7 downloadable save files for Cyberpunk 2077 + Phantom Liberty, plus 53 mods available. CD Projekt RED's 2023 adventure game. Drop in a save, layer in a mod, or both.
7saves2023released2026-May-20
SAVE LIBRARY · 7 AVAILABLE
All saves for Cyberpunk 2077 + Phantom Liberty
100%
complete
Save after robbery, Watson 100%
v2.212.07 Mb2026-May-20
Walkthrough on the CP2077ModsPack assembly.
Nomad 23 level and 43 reputation Build: body - 14, reaction - 3, technique - 15, intelligence - 9, cold-bloodedness - 3
For a street rat, male.
Level max. Reputation max. A huilyardion of money. All skills pumped up. All transport that can be obtained in the game is unlocked. Everything is completely finished except for the orders of the trash. Almost all cult guns are collected. Near-immortal build. All implants are unlocked. All BP points are unlocked.
Save path: C:\Users\username\Saved Games\CD Projekt Red\Cyberpunk 2077
Prologue completed, 60 lvl, 50 reputation, lots of money
v2.124.07 Mb2026-May-11
I'll tell you right away, this is a cheat save, if you don't like it - don't play
We went in as corporate, ran through the prologue, sent Jackie's body to his family, rode in the car with Takemura, talked to Johnny at home, now you can explore Night City
So, what's in this save?
Level 60 Reputation 50 A lot of money All skills are pumped up (except for the biochip, it opens at the start of Phantom Liberty) All cars that can be obtained in the game are unlocked The prologue is completely finished All iconic guns are collected Very fast memory recovery for netrunners All implants are unlocked, even from old versions of the game All fast travel points are unlocked Installation:
Save path: C:\Users\username\Saved Games\CD Projekt Red\Cyberpunk 2077
The Beginning, Child of the Streets, Map Cleared, Quests Not Completed
v2.318.36 Mb2026-May-03
This save is designed for those who want to play Cyberpunk through the story and side missions, but don't want to grind the map for repetitive police missions and fixer jobs. Act 1, the prologue, was completed here. It was played as the male version of V with the "Street Kid" backstory. The save was created after stealing the biochip from Arasaka and talking to Takemura. This means that only the prologue was completed, and no other story missions were completed. This means you can play the story almost from the very beginning, as well as complete any side missions you haven't yet completed. But the key feature is that all available fixer jobs, cyberpsychosis attacks, and police missions across the map were completed. All tarot cards and all available legendary clothing sets were also found, except for those that only appear on the map after completing certain missions.
Parts of clothing sets that were not found:
Nomad Jacket - after the Panama missions, the door requires 20 strength and is already open, but may not have appeared due to a bug; Ergonomic Corporate Shoes - after the "Guardians of Disorder" mission; Journalist's Layered Baseball Cap - after the "Passenger" mission; Thermoactive Durable Technician Shirt - after the "At the Crossroads" mission
Vi, wearing netrunner clothing, is in his apartment in the Megatower, with a light-colored interior, along with Cat, Iguana, and Johnny with a guitar. The garage contains several expensive motorcycles and cars, including Johnny's legendary convertible. The storage room contains iconic gear and clothing. The closet contains several coordinating outfits.
Vi is level 51 and has a reputation level of 50, as well as over a million in cash. Legendary upgraded implants are installed in every slot, designed for a versatile combat netrunner build that can fight with a variety of legendary scripts as well as a monostring. Personally, I've verified that you can even wield a shotgun, sniper rifle, or katana and wreak havoc, as survivability is not an issue thanks to the high armor level. If you want to equip other implants, you can always buy them from reapers, as the money is ample.
Vi's equipment includes iconic and legendary guns for any playstyle, as well as legendary grenades and health items. Clothing has been chosen with some stat bonuses, but is hidden under a netrunner suit for a more pleasing appearance. The backpack contains a variety of useful items for all occasions.
