest" id="quest_BasicSurvival4" />
	</quest>

	<!-- Basic Survival 4 - Wear Plant Fiber Clothing/> -->
	<quest id="quest_BasicSurvival4">
		<property name="group_name_key" value="quest_BasicSurvival" />
		<property name="name_key" value="quest_BasicSurvival4" />
		<property name="subtitle_key" value="quest_BasicSurvival4_subtitle" />
		<property name="description_key" value="quest_BasicSurvival4_description" />
		<property name="icon" value="ui_game_symbol_shirt" />
		<property name="category_key" value="quest" />
		<property name="difficulty" value="veryeasy" />
		<property name="shareable" value="false" />

		<objective type="Wear" id="apparelPlantFiberPants" />
		<objective type="Wear" id="apparelPlantFiberShirt" />

		<reward type="Exp" value="50" />
		<reward type="Quest" id="quest_BasicSurvival5" />
	</quest>

	<!-- Basic Survival 5 - Craft a Wooden Club/> -->
	<quest id="quest_BasicSurvival5">
		<property name="group_name_key" value="quest_BasicSurvival" />
		<property name="name_key" value="quest_BasicSurvival5" />
		<property name="subtitle_key" value="quest_BasicSurvival5_subtitle" />
		<property name="description_key" value="quest_BasicSurvival5_description" />
		<property name="icon" value="ui_game_symbol_club" />
		<property name="category_key" value="quest" />
		<property name="difficulty" value="veryeasy" />
		<property name="shareable" value="false" />

		<objective type="FetchKeep" id="resourceWood" value="5" phase="1" />
		<objective type="Craft" id="meleeClubWood" value="1" phase="2" />

		<reward type="Exp" value="50" />
		<reward type="Quest" id="quest_BasicSurvival6" />
	</quest>

	<!-- Basic Survival 6 - Craft Bow & Arrows/> -->
	<quest id="quest_BasicSurvival6">
		<property name="group_name_key" value="quest_BasicSurvival" />
		<property name="name_key" value="quest_BasicSurvival6" />
		<property name="subtitle_key" value="quest_BasicSurvival6_subtitle" />
		<property name="description_key" value="quest_BasicSurvival6_description" />
		<property name="icon" value="ui_game_symbol_archery" />
		<property name="category_key" value="quest" />
		<property name="difficulty" value="veryeasy" />
		<property name="shareable" value="false" />

		<objective type="FetchKeep" id="resourceWood" value="10" phase="1" />
		<objective type="FetchKeep" id="resourceYuccaFibers" value="3" phase="1" />
		<objective type="FetchKeep" id="resourceFeather" value="1" phase="1" />
		<objective type="FetchKeep" id="resourceRockSmall" value="1" phase="1" />
		<objective type="Craft" id="gunBowPrimitive" value="1" phase="2" />
		<objective type="Craft" id="ammoArrowStone" value="1" phase="2" />

		<reward type="Exp" value="50" />
		<reward type="Quest" id="quest_BasicSurvival7" />
	</quest>

	<!-- Basic Survival 7 - Start a Base/> -->
	<quest id="quest_BasicSurvival7">
		<property name="group_name_key" value="quest_BasicSurvival" />
		<property name="name_key" value="quest_BasicSurvival7" />
		<property name="subtitle_key" value="quest_BasicSurvival7_subtitle" />
		<property name="description_key" value="quest_BasicSurvival7_description" />
		<property name="icon" value="ui_game_symbol_map_house" />
		<property name="category_key" value="quest" />
		<property name="difficulty" value="veryeasy" />
		<property name="shareable" value="false" />

		<objective type="FetchKeep" id="resourceWood" value="6" phase="1" />
		<objective type="Craft" id="woodFrameBlockVariantHelper" value="1" phase="2" />
		<objective type="BlockPlace" id="woodFrameBlock" value="1" phase="2" />
		<objective type="BlockUpgrade" id="woodFrameBlock" value="1" phase="2" />

		<reward type="Exp" value="50" />
		<reward type="Quest" id="quest_BasicSurvival8" />
	</quest>

	<!-- Basic Survival 8 - Build a Campfire/> -->
	<quest id="quest_BasicSurvival8">
		<property name="group_name_key" value="quest_BasicSurvival" />
		<property name="name_key" value="quest_BasicSurvival8" />
		<property name="subtitle_key" value="quest_BasicSurvival8_subtitle" />
		<property name="description_key" value="quest_BasicSurvival8_description" />
		<property name="icon" value="ui_game_symbol_campfire" />
		<property name="category_key" value="quest" />
		<property name="difficulty" value="veryeasy" />
		<property name="shareable" value="false" />

		<objective type="FetchKeep" id="resourceRockSmall" value="5" phase="1" />
		<objective type="Craft" id="campfire" value="1" phase="2" />
		<objective type="BlockPlace" id="campfire" value="1" phase="2" />


		<reward type="Quest" id="quest_whiteRiverCitizen1">
			<property name="chainquest" value="false" />
		</reward>
		<reward type="SkillPoints" value="4" chainreward="true" />
		<!-- <reward type="ShowTip" value="whiteRiverCitizen" stage="aftercomplete"/> -->
	</quest>

	<!-- White River Citizen 1 - Journey to Settlement -->
	<quest id="quest_whiteRiverCitizen1">
		<property name="group_name_key" value="quest_WhiteRiverCitizen" />
		<property name="name_key" value="quest_WhiteRiverCitizen1" />
		<property name="subtitle_key" value="quest_WhiteRiverCitizen1_subtitle" />
		<property name="description_key" value="quest_WhiteRiverCitizen1_description" />
		<property name="icon" value="ui_game_symbol_map_trader" />
		<property name="category_key" value="quest" />
		<property name="difficulty" value="medium" />
		<property name="shareable" value="false" />

		<action type="ShowTip" value="quest_WhiteRiverCitizen1_description">
			<property name="delay" value="3" />
		</action>
		<objective type="Goto" id="trader" value="5" phase="1" />

		<objective type="InteractWithNPC">
			<property name="phase" value="2" />
		</objective>

		<reward type="Exp" value="500" />
	</quest>

	<!-- CHALLENGES -->
	<quest id="challenge_silenceofthelambs">
		<property name="name_key" value="challenge_silenceofthelambs" />
		<property name="subtitle_key" value="challenge_silenceofthelambs_subtitle" />
		<property name="description_key" value="challenge_silenceofthelambs_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_silenceofthelambs_offer" />
		<property name="difficulty" value="insane" />
		<property name="completiontype" value="TurnIn" />

