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Fallout 4

23 downloadable save files for Fallout 4, plus 16 mods available. Bethesda Game Studios' 2015 RPG. Drop in a save, layer in a mod, or both.

23saves 2015released 2026-May-19
SAVE LIBRARY · 23 AVAILABLE

All saves for Fallout 4

100%
complete

100% storyline passed, without mods

v1.7.12.0.1 + 5 DLC 4.40 Mb 2026-May-19
100% of the Institute storyline passed (subway and steel fraternity are destroyed by means of passing Institute) additional quests, connected with the main story line, completed. The settlements are not built up, for those who like to build themselves. Modes are not used. Only gaming console cheat is used, 250 lvl, almost all the perks of skills).
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save
#2

Female, 52 lvl

6.05 Mb 2026-May-18
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save
#3

Survival, 86 lvl

44.04 Mb 2026-May-17
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80%
complete

The game done 80%, comfortable game with everything you need

10.04 Mb 2026-May-16
497 character lvl, 301571 caps. None of the characters killed or hostile A lot of unique weapons, ammunition, baby dolls, magazines, armor and much more. All locations are opened.
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save
#5

Harden, 109 lvl, male [4 chapter]

7.74 Mb 2026-May-15
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save
#6

Start the game, Kamikaze, 273 LVL

1.34 Mb 2026-May-14
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save
#7

Nora 60 Lvl / DLC

10.94 Mb 2026-May-13
Nora - 60 level. S-5.P-5.E-5.C-9.I-9.A-4.L-4. All clothing and unique weapon stockpiled in Sanctuary. Fully improved: Vim power armor (stands in Far Harbor) and Tesla power armor in Sanctuary. Completed all the quests in the Far Harbor and Automatrone. Contributor: Savant
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#8

Female, Victoria, 170 lvl

38.85 Mb 2026-May-12
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100%
complete

Storyline done 100%, Institute, 28 LVL, male

3.72 Mb 2026-May-12
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save
#10

All perks 250 lvl + Maximum S.P.E.C.I.A.L

17.46 Mb 2026-May-11
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save
#11

Girl, 60 lvl, survival mode since 2077

5.06 Mb 2026-May-09
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save
#12

56 lvl, survival

5.53 Mb 2026-May-08
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save
#13

Save #13

3.87 Mb 2026-May-07
Savegame for Fallout 4 – Storyline – done – Character 30 lvl – Location find – 116 – Quests done – 44 Installation: Working with CODEX tablet only! Documents\My Games\Fallout4\Saves Don’t forget make backup your savegame files!
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save
#14

Hybrid weapon

1.84 Mb 2026-May-06
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save
#15

Anna, 83 lvl

12.1 Mb 2026-May-05
Character name: Anna Level: 83 The game passed for the Institute All the quests and locations passed in practical collaboration SaveGame is good for those who want to play Far Harbor Contributor: Vaqif Lalayev
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save
#16

Legendary Weapons and Maximum S.P.E.C.I.A.L

10.15 Mb 2026-May-04
This is a special save for the game Fallout 4, which will allow the player to play as a character with all the perks and the highest level of S.P.E.C.I.A.L. skills. And in this exciting adventure in Fallout 4, you will take on the role of an unrivaled heroine, possessing power that cannot be found anywhere in the world of the game. This save is unique, since in the original game it is impossible to achieve such results without using cheats. A girl named Sarah is the main character. Sarah has amazing strength and skills, which makes her invincible in the post-apocalyptic world of Fallout. She has very high health - 9200 units and a high stamina reserve - 600 units, which makes her practically immortal. Sarah has also reached a fairly high level of 309, which means she has a lot of experience and knowledge. Her unarmed damage is a powerful 289, allowing her to fight any opponent with her bare hands. She also has enormous stamina, with an equipment weight of up to 985 units. S50.P62.E52.C51.I59.A50.L99 - these represent Sarah's various characteristics. It describes her strength (S - strength), perception (P - perception), endurance (E - endurance), charisma (C - charisma), intelligence (I - intelligence), agility (A - agility) and luck (L - luck ). From this it can be seen that Sarah has very high luck and unique skills.
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save
#17

The Minutemen storyline: Beginning and Ending [Steam]