The map has been cleared as much as possible at the beginning of Act II, without affecting story or side missions. Tarot cards have been found, contracts completed, cyberpsychosis attacks, and police missions completed, excluding those unlocked after certain quests. There are only a few of them, and you'll do them quickly.
The character is leveled up for comfortable gameplay, focused on netrunners and combat with the monostring, but is also quite versatile for other playstyles. If desired, you can always completely reset the leveling and create any build with any equipment; the available items and money will help with this. Or simply redistribute perks as needed for free, as this can be done whenever and as many times as you like.
Save Setup:
The areas have been cleared. 60 lvl, 50 reputation, lots of money, weapons
v2.1310.1 Mb2026-Apr-29
Level 60 Reputation 50 A lot of money All skills are pumped up All available cars are bought, through a home PC 4 new housings are bought All areas are cleared of "Fixers" and "Police calls" tasks (El Capitan has one order hanging, but it will be issued later). A lot of iconic guns in the cache Now only the plot and secondary tasks are at your disposal. The next save will be after clearing the secondary ones. In total, 3-4 evenings were spent clearing everything extraneous, for your attention probably the most convenient save for those who do not want to be distracted from the plot. From the main tasks I completed talking to Victor Vector and Jackie's girlfriend...
Save path: C:\Users\username\Saved Games\CD Projekt Red\Cyberpunk 2077
Areas cleared. 60 lvl, 50 reputation, lots of money, weapons
v2.1310.1 Mb2026-Apr-26
Level 60 Reputation 50 A lot of money All skills are pumped up All available cars are bought, through a home PC 4 new housings are bought All areas are cleared of "Fixers" and "Police calls" tasks (El Capitan has one order hanging, but it will be issued later). A lot of iconic guns in the cache Now only the plot and secondary tasks are at your disposal. The next save will be after clearing the secondary ones. In total, 3-4 evenings were spent clearing everything extraneous, for your attention probably the most convenient save for those who do not want to be distracted from the plot. From the main tasks I completed talking to Victor Vector and Jackie's girlfriend.
Save path: C:\Users\username\Saved Games\CD Projekt Red\Cyberpunk 2077
Version: 2.31a, September 17, 2025.
Cyberpunk 2077: Ultimate Edition [v 2.31a + DLCs] RePack from Wanterlude.
Cure: Not required (DRM-Free).
The archive contains a lot of saves from Cyberpunk 2077 and the Phantom Liberty DLC—you can jump to any point in the game. Completed and saved all main endings (choice point saves are present). First, I completed the main Cyberpunk 2077 game and its classic endings. Then, from a save before the point of no return in the classic game, I started the Phantom Liberty DLC and completed all the new endings. Difficulty: Normal. Character: Male. Child of the Streets.
Cut out your "Cyberpunk 2077" folder (located at C:\Users\Username\Saved Games\CD Projekt Red\Cyberpunk 2077) and save it somewhere on your computer. Paste my "Cyberpunk 2077" folder (from the unzipped archive) in place of yours. Launch the game. In "Loading," select and launch (left mouse click) the desired checkpoint. Play.
The complete 53-mod kit that ships with the official Cyberpunk 2077 + Phantom Liberty trainer. 22 of them are designed to adjust values that persist in your save, so you can change one specific thing without abandoning your current playthrough. They are flagged below with the save-compatible tag.
53 shown
No mods match that filter.
Inventory Mods
8 mods
Items Won't Decrease save-compatible
Toggles "Items Won't Decrease" for the duration of your play session.
Healing Items No Cooldown save-compatible
Toggles "Healing Items No Cooldown" for the duration of your play session.
Edit Money save-compatible
Toggles "Edit Money" for the duration of your play session.
Unlimited Items/Ammo
Keep your items/ammo from ever depleting during play.
Grenades No Cooldown
Toggles "Grenades No Cooldown" for the duration of your play session.
Projectile Launch System No Cooldown
Toggles "Projectile Launch System No Cooldown" for the duration of your play session.
Unlimited Components
Keep your components from ever depleting during play.