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50" />
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create" />
			<property name="phase" value="2" />
		</objective>

		<action type="SpawnEnemy" id="zombieScreamer" value="2" phase="3" />
		<objective type="ZombieKill" id="zombieScreamer" value="2" phase="3" />

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="500" />
		<!-- You can define a range of rewards like <reward type="Item" id="casinoCoin" value="200-500"/> -->
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_drunkanddisorderly">
		<property name="name_key" value="challenge_drunkanddisorderly" />
		<property name="subtitle_key" value="challenge_drunkanddisorderly_subtitle" />
		<property name="description_key" value="challenge_drunkanddisorderly_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_drunkanddisorderly_offer" />
		<property name="difficulty" value="medium" />
		<property name="completiontype" value="TurnIn" />

		<objective type="ZombieKill" value="2" phase="1" />
		<requirement type="Holding" id="" phase="1" />

		<requirement type="Group" value="OR" phase="1">
			<requirement type="Buff" id="buffBeer" />
			<requirement type="Buff" id="buffBeer" />
		</requirement>

		<objective type="InteractWithNPC">
			<property name="phase" value="2" />
		</objective>

		<reward type="Exp" value="500" />
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_nurseyoubacktohealth">
		<property name="name_key" value="challenge_nurseyoubacktohealth" />
		<property name="subtitle_key" value="challenge_nurseyoubacktohealth_subtitle" />
		<property name="description_key" value="challenge_nurseyoubacktohealth_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_nurseyoubacktohealth_offer" />
		<property name="difficulty" value="medium" />
		<property name="completiontype" value="TurnIn" />

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50" />
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create" />
			<property name="phase" value="2" />
		</objective>

		<action type="SpawnEnemy" id="zombieNurse" value="5" phase="3" />
		<objective type="ZombieKill" id="zombieNurse" value="3" phase="3" />

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="500" />
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_starvingtourists">
		<property name="name_key" value="challenge_starvingtourists" />
		<property name="subtitle_key" value="challenge_starvingtourists_subtitle" />
		<property name="description_key" value="challenge_starvingtourists_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_starvingtourists_offer" />
		<property name="difficulty" value="hard" />
		<property name="completiontype" value="TurnIn" />

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50" />
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create" />
			<property name="phase" value="2" />
		</objective>

		<action type="SpawnEnemy" id="zombieFatHawaiian" value="5" phase="3" />
		<objective type="ZombieKill" id="zombieFatHawaiian" value="3" phase="3" />

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="500" />
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_dogdaysareover">
		<property name="name_key" value="challenge_dogdaysareover" />
		<property name="subtitle_key" value="challenge_dogdaysareover_subtitle" />
		<property name="description_key" value="challenge_dogdaysareover_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_dogdaysareover_offer" />
		<property name="difficulty" value="hard" />
		<property name="completiontype" value="TurnIn" />

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50" />
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create" />
			<property name="phase" value="2" />
		</objective>

		<action type="SpawnEnemy" id="animalZombieDog" value="5" phase="3" />

		<objective type="ZombieKill" id="animalZombieDog" value="3" phase="3" />

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="500" />
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_itsybitsyspider">
		<property name="name_key" value="challenge_itsybitsyspider" />
		<property name="subtitle_key" value="challenge_itsybitsyspider_subtitle" />
		<property name="description_key" value="challenge_itsybitsyspider_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_itsybitsyspider_offer" />
		<property name="difficulty" value="medium" />
		<property name="completiontype" value="TurnIn" />

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50" />
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create" />
			<property name="phase" value="2" />
		</objective>

		<action type="SpawnEnemy" id="zombieSpider" value="5" phase="3" />

		<objective type="ZombieKill" id="zombieSpider" value="3" phase="3" />

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="500" />
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_ladykiller">
		<property name="name_key" value="challenge_ladykiller" />
		<property name="subtitle_key" value="challenge_ladykiller_subtitle" />
		<property name="description_key" value="challenge_ladykiller_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_ladykiller_offer" />
		<property name="difficulty" value="medium" />
		<property name="completiontype" value="TurnIn" />

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50" />
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create" />
			<property name="phase" value="2" />
		</objective>

		<action type="SpawnEnemy" id="zombieArlene" value="2" phase="3" />
		<action type="SpawnEnemy" id="zombieDarlene" value="2" phase="3" />
		<action type="SpawnEnemy" id="zombieMarlene" value="2" phase="3" />
		<action type="SpawnEnemy" id="zombieNurse" value="2" phase="3" />

		<objective type="ZombieKill" id="zombieArlene" value="1" phase="3" />
		<objective type="ZombieKill" id="zombieDarlene" value="1" phase="3" />
		<objective type="ZombieKill" id="zombieMarlene" value="1" phase="3" />
		<objective type="ZombieKill" id="zombieNurse" value="1" phase="3" />

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="500" />
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_maneater">
		<property name="name_key" value="challenge_maneater" />
		<property name="subtitle_key" value="challenge_maneater_subtitle" />
		<property name="description_key" value="challenge_maneater_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_maneater_offer" />
		<property name="difficulty" value="medium" />
		<property name="completiontype" value="TurnIn" />

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50" />
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create" />
			<property name="phase" value="2" />
		</objective>

		<action type="SpawnEnemy" id="zombieBoe" value="2" phase="3" />
		<action type="SpawnEnemy" id="zombieJoe" value="2" phase="3" />
		<action type="SpawnEnemy" id="zombieMoe" value="2" phase="3" />
		<action type="SpawnEnemy" id="zombieYo" value="2" phase="3" />
		<action type="SpawnEnemy" id="zombieSteve" value="2" phase="3" />

		<objective type="ZombieKill" id="zombieBoe" value="1" phase="3" />
		<objective type="ZombieKill" id="zombieJoe" value="1" phase="3" />
		<objective type="ZombieKill" id="zombieMoe" value="1" phase="3" />
		<objective type="ZombieKill" id="zombieYo" value="1" phase="3" />
		<objective type="ZombieKill" id="zombieSteve" value="1" phase="3" />

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="500" />
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_yournothingspecial">
		<property name="name_key" value="challenge_yournothingspecial" />
		<property name="subtitle_key" value="challenge_yournothingspecial_subtitle" />
		<property name="description_key" value="challenge_yournothingspecial_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_yournothingspecial_offer" />
		<property name="difficulty" value="insane" />
		<property name="completiontype" value="TurnIn" />