5.72 Mb 2026-May-02
As the title says, this is a save for the Minutemen faction, it is divided into 2 parts: File 1, this is the beginning, there are only 2 points on the map for movement: Vault 111 - Concord. File 2, this is the finale of the main storyline and faction line, also completed Minutemen side quests, such as: "Sanctuary", "Return Favor", "Out of the Frying Pan into the Fire", "Troubled Waters". The entire Community map (except for DLC) is open for fast travel. The main base in Diamond City is NOT purchased, the Castle is a faction settlement. S.P.E.C.I.A.L. characteristics are set to 10, also the SPECIAL book from Sanctuary was not used, magazines and bobbleheads are also not involved in the subsequent passage (find and collect yourself). In the companions Preston Garvey (max level of trust), 50+ LVL and most of the abilities for a comfortable passage. The main faction quest "Joining Forces" given by Preston Garvey will remain. For those who have a lot of questions, I will answer right away: This is for the especially lazy, and those who have completed the game +100500 times IF, for some reason, you do not have DLC or access to content from the Creation Club, then you do not need to immediately write that there are +100500 idk what plugins are not available for passage. I assure you that all add. the content is not involved in the walkthrough, and its absence does not affect the entire walkthrough in any way If you have a pirated copy, then we kindly ask you to read the title carefully, to avoid incidents like the save does not work due to incompatibility
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save
#18

SURVIVAL mode [Steam]

3.09 Mb 2026-Apr-30
Save with comfortable conditions: OSK and VK are not touched, DLC is also not touched. S.P.E.C.I.A.L. characteristics are set to 10, the SPECIAL book from Sanctuary was not used, magazines and dolls are also not used. 50+ LVL.
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save
#19

Institute: beginning and end [Steam]

6.64 Mb 2026-Apr-29
As the title says, this save is for the Institute faction, it is divided into 2 parts: File 1, this is the beginning, Diamond City (Main Base), the OS quest has not been started. The entire Community map is open (except for DLC) for fast travel. File 2, this is the finale of the main storyline and faction line, the Institute side quests have also been completed, such as: "Fight for the Harvest", "Leak", "Discord". The Warwick Farm is a faction settlement. SPECIAL characteristics are set to 10, the SPECIAL book from Sanctuary was not used, magazines and dolls are also not involved in the subsequent passage (you will find and collect them yourself). In companions X6-88 (max trust level is NOT reached), 50+ LVL and most of the abilities for a comfortable passage. The main faction quest "Family Splitting" will remain. Before entering the Institute, Nick Valentine was your companion (all the necessary records have been collected to complete the quest "It's About Time"), you are required to raise your relationship level with Valentina to max and complete this quest. After completing the final quest, you can go to Piper and give her an interview. For those who have a lot of questions, I'll answer right away: This is for the especially lazy, and those who have completed the game +100500 times IF, for some reason, you don't have DLC or access to content from the Creation Club, then you don't need to immediately write that there are +100500 God knows what plugins that are not available for completion. I assure you that all the add-ons the content is not involved in the walkthrough, and its absence does not affect the entire walkthrough in any way If you have a pirated copy, then we kindly ask you to read the title carefully, to avoid incidents like the save does not work due to incompatibility
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save
#20

Step by step walkthrough for those looking for something new [Steam]

20.43 Mb 2026-Apr-28
This is a step-by-step walkthrough (including DLC). The plot stops at Act 2, the beginning of the mission "Dangerous Thoughts". 1. The basis for the Minutemen (if necessary) with the completed DLC Automatron (with a positive outcome). All RESIDENTIAL (i.e. where there are residents from the very beginning (there are 18 of them)), with the exception of Bunker Hill and the Alliance (you decide what to do with them), are connected into one caravan network, and NON-RESIDENTIAL are left for raiders. All special traders are gathered in Sanctuary: 2. DLC Vault-Tec. An atrium with adjoining rooms for the above-mentioned traders is built in the shelter. The walkthrough of this DLC stops at the quest "Model Citizen". 3. DLC Far Harbor. The settlements are also connected into one caravan route (except for Longfellow's hut). The walkthrough is stopped at the quest "Find your place". 4. DLC Nuka-World. The walkthrough is stopped at the quest "The Big Tour" (distribute the territories between the raiders yourself, and also decide the fates of Zito and Oswald yourself). The Starlight restaurant is used by the exhibition settlement of the Cores of the World.
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100%
complete

Brotherhood of Steel, 100% [Steam]

6.46 Mb 2026-Apr-26
This save for the faction "Brotherhood of Steel", it is divided into 2 parts: 1 file, this is the beginning (the beginning of the quest "Call to Arms"), on the map there are only 2 points for movement: Vault 111 - Cambridge Police Station. 2 file, this is the finale of the main storyline and faction line, also completed side quests BS, such as: "Missing Patrol", "Honor or Dishonor", "Unresolved Problem". The entire map of the Fellowship (except for DLC) is open for fast travel. The main base in Diamond City is purchased. S.P.E.C.I.A.L. characteristics are set to 10, also the SPECIAL book from Sanctuary was not used, magazines and dolls are also not involved in the subsequent passage (find and collect yourself). In companions Paladin Danse (located inside Observation Post BRAVO), 50+ LVL and most of the abilities for a comfortable passage. There will be 1 main faction quest "New Dawn", after which the title of GUARDIAN is given and the opportunity to buy a unique element of the SB "Revenge" for T60 (All unique elements for this armor from BS are already installed on the frame standing at the Boston airport). Spoiler For those who have a lot of questions, I will answer right away: This is for the especially lazy, and those who have completed the game +100500 times IF, for some reason, you do not have DLC or access to content from the Creation Club, then you do not immediately write that there are +100500 I don’t know what plugins are not available for passage. I assure you that all the add. the content is not involved in the walkthrough, and its absence does not affect the entire walkthrough in any way If you have a pirated copy, then we kindly ask you to read the title carefully, to avoid incidents like the save does not work due to incompatibility
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save
#22