Unlimited Quickhack Components
Keep your quickhack components from ever depleting during play.
Stats Mods
17 mods
Max Skill Progression save-compatible
Push your skill progression straight to its maximum value.
Unlimited XP save-compatible
Keep your xp from ever depleting during play.
XP Multiplier save-compatible
Multiplies your xp gain by a value you set.
Skill Progression Multiplier save-compatible
Multiplies your skill progression gain by a value you set.
Edit Attribute Points save-compatible
Toggles "Edit Attribute Points" for the duration of your play session.
Edit Perk Points save-compatible
Toggles "Edit Perk Points" for the duration of your play session.
Edit Player Level save-compatible
Toggles "Edit Player Level" for the duration of your play session.
Edit Street Cred Level save-compatible
Toggles "Edit Street Cred Level" for the duration of your play session.
Ignore Cyberware Capacity save-compatible
Toggles "Ignore Cyberware Capacity" for the duration of your play session.
Edit Headhunter Skill Level save-compatible
Toggles "Edit Headhunter Skill Level" for the duration of your play session.
Edit Netrunner Skill Level save-compatible
Toggles "Edit Netrunner Skill Level" for the duration of your play session.
Edit Shinobi Skill Level save-compatible
Toggles "Edit Shinobi Skill Level" for the duration of your play session.
Edit Solo Skill Level save-compatible
Toggles "Edit Solo Skill Level" for the duration of your play session.
Edit Engineer Skill Level save-compatible
Toggles "Edit Engineer Skill Level" for the duration of your play session.
Unlimited Street Cred
Keep your street cred from ever depleting during play.
Street Cred Multiplier
Multiplies your street cred gain by a value you set.
Edit Relic Points
Toggles "Edit Relic Points" for the duration of your play session.
Player Mods
16 mods
Edit Max Carrying Weight save-compatible
Toggles "Edit Max Carrying Weight" for the duration of your play session.
Unlimited Health
Keep your health from ever depleting during play.
Refill Health
Top your health back up to full on demand.
Health Regeneration Rate
Tunes the rate at which health regeneration changes.
Set Movement Speed save-compatible
Set your movement speed to any exact value you choose.
Unlimited Stamina
Keep your stamina from ever depleting during play.
Unlimited Double Jump
Keep your double jump from ever depleting during play.
Stamina Regeneration Rate
Tunes the rate at which stamina regeneration changes.
Stamina Consumption Rate %
Toggles "Stamina Consumption Rate %" for the duration of your play session.
Unlimited RAM
Keep your ram from ever depleting during play.
Refill Ram
Top your ram back up to full on demand.
RAM Regeneration Rate
Tunes the rate at which ram regeneration changes.
RAM Consumption Rate %
Toggles "RAM Consumption Rate %" for the duration of your play session.
Stealth Mode
Stay hidden from all enemies.
Super Jump
Greatly amplifies your jump.
Defense Multiplier
Multiplies your defense gain by a value you set.
Weapons Mods
3 mods
No Reload
Suppresses reload so it never affects you.
Super Accuracy
Greatly amplifies your accuracy.
No Recoil
Suppresses recoil so it never affects you.
Enemies Mods
2 mods
One-Hit Kills
Defeat any enemy in a single hit.
Damage Multiplier
Multiplies your damage gain by a value you set.
Game Mods
4 mods
Set Game Speed save-compatible
Set your game speed to any exact value you choose.
Freeze Breach Protocol Timer
Toggles "Freeze Breach Protocol Timer" for the duration of your play session.
Freeze Daytime
Toggles "Freeze Daytime" for the duration of your play session.
Daytime +1 Hour
Toggles "Daytime +1 Hour" for the duration of your play session.
Physics Mods
3 mods
Set Fly Height save-compatible
Set your fly height to any exact value you choose.
Set Fly Speed save-compatible
Set your fly speed to any exact value you choose.
Enable Fly Mode
Toggles "Enable Fly Mode" for the duration of your play session.