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50" />
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create" />
			<property name="phase" value="2" />
		</objective>

		<action type="SpawnEnemy" id="zombieSpider" value="2" phase="3" />
		<action type="SpawnEnemy" id="zombieFatHawaiian" value="2" phase="3" />
		<action type="SpawnEnemy" id="zombieWightFeral" value="2" phase="3" />
		<action type="SpawnEnemy" id="zombieScreamer" value="2" phase="3" />
		<action type="SpawnEnemy" id="zombieBurnt" value="2" phase="3" />

		<objective type="ZombieKill" id="zombieSpider" value="1" phase="3" />
		<objective type="ZombieKill" id="zombieFatHawaiian" value="1" phase="3" />
		<objective type="ZombieKill" id="zombieWightFeral" value="1" phase="3" />
		<objective type="ZombieKill" id="zombieScreamer" value="1" phase="3" />
		<objective type="ZombieKill" id="zombieBurnt" value="1" phase="3" />

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="500" />
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_imalumberjackandimokay">
		<property name="name_key" value="challenge_imalumberjackandimokay" />
		<property name="subtitle_key" value="challenge_imalumberjackandimokay_subtitle" />
		<property name="description_key" value="challenge_imalumberjackandimokay_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_imalumberjackandimokay_offer" />
		<property name="difficulty" value="hard" />
		<property name="completiontype" value="TurnIn" />

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50" />
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create" />
			<property name="phase" value="2" />
		</objective>

		<action type="SpawnEnemy" id="zombieSnow" value="5" phase="3" />

		<objective type="ZombieKill" id="zombieSnow" value="3" phase="3" />

		<requirement type="Group" id="requirementGroupFireaxe" value="OR" phase="3">
			<requirement type="Holding" id="meleeToolFireaxeIron" />
			<requirement type="Holding" id="meleeToolFireaxeSteel" />
		</requirement>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="500" />
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_blitzdefense">
		<property name="name_key" value="challenge_blitzdefense" />
		<property name="subtitle_key" value="challenge_blitzdefense_subtitle" />
		<property name="description_key" value="challenge_blitzdefense_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_blitzdefense_offer" />
		<property name="difficulty" value="hard" />
		<property name="completiontype" value="TurnIn" />

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50" />
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create" />
			<property name="phase" value="2" />
		</objective>

		<action type="SpawnEnemy" id="zombieFootballPlayer" value="5" phase="3" />

		<objective type="ZombieKill" id="zombieFootballPlayer" value="3" phase="3" />

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="500" />
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_givemeaz">
		<property name="name_key" value="challenge_givemeaz" />
		<property name="subtitle_key" value="challenge_givemeaz_subtitle" />
		<property name="description_key" value="challenge_givemeaz_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_givemeaz_offer" />
		<property name="difficulty" value="hard" />
		<property name="completiontype" value="TurnIn" />

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50" />
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create" />
			<property name="phase" value="2" />
		</objective>

		<action type="SpawnEnemy" id="zombieCheerleader" value="5" phase="3" />

		<objective type="ZombieKill" id="zombieCheerleader" value="3" phase="3" />

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="500" />
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_dishonorabledischarge">
		<property name="name_key" value="challenge_dishonorabledischarge" />
		<property name="subtitle_key" value="challenge_dishonorabledischarge_subtitle" />
		<property name="description_key" value="challenge_dishonorabledischarge_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_dishonorabledischarge_offer" />
		<property name="difficulty" value="hard" />
		<property name="completiontype" value="TurnIn" />

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50" />
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create" />
			<property name="phase" value="2" />
		</objective>

		<action type="SpawnEnemy" id="zombieSoldier" value="5" phase="3" />

		<objective type="ZombieKill" id="zombieSoldier" value="3" phase="3" />

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="500" />
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_cableguysnevermadeit">
		<property name="name_key" value="challenge_cableguysnevermadeit" />
		<property name="subtitle_key" value="challenge_cableguysnevermadeit_subtitle" />
		<property name="description_key" value="challenge_cableguysnevermadeit_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_cableguysnevermadeit_offer" />
		<property name="difficulty" value="hard" />
		<property name="completiontype" value="TurnIn" />

		<objective type="RandomGoto" value="500-800" phase="1">
			<property name="completion_distance" value="50" />
		</objective>

		<objective type="RallyPoint">
			<property name="start_mode" value="Create" />
			<property name="phase" value="2" />
		</objective>

		<action type="SpawnEnemy" id="zombieUtilityWorker" value="5" phase="3" />

		<objective type="ZombieKill" id="zombieUtilityWorker" value="3" phase="3" />

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="500" />
		<reward type="Item" id="casinoCoin" value="350" />
	</quest>

	<quest id="challenge_killthewabbit">
		<property name="name_key" value="challenge_killthewabbit" />
		<property name="subtitle_key" value="challenge_killthewabbit_subtitle" />
		<property name="description_key" value="challenge_killthewabbit_offer" />
		<property name="icon" value="ui_game_symbol_knife" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_killthewabbit_offer" />
		<property name="difficulty" value="medium" />

		<objective type="AnimalKill" id="animalRabbit" value="5" />

		<requirement type="Holding" id="gunPumpShotgun" />

		<objective type="InteractWithNPC">
			<property name="phase" value="2" />
		</objective>

		<reward type="Exp" value="600" />
		<reward type="Item" id="casinoCoin" value="625" />
	</quest>

	<quest id="challenge_nailsomechicks">
		<property name="name_key" value="challenge_nailsomechicks" />
		<property name="subtitle_key" value="challenge_nailsomechicks_subtitle" />
		<property name="description_key" value="challenge_nailsomechicks_offer" />
		<property name="icon" value="ui_game_symbol_knife" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_nailsomechicks_offer" />
		<property name="difficulty" value="medium" />

		<objective type="AnimalKill" id="animalChicken" value="5" />

		<requirement type="Holding" id="gunToolNailgun" />

		<objective type="InteractWithNPC">
			<property name="phase" value="2" />
		</objective>

		<reward type="Exp" value="600" />
		<reward type="Item" id="casinoCoin" value="625" />
	</quest>