The beginning and the end [Steam]

6.51 Mb 2026-Apr-25
This is a save for the Underground faction, it is divided into 2 parts: File 1, this is the beginning (shelter surface), there are only 2 points on the map for movement: Vault 111 - Old North Church. File 2, this is the finale of the main storyline and faction line, also completed the Underground side quests, such as: "Randolph Station" given by the Drummer (completed 6-6), "Weather Vane" given by Technician Tom (completed 10-10), "Mercer Station", "Interrupted Memory" and a series of quests "Jackpot" given by PAM, "List of the Killed". Modifications for clothes ("bulletproof layer" and "storm of the institute") and weapons "Savior" (packed in a box at the MERCER station) are collected. The entire map of the Community (except for DLC) is open for fast travel. The main base in Diamond City has been acquired, Bunker Hill is a faction settlement. S.P.E.C.I.A.L. stats are set to 10, the SPECIAL book from Sanctuary was not used, magazines and dolls are also not involved in the subsequent passage (you will find and collect them yourself). In the companions, Deacon (max level of trust), 60+ LVL and most of the abilities for a comfortable passage. There will remain a side faction quest "On the mattresses" given by Desdemona and if you go to ForHarbor, then report the synths' shelter to Desdemona. Spoiler For those who have a lot of questions, I will answer right away: This is for the especially lazy, and those who have completed the game +100500 times IF, for some reason, you do not have DLC or access to content from the Creation Club, then do not immediately write that there are +100500 I don’t know what plugins are not available for completion. I assure you that all additional content is not involved in the completion, and its absence does not affect the entire completion in any way If you have a pirated version, then I kindly ask you to read the title carefully, to avoid incidents like the save does not work due to incompatibility
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save
#23

Nuka World DLC Variable Playthrough

16.81 Mb 2026-Apr-24
The NukaWorld playthrough is either: Returning the World Cores to the Traders or Distributing Among the Gangs. The OSC is not involved, the Commonwealth and World Cores maps are fully open. Level 50+, SPECIAL stats set to 10, and all primary abilities maxed out. The SPECIAL book from Sanctuary is not used, and magazines and bobbleheads are also not used in the subsequent playthrough (you'll find and collect them yourself). Porter Gage is a companion (max trust level NOT reached). In the first playthrough, you'll be given a NukaWorld cleared of raiders, with already cleared zones and "Red Rocket" as an active settlement (uninhabited). Spoiler The box contains Nuka-Cola recipes. 1) Zito and Oswald are left alive. 2) Quests: Lid in the Haystack, Precious Medallions, Star Dispatcher, completed. 3) The quest with the Khabolags (Journey to the Stars) has not been started; their costumes and the energy distributor have been collected. The second one is more complicated: You can either distribute the territories yourself or choose a pre-made version of the chosen gang: 1) Nuka-World is given to the Adepts, the Operators are eliminated, there are 3 Adept-controlled outposts in the Commonwealth... 2) Nuka-World is given to the Operators, the Adepts are eliminated, there are 3 Operator-controlled outposts in the Commonwealth... 3) Nuka-World is given to the Pack, the Adepts are eliminated, there are 3 Pack-controlled outposts in the Commonwealth... In addition, the following quests have been started: Lid in the Haystack, Precious Medallions (turn in only) LIE) For those who have a lot of questions, I'll answer right away: Yes, some of it was put together using the console Yes, it's a bit crooked, but I'm an artist - that's how I see it This is for the especially lazy, and those who've played the game 100,500 times and are looking for something new IF, for some reason, you don't have DLC or access to Creation Club content, then don't immediately start scribbling about some 100,500 who-knows-what plugins that are unavailable for playthrough. I assure you, all the extra content is available. The content is not used in the walkthrough, and its absence does not affect the entire walkthrough in any way. If you have a pirated version, please read the title carefully to avoid issues like saves not working due to incompatibility. If you have ideas you can't figure out, or are too lazy to implement, let us know, and we'll come up with something (be it a save or a build).
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