5 downloadable save files for Empire: Total War, plus 10 mods available. The Creative Assembly's 2009 real-time strategy game. Drop in a save, layer in a mod, or both.
5saves2009released2026-May-20
SAVE LIBRARY · 5 AVAILABLE
All saves for Empire: Total War
save
#1
Great Britain 1771, domination, many territories conquered
After the release of Ridley Scott's film Napoleon, I wanted to repeat his exploits in the cult game Empire. At the time of saving, the year is 1772, the conditions of the Domination company have been fulfilled, all that remains is to finish the game until 1800. India was completely conquered, as was North America. The main territory is divided between Spain, France and Russia.
The uniqueness of the save is that it did not violate more than one agreement, all battles were played without auto combat. The economy is not unprofitable, everything that is available is built to the maximum. Almost all technologies have been learned, the army is made according to the template for an ideal attack / siege. In the middle of the game, all the units were disbanded, and when good barracks were built, a new one was recruited, giving it the existing generals. No hacking codes or programs were used. Large armies were prepared to conquer Europe. Better ships available. There are unique structures of some of the "disappeared" factions, such as the Marathas.
Save - For Great Britain, all technologies at start [1.5.0.1332.21992].
The archive contains a save file for Great Britain. All technologies are open on the first move (1700) + a lot of money.
Throw along the path: Local disk (C:)\Users/username\AppData\Roaming\The Creative Assembly\Empire\save_games. Note: The archive also contains a file with the mod on which this save was made, send it along the path:
Local disk (?:) (on which you have the game installed) \ Empire Total War\data. Before replacing the file, make a backup copy of your original patch5.pack file.
I present to your attention a save for Russia.
Features:
Good composition of the Government. The highest Authority. Neutral Diplomatic Relations. All Technologies and researches are studied. All Regions are equipped, all Trade Points are occupied. A large army, a lot of money.
Bonus save:
The save is created for those who like to fantasize. 3000 year. Population 137,000 people. If you want to have enemies, follow these steps:
Withdraw the army from the region. Destroy the inns. Raise taxes. Then the colony will leave the empire and become independent!
The complete 10-mod kit that ships with the official Empire: Total War trainer. 1 of them are designed to adjust values that persist in your save, so you can change one specific thing without abandoning your current playthrough. They are flagged below with the save-compatible tag.
10 shown
No mods match that filter.
Inventory Mods
2 mods
Set Funds save-compatible
Set your funds to any exact value you choose.
Unlimited Funds
Keep your funds from ever depleting during play.
Player Mods
4 mods
Unlimited Army Health
Keep your army health from ever depleting during play.
Unlimited Movement
Keep your movement from ever depleting during play.
Unlimited Agent Movement
Keep your agent movement from ever depleting during play.
Recover Troops Size
Toggles "Recover Troops Size" for the duration of your play session.
Weapons Mods
1 mod
Unlimited Ammo
Keep your ammo from ever depleting during play.
Game Mods
3 mods
Fast Recruiting
Toggles "Fast Recruiting" for the duration of your play session.
Fast Construction
Toggles "Fast Construction" for the duration of your play session.
Fast Research
Toggles "Fast Research" for the duration of your play session.