	<quest id="challenge_thatlldopig">
		<property name="name_key" value="challenge_thatlldopig" />
		<property name="subtitle_key" value="challenge_thatlldopig_subtitle" />
		<property name="description_key" value="challenge_thatlldopig_offer" />
		<property name="icon" value="ui_game_symbol_knife" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_thatlldopig_offer" />
		<property name="difficulty" value="easy" />

		<objective type="AnimalKill" id="animalBoar" value="5" />

		<objective type="InteractWithNPC">
			<property name="phase" value="2" />
		</objective>

		<reward type="Exp" value="600" />
		<reward type="Item" id="casinoCoin" value="625" />
	</quest>

	<quest id="challenge_stagparty">
		<property name="name_key" value="challenge_stagparty" />
		<property name="subtitle_key" value="challenge_stagparty_subtitle" />
		<property name="description_key" value="challenge_stagparty_offer" />
		<property name="icon" value="ui_game_symbol_knife" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_stagparty_offer" />
		<property name="difficulty" value="easy" />

		<objective type="AnimalKill" id="animalStag,animalDoe" value="5">
			<property name="objective_name_key" value="animalDeer" />
		</objective>
		<!-- <objective type="AnimalKill" id="animalDoe" value="5"/> -->

		<objective type="InteractWithNPC">
			<property name="phase" value="2" />
		</objective>

		<reward type="Exp" value="600" />
		<reward type="Item" id="casinoCoin" value="625" />
	</quest>

	<quest id="challenge_dontfeedthebears">
		<property name="name_key" value="challenge_dontfeedthebears" />
		<property name="subtitle_key" value="challenge_dontfeedthebears_subtitle" />
		<property name="description_key" value="challenge_dontfeedthebears_offer" />
		<property name="icon" value="ui_game_symbol_knife" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_dontfeedthebears_offer" />
		<property name="difficulty" value="hard" />

		<objective type="AnimalKill" id="animalBear" value="3" />

		<objective type="InteractWithNPC">
			<property name="phase" value="2" />
		</objective>

		<reward type="Exp" value="600" />
		<reward type="Item" id="casinoCoin" value="625" />
	</quest>

	<quest id="challenge_buythefarm">
		<property name="name_key" value="challenge_buythefarm" />
		<property name="subtitle_key" value="challenge_buythefarm_subtitle" />
		<property name="description_key" value="challenge_buythefarm_offer" />
		<property name="icon" value="ui_game_symbol_knife" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="challenge_buythefarm_offer" />
		<property name="difficulty" value="medium" />

		<objective type="AnimalKill" id="animalRabbit" value="1" />
		<objective type="AnimalKill" id="animalChicken" value="1" />
		<objective type="AnimalKill" id="animalBoar" value="1" />
		<objective type="AnimalKill" id="animalStag" value="1" />
		<objective type="AnimalKill" id="animalBear" value="1" />


		<objective type="InteractWithNPC">
			<property name="phase" value="2" />
		</objective>

		<reward type="Exp" value="750" />
		<reward type="Item" id="casinoCoin" value="875" />
	</quest>

	<quest id="treasure_taylor">
		<property name="name_key" value="treasure_taylor" />
		<property name="subtitle_key" value="treasure_taylor_subtitle" />
		<property name="description_key" value="treasure_taylor_offer" />
		<property name="icon" value="ui_game_symbol_map" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="treasure" />
		<property name="offer_key" value="treasure_taylor_offer" />
		<property name="difficulty" value="medium" />
		<property name="shareable" value="false" />

		<objective type="TreasureChest">
			<property name="block" value="treasureChest" />
			<property name="distance" value="1000-1750" />
		</objective>
	</quest>

	<quest id="treasure_nickole">
		<property name="name_key" value="treasure_nickole" />
		<property name="subtitle_key" value="treasure_nickole_subtitle" />
		<property name="description_key" value="treasure_nickole_offer" />
		<property name="icon" value="ui_game_symbol_map" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="treasure" />
		<property name="offer_key" value="treasure_nickole_offer" />
		<property name="difficulty" value="medium" />
		<property name="shareable" value="false" />

		<objective type="TreasureChest">
			<property name="block" value="treasureChest" />
			<property name="distance" value="1000-1750" />
		</objective>
	</quest>

	<quest id="treasure_stephan">
		<property name="name_key" value="treasure_stephan" />
		<property name="subtitle_key" value="treasure_stephan_subtitle" />
		<property name="description_key" value="treasure_stephan_offer" />
		<property name="icon" value="ui_game_symbol_map" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="treasure" />
		<property name="offer_key" value="treasure_stephan_offer" />
		<property name="difficulty" value="medium" />
		<property name="shareable" value="false" />

		<objective type="TreasureChest">
			<property name="block" value="treasureChest" />
			<property name="distance" value="1000-1750" />
		</objective>
	</quest>

	<quest id="treasure_jennifer">
		<property name="name_key" value="treasure_jennifer" />
		<property name="subtitle_key" value="treasure_jennifer_subtitle" />
		<property name="description_key" value="treasure_jennifer_offer" />
		<property name="icon" value="ui_game_symbol_map" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="treasure" />
		<property name="offer_key" value="treasure_jennifer_offer" />
		<property name="difficulty" value="medium" />
		<property name="shareable" value="false" />

		<objective type="TreasureChest">
			<property name="block" value="treasureChest" />
			<property name="distance" value="1000-1750" />
		</objective>
	</quest>

	<quest id="treasure_claude">
		<property name="name_key" value="treasure_claude" />
		<property name="subtitle_key" value="treasure_claude_subtitle" />
		<property name="description_key" value="treasure_claude_offer" />
		<property name="icon" value="ui_game_symbol_map" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="treasure" />
		<property name="offer_key" value="treasure_claude_offer" />
		<property name="difficulty" value="medium" />
		<property name="shareable" value="false" />

		<objective type="TreasureChest">
			<property name="block" value="treasureChest" />
			<property name="distance" value="1000-1750" />
		</objective>
	</quest>

	<quest id="treasure_sarah">
		<property name="name_key" value="treasure_sarah" />
		<property name="subtitle_key" value="treasure_sarah_subtitle" />
		<property name="description_key" value="treasure_sarah_offer" />
		<property name="icon" value="ui_game_symbol_map" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="treasure" />
		<property name="offer_key" value="treasure_sarah_offer" />
		<property name="difficulty" value="medium" />
		<property name="shareable" value="false" />

		<objective type="TreasureChest">
			<property name="block" value="treasureChest" />
			<property name="distance" value="1000-1750" />
		</objective>
	</quest>

	<quest id="treasure_raphael">
		<property name="name_key" value="treasure_raphael" />
		<property name="subtitle_key" value="treasure_raphael_subtitle" />
		<property name="description_key" value="treasure_raphael_offer" />
		<property name="icon" value="ui_game_symbol_map" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="treasure" />
		<property name="offer_key" value="treasure_raphael_offer" />
		<property name="difficulty" value="medium" />
		<property name="shareable" value="false" />

		<objective type="TreasureChest">
			<property name="block" value="treasureChest" />
			<property name="distance" value="1000-1750" />
		</objective>
	</quest>

	<quest id="tier1_fetch">
		<property name="name_key" value="quest_tier1_fetch" />
		<property name="subtitle_key" value="quest_fetch_subtitle" />
		<property name="description_key" value="quest_fetch_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="1" />
		<property name="offer_key" value="quest_tier1_fetch_offer" />
		<property name="statement_key" value="quest_fetch_statement" />
		<property name="response_key" value="quest_fetch_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_fetch_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="2500" />
		<reward type="Item" id="casinoCoin" value="560" />

		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2" />
	</quest>

	<quest id="tier2_fetch">
		<property name="name_key" value="quest_tier2_fetch" />
		<property name="subtitle_key" value="quest_fetch_subtitle" />
		<property name="description_key" value="quest_fetch_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="2" />
		<property name="offer_key" value="quest_tier2_fetch_offer" />
		<property name="statement_key" value="quest_fetch_statement" />
		<property name="response_key" value="quest_fetch_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_fetch_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="3750" />
		<reward type="Item" id="casinoCoin" value="940" />

		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="3" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="3" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="3" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="3" />
	</quest>

	<quest id="tier3_fetch">
		<property name="name_key" value="quest_tier3_fetch" />
		<property name="subtitle_key" value="quest_fetch_subtitle" />
		<property name="description_key" value="quest_fetch_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="3" />
		<property name="offer_key" value="quest_tier3_fetch_offer" />
		<property name="statement_key" value="quest_fetch_statement" />
		<property name="response_key" value="quest_fetch_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_fetch_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="5000" />
		<reward type="Item" id="casinoCoin" value="1340" />

		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="4" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="4" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="4" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="4" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="4" />
	</quest>

	<quest id="tier4_fetch">
		<property name="name_key" value="quest_tier4_fetch" />
		<property name="subtitle_key" value="quest_fetch_subtitle" />
		<property name="description_key" value="quest_fetch_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="4" />
		<property name="offer_key" value="quest_tier4_fetch_offer" />
		<property name="statement_key" value="quest_fetch_statement" />
		<property name="response_key" value="quest_fetch_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_fetch_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="6250" />
		<reward type="Item" id="casinoCoin" value="1700" />

		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="5" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="5" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="5" />
	</quest>

	<quest id="tier5_fetch">
		<property name="name_key" value="quest_tier5_fetch" />
		<property name="subtitle_key" value="quest_fetch_subtitle" />
		<property name="description_key" value="quest_fetch_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="5" />
		<property name="offer_key" value="quest_tier5_fetch_offer" />
		<property name="statement_key" value="quest_fetch_statement" />
		<property name="response_key" value="quest_fetch_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_fetch_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="12500" />
		<reward type="Item" id="casinoCoin" value="3400" />

		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="6" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="6" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="6" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="6" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="6" />
	</quest>

	<quest id="tier6_fetch">
		<property name="name_key" value="quest_tier6_fetch" />
		<property name="subtitle_key" value="quest_fetch_subtitle" />
		<property name="description_key" value="quest_fetch_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="6" />
		<property name="offer_key" value="quest_tier6_fetch_offer" />
		<property name="statement_key" value="quest_fetch_statement" />
		<property name="response_key" value="quest_fetch_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_fetch_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="20000" />
		<reward type="Item" id="casinoCoin" value="6000" />

		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="6" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="6" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="6" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="6" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="6" />
	</quest>

	<quest id="tier1_clear">
		<property name="name_key" value="quest_tier1_clear" />
		<property name="subtitle_key" value="quest_clear_subtitle" />
		<property name="description_key" value="quest_clear_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="quest" />
		<property name="offer_key" value="quest_tier1_clear_offer" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="1" />
		<property name="statement_key" value="quest_clear_statement" />
		<property name="response_key" value="quest_clear_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_clear_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="3000" />
		<reward type="Item" id="casinoCoin" value="670" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2" />
	</quest>

	<quest id="tier2_clear">
		<property name="name_key" value="quest_tier2_clear" />
		<property name="subtitle_key" value="quest_clear_subtitle" />
		<property name="description_key" value="quest_clear_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="quest" />
		<property name="offer_key" value="quest_tier2_clear_offer" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="2" />
		<property name="statement_key" value="quest_clear_statement" />
		<property name="response_key" value="quest_clear_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_clear_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="4500" />
		<reward type="Item" id="casinoCoin" value="1130" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="3" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="3" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="3" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="3" />
	</quest>

	<quest id="tier3_clear">
		<property name="name_key" value="quest_tier3_clear" />
		<property name="subtitle_key" value="quest_clear_subtitle" />
		<property name="description_key" value="quest_clear_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="quest" />
		<property name="offer_key" value="quest_tier3_clear_offer" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="3" />
		<property name="statement_key" value="quest_clear_statement" />
		<property name="response_key" value="quest_clear_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_clear_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="6000" />
		<reward type="Item" id="casinoCoin" value="1610" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="4" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="4" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="4" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="4" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="4" />
	</quest>

	<quest id="tier4_clear">
		<property name="name_key" value="quest_tier4_clear" />
		<property name="subtitle_key" value="quest_clear_subtitle" />
		<property name="description_key" value="quest_clear_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="quest" />
		<property name="offer_key" value="quest_tier4_clear_offer" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="4" />
		<property name="statement_key" value="quest_clear_statement" />
		<property name="response_key" value="quest_clear_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_clear_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="7500" />
		<reward type="Item" id="casinoCoin" value="2040" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="5" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="5" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="5" />
	</quest>

	<quest id="tier5_clear">
		<property name="name_key" value="quest_tier5_clear" />
		<property name="subtitle_key" value="quest_clear_subtitle" />
		<property name="description_key" value="quest_clear_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="quest" />
		<property name="offer_key" value="quest_tier5_clear_offer" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="5" />
		<property name="statement_key" value="quest_clear_statement" />
		<property name="response_key" value="quest_clear_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_clear_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="15000" />
		<reward type="Item" id="casinoCoin" value="4080" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="7" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="7" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="7" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="7" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="7" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="7" />
	</quest>

	<quest id="tier6_clear">
		<property name="name_key" value="quest_tier6_clear" />
		<property name="subtitle_key" value="quest_clear_subtitle" />
		<property name="description_key" value="quest_clear_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="quest" />
		<property name="offer_key" value="quest_tier6_clear_offer" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="6" />
		<property name="statement_key" value="quest_clear_statement" />
		<property name="response_key" value="quest_clear_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_clear_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="24000" />
		<reward type="Item" id="casinoCoin" value="7200" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="6" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="6" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="6" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="6" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="6" />
	</quest>

	<quest id="tier2_fetch_clear">
		<property name="name_key" value="quest_tier2_fetch_clear" />
		<property name="subtitle_key" value="quest_fetch_clear_subtitle" />
		<property name="description_key" value="quest_fetch_clear_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="2" />
		<property name="offer_key" value="quest_tier2_fetch_clear_offer" />
		<property name="statement_key" value="quest_fetch_clear_statement" />
		<property name="response_key" value="quest_fetch_clear_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_fetch_clear_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="5060" />
		<reward type="Item" id="casinoCoin" value="1270" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="3" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="3" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="3" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="3" />
	</quest>

	<quest id="tier3_fetch_clear">
		<property name="name_key" value="quest_tier3_fetch_clear" />
		<property name="subtitle_key" value="quest_fetch_clear_subtitle" />
		<property name="description_key" value="quest_fetch_clear_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="3" />
		<property name="offer_key" value="quest_tier3_fetch_clear_offer" />
		<property name="statement_key" value="quest_fetch_clear_statement" />
		<property name="response_key" value="quest_fetch_clear_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_fetch_clear_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="6750" />
		<reward type="Item" id="casinoCoin" value="1810" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="4" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="4" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="4" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="4" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="4" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="4" />
	</quest>

	<quest id="tier4_fetch_clear">
		<property name="name_key" value="quest_tier4_fetch_clear" />
		<property name="subtitle_key" value="quest_fetch_clear_subtitle" />
		<property name="description_key" value="quest_fetch_clear_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="4" />
		<property name="offer_key" value="quest_tier4_fetch_clear_offer" />
		<property name="statement_key" value="quest_fetch_clear_statement" />
		<property name="response_key" value="quest_fetch_clear_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_fetch_clear_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="8400" />
		<reward type="Item" id="casinoCoin" value="2300" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="5" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="5" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="5" />
	</quest>

	<quest id="tier5_fetch_clear">
		<property name="name_key" value="quest_tier5_fetch_clear" />
		<property name="subtitle_key" value="quest_fetch_clear_subtitle" />
		<property name="description_key" value="quest_fetch_clear_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="5" />
		<property name="offer_key" value="quest_tier5_fetch_clear_offer" />
		<property name="statement_key" value="quest_fetch_clear_statement" />
		<property name="response_key" value="quest_fetch_clear_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_fetch_clear_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="16900" />
		<reward type="Item" id="casinoCoin" value="4600" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="7" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="7" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="7" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="7" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="7" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="7" />
	</quest>

	<quest id="tier6_fetch_clear">
		<property name="name_key" value="quest_tier6_fetch_clear" />
		<property name="subtitle_key" value="quest_fetch_clear_subtitle" />
		<property name="description_key" value="quest_fetch_clear_description" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="6" />
		<property name="offer_key" value="quest_tier6_fetch_clear_offer" />
		<property name="statement_key" value="quest_fetch_clear_statement" />
		<property name="response_key" value="quest_fetch_clear_response" />
		<property name="login_rally_reset" value="true" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_fetch_clear_completion" />

		<objective type="RandomPOIGoto">
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="27000" />
		<reward type="Item" id="casinoCoin" value="8000" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="6" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="6" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="6" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="6" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="6" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="6" />
	</quest>

	<quest id="tier1_buried_supplies">
		<property name="name_key" value="quest_tier1_buried_supplies" />
		<property name="subtitle_key" value="quest_buried_supplies_subtitle" />
		<property name="description_key" value="quest_buried_supplies_description" />
		<property name="icon" value="ui_game_symbol_treasure" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="quest" />
		<property name="offer_key" value="quest_tier1_buried_supplies_offer" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="1" />
		<property name="statement_key" value="quest_buried_supplies_statement" />
		<property name="response_key" value="quest_buried_supplies_response" />
		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_buried_supplies_completion" />
		<property name="shareable" value="true" />

		<objective type="TreasureChest">
			<property name="block" value="cntBuriedStashChest" />
			<property name="distance" value="250-500" />
			<property name="default_radius" value="5" />
			<property name="container_type" value="Supplies" />
		</objective>

		<objective type="FetchFromTreasure">
			<property name="block" value="cntBuriedStashChest" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
		</objective>

		<action type="SpawnEnemy" id="zombieArlene,zombieDarlene,zombieMarlene,zombieBoe,zombieJoe,zombieMoe,zombieYo" value="3-5" phase="2" />

		<objective type="ReturnToNPC">
			<property name="phase" value="2" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="2" />
		</objective>

		<reward type="Exp" value="2500" />
		<reward type="Item" id="casinoCoin" value="560" />

		<reward type="LootItem" id="groupQuestMedical" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged,groupQuestArmor" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2" />
	</quest>

	<quest id="tier2_buried_supplies">
		<property name="name_key" value="quest_tier2_buried_supplies" />
		<property name="subtitle_key" value="quest_buried_supplies_subtitle" />
		<property name="description_key" value="quest_buried_supplies_description" />
		<property name="icon" value="ui_game_symbol_treasure" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="quest" />
		<property name="offer_key" value="quest_tier1_buried_supplies_offer" />
		<property name="difficulty" value="medium" />
		<property name="difficulty_tier" value="2" />
		<property name="statement_key" value="quest_buried_supplies_statement" />
		<property name="response_key" value="quest_buried_supplies_response" />
		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_buried_supplies_completion" />
		<property name="shareable" value="true" />

		<objective type="TreasureChest">
			<property name="block" value="cntBuriedWeaponChest" />
			<property name="distance" value="500-750" />
			<property name="default_radius" value="7" />
			<property name="container_type" value="Supplies" />
		</objective>

		<objective type="FetchFromTreasure">
			<property name="block" value="cntBuriedWeaponChest" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
		</objective>

		<action type="SpawnEnemy" id="zombieArlene,zombieDarlene,zombieMarlene,zombieBoe,zombieJoe,zombieMoe,zombieYo" value="5-7" phase="2" />

		<objective type="ReturnToNPC">
			<property name="phase" value="2" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="2" />
		</objective>

		<reward type="Exp" value="2500" />
		<reward type="Item" id="casinoCoin" value="940" />

		<reward type="LootItem" id="groupQuestMedical" ischosen="true" isfixed="true" value="3" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged,groupQuestArmor" ischosen="true" isfixed="true" value="3" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="3" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="3" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="3" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="3" />
	</quest>

	<quest id="test_sleepers">
		<property name="name_key" value="test quest" />
		<property name="subtitle_key" value="Test Sleepers" />
		<property name="description_key" value="This is a sleepers test quest for dev purposes" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="offer_key" value="Test the clear sleepers objective." />
		<property name="statement_key" value="Clear all the sleepers in the POI." />
		<property name="response_key" value="Test - Clear Sleepers" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA." />

		<objective type="ClosestPOIGoto">
			<property name="distance" value="10" />
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="2500" />
		<reward type="Item" id="casinoCoin" value="350" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2" />
	</quest>

	<quest id="test_fetch">
		<property name="name_key" value="test quest" />
		<property name="subtitle_key" value="Test Fetch" />
		<property name="description_key" value="This is a fetch test quest for dev purposes" />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="offer_key" value="Test the fetch objective." />
		<property name="statement_key" value="Find the test fetch item in the POI." />
		<property name="response_key" value="Test - Fetch" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA." />

		<objective type="ClosestPOIGoto">
			<property name="distance" value="10" />
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="2500" />
		<reward type="Item" id="casinoCoin" value="350" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2" />
	</quest>

	<quest id="test_fetchsleep">
		<property name="name_key" value="test quest" />
		<property name="subtitle_key" value="Test Fetch Sleep" />
		<property name="description_key" value="This is a fetch/sleeper test quest for dev purposes." />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="offer_key" value="Test the fetch + sleepers objective." />
		<property name="statement_key" value="Clear the sleepers and find the test fetch item in the POI." />
		<property name="response_key" value="Test - Fetch + Sleepers" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA." />

		<objective type="ClosestPOIGoto">
			<property name="distance" value="10" />
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="2500" />
		<reward type="Item" id="casinoCoin" value="350" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2" />
	</quest>

	<quest id="test_hiddensleep">
		<property name="name_key" value="test quest" />
		<property name="subtitle_key" value="Test Hidden Sleep" />
		<property name="description_key" value="This is a Hidden/sleeper test quest for dev purposes." />
		<property name="icon" value="ui_game_symbol_quest" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="difficulty" value="medium" />
		<property name="offer_key" value="Test the Hidden + sleepers objective." />
		<property name="statement_key" value="Clear the sleepers and find the test hidden item in the POI." />
		<property name="response_key" value="Test - Hidden + Sleepers" />

		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA." />

		<objective type="ClosestPOIGoto">
			<property name="distance" value="10" />
			<property name="phase" value="1" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2" />
		</objective>

		<objective type="ClearSleepers">
			<property name="phase" value="3" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3" />
			<property name="quest_item_ID" value="1" />
			<property name="item_count" value="1" />
			<property name="default_container" value="cntFetchQuestSatchel" />
			<property name="fetch_mode" value="Hidden" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3" />
			<property name="radius" value="25" />
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4" />
		</objective>

		<reward type="Exp" value="2500" />
		<reward type="Item" id="casinoCoin" value="350" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2" />
	</quest>

	<quest id="test_turnin">
		<property name="name_key" value="Turn In Quest" />
		<property name="subtitle_key" value="Talk to Trader" />
		<property name="description_key" value="challenge_givemeaz_offer" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="true" />
		<property name="category_key" value="challenge" />
		<property name="offer_key" value="Test Turn in" />
		<property name="difficulty" value="hard" />
		<property name="difficulty_tier" value="5" />
		<property name="completiontype" value="TurnIn" />
		<property name="statement_key" value="Those cheerleader zombies need to be stopped." />
		<property name="response_key" value="I could look into the zombie cheerleaders." />
		<property name="completion_key" value="WELL I'LL BE DANGED. YOU REALLY MANAGED TO PULL THROUGH IN A PINCH. I NEVER THOUGHT I'D SEE THIS PISTOL AGAIN. GOOD WORK, SON. HERE'S WHAT I OWE YA." />

		<objective type="InteractWithNPC">
			<property name="phase" value="1" />
		</objective>

		<reward type="Skill" id="Influence" value="1000000" />
		<reward type="Exp" value="2500" />

		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="2" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="2" />
	</quest>

	<quest id="test_turnin2">
		<property name="name_key" value="Turn In Quest" />
		<property name="subtitle_key" value="Talk to Trader" />
		<property name="description_key" value="This is the reward" />
		<property name="icon" value="ui_game_symbol_zombie" />
		<property name="repeatable" value="false" />
		<property name="category_key" value="reward" />
		<property name="difficulty" value="easy" />
		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="THANK YOU SURVIVOR FOR FINISHING SOME OF THOSE TASKS FOR ME. HERE IS A REWARD FOR ALL YOUR HARD WORK. CHECK BACK TOMORROW AND I WILL HAVE SOME HARDER JOBS FOR YOU THAT SHOULD BE MORE REWARDING." />

		<objective type="InteractWithNPC">
			<property name="phase" value="1" />
		</objective>

		<reward type="Item" id="casinoCoin" value="200" />

		<reward type="LootItem" id="groupQuestMelee" ischosen="true" isfixed="true" value="1" />
		<reward type="LootItem" id="groupQuestArmor" ischosen="true" isfixed="true" value="6" />
		<reward type="LootItem" id="groupQuestRanged" ischosen="true" isfixed="true" value="3" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="2" />
		<reward type="SkillPoints" value="5" ischosen="true" />
	</quest>

	<quest id="quest_tier1complete">
		<property name="name_key" value="quest_tier1_complete" />
		<property name="subtitle_key" value="quest_tier1_complete" />
		<property name="description_key" value="quest_tier1_complete_description" />
		<property name="icon" value="ui_game_symbol_loot_sack" />
		<property name="repeatable" value="false" />
		<property name="category_key" value="reward" />
		<property name="difficulty" value="easy" />
		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_tier_complete_competion" />

		<reward type="Item" id="casinoCoin" value="2000" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" isfixed="true" value="12" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" isfixed="true" value="12" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="12" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="12" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="12" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="12" />
	</quest>

	<quest id="quest_tier2complete">
		<property name="name_key" value="quest_tier2_complete" />
		<property name="subtitle_key" value="quest_tier2_complete" />
		<property name="description_key" value="quest_tier2_complete_description" />
		<property name="icon" value="ui_game_symbol_loot_sack" />
		<property name="repeatable" value="false" />
		<property name="category_key" value="reward" />
		<property name="difficulty" value="easy" />
		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_tier_complete_competion" />

		<reward type="Item" id="casinoCoin" value="2000" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" isfixed="true" value="13" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" isfixed="true" value="13" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="13" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="13" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="13" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="13" />
	</quest>

	<quest id="quest_tier3complete">
		<property name="name_key" value="quest_tier3_complete" />
		<property name="subtitle_key" value="quest_tier3_complete" />
		<property name="description_key" value="quest_tier3_complete_description" />
		<property name="icon" value="ui_game_symbol_loot_sack" />
		<property name="repeatable" value="false" />
		<property name="category_key" value="reward" />
		<property name="difficulty" value="easy" />
		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_tier_complete_competion" />

		<reward type="Item" id="casinoCoin" value="2000" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" isfixed="true" value="14" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" isfixed="true" value="14" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="14" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="14" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="14" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="14" />
	</quest>

	<quest id="quest_tier4complete">
		<property name="name_key" value="quest_tier4_complete" />
		<property name="subtitle_key" value="quest_tier4_complete" />
		<property name="description_key" value="quest_tier4_complete_description" />
		<property name="icon" value="ui_game_symbol_loot_sack" />
		<property name="repeatable" value="false" />
		<property name="category_key" value="reward" />
		<property name="difficulty" value="easy" />
		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_tier_complete_competion" />

		<reward type="Item" id="casinoCoin" value="2000" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" isfixed="true" value="15" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" isfixed="true" value="15" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="15" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="15" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="15" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="15" />
	</quest>

	<quest id="quest_tier5complete">
		<property name="name_key" value="quest_tier5_complete" />
		<property name="subtitle_key" value="quest_tier5_complete" />
		<property name="description_key" value="quest_tier5_complete_description" />
		<property name="icon" value="ui_game_symbol_loot_sack" />
		<property name="repeatable" value="false" />
		<property name="category_key" value="reward" />
		<property name="difficulty" value="easy" />
		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_tier5_complete_competion" />

		<reward type="Item" id="casinoCoin" value="2000" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" isfixed="true" value="16" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" isfixed="true" value="16" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="16" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="16" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="16" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="16" />
	</quest>

	<quest id="quest_tier6complete">
		<property name="name_key" value="quest_tier6_complete" />
		<property name="subtitle_key" value="quest_tier6_complete" />
		<property name="description_key" value="quest_tier6_complete_description" />
		<property name="icon" value="ui_game_symbol_loot_sack" />
		<property name="repeatable" value="false" />
		<property name="category_key" value="reward" />
		<property name="difficulty" value="easy" />
		<property name="completiontype" value="TurnIn" />
		<property name="completion_key" value="quest_tier6_complete_competion" />

		<reward type="Item" id="casinoCoin" value="2000" />
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" isfixed="true" value="16" />
		<reward type="LootItem" id="groupQuestMods" ischosen="true" isfixed="true" value="16" />
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="16" />
		<reward type="LootItem" id="groupQuestTools" ischosen="true" value="16" />
		<reward type="LootItem" id="groupQuestMelee,groupQuestRanged" ischosen="true" value="16" />
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" value="16" />
	</quest>

	<quest_list id="test_quests">
	<quest id="test_sleepers" />
	<quest id="test_fetch" />
	<quest id="test_fetchsleep" />
	<quest id="test_hiddensleep" />
	</quest_list>

	<quest_list id="trader_quests">
		<!-- Tier 1 -->
	<quest id="tier1_clear" />
	<quest id="tier1_fetch" />
	<quest id="tier1_buried_supplies" />

		<!-- Tier 2 -->
	<quest id="tier2_clear" />
	<quest id="tier2_fetch" />
	<quest id="tier2_fetch_clear" />
	<quest id="tier2_buried_supplies" />

		<!-- Tier 3 -->
	<quest id="tier3_clear" />
	<quest id="tier3_fetch" />
	<quest id="tier3_fetch_clear" />

		<!-- Tier 4 -->
	<quest id="tier4_clear" />
	<quest id="tier4_fetch" />
	<quest id="tier4_fetch_clear" />

		<!-- Tier 5 -->
	<quest id="tier5_clear" />
	<quest id="tier5_fetch" />
	<quest id="tier5_fetch_clear" />


		<!-- Tier 6 -->
		<!--	<quest id="tier6_clear"/> -->
		<!--	<quest id="tier6_fetch"/> -->
		<!--	<quest id="tier6_fetch_clear"/> -->
	</quest_list>

	<quest_items max_count="100">
		<quest_item id="1" name="Припасы «Белой реки»" icon="questWhiteRiverSupplies" icon_color="255,255,255" />
		<quest_item id="2" name="Припасы Кассадоров" icon="questCassadoreSupplies" icon_color="255,255,255" />
	</quest_items>

	<quest_tier_rewards>
		<quest_tier_reward tier="2">
			<reward type="Quest" id="quest_tier1complete" />
		</quest_tier_reward>

		<quest_tier_reward tier="3">
			<reward type="Quest" id="quest_tier2complete" />
		</quest_tier_reward>

		<quest_tier_reward tier="4">
			<reward type="Quest" id="quest_tier3complete" />
		</quest_tier_reward>

		<quest_tier_reward tier="5">
			<reward type="Quest" id="quest_tier4complete" />
		</quest_tier_reward>

		<quest_tier_reward tier="6">
			<reward type="Quest" id="quest_tier5complete" />
		</quest_tier_reward>

		<!-- <quest_tier_reward tier="7"> -->
			<!-- <reward type="Quest" id="quest_tier6complete"/> -->
		<!-- </quest_tier_reward> -->
	</quest_tier_rewards>

</quests>